wined3d: Use floating point colors in the blitter's color_fill functions.
[wine] / dlls / ddraw / utils.c
1 /*
2  * DirectDraw helper functions
3  *
4  * Copyright (c) 1997-2000 Marcus Meissner
5  * Copyright (c) 1998 Lionel Ulmer
6  * Copyright (c) 2000 TransGaming Technologies Inc.
7  * Copyright (c) 2006 Stefan Dösinger
8  *
9  * This library is free software; you can redistribute it and/or
10  * modify it under the terms of the GNU Lesser General Public
11  * License as published by the Free Software Foundation; either
12  * version 2.1 of the License, or (at your option) any later version.
13  *
14  * This library is distributed in the hope that it will be useful,
15  * but WITHOUT ANY WARRANTY; without even the implied warranty of
16  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
17  * Lesser General Public License for more details.
18  *
19  * You should have received a copy of the GNU Lesser General Public
20  * License along with this library; if not, write to the Free Software
21  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
22  */
23
24 #include "config.h"
25 #include "wine/port.h"
26
27 #include "ddraw_private.h"
28
29 WINE_DEFAULT_DEBUG_CHANNEL(ddraw);
30
31 static void DDRAW_dump_pixelformat(const DDPIXELFORMAT *pf);
32
33 /*****************************************************************************
34  * PixelFormat_WineD3DtoDD
35  *
36  * Converts an WINED3DFORMAT value into a DDPIXELFORMAT structure
37  *
38  * Params:
39  *  DDPixelFormat: Address of the structure to write the pixel format to
40  *  WineD3DFormat: Source format
41  *
42  *****************************************************************************/
43 void
44 PixelFormat_WineD3DtoDD(DDPIXELFORMAT *DDPixelFormat,
45                         WINED3DFORMAT WineD3DFormat)
46 {
47     DWORD Size = DDPixelFormat->dwSize;
48     TRACE("Converting WINED3DFORMAT %d to DDRAW\n", WineD3DFormat);
49
50     if(Size==0) return;
51
52     memset(DDPixelFormat, 0x00, Size);
53     DDPixelFormat->dwSize = Size;
54     switch(WineD3DFormat)
55     {
56         case WINED3DFMT_B8G8R8_UNORM:
57             DDPixelFormat->dwFlags = DDPF_RGB;
58             DDPixelFormat->dwFourCC = 0;
59             DDPixelFormat->u1.dwRGBBitCount = 24;
60             DDPixelFormat->u2.dwRBitMask = 0x00ff0000;
61             DDPixelFormat->u3.dwGBitMask = 0x0000ff00;
62             DDPixelFormat->u4.dwBBitMask = 0x000000ff;
63             DDPixelFormat->u5.dwRGBAlphaBitMask = 0x0;
64             break;
65
66         case WINED3DFMT_B8G8R8A8_UNORM:
67             DDPixelFormat->dwFlags = DDPF_RGB | DDPF_ALPHAPIXELS;
68             DDPixelFormat->dwFourCC = 0;
69             DDPixelFormat->u1.dwRGBBitCount = 32;
70             DDPixelFormat->u2.dwRBitMask = 0x00ff0000;
71             DDPixelFormat->u3.dwGBitMask = 0x0000ff00;
72             DDPixelFormat->u4.dwBBitMask = 0x000000ff;
73             DDPixelFormat->u5.dwRGBAlphaBitMask = 0xff000000;
74             break;
75
76         case WINED3DFMT_B8G8R8X8_UNORM:
77             DDPixelFormat->dwFlags = DDPF_RGB;
78             DDPixelFormat->dwFourCC = 0;
79             DDPixelFormat->u1.dwRGBBitCount = 32;
80             DDPixelFormat->u2.dwRBitMask = 0x00ff0000;
81             DDPixelFormat->u3.dwGBitMask = 0x0000ff00;
82             DDPixelFormat->u4.dwBBitMask = 0x000000ff;
83             DDPixelFormat->u5.dwRGBAlphaBitMask = 0x0;
84             break;
85
86         case WINED3DFMT_R8G8B8X8_UNORM:
87             DDPixelFormat->dwFlags = DDPF_RGB;
88             DDPixelFormat->dwFourCC = 0;
89             DDPixelFormat->u1.dwRGBBitCount = 32;
90             DDPixelFormat->u2.dwRBitMask = 0x000000ff;
91             DDPixelFormat->u3.dwGBitMask = 0x0000ff00;
92             DDPixelFormat->u4.dwBBitMask = 0x00ff0000;
93             DDPixelFormat->u5.dwRGBAlphaBitMask = 0x0;
94             break;
95
96         case WINED3DFMT_B5G6R5_UNORM:
97             DDPixelFormat->dwFlags = DDPF_RGB;
98             DDPixelFormat->dwFourCC = 0;
99             DDPixelFormat->u1.dwRGBBitCount = 16;
100             DDPixelFormat->u2.dwRBitMask = 0xF800;
101             DDPixelFormat->u3.dwGBitMask = 0x07E0;
102             DDPixelFormat->u4.dwBBitMask = 0x001F;
103             DDPixelFormat->u5.dwRGBAlphaBitMask = 0x0;
104             break;
105
106         case WINED3DFMT_B5G5R5X1_UNORM:
107             DDPixelFormat->dwFlags = DDPF_RGB;
108             DDPixelFormat->dwFourCC = 0;
109             DDPixelFormat->u1.dwRGBBitCount = 16;
110             DDPixelFormat->u2.dwRBitMask = 0x7C00;
111             DDPixelFormat->u3.dwGBitMask = 0x03E0;
112             DDPixelFormat->u4.dwBBitMask = 0x001F;
113             DDPixelFormat->u5.dwRGBAlphaBitMask = 0x0;
114             break;
115
116         case WINED3DFMT_B5G5R5A1_UNORM:
117             DDPixelFormat->dwFlags = DDPF_RGB | DDPF_ALPHAPIXELS;
118             DDPixelFormat->dwFourCC = 0;
119             DDPixelFormat->u1.dwRGBBitCount = 16;
120             DDPixelFormat->u2.dwRBitMask = 0x7C00;
121             DDPixelFormat->u3.dwGBitMask = 0x03E0;
122             DDPixelFormat->u4.dwBBitMask = 0x001F;
123             DDPixelFormat->u5.dwRGBAlphaBitMask = 0x8000;
124             break;
125
126         case WINED3DFMT_B4G4R4A4_UNORM:
127             DDPixelFormat->dwFlags = DDPF_RGB | DDPF_ALPHAPIXELS;
128             DDPixelFormat->dwFourCC = 0;
129             DDPixelFormat->u1.dwRGBBitCount = 16;
130             DDPixelFormat->u2.dwRBitMask = 0x0F00;
131             DDPixelFormat->u3.dwGBitMask = 0x00F0;
132             DDPixelFormat->u4.dwBBitMask = 0x000F;
133             DDPixelFormat->u5.dwRGBAlphaBitMask = 0xF000;
134             break;
135
136         case WINED3DFMT_B2G3R3_UNORM:
137             DDPixelFormat->dwFlags = DDPF_RGB;
138             DDPixelFormat->dwFourCC = 0;
139             DDPixelFormat->u1.dwRGBBitCount = 8;
140             DDPixelFormat->u2.dwRBitMask = 0xE0;
141             DDPixelFormat->u3.dwGBitMask = 0x1C;
142             DDPixelFormat->u4.dwBBitMask = 0x03;
143             DDPixelFormat->u5.dwLuminanceAlphaBitMask = 0x0;
144             break;
145
146         case WINED3DFMT_P8_UINT:
147             DDPixelFormat->dwFlags = DDPF_PALETTEINDEXED8 | DDPF_RGB;
148             DDPixelFormat->dwFourCC = 0;
149             DDPixelFormat->u1.dwRGBBitCount = 8;
150             DDPixelFormat->u2.dwRBitMask = 0x00;
151             DDPixelFormat->u3.dwGBitMask = 0x00;
152             DDPixelFormat->u4.dwBBitMask = 0x00;
153             break;
154
155         case WINED3DFMT_A8_UNORM:
156             DDPixelFormat->dwFlags = DDPF_ALPHA;
157             DDPixelFormat->dwFourCC = 0;
158             DDPixelFormat->u1.dwAlphaBitDepth = 8;
159             DDPixelFormat->u2.dwRBitMask = 0x0;
160             DDPixelFormat->u3.dwZBitMask = 0x0;
161             DDPixelFormat->u4.dwStencilBitMask = 0x0;
162             DDPixelFormat->u5.dwLuminanceAlphaBitMask = 0x0;
163             break;
164
165         case WINED3DFMT_B2G3R3A8_UNORM:
166             DDPixelFormat->dwFlags = DDPF_RGB | DDPF_ALPHAPIXELS;
167             DDPixelFormat->dwFourCC = 0;
168             DDPixelFormat->u1.dwRGBBitCount = 16;
169             DDPixelFormat->u2.dwRBitMask = 0x00E0;
170             DDPixelFormat->u3.dwGBitMask = 0x001C;
171             DDPixelFormat->u4.dwBBitMask = 0x0003;
172             DDPixelFormat->u5.dwRGBAlphaBitMask = 0xFF00;
173             break;
174
175         case WINED3DFMT_B4G4R4X4_UNORM:
176             DDPixelFormat->dwFlags = DDPF_RGB;
177             DDPixelFormat->dwFourCC = 0;
178             DDPixelFormat->u1.dwRGBBitCount = 16;
179             DDPixelFormat->u2.dwRBitMask = 0x0F00;
180             DDPixelFormat->u3.dwGBitMask = 0x00F0;
181             DDPixelFormat->u4.dwBBitMask = 0x000F;
182             DDPixelFormat->u5.dwRGBAlphaBitMask = 0x0;
183             break;
184
185         /* How are Z buffer bit depth and Stencil buffer bit depth related?
