wined3d: Make the "texcoord" shader_reg_maps member a bitmap.
[wine] / dlls / ddrawex / Makefile.in
1 TOPSRCDIR = @top_srcdir@
2 TOPOBJDIR = ../..
3 SRCDIR    = @srcdir@
4 VPATH     = @srcdir@
5 MODULE    = ddrawex.dll
6 IMPORTS   = dxguid uuid ddraw ole32 advapi32 kernel32
7
8 C_SRCS = \
9         ddraw.c \
10         main.c \
11         regsvr.c \
12         surface.c
13
14 @MAKE_DLL_RULES@
15
16 @DEPENDENCIES@  # everything below this line is overwritten by make depend