2 * Copyright (C) 2007 Stefan Dösinger(for CodeWeavers)
3 * Copyright (C) 2008 Alexander Dorofeyev
5 * This library is free software; you can redistribute it and/or
6 * modify it under the terms of the GNU Lesser General Public
7 * License as published by the Free Software Foundation; either
8 * version 2.1 of the License, or (at your option) any later version.
10 * This library is distributed in the hope that it will be useful,
11 * but WITHOUT ANY WARRANTY; without even the implied warranty of
12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13 * Lesser General Public License for more details.
15 * You should have received a copy of the GNU Lesser General Public
16 * License along with this library; if not, write to the Free Software
17 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
20 /* See comment in dlls/d3d9/tests/visual.c for general guidelines */
23 #include "wine/test.h"
28 IDirectDraw7 *DirectDraw = NULL;
29 IDirectDrawSurface7 *Surface;
30 IDirect3D7 *Direct3D = NULL;
31 IDirect3DDevice7 *Direct3DDevice = NULL;
33 IDirectDraw *DirectDraw1 = NULL;
34 IDirectDrawSurface *Surface1 = NULL;
35 IDirect3D *Direct3D1 = NULL;
36 IDirect3DDevice *Direct3DDevice1 = NULL;
37 IDirect3DExecuteBuffer *ExecuteBuffer = NULL;
38 IDirect3DViewport *Viewport = NULL;
40 static BOOL refdevice = FALSE;
42 static HRESULT (WINAPI *pDirectDrawCreateEx)(LPGUID,LPVOID*,REFIID,LPUNKNOWN);
44 static BOOL createObjects(void)
47 HMODULE hmod = GetModuleHandleA("ddraw.dll");
52 if(!hmod) return FALSE;
53 pDirectDrawCreateEx = (void*)GetProcAddress(hmod, "DirectDrawCreateEx");
54 if(!pDirectDrawCreateEx) return FALSE;
56 hr = pDirectDrawCreateEx(NULL, (void **) &DirectDraw, &IID_IDirectDraw7, NULL);
57 ok(hr==DD_OK || hr==DDERR_NODIRECTDRAWSUPPORT, "DirectDrawCreateEx returned: %x\n", hr);
58 if(!DirectDraw) goto err;
60 wc.lpfnWndProc = DefWindowProc;
61 wc.lpszClassName = "d3d7_test_wc";
63 window = CreateWindow("d3d7_test_wc", "d3d7_test", WS_MAXIMIZE | WS_VISIBLE | WS_CAPTION , 0, 0, 640, 480, 0, 0, 0, 0);
65 hr = IDirectDraw7_SetCooperativeLevel(DirectDraw, window, DDSCL_EXCLUSIVE | DDSCL_FULLSCREEN);
66 ok(hr == DD_OK, "IDirectDraw7_SetCooperativeLevel failed with %08x\n", hr);
67 if(FAILED(hr)) goto err;
68 hr = IDirectDraw7_SetDisplayMode(DirectDraw, 640, 480, 32, 0, 0);
70 /* 24 bit is fine too */
71 hr = IDirectDraw7_SetDisplayMode(DirectDraw, 640, 480, 24, 0, 0);
74 ok(hr == DD_OK || hr == DDERR_UNSUPPORTED, "IDirectDraw7_SetDisplayMode failed with %08x\n", hr);
76 /* use trace, the caller calls skip() */
77 trace("SetDisplayMode failed\n");
81 hr = IDirectDraw7_QueryInterface(DirectDraw, &IID_IDirect3D7, (void**) &Direct3D);
82 if (hr == E_NOINTERFACE) goto err;
83 ok(hr==DD_OK, "QueryInterface returned: %08x\n", hr);
85 /* DirectDraw Flipping behavior doesn't seem that well-defined. The reference rasterizer behaves differently
86 * than hardware implementations. Request single buffering, that seems to work everywhere
88 memset(&ddsd, 0, sizeof(ddsd));
89 ddsd.dwSize = sizeof(ddsd);
90 ddsd.dwFlags = DDSD_CAPS;
91 ddsd.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE | DDSCAPS_3DDEVICE;
92 ddsd.dwBackBufferCount = 1;
93 hr = IDirectDraw7_CreateSurface(DirectDraw, &ddsd, &Surface, NULL);
94 if(FAILED(hr)) goto err;
96 hr = IDirect3D7_CreateDevice(Direct3D, &IID_IDirect3DTnLHalDevice, Surface, &Direct3DDevice);
99 trace("Creating a TnLHal Device failed, trying HAL\n");
100 hr = IDirect3D7_CreateDevice(Direct3D, &IID_IDirect3DHALDevice, Surface, &Direct3DDevice);
103 trace("Creating a HAL device failed, trying Ref\n");
104 hr = IDirect3D7_CreateDevice(Direct3D, &IID_IDirect3DRefDevice, Surface, &Direct3DDevice);
109 if(!Direct3DDevice) goto err;
113 if(DirectDraw) IDirectDraw7_Release(DirectDraw);
114 if(Surface) IDirectDrawSurface7_Release(Surface);
115 if(Direct3D) IDirect3D7_Release(Direct3D);
116 if(Direct3DDevice) IDirect3DDevice7_Release(Direct3DDevice);
117 if(window) DestroyWindow(window);
121 static void releaseObjects(void)
123 IDirect3DDevice7_Release(Direct3DDevice);
124 IDirect3D7_Release(Direct3D);
125 IDirectDrawSurface7_Release(Surface);
126 IDirectDraw7_Release(DirectDraw);
127 DestroyWindow(window);
130 static DWORD getPixelColor(IDirect3DDevice7 *device, UINT x, UINT y)
135 RECT rectToLock = {x, y, x+1, y+1};
136 IDirectDrawSurface7 *surf = NULL;
138 /* Some implementations seem to dislike direct locking on the front buffer. Thus copy the front buffer
139 * to an offscreen surface and lock it instead of the front buffer
141 memset(&ddsd, 0, sizeof(ddsd));
142 ddsd.dwSize = sizeof(ddsd);
143 U4(ddsd).ddpfPixelFormat.dwSize = sizeof(U4(ddsd).ddpfPixelFormat);
144 ddsd.dwFlags = DDSD_WIDTH | DDSD_HEIGHT | DDSD_CAPS;
147 ddsd.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN | DDSCAPS_SYSTEMMEMORY;
148 hr = IDirectDraw7_CreateSurface(DirectDraw, &ddsd, &surf, NULL);
149 ok(hr == DD_OK, "IDirectDraw7_CreateSurface failed with %08x\n", hr);
152 trace("cannot create helper surface\n");
156 memset(&ddsd, 0, sizeof(ddsd));
157 ddsd.dwSize = sizeof(ddsd);
158 U4(ddsd).ddpfPixelFormat.dwSize = sizeof(U4(ddsd).ddpfPixelFormat);
160 hr = IDirectDrawSurface_BltFast(surf, 0, 0, Surface, NULL, 0);
161 ok(hr == DD_OK, "IDirectDrawSurface7_BltFast returned %08x\n", hr);
164 trace("Cannot blit\n");
169 hr = IDirectDrawSurface7_Lock(surf, &rectToLock, &ddsd, DDLOCK_READONLY | DDLOCK_WAIT, NULL);
172 trace("Can't lock the offscreen surface, hr=%08x\n", hr);
177 /* Remove the X channel for now. DirectX and OpenGL have different ideas how to treat it apparently, and it isn't
178 * really important for these tests
180 ret = ((DWORD *) ddsd.lpSurface)[0] & 0x00ffffff;
181 hr = IDirectDrawSurface7_Unlock(surf, NULL);
184 trace("Can't unlock the offscreen surface, hr=%08x\n", hr);
188 IDirectDrawSurface7_Release(surf);
193 * Helper function to get and set the viewport - needed on geforce 8800 on XP - driver bug?
194 * This is needed after IDirect3DDevice7_SetRenderTarget in combination with offscreen to backbuffer rendering.
196 static void set_the_same_viewport_again(IDirect3DDevice7 *device)
198 D3DVIEWPORT7 vp = {0};
200 hr = IDirect3DDevice7_GetViewport(device,&vp);
201 ok(hr == D3D_OK && vp.dwWidth == 640 && vp.dwHeight == 480, "IDirect3DDevice7_SetViewport returned %08x\n", hr);
202 hr = IDirect3DDevice7_SetViewport(device, &vp);
203 ok(hr == D3D_OK, "IDirect3DDevice7_SetViewport returned %08x\n", hr);
220 static void lighting_test(IDirect3DDevice7 *device)
223 DWORD fvf = D3DFVF_XYZ | D3DFVF_DIFFUSE;
224 DWORD nfvf = D3DFVF_XYZ | D3DFVF_DIFFUSE | D3DFVF_NORMAL;
227 float mat[16] = { 1.0f, 0.0f, 0.0f, 0.0f,
228 0.0f, 1.0f, 0.0f, 0.0f,
229 0.0f, 0.0f, 1.0f, 0.0f,
230 0.0f, 0.0f, 0.0f, 1.0f };
232 struct vertex unlitquad[] =
234 {-1.0f, -1.0f, 0.1f, 0xffff0000},
235 {-1.0f, 0.0f, 0.1f, 0xffff0000},
236 { 0.0f, 0.0f, 0.1f, 0xffff0000},
237 { 0.0f, -1.0f, 0.1f, 0xffff0000},
239 struct vertex litquad[] =
241 {-1.0f, 0.0f, 0.1f, 0xff00ff00},
242 {-1.0f, 1.0f, 0.1f, 0xff00ff00},
243 { 0.0f, 1.0f, 0.1f, 0xff00ff00},
244 { 0.0f, 0.0f, 0.1f, 0xff00ff00},
246 struct nvertex unlitnquad[] =
248 { 0.0f, -1.0f, 0.1f, 1.0f, 1.0f, 1.0f, 0xff0000ff},
249 { 0.0f, 0.0f, 0.1f, 1.0f, 1.0f, 1.0f, 0xff0000ff},
250 { 1.0f, 0.0f, 0.1f, 1.0f, 1.0f, 1.0f, 0xff0000ff},
251 { 1.0f, -1.0f, 0.1f, 1.0f, 1.0f, 1.0f, 0xff0000ff},
253 struct nvertex litnquad[] =
255 { 0.0f, 0.0f, 0.1f, 1.0f, 1.0f, 1.0f, 0xffffff00},
256 { 0.0f, 1.0f, 0.1f, 1.0f, 1.0f, 1.0f, 0xffffff00},
257 { 1.0f, 1.0f, 0.1f, 1.0f, 1.0f, 1.0f, 0xffffff00},
258 { 1.0f, 0.0f, 0.1f, 1.0f, 1.0f, 1.0f, 0xffffff00},
260 WORD Indices[] = {0, 1, 2, 2, 3, 0};
262 hr = IDirect3DDevice7_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xffffffff, 0.0, 0);
263 ok(hr == D3D_OK, "IDirect3DDevice7_Clear failed with %08x\n", hr);
265 /* Setup some states that may cause issues */
266 hr = IDirect3DDevice7_SetTransform(device, D3DTRANSFORMSTATE_WORLD, (D3DMATRIX *) mat);
267 ok(hr == D3D_OK, "IDirect3DDevice7_SetTransform returned %08x\n", hr);
268 hr = IDirect3DDevice7_SetTransform(device, D3DTRANSFORMSTATE_VIEW, (D3DMATRIX *)mat);
269 ok(hr == D3D_OK, "IDirect3DDevice7_SetTransform returned %08x\n", hr);
270 hr = IDirect3DDevice7_SetTransform(device, D3DTRANSFORMSTATE_PROJECTION, (D3DMATRIX *) mat);
271 ok(hr == D3D_OK, "IDirect3DDevice7_SetTransform returned %08x\n", hr);
272 hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_CLIPPING, FALSE);
273 ok(hr == D3D_OK, "IDirect3DDevice7_SetRenderState returned %08x\n", hr);
274 hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_ZENABLE, FALSE);
275 ok(hr == D3D_OK, "IDirect3DDevice7_SetRenderState returned %08x\n", hr);
276 hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_FOGENABLE, FALSE);
277 ok(hr == D3D_OK, "IDirect3DDevice7_SetRenderState returned %08x\n", hr);
278 hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_STENCILENABLE, FALSE);
279 ok(hr == D3D_OK, "IDirect3DDevice7_SetRenderState returned %08x\n", hr);
280 hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_ALPHATESTENABLE, FALSE);
281 ok(hr == D3D_OK, "IDirect3DDevice7_SetRenderState returned %08x\n", hr);
282 hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_ALPHABLENDENABLE, FALSE);
283 ok(hr == D3D_OK, "IDirect3DDevice7_SetRenderState returned %08x\n", hr);
284 hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_CULLMODE, D3DCULL_NONE);
285 ok(hr == D3D_OK, "IDirect3DDevice7_SetRenderState failed with %08x\n", hr);
287 hr = IDirect3DDevice7_BeginScene(device);
288 ok(hr == D3D_OK, "IDirect3DDevice7_BeginScene failed with %08x\n", hr);
291 /* No lights are defined... That means, lit vertices should be entirely black */
292 hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_LIGHTING, FALSE);
293 ok(hr == D3D_OK, "IDirect3DDevice7_SetRenderState returned %08x\n", hr);
294 hr = IDirect3DDevice7_DrawIndexedPrimitive(device, D3DPT_TRIANGLELIST, fvf, unlitquad, 4 /* NumVerts */,
295 Indices, 6 /* Indexcount */, 0 /* flags */);
296 ok(hr == D3D_OK, "IDirect3DDevice7_DrawIndexedPrimitiveUP failed with %08x\n", hr);
298 hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_LIGHTING, TRUE);
299 ok(hr == D3D_OK, "IDirect3DDevice7_SetRenderState returned %08x\n", hr);
300 hr = IDirect3DDevice7_DrawIndexedPrimitive(device, D3DPT_TRIANGLELIST, fvf, litquad, 4 /* NumVerts */,
301 Indices, 6 /* Indexcount */, 0 /* flags */);
302 ok(hr == D3D_OK, "IDirect3DDevice7_DrawIndexedPrimitiveUP failed with %08x\n", hr);
304 hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_LIGHTING, FALSE);
305 ok(hr == D3D_OK, "IDirect3DDevice7_SetRenderState returned %08x\n", hr);
306 hr = IDirect3DDevice7_DrawIndexedPrimitive(device, D3DPT_TRIANGLELIST, nfvf, unlitnquad, 4 /* NumVerts */,
307 Indices, 6 /* Indexcount */, 0 /* flags */);
308 ok(hr == D3D_OK, "IDirect3DDevice7_DrawIndexedPrimitiveUP failed with %08x\n", hr);
310 hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_LIGHTING, TRUE);
311 ok(hr == D3D_OK, "IDirect3DDevice7_SetRenderState returned %08x\n", hr);
312 hr = IDirect3DDevice7_DrawIndexedPrimitive(device, D3DPT_TRIANGLELIST, nfvf, litnquad, 4 /* NumVerts */,
313 Indices, 6 /* Indexcount */, 0 /* flags */);
314 ok(hr == D3D_OK, "IDirect3DDevice7_DrawIndexedPrimitiveUP failed with %08x\n", hr);
316 IDirect3DDevice7_EndScene(device);
317 ok(hr == D3D_OK, "IDirect3DDevice7_EndScene failed with %08x\n", hr);
320 color = getPixelColor(device, 160, 360); /* lower left quad - unlit without normals */
321 ok(color == 0x00ff0000, "Unlit quad without normals has color %08x\n", color);
322 color = getPixelColor(device, 160, 120); /* upper left quad - lit without normals */
323 ok(color == 0x00000000, "Lit quad without normals has color %08x\n", color);
324 color = getPixelColor(device, 480, 360); /* lower left quad - unlit width normals */
325 ok(color == 0x000000ff, "Unlit quad width normals has color %08x\n", color);
326 color = getPixelColor(device, 480, 120); /* upper left quad - lit width normals */
327 ok(color == 0x00000000, "Lit quad width normals has color %08x\n", color);
329 hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_LIGHTING, FALSE);
330 ok(hr == D3D_OK, "IDirect3DDevice7_SetRenderState returned %08x\n", hr);
333 static void clear_test(IDirect3DDevice7 *device)
335 /* Tests the correctness of clearing parameters */
341 hr = IDirect3DDevice7_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xffffffff, 0.0, 0);
342 ok(hr == D3D_OK, "IDirect3DDevice7_Clear failed with %08x\n", hr);
344 /* Positive x, negative y */
346 U2(rect[0]).y1 = 480;
347 U3(rect[0]).x2 = 320;
348 U4(rect[0]).y2 = 240;
350 /* Positive x, positive y */
353 U3(rect[1]).x2 = 320;
354 U4(rect[1]).y2 = 240;
355 /* Clear 2 rectangles with one call. Shows that a positive value is returned, but the negative rectangle
356 * is ignored, the positive is still cleared afterwards
358 hr = IDirect3DDevice7_Clear(device, 2, rect, D3DCLEAR_TARGET, 0xffff0000, 0.0, 0);
359 ok(hr == D3D_OK, "IDirect3DDevice7_Clear failed with %08x\n", hr);
361 /* negative x, negative y */
362 U1(rect_negneg).x1 = 640;
363 U2(rect_negneg).y1 = 240;
364 U3(rect_negneg).x2 = 320;
365 U4(rect_negneg).y2 = 0;
366 hr = IDirect3DDevice7_Clear(device, 1, &rect_negneg, D3DCLEAR_TARGET, 0xff00ff00, 0.0, 0);
367 ok(hr == D3D_OK, "IDirect3DDevice7_Clear failed with %08x\n", hr);
369 color = getPixelColor(device, 160, 360); /* lower left quad */
370 ok(color == 0x00ffffff, "Clear rectangle 3(pos, neg) has color %08x\n", color);
371 color = getPixelColor(device, 160, 120); /* upper left quad */
372 ok(color == 0x00ff0000, "Clear rectangle 1(pos, pos) has color %08x\n", color);
373 color = getPixelColor(device, 480, 360); /* lower right quad */
374 ok(color == 0x00ffffff, "Clear rectangle 4(NULL) has color %08x\n", color);
375 color = getPixelColor(device, 480, 120); /* upper right quad */
376 ok(color == 0x00ffffff, "Clear rectangle 4(neg, neg) has color %08x\n", color);
391 static void fog_test(IDirect3DDevice7 *device)
395 float start = 0.0, end = 1.0;
398 /* Gets full z based fog with linear fog, no fog with specular color */
399 struct sVertex unstransformed_1[] = {
400 {-1, -1, 0.1f, 0xFFFF0000, 0xFF000000 },
401 {-1, 0, 0.1f, 0xFFFF0000, 0xFF000000 },
402 { 0, 0, 0.1f, 0xFFFF0000, 0xFF000000 },
403 { 0, -1, 0.1f, 0xFFFF0000, 0xFF000000 },
405 /* Ok, I am too lazy to deal with transform matrices */
406 struct sVertex unstransformed_2[] = {
407 {-1, 0, 1.0f, 0xFFFF0000, 0xFF000000 },
408 {-1, 1, 1.0f, 0xFFFF0000, 0xFF000000 },
409 { 0, 1, 1.0f, 0xFFFF0000, 0xFF000000 },
410 { 0, 0, 1.0f, 0xFFFF0000, 0xFF000000 },
412 /* Untransformed ones. Give them a different diffuse color to make the test look
413 * nicer. It also makes making sure that they are drawn correctly easier.