186          */
187         case WINED3DFMT_D16_UNORM:
188             DDPixelFormat->dwFlags = DDPF_ZBUFFER;
189             DDPixelFormat->dwFourCC = 0;
190             DDPixelFormat->u1.dwZBufferBitDepth = 16;
191             DDPixelFormat->u2.dwStencilBitDepth = 0;
192             DDPixelFormat->u3.dwZBitMask = 0x0000FFFF;
193             DDPixelFormat->u4.dwStencilBitMask = 0x0;
194             DDPixelFormat->u5.dwRGBZBitMask = 0x00000000;
195             break;
196
197         case WINED3DFMT_D32_UNORM:
198             DDPixelFormat->dwFlags = DDPF_ZBUFFER;
199             DDPixelFormat->dwFourCC = 0;
200             DDPixelFormat->u1.dwZBufferBitDepth = 32;
201             DDPixelFormat->u2.dwStencilBitDepth = 0;
202             DDPixelFormat->u3.dwZBitMask = 0xFFFFFFFF;
203             DDPixelFormat->u4.dwStencilBitMask = 0x0;
204             DDPixelFormat->u5.dwRGBZBitMask = 0x00000000;
205             break;
206
207         case WINED3DFMT_S4X4_UINT_D24_UNORM:
208             DDPixelFormat->dwFlags = DDPF_ZBUFFER | DDPF_STENCILBUFFER;
209             DDPixelFormat->dwFourCC = 0;
210             /* Should I set dwZBufferBitDepth to 32 here? */
211             DDPixelFormat->u1.dwZBufferBitDepth = 32;
212             DDPixelFormat->u2.dwStencilBitDepth = 4;
213             DDPixelFormat->u3.dwZBitMask = 0x00FFFFFF;
214             DDPixelFormat->u4.dwStencilBitMask = 0x0F000000;
215             DDPixelFormat->u5.dwRGBAlphaBitMask = 0x0;
216             break;
217
218         case WINED3DFMT_D24_UNORM_S8_UINT:
219             DDPixelFormat->dwFlags = DDPF_ZBUFFER | DDPF_STENCILBUFFER;
220             DDPixelFormat->dwFourCC = 0;
221             /* Should I set dwZBufferBitDepth to 32 here? */
222             DDPixelFormat->u1.dwZBufferBitDepth = 32;
223             DDPixelFormat->u2.dwStencilBitDepth = 8;
224             DDPixelFormat->u3.dwZBitMask = 0x00FFFFFFFF;
225             DDPixelFormat->u4.dwStencilBitMask = 0xFF000000;
226             DDPixelFormat->u5.dwRGBAlphaBitMask = 0x0;
227             break;
228
229         case WINED3DFMT_X8D24_UNORM:
230             DDPixelFormat->dwFlags = DDPF_ZBUFFER;
231             DDPixelFormat->dwFourCC = 0;
232             DDPixelFormat->u1.dwZBufferBitDepth = 32;
233             DDPixelFormat->u2.dwStencilBitDepth = 0;
234             DDPixelFormat->u3.dwZBitMask = 0x00FFFFFFFF;
235             DDPixelFormat->u4.dwStencilBitMask = 0x00000000;
236             DDPixelFormat->u5.dwRGBAlphaBitMask = 0x0;
237             break;
238
239         case WINED3DFMT_S1_UINT_D15_UNORM:
240             DDPixelFormat->dwFlags = DDPF_ZBUFFER | DDPF_STENCILBUFFER;
241             DDPixelFormat->dwFourCC = 0;
242             DDPixelFormat->u1.dwZBufferBitDepth = 16;
243             DDPixelFormat->u2.dwStencilBitDepth = 1;
244             DDPixelFormat->u3.dwZBitMask = 0x7fff;
245             DDPixelFormat->u4.dwStencilBitMask = 0x8000;
246             DDPixelFormat->u5.dwRGBAlphaBitMask = 0x0;
247             break;
248
249         case WINED3DFMT_UYVY:
250         case WINED3DFMT_YUY2:
251             DDPixelFormat->u1.dwYUVBitCount = 16;
252             DDPixelFormat->dwFlags = DDPF_FOURCC;
253             DDPixelFormat->dwFourCC = WineD3DFormat;
254             break;
255
256         case WINED3DFMT_YV12:
257             DDPixelFormat->u1.dwYUVBitCount = 12;
258             DDPixelFormat->dwFlags = DDPF_FOURCC;
259             DDPixelFormat->dwFourCC = WineD3DFormat;
260             break;
261
262         case WINED3DFMT_DXT1:
263         case WINED3DFMT_DXT2:
264         case WINED3DFMT_DXT3:
265         case WINED3DFMT_DXT4:
266         case WINED3DFMT_DXT5:
267         case WINED3DFMT_MULTI2_ARGB8:
268         case WINED3DFMT_G8R8_G8B8:
269         case WINED3DFMT_R8G8_B8G8:
270             DDPixelFormat->dwFlags = DDPF_FOURCC;
271             DDPixelFormat->dwFourCC = WineD3DFormat;
272             break;
273
274         /* Luminance */
275         case WINED3DFMT_L8_UNORM:
276             DDPixelFormat->dwFlags = DDPF_LUMINANCE;
277             DDPixelFormat->dwFourCC = 0;
278             DDPixelFormat->u1.dwLuminanceBitCount = 8;
279             DDPixelFormat->u2.dwLuminanceBitMask = 0xff;
280             DDPixelFormat->u3.dwBumpDvBitMask = 0x0;
281             DDPixelFormat->u4.dwBumpLuminanceBitMask = 0x0;
282             DDPixelFormat->u5.dwLuminanceAlphaBitMask = 0x0;
283             break;
284
285         case WINED3DFMT_L4A4_UNORM:
286             DDPixelFormat->dwFlags = DDPF_ALPHAPIXELS | DDPF_LUMINANCE;
287             DDPixelFormat->dwFourCC = 0;
288             DDPixelFormat->u1.dwLuminanceBitCount = 4;
289             DDPixelFormat->u2.dwLuminanceBitMask = 0x0f;
290             DDPixelFormat->u3.dwBumpDvBitMask = 0x0;
291             DDPixelFormat->u4.dwBumpLuminanceBitMask = 0x0;
292             DDPixelFormat->u5.dwLuminanceAlphaBitMask = 0xf0;
293             break;
294
295         case WINED3DFMT_L8A8_UNORM:
296             DDPixelFormat->dwFlags = DDPF_ALPHAPIXELS | DDPF_LUMINANCE;
297             DDPixelFormat->dwFourCC = 0;
298             DDPixelFormat->u1.dwLuminanceBitCount = 16;
299             DDPixelFormat->u2.dwLuminanceBitMask = 0x00ff;
300             DDPixelFormat->u3.dwBumpDvBitMask = 0x0;
301             DDPixelFormat->u4.dwBumpLuminanceBitMask = 0x0;
302             DDPixelFormat->u5.dwLuminanceAlphaBitMask = 0xff00;
303             break;
304
305         /* Bump mapping */
306         case WINED3DFMT_R8G8_SNORM:
307             DDPixelFormat->dwFlags = DDPF_BUMPDUDV;
308             DDPixelFormat->dwFourCC = 0;
309             DDPixelFormat->u1.dwBumpBitCount = 16;
310             DDPixelFormat->u2.dwBumpDuBitMask =         0x000000ff;
311             DDPixelFormat->u3.dwBumpDvBitMask =         0x0000ff00;
312             DDPixelFormat->u4.dwBumpLuminanceBitMask =  0x00000000;
313             DDPixelFormat->u5.dwLuminanceAlphaBitMask = 0x00000000;
314             break;
315
316         case WINED3DFMT_R5G5_SNORM_L6_UNORM:
317             DDPixelFormat->dwFlags = DDPF_BUMPDUDV;
318             DDPixelFormat->dwFourCC = 0;
319             DDPixelFormat->u1.dwBumpBitCount = 16;
320             DDPixelFormat->u2.dwBumpDuBitMask =         0x0000001f;
321             DDPixelFormat->u3.dwBumpDvBitMask =         0x000003e0;
322             DDPixelFormat->u4.dwBumpLuminanceBitMask =  0x0000fc00;
323             DDPixelFormat->u5.dwLuminanceAlphaBitMask = 0x00000000;
324             break;
325
326         case WINED3DFMT_R8G8_SNORM_L8X8_UNORM:
327             DDPixelFormat->dwFlags = DDPF_BUMPDUDV;
328             DDPixelFormat->dwFourCC = 0;
329             DDPixelFormat->u1.dwBumpBitCount = 32;
