2 * Copyright (c) 1998-2004 Lionel Ulmer
3 * Copyright (c) 2002-2005 Christian Costa
4 * Copyright (c) 2006 Stefan Dösinger
6 * This library is free software; you can redistribute it and/or
7 * modify it under the terms of the GNU Lesser General Public
8 * License as published by the Free Software Foundation; either
9 * version 2.1 of the License, or (at your option) any later version.
11 * This library is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14 * Lesser General Public License for more details.
16 * You should have received a copy of the GNU Lesser General Public
17 * License along with this library; if not, write to the Free Software
18 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
20 * IDirect3DDevice implementation, version 1, 2, 3 and 7. Rendering is relayed
21 * to WineD3D, some minimal DirectDraw specific management is handled here.
22 * The Direct3DDevice is NOT the parent of the WineD3DDevice, because d3d
23 * is initialized when DirectDraw creates the primary surface.
24 * Some type management is necessary, because some D3D types changed between
30 #include "wine/port.h"
31 #include "wine/debug.h"
45 #include "wine/exception.h"
51 #include "ddraw_private.h"
53 WINE_DEFAULT_DEBUG_CHANNEL(d3d7);
54 WINE_DECLARE_DEBUG_CHANNEL(ddraw_thunk);
57 const GUID IID_D3DDEVICE_WineD3D = {
61 { 0xb7,0x98,0xc6,0x8a,0x77,0x2d,0x72,0x2a }
64 /*****************************************************************************
65 * IUnknown Methods. Common for Version 1, 2, 3 and 7
66 *****************************************************************************/
68 /*****************************************************************************
69 * IDirect3DDevice7::QueryInterface
71 * Used to query other interfaces from a Direct3DDevice interface.
72 * It can return interface pointers to all Direct3DDevice versions as well
73 * as IDirectDraw and IDirect3D. For a link to QueryInterface
74 * rules see ddraw.c, IDirectDraw7::QueryInterface
76 * Exists in Version 1, 2, 3 and 7
79 * refiid: Interface ID queried for
80 * obj: Used to return the interface pointer
83 * D3D_OK or E_NOINTERFACE
85 *****************************************************************************/
87 IDirect3DDeviceImpl_7_QueryInterface(IDirect3DDevice7 *iface,
91 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
92 TRACE("(%p)->(%s,%p)\n", This, debugstr_guid(refiid), obj);
94 /* According to COM docs, if the QueryInterface fails, obj should be set to NULL */
98 return DDERR_INVALIDPARAMS;
100 if ( IsEqualGUID( &IID_IUnknown, refiid ) )
102 *obj = ICOM_INTERFACE(This, IDirect3DDevice7);
105 /* Check DirectDraw Interfac
\ 1s */
106 else if( IsEqualGUID( &IID_IDirectDraw7, refiid ) )
108 *obj = ICOM_INTERFACE(This->ddraw, IDirectDraw7);
109 TRACE("(%p) Returning IDirectDraw7 interface at %p\n", This, *obj);
111 else if ( IsEqualGUID( &IID_IDirectDraw4, refiid ) )
113 *obj = ICOM_INTERFACE(This->ddraw, IDirectDraw4);
114 TRACE("(%p) Returning IDirectDraw4 interface at %p\n", This, *obj);
116 else if ( IsEqualGUID( &IID_IDirectDraw2, refiid ) )
118 *obj = ICOM_INTERFACE(This->ddraw, IDirectDraw2);
119 TRACE("(%p) Returning IDirectDraw2 interface at %p\n", This, *obj);
121 else if( IsEqualGUID( &IID_IDirectDraw, refiid ) )
123 *obj = ICOM_INTERFACE(This->ddraw, IDirectDraw);
124 TRACE("(%p) Returning IDirectDraw interface at %p\n", This, *obj);
128 else if ( IsEqualGUID( &IID_IDirect3D , refiid ) )
130 *obj = ICOM_INTERFACE(This->ddraw, IDirect3D);
131 TRACE("(%p) Returning IDirect3D interface at %p\n", This, *obj);
133 else if ( IsEqualGUID( &IID_IDirect3D2 , refiid ) )
135 *obj = ICOM_INTERFACE(This->ddraw, IDirect3D2);
136 TRACE("(%p) Returning IDirect3D2 interface at %p\n", This, *obj);
138 else if ( IsEqualGUID( &IID_IDirect3D3 , refiid ) )
140 *obj = ICOM_INTERFACE(This->ddraw, IDirect3D3);
141 TRACE("(%p) Returning IDirect3D3 interface at %p\n", This, *obj);
143 else if ( IsEqualGUID( &IID_IDirect3D7 , refiid ) )
145 *obj = ICOM_INTERFACE(This->ddraw, IDirect3D7);
146 TRACE("(%p) Returning IDirect3D7 interface at %p\n", This, *obj);
150 else if ( IsEqualGUID( &IID_IDirect3DDevice , refiid ) )
152 *obj = ICOM_INTERFACE(This, IDirect3DDevice);
153 TRACE("(%p) Returning IDirect3DDevice interface at %p\n", This, *obj);
155 else if ( IsEqualGUID( &IID_IDirect3DDevice2 , refiid ) ) {
156 *obj = ICOM_INTERFACE(This, IDirect3DDevice2);
157 TRACE("(%p) Returning IDirect3DDevice2 interface at %p\n", This, *obj);
159 else if ( IsEqualGUID( &IID_IDirect3DDevice3 , refiid ) ) {
160 *obj = ICOM_INTERFACE(This, IDirect3DDevice3);
161 TRACE("(%p) Returning IDirect3DDevice3 interface at %p\n", This, *obj);
163 else if ( IsEqualGUID( &IID_IDirect3DDevice7 , refiid ) ) {
164 *obj = ICOM_INTERFACE(This, IDirect3DDevice7);
165 TRACE("(%p) Returning IDirect3DDevice7 interface at %p\n", This, *obj);
168 /* Unknown interface */
171 ERR("(%p)->(%s, %p): No interface found\n", This, debugstr_guid(refiid), obj);
172 return E_NOINTERFACE;
175 /* AddRef the returned interface */
176 IUnknown_AddRef( (IUnknown *) *obj);
180 static HRESULT WINAPI
181 Thunk_IDirect3DDeviceImpl_3_QueryInterface(IDirect3DDevice3 *iface,
185 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
186 TRACE_(ddraw_thunk)("(%p)->(%s,%p) thunking to IDirect3DDevice7 interface.\n", This, debugstr_guid(riid), obj);
187 return IDirect3DDevice7_QueryInterface(ICOM_INTERFACE(This, IDirect3DDevice7),
192 static HRESULT WINAPI
193 Thunk_IDirect3DDeviceImpl_2_QueryInterface(IDirect3DDevice2 *iface,
197 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice2, iface);
198 TRACE_(ddraw_thunk)("(%p)->(%s,%p) thunking to IDirect3DDevice7 interface.\n", This, debugstr_guid(riid), obj);
199 return IDirect3DDevice7_QueryInterface(ICOM_INTERFACE(This, IDirect3DDevice7),
204 static HRESULT WINAPI
205 Thunk_IDirect3DDeviceImpl_1_QueryInterface(IDirect3DDevice *iface,
209 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice, iface);
210 TRACE_(ddraw_thunk)("(%p)->(%s,%p) thunking to IDirect3DDevice7 interface.\n", This, debugstr_guid(riid), obp);
211 return IDirect3DDevice7_QueryInterface(ICOM_INTERFACE(This, IDirect3DDevice7),
216 /*****************************************************************************
217 * IDirect3DDevice7::AddRef
219 * Increases the refcount....
220 * The most exciting Method, definitely
222 * Exists in Version 1, 2, 3 and 7
227 *****************************************************************************/
229 IDirect3DDeviceImpl_7_AddRef(IDirect3DDevice7 *iface)
231 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
232 ULONG ref = InterlockedIncrement(&This->ref);
234 TRACE("(%p) : incrementing from %u.\n", This, ref -1);
240 Thunk_IDirect3DDeviceImpl_3_AddRef(IDirect3DDevice3 *iface)
242 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
243 TRACE_(ddraw_thunk)("(%p)->() thunking to IDirect3DDevice7 interface.\n", This);
244 return IDirect3DDevice7_AddRef(ICOM_INTERFACE(This, IDirect3DDevice7));
248 Thunk_IDirect3DDeviceImpl_2_AddRef(IDirect3DDevice2 *iface)
250 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice2, iface);
251 TRACE_(ddraw_thunk)("(%p)->() thunking to IDirect3DDevice7 interface.\n", This);
252 return IDirect3DDevice7_AddRef(ICOM_INTERFACE(This, IDirect3DDevice7));
256 Thunk_IDirect3DDeviceImpl_1_AddRef(IDirect3DDevice *iface)
258 TRACE_(ddraw_thunk)("(%p)->() thunking to IDirect3DDevice7 interface.\n", iface);
259 return IDirect3DDevice7_AddRef(COM_INTERFACE_CAST(IDirect3DDeviceImpl, IDirect3DDevice, IDirect3DDevice7, iface));
262 /*****************************************************************************
263 * IDirect3DDevice7::Release
265 * Decreases the refcount of the interface
266 * When the refcount is reduced to 0, the object is destroyed.
268 * Exists in Version 1, 2, 3 and 7
273 *****************************************************************************/
275 IDirect3DDeviceImpl_7_Release(IDirect3DDevice7 *iface)
277 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
278 ULONG ref = InterlockedDecrement(&This->ref);
280 TRACE("(%p)->() decrementing from %u.\n", This, ref +1);
282 /* This method doesn't destroy the WineD3DDevice, because it's still in use for
283 * 2D rendering. IDirectDrawSurface7::Release will destroy the WineD3DDevice
284 * when the render target is released
288 IParent *IndexBufferParent;
291 /* Free the index buffer. */
292 IWineD3DDevice_SetIndices(This->wineD3DDevice,
295 IWineD3DIndexBuffer_GetParent(This->indexbuffer,
296 (IUnknown **) &IndexBufferParent);
297 IParent_Release(IndexBufferParent); /* Once for the getParent */
298 if( IParent_Release(IndexBufferParent) != 0) /* And now to destroy it */
300 ERR(" (%p) Something is still holding the index buffer parent %p\n", This, IndexBufferParent);
303 /* There is no need to unset the vertex buffer here, IWineD3DDevice_Uninit3D will do that when
304 * destroying the primary stateblock. If a vertex buffer is destroyed while it is bound
305 * IDirect3DVertexBuffer::Release will unset it.
308 /* Restore the render targets */
309 if(This->OffScreenTarget)
311 /* Set the device up to render to the front buffer since the back buffer will
314 IWineD3DDevice_SetRenderTarget(This->wineD3DDevice, 0,
315 This->ddraw->d3d_target->WineD3DSurface);
316 /* This->target is the offscreen target.
317 * This->ddraw->d3d_target is the target used by DDraw
319 TRACE("(%p) Release: Using %p as front buffer, %p as back buffer\n", This, This->ddraw->d3d_target, NULL);
320 IWineD3DDevice_SetFrontBackBuffers(This->wineD3DDevice,
321 This->ddraw->d3d_target->WineD3DSurface,
325 /* Release the WineD3DDevice. This won't destroy it */
326 if(IWineD3DDevice_Release(This->wineD3DDevice) <= 0)
328 ERR(" (%p) The wineD3D device %p was destroyed unexpectadely. Prepare for trouble\n", This, This->wineD3DDevice);
331 /* The texture handles should be unset by now, but there might be some bits
332 * missing in our reference counting(needs test). Do a sanity check
334 for(i = 0; i < This->numHandles; i++)
336 if(This->Handles[i].ptr)
338 switch(This->Handles[i].type)
340 case DDrawHandle_Texture:
342 IDirectDrawSurfaceImpl *surf = (IDirectDrawSurfaceImpl *) This->Handles[i].ptr;
343 FIXME("Texture Handle %d not unset properly\n", i + 1);
348 case DDrawHandle_Material:
350 IDirect3DMaterialImpl *mat = (IDirect3DMaterialImpl *) This->Handles[i].ptr;
351 FIXME("Material handle %d not unset properly\n", i + 1);
356 case DDrawHandle_Matrix:
358 /* No fixme here because this might happen because of sloppy apps */
359 WARN("Leftover matrix handle %d, deleting\n", i + 1);
360 IDirect3DDevice_DeleteMatrix(ICOM_INTERFACE(This, IDirect3DDevice),
365 case DDrawHandle_StateBlock:
367 /* No fixme here because this might happen because of sloppy apps */
368 WARN("Leftover stateblock handle %d, deleting\n", i + 1);
369 IDirect3DDevice7_DeleteStateBlock(ICOM_INTERFACE(This, IDirect3DDevice7),
375 FIXME("Unknown handle %d not unset properly\n", i + 1);
380 HeapFree(GetProcessHeap(), 0, This->Handles);
382 /* Release the render target and the WineD3D render target
383 * (See IDirect3D7::CreateDevice for more comments on this)
385 IDirectDrawSurface7_Release(ICOM_INTERFACE(This->target, IDirectDrawSurface7));
386 IDirectDrawSurface7_Release(ICOM_INTERFACE(This->ddraw->d3d_target,IDirectDrawSurface7));
388 This->ddraw->d3ddevice = NULL;
390 /* Now free the structure */
391 HeapFree(GetProcessHeap(), 0, This);
398 Thunk_IDirect3DDeviceImpl_3_Release(IDirect3DDevice3 *iface)
400 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
401 TRACE_(ddraw_thunk)("(%p)->() thunking to IDirect3DDevice7 interface.\n", This);
402 return IDirect3DDevice7_Release(ICOM_INTERFACE(This, IDirect3DDevice7));
406 Thunk_IDirect3DDeviceImpl_2_Release(IDirect3DDevice2 *iface)
408 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice2, iface);
409 TRACE_(ddraw_thunk)("(%p)->() thunking to IDirect3DDevice7 interface.\n", This);
410 return IDirect3DDevice7_Release(ICOM_INTERFACE(This, IDirect3DDevice7));
414 Thunk_IDirect3DDeviceImpl_1_Release(IDirect3DDevice *iface)
416 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice, iface);
417 TRACE_(ddraw_thunk)("(%p)->() thunking to IDirect3DDevice7 interface.\n", This);
418 return IDirect3DDevice7_Release(ICOM_INTERFACE(This, IDirect3DDevice7));
421 /*****************************************************************************
422 * IDirect3DDevice Methods
423 *****************************************************************************/
425 /*****************************************************************************
426 * IDirect3DDevice::Initialize
428 * Initializes a Direct3DDevice. This implementation is a no-op, as all
429 * initialization is done at create time.
431 * Exists in Version 1
434 * No idea what they mean, as the MSDN page is gone
438 *****************************************************************************/
439 static HRESULT WINAPI
440 IDirect3DDeviceImpl_1_Initialize(IDirect3DDevice *iface,
441 IDirect3D *Direct3D, GUID *guid,
444 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice, iface);
446 /* It shouldn't be crucial, but print a FIXME, I'm interested if
447 * any game calls it and when
449 FIXME("(%p)->(%p,%p,%p): No-op!\n", This, Direct3D, guid, Desc);
454 /*****************************************************************************
455 * IDirect3DDevice7::GetCaps
457 * Retrieves the device's capabilities
459 * This implementation is used for Version 7 only, the older versions have
460 * their own implementation.
463 * Desc: Pointer to a D3DDEVICEDESC7 structure to fill
467 * D3DERR_* if a problem occurs. See WineD3D
469 *****************************************************************************/
470 static HRESULT WINAPI
471 IDirect3DDeviceImpl_7_GetCaps(IDirect3DDevice7 *iface,
472 D3DDEVICEDESC7 *Desc)
474 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
475 D3DDEVICEDESC OldDesc;
476 TRACE("(%p)->(%p)\n", This, Desc);
478 /* Call the same function used by IDirect3D, this saves code */
479 return IDirect3DImpl_GetCaps(This->ddraw->wineD3D, &OldDesc, Desc);
482 /*****************************************************************************
483 * IDirect3DDevice3::GetCaps
485 * Retrieves the capabilities of the hardware device and the emulation
486 * device. For Wine, hardware and emulation are the same (it's all HW).
488 * This implementation is used for Version 1, 2, and 3. Version 7 has its own
491 * HWDesc: Structure to fill with the HW caps
492 * HelDesc: Structure to fill with the hardare emulation caps
496 * D3DERR_* if a problem occurs. See WineD3D
498 *****************************************************************************/
499 static HRESULT WINAPI
500 IDirect3DDeviceImpl_3_GetCaps(IDirect3DDevice3 *iface,
501 D3DDEVICEDESC *HWDesc,
502 D3DDEVICEDESC *HelDesc)
504 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
505 D3DDEVICEDESC7 newDesc;
507 TRACE("(%p)->(%p,%p)\n", iface, HWDesc, HelDesc);
509 hr = IDirect3DImpl_GetCaps(This->ddraw->wineD3D, HWDesc, &newDesc);
510 if(hr != D3D_OK) return hr;
516 static HRESULT WINAPI
517 Thunk_IDirect3DDeviceImpl_2_GetCaps(IDirect3DDevice2 *iface,
518 D3DDEVICEDESC *D3DHWDevDesc,
519 D3DDEVICEDESC *D3DHELDevDesc)
521 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice2, iface);
522 TRACE_(ddraw_thunk)("(%p)->(%p,%p) thunking to IDirect3DDevice3 interface.\n", This, D3DHWDevDesc, D3DHELDevDesc);
523 return IDirect3DDevice3_GetCaps(ICOM_INTERFACE(This, IDirect3DDevice3),
528 static HRESULT WINAPI
529 Thunk_IDirect3DDeviceImpl_1_GetCaps(IDirect3DDevice *iface,
530 D3DDEVICEDESC *D3DHWDevDesc,
531 D3DDEVICEDESC *D3DHELDevDesc)
533 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice, iface);
534 TRACE_(ddraw_thunk)("(%p)->(%p,%p) thunking to IDirect3DDevice3 interface.\n", This, D3DHWDevDesc, D3DHELDevDesc);
535 return IDirect3DDevice3_GetCaps(ICOM_INTERFACE(This, IDirect3DDevice3),
540 /*****************************************************************************
541 * IDirect3DDevice2::SwapTextureHandles
543 * Swaps the texture handles of 2 Texture interfaces. Version 1 and 2
546 * Tex1, Tex2: The 2 Textures to swap
551 *****************************************************************************/
552 static HRESULT WINAPI
553 IDirect3DDeviceImpl_2_SwapTextureHandles(IDirect3DDevice2 *iface,
554 IDirect3DTexture2 *Tex1,
555 IDirect3DTexture2 *Tex2)
557 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice2, iface);
559 IDirectDrawSurfaceImpl *surf1 = ICOM_OBJECT(IDirectDrawSurfaceImpl, IDirect3DTexture2, Tex1);
560 IDirectDrawSurfaceImpl *surf2 = ICOM_OBJECT(IDirectDrawSurfaceImpl, IDirect3DTexture2, Tex2);
561 TRACE("(%p)->(%p,%p)\n", This, surf1, surf2);
563 This->Handles[surf1->Handle - 1].ptr = surf2;
564 This->Handles[surf2->Handle - 1].ptr = surf1;
566 swap = surf2->Handle;
567 surf2->Handle = surf1->Handle;
568 surf1->Handle = swap;
573 static HRESULT WINAPI
574 Thunk_IDirect3DDeviceImpl_1_SwapTextureHandles(IDirect3DDevice *iface,
575 IDirect3DTexture *D3DTex1,
576 IDirect3DTexture *D3DTex2)
578 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice2, iface);
579 IDirectDrawSurfaceImpl *surf1 = ICOM_OBJECT(IDirectDrawSurfaceImpl, IDirect3DTexture, D3DTex1);
580 IDirectDrawSurfaceImpl *surf2 = ICOM_OBJECT(IDirectDrawSurfaceImpl, IDirect3DTexture, D3DTex2);
581 TRACE_(ddraw_thunk)("(%p)->(%p,%p) thunking to IDirect3DDevice2 interface.\n", This, surf1, surf2);
582 return IDirect3DDevice2_SwapTextureHandles(ICOM_INTERFACE(This, IDirect3DDevice2),
583 ICOM_INTERFACE(surf1, IDirect3DTexture2),
584 ICOM_INTERFACE(surf2, IDirect3DTexture2));
587 /*****************************************************************************
588 * IDirect3DDevice3::GetStats
590 * This method seems to retrieve some stats from the device.
591 * The MSDN documentation doesn't exist any more, but the D3DSTATS
592 * structure suggests that the amout of drawn primitives and processed
593 * vertices is returned.
