wined3d: Merge IWineD3DIndexBuffer and IWineD3DBuffer.
[wine] / dlls / ddraw / direct3d.c
1 /*
2  * Copyright (c) 2006 Stefan Dösinger
3  *
4  * This library is free software; you can redistribute it and/or
5  * modify it under the terms of the GNU Lesser General Public
6  * License as published by the Free Software Foundation; either
7  * version 2.1 of the License, or (at your option) any later version.
8  *
9  * This library is distributed in the hope that it will be useful,
10  * but WITHOUT ANY WARRANTY; without even the implied warranty of
11  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
12  * Lesser General Public License for more details.
13  *
14  * You should have received a copy of the GNU Lesser General Public
15  * License along with this library; if not, write to the Free Software
16  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
17  */
18
19 #include "config.h"
20 #include "wine/port.h"
21 #include "wine/debug.h"
22
23 #include <assert.h>
24 #include <stdarg.h>
25 #include <string.h>
26 #include <stdlib.h>
27
28 #define COBJMACROS
29
30 #include "windef.h"
31 #include "winbase.h"
32 #include "winerror.h"
33 #include "wingdi.h"
34 #include "wine/exception.h"
35
36 #include "ddraw.h"
37 #include "d3d.h"
38
39 #include "ddraw_private.h"
40
41 WINE_DEFAULT_DEBUG_CHANNEL(d3d7);
42
43 /*****************************************************************************
44  * IDirect3D7::QueryInterface
45  *
46  * QueryInterface implementation with thunks to IDirectDraw7
47  *
48  *****************************************************************************/
49 static HRESULT WINAPI
50 Thunk_IDirect3DImpl_7_QueryInterface(IDirect3D7 *iface,
51                                     REFIID refiid,
52                                     void **obj)
53 {
54     IDirectDrawImpl *This = ddraw_from_d3d7(iface);
55     TRACE("(%p)->(%s,%p): Thunking to IDirectDraw7\n", This, debugstr_guid(refiid), obj);
56
57     return IDirectDraw7_QueryInterface((IDirectDraw7 *)This, refiid, obj);
58 }
59
60 static HRESULT WINAPI
61 Thunk_IDirect3DImpl_3_QueryInterface(IDirect3D3 *iface,
62                                     REFIID refiid,
63                                     void **obj)
64 {
65     IDirectDrawImpl *This = ddraw_from_d3d3(iface);
66     TRACE("(%p)->(%s,%p): Thunking to IDirectDraw7\n", This, debugstr_guid(refiid), obj);
67
68     return IDirectDraw7_QueryInterface((IDirectDraw7 *)This, refiid, obj);
69 }
70
71 static HRESULT WINAPI
72 Thunk_IDirect3DImpl_2_QueryInterface(IDirect3D2 *iface,
73                                     REFIID refiid,
74                                     void **obj)
75 {
76     IDirectDrawImpl *This = ddraw_from_d3d2(iface);
77     TRACE("(%p)->(%s,%p): Thunking to IDirectDraw7\n", This, debugstr_guid(refiid), obj);
78
79     return IDirectDraw7_QueryInterface((IDirectDraw7 *)This, refiid, obj);
80 }
81
82 static HRESULT WINAPI
83 Thunk_IDirect3DImpl_1_QueryInterface(IDirect3D *iface,
84                                     REFIID refiid,
85                                     void **obj)
86 {
87     IDirectDrawImpl *This = ddraw_from_d3d1(iface);
88     TRACE("(%p)->(%s,%p): Thunking to IDirectDraw7\n", This, debugstr_guid(refiid), obj);
89
90     return IDirectDraw7_QueryInterface((IDirectDraw7 *)This, refiid, obj);
91 }
92
93 /*****************************************************************************
94  * IDirect3D7::AddRef
95  *
96  * DirectDraw refcounting is a bit odd. Every version of the ddraw interface
97  * has its own refcount, but IDirect3D 1/2/3 refcounts are linked to
98  * IDirectDraw, and IDirect3D7 is linked to IDirectDraw7
99  *
100  * IDirect3D7 -> IDirectDraw7
101  * IDirect3D3 -> IDirectDraw
102  * IDirect3D2 -> IDirectDraw
103  * IDirect3D  -> IDirectDraw
104  *
105  * So every AddRef implementation thunks to a different interface, and the
106  * IDirectDrawX::AddRef implementations have different counters...
107  *
108  * Returns
109  *  The new refcount
110  *
111  *****************************************************************************/
112 static ULONG WINAPI
113 Thunk_IDirect3DImpl_7_AddRef(IDirect3D7 *iface)
114 {
115     IDirectDrawImpl *This = ddraw_from_d3d7(iface);
116     TRACE("(%p) : Thunking to IDirectDraw7.\n", This);
117
118     return IDirectDraw7_AddRef((IDirectDraw7 *)This);
119 }
120
121 static ULONG WINAPI
122 Thunk_IDirect3DImpl_3_AddRef(IDirect3D3 *iface)
123 {
124     IDirectDrawImpl *This = ddraw_from_d3d3(iface);
125     TRACE("(%p) : Thunking to IDirectDraw.\n", This);
126
127     return IDirectDraw_AddRef((IDirectDraw *)&This->IDirectDraw_vtbl);
128 }
129
130 static ULONG WINAPI
131 Thunk_IDirect3DImpl_2_AddRef(IDirect3D2 *iface)
132 {
133     IDirectDrawImpl *This = ddraw_from_d3d2(iface);
134     TRACE("(%p) : Thunking to IDirectDraw.\n", This);
135
136     return IDirectDraw_AddRef((IDirectDraw *)&This->IDirectDraw_vtbl);
137 }
138
139 static ULONG WINAPI
140 Thunk_IDirect3DImpl_1_AddRef(IDirect3D *iface)
141 {
142     IDirectDrawImpl *This = ddraw_from_d3d1(iface);
143     TRACE("(%p) : Thunking to IDirectDraw.\n", This);
144
145     return IDirectDraw_AddRef((IDirectDraw *)&This->IDirectDraw_vtbl);
146 }
147
148 /*****************************************************************************
149  * IDirect3D7::Release
150  *
151  * Same story as IDirect3D7::AddRef
152  *
153  * Returns: The new refcount
154  *
155  *****************************************************************************/
156 static ULONG WINAPI
157 Thunk_IDirect3DImpl_7_Release(IDirect3D7 *iface)
158 {
159     IDirectDrawImpl *This = ddraw_from_d3d7(iface);
160     TRACE("(%p) : Thunking to IDirectDraw7.\n", This);
161
162     return IDirectDraw7_Release((IDirectDraw7 *)This);
163 }
164
165 static ULONG WINAPI
166 Thunk_IDirect3DImpl_3_Release(IDirect3D3 *iface)
167 {
168     IDirectDrawImpl *This = ddraw_from_d3d3(iface);
169     TRACE("(%p) : Thunking to IDirectDraw.\n", This);
170
171     return IDirectDraw_Release((IDirectDraw *)&This->IDirectDraw_vtbl);
172 }
173
174 static ULONG WINAPI
175 Thunk_IDirect3DImpl_2_Release(IDirect3D2 *iface)
176 {
177     IDirectDrawImpl *This = ddraw_from_d3d2(iface);
178     TRACE("(%p) : Thunking to IDirectDraw.\n", This);
179
180     return IDirectDraw_Release((IDirectDraw *)&This->IDirectDraw_vtbl);
181 }
182
183 static ULONG WINAPI
184 Thunk_IDirect3DImpl_1_Release(IDirect3D *iface)
185 {
186     IDirectDrawImpl *This = ddraw_from_d3d1(iface);
187     TRACE("(%p) : Thunking to IDirectDraw.\n", This);
188
189     return IDirectDraw_Release((IDirectDraw *)&This->IDirectDraw_vtbl);
190 }
191
192 /*****************************************************************************
193  * IDirect3D Methods
194  *****************************************************************************/
195
196 /*****************************************************************************
197  * IDirect3D::Initialize
198  *
199  * Initializes the IDirect3D interface. This is a no-op implementation,
200  * as all initialization is done at create time.
201  *
202  * Version 1
203  *
204  * Params:
205  *  refiid: ?
206  *
207  * Returns:
208  *  D3D_OK, because it's a no-op
209  *
210  *****************************************************************************/
211 static HRESULT WINAPI
212 IDirect3DImpl_1_Initialize(IDirect3D *iface,
213                            REFIID refiid)
214 {
215     IDirectDrawImpl *This = ddraw_from_d3d1(iface);
216
217     TRACE("(%p)->(%s) no-op...\n", This, debugstr_guid(refiid));
218     return D3D_OK;
219 }
220
221 /*****************************************************************************
222  * IDirect3D7::EnumDevices
223  *
224  * The EnumDevices method for IDirect3D7. It enumerates all supported
225  * D3D7 devices. Currently the T&L, HAL and RGB devices are enumerated.
226  *
227  * Params:
228  *  Callback: Function to call for each enumerated device
229  *  Context: Pointer to pass back to the app
230  *
231  * Returns:
232  *  D3D_OK, or the return value of the GetCaps call
233  *
234  *****************************************************************************/
235 static HRESULT WINAPI
236 IDirect3DImpl_7_EnumDevices(IDirect3D7 *iface,
237                           LPD3DENUMDEVICESCALLBACK7 Callback,
238                           void *Context)
239 {
240     IDirectDrawImpl *This = ddraw_from_d3d7(iface);
241     char interface_name_tnl[] = "WINE Direct3D7 Hardware Transform and Lighting acceleration using WineD3D";
242     char device_name_tnl[] = "Wine D3D7 T&L HAL";
243     char interface_name_hal[] = "WINE Direct3D7 Hardware acceleration using WineD3D";
244     char device_name_hal[] = "Wine D3D7 HAL";
245     char interface_name_rgb[] = "WINE Direct3D7 RGB Software Emulation using WineD3D";
246     char device_name_rgb[] = "Wine D3D7 RGB";
247     D3DDEVICEDESC7 ddesc;
248     D3DDEVICEDESC oldDesc;
249     HRESULT hr;
250
251     TRACE("(%p)->(%p,%p)\n", This, Callback, Context);
252     EnterCriticalSection(&ddraw_cs);
253
254     TRACE("(%p) Enumerating WineD3D D3Device7 interface\n", This);
255     hr = IDirect3DImpl_GetCaps(This->wineD3D, &oldDesc, &ddesc);
256     if(hr != D3D_OK)
257     {
258         LeaveCriticalSection(&ddraw_cs);
259         return hr;
260     }
261     Callback(interface_name_tnl, device_name_tnl, &ddesc, Context);
262
263     ddesc.deviceGUID = IID_IDirect3DHALDevice;
264     Callback(interface_name_hal, device_name_hal, &ddesc, Context);
265
266     ddesc.deviceGUID = IID_IDirect3DRGBDevice;
267     Callback(interface_name_rgb, device_name_rgb, &ddesc, Context);
268
269     TRACE("(%p) End of enumeration\n", This);
270     LeaveCriticalSection(&ddraw_cs);
271     return D3D_OK;
272 }
273
274 /*****************************************************************************
275  * IDirect3D3::EnumDevices
276  *
277  * Enumerates all supported Direct3DDevice interfaces. This is the
278  * implementation for Direct3D 1 to Direc3D 3, Version 7 has its own.