330             DDPixelFormat->u2.dwBumpDuBitMask =         0x000000ff;
331             DDPixelFormat->u3.dwBumpDvBitMask =         0x0000ff00;
332             DDPixelFormat->u4.dwBumpLuminanceBitMask =  0x00ff0000;
333             DDPixelFormat->u5.dwLuminanceAlphaBitMask = 0x00000000;
334             break;
335
336         default:
337             ERR("Can't translate this Pixelformat %d\n", WineD3DFormat);
338     }
339
340     if(TRACE_ON(ddraw)) {
341         TRACE("Returning: ");
342         DDRAW_dump_pixelformat(DDPixelFormat);
343     }
344 }
345 /*****************************************************************************
346  * PixelFormat_DD2WineD3D
347  *
348  * Reads a DDPIXELFORMAT structure and returns the equal WINED3DFORMAT
349  *
350  * Params:
351  *  DDPixelFormat: The source format
352  *
353  * Returns:
354  *  The WINED3DFORMAT equal to the DDraw format
355  *  WINED3DFMT_UNKNOWN if a matching format wasn't found
356  *****************************************************************************/
357 WINED3DFORMAT
358 PixelFormat_DD2WineD3D(const DDPIXELFORMAT *DDPixelFormat)
359 {
360     TRACE("Convert a DirectDraw Pixelformat to a WineD3D Pixelformat\n");
361     if(TRACE_ON(ddraw))
362     {
363         DDRAW_dump_pixelformat(DDPixelFormat);
364     }
365
366     if(DDPixelFormat->dwFlags & DDPF_PALETTEINDEXED8)
367     {
368         return WINED3DFMT_P8_UINT;
369     }
370     else if(DDPixelFormat->dwFlags & (DDPF_PALETTEINDEXED1 | DDPF_PALETTEINDEXED2 | DDPF_PALETTEINDEXED4) )
371     {
372         FIXME("DDPF_PALETTEINDEXED1 to DDPF_PALETTEINDEXED4 are not supported by WineD3D (yet). Returning WINED3DFMT_P8\n");
373         return WINED3DFMT_P8_UINT;
374     }
375     else if(DDPixelFormat->dwFlags & DDPF_RGB)
376     {
377         switch(DDPixelFormat->u1.dwRGBBitCount)
378         {
379             case 8:
380                 /* This is the only format that can match here */
381                 return WINED3DFMT_B2G3R3_UNORM;
382
383             case 16:
384                 /* Read the Color masks */
385                 if( (DDPixelFormat->u2.dwRBitMask == 0xF800) &&
386                     (DDPixelFormat->u3.dwGBitMask == 0x07E0) &&
387                     (DDPixelFormat->u4.dwBBitMask == 0x001F) )
388                 {
389                     return WINED3DFMT_B5G6R5_UNORM;
390                 }
391
392                 if( (DDPixelFormat->u2.dwRBitMask == 0x7C00) &&
393                     (DDPixelFormat->u3.dwGBitMask == 0x03E0) &&
394                     (DDPixelFormat->u4.dwBBitMask == 0x001F) )
395                 {
396                     if( (DDPixelFormat->dwFlags & DDPF_ALPHAPIXELS) &&
397                         (DDPixelFormat->u5.dwRGBAlphaBitMask == 0x8000))
398                         return WINED3DFMT_B5G5R5A1_UNORM;
399                     else
400                         return WINED3DFMT_B5G5R5X1_UNORM;
401                 }
402
403                 if( (DDPixelFormat->u2.dwRBitMask == 0x0F00) &&
404                     (DDPixelFormat->u3.dwGBitMask == 0x00F0) &&
405                     (DDPixelFormat->u4.dwBBitMask == 0x000F) )
406                 {
407                     if( (DDPixelFormat->dwFlags & DDPF_ALPHAPIXELS) &&
408                         (DDPixelFormat->u5.dwRGBAlphaBitMask == 0xF000))
409                         return WINED3DFMT_B4G4R4A4_UNORM;
410                     else
411                         return WINED3DFMT_B4G4R4X4_UNORM;
412                 }
413
414                 if( (DDPixelFormat->dwFlags & DDPF_ALPHAPIXELS) &&
415                     (DDPixelFormat->u5.dwRGBAlphaBitMask == 0xFF00) &&
416                     (DDPixelFormat->u2.dwRBitMask == 0x00E0) &&
417                     (DDPixelFormat->u3.dwGBitMask == 0x001C) &&
418                     (DDPixelFormat->u4.dwBBitMask == 0x0003) )
419                 {
420                     return WINED3DFMT_B2G3R3A8_UNORM;
421                 }
422                 ERR("16 bit RGB Pixel format does not match\n");
423                 return WINED3DFMT_UNKNOWN;
424
425             case 24:
426                 return WINED3DFMT_B8G8R8_UNORM;
427
428             case 32:
429                 /* Read the Color masks */
430                 if( (DDPixelFormat->u2.dwRBitMask == 0x00FF0000) &&
431                     (DDPixelFormat->u3.dwGBitMask == 0x0000FF00) &&
432                     (DDPixelFormat->u4.dwBBitMask == 0x000000FF) )
433                 {
434                     if( (DDPixelFormat->dwFlags & DDPF_ALPHAPIXELS) &&
435                         (DDPixelFormat->u5.dwRGBAlphaBitMask == 0xFF000000))
436                         return WINED3DFMT_B8G8R8A8_UNORM;
437                     else
438                         return WINED3DFMT_B8G8R8X8_UNORM;
439
440                 }
441                 ERR("32 bit RGB pixel format does not match\n");
442
443             default:
444                 ERR("Invalid dwRGBBitCount in Pixelformat structure\n");
445                 return WINED3DFMT_UNKNOWN;
446         }
447     }
448     else if( (DDPixelFormat->dwFlags & DDPF_ALPHA) )
449     {
450         /* Alpha only Pixelformat */
451         switch(DDPixelFormat->u1.dwAlphaBitDepth)
452         {
453             case 1:
454             case 2:
455             case 4:
456                 ERR("Unsupported Alpha-Only bit depth 0x%x\n", DDPixelFormat->u1.dwAlphaBitDepth);
457             case 8:
458                 return WINED3DFMT_A8_UNORM;
459
460             default:
461                 ERR("Invalid AlphaBitDepth in Alpha-Only Pixelformat\n");
462                 return WINED3DFMT_UNKNOWN;
463         }
464     }
465     else if(DDPixelFormat->dwFlags & DDPF_LUMINANCE)
466     {
467         /* Luminance-only or luminance-alpha */
468         if(DDPixelFormat->dwFlags & DDPF_ALPHAPIXELS)
469         {
470             /* Luminance with Alpha */
471             switch(DDPixelFormat->u1.dwLuminanceBitCount)
472             {
473                 case 4:
474                     if(DDPixelFormat->u1.dwAlphaBitDepth == 4)
475                         return WINED3DFMT_L4A4_UNORM;
476                     ERR("Unknown Alpha / Luminance bit depth combination\n");
477                     return WINED3DFMT_UNKNOWN;
478
479                 case 6:
480                     ERR("A luminance Pixelformat shouldn't have 6 luminance bits. Returning D3DFMT_L6V5U5 for now!!\n");
481                     return WINED3DFMT_R5G5_SNORM_L6_UNORM;
482
483                 case 8:
484                     if(DDPixelFormat->u1.dwAlphaBitDepth == 8)
485                         return WINED3DFMT_L8A8_UNORM;
486                     ERR("Unknown Alpha / Lumincase bit depth combination\n");
487                     return WINED3DFMT_UNKNOWN;