595 * Exists in Version 1, 2 and 3
598 * Stats: Pointer to a D3DSTATS structure to be filled
602 * DDERR_INVALIDPARAMS if Stats == NULL
604 *****************************************************************************/
605 static HRESULT WINAPI
606 IDirect3DDeviceImpl_3_GetStats(IDirect3DDevice3 *iface,
609 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
610 FIXME("(%p)->(%p): Stub!\n", This, Stats);
613 return DDERR_INVALIDPARAMS;
615 /* Fill the Stats with 0 */
616 Stats->dwTrianglesDrawn = 0;
617 Stats->dwLinesDrawn = 0;
618 Stats->dwPointsDrawn = 0;
619 Stats->dwSpansDrawn = 0;
620 Stats->dwVerticesProcessed = 0;
625 static HRESULT WINAPI
626 Thunk_IDirect3DDeviceImpl_2_GetStats(IDirect3DDevice2 *iface,
629 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice2, iface);
630 TRACE_(ddraw_thunk)("(%p)->(%p) thunking to IDirect3DDevice3 interface.\n", This, Stats);
631 return IDirect3DDevice3_GetStats(ICOM_INTERFACE(This, IDirect3DDevice3),
635 static HRESULT WINAPI
636 Thunk_IDirect3DDeviceImpl_1_GetStats(IDirect3DDevice *iface,
639 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice, iface);
640 TRACE_(ddraw_thunk)("(%p)->(%p) thunking to IDirect3DDevice3 interface.\n", This, Stats);
641 return IDirect3DDevice3_GetStats(ICOM_INTERFACE(This, IDirect3DDevice3),
645 /*****************************************************************************
646 * IDirect3DDevice::CreateExecuteBuffer
648 * Creates an IDirect3DExecuteBuffer, used for rendering with a
654 * Desc: Buffer description
655 * ExecuteBuffer: Address to return the Interface pointer at
656 * UnkOuter: Must be NULL. Basically for aggregation, which ddraw doesn't
660 * CLASS_E_NOAGGREGATION if UnkOuter != NULL
661 * DDERR_OUTOFMEMORY if we ran out of memory
664 *****************************************************************************/
665 static HRESULT WINAPI
666 IDirect3DDeviceImpl_1_CreateExecuteBuffer(IDirect3DDevice *iface,
667 D3DEXECUTEBUFFERDESC *Desc,
668 IDirect3DExecuteBuffer **ExecuteBuffer,
671 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice, iface);
672 IDirect3DExecuteBufferImpl* object;
673 TRACE("(%p)->(%p,%p,%p)!\n", This, Desc, ExecuteBuffer, UnkOuter);
676 return CLASS_E_NOAGGREGATION;
678 /* Allocate the new Execute Buffer */
679 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DExecuteBufferImpl));
682 ERR("Out of memory when allocating a IDirect3DExecuteBufferImpl structure\n");
683 return DDERR_OUTOFMEMORY;
686 ICOM_INIT_INTERFACE(object, IDirect3DExecuteBuffer, IDirect3DExecuteBuffer_Vtbl);
689 object->d3ddev = This;
691 /* Initializes memory */
692 memcpy(&object->desc, Desc, Desc->dwSize);
694 /* No buffer given */
695 if ((object->desc.dwFlags & D3DDEB_LPDATA) == 0)
696 object->desc.lpData = NULL;
698 /* No buffer size given */
699 if ((object->desc.dwFlags & D3DDEB_BUFSIZE) == 0)
700 object->desc.dwBufferSize = 0;
702 /* Create buffer if asked */
703 if ((object->desc.lpData == NULL) && (object->desc.dwBufferSize > 0))
705 object->need_free = TRUE;
706 object->desc.lpData = HeapAlloc(GetProcessHeap(),HEAP_ZERO_MEMORY,object->desc.dwBufferSize);
707 if(!object->desc.lpData)
709 ERR("Out of memory when allocating the execute buffer data\n");
710 HeapFree(GetProcessHeap(), 0, object);
711 return DDERR_OUTOFMEMORY;
716 object->need_free = FALSE;
719 /* No vertices for the moment */
720 object->vertex_data = NULL;
722 object->desc.dwFlags |= D3DDEB_LPDATA;
724 object->indices = NULL;
725 object->nb_indices = 0;
727 *ExecuteBuffer = ICOM_INTERFACE(object, IDirect3DExecuteBuffer);
729 TRACE(" Returning IDirect3DExecuteBuffer at %p, implementation is at %p\n", *ExecuteBuffer, object);
734 /*****************************************************************************
735 * IDirect3DDevice::Execute
737 * Executes all the stuff in an execute buffer.
740 * ExecuteBuffer: The buffer to execute
741 * Viewport: The viewport used for rendering
745 * DDERR_INVALIDPARAMS if ExecuteBuffer == NULL
748 *****************************************************************************/
749 static HRESULT WINAPI
750 IDirect3DDeviceImpl_1_Execute(IDirect3DDevice *iface,
751 IDirect3DExecuteBuffer *ExecuteBuffer,
752 IDirect3DViewport *Viewport,
755 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice, iface);
756 IDirect3DExecuteBufferImpl *Direct3DExecuteBufferImpl = ICOM_OBJECT(IDirect3DExecuteBufferImpl, IDirect3DExecuteBuffer, ExecuteBuffer);
757 IDirect3DViewportImpl *Direct3DViewportImpl = ICOM_OBJECT(IDirect3DViewportImpl, IDirect3DViewport3, Viewport);
759 TRACE("(%p)->(%p,%p,%08x)\n", This, Direct3DExecuteBufferImpl, Direct3DViewportImpl, Flags);
761 if(!Direct3DExecuteBufferImpl)
762 return DDERR_INVALIDPARAMS;
765 IDirect3DExecuteBufferImpl_Execute(Direct3DExecuteBufferImpl, This, Direct3DViewportImpl);
770 /*****************************************************************************
771 * IDirect3DDevice3::AddViewport
773 * Add a Direct3DViewport to the device's viewport list. These viewports
774 * are wrapped to IDirect3DDevice7 viewports in viewport.c
776 * Exists in Version 1, 2 and 3. Note that IDirect3DViewport 1, 2 and 3
777 * are the same interfaces.
780 * Viewport: The viewport to add
783 * DDERR_INVALIDPARAMS if Viewport == NULL
786 *****************************************************************************/
787 static HRESULT WINAPI
788 IDirect3DDeviceImpl_3_AddViewport(IDirect3DDevice3 *iface,
789 IDirect3DViewport3 *Viewport)
791 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
792 IDirect3DViewportImpl *vp = ICOM_OBJECT(IDirect3DViewportImpl, IDirect3DViewport3, Viewport);
794 TRACE("(%p)->(%p)\n", This, vp);
798 return DDERR_INVALIDPARAMS;
800 vp->next = This->viewport_list;
801 This->viewport_list = vp;
806 static HRESULT WINAPI
807 Thunk_IDirect3DDeviceImpl_2_AddViewport(IDirect3DDevice2 *iface,
808 IDirect3DViewport2 *Direct3DViewport2)
810 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice2, iface);
811 IDirect3DViewportImpl *vp = ICOM_OBJECT(IDirect3DViewportImpl, IDirect3DViewport3, Direct3DViewport2);
812 TRACE_(ddraw_thunk)("(%p)->(%p) thunking to IDirect3DDevice3 interface.\n", This, vp);
813 return IDirect3DDevice3_AddViewport(ICOM_INTERFACE(This, IDirect3DDevice3),
814 ICOM_INTERFACE(vp, IDirect3DViewport3));
817 static HRESULT WINAPI
818 Thunk_IDirect3DDeviceImpl_1_AddViewport(IDirect3DDevice *iface,
819 IDirect3DViewport *Direct3DViewport)
821 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice, iface);
822 IDirect3DViewportImpl *vp = ICOM_OBJECT(IDirect3DViewportImpl, IDirect3DViewport3, Direct3DViewport);
823 TRACE_(ddraw_thunk)("(%p)->(%p) thunking to IDirect3DDevice3 interface.\n", This, vp);
824 return IDirect3DDevice3_AddViewport(ICOM_INTERFACE(This, IDirect3DDevice3),
825 ICOM_INTERFACE(vp, IDirect3DViewport3));
828 /*****************************************************************************
829 * IDirect3DDevice3::DeleteViewport
831 * Deletes a Direct3DViewport from the device's viewport list.
833 * Exists in Version 1, 2 and 3. Note that all Viewport interface versions
837 * Viewport: The viewport to delete
841 * DDERR_INVALIDPARAMS if the viewport wasn't found in the list
843 *****************************************************************************/
844 static HRESULT WINAPI
845 IDirect3DDeviceImpl_3_DeleteViewport(IDirect3DDevice3 *iface,
846 IDirect3DViewport3 *Viewport)
848 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
849 IDirect3DViewportImpl *vp = (IDirect3DViewportImpl *) Viewport;
850 IDirect3DViewportImpl *cur_viewport, *prev_viewport = NULL;
852 TRACE("(%p)->(%p)\n", This, vp);
854 cur_viewport = This->viewport_list;
855 while (cur_viewport != NULL)
857 if (cur_viewport == vp)
859 if (prev_viewport == NULL) This->viewport_list = cur_viewport->next;
860 else prev_viewport->next = cur_viewport->next;
861 /* TODO : add desactivate of the viewport and all associated lights... */
864 prev_viewport = cur_viewport;
865 cur_viewport = cur_viewport->next;
868 return DDERR_INVALIDPARAMS;
871 static HRESULT WINAPI
872 Thunk_IDirect3DDeviceImpl_2_DeleteViewport(IDirect3DDevice2 *iface,
873 IDirect3DViewport2 *Direct3DViewport2)
875 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice2, iface);
876 IDirect3DViewportImpl *vp = ICOM_OBJECT(IDirect3DViewportImpl, IDirect3DViewport3, Direct3DViewport2);
877 TRACE_(ddraw_thunk)("(%p)->(%p) thunking to IDirect3DDevice3 interface.\n", This, vp);
878 return IDirect3DDevice3_DeleteViewport(ICOM_INTERFACE(This, IDirect3DDevice3),
879 ICOM_INTERFACE(vp, IDirect3DViewport3));
882 static HRESULT WINAPI
883 Thunk_IDirect3DDeviceImpl_1_DeleteViewport(IDirect3DDevice *iface,
884 IDirect3DViewport *Direct3DViewport)
886 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice, iface);
887 IDirect3DViewportImpl *vp = ICOM_OBJECT(IDirect3DViewportImpl, IDirect3DViewport3, Direct3DViewport);
888 TRACE_(ddraw_thunk)("(%p)->(%p) thunking to IDirect3DDevice3 interface.\n", This, vp);
889 return IDirect3DDevice3_DeleteViewport(ICOM_INTERFACE(This, IDirect3DDevice3),
890 ICOM_INTERFACE(vp, IDirect3DViewport3));
893 /*****************************************************************************
894 * IDirect3DDevice3::NextViewport
896 * Returns a viewport from the viewport list, depending on the
897 * passed viewport and the flags.
899 * Exists in Version 1, 2 and 3. Note that all Viewport interface versions
903 * Viewport: Viewport to use for beginning the search
904 * Flags: D3DNEXT_NEXT, D3DNEXT_HEAD or D3DNEXT_TAIL
908 * DDERR_INVALIDPARAMS if the flags were wrong, or Viewport was NULL
910 *****************************************************************************/
911 static HRESULT WINAPI
912 IDirect3DDeviceImpl_3_NextViewport(IDirect3DDevice3 *iface,
913 IDirect3DViewport3 *Viewport3,
914 IDirect3DViewport3 **lplpDirect3DViewport3,
917 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
918 IDirect3DViewportImpl *vp = ICOM_OBJECT(IDirect3DViewportImpl, IDirect3DViewport3, Viewport3);
919 IDirect3DViewportImpl *res = NULL;
921 TRACE("(%p)->(%p,%p,%08x)\n", This, vp, lplpDirect3DViewport3, Flags);
925 *lplpDirect3DViewport3 = NULL;
926 return DDERR_INVALIDPARAMS;
939 res = This->viewport_list;
944 IDirect3DViewportImpl *cur_viewport = This->viewport_list;
945 if (cur_viewport != NULL)
947 while (cur_viewport->next != NULL) cur_viewport = cur_viewport->next;
953 *lplpDirect3DViewport3 = NULL;
954 return DDERR_INVALIDPARAMS;
957 *lplpDirect3DViewport3 = ICOM_INTERFACE(res, IDirect3DViewport3);
961 static HRESULT WINAPI
962 Thunk_IDirect3DDeviceImpl_2_NextViewport(IDirect3DDevice2 *iface,
963 IDirect3DViewport2 *Viewport2,
964 IDirect3DViewport2 **lplpDirect3DViewport2,
967 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice2, iface);
968 IDirect3DViewportImpl *vp = ICOM_OBJECT(IDirect3DViewportImpl, IDirect3DViewport3, Viewport2);
969 IDirect3DViewport3 *res;
971 TRACE_(ddraw_thunk)("(%p)->(%p,%p,%08x) thunking to IDirect3DDevice3 interface.\n", This, vp, lplpDirect3DViewport2, Flags);
972 hr = IDirect3DDevice3_NextViewport(ICOM_INTERFACE(This, IDirect3DDevice3),
973 ICOM_INTERFACE(vp, IDirect3DViewport3),
976 *lplpDirect3DViewport2 = (IDirect3DViewport2 *) COM_INTERFACE_CAST(IDirect3DViewportImpl, IDirect3DViewport3, IDirect3DViewport3, res);
980 static HRESULT WINAPI
981 Thunk_IDirect3DDeviceImpl_1_NextViewport(IDirect3DDevice *iface,
982 IDirect3DViewport *Viewport,
983 IDirect3DViewport **lplpDirect3DViewport,
986 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice, iface);
987 IDirect3DViewportImpl *vp = ICOM_OBJECT(IDirect3DViewportImpl, IDirect3DViewport3, Viewport);
988 IDirect3DViewport3 *res;
990 TRACE_(ddraw_thunk)("(%p)->(%p,%p,%08x) thunking to IDirect3DDevice3 interface.\n", This, vp, lplpDirect3DViewport, Flags);
991 hr = IDirect3DDevice3_NextViewport(ICOM_INTERFACE(This, IDirect3DDevice3),
992 ICOM_INTERFACE(vp, IDirect3DViewport3),
995 *lplpDirect3DViewport = (IDirect3DViewport *) COM_INTERFACE_CAST(IDirect3DViewportImpl, IDirect3DViewport3, IDirect3DViewport3, res);
999 /*****************************************************************************
1000 * IDirect3DDevice::Pick
1002 * Executes an execute buffer without performing rendering. Instead, a
1003 * list of primitives that intersect with (x1,y1) of the passed rectangle
1004 * is created. IDirect3DDevice::GetPickRecords can be used to retrieve
1010 * ExecuteBuffer: Buffer to execute
1011 * Viewport: Viewport to use for execution
1012 * Flags: None are defined, according to the SDK
1013 * Rect: Specifies the coordinates to be picked. Only x1 and y2 are used,
1014 * x2 and y2 are ignored.
1017 * D3D_OK because it's a stub
1019 *****************************************************************************/
1020 static HRESULT WINAPI
1021 IDirect3DDeviceImpl_1_Pick(IDirect3DDevice *iface,
1022 IDirect3DExecuteBuffer *ExecuteBuffer,
1023 IDirect3DViewport *Viewport,
1027 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice, iface);
1028 IDirect3DExecuteBufferImpl *execbuf = ICOM_OBJECT(IDirect3DExecuteBufferImpl, IDirect3DExecuteBuffer, ExecuteBuffer);
1029 IDirect3DViewportImpl *vp = ICOM_OBJECT(IDirect3DViewportImpl, IDirect3DViewport3, Viewport);
1030 FIXME("(%p)->(%p,%p,%08x,%p): stub!\n", This, execbuf, vp, Flags, Rect);
1035 /*****************************************************************************
1036 * IDirect3DDevice::GetPickRecords
1038 * Retrieves the pick records generated by IDirect3DDevice::GetPickRecords
1043 * Count: Pointer to a DWORD containing the numbers of pick records to
1045 * D3DPickRec: Address to store the resulting D3DPICKRECORD arry.
1048 * D3D_OK, because it's a stub
1050 *****************************************************************************/
1051 static HRESULT WINAPI
1052 IDirect3DDeviceImpl_1_GetPickRecords(IDirect3DDevice *iface,
1054 D3DPICKRECORD *D3DPickRec)
1056 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice, iface);
1057 FIXME("(%p)->(%p,%p): stub!\n", This, Count, D3DPickRec);
1062 /*****************************************************************************
1063 * IDirect3DDevice7::EnumTextureformats
1065 * Enumerates the supported texture formats. It has a list of all possible
1066 * formats and calls IWineD3D::CheckDeviceFormat for each format to see if
1067 * WineD3D supports it. If so, then it is passed to the app.
1069 * This is for Version 7 and 3, older versions have a different
1070 * callback function and their own implementation
1073 * Callback: Callback to call for each enumerated format
1074 * Arg: Argument to pass to the callback
1078 * DDERR_INVALIDPARAMS if Callback == NULL
1080 *****************************************************************************/
1081 static HRESULT WINAPI
1082 IDirect3DDeviceImpl_7_EnumTextureFormats(IDirect3DDevice7 *iface,
1083 LPD3DENUMPIXELFORMATSCALLBACK Callback,
1086 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
1090 WINED3DFORMAT FormatList[] = {
1092 WINED3DFMT_A8R8G8B8,
1093 WINED3DFMT_X8R8G8B8,
1097 WINED3DFMT_A1R5G5B5,
1098 WINED3DFMT_A4R4G4B4,
1100 WINED3DFMT_X1R5G5B5,
1110 TRACE("(%p)->(%p,%p): Relay\n", This, Callback, Arg);
1113 return DDERR_INVALIDPARAMS;
1115 for(i = 0; i < sizeof(FormatList) / sizeof(WINED3DFORMAT); i++)
1117 hr = IWineD3D_CheckDeviceFormat(This->ddraw->wineD3D,
1120 0 /* AdapterFormat */,
1122 0 /* ResourceType */,
1126 DDPIXELFORMAT pformat;
1128 memset(&pformat, 0, sizeof(pformat));
1129 pformat.dwSize = sizeof(pformat);
1130 PixelFormat_WineD3DtoDD(&pformat, FormatList[i]);
1132 TRACE("Enumerating WineD3DFormat %d\n", FormatList[i]);
1133 hr = Callback(&pformat, Arg);
1134 if(hr != DDENUMRET_OK)
1136 TRACE("Format enumeration cancelled by application\n");
1141 TRACE("End of enumeration\n");
1145 static HRESULT WINAPI
1146 Thunk_IDirect3DDeviceImpl_3_EnumTextureFormats(IDirect3DDevice3 *iface,
1147 LPD3DENUMPIXELFORMATSCALLBACK Callback,
1150 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
1151 TRACE_(ddraw_thunk)("(%p)->(%p,%p) thunking to IDirect3DDevice7 interface.\n", This, Callback, Arg);
1152 return IDirect3DDevice7_EnumTextureFormats(ICOM_INTERFACE(This, IDirect3DDevice7),
1157 /*****************************************************************************
1158 * IDirect3DDevice2::EnumTextureformats
1160 * EnumTextureFormats for Version 1 and 2, see
1161 * IDirect3DDevice7::EnumTexureFormats for a more detailed description.
1163 * This version has a different callback and does not enumerate FourCC
1166 *****************************************************************************/
1167 static HRESULT WINAPI
1168 IDirect3DDeviceImpl_2_EnumTextureFormats(IDirect3DDevice2 *iface,
1169 LPD3DENUMTEXTUREFORMATSCALLBACK Callback,
1172 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice2, iface);
1176 WINED3DFORMAT FormatList[] = {
1178 WINED3DFMT_A8R8G8B8,
1179 WINED3DFMT_X8R8G8B8,
1183 WINED3DFMT_A1R5G5B5,
1184 WINED3DFMT_A4R4G4B4,
1186 WINED3DFMT_X1R5G5B5,
1190 /* FOURCC codes - Not in this version*/
1193 TRACE("(%p)->(%p,%p): Relay\n", This, Callback, Arg);
1196 return DDERR_INVALIDPARAMS;
1198 for(i = 0; i < sizeof(FormatList) / sizeof(WINED3DFORMAT); i++)
1200 hr = IWineD3D_CheckDeviceFormat(This->ddraw->wineD3D,
1203 0 /* AdapterFormat */,
1205 0 /* ResourceType */,
1209 DDSURFACEDESC sdesc;
1211 memset(&sdesc, 0, sizeof(sdesc));
1212 sdesc.dwSize = sizeof(sdesc);
1213 sdesc.dwFlags = DDSD_PIXELFORMAT | DDSD_CAPS;
1214 sdesc.ddsCaps.dwCaps = DDSCAPS_TEXTURE;
1215 sdesc.ddpfPixelFormat.dwSize = sizeof(sdesc.ddpfPixelFormat);
1216 PixelFormat_WineD3DtoDD(&sdesc.ddpfPixelFormat, FormatList[i]);
1218 TRACE("Enumerating WineD3DFormat %d\n", FormatList[i]);
1219 hr = Callback(&sdesc, Arg);
1220 if(hr != DDENUMRET_OK)
1222 TRACE("Format enumeration cancelled by application\n");
1227 TRACE("End of enumeration\n");
1231 static HRESULT WINAPI
1232 Thunk_IDirect3DDeviceImpl_1_EnumTextureFormats(IDirect3DDevice *iface,
1233 LPD3DENUMTEXTUREFORMATSCALLBACK Callback,
1236 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice, iface);
1237 TRACE_(ddraw_thunk)("(%p)->(%p,%p) thunking to IDirect3DDevice2 interface.\n", This, Callback, Arg);
1238 return IDirect3DDevice2_EnumTextureFormats(ICOM_INTERFACE(This, IDirect3DDevice2),
1243 /*****************************************************************************
1244 * IDirect3DDevice::CreateMatrix
1246 * Creates a matrix handle. A handle is created and memory for a D3DMATRIX is
1247 * allocated for the handle.
1252 * D3DMatHandle: Address to return the handle at
1256 * DDERR_INVALIDPARAMS if D3DMatHandle = NULL
1258 *****************************************************************************/
1259 static HRESULT WINAPI
1260 IDirect3DDeviceImpl_1_CreateMatrix(IDirect3DDevice *iface, D3DMATRIXHANDLE *D3DMatHandle)
1262 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice, iface);
1264 TRACE("(%p)->(%p)\n", This, D3DMatHandle);
1267 return DDERR_INVALIDPARAMS;
1269 Matrix = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(D3DMATRIX));
1272 ERR("Out of memory when allocating a D3DMATRIX\n");
1273 return DDERR_OUTOFMEMORY;
1275 *D3DMatHandle = IDirect3DDeviceImpl_CreateHandle(This);
1276 if(!(*D3DMatHandle))
1278 ERR("Failed to create a matrix handle\n");
1279 HeapFree(GetProcessHeap(), 0, Matrix);
1280 return DDERR_OUTOFMEMORY;
1282 This->Handles[(DWORD) *D3DMatHandle - 1].ptr = Matrix;
1283 This->Handles[(DWORD) *D3DMatHandle - 1].type = DDrawHandle_Matrix;
1284 TRACE(" returning matrix handle %d\n", *D3DMatHandle);
1289 /*****************************************************************************
1290 * IDirect3DDevice::SetMatrix
1292 * Sets a matrix for a matrix handle. The matrix is copied into the memory
1293 * allocated for the handle
1298 * D3DMatHandle: Handle to set the matrix to
1299 * D3DMatrix: Matrix to set
1303 * DDERR_INVALIDPARAMS if the handle of the matrix is invalid or the matrix
1306 *****************************************************************************/
1307 static HRESULT WINAPI
1308 IDirect3DDeviceImpl_1_SetMatrix(IDirect3DDevice *iface,
1309 D3DMATRIXHANDLE D3DMatHandle,
1310 D3DMATRIX *D3DMatrix)
1312 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice, iface);
1313 TRACE("(%p)->(%08x,%p)\n", This, (DWORD) D3DMatHandle, D3DMatrix);
1315 if( (!D3DMatHandle) || (!D3DMatrix) )
1316 return DDERR_INVALIDPARAMS;
1318 if(D3DMatHandle > This->numHandles)
1320 ERR("Handle %d out of range\n", D3DMatHandle);
1321 return DDERR_INVALIDPARAMS;
1323 else if(This->Handles[D3DMatHandle - 1].type != DDrawHandle_Matrix)
1325 ERR("Handle %d is not a matrix handle\n", D3DMatHandle);
1326 return DDERR_INVALIDPARAMS;
1330 dump_D3DMATRIX(D3DMatrix);
1332 *((D3DMATRIX *) This->Handles[D3DMatHandle - 1].ptr) = *D3DMatrix;
1337 /*****************************************************************************
1338 * IDirect3DDevice::SetMatrix
1340 * Returns the content of a D3DMATRIX handle
1345 * D3DMatHandle: Matrix handle to read the content from
1346 * D3DMatrix: Address to store the content at
1350 * DDERR_INVALIDPARAMS if D3DMatHandle is invalid or D3DMatrix is NULL
1352 *****************************************************************************/
1353 static HRESULT WINAPI
1354 IDirect3DDeviceImpl_1_GetMatrix(IDirect3DDevice *iface,
1355 D3DMATRIXHANDLE D3DMatHandle,
1356 D3DMATRIX *D3DMatrix)
1358 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice, iface);
1359 TRACE("(%p)->(%08x,%p)\n", This, (DWORD) D3DMatHandle, D3DMatrix);
1362 return DDERR_INVALIDPARAMS;
1364 return DDERR_INVALIDPARAMS;
1366 if(D3DMatHandle > This->numHandles)
1368 ERR("Handle %d out of range\n", D3DMatHandle);
1369 return DDERR_INVALIDPARAMS;
1371 else if(This->Handles[D3DMatHandle - 1].type != DDrawHandle_Matrix)
1373 ERR("Handle %d is not a matrix handle\n", D3DMatHandle);
1374 return DDERR_INVALIDPARAMS;
1377 /* The handle is simply a pointer to a D3DMATRIX structure */
1378 *D3DMatrix = *((D3DMATRIX *) This->Handles[D3DMatHandle - 1].ptr);
1383 /*****************************************************************************
1384 * IDirect3DDevice::DeleteMatrix
1386 * Destroys a Matrix handle. Frees the memory and unsets the handle data
1391 * D3DMatHandle: Handle to destroy
1395 * DDERR_INVALIDPARAMS if D3DMatHandle is invalid
1397 *****************************************************************************/
1398 static HRESULT WINAPI
1399 IDirect3DDeviceImpl_1_DeleteMatrix(IDirect3DDevice *iface,
1400 D3DMATRIXHANDLE D3DMatHandle)
1402 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice, iface);
1403 TRACE("(%p)->(%08x)\n", This, (DWORD) D3DMatHandle);
1406 return DDERR_INVALIDPARAMS;
1408 if(D3DMatHandle > This->numHandles)
1410 ERR("Handle %d out of range\n", D3DMatHandle);
1411 return DDERR_INVALIDPARAMS;
1413 else if(This->Handles[D3DMatHandle - 1].type != DDrawHandle_Matrix)
1415 ERR("Handle %d is not a matrix handle\n", D3DMatHandle);
1416 return DDERR_INVALIDPARAMS;
1419 HeapFree(GetProcessHeap(), 0, This->Handles[D3DMatHandle - 1].ptr);
1420 This->Handles[D3DMatHandle - 1].ptr = NULL;
1421 This->Handles[D3DMatHandle - 1].type = DDrawHandle_Unknown;
1426 /*****************************************************************************
1427 * IDirect3DDevice7::BeginScene
1429 * This method must be called before any rendering is performed.
