d3dx8: Implement D3DXMatrixRotationY.
[wine] / dlls / winmm / Makefile.in
1 EXTRADEFS = -D_WINMM_
2 TOPSRCDIR = @top_srcdir@
3 TOPOBJDIR = ../..
4 SRCDIR    = @srcdir@
5 VPATH     = @srcdir@
6 MODULE    = winmm.dll
7 IMPORTLIB = libwinmm.$(IMPLIBEXT)
8 IMPORTS   = user32 advapi32 kernel32 ntdll
9
10 C_SRCS = \
11         driver.c \
12         joystick.c \
13         lolvldrv.c \
14         mci.c \
15         mmio.c \
16         playsound.c \
17         time.c \
18         winmm.c
19
20 C_SRCS16 = \
21         message16.c \
22         mmsystem.c \
23         sound16.c
24
25 SPEC_SRCS16 = \
26         mmsystem.spec \
27         sound.drv.spec
28
29 RC_SRCS = winmm_res.rc
30
31 @MAKE_DLL_RULES@
32
33 @DEPENDENCIES@  # everything below this line is overwritten by make depend