488             }
489         }
490         else
491         {
492             /* Luminance-only */
493             switch(DDPixelFormat->u1.dwLuminanceBitCount)
494             {
495                 case 6:
496                     ERR("A luminance Pixelformat shouldn't have 6 luminance bits. Returning D3DFMT_L6V5U5 for now!!\n");
497                     return WINED3DFMT_R5G5_SNORM_L6_UNORM;
498
499                 case 8:
500                     return WINED3DFMT_L8_UNORM;
501
502                 default:
503                     ERR("Unknown luminance-only bit depth 0x%x\n", DDPixelFormat->u1.dwLuminanceBitCount);
504                     return WINED3DFMT_UNKNOWN;
505              }
506         }
507     }
508     else if(DDPixelFormat->dwFlags & DDPF_ZBUFFER)
509     {
510         /* Z buffer */
511         if(DDPixelFormat->dwFlags & DDPF_STENCILBUFFER)
512         {
513             switch(DDPixelFormat->u1.dwZBufferBitDepth)
514             {
515                 case 8:
516                     FIXME("8 Bits Z+Stencil buffer pixelformat is not supported. Returning WINED3DFMT_UNKNOWN\n");
517                     return WINED3DFMT_UNKNOWN;
518
519                 case 15:
520                     FIXME("15 bit depth buffer not handled yet, assuming 16 bit\n");
521                 case 16:
522                     if(DDPixelFormat->u2.dwStencilBitDepth == 1)
523                         return WINED3DFMT_S1_UINT_D15_UNORM;
524
525                     FIXME("Don't know how to handle a 16 bit Z buffer with %d bit stencil buffer pixelformat\n", DDPixelFormat->u2.dwStencilBitDepth);
526                     return WINED3DFMT_UNKNOWN;
527
528                 case 24:
529                     FIXME("Don't know how to handle a 24 bit depth buffer with stencil bits\n");
530                     return WINED3DFMT_D24_UNORM_S8_UINT;
531
532                 case 32:
533                     if(DDPixelFormat->u2.dwStencilBitDepth == 8)
534                         return WINED3DFMT_D24_UNORM_S8_UINT;
535                     else
536                         return WINED3DFMT_S4X4_UINT_D24_UNORM;
537
538                 default:
539                     ERR("Unknown Z buffer depth %d\n", DDPixelFormat->u1.dwZBufferBitDepth);
540                     return WINED3DFMT_UNKNOWN;
541             }
542         }
543         else
544         {
545             switch(DDPixelFormat->u1.dwZBufferBitDepth)
546             {
547                 case 8:
548                     ERR("8 Bit Z buffers are not supported. Trying a 16 Bit one\n");
549                     return WINED3DFMT_D16_UNORM;
550
551                 case 16:
552                     return WINED3DFMT_D16_UNORM;
553
554                 case 24:
555                     FIXME("24 Bit depth buffer, treating like a 32 bit one\n");
556                 case 32:
557                     if(DDPixelFormat->u3.dwZBitMask == 0x00FFFFFF) {
558                         return WINED3DFMT_X8D24_UNORM;
559                     } else if(DDPixelFormat->u3.dwZBitMask == 0xFFFFFFFF) {
560                         return WINED3DFMT_D32_UNORM;
561                     }
562                     FIXME("Unhandled 32 bit depth buffer bitmasks, returning WINED3DFMT_D24X8\n");
563                     return WINED3DFMT_X8D24_UNORM; /* That's most likely to make games happy */
564
565                 default:
566                     ERR("Unsupported Z buffer depth %d\n", DDPixelFormat->u1.dwZBufferBitDepth);
567                     return WINED3DFMT_UNKNOWN;
568             }
569         }
570     }
571     else if(DDPixelFormat->dwFlags & DDPF_FOURCC)
572     {
573         if(DDPixelFormat->dwFourCC == MAKEFOURCC('U', 'Y', 'V', 'Y'))
574         {
575             return WINED3DFMT_UYVY;
576         }
577         if(DDPixelFormat->dwFourCC == MAKEFOURCC('Y', 'U', 'Y', '2'))
578         {
579             return WINED3DFMT_YUY2;
580         }
581         if(DDPixelFormat->dwFourCC == MAKEFOURCC('Y', 'V', '1', '2'))
582         {
583             return WINED3DFMT_YV12;
584         }
585         if(DDPixelFormat->dwFourCC == MAKEFOURCC('D', 'X', 'T', '1'))
586         {
587             return WINED3DFMT_DXT1;
588         }
589         if(DDPixelFormat->dwFourCC == MAKEFOURCC('D', 'X', 'T', '2'))
590         {
591             return WINED3DFMT_DXT2;
592         }
593         if(DDPixelFormat->dwFourCC == MAKEFOURCC('D', 'X', 'T', '3'))
594         {
595            return WINED3DFMT_DXT3;
596         }
597         if(DDPixelFormat->dwFourCC == MAKEFOURCC('D', 'X', 'T', '4'))
598         {
599             return WINED3DFMT_DXT4;
600         }
601         if(DDPixelFormat->dwFourCC == MAKEFOURCC('D', 'X', 'T', '5'))
602         {
603             return WINED3DFMT_DXT5;
604         }
605         if(DDPixelFormat->dwFourCC == MAKEFOURCC('G', 'R', 'G', 'B'))
606         {
607             return WINED3DFMT_G8R8_G8B8;
608         }
609         if(DDPixelFormat->dwFourCC == MAKEFOURCC('R', 'G', 'B', 'G'))
610         {
611             return WINED3DFMT_R8G8_B8G8;
612         }
613         return WINED3DFMT_UNKNOWN;  /* Abuse this as an error value */
614     }
615     else if(DDPixelFormat->dwFlags & DDPF_BUMPDUDV)
616     {
617         if( (DDPixelFormat->u1.dwBumpBitCount         == 16        ) &&
618             (DDPixelFormat->u2.dwBumpDuBitMask        == 0x000000ff) &&
619             (DDPixelFormat->u3.dwBumpDvBitMask        == 0x0000ff00) &&
620             (DDPixelFormat->u4.dwBumpLuminanceBitMask == 0x00000000) )
621         {
622             return WINED3DFMT_R8G8_SNORM;
623         }
624         else if ( (DDPixelFormat->u1.dwBumpBitCount         == 16        ) &&
625                   (DDPixelFormat->u2.dwBumpDuBitMask        == 0x0000001f) &&
626                   (DDPixelFormat->u3.dwBumpDvBitMask        == 0x000003e0) &&
627                   (DDPixelFormat->u4.dwBumpLuminanceBitMask == 0x0000fc00) )
628         {
629             return WINED3DFMT_R5G5_SNORM_L6_UNORM;
630         }
631         else if ( (DDPixelFormat->u1.dwBumpBitCount         == 32        ) &&
632                   (DDPixelFormat->u2.dwBumpDuBitMask        == 0x000000ff) &&
633                   (DDPixelFormat->u3.dwBumpDvBitMask        == 0x0000ff00) &&
634                   (DDPixelFormat->u4.dwBumpLuminanceBitMask == 0x00ff0000) )
635         {
636             return WINED3DFMT_R8G8_SNORM_L8X8_UNORM;
637         }
638     }
639
640     ERR("Unknown Pixelformat!\n");
641     return WINED3DFMT_UNKNOWN;
642 }
643
644 /*****************************************************************************
645  * Various dumping functions.
646  *
647  * They write the contents of a specific function to a TRACE.
