ddraw/tests: Add test_coop_level_mode_set() for older ddraw versions.
[wine] / dlls / ddraw / ddraw_private.h
1 /*
2  * Copyright 2006 Stefan Dösinger
3  *
4  * This library is free software; you can redistribute it and/or
5  * modify it under the terms of the GNU Lesser General Public
6  * License as published by the Free Software Foundation; either
7  * version 2.1 of the License, or (at your option) any later version.
8  *
9  * This library is distributed in the hope that it will be useful,
10  * but WITHOUT ANY WARRANTY; without even the implied warranty of
11  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
12  * Lesser General Public License for more details.
13  *
14  * You should have received a copy of the GNU Lesser General Public
15  * License along with this library; if not, write to the Free Software
16  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
17  */
18
19 #ifndef __WINE_DLLS_DDRAW_DDRAW_PRIVATE_H
20 #define __WINE_DLLS_DDRAW_DDRAW_PRIVATE_H
21
22 #include <assert.h>
23 #define COBJMACROS
24 #define NONAMELESSSTRUCT
25 #define NONAMELESSUNION
26 #include "wine/debug.h"
27
28 #include "winbase.h"
29 #include "wingdi.h"
30 #include "winuser.h"
31
32 #include "d3d.h"
33 #include "ddraw.h"
34 #ifdef DDRAW_INIT_GUID
35 #include "initguid.h"
36 #endif
37 #include "wine/list.h"
38 #include "wine/wined3d.h"
39
40 extern const struct wined3d_parent_ops ddraw_null_wined3d_parent_ops DECLSPEC_HIDDEN;
41 extern DWORD force_refresh_rate DECLSPEC_HIDDEN;
42
43 /*****************************************************************************
44  * IDirectDraw implementation structure
45  *****************************************************************************/
46 struct FvfToDecl
47 {
48     DWORD fvf;
49     struct wined3d_vertex_declaration *decl;
50 };
51
52 struct ddraw
53 {
54     /* Interfaces */
55     IDirectDraw7 IDirectDraw7_iface;
56     IDirectDraw4 IDirectDraw4_iface;
57     IDirectDraw2 IDirectDraw2_iface;
58     IDirectDraw IDirectDraw_iface;
59     IDirect3D7 IDirect3D7_iface;
60     IDirect3D3 IDirect3D3_iface;
61     IDirect3D2 IDirect3D2_iface;
62     IDirect3D IDirect3D_iface;
63     struct wined3d_device_parent device_parent;
64
65     /* See comment in IDirectDraw::AddRef */
66     LONG                    ref7, ref4, ref2, ref3, ref1, numIfaces;
67     BOOL initialized;
68
69     struct wined3d *wined3d;
70     struct wined3d_device *wined3d_device;
71     BOOL                    d3d_initialized;
72
73     struct ddraw_surface *primary;
74     RECT primary_lock;
75     struct wined3d_surface *wined3d_frontbuffer;
76     struct wined3d_swapchain *wined3d_swapchain;
77     HWND swapchain_window;
78
79     /* DirectDraw things, which are not handled by WineD3D */
80     DWORD                   cooperative_level;
81
82     DWORD                   orig_width, orig_height;
83     DWORD                   orig_bpp;
84
85     /* D3D things */
86     HWND                    d3d_window;
87     struct d3d_device *d3ddevice;
88     int                     d3dversion;
89
90     /* Various HWNDs */
91     HWND                    focuswindow;
92     HWND                    devicewindow;
93     HWND                    dest_window;
94
95     /* Helpers for surface creation */
96     struct ddraw_surface *tex_root;
97
98     /* For the dll unload cleanup code */