415 struct sVertexT transformed_1[] = {
416 {320, 0, 1.0f, 1.0f, 0xFFFFFF00, 0xFF000000 },
417 {640, 0, 1.0f, 1.0f, 0xFFFFFF00, 0xFF000000 },
418 {640, 240, 1.0f, 1.0f, 0xFFFFFF00, 0xFF000000 },
419 {320, 240, 1.0f, 1.0f, 0xFFFFFF00, 0xFF000000 },
421 struct sVertexT transformed_2[] = {
422 {320, 240, 1.0f, 1.0f, 0xFFFFFF00, 0xFF000000 },
423 {640, 240, 1.0f, 1.0f, 0xFFFFFF00, 0xFF000000 },
424 {640, 480, 1.0f, 1.0f, 0xFFFFFF00, 0xFF000000 },
425 {320, 480, 1.0f, 1.0f, 0xFFFFFF00, 0xFF000000 },
427 WORD Indices[] = {0, 1, 2, 2, 3, 0};
429 memset(&caps, 0, sizeof(caps));
430 hr = IDirect3DDevice7_GetCaps(device, &caps);
431 ok(hr == D3D_OK, "IDirect3DDevice7_GetCaps returned %08x\n", hr);
432 hr = IDirect3DDevice7_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xffff00ff, 0.0, 0);
433 ok(hr == D3D_OK, "IDirect3DDevice7_Clear returned %08x\n", hr);
435 /* Setup initial states: No lighting, fog on, fog color */
436 hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_LIGHTING, FALSE);
437 ok(hr == D3D_OK, "Turning off lighting returned %08x\n", hr);
438 hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_FOGENABLE, TRUE);
439 ok(hr == D3D_OK, "Turning on fog calculations returned %08x\n", hr);
440 hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_FOGCOLOR, 0xFF00FF00 /* A nice green */);
441 ok(hr == D3D_OK, "Turning on fog calculations returned %08x\n", hr);
443 /* First test: Both table fog and vertex fog off */
444 hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_FOGTABLEMODE, D3DFOG_NONE);
445 ok(hr == D3D_OK, "Turning off table fog returned %08x\n", hr);
446 hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_FOGVERTEXMODE, D3DFOG_NONE);
447 ok(hr == D3D_OK, "Turning off table fog returned %08x\n", hr);
449 /* Start = 0, end = 1. Should be default, but set them */
450 hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_FOGSTART, *((DWORD *) &start));
451 ok(hr == D3D_OK, "Setting fog start returned %08x\n", hr);
452 hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_FOGEND, *((DWORD *) &end));
453 ok(hr == D3D_OK, "Setting fog start returned %08x\n", hr);
455 if(IDirect3DDevice7_BeginScene(device) == D3D_OK)
457 /* Untransformed, vertex fog = NONE, table fog = NONE: Read the fog weighting from the specular color */
458 hr = IDirect3DDevice7_DrawIndexedPrimitive(device, D3DPT_TRIANGLELIST, D3DFVF_XYZ | D3DFVF_DIFFUSE | D3DFVF_SPECULAR,
459 unstransformed_1, 4, Indices, 6, 0);
460 ok(hr == D3D_OK, "DrawIndexedPrimitive returned %08x\n", hr);
462 /* That makes it use the Z value */
463 hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_FOGVERTEXMODE, D3DFOG_LINEAR);
464 ok(hr == D3D_OK, "Turning off table fog returned %08x\n", hr);
465 /* Untransformed, vertex fog != none (or table fog != none):
466 * Use the Z value as input into the equation
468 hr = IDirect3DDevice7_DrawIndexedPrimitive(device, D3DPT_TRIANGLELIST, D3DFVF_XYZ | D3DFVF_DIFFUSE | D3DFVF_SPECULAR,
469 unstransformed_2, 4, Indices, 6, 0);
470 ok(hr == D3D_OK, "DrawIndexedPrimitive returned %08x\n", hr);
472 /* transformed verts */
473 ok( hr == D3D_OK, "SetFVF returned %08x\n", hr);
474 /* Transformed, vertex fog != NONE, pixel fog == NONE: Use specular color alpha component */
475 hr = IDirect3DDevice7_DrawIndexedPrimitive(device, D3DPT_TRIANGLELIST, D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR,
476 transformed_1, 4, Indices, 6, 0);
477 ok(hr == D3D_OK, "DrawIndexedPrimitive returned %08x\n", hr);
479 hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_FOGTABLEMODE, D3DFOG_LINEAR);
480 ok( hr == D3D_OK, "Setting fog table mode to D3DFOG_LINEAR returned %08x\n", hr);
481 /* Transformed, table fog != none, vertex anything: Use Z value as input to the fog
484 hr = IDirect3DDevice7_DrawIndexedPrimitive(device, D3DPT_TRIANGLELIST, D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR,
485 transformed_2, 4, Indices, 6, 0);
486 ok(hr == D3D_OK, "DrawIndexedPrimitive returned %08x\n", hr);
488 hr = IDirect3DDevice7_EndScene(device);
489 ok(hr == D3D_OK, "EndScene returned %08x\n", hr);
493 ok(FALSE, "BeginScene failed\n");
496 color = getPixelColor(device, 160, 360);
497 ok(color == 0x00FF0000, "Untransformed vertex with no table or vertex fog has color %08x\n", color);
498 color = getPixelColor(device, 160, 120);
499 ok(color == 0x0000FF00, "Untransformed vertex with linear vertex fog has color %08x\n", color);
500 color = getPixelColor(device, 480, 120);
501 ok(color == 0x00FFFF00, "Transformed vertex with linear vertex fog has color %08x\n", color);
502 if(caps.dpcTriCaps.dwRasterCaps & D3DPRASTERCAPS_FOGTABLE)
504 color = getPixelColor(device, 480, 360);
505 ok(color == 0x0000FF00, "Transformed vertex with linear table fog has color %08x\n", color);
509 /* Without fog table support the vertex fog is still applied, even though table fog is turned on.
510 * The settings above result in no fogging with vertex fog
512 color = getPixelColor(device, 480, 120);
513 ok(color == 0x00FFFF00, "Transformed vertex with linear vertex fog has color %08x\n", color);
514 trace("Info: Table fog not supported by this device\n");
517 /* Turn off the fog master switch to avoid confusing other tests */
518 hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_FOGENABLE, FALSE);
519 ok(hr == D3D_OK, "Turning off fog calculations returned %08x\n", hr);
522 static void offscreen_test(IDirect3DDevice7 *device)
525 IDirectDrawSurface7 *backbuffer = NULL, *offscreen = NULL;
529 static const float quad[][5] = {
530 {-0.5f, -0.5f, 0.1f, 0.0f, 0.0f},
531 {-0.5f, 0.5f, 0.1f, 0.0f, 1.0f},
532 { 0.5f, -0.5f, 0.1f, 1.0f, 0.0f},
533 { 0.5f, 0.5f, 0.1f, 1.0f, 1.0f},
536 hr = IDirect3DDevice7_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xffff0000, 0.0, 0);
537 ok(hr == D3D_OK, "Clear failed, hr = %08x\n", hr);
539 memset(&ddsd, 0, sizeof(ddsd));
540 ddsd.dwSize = sizeof(ddsd);
541 U4(ddsd).ddpfPixelFormat.dwSize = sizeof(U4(ddsd).ddpfPixelFormat);
542 ddsd.dwFlags = DDSD_WIDTH | DDSD_HEIGHT | DDSD_CAPS;
545 ddsd.ddsCaps.dwCaps = DDSCAPS_TEXTURE | DDSCAPS_3DDEVICE;
546 hr = IDirectDraw7_CreateSurface(DirectDraw, &ddsd, &offscreen, NULL);
547 ok(hr == D3D_OK, "Creating the offscreen render target failed, hr = %08x\n", hr);
552 hr = IDirect3DDevice7_GetRenderTarget(device, &backbuffer);
553 ok(hr == D3D_OK, "Can't get back buffer, hr = %08x\n", hr);
558 hr = IDirect3DDevice7_SetTextureStageState(device, 0, D3DTSS_COLOROP, D3DTOP_SELECTARG1);
559 ok(hr == D3D_OK, "SetTextureStageState failed, hr = %08x\n", hr);
560 hr = IDirect3DDevice7_SetTextureStageState(device, 0, D3DTSS_COLORARG1, D3DTA_TEXTURE);
561 ok(hr == D3D_OK, "SetTextureStageState failed, hr = %08x\n", hr);
562 hr = IDirect3DDevice7_SetTextureStageState(device, 0, D3DTSS_MINFILTER, D3DFILTER_NEAREST);
563 ok(SUCCEEDED(hr), "SetTextureStageState D3DSAMP_MINFILTER failed (0x%08x)\n", hr);
564 hr = IDirect3DDevice7_SetTextureStageState(device, 0, D3DTSS_MAGFILTER, D3DFILTER_NEAREST);
565 ok(SUCCEEDED(hr), "SetTextureStageState D3DSAMP_MAGFILTER failed (0x%08x)\n", hr);
566 hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_LIGHTING, FALSE);
567 ok(hr == D3D_OK, "IDirect3DDevice7_SetRenderState returned hr = %08x\n", hr);
570 win_skip("Tests would crash on W2K with a refdevice\n");
574 if(IDirect3DDevice7_BeginScene(device) == D3D_OK) {
575 hr = IDirect3DDevice7_SetRenderTarget(device, offscreen, 0);
576 ok(hr == D3D_OK, "SetRenderTarget failed, hr = %08x\n", hr);
577 hr = IDirect3DDevice7_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xffff00ff, 0.0, 0);
578 ok(hr == D3D_OK, "Clear failed, hr = %08x\n", hr);
580 /* Draw without textures - Should result in a white quad */
581 hr = IDirect3DDevice7_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZ | D3DFVF_TEX1, quad, 4, 0);
582 ok(hr == D3D_OK, "DrawPrimitive failed, hr = %08x\n", hr);
584 hr = IDirect3DDevice7_SetRenderTarget(device, backbuffer, 0);
585 ok(hr == D3D_OK, "SetRenderTarget failed, hr = %08x\n", hr);
586 set_the_same_viewport_again(device);
588 hr = IDirect3DDevice7_SetTexture(device, 0, offscreen);
589 ok(hr == D3D_OK, "SetTexture failed, %08x\n", hr);
591 /* This time with the texture */
592 hr = IDirect3DDevice7_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZ | D3DFVF_TEX1, quad, 4, 0);
593 ok(hr == D3D_OK, "DrawPrimitive failed, hr = %08x\n", hr);
595 IDirect3DDevice7_EndScene(device);
598 /* Center quad - should be white */
599 color = getPixelColor(device, 320, 240);
600 ok(color == 0x00ffffff, "Offscreen failed: Got color 0x%08x, expected 0x00ffffff.\n", color);
601 /* Some quad in the cleared part of the texture */
602 color = getPixelColor(device, 170, 240);
603 ok(color == 0x00ff00ff, "Offscreen failed: Got color 0x%08x, expected 0x00ff00ff.\n", color);
604 /* Part of the originally cleared back buffer */
605 color = getPixelColor(device, 10, 10);
606 ok(color == 0x00ff0000, "Offscreen failed: Got color 0x%08x, expected 0x00ff0000.\n", color);
608 /* Lower left corner of the screen, where back buffer offscreen rendering draws the offscreen texture.
609 * It should be red, but the offscreen texture may leave some junk there. Not tested yet. Depending on
610 * the offscreen rendering mode this test would succeed or fail
612 color = getPixelColor(device, 10, 470);
613 ok(color == 0x00ff0000, "Offscreen failed: Got color 0x%08x, expected 0x00ff0000.\n", color);
617 hr = IDirect3DDevice7_SetTexture(device, 0, NULL);
618 ok(SUCCEEDED(hr), "IDirect3DDevice7_SetTexture returned %#x.\n", hr);
622 hr = IDirect3DDevice7_SetRenderTarget(device, backbuffer, 0);
623 ok(SUCCEEDED(hr), "IDirect3DDevice7_SetRenderTarget returned %#x.\n", hr);
624 IDirectDrawSurface7_Release(backbuffer);
627 IDirectDrawSurface7_Release(offscreen);
631 static void alpha_test(IDirect3DDevice7 *device)
634 IDirectDrawSurface7 *backbuffer = NULL, *offscreen = NULL;
635 DWORD color, red, green, blue;
638 struct vertex quad1[] =
640 {-1.0f, -1.0f, 0.1f, 0x4000ff00},
641 {-1.0f, 0.0f, 0.1f, 0x4000ff00},
642 { 1.0f, -1.0f, 0.1f, 0x4000ff00},
643 { 1.0f, 0.0f, 0.1f, 0x4000ff00},
645 struct vertex quad2[] =
647 {-1.0f, 0.0f, 0.1f, 0xc00000ff},
648 {-1.0f, 1.0f, 0.1f, 0xc00000ff},
649 { 1.0f, 0.0f, 0.1f, 0xc00000ff},
650 { 1.0f, 1.0f, 0.1f, 0xc00000ff},
652 static const float composite_quad[][5] = {
653 { 0.0f, -1.0f, 0.1f, 0.0f, 1.0f},
654 { 0.0f, 1.0f, 0.1f, 0.0f, 0.0f},
655 { 1.0f, -1.0f, 0.1f, 1.0f, 1.0f},
656 { 1.0f, 1.0f, 0.1f, 1.0f, 0.0f},
659 /* Clear the render target with alpha = 0.5 */
660 hr = IDirect3DDevice7_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0x80ff0000, 0.0, 0);
661 ok(hr == D3D_OK, "Clear failed, hr = %08x\n", hr);
663 memset(&ddsd, 0, sizeof(ddsd));
664 ddsd.dwSize = sizeof(ddsd);
665 ddsd.dwFlags = DDSD_WIDTH | DDSD_HEIGHT | DDSD_CAPS | DDSD_PIXELFORMAT;
668 ddsd.ddsCaps.dwCaps = DDSCAPS_TEXTURE | DDSCAPS_3DDEVICE;
669 U4(ddsd).ddpfPixelFormat.dwFlags = DDPF_RGB | DDPF_ALPHAPIXELS;
670 U1(U4(ddsd).ddpfPixelFormat).dwRGBBitCount = 32;
671 U2(U4(ddsd).ddpfPixelFormat).dwRBitMask = 0x00ff0000;
672 U3(U4(ddsd).ddpfPixelFormat).dwGBitMask = 0x0000ff00;
673 U4(U4(ddsd).ddpfPixelFormat).dwBBitMask = 0x000000ff;
674 U5(U4(ddsd).ddpfPixelFormat).dwRGBAlphaBitMask = 0xff000000;
675 hr = IDirectDraw7_CreateSurface(DirectDraw, &ddsd, &offscreen, NULL);
676 ok(hr == D3D_OK, "Creating the offscreen render target failed, hr = %08x\n", hr);
680 hr = IDirect3DDevice7_GetRenderTarget(device, &backbuffer);
681 ok(hr == D3D_OK, "Can't get back buffer, hr = %08x\n", hr);
686 hr = IDirect3DDevice7_SetTextureStageState(device, 0, D3DTSS_COLOROP, D3DTOP_SELECTARG1);
687 ok(hr == D3D_OK, "SetTextureStageState failed, hr = %08x\n", hr);
688 hr = IDirect3DDevice7_SetTextureStageState(device, 0, D3DTSS_COLORARG1, D3DTA_TEXTURE);
689 ok(hr == D3D_OK, "SetTextureStageState failed, hr = %08x\n", hr);
690 hr = IDirect3DDevice7_SetTextureStageState(device, 0, D3DTSS_MINFILTER, D3DFILTER_NEAREST);
691 ok(SUCCEEDED(hr), "SetTextureStageState D3DSAMP_MINFILTER failed (0x%08x)\n", hr);
692 hr = IDirect3DDevice7_SetTextureStageState(device, 0, D3DTSS_MAGFILTER, D3DFILTER_NEAREST);
693 ok(SUCCEEDED(hr), "SetTextureStageState D3DSAMP_MAGFILTER failed (0x%08x)\n", hr);
695 hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_ALPHABLENDENABLE, TRUE);
696 ok(hr == D3D_OK, "IDirect3DDevice7_SetRenderState failed, hr = %08x\n", hr);
699 win_skip("Tests would crash on W2K with a refdevice\n");
703 if(IDirect3DDevice7_BeginScene(device) == D3D_OK) {
705 /* Draw two quads, one with src alpha blending, one with dest alpha blending. The
706 * SRCALPHA / INVSRCALPHA blend doesn't give any surprises. Colors are blended based on
709 * The DESTALPHA / INVDESTALPHA do not "work" on the regular buffer because there is no alpha.
710 * They give essentially ZERO and ONE blend factors
712 hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_SRCBLEND, D3DBLEND_SRCALPHA);
713 ok(hr == D3D_OK, "IDirect3DDevice7_SetRenderState failed, hr = %08x\n", hr);
714 hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_DESTBLEND, D3DBLEND_INVSRCALPHA);
715 ok(hr == D3D_OK, "IDirect3DDevice7_SetRenderState failed, hr = %08x\n", hr);
716 hr = IDirect3DDevice7_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZ | D3DFVF_DIFFUSE, quad1, 4, 0);
717 ok(hr == D3D_OK, "DrawPrimitive failed, hr = %08x\n", hr);
719 hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_SRCBLEND, D3DBLEND_DESTALPHA);
720 ok(hr == D3D_OK, "IDirect3DDevice7_SetRenderState failed, hr = %08x\n", hr);
721 hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_DESTBLEND, D3DBLEND_INVDESTALPHA);
722 ok(hr == D3D_OK, "IDirect3DDevice7_SetRenderState failed, hr = %08x\n", hr);
723 hr = IDirect3DDevice7_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZ | D3DFVF_DIFFUSE, quad2, 4, 0);
724 ok(hr == D3D_OK, "DrawPrimitive failed, hr = %08x\n", hr);
726 /* Switch to the offscreen buffer, and redo the testing. SRCALPHA and DESTALPHA. The offscreen buffer
727 * has a alpha channel on its own. Clear the offscreen buffer with alpha = 0.5 again, then draw the
728 * quads again. The SRCALPHA/INVSRCALPHA doesn't give any surprises, but the DESTALPHA/INVDESTALPHA
729 * blending works as supposed now - blend factor is 0.5 in both cases, not 0.75 as from the input
732 hr = IDirect3DDevice7_SetRenderTarget(device, offscreen, 0);
733 ok(hr == D3D_OK, "Can't get back buffer, hr = %08x\n", hr);
734 hr = IDirect3DDevice7_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0x80ff0000, 0.0, 0);
735 ok(hr == D3D_OK, "Clear failed, hr = %08x\n", hr);
737 hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_SRCBLEND, D3DBLEND_SRCALPHA);
738 ok(hr == D3D_OK, "IDirect3DDevice7_SetRenderState failed, hr = %08x\n", hr);
739 hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_DESTBLEND, D3DBLEND_INVSRCALPHA);
740 ok(hr == D3D_OK, "IDirect3DDevice7_SetRenderState failed, hr = %08x\n", hr);
741 hr = IDirect3DDevice7_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZ | D3DFVF_DIFFUSE, quad1, 4, 0);
742 ok(hr == D3D_OK, "DrawPrimitive failed, hr = %08x\n", hr);
744 hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_SRCBLEND, D3DBLEND_DESTALPHA);
745 ok(hr == D3D_OK, "IDirect3DDevice7_SetRenderState failed, hr = %08x\n", hr);
746 hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_DESTBLEND, D3DBLEND_INVDESTALPHA);
747 ok(hr == D3D_OK, "IDirect3DDevice7_SetRenderState failed, hr = %08x\n", hr);
748 hr = IDirect3DDevice7_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZ | D3DFVF_DIFFUSE, quad2, 4, 0);
749 ok(hr == D3D_OK, "DrawPrimitive failed, hr = %08x\n", hr);
751 hr = IDirect3DDevice7_SetRenderTarget(device, backbuffer, 0);
752 ok(hr == D3D_OK, "Can't get back buffer, hr = %08x\n", hr);
753 set_the_same_viewport_again(device);
755 /* Render the offscreen texture onto the frame buffer to be able to compare it regularly.