648  *
649  *****************************************************************************/
650 static void
651 DDRAW_dump_DWORD(const void *in)
652 {
653     TRACE("%d\n", *((const DWORD *) in));
654 }
655 static void
656 DDRAW_dump_PTR(const void *in)
657 {
658     TRACE("%p\n", *((const void * const*) in));
659 }
660 static void
661 DDRAW_dump_DDCOLORKEY(const DDCOLORKEY *ddck)
662 {
663     TRACE("Low : %d  - High : %d\n", ddck->dwColorSpaceLowValue, ddck->dwColorSpaceHighValue);
664 }
665
666 static void DDRAW_dump_flags_nolf(DWORD flags, const flag_info* names,
667                                   size_t num_names)
668 {
669     unsigned int        i;
670
671     for (i=0; i < num_names; i++)
672         if ((flags & names[i].val) ||      /* standard flag value */
673             ((!flags) && (!names[i].val))) /* zero value only */
674             TRACE("%s ", names[i].name);
675 }
676
677 static void DDRAW_dump_flags(DWORD flags, const flag_info* names, size_t num_names)
678 {
679     DDRAW_dump_flags_nolf(flags, names, num_names);
680     TRACE("\n");
681 }
682
683 void DDRAW_dump_DDSCAPS2(const DDSCAPS2 *in)
684 {
685     static const flag_info flags[] = {
686         FE(DDSCAPS_RESERVED1),
687         FE(DDSCAPS_ALPHA),
688         FE(DDSCAPS_BACKBUFFER),
689         FE(DDSCAPS_COMPLEX),
690         FE(DDSCAPS_FLIP),
691         FE(DDSCAPS_FRONTBUFFER),
692         FE(DDSCAPS_OFFSCREENPLAIN),
693         FE(DDSCAPS_OVERLAY),
694         FE(DDSCAPS_PALETTE),
695         FE(DDSCAPS_PRIMARYSURFACE),
696         FE(DDSCAPS_PRIMARYSURFACELEFT),
697         FE(DDSCAPS_SYSTEMMEMORY),
698         FE(DDSCAPS_TEXTURE),
699         FE(DDSCAPS_3DDEVICE),
700         FE(DDSCAPS_VIDEOMEMORY),
701         FE(DDSCAPS_VISIBLE),
702         FE(DDSCAPS_WRITEONLY),
703         FE(DDSCAPS_ZBUFFER),
704         FE(DDSCAPS_OWNDC),
705         FE(DDSCAPS_LIVEVIDEO),
706         FE(DDSCAPS_HWCODEC),
707         FE(DDSCAPS_MODEX),
708         FE(DDSCAPS_MIPMAP),
709         FE(DDSCAPS_RESERVED2),
710         FE(DDSCAPS_ALLOCONLOAD),
711         FE(DDSCAPS_VIDEOPORT),
712         FE(DDSCAPS_LOCALVIDMEM),
713         FE(DDSCAPS_NONLOCALVIDMEM),
714         FE(DDSCAPS_STANDARDVGAMODE),
715         FE(DDSCAPS_OPTIMIZED)
716     };
717     static const flag_info flags2[] = {
718         FE(DDSCAPS2_HARDWAREDEINTERLACE),
719         FE(DDSCAPS2_HINTDYNAMIC),
720         FE(DDSCAPS2_HINTSTATIC),
721         FE(DDSCAPS2_TEXTUREMANAGE),
722         FE(DDSCAPS2_RESERVED1),
723         FE(DDSCAPS2_RESERVED2),
724         FE(DDSCAPS2_OPAQUE),
725         FE(DDSCAPS2_HINTANTIALIASING),
726         FE(DDSCAPS2_CUBEMAP),
727         FE(DDSCAPS2_CUBEMAP_POSITIVEX),
728         FE(DDSCAPS2_CUBEMAP_NEGATIVEX),
729         FE(DDSCAPS2_CUBEMAP_POSITIVEY),
730         FE(DDSCAPS2_CUBEMAP_NEGATIVEY),
731         FE(DDSCAPS2_CUBEMAP_POSITIVEZ),
732         FE(DDSCAPS2_CUBEMAP_NEGATIVEZ),
733         FE(DDSCAPS2_MIPMAPSUBLEVEL),
734         FE(DDSCAPS2_D3DTEXTUREMANAGE),
735         FE(DDSCAPS2_DONOTPERSIST),
736         FE(DDSCAPS2_STEREOSURFACELEFT)
737     };
738
739     DDRAW_dump_flags_nolf(in->dwCaps, flags, sizeof(flags)/sizeof(flags[0]));
740     DDRAW_dump_flags(in->dwCaps2, flags2, sizeof(flags2)/sizeof(flags2[0]));
741 }
742
743 static void
744 DDRAW_dump_DDSCAPS(const DDSCAPS *in)
745 {
746     DDSCAPS2 in_bis;
747
748     in_bis.dwCaps = in->dwCaps;
749     in_bis.dwCaps2 = 0;
750     in_bis.dwCaps3 = 0;
751     in_bis.dwCaps4 = 0;
752
753     DDRAW_dump_DDSCAPS2(&in_bis);
754 }
755
756 static void
757 DDRAW_dump_pixelformat_flag(DWORD flagmask)
758 {
759     static const flag_info flags[] =
760         {
761             FE(DDPF_ALPHAPIXELS),
762             FE(DDPF_ALPHA),
763             FE(DDPF_FOURCC),
764             FE(DDPF_PALETTEINDEXED4),
765             FE(DDPF_PALETTEINDEXEDTO8),
766             FE(DDPF_PALETTEINDEXED8),
767             FE(DDPF_RGB),
768             FE(DDPF_COMPRESSED),
769             FE(DDPF_RGBTOYUV),
770             FE(DDPF_YUV),
771             FE(DDPF_ZBUFFER),
772             FE(DDPF_PALETTEINDEXED1),
773             FE(DDPF_PALETTEINDEXED2),
774             FE(DDPF_ZPIXELS)
775     };
776
777     DDRAW_dump_flags_nolf(flagmask, flags, sizeof(flags)/sizeof(flags[0]));
778 }
779
780 static void
781 DDRAW_dump_members(DWORD flags,
782                    const void* data,
783                    const member_info* mems,
784                    size_t num_mems)
785 {
786     unsigned int i;
787
788     for (i=0; i < num_mems; i++)
789     {
790         if (mems[i].val & flags)
791         {
792             TRACE(" - %s : ", mems[i].name);
793             mems[i].func((const char *)data + mems[i].offset);
794         }
795     }
796 }
797
798 static void
799 DDRAW_dump_pixelformat(const DDPIXELFORMAT *pf)
800 {
801     TRACE("( ");
802     DDRAW_dump_pixelformat_flag(pf->dwFlags);
803     if (pf->dwFlags & DDPF_FOURCC)
804     {
805         TRACE(", dwFourCC code '%c%c%c%c' (0x%08x) - %d bits per pixel",
806                 (unsigned char)( pf->dwFourCC     &0xff),
807                 (unsigned char)((pf->dwFourCC>> 8)&0xff),
808                 (unsigned char)((pf->dwFourCC>>16)&0xff),
809                 (unsigned char)((pf->dwFourCC>>24)&0xff),
810                 pf->dwFourCC,
811                 pf->u1.dwYUVBitCount
812         );
813     }
814     if (pf->dwFlags & DDPF_RGB)
815     {
816         const char *cmd;
817         TRACE(", RGB bits: %d, ", pf->u1.dwRGBBitCount);
818         switch (pf->u1.dwRGBBitCount)
819         {
820         case 4: cmd = "%1lx"; break;
821         case 8: cmd = "%02lx"; break;
822         case 16: cmd = "%04lx"; break;
823         case 24: cmd = "%06lx"; break;
824         case 32: cmd = "%08lx"; break;
825         default: ERR("Unexpected bit depth !\n"); cmd = "%d"; break;
826         }
827         TRACE(" R "); TRACE(cmd, pf->u2.dwRBitMask);
828         TRACE(" G "); TRACE(cmd, pf->u3.dwGBitMask);
829         TRACE(" B "); TRACE(cmd, pf->u4.dwBBitMask);
830         if (pf->dwFlags & DDPF_ALPHAPIXELS)
831         {
832             TRACE(" A "); TRACE(cmd, pf->u5.dwRGBAlphaBitMask);
833         }
834         if (pf->dwFlags & DDPF_ZPIXELS)
835         {
836             TRACE(" Z "); TRACE(cmd, pf->u5.dwRGBZBitMask);
837         }
838     }
839     if (pf->dwFlags & DDPF_ZBUFFER)