1430 * IDirect3DDevice::EndScene has to be called after the scene is complete
1432 * Version 1, 2, 3 and 7
1435 * D3D_OK on success, for details see IWineD3DDevice::BeginScene
1436 * D3DERR_SCENE_IN_SCENE if WineD3D returns an error(Only in case of an already
1439 *****************************************************************************/
1440 static HRESULT WINAPI
1441 IDirect3DDeviceImpl_7_BeginScene(IDirect3DDevice7 *iface)
1443 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
1445 TRACE("(%p): Relay\n", This);
1447 hr = IWineD3DDevice_BeginScene(This->wineD3DDevice);
1448 if(hr == WINED3D_OK) return D3D_OK;
1449 else return D3DERR_SCENE_IN_SCENE; /* TODO: Other possible causes of failure */
1452 static HRESULT WINAPI
1453 Thunk_IDirect3DDeviceImpl_3_BeginScene(IDirect3DDevice3 *iface)
1455 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
1456 TRACE_(ddraw_thunk)("(%p)->() thunking to IDirect3DDevice7 interface.\n", This);
1457 return IDirect3DDevice7_BeginScene(ICOM_INTERFACE(This, IDirect3DDevice7));
1460 static HRESULT WINAPI
1461 Thunk_IDirect3DDeviceImpl_2_BeginScene(IDirect3DDevice2 *iface)
1463 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice2, iface);
1464 TRACE_(ddraw_thunk)("(%p)->() thunking to IDirect3DDevice7 interface.\n", This);
1465 return IDirect3DDevice7_BeginScene(ICOM_INTERFACE(This, IDirect3DDevice7));
1468 static HRESULT WINAPI
1469 Thunk_IDirect3DDeviceImpl_1_BeginScene(IDirect3DDevice *iface)
1471 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice, iface);
1472 TRACE_(ddraw_thunk)("(%p)->() thunking to IDirect3DDevice7 interface.\n", This);
1473 return IDirect3DDevice7_BeginScene(ICOM_INTERFACE(This, IDirect3DDevice7));
1476 /*****************************************************************************
1477 * IDirect3DDevice7::EndScene
1479 * Ends a scene that has been begun with IDirect3DDevice7::BeginScene.
1480 * This method must be called after rendering is finished.
1482 * Version 1, 2, 3 and 7
1485 * D3D_OK on success, for details see IWineD3DDevice::EndScene
1486 * D3DERR_SCENE_NOT_IN_SCENE is returned if WineD3D returns an error. It does
1487 * that only if the scene was already ended.
1489 *****************************************************************************/
1490 static HRESULT WINAPI
1491 IDirect3DDeviceImpl_7_EndScene(IDirect3DDevice7 *iface)
1493 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
1495 TRACE("(%p): Relay\n", This);
1497 hr = IWineD3DDevice_EndScene(This->wineD3DDevice);
1498 if(hr == WINED3D_OK) return D3D_OK;
1499 else return D3DERR_SCENE_NOT_IN_SCENE;
1502 static HRESULT WINAPI
1503 Thunk_IDirect3DDeviceImpl_3_EndScene(IDirect3DDevice3 *iface)
1505 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
1506 TRACE_(ddraw_thunk)("(%p)->() thunking to IDirect3DDevice7 interface.\n", This);
1507 return IDirect3DDevice7_EndScene(ICOM_INTERFACE(This, IDirect3DDevice7));
1510 static HRESULT WINAPI
1511 Thunk_IDirect3DDeviceImpl_2_EndScene(IDirect3DDevice2 *iface)
1513 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice2, iface);
1514 TRACE_(ddraw_thunk)("(%p)->() thunking to IDirect3DDevice7 interface.\n", This);
1515 return IDirect3DDevice7_EndScene(ICOM_INTERFACE(This, IDirect3DDevice7));
1518 static HRESULT WINAPI
1519 Thunk_IDirect3DDeviceImpl_1_EndScene(IDirect3DDevice *iface)
1521 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice, iface);
1522 TRACE_(ddraw_thunk)("(%p)->() thunking to IDirect3DDevice7 interface.\n", This);
1523 return IDirect3DDevice7_EndScene(ICOM_INTERFACE(This, IDirect3DDevice7));
1526 /*****************************************************************************
1527 * IDirect3DDevice7::GetDirect3D
1529 * Returns the IDirect3D(= interface to the DirectDraw object) used to create
1533 * Direct3D7: Address to store the interface pointer at
1537 * DDERR_INVALIDPARAMS if Direct3D7 == NULL
1539 *****************************************************************************/
1540 static HRESULT WINAPI
1541 IDirect3DDeviceImpl_7_GetDirect3D(IDirect3DDevice7 *iface,
1542 IDirect3D7 **Direct3D7)
1544 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
1545 TRACE("(%p)->(%p)\n", This, Direct3D7);
1548 return DDERR_INVALIDPARAMS;
1550 *Direct3D7 = ICOM_INTERFACE(This->ddraw, IDirect3D7);
1551 IDirect3D7_AddRef(*Direct3D7);
1553 TRACE(" returning interface %p\n", *Direct3D7);
1557 static HRESULT WINAPI
1558 Thunk_IDirect3DDeviceImpl_3_GetDirect3D(IDirect3DDevice3 *iface,
1559 IDirect3D3 **Direct3D3)
1561 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
1563 IDirect3D7 *ret_ptr;
1565 TRACE_(ddraw_thunk)("(%p)->(%p) thunking to IDirect3DDevice7 interface.\n", This, Direct3D3);
1566 ret = IDirect3DDevice7_GetDirect3D(ICOM_INTERFACE(This, IDirect3DDevice7),
1570 *Direct3D3 = COM_INTERFACE_CAST(IDirectDrawImpl, IDirect3D7, IDirect3D3, ret_ptr);
1571 TRACE(" returning interface %p\n", *Direct3D3);
1575 static HRESULT WINAPI
1576 Thunk_IDirect3DDeviceImpl_2_GetDirect3D(IDirect3DDevice2 *iface,
1577 IDirect3D2 **Direct3D2)
1579 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice2, iface);
1581 IDirect3D7 *ret_ptr;
1583 TRACE_(ddraw_thunk)("(%p)->(%p) thunking to IDirect3DDevice7 interface.\n", This, Direct3D2);
1584 ret = IDirect3DDevice7_GetDirect3D(ICOM_INTERFACE(This, IDirect3DDevice7),
1588 *Direct3D2 = COM_INTERFACE_CAST(IDirectDrawImpl, IDirect3D7, IDirect3D2, ret_ptr);
1589 TRACE(" returning interface %p\n", *Direct3D2);
1593 static HRESULT WINAPI
1594 Thunk_IDirect3DDeviceImpl_1_GetDirect3D(IDirect3DDevice *iface,
1595 IDirect3D **Direct3D)
1597 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice, iface);
1599 IDirect3D7 *ret_ptr;
1601 TRACE_(ddraw_thunk)("(%p)->(%p) thunking to IDirect3DDevice7 interface.\n", This, Direct3D);
1602 ret = IDirect3DDevice7_GetDirect3D(ICOM_INTERFACE(This, IDirect3DDevice7),
1606 *Direct3D = COM_INTERFACE_CAST(IDirectDrawImpl, IDirect3D7, IDirect3D, ret_ptr);
1607 TRACE(" returning interface %p\n", *Direct3D);
1611 /*****************************************************************************
1612 * IDirect3DDevice3::SetCurrentViewport
1614 * Sets a Direct3DViewport as the current viewport.
1615 * For the thunks note that all viewport interface versions are equal
1618 * Direct3DViewport3: The viewport to set
1624 * (Is a NULL viewport valid?)
1626 *****************************************************************************/
1627 static HRESULT WINAPI
1628 IDirect3DDeviceImpl_3_SetCurrentViewport(IDirect3DDevice3 *iface,
1629 IDirect3DViewport3 *Direct3DViewport3)
1631 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
1632 IDirect3DViewportImpl *vp = ICOM_OBJECT(IDirect3DViewportImpl, IDirect3DViewport3, Direct3DViewport3);
1633 TRACE("(%p)->(%p)\n", This, Direct3DViewport3);
1635 /* Do nothing if the specified viewport is the same as the current one */
1636 if (This->current_viewport == vp )
1639 /* Should check if the viewport was added or not */
1641 /* Release previous viewport and AddRef the new one */
1642 if (This->current_viewport)
1644 TRACE("ViewportImpl is at %p, interface is at %p\n", This->current_viewport, ICOM_INTERFACE(This->current_viewport, IDirect3DViewport3));
1645 IDirect3DViewport3_Release( ICOM_INTERFACE(This->current_viewport, IDirect3DViewport3) );
1647 IDirect3DViewport3_AddRef(Direct3DViewport3);
1649 /* Set this viewport as the current viewport */
1650 This->current_viewport = vp;
1652 /* Activate this viewport */
1653 This->current_viewport->active_device = This;
1654 This->current_viewport->activate(This->current_viewport);
1659 static HRESULT WINAPI
1660 Thunk_IDirect3DDeviceImpl_2_SetCurrentViewport(IDirect3DDevice2 *iface,
1661 IDirect3DViewport2 *Direct3DViewport2)
1663 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice2, iface);
1664 IDirect3DViewportImpl *vp = ICOM_OBJECT(IDirect3DViewportImpl, IDirect3DViewport3, Direct3DViewport2);
1665 TRACE_(ddraw_thunk)("(%p)->(%p) thunking to IDirect3DDevice3 interface.\n", This, vp);
1666 return IDirect3DDevice3_SetCurrentViewport(ICOM_INTERFACE(This, IDirect3DDevice3),
1667 ICOM_INTERFACE(vp, IDirect3DViewport3));
1670 /*****************************************************************************
1671 * IDirect3DDevice3::GetCurrentViewport
1673 * Returns the currently active viewport.
1678 * Direct3DViewport3: Address to return the interface pointer at
1682 * DDERR_INVALIDPARAMS if Direct3DViewport == NULL
1684 *****************************************************************************/
1685 static HRESULT WINAPI
1686 IDirect3DDeviceImpl_3_GetCurrentViewport(IDirect3DDevice3 *iface,
1687 IDirect3DViewport3 **Direct3DViewport3)
1689 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
1690 TRACE("(%p)->(%p)\n", This, Direct3DViewport3);
1692 if(!Direct3DViewport3)
1693 return DDERR_INVALIDPARAMS;
1695 *Direct3DViewport3 = ICOM_INTERFACE(This->current_viewport, IDirect3DViewport3);
1697 /* AddRef the returned viewport */
1698 if(*Direct3DViewport3) IDirect3DViewport3_AddRef(*Direct3DViewport3);
1700 TRACE(" returning interface %p\n", *Direct3DViewport3);
1705 static HRESULT WINAPI
1706 Thunk_IDirect3DDeviceImpl_2_GetCurrentViewport(IDirect3DDevice2 *iface,
1707 IDirect3DViewport2 **Direct3DViewport2)
1709 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
1711 TRACE_(ddraw_thunk)("(%p)->(%p) thunking to IDirect3DDevice3 interface.\n", This, Direct3DViewport2);
1712 hr = IDirect3DDevice3_GetCurrentViewport(ICOM_INTERFACE(This, IDirect3DDevice3),
1713 (IDirect3DViewport3 **) Direct3DViewport2);
1714 if(hr != D3D_OK) return hr;
1715 *Direct3DViewport2 = (IDirect3DViewport2 *) COM_INTERFACE_CAST(IDirect3DViewportImpl, IDirect3DViewport3, IDirect3DViewport3, *Direct3DViewport2);
1719 /*****************************************************************************
1720 * IDirect3DDevice7::SetRenderTarget
1722 * Sets the render target for the Direct3DDevice.
1723 * For the thunks note that IDirectDrawSurface7 == IDirectDrawSurface4 and
1724 * IDirectDrawSurface3 == IDirectDrawSurface
1726 * Version 2, 3 and 7
1729 * NewTarget: Pointer to an IDirectDrawSurface7 interface to set as the new
1734 * D3D_OK on success, for details see IWineD3DDevice::SetRenderTarget
1736 *****************************************************************************/
1737 static HRESULT WINAPI
1738 IDirect3DDeviceImpl_7_SetRenderTarget(IDirect3DDevice7 *iface,
1739 IDirectDrawSurface7 *NewTarget,
1742 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
1743 IDirectDrawSurfaceImpl *Target = ICOM_OBJECT(IDirectDrawSurfaceImpl, IDirectDrawSurface7, NewTarget);
1744 TRACE("(%p)->(%p,%08x): Relay\n", This, NewTarget, Flags);
1746 /* Flags: Not used */
1748 return IWineD3DDevice_SetRenderTarget(This->wineD3DDevice,
1750 Target ? Target->WineD3DSurface : NULL);
1753 static HRESULT WINAPI
1754 Thunk_IDirect3DDeviceImpl_3_SetRenderTarget(IDirect3DDevice3 *iface,
1755 IDirectDrawSurface4 *NewRenderTarget,
1758 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
1759 IDirectDrawSurfaceImpl *Target = ICOM_OBJECT(IDirectDrawSurfaceImpl, IDirectDrawSurface7, NewRenderTarget);
1760 TRACE_(ddraw_thunk)("(%p)->(%p,%08x) thunking to IDirect3DDevice7 interface.\n", This, Target, Flags);
1761 return IDirect3DDevice7_SetRenderTarget(ICOM_INTERFACE(This, IDirect3DDevice7),
1762 ICOM_INTERFACE(Target, IDirectDrawSurface7),
1766 static HRESULT WINAPI
1767 Thunk_IDirect3DDeviceImpl_2_SetRenderTarget(IDirect3DDevice2 *iface,
1768 IDirectDrawSurface *NewRenderTarget,
1771 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice2, iface);
1772 IDirectDrawSurfaceImpl *Target = ICOM_OBJECT(IDirectDrawSurfaceImpl, IDirectDrawSurface3, NewRenderTarget);
1773 TRACE_(ddraw_thunk)("(%p)->(%p,%08x) thunking to IDirect3DDevice7 interface.\n", This, Target, Flags);
1774 return IDirect3DDevice7_SetRenderTarget(ICOM_INTERFACE(This, IDirect3DDevice7),
1775 ICOM_INTERFACE(Target, IDirectDrawSurface7),
1779 /*****************************************************************************
1780 * IDirect3DDevice7::GetRenderTarget
1782 * Returns the current render target.
1783 * This is handled locally, because the WineD3D render target's parent
1786 * Version 2, 3 and 7
1789 * RenderTarget: Address to store the surface interface pointer
1793 * DDERR_INVALIDPARAMS if RenderTarget == NULL
1795 *****************************************************************************/
1796 static HRESULT WINAPI
1797 IDirect3DDeviceImpl_7_GetRenderTarget(IDirect3DDevice7 *iface,
1798 IDirectDrawSurface7 **RenderTarget)
1800 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
1801 TRACE("(%p)->(%p): Relay\n", This, RenderTarget);
1804 return DDERR_INVALIDPARAMS;
1806 *RenderTarget = ICOM_INTERFACE(This->target, IDirectDrawSurface7);
1807 IDirectDrawSurface7_AddRef(*RenderTarget);
1812 static HRESULT WINAPI
1813 Thunk_IDirect3DDeviceImpl_3_GetRenderTarget(IDirect3DDevice3 *iface,
1814 IDirectDrawSurface4 **RenderTarget)
1816 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
1818 TRACE_(ddraw_thunk)("(%p)->(%p) thunking to IDirect3DDevice7 interface.\n", This, RenderTarget);
1819 hr = IDirect3DDevice7_GetRenderTarget(ICOM_INTERFACE(This, IDirect3DDevice7),
1820 (IDirectDrawSurface7 **) RenderTarget);
1821 if(hr != D3D_OK) return hr;
1822 *RenderTarget = (IDirectDrawSurface4 *) COM_INTERFACE_CAST(IDirectDrawSurfaceImpl, IDirectDrawSurface7, IDirectDrawSurface7, *RenderTarget);
1826 static HRESULT WINAPI
1827 Thunk_IDirect3DDeviceImpl_2_GetRenderTarget(IDirect3DDevice2 *iface,
1828 IDirectDrawSurface **RenderTarget)
1830 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice2, iface);
1832 TRACE_(ddraw_thunk)("(%p)->(%p) thunking to IDirect3DDevice7 interface.\n", This, RenderTarget);
1833 hr = IDirect3DDevice7_GetRenderTarget(ICOM_INTERFACE(This, IDirect3DDevice7),
1834 (IDirectDrawSurface7 **) RenderTarget);
1835 if(hr != D3D_OK) return hr;
1836 *RenderTarget = (IDirectDrawSurface *) COM_INTERFACE_CAST(IDirectDrawSurfaceImpl, IDirectDrawSurface7, IDirectDrawSurface3, *RenderTarget);
1840 /*****************************************************************************
1841 * IDirect3DDevice3::Begin
1843 * Begins a description block of vertices. This is similar to glBegin()
1844 * and glEnd(). After a call to IDirect3DDevice3::End, the vertices
1845 * described with IDirect3DDevice::Vertex are drawn.
1850 * PrimitiveType: The type of primitives to draw
1851 * VertexTypeDesc: A flexible vertex format description of the vertices
1852 * Flags: Some flags..
1857 *****************************************************************************/
1858 static HRESULT WINAPI
1859 IDirect3DDeviceImpl_3_Begin(IDirect3DDevice3 *iface,
1860 D3DPRIMITIVETYPE PrimitiveType,
1861 DWORD VertexTypeDesc,
1864 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
1865 TRACE("(%p)->(%d,%d,%08x)\n", This, PrimitiveType, VertexTypeDesc, Flags);
1867 This->primitive_type = PrimitiveType;
1868 This->vertex_type = VertexTypeDesc;
1869 This->render_flags = Flags;
1870 This->vertex_size = get_flexible_vertex_size(This->vertex_type);
1871 This->nb_vertices = 0;
1876 static HRESULT WINAPI
1877 Thunk_IDirect3DDeviceImpl_2_Begin(IDirect3DDevice2 *iface,
1878 D3DPRIMITIVETYPE d3dpt,
1879 D3DVERTEXTYPE dwVertexTypeDesc,
1883 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice2, iface);
1884 TRACE_(ddraw_thunk)("(%p/%p)->(%08x,%08x,%08x): Thunking to IDirect3DDevice3\n", This, iface, d3dpt, dwVertexTypeDesc, dwFlags);
1886 switch(dwVertexTypeDesc)
1888 case D3DVT_VERTEX: FVF = D3DFVF_VERTEX; break;
1889 case D3DVT_LVERTEX: FVF = D3DFVF_LVERTEX; break;
1890 case D3DVT_TLVERTEX: FVF = D3DFVF_TLVERTEX; break;
1892 ERR("Unexpected vertex type %d\n", dwVertexTypeDesc);
1893 return DDERR_INVALIDPARAMS; /* Should never happen */
1896 return IDirect3DDevice3_Begin(ICOM_INTERFACE(This, IDirect3DDevice3),
1902 /*****************************************************************************
1903 * IDirect3DDevice3::BeginIndexed
1905 * Draws primitives based on vertices in a vertex array which are specified
1911 * PrimitiveType: Primitive type to draw
1912 * VertexType: A FVF description of the vertex format
1913 * Vertices: pointer to an array containing the vertices
1914 * NumVertices: The number of vertices in the vertex array
1915 * Flags: Some flags ...