279  *
280  * Version 1, 2 and 3
281  *
282  * Params:
283  *  Callback: Application-provided routine to call for each enumerated device
284  *  Context: Pointer to pass to the callback
285  *
286  * Returns:
287  *  D3D_OK on success,
288  *  The result of IDirect3DImpl_GetCaps if it failed
289  *
290  *****************************************************************************/
291 static HRESULT WINAPI
292 IDirect3DImpl_3_EnumDevices(IDirect3D3 *iface,
293                             LPD3DENUMDEVICESCALLBACK Callback,
294                             void *Context)
295 {
296     IDirectDrawImpl *This = ddraw_from_d3d3(iface);
297     D3DDEVICEDESC dref, d1, d2;
298     D3DDEVICEDESC7 newDesc;
299     static CHAR wined3d_description[] = "Wine D3DDevice using WineD3D and OpenGL";
300     HRESULT hr;
301
302     /* Some games (Motoracer 2 demo) have the bad idea to modify the device name string.
303        Let's put the string in a sufficiently sized array in writable memory. */
304     char device_name[50];
305     strcpy(device_name,"Direct3D HEL");
306
307     TRACE("(%p)->(%p,%p)\n", This, Callback, Context);
308     EnterCriticalSection(&ddraw_cs);
309
310     hr = IDirect3DImpl_GetCaps(This->wineD3D, &dref, &newDesc);
311     if(hr != D3D_OK)
312     {
313         LeaveCriticalSection(&ddraw_cs);
314         return hr;
315     }
316
317     /* Do I have to enumerate the reference id? Note from old d3d7:
318      * "It seems that enumerating the reference IID on Direct3D 1 games
319      * (AvP / Motoracer2) breaks them". So do not enumerate this iid in V1
320      *
321      * There's a registry key HKLM\Software\Microsoft\Direct3D\Drivers, EnumReference
322      * which enables / disables enumerating the reference rasterizer. It's a DWORD,
323      * 0 means disabled, 2 means enabled. The enablerefrast.reg and disablerefrast.reg
324      * files in the DirectX 7.0 sdk demo directory suggest this.
325      *
326      * Some games(GTA 2) seem to use the second enumerated device, so I have to enumerate
327      * at least 2 devices. So enumerate the reference device to have 2 devices.
328      *
329      * Other games(Rollcage) tell emulation and hal device apart by certain flags.
330      * Rollcage expects D3DPTEXTURECAPS_POW2 to be set(yeah, it is a limitation flag),
331      * and it refuses all devices that have the perspective flag set. This way it refuses
332      * the emulation device, and HAL devices never have POW2 unset in d3d7 on windows.
333      */
334
335     if(This->d3dversion != 1)
336     {
337         static CHAR reference_description[] = "RGB Direct3D emulation";
338
339         TRACE("(%p) Enumerating WineD3D D3DDevice interface\n", This);
340         d1 = dref;
341         d2 = dref;
342         /* The rgb device has the pow2 flag set in the hel caps, but not in the hal caps */
343         d1.dpcLineCaps.dwTextureCaps &= ~(D3DPTEXTURECAPS_POW2 | D3DPTEXTURECAPS_NONPOW2CONDITIONAL | D3DPTEXTURECAPS_PERSPECTIVE);
344         d1.dpcTriCaps.dwTextureCaps &= ~(D3DPTEXTURECAPS_POW2 | D3DPTEXTURECAPS_NONPOW2CONDITIONAL | D3DPTEXTURECAPS_PERSPECTIVE);
345         hr = Callback( (LPIID) &IID_IDirect3DRGBDevice, reference_description, device_name, &d1, &d2, Context);
346         if(hr != D3DENUMRET_OK)
347         {
348             TRACE("Application cancelled the enumeration\n");
349             LeaveCriticalSection(&ddraw_cs);
350             return D3D_OK;
351         }
352     }
353
354     strcpy(device_name,"Direct3D HAL");
355
356     TRACE("(%p) Enumerating HAL Direct3D device\n", This);
357     d1 = dref;
358     d2 = dref;
359     /* The hal device does not have the pow2 flag set in hel, but in hal */
360     d2.dpcLineCaps.dwTextureCaps &= ~(D3DPTEXTURECAPS_POW2 | D3DPTEXTURECAPS_NONPOW2CONDITIONAL | D3DPTEXTURECAPS_PERSPECTIVE);
361     d2.dpcTriCaps.dwTextureCaps &= ~(D3DPTEXTURECAPS_POW2 | D3DPTEXTURECAPS_NONPOW2CONDITIONAL | D3DPTEXTURECAPS_PERSPECTIVE);
362     hr = Callback( (LPIID) &IID_IDirect3DHALDevice, wined3d_description, device_name, &d1, &d2, Context);
363     if(hr != D3DENUMRET_OK)
364     {
365         TRACE("Application cancelled the enumeration\n");
366         LeaveCriticalSection(&ddraw_cs);
367         return D3D_OK;
368     }
369     TRACE("(%p) End of enumeration\n", This);
370
371     LeaveCriticalSection(&ddraw_cs);
372     return D3D_OK;
373 }
374
375 static HRESULT WINAPI
376 Thunk_IDirect3DImpl_2_EnumDevices(IDirect3D2 *iface,
377                                   LPD3DENUMDEVICESCALLBACK Callback,
378                                   void *Context)
379 {
380     IDirectDrawImpl *This = ddraw_from_d3d2(iface);
381     TRACE("(%p)->(%p,%p) thunking to IDirect3D3 interface.\n", This, Callback, Context);
382     return IDirect3D3_EnumDevices((IDirect3D3 *)&This->IDirect3D3_vtbl, Callback, Context);
383 }
384
385 static HRESULT WINAPI
386 Thunk_IDirect3DImpl_1_EnumDevices(IDirect3D *iface,
387                                   LPD3DENUMDEVICESCALLBACK Callback,
388                                   void *Context)
389 {
390     IDirectDrawImpl *This = ddraw_from_d3d1(iface);
391     TRACE("(%p)->(%p,%p) thunking to IDirect3D3 interface.\n", This, Callback, Context);
392     return IDirect3D3_EnumDevices((IDirect3D3 *)&This->IDirect3D3_vtbl, Callback, Context);
393 }
394
395 /*****************************************************************************
396  * IDirect3D3::CreateLight
397  *
398  * Creates an IDirect3DLight interface. This interface is used in
399  * Direct3D3 or earlier for lighting. In Direct3D7 it has been replaced
400  * by the DIRECT3DLIGHT7 structure. Wine's Direct3DLight implementation
401  * uses the IDirect3DDevice7 interface with D3D7 lights.
402  *
403  * Version 1, 2 and 3
404  *
405  * Params:
406  *  Light: Address to store the new interface pointer
407  *  UnkOuter: Basically for aggregation, but ddraw doesn't support it.
408  *            Must be NULL
409  *
410  * Returns:
411  *  D3D_OK on success
412  *  DDERR_OUTOFMEMORY if memory allocation failed
413  *  CLASS_E_NOAGGREGATION if UnkOuter != NULL
414  *
415  *****************************************************************************/
416 static HRESULT WINAPI
417 IDirect3DImpl_3_CreateLight(IDirect3D3 *iface,
418                             IDirect3DLight **Light,
419                             IUnknown *UnkOuter )
420 {
421     IDirectDrawImpl *This = ddraw_from_d3d3(iface);
422     IDirect3DLightImpl *object;
423
424     TRACE("(%p)->(%p,%p)\n", This, Light, UnkOuter);
425
426     if(UnkOuter)
427         return CLASS_E_NOAGGREGATION;
428
429     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DLightImpl));
430     if (object == NULL)
431         return DDERR_OUTOFMEMORY;
432
433     object->lpVtbl = &IDirect3DLight_Vtbl;
434     object->ref = 1;
435     object->ddraw = This;
436     object->next = NULL;
437     object->active_viewport = NULL;
438
439     /* Update functions */
440     object->activate = light_update;
441     object->desactivate = light_activate;
442     object->update = light_desactivate;
443     object->active_viewport = NULL;
444
445     *Light = (IDirect3DLight *)object;
446
447     TRACE("(%p) creating implementation at %p.\n", This, object);
448
449     return D3D_OK;
450 }
451
452 static HRESULT WINAPI
453 Thunk_IDirect3DImpl_2_CreateLight(IDirect3D2 *iface,
454                                   IDirect3DLight **Direct3DLight,
455                                   IUnknown *UnkOuter)
456 {
457     IDirectDrawImpl *This = ddraw_from_d3d2(iface);
458     TRACE("(%p)->(%p,%p) thunking to IDirect3D3 interface.\n", This, Direct3DLight, UnkOuter);
459     return IDirect3D3_CreateLight((IDirect3D3 *)&This->IDirect3D3_vtbl, Direct3DLight, UnkOuter);
460 }
461
462 static HRESULT WINAPI
463 Thunk_IDirect3DImpl_1_CreateLight(IDirect3D *iface,
464                                   IDirect3DLight **Direct3DLight,
465                                   IUnknown *UnkOuter)
466 {
467     IDirectDrawImpl *This = ddraw_from_d3d1(iface);
468     TRACE("(%p)->(%p,%p) thunking to IDirect3D3 interface.\n", This, Direct3DLight, UnkOuter);
469     return IDirect3D3_CreateLight((IDirect3D3 *)&This->IDirect3D3_vtbl, Direct3DLight, UnkOuter);
470 }
471
472 /*****************************************************************************
473  * IDirect3D3::CreateMaterial
474  *
475  * Creates an IDirect3DMaterial interface. This interface is used by Direct3D3
476  * and older versions. The IDirect3DMaterial implementation wraps its
477  * functionality to IDirect3DDevice7::SetMaterial and friends.
478  *
479  * Version 1, 2 and 3
480  *
481  * Params:
482  *  Material: Address to store the new interface's pointer to
483  *  UnkOuter: Basically for aggregation, but ddraw doesn't support it.
