2 * Copyright 2002-2004 Jason Edmeades
3 * Copyright 2003-2004 Raphael Junqueira
4 * Copyright 2004 Christian Costa
5 * Copyright 2005 Oliver Stieber
6 * Copyright 2007-2008 Stefan Dösinger for CodeWeavers
7 * Copyright 2009-2011 Henri Verbeet for CodeWeavers
9 * This library is free software; you can redistribute it and/or
10 * modify it under the terms of the GNU Lesser General Public
11 * License as published by the Free Software Foundation; either
12 * version 2.1 of the License, or (at your option) any later version.
14 * This library is distributed in the hope that it will be useful,
15 * but WITHOUT ANY WARRANTY; without even the implied warranty of
16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
17 * Lesser General Public License for more details.
19 * You should have received a copy of the GNU Lesser General Public
20 * License along with this library; if not, write to the Free Software
21 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
25 #include "wine/port.h"
29 #include "wined3d_private.h"
30 #ifndef USE_WIN32_OPENGL
31 #include "wine/wgl_driver.h"
34 WINE_DEFAULT_DEBUG_CHANNEL(d3d);
36 #define WINE_DEFAULT_VIDMEM (64 * 1024 * 1024)
38 /* The driver names reflect the lowest GPU supported
39 * by a certain driver, so DRIVER_AMD_R300 supports
40 * R3xx, R4xx and R5xx GPUs. */
41 enum wined3d_display_driver
43 DRIVER_AMD_RAGE_128PRO,
52 DRIVER_NVIDIA_GEFORCE2MX,
53 DRIVER_NVIDIA_GEFORCEFX,
54 DRIVER_NVIDIA_GEFORCE6,
58 enum wined3d_driver_model
66 enum wined3d_gl_vendor
76 /* The d3d device ID */
77 static const GUID IID_D3DDEVICE_D3DUID = { 0xaeb2cdd4, 0x6e41, 0x43ea, { 0x94,0x1c,0x83,0x61,0xcc,0x76,0x07,0x81 } };
79 /* Extension detection */
80 struct wined3d_extension_map
82 const char *extension_string;
83 enum wined3d_gl_extension extension;
87 static const struct wined3d_extension_map gl_extension_map[] =
90 {"GL_APPLE_client_storage", APPLE_CLIENT_STORAGE, 0 },
91 {"GL_APPLE_fence", APPLE_FENCE, 0 },
92 {"GL_APPLE_float_pixels", APPLE_FLOAT_PIXELS, 0 },
93 {"GL_APPLE_flush_buffer_range", APPLE_FLUSH_BUFFER_RANGE, 0 },
94 {"GL_APPLE_ycbcr_422", APPLE_YCBCR_422, 0 },
97 {"GL_ARB_color_buffer_float", ARB_COLOR_BUFFER_FLOAT, 0 },
98 {"GL_ARB_depth_buffer_float", ARB_DEPTH_BUFFER_FLOAT, 0 },
99 {"GL_ARB_depth_clamp", ARB_DEPTH_CLAMP, 0 },
100 {"GL_ARB_depth_texture", ARB_DEPTH_TEXTURE, 0 },
101 {"GL_ARB_draw_buffers", ARB_DRAW_BUFFERS, 0 },
102 {"GL_ARB_draw_elements_base_vertex", ARB_DRAW_ELEMENTS_BASE_VERTEX, 0 },
103 {"GL_ARB_fragment_program", ARB_FRAGMENT_PROGRAM, 0 },
104 {"GL_ARB_fragment_shader", ARB_FRAGMENT_SHADER, 0 },
105 {"GL_ARB_framebuffer_object", ARB_FRAMEBUFFER_OBJECT, 0 },
106 {"GL_ARB_geometry_shader4", ARB_GEOMETRY_SHADER4, 0 },
107 {"GL_ARB_half_float_pixel", ARB_HALF_FLOAT_PIXEL, 0 },
108 {"GL_ARB_half_float_vertex", ARB_HALF_FLOAT_VERTEX, 0 },
109 {"GL_ARB_map_buffer_alignment", ARB_MAP_BUFFER_ALIGNMENT, 0 },
110 {"GL_ARB_map_buffer_range", ARB_MAP_BUFFER_RANGE, 0 },
111 {"GL_ARB_multisample", ARB_MULTISAMPLE, 0 }, /* needs GLX_ARB_MULTISAMPLE as well */
112 {"GL_ARB_multitexture", ARB_MULTITEXTURE, 0 },
113 {"GL_ARB_occlusion_query", ARB_OCCLUSION_QUERY, 0 },
114 {"GL_ARB_pixel_buffer_object", ARB_PIXEL_BUFFER_OBJECT, 0 },
115 {"GL_ARB_point_parameters", ARB_POINT_PARAMETERS, 0 },
116 {"GL_ARB_point_sprite", ARB_POINT_SPRITE, 0 },
117 {"GL_ARB_provoking_vertex", ARB_PROVOKING_VERTEX, 0 },
118 {"GL_ARB_shader_objects", ARB_SHADER_OBJECTS, 0 },
119 {"GL_ARB_shader_texture_lod", ARB_SHADER_TEXTURE_LOD, 0 },
120 {"GL_ARB_shading_language_100", ARB_SHADING_LANGUAGE_100, 0 },
121 {"GL_ARB_shadow", ARB_SHADOW, 0 },
122 {"GL_ARB_sync", ARB_SYNC, 0 },
123 {"GL_ARB_texture_border_clamp", ARB_TEXTURE_BORDER_CLAMP, 0 },
124 {"GL_ARB_texture_compression", ARB_TEXTURE_COMPRESSION, 0 },
125 {"GL_ARB_texture_compression_rgtc", ARB_TEXTURE_COMPRESSION_RGTC, 0 },
126 {"GL_ARB_texture_cube_map", ARB_TEXTURE_CUBE_MAP, 0 },
127 {"GL_ARB_texture_env_add", ARB_TEXTURE_ENV_ADD, 0 },
128 {"GL_ARB_texture_env_combine", ARB_TEXTURE_ENV_COMBINE, 0 },
129 {"GL_ARB_texture_env_dot3", ARB_TEXTURE_ENV_DOT3, 0 },
130 {"GL_ARB_texture_float", ARB_TEXTURE_FLOAT, 0 },
131 {"GL_ARB_texture_mirrored_repeat", ARB_TEXTURE_MIRRORED_REPEAT, 0 },
132 {"GL_ARB_texture_non_power_of_two", ARB_TEXTURE_NON_POWER_OF_TWO, MAKEDWORD_VERSION(2, 0) },
133 {"GL_ARB_texture_rectangle", ARB_TEXTURE_RECTANGLE, 0 },
134 {"GL_ARB_texture_rg", ARB_TEXTURE_RG, 0 },
135 {"GL_ARB_vertex_array_bgra", ARB_VERTEX_ARRAY_BGRA, 0 },
136 {"GL_ARB_vertex_blend", ARB_VERTEX_BLEND, 0 },
137 {"GL_ARB_vertex_buffer_object", ARB_VERTEX_BUFFER_OBJECT, 0 },
138 {"GL_ARB_vertex_program", ARB_VERTEX_PROGRAM, 0 },
139 {"GL_ARB_vertex_shader", ARB_VERTEX_SHADER, 0 },
142 {"GL_ATI_fragment_shader", ATI_FRAGMENT_SHADER, 0 },
143 {"GL_ATI_separate_stencil", ATI_SEPARATE_STENCIL, 0 },
144 {"GL_ATI_texture_compression_3dc", ATI_TEXTURE_COMPRESSION_3DC, 0 },
145 {"GL_ATI_texture_env_combine3", ATI_TEXTURE_ENV_COMBINE3, 0 },
146 {"GL_ATI_texture_mirror_once", ATI_TEXTURE_MIRROR_ONCE, 0 },
149 {"GL_EXT_blend_color", EXT_BLEND_COLOR, 0 },
150 {"GL_EXT_blend_equation_separate", EXT_BLEND_EQUATION_SEPARATE, 0 },
151 {"GL_EXT_blend_func_separate", EXT_BLEND_FUNC_SEPARATE, 0 },
152 {"GL_EXT_blend_minmax", EXT_BLEND_MINMAX, 0 },
153 {"GL_EXT_blend_subtract", EXT_BLEND_SUBTRACT, 0 },
154 {"GL_EXT_depth_bounds_test", EXT_DEPTH_BOUNDS_TEST, 0 },
155 {"GL_EXT_draw_buffers2", EXT_DRAW_BUFFERS2, 0 },
156 {"GL_EXT_fog_coord", EXT_FOG_COORD, 0 },
157 {"GL_EXT_framebuffer_blit", EXT_FRAMEBUFFER_BLIT, 0 },
158 {"GL_EXT_framebuffer_multisample", EXT_FRAMEBUFFER_MULTISAMPLE, 0 },
159 {"GL_EXT_framebuffer_object", EXT_FRAMEBUFFER_OBJECT, 0 },
160 {"GL_EXT_gpu_program_parameters", EXT_GPU_PROGRAM_PARAMETERS, 0 },
161 {"GL_EXT_gpu_shader4", EXT_GPU_SHADER4, 0 },
162 {"GL_EXT_packed_depth_stencil", EXT_PACKED_DEPTH_STENCIL, 0 },
163 {"GL_EXT_paletted_texture", EXT_PALETTED_TEXTURE, 0 },
164 {"GL_EXT_point_parameters", EXT_POINT_PARAMETERS, 0 },
165 {"GL_EXT_provoking_vertex", EXT_PROVOKING_VERTEX, 0 },
166 {"GL_EXT_secondary_color", EXT_SECONDARY_COLOR, 0 },
167 {"GL_EXT_stencil_two_side", EXT_STENCIL_TWO_SIDE, 0 },
168 {"GL_EXT_stencil_wrap", EXT_STENCIL_WRAP, 0 },
169 {"GL_EXT_texture3D", EXT_TEXTURE3D, MAKEDWORD_VERSION(1, 2) },
170 {"GL_EXT_texture_compression_rgtc", EXT_TEXTURE_COMPRESSION_RGTC, 0 },
171 {"GL_EXT_texture_compression_s3tc", EXT_TEXTURE_COMPRESSION_S3TC, 0 },
172 {"GL_EXT_texture_env_add", EXT_TEXTURE_ENV_ADD, 0 },
173 {"GL_EXT_texture_env_combine", EXT_TEXTURE_ENV_COMBINE, 0 },
174 {"GL_EXT_texture_env_dot3", EXT_TEXTURE_ENV_DOT3, 0 },
175 {"GL_EXT_texture_filter_anisotropic", EXT_TEXTURE_FILTER_ANISOTROPIC, 0 },
176 {"GL_EXT_texture_lod_bias", EXT_TEXTURE_LOD_BIAS, 0 },
177 {"GL_EXT_texture_sRGB", EXT_TEXTURE_SRGB, 0 },
178 {"GL_EXT_texture_sRGB_decode", EXT_TEXTURE_SRGB_DECODE, 0 },
179 {"GL_EXT_vertex_array_bgra", EXT_VERTEX_ARRAY_BGRA, 0 },
182 {"GL_NV_depth_clamp", NV_DEPTH_CLAMP, 0 },
183 {"GL_NV_fence", NV_FENCE, 0 },
184 {"GL_NV_fog_distance", NV_FOG_DISTANCE, 0 },
185 {"GL_NV_fragment_program", NV_FRAGMENT_PROGRAM, 0 },
186 {"GL_NV_fragment_program2", NV_FRAGMENT_PROGRAM2, 0 },
187 {"GL_NV_fragment_program_option", NV_FRAGMENT_PROGRAM_OPTION, 0 },
188 {"GL_NV_half_float", NV_HALF_FLOAT, 0 },
189 {"GL_NV_light_max_exponent", NV_LIGHT_MAX_EXPONENT, 0 },
190 {"GL_NV_point_sprite", NV_POINT_SPRITE, MAKEDWORD_VERSION(1, 4) },
191 {"GL_NV_register_combiners", NV_REGISTER_COMBINERS, 0 },
192 {"GL_NV_register_combiners2", NV_REGISTER_COMBINERS2, 0 },
193 {"GL_NV_texgen_reflection", NV_TEXGEN_REFLECTION, 0 },
194 {"GL_NV_texture_env_combine4", NV_TEXTURE_ENV_COMBINE4, 0 },
195 {"GL_NV_texture_shader", NV_TEXTURE_SHADER, 0 },
196 {"GL_NV_texture_shader2", NV_TEXTURE_SHADER2, 0 },
197 {"GL_NV_vertex_program", NV_VERTEX_PROGRAM, 0 },
198 {"GL_NV_vertex_program1_1", NV_VERTEX_PROGRAM1_1, 0 },
199 {"GL_NV_vertex_program2", NV_VERTEX_PROGRAM2, 0 },
200 {"GL_NV_vertex_program2_option", NV_VERTEX_PROGRAM2_OPTION, 0 },
201 {"GL_NV_vertex_program3", NV_VERTEX_PROGRAM3, 0 },
204 {"GL_SGIS_generate_mipmap", SGIS_GENERATE_MIPMAP, 0 },
207 static const struct wined3d_extension_map wgl_extension_map[] =
209 {"WGL_ARB_pixel_format", WGL_ARB_PIXEL_FORMAT, 0 },
210 {"WGL_EXT_swap_control", WGL_EXT_SWAP_CONTROL, 0 },
211 {"WGL_WINE_pixel_format_passthrough", WGL_WINE_PIXEL_FORMAT_PASSTHROUGH, 0 },
214 /**********************************************************
215 * Utility functions follow
216 **********************************************************/
218 const struct min_lookup minMipLookup[] =
220 /* NONE POINT LINEAR */
221 {{GL_NEAREST, GL_NEAREST, GL_NEAREST}}, /* NONE */
222 {{GL_NEAREST, GL_NEAREST_MIPMAP_NEAREST, GL_NEAREST_MIPMAP_LINEAR}}, /* POINT*/
223 {{GL_LINEAR, GL_LINEAR_MIPMAP_NEAREST, GL_LINEAR_MIPMAP_LINEAR}}, /* LINEAR */
226 const struct min_lookup minMipLookup_noFilter[] =
228 /* NONE POINT LINEAR */
229 {{GL_NEAREST, GL_NEAREST, GL_NEAREST}}, /* NONE */
230 {{GL_NEAREST, GL_NEAREST, GL_NEAREST}}, /* POINT */
231 {{GL_NEAREST, GL_NEAREST, GL_NEAREST}}, /* LINEAR */
234 const struct min_lookup minMipLookup_noMip[] =
236 /* NONE POINT LINEAR */
237 {{GL_NEAREST, GL_NEAREST, GL_NEAREST}}, /* NONE */
238 {{GL_NEAREST, GL_NEAREST, GL_NEAREST}}, /* POINT */
239 {{GL_LINEAR, GL_LINEAR, GL_LINEAR }}, /* LINEAR */
242 const GLenum magLookup[] =
244 /* NONE POINT LINEAR */
245 GL_NEAREST, GL_NEAREST, GL_LINEAR,
248 const GLenum magLookup_noFilter[] =
250 /* NONE POINT LINEAR */
251 GL_NEAREST, GL_NEAREST, GL_NEAREST,
254 /* drawStridedSlow attributes */
255 glAttribFunc position_funcs[WINED3D_FFP_EMIT_COUNT];
256 glAttribFunc diffuse_funcs[WINED3D_FFP_EMIT_COUNT];
257 glAttribFunc specular_func_3ubv;
258 glAttribFunc specular_funcs[WINED3D_FFP_EMIT_COUNT];
259 glAttribFunc normal_funcs[WINED3D_FFP_EMIT_COUNT];
260 glMultiTexCoordFunc multi_texcoord_funcs[WINED3D_FFP_EMIT_COUNT];
263 * Note: GL seems to trap if GetDeviceCaps is called before any HWND's created,
264 * i.e., there is no GL Context - Get a default rendering context to enable the
265 * function query some info from GL.