1918 * D3D_OK, because it's a stub
1920 *****************************************************************************/
1921 static HRESULT WINAPI
1922 IDirect3DDeviceImpl_3_BeginIndexed(IDirect3DDevice3 *iface,
1923 D3DPRIMITIVETYPE PrimitiveType,
1929 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
1930 FIXME("(%p)->(%08x,%08x,%p,%08x,%08x): stub!\n", This, PrimitiveType, VertexType, Vertices, NumVertices, Flags);
1935 static HRESULT WINAPI
1936 Thunk_IDirect3DDeviceImpl_2_BeginIndexed(IDirect3DDevice2 *iface,
1937 D3DPRIMITIVETYPE d3dptPrimitiveType,
1938 D3DVERTEXTYPE d3dvtVertexType,
1940 DWORD dwNumVertices,
1944 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice2, iface);
1945 TRACE_(ddraw_thunk)("(%p/%p)->(%08x,%08x,%p,%08x,%08x): Thunking to IDirect3DDevice3\n", This, iface, d3dptPrimitiveType, d3dvtVertexType, lpvVertices, dwNumVertices, dwFlags);
1947 switch(d3dvtVertexType)
1949 case D3DVT_VERTEX: FVF = D3DFVF_VERTEX; break;
1950 case D3DVT_LVERTEX: FVF = D3DFVF_LVERTEX; break;
1951 case D3DVT_TLVERTEX: FVF = D3DFVF_TLVERTEX; break;
1953 ERR("Unexpected vertex type %d\n", d3dvtVertexType);
1954 return DDERR_INVALIDPARAMS; /* Should never happen */
1957 return IDirect3DDevice3_BeginIndexed(ICOM_INTERFACE(This,IDirect3DDevice3),
1965 /*****************************************************************************
1966 * IDirect3DDevice3::Vertex
1968 * Draws a vertex as described by IDirect3DDevice3::Begin. It places all
1969 * drawn vertices in a vertex buffer. If the buffer is too small, its
1970 * size is increased.
1975 * Vertex: Pointer to the vertex
1978 * D3D_OK, on success
1979 * DDERR_INVALIDPARAMS if Vertex is NULL
1981 *****************************************************************************/
1982 static HRESULT WINAPI
1983 IDirect3DDeviceImpl_3_Vertex(IDirect3DDevice3 *iface,
1986 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
1987 TRACE("(%p)->(%p)\n", This, Vertex);
1990 return DDERR_INVALIDPARAMS;
1992 if ((This->nb_vertices+1)*This->vertex_size > This->buffer_size)
1995 This->buffer_size = This->buffer_size ? This->buffer_size * 2 : This->vertex_size * 3;
1996 old_buffer = This->vertex_buffer;
1997 This->vertex_buffer = HeapAlloc(GetProcessHeap(), 0, This->buffer_size);
2000 CopyMemory(This->vertex_buffer, old_buffer, This->nb_vertices * This->vertex_size);
2001 HeapFree(GetProcessHeap(), 0, old_buffer);
2005 CopyMemory(This->vertex_buffer + This->nb_vertices++ * This->vertex_size, Vertex, This->vertex_size);
2010 static HRESULT WINAPI
2011 Thunk_IDirect3DDeviceImpl_2_Vertex(IDirect3DDevice2 *iface,
2014 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice2, iface);
2015 TRACE_(ddraw_thunk)("(%p)->(%p) thunking to IDirect3DDevice3 interface.\n", This, lpVertexType);
2016 return IDirect3DDevice3_Vertex(ICOM_INTERFACE(This, IDirect3DDevice3),
2020 /*****************************************************************************
2021 * IDirect3DDevice3::Index
2023 * Specifies an index to a vertex to be drawn. The vertex array has to
2024 * be specified with BeginIndexed first.
2027 * VertexIndex: The index of the vertex to draw
2030 * D3D_OK because it's a stub
2032 *****************************************************************************/
2033 static HRESULT WINAPI
2034 IDirect3DDeviceImpl_3_Index(IDirect3DDevice3 *iface,
2037 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
2038 FIXME("(%p)->(%04x): stub!\n", This, VertexIndex);
2042 static HRESULT WINAPI
2043 Thunk_IDirect3DDeviceImpl_2_Index(IDirect3DDevice2 *iface,
2046 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice2, iface);
2047 TRACE_(ddraw_thunk)("(%p)->(%04x) thunking to IDirect3DDevice3 interface.\n", This, wVertexIndex);
2048 return IDirect3DDevice3_Index(ICOM_INTERFACE(This, IDirect3DDevice3),
2052 /*****************************************************************************
2053 * IDirect3DDevice3::End
2055 * Ends a draw begun with IDirect3DDevice3::Begin or
2056 * IDirect3DDevice::BeginIndexed. The vertices specified with
2057 * IDirect3DDevice::Vertex or IDirect3DDevice::Index are drawn using
2058 * the IDirect3DDevice7::DrawPrimitive method. So far only
2059 * non-indexed mode is supported
2064 * Flags: Some flags, as usual. Don't know which are defined
2067 * The return value of IDirect3DDevice7::DrawPrimitive
2069 *****************************************************************************/
2070 static HRESULT WINAPI
2071 IDirect3DDeviceImpl_3_End(IDirect3DDevice3 *iface,
2074 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
2075 TRACE("(%p)->(%08x)\n", This, Flags);
2077 return IDirect3DDevice7_DrawPrimitive(ICOM_INTERFACE(This, IDirect3DDevice7),
2078 This->primitive_type, This->vertex_type,
2079 This->vertex_buffer, This->nb_vertices,
2080 This->render_flags);
2083 static HRESULT WINAPI
2084 Thunk_IDirect3DDeviceImpl_2_End(IDirect3DDevice2 *iface,
2087 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice2, iface);
2088 TRACE_(ddraw_thunk)("(%p)->(%08x) thunking to IDirect3DDevice3 interface.\n", This, dwFlags);
2089 return IDirect3DDevice3_End(ICOM_INTERFACE(This, IDirect3DDevice3),
2093 /*****************************************************************************
2094 * IDirect3DDevice7::GetRenderState
2096 * Returns the value of a render state. The possible render states are
2097 * defined in include/d3dtypes.h
2099 * Version 2, 3 and 7
2102 * RenderStateType: Render state to return the current setting of
2103 * Value: Address to store the value at
2106 * D3D_OK on success, for details see IWineD3DDevice::GetRenderState
2107 * DDERR_INVALIDPARAMS if Value == NULL
2109 *****************************************************************************/
2110 static HRESULT WINAPI
2111 IDirect3DDeviceImpl_7_GetRenderState(IDirect3DDevice7 *iface,
2112 D3DRENDERSTATETYPE RenderStateType,
2115 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
2117 TRACE("(%p)->(%08x,%p): Relay\n", This, RenderStateType, Value);
2120 return DDERR_INVALIDPARAMS;
2122 switch(RenderStateType)
2124 case D3DRENDERSTATE_TEXTUREHANDLE:
2126 /* This state is wrapped to SetTexture in SetRenderState, so
2127 * it has to be wrapped to GetTexture here
2129 IWineD3DBaseTexture *tex = NULL;
2132 hr = IWineD3DDevice_GetTexture(This->wineD3DDevice,
2136 if(hr == WINED3D_OK && tex)
2138 IDirectDrawSurface7 *parent = NULL;
2139 hr = IWineD3DBaseTexture_GetParent(tex,
2140 (IUnknown **) &parent);
2143 /* The parent of the texture is the IDirectDrawSurface7 interface
2144 * of the ddraw surface
2146 IDirectDrawSurfaceImpl *texImpl = ICOM_OBJECT(IDirectDrawSurfaceImpl,
2147 IDirectDrawSurface7,
2149 *Value = texImpl->Handle;
2150 IDirectDrawSurface7_Release(parent);
2152 IWineD3DBaseTexture_Release(tex);
2157 case D3DRENDERSTATE_TEXTUREMAG:
2159 WINED3DTEXTUREFILTERTYPE tex_mag;
2161 hr = IWineD3DDevice_GetSamplerState(This->wineD3DDevice,
2162 0, WINED3DSAMP_MAGFILTER,
2167 case WINED3DTEXF_POINT:
2168 *Value = D3DFILTER_NEAREST;
2170 case WINED3DTEXF_LINEAR:
2171 *Value = D3DFILTER_LINEAR;
2174 ERR("Unhandled texture mag %d !\n",tex_mag);
2180 case D3DRENDERSTATE_TEXTUREMIN:
2182 WINED3DTEXTUREFILTERTYPE tex_min;
2184 hr = IWineD3DDevice_GetSamplerState(This->wineD3DDevice,
2185 0, WINED3DSAMP_MINFILTER,
2190 case WINED3DTEXF_POINT:
2191 *Value = D3DFILTER_NEAREST;
2193 case WINED3DTEXF_LINEAR:
2194 *Value = D3DFILTER_LINEAR;
2197 ERR("Unhandled texture mag %d !\n",tex_min);
2203 case D3DRENDERSTATE_TEXTUREADDRESS:
2204 case D3DRENDERSTATE_TEXTUREADDRESSU:
2205 return IWineD3DDevice_GetSamplerState(This->wineD3DDevice,
2206 0, WINED3DSAMP_ADDRESSU,
2208 case D3DRENDERSTATE_TEXTUREADDRESSV:
2209 return IWineD3DDevice_GetSamplerState(This->wineD3DDevice,
2210 0, WINED3DSAMP_ADDRESSV,
2214 /* FIXME: Unhandled: D3DRENDERSTATE_STIPPLEPATTERN00 - 31 */
2215 return IWineD3DDevice_GetRenderState(This->wineD3DDevice,
2221 static HRESULT WINAPI
2222 Thunk_IDirect3DDeviceImpl_3_GetRenderState(IDirect3DDevice3 *iface,
2223 D3DRENDERSTATETYPE dwRenderStateType,
2224 DWORD *lpdwRenderState)
2226 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
2227 TRACE_(ddraw_thunk)("(%p)->(%08x,%p) thunking to IDirect3DDevice7 interface.\n", This, dwRenderStateType, lpdwRenderState);
2228 return IDirect3DDevice7_GetRenderState(ICOM_INTERFACE(This, IDirect3DDevice7),
2233 static HRESULT WINAPI
2234 Thunk_IDirect3DDeviceImpl_2_GetRenderState(IDirect3DDevice2 *iface,
2235 D3DRENDERSTATETYPE dwRenderStateType,
2236 DWORD *lpdwRenderState)
2238 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice2, iface);
2239 TRACE_(ddraw_thunk)("(%p)->(%08x,%p) thunking to IDirect3DDevice7 interface.\n", This, dwRenderStateType, lpdwRenderState);
2240 return IDirect3DDevice7_GetRenderState(ICOM_INTERFACE(This, IDirect3DDevice7),
2245 /*****************************************************************************
2246 * IDirect3DDevice7::SetRenderState
2248 * Sets a render state. The possible render states are defined in
2249 * include/d3dtypes.h
2251 * Version 2, 3 and 7
2254 * RenderStateType: State to set
2255 * Value: Value to assign to that state
2258 * D3D_OK on success,
2259 * for details see IWineD3DDevice::SetRenderState
2261 *****************************************************************************/
2262 static HRESULT WINAPI
2263 IDirect3DDeviceImpl_7_SetRenderState(IDirect3DDevice7 *iface,
2264 D3DRENDERSTATETYPE RenderStateType,
2267 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
2268 TRACE("(%p)->(%08x,%d): Relay\n", This, RenderStateType, Value);
2270 /* Some render states need special care */
2271 switch(RenderStateType)
2273 case D3DRENDERSTATE_TEXTUREHANDLE:
2277 return IWineD3DDevice_SetTexture(This->wineD3DDevice,
2282 if(Value > This->numHandles)
2284 FIXME("Specified handle %d out of range\n", Value);
2285 return DDERR_INVALIDPARAMS;
2287 if(This->Handles[Value - 1].type != DDrawHandle_Texture)
2289 FIXME("Handle %d isn't a texture handle\n", Value);
2290 return DDERR_INVALIDPARAMS;
2294 IDirectDrawSurfaceImpl *surf = (IDirectDrawSurfaceImpl *) This->Handles[Value - 1].ptr;
2295 return IWineD3DDevice_SetTexture(This->wineD3DDevice,
2297 (IWineD3DBaseTexture *) surf->wineD3DTexture);
2301 case D3DRENDERSTATE_TEXTUREMAG:
2303 WINED3DTEXTUREFILTERTYPE tex_mag = WINED3DTEXF_NONE;
2305 switch ((D3DTEXTUREFILTER) Value)
2307 case D3DFILTER_NEAREST:
2308 case D3DFILTER_LINEARMIPNEAREST:
2309 tex_mag = WINED3DTEXF_POINT;
2311 case D3DFILTER_LINEAR:
2312 case D3DFILTER_LINEARMIPLINEAR:
2313 tex_mag = WINED3DTEXF_LINEAR;
2316 ERR("Unhandled texture mag %d !\n",Value);
2319 return IWineD3DDevice_SetSamplerState(This->wineD3DDevice,
2320 0, WINED3DSAMP_MAGFILTER,
2324 case D3DRENDERSTATE_TEXTUREMIN:
2326 WINED3DTEXTUREFILTERTYPE tex_min = WINED3DTEXF_NONE;
2327 WINED3DTEXTUREFILTERTYPE tex_mip = WINED3DTEXF_NONE;
2329 switch ((D3DTEXTUREFILTER) Value)
2331 case D3DFILTER_NEAREST:
2332 tex_min = WINED3DTEXF_POINT;
2334 case D3DFILTER_LINEAR:
2335 tex_min = WINED3DTEXF_LINEAR;
2337 case D3DFILTER_MIPNEAREST:
2338 tex_min = WINED3DTEXF_NONE;
2339 tex_mip = WINED3DTEXF_POINT;
2341 case D3DFILTER_MIPLINEAR:
2342 tex_min = WINED3DTEXF_NONE;
2343 tex_mip = WINED3DTEXF_LINEAR;
2345 case D3DFILTER_LINEARMIPNEAREST:
2346 tex_min = WINED3DTEXF_POINT;
2347 tex_mip = WINED3DTEXF_LINEAR;
2349 case D3DFILTER_LINEARMIPLINEAR:
2350 tex_min = WINED3DTEXF_LINEAR;
2351 tex_mip = WINED3DTEXF_LINEAR;
2355 ERR("Unhandled texture min %d !\n",Value);
2358 IWineD3DDevice_SetSamplerState(This->wineD3DDevice,
2359 0, WINED3DSAMP_MIPFILTER,
2361 return IWineD3DDevice_SetSamplerState(This->wineD3DDevice,
2362 0, WINED3DSAMP_MINFILTER,
2366 case D3DRENDERSTATE_TEXTUREADDRESS:
2367 IWineD3DDevice_SetSamplerState(This->wineD3DDevice,
2368 0, WINED3DSAMP_ADDRESSV,
2371 case D3DRENDERSTATE_TEXTUREADDRESSU:
2372 return IWineD3DDevice_SetSamplerState(This->wineD3DDevice,
2373 0, WINED3DSAMP_ADDRESSU,
2375 case D3DRENDERSTATE_TEXTUREADDRESSV:
2376 return IWineD3DDevice_SetSamplerState(This->wineD3DDevice,
2377 0, WINED3DSAMP_ADDRESSV,
2380 case D3DRENDERSTATE_TEXTUREMAPBLEND:
2382 /* Old texture combine setup style, superseded by texture stage states
2383 * in D3D7. It is safe for us to wrap it to texture stage states.
2385 switch ( (D3DTEXTUREBLEND) Value)
2387 case D3DTBLEND_MODULATE:
2388 IWineD3DDevice_SetTextureStageState(This->wineD3DDevice, 0, WINED3DTSS_COLORARG1, WINED3DTA_TEXTURE);
2389 IWineD3DDevice_SetTextureStageState(This->wineD3DDevice, 0, WINED3DTSS_ALPHAARG1, WINED3DTA_TEXTURE);
2390 IWineD3DDevice_SetTextureStageState(This->wineD3DDevice, 0, WINED3DTSS_COLORARG2, WINED3DTA_CURRENT);
2391 IWineD3DDevice_SetTextureStageState(This->wineD3DDevice, 0, WINED3DTSS_COLOROP, WINED3DTOP_MODULATE);
2392 IWineD3DDevice_SetTextureStageState(This->wineD3DDevice, 0, WINED3DTSS_ALPHAOP, WINED3DTOP_SELECTARG1);
2395 case D3DTBLEND_MODULATEALPHA:
2396 IWineD3DDevice_SetTextureStageState(This->wineD3DDevice, 0, WINED3DTSS_COLORARG1, WINED3DTA_TEXTURE);
2397 IWineD3DDevice_SetTextureStageState(This->wineD3DDevice, 0, WINED3DTSS_ALPHAARG1, WINED3DTA_TEXTURE);
2398 IWineD3DDevice_SetTextureStageState(This->wineD3DDevice, 0, WINED3DTSS_COLORARG2, WINED3DTA_CURRENT);
2399 IWineD3DDevice_SetTextureStageState(This->wineD3DDevice, 0, WINED3DTSS_ALPHAARG2, WINED3DTA_CURRENT);
2400 IWineD3DDevice_SetTextureStageState(This->wineD3DDevice, 0, WINED3DTSS_COLOROP, WINED3DTOP_MODULATE);
2401 IWineD3DDevice_SetTextureStageState(This->wineD3DDevice, 0, WINED3DTSS_ALPHAOP, WINED3DTOP_MODULATE);
2404 case D3DTBLEND_DECAL:
2405 IWineD3DDevice_SetTextureStageState(This->wineD3DDevice, 0, WINED3DTSS_COLORARG1, WINED3DTA_TEXTURE);
2406 IWineD3DDevice_SetTextureStageState(This->wineD3DDevice, 0, WINED3DTSS_ALPHAARG1, WINED3DTA_TEXTURE);
2407 IWineD3DDevice_SetTextureStageState(This->wineD3DDevice, 0, WINED3DTSS_COLOROP, WINED3DTOP_SELECTARG1);
2408 IWineD3DDevice_SetTextureStageState(This->wineD3DDevice, 0, WINED3DTSS_ALPHAOP, WINED3DTOP_SELECTARG1);
2411 case D3DTBLEND_DECALALPHA:
2412 IWineD3DDevice_SetTextureStageState(This->wineD3DDevice, 0, WINED3DTSS_COLORARG1, WINED3DTA_TEXTURE);
2413 IWineD3DDevice_SetTextureStageState(This->wineD3DDevice, 0, WINED3DTSS_ALPHAARG1, WINED3DTA_TEXTURE);
2414 IWineD3DDevice_SetTextureStageState(This->wineD3DDevice, 0, WINED3DTSS_ALPHAARG2, WINED3DTA_CURRENT);
2415 IWineD3DDevice_SetTextureStageState(This->wineD3DDevice, 0, WINED3DTSS_COLOROP, WINED3DTOP_SELECTARG1);
2416 IWineD3DDevice_SetTextureStageState(This->wineD3DDevice, 0, WINED3DTSS_ALPHAOP, WINED3DTOP_MODULATE);
2420 ERR("Unhandled texture environment %d !\n",Value);
2428 /* FIXME: Unhandled: D3DRENDERSTATE_STIPPLEPATTERN00 - 31 */
2430 return IWineD3DDevice_SetRenderState(This->wineD3DDevice,
2436 static HRESULT WINAPI
2437 Thunk_IDirect3DDeviceImpl_3_SetRenderState(IDirect3DDevice3 *iface,
2438 D3DRENDERSTATETYPE RenderStateType,
2441 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
2442 TRACE_(ddraw_thunk)("(%p)->(%08x,%08x) thunking to IDirect3DDevice7 interface.\n", This, RenderStateType, Value);
2443 return IDirect3DDevice7_SetRenderState(ICOM_INTERFACE(This, IDirect3DDevice7),
2448 static HRESULT WINAPI
2449 Thunk_IDirect3DDeviceImpl_2_SetRenderState(IDirect3DDevice2 *iface,
2450 D3DRENDERSTATETYPE RenderStateType,
2453 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice2, iface);
2454 TRACE_(ddraw_thunk)("(%p)->(%08x,%08x) thunking to IDirect3DDevice7 interface.\n", This, RenderStateType, Value);
2455 return IDirect3DDevice7_SetRenderState(ICOM_INTERFACE(This, IDirect3DDevice7),
2460 /*****************************************************************************
2461 * Direct3DDevice3::SetLightState
2463 * Sets a light state for Direct3DDevice3 and Direct3DDevice2. The
2464 * light states are forwarded to Direct3DDevice7 render states
2469 * LightStateType: The light state to change
2470 * Value: The value to assign to that light state
2474 * DDERR_INVALIDPARAMS if the parameters were incorrect
2475 * Also check IDirect3DDevice7::SetRenderState
2477 *****************************************************************************/
2478 static HRESULT WINAPI
2479 IDirect3DDeviceImpl_3_SetLightState(IDirect3DDevice3 *iface,
2480 D3DLIGHTSTATETYPE LightStateType,
2483 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
2485 TRACE("(%p)->(%08x,%08x)\n", This, LightStateType, Value);
2487 if (!LightStateType && (LightStateType > D3DLIGHTSTATE_COLORVERTEX))
2489 TRACE("Unexpected Light State Type\n");
2490 return DDERR_INVALIDPARAMS;
2493 if (LightStateType == D3DLIGHTSTATE_MATERIAL /* 1 */)
2495 IDirect3DMaterialImpl *mat;
2497 if(Value == 0) mat = NULL;
2498 else if(Value > This->numHandles)
2500 ERR("Material handle out of range(%d)\n", Value);
2501 return DDERR_INVALIDPARAMS;
2503 else if(This->Handles[Value - 1].type != DDrawHandle_Material)
2505 ERR("Invalid handle %d\n", Value);
2506 return DDERR_INVALIDPARAMS;
2510 mat = (IDirect3DMaterialImpl *) This->Handles[Value - 1].ptr;
2515 TRACE(" activating material %p.\n", mat);
2520 FIXME(" D3DLIGHTSTATE_MATERIAL called with NULL material !!!\n");
2522 This->material = Value;
2524 else if (LightStateType == D3DLIGHTSTATE_COLORMODEL /* 3 */)
2529 ERR("DDCOLOR_MONO should not happen!\n");
2532 /* We are already in this mode */
2533 TRACE("Setting color model to RGB (no-op).\n");
2536 ERR("Unknown color model!\n");
2537 return DDERR_INVALIDPARAMS;
2542 D3DRENDERSTATETYPE rs;
2543 switch (LightStateType)
2545 case D3DLIGHTSTATE_AMBIENT: /* 2 */
2546 rs = D3DRENDERSTATE_AMBIENT;
2548 case D3DLIGHTSTATE_FOGMODE: /* 4 */
2549 rs = D3DRENDERSTATE_FOGVERTEXMODE;
2551 case D3DLIGHTSTATE_FOGSTART: /* 5 */
2552 rs = D3DRENDERSTATE_FOGSTART;
2554 case D3DLIGHTSTATE_FOGEND: /* 6 */
2555 rs = D3DRENDERSTATE_FOGEND;
2557 case D3DLIGHTSTATE_FOGDENSITY: /* 7 */
2558 rs = D3DRENDERSTATE_FOGDENSITY;
2560 case D3DLIGHTSTATE_COLORVERTEX: /* 8 */
2561 rs = D3DRENDERSTATE_COLORVERTEX;
2564 ERR("Unknown D3DLIGHTSTATETYPE %d.\n", LightStateType);
2565 return DDERR_INVALIDPARAMS;
2568 return IDirect3DDevice7_SetRenderState(ICOM_INTERFACE(This, IDirect3DDevice7),
2576 static HRESULT WINAPI
2577 Thunk_IDirect3DDeviceImpl_2_SetLightState(IDirect3DDevice2 *iface,
2578 D3DLIGHTSTATETYPE LightStateType,
2581 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice2, iface);
2582 TRACE_(ddraw_thunk)("(%p)->(%08x,%08x) thunking to IDirect3DDevice3 interface.\n", This, LightStateType, Value);
2583 return IDirect3DDevice3_SetLightState(ICOM_INTERFACE(This, IDirect3DDevice3),
2588 /*****************************************************************************
2589 * IDirect3DDevice3::GetLightState
2591 * Returns the current setting of a light state. The state is read from
2592 * the Direct3DDevice7 render state.