484  *            Must be NULL
485  *
486  * Returns:
487  *  D3D_OK on success
488  *  DDERR_OUTOFMEMORY if memory allocation failed
489  *  CLASS_E_NOAGGREGATION if UnkOuter != NULL
490  *
491  *****************************************************************************/
492 static HRESULT WINAPI
493 IDirect3DImpl_3_CreateMaterial(IDirect3D3 *iface,
494                                IDirect3DMaterial3 **Material,
495                                IUnknown *UnkOuter )
496 {
497     IDirectDrawImpl *This = ddraw_from_d3d3(iface);
498     IDirect3DMaterialImpl *object;
499
500     TRACE("(%p)->(%p,%p)\n", This, Material, UnkOuter);
501
502     if(UnkOuter)
503         return CLASS_E_NOAGGREGATION;
504
505     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DMaterialImpl));
506     if (object == NULL)
507         return DDERR_OUTOFMEMORY;
508
509     object->lpVtbl = &IDirect3DMaterial3_Vtbl;
510     object->IDirect3DMaterial2_vtbl = &IDirect3DMaterial2_Vtbl;
511     object->IDirect3DMaterial_vtbl = &IDirect3DMaterial_Vtbl;
512     object->ref = 1;
513     object->ddraw = This;
514     object->activate = material_activate;
515
516     *Material = (IDirect3DMaterial3 *)object;
517
518     TRACE("(%p) creating implementation at %p.\n", This, object);
519
520     return D3D_OK;
521 }
522
523 static HRESULT WINAPI
524 Thunk_IDirect3DImpl_2_CreateMaterial(IDirect3D2 *iface,
525                                      IDirect3DMaterial2 **Direct3DMaterial,
526                                      IUnknown* UnkOuter)
527 {
528     IDirectDrawImpl *This = ddraw_from_d3d2(iface);
529     HRESULT ret;
530     IDirect3DMaterial3 *ret_val;
531
532     TRACE("(%p)->(%p,%p) thunking to IDirect3D3 interface.\n", This, Direct3DMaterial, UnkOuter);
533     ret = IDirect3D3_CreateMaterial((IDirect3D3 *)&This->IDirect3D3_vtbl, &ret_val, UnkOuter);
534
535     *Direct3DMaterial = ret_val ?
536             (IDirect3DMaterial2 *)&((IDirect3DMaterialImpl *)ret_val)->IDirect3DMaterial2_vtbl : NULL;
537
538     TRACE(" returning interface %p.\n", *Direct3DMaterial);
539
540     return ret;
541 }
542
543 static HRESULT WINAPI
544 Thunk_IDirect3DImpl_1_CreateMaterial(IDirect3D *iface,
545                                      IDirect3DMaterial **Direct3DMaterial,
546                                      IUnknown* UnkOuter)
547 {
548     IDirectDrawImpl *This = ddraw_from_d3d1(iface);
549     HRESULT ret;
550     LPDIRECT3DMATERIAL3 ret_val;
551
552     TRACE("(%p)->(%p,%p) thunking to IDirect3D3 interface.\n", This, Direct3DMaterial, UnkOuter);
553     ret = IDirect3D3_CreateMaterial((IDirect3D3 *)&This->IDirect3D3_vtbl, &ret_val, UnkOuter);
554
555     *Direct3DMaterial = ret_val ?
556             (IDirect3DMaterial *)&((IDirect3DMaterialImpl *)ret_val)->IDirect3DMaterial_vtbl : NULL;
557
558     TRACE(" returning interface %p.\n", *Direct3DMaterial);
559
560     return ret;
561 }
562
563 /*****************************************************************************
564  * IDirect3D3::CreateViewport
565  *
566  * Creates an IDirect3DViewport interface. This interface is used
567  * by Direct3D and earlier versions for Viewport management. In Direct3D7
568  * it has been replaced by a viewport structure and
569  * IDirect3DDevice7::*Viewport. Wine's IDirect3DViewport implementation
570  * uses the IDirect3DDevice7 methods for its functionality
571  *
572  * Params:
573  *  Viewport: Address to store the new interface pointer
574  *  UnkOuter: Basically for aggregation, but ddraw doesn't support it.
575  *            Must be NULL
576  *
577  * Returns:
578  *  D3D_OK on success
579  *  DDERR_OUTOFMEMORY if memory allocation failed
580  *  CLASS_E_NOAGGREGATION if UnkOuter != NULL
581  *
582  *****************************************************************************/
583 static HRESULT WINAPI
584 IDirect3DImpl_3_CreateViewport(IDirect3D3 *iface,
585                               IDirect3DViewport3 **Viewport,
586                               IUnknown *UnkOuter )
587 {
588     IDirectDrawImpl *This = ddraw_from_d3d3(iface);
589     IDirect3DViewportImpl *object;
590
591     if(UnkOuter)
592         return CLASS_E_NOAGGREGATION;
593
594     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DViewportImpl));
595     if (object == NULL)
596         return DDERR_OUTOFMEMORY;
597
598     object->lpVtbl = &IDirect3DViewport3_Vtbl;
599     object->ref = 1;
600     object->ddraw = This;
601     object->activate = viewport_activate;
602     object->use_vp2 = 0xFF;
603     object->next = NULL;
604     object->lights = NULL;
605     object->num_lights = 0;
606     object->map_lights = 0;
607
608     *Viewport = (IDirect3DViewport3 *)object;
609
610     TRACE("(%p) creating implementation at %p.\n",This, object);
611
612     return D3D_OK;
613 }
614
615 static HRESULT WINAPI
616 Thunk_IDirect3DImpl_2_CreateViewport(IDirect3D2 *iface,
617                                      IDirect3DViewport2 **D3DViewport2,
618                                      IUnknown *UnkOuter)
619 {
620     IDirectDrawImpl *This = ddraw_from_d3d2(iface);
621     TRACE("(%p)->(%p,%p) thunking to IDirect3D3 interface.\n", This, D3DViewport2, UnkOuter);
622
623     return IDirect3D3_CreateViewport((IDirect3D3 *)&This->IDirect3D3_vtbl,
624                                      (IDirect3DViewport3 **) D3DViewport2 /* No need to cast here */,
625                                      UnkOuter);
626 }
627
628 static HRESULT WINAPI
629 Thunk_IDirect3DImpl_1_CreateViewport(IDirect3D *iface,
630                                      IDirect3DViewport **D3DViewport,
631                                      IUnknown* UnkOuter)
632 {
633     IDirectDrawImpl *This = ddraw_from_d3d1(iface);
634     TRACE("(%p)->(%p,%p) thunking to IDirect3D3 interface.\n", This, D3DViewport, UnkOuter);
635
636     return IDirect3D3_CreateViewport((IDirect3D3 *)&This->IDirect3D3_vtbl,
637                                      (IDirect3DViewport3 **) D3DViewport /* No need to cast here */,
638                                      UnkOuter);
639 }
640
641 /*****************************************************************************
642  * IDirect3D3::FindDevice
643  *
644  * This method finds a device with the requested properties and returns a
645  * device description
646  *
647  * Verion 1, 2 and 3
648  * Params:
649  *  D3DDFS: Describes the requested device characteristics
650  *  D3DFDR: Returns the device description
651  *
652  * Returns:
653  *  D3D_OK on success
654  *  DDERR_INVALIDPARAMS if no device was found
655  *
656  *****************************************************************************/
657 static HRESULT WINAPI
658 IDirect3DImpl_3_FindDevice(IDirect3D3 *iface,
659                            D3DFINDDEVICESEARCH *D3DDFS,
660                            D3DFINDDEVICERESULT *D3DFDR)
661 {
662     IDirectDrawImpl *This = ddraw_from_d3d3(iface);
663     D3DDEVICEDESC desc;
664     D3DDEVICEDESC7 newDesc;
665     HRESULT hr;
666
667     TRACE("(%p)->(%p,%p)\n", This, D3DDFS, D3DFDR);
668
669     if ((D3DDFS->dwFlags & D3DFDS_COLORMODEL) &&
670         (D3DDFS->dcmColorModel != D3DCOLOR_RGB))
671     {
672         TRACE(" trying to request a non-RGB D3D color model. Not supported.\n");
673         return DDERR_INVALIDPARAMS; /* No real idea what to return here :-) */
674     }
675     if (D3DDFS->dwFlags & D3DFDS_GUID)
676     {
677         TRACE(" trying to match guid %s.\n", debugstr_guid(&(D3DDFS->guid)));
678         if ((IsEqualGUID(&IID_D3DDEVICE_WineD3D, &(D3DDFS->guid)) == 0) &&
679             (IsEqualGUID(&IID_IDirect3DHALDevice, &(D3DDFS->guid)) == 0) &&
680             (IsEqualGUID(&IID_IDirect3DRefDevice, &(D3DDFS->guid)) == 0))
681         {
682             TRACE(" no match for this GUID.\n");
683             return DDERR_INVALIDPARAMS;
684         }
685     }
686
687     /* Get the caps */
688     hr = IDirect3DImpl_GetCaps(This->wineD3D, &desc, &newDesc);
689     if(hr != D3D_OK) return hr;
690
691     /* Now return our own GUID */
692     D3DFDR->guid = IID_D3DDEVICE_WineD3D;
693     D3DFDR->ddHwDesc = desc;
694     D3DFDR->ddSwDesc = desc;
695
696     TRACE(" returning Wine's WineD3D device with (undumped) capabilities\n");
697
698     return D3D_OK;
699 }
700
701 static HRESULT WINAPI
702 Thunk_IDirect3DImpl_2_FindDevice(IDirect3D2 *iface,
703                                  D3DFINDDEVICESEARCH *D3DDFS,
704                                  D3DFINDDEVICERESULT *D3DFDR)
705 {
706     IDirectDrawImpl *This = ddraw_from_d3d2(iface);
707     TRACE("(%p)->(%p,%p) thunking to IDirect3D3 interface.\n", iface, D3DDFS, D3DFDR);
708     return IDirect3D3_FindDevice((IDirect3D3 *)&This->IDirect3D3_vtbl, D3DDFS, D3DFDR);
709 }
710
711 static HRESULT WINAPI
712 Thunk_IDirect3DImpl_1_FindDevice(IDirect3D *iface,
713                                 D3DFINDDEVICESEARCH *D3DDFS,
714                                 D3DFINDDEVICERESULT *D3DDevice)
715 {
716     IDirectDrawImpl *This = ddraw_from_d3d1(iface);
717     TRACE("(%p)->(%p,%p) thunking to IDirect3D3 interface.\n", This, D3DDFS, D3DDevice);
718     return IDirect3D3_FindDevice((IDirect3D3 *)&This->IDirect3D3_vtbl, D3DDFS, D3DDevice);
719 }
720
721 /*****************************************************************************
722  * IDirect3D7::CreateDevice
723  *
724  * Creates an IDirect3DDevice7 interface.