268 struct wined3d_fake_gl_ctx
274 HGLRC restore_gl_ctx;
277 static void WineD3D_ReleaseFakeGLContext(const struct wined3d_fake_gl_ctx *ctx)
279 TRACE("Destroying fake GL context.\n");
281 if (!pwglMakeCurrent(NULL, NULL))
282 ERR("Failed to disable fake GL context.\n");
284 if (!pwglDeleteContext(ctx->gl_ctx))
286 DWORD err = GetLastError();
287 ERR("wglDeleteContext(%p) failed, last error %#x.\n", ctx->gl_ctx, err);
290 ReleaseDC(ctx->wnd, ctx->dc);
291 DestroyWindow(ctx->wnd);
293 if (ctx->restore_gl_ctx && !pwglMakeCurrent(ctx->restore_dc, ctx->restore_gl_ctx))
294 ERR("Failed to restore previous GL context.\n");
297 /* Do not call while under the GL lock. */
298 static BOOL WineD3D_CreateFakeGLContext(struct wined3d_fake_gl_ctx *ctx)
300 PIXELFORMATDESCRIPTOR pfd;
303 TRACE("getting context...\n");
305 ctx->restore_dc = pwglGetCurrentDC();
306 ctx->restore_gl_ctx = pwglGetCurrentContext();
308 /* We need a fake window as a hdc retrieved using GetDC(0) can't be used for much GL purposes. */
309 ctx->wnd = CreateWindowA(WINED3D_OPENGL_WINDOW_CLASS_NAME, "WineD3D fake window",
310 WS_OVERLAPPEDWINDOW, 10, 10, 10, 10, NULL, NULL, NULL, NULL);
313 ERR("Failed to create a window.\n");
317 ctx->dc = GetDC(ctx->wnd);
320 ERR("Failed to get a DC.\n");
324 /* PixelFormat selection */
325 ZeroMemory(&pfd, sizeof(pfd));
326 pfd.nSize = sizeof(pfd);
328 pfd.dwFlags = PFD_SUPPORT_OPENGL | PFD_DOUBLEBUFFER | PFD_DRAW_TO_WINDOW; /* PFD_GENERIC_ACCELERATED */
329 pfd.iPixelType = PFD_TYPE_RGBA;
331 pfd.iLayerType = PFD_MAIN_PLANE;
333 if (!(iPixelFormat = ChoosePixelFormat(ctx->dc, &pfd)))
335 /* If this happens something is very wrong as ChoosePixelFormat barely fails. */
336 ERR("Failed to find a suitable pixel format.\n");
339 DescribePixelFormat(ctx->dc, iPixelFormat, sizeof(pfd), &pfd);
340 SetPixelFormat(ctx->dc, iPixelFormat, &pfd);
342 /* Create a GL context. */
343 if (!(ctx->gl_ctx = pwglCreateContext(ctx->dc)))
345 WARN("Failed to create default context for capabilities initialization.\n");
349 /* Make it the current GL context. */
350 if (!pwglMakeCurrent(ctx->dc, ctx->gl_ctx))
352 ERR("Failed to make fake GL context current.\n");
359 if (ctx->gl_ctx) pwglDeleteContext(ctx->gl_ctx);
361 if (ctx->dc) ReleaseDC(ctx->wnd, ctx->dc);
363 if (ctx->wnd) DestroyWindow(ctx->wnd);
365 if (ctx->restore_gl_ctx && !pwglMakeCurrent(ctx->restore_dc, ctx->restore_gl_ctx))
366 ERR("Failed to restore previous GL context.\n");
371 /* Adjust the amount of used texture memory */
372 unsigned int adapter_adjust_memory(struct wined3d_adapter *adapter, int amount)
374 adapter->UsedTextureRam += amount;
375 TRACE("Adjusted adapter memory by %d to %d.\n", amount, adapter->UsedTextureRam);
376 return adapter->UsedTextureRam;
379 static void wined3d_adapter_cleanup(struct wined3d_adapter *adapter)
381 HeapFree(GetProcessHeap(), 0, adapter->gl_info.formats);
382 HeapFree(GetProcessHeap(), 0, adapter->cfgs);
385 ULONG CDECL wined3d_incref(struct wined3d *wined3d)
387 ULONG refcount = InterlockedIncrement(&wined3d->ref);
389 TRACE("%p increasing refcount to %u.\n", wined3d, refcount);
394 ULONG CDECL wined3d_decref(struct wined3d *wined3d)
396 ULONG refcount = InterlockedDecrement(&wined3d->ref);
398 TRACE("%p decreasing refcount to %u.\n", wined3d, refcount);
404 for (i = 0; i < wined3d->adapter_count; ++i)
406 wined3d_adapter_cleanup(&wined3d->adapters[i]);
408 HeapFree(GetProcessHeap(), 0, wined3d);
414 /* GL locking is done by the caller */
415 static inline BOOL test_arb_vs_offset_limit(const struct wined3d_gl_info *gl_info)
419 const char *testcode =
421 "PARAM C[66] = { program.env[0..65] };\n"
423 "PARAM zero = {0.0, 0.0, 0.0, 0.0};\n"
424 "ARL A0.x, zero.x;\n"
425 "MOV result.position, C[A0.x + 65];\n"
429 GL_EXTCALL(glGenProgramsARB(1, &prog));
431 ERR("Failed to create an ARB offset limit test program\n");
433 GL_EXTCALL(glBindProgramARB(GL_VERTEX_PROGRAM_ARB, prog));
434 GL_EXTCALL(glProgramStringARB(GL_VERTEX_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB,
435 strlen(testcode), testcode));
438 TRACE("OpenGL implementation does not allow indirect addressing offsets > 63\n");
439 TRACE("error: %s\n", debugstr_a((const char *)glGetString(GL_PROGRAM_ERROR_STRING_ARB)));
441 } else TRACE("OpenGL implementation allows offsets > 63\n");
443 GL_EXTCALL(glBindProgramARB(GL_VERTEX_PROGRAM_ARB, 0));
444 GL_EXTCALL(glDeleteProgramsARB(1, &prog));
445 checkGLcall("ARB vp offset limit test cleanup");
450 static DWORD ver_for_ext(enum wined3d_gl_extension ext)
454 for (i = 0; i < (sizeof(gl_extension_map) / sizeof(*gl_extension_map)); ++i)
456 if (gl_extension_map[i].extension == ext)
457 return gl_extension_map[i].version;
462 static BOOL match_amd_r300_to_500(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
463 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
465 if (card_vendor != HW_VENDOR_AMD) return FALSE;
466 if (device == CARD_AMD_RADEON_9500) return TRUE;
467 if (device == CARD_AMD_RADEON_X700) return TRUE;
468 if (device == CARD_AMD_RADEON_X1600) return TRUE;
472 static BOOL match_geforce5(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
473 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
475 if (card_vendor == HW_VENDOR_NVIDIA)
477 if (device == CARD_NVIDIA_GEFORCEFX_5200 ||
478 device == CARD_NVIDIA_GEFORCEFX_5600 ||
479 device == CARD_NVIDIA_GEFORCEFX_5800)
487 static BOOL match_apple(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
488 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
490 /* MacOS has various specialities in the extensions it advertises. Some have to be loaded from
491 * the opengl 1.2+ core, while other extensions are advertised, but software emulated. So try to
492 * detect the Apple OpenGL implementation to apply some extension fixups afterwards.
494 * Detecting this isn't really easy. The vendor string doesn't mention Apple. Compile-time checks
495 * aren't sufficient either because a Linux binary may display on a macos X server via remote X11.
496 * So try to detect the GL implementation by looking at certain Apple extensions. Some extensions
497 * like client storage might be supported on other implementations too, but GL_APPLE_flush_render
498 * is specific to the Mac OS X window management, and GL_APPLE_ycbcr_422 is QuickTime specific. So
499 * the chance that other implementations support them is rather small since Win32 QuickTime uses
500 * DirectDraw, not OpenGL.
502 * This test has been moved into wined3d_guess_gl_vendor()
504 if (gl_vendor == GL_VENDOR_APPLE)
511 /* Context activation is done by the caller. */
512 static void test_pbo_functionality(struct wined3d_gl_info *gl_info)
514 /* Some OpenGL implementations, namely Apple's Geforce 8 driver, advertises PBOs,
515 * but glTexSubImage from a PBO fails miserably, with the first line repeated over
516 * all the texture. This function detects this bug by its symptom and disables PBOs
519 * The test uploads a 4x4 texture via the PBO in the "native" format GL_BGRA,
520 * GL_UNSIGNED_INT_8_8_8_8_REV. This format triggers the bug, and it is what we use
521 * for D3DFMT_A8R8G8B8. Then the texture is read back without any PBO and the data
522 * read back is compared to the original. If they are equal PBOs are assumed to work,
523 * otherwise the PBO extension is disabled. */
525 static const unsigned int pattern[] =
527 0x00000000, 0x000000ff, 0x0000ff00, 0x40ff0000,
528 0x80ffffff, 0x40ffff00, 0x00ff00ff, 0x0000ffff,
529 0x00ffff00, 0x00ff00ff, 0x0000ffff, 0x000000ff,
530 0x80ff00ff, 0x0000ffff, 0x00ff00ff, 0x40ff00ff
532 unsigned int check[sizeof(pattern) / sizeof(pattern[0])];
534 /* No PBO -> No point in testing them. */
535 if (!gl_info->supported[ARB_PIXEL_BUFFER_OBJECT]) return;
539 while (glGetError());
540 glGenTextures(1, &texture);
541 glBindTexture(GL_TEXTURE_2D, texture);
543 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 0);
544 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 4, 4, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, 0);
545 checkGLcall("Specifying the PBO test texture");
547 GL_EXTCALL(glGenBuffersARB(1, &pbo));
548 GL_EXTCALL(glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, pbo));
549 GL_EXTCALL(glBufferDataARB(GL_PIXEL_UNPACK_BUFFER_ARB, sizeof(pattern), pattern, GL_STREAM_DRAW_ARB));
550 checkGLcall("Specifying the PBO test pbo");
552 glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 4, 4, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, NULL);
553 checkGLcall("Loading the PBO test texture");
555 GL_EXTCALL(glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, 0));
558 glFinish(); /* just to be sure */
560 memset(check, 0, sizeof(check));
562 glGetTexImage(GL_TEXTURE_2D, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, check);
563 checkGLcall("Reading back the PBO test texture");
565 glDeleteTextures(1, &texture);
566 GL_EXTCALL(glDeleteBuffersARB(1, &pbo));
567 checkGLcall("PBO test cleanup");
571 if (memcmp(check, pattern, sizeof(check)))
573 WARN("PBO test failed, read back data doesn't match original.\n"
574 "Disabling PBOs. This may result in slower performance.\n");
575 gl_info->supported[ARB_PIXEL_BUFFER_OBJECT] = FALSE;
579 TRACE("PBO test successful.\n");
583 static BOOL match_apple_intel(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
584 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
586 return (card_vendor == HW_VENDOR_INTEL) && (gl_vendor == GL_VENDOR_APPLE);
589 static BOOL match_apple_nonr500ati(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
590 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
592 if (gl_vendor != GL_VENDOR_APPLE) return FALSE;
593 if (card_vendor != HW_VENDOR_AMD) return FALSE;
594 if (device == CARD_AMD_RADEON_X1600) return FALSE;
598 static BOOL match_dx10_capable(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
599 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
601 /* DX9 cards support 40 single float varyings in hardware, most drivers report 32. ATI misreports
602 * 44 varyings. So assume that if we have more than 44 varyings we have a dx10 card.
603 * This detection is for the gl_ClipPos varying quirk. If a d3d9 card really supports more than 44
604 * varyings and we subtract one in dx9 shaders its not going to hurt us because the dx9 limit is
607 * dx10 cards usually have 64 varyings */
608 return gl_info->limits.glsl_varyings > 44;
611 static BOOL match_not_dx10_capable(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
612 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
614 return !match_dx10_capable(gl_info, gl_renderer, gl_vendor, card_vendor, device);
617 /* A GL context is provided by the caller */
618 static BOOL match_allows_spec_alpha(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
619 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
624 if (!gl_info->supported[EXT_SECONDARY_COLOR]) return FALSE;
628 GL_EXTCALL(glSecondaryColorPointerEXT)(4, GL_UNSIGNED_BYTE, 4, data);
629 error = glGetError();
632 if(error == GL_NO_ERROR)
634 TRACE("GL Implementation accepts 4 component specular color pointers\n");
639 TRACE("GL implementation does not accept 4 component specular colors, error %s\n",
640 debug_glerror(error));
645 /* A GL context is provided by the caller */
646 static BOOL match_broken_nv_clip(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
647 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
652 const char *testcode =
654 "OPTION NV_vertex_program2;\n"
655 "MOV result.clip[0], 0.0;\n"
656 "MOV result.position, 0.0;\n"
659 if (!gl_info->supported[NV_VERTEX_PROGRAM2_OPTION]) return FALSE;
664 GL_EXTCALL(glGenProgramsARB(1, &prog));
667 ERR("Failed to create the NVvp clip test program\n");
671 GL_EXTCALL(glBindProgramARB(GL_VERTEX_PROGRAM_ARB, prog));
672 GL_EXTCALL(glProgramStringARB(GL_VERTEX_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB,
673 strlen(testcode), testcode));
674 glGetIntegerv(GL_PROGRAM_ERROR_POSITION_ARB, &pos);
677 WARN("GL_NV_vertex_program2_option result.clip[] test failed\n");
678 TRACE("error: %s\n", debugstr_a((const char *)glGetString(GL_PROGRAM_ERROR_STRING_ARB)));
682 else TRACE("GL_NV_vertex_program2_option result.clip[] test passed\n");
684 GL_EXTCALL(glBindProgramARB(GL_VERTEX_PROGRAM_ARB, 0));
685 GL_EXTCALL(glDeleteProgramsARB(1, &prog));
686 checkGLcall("GL_NV_vertex_program2_option result.clip[] test cleanup");
692 /* Context activation is done by the caller. */
693 static BOOL match_fbo_tex_update(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
694 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
696 char data[4 * 4 * 4];
700 if (wined3d_settings.offscreen_rendering_mode != ORM_FBO) return FALSE;
702 memset(data, 0xcc, sizeof(data));
706 glGenTextures(1, &tex);
707 glBindTexture(GL_TEXTURE_2D, tex);
708 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
709 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
710 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 4, 4, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, NULL);
711 checkGLcall("glTexImage2D");
713 gl_info->fbo_ops.glGenFramebuffers(1, &fbo);
714 gl_info->fbo_ops.glBindFramebuffer(GL_FRAMEBUFFER, fbo);
715 gl_info->fbo_ops.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex, 0);
716 checkGLcall("glFramebufferTexture2D");
718 status = gl_info->fbo_ops.glCheckFramebufferStatus(GL_FRAMEBUFFER);
719 if (status != GL_FRAMEBUFFER_COMPLETE) ERR("FBO status %#x\n", status);
720 checkGLcall("glCheckFramebufferStatus");
722 memset(data, 0x11, sizeof(data));
723 glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 4, 4, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, data);
724 checkGLcall("glTexSubImage2D");
726 glClearColor(0.996f, 0.729f, 0.745f, 0.792f);
727 glClear(GL_COLOR_BUFFER_BIT);
728 checkGLcall("glClear");
730 glGetTexImage(GL_TEXTURE_2D, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, data);
731 checkGLcall("glGetTexImage");
733 gl_info->fbo_ops.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0);
734 gl_info->fbo_ops.glBindFramebuffer(GL_FRAMEBUFFER, 0);
735 glBindTexture(GL_TEXTURE_2D, 0);
736 checkGLcall("glBindTexture");
738 gl_info->fbo_ops.glDeleteFramebuffers(1, &fbo);
739 glDeleteTextures(1, &tex);
740 checkGLcall("glDeleteTextures");
744 return *(DWORD *)data == 0x11111111;
747 /* Context activation is done by the caller. */
748 static BOOL match_broken_rgba16(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
749 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
751 /* GL_RGBA16 uses GL_RGBA8 internally on Geforce 7 and older cards.
752 * This leads to graphical bugs in Half Life 2 and Unreal engine games. */
758 glGenTextures(1, &tex);
759 glBindTexture(GL_TEXTURE_2D, tex);
760 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA16, 4, 4, 0, GL_RGBA, GL_UNSIGNED_SHORT, NULL);
761 checkGLcall("glTexImage2D");
763 glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_RED_SIZE, &size);
764 checkGLcall("glGetTexLevelParameteriv");
765 TRACE("Real color depth is %d\n", size);
767 glBindTexture(GL_TEXTURE_2D, 0);
768 checkGLcall("glBindTexture");
769 glDeleteTextures(1, &tex);
770 checkGLcall("glDeleteTextures");
777 static BOOL match_fglrx(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
778 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
780 return gl_vendor == GL_VENDOR_FGLRX;
783 static void quirk_apple_glsl_constants(struct wined3d_gl_info *gl_info)
785 /* MacOS needs uniforms for relative addressing offsets. This can accumulate to quite a few uniforms.
786 * Beyond that the general uniform isn't optimal, so reserve a number of uniforms. 12 vec4's should
787 * allow 48 different offsets or other helper immediate values. */
788 TRACE("Reserving 12 GLSL constants for compiler private use.\n");
789 gl_info->reserved_glsl_constants = max(gl_info->reserved_glsl_constants, 12);
792 static void quirk_amd_dx9(struct wined3d_gl_info *gl_info)
794 /* MacOS advertises GL_ARB_texture_non_power_of_two on ATI r500 and earlier cards, although
795 * these cards only support GL_ARB_texture_rectangle(D3DPTEXTURECAPS_NONPOW2CONDITIONAL).
796 * If real NP2 textures are used, the driver falls back to software. We could just remove the
797 * extension and use GL_ARB_texture_rectangle instead, but texture_rectangle is inconvenient
798 * due to the non-normalized texture coordinates. Thus set an internal extension flag,
799 * GL_WINE_normalized_texrect, which signals the code that it can use non power of two textures
800 * as per GL_ARB_texture_non_power_of_two, but has to stick to the texture_rectangle limits.