756 * Disable alpha blending for the final composition
758 hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_ALPHABLENDENABLE, FALSE);
759 ok(hr == D3D_OK, "IDirect3DDevice7_SetRenderState failed, hr = %08x\n", hr);
761 hr = IDirect3DDevice7_SetTexture(device, 0, offscreen);
762 ok(hr == D3D_OK, "IDirect3DDevice7_SetTexture failed, hr = %08x\n", hr);
763 hr = IDirect3DDevice7_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZ | D3DFVF_TEX1, composite_quad, 4, 0);
764 ok(hr == D3D_OK, "DrawPrimitive failed, hr = %08x\n", hr);
765 hr = IDirect3DDevice7_SetTexture(device, 0, NULL);
766 ok(hr == D3D_OK, "IDirect3DDevice7_SetTexture failed, hr = %08x\n", hr);
768 hr = IDirect3DDevice7_EndScene(device);
769 ok(hr == D3D_OK, "IDirect3DDevice7_EndScene failed, hr = %08x\n", hr);
772 color = getPixelColor(device, 160, 360);
773 red = (color & 0x00ff0000) >> 16;
774 green = (color & 0x0000ff00) >> 8;
775 blue = (color & 0x000000ff);
776 ok(red >= 0xbe && red <= 0xc0 && green >= 0x39 && green <= 0x41 && blue == 0x00,
777 "SRCALPHA on frame buffer returned color 0x%08x, expected 0x00bf4000\n", color);
779 color = getPixelColor(device, 160, 120);
780 red = (color & 0x00ff0000) >> 16;
781 green = (color & 0x0000ff00) >> 8;
782 blue = (color & 0x000000ff);
783 ok(red == 0x00 && green == 0x00 && blue >= 0xfe && blue <= 0xff ,
784 "DSTALPHA on frame buffer returned color 0x%08x, expected 0x000000ff\n", color);
786 color = getPixelColor(device, 480, 360);
787 red = (color & 0x00ff0000) >> 16;
788 green = (color & 0x0000ff00) >> 8;
789 blue = (color & 0x000000ff);
790 ok(red >= 0xbe && red <= 0xc0 && green >= 0x39 && green <= 0x41 && blue == 0x00,
791 "SRCALPHA on texture returned color 0x%08x, expected 0x00bf4000\n", color);
793 color = getPixelColor(device, 480, 120);
794 red = (color & 0x00ff0000) >> 16;
795 green = (color & 0x0000ff00) >> 8;
796 blue = (color & 0x000000ff);
797 ok(red >= 0x7e && red <= 0x81 && green == 0x00 && blue >= 0x7e && blue <= 0x81,
798 "DSTALPHA on texture returned color 0x%08x, expected 0x00800080\n", color);
801 if(offscreen) IDirectDrawSurface7_Release(offscreen);
802 if(backbuffer) IDirectDrawSurface7_Release(backbuffer);
805 static void rhw_zero_test(IDirect3DDevice7 *device)
807 /* Test if it will render a quad correctly when vertex rhw = 0 */
817 {0, 100, 0, 0, 0xffffffff},
818 {0, 0, 0, 0, 0xffffffff},
819 {100, 100, 0, 0, 0xffffffff},
820 {100, 0, 0, 0, 0xffffffff},
824 hr = IDirect3DDevice7_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0, 0.0, 0);
825 ok(hr == D3D_OK, "Clear failed, hr = %08x\n", hr);
827 hr = IDirect3DDevice7_BeginScene(device);
828 ok(hr == D3D_OK, "IDirect3DDevice7_BeginScene failed with %08x\n", hr);
831 hr = IDirect3DDevice7_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZRHW | D3DFVF_DIFFUSE, quad1, 4, 0);
832 ok(hr == D3D_OK, "DrawPrimitive failed, hr = %08x\n", hr);
834 hr = IDirect3DDevice7_EndScene(device);
835 ok(hr == D3D_OK, "IDirect3DDevice7_EndScene failed, hr = %08x\n", hr);
838 color = getPixelColor(device, 5, 5);
839 ok(color == 0xffffff ||
840 broken(color == 0), /* VMware */
841 "Got color %08x, expected 00ffffff\n", color);
843 color = getPixelColor(device, 105, 105);
844 ok(color == 0, "Got color %08x, expected 00000000\n", color);
847 static BOOL D3D1_createObjects(void)
852 D3DEXECUTEBUFFERDESC exdesc;
855 /* An IDirect3DDevice cannot be queryInterfaced from an IDirect3DDevice7 on windows */
856 hr = DirectDrawCreate(NULL, &DirectDraw1, NULL);
858 ok(hr==DD_OK || hr==DDERR_NODIRECTDRAWSUPPORT, "DirectDrawCreate returned: %x\n", hr);
863 wc.lpfnWndProc = DefWindowProc;
864 wc.lpszClassName = "texturemapblend_test_wc";
866 window = CreateWindow("texturemapblend_test_wc", "texturemapblend_test", WS_MAXIMIZE | WS_VISIBLE | WS_CAPTION , 0, 0, 640, 480, 0, 0, 0, 0);
868 hr = IDirectDraw_SetCooperativeLevel(DirectDraw1, window, DDSCL_EXCLUSIVE | DDSCL_FULLSCREEN);
869 ok(hr==DD_OK, "SetCooperativeLevel returned: %x\n", hr);
874 hr = IDirectDraw_SetDisplayMode(DirectDraw1, 640, 480, 32);
876 /* 24 bit is fine too */
877 hr = IDirectDraw_SetDisplayMode(DirectDraw1, 640, 480, 24);
879 ok(hr==DD_OK || hr == DDERR_UNSUPPORTED, "SetDisplayMode returned: %x\n", hr);
884 hr = IDirectDraw_QueryInterface(DirectDraw1, &IID_IDirect3D, (void**) &Direct3D1);
885 ok(hr==DD_OK, "QueryInterface returned: %x\n", hr);
890 memset(&ddsd, 0, sizeof(ddsd));
891 ddsd.dwSize = sizeof(ddsd);
892 ddsd.dwFlags = DDSD_CAPS;
893 ddsd.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE | DDSCAPS_3DDEVICE;
894 hr = IDirectDraw_CreateSurface(DirectDraw1, &ddsd, &Surface1, NULL);
895 ok(hr==DD_OK, "CreateSurface returned: %x\n", hr);
900 hr = IDirectDrawSurface_QueryInterface(Surface1, &IID_IDirect3DHALDevice, (void **) &Direct3DDevice1);
902 trace("Creating a HAL device failed, trying Ref\n");
903 hr = IDirectDrawSurface_QueryInterface(Surface1, &IID_IDirect3DRefDevice, (void **) &Direct3DDevice1);
905 ok(hr==D3D_OK, "Creating 3D device returned: %x\n", hr);
910 hr = IDirect3D_CreateViewport(Direct3D1, &Viewport, NULL);
911 ok(hr == D3D_OK, "IDirect3D_CreateViewport failed: %08x\n", hr);
916 hr = IDirect3DViewport_Initialize(Viewport, Direct3D1);
917 ok(hr == D3D_OK || hr == DDERR_ALREADYINITIALIZED, "IDirect3DViewport_Initialize returned %08x\n", hr);
918 hr = IDirect3DDevice_AddViewport(Direct3DDevice1, Viewport);
919 ok(hr == D3D_OK, "IDirect3DDevice_AddViewport returned %08x\n", hr);
920 vp_data.dwSize = sizeof(vp_data);
923 vp_data.dwWidth = 640;
924 vp_data.dwHeight = 480;
925 vp_data.dvScaleX = 1;
926 vp_data.dvScaleY = 1;
927 vp_data.dvMaxX = 640;
928 vp_data.dvMaxY = 480;
931 hr = IDirect3DViewport_SetViewport(Viewport, &vp_data);
932 ok(hr == D3D_OK, "IDirect3DViewport_SetViewport returned %08x\n", hr);
934 memset(&exdesc, 0, sizeof(D3DEXECUTEBUFFERDESC));
935 exdesc.dwSize = sizeof(D3DEXECUTEBUFFERDESC);
936 exdesc.dwFlags = D3DDEB_BUFSIZE | D3DDEB_CAPS;
937 exdesc.dwBufferSize = 512;
938 exdesc.dwCaps = D3DDEBCAPS_SYSTEMMEMORY;
939 hr = IDirect3DDevice_CreateExecuteBuffer(Direct3DDevice1, &exdesc, &ExecuteBuffer, NULL);
940 ok(hr == D3D_OK, "IDirect3DDevice_CreateExecuteBuffer failed with %08x\n", hr);
948 static void D3D1_releaseObjects(void)
950 if(ExecuteBuffer) IDirect3DExecuteBuffer_Release(ExecuteBuffer);
951 if(Surface1) IDirectDrawSurface_Release(Surface1);
952 if(Viewport) IDirect3DViewport_Release(Viewport);
953 if(Direct3DDevice1) IDirect3DDevice_Release(Direct3DDevice1);
954 if(Direct3D1) IDirect3D_Release(Direct3D1);
955 if(DirectDraw1) IDirectDraw_Release(DirectDraw1);
956 if(window) DestroyWindow(window);
959 static DWORD D3D1_getPixelColor(IDirectDraw *DirectDraw1, IDirectDrawSurface *Surface, UINT x, UINT y)
964 RECT rectToLock = {x, y, x+1, y+1};
965 IDirectDrawSurface *surf = NULL;
967 /* Some implementations seem to dislike direct locking on the front buffer. Thus copy the front buffer
968 * to an offscreen surface and lock it instead of the front buffer
970 memset(&ddsd, 0, sizeof(ddsd));
971 ddsd.dwSize = sizeof(ddsd);
972 ddsd.ddpfPixelFormat.dwSize = sizeof(ddsd.ddpfPixelFormat);
973 ddsd.dwFlags = DDSD_WIDTH | DDSD_HEIGHT | DDSD_CAPS;
976 ddsd.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN | DDSCAPS_SYSTEMMEMORY;
977 hr = IDirectDraw_CreateSurface(DirectDraw1, &ddsd, &surf, NULL);
978 ok(hr == DD_OK, "IDirectDraw_CreateSurface failed with %08x\n", hr);
981 trace("cannot create helper surface\n");
985 memset(&ddsd, 0, sizeof(ddsd));
986 ddsd.dwSize = sizeof(ddsd);
987 ddsd.ddpfPixelFormat.dwSize = sizeof(ddsd.ddpfPixelFormat);
989 hr = IDirectDrawSurface_BltFast(surf, 0, 0, Surface, NULL, 0);
990 ok(hr == DD_OK, "IDirectDrawSurface_BltFast returned %08x\n", hr);
993 trace("Cannot blit\n");
998 hr = IDirectDrawSurface_Lock(surf, &rectToLock, &ddsd, DDLOCK_READONLY | DDLOCK_WAIT, NULL);
1001 trace("Can't lock the offscreen surface, hr=%08x\n", hr);
1006 /* Remove the X channel for now. DirectX and OpenGL have different ideas how to treat it apparently, and it isn't
1007 * really important for these tests
1009 ret = ((DWORD *) ddsd.lpSurface)[0] & 0x00ffffff;
1010 hr = IDirectDrawSurface_Unlock(surf, NULL);
1013 trace("Can't unlock the offscreen surface, hr=%08x\n", hr);
1017 IDirectDrawSurface_Release(surf);
1021 #define EXEBUF_START_RENDER_STATES(count, ptr) do {\
1022 ((D3DINSTRUCTION*)(ptr))->bOpcode = D3DOP_STATERENDER;\
1023 ((D3DINSTRUCTION*)(ptr))->bSize = sizeof(D3DSTATE);\
1024 ((D3DINSTRUCTION*)(ptr))->wCount = count;\
1025 ptr = ((D3DINSTRUCTION*)(ptr))+1; } while (0)
1027 #define EXEBUF_PUT_RENDER_STATE(state, value, ptr) do {\
1028 U1(*((D3DSTATE*)(ptr))).drstRenderStateType = state; \
1029 U2(*((D3DSTATE*)(ptr))).dwArg[0] = value; \
1030 ptr = ((D3DSTATE*)(ptr))+1; } while (0)
1032 #define EXEBUF_PUT_PROCESSVERTICES(nvertices, ptr) do {\
1033 ((D3DINSTRUCTION*)(ptr))->bOpcode = D3DOP_PROCESSVERTICES;\
1034 ((D3DINSTRUCTION*)(ptr))->bSize = sizeof(D3DPROCESSVERTICES);\
1035 ((D3DINSTRUCTION*)(ptr))->wCount = 1;\
1036 ptr = ((D3DINSTRUCTION*)(ptr))+1;\
1037 ((D3DPROCESSVERTICES*)(ptr))->dwFlags = D3DPROCESSVERTICES_COPY;\
1038 ((D3DPROCESSVERTICES*)(ptr))->wStart = 0;\
1039 ((D3DPROCESSVERTICES*)(ptr))->wDest = 0;\
1040 ((D3DPROCESSVERTICES*)(ptr))->dwCount = nvertices;\
1041 ((D3DPROCESSVERTICES*)(ptr))->dwReserved = 0;\
1042 ptr = ((D3DPROCESSVERTICES*)(ptr))+1; } while (0)
1044 #define EXEBUF_END(ptr) do {\
1045 ((D3DINSTRUCTION*)(ptr))->bOpcode = D3DOP_EXIT;\
1046 ((D3DINSTRUCTION*)(ptr))->bSize = 0;\
1047 ((D3DINSTRUCTION*)(ptr))->wCount = 0;\
1048 ptr = ((D3DINSTRUCTION*)(ptr))+1; } while (0)
1050 #define EXEBUF_PUT_QUAD(base_idx, ptr) do {\
1051 ((D3DINSTRUCTION*)(ptr))->bOpcode = D3DOP_TRIANGLE;\
1052 ((D3DINSTRUCTION*)(ptr))->bSize = sizeof(D3DTRIANGLE);\
1053 ((D3DINSTRUCTION*)(ptr))->wCount = 2;\
1054 ptr = ((D3DINSTRUCTION*)(ptr))+1;\
1055 U1(*((D3DTRIANGLE*)(ptr))).v1 = base_idx;\
1056 U2(*((D3DTRIANGLE*)(ptr))).v2 = (base_idx) + 1; \
1057 U3(*((D3DTRIANGLE*)(ptr))).v3 = (base_idx) + 3; \
1058 ((D3DTRIANGLE*)(ptr))->wFlags = 0;\
1059 ptr = ((D3DTRIANGLE*)ptr)+1;\
1060 U1(*((D3DTRIANGLE*)(ptr))).v1 = (base_idx) + 1; \
1061 U2(*((D3DTRIANGLE*)(ptr))).v2 = (base_idx) + 2; \
1062 U3(*((D3DTRIANGLE*)(ptr))).v3 = (base_idx) + 3; \
1063 ((D3DTRIANGLE*)(ptr))->wFlags = 0;\
1064 ptr = ((D3DTRIANGLE*)(ptr))+1;\
1067 static HRESULT CALLBACK TextureFormatEnumCallback(LPDDSURFACEDESC lpDDSD, LPVOID lpContext)
1069 if (lpDDSD->ddpfPixelFormat.dwFlags & DDPF_PALETTEINDEXED8) {
1070 *(BOOL*)lpContext = TRUE;
1073 return DDENUMRET_OK;
1076 static void D3D1_TextureMapBlendTest(void)
1080 D3DEXECUTEBUFFERDESC exdesc;
1081 D3DEXECUTEDATA exdata;
1083 RECT rect = { 0, 0, 64, 128 };
1084 DWORD color, red, blue, green;
1085 void *exe_buffer_ptr;
1087 D3DTEXTUREHANDLE htex;
1089 IDirectDrawSurface *TexSurface = NULL;
1090 IDirect3DTexture *Texture = NULL;
1091 IDirectDrawPalette *Palette = NULL;
1092 PALETTEENTRY table1[256];
1093 BOOL p8_textures_supported = FALSE;
1103 {0.0f, 0.0f, 0.0f, 1.0f, 0xffffffff, 0, 0.0f, 0.0f},
1104 {640.0f, 0.0f, 0.0f, 1.0f, 0xffffffff, 0, 1.0f, 0.0f},
1105 {640.0f, 240.0f, 0.0f, 1.0f, 0xffffffff, 0, 1.0f, 1.0f},
1106 {0.0f, 240.0f, 0.0f, 1.0f, 0xffffffff, 0, 0.0f, 1.0f},
1107 {0.0f, 240.0f, 0.0f, 1.0f, 0x80ffffff, 0, 0.0f, 0.0f},
1108 {640.0f, 240.0f, 0.0f, 1.0f, 0x80ffffff, 0, 1.0f, 0.0f},
1109 {640.0f, 480.0f, 0.0f, 1.0f, 0x80ffffff, 0, 1.0f, 1.0f},
1110 {0.0f, 480.0f, 0.0f, 1.0f, 0x80ffffff, 0, 0.0f, 1.0f}
1113 {0.0f, 0.0f, 0.0f, 1.0f, 0x00ff0080, 0, 0.0f, 0.0f},
1114 {640.0f, 0.0f, 0.0f, 1.0f, 0x00ff0080, 0, 1.0f, 0.0f},
1115 {640.0f, 240.0f, 0.0f, 1.0f, 0x00ff0080, 0, 1.0f, 1.0f},
1116 {0.0f, 240.0f, 0.0f, 1.0f, 0x00ff0080, 0, 0.0f, 1.0f},
1117 {0.0f, 240.0f, 0.0f, 1.0f, 0x008000ff, 0, 0.0f, 0.0f},
1118 {640.0f, 240.0f, 0.0f, 1.0f, 0x008000ff, 0, 1.0f, 0.0f},
1119 {640.0f, 480.0f, 0.0f, 1.0f, 0x008000ff, 0, 1.0f, 1.0f},
1120 {0.0f, 480.0f, 0.0f, 1.0f, 0x008000ff, 0, 0.0f, 1.0f}
1123 /* 1) Test alpha with DDPF_ALPHAPIXELS texture - should be taken from texture alpha channel*/
1124 memset (&ddsd, 0, sizeof (ddsd));
1125 ddsd.dwSize = sizeof (ddsd);
1126 ddsd.dwFlags = DDSD_CAPS | DDSD_HEIGHT | DDSD_WIDTH | DDSD_PIXELFORMAT;
1127 ddsd.dwHeight = 128;
1129 ddsd.ddsCaps.dwCaps = DDSCAPS_TEXTURE;
1130 ddsd.ddpfPixelFormat.dwSize = sizeof(ddsd.ddpfPixelFormat);
1131 ddsd.ddpfPixelFormat.dwFlags = DDPF_RGB | DDPF_ALPHAPIXELS;
1132 U1(ddsd.ddpfPixelFormat).dwRGBBitCount = 32;
1133 U2(ddsd.ddpfPixelFormat).dwRBitMask = 0x00ff0000;
1134 U3(ddsd.ddpfPixelFormat).dwGBitMask = 0x0000ff00;
1135 U4(ddsd.ddpfPixelFormat).dwBBitMask = 0x000000ff;
1136 U5(ddsd.ddpfPixelFormat).dwRGBAlphaBitMask = 0xff000000;