725  *
726  * Version 2, 3 and 7. IDirect3DDevice 1 interfaces are interfaces to
727  * DirectDraw surfaces and are created with
728  * IDirectDrawSurface::QueryInterface. This method uses CreateDevice to
729  * create the device object and QueryInterfaces for IDirect3DDevice
730  *
731  * Params:
732  *  refiid: IID of the device to create
733  *  Surface: Initial rendertarget
734  *  Device: Address to return the interface pointer
735  *
736  * Returns:
737  *  D3D_OK on success
738  *  DDERR_OUTOFMEMORY if memory allocation failed
739  *  DDERR_INVALIDPARAMS if a device exists already
740  *
741  *****************************************************************************/
742 static HRESULT WINAPI
743 IDirect3DImpl_7_CreateDevice(IDirect3D7 *iface,
744                              REFCLSID refiid,
745                              IDirectDrawSurface7 *Surface,
746                              IDirect3DDevice7 **Device)
747 {
748     IDirectDrawImpl *This = ddraw_from_d3d7(iface);
749     IDirect3DDeviceImpl *object;
750     IParentImpl *IndexBufferParent;
751     HRESULT hr;
752     IDirectDrawSurfaceImpl *target = (IDirectDrawSurfaceImpl *)Surface;
753     TRACE("(%p)->(%s,%p,%p)\n", iface, debugstr_guid(refiid), Surface, Device);
754
755     EnterCriticalSection(&ddraw_cs);
756     *Device = NULL;
757
758     /* Fail device creation if non-opengl surfaces are used */
759     if(This->ImplType != SURFACE_OPENGL)
760     {
761         ERR("The application wants to create a Direct3D device, but non-opengl surfaces are set in the registry. Please set the surface implementation to opengl or autodetection to allow 3D rendering\n");
762
763         /* We only hit this path if a default surface is set in the registry. Incorrect autodetection
764          * is caught in CreateSurface or QueryInterface
765          */
766         LeaveCriticalSection(&ddraw_cs);
767         return DDERR_NO3D;
768     }
769
770     /* So far we can only create one device per ddraw object */
771     if(This->d3ddevice)
772     {
773         FIXME("(%p): Only one Direct3D device per DirectDraw object supported\n", This);
774         LeaveCriticalSection(&ddraw_cs);
775         return DDERR_INVALIDPARAMS;
776     }
777
778     object = HeapAlloc(GetProcessHeap(), 0, sizeof(IDirect3DDeviceImpl));
779     if(!object)
780     {
781         ERR("Out of memory when allocating a IDirect3DDevice implementation\n");
782         LeaveCriticalSection(&ddraw_cs);
783         return DDERR_OUTOFMEMORY;
784     }
785
786     if (This->cooperative_level & DDSCL_FPUPRESERVE)
787         object->lpVtbl = &IDirect3DDevice7_FPUPreserve_Vtbl;
788     else
789         object->lpVtbl = &IDirect3DDevice7_FPUSetup_Vtbl;
790
791     object->IDirect3DDevice3_vtbl = &IDirect3DDevice3_Vtbl;
792     object->IDirect3DDevice2_vtbl = &IDirect3DDevice2_Vtbl;
793     object->IDirect3DDevice_vtbl = &IDirect3DDevice1_Vtbl;
794     object->ref = 1;
795     object->ddraw = This;
796     object->viewport_list = NULL;
797     object->current_viewport = NULL;
798     object->material = 0;
799     object->target = target;
800
801     object->Handles = NULL;
802     object->numHandles = 0;
803
804     object->legacyTextureBlending = FALSE;
805
806     /* This is for convenience */
807     object->wineD3DDevice = This->wineD3DDevice;
808
809     /* Create an index buffer, it's needed for indexed drawing */
810     IndexBufferParent = HeapAlloc(GetProcessHeap(), 0, sizeof(IParentImpl));
811     if(!IndexBufferParent)
812     {
813         ERR("Allocating memory for an index buffer parent failed\n");
814         HeapFree(GetProcessHeap(), 0, object);
815         LeaveCriticalSection(&ddraw_cs);
816         return DDERR_OUTOFMEMORY;
817     }
818     IndexBufferParent->lpVtbl = &IParent_Vtbl;
819     IndexBufferParent->ref = 1;
820
821     /* Create an Index Buffer. WineD3D needs one for Drawing indexed primitives
822      * Create a (hopefully) long enough buffer, and copy the indices into it
823      * Ideally, a IWineD3DBuffer::SetData method could be created, which
824      * takes the pointer and avoids the memcpy
825      */
826     hr = IWineD3DDevice_CreateIndexBuffer(This->wineD3DDevice, 0x40000 /* Length. Don't know how long it should be */,
827             WINED3DUSAGE_DYNAMIC /* Usage */, WINED3DFMT_R16_UINT /* Format. D3D7 uses WORDS */, WINED3DPOOL_DEFAULT,
828             &object->indexbuffer, 0 /* Handle */, (IUnknown *)IndexBufferParent);
829
830     if(FAILED(hr))
831     {
832         ERR("Failed to create an index buffer\n");
833         HeapFree(GetProcessHeap(), 0, object);
834         LeaveCriticalSection(&ddraw_cs);
835         return hr;
836     }
837     IndexBufferParent->child = (IUnknown *) object->indexbuffer;
838
839     /* No need to set the indices, it's done when necessary */
840
841     /* AddRef the WineD3D Device */
842     IWineD3DDevice_AddRef(This->wineD3DDevice);
843
844     /* Don't forget to return the interface ;) */
845     *Device = (IDirect3DDevice7 *)object;
846
847     TRACE(" (%p) Created an IDirect3DDeviceImpl object at %p\n", This, object);
848
849     /* This is for apps which create a non-flip, non-d3d primary surface
850      * and an offscreen D3DDEVICE surface, then render to the offscreen surface
851      * and do a Blt from the offscreen to the primary surface.
852      *
853      * Set the offscreen D3DDDEVICE surface(=target) as the back buffer,
854      * and the primary surface(=This->d3d_target) as the front buffer.
855      *
856      * This way the app will render to the D3DDEVICE surface and WineD3D
857      * will catch the Blt was Back Buffer -> Front buffer blt and perform
858      * a flip instead. This way we don't have to deal with a mixed GL / GDI
859      * environment.
860      *
861      * This should be checked against windowed apps. The only app tested with
862      * this is moto racer 2 during the loading screen.
863      */
864     TRACE("Isrendertarget: %s, d3d_target=%p\n", target->surface_desc.ddsCaps.dwCaps & DDSCAPS_PRIMARYSURFACE ? "true" : "false", This->d3d_target);
865     if(!(target->surface_desc.ddsCaps.dwCaps & DDSCAPS_PRIMARYSURFACE) &&
866        (This->d3d_target != target))
867     {
868         WINED3DVIEWPORT vp;
869         TRACE("(%p) Using %p as front buffer, %p as back buffer\n", This, This->d3d_target, target);
870         hr = IWineD3DDevice_SetFrontBackBuffers(This->wineD3DDevice,
871                                                 This->d3d_target->WineD3DSurface,
872                                                 target->WineD3DSurface);
873         if(hr != D3D_OK)
874             ERR("(%p) Error %08x setting the front and back buffer\n", This, hr);
875
876         /* Render to the back buffer */
877         IWineD3DDevice_SetRenderTarget(This->wineD3DDevice, 0,
878                                        target->WineD3DSurface);
879
880         vp.X = 0;
881         vp.Y = 0;
882         vp.Width = target->surface_desc.dwWidth;
883         vp.Height = target->surface_desc.dwHeight;
884         vp.MinZ = 0.0;
885         vp.MaxZ = 1.0;
886         IWineD3DDevice_SetViewport(This->wineD3DDevice,
887                                    &vp);
888
889         object->OffScreenTarget = TRUE;
890     }
891     else
892     {
893         object->OffScreenTarget = FALSE;
894     }
895
896     /* AddRef the render target. Also AddRef the render target from ddraw,
897      * because if it is released before the app releases the D3D device, the D3D capabilities
898      * of WineD3D will be uninitialized, which has bad effects.
899      *
900      * In most cases, those surfaces are the surfaces are the same anyway, but this will simply
901      * add another ref which is released when the device is destroyed.
902      */
903     IDirectDrawSurface7_AddRef(Surface);
904     IDirectDrawSurface7_AddRef((IDirectDrawSurface7 *)This->d3d_target);
905
906     This->d3ddevice = object;
907
908     IWineD3DDevice_SetRenderState(This->wineD3DDevice,
909                                   WINED3DRS_ZENABLE,
910                                   IDirect3DDeviceImpl_UpdateDepthStencil(object));
911     LeaveCriticalSection(&ddraw_cs);
912     return D3D_OK;
913 }
914
915 static HRESULT WINAPI
916 Thunk_IDirect3DImpl_3_CreateDevice(IDirect3D3 *iface,
917                                    REFCLSID refiid,
918                                    IDirectDrawSurface4 *Surface,
919                                    IDirect3DDevice3 **Device,
920                                    IUnknown *UnkOuter)
921 {
922     IDirectDrawImpl *This = ddraw_from_d3d3(iface);
923     HRESULT hr;
924     TRACE("(%p)->(%s,%p,%p,%p): Thunking to IDirect3D7\n", This, debugstr_guid(refiid), Surface, Device, UnkOuter);
925
926     if(UnkOuter != NULL)
927         return CLASS_E_NOAGGREGATION;
928
929     hr =  IDirect3D7_CreateDevice((IDirect3D7 *)&This->IDirect3D7_vtbl, refiid,
930             (IDirectDrawSurface7 *)Surface /* Same VTables */, (IDirect3DDevice7 **)Device);
931
932     *Device = *Device ? (IDirect3DDevice3 *)&((IDirect3DDeviceImpl *)*Device)->IDirect3DDevice3_vtbl : NULL;
933     return hr;
934 }
935
936 static HRESULT WINAPI
937 Thunk_IDirect3DImpl_2_CreateDevice(IDirect3D2 *iface,
938                                    REFCLSID refiid,
939                                    IDirectDrawSurface *Surface,
940                                    IDirect3DDevice2 **Device)
941 {
942     IDirectDrawImpl *This = ddraw_from_d3d2(iface);
943     HRESULT hr;
944     TRACE("(%p)->(%s,%p,%p): Thunking to IDirect3D7\n", This, debugstr_guid(refiid), Surface, Device);
945
946     hr =  IDirect3D7_CreateDevice((IDirect3D7 *)&This->IDirect3D7_vtbl, refiid,
947             Surface ? (IDirectDrawSurface7 *)surface_from_surface3((IDirectDrawSurface3 *)Surface) : NULL,
948             (IDirect3DDevice7 **)Device);
949
950     *Device = *Device ? (IDirect3DDevice2 *)&((IDirect3DDeviceImpl *)*Device)->IDirect3DDevice2_vtbl : NULL;
951     return hr;
952 }
953
954 /*****************************************************************************
955  * IDirect3D7::CreateVertexBuffer
956  *
957  * Creates a new vertex buffer object and returns a IDirect3DVertexBuffer7
958  * interface.