802 * fglrx doesn't advertise GL_ARB_texture_non_power_of_two, but it advertises opengl 2.0 which
803 * has this extension promoted to core. The extension loading code sets this extension supported
804 * due to that, so this code works on fglrx as well. */
805 if(gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO])
807 TRACE("GL_ARB_texture_non_power_of_two advertised on R500 or earlier card, removing.\n");
808 gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO] = FALSE;
809 gl_info->supported[WINED3D_GL_NORMALIZED_TEXRECT] = TRUE;
813 static void quirk_no_np2(struct wined3d_gl_info *gl_info)
815 /* The nVidia GeForceFX series reports OpenGL 2.0 capabilities with the latest drivers versions, but
816 * doesn't explicitly advertise the ARB_tex_npot extension in the GL extension string.
817 * This usually means that ARB_tex_npot is supported in hardware as long as the application is staying
818 * within the limits enforced by the ARB_texture_rectangle extension. This however is not true for the
819 * FX series, which instantly falls back to a slower software path as soon as ARB_tex_npot is used.
820 * We therefore completely remove ARB_tex_npot from the list of supported extensions.
822 * Note that wine_normalized_texrect can't be used in this case because internally it uses ARB_tex_npot,
823 * triggering the software fallback. There is not much we can do here apart from disabling the
824 * software-emulated extension and re-enable ARB_tex_rect (which was previously disabled
825 * in wined3d_adapter_init_gl_caps).
826 * This fixup removes performance problems on both the FX 5900 and FX 5700 (e.g. for framebuffer
827 * post-processing effects in the game "Max Payne 2").
828 * The behaviour can be verified through a simple test app attached in bugreport #14724. */
829 TRACE("GL_ARB_texture_non_power_of_two advertised through OpenGL 2.0 on NV FX card, removing.\n");
830 gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO] = FALSE;
831 gl_info->supported[ARB_TEXTURE_RECTANGLE] = TRUE;
834 static void quirk_texcoord_w(struct wined3d_gl_info *gl_info)
836 /* The Intel GPUs on MacOS set the .w register of texcoords to 0.0 by default, which causes problems
837 * with fixed function fragment processing. Ideally this flag should be detected with a test shader
838 * and OpenGL feedback mode, but some GL implementations (MacOS ATI at least, probably all MacOS ones)
839 * do not like vertex shaders in feedback mode and return an error, even though it should be valid
840 * according to the spec.
842 * We don't want to enable this on all cards, as it adds an extra instruction per texcoord used. This
843 * makes the shader slower and eats instruction slots which should be available to the d3d app.
845 * ATI Radeon HD 2xxx cards on MacOS have the issue. Instead of checking for the buggy cards, blacklist
846 * all radeon cards on Macs and whitelist the good ones. That way we're prepared for the future. If
847 * this workaround is activated on cards that do not need it, it won't break things, just affect
848 * performance negatively. */
849 TRACE("Enabling vertex texture coord fixes in vertex shaders.\n");
850 gl_info->quirks |= WINED3D_QUIRK_SET_TEXCOORD_W;
853 static void quirk_clip_varying(struct wined3d_gl_info *gl_info)
855 gl_info->quirks |= WINED3D_QUIRK_GLSL_CLIP_VARYING;
858 static void quirk_allows_specular_alpha(struct wined3d_gl_info *gl_info)
860 gl_info->quirks |= WINED3D_QUIRK_ALLOWS_SPECULAR_ALPHA;
863 static void quirk_disable_nvvp_clip(struct wined3d_gl_info *gl_info)
865 gl_info->quirks |= WINED3D_QUIRK_NV_CLIP_BROKEN;
868 static void quirk_fbo_tex_update(struct wined3d_gl_info *gl_info)
870 gl_info->quirks |= WINED3D_QUIRK_FBO_TEX_UPDATE;
873 static void quirk_broken_rgba16(struct wined3d_gl_info *gl_info)
875 gl_info->quirks |= WINED3D_QUIRK_BROKEN_RGBA16;
878 static void quirk_infolog_spam(struct wined3d_gl_info *gl_info)
880 gl_info->quirks |= WINED3D_QUIRK_INFO_LOG_SPAM;
883 static void quirk_limited_tex_filtering(struct wined3d_gl_info *gl_info)
885 /* Nvidia GeForce 6xxx and 7xxx support accelerated VTF only on a few
886 selected texture formats. They are apparently the only DX9 class GPUs
888 Also, DX9-era GPUs are somewhat limited with float textures
889 filtering and blending. */
890 gl_info->quirks |= WINED3D_QUIRK_LIMITED_TEX_FILTERING;
895 BOOL (*match)(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
896 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device);
897 void (*apply)(struct wined3d_gl_info *gl_info);
898 const char *description;
901 static const struct driver_quirk quirk_table[] =
904 match_amd_r300_to_500,
906 "AMD normalized texrect quirk"
910 quirk_apple_glsl_constants,
911 "Apple GLSL uniform override"
916 "Geforce 5 NP2 disable"
921 "Init texcoord .w for Apple Intel GPU driver"
924 match_apple_nonr500ati,
926 "Init texcoord .w for Apple ATI >= r600 GPU driver"
931 "Reserved varying for gl_ClipPos"
934 /* GL_EXT_secondary_color does not allow 4 component secondary colors, but most
935 * GL implementations accept it. The Mac GL is the only implementation known to
938 * If we can pass 4 component specular colors, do it, because (a) we don't have
939 * to screw around with the data, and (b) the D3D fixed function vertex pipeline
940 * passes specular alpha to the pixel shader if any is used. Otherwise the
941 * specular alpha is used to pass the fog coordinate, which we pass to opengl
942 * via GL_EXT_fog_coord.
944 match_allows_spec_alpha,
945 quirk_allows_specular_alpha,
946 "Allow specular alpha quirk"
949 match_broken_nv_clip,
950 quirk_disable_nvvp_clip,
951 "Apple NV_vertex_program clip bug quirk"
954 match_fbo_tex_update,
955 quirk_fbo_tex_update,
956 "FBO rebind for attachment updates"
961 "True RGBA16 is not available"
966 "Not printing GLSL infolog"
969 match_not_dx10_capable,
970 quirk_limited_tex_filtering,
971 "Texture filtering, blending and VTF support is limited"
975 /* Certain applications (Steam) complain if we report an outdated driver version. In general,
976 * reporting a driver version is moot because we are not the Windows driver, and we have different
977 * bugs, features, etc.
979 * The driver version has the form "x.y.z.w".
981 * "x" is the Windows version the driver is meant for:
988 * "y" is the maximum Direct3D version the driver supports.
989 * y -> d3d version mapping:
998 * "z" is the subversion number.
1000 * "w" is the vendor specific driver build number.
1003 struct driver_version_information
1005 enum wined3d_display_driver driver;
1006 enum wined3d_driver_model driver_model;
1007 const char *driver_name; /* name of Windows driver */
1008 WORD version; /* version word ('y'), contained in low word of DriverVersion.HighPart */
1009 WORD subversion; /* subversion word ('z'), contained in high word of DriverVersion.LowPart */
1010 WORD build; /* build number ('w'), contained in low word of DriverVersion.LowPart */
1013 /* The driver version table contains driver information for different devices on several OS versions. */
1014 static const struct driver_version_information driver_version_table[] =
1017 * - Radeon HD2x00 (R600) and up supported by current drivers.
1018 * - Radeon 9500 (R300) - X1*00 (R5xx) supported up to Catalyst 9.3 (Linux) and 10.2 (XP/Vista/Win7)
1019 * - Radeon 7xxx (R100) - 9250 (RV250) supported up to Catalyst 6.11 (XP)
1020 * - Rage 128 supported up to XP, latest official build 6.13.3279 dated October 2001 */
1021 {DRIVER_AMD_RAGE_128PRO, DRIVER_MODEL_NT5X, "ati2dvaa.dll", 13, 3279, 0},
1022 {DRIVER_AMD_R100, DRIVER_MODEL_NT5X, "ati2dvag.dll", 14, 10, 6614},
1023 {DRIVER_AMD_R300, DRIVER_MODEL_NT5X, "ati2dvag.dll", 14, 10, 6764},
1024 {DRIVER_AMD_R600, DRIVER_MODEL_NT5X, "ati2dvag.dll", 14, 10, 8681},
1025 {DRIVER_AMD_R300, DRIVER_MODEL_NT6X, "atiumdag.dll", 14, 10, 741 },
1026 {DRIVER_AMD_R600, DRIVER_MODEL_NT6X, "atiumdag.dll", 14, 10, 741 },
1029 * The drivers are unified but not all versions support all GPUs. At some point the 2k/xp
1030 * drivers used ialmrnt5.dll for GMA800/GMA900 but at some point the file was renamed to
1031 * igxprd32.dll but the GMA800 driver was never updated. */
1032 {DRIVER_INTEL_GMA800, DRIVER_MODEL_NT5X, "ialmrnt5.dll", 14, 10, 3889},
1033 {DRIVER_INTEL_GMA900, DRIVER_MODEL_NT5X, "igxprd32.dll", 14, 10, 4764},
1034 {DRIVER_INTEL_GMA950, DRIVER_MODEL_NT5X, "igxprd32.dll", 14, 10, 4926},
1035 {DRIVER_INTEL_GMA3000, DRIVER_MODEL_NT5X, "igxprd32.dll", 14, 10, 5218},
1036 {DRIVER_INTEL_GMA950, DRIVER_MODEL_NT6X, "igdumd32.dll", 14, 10, 1504},
1037 {DRIVER_INTEL_GMA3000, DRIVER_MODEL_NT6X, "igdumd32.dll", 15, 10, 1666},
1040 * - Geforce6 and newer cards are supported by the current driver (197.x) on XP-Win7
1041 * - GeforceFX support is up to 173.x on <= XP
1042 * - Geforce2MX/3/4 up to 96.x on <= XP
1043 * - TNT/Geforce1/2 up to 71.x on <= XP
1044 * All version numbers used below are from the Linux nvidia drivers. */
1045 {DRIVER_NVIDIA_TNT, DRIVER_MODEL_NT5X, "nv4_disp.dll", 14, 10, 7186},
1046 {DRIVER_NVIDIA_GEFORCE2MX, DRIVER_MODEL_NT5X, "nv4_disp.dll", 14, 10, 9371},
1047 {DRIVER_NVIDIA_GEFORCEFX, DRIVER_MODEL_NT5X, "nv4_disp.dll", 14, 11, 7516},
1048 {DRIVER_NVIDIA_GEFORCE6, DRIVER_MODEL_NT5X, "nv4_disp.dll", 15, 12, 6658},
1049 {DRIVER_NVIDIA_GEFORCE6, DRIVER_MODEL_NT6X, "nvd3dum.dll", 15, 12, 6658},
1052 struct gpu_description
1054 WORD vendor; /* reported PCI card vendor ID */
1055 WORD card; /* reported PCI card device ID */
1056 const char *description; /* Description of the card e.g. NVIDIA RIVA TNT */
1057 enum wined3d_display_driver driver;
1058 unsigned int vidmem;
1061 /* The amount of video memory stored in the gpu description table is the minimum amount of video memory
1062 * found on a board containing a specific GPU. */
1063 static const struct gpu_description gpu_description_table[] =
1066 {HW_VENDOR_NVIDIA, CARD_NVIDIA_RIVA_TNT, "NVIDIA RIVA TNT", DRIVER_NVIDIA_TNT, 16 },
1067 {HW_VENDOR_NVIDIA, CARD_NVIDIA_RIVA_TNT2, "NVIDIA RIVA TNT2/TNT2 Pro", DRIVER_NVIDIA_TNT, 32 },
1068 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE, "NVIDIA GeForce 256", DRIVER_NVIDIA_TNT, 32 },
1069 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE2, "NVIDIA GeForce2 GTS/GeForce2 Pro", DRIVER_NVIDIA_TNT, 32 },
1070 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE2_MX, "NVIDIA GeForce2 MX/MX 400", DRIVER_NVIDIA_GEFORCE2MX,32 },
1071 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE3, "NVIDIA GeForce3", DRIVER_NVIDIA_GEFORCE2MX,64 },
1072 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE4_MX, "NVIDIA GeForce4 MX 460", DRIVER_NVIDIA_GEFORCE2MX,64 },
1073 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE4_TI4200, "NVIDIA GeForce4 Ti 4200", DRIVER_NVIDIA_GEFORCE2MX,64, },
1074 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCEFX_5200, "NVIDIA GeForce FX 5200", DRIVER_NVIDIA_GEFORCEFX, 64 },
1075 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCEFX_5600, "NVIDIA GeForce FX 5600", DRIVER_NVIDIA_GEFORCEFX, 128 },
1076 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCEFX_5800, "NVIDIA GeForce FX 5800", DRIVER_NVIDIA_GEFORCEFX, 256 },
1077 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_6200, "NVIDIA GeForce 6200", DRIVER_NVIDIA_GEFORCE6, 64 },
1078 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_6600GT, "NVIDIA GeForce 6600 GT", DRIVER_NVIDIA_GEFORCE6, 128 },
1079 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_6800, "NVIDIA GeForce 6800", DRIVER_NVIDIA_GEFORCE6, 128 },
1080 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_7300, "NVIDIA GeForce Go 7300", DRIVER_NVIDIA_GEFORCE6, 256 },
1081 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_7400, "NVIDIA GeForce Go 7400", DRIVER_NVIDIA_GEFORCE6, 256 },
1082 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_7600, "NVIDIA GeForce 7600 GT", DRIVER_NVIDIA_GEFORCE6, 256 },
1083 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_7800GT, "NVIDIA GeForce 7800 GT", DRIVER_NVIDIA_GEFORCE6, 256 },
1084 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_8300GS, "NVIDIA GeForce 8300 GS", DRIVER_NVIDIA_GEFORCE6, 128 },
1085 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_8400GS, "NVIDIA GeForce 8400 GS", DRIVER_NVIDIA_GEFORCE6, 128 },
1086 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_8600GT, "NVIDIA GeForce 8600 GT", DRIVER_NVIDIA_GEFORCE6, 256 },
1087 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_8600MGT, "NVIDIA GeForce 8600M GT", DRIVER_NVIDIA_GEFORCE6, 512 },
1088 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_8800GTS, "NVIDIA GeForce 8800 GTS", DRIVER_NVIDIA_GEFORCE6, 320 },
1089 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_8800GTX, "NVIDIA GeForce 8800 GTX", DRIVER_NVIDIA_GEFORCE6, 768 },
1090 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_9200, "NVIDIA GeForce 9200", DRIVER_NVIDIA_GEFORCE6, 256 },
1091 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_9400M, "NVIDIA GeForce 9400M", DRIVER_NVIDIA_GEFORCE6, 256 },
1092 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_9400GT, "NVIDIA GeForce 9400 GT", DRIVER_NVIDIA_GEFORCE6, 256 },
1093 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_9500GT, "NVIDIA GeForce 9500 GT", DRIVER_NVIDIA_GEFORCE6, 256 },
1094 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_9600GT, "NVIDIA GeForce 9600 GT", DRIVER_NVIDIA_GEFORCE6, 384 },
1095 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_9800GT, "NVIDIA GeForce 9800 GT", DRIVER_NVIDIA_GEFORCE6, 512 },
1096 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_210, "NVIDIA GeForce 210", DRIVER_NVIDIA_GEFORCE6, 512 },
1097 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT220, "NVIDIA GeForce GT 220", DRIVER_NVIDIA_GEFORCE6, 512 },
1098 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT240, "NVIDIA GeForce GT 240", DRIVER_NVIDIA_GEFORCE6, 512 },
1099 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX260, "NVIDIA GeForce GTX 260", DRIVER_NVIDIA_GEFORCE6, 1024},
1100 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX275, "NVIDIA GeForce GTX 275", DRIVER_NVIDIA_GEFORCE6, 896 },