99     struct list ddraw_list_entry;
100     /* The surface list - can't relay this to WineD3D
101      * because of IParent
102      */
103     struct list surface_list;
104
105     /* FVF management */
106     struct FvfToDecl       *decls;
107     UINT                    numConvertedDecls, declArraySize;
108 };
109
110 #define DDRAW_WINDOW_CLASS_NAME "DirectDrawDeviceWnd"
111
112 HRESULT ddraw_init(struct ddraw *ddraw, enum wined3d_device_type device_type) DECLSPEC_HIDDEN;
113 void ddraw_destroy_swapchain(struct ddraw *ddraw) DECLSPEC_HIDDEN;
114
115 static inline void ddraw_set_swapchain_window(struct ddraw *ddraw, HWND window)
116 {
117     if (window == GetDesktopWindow())
118         window = NULL;
119     ddraw->swapchain_window = window;
120 }
121
122 /* Utility functions */
123 void DDRAW_Convert_DDSCAPS_1_To_2(const DDSCAPS *pIn, DDSCAPS2 *pOut) DECLSPEC_HIDDEN;
124 void DDRAW_Convert_DDDEVICEIDENTIFIER_2_To_1(const DDDEVICEIDENTIFIER2 *pIn, DDDEVICEIDENTIFIER *pOut) DECLSPEC_HIDDEN;
125 struct wined3d_vertex_declaration *ddraw_find_decl(struct ddraw *ddraw, DWORD fvf) DECLSPEC_HIDDEN;
126
127 /* The default surface type */
128 extern enum wined3d_surface_type DefaultSurfaceType DECLSPEC_HIDDEN;
129
130 /*****************************************************************************
131  * IDirectDrawSurface implementation structure
132  *****************************************************************************/
133
134 struct ddraw_surface
135 {
136     /* IUnknown fields */
137     IDirectDrawSurface7 IDirectDrawSurface7_iface;
138     IDirectDrawSurface4 IDirectDrawSurface4_iface;
139     IDirectDrawSurface3 IDirectDrawSurface3_iface;
140     IDirectDrawSurface2 IDirectDrawSurface2_iface;
141     IDirectDrawSurface IDirectDrawSurface_iface;
142     IDirectDrawGammaControl IDirectDrawGammaControl_iface;
143     IDirect3DTexture2 IDirect3DTexture2_iface;
144     IDirect3DTexture IDirect3DTexture_iface;
145
146     LONG                     ref7, ref4, ref3, ref2, ref1, iface_count, gamma_count;
147     IUnknown                *ifaceToRelease;
148     IUnknown *texture_outer;
149
150     int                     version;
151
152     /* Connections to other Objects */
153     struct ddraw *ddraw;
154     struct wined3d_surface *wined3d_surface;
155     struct wined3d_texture *wined3d_texture;
156     struct d3d_device *device1;
157
158     /* This implementation handles attaching surfaces to other surfaces */
159     struct ddraw_surface *next_attached;
160     struct ddraw_surface *first_attached;
161     IUnknown                *attached_iface;
162
163     /* Complex surfaces are organized in a tree, although the tree is degenerated to a list in most cases.
164      * In mipmap and primary surfaces each level has only one attachment, which is the next surface level.
165      * Only the cube texture root has 6 surfaces attached, which then have a normal mipmap chain attached
166      * to them. So hardcode the array to 6, a dynamic array or a list would be an overkill.
167      */
168 #define MAX_COMPLEX_ATTACHED 6
169     struct ddraw_surface *complex_array[MAX_COMPLEX_ATTACHED];
170     /* You can't traverse the tree upwards. Only a flag for Surface::Release because its needed there,
171      * but no pointer to prevent temptations to traverse it in the wrong direction.