1137 hr = IDirectDraw_CreateSurface(DirectDraw1, &ddsd, &TexSurface, NULL);
1138 ok(hr==D3D_OK, "CreateSurface returned: %x\n", hr);
1140 skip("IDirectDraw_CreateSurface failed; skipping further tests\n");
1144 hr = IDirectDrawSurface_QueryInterface(TexSurface, &IID_IDirect3DTexture,
1146 ok(hr==D3D_OK, "IDirectDrawSurface_QueryInterface returned: %x\n", hr);
1148 skip("Can't get IDirect3DTexture interface; skipping further tests\n");
1152 memset(&ddbltfx, 0, sizeof(ddbltfx));
1153 ddbltfx.dwSize = sizeof(ddbltfx);
1154 U5(ddbltfx).dwFillColor = 0;
1155 hr = IDirectDrawSurface_Blt(Surface1, NULL, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &ddbltfx);
1156 ok(hr == D3D_OK, "IDirectDrawSurface_Blt failed with %08x\n", hr);
1158 U5(ddbltfx).dwFillColor = 0xff0000ff;
1159 hr = IDirectDrawSurface_Blt(TexSurface, NULL, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &ddbltfx);
1160 ok(hr == D3D_OK, "IDirectDrawSurface_Blt failed with %08x\n", hr);
1161 U5(ddbltfx).dwFillColor = 0x800000ff;
1162 hr = IDirectDrawSurface_Blt(TexSurface, &rect, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &ddbltfx);
1163 ok(hr == D3D_OK, "IDirectDrawSurface_Blt failed with %08x\n", hr);
1165 memset(&exdesc, 0, sizeof(D3DEXECUTEBUFFERDESC));
1166 exdesc.dwSize = sizeof(D3DEXECUTEBUFFERDESC);
1167 hr = IDirect3DExecuteBuffer_Lock(ExecuteBuffer, &exdesc);
1168 ok(hr == D3D_OK, "IDirect3DExecuteBuffer_Lock failed with %08x\n", hr);
1170 skip("IDirect3DExecuteBuffer_Lock failed; skipping further tests\n");
1174 memcpy(exdesc.lpData, test1_quads, sizeof(test1_quads));
1176 exe_buffer_ptr = 256 + (char*)exdesc.lpData;
1178 EXEBUF_PUT_PROCESSVERTICES(8, exe_buffer_ptr);
1180 EXEBUF_START_RENDER_STATES(12, exe_buffer_ptr);
1181 EXEBUF_PUT_RENDER_STATE(D3DRENDERSTATE_CULLMODE, D3DCULL_NONE, exe_buffer_ptr);
1182 EXEBUF_PUT_RENDER_STATE(D3DRENDERSTATE_ZENABLE, FALSE, exe_buffer_ptr);
1183 EXEBUF_PUT_RENDER_STATE(D3DRENDERSTATE_FOGENABLE, FALSE, exe_buffer_ptr);
1184 EXEBUF_PUT_RENDER_STATE(D3DRENDERSTATE_SPECULARENABLE, FALSE, exe_buffer_ptr);
1185 EXEBUF_PUT_RENDER_STATE(D3DRENDERSTATE_TEXTUREMAG, D3DFILTER_NEAREST, exe_buffer_ptr);
1186 EXEBUF_PUT_RENDER_STATE(D3DRENDERSTATE_TEXTUREMIN, D3DFILTER_NEAREST, exe_buffer_ptr);
1187 EXEBUF_PUT_RENDER_STATE(D3DRENDERSTATE_FILLMODE , D3DFILL_SOLID, exe_buffer_ptr);
1188 EXEBUF_PUT_RENDER_STATE(D3DRENDERSTATE_SRCBLEND, D3DBLEND_SRCALPHA, exe_buffer_ptr);
1189 EXEBUF_PUT_RENDER_STATE(D3DRENDERSTATE_DESTBLEND, D3DBLEND_INVSRCALPHA, exe_buffer_ptr);
1190 EXEBUF_PUT_RENDER_STATE(D3DRENDERSTATE_ALPHABLENDENABLE, TRUE, exe_buffer_ptr);
1191 EXEBUF_PUT_RENDER_STATE(D3DRENDERSTATE_TEXTUREMAPBLEND, D3DTBLEND_MODULATE, exe_buffer_ptr);
1192 hr = IDirect3DTexture_GetHandle(Texture, Direct3DDevice1, &htex);
1193 ok(hr == D3D_OK, "IDirect3DTexture_GetHandle failed with %08x\n", hr);
1194 EXEBUF_PUT_RENDER_STATE(D3DRENDERSTATE_TEXTUREHANDLE, htex, exe_buffer_ptr);
1196 EXEBUF_PUT_QUAD(0, exe_buffer_ptr);
1197 EXEBUF_PUT_QUAD(4, exe_buffer_ptr);
1199 EXEBUF_END(exe_buffer_ptr);
1201 exe_length = ((char*)exe_buffer_ptr - (char*)exdesc.lpData) - 256;
1203 hr = IDirect3DExecuteBuffer_Unlock(ExecuteBuffer);
1205 trace("IDirect3DExecuteBuffer_Unlock failed with %08x\n", hr);
1208 memset(&exdata, 0, sizeof(D3DEXECUTEDATA));
1209 exdata.dwSize = sizeof(D3DEXECUTEDATA);
1210 exdata.dwVertexCount = 8;
1211 exdata.dwInstructionOffset = 256;
1212 exdata.dwInstructionLength = exe_length;
1213 hr = IDirect3DExecuteBuffer_SetExecuteData(ExecuteBuffer, &exdata);
1214 ok(hr == D3D_OK, "IDirect3DExecuteBuffer_SetExecuteData failed with %08x\n", hr);
1216 hr = IDirect3DDevice_BeginScene(Direct3DDevice1);
1217 ok(hr == D3D_OK, "IDirect3DDevice3_BeginScene failed with %08x\n", hr);
1219 if (SUCCEEDED(hr)) {
1220 hr = IDirect3DDevice_Execute(Direct3DDevice1, ExecuteBuffer, Viewport, D3DEXECUTE_UNCLIPPED);
1221 ok(hr == D3D_OK, "IDirect3DDevice_Execute failed, hr = %08x\n", hr);
1222 hr = IDirect3DDevice_EndScene(Direct3DDevice1);
1223 ok(hr == D3D_OK, "IDirect3DDevice3_EndScene failed, hr = %08x\n", hr);
1226 color = D3D1_getPixelColor(DirectDraw1, Surface1, 5, 5);
1227 red = (color & 0x00ff0000) >> 16;
1228 green = (color & 0x0000ff00) >> 8;
1229 blue = (color & 0x000000ff);
1230 ok(red == 0 && green == 0 && blue >= 0x7e && blue <= 0x82, "Got color %08x, expected 00000080 or near\n", color);
1232 color = D3D1_getPixelColor(DirectDraw1, Surface1, 400, 5);
1233 red = (color & 0x00ff0000) >> 16;
1234 green = (color & 0x0000ff00) >> 8;
1235 blue = (color & 0x000000ff);
1236 ok(red == 0 && green == 0 && blue == 0xff, "Got color %08x, expected 000000ff or near\n", color);
1238 color = D3D1_getPixelColor(DirectDraw1, Surface1, 5, 245);
1239 red = (color & 0x00ff0000) >> 16;
1240 green = (color & 0x0000ff00) >> 8;
1241 blue = (color & 0x000000ff);
1242 ok(red == 0 && green == 0 && blue >= 0x7e && blue <= 0x82, "Got color %08x, expected 00000080 or near\n", color);
1244 color = D3D1_getPixelColor(DirectDraw1, Surface1, 400, 245);
1245 red = (color & 0x00ff0000) >> 16;
1246 green = (color & 0x0000ff00) >> 8;
1247 blue = (color & 0x000000ff);
1248 ok(red == 0 && green == 0 && blue == 0xff, "Got color %08x, expected 000000ff or near\n", color);
1250 /* 2) Test alpha with texture that has no alpha channel - alpha should be taken from diffuse color */
1251 if(Texture) IDirect3DTexture_Release(Texture);
1253 if(TexSurface) IDirectDrawSurface_Release(TexSurface);
1256 memset (&ddsd, 0, sizeof (ddsd));
1257 ddsd.dwSize = sizeof (ddsd);
1258 ddsd.dwFlags = DDSD_CAPS | DDSD_HEIGHT | DDSD_WIDTH | DDSD_PIXELFORMAT;
1259 ddsd.dwHeight = 128;
1261 ddsd.ddsCaps.dwCaps = DDSCAPS_TEXTURE;
1262 ddsd.ddpfPixelFormat.dwSize = sizeof(ddsd.ddpfPixelFormat);
1263 ddsd.ddpfPixelFormat.dwFlags = DDPF_RGB;
1264 U1(ddsd.ddpfPixelFormat).dwRGBBitCount = 32;
1265 U2(ddsd.ddpfPixelFormat).dwRBitMask = 0x00ff0000;
1266 U3(ddsd.ddpfPixelFormat).dwGBitMask = 0x0000ff00;
1267 U4(ddsd.ddpfPixelFormat).dwBBitMask = 0x000000ff;
1269 hr = IDirectDraw_CreateSurface(DirectDraw1, &ddsd, &TexSurface, NULL);
1270 ok(hr==D3D_OK, "CreateSurface returned: %x\n", hr);
1272 skip("IDirectDraw_CreateSurface failed; skipping further tests\n");
1276 hr = IDirectDrawSurface_QueryInterface(TexSurface, &IID_IDirect3DTexture,
1278 ok(hr==D3D_OK, "IDirectDrawSurface_QueryInterface returned: %x\n", hr);
1280 skip("Can't get IDirect3DTexture interface; skipping further tests\n");
1284 memset(&ddbltfx, 0, sizeof(ddbltfx));
1285 ddbltfx.dwSize = sizeof(ddbltfx);
1286 U5(ddbltfx).dwFillColor = 0;
1287 hr = IDirectDrawSurface_Blt(Surface1, NULL, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &ddbltfx);
1288 ok(hr == D3D_OK, "IDirectDrawSurface_Blt failed with %08x\n", hr);
1290 U5(ddbltfx).dwFillColor = 0xff0000ff;
1291 hr = IDirectDrawSurface_Blt(TexSurface, NULL, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &ddbltfx);
1292 ok(hr == D3D_OK, "IDirectDrawSurface_Blt failed with %08x\n", hr);
1293 U5(ddbltfx).dwFillColor = 0x800000ff;
1294 hr = IDirectDrawSurface_Blt(TexSurface, &rect, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &ddbltfx);
1295 ok(hr == D3D_OK, "IDirectDrawSurface_Blt failed with %08x\n", hr);
1297 memset(&exdesc, 0, sizeof(D3DEXECUTEBUFFERDESC));
1298 exdesc.dwSize = sizeof(D3DEXECUTEBUFFERDESC);
1299 hr = IDirect3DExecuteBuffer_Lock(ExecuteBuffer, &exdesc);
1300 ok(hr == D3D_OK, "IDirect3DExecuteBuffer_Lock failed with %08x\n", hr);
1302 skip("IDirect3DExecuteBuffer_Lock failed; skipping further tests\n");
1306 memcpy(exdesc.lpData, test1_quads, sizeof(test1_quads));
1308 exe_buffer_ptr = 256 + (char*)exdesc.lpData;
1310 EXEBUF_PUT_PROCESSVERTICES(8, exe_buffer_ptr);
1312 EXEBUF_START_RENDER_STATES(1, exe_buffer_ptr);
1313 hr = IDirect3DTexture_GetHandle(Texture, Direct3DDevice1, &htex);
1314 ok(hr == D3D_OK, "IDirect3DTexture_GetHandle failed with %08x\n", hr);
1315 EXEBUF_PUT_RENDER_STATE(D3DRENDERSTATE_TEXTUREHANDLE, htex, exe_buffer_ptr);
1317 EXEBUF_PUT_QUAD(0, exe_buffer_ptr);
1318 EXEBUF_PUT_QUAD(4, exe_buffer_ptr);
1320 EXEBUF_END(exe_buffer_ptr);
1322 exe_length = ((char*)exe_buffer_ptr - (char*)exdesc.lpData) - 256;
1324 hr = IDirect3DExecuteBuffer_Unlock(ExecuteBuffer);
1326 trace("IDirect3DExecuteBuffer_Unlock failed with %08x\n", hr);
1329 memset(&exdata, 0, sizeof(D3DEXECUTEDATA));
1330 exdata.dwSize = sizeof(D3DEXECUTEDATA);
1331 exdata.dwVertexCount = 8;
1332 exdata.dwInstructionOffset = 256;
1333 exdata.dwInstructionLength = exe_length;
1334 hr = IDirect3DExecuteBuffer_SetExecuteData(ExecuteBuffer, &exdata);
1335 ok(hr == D3D_OK, "IDirect3DExecuteBuffer_SetExecuteData failed with %08x\n", hr);
1337 hr = IDirect3DDevice_BeginScene(Direct3DDevice1);
1338 ok(hr == D3D_OK, "IDirect3DDevice3_BeginScene failed with %08x\n", hr);
1340 if (SUCCEEDED(hr)) {
1341 hr = IDirect3DDevice_Execute(Direct3DDevice1, ExecuteBuffer, Viewport, D3DEXECUTE_UNCLIPPED);
1342 ok(hr == D3D_OK, "IDirect3DDevice_Execute failed, hr = %08x\n", hr);
1343 hr = IDirect3DDevice_EndScene(Direct3DDevice1);
1344 ok(hr == D3D_OK, "IDirect3DDevice3_EndScene failed, hr = %08x\n", hr);
1347 color = D3D1_getPixelColor(DirectDraw1, Surface1, 5, 5);
1348 red = (color & 0x00ff0000) >> 16;
1349 green = (color & 0x0000ff00) >> 8;
1350 blue = (color & 0x000000ff);
1351 ok(red == 0 && green == 0 && blue == 0xff, "Got color %08x, expected 000000ff or near\n", color);
1353 color = D3D1_getPixelColor(DirectDraw1, Surface1, 400, 5);
1354 red = (color & 0x00ff0000) >> 16;
1355 green = (color & 0x0000ff00) >> 8;
1356 blue = (color & 0x000000ff);
1357 ok(red == 0 && green == 0 && blue == 0xff, "Got color %08x, expected 000000ff or near\n", color);
1359 color = D3D1_getPixelColor(DirectDraw1, Surface1, 5, 245);
1360 red = (color & 0x00ff0000) >> 16;
1361 green = (color & 0x0000ff00) >> 8;
1362 blue = (color & 0x000000ff);
1363 ok(red == 0 && green == 0 && blue >= 0x7e && blue <= 0x82, "Got color %08x, expected 00000080 or near\n", color);
1365 color = D3D1_getPixelColor(DirectDraw1, Surface1, 400, 245);
1366 red = (color & 0x00ff0000) >> 16;
1367 green = (color & 0x0000ff00) >> 8;
1368 blue = (color & 0x000000ff);
1369 ok(red == 0 && green == 0 && blue >= 0x7e && blue <= 0x82, "Got color %08x, expected 00000080 or near\n", color);
1371 /* 3) Test RGB - should multiply color components from diffuse color and texture */
1372 if(Texture) IDirect3DTexture_Release(Texture);
1374 if(TexSurface) IDirectDrawSurface_Release(TexSurface);
1377 memset (&ddsd, 0, sizeof (ddsd));
1378 ddsd.dwSize = sizeof (ddsd);
1379 ddsd.dwFlags = DDSD_CAPS | DDSD_HEIGHT | DDSD_WIDTH | DDSD_PIXELFORMAT;
1380 ddsd.dwHeight = 128;
1382 ddsd.ddsCaps.dwCaps = DDSCAPS_TEXTURE;
1383 ddsd.ddpfPixelFormat.dwSize = sizeof(ddsd.ddpfPixelFormat);
1384 ddsd.ddpfPixelFormat.dwFlags = DDPF_RGB | DDPF_ALPHAPIXELS;
1385 U1(ddsd.ddpfPixelFormat).dwRGBBitCount = 32;
1386 U2(ddsd.ddpfPixelFormat).dwRBitMask = 0x00ff0000;
1387 U3(ddsd.ddpfPixelFormat).dwGBitMask = 0x0000ff00;
1388 U4(ddsd.ddpfPixelFormat).dwBBitMask = 0x000000ff;
1389 U5(ddsd.ddpfPixelFormat).dwRGBAlphaBitMask = 0xff000000;
1390 hr = IDirectDraw_CreateSurface(DirectDraw1, &ddsd, &TexSurface, NULL);
1391 ok(hr==D3D_OK, "CreateSurface returned: %x\n", hr);
1393 skip("IDirectDraw_CreateSurface failed; skipping further tests\n");
1397 hr = IDirectDrawSurface_QueryInterface(TexSurface, &IID_IDirect3DTexture,
1399 ok(hr==D3D_OK, "IDirectDrawSurface_QueryInterface returned: %x\n", hr);
1401 skip("Can't get IDirect3DTexture interface; skipping further tests\n");
1405 memset(&ddbltfx, 0, sizeof(ddbltfx));
1406 ddbltfx.dwSize = sizeof(ddbltfx);
1407 U5(ddbltfx).dwFillColor = 0;
1408 hr = IDirectDrawSurface_Blt(Surface1, NULL, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &ddbltfx);
1409 ok(hr == D3D_OK, "IDirectDrawSurface_Blt failed with %08x\n", hr);
1411 U5(ddbltfx).dwFillColor = 0x00ffffff;
1412 hr = IDirectDrawSurface_Blt(TexSurface, NULL, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &ddbltfx);
1413 ok(hr == D3D_OK, "IDirectDrawSurface_Blt failed with %08x\n", hr);
1414 U5(ddbltfx).dwFillColor = 0x00ffff80;
1415 hr = IDirectDrawSurface_Blt(TexSurface, &rect, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &ddbltfx);
1416 ok(hr == D3D_OK, "IDirectDrawSurface_Blt failed with %08x\n", hr);
1418 memset(&exdesc, 0, sizeof(D3DEXECUTEBUFFERDESC));
1419 exdesc.dwSize = sizeof(D3DEXECUTEBUFFERDESC);
1420 hr = IDirect3DExecuteBuffer_Lock(ExecuteBuffer, &exdesc);
1421 ok(hr == D3D_OK, "IDirect3DExecuteBuffer_Lock failed with %08x\n", hr);
1423 skip("IDirect3DExecuteBuffer_Lock failed; skipping further tests\n");
1427 memcpy(exdesc.lpData, test2_quads, sizeof(test2_quads));