959  *
960  * Version 3 and 7
961  *
962  * Params:
963  *  Desc: Requested Vertex buffer properties
964  *  VertexBuffer: Address to return the interface pointer at
965  *  Flags: Some flags, must be 0
966  *
967  * Returns
968  *  D3D_OK on success
969  *  DDERR_OUTOFMEMORY if memory allocation failed
970  *  The return value of IWineD3DDevice::CreateVertexBuffer if this call fails
971  *  DDERR_INVALIDPARAMS if Desc or VertexBuffer are NULL, or Flags != 0
972  *
973  *****************************************************************************/
974 static HRESULT WINAPI
975 IDirect3DImpl_7_CreateVertexBuffer(IDirect3D7 *iface,
976                                    D3DVERTEXBUFFERDESC *Desc,
977                                    IDirect3DVertexBuffer7 **VertexBuffer,
978                                    DWORD Flags)
979 {
980     IDirectDrawImpl *This = ddraw_from_d3d7(iface);
981     IDirect3DVertexBufferImpl *object;
982     HRESULT hr;
983     TRACE("(%p)->(%p,%p,%08x)\n", This, Desc, VertexBuffer, Flags);
984
985     TRACE("(%p) Vertex buffer description:\n", This);
986     TRACE("(%p)  dwSize=%d\n", This, Desc->dwSize);
987     TRACE("(%p)  dwCaps=%08x\n", This, Desc->dwCaps);
988     TRACE("(%p)  FVF=%08x\n", This, Desc->dwFVF);
989     TRACE("(%p)  dwNumVertices=%d\n", This, Desc->dwNumVertices);
990
991     /* D3D7 SDK: "No Flags are currently defined for this method. This
992      * parameter must be 0"
993      *
994      * Never trust the documentation - this is wrong
995     if(Flags != 0)
996     {
997         ERR("(%p) Flags is %08lx, returning DDERR_INVALIDPARAMS\n", This, Flags);
998         return DDERR_INVALIDPARAMS;
999     }
1000      */
1001
1002     /* Well, this sounds sane */
1003     if( (!VertexBuffer) || (!Desc) )
1004         return DDERR_INVALIDPARAMS;
1005
1006     /* Now create the vertex buffer */
1007     object = HeapAlloc(GetProcessHeap(), 0, sizeof(IDirect3DVertexBufferImpl));
1008     if(!object)
1009     {
1010         ERR("(%p) Out of memory when allocating a IDirect3DVertexBufferImpl structure\n", This);
1011         return DDERR_OUTOFMEMORY;
1012     }
1013
1014     object->ref = 1;
1015     object->lpVtbl = &IDirect3DVertexBuffer7_Vtbl;
1016     object->IDirect3DVertexBuffer_vtbl = &IDirect3DVertexBuffer1_Vtbl;
1017
1018     object->Caps = Desc->dwCaps;
1019     object->ddraw = This;
1020
1021     EnterCriticalSection(&ddraw_cs);
1022     hr = IWineD3DDevice_CreateVertexBuffer(This->wineD3DDevice,
1023                                            get_flexible_vertex_size(Desc->dwFVF) * Desc->dwNumVertices,
1024                                            Desc->dwCaps & D3DVBCAPS_WRITEONLY ? WINED3DUSAGE_WRITEONLY : 0,
1025                                            Desc->dwFVF,
1026                                            Desc->dwCaps & D3DVBCAPS_SYSTEMMEMORY ? WINED3DPOOL_SYSTEMMEM : WINED3DPOOL_DEFAULT,
1027                                            &object->wineD3DVertexBuffer,
1028                                            0 /* SharedHandle */,
1029                                            (IUnknown *)object);
1030     if(hr != D3D_OK)
1031     {
1032         ERR("(%p) IWineD3DDevice::CreateVertexBuffer failed with hr=%08x\n", This, hr);
1033         HeapFree(GetProcessHeap(), 0, object);
1034         LeaveCriticalSection(&ddraw_cs);
1035         if (hr == WINED3DERR_INVALIDCALL)
1036             return DDERR_INVALIDPARAMS;
1037         else
1038             return hr;
1039     }
1040
1041     object->wineD3DVertexDeclaration = IDirectDrawImpl_FindDecl(This,
1042                                                                 Desc->dwFVF);
1043     if(!object->wineD3DVertexDeclaration)
1044     {
1045         ERR("Cannot find the vertex declaration for fvf %08x\n", Desc->dwFVF);
1046         IWineD3DBuffer_Release(object->wineD3DVertexBuffer);
1047         HeapFree(GetProcessHeap(), 0, object);
1048         LeaveCriticalSection(&ddraw_cs);
1049         return DDERR_INVALIDPARAMS;
1050     }
1051     IWineD3DVertexDeclaration_AddRef(object->wineD3DVertexDeclaration);
1052
1053     /* Return the interface */
1054     *VertexBuffer = (IDirect3DVertexBuffer7 *)object;
1055
1056     TRACE("(%p) Created new vertex buffer implementation at %p, returning interface at %p\n", This, object, *VertexBuffer);
1057     LeaveCriticalSection(&ddraw_cs);
1058     return D3D_OK;
1059 }
1060
1061 static HRESULT WINAPI
1062 Thunk_IDirect3DImpl_3_CreateVertexBuffer(IDirect3D3 *iface,
1063                                          D3DVERTEXBUFFERDESC *Desc,
1064                                          IDirect3DVertexBuffer **VertexBuffer,
1065                                          DWORD Flags,
1066                                          IUnknown *UnkOuter)
1067 {
1068     IDirectDrawImpl *This = ddraw_from_d3d3(iface);
1069     HRESULT hr;
1070     TRACE("(%p)->(%p,%p,%08x,%p): Relaying to IDirect3D7\n", This, Desc, VertexBuffer, Flags, UnkOuter);
1071
1072     if(UnkOuter != NULL) return CLASS_E_NOAGGREGATION;
1073
1074     hr = IDirect3D7_CreateVertexBuffer((IDirect3D7 *)&This->IDirect3D7_vtbl,
1075             Desc, (IDirect3DVertexBuffer7 **)VertexBuffer, Flags);
1076
1077     *VertexBuffer = *VertexBuffer ?
1078             (IDirect3DVertexBuffer *)&((IDirect3DVertexBufferImpl *)*VertexBuffer)->IDirect3DVertexBuffer_vtbl : NULL;
1079
1080     return hr;
1081 }
1082
1083
1084 /*****************************************************************************
1085  * IDirect3D7::EnumZBufferFormats
1086  *
1087  * Enumerates all supported Z buffer pixel formats
1088  *
1089  * Version 3 and 7
1090  *
1091  * Params:
1092  *  refiidDevice:
1093  *  Callback: Callback to call for each pixel format
1094  *  Context: Pointer to pass back to the callback
1095  *
1096  * Returns:
1097  *  D3D_OK on success
1098  *  DDERR_INVALIDPARAMS if Callback is NULL
1099  *  For details, see IWineD3DDevice::EnumZBufferFormats
1100  *
1101  *****************************************************************************/
1102 static HRESULT WINAPI
1103 IDirect3DImpl_7_EnumZBufferFormats(IDirect3D7 *iface,
1104                                    REFCLSID refiidDevice,
1105                                    LPD3DENUMPIXELFORMATSCALLBACK Callback,
1106                                    void *Context)
1107 {
1108     IDirectDrawImpl *This = ddraw_from_d3d7(iface);
1109     HRESULT hr;
1110     unsigned int i;
1111     WINED3DDISPLAYMODE d3ddm;
1112     WINED3DDEVTYPE type;
1113
1114     /* Order matters. Specifically, BattleZone II (full version) expects the
1115      * 16-bit depth formats to be listed before the 24 and 32 ones. */
1116     WINED3DFORMAT FormatList[] = {
1117         WINED3DFMT_D15S1,
1118         WINED3DFMT_D16_UNORM,
1119         WINED3DFMT_D24X8,
1120         WINED3DFMT_D24X4S4,
1121         WINED3DFMT_D24S8,
1122         WINED3DFMT_D32
1123     };
1124
1125     TRACE("(%p)->(%s,%p,%p): Relay\n", iface, debugstr_guid(refiidDevice), Callback, Context);
1126
1127     if(!Callback)
1128         return DDERR_INVALIDPARAMS;
1129
1130     if(IsEqualGUID(refiidDevice, &IID_IDirect3DHALDevice)    ||
1131        IsEqualGUID(refiidDevice, &IID_IDirect3DTnLHalDevice) ||
1132        IsEqualGUID(refiidDevice, &IID_D3DDEVICE_WineD3D))
1133     {
1134         TRACE("Asked for HAL device\n");
1135         type = WINED3DDEVTYPE_HAL;
1136     }
1137     else if(IsEqualGUID(refiidDevice, &IID_IDirect3DRGBDevice) ||
1138             IsEqualGUID(refiidDevice, &IID_IDirect3DMMXDevice))
1139     {
1140         TRACE("Asked for SW device\n");
1141         type = WINED3DDEVTYPE_SW;
1142     }
1143     else if(IsEqualGUID(refiidDevice, &IID_IDirect3DRefDevice))
1144     {
1145         TRACE("Asked for REF device\n");
1146         type = WINED3DDEVTYPE_REF;
1147     }
1148     else if(IsEqualGUID(refiidDevice, &IID_IDirect3DNullDevice))
1149     {
1150         TRACE("Asked for NULLREF device\n");
1151         type = WINED3DDEVTYPE_NULLREF;
1152     }
1153     else
1154     {
1155         FIXME("Unexpected device GUID %s\n", debugstr_guid(refiidDevice));
1156         type = WINED3DDEVTYPE_HAL;
1157     }
1158
1159     EnterCriticalSection(&ddraw_cs);
1160     /* We need an adapter format from somewhere to please wined3d and WGL. Use the current display mode.
1161      * So far all cards offer the same depth stencil format for all modes, but if some do not and apps
1162      * do not like that we'll have to find some workaround, like iterating over all imaginable formats
1163      * and collecting all the depth stencil formats we can get
1164      */
1165     hr = IWineD3DDevice_GetDisplayMode(This->wineD3DDevice,
1166                                        0 /* swapchain 0 */,
1167                                        &d3ddm);
1168
1169     for(i = 0; i < (sizeof(FormatList) / sizeof(FormatList[0])); i++)
1170     {
1171         hr = IWineD3D_CheckDeviceFormat(This->wineD3D,
1172                                         WINED3DADAPTER_DEFAULT /* Adapter */,
1173                                         type /* DeviceType */,
1174                                         d3ddm.Format /* AdapterFormat */,
1175                                         WINED3DUSAGE_DEPTHSTENCIL /* Usage */,
1176                                         WINED3DRTYPE_SURFACE,
1177                                         FormatList[i],
1178                                         SURFACE_OPENGL);
1179         if(hr == D3D_OK)
1180         {
1181             DDPIXELFORMAT pformat;
1182
1183             memset(&pformat, 0, sizeof(pformat));
1184             pformat.dwSize = sizeof(pformat);
1185             PixelFormat_WineD3DtoDD(&pformat, FormatList[i]);
1186
1187             TRACE("Enumerating WineD3DFormat %d\n", FormatList[i]);
1188             hr = Callback(&pformat, Context);
1189             if(hr != DDENUMRET_OK)
1190             {
1191                 TRACE("Format enumeration cancelled by application\n");
1192                 LeaveCriticalSection(&ddraw_cs);
1193                 return D3D_OK;
1194             }
1195         }
1196     }
1197     TRACE("End of enumeration\n");
1198     LeaveCriticalSection(&ddraw_cs);
1199     return D3D_OK;
1200 }
1201
1202 static HRESULT WINAPI
1203 Thunk_IDirect3DImpl_3_EnumZBufferFormats(IDirect3D3 *iface,
1204                                          REFCLSID riidDevice,
1205                                          LPD3DENUMPIXELFORMATSCALLBACK Callback,
1206                                          void *Context)
1207 {
1208     IDirectDrawImpl *This = ddraw_from_d3d3(iface);
1209     TRACE("(%p)->(%s,%p,%p) thunking to IDirect3D7 interface.\n", This, debugstr_guid(riidDevice), Callback, Context);
1210     return IDirect3D7_EnumZBufferFormats((IDirect3D7 *)&This->IDirect3D7_vtbl, riidDevice, Callback, Context);
1211 }
1212
1213 /*****************************************************************************
1214  * IDirect3D7::EvictManagedTextures
1215  *
1216  * Removes all managed textures (=surfaces with DDSCAPS2_TEXTUREMANAGE or
1217  * DDSCAPS2_D3DTEXTUREMANAGE caps) to be removed from video memory.