172      */
173     BOOL                    is_complex_root;
174
175     /* Surface description, for GetAttachedSurface */
176     DDSURFACEDESC2          surface_desc;
177
178     /* Misc things */
179     DWORD                   uniqueness_value;
180     UINT                    mipmap_level;
181
182     /* Clipper objects */
183     struct ddraw_clipper *clipper;
184
185     /* For the ddraw surface list */
186     struct list             surface_list_entry;
187
188     DWORD                   Handle;
189 };
190
191 HRESULT ddraw_surface_create_texture(struct ddraw_surface *surface) DECLSPEC_HIDDEN;
192 HRESULT ddraw_surface_init(struct ddraw_surface *surface, struct ddraw *ddraw,
193         DDSURFACEDESC2 *desc, UINT mip_level, UINT version) DECLSPEC_HIDDEN;
194 ULONG ddraw_surface_release_iface(struct ddraw_surface *This) DECLSPEC_HIDDEN;
195
196 static inline struct ddraw_surface *impl_from_IDirect3DTexture(IDirect3DTexture *iface)
197 {
198     return CONTAINING_RECORD(iface, struct ddraw_surface, IDirect3DTexture_iface);
199 }
200
201 static inline struct ddraw_surface *impl_from_IDirect3DTexture2(IDirect3DTexture2 *iface)
202 {
203     return CONTAINING_RECORD(iface, struct ddraw_surface, IDirect3DTexture2_iface);
204 }
205
206 static inline struct ddraw_surface *impl_from_IDirectDrawSurface(IDirectDrawSurface *iface)
207 {
208     return CONTAINING_RECORD(iface, struct ddraw_surface, IDirectDrawSurface_iface);
209 }
210
211 static inline struct ddraw_surface *impl_from_IDirectDrawSurface2(IDirectDrawSurface2 *iface)
212 {
213     return CONTAINING_RECORD(iface, struct ddraw_surface, IDirectDrawSurface2_iface);
214 }
215
216 static inline struct ddraw_surface *impl_from_IDirectDrawSurface3(IDirectDrawSurface3 *iface)
217 {
218     return CONTAINING_RECORD(iface, struct ddraw_surface, IDirectDrawSurface3_iface);
219 }
220
221 static inline struct ddraw_surface *impl_from_IDirectDrawSurface4(IDirectDrawSurface4 *iface)
222 {
223     return CONTAINING_RECORD(iface, struct ddraw_surface, IDirectDrawSurface4_iface);
224 }
225
226 static inline struct ddraw_surface *impl_from_IDirectDrawSurface7(IDirectDrawSurface7 *iface)
227 {
228     return CONTAINING_RECORD(iface, struct ddraw_surface, IDirectDrawSurface7_iface);
229 }
230
231 struct ddraw_surface *unsafe_impl_from_IDirectDrawSurface(IDirectDrawSurface *iface) DECLSPEC_HIDDEN;
232 struct ddraw_surface *unsafe_impl_from_IDirectDrawSurface4(IDirectDrawSurface4 *iface) DECLSPEC_HIDDEN;
233 struct ddraw_surface *unsafe_impl_from_IDirectDrawSurface7(IDirectDrawSurface7 *iface) DECLSPEC_HIDDEN;
234
235 struct ddraw_surface *unsafe_impl_from_IDirect3DTexture(IDirect3DTexture *iface) DECLSPEC_HIDDEN;
236 struct ddraw_surface *unsafe_impl_from_IDirect3DTexture2(IDirect3DTexture2 *iface) DECLSPEC_HIDDEN;
237
238 #define DDRAW_INVALID_HANDLE ~0U
239
240 enum ddraw_handle_type
241 {
242     DDRAW_HANDLE_FREE,
243     DDRAW_HANDLE_MATERIAL,
244     DDRAW_HANDLE_MATRIX,
245     DDRAW_HANDLE_STATEBLOCK,
246     DDRAW_HANDLE_SURFACE,
247 };
248
249 struct ddraw_handle_entry
250 {
251     void *object;
252     enum ddraw_handle_type type;
253 };
254
255 struct ddraw_handle_table
256 {
257     struct ddraw_handle_entry *entries;
258     struct ddraw_handle_entry *free_entries;
259     UINT table_size;
260     UINT entry_count;
261 };
262
263 BOOL ddraw_handle_table_init(struct ddraw_handle_table *t, UINT initial_size) DECLSPEC_HIDDEN;
264 void ddraw_handle_table_destroy(struct ddraw_handle_table *t) DECLSPEC_HIDDEN;