1429 exe_buffer_ptr = 256 + (char*)exdesc.lpData;
1431 EXEBUF_PUT_PROCESSVERTICES(8, exe_buffer_ptr);
1433 EXEBUF_START_RENDER_STATES(2, exe_buffer_ptr);
1434 EXEBUF_PUT_RENDER_STATE(D3DRENDERSTATE_ALPHABLENDENABLE, FALSE, exe_buffer_ptr);
1435 hr = IDirect3DTexture_GetHandle(Texture, Direct3DDevice1, &htex);
1436 ok(hr == D3D_OK, "IDirect3DTexture_GetHandle failed with %08x\n", hr);
1437 EXEBUF_PUT_RENDER_STATE(D3DRENDERSTATE_TEXTUREHANDLE, htex, exe_buffer_ptr);
1439 EXEBUF_PUT_QUAD(0, exe_buffer_ptr);
1440 EXEBUF_PUT_QUAD(4, exe_buffer_ptr);
1442 EXEBUF_END(exe_buffer_ptr);
1444 exe_length = ((char*)exe_buffer_ptr - (char*)exdesc.lpData) - 256;
1446 hr = IDirect3DExecuteBuffer_Unlock(ExecuteBuffer);
1448 trace("IDirect3DExecuteBuffer_Unlock failed with %08x\n", hr);
1451 memset(&exdata, 0, sizeof(D3DEXECUTEDATA));
1452 exdata.dwSize = sizeof(D3DEXECUTEDATA);
1453 exdata.dwVertexCount = 8;
1454 exdata.dwInstructionOffset = 256;
1455 exdata.dwInstructionLength = exe_length;
1456 hr = IDirect3DExecuteBuffer_SetExecuteData(ExecuteBuffer, &exdata);
1457 ok(hr == D3D_OK, "IDirect3DExecuteBuffer_SetExecuteData failed with %08x\n", hr);
1459 hr = IDirect3DDevice_BeginScene(Direct3DDevice1);
1460 ok(hr == D3D_OK, "IDirect3DDevice3_BeginScene failed with %08x\n", hr);
1462 if (SUCCEEDED(hr)) {
1463 hr = IDirect3DDevice_Execute(Direct3DDevice1, ExecuteBuffer, Viewport, D3DEXECUTE_UNCLIPPED);
1464 ok(hr == D3D_OK, "IDirect3DDevice_Execute failed, hr = %08x\n", hr);
1465 hr = IDirect3DDevice_EndScene(Direct3DDevice1);
1466 ok(hr == D3D_OK, "IDirect3DDevice3_EndScene failed, hr = %08x\n", hr);
1469 color = D3D1_getPixelColor(DirectDraw1, Surface1, 5, 5);
1470 red = (color & 0x00ff0000) >> 16;
1471 green = (color & 0x0000ff00) >> 8;
1472 blue = (color & 0x000000ff);
1473 ok(red == 0xff && green == 0 && blue >= 0x3e && blue <= 0x42, "Got color %08x, expected 00ff0040 or near\n", color);
1475 color = D3D1_getPixelColor(DirectDraw1, Surface1, 400, 5);
1476 red = (color & 0x00ff0000) >> 16;
1477 green = (color & 0x0000ff00) >> 8;
1478 blue = (color & 0x000000ff);
1479 ok(red == 0xff && green == 0 && blue == 0x80, "Got color %08x, expected 00ff0080 or near\n", color);
1481 color = D3D1_getPixelColor(DirectDraw1, Surface1, 5, 245);
1482 red = (color & 0x00ff0000) >> 16;
1483 green = (color & 0x0000ff00) >> 8;
1484 blue = (color & 0x000000ff);
1485 ok(red >= 0x7e && red <= 0x82 && green == 0 && blue == 0x80, "Got color %08x, expected 00800080 or near\n", color);
1487 color = D3D1_getPixelColor(DirectDraw1, Surface1, 400, 245);
1488 red = (color & 0x00ff0000) >> 16;
1489 green = (color & 0x0000ff00) >> 8;
1490 blue = (color & 0x000000ff);
1491 ok(red >= 0x7e && red <= 0x82 && green == 0 && blue == 0xff, "Got color %08x, expected 008000ff or near\n", color);
1493 /* 4) Test alpha again, now with color keyed texture (colorkey emulation in wine can interfere) */
1494 if(Texture) IDirect3DTexture_Release(Texture);
1496 if(TexSurface) IDirectDrawSurface_Release(TexSurface);
1499 memset (&ddsd, 0, sizeof (ddsd));
1500 ddsd.dwSize = sizeof (ddsd);
1501 ddsd.dwFlags = DDSD_CAPS | DDSD_HEIGHT | DDSD_WIDTH | DDSD_PIXELFORMAT;
1502 ddsd.dwHeight = 128;
1504 ddsd.ddsCaps.dwCaps = DDSCAPS_TEXTURE;
1505 ddsd.ddpfPixelFormat.dwSize = sizeof(ddsd.ddpfPixelFormat);
1506 ddsd.ddpfPixelFormat.dwFlags = DDPF_RGB;
1507 U1(ddsd.ddpfPixelFormat).dwRGBBitCount = 16;
1508 U2(ddsd.ddpfPixelFormat).dwRBitMask = 0xf800;
1509 U3(ddsd.ddpfPixelFormat).dwGBitMask = 0x07e0;
1510 U4(ddsd.ddpfPixelFormat).dwBBitMask = 0x001f;
1512 hr = IDirectDraw_CreateSurface(DirectDraw1, &ddsd, &TexSurface, NULL);
1513 ok(hr==D3D_OK, "CreateSurface returned: %x\n", hr);
1515 skip("IDirectDraw_CreateSurface failed; skipping further tests\n");
1519 hr = IDirectDrawSurface_QueryInterface(TexSurface, &IID_IDirect3DTexture,
1521 ok(hr==D3D_OK, "IDirectDrawSurface_QueryInterface returned: %x\n", hr);
1523 skip("Can't get IDirect3DTexture interface; skipping further tests\n");
1527 memset(&ddbltfx, 0, sizeof(ddbltfx));
1528 ddbltfx.dwSize = sizeof(ddbltfx);
1529 U5(ddbltfx).dwFillColor = 0;
1530 hr = IDirectDrawSurface_Blt(Surface1, NULL, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &ddbltfx);
1531 ok(hr == D3D_OK, "IDirectDrawSurface_Blt failed with %08x\n", hr);
1532 U5(ddbltfx).dwFillColor = 0xf800;
1533 hr = IDirectDrawSurface_Blt(TexSurface, NULL, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &ddbltfx);
1534 ok(hr == D3D_OK, "IDirectDrawSurface_Blt failed with %08x\n", hr);
1535 U5(ddbltfx).dwFillColor = 0x001f;
1536 hr = IDirectDrawSurface_Blt(TexSurface, &rect, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &ddbltfx);
1537 ok(hr == D3D_OK, "IDirectDrawSurface_Blt failed with %08x\n", hr);
1539 clrKey.dwColorSpaceLowValue = 0x001f;
1540 clrKey.dwColorSpaceHighValue = 0x001f;
1541 hr = IDirectDrawSurface_SetColorKey(TexSurface, DDCKEY_SRCBLT, &clrKey);
1542 ok(hr==D3D_OK, "IDirectDrawSurfac_SetColorKey returned: %x\n", hr);
1544 memset(&exdesc, 0, sizeof(D3DEXECUTEBUFFERDESC));
1545 exdesc.dwSize = sizeof(D3DEXECUTEBUFFERDESC);
1546 hr = IDirect3DExecuteBuffer_Lock(ExecuteBuffer, &exdesc);
1547 ok(hr == D3D_OK, "IDirect3DExecuteBuffer_Lock failed with %08x\n", hr);
1549 skip("IDirect3DExecuteBuffer_Lock failed; skipping further tests\n");
1553 memcpy(exdesc.lpData, test1_quads, sizeof(test1_quads));
1555 exe_buffer_ptr = 256 + (char*)exdesc.lpData;
1557 EXEBUF_PUT_PROCESSVERTICES(8, exe_buffer_ptr);
1559 EXEBUF_START_RENDER_STATES(2, exe_buffer_ptr);
1560 EXEBUF_PUT_RENDER_STATE(D3DRENDERSTATE_ALPHABLENDENABLE, TRUE, exe_buffer_ptr);
1561 hr = IDirect3DTexture_GetHandle(Texture, Direct3DDevice1, &htex);
1562 ok(hr == D3D_OK, "IDirect3DTexture_GetHandle failed with %08x\n", hr);
1563 EXEBUF_PUT_RENDER_STATE(D3DRENDERSTATE_TEXTUREHANDLE, htex, exe_buffer_ptr);
1565 EXEBUF_PUT_QUAD(0, exe_buffer_ptr);
1566 EXEBUF_PUT_QUAD(4, exe_buffer_ptr);
1568 EXEBUF_END(exe_buffer_ptr);
1570 exe_length = ((char*)exe_buffer_ptr - (char*)exdesc.lpData) - 256;
1572 hr = IDirect3DExecuteBuffer_Unlock(ExecuteBuffer);
1574 trace("IDirect3DExecuteBuffer_Unlock failed with %08x\n", hr);
1577 memset(&exdata, 0, sizeof(D3DEXECUTEDATA));
1578 exdata.dwSize = sizeof(D3DEXECUTEDATA);
1579 exdata.dwVertexCount = 8;
1580 exdata.dwInstructionOffset = 256;
1581 exdata.dwInstructionLength = exe_length;
1582 hr = IDirect3DExecuteBuffer_SetExecuteData(ExecuteBuffer, &exdata);
1583 ok(hr == D3D_OK, "IDirect3DExecuteBuffer_SetExecuteData failed with %08x\n", hr);
1585 hr = IDirect3DDevice_BeginScene(Direct3DDevice1);
1586 ok(hr == D3D_OK, "IDirect3DDevice3_BeginScene failed with %08x\n", hr);
1588 if (SUCCEEDED(hr)) {
1589 hr = IDirect3DDevice_Execute(Direct3DDevice1, ExecuteBuffer, Viewport, D3DEXECUTE_UNCLIPPED);
1590 ok(hr == D3D_OK, "IDirect3DDevice_Execute failed, hr = %08x\n", hr);
1591 hr = IDirect3DDevice_EndScene(Direct3DDevice1);
1592 ok(hr == D3D_OK, "IDirect3DDevice3_EndScene failed, hr = %08x\n", hr);
1595 color = D3D1_getPixelColor(DirectDraw1, Surface1, 5, 5);
1596 ok(color == 0, "Got color %08x, expected 00000000\n", color);
1598 color = D3D1_getPixelColor(DirectDraw1, Surface1, 400, 5);
1599 red = (color & 0x00ff0000) >> 16;
1600 green = (color & 0x0000ff00) >> 8;
1601 blue = (color & 0x000000ff);
1602 ok(red == 0xff && green == 0 && blue == 0, "Got color %08x, expected 00ff0000 or near\n", color);
1604 color = D3D1_getPixelColor(DirectDraw1, Surface1, 5, 245);
1605 ok(color == 0, "Got color %08x, expected 00000000\n", color);
1607 color = D3D1_getPixelColor(DirectDraw1, Surface1, 400, 245);
1608 red = (color & 0x00ff0000) >> 16;
1609 green = (color & 0x0000ff00) >> 8;
1610 blue = (color & 0x000000ff);
1611 ok(red >= 0x7e && red <= 0x82 && green == 0 && blue == 0, "Got color %08x, expected 00800000 or near\n", color);
1613 /* 5) Test alpha again, now with color keyed P8 texture */
1614 if(Texture) IDirect3DTexture_Release(Texture);
1616 if(TexSurface) IDirectDrawSurface_Release(TexSurface);
1619 hr = IDirect3DDevice_EnumTextureFormats(Direct3DDevice1, TextureFormatEnumCallback,
1620 &p8_textures_supported);
1621 ok(hr == DD_OK, "IDirect3DDevice_EnumTextureFormats returned %08x\n", hr);
1623 if (!p8_textures_supported) {
1624 skip("device has no P8 texture support, skipping test\n");
1626 memset (&ddsd, 0, sizeof (ddsd));
1627 ddsd.dwSize = sizeof (ddsd);
1628 ddsd.dwFlags = DDSD_CAPS | DDSD_HEIGHT | DDSD_WIDTH | DDSD_PIXELFORMAT;
1629 ddsd.dwHeight = 128;
1631 ddsd.ddsCaps.dwCaps = DDSCAPS_TEXTURE;
1632 ddsd.ddpfPixelFormat.dwSize = sizeof(ddsd.ddpfPixelFormat);
1633 ddsd.ddpfPixelFormat.dwFlags = DDPF_RGB | DDPF_PALETTEINDEXED8;
1634 U1(ddsd.ddpfPixelFormat).dwRGBBitCount = 8;
1636 hr = IDirectDraw_CreateSurface(DirectDraw1, &ddsd, &TexSurface, NULL);
1637 ok(hr==D3D_OK, "CreateSurface returned: %x\n", hr);
1639 skip("IDirectDraw_CreateSurface failed; skipping further tests\n");
1643 memset(table1, 0, sizeof(table1));
1644 table1[0].peBlue = 0xff;
1645 table1[1].peRed = 0xff;
1647 hr = IDirectDraw_CreatePalette(DirectDraw1, DDPCAPS_ALLOW256 | DDPCAPS_8BIT, table1, &Palette, NULL);
1648 ok(hr == DD_OK, "CreatePalette returned %08x\n", hr);
1650 skip("IDirectDraw_CreatePalette failed; skipping further tests\n");
1654 hr = IDirectDrawSurface_SetPalette(TexSurface, Palette);
1655 ok(hr==D3D_OK, "IDirectDrawSurface_SetPalette returned: %x\n", hr);
1657 hr = IDirectDrawSurface_QueryInterface(TexSurface, &IID_IDirect3DTexture,
1659 ok(hr==D3D_OK, "IDirectDrawSurface_QueryInterface returned: %x\n", hr);
1661 skip("Can't get IDirect3DTexture interface; skipping further tests\n");
1665 memset(&ddbltfx, 0, sizeof(ddbltfx));
1666 ddbltfx.dwSize = sizeof(ddbltfx);
1667 U5(ddbltfx).dwFillColor = 0;
1668 hr = IDirectDrawSurface_Blt(Surface1, NULL, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &ddbltfx);
1669 ok(hr == D3D_OK, "IDirectDrawSurface_Blt failed with %08x\n", hr);
1670 U5(ddbltfx).dwFillColor = 0;
1671 hr = IDirectDrawSurface_Blt(TexSurface, NULL, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &ddbltfx);
1672 ok(hr == D3D_OK, "IDirectDrawSurface_Blt failed with %08x\n", hr);
1673 U5(ddbltfx).dwFillColor = 1;
1674 hr = IDirectDrawSurface_Blt(TexSurface, &rect, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &ddbltfx);
1675 ok(hr == D3D_OK, "IDirectDrawSurface_Blt failed with %08x\n", hr);
1677 clrKey.dwColorSpaceLowValue = 1;
1678 clrKey.dwColorSpaceHighValue = 1;
1679 hr = IDirectDrawSurface_SetColorKey(TexSurface, DDCKEY_SRCBLT, &clrKey);
1680 ok(hr==D3D_OK, "IDirectDrawSurfac_SetColorKey returned: %x\n", hr);
1682 memset(&exdesc, 0, sizeof(D3DEXECUTEBUFFERDESC));
1683 exdesc.dwSize = sizeof(D3DEXECUTEBUFFERDESC);
1684 hr = IDirect3DExecuteBuffer_Lock(ExecuteBuffer, &exdesc);
1685 ok(hr == D3D_OK, "IDirect3DExecuteBuffer_Lock failed with %08x\n", hr);
1687 skip("IDirect3DExecuteBuffer_Lock failed; skipping further tests\n");
1691 memcpy(exdesc.lpData, test1_quads, sizeof(test1_quads));
1693 exe_buffer_ptr = 256 + (char*)exdesc.lpData;
1695 EXEBUF_PUT_PROCESSVERTICES(8, exe_buffer_ptr);
1697 EXEBUF_START_RENDER_STATES(2, exe_buffer_ptr);
1698 EXEBUF_PUT_RENDER_STATE(D3DRENDERSTATE_ALPHABLENDENABLE, TRUE, exe_buffer_ptr);
1699 hr = IDirect3DTexture_GetHandle(Texture, Direct3DDevice1, &htex);
1700 ok(hr == D3D_OK, "IDirect3DTexture_GetHandle failed with %08x\n", hr);
1701 EXEBUF_PUT_RENDER_STATE(D3DRENDERSTATE_TEXTUREHANDLE, htex, exe_buffer_ptr);
1703 EXEBUF_PUT_QUAD(0, exe_buffer_ptr);
1704 EXEBUF_PUT_QUAD(4, exe_buffer_ptr);
1706 EXEBUF_END(exe_buffer_ptr);
1708 exe_length = ((char*)exe_buffer_ptr - (char*)exdesc.lpData) - 256;
1710 hr = IDirect3DExecuteBuffer_Unlock(ExecuteBuffer);
1712 trace("IDirect3DExecuteBuffer_Unlock failed with %08x\n", hr);
1715 memset(&exdata, 0, sizeof(D3DEXECUTEDATA));
1716 exdata.dwSize = sizeof(D3DEXECUTEDATA);
1717 exdata.dwVertexCount = 8;
1718 exdata.dwInstructionOffset = 256;
1719 exdata.dwInstructionLength = exe_length;
1720 hr = IDirect3DExecuteBuffer_SetExecuteData(ExecuteBuffer, &exdata);
1721 ok(hr == D3D_OK, "IDirect3DExecuteBuffer_SetExecuteData failed with %08x\n", hr);
1723 hr = IDirect3DDevice_BeginScene(Direct3DDevice1);
1724 ok(hr == D3D_OK, "IDirect3DDevice3_BeginScene failed with %08x\n", hr);
1726 if (SUCCEEDED(hr)) {
1727 hr = IDirect3DDevice_Execute(Direct3DDevice1, ExecuteBuffer, Viewport, D3DEXECUTE_UNCLIPPED);
1728 ok(hr == D3D_OK, "IDirect3DDevice_Execute failed, hr = %08x\n", hr);
1729 hr = IDirect3DDevice_EndScene(Direct3DDevice1);
1730 ok(hr == D3D_OK, "IDirect3DDevice3_EndScene failed, hr = %08x\n", hr);
1733 color = D3D1_getPixelColor(DirectDraw1, Surface1, 5, 5);
1734 ok(color == 0, "Got color %08x, expected 00000000\n", color);