1218  *
1219  * Version 3 and 7
1220  *
1221  * Returns:
1222  *  D3D_OK, because it's a stub
1223  *
1224  *****************************************************************************/
1225 static HRESULT WINAPI
1226 IDirect3DImpl_7_EvictManagedTextures(IDirect3D7 *iface)
1227 {
1228     IDirectDrawImpl *This = ddraw_from_d3d7(iface);
1229     FIXME("(%p): Stub!\n", This);
1230
1231     /* Implementation idea:
1232      * Add an IWineD3DSurface method which sets the opengl texture
1233      * priority low or even removes the opengl texture.
1234      */
1235
1236     return D3D_OK;
1237 }
1238
1239 static HRESULT WINAPI
1240 Thunk_IDirect3DImpl_3_EvictManagedTextures(IDirect3D3 *iface)
1241 {
1242     IDirectDrawImpl *This = ddraw_from_d3d3(iface);
1243     TRACE("(%p)->() thunking to IDirect3D7 interface.\n", This);
1244     return IDirect3D7_EvictManagedTextures((IDirect3D7 *)&This->IDirect3D7_vtbl);
1245 }
1246
1247 /*****************************************************************************
1248  * IDirect3DImpl_GetCaps
1249  *
1250  * This function retrieves the device caps from wined3d
1251  * and converts it into a D3D7 and D3D - D3D3 structure
1252  * This is a helper function called from various places in ddraw
1253  *
1254  * Params:
1255  *  WineD3D: The interface to get the caps from
1256  *  Desc123: Old D3D <3 structure to fill (needed)
1257  *  Desc7: D3D7 device desc structure to fill (needed)
1258  *
1259  * Returns
1260  *  D3D_OK on success, or the return value of IWineD3D::GetCaps
1261  *
1262  *****************************************************************************/
1263 HRESULT
1264 IDirect3DImpl_GetCaps(IWineD3D *WineD3D,
1265                       D3DDEVICEDESC *Desc123,
1266                       D3DDEVICEDESC7 *Desc7)
1267 {
1268     WINED3DCAPS WCaps;
1269     HRESULT hr;
1270
1271     /* Some variables to assign to the pointers in WCaps */
1272     TRACE("()->(%p,%p,%p\n", WineD3D, Desc123, Desc7);
1273
1274     memset(&WCaps, 0, sizeof(WCaps));
1275     EnterCriticalSection(&ddraw_cs);
1276     hr = IWineD3D_GetDeviceCaps(WineD3D, 0, WINED3DDEVTYPE_HAL, &WCaps);
1277     LeaveCriticalSection(&ddraw_cs);
1278     if(hr != D3D_OK)
1279     {
1280         return hr;
1281     }
1282
1283     /* Copy the results into the d3d7 and d3d3 structures */
1284     Desc7->dwDevCaps = WCaps.DevCaps;
1285     Desc7->dpcLineCaps.dwRasterCaps = WCaps.RasterCaps;
1286     Desc7->dpcLineCaps.dwZCmpCaps = WCaps.ZCmpCaps;
1287     Desc7->dpcLineCaps.dwSrcBlendCaps = WCaps.SrcBlendCaps;
1288     Desc7->dpcLineCaps.dwDestBlendCaps = WCaps.DestBlendCaps;
1289     Desc7->dpcLineCaps.dwAlphaCmpCaps = WCaps.AlphaCmpCaps;
1290     Desc7->dpcLineCaps.dwShadeCaps = WCaps.ShadeCaps;
1291     Desc7->dpcLineCaps.dwTextureCaps = WCaps.TextureCaps;
1292     Desc7->dpcLineCaps.dwTextureFilterCaps = WCaps.TextureFilterCaps;
1293     Desc7->dpcLineCaps.dwTextureAddressCaps = WCaps.TextureAddressCaps;
1294
1295     Desc7->dwMaxTextureWidth = WCaps.MaxTextureWidth;
1296     Desc7->dwMaxTextureHeight = WCaps.MaxTextureHeight;
1297
1298     Desc7->dwMaxTextureRepeat = WCaps.MaxTextureRepeat;
1299     Desc7->dwMaxTextureAspectRatio = WCaps.MaxTextureAspectRatio;
1300     Desc7->dwMaxAnisotropy = WCaps.MaxAnisotropy;
1301     Desc7->dvMaxVertexW = WCaps.MaxVertexW;
1302
1303     Desc7->dvGuardBandLeft = WCaps.GuardBandLeft;
1304     Desc7->dvGuardBandTop = WCaps.GuardBandTop;
1305     Desc7->dvGuardBandRight = WCaps.GuardBandRight;
1306     Desc7->dvGuardBandBottom = WCaps.GuardBandBottom;
1307
1308     Desc7->dvExtentsAdjust = WCaps.ExtentsAdjust;
1309     Desc7->dwStencilCaps = WCaps.StencilCaps;
1310
1311     Desc7->dwFVFCaps = WCaps.FVFCaps;
1312     Desc7->dwTextureOpCaps = WCaps.TextureOpCaps;
1313
1314     Desc7->dwVertexProcessingCaps = WCaps.VertexProcessingCaps;
1315     Desc7->dwMaxActiveLights = WCaps.MaxActiveLights;
1316
1317     /* Remove all non-d3d7 caps */
1318     Desc7->dwDevCaps &= (
1319         D3DDEVCAPS_FLOATTLVERTEX         | D3DDEVCAPS_SORTINCREASINGZ          | D3DDEVCAPS_SORTDECREASINGZ          |
1320         D3DDEVCAPS_SORTEXACT             | D3DDEVCAPS_EXECUTESYSTEMMEMORY      | D3DDEVCAPS_EXECUTEVIDEOMEMORY       |
1321         D3DDEVCAPS_TLVERTEXSYSTEMMEMORY  | D3DDEVCAPS_TLVERTEXVIDEOMEMORY      | D3DDEVCAPS_TEXTURESYSTEMMEMORY      |
1322         D3DDEVCAPS_TEXTUREVIDEOMEMORY    | D3DDEVCAPS_DRAWPRIMTLVERTEX         | D3DDEVCAPS_CANRENDERAFTERFLIP       |
1323         D3DDEVCAPS_TEXTURENONLOCALVIDMEM | D3DDEVCAPS_DRAWPRIMITIVES2          | D3DDEVCAPS_SEPARATETEXTUREMEMORIES  |
1324         D3DDEVCAPS_DRAWPRIMITIVES2EX     | D3DDEVCAPS_HWTRANSFORMANDLIGHT      | D3DDEVCAPS_CANBLTSYSTONONLOCAL      |
1325         D3DDEVCAPS_HWRASTERIZATION);
1326
1327     Desc7->dwStencilCaps &= (
1328         D3DSTENCILCAPS_KEEP              | D3DSTENCILCAPS_ZERO                 | D3DSTENCILCAPS_REPLACE              |
1329         D3DSTENCILCAPS_INCRSAT           | D3DSTENCILCAPS_DECRSAT              | D3DSTENCILCAPS_INVERT               |
1330         D3DSTENCILCAPS_INCR              | D3DSTENCILCAPS_DECR                 | D3DSTENCILCAPS_TWOSIDED);
1331
1332     /* FVF caps ?*/
1333
1334     Desc7->dwTextureOpCaps &= (
1335         D3DTEXOPCAPS_DISABLE             | D3DTEXOPCAPS_SELECTARG1             | D3DTEXOPCAPS_SELECTARG2             |
1336         D3DTEXOPCAPS_MODULATE            | D3DTEXOPCAPS_MODULATE2X             | D3DTEXOPCAPS_MODULATE4X             |
1337         D3DTEXOPCAPS_ADD                 | D3DTEXOPCAPS_ADDSIGNED              | D3DTEXOPCAPS_ADDSIGNED2X            |
1338         D3DTEXOPCAPS_SUBTRACT            | D3DTEXOPCAPS_ADDSMOOTH              | D3DTEXOPCAPS_BLENDTEXTUREALPHA      |
1339         D3DTEXOPCAPS_BLENDFACTORALPHA    | D3DTEXOPCAPS_BLENDTEXTUREALPHAPM    | D3DTEXOPCAPS_BLENDCURRENTALPHA      |
1340         D3DTEXOPCAPS_PREMODULATE         | D3DTEXOPCAPS_MODULATEALPHA_ADDCOLOR | D3DTEXOPCAPS_MODULATECOLOR_ADDALPHA |
1341         D3DTEXOPCAPS_MODULATEINVALPHA_ADDCOLOR | D3DTEXOPCAPS_MODULATEINVCOLOR_ADDALPHA | D3DTEXOPCAPS_BUMPENVMAP    |
1342         D3DTEXOPCAPS_BUMPENVMAPLUMINANCE | D3DTEXOPCAPS_DOTPRODUCT3);
1343
1344     Desc7->dwVertexProcessingCaps &= (
1345         D3DVTXPCAPS_TEXGEN               | D3DVTXPCAPS_MATERIALSOURCE7         | D3DVTXPCAPS_VERTEXFOG               |
1346         D3DVTXPCAPS_DIRECTIONALLIGHTS    | D3DVTXPCAPS_POSITIONALLIGHTS        | D3DVTXPCAPS_LOCALVIEWER);
1347
1348     Desc7->dpcLineCaps.dwMiscCaps &= (
1349         D3DPMISCCAPS_MASKPLANES          | D3DPMISCCAPS_MASKZ                  | D3DPMISCCAPS_LINEPATTERNREP         |
1350         D3DPMISCCAPS_CONFORMANT          | D3DPMISCCAPS_CULLNONE               | D3DPMISCCAPS_CULLCW                 |
1351         D3DPMISCCAPS_CULLCCW);
1352
1353     Desc7->dpcLineCaps.dwRasterCaps &= (
1354         D3DPRASTERCAPS_DITHER            | D3DPRASTERCAPS_ROP2                 | D3DPRASTERCAPS_XOR                  |
1355         D3DPRASTERCAPS_PAT               | D3DPRASTERCAPS_ZTEST                | D3DPRASTERCAPS_SUBPIXEL             |
1356         D3DPRASTERCAPS_SUBPIXELX         | D3DPRASTERCAPS_FOGVERTEX            | D3DPRASTERCAPS_FOGTABLE             |
1357         D3DPRASTERCAPS_STIPPLE           | D3DPRASTERCAPS_ANTIALIASSORTDEPENDENT | D3DPRASTERCAPS_ANTIALIASSORTINDEPENDENT |
1358         D3DPRASTERCAPS_ANTIALIASEDGES    | D3DPRASTERCAPS_MIPMAPLODBIAS        | D3DPRASTERCAPS_ZBIAS                |