265 DWORD ddraw_allocate_handle(struct ddraw_handle_table *t, void *object, enum ddraw_handle_type type) DECLSPEC_HIDDEN;
266 void *ddraw_free_handle(struct ddraw_handle_table *t, DWORD handle, enum ddraw_handle_type type) DECLSPEC_HIDDEN;
267 void *ddraw_get_object(struct ddraw_handle_table *t, DWORD handle, enum ddraw_handle_type type) DECLSPEC_HIDDEN;
268
269 struct d3d_device
270 {
271     /* IUnknown */
272     IDirect3DDevice7 IDirect3DDevice7_iface;
273     IDirect3DDevice3 IDirect3DDevice3_iface;
274     IDirect3DDevice2 IDirect3DDevice2_iface;
275     IDirect3DDevice IDirect3DDevice_iface;
276     IUnknown IUnknown_inner;
277     LONG ref;
278     UINT version;
279
280     IUnknown *outer_unknown;
281     struct wined3d_device *wined3d_device;
282     struct ddraw *ddraw;
283     struct wined3d_buffer *indexbuffer;
284     struct ddraw_surface *target;
285
286     /* Viewport management */
287     struct list viewport_list;
288     struct d3d_viewport *current_viewport;
289     D3DVIEWPORT7 active_viewport;
290
291     /* Required to keep track which of two available texture blending modes in d3ddevice3 is used */
292     BOOL legacyTextureBlending;
293
294     D3DMATRIX legacy_projection;
295     D3DMATRIX legacy_clipspace;
296
297     /* Light state */
298     DWORD material;
299
300     /* Rendering functions to wrap D3D(1-3) to D3D7 */
301     D3DPRIMITIVETYPE primitive_type;
302     DWORD vertex_type;
303     DWORD render_flags;
304     DWORD nb_vertices;
305     LPBYTE vertex_buffer;
306     DWORD vertex_size;
307     DWORD buffer_size;
308
309     /* Handle management */
310     struct ddraw_handle_table handle_table;
311     D3DMATRIXHANDLE          world, proj, view;
312 };
313
314 HRESULT d3d_device_create(struct ddraw *ddraw, struct ddraw_surface *target,
315         UINT version, struct d3d_device **device, IUnknown *outer_unknown) DECLSPEC_HIDDEN;
316 enum wined3d_depth_buffer_type d3d_device_update_depth_stencil(struct d3d_device *device) DECLSPEC_HIDDEN;
317
318 /* The IID */
319 extern const GUID IID_D3DDEVICE_WineD3D DECLSPEC_HIDDEN;
320
321 /* Helper functions */
322 HRESULT IDirect3DImpl_GetCaps(const struct wined3d *wined3d,
323         D3DDEVICEDESC *Desc123, D3DDEVICEDESC7 *Desc7) DECLSPEC_HIDDEN;
324
325 static inline struct d3d_device *impl_from_IDirect3DDevice(IDirect3DDevice *iface)
326 {
327     return CONTAINING_RECORD(iface, struct d3d_device, IDirect3DDevice_iface);
328 }
329
330 static inline struct d3d_device *impl_from_IDirect3DDevice2(IDirect3DDevice2 *iface)
331 {
332     return CONTAINING_RECORD(iface, struct d3d_device, IDirect3DDevice2_iface);
333 }
334
335 static inline struct d3d_device *impl_from_IDirect3DDevice3(IDirect3DDevice3 *iface)
336 {
337     return CONTAINING_RECORD(iface, struct d3d_device, IDirect3DDevice3_iface);
338 }
339
340 static inline struct d3d_device *impl_from_IDirect3DDevice7(IDirect3DDevice7 *iface)
341 {
342     return CONTAINING_RECORD(iface, struct d3d_device, IDirect3DDevice7_iface);
343 }
344
345 struct d3d_device *unsafe_impl_from_IDirect3DDevice(IDirect3DDevice *iface) DECLSPEC_HIDDEN;
346 struct d3d_device *unsafe_impl_from_IDirect3DDevice2(IDirect3DDevice2 *iface) DECLSPEC_HIDDEN;
347 struct d3d_device *unsafe_impl_from_IDirect3DDevice3(IDirect3DDevice3 *iface) DECLSPEC_HIDDEN;
348 struct d3d_device *unsafe_impl_from_IDirect3DDevice7(IDirect3DDevice7 *iface) DECLSPEC_HIDDEN;
349
350 struct ddraw_clipper
351 {