1736 color = D3D1_getPixelColor(DirectDraw1, Surface1, 400, 5);
1737 red = (color & 0x00ff0000) >> 16;
1738 green = (color & 0x0000ff00) >> 8;
1739 blue = (color & 0x000000ff);
1740 ok(red == 0 && green == 0 && blue == 0xff, "Got color %08x, expected 000000ff or near\n", color);
1742 color = D3D1_getPixelColor(DirectDraw1, Surface1, 5, 245);
1743 ok(color == 0, "Got color %08x, expected 00000000\n", color);
1745 color = D3D1_getPixelColor(DirectDraw1, Surface1, 400, 245);
1746 red = (color & 0x00ff0000) >> 16;
1747 green = (color & 0x0000ff00) >> 8;
1748 blue = (color & 0x000000ff);
1749 ok(red == 0 && green == 0 && blue >= 0x7e && blue <= 0x82, "Got color %08x, expected 00000080 or near\n", color);
1754 if (Palette) IDirectDrawPalette_Release(Palette);
1755 if (TexSurface) IDirectDrawSurface_Release(TexSurface);
1756 if (Texture) IDirect3DTexture_Release(Texture);
1759 static void D3D1_ViewportClearTest(void)
1762 IDirect3DMaterial *bgMaterial = NULL;
1764 D3DMATERIALHANDLE hMat;
1765 D3DVIEWPORT vp_data;
1766 IDirect3DViewport *Viewport2 = NULL;
1767 DWORD color, red, green, blue;
1769 hr = IDirect3D_CreateMaterial(Direct3D1, &bgMaterial, NULL);
1770 ok(hr == D3D_OK, "IDirect3D_CreateMaterial failed: %08x\n", hr);
1775 hr = IDirect3D_CreateViewport(Direct3D1, &Viewport2, NULL);
1776 ok(hr == D3D_OK, "IDirect3D_CreateViewport failed: %08x\n", hr);
1781 hr = IDirect3DViewport_Initialize(Viewport2, Direct3D1);
1782 ok(hr == D3D_OK || hr == DDERR_ALREADYINITIALIZED, "IDirect3DViewport_Initialize returned %08x\n", hr);
1783 hr = IDirect3DDevice_AddViewport(Direct3DDevice1, Viewport2);
1784 ok(hr == D3D_OK, "IDirect3DDevice_AddViewport returned %08x\n", hr);
1785 vp_data.dwSize = sizeof(vp_data);
1788 vp_data.dwWidth = 100;
1789 vp_data.dwHeight = 100;
1790 vp_data.dvScaleX = 1;
1791 vp_data.dvScaleY = 1;
1792 vp_data.dvMaxX = 100;
1793 vp_data.dvMaxY = 100;
1796 hr = IDirect3DViewport_SetViewport(Viewport2, &vp_data);
1797 ok(hr == D3D_OK, "IDirect3DViewport_SetViewport returned %08x\n", hr);
1799 memset(&mat, 0, sizeof(mat));
1800 mat.dwSize = sizeof(mat);
1801 U1(U(mat).diffuse).r = 1.0f;
1802 hr = IDirect3DMaterial_SetMaterial(bgMaterial, &mat);
1803 ok(hr == D3D_OK, "IDirect3DMaterial_SetMaterial failed: %08x\n", hr);
1805 hr = IDirect3DMaterial_GetHandle(bgMaterial, Direct3DDevice1, &hMat);
1806 ok(hr == D3D_OK, "IDirect3DMaterial_GetHandle failed: %08x\n", hr);
1808 hr = IDirect3DViewport_SetBackground(Viewport, hMat);
1809 ok(hr == D3D_OK, "IDirect3DViewport_SetBackground failed: %08x\n", hr);
1810 hr = IDirect3DViewport_SetBackground(Viewport2, hMat);
1811 ok(hr == D3D_OK, "IDirect3DViewport_SetBackground failed: %08x\n", hr);
1813 hr = IDirect3DDevice_BeginScene(Direct3DDevice1);
1814 ok(hr == D3D_OK, "IDirect3DDevice3_BeginScene failed with %08x\n", hr);
1816 if (SUCCEEDED(hr)) {
1819 U1(rect).x1 = U2(rect).y1 = 0;
1823 hr = IDirect3DViewport_Clear(Viewport, 1, &rect, D3DCLEAR_TARGET);
1824 ok(hr == D3D_OK, "IDirect3DViewport_Clear failed: %08x\n", hr);
1826 memset(&mat, 0, sizeof(mat));
1827 mat.dwSize = sizeof(mat);
1828 U3(U(mat).diffuse).b = 1.0f;
1829 hr = IDirect3DMaterial_SetMaterial(bgMaterial, &mat);
1830 ok(hr == D3D_OK, "IDirect3DMaterial_SetMaterial failed: %08x\n", hr);
1832 hr = IDirect3DViewport_Clear(Viewport2, 1, &rect, D3DCLEAR_TARGET);
1833 ok(hr == D3D_OK, "IDirect3DViewport_Clear failed: %08x\n", hr);
1835 hr = IDirect3DDevice_EndScene(Direct3DDevice1);
1836 ok(hr == D3D_OK, "IDirect3DDevice3_EndScene failed, hr = %08x\n", hr);
1839 color = D3D1_getPixelColor(DirectDraw1, Surface1, 5, 5);
1840 red = (color & 0x00ff0000) >> 16;
1841 green = (color & 0x0000ff00) >> 8;
1842 blue = (color & 0x000000ff);
1843 ok((red == 0xff && green == 0 && blue == 0) ||
1844 broken(red == 0 && green == 0 && blue == 0xff), /* VMware and some native boxes */
1845 "Got color %08x, expected 00ff0000\n", color);
1847 color = D3D1_getPixelColor(DirectDraw1, Surface1, 205, 205);
1848 red = (color & 0x00ff0000) >> 16;
1849 green = (color & 0x0000ff00) >> 8;
1850 blue = (color & 0x000000ff);
1851 ok(red == 0 && green == 0 && blue == 0xff, "Got color %08x, expected 000000ff\n", color);
1855 if (bgMaterial) IDirect3DMaterial_Release(bgMaterial);
1856 if (Viewport2) IDirect3DViewport_Release(Viewport2);
1859 static DWORD D3D3_getPixelColor(IDirectDraw4 *DirectDraw, IDirectDrawSurface4 *Surface, UINT x, UINT y)
1863 DDSURFACEDESC2 ddsd;
1864 RECT rectToLock = {x, y, x+1, y+1};
1865 IDirectDrawSurface4 *surf = NULL;
1867 /* Some implementations seem to dislike direct locking on the front buffer. Thus copy the front buffer
1868 * to an offscreen surface and lock it instead of the front buffer
1870 memset(&ddsd, 0, sizeof(ddsd));
1871 ddsd.dwSize = sizeof(ddsd);
1872 U4(ddsd).ddpfPixelFormat.dwSize = sizeof(U4(ddsd).ddpfPixelFormat);
1873 ddsd.dwFlags = DDSD_WIDTH | DDSD_HEIGHT | DDSD_CAPS;
1875 ddsd.dwHeight = 480;
1876 ddsd.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN | DDSCAPS_SYSTEMMEMORY;
1877 hr = IDirectDraw4_CreateSurface(DirectDraw, &ddsd, &surf, NULL);
1878 ok(hr == DD_OK, "IDirectDraw_CreateSurface failed with %08x\n", hr);
1881 trace("cannot create helper surface\n");
1885 memset(&ddsd, 0, sizeof(ddsd));
1886 ddsd.dwSize = sizeof(ddsd);
1887 U4(ddsd).ddpfPixelFormat.dwSize = sizeof(U4(ddsd).ddpfPixelFormat);
1889 hr = IDirectDrawSurface4_BltFast(surf, 0, 0, Surface, NULL, 0);
1890 ok(hr == DD_OK, "IDirectDrawSurface_BltFast returned %08x\n", hr);
1893 trace("Cannot blit\n");
1898 hr = IDirectDrawSurface4_Lock(surf, &rectToLock, &ddsd, DDLOCK_READONLY | DDLOCK_WAIT, NULL);
1901 trace("Can't lock the offscreen surface, hr=%08x\n", hr);
1906 /* Remove the X channel for now. DirectX and OpenGL have different ideas how to treat it apparently, and it isn't
1907 * really important for these tests
1909 ret = ((DWORD *) ddsd.lpSurface)[0] & 0x00ffffff;
1910 hr = IDirectDrawSurface4_Unlock(surf, NULL);
1913 trace("Can't unlock the offscreen surface, hr=%08x\n", hr);
1917 IDirectDrawSurface4_Release(surf);
1921 static void D3D3_ViewportClearTest(void)
1924 IDirectDraw *DirectDraw1 = NULL;
1925 IDirectDraw4 *DirectDraw4 = NULL;
1926 IDirectDrawSurface4 *Primary = NULL;
1927 IDirect3D3 *Direct3D3 = NULL;
1928 IDirect3DViewport3 *Viewport3 = NULL;
1929 IDirect3DViewport3 *SmallViewport3 = NULL;
1930 IDirect3DDevice3 *Direct3DDevice3 = NULL;
1932 DDSURFACEDESC2 ddsd;
1933 D3DVIEWPORT2 vp_data;
1934 DWORD color, red, green, blue;
1936 float mat[16] = { 1.0f, 0.0f, 0.0f, 0.0f,
1937 0.0f, 1.0f, 0.0f, 0.0f,
1938 0.0f, 0.0f, 1.0f, 0.0f,
1939 0.0f, 0.0f, 0.0f, 1.0f };
1940 struct vertex quad[] =
1942 {-1.0f, -1.0f, 0.1f, 0xffffffff},
1943 {-1.0f, 1.0f, 0.1f, 0xffffffff},
1944 { 1.0f, 1.0f, 0.1f, 0xffffffff},
1945 { 1.0f, -1.0f, 0.1f, 0xffffffff},
1948 WORD Indices[] = {0, 1, 2, 2, 3, 0};
1949 DWORD fvf = D3DFVF_XYZ | D3DFVF_DIFFUSE;
1951 wc.lpfnWndProc = DefWindowProc;
1952 wc.lpszClassName = "D3D3_ViewportClearTest_wc";
1954 window = CreateWindow("D3D3_ViewportClearTest_wc", "D3D3_ViewportClearTest",
1955 WS_MAXIMIZE | WS_VISIBLE | WS_CAPTION , 0, 0, 640, 480, 0, 0, 0, 0);
1957 hr = DirectDrawCreate( NULL, &DirectDraw1, NULL );
1958 ok(hr==DD_OK || hr==DDERR_NODIRECTDRAWSUPPORT, "DirectDrawCreate returned: %x\n", hr);
1959 if(FAILED(hr)) goto out;
1961 hr = IDirectDraw_SetCooperativeLevel(DirectDraw1, window, DDSCL_EXCLUSIVE | DDSCL_FULLSCREEN);
1962 ok(hr==DD_OK, "SetCooperativeLevel returned: %x\n", hr);
1963 if(FAILED(hr)) goto out;
1965 hr = IDirectDraw_SetDisplayMode(DirectDraw1, 640, 480, 32);
1967 /* 24 bit is fine too */
1968 hr = IDirectDraw_SetDisplayMode(DirectDraw1, 640, 480, 24);
1970 ok(hr==DD_OK || hr == DDERR_UNSUPPORTED, "SetDisplayMode returned: %x\n", hr);
1971 if (FAILED(hr)) goto out;
1973 hr = IDirectDraw_QueryInterface(DirectDraw1, &IID_IDirectDraw4, (void**)&DirectDraw4);
1974 ok(hr==DD_OK, "QueryInterface returned: %08x\n", hr);
1975 if(FAILED(hr)) goto out;
1977 memset(&ddsd, 0, sizeof(DDSURFACEDESC2));
1978 ddsd.dwSize = sizeof(DDSURFACEDESC2);
1979 ddsd.dwFlags = DDSD_CAPS;
1980 ddsd.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE | DDSCAPS_3DDEVICE;
1982 hr = IDirectDraw_CreateSurface(DirectDraw4, &ddsd, &Primary, NULL);
1983 ok(hr==DD_OK, "IDirectDraw_CreateSurface returned: %08x\n", hr);
1984 if(FAILED(hr)) goto out;
1986 hr = IDirectDraw4_QueryInterface(DirectDraw4, &IID_IDirect3D3, (void**)&Direct3D3);
1987 ok(hr==DD_OK, "IDirectDraw4_QueryInterface returned: %08x\n", hr);
1988 if(FAILED(hr)) goto out;
1990 hr = IDirect3D3_CreateDevice(Direct3D3, &IID_IDirect3DHALDevice, Primary, &Direct3DDevice3, NULL);
1992 trace("Creating a HAL device failed, trying Ref\n");
1993 hr = IDirect3D3_CreateDevice(Direct3D3, &IID_IDirect3DRefDevice, Primary, &Direct3DDevice3, NULL);
1995 ok(hr==D3D_OK, "Creating 3D device returned: %x\n", hr);
1996 if(FAILED(hr)) goto out;
1998 hr = IDirect3D3_CreateViewport(Direct3D3, &Viewport3, NULL);
1999 ok(hr==DD_OK, "IDirect3D3_CreateViewport returned: %08x\n", hr);
2000 if(FAILED(hr)) goto out;
2002 hr = IDirect3DDevice3_AddViewport(Direct3DDevice3, Viewport3);
2003 ok(hr==DD_OK, "IDirect3DDevice3_AddViewport returned: %08x\n", hr);
2005 memset(&vp_data, 0, sizeof(D3DVIEWPORT2));
2006 vp_data.dwSize = sizeof(D3DVIEWPORT2);
2007 vp_data.dwWidth = 640;
2008 vp_data.dwHeight = 480;
2009 vp_data.dvClipX = -1.0f;
2010 vp_data.dvClipWidth = 2.0f;
2011 vp_data.dvClipY = 1.0f;
2012 vp_data.dvClipHeight = 2.0f;
2013 vp_data.dvMaxZ = 1.0f;
2014 hr = IDirect3DViewport3_SetViewport2(Viewport3, &vp_data);
2015 ok(hr==DD_OK, "IDirect3DViewport3_SetViewport2 returned: %08x\n", hr);
2017 hr = IDirect3D3_CreateViewport(Direct3D3, &SmallViewport3, NULL);
2018 ok(hr==DD_OK, "IDirect3D3_CreateViewport returned: %08x\n", hr);
2019 if(FAILED(hr)) goto out;
2021 hr = IDirect3DDevice3_AddViewport(Direct3DDevice3, SmallViewport3);
2022 ok(hr==DD_OK, "IDirect3DDevice3_AddViewport returned: %08x\n", hr);
2024 memset(&vp_data, 0, sizeof(D3DVIEWPORT2));
2025 vp_data.dwSize = sizeof(D3DVIEWPORT2);
2028 vp_data.dwWidth = 100;
2029 vp_data.dwHeight = 100;
2030 vp_data.dvClipX = -1.0f;
2031 vp_data.dvClipWidth = 2.0f;
2032 vp_data.dvClipY = 1.0f;
2033 vp_data.dvClipHeight = 2.0f;
2034 vp_data.dvMaxZ = 1.0f;
2035 hr = IDirect3DViewport3_SetViewport2(SmallViewport3, &vp_data);
2036 ok(hr==DD_OK, "IDirect3DViewport3_SetViewport2 returned: %08x\n", hr);
2038 hr = IDirect3DDevice3_BeginScene(Direct3DDevice3);
2039 ok(hr == D3D_OK, "IDirect3DDevice3_BeginScene failed with %08x\n", hr);
2041 hr = IDirect3DDevice3_SetTransform(Direct3DDevice3, D3DTRANSFORMSTATE_WORLD, (D3DMATRIX *) mat);
2042 ok(hr == D3D_OK, "IDirect3DDevice3_SetTransform returned %08x\n", hr);
2043 hr = IDirect3DDevice3_SetTransform(Direct3DDevice3, D3DTRANSFORMSTATE_VIEW, (D3DMATRIX *)mat);
2044 ok(hr == D3D_OK, "IDirect3DDevice3_SetTransform returned %08x\n", hr);
2045 hr = IDirect3DDevice3_SetTransform(Direct3DDevice3, D3DTRANSFORMSTATE_PROJECTION, (D3DMATRIX *) mat);
2046 ok(hr == D3D_OK, "IDirect3DDevice3_SetTransform returned %08x\n", hr);
2047 hr = IDirect3DDevice3_SetRenderState(Direct3DDevice3, D3DRENDERSTATE_CLIPPING, FALSE);
2048 ok(hr == D3D_OK, "IDirect3DDevice3_SetRenderState returned %08x\n", hr);
2049 hr = IDirect3DDevice3_SetRenderState(Direct3DDevice3, D3DRENDERSTATE_ZENABLE, FALSE);
2050 ok(hr == D3D_OK, "IDirect3DDevice3_SetRenderState returned %08x\n", hr);
2051 hr = IDirect3DDevice3_SetRenderState(Direct3DDevice3, D3DRENDERSTATE_FOGENABLE, FALSE);
2052 ok(hr == D3D_OK, "IDirect3DDevice3_SetRenderState returned %08x\n", hr);
2053 hr = IDirect3DDevice3_SetRenderState(Direct3DDevice3, D3DRENDERSTATE_STENCILENABLE, FALSE);
2054 ok(hr == D3D_OK, "IDirect3DDevice3_SetRenderState returned %08x\n", hr);
2055 hr = IDirect3DDevice3_SetRenderState(Direct3DDevice3, D3DRENDERSTATE_ALPHATESTENABLE, FALSE);
2056 ok(hr == D3D_OK, "IDirect3DDevice3_SetRenderState returned %08x\n", hr);
2057 hr = IDirect3DDevice3_SetRenderState(Direct3DDevice3, D3DRENDERSTATE_ALPHABLENDENABLE, FALSE);
2058 ok(hr == D3D_OK, "IDirect3DDevice3_SetRenderState returned %08x\n", hr);
2059 hr = IDirect3DDevice3_SetRenderState(Direct3DDevice3, D3DRENDERSTATE_CULLMODE, D3DCULL_NONE);
2060 ok(hr == D3D_OK, "IDirect3DDevice3_SetRenderState failed with %08x\n", hr);
2061 hr = IDirect3DDevice3_SetRenderState(Direct3DDevice3, D3DRENDERSTATE_LIGHTING, FALSE);
2062 ok(hr == D3D_OK, "IDirect3DDevice3_SetRenderState returned %08x\n", hr);
2064 if (SUCCEEDED(hr)) {
2065 U1(rect).x1 = U2(rect).y1 = 0;
2069 hr = IDirect3DViewport3_Clear2(Viewport3, 1, &rect, D3DCLEAR_TARGET, 0x00ff00, 0.0f, 0);
2070 ok(hr == D3D_OK, "IDirect3DViewport3_Clear2 failed, hr = %08x\n", hr);