840     {
841         TRACE(", Z bits : %d", pf->u1.dwZBufferBitDepth);
842     }
843     if (pf->dwFlags & DDPF_ALPHA)
844     {
845         TRACE(", Alpha bits : %d", pf->u1.dwAlphaBitDepth);
846     }
847     if (pf->dwFlags & DDPF_BUMPDUDV)
848     {
849         const char *cmd = "%08lx";
850         TRACE(", Bump bits: %d, ", pf->u1.dwBumpBitCount);
851         TRACE(" U "); TRACE(cmd, pf->u2.dwBumpDuBitMask);
852         TRACE(" V "); TRACE(cmd, pf->u3.dwBumpDvBitMask);
853         TRACE(" L "); TRACE(cmd, pf->u4.dwBumpLuminanceBitMask);
854     }
855     TRACE(")\n");
856 }
857
858 void DDRAW_dump_surface_desc(const DDSURFACEDESC2 *lpddsd)
859 {
860 #define STRUCT DDSURFACEDESC2
861     static const member_info members[] =
862         {
863             ME(DDSD_HEIGHT, DDRAW_dump_DWORD, dwHeight),
864             ME(DDSD_WIDTH, DDRAW_dump_DWORD, dwWidth),
865             ME(DDSD_PITCH, DDRAW_dump_DWORD, u1 /* lPitch */),
866             ME(DDSD_LINEARSIZE, DDRAW_dump_DWORD, u1 /* dwLinearSize */),
867             ME(DDSD_BACKBUFFERCOUNT, DDRAW_dump_DWORD, dwBackBufferCount),
868             ME(DDSD_MIPMAPCOUNT, DDRAW_dump_DWORD, u2 /* dwMipMapCount */),
869             ME(DDSD_ZBUFFERBITDEPTH, DDRAW_dump_DWORD, u2 /* dwZBufferBitDepth */), /* This is for 'old-style' D3D */
870             ME(DDSD_REFRESHRATE, DDRAW_dump_DWORD, u2 /* dwRefreshRate */),
871             ME(DDSD_ALPHABITDEPTH, DDRAW_dump_DWORD, dwAlphaBitDepth),
872             ME(DDSD_LPSURFACE, DDRAW_dump_PTR, lpSurface),
873             ME(DDSD_CKDESTOVERLAY, DDRAW_dump_DDCOLORKEY, u3 /* ddckCKDestOverlay */),
874             ME(DDSD_CKDESTBLT, DDRAW_dump_DDCOLORKEY, ddckCKDestBlt),
875             ME(DDSD_CKSRCOVERLAY, DDRAW_dump_DDCOLORKEY, ddckCKSrcOverlay),
876             ME(DDSD_CKSRCBLT, DDRAW_dump_DDCOLORKEY, ddckCKSrcBlt),
877             ME(DDSD_PIXELFORMAT, DDRAW_dump_pixelformat, u4 /* ddpfPixelFormat */)
878         };
879     static const member_info members_caps[] =
880         {
881             ME(DDSD_CAPS, DDRAW_dump_DDSCAPS, ddsCaps)
882         };
883     static const member_info members_caps2[] =
884         {
885             ME(DDSD_CAPS, DDRAW_dump_DDSCAPS2, ddsCaps)
886         };
887 #undef STRUCT
888
889     if (NULL == lpddsd)
890     {
891         TRACE("(null)\n");
892     }
893     else
894     {
895       if (lpddsd->dwSize >= sizeof(DDSURFACEDESC2))
896       {
897           DDRAW_dump_members(lpddsd->dwFlags, lpddsd, members_caps2, 1);
898       }
899       else
900       {
901           DDRAW_dump_members(lpddsd->dwFlags, lpddsd, members_caps, 1);
902       }
903       DDRAW_dump_members(lpddsd->dwFlags, lpddsd, members,
904                           sizeof(members)/sizeof(members[0]));
905     }
906 }
907
908 void
909 dump_D3DMATRIX(const D3DMATRIX *mat)
910 {
911     TRACE("  %f %f %f %f\n", mat->_11, mat->_12, mat->_13, mat->_14);
912     TRACE("  %f %f %f %f\n", mat->_21, mat->_22, mat->_23, mat->_24);
913     TRACE("  %f %f %f %f\n", mat->_31, mat->_32, mat->_33, mat->_34);
914     TRACE("  %f %f %f %f\n", mat->_41, mat->_42, mat->_43, mat->_44);
915 }
916
917 DWORD
918 get_flexible_vertex_size(DWORD d3dvtVertexType)
919 {
920     DWORD size = 0;
921     DWORD i;
922
923     if (d3dvtVertexType & D3DFVF_NORMAL) size += 3 * sizeof(D3DVALUE);
924     if (d3dvtVertexType & D3DFVF_DIFFUSE) size += sizeof(DWORD);
925     if (d3dvtVertexType & D3DFVF_SPECULAR) size += sizeof(DWORD);
926     if (d3dvtVertexType & D3DFVF_RESERVED1) size += sizeof(DWORD);
927     switch (d3dvtVertexType & D3DFVF_POSITION_MASK)
928     {
929         case D3DFVF_XYZ:    size += 3 * sizeof(D3DVALUE); break;
930         case D3DFVF_XYZRHW: size += 4 * sizeof(D3DVALUE); break;
931         case D3DFVF_XYZB1:  size += 4 * sizeof(D3DVALUE); break;
932         case D3DFVF_XYZB2:  size += 5 * sizeof(D3DVALUE); break;
933         case D3DFVF_XYZB3:  size += 6 * sizeof(D3DVALUE); break;
934         case D3DFVF_XYZB4:  size += 7 * sizeof(D3DVALUE); break;
935         case D3DFVF_XYZB5:  size += 8 * sizeof(D3DVALUE); break;
936         default: ERR("Unexpected position mask\n");
937     }
938     for (i = 0; i < GET_TEXCOUNT_FROM_FVF(d3dvtVertexType); i++)
939     {
940         size += GET_TEXCOORD_SIZE_FROM_FVF(d3dvtVertexType, i) * sizeof(D3DVALUE);
941     }
942
943     return size;
944 }
945
946 void DDRAW_Convert_DDSCAPS_1_To_2(const DDSCAPS* pIn, DDSCAPS2* pOut)
947 {
948     /* 2 adds three additional caps fields to the end. Both versions
949      * are unversioned. */
950     pOut->dwCaps = pIn->dwCaps;
951     pOut->dwCaps2 = 0;
952     pOut->dwCaps3 = 0;
953     pOut->dwCaps4 = 0;
954 }
955
956 void DDRAW_Convert_DDDEVICEIDENTIFIER_2_To_1(const DDDEVICEIDENTIFIER2* pIn, DDDEVICEIDENTIFIER* pOut)
957 {
958     /* 2 adds a dwWHQLLevel field to the end. Both structures are
959      * unversioned. */
960     memcpy(pOut, pIn, sizeof(*pOut));
961 }
962
963 void DDRAW_dump_cooperativelevel(DWORD cooplevel)
964 {
965     static const flag_info flags[] =
966         {
967             FE(DDSCL_FULLSCREEN),
968             FE(DDSCL_ALLOWREBOOT),
969             FE(DDSCL_NOWINDOWCHANGES),
970             FE(DDSCL_NORMAL),
971             FE(DDSCL_ALLOWMODEX),
972             FE(DDSCL_EXCLUSIVE),
973             FE(DDSCL_SETFOCUSWINDOW),
974             FE(DDSCL_SETDEVICEWINDOW),
975             FE(DDSCL_CREATEDEVICEWINDOW)
976     };
977
978     if (TRACE_ON(ddraw))
979     {
980         TRACE(" - ");
981         DDRAW_dump_flags(cooplevel, flags, sizeof(flags)/sizeof(flags[0]));
982     }
983 }
984
985 void DDRAW_dump_DDCAPS(const DDCAPS *lpcaps)
986 {
987     static const flag_info flags1[] =
988     {
989       FE(DDCAPS_3D),
990       FE(DDCAPS_ALIGNBOUNDARYDEST),
991       FE(DDCAPS_ALIGNSIZEDEST),
992       FE(DDCAPS_ALIGNBOUNDARYSRC),
993       FE(DDCAPS_ALIGNSIZESRC),
994       FE(DDCAPS_ALIGNSTRIDE),
995       FE(DDCAPS_BLT),
996       FE(DDCAPS_BLTQUEUE),
997       FE(DDCAPS_BLTFOURCC),
998       FE(DDCAPS_BLTSTRETCH),
999       FE(DDCAPS_GDI),
1000       FE(DDCAPS_OVERLAY),
1001       FE(DDCAPS_OVERLAYCANTCLIP),
1002       FE(DDCAPS_OVERLAYFOURCC),
1003       FE(DDCAPS_OVERLAYSTRETCH),
1004       FE(DDCAPS_PALETTE),
1005       FE(DDCAPS_PALETTEVSYNC),
1006       FE(DDCAPS_READSCANLINE),
1007       FE(DDCAPS_STEREOVIEW),