352     IDirectDrawClipper IDirectDrawClipper_iface;
353     LONG ref;
354     HWND window;
355     HRGN region;
356     BOOL initialized;
357 };
358
359 HRESULT ddraw_clipper_init(struct ddraw_clipper *clipper) DECLSPEC_HIDDEN;
360 struct ddraw_clipper *unsafe_impl_from_IDirectDrawClipper(IDirectDrawClipper *iface) DECLSPEC_HIDDEN;
361
362 /*****************************************************************************
363  * IDirectDrawPalette implementation structure
364  *****************************************************************************/
365 struct ddraw_palette
366 {
367     /* IUnknown fields */
368     IDirectDrawPalette IDirectDrawPalette_iface;
369     LONG ref;
370
371     struct wined3d_palette *wineD3DPalette;
372
373     /* IDirectDrawPalette fields */
374     IUnknown                  *ifaceToRelease;
375 };
376
377 static inline struct ddraw_palette *impl_from_IDirectDrawPalette(IDirectDrawPalette *iface)
378 {
379     return CONTAINING_RECORD(iface, struct ddraw_palette, IDirectDrawPalette_iface);
380 }
381
382 struct ddraw_palette *unsafe_impl_from_IDirectDrawPalette(IDirectDrawPalette *iface) DECLSPEC_HIDDEN;
383
384 HRESULT ddraw_palette_init(struct ddraw_palette *palette,
385         struct ddraw *ddraw, DWORD flags, PALETTEENTRY *entries) DECLSPEC_HIDDEN;
386
387 /* Helper structures */
388 struct object_creation_info
389 {
390     const CLSID *clsid;
391     HRESULT (*pfnCreateInstance)(IUnknown *pUnkOuter, REFIID riid,
392                                  void **ppObj);
393 };
394
395 /******************************************************************************
396  * IDirect3DLight implementation structure - Wraps to D3D7
397  ******************************************************************************/
398 struct d3d_light
399 {
400     IDirect3DLight IDirect3DLight_iface;
401     LONG ref;
402
403     /* IDirect3DLight fields */
404     struct ddraw *ddraw;
405
406     /* If this light is active for one viewport, put the viewport here */
407     struct d3d_viewport *active_viewport;
408
409     D3DLIGHT2 light;
410     D3DLIGHT7 light7;
411
412     DWORD dwLightIndex;
413
414     struct list entry;
415 };
416
417 /* Helper functions */
418 void light_activate(struct d3d_light *light) DECLSPEC_HIDDEN;
419 void light_deactivate(struct d3d_light *light) DECLSPEC_HIDDEN;
420 void d3d_light_init(struct d3d_light *light, struct ddraw *ddraw) DECLSPEC_HIDDEN;
421 struct d3d_light *unsafe_impl_from_IDirect3DLight(IDirect3DLight *iface) DECLSPEC_HIDDEN;
422
423 /******************************************************************************
424  * IDirect3DMaterial implementation structure - Wraps to D3D7
425  ******************************************************************************/
426 struct d3d_material
427 {
428     IDirect3DMaterial3 IDirect3DMaterial3_iface;
429     IDirect3DMaterial2 IDirect3DMaterial2_iface;
430     IDirect3DMaterial IDirect3DMaterial_iface;
431     LONG  ref;
432
433     /* IDirect3DMaterial2 fields */
434     struct ddraw *ddraw;
435     struct d3d_device *active_device;
436
437     D3DMATERIAL mat;
438     DWORD Handle;
439 };
440
441 /* Helper functions */
442 void material_activate(struct d3d_material *material) DECLSPEC_HIDDEN;
443 struct d3d_material *d3d_material_create(struct ddraw *ddraw) DECLSPEC_HIDDEN;
444
445 /*****************************************************************************
446  * IDirect3DViewport - Wraps to D3D7
447  *****************************************************************************/