1101 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX280, "NVIDIA GeForce GTX 280", DRIVER_NVIDIA_GEFORCE6, 1024},
1102 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_320M, "NVIDIA GeForce 320M", DRIVER_NVIDIA_GEFORCE6, 256},
1103 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT320M, "NVIDIA GeForce GT 320M", DRIVER_NVIDIA_GEFORCE6, 1024},
1104 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT325M, "NVIDIA GeForce GT 325M", DRIVER_NVIDIA_GEFORCE6, 1024},
1105 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT330, "NVIDIA GeForce GT 330", DRIVER_NVIDIA_GEFORCE6, 1024},
1106 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTS350M, "NVIDIA GeForce GTS 350M", DRIVER_NVIDIA_GEFORCE6, 1024},
1107 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT420, "NVIDIA GeForce GT 420", DRIVER_NVIDIA_GEFORCE6, 2048},
1108 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT430, "NVIDIA GeForce GT 430", DRIVER_NVIDIA_GEFORCE6, 1024},
1109 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT440, "NVIDIA GeForce GT 440", DRIVER_NVIDIA_GEFORCE6, 1024},
1110 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTS450, "NVIDIA GeForce GTS 450", DRIVER_NVIDIA_GEFORCE6, 1024},
1111 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX460, "NVIDIA GeForce GTX 460", DRIVER_NVIDIA_GEFORCE6, 768 },
1112 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX460M, "NVIDIA GeForce GTX 460M", DRIVER_NVIDIA_GEFORCE6, 1536},
1113 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX465, "NVIDIA GeForce GTX 465", DRIVER_NVIDIA_GEFORCE6, 1024},
1114 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX470, "NVIDIA GeForce GTX 470", DRIVER_NVIDIA_GEFORCE6, 1280},
1115 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX480, "NVIDIA GeForce GTX 480", DRIVER_NVIDIA_GEFORCE6, 1536},
1116 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT540M, "NVIDIA GeForce GT 540M", DRIVER_NVIDIA_GEFORCE6, 1024},
1117 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX550, "NVIDIA GeForce GTX 550 Ti", DRIVER_NVIDIA_GEFORCE6, 1024},
1118 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT555M, "NVIDIA GeForce GT 555M", DRIVER_NVIDIA_GEFORCE6, 1024},
1119 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX560TI, "NVIDIA GeForce GTX 560 Ti", DRIVER_NVIDIA_GEFORCE6, 1024},
1120 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX560, "NVIDIA GeForce GTX 560", DRIVER_NVIDIA_GEFORCE6, 1024},
1121 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX570, "NVIDIA GeForce GTX 570", DRIVER_NVIDIA_GEFORCE6, 1280},
1122 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX580, "NVIDIA GeForce GTX 580", DRIVER_NVIDIA_GEFORCE6, 1536},
1123 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX670, "NVIDIA GeForce GTX 670", DRIVER_NVIDIA_GEFORCE6, 2048},
1124 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX680, "NVIDIA GeForce GTX 680", DRIVER_NVIDIA_GEFORCE6, 2048},
1127 {HW_VENDOR_AMD, CARD_AMD_RAGE_128PRO, "ATI Rage Fury", DRIVER_AMD_RAGE_128PRO, 16 },
1128 {HW_VENDOR_AMD, CARD_AMD_RADEON_7200, "ATI RADEON 7200 SERIES", DRIVER_AMD_R100, 32 },
1129 {HW_VENDOR_AMD, CARD_AMD_RADEON_8500, "ATI RADEON 8500 SERIES", DRIVER_AMD_R100, 64 },
1130 {HW_VENDOR_AMD, CARD_AMD_RADEON_9500, "ATI Radeon 9500", DRIVER_AMD_R300, 64 },
1131 {HW_VENDOR_AMD, CARD_AMD_RADEON_XPRESS_200M, "ATI RADEON XPRESS 200M Series", DRIVER_AMD_R300, 64 },
1132 {HW_VENDOR_AMD, CARD_AMD_RADEON_X700, "ATI Radeon X700 SE", DRIVER_AMD_R300, 128 },
1133 {HW_VENDOR_AMD, CARD_AMD_RADEON_X1600, "ATI Radeon X1600 Series", DRIVER_AMD_R300, 128 },
1134 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD2350, "ATI Mobility Radeon HD 2350", DRIVER_AMD_R600, 256 },
1135 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD2600, "ATI Mobility Radeon HD 2600", DRIVER_AMD_R600, 256 },
1136 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD2900, "ATI Radeon HD 2900 XT", DRIVER_AMD_R600, 512 },
1137 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD3200, "ATI Radeon HD 3200 Graphics", DRIVER_AMD_R600, 128 },
1138 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD4350, "ATI Radeon HD 4350", DRIVER_AMD_R600, 256 },
1139 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD4600, "ATI Radeon HD 4600 Series", DRIVER_AMD_R600, 512 },
1140 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD4700, "ATI Radeon HD 4700 Series", DRIVER_AMD_R600, 512 },
1141 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD4800, "ATI Radeon HD 4800 Series", DRIVER_AMD_R600, 512 },
1142 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD5400, "ATI Radeon HD 5400 Series", DRIVER_AMD_R600, 512 },
1143 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD5600, "ATI Radeon HD 5600 Series", DRIVER_AMD_R600, 512 },
1144 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD5700, "ATI Radeon HD 5700 Series", DRIVER_AMD_R600, 512 },
1145 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD5800, "ATI Radeon HD 5800 Series", DRIVER_AMD_R600, 1024},
1146 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD5900, "ATI Radeon HD 5900 Series", DRIVER_AMD_R600, 1024},
1147 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6300, "AMD Radeon HD 6300 series Graphics", DRIVER_AMD_R600, 1024},
1148 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6400, "AMD Radeon HD 6400 Series", DRIVER_AMD_R600, 1024},
1149 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6410D, "AMD Radeon HD 6410D", DRIVER_AMD_R600, 1024},
1150 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6550D, "AMD Radeon HD 6550D", DRIVER_AMD_R600, 1024},
1151 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6600, "AMD Radeon HD 6600 Series", DRIVER_AMD_R600, 1024},
1152 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6600M, "AMD Radeon HD 6600M Series", DRIVER_AMD_R600, 512 },
1153 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6700, "AMD Radeon HD 6700 Series", DRIVER_AMD_R600, 1024},
1154 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6800, "AMD Radeon HD 6800 Series", DRIVER_AMD_R600, 1024},
1155 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6900, "AMD Radeon HD 6900 Series", DRIVER_AMD_R600, 2048},
1156 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD7900, "AMD Radeon HD 7900 Series", DRIVER_AMD_R600, 2048},
1158 {HW_VENDOR_INTEL, CARD_INTEL_830M, "Intel(R) 82830M Graphics Controller", DRIVER_INTEL_GMA800, 32 },
1159 {HW_VENDOR_INTEL, CARD_INTEL_855GM, "Intel(R) 82852/82855 GM/GME Graphics Controller", DRIVER_INTEL_GMA800, 32 },
1160 {HW_VENDOR_INTEL, CARD_INTEL_845G, "Intel(R) 845G", DRIVER_INTEL_GMA800, 32 },
1161 {HW_VENDOR_INTEL, CARD_INTEL_865G, "Intel(R) 82865G Graphics Controller", DRIVER_INTEL_GMA800, 32 },
1162 {HW_VENDOR_INTEL, CARD_INTEL_915G, "Intel(R) 82915G/GV/910GL Express Chipset Family", DRIVER_INTEL_GMA900, 64 },
1163 {HW_VENDOR_INTEL, CARD_INTEL_E7221G, "Intel(R) E7221G", DRIVER_INTEL_GMA900, 64 },
1164 {HW_VENDOR_INTEL, CARD_INTEL_915GM, "Mobile Intel(R) 915GM/GMS,910GML Express Chipset Family", DRIVER_INTEL_GMA900, 64 },
1165 {HW_VENDOR_INTEL, CARD_INTEL_945G, "Intel(R) 945G", DRIVER_INTEL_GMA950, 64 },
1166 {HW_VENDOR_INTEL, CARD_INTEL_945GM, "Mobile Intel(R) 945GM Express Chipset Family", DRIVER_INTEL_GMA950, 64 },
1167 {HW_VENDOR_INTEL, CARD_INTEL_945GME, "Intel(R) 945GME", DRIVER_INTEL_GMA950, 64 },
1168 {HW_VENDOR_INTEL, CARD_INTEL_Q35, "Intel(R) Q35", DRIVER_INTEL_GMA950, 64 },
1169 {HW_VENDOR_INTEL, CARD_INTEL_G33, "Intel(R) G33", DRIVER_INTEL_GMA950, 64 },
1170 {HW_VENDOR_INTEL, CARD_INTEL_Q33, "Intel(R) Q33", DRIVER_INTEL_GMA950, 64 },
1171 {HW_VENDOR_INTEL, CARD_INTEL_PNVG, "Intel(R) IGD", DRIVER_INTEL_GMA950, 64 },
1172 {HW_VENDOR_INTEL, CARD_INTEL_PNVM, "Intel(R) IGD", DRIVER_INTEL_GMA950, 64 },
1173 {HW_VENDOR_INTEL, CARD_INTEL_965Q, "Intel(R) 965Q", DRIVER_INTEL_GMA3000, 128},
1174 {HW_VENDOR_INTEL, CARD_INTEL_965G, "Intel(R) 965G", DRIVER_INTEL_GMA3000, 128},
1175 {HW_VENDOR_INTEL, CARD_INTEL_946GZ, "Intel(R) 946GZ", DRIVER_INTEL_GMA3000, 128},
1176 {HW_VENDOR_INTEL, CARD_INTEL_965GM, "Mobile Intel(R) 965 Express Chipset Family", DRIVER_INTEL_GMA3000, 128},
1177 {HW_VENDOR_INTEL, CARD_INTEL_965GME, "Intel(R) 965GME", DRIVER_INTEL_GMA3000, 128},
1178 {HW_VENDOR_INTEL, CARD_INTEL_GM45, "Mobile Intel(R) GM45 Express Chipset Family", DRIVER_INTEL_GMA3000, 512},
1179 {HW_VENDOR_INTEL, CARD_INTEL_IGD, "Intel(R) Integrated Graphics Device", DRIVER_INTEL_GMA3000, 512},
1180 {HW_VENDOR_INTEL, CARD_INTEL_G45, "Intel(R) G45/G43", DRIVER_INTEL_GMA3000, 512},
1181 {HW_VENDOR_INTEL, CARD_INTEL_Q45, "Intel(R) Q45/Q43", DRIVER_INTEL_GMA3000, 512},
1182 {HW_VENDOR_INTEL, CARD_INTEL_G41, "Intel(R) G41", DRIVER_INTEL_GMA3000, 512},
1183 {HW_VENDOR_INTEL, CARD_INTEL_B43, "Intel(R) B43", DRIVER_INTEL_GMA3000, 512},
1184 {HW_VENDOR_INTEL, CARD_INTEL_ILKD, "Intel(R) Ironlake Desktop", DRIVER_INTEL_GMA3000, 1024},
1185 {HW_VENDOR_INTEL, CARD_INTEL_ILKM, "Intel(R) Ironlake Mobile", DRIVER_INTEL_GMA3000, 1024},
1186 {HW_VENDOR_INTEL, CARD_INTEL_SNBD, "Intel(R) Sandybridge Desktop", DRIVER_INTEL_GMA3000, 1024},
1187 {HW_VENDOR_INTEL, CARD_INTEL_SNBM, "Intel(R) Sandybridge Mobile", DRIVER_INTEL_GMA3000, 1024},
1188 {HW_VENDOR_INTEL, CARD_INTEL_SNBS, "Intel(R) Sandybridge Server", DRIVER_INTEL_GMA3000, 1024},
1189 {HW_VENDOR_INTEL, CARD_INTEL_IVBD, "Intel(R) Ivybridge Desktop", DRIVER_INTEL_GMA3000, 1024},
1190 {HW_VENDOR_INTEL, CARD_INTEL_IVBM, "Intel(R) Ivybridge Mobile", DRIVER_INTEL_GMA3000, 1024},
1191 {HW_VENDOR_INTEL, CARD_INTEL_IVBS, "Intel(R) Ivybridge Server", DRIVER_INTEL_GMA3000, 1024},
1194 static const struct driver_version_information *get_driver_version_info(enum wined3d_display_driver driver,
1195 enum wined3d_driver_model driver_model)
1199 TRACE("Looking up version info for driver=%d driver_model=%d\n", driver, driver_model);
1200 for (i = 0; i < (sizeof(driver_version_table) / sizeof(driver_version_table[0])); i++)
1202 const struct driver_version_information *entry = &driver_version_table[i];
1204 if (entry->driver == driver && entry->driver_model == driver_model)
1206 TRACE("Found driver \"%s\", version %u, subversion %u, build %u.\n",
1207 entry->driver_name, entry->version, entry->subversion, entry->build);
1214 static void init_driver_info(struct wined3d_driver_info *driver_info,
1215 enum wined3d_pci_vendor vendor, enum wined3d_pci_device device)
1217 OSVERSIONINFOW os_version;
1218 WORD driver_os_version;
1220 enum wined3d_display_driver driver = DRIVER_UNKNOWN;
1221 enum wined3d_driver_model driver_model;
1222 const struct driver_version_information *version_info;
1224 if (wined3d_settings.pci_vendor_id != PCI_VENDOR_NONE)
1226 TRACE("Overriding PCI vendor ID with 0x%04x.\n", wined3d_settings.pci_vendor_id);
1227 vendor = wined3d_settings.pci_vendor_id;
1229 driver_info->vendor = vendor;
1231 if (wined3d_settings.pci_device_id != PCI_DEVICE_NONE)
1233 TRACE("Overriding PCI device ID with 0x%04x.\n", wined3d_settings.pci_device_id);
1234 device = wined3d_settings.pci_device_id;
1236 driver_info->device = device;
1238 /* Set a default amount of video memory (64MB). In general this code isn't used unless the user
1239 * overrides the pci ids to a card which is not in our database. */
1240 driver_info->vidmem = WINE_DEFAULT_VIDMEM;
1242 memset(&os_version, 0, sizeof(os_version));
1243 os_version.dwOSVersionInfoSize = sizeof(os_version);
1244 if (!GetVersionExW(&os_version))
1246 ERR("Failed to get OS version, reporting 2000/XP.\n");
1247 driver_os_version = 6;
1248 driver_model = DRIVER_MODEL_NT5X;
1252 TRACE("OS version %u.%u.\n", os_version.dwMajorVersion, os_version.dwMinorVersion);
1253 switch (os_version.dwMajorVersion)
1256 /* If needed we could distinguish between 9x and NT4, but this code won't make
1257 * sense for NT4 since it had no way to obtain this info through DirectDraw 3.0.
1259 driver_os_version = 4;
1260 driver_model = DRIVER_MODEL_WIN9X;
1264 driver_os_version = 6;
1265 driver_model = DRIVER_MODEL_NT5X;
1269 if (os_version.dwMinorVersion == 0)
1271 driver_os_version = 7;
1272 driver_model = DRIVER_MODEL_NT6X;
1276 if (os_version.dwMinorVersion > 1)
1278 FIXME("Unhandled OS version %u.%u, reporting Win 7.\n",
1279 os_version.dwMajorVersion, os_version.dwMinorVersion);
1281 driver_os_version = 8;
1282 driver_model = DRIVER_MODEL_NT6X;
1287 FIXME("Unhandled OS version %u.%u, reporting 2000/XP.\n",
1288 os_version.dwMajorVersion, os_version.dwMinorVersion);
1289 driver_os_version = 6;
1290 driver_model = DRIVER_MODEL_NT5X;
1295 /* When we reach this stage we always have a vendor or device id (it can be a default one).
1296 * This means that unless the ids are overridden, we will always find a GPU description. */
1297 for (i = 0; i < (sizeof(gpu_description_table) / sizeof(gpu_description_table[0])); i++)
1299 if (vendor == gpu_description_table[i].vendor && device == gpu_description_table[i].card)
1301 TRACE("Found card %04x:%04x in driver DB.\n", vendor, device);
1303 driver_info->description = gpu_description_table[i].description;
1304 driver_info->vidmem = gpu_description_table[i].vidmem * 1024*1024;
1305 driver = gpu_description_table[i].driver;
1310 if (wined3d_settings.emulated_textureram)
1312 TRACE("Overriding amount of video memory with %u bytes.\n", wined3d_settings.emulated_textureram);
1313 driver_info->vidmem = wined3d_settings.emulated_textureram;
1316 /* Try to obtain driver version information for the current Windows version. This fails in
1318 * - the gpu is not available on the currently selected OS version:
1319 * - Geforce GTX480 on Win98. When running applications in compatibility mode on Windows,
1320 * version information for the current Windows version is returned instead of faked info.
1321 * We do the same and assume the default Windows version to emulate is WinXP.
1323 * - Videocard is a Riva TNT but winver is set to win7 (there are no drivers for this beast)
1324 * For now return the XP driver info. Perhaps later on we should return VESA.
1326 * - the gpu is not in our database (can happen when the user overrides the vendor_id / device_id)
1327 * This could be an indication that our database is not up to date, so this should be fixed.