2072 hr = IDirect3DViewport3_Clear2(SmallViewport3, 1, &rect, D3DCLEAR_TARGET, 0xff0000, 0.0f, 0);
2073 ok(hr == D3D_OK, "IDirect3DViewport3_Clear2 failed, hr = %08x\n", hr);
2075 hr = IDirect3DDevice3_EndScene(Direct3DDevice3);
2076 ok(hr == D3D_OK, "IDirect3DDevice3_EndScene failed, hr = %08x\n", hr);
2079 color = D3D3_getPixelColor(DirectDraw4, Primary, 5, 5);
2080 red = (color & 0x00ff0000) >> 16;
2081 green = (color & 0x0000ff00) >> 8;
2082 blue = (color & 0x000000ff);
2083 ok(red == 0 && green == 0xff && blue == 0, "Got color %08x, expected 0000ff00\n", color);
2085 color = D3D3_getPixelColor(DirectDraw4, Primary, 405, 105);
2086 red = (color & 0x00ff0000) >> 16;
2087 green = (color & 0x0000ff00) >> 8;
2088 blue = (color & 0x000000ff);
2089 ok(red == 0xff && green == 0 && blue == 0, "Got color %08x, expected 00ff0000\n", color);
2091 /* Test that clearing viewport doesn't interfere with rendering to previously active viewport. */
2092 hr = IDirect3DDevice3_BeginScene(Direct3DDevice3);
2093 ok(hr == D3D_OK, "IDirect3DDevice3_BeginScene failed with %08x\n", hr);
2095 if (SUCCEEDED(hr)) {
2096 hr = IDirect3DDevice3_SetCurrentViewport(Direct3DDevice3, SmallViewport3);
2097 ok(hr == D3D_OK, "IDirect3DDevice3_SetCurrentViewport failed with %08x\n", hr);
2099 hr = IDirect3DViewport3_Clear2(Viewport3, 1, &rect, D3DCLEAR_TARGET, 0x000000, 0.0f, 0);
2100 ok(hr == D3D_OK, "IDirect3DViewport3_Clear2 failed, hr = %08x\n", hr);
2102 hr = IDirect3DDevice3_DrawIndexedPrimitive(Direct3DDevice3, D3DPT_TRIANGLELIST, fvf, quad, 4 /* NumVerts */,
2103 Indices, 6 /* Indexcount */, 0 /* flags */);
2104 ok(hr == D3D_OK, "IDirect3DDevice3_DrawIndexedPrimitive failed with %08x\n", hr);
2106 hr = IDirect3DDevice3_EndScene(Direct3DDevice3);
2107 ok(hr == D3D_OK, "IDirect3DDevice3_EndScene failed, hr = %08x\n", hr);
2110 color = D3D3_getPixelColor(DirectDraw4, Primary, 5, 5);
2111 red = (color & 0x00ff0000) >> 16;
2112 green = (color & 0x0000ff00) >> 8;
2113 blue = (color & 0x000000ff);
2114 ok(red == 0 && green == 0 && blue == 0, "Got color %08x, expected 00000000\n", color);
2116 color = D3D3_getPixelColor(DirectDraw4, Primary, 405, 105);
2117 red = (color & 0x00ff0000) >> 16;
2118 green = (color & 0x0000ff00) >> 8;
2119 blue = (color & 0x000000ff);
2120 ok(red == 0xff && green == 0xff && blue == 0xff, "Got color %08x, expected 00ffffff\n", color);
2124 if (SmallViewport3) IDirect3DViewport3_Release(SmallViewport3);
2125 if (Viewport3) IDirect3DViewport3_Release(Viewport3);
2126 if (Direct3DDevice3) IDirect3DDevice3_Release(Direct3DDevice3);
2127 if (Direct3D3) IDirect3D3_Release(Direct3D3);
2128 if (Primary) IDirectDrawSurface4_Release(Primary);
2129 if (DirectDraw1) IDirectDraw_Release(DirectDraw1);
2130 if (DirectDraw4) IDirectDraw4_Release(DirectDraw4);
2131 if(window) DestroyWindow(window);
2134 static void p8_surface_fill_rect(IDirectDrawSurface *dest, UINT x, UINT y, UINT w, UINT h, BYTE colorindex)
2141 memset(&ddsd, 0, sizeof(ddsd));
2142 ddsd.dwSize = sizeof(ddsd);
2144 hr = IDirectDrawSurface_Lock(dest, NULL, &ddsd, DDLOCK_WRITEONLY | DDLOCK_WAIT, NULL);
2145 ok(hr==DD_OK, "IDirectDrawSurface_Lock returned: %x\n", hr);
2147 p = (BYTE *)ddsd.lpSurface + U1(ddsd).lPitch * y + x;
2149 for (i = 0; i < h; i++) {
2150 for (i1 = 0; i1 < w; i1++) {
2153 p += U1(ddsd).lPitch;
2156 hr = IDirectDrawSurface_Unlock(dest, NULL);
2157 ok(hr==DD_OK, "IDirectDrawSurface_UnLock returned: %x\n", hr);
2160 static COLORREF getPixelColor_GDI(IDirectDrawSurface *Surface, UINT x, UINT y)
2162 COLORREF clr = CLR_INVALID;
2166 hr = IDirectDrawSurface_GetDC(Surface, &hdc);
2167 ok(hr==DD_OK, "IDirectDrawSurface_GetDC returned: %x\n", hr);
2169 if (SUCCEEDED(hr)) {
2170 clr = GetPixel(hdc, x, y);
2172 hr = IDirectDrawSurface_ReleaseDC(Surface, hdc);
2173 ok(hr==DD_OK, "IDirectDrawSurface_ReleaseDC returned: %x\n", hr);
2179 static BOOL colortables_check_equality(PALETTEENTRY table1[256], RGBQUAD table2[256])
2183 for (i = 0; i < 256; i++) {
2184 if (table1[i].peRed != table2[i].rgbRed || table1[i].peGreen != table2[i].rgbGreen ||
2185 table1[i].peBlue != table2[i].rgbBlue) return FALSE;
2191 static void p8_primary_test(void)
2193 /* Test 8bit mode used by games like StarCraft, C&C Red Alert I etc */
2197 PALETTEENTRY entries[256];
2198 RGBQUAD coltable[256];
2200 IDirectDrawPalette *ddprimpal = NULL;
2201 IDirectDrawSurface *offscreen = NULL;
2207 unsigned differences;
2209 /* An IDirect3DDevice cannot be queryInterfaced from an IDirect3DDevice7 on windows */
2210 hr = DirectDrawCreate(NULL, &DirectDraw1, NULL);
2212 ok(hr==DD_OK || hr==DDERR_NODIRECTDRAWSUPPORT, "DirectDrawCreate returned: %x\n", hr);
2217 wc.lpfnWndProc = DefWindowProc;
2218 wc.lpszClassName = "p8_primary_test_wc";
2220 window = CreateWindow("p8_primary_test_wc", "p8_primary_test", WS_MAXIMIZE | WS_VISIBLE | WS_CAPTION , 0, 0, 640, 480, 0, 0, 0, 0);
2222 hr = IDirectDraw_SetCooperativeLevel(DirectDraw1, window, DDSCL_EXCLUSIVE | DDSCL_FULLSCREEN);
2223 ok(hr==DD_OK, "SetCooperativeLevel returned: %x\n", hr);
2228 hr = IDirectDraw_SetDisplayMode(DirectDraw1, 640, 480, 8);
2229 ok(hr==DD_OK || hr == DDERR_UNSUPPORTED, "SetDisplayMode returned: %x\n", hr);
2234 memset(&ddsd, 0, sizeof(ddsd));
2235 ddsd.dwSize = sizeof(ddsd);
2236 ddsd.dwFlags = DDSD_CAPS;
2237 ddsd.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE;
2238 hr = IDirectDraw_CreateSurface(DirectDraw1, &ddsd, &Surface1, NULL);
2239 ok(hr==DD_OK, "CreateSurface returned: %x\n", hr);
2244 memset(entries, 0, sizeof(entries));
2245 entries[0].peRed = 0xff;
2246 entries[1].peGreen = 0xff;
2247 entries[2].peBlue = 0xff;
2249 hr = IDirectDraw_CreatePalette(DirectDraw1, DDPCAPS_ALLOW256 | DDPCAPS_8BIT, entries, &ddprimpal, NULL);
2250 ok(hr == DD_OK, "CreatePalette returned %08x\n", hr);
2252 skip("IDirectDraw_CreatePalette failed; skipping further tests\n");
2256 hr = IDirectDrawSurface_SetPalette(Surface1, ddprimpal);
2257 ok(hr==DD_OK, "IDirectDrawSurface_SetPalette returned: %x\n", hr);
2259 p8_surface_fill_rect(Surface1, 0, 0, 640, 480, 2);
2261 color = getPixelColor_GDI(Surface1, 10, 10);
2262 ok(GetRValue(color) == 0 && GetGValue(color) == 0 && GetBValue(color) == 0xFF,
2263 "got R %02X G %02X B %02X, expected R 00 G 00 B FF\n",
2264 GetRValue(color), GetGValue(color), GetBValue(color));
2266 memset(&ddbltfx, 0, sizeof(ddbltfx));
2267 ddbltfx.dwSize = sizeof(ddbltfx);
2268 U5(ddbltfx).dwFillColor = 0;
2269 hr = IDirectDrawSurface_Blt(Surface1, NULL, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &ddbltfx);
2270 ok(hr == DD_OK, "IDirectDrawSurface_Blt failed with %08x\n", hr);
2272 color = getPixelColor_GDI(Surface1, 10, 10);
2273 ok(GetRValue(color) == 0xFF && GetGValue(color) == 0 && GetBValue(color) == 0,
2274 "got R %02X G %02X B %02X, expected R FF G 00 B 00\n",
2275 GetRValue(color), GetGValue(color), GetBValue(color));
2277 memset(&ddbltfx, 0, sizeof(ddbltfx));
2278 ddbltfx.dwSize = sizeof(ddbltfx);
2279 U5(ddbltfx).dwFillColor = 1;
2280 hr = IDirectDrawSurface_Blt(Surface1, NULL, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &ddbltfx);
2281 ok(hr == DD_OK, "IDirectDrawSurface_Blt failed with %08x\n", hr);
2283 color = getPixelColor_GDI(Surface1, 10, 10);
2284 ok(GetRValue(color) == 0 && GetGValue(color) == 0xFF && GetBValue(color) == 0,
2285 "got R %02X G %02X B %02X, expected R 00 G FF B 00\n",
2286 GetRValue(color), GetGValue(color), GetBValue(color));
2288 memset (&ddsd, 0, sizeof (ddsd));
2289 ddsd.dwSize = sizeof (ddsd);
2290 ddsd.dwFlags = DDSD_CAPS | DDSD_HEIGHT | DDSD_WIDTH | DDSD_PIXELFORMAT;
2293 ddsd.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN | DDSCAPS_VIDEOMEMORY;
2294 ddsd.ddpfPixelFormat.dwSize = sizeof(ddsd.ddpfPixelFormat);
2295 ddsd.ddpfPixelFormat.dwFlags = DDPF_RGB | DDPF_PALETTEINDEXED8;
2296 U1(ddsd.ddpfPixelFormat).dwRGBBitCount = 8;
2297 hr = IDirectDraw_CreateSurface(DirectDraw1, &ddsd, &offscreen, NULL);
2299 broken(hr == DDERR_INVALIDPIXELFORMAT) || /* VMware */
2300 broken(hr == DDERR_NODIRECTDRAWHW), /* VMware */
2301 "IDirectDraw_CreateSurface returned %08x\n", hr);
2302 if (FAILED(hr)) goto out;
2304 memset(entries, 0, sizeof(entries));
2305 for (i = 0; i < 256; i++) {
2306 entries[i].peBlue = i;
2308 hr = IDirectDrawPalette_SetEntries(ddprimpal, 0, 0, 256, entries);
2309 ok(hr == DD_OK, "IDirectDrawPalette_SetEntries failed with %08x\n", hr);
2311 hr = IDirectDrawSurface_GetDC(offscreen, &hdc);
2312 ok(hr==DD_OK, "IDirectDrawSurface_GetDC returned: %x\n", hr);
2313 i = GetDIBColorTable(hdc, 0, 256, coltable);
2314 ok(i == 256, "GetDIBColorTable returned %u, last error: %x\n", i, GetLastError());
2315 hr = IDirectDrawSurface_ReleaseDC(offscreen, hdc);
2316 ok(hr==DD_OK, "IDirectDrawSurface_ReleaseDC returned: %x\n", hr);
2318 ok(colortables_check_equality(entries, coltable), "unexpected colortable on offscreen surface\n");
2320 p8_surface_fill_rect(offscreen, 0, 0, 16, 16, 2);
2322 memset(entries, 0, sizeof(entries));
2323 entries[0].peRed = 0xff;
2324 entries[1].peGreen = 0xff;
2325 entries[2].peBlue = 0xff;
2326 entries[3].peRed = 0x80;
2327 hr = IDirectDrawPalette_SetEntries(ddprimpal, 0, 0, 256, entries);
2328 ok(hr == DD_OK, "IDirectDrawPalette_SetEntries failed with %08x\n", hr);
2330 hr = IDirectDrawSurface_BltFast(Surface1, 0, 0, offscreen, NULL, 0);
2331 ok(hr==DD_OK, "IDirectDrawSurface_BltFast returned: %x\n", hr);
2333 color = getPixelColor_GDI(Surface1, 1, 1);
2334 ok(GetRValue(color) == 0 && GetGValue(color) == 0x00 && GetBValue(color) == 0xFF,
2335 "got R %02X G %02X B %02X, expected R 00 G 00 B FF\n",
2336 GetRValue(color), GetGValue(color), GetBValue(color));
2338 /* Color keyed blit. */
2339 p8_surface_fill_rect(offscreen, 0, 0, 8, 8, 3);
2340 clrKey.dwColorSpaceLowValue = 3;
2341 clrKey.dwColorSpaceHighValue = 3;
2342 hr = IDirectDrawSurface_SetColorKey(offscreen, DDCKEY_SRCBLT, &clrKey);
2343 ok(hr==D3D_OK, "IDirectDrawSurfac_SetColorKey returned: %x\n", hr);
2345 hr = IDirectDrawSurface_BltFast(Surface1, 100, 100, offscreen, NULL, DDBLTFAST_SRCCOLORKEY);
2346 ok(hr==DD_OK, "IDirectDrawSurface_BltFast returned: %x\n", hr);
2348 color = getPixelColor_GDI(Surface1, 105, 105);
2349 ok(GetRValue(color) == 0 && GetGValue(color) == 0xFF && GetBValue(color) == 0,
2350 "got R %02X G %02X B %02X, expected R 00 G FF B 00\n",
2351 GetRValue(color), GetGValue(color), GetBValue(color));
2353 color = getPixelColor_GDI(Surface1, 112, 112);
2354 ok(GetRValue(color) == 0 && GetGValue(color) == 0x00 && GetBValue(color) == 0xFF,
2355 "got R %02X G %02X B %02X, expected R 00 G 00 B FF\n",
2356 GetRValue(color), GetGValue(color), GetBValue(color));
2363 memset(&ddbltfx, 0, sizeof(ddbltfx));
2364 ddbltfx.dwSize = sizeof(ddbltfx);
2365 ddbltfx.ddckSrcColorkey.dwColorSpaceLowValue = ddbltfx.ddckSrcColorkey.dwColorSpaceHighValue = 2;
2366 hr = IDirectDrawSurface_Blt(Surface1, &rect, offscreen, NULL,
2367 DDBLT_WAIT | DDBLT_KEYSRC | DDBLT_KEYSRCOVERRIDE, &ddbltfx);
2368 ok(hr==DDERR_INVALIDPARAMS, "IDirectDrawSurface_Blt returned: %x\n", hr);
2369 hr = IDirectDrawSurface_Blt(Surface1, &rect, offscreen, NULL,
2370 DDBLT_WAIT | DDBLT_KEYSRCOVERRIDE, &ddbltfx);
2371 ok(hr==DD_OK, "IDirectDrawSurface_Blt returned: %x\n", hr);
2373 color = getPixelColor_GDI(Surface1, 105, 205);
2374 ok(GetRValue(color) == 0x80 && GetGValue(color) == 0 && GetBValue(color) == 0,
2375 "got R %02X G %02X B %02X, expected R 80 G 00 B 00\n",
2376 GetRValue(color), GetGValue(color), GetBValue(color));
2378 color = getPixelColor_GDI(Surface1, 112, 212);
2379 ok(GetRValue(color) == 0 && GetGValue(color) == 0xFF && GetBValue(color) == 0,
2380 "got R %02X G %02X B %02X, expected R 00 G FF B 00\n",
2381 GetRValue(color), GetGValue(color), GetBValue(color));
2383 /* Test blitting and locking patterns that are likely to trigger bugs in opengl renderer (p8
2384 surface conversion and uploading/downloading to/from opengl texture). Similar patterns (
2385 blitting front buffer areas to/from an offscreen surface mixed with locking) are used by C&C
2387 IDirectDrawSurface_Release(offscreen);
2389 memset (&ddsd, 0, sizeof (ddsd));
2390 ddsd.dwSize = sizeof (ddsd);
2391 ddsd.dwFlags = DDSD_CAPS | DDSD_HEIGHT | DDSD_WIDTH | DDSD_PIXELFORMAT;
2393 ddsd.dwHeight = 480;
2394 ddsd.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN;
2395 ddsd.ddpfPixelFormat.dwSize = sizeof(ddsd.ddpfPixelFormat);
2396 ddsd.ddpfPixelFormat.dwFlags = DDPF_RGB | DDPF_PALETTEINDEXED8;
2397 U1(ddsd.ddpfPixelFormat).dwRGBBitCount = 8;
2398 hr = IDirectDraw_CreateSurface(DirectDraw1, &ddsd, &offscreen, NULL);
2399 ok(hr == DD_OK, "IDirectDraw_CreateSurface returned %08x\n", hr);
2401 if (FAILED(hr)) goto out;