1008       FE(DDCAPS_VBI),
1009       FE(DDCAPS_ZBLTS),
1010       FE(DDCAPS_ZOVERLAYS),
1011       FE(DDCAPS_COLORKEY),
1012       FE(DDCAPS_ALPHA),
1013       FE(DDCAPS_COLORKEYHWASSIST),
1014       FE(DDCAPS_NOHARDWARE),
1015       FE(DDCAPS_BLTCOLORFILL),
1016       FE(DDCAPS_BANKSWITCHED),
1017       FE(DDCAPS_BLTDEPTHFILL),
1018       FE(DDCAPS_CANCLIP),
1019       FE(DDCAPS_CANCLIPSTRETCHED),
1020       FE(DDCAPS_CANBLTSYSMEM)
1021     };
1022     static const flag_info flags2[] =
1023     {
1024       FE(DDCAPS2_CERTIFIED),
1025       FE(DDCAPS2_NO2DDURING3DSCENE),
1026       FE(DDCAPS2_VIDEOPORT),
1027       FE(DDCAPS2_AUTOFLIPOVERLAY),
1028       FE(DDCAPS2_CANBOBINTERLEAVED),
1029       FE(DDCAPS2_CANBOBNONINTERLEAVED),
1030       FE(DDCAPS2_COLORCONTROLOVERLAY),
1031       FE(DDCAPS2_COLORCONTROLPRIMARY),
1032       FE(DDCAPS2_CANDROPZ16BIT),
1033       FE(DDCAPS2_NONLOCALVIDMEM),
1034       FE(DDCAPS2_NONLOCALVIDMEMCAPS),
1035       FE(DDCAPS2_NOPAGELOCKREQUIRED),
1036       FE(DDCAPS2_WIDESURFACES),
1037       FE(DDCAPS2_CANFLIPODDEVEN),
1038       FE(DDCAPS2_CANBOBHARDWARE),
1039       FE(DDCAPS2_COPYFOURCC),
1040       FE(DDCAPS2_PRIMARYGAMMA),
1041       FE(DDCAPS2_CANRENDERWINDOWED),
1042       FE(DDCAPS2_CANCALIBRATEGAMMA),
1043       FE(DDCAPS2_FLIPINTERVAL),
1044       FE(DDCAPS2_FLIPNOVSYNC),
1045       FE(DDCAPS2_CANMANAGETEXTURE),
1046       FE(DDCAPS2_TEXMANINNONLOCALVIDMEM),
1047       FE(DDCAPS2_STEREO),
1048       FE(DDCAPS2_SYSTONONLOCAL_AS_SYSTOLOCAL)
1049     };
1050     static const flag_info flags3[] =
1051     {
1052       FE(DDCKEYCAPS_DESTBLT),
1053       FE(DDCKEYCAPS_DESTBLTCLRSPACE),
1054       FE(DDCKEYCAPS_DESTBLTCLRSPACEYUV),
1055       FE(DDCKEYCAPS_DESTBLTYUV),
1056       FE(DDCKEYCAPS_DESTOVERLAY),
1057       FE(DDCKEYCAPS_DESTOVERLAYCLRSPACE),
1058       FE(DDCKEYCAPS_DESTOVERLAYCLRSPACEYUV),
1059       FE(DDCKEYCAPS_DESTOVERLAYONEACTIVE),
1060       FE(DDCKEYCAPS_DESTOVERLAYYUV),
1061       FE(DDCKEYCAPS_SRCBLT),
1062       FE(DDCKEYCAPS_SRCBLTCLRSPACE),
1063       FE(DDCKEYCAPS_SRCBLTCLRSPACEYUV),
1064       FE(DDCKEYCAPS_SRCBLTYUV),
1065       FE(DDCKEYCAPS_SRCOVERLAY),
1066       FE(DDCKEYCAPS_SRCOVERLAYCLRSPACE),
1067       FE(DDCKEYCAPS_SRCOVERLAYCLRSPACEYUV),
1068       FE(DDCKEYCAPS_SRCOVERLAYONEACTIVE),
1069       FE(DDCKEYCAPS_SRCOVERLAYYUV),
1070       FE(DDCKEYCAPS_NOCOSTOVERLAY)
1071     };
1072     static const flag_info flags4[] =
1073     {
1074       FE(DDFXCAPS_BLTALPHA),
1075       FE(DDFXCAPS_OVERLAYALPHA),
1076       FE(DDFXCAPS_BLTARITHSTRETCHYN),
1077       FE(DDFXCAPS_BLTARITHSTRETCHY),
1078       FE(DDFXCAPS_BLTMIRRORLEFTRIGHT),
1079       FE(DDFXCAPS_BLTMIRRORUPDOWN),
1080       FE(DDFXCAPS_BLTROTATION),
1081       FE(DDFXCAPS_BLTROTATION90),
1082       FE(DDFXCAPS_BLTSHRINKX),
1083       FE(DDFXCAPS_BLTSHRINKXN),
1084       FE(DDFXCAPS_BLTSHRINKY),
1085       FE(DDFXCAPS_BLTSHRINKYN),
1086       FE(DDFXCAPS_BLTSTRETCHX),
1087       FE(DDFXCAPS_BLTSTRETCHXN),
1088       FE(DDFXCAPS_BLTSTRETCHY),
1089       FE(DDFXCAPS_BLTSTRETCHYN),
1090       FE(DDFXCAPS_OVERLAYARITHSTRETCHY),
1091       FE(DDFXCAPS_OVERLAYARITHSTRETCHYN),
1092       FE(DDFXCAPS_OVERLAYSHRINKX),
1093       FE(DDFXCAPS_OVERLAYSHRINKXN),
1094       FE(DDFXCAPS_OVERLAYSHRINKY),
1095       FE(DDFXCAPS_OVERLAYSHRINKYN),
1096       FE(DDFXCAPS_OVERLAYSTRETCHX),
1097       FE(DDFXCAPS_OVERLAYSTRETCHXN),
1098       FE(DDFXCAPS_OVERLAYSTRETCHY),
1099       FE(DDFXCAPS_OVERLAYSTRETCHYN),
1100       FE(DDFXCAPS_OVERLAYMIRRORLEFTRIGHT),
1101       FE(DDFXCAPS_OVERLAYMIRRORUPDOWN)
1102     };
1103     static const flag_info flags5[] =
1104     {
1105       FE(DDFXALPHACAPS_BLTALPHAEDGEBLEND),
1106       FE(DDFXALPHACAPS_BLTALPHAPIXELS),
1107       FE(DDFXALPHACAPS_BLTALPHAPIXELSNEG),
1108       FE(DDFXALPHACAPS_BLTALPHASURFACES),
1109       FE(DDFXALPHACAPS_BLTALPHASURFACESNEG),
1110       FE(DDFXALPHACAPS_OVERLAYALPHAEDGEBLEND),
1111       FE(DDFXALPHACAPS_OVERLAYALPHAPIXELS),
1112       FE(DDFXALPHACAPS_OVERLAYALPHAPIXELSNEG),
1113       FE(DDFXALPHACAPS_OVERLAYALPHASURFACES),
1114       FE(DDFXALPHACAPS_OVERLAYALPHASURFACESNEG)
1115     };
1116     static const flag_info flags6[] =
1117     {
1118       FE(DDPCAPS_4BIT),
1119       FE(DDPCAPS_8BITENTRIES),
1120       FE(DDPCAPS_8BIT),
1121       FE(DDPCAPS_INITIALIZE),
1122       FE(DDPCAPS_PRIMARYSURFACE),
1123       FE(DDPCAPS_PRIMARYSURFACELEFT),
1124       FE(DDPCAPS_ALLOW256),
1125       FE(DDPCAPS_VSYNC),
1126       FE(DDPCAPS_1BIT),
1127       FE(DDPCAPS_2BIT),
1128       FE(DDPCAPS_ALPHA),
1129     };
1130     static const flag_info flags7[] =
1131     {
1132       FE(DDSVCAPS_RESERVED1),
1133       FE(DDSVCAPS_RESERVED2),
1134       FE(DDSVCAPS_RESERVED3),
1135       FE(DDSVCAPS_RESERVED4),
1136       FE(DDSVCAPS_STEREOSEQUENTIAL),
1137     };
1138
1139     TRACE(" - dwSize : %d\n", lpcaps->dwSize);
1140     TRACE(" - dwCaps : "); DDRAW_dump_flags(lpcaps->dwCaps, flags1, sizeof(flags1)/sizeof(flags1[0]));
1141     TRACE(" - dwCaps2 : "); DDRAW_dump_flags(lpcaps->dwCaps2, flags2, sizeof(flags2)/sizeof(flags2[0]));
1142     TRACE(" - dwCKeyCaps : "); DDRAW_dump_flags(lpcaps->dwCKeyCaps, flags3, sizeof(flags3)/sizeof(flags3[0]));
1143     TRACE(" - dwFXCaps : "); DDRAW_dump_flags(lpcaps->dwFXCaps, flags4, sizeof(flags4)/sizeof(flags4[0]));
1144     TRACE(" - dwFXAlphaCaps : "); DDRAW_dump_flags(lpcaps->dwFXAlphaCaps, flags5, sizeof(flags5)/sizeof(flags5[0]));
1145     TRACE(" - dwPalCaps : "); DDRAW_dump_flags(lpcaps->dwPalCaps, flags6, sizeof(flags6)/sizeof(flags6[0]));
1146     TRACE(" - dwSVCaps : "); DDRAW_dump_flags(lpcaps->dwSVCaps, flags7, sizeof(flags7)/sizeof(flags7[0]));
1147     TRACE("...\n");
1148     TRACE(" - dwNumFourCCCodes : %d\n", lpcaps->dwNumFourCCCodes);
1149     TRACE(" - dwCurrVisibleOverlays : %d\n", lpcaps->dwCurrVisibleOverlays);
1150     TRACE(" - dwMinOverlayStretch : %d\n", lpcaps->dwMinOverlayStretch);
1151     TRACE(" - dwMaxOverlayStretch : %d\n", lpcaps->dwMaxOverlayStretch);
1152     TRACE("...\n");
1153     TRACE(" - ddsCaps : "); DDRAW_dump_DDSCAPS2(&lpcaps->ddsCaps);
1154 }
1155
1156 /*****************************************************************************
1157  * multiply_matrix
1158  *
1159  * Multiplies 2 4x4 matrices src1 and src2, and stores the result in dest.