2597 * LightStateType: The light state to return
2598 * Value: The address to store the light state setting at
2602 * DDDERR_INVALIDPARAMS if the parameters were incorrect
2603 * Also see IDirect3DDevice7::GetRenderState
2605 *****************************************************************************/
2606 static HRESULT WINAPI
2607 IDirect3DDeviceImpl_3_GetLightState(IDirect3DDevice3 *iface,
2608 D3DLIGHTSTATETYPE LightStateType,
2611 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
2613 TRACE("(%p)->(%08x,%p)\n", This, LightStateType, Value);
2615 if (!LightStateType && (LightStateType > D3DLIGHTSTATE_COLORVERTEX))
2617 TRACE("Unexpected Light State Type\n");
2618 return DDERR_INVALIDPARAMS;
2622 return DDERR_INVALIDPARAMS;
2624 if (LightStateType == D3DLIGHTSTATE_MATERIAL /* 1 */)
2626 *Value = This->material;
2628 else if (LightStateType == D3DLIGHTSTATE_COLORMODEL /* 3 */)
2630 *Value = D3DCOLOR_RGB;
2634 D3DRENDERSTATETYPE rs;
2635 switch (LightStateType)
2637 case D3DLIGHTSTATE_AMBIENT: /* 2 */
2638 rs = D3DRENDERSTATE_AMBIENT;
2640 case D3DLIGHTSTATE_FOGMODE: /* 4 */
2641 rs = D3DRENDERSTATE_FOGVERTEXMODE;
2643 case D3DLIGHTSTATE_FOGSTART: /* 5 */
2644 rs = D3DRENDERSTATE_FOGSTART;
2646 case D3DLIGHTSTATE_FOGEND: /* 6 */
2647 rs = D3DRENDERSTATE_FOGEND;
2649 case D3DLIGHTSTATE_FOGDENSITY: /* 7 */
2650 rs = D3DRENDERSTATE_FOGDENSITY;
2652 case D3DLIGHTSTATE_COLORVERTEX: /* 8 */
2653 rs = D3DRENDERSTATE_COLORVERTEX;
2656 ERR("Unknown D3DLIGHTSTATETYPE %d.\n", LightStateType);
2657 return DDERR_INVALIDPARAMS;
2660 return IDirect3DDevice7_GetRenderState(ICOM_INTERFACE(This, IDirect3DDevice7),
2668 static HRESULT WINAPI
2669 Thunk_IDirect3DDeviceImpl_2_GetLightState(IDirect3DDevice2 *iface,
2670 D3DLIGHTSTATETYPE LightStateType,
2673 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice2, iface);
2674 TRACE_(ddraw_thunk)("(%p)->(%08x,%p) thunking to IDirect3DDevice3 interface.\n", This, LightStateType, Value);
2675 return IDirect3DDevice3_GetLightState(ICOM_INTERFACE(This, IDirect3DDevice3),
2680 /*****************************************************************************
2681 * IDirect3DDevice7::SetTransform
2683 * Assigns a D3DMATRIX to a transform type. The transform types are defined
2684 * in include/d3dtypes.h.
2685 * The D3DTRANSFORMSTATE_WORLD (=1) is translated to D3DTS_WORLDMATRIX(0)
2686 * (=255) for wined3d, because the 1 transform state was removed in d3d8
2687 * and WineD3D already understands the replacement D3DTS_WORLDMATRIX(0)
2689 * Version 2, 3 and 7
2692 * TransformStateType: transform state to set
2693 * Matrix: Matrix to assign to the state
2697 * DDERR_INVALIDPARAMS if Matrix == NULL
2698 * For details see IWineD3DDevice::SetTransform
2700 *****************************************************************************/
2701 static HRESULT WINAPI
2702 IDirect3DDeviceImpl_7_SetTransform(IDirect3DDevice7 *iface,
2703 D3DTRANSFORMSTATETYPE TransformStateType,
2706 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
2707 D3DTRANSFORMSTATETYPE type = TransformStateType;
2708 TRACE("(%p)->(%08x,%p): Relay\n", This, TransformStateType, Matrix);
2711 return DDERR_INVALIDPARAMS;
2713 /* D3DTRANSFORMSTATE_WORLD doesn't exist in WineD3D,
2714 * use D3DTS_WORLDMATRIX(0) instead
2715 * D3DTS_WORLDMATRIX(index) is (D3DTRANSFORMSTATETYPE)(index + 256)
2717 if(TransformStateType == D3DTRANSFORMSTATE_WORLD)
2718 type = (D3DTRANSFORMSTATETYPE)(0 + 256);
2721 Unhandled: D3DTRANSFORMSTATE_WORLD1
2722 Unhandled: D3DTRANSFORMSTATE_WORLD2
2723 Unhandled: D3DTRANSFORMSTATE_WORLD3
2726 /* Note: D3DMATRIX is compatible with WINED3DMATRIX */
2727 return IWineD3DDevice_SetTransform(This->wineD3DDevice,
2729 (WINED3DMATRIX*) Matrix);
2732 static HRESULT WINAPI
2733 Thunk_IDirect3DDeviceImpl_3_SetTransform(IDirect3DDevice3 *iface,
2734 D3DTRANSFORMSTATETYPE TransformStateType,
2735 D3DMATRIX *D3DMatrix)
2737 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
2738 TRACE_(ddraw_thunk)("(%p)->(%08x,%p) thunking to IDirect3DDevice7 interface.\n", This, TransformStateType, D3DMatrix);
2739 return IDirect3DDevice7_SetTransform(ICOM_INTERFACE(This, IDirect3DDevice7),
2744 static HRESULT WINAPI
2745 Thunk_IDirect3DDeviceImpl_2_SetTransform(IDirect3DDevice2 *iface,
2746 D3DTRANSFORMSTATETYPE TransformStateType,
2747 D3DMATRIX *D3DMatrix)
2749 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice2, iface);
2750 TRACE_(ddraw_thunk)("(%p)->(%08x,%p) thunking to IDirect3DDevice7 interface.\n", This, TransformStateType, D3DMatrix);
2751 return IDirect3DDevice7_SetTransform(ICOM_INTERFACE(This, IDirect3DDevice7),
2756 /*****************************************************************************
2757 * IDirect3DDevice7::GetTransform
2759 * Returns the matrix assigned to a transform state
2760 * D3DTRANSFORMSTATE_WORLD is translated to D3DTS_WORLDMATRIX(0), see
2764 * TransformStateType: State to read the matrix from
2765 * Matrix: Address to store the matrix at
2769 * DDERR_INVALIDPARAMS if Matrix == NULL
2770 * For details, see IWineD3DDevice::GetTransform
2772 *****************************************************************************/
2773 static HRESULT WINAPI
2774 IDirect3DDeviceImpl_7_GetTransform(IDirect3DDevice7 *iface,
2775 D3DTRANSFORMSTATETYPE TransformStateType,
2778 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
2779 D3DTRANSFORMSTATETYPE type = TransformStateType;
2780 TRACE("(%p)->(%08x,%p): Relay\n", This, TransformStateType, Matrix);
2783 return DDERR_INVALIDPARAMS;
2785 /* D3DTRANSFORMSTATE_WORLD doesn't exist in WineD3D,
2786 * use D3DTS_WORLDMATRIX(0) instead
2787 * D3DTS_WORLDMATRIX(index) is (D3DTRANSFORMSTATETYPE)(index + 256)
2789 if(TransformStateType == D3DTRANSFORMSTATE_WORLD)
2790 type = (D3DTRANSFORMSTATETYPE)(0 + 256);
2793 Unhandled: D3DTRANSFORMSTATE_WORLD1
2794 Unhandled: D3DTRANSFORMSTATE_WORLD2
2795 Unhandled: D3DTRANSFORMSTATE_WORLD3
2798 /* Note: D3DMATRIX is compatible with WINED3DMATRIX */
2799 return IWineD3DDevice_GetTransform(This->wineD3DDevice, type, (WINED3DMATRIX*) Matrix);
2802 static HRESULT WINAPI
2803 Thunk_IDirect3DDeviceImpl_3_GetTransform(IDirect3DDevice3 *iface,
2804 D3DTRANSFORMSTATETYPE TransformStateType,
2805 D3DMATRIX *D3DMatrix)
2807 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
2808 TRACE_(ddraw_thunk)("(%p)->(%08x,%p) thunking to IDirect3DDevice7 interface.\n", This, TransformStateType, D3DMatrix);
2809 return IDirect3DDevice7_GetTransform(ICOM_INTERFACE(This, IDirect3DDevice7),
2814 static HRESULT WINAPI
2815 Thunk_IDirect3DDeviceImpl_2_GetTransform(IDirect3DDevice2 *iface,
2816 D3DTRANSFORMSTATETYPE TransformStateType,
2817 D3DMATRIX *D3DMatrix)
2819 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice2, iface);
2820 TRACE_(ddraw_thunk)("(%p)->(%08x,%p) thunking to IDirect3DDevice7 interface.\n", This, TransformStateType, D3DMatrix);
2821 return IDirect3DDevice7_GetTransform(ICOM_INTERFACE(This, IDirect3DDevice7),
2826 /*****************************************************************************
2827 * IDirect3DDevice7::MultiplyTransform
2829 * Multiplies the already-set transform matrix of a transform state
2830 * with another matrix. For the world matrix, see SetTransform
2832 * Version 2, 3 and 7
2835 * TransformStateType: Transform state to multiply
2836 * D3DMatrix Matrix to multiply with.
2840 * DDERR_INVALIDPARAMS if D3DMatrix is NULL
2841 * For details, see IWineD3DDevice::MultiplyTransform
2843 *****************************************************************************/
2844 static HRESULT WINAPI
2845 IDirect3DDeviceImpl_7_MultiplyTransform(IDirect3DDevice7 *iface,
2846 D3DTRANSFORMSTATETYPE TransformStateType,
2847 D3DMATRIX *D3DMatrix)
2849 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
2850 TRACE("(%p)->(%08x,%p): Relay\n", This, TransformStateType, D3DMatrix);
2852 /* D3DTRANSFORMSTATE_WORLD doesn't exist in WineD3D,
2853 * use D3DTS_WORLDMATRIX(0) instead
2854 * D3DTS_WORLDMATRIX(index) is (D3DTRANSFORMSTATETYPE)(index + 256)
2856 if(TransformStateType == D3DTRANSFORMSTATE_WORLD)
2857 TransformStateType = (D3DTRANSFORMSTATETYPE)(0 + 256);
2860 Unhandled: D3DTRANSFORMSTATE_WORLD1
2861 Unhandled: D3DTRANSFORMSTATE_WORLD2
2862 Unhandled: D3DTRANSFORMSTATE_WORLD3
2865 /* Note: D3DMATRIX is compatible with WINED3DMATRIX */
2866 return IWineD3DDevice_MultiplyTransform(This->wineD3DDevice,
2868 (WINED3DMATRIX*) D3DMatrix);
2871 static HRESULT WINAPI
2872 Thunk_IDirect3DDeviceImpl_3_MultiplyTransform(IDirect3DDevice3 *iface,
2873 D3DTRANSFORMSTATETYPE TransformStateType,
2874 D3DMATRIX *D3DMatrix)
2876 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
2877 TRACE_(ddraw_thunk)("(%p)->(%08x,%p) thunking to IDirect3DDevice7 interface.\n", This, TransformStateType, D3DMatrix);
2878 return IDirect3DDevice7_MultiplyTransform(ICOM_INTERFACE(This, IDirect3DDevice7),
2883 static HRESULT WINAPI
2884 Thunk_IDirect3DDeviceImpl_2_MultiplyTransform(IDirect3DDevice2 *iface,
2885 D3DTRANSFORMSTATETYPE TransformStateType,
2886 D3DMATRIX *D3DMatrix)
2888 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice2, iface);
2889 TRACE_(ddraw_thunk)("(%p)->(%08x,%p) thunking to IDirect3DDevice7 interface.\n", This, TransformStateType, D3DMatrix);
2890 return IDirect3DDevice7_MultiplyTransform(ICOM_INTERFACE(This, IDirect3DDevice7),
2895 /*****************************************************************************
2896 * IDirect3DDevice7::DrawPrimitive
2898 * Draws primitives based on vertices in an application-provided pointer
2900 * Version 2, 3 and 7. The IDirect3DDevice2 thunk converts the fixed vertex type into
2901 * an FVF format for D3D7
2904 * PrimitiveType: The type of the primitives to draw
2905 * Vertex type: Flexible vertex format vertex description
2906 * Vertices: Pointer to the vertex array
2907 * VertexCount: The number of vertices to draw
2908 * Flags: As usual a few flags
2912 * DDERR_INVALIDPARAMS if Vertices is NULL
2913 * For details, see IWineD3DDevice::DrawPrimitiveUP
2915 *****************************************************************************/
2916 static HRESULT WINAPI
2917 IDirect3DDeviceImpl_7_DrawPrimitive(IDirect3DDevice7 *iface,
2918 D3DPRIMITIVETYPE PrimitiveType,
2924 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
2925 UINT PrimitiveCount, stride;
2927 TRACE("(%p)->(%08x,%08x,%p,%08x,%08x): Relay!\n", This, PrimitiveType, VertexType, Vertices, VertexCount, Flags);
2930 return DDERR_INVALIDPARAMS;
2932 /* Get the vertex count */
2933 switch(PrimitiveType)
2935 case D3DPT_POINTLIST:
2936 PrimitiveCount = VertexCount;
2939 case D3DPT_LINELIST:
2940 PrimitiveCount = VertexCount / 2;
2943 case D3DPT_LINESTRIP:
2944 PrimitiveCount = VertexCount - 1;
2947 case D3DPT_TRIANGLELIST:
2948 PrimitiveCount = VertexCount / 3;
2951 case D3DPT_TRIANGLESTRIP:
2952 PrimitiveCount = VertexCount - 2;
2955 case D3DPT_TRIANGLEFAN:
2956 PrimitiveCount = VertexCount - 2;
2959 default: return DDERR_INVALIDPARAMS;
2962 /* Get the stride */
2963 stride = get_flexible_vertex_size(VertexType);
2966 hr = IWineD3DDevice_SetFVF(This->wineD3DDevice, VertexType);
2967 if(hr != D3D_OK) return hr;
2969 /* This method translates to the user pointer draw of WineD3D */
2970 return IWineD3DDevice_DrawPrimitiveUP(This->wineD3DDevice,
2977 static HRESULT WINAPI
2978 Thunk_IDirect3DDeviceImpl_3_DrawPrimitive(IDirect3DDevice3 *iface,
2979 D3DPRIMITIVETYPE PrimitiveType,
2985 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
2986 TRACE_(ddraw_thunk)("(%p)->(%08x,%08x,%p,%08x,%08x) thunking to IDirect3DDevice7 interface.\n", This, PrimitiveType, VertexType, Vertices, VertexCount, Flags);
2987 return IDirect3DDevice7_DrawPrimitive(ICOM_INTERFACE(This, IDirect3DDevice7),
2995 static HRESULT WINAPI
2996 Thunk_IDirect3DDeviceImpl_2_DrawPrimitive(IDirect3DDevice2 *iface,
2997 D3DPRIMITIVETYPE PrimitiveType,
2998 D3DVERTEXTYPE VertexType,
3003 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice2, iface);
3005 TRACE_(ddraw_thunk)("(%p)->(%08x,%08x,%p,%08x,%08x) thunking to IDirect3DDevice7 interface.\n", This, PrimitiveType, VertexType, Vertices, VertexCount, Flags);
3009 case D3DVT_VERTEX: FVF = D3DFVF_VERTEX; break;
3010 case D3DVT_LVERTEX: FVF = D3DFVF_LVERTEX; break;
3011 case D3DVT_TLVERTEX: FVF = D3DFVF_TLVERTEX; break;
3013 ERR("Unexpected vertex type %d\n", VertexType);
3014 return DDERR_INVALIDPARAMS; /* Should never happen */
3017 return IDirect3DDevice7_DrawPrimitive(ICOM_INTERFACE(This, IDirect3DDevice7),
3025 /*****************************************************************************
3026 * IDirect3DDevice7::DrawIndexedPrimitive
3028 * Draws vertices from an application-provided pointer, based on the index
3029 * numbers in a WORD array.
3031 * Version 2, 3 and 7. The version 7 thunk translates the vertex type into
3032 * an FVF format for D3D7
3035 * PrimitiveType: The primitive type to draw
3036 * VertexType: The FVF vertex description
3037 * Vertices: Pointer to the vertex array
3039 * Indices: Pointer to the index array
3040 * IndexCount: Number of indices = Number of vertices to draw
3041 * Flags: As usual, some flags
3045 * DDERR_INVALIDPARAMS if Vertices or Indices is NULL
3046 * For details, see IWineD3DDevice::DrawIndexedPrimitiveUP
3048 *****************************************************************************/
3049 static HRESULT WINAPI
3050 IDirect3DDeviceImpl_7_DrawIndexedPrimitive(IDirect3DDevice7 *iface,
3051 D3DPRIMITIVETYPE PrimitiveType,
3059 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
3060 UINT PrimitiveCount = 0;
3062 TRACE("(%p)->(%08x,%08x,%p,%08x,%p,%08x,%08x): Relay!\n", This, PrimitiveType, VertexType, Vertices, VertexCount, Indices, IndexCount, Flags);
3063 /* Get the primitive number */
3064 switch(PrimitiveType)
3066 case D3DPT_POINTLIST:
3067 PrimitiveCount = IndexCount;
3070 case D3DPT_LINELIST:
3071 PrimitiveCount = IndexCount / 2;
3074 case D3DPT_LINESTRIP:
3075 PrimitiveCount = IndexCount - 1;
3078 case D3DPT_TRIANGLELIST:
3079 PrimitiveCount = IndexCount / 3;
3082 case D3DPT_TRIANGLESTRIP:
3083 PrimitiveCount = IndexCount - 2;
3086 case D3DPT_TRIANGLEFAN:
3087 PrimitiveCount = IndexCount - 2;
3090 default: return DDERR_INVALIDPARAMS;
3093 /* Set the D3DDevice's FVF */
3094 hr = IWineD3DDevice_SetFVF(This->wineD3DDevice, VertexType);
3097 ERR(" (%p) Setting the FVF failed, hr = %x!\n", This, hr);
3101 return IWineD3DDevice_DrawIndexedPrimitiveUP(This->wineD3DDevice,
3103 0 /* MinVertexIndex */,
3104 VertexCount /* UINT NumVertexIndex */,
3109 get_flexible_vertex_size(VertexType));
3112 static HRESULT WINAPI
3113 Thunk_IDirect3DDeviceImpl_3_DrawIndexedPrimitive(IDirect3DDevice3 *iface,
3114 D3DPRIMITIVETYPE PrimitiveType,
3122 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
3123 TRACE_(ddraw_thunk)("(%p)->(%08x,%08x,%p,%08x,%p,%08x,%08x) thunking to IDirect3DDevice7 interface.\n", This, PrimitiveType, VertexType, Vertices, VertexCount, Indices, IndexCount, Flags);
3124 return IDirect3DDevice7_DrawIndexedPrimitive(ICOM_INTERFACE(This, IDirect3DDevice7),
3134 static HRESULT WINAPI
3135 Thunk_IDirect3DDeviceImpl_2_DrawIndexedPrimitive(IDirect3DDevice2 *iface,
3136 D3DPRIMITIVETYPE PrimitiveType,
3137 D3DVERTEXTYPE VertexType,
3145 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice2, iface);
3146 TRACE_(ddraw_thunk)("(%p)->(%08x,%08x,%p,%08x,%p,%08x,%08x) thunking to IDirect3DDevice7 interface.\n", This, PrimitiveType, VertexType, Vertices, VertexCount, Indices, IndexCount, Flags);
3150 case D3DVT_VERTEX: FVF = D3DFVF_VERTEX; break;
3151 case D3DVT_LVERTEX: FVF = D3DFVF_LVERTEX; break;
3152 case D3DVT_TLVERTEX: FVF = D3DFVF_TLVERTEX; break;
3154 ERR("Unexpected vertex type %d\n", VertexType);
3155 return DDERR_INVALIDPARAMS; /* Should never happen */
3158 return IDirect3DDevice7_DrawIndexedPrimitive(ICOM_INTERFACE(This, IDirect3DDevice7),
3168 /*****************************************************************************
3169 * IDirect3DDevice7::SetClipStatus
3171 * Sets the clip status. This defines things as clipping conditions and
3172 * the extents of the clipping region.