1359         D3DPRASTERCAPS_ZBUFFERLESSHSR    | D3DPRASTERCAPS_FOGRANGE             | D3DPRASTERCAPS_ANISOTROPY           |
1360         D3DPRASTERCAPS_WBUFFER           | D3DPRASTERCAPS_TRANSLUCENTSORTINDEPENDENT | D3DPRASTERCAPS_WFOG           |
1361         D3DPRASTERCAPS_ZFOG);
1362
1363     Desc7->dpcLineCaps.dwZCmpCaps &= (
1364         D3DPCMPCAPS_NEVER                | D3DPCMPCAPS_LESS                    | D3DPCMPCAPS_EQUAL                   |
1365         D3DPCMPCAPS_LESSEQUAL            | D3DPCMPCAPS_GREATER                 | D3DPCMPCAPS_NOTEQUAL                |
1366         D3DPCMPCAPS_GREATEREQUAL         | D3DPCMPCAPS_ALWAYS);
1367
1368     Desc7->dpcLineCaps.dwSrcBlendCaps &= (
1369         D3DPBLENDCAPS_ZERO               | D3DPBLENDCAPS_ONE                   | D3DPBLENDCAPS_SRCCOLOR              |
1370         D3DPBLENDCAPS_INVSRCCOLOR        | D3DPBLENDCAPS_SRCALPHA              | D3DPBLENDCAPS_INVSRCALPHA           |
1371         D3DPBLENDCAPS_DESTALPHA          | D3DPBLENDCAPS_INVDESTALPHA          | D3DPBLENDCAPS_DESTCOLOR             |
1372         D3DPBLENDCAPS_INVDESTCOLOR       | D3DPBLENDCAPS_SRCALPHASAT           | D3DPBLENDCAPS_BOTHSRCALPHA          |
1373         D3DPBLENDCAPS_BOTHINVSRCALPHA);
1374
1375     Desc7->dpcLineCaps.dwDestBlendCaps &= (
1376         D3DPBLENDCAPS_ZERO               | D3DPBLENDCAPS_ONE                   | D3DPBLENDCAPS_SRCCOLOR              |
1377         D3DPBLENDCAPS_INVSRCCOLOR        | D3DPBLENDCAPS_SRCALPHA              | D3DPBLENDCAPS_INVSRCALPHA           |
1378         D3DPBLENDCAPS_DESTALPHA          | D3DPBLENDCAPS_INVDESTALPHA          | D3DPBLENDCAPS_DESTCOLOR             |
1379         D3DPBLENDCAPS_INVDESTCOLOR       | D3DPBLENDCAPS_SRCALPHASAT           | D3DPBLENDCAPS_BOTHSRCALPHA          |
1380         D3DPBLENDCAPS_BOTHINVSRCALPHA);
1381
1382     Desc7->dpcLineCaps.dwAlphaCmpCaps &= (
1383         D3DPCMPCAPS_NEVER                | D3DPCMPCAPS_LESS                    | D3DPCMPCAPS_EQUAL                   |
1384         D3DPCMPCAPS_LESSEQUAL            | D3DPCMPCAPS_GREATER                 | D3DPCMPCAPS_NOTEQUAL                |
1385         D3DPCMPCAPS_GREATEREQUAL         | D3DPCMPCAPS_ALWAYS);
1386
1387     Desc7->dpcLineCaps.dwShadeCaps &= (
1388         D3DPSHADECAPS_COLORFLATMONO      | D3DPSHADECAPS_COLORFLATRGB          | D3DPSHADECAPS_COLORGOURAUDMONO      |
1389         D3DPSHADECAPS_COLORGOURAUDRGB    | D3DPSHADECAPS_COLORPHONGMONO        | D3DPSHADECAPS_COLORPHONGRGB         |
1390         D3DPSHADECAPS_SPECULARFLATMONO   | D3DPSHADECAPS_SPECULARFLATRGB       | D3DPSHADECAPS_SPECULARGOURAUDMONO   |
1391         D3DPSHADECAPS_SPECULARGOURAUDRGB | D3DPSHADECAPS_SPECULARPHONGMONO     | D3DPSHADECAPS_SPECULARPHONGRGB      |
1392         D3DPSHADECAPS_ALPHAFLATBLEND     | D3DPSHADECAPS_ALPHAFLATSTIPPLED     | D3DPSHADECAPS_ALPHAGOURAUDBLEND     |
1393         D3DPSHADECAPS_ALPHAGOURAUDSTIPPLED | D3DPSHADECAPS_ALPHAPHONGBLEND     | D3DPSHADECAPS_ALPHAPHONGSTIPPLED    |
1394         D3DPSHADECAPS_FOGFLAT            | D3DPSHADECAPS_FOGGOURAUD            | D3DPSHADECAPS_FOGPHONG);
1395
1396     Desc7->dpcLineCaps.dwTextureCaps &= (
1397         D3DPTEXTURECAPS_PERSPECTIVE      | D3DPTEXTURECAPS_POW2                | D3DPTEXTURECAPS_ALPHA               |
1398         D3DPTEXTURECAPS_TRANSPARENCY     | D3DPTEXTURECAPS_BORDER              | D3DPTEXTURECAPS_SQUAREONLY          |
1399         D3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE | D3DPTEXTURECAPS_ALPHAPALETTE| D3DPTEXTURECAPS_NONPOW2CONDITIONAL  |
1400         D3DPTEXTURECAPS_PROJECTED        | D3DPTEXTURECAPS_CUBEMAP             | D3DPTEXTURECAPS_COLORKEYBLEND);
1401
1402     Desc7->dpcLineCaps.dwTextureFilterCaps &= (
1403         D3DPTFILTERCAPS_NEAREST          | D3DPTFILTERCAPS_LINEAR              | D3DPTFILTERCAPS_MIPNEAREST          |
1404         D3DPTFILTERCAPS_MIPLINEAR        | D3DPTFILTERCAPS_LINEARMIPNEAREST    | D3DPTFILTERCAPS_LINEARMIPLINEAR     |
1405         D3DPTFILTERCAPS_MINFPOINT        | D3DPTFILTERCAPS_MINFLINEAR          | D3DPTFILTERCAPS_MINFANISOTROPIC     |
1406         D3DPTFILTERCAPS_MIPFPOINT        | D3DPTFILTERCAPS_MIPFLINEAR          | D3DPTFILTERCAPS_MAGFPOINT           |
1407         D3DPTFILTERCAPS_MAGFLINEAR       | D3DPTFILTERCAPS_MAGFANISOTROPIC     | D3DPTFILTERCAPS_MAGFAFLATCUBIC      |
1408         D3DPTFILTERCAPS_MAGFGAUSSIANCUBIC);
1409
1410     Desc7->dpcLineCaps.dwTextureBlendCaps &= (
1411         D3DPTBLENDCAPS_DECAL             | D3DPTBLENDCAPS_MODULATE             | D3DPTBLENDCAPS_DECALALPHA           |
1412         D3DPTBLENDCAPS_MODULATEALPHA     | D3DPTBLENDCAPS_DECALMASK            | D3DPTBLENDCAPS_MODULATEMASK         |
1413         D3DPTBLENDCAPS_COPY              | D3DPTBLENDCAPS_ADD);
1414
1415     Desc7->dpcLineCaps.dwTextureAddressCaps &= (
1416         D3DPTADDRESSCAPS_WRAP            | D3DPTADDRESSCAPS_MIRROR             | D3DPTADDRESSCAPS_CLAMP              |
1417         D3DPTADDRESSCAPS_BORDER          | D3DPTADDRESSCAPS_INDEPENDENTUV);
1418
1419     if(!(Desc7->dpcLineCaps.dwTextureCaps & D3DPTEXTURECAPS_POW2)) {
1420         /* DirectX7 always has the np2 flag set, no matter what the card supports. Some old games(rollcage)
1421          * check the caps incorrectly. If wined3d supports nonpow2 textures it also has np2 conditional support
1422          */
1423         Desc7->dpcLineCaps.dwTextureCaps |= D3DPTEXTURECAPS_POW2 | D3DPTEXTURECAPS_NONPOW2CONDITIONAL;
1424     }
1425     /* Fill the missing members, and do some fixup */
1426     Desc7->dpcLineCaps.dwSize = sizeof(Desc7->dpcLineCaps);
1427     Desc7->dpcLineCaps.dwTextureBlendCaps = D3DPTBLENDCAPS_ADD | D3DPTBLENDCAPS_MODULATEMASK |
1428                                             D3DPTBLENDCAPS_COPY | D3DPTBLENDCAPS_DECAL |
1429                                             D3DPTBLENDCAPS_DECALALPHA | D3DPTBLENDCAPS_DECALMASK |
1430                                             D3DPTBLENDCAPS_MODULATE | D3DPTBLENDCAPS_MODULATEALPHA;
1431     Desc7->dpcLineCaps.dwStippleWidth = 32;
1432     Desc7->dpcLineCaps.dwStippleHeight = 32;
1433     /* Use the same for the TriCaps */
1434     Desc7->dpcTriCaps = Desc7->dpcLineCaps;
1435
1436     Desc7->dwDeviceRenderBitDepth = DDBD_16 | DDBD_24 | DDBD_32;
1437     Desc7->dwDeviceZBufferBitDepth = DDBD_16 | DDBD_24;
1438     Desc7->dwMinTextureWidth = 1;
1439     Desc7->dwMinTextureHeight = 1;
1440
1441     /* Convert DWORDs safely to WORDs */
1442     if(WCaps.MaxTextureBlendStages > 65535) Desc7->wMaxTextureBlendStages = 65535;
1443     else Desc7->wMaxTextureBlendStages = (WORD) WCaps.MaxTextureBlendStages;
1444     if(WCaps.MaxSimultaneousTextures > 65535) Desc7->wMaxSimultaneousTextures = 65535;
1445     else Desc7->wMaxSimultaneousTextures = (WORD) WCaps.MaxSimultaneousTextures;
1446
1447     if(WCaps.MaxUserClipPlanes > 65535) Desc7->wMaxUserClipPlanes = 65535;
1448     else Desc7->wMaxUserClipPlanes = (WORD) WCaps.MaxUserClipPlanes;
1449     if(WCaps.MaxVertexBlendMatrices > 65535) Desc7->wMaxVertexBlendMatrices = 65535;
1450     else Desc7->wMaxVertexBlendMatrices = (WORD) WCaps.MaxVertexBlendMatrices;
1451
1452     Desc7->deviceGUID = IID_IDirect3DTnLHalDevice;
1453
1454     Desc7->dwReserved1 = 0;
1455     Desc7->dwReserved2 = 0;
1456     Desc7->dwReserved3 = 0;
1457     Desc7->dwReserved4 = 0;
1458