1329 version_info = get_driver_version_info(driver, driver_model);
1332 driver_info->name = version_info->driver_name;
1333 driver_info->version_high = MAKEDWORD_VERSION(driver_os_version, version_info->version);
1334 driver_info->version_low = MAKEDWORD_VERSION(version_info->subversion, version_info->build);
1338 version_info = get_driver_version_info(driver, DRIVER_MODEL_NT5X);
1341 driver_info->name = version_info->driver_name;
1342 driver_info->version_high = MAKEDWORD_VERSION(driver_os_version, version_info->version);
1343 driver_info->version_low = MAKEDWORD_VERSION(version_info->subversion, version_info->build);
1347 driver_info->description = "Direct3D HAL";
1348 driver_info->name = "Display";
1349 driver_info->version_high = MAKEDWORD_VERSION(driver_os_version, 15);
1350 driver_info->version_low = MAKEDWORD_VERSION(8, 6); /* Nvidia RIVA TNT, arbitrary */
1352 FIXME("Unable to find a driver/device info for vendor_id=%#x device_id=%#x for driver_model=%d\n",
1353 vendor, device, driver_model);
1357 TRACE("Reporting (fake) driver version 0x%08x-0x%08x.\n",
1358 driver_info->version_high, driver_info->version_low);
1361 /* Context activation is done by the caller. */
1362 static void fixup_extensions(struct wined3d_gl_info *gl_info, const char *gl_renderer,
1363 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
1367 for (i = 0; i < (sizeof(quirk_table) / sizeof(*quirk_table)); ++i)
1369 if (!quirk_table[i].match(gl_info, gl_renderer, gl_vendor, card_vendor, device)) continue;
1370 TRACE("Applying driver quirk \"%s\".\n", quirk_table[i].description);
1371 quirk_table[i].apply(gl_info);
1374 /* Find out if PBOs work as they are supposed to. */
1375 test_pbo_functionality(gl_info);
1378 static DWORD wined3d_parse_gl_version(const char *gl_version)
1380 const char *ptr = gl_version;
1385 ERR("Invalid OpenGL major version %d.\n", major);
1387 while (isdigit(*ptr)) ++ptr;
1389 ERR("Invalid OpenGL version string %s.\n", debugstr_a(gl_version));
1393 TRACE("Found OpenGL version %d.%d.\n", major, minor);
1395 return MAKEDWORD_VERSION(major, minor);
1398 static enum wined3d_gl_vendor wined3d_guess_gl_vendor(const struct wined3d_gl_info *gl_info,
1399 const char *gl_vendor_string, const char *gl_renderer)
1402 /* MacOS has various specialities in the extensions it advertises. Some have to be loaded from
1403 * the opengl 1.2+ core, while other extensions are advertised, but software emulated. So try to
1404 * detect the Apple OpenGL implementation to apply some extension fixups afterwards.
1406 * Detecting this isn't really easy. The vendor string doesn't mention Apple. Compile-time checks
1407 * aren't sufficient either because a Linux binary may display on a macos X server via remote X11.
1408 * So try to detect the GL implementation by looking at certain Apple extensions. Some extensions
1409 * like client storage might be supported on other implementations too, but GL_APPLE_flush_render
1410 * is specific to the Mac OS X window management, and GL_APPLE_ycbcr_422 is QuickTime specific. So
1411 * the chance that other implementations support them is rather small since Win32 QuickTime uses
1412 * DirectDraw, not OpenGL. */
1413 if (gl_info->supported[APPLE_FENCE]
1414 && gl_info->supported[APPLE_CLIENT_STORAGE]
1415 && gl_info->supported[APPLE_YCBCR_422])
1416 return GL_VENDOR_APPLE;
1418 if (strstr(gl_vendor_string, "NVIDIA"))
1419 return GL_VENDOR_NVIDIA;
1421 if (strstr(gl_vendor_string, "ATI"))
1422 return GL_VENDOR_FGLRX;
1424 if (strstr(gl_vendor_string, "Intel(R)")
1425 /* Intel switched from Intel(R) to Intel® recently, so just match Intel. */
1426 || strstr(gl_renderer, "Intel")
1427 || strstr(gl_vendor_string, "Intel Inc."))
1428 return GL_VENDOR_INTEL;
1430 if (strstr(gl_vendor_string, "Mesa")
1431 || strstr(gl_vendor_string, "Advanced Micro Devices, Inc.")
1432 || strstr(gl_vendor_string, "DRI R300 Project")
1433 || strstr(gl_vendor_string, "X.Org R300 Project")
1434 || strstr(gl_vendor_string, "Tungsten Graphics, Inc")
1435 || strstr(gl_vendor_string, "VMware, Inc.")
1436 || strstr(gl_renderer, "Mesa")
1437 || strstr(gl_renderer, "Gallium"))
1438 return GL_VENDOR_MESA;
1440 FIXME("Received unrecognized GL_VENDOR %s. Returning GL_VENDOR_UNKNOWN.\n",
1441 debugstr_a(gl_vendor_string));
1443 return GL_VENDOR_UNKNOWN;
1446 static enum wined3d_pci_vendor wined3d_guess_card_vendor(const char *gl_vendor_string, const char *gl_renderer)
1448 if (strstr(gl_vendor_string, "NVIDIA")
1449 || strstr(gl_vendor_string, "Nouveau")
1450 || strstr(gl_vendor_string, "nouveau"))
1451 return HW_VENDOR_NVIDIA;
1453 if (strstr(gl_vendor_string, "ATI")
1454 || strstr(gl_vendor_string, "Advanced Micro Devices, Inc.")
1455 || strstr(gl_vendor_string, "X.Org R300 Project")
1456 || strstr(gl_renderer, "AMD")
1457 || strstr(gl_renderer, "R100")
1458 || strstr(gl_renderer, "R200")
1459 || strstr(gl_renderer, "R300")
1460 || strstr(gl_renderer, "R600")
1461 || strstr(gl_renderer, "R700"))
1462 return HW_VENDOR_AMD;
1464 if (strstr(gl_vendor_string, "Intel(R)")
1465 /* Intel switched from Intel(R) to Intel® recently, so just match Intel. */
1466 || strstr(gl_renderer, "Intel")
1467 || strstr(gl_renderer, "i915")
1468 || strstr(gl_vendor_string, "Intel Inc."))
1469 return HW_VENDOR_INTEL;
1471 if (strstr(gl_vendor_string, "Mesa")
1472 || strstr(gl_vendor_string, "Brian Paul")
1473 || strstr(gl_vendor_string, "Tungsten Graphics, Inc")
1474 || strstr(gl_vendor_string, "VMware, Inc."))
1475 return HW_VENDOR_SOFTWARE;
1477 FIXME("Received unrecognized GL_VENDOR %s. Returning HW_VENDOR_NVIDIA.\n", debugstr_a(gl_vendor_string));
1479 return HW_VENDOR_NVIDIA;
1482 static UINT d3d_level_from_gl_info(const struct wined3d_gl_info *gl_info)
1486 if (gl_info->supported[ARB_MULTITEXTURE])
1488 if (gl_info->supported[ARB_TEXTURE_COMPRESSION]
1489 && gl_info->supported[ARB_TEXTURE_CUBE_MAP]
1490 && gl_info->supported[ARB_TEXTURE_ENV_DOT3])
1492 if (level == 7 && gl_info->supported[ARB_MULTISAMPLE]
1493 && gl_info->supported[ARB_TEXTURE_BORDER_CLAMP])
1495 if (level == 8 && gl_info->supported[ARB_FRAGMENT_PROGRAM]
1496 && gl_info->supported[ARB_VERTEX_SHADER])
1498 if (level == 9 && gl_info->supported[EXT_GPU_SHADER4])
1504 static enum wined3d_pci_device select_card_nvidia_binary(const struct wined3d_gl_info *gl_info,
1505 const char *gl_renderer)
1507 UINT d3d_level = d3d_level_from_gl_info(gl_info);
1510 if (d3d_level >= 10)
1514 const char *renderer;
1515 enum wined3d_pci_device id;
1519 {"GTX 680", CARD_NVIDIA_GEFORCE_GTX680}, /* Geforce 600 - highend */
1520 {"GTX 670", CARD_NVIDIA_GEFORCE_GTX670}, /* Geforce 600 - midend high */
1521 {"GTX 580", CARD_NVIDIA_GEFORCE_GTX580}, /* Geforce 500 - highend */
1522 {"GTX 570", CARD_NVIDIA_GEFORCE_GTX570}, /* Geforce 500 - midend high */
1523 {"GTX 560 Ti", CARD_NVIDIA_GEFORCE_GTX560TI}, /* Geforce 500 - midend */
1524 {"GTX 560", CARD_NVIDIA_GEFORCE_GTX560}, /* Geforce 500 - midend */
1525 {"GT 555M", CARD_NVIDIA_GEFORCE_GT555M}, /* Geforce 500 - midend mobile */
1526 {"GTX 550 Ti", CARD_NVIDIA_GEFORCE_GTX550}, /* Geforce 500 - midend */
1527 {"GT 540M", CARD_NVIDIA_GEFORCE_GT540M}, /* Geforce 500 - midend mobile */
1528 {"GTX 480", CARD_NVIDIA_GEFORCE_GTX480}, /* Geforce 400 - highend */
1529 {"GTX 470", CARD_NVIDIA_GEFORCE_GTX470}, /* Geforce 400 - midend high */
1530 {"GTX 465", CARD_NVIDIA_GEFORCE_GTX465}, /* Geforce 400 - midend */
1531 {"GTX 460M", CARD_NVIDIA_GEFORCE_GTX460M}, /* Geforce 400 - highend mobile */
1532 {"GTX 460", CARD_NVIDIA_GEFORCE_GTX460}, /* Geforce 400 - midend */
1533 {"GTS 450", CARD_NVIDIA_GEFORCE_GTS450}, /* Geforce 400 - midend low */
1534 {"GT 440", CARD_NVIDIA_GEFORCE_GT440}, /* Geforce 400 - lowend */
1535 {"GT 430", CARD_NVIDIA_GEFORCE_GT430}, /* Geforce 400 - lowend */
1536 {"GT 420", CARD_NVIDIA_GEFORCE_GT420}, /* Geforce 400 - lowend */
1537 {"GT 330", CARD_NVIDIA_GEFORCE_GT330}, /* Geforce 300 - highend */
1538 {"GTS 360M", CARD_NVIDIA_GEFORCE_GTS350M}, /* Geforce 300 - highend mobile */
1539 {"GTS 350M", CARD_NVIDIA_GEFORCE_GTS350M}, /* Geforce 300 - highend mobile */
1540 {"GT 330M", CARD_NVIDIA_GEFORCE_GT325M}, /* Geforce 300 - midend mobile */
1541 {"GT 325M", CARD_NVIDIA_GEFORCE_GT325M}, /* Geforce 300 - midend mobile */
1542 {"GT 320M", CARD_NVIDIA_GEFORCE_GT320M}, /* Geforce 300 - midend mobile */
1543 {"320M", CARD_NVIDIA_GEFORCE_320M}, /* Geforce 300 - midend mobile */
1544 {"GTX 295", CARD_NVIDIA_GEFORCE_GTX280}, /* Geforce 200 - highend */
1545 {"GTX 285", CARD_NVIDIA_GEFORCE_GTX280}, /* Geforce 200 - highend */
1546 {"GTX 280", CARD_NVIDIA_GEFORCE_GTX280}, /* Geforce 200 - highend */
1547 {"GTX 275", CARD_NVIDIA_GEFORCE_GTX275}, /* Geforce 200 - midend high */
1548 {"GTX 260", CARD_NVIDIA_GEFORCE_GTX260}, /* Geforce 200 - midend */
1549 {"GT 240", CARD_NVIDIA_GEFORCE_GT240}, /* Geforce 200 - midend */
1550 {"GT 220", CARD_NVIDIA_GEFORCE_GT220}, /* Geforce 200 - lowend */
1551 {"Geforce 310", CARD_NVIDIA_GEFORCE_210}, /* Geforce 200 - lowend */
1552 {"Geforce 305", CARD_NVIDIA_GEFORCE_210}, /* Geforce 200 - lowend */
1553 {"Geforce 210", CARD_NVIDIA_GEFORCE_210}, /* Geforce 200 - lowend */
1554 {"G 210", CARD_NVIDIA_GEFORCE_210}, /* Geforce 200 - lowend */
1555 {"GTS 250", CARD_NVIDIA_GEFORCE_9800GT}, /* Geforce 9 - highend / Geforce 200 - midend */
1556 {"GTS 150", CARD_NVIDIA_GEFORCE_9800GT}, /* Geforce 9 - highend / Geforce 200 - midend */
1557 {"9800", CARD_NVIDIA_GEFORCE_9800GT}, /* Geforce 9 - highend / Geforce 200 - midend */
1558 {"GT 140", CARD_NVIDIA_GEFORCE_9600GT}, /* Geforce 9 - midend */
1559 {"9600", CARD_NVIDIA_GEFORCE_9600GT}, /* Geforce 9 - midend */
1560 {"GT 130", CARD_NVIDIA_GEFORCE_9500GT}, /* Geforce 9 - midend low / Geforce 200 - low */
1561 {"GT 120", CARD_NVIDIA_GEFORCE_9500GT}, /* Geforce 9 - midend low / Geforce 200 - low */
1562 {"9500", CARD_NVIDIA_GEFORCE_9500GT}, /* Geforce 9 - midend low / Geforce 200 - low */
1563 {"9400M", CARD_NVIDIA_GEFORCE_9400M}, /* Geforce 9 - lowend */
1564 {"9400", CARD_NVIDIA_GEFORCE_9400GT}, /* Geforce 9 - lowend */
1565 {"9300", CARD_NVIDIA_GEFORCE_9200}, /* Geforce 9 - lowend low */
1566 {"9200", CARD_NVIDIA_GEFORCE_9200}, /* Geforce 9 - lowend low */
1567 {"9100", CARD_NVIDIA_GEFORCE_9200}, /* Geforce 9 - lowend low */
1568 {"G 100", CARD_NVIDIA_GEFORCE_9200}, /* Geforce 9 - lowend low */
1569 {"8800 GTX", CARD_NVIDIA_GEFORCE_8800GTX}, /* Geforce 8 - highend high */
1570 {"8800", CARD_NVIDIA_GEFORCE_8800GTS}, /* Geforce 8 - highend */
1571 {"8600M", CARD_NVIDIA_GEFORCE_8600MGT}, /* Geforce 8 - midend mobile */
1572 {"8600 M", CARD_NVIDIA_GEFORCE_8600MGT}, /* Geforce 8 - midend mobile */
1573 {"8700", CARD_NVIDIA_GEFORCE_8600GT}, /* Geforce 8 - midend */
1574 {"8600", CARD_NVIDIA_GEFORCE_8600GT}, /* Geforce 8 - midend */
1575 {"8500", CARD_NVIDIA_GEFORCE_8400GS}, /* Geforce 8 - mid-lowend */
1576 {"8400", CARD_NVIDIA_GEFORCE_8400GS}, /* Geforce 8 - mid-lowend */
1577 {"8300", CARD_NVIDIA_GEFORCE_8300GS}, /* Geforce 8 - lowend */
1578 {"8200", CARD_NVIDIA_GEFORCE_8300GS}, /* Geforce 8 - lowend */
1579 {"8100", CARD_NVIDIA_GEFORCE_8300GS}, /* Geforce 8 - lowend */
1582 for (i = 0; i < sizeof(cards) / sizeof(*cards); ++i)
1584 if (strstr(gl_renderer, cards[i].renderer))
1588 /* Geforce8-compatible fall back if the GPU is not in the list yet */
1589 return CARD_NVIDIA_GEFORCE_8300GS;
1592 /* Both the GeforceFX, 6xxx and 7xxx series support D3D9. The last two types have more
1593 * shader capabilities, so we use the shader capabilities to distinguish between FX and 6xxx/7xxx.