3174 * Version 2, 3 and 7
3180 * D3D_OK because it's a stub
3181 * (DDERR_INVALIDPARAMS if ClipStatus == NULL)
3183 *****************************************************************************/
3184 static HRESULT WINAPI
3185 IDirect3DDeviceImpl_7_SetClipStatus(IDirect3DDevice7 *iface,
3186 D3DCLIPSTATUS *ClipStatus)
3188 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
3189 FIXME("(%p)->(%p): Stub!\n", This, ClipStatus);
3191 /* D3DCLIPSTATUS and WINED3DCLIPSTATUS are different. I don't know how to convert them
3192 * Perhaps this needs a new data type and an additional IWineD3DDevice method
3194 /* return IWineD3DDevice_SetClipStatus(This->wineD3DDevice, ClipStatus);*/
3198 static HRESULT WINAPI
3199 Thunk_IDirect3DDeviceImpl_3_SetClipStatus(IDirect3DDevice3 *iface,
3200 D3DCLIPSTATUS *ClipStatus)
3202 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
3203 TRACE_(ddraw_thunk)("(%p)->(%p) thunking to IDirect3DDevice7 interface.\n", This, ClipStatus);
3204 return IDirect3DDevice7_SetClipStatus(ICOM_INTERFACE(This, IDirect3DDevice7),
3208 static HRESULT WINAPI
3209 Thunk_IDirect3DDeviceImpl_2_SetClipStatus(IDirect3DDevice2 *iface,
3210 D3DCLIPSTATUS *ClipStatus)
3212 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice2, iface);
3213 TRACE_(ddraw_thunk)("(%p)->(%p) thunking to IDirect3DDevice7 interface.\n", This, ClipStatus);
3214 return IDirect3DDevice7_SetClipStatus(ICOM_INTERFACE(This, IDirect3DDevice7),
3218 /*****************************************************************************
3219 * IDirect3DDevice7::GetClipStatus
3221 * Returns the clip status
3224 * ClipStatus: Address to write the clip status to
3227 * D3D_OK because it's a stub
3229 *****************************************************************************/
3230 static HRESULT WINAPI
3231 IDirect3DDeviceImpl_7_GetClipStatus(IDirect3DDevice7 *iface,
3232 D3DCLIPSTATUS *ClipStatus)
3234 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
3235 FIXME("(%p)->(%p): Stub!\n", This, ClipStatus);
3237 /* D3DCLIPSTATUS and WINED3DCLIPSTATUS are different. I don't know how to convert them */
3238 /* return IWineD3DDevice_GetClipStatus(This->wineD3DDevice, ClipStatus);*/
3242 static HRESULT WINAPI
3243 Thunk_IDirect3DDeviceImpl_3_GetClipStatus(IDirect3DDevice3 *iface,
3244 D3DCLIPSTATUS *ClipStatus)
3246 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
3247 TRACE_(ddraw_thunk)("(%p)->(%p) thunking to IDirect3DDevice7 interface.\n", This, ClipStatus);
3248 return IDirect3DDevice7_GetClipStatus(ICOM_INTERFACE(This, IDirect3DDevice7),
3252 static HRESULT WINAPI
3253 Thunk_IDirect3DDeviceImpl_2_GetClipStatus(IDirect3DDevice2 *iface,
3254 D3DCLIPSTATUS *ClipStatus)
3256 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice2, iface);
3257 TRACE_(ddraw_thunk)("(%p)->(%p) thunking to IDirect3DDevice7 interface.\n", This, ClipStatus);
3258 return IDirect3DDevice7_GetClipStatus(ICOM_INTERFACE(This, IDirect3DDevice7),
3262 /*****************************************************************************
3263 * IDirect3DDevice::DrawPrimitiveStrided
3265 * Draws vertices described by a D3DDRAWPRIMITIVESTRIDEDDATA structure.
3270 * PrimitiveType: The primitive type to draw
3271 * VertexType: The FVF description of the vertices to draw (for the stride??)
3272 * D3DDrawPrimStrideData: A D3DDRAWPRIMITIVESTRIDEDDATA structure describing
3273 * the vertex data locations
3274 * VertexCount: The number of vertices to draw
3278 * D3D_OK, because it's a stub
3279 * (DDERR_INVALIDPARAMS if D3DDrawPrimStrideData is NULL)
3280 * (For details, see IWineD3DDevice::DrawPrimitiveStrided)
3282 *****************************************************************************/
3283 static HRESULT WINAPI
3284 IDirect3DDeviceImpl_7_DrawPrimitiveStrided(IDirect3DDevice7 *iface,
3285 D3DPRIMITIVETYPE PrimitiveType,
3287 D3DDRAWPRIMITIVESTRIDEDDATA *D3DDrawPrimStrideData,
3291 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
3292 WineDirect3DVertexStridedData WineD3DStrided;
3294 UINT PrimitiveCount;
3296 TRACE("(%p)->(%08x,%08x,%p,%08x,%08x): stub!\n", This, PrimitiveType, VertexType, D3DDrawPrimStrideData, VertexCount, Flags);
3298 memset(&WineD3DStrided, 0, sizeof(WineD3DStrided));
3299 /* Get the strided data right. the wined3d structure is a bit bigger
3300 * Watch out: The contents of the strided data are determined by the fvf,
3301 * not by the members set in D3DDrawPrimStrideData. So it's valid
3302 * to have diffuse.lpvData set to 0xdeadbeef if the diffuse flag is
3303 * not set in the fvf.
3305 if(VertexType & D3DFVF_POSITION_MASK)
3307 WineD3DStrided.u.s.position.lpData = D3DDrawPrimStrideData->position.lpvData;
3308 WineD3DStrided.u.s.position.dwStride = D3DDrawPrimStrideData->position.dwStride;
3309 WineD3DStrided.u.s.position.dwType = WINED3DDECLTYPE_FLOAT3;
3310 if (VertexType & D3DFVF_XYZRHW)
3312 WineD3DStrided.u.s.position.dwType = WINED3DDECLTYPE_FLOAT4;
3313 WineD3DStrided.u.s.position_transformed = TRUE;
3315 WineD3DStrided.u.s.position_transformed = FALSE;
3318 if(VertexType & D3DFVF_NORMAL)
3320 WineD3DStrided.u.s.normal.lpData = D3DDrawPrimStrideData->normal.lpvData;
3321 WineD3DStrided.u.s.normal.dwStride = D3DDrawPrimStrideData->normal.dwStride;
3322 WineD3DStrided.u.s.normal.dwType = WINED3DDECLTYPE_FLOAT3;
3325 if(VertexType & D3DFVF_DIFFUSE)
3327 WineD3DStrided.u.s.diffuse.lpData = D3DDrawPrimStrideData->diffuse.lpvData;
3328 WineD3DStrided.u.s.diffuse.dwStride = D3DDrawPrimStrideData->diffuse.dwStride;
3329 WineD3DStrided.u.s.diffuse.dwType = WINED3DDECLTYPE_SHORT4;
3332 if(VertexType & D3DFVF_SPECULAR)
3334 WineD3DStrided.u.s.specular.lpData = D3DDrawPrimStrideData->specular.lpvData;
3335 WineD3DStrided.u.s.specular.dwStride = D3DDrawPrimStrideData->specular.dwStride;
3336 WineD3DStrided.u.s.specular.dwType = WINED3DDECLTYPE_SHORT4;
3339 for( i = 0; i < GET_TEXCOUNT_FROM_FVF(VertexType); i++)
3341 WineD3DStrided.u.s.texCoords[i].lpData = D3DDrawPrimStrideData->textureCoords[i].lpvData;
3342 WineD3DStrided.u.s.texCoords[i].dwStride = D3DDrawPrimStrideData->textureCoords[i].dwStride;
3343 switch(GET_TEXCOORD_SIZE_FROM_FVF(VertexType, i))
3345 case 1: WineD3DStrided.u.s.texCoords[i].dwType = WINED3DDECLTYPE_FLOAT1; break;
3346 case 2: WineD3DStrided.u.s.texCoords[i].dwType = WINED3DDECLTYPE_FLOAT2; break;
3347 case 3: WineD3DStrided.u.s.texCoords[i].dwType = WINED3DDECLTYPE_FLOAT3; break;
3348 case 4: WineD3DStrided.u.s.texCoords[i].dwType = WINED3DDECLTYPE_FLOAT4; break;
3349 default: ERR("Unexpected texture coordinate size %d\n",
3350 GET_TEXCOORD_SIZE_FROM_FVF(VertexType, i));
3354 /* Get the primitive count */
3355 switch(PrimitiveType)
3357 case D3DPT_POINTLIST:
3358 PrimitiveCount = VertexCount;
3361 case D3DPT_LINELIST:
3362 PrimitiveCount = VertexCount / 2;
3365 case D3DPT_LINESTRIP:
3366 PrimitiveCount = VertexCount - 1;
3369 case D3DPT_TRIANGLELIST:
3370 PrimitiveCount = VertexCount / 3;
3373 case D3DPT_TRIANGLESTRIP:
3374 PrimitiveCount = VertexCount - 2;
3377 case D3DPT_TRIANGLEFAN:
3378 PrimitiveCount = VertexCount - 2;
3381 default: return DDERR_INVALIDPARAMS;
3384 IWineD3DDevice_SetFVF(This->wineD3DDevice,
3387 return IWineD3DDevice_DrawPrimitiveStrided(This->wineD3DDevice,
3393 static HRESULT WINAPI
3394 Thunk_IDirect3DDeviceImpl_3_DrawPrimitiveStrided(IDirect3DDevice3 *iface,
3395 D3DPRIMITIVETYPE PrimitiveType,
3397 D3DDRAWPRIMITIVESTRIDEDDATA *D3DDrawPrimStrideData,
3401 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
3402 TRACE_(ddraw_thunk)("(%p)->(%08x,%08x,%p,%08x,%08x) thunking to IDirect3DDevice7 interface.\n", This, PrimitiveType, VertexType, D3DDrawPrimStrideData, VertexCount, Flags);
3403 return IDirect3DDevice7_DrawPrimitiveStrided(ICOM_INTERFACE(This, IDirect3DDevice7),
3406 D3DDrawPrimStrideData,
3411 /*****************************************************************************
3412 * IDirect3DDevice7::DrawIndexedPrimitiveStrided
3414 * Draws primitives specified by strided data locations based on indices
3422 * D3D_OK, because it's a stub
3423 * (DDERR_INVALIDPARAMS if D3DDrawPrimStrideData is NULL)
3424 * (DDERR_INVALIDPARAMS if Indices is NULL)
3425 * (For more details, see IWineD3DDevice::DrawIndexedPrimitiveStrided)
3427 *****************************************************************************/
3428 static HRESULT WINAPI
3429 IDirect3DDeviceImpl_7_DrawIndexedPrimitiveStrided(IDirect3DDevice7 *iface,
3430 D3DPRIMITIVETYPE PrimitiveType,
3432 D3DDRAWPRIMITIVESTRIDEDDATA *D3DDrawPrimStrideData,
3438 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
3439 FIXME("(%p)->(%08x,%08x,%p,%08x,%p,%08x,%08x): stub!\n", This, PrimitiveType, VertexType, D3DDrawPrimStrideData, VertexCount, Indices, IndexCount, Flags);
3441 /* I'll implement it as soon as I find a app to test it.
3442 * This needs an additional method in IWineD3DDevice.
3447 static HRESULT WINAPI
3448 Thunk_IDirect3DDeviceImpl_3_DrawIndexedPrimitiveStrided(IDirect3DDevice3 *iface,
3449 D3DPRIMITIVETYPE PrimitiveType,
3451 D3DDRAWPRIMITIVESTRIDEDDATA *D3DDrawPrimStrideData,
3457 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
3458 TRACE_(ddraw_thunk)("(%p)->(%08x,%08x,%p,%08x,%p,%08x,%08x) thunking to IDirect3DDevice7 interface.\n", iface, PrimitiveType, VertexType, D3DDrawPrimStrideData, VertexCount, Indices, IndexCount, Flags);
3459 return IDirect3DDevice7_DrawIndexedPrimitiveStrided(ICOM_INTERFACE(This, IDirect3DDevice7),
3462 D3DDrawPrimStrideData,
3469 /*****************************************************************************
3470 * IDirect3DDevice7::DrawPrimitiveVB
3472 * Draws primitives from a vertex buffer to the screen.
3477 * PrimitiveType: Type of primitive to be rendered.
3478 * D3DVertexBuf: Source Vertex Buffer
3479 * StartVertex: Index of the first vertex from the buffer to be rendered
3480 * NumVertices: Number of vertices to be rendered
3481 * Flags: Can be D3DDP_WAIT to wait until rendering has finished
3485 * DDERR_INVALIDPARAMS if D3DVertexBuf is NULL
3487 *****************************************************************************/
3488 static HRESULT WINAPI
3489 IDirect3DDeviceImpl_7_DrawPrimitiveVB(IDirect3DDevice7 *iface,
3490 D3DPRIMITIVETYPE PrimitiveType,
3491 IDirect3DVertexBuffer7 *D3DVertexBuf,
3496 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
3497 IDirect3DVertexBufferImpl *vb = ICOM_OBJECT(IDirect3DVertexBufferImpl, IDirect3DVertexBuffer7, D3DVertexBuf);
3498 UINT PrimitiveCount;
3501 WINED3DVERTEXBUFFER_DESC Desc;
3503 TRACE("(%p)->(%08x,%p,%08x,%08x,%08x)\n", This, PrimitiveType, D3DVertexBuf, StartVertex, NumVertices, Flags);
3508 ERR("(%p) No Vertex buffer specified\n", This);
3509 return DDERR_INVALIDPARAMS;
3512 /* Get the primitive count */
3513 switch(PrimitiveType)
3515 case D3DPT_POINTLIST:
3516 PrimitiveCount = NumVertices;
3519 case D3DPT_LINELIST:
3520 PrimitiveCount = NumVertices / 2;
3523 case D3DPT_LINESTRIP:
3524 PrimitiveCount = NumVertices - 1;
3527 case D3DPT_TRIANGLELIST:
3528 PrimitiveCount = NumVertices / 3;
3531 case D3DPT_TRIANGLESTRIP:
3532 PrimitiveCount = NumVertices - 2;
3535 case D3DPT_TRIANGLEFAN:
3536 PrimitiveCount = NumVertices - 2;
3539 default: return DDERR_INVALIDPARAMS;
3542 /* Get the FVF of the vertex buffer, and its stride */
3543 hr = IWineD3DVertexBuffer_GetDesc(vb->wineD3DVertexBuffer,
3547 ERR("(%p) IWineD3DVertexBuffer::GetDesc failed with hr = %08x\n", This, hr);
3550 stride = get_flexible_vertex_size(Desc.FVF);
3552 hr = IWineD3DDevice_SetFVF(This->wineD3DDevice, Desc.FVF);
3555 ERR(" (%p) Setting the FVF failed, hr = %x!\n", This, hr);
3559 /* Set the vertex stream source */
3560 hr = IWineD3DDevice_SetStreamSource(This->wineD3DDevice,
3561 0 /* StreamNumber */,
3562 vb->wineD3DVertexBuffer,
3563 0 /* StartVertex - we pass this to DrawPrimitive */,
3567 ERR("(%p) IDirect3DDevice::SetStreamSource failed with hr = %08x\n", This, hr);
3571 /* Now draw the primitives */
3572 return IWineD3DDevice_DrawPrimitive(This->wineD3DDevice,
3578 static HRESULT WINAPI
3579 Thunk_IDirect3DDeviceImpl_3_DrawPrimitiveVB(IDirect3DDevice3 *iface,
3580 D3DPRIMITIVETYPE PrimitiveType,
3581 IDirect3DVertexBuffer *D3DVertexBuf,
3586 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
3587 IDirect3DVertexBufferImpl *vb = ICOM_OBJECT(IDirect3DVertexBufferImpl, IDirect3DVertexBuffer, D3DVertexBuf);
3588 TRACE_(ddraw_thunk)("(%p)->(%08x,%p,%08x,%08x,%08x) thunking to IDirect3DDevice7 interface.\n", This, PrimitiveType, vb, StartVertex, NumVertices, Flags);
3589 return IDirect3DDevice7_DrawPrimitiveVB(ICOM_INTERFACE(This, IDirect3DDevice7),
3591 ICOM_INTERFACE(vb, IDirect3DVertexBuffer7),
3598 /*****************************************************************************
3599 * IDirect3DDevice7::DrawIndexedPrimitiveVB
3601 * Draws primitives from a vertex buffer to the screen
3604 * PrimitiveType: Type of primitive to be rendered.
3605 * D3DVertexBuf: Source Vertex Buffer
3606 * StartVertex: Index of the first vertex from the buffer to be rendered
3607 * NumVertices: Number of vertices to be rendered
3608 * Indices: Array of DWORDs used to index into the Vertices
3609 * IndexCount: Number of indices in Indices
3610 * Flags: Can be D3DDP_WAIT to wait until rendering has finished
3614 *****************************************************************************/
3615 static HRESULT WINAPI
3616 IDirect3DDeviceImpl_7_DrawIndexedPrimitiveVB(IDirect3DDevice7 *iface,
3617 D3DPRIMITIVETYPE PrimitiveType,
3618 IDirect3DVertexBuffer7 *D3DVertexBuf,
3625 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
3626 IDirect3DVertexBufferImpl *vb = ICOM_OBJECT(IDirect3DVertexBufferImpl, IDirect3DVertexBuffer7, D3DVertexBuf);
3628 UINT PrimitiveCount;
3629 WORD *LockedIndices;
3631 WINED3DVERTEXBUFFER_DESC Desc;
3633 TRACE("(%p)->(%08x,%p,%d,%d,%p,%d,%08x)\n", This, PrimitiveType, vb, StartVertex, NumVertices, Indices, IndexCount, Flags);
3636 * 1) Calculate some things: Vertex count -> Primitive count, stride, ...
3637 * 2) Upload the Indices to the index buffer
3638 * 3) Set the index source
3639 * 4) Set the Vertex Buffer as the Stream source
3640 * 5) Call IWineD3DDevice::DrawIndexedPrimitive
3643 /* Get the primitive count */
3644 switch(PrimitiveType)
3646 case D3DPT_POINTLIST:
3647 PrimitiveCount = IndexCount;
3650 case D3DPT_LINELIST:
3651 PrimitiveCount = IndexCount / 2;
3654 case D3DPT_LINESTRIP:
3655 PrimitiveCount = IndexCount - 1;
3658 case D3DPT_TRIANGLELIST:
3659 PrimitiveCount = IndexCount / 3;
3662 case D3DPT_TRIANGLESTRIP:
3663 PrimitiveCount = IndexCount - 2;
3666 case D3DPT_TRIANGLEFAN:
3667 PrimitiveCount = IndexCount - 2;
3670 default: return DDERR_INVALIDPARAMS;
3673 /* Get the FVF of the vertex buffer, and its stride */
3674 hr = IWineD3DVertexBuffer_GetDesc(vb->wineD3DVertexBuffer,
3678 ERR("(%p) IWineD3DVertexBuffer::GetDesc failed with hr = %08x\n", This, hr);
3681 stride = get_flexible_vertex_size(Desc.FVF);
3682 TRACE("Vertex buffer FVF = %08x, stride=%d\n", Desc.FVF, stride);
3684 hr = IWineD3DDevice_SetFVF(This->wineD3DDevice, Desc.FVF);
3687 ERR(" (%p) Setting the FVF failed, hr = %x!\n", This, hr);
3691 /* copy the index stream into the index buffer.
3692 * A new IWineD3DDevice method could be created
3693 * which takes an user pointer containing the indices
3694 * or a SetData-Method for the index buffer, which
3695 * overrides the index buffer data with our pointer.
3697 hr = IWineD3DIndexBuffer_Lock(This->indexbuffer,
3698 0 /* OffSetToLock */,
3699 IndexCount * sizeof(WORD),
3700 (BYTE **) &LockedIndices,
3702 assert(IndexCount < 0x100000);
3705 ERR("(%p) IWineD3DIndexBuffer::Lock failed with hr = %08x\n", This, hr);
3708 memcpy(LockedIndices, Indices, IndexCount * sizeof(WORD));
3709 hr = IWineD3DIndexBuffer_Unlock(This->indexbuffer);
3712 ERR("(%p) IWineD3DIndexBuffer::Unlock failed with hr = %08x\n", This, hr);
3716 /* Set the index stream */
3717 hr = IWineD3DDevice_SetIndices(This->wineD3DDevice,
3721 /* Set the vertex stream source */
3722 hr = IWineD3DDevice_SetStreamSource(This->wineD3DDevice,
3723 0 /* StreamNumber */,
3724 vb->wineD3DVertexBuffer,
3725 0 /* offset, we pass this to DrawIndexedPrimitive */,
3729 ERR("(%p) IDirect3DDevice::SetStreamSource failed with hr = %08x\n", This, hr);
3734 hr = IWineD3DDevice_DrawIndexedPrimitive(This->wineD3DDevice,
3744 static HRESULT WINAPI
3745 Thunk_IDirect3DDeviceImpl_3_DrawIndexedPrimitiveVB(IDirect3DDevice3 *iface,
3746 D3DPRIMITIVETYPE PrimitiveType,
3747 IDirect3DVertexBuffer *D3DVertexBuf,
3752 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
3753 IDirect3DVertexBufferImpl *VB = ICOM_OBJECT(IDirect3DVertexBufferImpl, IDirect3DVertexBuffer, D3DVertexBuf);
3754 TRACE_(ddraw_thunk)("(%p)->(%08x,%p,%p,%08x,%08x) thunking to IDirect3DDevice7 interface.\n", This, PrimitiveType, VB, Indices, IndexCount, Flags);
3756 return IDirect3DDevice7_DrawIndexedPrimitiveVB(ICOM_INTERFACE(This, IDirect3DDevice7),
3758 ICOM_INTERFACE(VB, IDirect3DVertexBuffer7),
3766 /*****************************************************************************
3767 * IDirect3DDevice7::ComputeSphereVisibility
3769 * Calculates the visibility of spheres in the current viewport. The spheres
3770 * are passed in the Centers and Radii arrays, the results are passed back
3771 * in the ReturnValues array. Return values are either completely visible,
3772 * partially visible or completely invisible.
3773 * The return value consist of a combination of D3DCLIP_* flags, or it's
3774 * 0 if the sphere is completely visible(according to the SDK, not checked)
3776 * Sounds like an overdose of math ;)
3781 * Centers: Array containing the sphere centers
3782 * Radii: Array containing the sphere radii
3783 * NumSpheres: The number of centers and radii in the arrays
3785 * ReturnValues: Array to write the results to
3788 * D3D_OK because it's a stub
3789 * (DDERR_INVALIDPARAMS if Centers, Radii or ReturnValues are NULL)
3790 * (D3DERR_INVALIDMATRIX if the combined world, view and proj matrix
3793 *****************************************************************************/
3794 static HRESULT WINAPI
3795 IDirect3DDeviceImpl_7_ComputeSphereVisibility(IDirect3DDevice7 *iface,
3800 DWORD *ReturnValues)
3802 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
3803 FIXME("(%p)->(%p,%p,%08x,%08x,%p): stub!\n", This, Centers, Radii, NumSpheres, Flags, ReturnValues);
3805 /* the DirectX 7 sdk says that the visibility is computed by
3806 * back-transforming the viewing frustum to model space
3807 * using the inverse of the combined world, view and projection
3808 * matrix. If the matrix can't be reversed, D3DERR_INVALIDMATRIX
3811 * Basic implementation idea:
3812 * 1) Check if the center is in the viewing frustum
3813 * 2) Cut the sphere with the planes of the viewing
3816 * ->Center inside the frustum, no intersections:
3818 * ->Center outside the frustum, no intersections:
3820 * ->Some intersections: Partially visible
3822 * Implement this call in WineD3D. Either implement the
3823 * matrix and vector stuff in WineD3D, or use some external
3830 static HRESULT WINAPI
3831 Thunk_IDirect3DDeviceImpl_3_ComputeSphereVisibility(IDirect3DDevice3 *iface,
3836 DWORD *ReturnValues)
3838 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
3839 TRACE_(ddraw_thunk)("(%p)->(%p,%p,%08x,%08x,%p) thunking to IDirect3DDevice7 interface.\n", This, Centers, Radii, NumSpheres, Flags, ReturnValues);
3840 return IDirect3DDevice7_ComputeSphereVisibility(ICOM_INTERFACE(This, IDirect3DDevice7),
3848 /*****************************************************************************
3849 * IDirect3DDevice7::GetTexture
3851 * Returns the texture interface handle assigned to a texture stage.