1459     /* Fill the old structure */
1460     memset(Desc123, 0x0, sizeof(D3DDEVICEDESC));
1461     Desc123->dwSize = sizeof(D3DDEVICEDESC);
1462     Desc123->dwFlags = D3DDD_COLORMODEL            |
1463                        D3DDD_DEVCAPS               |
1464                        D3DDD_TRANSFORMCAPS         |
1465                        D3DDD_BCLIPPING             |
1466                        D3DDD_LIGHTINGCAPS          |
1467                        D3DDD_LINECAPS              |
1468                        D3DDD_TRICAPS               |
1469                        D3DDD_DEVICERENDERBITDEPTH  |
1470                        D3DDD_DEVICEZBUFFERBITDEPTH |
1471                        D3DDD_MAXBUFFERSIZE         |
1472                        D3DDD_MAXVERTEXCOUNT;
1473     Desc123->dcmColorModel = D3DCOLOR_RGB;
1474     Desc123->dwDevCaps = Desc7->dwDevCaps;
1475     Desc123->dtcTransformCaps.dwSize = sizeof(D3DTRANSFORMCAPS);
1476     Desc123->dtcTransformCaps.dwCaps = D3DTRANSFORMCAPS_CLIP;
1477     Desc123->bClipping = TRUE;
1478     Desc123->dlcLightingCaps.dwSize = sizeof(D3DLIGHTINGCAPS);
1479     Desc123->dlcLightingCaps.dwCaps = D3DLIGHTCAPS_DIRECTIONAL | D3DLIGHTCAPS_PARALLELPOINT | D3DLIGHTCAPS_POINT | D3DLIGHTCAPS_SPOT;
1480     Desc123->dlcLightingCaps.dwLightingModel = D3DLIGHTINGMODEL_RGB;
1481     Desc123->dlcLightingCaps.dwNumLights = Desc7->dwMaxActiveLights;
1482
1483     Desc123->dpcLineCaps.dwSize = sizeof(D3DPRIMCAPS);
1484     Desc123->dpcLineCaps.dwMiscCaps = Desc7->dpcLineCaps.dwMiscCaps;
1485     Desc123->dpcLineCaps.dwRasterCaps = Desc7->dpcLineCaps.dwRasterCaps;
1486     Desc123->dpcLineCaps.dwZCmpCaps = Desc7->dpcLineCaps.dwZCmpCaps;
1487     Desc123->dpcLineCaps.dwSrcBlendCaps = Desc7->dpcLineCaps.dwSrcBlendCaps;
1488     Desc123->dpcLineCaps.dwDestBlendCaps = Desc7->dpcLineCaps.dwDestBlendCaps;
1489     Desc123->dpcLineCaps.dwShadeCaps = Desc7->dpcLineCaps.dwShadeCaps;
1490     Desc123->dpcLineCaps.dwTextureCaps = Desc7->dpcLineCaps.dwTextureCaps;
1491     Desc123->dpcLineCaps.dwTextureFilterCaps = Desc7->dpcLineCaps.dwTextureFilterCaps;
1492     Desc123->dpcLineCaps.dwTextureBlendCaps = Desc7->dpcLineCaps.dwTextureBlendCaps;
1493     Desc123->dpcLineCaps.dwTextureAddressCaps = Desc7->dpcLineCaps.dwTextureAddressCaps;
1494     Desc123->dpcLineCaps.dwStippleWidth = Desc7->dpcLineCaps.dwStippleWidth;
1495     Desc123->dpcLineCaps.dwAlphaCmpCaps = Desc7->dpcLineCaps.dwAlphaCmpCaps;
1496
1497     Desc123->dpcTriCaps.dwSize = sizeof(D3DPRIMCAPS);
1498     Desc123->dpcTriCaps.dwMiscCaps = Desc7->dpcTriCaps.dwMiscCaps;
1499     Desc123->dpcTriCaps.dwRasterCaps = Desc7->dpcTriCaps.dwRasterCaps;
1500     Desc123->dpcTriCaps.dwZCmpCaps = Desc7->dpcTriCaps.dwZCmpCaps;
1501     Desc123->dpcTriCaps.dwSrcBlendCaps = Desc7->dpcTriCaps.dwSrcBlendCaps;
1502     Desc123->dpcTriCaps.dwDestBlendCaps = Desc7->dpcTriCaps.dwDestBlendCaps;
1503     Desc123->dpcTriCaps.dwShadeCaps = Desc7->dpcTriCaps.dwShadeCaps;
1504     Desc123->dpcTriCaps.dwTextureCaps = Desc7->dpcTriCaps.dwTextureCaps;
1505     Desc123->dpcTriCaps.dwTextureFilterCaps = Desc7->dpcTriCaps.dwTextureFilterCaps;
1506     Desc123->dpcTriCaps.dwTextureBlendCaps = Desc7->dpcTriCaps.dwTextureBlendCaps;
1507     Desc123->dpcTriCaps.dwTextureAddressCaps = Desc7->dpcTriCaps.dwTextureAddressCaps;
1508     Desc123->dpcTriCaps.dwStippleWidth = Desc7->dpcTriCaps.dwStippleWidth;
1509     Desc123->dpcTriCaps.dwAlphaCmpCaps = Desc7->dpcTriCaps.dwAlphaCmpCaps;
1510
1511     Desc123->dwDeviceRenderBitDepth = Desc7->dwDeviceRenderBitDepth;
1512     Desc123->dwDeviceZBufferBitDepth = Desc7->dwDeviceZBufferBitDepth;
1513     Desc123->dwMaxBufferSize = 0;
1514     Desc123->dwMaxVertexCount = 65536;
1515     Desc123->dwMinTextureWidth  = Desc7->dwMinTextureWidth;
1516     Desc123->dwMinTextureHeight = Desc7->dwMinTextureHeight;
1517     Desc123->dwMaxTextureWidth  = Desc7->dwMaxTextureWidth;
1518     Desc123->dwMaxTextureHeight = Desc7->dwMaxTextureHeight;
1519     Desc123->dwMinStippleWidth  = 1;
1520     Desc123->dwMinStippleHeight = 1;
1521     Desc123->dwMaxStippleWidth  = 32;
1522     Desc123->dwMaxStippleHeight = 32;
1523     Desc123->dwMaxTextureRepeat = Desc7->dwMaxTextureRepeat;
1524     Desc123->dwMaxTextureAspectRatio = Desc7->dwMaxTextureAspectRatio;
1525     Desc123->dwMaxAnisotropy = Desc7->dwMaxAnisotropy;
1526     Desc123->dvGuardBandLeft = Desc7->dvGuardBandLeft;
1527     Desc123->dvGuardBandRight = Desc7->dvGuardBandRight;
1528     Desc123->dvGuardBandTop = Desc7->dvGuardBandTop;
1529     Desc123->dvGuardBandBottom = Desc7->dvGuardBandBottom;
1530     Desc123->dvExtentsAdjust = Desc7->dvExtentsAdjust;
1531     Desc123->dwStencilCaps = Desc7->dwStencilCaps;
1532     Desc123->dwFVFCaps = Desc7->dwFVFCaps;
1533     Desc123->dwTextureOpCaps = Desc7->dwTextureOpCaps;
1534     Desc123->wMaxTextureBlendStages = Desc7->wMaxTextureBlendStages;
1535     Desc123->wMaxSimultaneousTextures = Desc7->wMaxSimultaneousTextures;
1536
1537     return DD_OK;
1538 }
1539 /*****************************************************************************
1540  * IDirect3D vtables in various versions
1541  *****************************************************************************/
1542
1543 const IDirect3DVtbl IDirect3D1_Vtbl =
1544 {
1545     /*** IUnknown methods ***/
1546     Thunk_IDirect3DImpl_1_QueryInterface,
1547     Thunk_IDirect3DImpl_1_AddRef,
1548     Thunk_IDirect3DImpl_1_Release,
1549     /*** IDirect3D methods ***/
1550     IDirect3DImpl_1_Initialize,
1551     Thunk_IDirect3DImpl_1_EnumDevices,
1552     Thunk_IDirect3DImpl_1_CreateLight,
1553     Thunk_IDirect3DImpl_1_CreateMaterial,
1554     Thunk_IDirect3DImpl_1_CreateViewport,
1555     Thunk_IDirect3DImpl_1_FindDevice
1556 };
1557
1558 const IDirect3D2Vtbl IDirect3D2_Vtbl =
1559 {
1560     /*** IUnknown methods ***/
1561     Thunk_IDirect3DImpl_2_QueryInterface,
1562     Thunk_IDirect3DImpl_2_AddRef,
1563     Thunk_IDirect3DImpl_2_Release,
1564     /*** IDirect3D2 methods ***/
1565     Thunk_IDirect3DImpl_2_EnumDevices,
1566     Thunk_IDirect3DImpl_2_CreateLight,
1567     Thunk_IDirect3DImpl_2_CreateMaterial,
1568     Thunk_IDirect3DImpl_2_CreateViewport,
1569     Thunk_IDirect3DImpl_2_FindDevice,
1570     Thunk_IDirect3DImpl_2_CreateDevice
1571 };
1572
1573 const IDirect3D3Vtbl IDirect3D3_Vtbl =
1574 {
1575     /*** IUnknown methods ***/
1576     Thunk_IDirect3DImpl_3_QueryInterface,
1577     Thunk_IDirect3DImpl_3_AddRef,
1578     Thunk_IDirect3DImpl_3_Release,
1579     /*** IDirect3D3 methods ***/
1580     IDirect3DImpl_3_EnumDevices,
1581     IDirect3DImpl_3_CreateLight,
1582     IDirect3DImpl_3_CreateMaterial,
1583     IDirect3DImpl_3_CreateViewport,
1584     IDirect3DImpl_3_FindDevice,
1585     Thunk_IDirect3DImpl_3_CreateDevice,
1586     Thunk_IDirect3DImpl_3_CreateVertexBuffer,
1587     Thunk_IDirect3DImpl_3_EnumZBufferFormats,
1588     Thunk_IDirect3DImpl_3_EvictManagedTextures
1589 };
1590
1591 const IDirect3D7Vtbl IDirect3D7_Vtbl =
1592 {
1593     /*** IUnknown methods ***/
1594     Thunk_IDirect3DImpl_7_QueryInterface,
1595     Thunk_IDirect3DImpl_7_AddRef,
1596     Thunk_IDirect3DImpl_7_Release,
1597     /*** IDirect3D7 methods ***/
1598     IDirect3DImpl_7_EnumDevices,
1599     IDirect3DImpl_7_CreateDevice,
1600     IDirect3DImpl_7_CreateVertexBuffer,
1601     IDirect3DImpl_7_EnumZBufferFormats,
1602     IDirect3DImpl_7_EvictManagedTextures
1603 };