448 struct d3d_viewport
449 {
450     IDirect3DViewport3 IDirect3DViewport3_iface;
451     LONG ref;
452
453     /* IDirect3DViewport fields */
454     struct ddraw *ddraw;
455
456     /* If this viewport is active for one device, put the device here */
457     struct d3d_device *active_device;
458
459     DWORD                     num_lights;
460     DWORD                     map_lights;
461
462     int                       use_vp2;
463
464     union
465     {
466         D3DVIEWPORT vp1;
467         D3DVIEWPORT2 vp2;
468     } viewports;
469
470     struct list entry;
471     struct list light_list;
472     struct d3d_material *background;
473 };
474
475 struct d3d_viewport *unsafe_impl_from_IDirect3DViewport3(IDirect3DViewport3 *iface) DECLSPEC_HIDDEN;
476 struct d3d_viewport *unsafe_impl_from_IDirect3DViewport2(IDirect3DViewport2 *iface) DECLSPEC_HIDDEN;
477 struct d3d_viewport *unsafe_impl_from_IDirect3DViewport(IDirect3DViewport *iface) DECLSPEC_HIDDEN;
478
479 /* Helper functions */
480 void viewport_activate(struct d3d_viewport *viewport, BOOL ignore_lights) DECLSPEC_HIDDEN;
481 void d3d_viewport_init(struct d3d_viewport *viewport, struct ddraw *ddraw) DECLSPEC_HIDDEN;
482
483 /*****************************************************************************
484  * IDirect3DExecuteBuffer - Wraps to D3D7
485  *****************************************************************************/
486 struct d3d_execute_buffer
487 {
488     IDirect3DExecuteBuffer IDirect3DExecuteBuffer_iface;
489     LONG ref;
490     /* IDirect3DExecuteBuffer fields */
491     struct ddraw *ddraw;
492     struct d3d_device *d3ddev;
493
494     D3DEXECUTEBUFFERDESC desc;
495     D3DEXECUTEDATA       data;
496
497     /* This buffer will store the transformed vertices */
498     void                 *vertex_data;
499     WORD                 *indices;
500     int                  nb_indices;
501
502     /* This flags is set to TRUE if we allocated ourselves the
503      * data buffer
504      */
505     BOOL                 need_free;
506 };
507
508 HRESULT d3d_execute_buffer_init(struct d3d_execute_buffer *execute_buffer,
509         struct d3d_device *device, D3DEXECUTEBUFFERDESC *desc) DECLSPEC_HIDDEN;
510 struct d3d_execute_buffer *unsafe_impl_from_IDirect3DExecuteBuffer(IDirect3DExecuteBuffer *iface) DECLSPEC_HIDDEN;
511
512 /* The execute function */
513 HRESULT d3d_execute_buffer_execute(struct d3d_execute_buffer *execute_buffer,
514         struct d3d_device *device, struct d3d_viewport *viewport) DECLSPEC_HIDDEN;
515
516 /*****************************************************************************
517  * IDirect3DVertexBuffer
518  *****************************************************************************/
519 struct d3d_vertex_buffer
520 {
521     IDirect3DVertexBuffer7 IDirect3DVertexBuffer7_iface;
522     IDirect3DVertexBuffer IDirect3DVertexBuffer_iface;
523     LONG ref;
524
525     /*** WineD3D and ddraw links ***/
526     struct wined3d_buffer *wineD3DVertexBuffer;
527     struct wined3d_vertex_declaration *wineD3DVertexDeclaration;
528     struct ddraw *ddraw;
529
530     /*** Storage for D3D7 specific things ***/
531     DWORD                Caps;
532     DWORD                fvf;
533 };
534
535 HRESULT d3d_vertex_buffer_create(struct d3d_vertex_buffer **buffer, struct ddraw *ddraw,
536         D3DVERTEXBUFFERDESC *desc) DECLSPEC_HIDDEN;
537 struct d3d_vertex_buffer *unsafe_impl_from_IDirect3DVertexBuffer(IDirect3DVertexBuffer *iface) DECLSPEC_HIDDEN;