1595 if (d3d_level >= 9 && gl_info->supported[NV_VERTEX_PROGRAM3])
1599 const char *renderer;
1600 enum wined3d_pci_device id;
1604 {"Quadro FX 5", CARD_NVIDIA_GEFORCE_7800GT}, /* Geforce 7 - highend */
1605 {"Quadro FX 4", CARD_NVIDIA_GEFORCE_7800GT}, /* Geforce 7 - highend */
1606 {"7950", CARD_NVIDIA_GEFORCE_7800GT}, /* Geforce 7 - highend */
1607 {"7900", CARD_NVIDIA_GEFORCE_7800GT}, /* Geforce 7 - highend */
1608 {"7800", CARD_NVIDIA_GEFORCE_7800GT}, /* Geforce 7 - highend */
1609 {"7700", CARD_NVIDIA_GEFORCE_7600}, /* Geforce 7 - midend */
1610 {"7600", CARD_NVIDIA_GEFORCE_7600}, /* Geforce 7 - midend */
1611 {"7400", CARD_NVIDIA_GEFORCE_7400}, /* Geforce 7 - lower medium */
1612 {"7300", CARD_NVIDIA_GEFORCE_7300}, /* Geforce 7 - lowend */
1613 {"6800", CARD_NVIDIA_GEFORCE_6800}, /* Geforce 6 - highend */
1614 {"6700", CARD_NVIDIA_GEFORCE_6600GT}, /* Geforce 6 - midend */
1615 {"6610", CARD_NVIDIA_GEFORCE_6600GT}, /* Geforce 6 - midend */
1616 {"6600", CARD_NVIDIA_GEFORCE_6600GT}, /* Geforce 6 - midend */
1619 for (i = 0; i < sizeof(cards) / sizeof(*cards); ++i)
1621 if (strstr(gl_renderer, cards[i].renderer))
1625 /* Geforce 6/7 - lowend */
1626 return CARD_NVIDIA_GEFORCE_6200; /* Geforce 6100/6150/6200/7300/7400/7500 */
1631 /* GeforceFX - highend */
1632 if (strstr(gl_renderer, "5800")
1633 || strstr(gl_renderer, "5900")
1634 || strstr(gl_renderer, "5950")
1635 || strstr(gl_renderer, "Quadro FX"))
1637 return CARD_NVIDIA_GEFORCEFX_5800;
1640 /* GeforceFX - midend */
1641 if (strstr(gl_renderer, "5600")
1642 || strstr(gl_renderer, "5650")
1643 || strstr(gl_renderer, "5700")
1644 || strstr(gl_renderer, "5750"))
1646 return CARD_NVIDIA_GEFORCEFX_5600;
1649 /* GeforceFX - lowend */
1650 return CARD_NVIDIA_GEFORCEFX_5200; /* GeforceFX 5100/5200/5250/5300/5500 */
1655 if (strstr(gl_renderer, "GeForce4 Ti") || strstr(gl_renderer, "Quadro4"))
1657 return CARD_NVIDIA_GEFORCE4_TI4200; /* Geforce4 Ti4200/Ti4400/Ti4600/Ti4800, Quadro4 */
1660 return CARD_NVIDIA_GEFORCE3; /* Geforce3 standard/Ti200/Ti500, Quadro DCC */
1665 if (strstr(gl_renderer, "GeForce4 MX"))
1667 return CARD_NVIDIA_GEFORCE4_MX; /* MX420/MX440/MX460/MX4000 */
1670 if (strstr(gl_renderer, "GeForce2 MX") || strstr(gl_renderer, "Quadro2 MXR"))
1672 return CARD_NVIDIA_GEFORCE2_MX; /* Geforce2 standard/MX100/MX200/MX400, Quadro2 MXR */
1675 if (strstr(gl_renderer, "GeForce2") || strstr(gl_renderer, "Quadro2"))
1677 return CARD_NVIDIA_GEFORCE2; /* Geforce2 GTS/Pro/Ti/Ultra, Quadro2 */
1680 return CARD_NVIDIA_GEFORCE; /* Geforce 256/DDR, Quadro */
1683 if (strstr(gl_renderer, "TNT2"))
1685 return CARD_NVIDIA_RIVA_TNT2; /* Riva TNT2 standard/M64/Pro/Ultra */
1688 return CARD_NVIDIA_RIVA_TNT; /* Riva TNT, Vanta */
1691 static enum wined3d_pci_device select_card_amd_binary(const struct wined3d_gl_info *gl_info,
1692 const char *gl_renderer)
1694 UINT d3d_level = d3d_level_from_gl_info(gl_info);
1696 /* See http://developer.amd.com/drivers/pc_vendor_id/Pages/default.aspx
1698 * Beware: renderer string do not match exact card model,
1699 * eg HD 4800 is returned for multiple cards, even for RV790 based ones. */
1700 if (d3d_level >= 10)
1706 const char *renderer;
1707 enum wined3d_pci_device id;
1711 /* Southern Islands */
1712 {"HD 7900", CARD_AMD_RADEON_HD7900},
1713 /* Northern Islands */
1714 {"HD 6900", CARD_AMD_RADEON_HD6900},
1715 {"HD 6800", CARD_AMD_RADEON_HD6800},
1716 {"HD 6770M",CARD_AMD_RADEON_HD6600M},
1717 {"HD 6750M",CARD_AMD_RADEON_HD6600M},
1718 {"HD 6700", CARD_AMD_RADEON_HD6700},
1719 {"HD 6630M",CARD_AMD_RADEON_HD6600M},
1720 {"HD 6600M",CARD_AMD_RADEON_HD6600M},
1721 {"HD 6600", CARD_AMD_RADEON_HD6600},
1722 {"HD 6500M",CARD_AMD_RADEON_HD6600M},
1723 {"HD 6500", CARD_AMD_RADEON_HD6600},
1724 {"HD 6400", CARD_AMD_RADEON_HD6400},
1725 {"HD 6300", CARD_AMD_RADEON_HD6300},
1726 {"HD 6200", CARD_AMD_RADEON_HD6300},
1728 {"HD 5870", CARD_AMD_RADEON_HD5800}, /* Radeon EG CYPRESS PRO */
1729 {"HD 5850", CARD_AMD_RADEON_HD5800}, /* Radeon EG CYPRESS XT */
1730 {"HD 5800", CARD_AMD_RADEON_HD5800}, /* Radeon EG CYPRESS HD58xx generic renderer string */
1731 {"HD 5770", CARD_AMD_RADEON_HD5700}, /* Radeon EG JUNIPER XT */
1732 {"HD 5750", CARD_AMD_RADEON_HD5700}, /* Radeon EG JUNIPER LE */
1733 {"HD 5700", CARD_AMD_RADEON_HD5700}, /* Radeon EG JUNIPER HD57xx generic renderer string */
1734 {"HD 5670", CARD_AMD_RADEON_HD5600}, /* Radeon EG REDWOOD XT */
1735 {"HD 5570", CARD_AMD_RADEON_HD5600}, /* Radeon EG REDWOOD PRO mapped to HD5600 series */
1736 {"HD 5550", CARD_AMD_RADEON_HD5600}, /* Radeon EG REDWOOD LE mapped to HD5600 series */
1737 {"HD 5450", CARD_AMD_RADEON_HD5400}, /* Radeon EG CEDAR PRO */
1739 {"HD 4890", CARD_AMD_RADEON_HD4800}, /* Radeon RV790 */
1740 {"HD 4870", CARD_AMD_RADEON_HD4800}, /* Radeon RV770 */
1741 {"HD 4850", CARD_AMD_RADEON_HD4800}, /* Radeon RV770 */
1742 {"HD 4830", CARD_AMD_RADEON_HD4800}, /* Radeon RV770 */
1743 {"HD 4800", CARD_AMD_RADEON_HD4800}, /* Radeon RV7xx HD48xx generic renderer string */
1744 {"HD 4770", CARD_AMD_RADEON_HD4700}, /* Radeon RV740 */
1745 {"HD 4700", CARD_AMD_RADEON_HD4700}, /* Radeon RV7xx HD47xx generic renderer string */
1746 {"HD 4670", CARD_AMD_RADEON_HD4600}, /* Radeon RV730 */
1747 {"HD 4650", CARD_AMD_RADEON_HD4600}, /* Radeon RV730 */
1748 {"HD 4600", CARD_AMD_RADEON_HD4600}, /* Radeon RV730 */
1749 {"HD 4550", CARD_AMD_RADEON_HD4350}, /* Radeon RV710 */
1750 {"HD 4350", CARD_AMD_RADEON_HD4350}, /* Radeon RV710 */
1751 /* R600/R700 integrated */
1752 {"HD 3300", CARD_AMD_RADEON_HD3200},
1753 {"HD 3200", CARD_AMD_RADEON_HD3200},
1754 {"HD 3100", CARD_AMD_RADEON_HD3200},
1756 {"HD 3870", CARD_AMD_RADEON_HD2900}, /* HD2900/HD3800 - highend */
1757 {"HD 3850", CARD_AMD_RADEON_HD2900}, /* HD2900/HD3800 - highend */
1758 {"HD 2900", CARD_AMD_RADEON_HD2900}, /* HD2900/HD3800 - highend */
1759 {"HD 3830", CARD_AMD_RADEON_HD2600}, /* China-only midend */
1760 {"HD 3690", CARD_AMD_RADEON_HD2600}, /* HD2600/HD3600 - midend */
1761 {"HD 3650", CARD_AMD_RADEON_HD2600}, /* HD2600/HD3600 - midend */
1762 {"HD 2600", CARD_AMD_RADEON_HD2600}, /* HD2600/HD3600 - midend */
1763 {"HD 3470", CARD_AMD_RADEON_HD2350}, /* HD2350/HD2400/HD3400 - lowend */
1764 {"HD 3450", CARD_AMD_RADEON_HD2350}, /* HD2350/HD2400/HD3400 - lowend */
1765 {"HD 3430", CARD_AMD_RADEON_HD2350}, /* HD2350/HD2400/HD3400 - lowend */
1766 {"HD 3400", CARD_AMD_RADEON_HD2350}, /* HD2350/HD2400/HD3400 - lowend */
1767 {"HD 2400", CARD_AMD_RADEON_HD2350}, /* HD2350/HD2400/HD3400 - lowend */
1768 {"HD 2350", CARD_AMD_RADEON_HD2350}, /* HD2350/HD2400/HD3400 - lowend */
1771 for (i = 0; i < sizeof(cards) / sizeof(*cards); ++i)
1773 if (strstr(gl_renderer, cards[i].renderer))
1777 /* Default for when no GPU has been found */
1778 return CARD_AMD_RADEON_HD3200;
1784 if (strstr(gl_renderer, "X1600")
1785 || strstr(gl_renderer, "X1650")
1786 || strstr(gl_renderer, "X1800")
1787 || strstr(gl_renderer, "X1900")
1788 || strstr(gl_renderer, "X1950"))
1790 return CARD_AMD_RADEON_X1600;
1793 /* Radeon R4xx + X1300/X1400/X1450/X1550/X2300/X2500/HD2300 (lowend R5xx)
1794 * Note X2300/X2500/HD2300 are R5xx GPUs with a 2xxx naming but they are still DX9-only */
1795 if (strstr(gl_renderer, "X700")
1796 || strstr(gl_renderer, "X800")
1797 || strstr(gl_renderer, "X850")
1798 || strstr(gl_renderer, "X1300")
1799 || strstr(gl_renderer, "X1400")
1800 || strstr(gl_renderer, "X1450")
1801 || strstr(gl_renderer, "X1550")
1802 || strstr(gl_renderer, "X2300")
1803 || strstr(gl_renderer, "X2500")
1804 || strstr(gl_renderer, "HD 2300")
1807 return CARD_AMD_RADEON_X700;
1810 /* Radeon Xpress Series - onboard, DX9b, Shader 2.0, 300-400MHz */
1811 if (strstr(gl_renderer, "Radeon Xpress"))
1813 return CARD_AMD_RADEON_XPRESS_200M;
1817 return CARD_AMD_RADEON_9500; /* Radeon 9500/9550/9600/9700/9800/X300/X550/X600 */
1821 return CARD_AMD_RADEON_8500; /* Radeon 8500/9000/9100/9200/9300 */
1824 return CARD_AMD_RADEON_7200; /* Radeon 7000/7100/7200/7500 */
1826 return CARD_AMD_RAGE_128PRO;
1829 static enum wined3d_pci_device select_card_intel(const struct wined3d_gl_info *gl_info,
1830 const char *gl_renderer)
1836 const char *renderer;
1837 enum wined3d_pci_device id;
1842 {"Ivybridge Server", CARD_INTEL_IVBS},
1843 {"Ivybridge Mobile", CARD_INTEL_IVBM},
1844 {"Ivybridge Desktop", CARD_INTEL_IVBD},
1846 {"Sandybridge Server", CARD_INTEL_SNBS},
1847 {"Sandybridge Mobile", CARD_INTEL_SNBM},
1848 {"Sandybridge Desktop", CARD_INTEL_SNBD},
1850 {"Ironlake Mobile", CARD_INTEL_ILKM},
1851 {"Ironlake Desktop", CARD_INTEL_ILKD},
1853 {"B43", CARD_INTEL_B43},
1854 {"G41", CARD_INTEL_G41},
1855 {"G45", CARD_INTEL_G45},
1856 {"Q45", CARD_INTEL_Q45},
1857 {"Integrated Graphics Device", CARD_INTEL_IGD},
1858 {"GM45", CARD_INTEL_GM45},
1860 {"965GME", CARD_INTEL_965GME},
1861 {"965GM", CARD_INTEL_965GM},
1862 {"X3100", CARD_INTEL_965GM}, /* MacOS */
1863 {"946GZ", CARD_INTEL_946GZ},
1864 {"965G", CARD_INTEL_965G},
1865 {"965Q", CARD_INTEL_965Q},
1867 {"Pineview M", CARD_INTEL_PNVM},
1868 {"Pineview G", CARD_INTEL_PNVG},
1869 {"IGD", CARD_INTEL_PNVG},
1870 {"Q33", CARD_INTEL_Q33},
1871 {"G33", CARD_INTEL_G33},
1872 {"Q35", CARD_INTEL_Q35},
1873 {"945GME", CARD_INTEL_945GME},
1874 {"945GM", CARD_INTEL_945GM},
1875 {"GMA 950", CARD_INTEL_945GM}, /* MacOS */
1876 {"945G", CARD_INTEL_945G},
1878 {"915GM", CARD_INTEL_915GM},
1879 {"E7221G", CARD_INTEL_E7221G},
1880 {"915G", CARD_INTEL_915G},
1882 {"865G", CARD_INTEL_865G},
1883 {"845G", CARD_INTEL_845G},
1884 {"855GM", CARD_INTEL_855GM},
1885 {"830M", CARD_INTEL_830M},
1888 for (i = 0; i < sizeof(cards) / sizeof(*cards); ++i)
1890 if (strstr(gl_renderer, cards[i].renderer))
1894 return CARD_INTEL_915G;
1897 static enum wined3d_pci_device select_card_amd_mesa(const struct wined3d_gl_info *gl_info,
1898 const char *gl_renderer)
1903 /* See http://developer.amd.com/drivers/pc_vendor_id/Pages/default.aspx
1905 * Beware: renderer string do not match exact card model,
1906 * eg HD 4800 is returned for multiple cards, even for RV790 based ones. */
1907 if (strstr(gl_renderer, "Gallium"))
1909 /* 20101109 - These are never returned by current Gallium radeon
1910 * drivers: R700, RV790, R680, RV535, RV516, R410, RS485, RV360, RV351.