1160  *
1161  * Params:
1162  *  dest: Pointer to the destination matrix
1163  *  src1: Pointer to the first source matrix
1164  *  src2: Pointer to the second source matrix
1165  *
1166  *****************************************************************************/
1167 void
1168 multiply_matrix(D3DMATRIX *dest,
1169                 const D3DMATRIX *src1,
1170                 const D3DMATRIX *src2)
1171 {
1172     D3DMATRIX temp;
1173
1174     /* Now do the multiplication 'by hand'.
1175        I know that all this could be optimised, but this will be done later :-) */
1176     temp._11 = (src1->_11 * src2->_11) + (src1->_21 * src2->_12) + (src1->_31 * src2->_13) + (src1->_41 * src2->_14);
1177     temp._21 = (src1->_11 * src2->_21) + (src1->_21 * src2->_22) + (src1->_31 * src2->_23) + (src1->_41 * src2->_24);
1178     temp._31 = (src1->_11 * src2->_31) + (src1->_21 * src2->_32) + (src1->_31 * src2->_33) + (src1->_41 * src2->_34);
1179     temp._41 = (src1->_11 * src2->_41) + (src1->_21 * src2->_42) + (src1->_31 * src2->_43) + (src1->_41 * src2->_44);
1180
1181     temp._12 = (src1->_12 * src2->_11) + (src1->_22 * src2->_12) + (src1->_32 * src2->_13) + (src1->_42 * src2->_14);
1182     temp._22 = (src1->_12 * src2->_21) + (src1->_22 * src2->_22) + (src1->_32 * src2->_23) + (src1->_42 * src2->_24);
1183     temp._32 = (src1->_12 * src2->_31) + (src1->_22 * src2->_32) + (src1->_32 * src2->_33) + (src1->_42 * src2->_34);
1184     temp._42 = (src1->_12 * src2->_41) + (src1->_22 * src2->_42) + (src1->_32 * src2->_43) + (src1->_42 * src2->_44);
1185
1186     temp._13 = (src1->_13 * src2->_11) + (src1->_23 * src2->_12) + (src1->_33 * src2->_13) + (src1->_43 * src2->_14);
1187     temp._23 = (src1->_13 * src2->_21) + (src1->_23 * src2->_22) + (src1->_33 * src2->_23) + (src1->_43 * src2->_24);
1188     temp._33 = (src1->_13 * src2->_31) + (src1->_23 * src2->_32) + (src1->_33 * src2->_33) + (src1->_43 * src2->_34);
1189     temp._43 = (src1->_13 * src2->_41) + (src1->_23 * src2->_42) + (src1->_33 * src2->_43) + (src1->_43 * src2->_44);
1190
1191     temp._14 = (src1->_14 * src2->_11) + (src1->_24 * src2->_12) + (src1->_34 * src2->_13) + (src1->_44 * src2->_14);
1192     temp._24 = (src1->_14 * src2->_21) + (src1->_24 * src2->_22) + (src1->_34 * src2->_23) + (src1->_44 * src2->_24);
1193     temp._34 = (src1->_14 * src2->_31) + (src1->_24 * src2->_32) + (src1->_34 * src2->_33) + (src1->_44 * src2->_34);
1194     temp._44 = (src1->_14 * src2->_41) + (src1->_24 * src2->_42) + (src1->_34 * src2->_43) + (src1->_44 * src2->_44);
1195
1196     /* And copy the new matrix in the good storage.. */
1197     memcpy(dest, &temp, 16 * sizeof(D3DVALUE));
1198 }
1199
1200 void multiply_matrix_D3D_way(D3DMATRIX* result, const D3DMATRIX *m1, const D3DMATRIX *m2)
1201 {
1202     D3DMATRIX temp;
1203
1204     temp._11 = m1->_11 * m2->_11 + m1->_12 * m2->_21 + m1->_13 * m2->_31 + m1->_14 * m2->_41;
1205     temp._12 = m1->_11 * m2->_12 + m1->_12 * m2->_22 + m1->_13 * m2->_32 + m1->_14 * m2->_42;
1206     temp._13 = m1->_11 * m2->_13 + m1->_12 * m2->_23 + m1->_13 * m2->_33 + m1->_14 * m2->_43;
1207     temp._14 = m1->_11 * m2->_14 + m1->_12 * m2->_24 + m1->_13 * m2->_34 + m1->_14 * m2->_44;
1208     temp._21 = m1->_21 * m2->_11 + m1->_22 * m2->_21 + m1->_23 * m2->_31 + m1->_24 * m2->_41;
1209     temp._22 = m1->_21 * m2->_12 + m1->_22 * m2->_22 + m1->_23 * m2->_32 + m1->_24 * m2->_42;
1210     temp._23 = m1->_21 * m2->_13 + m1->_22 * m2->_23 + m1->_23 * m2->_33 + m1->_24 * m2->_43;
1211     temp._24 = m1->_21 * m2->_14 + m1->_22 * m2->_24 + m1->_23 * m2->_34 + m1->_24 * m2->_44;
1212     temp._31 = m1->_31 * m2->_11 + m1->_32 * m2->_21 + m1->_33 * m2->_31 + m1->_34 * m2->_41;
1213     temp._32 = m1->_31 * m2->_12 + m1->_32 * m2->_22 + m1->_33 * m2->_32 + m1->_34 * m2->_42;
1214     temp._33 = m1->_31 * m2->_13 + m1->_32 * m2->_23 + m1->_33 * m2->_33 + m1->_34 * m2->_43;
1215     temp._34 = m1->_31 * m2->_14 + m1->_32 * m2->_24 + m1->_33 * m2->_34 + m1->_34 * m2->_44;
1216     temp._41 = m1->_41 * m2->_11 + m1->_42 * m2->_21 + m1->_43 * m2->_31 + m1->_44 * m2->_41;
1217     temp._42 = m1->_41 * m2->_12 + m1->_42 * m2->_22 + m1->_43 * m2->_32 + m1->_44 * m2->_42;
1218     temp._43 = m1->_41 * m2->_13 + m1->_42 * m2->_23 + m1->_43 * m2->_33 + m1->_44 * m2->_43;
1219     temp._44 = m1->_41 * m2->_14 + m1->_42 * m2->_24 + m1->_43 * m2->_34 + m1->_44 * m2->_44;
1220
1221     *result = temp;
1222 }
1223
1224 HRESULT
1225 hr_ddraw_from_wined3d(HRESULT hr)
1226 {
1227     switch(hr)
1228     {
1229         case WINED3DERR_INVALIDCALL: return DDERR_INVALIDPARAMS;
1230         default: return hr;
1231     }
1232 }