3852 * The returned texture is AddRefed. This is taken from old ddraw,
3853 * not checked in Windows.
3858 * Stage: Texture stage to read the texture from
3859 * Texture: Address to store the interface pointer at
3863 * DDERR_INVALIDPARAMS if Texture is NULL
3864 * For details, see IWineD3DDevice::GetTexture
3866 *****************************************************************************/
3867 static HRESULT WINAPI
3868 IDirect3DDeviceImpl_7_GetTexture(IDirect3DDevice7 *iface,
3870 IDirectDrawSurface7 **Texture)
3872 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
3873 IWineD3DBaseTexture *Surf;
3875 TRACE("(%p)->(%d,%p): Relay\n", This, Stage, Texture);
3879 TRACE("Texture == NULL, failing with DDERR_INVALIDPARAMS\n");
3880 return DDERR_INVALIDPARAMS;
3883 hr = IWineD3DDevice_GetTexture(This->wineD3DDevice, Stage, (IWineD3DBaseTexture **) &Surf);
3884 if( (hr != D3D_OK) || (!Surf) )
3890 /* GetParent AddRef()s, which is perfectly OK.
3891 * We have passed the IDirectDrawSurface7 interface to WineD3D, so that's OK too.
3893 return IWineD3DBaseTexture_GetParent(Surf,
3894 (IUnknown **) Texture);
3897 static HRESULT WINAPI
3898 Thunk_IDirect3DDeviceImpl_3_GetTexture(IDirect3DDevice3 *iface,
3900 IDirect3DTexture2 **Texture2)
3902 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
3904 IDirectDrawSurface7 *ret_val;
3906 TRACE_(ddraw_thunk)("(%p)->(%d,%p) thunking to IDirect3DDevice7 interface.\n", This, Stage, Texture2);
3907 ret = IDirect3DDevice7_GetTexture(ICOM_INTERFACE(This, IDirect3DDevice7),
3911 *Texture2 = COM_INTERFACE_CAST(IDirectDrawSurfaceImpl, IDirectDrawSurface7, IDirect3DTexture2, ret_val);
3913 TRACE_(ddraw_thunk)(" returning interface %p.\n", *Texture2);
3918 /*****************************************************************************
3919 * IDirect3DDevice7::SetTexture
3921 * Assigns a texture to a texture stage. Is the texture AddRef-ed?
3926 * Stage: The stage to assign the texture to
3927 * Texture: Interface pointer to the texture surface
3931 * For details, see IWineD3DDevice::SetTexture
3933 *****************************************************************************/
3934 static HRESULT WINAPI
3935 IDirect3DDeviceImpl_7_SetTexture(IDirect3DDevice7 *iface,
3937 IDirectDrawSurface7 *Texture)
3939 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
3940 IDirectDrawSurfaceImpl *surf = ICOM_OBJECT(IDirectDrawSurfaceImpl, IDirectDrawSurface7, Texture);
3941 TRACE("(%p)->(%08x,%p): Relay!\n", This, Stage, surf);
3943 /* Texture may be NULL here */
3944 return IWineD3DDevice_SetTexture(This->wineD3DDevice,
3946 surf ? (IWineD3DBaseTexture * ) surf->wineD3DTexture : NULL);
3949 static HRESULT WINAPI
3950 Thunk_IDirect3DDeviceImpl_3_SetTexture(IDirect3DDevice3 *iface,
3952 IDirect3DTexture2 *Texture2)
3954 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
3955 IDirectDrawSurfaceImpl *tex = ICOM_OBJECT(IDirectDrawSurfaceImpl, IDirect3DTexture2, Texture2);
3956 TRACE_(ddraw_thunk)("(%p)->(%d,%p) thunking to IDirect3DDevice7 interface.\n", This, Stage, tex);
3957 return IDirect3DDevice7_SetTexture(ICOM_INTERFACE(This, IDirect3DDevice7),
3959 ICOM_INTERFACE(tex, IDirectDrawSurface7));
3962 /*****************************************************************************
3963 * IDirect3DDevice7::GetTextureStageState
3965 * Retrieves a state from a texture stage.
3970 * Stage: The stage to retrieve the state from
3971 * TexStageStateType: The state type to retrieve
3972 * State: Address to store the state's value at
3976 * DDERR_INVALIDPARAMS if State is NULL
3977 * For details, see IWineD3DDevice::GetTextureStageState
3979 *****************************************************************************/
3980 static HRESULT WINAPI
3981 IDirect3DDeviceImpl_7_GetTextureStageState(IDirect3DDevice7 *iface,
3983 D3DTEXTURESTAGESTATETYPE TexStageStateType,
3986 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
3987 TRACE("(%p)->(%08x,%08x,%p): Relay!\n", This, Stage, TexStageStateType, State);
3990 return DDERR_INVALIDPARAMS;
3992 switch(TexStageStateType)
3994 /* Mipfilter is a sampler state with different values */
3995 case D3DTSS_MIPFILTER:
3998 WINED3DTEXTUREFILTERTYPE value;
4000 hr = IWineD3DDevice_GetSamplerState(This->wineD3DDevice,
4002 WINED3DSAMP_MIPFILTER,
4006 case WINED3DTEXF_NONE: *State = D3DTFP_NONE; break;
4007 case WINED3DTEXF_POINT: *State = D3DTFP_POINT; break;
4008 case WINED3DTEXF_LINEAR: *State = D3DTFP_LINEAR; break;
4010 ERR("Unexpected mipfilter value %d\n", value);
4011 *State = D3DTFP_NONE;
4016 /* Minfilter is a sampler state too, equal values */
4017 case D3DTSS_MINFILTER:
4018 return IWineD3DDevice_GetSamplerState(This->wineD3DDevice,
4020 WINED3DSAMP_MINFILTER,
4022 /* Same for MAGFILTER */
4023 case D3DTSS_MAGFILTER:
4024 return IWineD3DDevice_GetSamplerState(This->wineD3DDevice,
4026 WINED3DSAMP_MAGFILTER,
4029 case D3DTSS_ADDRESS:
4030 case D3DTSS_ADDRESSU:
4031 return IWineD3DDevice_GetSamplerState(This->wineD3DDevice,
4033 WINED3DSAMP_ADDRESSU,
4035 case D3DTSS_ADDRESSV:
4036 return IWineD3DDevice_GetSamplerState(This->wineD3DDevice,
4038 WINED3DSAMP_ADDRESSV,
4041 return IWineD3DDevice_GetTextureStageState(This->wineD3DDevice,
4048 static HRESULT WINAPI
4049 Thunk_IDirect3DDeviceImpl_3_GetTextureStageState(IDirect3DDevice3 *iface,
4051 D3DTEXTURESTAGESTATETYPE TexStageStateType,
4054 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
4055 TRACE_(ddraw_thunk)("(%p)->(%08x,%08x,%p) thunking to IDirect3DDevice7 interface.\n", This, Stage, TexStageStateType, State);
4056 return IDirect3DDevice7_GetTextureStageState(ICOM_INTERFACE(This, IDirect3DDevice7),
4062 /*****************************************************************************
4063 * IDirect3DDevice7::SetTextureStageState
4065 * Sets a texture stage state. Some stage types need to be handled specially,
4066 * because they do not exist in WineD3D and were moved to another place
4071 * Stage: The stage to modify
4072 * TexStageStateType: The state to change
4073 * State: The new value for the state
4077 * For details, see IWineD3DDevice::SetTextureStageState
4079 *****************************************************************************/
4080 static HRESULT WINAPI
4081 IDirect3DDeviceImpl_7_SetTextureStageState(IDirect3DDevice7 *iface,
4083 D3DTEXTURESTAGESTATETYPE TexStageStateType,
4086 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
4087 TRACE("(%p)->(%08x,%08x,%08x): Relay!\n", This, Stage, TexStageStateType, State);
4088 switch(TexStageStateType)
4090 /* Mipfilter is a sampler state with different values */
4091 case D3DTSS_MIPFILTER:
4093 WINED3DTEXTUREFILTERTYPE value;
4096 case D3DTFP_NONE: value = WINED3DTEXF_NONE; break;
4097 case D3DTFP_POINT: value = WINED3DTEXF_POINT; break;
4098 case 0: /* Unchecked */
4099 case D3DTFP_LINEAR: value = WINED3DTEXF_LINEAR; break;
4101 ERR("Unexpected mipfilter value %d\n", State);
4102 value = WINED3DTEXF_NONE;
4104 return IWineD3DDevice_SetSamplerState(This->wineD3DDevice,
4106 WINED3DSAMP_MIPFILTER,
4110 /* Minfilter is a sampler state too, equal values */
4111 case D3DTSS_MINFILTER:
4112 return IWineD3DDevice_SetSamplerState(This->wineD3DDevice,
4114 WINED3DSAMP_MINFILTER,
4116 /* Same for MAGFILTER */
4117 case D3DTSS_MAGFILTER:
4118 return IWineD3DDevice_SetSamplerState(This->wineD3DDevice,
4120 WINED3DSAMP_MAGFILTER,
4123 case D3DTSS_ADDRESS:
4124 IWineD3DDevice_SetSamplerState(This->wineD3DDevice,
4126 WINED3DSAMP_ADDRESSV,
4129 case D3DTSS_ADDRESSU:
4130 return IWineD3DDevice_SetSamplerState(This->wineD3DDevice,
4132 WINED3DSAMP_ADDRESSU,
4134 case D3DTSS_ADDRESSV:
4135 return IWineD3DDevice_SetSamplerState(This->wineD3DDevice,
4137 WINED3DSAMP_ADDRESSV,
4141 return IWineD3DDevice_SetTextureStageState(This->wineD3DDevice,
4148 static HRESULT WINAPI
4149 Thunk_IDirect3DDeviceImpl_3_SetTextureStageState(IDirect3DDevice3 *iface,
4151 D3DTEXTURESTAGESTATETYPE TexStageStateType,
4154 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
4155 TRACE_(ddraw_thunk)("(%p)->(%08x,%08x,%08x) thunking to IDirect3DDevice7 interface.\n", This, Stage, TexStageStateType, State);
4156 return IDirect3DDevice7_SetTextureStageState(ICOM_INTERFACE(This, IDirect3DDevice7),
4162 /*****************************************************************************
4163 * IDirect3DDevice7::ValidateDevice
4165 * SDK: "Reports the device's ability to render the currently set
4166 * texture-blending operations in a single pass". Whatever that means
4172 * NumPasses: Address to write the number of necessary passes for the
4173 * desired effect to.
4177 * See IWineD3DDevice::ValidateDevice for more details
4179 *****************************************************************************/
4180 static HRESULT WINAPI
4181 IDirect3DDeviceImpl_7_ValidateDevice(IDirect3DDevice7 *iface,
4184 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
4185 TRACE("(%p)->(%p): Relay\n", This, NumPasses);
4187 return IWineD3DDevice_ValidateDevice(This->wineD3DDevice, NumPasses);
4190 static HRESULT WINAPI
4191 Thunk_IDirect3DDeviceImpl_3_ValidateDevice(IDirect3DDevice3 *iface,
4194 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
4195 TRACE_(ddraw_thunk)("(%p)->(%p) thunking to IDirect3DDevice7 interface.\n", This, Passes);
4196 return IDirect3DDevice7_ValidateDevice(ICOM_INTERFACE(This, IDirect3DDevice7),
4200 /*****************************************************************************
4201 * IDirect3DDevice7::Clear
4203 * Fills the render target, the z buffer and the stencil buffer with a
4204 * clear color / value
4209 * Count: Number of rectangles in Rects must be 0 if Rects is NULL
4210 * Rects: Rectangles to clear. If NULL, the whole surface is cleared
4211 * Flags: Some flags, as usual
4212 * Color: Clear color for the render target
4213 * Z: Clear value for the Z buffer
4214 * Stencil: Clear value to store in each stencil buffer entry
4218 * For details, see IWineD3DDevice::Clear
4220 *****************************************************************************/
4221 static HRESULT WINAPI
4222 IDirect3DDeviceImpl_7_Clear(IDirect3DDevice7 *iface,
4230 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
4231 TRACE("(%p)->(%08x,%p,%08x,%08x,%f,%08x): Relay\n", This, Count, Rects, Flags, (DWORD) Color, Z, Stencil);
4233 /* Note; D3DRECT is compatible with WINED3DRECT */
4234 return IWineD3DDevice_Clear(This->wineD3DDevice, Count, (WINED3DRECT*) Rects, Flags, Color, Z, Stencil);
4237 /*****************************************************************************
4238 * IDirect3DDevice7::SetViewport
4240 * Sets the current viewport.
4242 * Version 7 only, but IDirect3DViewport uses this call for older
4246 * Data: The new viewport to set
4250 * DDERR_INVALIDPARAMS if Data is NULL
4251 * For more details, see IWineDDDevice::SetViewport
4253 *****************************************************************************/
4254 static HRESULT WINAPI
4255 IDirect3DDeviceImpl_7_SetViewport(IDirect3DDevice7 *iface,
4258 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
4259 TRACE("(%p)->(%p) Relay!\n", This, Data);
4262 return DDERR_INVALIDPARAMS;
4264 /* Note: D3DVIEWPORT7 is compatible with WINED3DVIEWPORT */
4265 return IWineD3DDevice_SetViewport(This->wineD3DDevice,
4266 (WINED3DVIEWPORT*) Data);
4269 /*****************************************************************************
4270 * IDirect3DDevice::GetViewport
4272 * Returns the current viewport
4277 * Data: D3D7Viewport structure to write the viewport information to
4281 * DDERR_INVALIDPARAMS if Data is NULL
4282 * For more details, see IWineD3DDevice::GetViewport
4284 *****************************************************************************/
4285 static HRESULT WINAPI
4286 IDirect3DDeviceImpl_7_GetViewport(IDirect3DDevice7 *iface,
4289 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
4291 TRACE("(%p)->(%p) Relay!\n", This, Data);
4294 return DDERR_INVALIDPARAMS;
4296 /* Note: D3DVIEWPORT7 is compatible with WINED3DVIEWPORT */
4297 hr = IWineD3DDevice_GetViewport(This->wineD3DDevice,
4298 (WINED3DVIEWPORT*) Data);
4300 return hr_ddraw_from_wined3d(hr);
4303 /*****************************************************************************
4304 * IDirect3DDevice7::SetMaterial
4311 * Mat: The material to set
4315 * DDERR_INVALIDPARAMS if Mat is NULL.
4316 * For more details, see IWineD3DDevice::SetMaterial
4318 *****************************************************************************/
4319 static HRESULT WINAPI
4320 IDirect3DDeviceImpl_7_SetMaterial(IDirect3DDevice7 *iface,
4323 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
4325 TRACE("(%p)->(%p): Relay!\n", This, Mat);
4327 /* Note: D3DMATERIAL7 is compatible with WINED3DMATERIAL */
4328 hr = IWineD3DDevice_SetMaterial(This->wineD3DDevice,
4329 (WINED3DMATERIAL*) Mat);
4331 return hr_ddraw_from_wined3d(hr);
4334 /*****************************************************************************
4335 * IDirect3DDevice7::GetMaterial
4337 * Returns the current material
4342 * Mat: D3DMATERIAL7 structure to write the material parameters to
4346 * DDERR_INVALIDPARAMS if Mat is NULL
4347 * For more details, see IWineD3DDevice::GetMaterial
4349 *****************************************************************************/
4350 static HRESULT WINAPI
4351 IDirect3DDeviceImpl_7_GetMaterial(IDirect3DDevice7 *iface,
4354 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
4356 TRACE("(%p)->(%p): Relay!\n", This, Mat);
4358 /* Note: D3DMATERIAL7 is compatible with WINED3DMATERIAL */
4359 hr = IWineD3DDevice_GetMaterial(This->wineD3DDevice,
4360 (WINED3DMATERIAL*) Mat);
4362 return hr_ddraw_from_wined3d(hr);
4365 /*****************************************************************************
4366 * IDirect3DDevice7::SetLight
4368 * Assigns a light to a light index, but doesn't activate it yet.
4370 * Version 7, IDirect3DLight uses this method for older versions
4373 * LightIndex: The index of the new light
4374 * Light: A D3DLIGHT7 structure describing the light
4378 * For more details, see IWineD3DDevice::SetLight
4380 *****************************************************************************/
4381 static HRESULT WINAPI
4382 IDirect3DDeviceImpl_7_SetLight(IDirect3DDevice7 *iface,
4386 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
4388 TRACE("(%p)->(%08x,%p): Relay!\n", This, LightIndex, Light);
4390 /* Note: D3DLIGHT7 is compatible with WINED3DLIGHT */
4391 hr = IWineD3DDevice_SetLight(This->wineD3DDevice,
4393 (WINED3DLIGHT*) Light);
4395 return hr_ddraw_from_wined3d(hr);
4398 /*****************************************************************************
4399 * IDirect3DDevice7::GetLight
4401 * Returns the light assigned to a light index
4404 * Light: Structure to write the light information to
4408 * DDERR_INVALIDPARAMS if Light is NULL
4409 * For details, see IWineD3DDevice::GetLight
4411 *****************************************************************************/
4412 static HRESULT WINAPI
4413 IDirect3DDeviceImpl_7_GetLight(IDirect3DDevice7 *iface,
4417 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
4419 TRACE("(%p)->(%08x,%p): Relay!\n", This, LightIndex, Light);
4421 /* Note: D3DLIGHT7 is compatible with WINED3DLIGHT */
4422 rc = IWineD3DDevice_GetLight(This->wineD3DDevice,
4424 (WINED3DLIGHT*) Light);
4426 /* Translate the result. WineD3D returns other values than D3D7 */
4427 return hr_ddraw_from_wined3d(rc);
4430 /*****************************************************************************
4431 * IDirect3DDevice7::BeginStateBlock
4433 * Begins recording to a stateblock
4439 * For details see IWineD3DDevice::BeginStateBlock
4441 *****************************************************************************/
4442 static HRESULT WINAPI
4443 IDirect3DDeviceImpl_7_BeginStateBlock(IDirect3DDevice7 *iface)
4445 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
4447 TRACE("(%p)->(): Relay!\n", This);
4449 hr = IWineD3DDevice_BeginStateBlock(This->wineD3DDevice);
4450 return hr_ddraw_from_wined3d(hr);
4453 /*****************************************************************************
4454 * IDirect3DDevice7::EndStateBlock
4456 * Stops recording to a state block and returns the created stateblock
4462 * BlockHandle: Address to store the stateblock's handle to
4466 * DDERR_INVALIDPARAMS if BlockHandle is NULL
4467 * See IWineD3DDevice::EndStateBlock for more details
4469 *****************************************************************************/
4470 static HRESULT WINAPI
4471 IDirect3DDeviceImpl_7_EndStateBlock(IDirect3DDevice7 *iface,
4474 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
4476 TRACE("(%p)->(%p): Relay!\n", This, BlockHandle);
4480 WARN("BlockHandle == NULL, returning DDERR_INVALIDPARAMS\n");
4481 return DDERR_INVALIDPARAMS;
4484 *BlockHandle = IDirect3DDeviceImpl_CreateHandle(This);
4487 ERR("Cannot get a handle number for the stateblock\n");
4488 return DDERR_OUTOFMEMORY;
4490 This->Handles[*BlockHandle - 1].type = DDrawHandle_StateBlock;
4491 hr = IWineD3DDevice_EndStateBlock(This->wineD3DDevice,
4492 (IWineD3DStateBlock **) &This->Handles[*BlockHandle - 1].ptr);
4493 return hr_ddraw_from_wined3d(hr);
4496 /*****************************************************************************
4497 * IDirect3DDevice7::PreLoad
4499 * Allows the app to signal that a texture will be used soon, to allow
4500 * the Direct3DDevice to load it to the video card in the meantime.
4505 * Texture: The texture to preload
4509 * DDERR_INVALIDPARAMS if Texture is NULL
4510 * See IWineD3DSurface::PreLoad for details
4512 *****************************************************************************/
4513 static HRESULT WINAPI
4514 IDirect3DDeviceImpl_7_PreLoad(IDirect3DDevice7 *iface,
4515 IDirectDrawSurface7 *Texture)
4517 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
4518 IDirectDrawSurfaceImpl *surf = ICOM_OBJECT(IDirectDrawSurfaceImpl, IDirectDrawSurface7, Texture);
4520 TRACE("(%p)->(%p): Relay!\n", This, surf);
4523 return DDERR_INVALIDPARAMS;
4525 IWineD3DSurface_PreLoad(surf->WineD3DSurface);
4529 /*****************************************************************************
4530 * IDirect3DDevice7::ApplyStateBlock
4532 * Activates the state stored in a state block handle.
4535 * BlockHandle: The stateblock handle to activate
4539 * D3DERR_INVALIDSTATEBLOCK if BlockHandle is NULL
4541 *****************************************************************************/
4542 static HRESULT WINAPI
4543 IDirect3DDeviceImpl_7_ApplyStateBlock(IDirect3DDevice7 *iface,
4546 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
4548 TRACE("(%p)->(%08x): Relay!\n", This, BlockHandle);
4550 if(!BlockHandle || BlockHandle > This->numHandles)
4552 WARN("Out of range handle %d, returning D3DERR_INVALIDSTATEBLOCK\n", BlockHandle);
4553 return D3DERR_INVALIDSTATEBLOCK;
4555 if(This->Handles[BlockHandle - 1].type != DDrawHandle_StateBlock)
4557 WARN("Handle %d is not a stateblock, returning D3DERR_INVALIDSTATEBLOCK\n", BlockHandle);
4558 return D3DERR_INVALIDSTATEBLOCK;
4561 hr = IWineD3DStateBlock_Apply((IWineD3DStateBlock *) This->Handles[BlockHandle - 1].ptr);
4562 return hr_ddraw_from_wined3d(hr);
4565 /*****************************************************************************
4566 * IDirect3DDevice7::CaptureStateBlock
4568 * Updates a stateblock's values to the values currently set for the device
4573 * BlockHandle: Stateblock to update
4577 * D3DERR_INVALIDSTATEBLOCK if BlockHandle is NULL
4578 * See IWineD3DDevice::CaptureStateBlock for more details
4580 *****************************************************************************/
4581 static HRESULT WINAPI
4582 IDirect3DDeviceImpl_7_CaptureStateBlock(IDirect3DDevice7 *iface,
4585 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
4587 TRACE("(%p)->(%08x): Relay!\n", This, BlockHandle);
4589 if(BlockHandle == 0 || BlockHandle > This->numHandles)
4591 WARN("Out of range handle %d, returning D3DERR_INVALIDSTATEBLOCK\n", BlockHandle);
4592 return D3DERR_INVALIDSTATEBLOCK;
4594 if(This->Handles[BlockHandle - 1].type != DDrawHandle_StateBlock)
4596 WARN("Handle %d is not a stateblock, returning D3DERR_INVALIDSTATEBLOCK\n", BlockHandle);
4597 return D3DERR_INVALIDSTATEBLOCK;
4600 hr = IWineD3DStateBlock_Capture((IWineD3DStateBlock *) This->Handles[BlockHandle - 1].ptr);
4601 return hr_ddraw_from_wined3d(hr);
4604 /*****************************************************************************
4605 * IDirect3DDevice7::DeleteStateBlock
4607 * Deletes a stateblock handle. This means releasing the WineD3DStateBlock
4612 * BlockHandle: Stateblock handle to delete
4616 * D3DERR_INVALIDSTATEBLOCK if BlockHandle is 0
4618 *****************************************************************************/
4619 static HRESULT WINAPI
4620 IDirect3DDeviceImpl_7_DeleteStateBlock(IDirect3DDevice7 *iface,
4623 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
4625 TRACE("(%p)->(%08x): Relay!\n", This, BlockHandle);
4627 if(BlockHandle == 0 || BlockHandle > This->numHandles)
4629 WARN("Out of range handle %d, returning D3DERR_INVALIDSTATEBLOCK\n", BlockHandle);
4630 return D3DERR_INVALIDSTATEBLOCK;
4632 if(This->Handles[BlockHandle - 1].type != DDrawHandle_StateBlock)
4634 WARN("Handle %d is not a stateblock, returning D3DERR_INVALIDSTATEBLOCK\n", BlockHandle);
4635 return D3DERR_INVALIDSTATEBLOCK;
4638 ref = IWineD3DStateBlock_Release((IWineD3DStateBlock *) This->Handles[BlockHandle - 1].ptr);
4641 ERR("Something is still holding the stateblock %p(Handle %d). Ref = %d\n", This->Handles[BlockHandle - 1].ptr, BlockHandle, ref);
4643 This->Handles[BlockHandle - 1].ptr = NULL;
4644 This->Handles[BlockHandle - 1].type = DDrawHandle_Unknown;
4649 /*****************************************************************************
4650 * IDirect3DDevice7::CreateStateBlock
4652 * Creates a new state block handle.