1912 * These are returned but not handled: RC410, RV380. */
1915 const char *renderer;
1916 enum wined3d_pci_device id;
1920 /* Southern Islands */
1921 {"TAHITI", CARD_AMD_RADEON_HD7900},
1922 /* Northern Islands */
1923 {"CAYMAN", CARD_AMD_RADEON_HD6900},
1924 {"BARTS", CARD_AMD_RADEON_HD6800},
1925 {"TURKS", CARD_AMD_RADEON_HD6600},
1926 {"SUMO2", CARD_AMD_RADEON_HD6410D}, /* SUMO2 first, because we do a strstr(). */
1927 {"SUMO", CARD_AMD_RADEON_HD6550D},
1928 {"CAICOS", CARD_AMD_RADEON_HD6400},
1929 {"PALM", CARD_AMD_RADEON_HD6300},
1931 {"HEMLOCK", CARD_AMD_RADEON_HD5900},
1932 {"CYPRESS", CARD_AMD_RADEON_HD5800},
1933 {"JUNIPER", CARD_AMD_RADEON_HD5700},
1934 {"REDWOOD", CARD_AMD_RADEON_HD5600},
1935 {"CEDAR", CARD_AMD_RADEON_HD5400},
1937 {"R700", CARD_AMD_RADEON_HD4800}, /* HD4800 - highend */
1938 {"RV790", CARD_AMD_RADEON_HD4800},
1939 {"RV770", CARD_AMD_RADEON_HD4800},
1940 {"RV740", CARD_AMD_RADEON_HD4700}, /* HD4700 - midend */
1941 {"RV730", CARD_AMD_RADEON_HD4600}, /* HD4600 - midend */
1942 {"RV710", CARD_AMD_RADEON_HD4350}, /* HD4500/HD4350 - lowend */
1943 /* R600/R700 integrated */
1944 {"RS880", CARD_AMD_RADEON_HD3200},
1945 {"RS780", CARD_AMD_RADEON_HD3200},
1947 {"R680", CARD_AMD_RADEON_HD2900}, /* HD2900/HD3800 - highend */
1948 {"R600", CARD_AMD_RADEON_HD2900},
1949 {"RV670", CARD_AMD_RADEON_HD2900},
1950 {"RV635", CARD_AMD_RADEON_HD2600}, /* HD2600/HD3600 - midend; HD3830 is China-only midend */
1951 {"RV630", CARD_AMD_RADEON_HD2600},
1952 {"RV620", CARD_AMD_RADEON_HD2350}, /* HD2350/HD2400/HD3400 - lowend */
1953 {"RV610", CARD_AMD_RADEON_HD2350},
1955 {"R580", CARD_AMD_RADEON_X1600},
1956 {"R520", CARD_AMD_RADEON_X1600},
1957 {"RV570", CARD_AMD_RADEON_X1600},
1958 {"RV560", CARD_AMD_RADEON_X1600},
1959 {"RV535", CARD_AMD_RADEON_X1600},
1960 {"RV530", CARD_AMD_RADEON_X1600},
1961 {"RV516", CARD_AMD_RADEON_X700}, /* X700 is actually R400. */
1962 {"RV515", CARD_AMD_RADEON_X700},
1964 {"R481", CARD_AMD_RADEON_X700},
1965 {"R480", CARD_AMD_RADEON_X700},
1966 {"R430", CARD_AMD_RADEON_X700},
1967 {"R423", CARD_AMD_RADEON_X700},
1968 {"R420", CARD_AMD_RADEON_X700},
1969 {"R410", CARD_AMD_RADEON_X700},
1970 {"RV410", CARD_AMD_RADEON_X700},
1971 /* Radeon Xpress - onboard, DX9b, Shader 2.0, 300-400MHz */
1972 {"RS740", CARD_AMD_RADEON_XPRESS_200M},
1973 {"RS690", CARD_AMD_RADEON_XPRESS_200M},
1974 {"RS600", CARD_AMD_RADEON_XPRESS_200M},
1975 {"RS485", CARD_AMD_RADEON_XPRESS_200M},
1976 {"RS482", CARD_AMD_RADEON_XPRESS_200M},
1977 {"RS480", CARD_AMD_RADEON_XPRESS_200M},
1978 {"RS400", CARD_AMD_RADEON_XPRESS_200M},
1980 {"R360", CARD_AMD_RADEON_9500},
1981 {"R350", CARD_AMD_RADEON_9500},
1982 {"R300", CARD_AMD_RADEON_9500},
1983 {"RV370", CARD_AMD_RADEON_9500},
1984 {"RV360", CARD_AMD_RADEON_9500},
1985 {"RV351", CARD_AMD_RADEON_9500},
1986 {"RV350", CARD_AMD_RADEON_9500},
1989 for (i = 0; i < sizeof(cards) / sizeof(*cards); ++i)
1991 if (strstr(gl_renderer, cards[i].renderer))
1996 d3d_level = d3d_level_from_gl_info(gl_info);
1997 if (d3d_level >= 10)
1998 return CARD_AMD_RADEON_HD2600;
2004 const char *renderer;
2005 enum wined3d_pci_device id;
2010 {"(R700", CARD_AMD_RADEON_HD4800}, /* HD4800 - highend */
2011 {"(RV790", CARD_AMD_RADEON_HD4800},
2012 {"(RV770", CARD_AMD_RADEON_HD4800},
2013 {"(RV740", CARD_AMD_RADEON_HD4700}, /* HD4700 - midend */
2014 {"(RV730", CARD_AMD_RADEON_HD4600}, /* HD4600 - midend */
2015 {"(RV710", CARD_AMD_RADEON_HD4350}, /* HD4500/HD4350 - lowend */
2016 /* R600/R700 integrated */
2017 {"RS880", CARD_AMD_RADEON_HD3200},
2018 {"RS780", CARD_AMD_RADEON_HD3200},
2020 {"(R680", CARD_AMD_RADEON_HD2900}, /* HD2900/HD3800 - highend */
2021 {"(R600", CARD_AMD_RADEON_HD2900},
2022 {"(RV670", CARD_AMD_RADEON_HD2900},
2023 {"(RV635", CARD_AMD_RADEON_HD2600}, /* HD2600/HD3600 - midend; HD3830 is China-only midend */
2024 {"(RV630", CARD_AMD_RADEON_HD2600},
2025 {"(RV620", CARD_AMD_RADEON_HD2350}, /* HD2300/HD2400/HD3400 - lowend */
2026 {"(RV610", CARD_AMD_RADEON_HD2350},
2029 for (i = 0; i < sizeof(cards) / sizeof(*cards); ++i)
2031 if (strstr(gl_renderer, cards[i].renderer))
2035 return CARD_AMD_RADEON_9500;
2039 return CARD_AMD_RADEON_8500; /* Radeon 8500/9000/9100/9200/9300 */
2042 return CARD_AMD_RADEON_7200; /* Radeon 7000/7100/7200/7500 */
2044 return CARD_AMD_RAGE_128PRO;
2047 static enum wined3d_pci_device select_card_nvidia_mesa(const struct wined3d_gl_info *gl_info,
2048 const char *gl_renderer)
2055 const char *renderer;
2056 enum wined3d_pci_device id;
2061 {"NVE4", CARD_NVIDIA_GEFORCE_GTX680},
2063 {"NVCF", CARD_NVIDIA_GEFORCE_GTX550},
2064 {"NVCE", CARD_NVIDIA_GEFORCE_GTX560},
2065 {"NVC8", CARD_NVIDIA_GEFORCE_GTX570},
2066 {"NVC4", CARD_NVIDIA_GEFORCE_GTX460},
2067 {"NVC3", CARD_NVIDIA_GEFORCE_GT440},
2068 {"NVC1", CARD_NVIDIA_GEFORCE_GT420},
2069 {"NVC0", CARD_NVIDIA_GEFORCE_GTX480},
2071 {"NVAF", CARD_NVIDIA_GEFORCE_GT320M},
2072 {"NVAC", CARD_NVIDIA_GEFORCE_8200},
2073 {"NVAA", CARD_NVIDIA_GEFORCE_8200},
2074 {"NVA8", CARD_NVIDIA_GEFORCE_210},
2075 {"NVA5", CARD_NVIDIA_GEFORCE_GT220},
2076 {"NVA3", CARD_NVIDIA_GEFORCE_GT240},
2077 {"NVA0", CARD_NVIDIA_GEFORCE_GTX280},
2078 {"NV98", CARD_NVIDIA_GEFORCE_9200},
2079 {"NV96", CARD_NVIDIA_GEFORCE_9400GT},
2080 {"NV94", CARD_NVIDIA_GEFORCE_9600GT},
2081 {"NV92", CARD_NVIDIA_GEFORCE_9800GT},
2082 {"NV86", CARD_NVIDIA_GEFORCE_8500GT},
2083 {"NV84", CARD_NVIDIA_GEFORCE_8600GT},
2084 {"NV50", CARD_NVIDIA_GEFORCE_8800GTX},
2086 {"NV68", CARD_NVIDIA_GEFORCE_6200}, /* 7050 */
2087 {"NV67", CARD_NVIDIA_GEFORCE_6200}, /* 7000M */
2088 {"NV63", CARD_NVIDIA_GEFORCE_6200}, /* 7100 */
2089 {"NV4E", CARD_NVIDIA_GEFORCE_6200}, /* 6100 Go / 6150 Go */
2090 {"NV4C", CARD_NVIDIA_GEFORCE_6200}, /* 6150SE */
2091 {"NV4B", CARD_NVIDIA_GEFORCE_7600},
2092 {"NV4A", CARD_NVIDIA_GEFORCE_6200},
2093 {"NV49", CARD_NVIDIA_GEFORCE_7800GT}, /* 7900 */
2094 {"NV47", CARD_NVIDIA_GEFORCE_7800GT},
2095 {"NV46", CARD_NVIDIA_GEFORCE_7400},
2096 {"NV45", CARD_NVIDIA_GEFORCE_6800},
2097 {"NV44", CARD_NVIDIA_GEFORCE_6200},
2098 {"NV43", CARD_NVIDIA_GEFORCE_6600GT},
2099 {"NV42", CARD_NVIDIA_GEFORCE_6800},
2100 {"NV41", CARD_NVIDIA_GEFORCE_6800},
2101 {"NV40", CARD_NVIDIA_GEFORCE_6800},
2103 {"NV38", CARD_NVIDIA_GEFORCEFX_5800}, /* FX 5950 Ultra */
2104 {"NV36", CARD_NVIDIA_GEFORCEFX_5800}, /* FX 5700/5750 */
2105 {"NV35", CARD_NVIDIA_GEFORCEFX_5800}, /* FX 5900 */
2106 {"NV34", CARD_NVIDIA_GEFORCEFX_5200},
2107 {"NV31", CARD_NVIDIA_GEFORCEFX_5600},
2108 {"NV30", CARD_NVIDIA_GEFORCEFX_5800},
2110 {"nv28", CARD_NVIDIA_GEFORCE4_TI4200},
2111 {"nv25", CARD_NVIDIA_GEFORCE4_TI4200},
2112 {"nv20", CARD_NVIDIA_GEFORCE3},
2114 {"nv1F", CARD_NVIDIA_GEFORCE4_MX}, /* GF4 MX IGP */
2115 {"nv1A", CARD_NVIDIA_GEFORCE2}, /* GF2 IGP */
2116 {"nv18", CARD_NVIDIA_GEFORCE4_MX},
2117 {"nv17", CARD_NVIDIA_GEFORCE4_MX},
2118 {"nv16", CARD_NVIDIA_GEFORCE2},
2119 {"nv15", CARD_NVIDIA_GEFORCE2},
2120 {"nv11", CARD_NVIDIA_GEFORCE2_MX},
2121 {"nv10", CARD_NVIDIA_GEFORCE},
2123 {"nv05", CARD_NVIDIA_RIVA_TNT2},
2124 {"nv04", CARD_NVIDIA_RIVA_TNT},
2125 {"nv03", CARD_NVIDIA_RIVA_128},
2128 for (i = 0; i < sizeof(cards) / sizeof(*cards); ++i)
2130 if (strstr(gl_renderer, cards[i].renderer))
2134 FIXME("Unknown renderer %s.\n", debugstr_a(gl_renderer));
2136 d3d_level = d3d_level_from_gl_info(gl_info);
2137 if (d3d_level >= 10)
2138 return CARD_NVIDIA_GEFORCE_8800GTX;
2140 return CARD_NVIDIA_GEFORCEFX_5800;
2142 return CARD_NVIDIA_GEFORCE3;
2144 return CARD_NVIDIA_GEFORCE;
2146 return CARD_NVIDIA_RIVA_TNT;
2147 return CARD_NVIDIA_RIVA_128;
2151 struct vendor_card_selection
2153 enum wined3d_gl_vendor gl_vendor;
2154 enum wined3d_pci_vendor card_vendor;
2155 const char *description; /* Description of the card selector i.e. Apple OS/X Intel */
2156 enum wined3d_pci_device (*select_card)(const struct wined3d_gl_info *gl_info, const char *gl_renderer);
2159 static const struct vendor_card_selection vendor_card_select_table[] =
2161 {GL_VENDOR_NVIDIA, HW_VENDOR_NVIDIA, "Nvidia binary driver", select_card_nvidia_binary},
2162 {GL_VENDOR_APPLE, HW_VENDOR_NVIDIA, "Apple OSX NVidia binary driver", select_card_nvidia_binary},
2163 {GL_VENDOR_APPLE, HW_VENDOR_AMD, "Apple OSX AMD/ATI binary driver", select_card_amd_binary},
2164 {GL_VENDOR_APPLE, HW_VENDOR_INTEL, "Apple OSX Intel binary driver", select_card_intel},
2165 {GL_VENDOR_FGLRX, HW_VENDOR_AMD, "AMD/ATI binary driver", select_card_amd_binary},
2166 {GL_VENDOR_MESA, HW_VENDOR_AMD, "Mesa AMD/ATI driver", select_card_amd_mesa},
2167 {GL_VENDOR_MESA, HW_VENDOR_NVIDIA, "Mesa Nouveau driver", select_card_nvidia_mesa},
2168 {GL_VENDOR_MESA, HW_VENDOR_INTEL, "Mesa Intel driver", select_card_intel},
2169 {GL_VENDOR_INTEL, HW_VENDOR_INTEL, "Mesa Intel driver", select_card_intel}
2173 static enum wined3d_pci_device wined3d_guess_card(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
2174 enum wined3d_gl_vendor *gl_vendor, enum wined3d_pci_vendor *card_vendor)
2178 /* Above is a list of Nvidia and ATI GPUs. Both vendors have dozens of
2179 * different GPUs with roughly the same features. In most cases GPUs from a
2180 * certain family differ in clockspeeds, the amount of video memory and the
2181 * number of shader pipelines.
2183 * A Direct3D device object contains the PCI id (vendor + device) of the
2184 * videocard which is used for rendering. Various applications use this
2185 * information to get a rough estimation of the features of the card and
2186 * some might use it for enabling 3d effects only on certain types of
2187 * videocards. In some cases games might even use it to work around bugs
2188 * which happen on certain videocards/driver combinations. The problem is
2189 * that OpenGL only exposes a rendering string containing the name of the
2190 * videocard and not the PCI id.
2192 * Various games depend on the PCI id, so somehow we need to provide one.
2193 * A simple option is to parse the renderer string and translate this to
2194 * the right PCI id. This is a lot of work because there are more than 200
2195 * GPUs just for Nvidia. Various cards share the same renderer string, so
2196 * the amount of code might be 'small' but there are quite a number of
2197 * exceptions which would make this a pain to maintain. Another way would
2198 * be to query the PCI id from the operating system (assuming this is the
2199 * videocard which is used for rendering which is not always the case).
2200 * This would work but it is not very portable. Second it would not work
2201 * well in, let's say, a remote X situation in which the amount of 3d
2202 * features which can be used is limited.
2204 * As said most games only use the PCI id to get an indication of the
2205 * capabilities of the card. It doesn't really matter if the given id is
2206 * the correct one if we return the id of a card with similar 3d features.