538 struct d3d_vertex_buffer *unsafe_impl_from_IDirect3DVertexBuffer7(IDirect3DVertexBuffer7 *iface) DECLSPEC_HIDDEN;
539
540 /*****************************************************************************
541  * Helper functions from utils.c
542  *****************************************************************************/
543
544 #define GET_TEXCOUNT_FROM_FVF(d3dvtVertexType) \
545     (((d3dvtVertexType) & D3DFVF_TEXCOUNT_MASK) >> D3DFVF_TEXCOUNT_SHIFT)
546
547 #define GET_TEXCOORD_SIZE_FROM_FVF(d3dvtVertexType, tex_num) \
548     (((((d3dvtVertexType) >> (16 + (2 * (tex_num)))) + 1) & 0x03) + 1)
549
550 void PixelFormat_WineD3DtoDD(DDPIXELFORMAT *DDPixelFormat, enum wined3d_format_id WineD3DFormat) DECLSPEC_HIDDEN;
551 enum wined3d_format_id PixelFormat_DD2WineD3D(const DDPIXELFORMAT *DDPixelFormat) DECLSPEC_HIDDEN;
552 void DDRAW_dump_surface_desc(const DDSURFACEDESC2 *lpddsd) DECLSPEC_HIDDEN;
553 void dump_D3DMATRIX(const D3DMATRIX *mat) DECLSPEC_HIDDEN;
554 void DDRAW_dump_DDCAPS(const DDCAPS *lpcaps) DECLSPEC_HIDDEN;
555 DWORD get_flexible_vertex_size(DWORD d3dvtVertexType) DECLSPEC_HIDDEN;
556 void DDRAW_dump_DDSCAPS2(const DDSCAPS2 *in) DECLSPEC_HIDDEN;
557 void DDRAW_dump_cooperativelevel(DWORD cooplevel) DECLSPEC_HIDDEN;
558 void DDSD_to_DDSD2(const DDSURFACEDESC *in, DDSURFACEDESC2 *out) DECLSPEC_HIDDEN;
559 void DDSD2_to_DDSD(const DDSURFACEDESC2 *in, DDSURFACEDESC *out) DECLSPEC_HIDDEN;
560
561 /* This only needs to be here as long the processvertices functionality of
562  * IDirect3DExecuteBuffer isn't in WineD3D */
563 void multiply_matrix(LPD3DMATRIX dest, const D3DMATRIX *src1, const D3DMATRIX *src2) DECLSPEC_HIDDEN;
564
565 /* Used for generic dumping */
566 struct flag_info
567 {
568     DWORD val;
569     const char *name;
570 };
571
572 #define FE(x) { x, #x }
573
574 struct member_info
575 {
576     DWORD val;
577     const char *name;
578     void (*func)(const void *);
579     ptrdiff_t offset;
580 };
581
582 /* Structure copy */
583 #define ME(x,f,e) { x, #x, (void (*)(const void *))(f), offsetof(STRUCT, e) }
584
585 #define DD_STRUCT_COPY_BYSIZE_(to,from,from_size)                 \
586     do {                                                          \
587         DWORD __size = (to)->dwSize;                              \
588         DWORD __resetsize = min(__size, sizeof(*to));             \
589         DWORD __copysize = min(__resetsize, from_size);           \
590         assert(to != from);                                       \
591         memcpy(to, from, __copysize);                             \
592         memset((char*)(to) + __copysize, 0, __resetsize - __copysize); \
593         (to)->dwSize = __size; /* restore size */                 \
594     } while (0)
595
596 #define DD_STRUCT_COPY_BYSIZE(to,from) DD_STRUCT_COPY_BYSIZE_(to,from,(from)->dwSize)
597
598 #define SIZEOF_END_PADDING(type, last_field) \
599     (sizeof(type) - offsetof(type, last_field) - sizeof(((type *)0)->last_field))
600
601 static inline void copy_to_surfacedesc2(DDSURFACEDESC2 *to, DDSURFACEDESC2 *from)
602 {
603     DWORD from_size = from->dwSize;
604     if (from_size == sizeof(DDSURFACEDESC))
605         from_size -= SIZEOF_END_PADDING(DDSURFACEDESC, ddsCaps);
606     to->dwSize = sizeof(DDSURFACEDESC2); /* for struct copy */
607     DD_STRUCT_COPY_BYSIZE_(to, from, from_size);
608 }
609
610 HRESULT hr_ddraw_from_wined3d(HRESULT hr) DECLSPEC_HIDDEN;
611
612 #endif