2403 /* Test two times, first time front buffer has a palette and second time front buffer
2404 has no palette; the latter is somewhat contrived example, but an app could set
2405 front buffer palette later. */
2406 for (i2 = 0; i2 < 2; i2++) {
2408 hr = IDirectDrawSurface_SetPalette(Surface1, NULL);
2409 ok(hr==DD_OK, "IDirectDrawSurface_SetPalette returned: %x\n", hr);
2412 memset(&ddsd, 0, sizeof(ddsd));
2413 ddsd.dwSize = sizeof(ddsd);
2414 hr = IDirectDrawSurface_Lock(Surface1, NULL, &ddsd, DDLOCK_WAIT, NULL);
2415 ok(hr==DD_OK, "IDirectDrawSurface_Lock returned: %x\n", hr);
2417 for (i = 0; i < 256; i++) {
2418 unsigned x = (i % 128) * 4;
2419 unsigned y = (i / 128) * 4;
2420 BYTE *p = (BYTE *)ddsd.lpSurface + U1(ddsd).lPitch * y + x;
2422 for (i1 = 0; i1 < 4; i1++) {
2423 p[0] = p[1] = p[2] = p[3] = i;
2424 p += U1(ddsd).lPitch;
2428 hr = IDirectDrawSurface_Unlock(Surface1, NULL);
2429 ok(hr==DD_OK, "IDirectDrawSurface_UnLock returned: %x\n", hr);
2431 hr = IDirectDrawSurface_BltFast(offscreen, 0, 0, Surface1, NULL, 0);
2432 ok(hr==DD_OK, "IDirectDrawSurface_BltFast returned: %x\n", hr);
2434 /* This ensures offscreen surface contents will be downloaded to system memory. */
2435 memset(&ddsd, 0, sizeof(ddsd));
2436 ddsd.dwSize = sizeof(ddsd);
2437 hr = IDirectDrawSurface_Lock(offscreen, NULL, &ddsd, DDLOCK_WAIT, NULL);
2438 ok(hr==DD_OK, "IDirectDrawSurface_Lock returned: %x\n", hr);
2439 hr = IDirectDrawSurface_Unlock(offscreen, NULL);
2440 ok(hr==DD_OK, "IDirectDrawSurface_UnLock returned: %x\n", hr);
2442 /* Offscreen surface data will have to be converted and uploaded to texture. */
2447 hr = IDirectDrawSurface_BltFast(offscreen, 600, 400, Surface1, &rect, 0);
2448 ok(hr==DD_OK, "IDirectDrawSurface_BltFast returned: %x\n", hr);
2450 /* This ensures offscreen surface contents will be downloaded to system memory. */
2451 memset(&ddsd, 0, sizeof(ddsd));
2452 ddsd.dwSize = sizeof(ddsd);
2453 hr = IDirectDrawSurface_Lock(offscreen, NULL, &ddsd, DDLOCK_WAIT, NULL);
2454 ok(hr==DD_OK, "IDirectDrawSurface_Lock returned: %x\n", hr);
2455 hr = IDirectDrawSurface_Unlock(offscreen, NULL);
2456 ok(hr==DD_OK, "IDirectDrawSurface_UnLock returned: %x\n", hr);
2458 hr = IDirectDrawSurface_BltFast(Surface1, 0, 0, offscreen, NULL, 0);
2459 ok(hr==DD_OK, "IDirectDrawSurface_BltFast returned: %x\n", hr);
2461 memset(&ddsd, 0, sizeof(ddsd));
2462 ddsd.dwSize = sizeof(ddsd);
2463 hr = IDirectDrawSurface_Lock(Surface1, NULL, &ddsd, DDLOCK_WAIT, NULL);
2464 ok(hr==DD_OK, "IDirectDrawSurface_Lock returned: %x\n", hr);
2468 for (i = 0; i < 256; i++) {
2469 unsigned x = (i % 128) * 4 + 1;
2470 unsigned y = (i / 128) * 4 + 1;
2471 BYTE *p = (BYTE *)ddsd.lpSurface + U1(ddsd).lPitch * y + x;
2473 if (*p != i) differences++;
2476 hr = IDirectDrawSurface_Unlock(Surface1, NULL);
2477 ok(hr==DD_OK, "IDirectDrawSurface_UnLock returned: %x\n", hr);
2479 ok(differences == 0, i2 == 0 ? "Pass 1. Unexpected front buffer contents after blit (%u differences)\n" :
2480 "Pass 2 (with NULL front buffer palette). Unexpected front buffer contents after blit (%u differences)\n",
2486 if(ddprimpal) IDirectDrawPalette_Release(ddprimpal);
2487 if(offscreen) IDirectDrawSurface_Release(offscreen);
2488 if(Surface1) IDirectDrawSurface_Release(Surface1);
2489 if(DirectDraw1) IDirectDraw_Release(DirectDraw1);
2490 if(window) DestroyWindow(window);
2493 static void cubemap_test(IDirect3DDevice7 *device)
2496 IDirectDraw7 *ddraw;
2497 IDirectDrawSurface7 *cubemap, *surface;
2498 D3DDEVICEDESC7 d3dcaps;
2501 DDSURFACEDESC2 ddsd;
2504 static float quad[] = {
2505 -1.0, -1.0, 0.1, 1.0, 0.0, 0.0, /* Lower left */
2506 0.0, -1.0, 0.1, 1.0, 0.0, 0.0,
2507 -1.0, 0.0, 0.1, 1.0, 0.0, 0.0,
2508 0.0, 0.0, 0.1, 1.0, 0.0, 0.0,
2510 0.0, -1.0, 0.1, 0.0, 1.0, 0.0, /* Lower right */
2511 1.0, -1.0, 0.1, 0.0, 1.0, 0.0,
2512 0.0, 0.0, 0.1, 0.0, 1.0, 0.0,
2513 1.0, 0.0, 0.1, 0.0, 1.0, 0.0,
2515 0.0, 0.0, 0.1, 0.0, 0.0, 1.0, /* upper right */
2516 1.0, 0.0, 0.1, 0.0, 0.0, 1.0,
2517 0.0, 1.0, 0.1, 0.0, 0.0, 1.0,
2518 1.0, 1.0, 0.1, 0.0, 0.0, 1.0,
2520 -1.0, 0.0, 0.1, -1.0, 0.0, 0.0, /* Upper left */
2521 0.0, 0.0, 0.1, -1.0, 0.0, 0.0,
2522 -1.0, 1.0, 0.1, -1.0, 0.0, 0.0,
2523 0.0, 1.0, 0.1, -1.0, 0.0, 0.0,
2526 memset(&DDBltFx, 0, sizeof(DDBltFx));
2527 DDBltFx.dwSize = sizeof(DDBltFx);
2529 memset(&d3dcaps, 0, sizeof(d3dcaps));
2530 hr = IDirect3DDevice7_GetCaps(device, &d3dcaps);
2531 ok(hr == D3D_OK, "IDirect3DDevice7_GetCaps returned %08x\n", hr);
2532 if(!(d3dcaps.dpcTriCaps.dwTextureCaps & D3DPTEXTURECAPS_CUBEMAP))
2534 skip("No cubemap support\n");
2538 hr = IDirect3DDevice7_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xff000000, 0.0, 0);
2539 ok(hr == D3D_OK, "IDirect3DDevice7_Clear failed with %08x\n", hr);
2541 hr = IDirect3DDevice7_GetDirect3D(device, &d3d);
2542 ok(hr == D3D_OK, "IDirect3DDevice7_GetDirect3D returned %08x\n", hr);
2543 hr = IDirect3D7_QueryInterface(d3d, &IID_IDirectDraw7, (void **) &ddraw);
2544 ok(hr == D3D_OK, "IDirect3D7_QueryInterface returned %08x\n", hr);
2545 IDirect3D7_Release(d3d);
2548 memset(&ddsd, 0, sizeof(ddsd));
2549 ddsd.dwSize = sizeof(ddsd);
2550 U4(ddsd).ddpfPixelFormat.dwSize = sizeof(U4(ddsd).ddpfPixelFormat);
2551 ddsd.dwFlags = DDSD_WIDTH | DDSD_HEIGHT | DDSD_PIXELFORMAT | DDSD_CAPS;
2554 ddsd.ddsCaps.dwCaps = DDSCAPS_TEXTURE | DDSCAPS_COMPLEX;
2555 ddsd.ddsCaps.dwCaps2 = DDSCAPS2_CUBEMAP | DDSCAPS2_CUBEMAP_ALLFACES | DDSCAPS2_TEXTUREMANAGE;
2556 U4(ddsd).ddpfPixelFormat.dwFlags = DDPF_RGB;
2557 U1(U4(ddsd).ddpfPixelFormat).dwRGBBitCount = 32;
2558 U2(U4(ddsd).ddpfPixelFormat).dwRBitMask = 0x00FF0000;
2559 U3(U4(ddsd).ddpfPixelFormat).dwGBitMask = 0x0000FF00;
2560 U4(U4(ddsd).ddpfPixelFormat).dwBBitMask = 0x000000FF;
2562 hr = IDirectDraw7_CreateSurface(ddraw, &ddsd, &cubemap, NULL);
2563 ok(hr == DD_OK, "IDirectDraw7_CreateSurface returned %08x\n", hr);
2564 IDirectDraw7_Release(ddraw);
2567 U5(DDBltFx).dwFillColor = 0x00ff0000;
2568 hr = IDirectDrawSurface7_Blt(cubemap, NULL, NULL, NULL, DDBLT_COLORFILL, &DDBltFx);
2569 ok(hr == DD_OK, "IDirectDrawSurface7_Blt returned %08x\n", hr);
2571 memset(&caps, 0, sizeof(caps));
2572 caps.dwCaps = DDSCAPS_TEXTURE;
2573 caps.dwCaps2 = DDSCAPS2_CUBEMAP | DDSCAPS2_CUBEMAP_NEGATIVEX;
2574 hr = IDirectDrawSurface_GetAttachedSurface(cubemap, &caps, &surface);
2575 ok(hr == DD_OK, "IDirectDrawSurface7_Lock returned %08x\n", hr);
2576 U5(DDBltFx).dwFillColor = 0x0000ffff;
2577 hr = IDirectDrawSurface7_Blt(surface, NULL, NULL, NULL, DDBLT_COLORFILL, &DDBltFx);
2578 ok(hr == DD_OK, "IDirectDrawSurface7_Blt returned %08x\n", hr);
2580 caps.dwCaps2 = DDSCAPS2_CUBEMAP | DDSCAPS2_CUBEMAP_NEGATIVEZ;
2581 hr = IDirectDrawSurface_GetAttachedSurface(cubemap, &caps, &surface);
2582 ok(hr == DD_OK, "IDirectDrawSurface7_Lock returned %08x\n", hr);
2583 U5(DDBltFx).dwFillColor = 0x0000ff00;
2584 hr = IDirectDrawSurface7_Blt(surface, NULL, NULL, NULL, DDBLT_COLORFILL, &DDBltFx);
2585 ok(hr == DD_OK, "IDirectDrawSurface7_Blt returned %08x\n", hr);
2587 caps.dwCaps2 = DDSCAPS2_CUBEMAP | DDSCAPS2_CUBEMAP_POSITIVEZ;
2588 hr = IDirectDrawSurface_GetAttachedSurface(cubemap, &caps, &surface);
2589 ok(hr == DD_OK, "IDirectDrawSurface7_Lock returned %08x\n", hr);
2590 U5(DDBltFx).dwFillColor = 0x000000ff;
2591 hr = IDirectDrawSurface7_Blt(surface, NULL, NULL, NULL, DDBLT_COLORFILL, &DDBltFx);
2592 ok(hr == DD_OK, "IDirectDrawSurface7_Blt returned %08x\n", hr);
2594 caps.dwCaps2 = DDSCAPS2_CUBEMAP | DDSCAPS2_CUBEMAP_NEGATIVEY;
2595 hr = IDirectDrawSurface_GetAttachedSurface(cubemap, &caps, &surface);
2596 ok(hr == DD_OK, "IDirectDrawSurface7_Lock returned %08x\n", hr);
2597 U5(DDBltFx).dwFillColor = 0x00ffff00;
2598 hr = IDirectDrawSurface7_Blt(surface, NULL, NULL, NULL, DDBLT_COLORFILL, &DDBltFx);
2599 ok(hr == DD_OK, "IDirectDrawSurface7_Blt returned %08x\n", hr);
2601 caps.dwCaps2 = DDSCAPS2_CUBEMAP | DDSCAPS2_CUBEMAP_POSITIVEY;
2602 hr = IDirectDrawSurface_GetAttachedSurface(cubemap, &caps, &surface);
2603 ok(hr == DD_OK, "IDirectDrawSurface7_Lock returned %08x\n", hr);
2604 U5(DDBltFx).dwFillColor = 0x00ff00ff;
2605 hr = IDirectDrawSurface7_Blt(surface, NULL, NULL, NULL, DDBLT_COLORFILL, &DDBltFx);
2606 ok(hr == DD_OK, "IDirectDrawSurface7_Blt returned %08x\n", hr);
2608 hr = IDirect3DDevice7_SetTexture(device, 0, cubemap);
2609 ok(hr == DD_OK, "IDirect3DDevice7_SetTexture returned %08x\n", hr);
2610 hr = IDirect3DDevice7_SetTextureStageState(device, 0, D3DTSS_COLOROP, D3DTOP_SELECTARG1);
2611 ok(hr == DD_OK, "IDirect3DDevice7_SetTextureStageState returned %08x\n", hr);
2612 hr = IDirect3DDevice7_SetTextureStageState(device, 0, D3DTSS_COLORARG1, D3DTA_TEXTURE);
2613 ok(hr == DD_OK, "IDirect3DDevice7_SetTextureStageState returned %08x\n", hr);
2615 hr = IDirect3DDevice7_BeginScene(device);
2616 ok(hr == DD_OK, "IDirect3DDevice7_BeginScene returned %08x\n", hr);
2619 hr = IDirect3DDevice7_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZ | D3DFVF_TEXCOORDSIZE3(0) | D3DFVF_TEX1, quad + 0 * 6, 4, 0);
2620 if (hr == DDERR_UNSUPPORTED || hr == DDERR_NODIRECTDRAWHW)
2623 win_skip("IDirect3DDevice7_DrawPrimitive is not completely implemented, colors won't be tested\n");
2624 hr = IDirect3DDevice7_EndScene(device);
2625 ok(hr == DD_OK, "IDirect3DDevice7_EndScene returned %08x\n", hr);
2628 ok(hr == DD_OK, "IDirect3DDevice7_DrawPrimitive returned %08x\n", hr);
2629 hr = IDirect3DDevice7_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZ | D3DFVF_TEXCOORDSIZE3(0) | D3DFVF_TEX1, quad + 4 * 6, 4, 0);
2630 ok(hr == DD_OK, "IDirect3DDevice7_DrawPrimitive returned %08x\n", hr);
2631 hr = IDirect3DDevice7_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZ | D3DFVF_TEXCOORDSIZE3(0) | D3DFVF_TEX1, quad + 8 * 6, 4, 0);
2632 ok(hr == DD_OK, "IDirect3DDevice7_DrawPrimitive returned %08x\n", hr);
2633 hr = IDirect3DDevice7_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZ | D3DFVF_TEXCOORDSIZE3(0) | D3DFVF_TEX1, quad + 12* 6, 4, 0);
2634 ok(hr == DD_OK, "IDirect3DDevice7_DrawPrimitive returned %08x\n", hr);
2636 hr = IDirect3DDevice7_EndScene(device);
2637 ok(hr == DD_OK, "IDirect3DDevice7_EndScene returned %08x\n", hr);
2639 hr = IDirect3DDevice7_SetTextureStageState(device, 0, D3DTSS_COLOROP, D3DTOP_DISABLE);
2640 ok(hr == DD_OK, "IDirect3DDevice7_SetTextureStageState returned %08x\n", hr);
2642 color = getPixelColor(device, 160, 360); /* lower left quad - positivex */
2643 ok(color == 0x00ff0000, "DDSCAPS2_CUBEMAP_POSITIVEX has color 0x%08x, expected 0x00ff0000\n", color);
2644 color = getPixelColor(device, 160, 120); /* upper left quad - negativex */
2645 ok(color == 0x0000ffff, "DDSCAPS2_CUBEMAP_NEGATIVEX has color 0x%08x, expected 0x0000ffff\n", color);
2646 color = getPixelColor(device, 480, 360); /* lower right quad - positivey */
2647 ok(color == 0x00ff00ff, "DDSCAPS2_CUBEMAP_POSITIVEY has color 0x%08x, expected 0x00ff00ff\n", color);
2648 color = getPixelColor(device, 480, 120); /* upper right quad - positivez */
2649 ok(color == 0x000000ff, "DDSCAPS2_CUBEMAP_POSITIVEZ has color 0x%08x, expected 0x000000ff\n", color);
2652 hr = IDirect3DDevice7_SetTexture(device, 0, NULL);
2653 ok(hr == DD_OK, "IDirect3DDevice7_SetTexture returned %08x\n", hr);
2654 IDirectDrawSurface7_Release(cubemap);
2661 if(!createObjects())
2663 skip("Cannot initialize DirectDraw and Direct3D, skipping\n");
2667 /* Check for the reliability of the returned data */
2668 hr = IDirect3DDevice7_Clear(Direct3DDevice, 0, NULL, D3DCLEAR_TARGET, 0xffff0000, 0.0, 0);
2671 skip("Clear failed, can't assure correctness of the test results, skipping\n");
2675 color = getPixelColor(Direct3DDevice, 1, 1);
2676 if(color !=0x00ff0000)
2678 skip("Sanity check returned an incorrect color(%08x), can't assure the correctness of the tests, skipping\n", color);
2682 hr = IDirect3DDevice7_Clear(Direct3DDevice, 0, NULL, D3DCLEAR_TARGET, 0xff00ddee, 0.0, 0);
2685 skip("Clear failed, can't assure correctness of the test results, skipping\n");
2689 color = getPixelColor(Direct3DDevice, 639, 479);
2690 if(color != 0x0000ddee)
2692 skip("Sanity check returned an incorrect color(%08x), can't assure the correctness of the tests, skipping\n", color);
2696 /* Now run the tests */
2697 lighting_test(Direct3DDevice);
2698 clear_test(Direct3DDevice);
2699 fog_test(Direct3DDevice);
2700 offscreen_test(Direct3DDevice);
2701 alpha_test(Direct3DDevice);
2702 rhw_zero_test(Direct3DDevice);
2703 cubemap_test(Direct3DDevice);
2705 releaseObjects(); /* release DX7 interfaces to test D3D1 */
2707 if(!D3D1_createObjects()) {
2708 skip("Cannot initialize D3D1, skipping\n");
2711 D3D1_TextureMapBlendTest();
2712 D3D1_ViewportClearTest();
2714 D3D1_releaseObjects();
2716 D3D3_ViewportClearTest();