4657 * Type: The state block type
4658 * BlockHandle: Address to write the created handle to
4662 * DDERR_INVALIDPARAMS if BlockHandle is NULL
4664 *****************************************************************************/
4665 static HRESULT WINAPI
4666 IDirect3DDeviceImpl_7_CreateStateBlock(IDirect3DDevice7 *iface,
4667 D3DSTATEBLOCKTYPE Type,
4670 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
4672 TRACE("(%p)->(%08x,%p)!\n", This, Type, BlockHandle);
4676 WARN("BlockHandle == NULL, returning DDERR_INVALIDPARAMS\n");
4677 return DDERR_INVALIDPARAMS;
4680 *BlockHandle = IDirect3DDeviceImpl_CreateHandle(This);
4683 ERR("Cannot get a handle number for the stateblock\n");
4684 return DDERR_OUTOFMEMORY;
4686 This->Handles[*BlockHandle - 1].type = DDrawHandle_StateBlock;
4688 /* The D3DSTATEBLOCKTYPE enum is fine here */
4689 hr = IWineD3DDevice_CreateStateBlock(This->wineD3DDevice,
4691 (IWineD3DStateBlock **) &This->Handles[*BlockHandle - 1].ptr,
4692 NULL /* Parent, hope that works */);
4693 return hr_ddraw_from_wined3d(hr);
4696 /*****************************************************************************
4697 * IDirect3DDevice7::Load
4699 * Loads a rectangular area from the source into the destination texture.
4700 * It can also copy the source to the faces of a cubic environment map
4705 * DestTex: Destination texture
4706 * DestPoint: Point in the destination where the source image should be
4708 * SrcTex: Source texture
4709 * SrcRect: Source rectangle
4714 * DDERR_INVALIDPARAMS if DestTex or SrcTex are NULL
4715 * See IDirect3DTexture2::Load for details
4717 *****************************************************************************/
4718 static HRESULT WINAPI
4719 IDirect3DDeviceImpl_7_Load(IDirect3DDevice7 *iface,
4720 IDirectDrawSurface7 *DestTex,
4722 IDirectDrawSurface7 *SrcTex,
4726 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
4727 IDirectDrawSurfaceImpl *dest = ICOM_OBJECT(IDirectDrawSurfaceImpl, IDirectDrawSurface7, DestTex);
4728 IDirectDrawSurfaceImpl *src = ICOM_OBJECT(IDirectDrawSurfaceImpl, IDirectDrawSurface7, SrcTex);
4729 FIXME("(%p)->(%p,%p,%p,%p,%08x): Partially Implemented!\n", This, dest, DestPoint, src, SrcRect, Flags);
4731 if( (!src) || (!dest) )
4732 return DDERR_INVALIDPARAMS;
4734 IDirect3DTexture2_Load(ICOM_INTERFACE(dest, IDirect3DTexture2),
4735 ICOM_INTERFACE(src, IDirect3DTexture2));
4739 /*****************************************************************************
4740 * IDirect3DDevice7::LightEnable
4742 * Enables or disables a light
4744 * Version 7, IDirect3DLight uses this method too.
4747 * LightIndex: The index of the light to enable / disable
4748 * Enable: Enable or disable the light
4752 * For more details, see IWineD3DDevice::SetLightEnable
4754 *****************************************************************************/
4755 static HRESULT WINAPI
4756 IDirect3DDeviceImpl_7_LightEnable(IDirect3DDevice7 *iface,
4760 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
4762 TRACE("(%p)->(%08x,%d): Relay!\n", This, LightIndex, Enable);
4764 hr = IWineD3DDevice_SetLightEnable(This->wineD3DDevice, LightIndex, Enable);
4765 return hr_ddraw_from_wined3d(hr);
4768 /*****************************************************************************
4769 * IDirect3DDevice7::GetLightEnable
4771 * Retrieves if the light with the given index is enabled or not
4776 * LightIndex: Index of desired light
4777 * Enable: Pointer to a BOOL which contains the result
4781 * DDERR_INVALIDPARAMS if Enable is NULL
4782 * See IWineD3DDevice::GetLightEnable for more details
4784 *****************************************************************************/
4785 static HRESULT WINAPI
4786 IDirect3DDeviceImpl_7_GetLightEnable(IDirect3DDevice7 *iface,
4790 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
4792 TRACE("(%p)->(%08x,%p): Relay\n", This, LightIndex, Enable);
4795 return DDERR_INVALIDPARAMS;
4797 hr = IWineD3DDevice_GetLightEnable(This->wineD3DDevice, LightIndex, Enable);
4798 return hr_ddraw_from_wined3d(hr);
4801 /*****************************************************************************
4802 * IDirect3DDevice7::SetClipPlane
4804 * Sets custom clipping plane
4809 * Index: The index of the clipping plane
4810 * PlaneEquation: An equation defining the clipping plane
4814 * DDERR_INVALIDPARAMS if PlaneEquation is NULL
4815 * See IWineD3DDevice::SetClipPlane for more details
4817 *****************************************************************************/
4818 static HRESULT WINAPI
4819 IDirect3DDeviceImpl_7_SetClipPlane(IDirect3DDevice7 *iface,
4821 D3DVALUE* PlaneEquation)
4823 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
4824 TRACE("(%p)->(%08x,%p): Relay!\n", This, Index, PlaneEquation);
4827 return DDERR_INVALIDPARAMS;
4829 return IWineD3DDevice_SetClipPlane(This->wineD3DDevice, Index, PlaneEquation);
4832 /*****************************************************************************
4833 * IDirect3DDevice7::GetClipPlane
4835 * Returns the clipping plane with a specific index
4838 * Index: The index of the desired plane
4839 * PlaneEquation: Address to store the plane equation to
4843 * DDERR_INVALIDPARAMS if PlaneEquation is NULL
4844 * See IWineD3DDevice::GetClipPlane for more details
4846 *****************************************************************************/
4847 static HRESULT WINAPI
4848 IDirect3DDeviceImpl_7_GetClipPlane(IDirect3DDevice7 *iface,
4850 D3DVALUE* PlaneEquation)
4852 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
4853 TRACE("(%p)->(%d,%p): Relay!\n", This, Index, PlaneEquation);
4856 return DDERR_INVALIDPARAMS;
4858 return IWineD3DDevice_GetClipPlane(This->wineD3DDevice, Index, PlaneEquation);
4861 /*****************************************************************************
4862 * IDirect3DDevice7::GetInfo
4864 * Retrieves some information about the device. The DirectX sdk says that
4865 * this version returns S_FALSE for all retail builds of DirectX, that's what
4866 * this implementation does.
4869 * DevInfoID: Information type requested
4870 * DevInfoStruct: Pointer to a structure to store the info to
4871 * Size: Size of the structure
4874 * S_FALSE, because it's a non-debug driver
4876 *****************************************************************************/
4877 static HRESULT WINAPI
4878 IDirect3DDeviceImpl_7_GetInfo(IDirect3DDevice7 *iface,
4880 void *DevInfoStruct,
4883 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
4884 TRACE("(%p)->(%08x,%p,%08x)\n", This, DevInfoID, DevInfoStruct, Size);
4888 TRACE(" info requested : ");
4891 case D3DDEVINFOID_TEXTUREMANAGER: TRACE("D3DDEVINFOID_TEXTUREMANAGER\n"); break;
4892 case D3DDEVINFOID_D3DTEXTUREMANAGER: TRACE("D3DDEVINFOID_D3DTEXTUREMANAGER\n"); break;
4893 case D3DDEVINFOID_TEXTURING: TRACE("D3DDEVINFOID_TEXTURING\n"); break;
4894 default: ERR(" invalid flag !!!\n"); return DDERR_INVALIDPARAMS;
4898 return S_FALSE; /* According to MSDN, this is valid for a non-debug driver */
4901 const IDirect3DDevice7Vtbl IDirect3DDevice7_Vtbl =
4903 /*** IUnknown Methods ***/
4904 IDirect3DDeviceImpl_7_QueryInterface,
4905 IDirect3DDeviceImpl_7_AddRef,
4906 IDirect3DDeviceImpl_7_Release,
4907 /*** IDirect3DDevice7 ***/
4908 IDirect3DDeviceImpl_7_GetCaps,
4909 IDirect3DDeviceImpl_7_EnumTextureFormats,
4910 IDirect3DDeviceImpl_7_BeginScene,
4911 IDirect3DDeviceImpl_7_EndScene,
4912 IDirect3DDeviceImpl_7_GetDirect3D,
4913 IDirect3DDeviceImpl_7_SetRenderTarget,
4914 IDirect3DDeviceImpl_7_GetRenderTarget,
4915 IDirect3DDeviceImpl_7_Clear,
4916 IDirect3DDeviceImpl_7_SetTransform,
4917 IDirect3DDeviceImpl_7_GetTransform,
4918 IDirect3DDeviceImpl_7_SetViewport,
4919 IDirect3DDeviceImpl_7_MultiplyTransform,
4920 IDirect3DDeviceImpl_7_GetViewport,
4921 IDirect3DDeviceImpl_7_SetMaterial,
4922 IDirect3DDeviceImpl_7_GetMaterial,
4923 IDirect3DDeviceImpl_7_SetLight,
4924 IDirect3DDeviceImpl_7_GetLight,
4925 IDirect3DDeviceImpl_7_SetRenderState,
4926 IDirect3DDeviceImpl_7_GetRenderState,
4927 IDirect3DDeviceImpl_7_BeginStateBlock,
4928 IDirect3DDeviceImpl_7_EndStateBlock,
4929 IDirect3DDeviceImpl_7_PreLoad,
4930 IDirect3DDeviceImpl_7_DrawPrimitive,
4931 IDirect3DDeviceImpl_7_DrawIndexedPrimitive,
4932 IDirect3DDeviceImpl_7_SetClipStatus,
4933 IDirect3DDeviceImpl_7_GetClipStatus,
4934 IDirect3DDeviceImpl_7_DrawPrimitiveStrided,
4935 IDirect3DDeviceImpl_7_DrawIndexedPrimitiveStrided,
4936 IDirect3DDeviceImpl_7_DrawPrimitiveVB,
4937 IDirect3DDeviceImpl_7_DrawIndexedPrimitiveVB,
4938 IDirect3DDeviceImpl_7_ComputeSphereVisibility,
4939 IDirect3DDeviceImpl_7_GetTexture,
4940 IDirect3DDeviceImpl_7_SetTexture,
4941 IDirect3DDeviceImpl_7_GetTextureStageState,
4942 IDirect3DDeviceImpl_7_SetTextureStageState,
4943 IDirect3DDeviceImpl_7_ValidateDevice,
4944 IDirect3DDeviceImpl_7_ApplyStateBlock,
4945 IDirect3DDeviceImpl_7_CaptureStateBlock,
4946 IDirect3DDeviceImpl_7_DeleteStateBlock,
4947 IDirect3DDeviceImpl_7_CreateStateBlock,
4948 IDirect3DDeviceImpl_7_Load,
4949 IDirect3DDeviceImpl_7_LightEnable,
4950 IDirect3DDeviceImpl_7_GetLightEnable,
4951 IDirect3DDeviceImpl_7_SetClipPlane,
4952 IDirect3DDeviceImpl_7_GetClipPlane,
4953 IDirect3DDeviceImpl_7_GetInfo
4956 const IDirect3DDevice3Vtbl IDirect3DDevice3_Vtbl =
4958 /*** IUnknown Methods ***/
4959 Thunk_IDirect3DDeviceImpl_3_QueryInterface,
4960 Thunk_IDirect3DDeviceImpl_3_AddRef,
4961 Thunk_IDirect3DDeviceImpl_3_Release,
4962 /*** IDirect3DDevice3 ***/
4963 IDirect3DDeviceImpl_3_GetCaps,
4964 IDirect3DDeviceImpl_3_GetStats,
4965 IDirect3DDeviceImpl_3_AddViewport,
4966 IDirect3DDeviceImpl_3_DeleteViewport,
4967 IDirect3DDeviceImpl_3_NextViewport,
4968 Thunk_IDirect3DDeviceImpl_3_EnumTextureFormats,
4969 Thunk_IDirect3DDeviceImpl_3_BeginScene,
4970 Thunk_IDirect3DDeviceImpl_3_EndScene,
4971 Thunk_IDirect3DDeviceImpl_3_GetDirect3D,
4972 IDirect3DDeviceImpl_3_SetCurrentViewport,
4973 IDirect3DDeviceImpl_3_GetCurrentViewport,
4974 Thunk_IDirect3DDeviceImpl_3_SetRenderTarget,
4975 Thunk_IDirect3DDeviceImpl_3_GetRenderTarget,
4976 IDirect3DDeviceImpl_3_Begin,
4977 IDirect3DDeviceImpl_3_BeginIndexed,
4978 IDirect3DDeviceImpl_3_Vertex,
4979 IDirect3DDeviceImpl_3_Index,
4980 IDirect3DDeviceImpl_3_End,
4981 Thunk_IDirect3DDeviceImpl_3_GetRenderState,
4982 Thunk_IDirect3DDeviceImpl_3_SetRenderState,
4983 IDirect3DDeviceImpl_3_GetLightState,
4984 IDirect3DDeviceImpl_3_SetLightState,
4985 Thunk_IDirect3DDeviceImpl_3_SetTransform,
4986 Thunk_IDirect3DDeviceImpl_3_GetTransform,
4987 Thunk_IDirect3DDeviceImpl_3_MultiplyTransform,
4988 Thunk_IDirect3DDeviceImpl_3_DrawPrimitive,
4989 Thunk_IDirect3DDeviceImpl_3_DrawIndexedPrimitive,
4990 Thunk_IDirect3DDeviceImpl_3_SetClipStatus,
4991 Thunk_IDirect3DDeviceImpl_3_GetClipStatus,
4992 Thunk_IDirect3DDeviceImpl_3_DrawPrimitiveStrided,
4993 Thunk_IDirect3DDeviceImpl_3_DrawIndexedPrimitiveStrided,
4994 Thunk_IDirect3DDeviceImpl_3_DrawPrimitiveVB,
4995 Thunk_IDirect3DDeviceImpl_3_DrawIndexedPrimitiveVB,
4996 Thunk_IDirect3DDeviceImpl_3_ComputeSphereVisibility,
4997 Thunk_IDirect3DDeviceImpl_3_GetTexture,
4998 Thunk_IDirect3DDeviceImpl_3_SetTexture,
4999 Thunk_IDirect3DDeviceImpl_3_GetTextureStageState,
5000 Thunk_IDirect3DDeviceImpl_3_SetTextureStageState,
5001 Thunk_IDirect3DDeviceImpl_3_ValidateDevice
5004 const IDirect3DDevice2Vtbl IDirect3DDevice2_Vtbl =
5006 /*** IUnknown Methods ***/
5007 Thunk_IDirect3DDeviceImpl_2_QueryInterface,
5008 Thunk_IDirect3DDeviceImpl_2_AddRef,
5009 Thunk_IDirect3DDeviceImpl_2_Release,
5010 /*** IDirect3DDevice2 ***/
5011 Thunk_IDirect3DDeviceImpl_2_GetCaps,
5012 IDirect3DDeviceImpl_2_SwapTextureHandles,
5013 Thunk_IDirect3DDeviceImpl_2_GetStats,
5014 Thunk_IDirect3DDeviceImpl_2_AddViewport,
5015 Thunk_IDirect3DDeviceImpl_2_DeleteViewport,
5016 Thunk_IDirect3DDeviceImpl_2_NextViewport,
5017 IDirect3DDeviceImpl_2_EnumTextureFormats,
5018 Thunk_IDirect3DDeviceImpl_2_BeginScene,
5019 Thunk_IDirect3DDeviceImpl_2_EndScene,
5020 Thunk_IDirect3DDeviceImpl_2_GetDirect3D,
5021 Thunk_IDirect3DDeviceImpl_2_SetCurrentViewport,
5022 Thunk_IDirect3DDeviceImpl_2_GetCurrentViewport,
5023 Thunk_IDirect3DDeviceImpl_2_SetRenderTarget,
5024 Thunk_IDirect3DDeviceImpl_2_GetRenderTarget,
5025 Thunk_IDirect3DDeviceImpl_2_Begin,
5026 Thunk_IDirect3DDeviceImpl_2_BeginIndexed,
5027 Thunk_IDirect3DDeviceImpl_2_Vertex,
5028 Thunk_IDirect3DDeviceImpl_2_Index,
5029 Thunk_IDirect3DDeviceImpl_2_End,
5030 Thunk_IDirect3DDeviceImpl_2_GetRenderState,
5031 Thunk_IDirect3DDeviceImpl_2_SetRenderState,
5032 Thunk_IDirect3DDeviceImpl_2_GetLightState,
5033 Thunk_IDirect3DDeviceImpl_2_SetLightState,
5034 Thunk_IDirect3DDeviceImpl_2_SetTransform,
5035 Thunk_IDirect3DDeviceImpl_2_GetTransform,
5036 Thunk_IDirect3DDeviceImpl_2_MultiplyTransform,
5037 Thunk_IDirect3DDeviceImpl_2_DrawPrimitive,
5038 Thunk_IDirect3DDeviceImpl_2_DrawIndexedPrimitive,
5039 Thunk_IDirect3DDeviceImpl_2_SetClipStatus,
5040 Thunk_IDirect3DDeviceImpl_2_GetClipStatus
5043 const IDirect3DDeviceVtbl IDirect3DDevice1_Vtbl =
5045 /*** IUnknown Methods ***/
5046 Thunk_IDirect3DDeviceImpl_1_QueryInterface,
5047 Thunk_IDirect3DDeviceImpl_1_AddRef,
5048 Thunk_IDirect3DDeviceImpl_1_Release,
5049 /*** IDirect3DDevice1 ***/
5050 IDirect3DDeviceImpl_1_Initialize,
5051 Thunk_IDirect3DDeviceImpl_1_GetCaps,
5052 Thunk_IDirect3DDeviceImpl_1_SwapTextureHandles,
5053 IDirect3DDeviceImpl_1_CreateExecuteBuffer,
5054 Thunk_IDirect3DDeviceImpl_1_GetStats,
5055 IDirect3DDeviceImpl_1_Execute,
5056 Thunk_IDirect3DDeviceImpl_1_AddViewport,
5057 Thunk_IDirect3DDeviceImpl_1_DeleteViewport,
5058 Thunk_IDirect3DDeviceImpl_1_NextViewport,
5059 IDirect3DDeviceImpl_1_Pick,
5060 IDirect3DDeviceImpl_1_GetPickRecords,
5061 Thunk_IDirect3DDeviceImpl_1_EnumTextureFormats,
5062 IDirect3DDeviceImpl_1_CreateMatrix,
5063 IDirect3DDeviceImpl_1_SetMatrix,
5064 IDirect3DDeviceImpl_1_GetMatrix,
5065 IDirect3DDeviceImpl_1_DeleteMatrix,
5066 Thunk_IDirect3DDeviceImpl_1_EndScene,
5067 Thunk_IDirect3DDeviceImpl_1_BeginScene,
5068 Thunk_IDirect3DDeviceImpl_1_GetDirect3D
5071 /*****************************************************************************
5072 * IDirect3DDeviceImpl_CreateHandle
5074 * Not called from the VTable
5076 * Some older interface versions operate with handles, which are basically
5077 * DWORDs which identify an interface, for example
5078 * IDirect3DDevice::SetRenderState with DIRECT3DRENDERSTATE_TEXTUREHANDLE
5080 * Those handle could be just casts to the interface pointers or vice versa,
5081 * but that is not 64 bit safe and would mean blindly derefering a DWORD
5082 * passed by the app. Instead there is a dynamic array in the device which
5083 * keeps a DWORD to pointer information and a type for the handle.
5085 * Basically this array only grows, when a handle is freed its pointer is
5086 * just set to NULL. There will be much more reads from the array than
5087 * insertion operations, so a dynamic array is fine.
5090 * This: D3DDevice implementation for which this handle should be created
5093 * A free handle on success
5096 *****************************************************************************/
5098 IDirect3DDeviceImpl_CreateHandle(IDirect3DDeviceImpl *This)
5101 struct HandleEntry *oldHandles = This->Handles;
5103 TRACE("(%p)\n", This);
5105 for(i = 0; i < This->numHandles; i++)
5107 if(This->Handles[i].ptr == NULL &&
5108 This->Handles[i].type == DDrawHandle_Unknown)
5110 TRACE("Reusing freed handle %d\n", i + 1);
5115 TRACE("Growing the handle array\n");
5118 This->Handles = HeapAlloc(GetProcessHeap(), 0, sizeof(struct HandleEntry) * This->numHandles);
5121 ERR("Out of memory\n");
5122 This->Handles = oldHandles;
5128 memcpy(This->Handles, oldHandles, (This->numHandles - 1) * sizeof(struct HandleEntry));
5129 HeapFree(GetProcessHeap(), 0, oldHandles);
5132 TRACE("Returning %d\n", This->numHandles);
5133 return This->numHandles;