2208 * The code below checks the OpenGL capabilities of a videocard and matches
2209 * that to a certain level of Direct3D functionality. Once a card passes
2210 * the Direct3D9 check, we know that the card (in case of Nvidia) is at
2211 * least a GeforceFX. To give a better estimate we do a basic check on the
2212 * renderer string but if that won't pass we return a default card. This
2213 * way is better than maintaining a full card database as even without a
2214 * full database we can return a card with similar features. Second the
2215 * size of the database can be made quite small because when you know what
2216 * type of 3d functionality a card has, you know to which GPU family the
2217 * GPU must belong. Because of this you only have to check a small part of
2218 * the renderer string to distinguishes between different models from that
2221 * The code also selects a default amount of video memory which we will
2222 * use for an estimation of the amount of free texture memory. In case of
2223 * real D3D the amount of texture memory includes video memory and system
2224 * memory (to be specific AGP memory or in case of PCIE TurboCache /
2225 * HyperMemory). We don't know how much system memory can be addressed by
2226 * the system but we can make a reasonable estimation about the amount of
2227 * video memory. If the value is slightly wrong it doesn't matter as we
2228 * didn't include AGP-like memory which makes the amount of addressable
2229 * memory higher and second OpenGL isn't that critical it moves to system
2230 * memory behind our backs if really needed. Note that the amount of video
2231 * memory can be overruled using a registry setting. */
2235 for (i = 0; i < (sizeof(vendor_card_select_table) / sizeof(*vendor_card_select_table)); ++i)
2237 if ((vendor_card_select_table[i].gl_vendor != *gl_vendor)
2238 || (vendor_card_select_table[i].card_vendor != *card_vendor))
2240 TRACE("Applying card_selector \"%s\".\n", vendor_card_select_table[i].description);
2241 return vendor_card_select_table[i].select_card(gl_info, gl_renderer);
2244 FIXME("No card selector available for GL vendor %#x and card vendor %04x (using GL_RENDERER %s).\n",
2245 *gl_vendor, *card_vendor, debugstr_a(gl_renderer));
2247 /* Default to generic Nvidia hardware based on the supported OpenGL extensions. The choice
2248 * for Nvidia was because the hardware and drivers they make are of good quality. This makes
2249 * them a good generic choice. */
2250 *card_vendor = HW_VENDOR_NVIDIA;
2251 d3d_level = d3d_level_from_gl_info(gl_info);
2253 return CARD_NVIDIA_GEFORCEFX_5600;
2255 return CARD_NVIDIA_GEFORCE3;
2257 return CARD_NVIDIA_GEFORCE;
2259 return CARD_NVIDIA_RIVA_TNT;
2260 return CARD_NVIDIA_RIVA_128;
2263 static const struct fragment_pipeline *select_fragment_implementation(const struct wined3d_gl_info *gl_info)
2265 int vs_selected_mode, ps_selected_mode;
2267 select_shader_mode(gl_info, &ps_selected_mode, &vs_selected_mode);
2268 if ((ps_selected_mode == SHADER_ARB || ps_selected_mode == SHADER_GLSL)
2269 && gl_info->supported[ARB_FRAGMENT_PROGRAM]) return &arbfp_fragment_pipeline;
2270 else if (ps_selected_mode == SHADER_ATI) return &atifs_fragment_pipeline;
2271 else if (gl_info->supported[NV_REGISTER_COMBINERS]
2272 && gl_info->supported[NV_TEXTURE_SHADER2]) return &nvts_fragment_pipeline;
2273 else if (gl_info->supported[NV_REGISTER_COMBINERS]) return &nvrc_fragment_pipeline;
2274 else return &ffp_fragment_pipeline;
2277 static const struct wined3d_shader_backend_ops *select_shader_backend(const struct wined3d_gl_info *gl_info)
2279 int vs_selected_mode, ps_selected_mode;
2281 select_shader_mode(gl_info, &ps_selected_mode, &vs_selected_mode);
2282 if (vs_selected_mode == SHADER_GLSL || ps_selected_mode == SHADER_GLSL) return &glsl_shader_backend;
2283 if (vs_selected_mode == SHADER_ARB || ps_selected_mode == SHADER_ARB) return &arb_program_shader_backend;
2284 return &none_shader_backend;
2287 static const struct blit_shader *select_blit_implementation(const struct wined3d_gl_info *gl_info)
2289 int vs_selected_mode, ps_selected_mode;
2291 select_shader_mode(gl_info, &ps_selected_mode, &vs_selected_mode);
2292 if ((ps_selected_mode == SHADER_ARB || ps_selected_mode == SHADER_GLSL)
2293 && gl_info->supported[ARB_FRAGMENT_PROGRAM]) return &arbfp_blit;
2294 else return &ffp_blit;
2297 static void parse_extension_string(struct wined3d_gl_info *gl_info, const char *extensions,
2298 const struct wined3d_extension_map *map, UINT entry_count)
2306 while (isspace(*extensions))
2309 while (!isspace(*extensions) && *extensions)
2312 len = extensions - start;
2316 TRACE("- %s.\n", debugstr_an(start, len));
2318 for (i = 0; i < entry_count; ++i)
2320 if (len == strlen(map[i].extension_string)
2321 && !memcmp(start, map[i].extension_string, len))
2323 TRACE(" FOUND: %s support.\n", map[i].extension_string);
2324 gl_info->supported[map[i].extension] = TRUE;
2331 static void load_gl_funcs(struct wined3d_gl_info *gl_info, DWORD gl_version)
2335 #define USE_GL_FUNC(type, pfn, ext, replace) \
2336 if (gl_info->supported[ext]) gl_info->pfn = (type)pwglGetProcAddress(#pfn); \
2337 else if ((ver = ver_for_ext(ext)) && ver <= gl_version) gl_info->pfn = (type)pwglGetProcAddress(#replace); \
2338 else gl_info->pfn = NULL;
2343 #define USE_GL_FUNC(type, pfn, ext, replace) gl_info->pfn = (type)pwglGetProcAddress(#pfn);
2348 static void wined3d_adapter_init_limits(struct wined3d_gl_info *gl_info)
2350 GLfloat gl_floatv[2];
2353 gl_info->limits.blends = 1;
2354 gl_info->limits.buffers = 1;
2355 gl_info->limits.textures = 1;
2356 gl_info->limits.texture_coords = 1;
2357 gl_info->limits.fragment_samplers = 1;
2358 gl_info->limits.vertex_samplers = 0;
2359 gl_info->limits.combined_samplers = gl_info->limits.fragment_samplers + gl_info->limits.vertex_samplers;
2360 gl_info->limits.vertex_attribs = 16;
2361 gl_info->limits.glsl_vs_float_constants = 0;
2362 gl_info->limits.glsl_ps_float_constants = 0;
2363 gl_info->limits.arb_vs_float_constants = 0;
2364 gl_info->limits.arb_vs_native_constants = 0;
2365 gl_info->limits.arb_vs_instructions = 0;
2366 gl_info->limits.arb_vs_temps = 0;
2367 gl_info->limits.arb_ps_float_constants = 0;
2368 gl_info->limits.arb_ps_local_constants = 0;
2369 gl_info->limits.arb_ps_instructions = 0;
2370 gl_info->limits.arb_ps_temps = 0;
2372 glGetIntegerv(GL_MAX_CLIP_PLANES, &gl_max);
2373 gl_info->limits.clipplanes = min(WINED3DMAXUSERCLIPPLANES, gl_max);
2374 TRACE("Clip plane support - max planes %d.\n", gl_max);
2376 glGetIntegerv(GL_MAX_LIGHTS, &gl_max);
2377 gl_info->limits.lights = gl_max;
2378 TRACE("Light support - max lights %d.\n", gl_max);
2380 glGetIntegerv(GL_MAX_TEXTURE_SIZE, &gl_max);
2381 gl_info->limits.texture_size = gl_max;
2382 TRACE("Maximum texture size support - max texture size %d.\n", gl_max);
2384 glGetFloatv(GL_ALIASED_POINT_SIZE_RANGE, gl_floatv);
2385 gl_info->limits.pointsize_min = gl_floatv[0];
2386 gl_info->limits.pointsize_max = gl_floatv[1];
2387 TRACE("Maximum point size support - max point size %f.\n", gl_floatv[1]);
2389 if (gl_info->supported[ARB_MAP_BUFFER_ALIGNMENT])
2391 glGetIntegerv(GL_MIN_MAP_BUFFER_ALIGNMENT, &gl_max);
2392 TRACE("Minimum buffer map alignment: %d.\n", gl_max);
2396 WARN("Driver doesn't guarantee a minimum buffer map alignment.\n");
2398 if (gl_info->supported[NV_REGISTER_COMBINERS])
2400 glGetIntegerv(GL_MAX_GENERAL_COMBINERS_NV, &gl_max);
2401 gl_info->limits.general_combiners = gl_max;
2402 TRACE("Max general combiners: %d.\n", gl_max);
2404 if (gl_info->supported[ARB_DRAW_BUFFERS] && wined3d_settings.offscreen_rendering_mode == ORM_FBO)
2406 glGetIntegerv(GL_MAX_DRAW_BUFFERS_ARB, &gl_max);
2407 gl_info->limits.buffers = gl_max;
2408 TRACE("Max draw buffers: %u.\n", gl_max);
2410 if (gl_info->supported[ARB_MULTITEXTURE])
2412 glGetIntegerv(GL_MAX_TEXTURE_UNITS_ARB, &gl_max);
2413 gl_info->limits.textures = min(MAX_TEXTURES, gl_max);
2414 TRACE("Max textures: %d.\n", gl_info->limits.textures);
2416 if (gl_info->supported[ARB_FRAGMENT_PROGRAM])
2419 glGetIntegerv(GL_MAX_TEXTURE_COORDS_ARB, &gl_max);
2420 gl_info->limits.texture_coords = min(MAX_TEXTURES, gl_max);
2421 glGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS_ARB, &tmp);
2422 gl_info->limits.fragment_samplers = min(MAX_FRAGMENT_SAMPLERS, tmp);
2426 gl_info->limits.texture_coords = max(gl_info->limits.texture_coords, gl_max);
2427 gl_info->limits.fragment_samplers = max(gl_info->limits.fragment_samplers, gl_max);
2429 TRACE("Max texture coords: %d.\n", gl_info->limits.texture_coords);
2430 TRACE("Max fragment samplers: %d.\n", gl_info->limits.fragment_samplers);
2432 if (gl_info->supported[ARB_VERTEX_SHADER])
2435 glGetIntegerv(GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB, &tmp);
2436 gl_info->limits.vertex_samplers = tmp;
2437 glGetIntegerv(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB, &tmp);
2438 gl_info->limits.combined_samplers = tmp;
2439 glGetIntegerv(GL_MAX_VERTEX_ATTRIBS_ARB, &tmp);
2440 gl_info->limits.vertex_attribs = tmp;
2442 /* Loading GLSL sampler uniforms is much simpler if we can assume that the sampler setup
2443 * is known at shader link time. In a vertex shader + pixel shader combination this isn't
2444 * an issue because then the sampler setup only depends on the two shaders. If a pixel
2445 * shader is used with fixed function vertex processing we're fine too because fixed function
2446 * vertex processing doesn't use any samplers. If fixed function fragment processing is
2447 * used we have to make sure that all vertex sampler setups are valid together with all
2448 * possible fixed function fragment processing setups. This is true if vsamplers + MAX_TEXTURES
2449 * <= max_samplers. This is true on all d3d9 cards that support vtf(gf 6 and gf7 cards).
2450 * dx9 radeon cards do not support vertex texture fetch. DX10 cards have 128 samplers, and
2451 * dx9 is limited to 8 fixed function texture stages and 4 vertex samplers. DX10 does not have
2452 * a fixed function pipeline anymore.
2454 * So this is just a check to check that our assumption holds true. If not, write a warning
2455 * and reduce the number of vertex samplers or probably disable vertex texture fetch. */
2456 if (gl_info->limits.vertex_samplers && gl_info->limits.combined_samplers < 12
2457 && MAX_TEXTURES + gl_info->limits.vertex_samplers > gl_info->limits.combined_samplers)
2459 FIXME("OpenGL implementation supports %u vertex samplers and %u total samplers.\n",
2460 gl_info->limits.vertex_samplers, gl_info->limits.combined_samplers);
2461 FIXME("Expected vertex samplers + MAX_TEXTURES(=8) > combined_samplers.\n");
2462 if (gl_info->limits.combined_samplers > MAX_TEXTURES)
2463 gl_info->limits.vertex_samplers = gl_info->limits.combined_samplers - MAX_TEXTURES;
2465 gl_info->limits.vertex_samplers = 0;
2470 gl_info->limits.combined_samplers = gl_info->limits.fragment_samplers;
2472 TRACE("Max vertex samplers: %u.\n", gl_info->limits.vertex_samplers);
2473 TRACE("Max combined samplers: %u.\n", gl_info->limits.combined_samplers);
2475 if (gl_info->supported[ARB_VERTEX_BLEND])
2477 glGetIntegerv(GL_MAX_VERTEX_UNITS_ARB, &gl_max);
2478 gl_info->limits.blends = gl_max;
2479 TRACE("Max blends: %u.\n", gl_info->limits.blends);
2481 if (gl_info->supported[EXT_TEXTURE3D])
2483 glGetIntegerv(GL_MAX_3D_TEXTURE_SIZE_EXT, &gl_max);
2484 gl_info->limits.texture3d_size = gl_max;
2485 TRACE("Max texture3D size: %d.\n", gl_info->limits.texture3d_size);
2487 if (gl_info->supported[EXT_TEXTURE_FILTER_ANISOTROPIC])
2489 glGetIntegerv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &gl_max);
2490 gl_info->limits.anisotropy = gl_max;
2491 TRACE("Max anisotropy: %d.\n", gl_info->limits.anisotropy);
2493 if (gl_info->supported[ARB_FRAGMENT_PROGRAM])
2495 GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_ENV_PARAMETERS_ARB, &gl_max));
2496 gl_info->limits.arb_ps_float_constants = gl_max;
2497 TRACE("Max ARB_FRAGMENT_PROGRAM float constants: %d.\n", gl_info->limits.arb_ps_float_constants);
2498 GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB, &gl_max));
2499 gl_info->limits.arb_ps_native_constants = gl_max;
2500 TRACE("Max ARB_FRAGMENT_PROGRAM native float constants: %d.\n",
2501 gl_info->limits.arb_ps_native_constants);
2502 GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB, &gl_max));
2503 gl_info->limits.arb_ps_temps = gl_max;
2504 TRACE("Max ARB_FRAGMENT_PROGRAM native temporaries: %d.\n", gl_info->limits.arb_ps_temps);
2505 GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB, &gl_max));
2506 gl_info->limits.arb_ps_instructions = gl_max;
2507 TRACE("Max ARB_FRAGMENT_PROGRAM native instructions: %d.\n", gl_info->limits.arb_ps_instructions);
2508 GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB, &gl_max));
2509 gl_info->limits.arb_ps_local_constants = gl_max;
2510 TRACE("Max ARB_FRAGMENT_PROGRAM local parameters: %d.\n", gl_info->limits.arb_ps_instructions);
2512 if (gl_info->supported[ARB_VERTEX_PROGRAM])
2514 GL_EXTCALL(glGetProgramivARB(GL_VERTEX_PROGRAM_ARB, GL_MAX_PROGRAM_ENV_PARAMETERS_ARB, &gl_max));
2515 gl_info->limits.arb_vs_float_constants = gl_max;
2516 TRACE("Max ARB_VERTEX_PROGRAM float constants: %d.\n", gl_info->limits.arb_vs_float_constants);
2517 GL_EXTCALL(glGetProgramivARB(GL_VERTEX_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB, &gl_max));
2518 gl_info->limits.arb_vs_native_constants = gl_max;
2519 TRACE("Max ARB_VERTEX_PROGRAM native float constants: %d.\n",
2520 gl_info->limits.arb_vs_native_constants);
2521 GL_EXTCALL(glGetProgramivARB(GL_VERTEX_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB, &gl_max));
2522 gl_info->limits.arb_vs_temps = gl_max;
2523 TRACE("Max ARB_VERTEX_PROGRAM native temporaries: %d.\n", gl_info->limits.arb_vs_temps);
2524 GL_EXTCALL(glGetProgramivARB(GL_VERTEX_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB, &gl_max));
2525 gl_info->limits.arb_vs_instructions = gl_max;
2526 TRACE("Max ARB_VERTEX_PROGRAM native instructions: %d.\n", gl_info->limits.arb_vs_instructions);
2528 if (gl_info->supported[ARB_VERTEX_SHADER])
2530 glGetIntegerv(GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB, &gl_max);
2531 gl_info->limits.glsl_vs_float_constants = gl_max / 4;
2532 TRACE("Max ARB_VERTEX_SHADER float constants: %u.\n", gl_info->limits.glsl_vs_float_constants);
2534 if (gl_info->supported[ARB_FRAGMENT_SHADER])
2536 glGetIntegerv(GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB, &gl_max);
2537 gl_info->limits.glsl_ps_float_constants = gl_max / 4;
2538 TRACE("Max ARB_FRAGMENT_SHADER float constants: %u.\n", gl_info->limits.glsl_ps_float_constants);
2539 glGetIntegerv(GL_MAX_VARYING_FLOATS_ARB, &gl_max);
2540 gl_info->limits.glsl_varyings = gl_max;
2541 TRACE("Max GLSL varyings: %u (%u 4 component varyings).\n", gl_max, gl_max / 4);
2544 if (gl_info->supported[NV_LIGHT_MAX_EXPONENT])
2545 glGetFloatv(GL_MAX_SHININESS_NV, &gl_info->limits.shininess);
2547 gl_info->limits.shininess = 128.0f;
2549 if ((gl_info->supported[ARB_FRAMEBUFFER_OBJECT] || gl_info->supported[EXT_FRAMEBUFFER_MULTISAMPLE])
2550 && wined3d_settings.allow_multisampling)
2552 glGetIntegerv(GL_MAX_SAMPLES, &gl_max);
2553 gl_info->limits.samples = gl_max;
2557 /* Context activation is done by the caller. */
2558 static BOOL wined3d_adapter_init_gl_caps(struct wined3d_adapter *adapter)
2560 struct wined3d_driver_info *driver_info = &adapter->driver_info;
2561 const char *gl_vendor_str, *gl_renderer_str, *gl_version_str;
2562 struct wined3d_gl_info *gl_info = &adapter->gl_info;
2563 enum wined3d_pci_vendor card_vendor;
2564 struct fragment_caps fragment_caps;
2565 const char *WGL_Extensions = NULL;
2566 const char *GL_Extensions = NULL;
2567 enum wined3d_gl_vendor gl_vendor;
2568 enum wined3d_pci_device device;
2573 TRACE("adapter %p.\n", adapter);
2577 gl_renderer_str = (const char *)glGetString(GL_RENDERER);
2578 TRACE("GL_RENDERER: %s.\n", debugstr_a(gl_renderer_str));
2579 if (!gl_renderer_str)
2582 ERR("Received a NULL GL_RENDERER.\n");
2586 gl_vendor_str = (const char *)glGetString(GL_VENDOR);
2587 TRACE("GL_VENDOR: %s.\n", debugstr_a(gl_vendor_str));
2591 ERR("Received a NULL GL_VENDOR.\n");
2595 /* Parse the GL_VERSION field into major and minor information */
2596 gl_version_str = (const char *)glGetString(GL_VERSION);
2597 TRACE("GL_VERSION: %s.\n", debugstr_a(gl_version_str));
2598 if (!gl_version_str)
2601 ERR("Received a NULL GL_VERSION.\n");
2604 gl_version = wined3d_parse_gl_version(gl_version_str);
2606 /* Parse the gl supported features, in theory enabling parts of our code appropriately. */
2607 GL_Extensions = (const char *)glGetString(GL_EXTENSIONS);
2611 ERR("Received a NULL GL_EXTENSIONS.\n");
2617 memset(gl_info->supported, 0, sizeof(gl_info->supported));
2618 gl_info->supported[WINED3D_GL_EXT_NONE] = TRUE;
2620 TRACE("GL extensions reported:\n");
2621 parse_extension_string(gl_info, GL_Extensions, gl_extension_map,
2622 sizeof(gl_extension_map) / sizeof(*gl_extension_map));
2624 /* Now work out what GL support this card really has. */
2625 load_gl_funcs( gl_info, gl_version );
2627 hdc = pwglGetCurrentDC();
2628 /* Not all GL drivers might offer WGL extensions e.g. VirtualBox. */
2629 if (GL_EXTCALL(wglGetExtensionsStringARB))
2630 WGL_Extensions = GL_EXTCALL(wglGetExtensionsStringARB(hdc));
2631 if (!WGL_Extensions)
2632 WARN("WGL extensions not supported.\n");
2634 parse_extension_string(gl_info, WGL_Extensions, wgl_extension_map,
2635 sizeof(wgl_extension_map) / sizeof(*wgl_extension_map));
2639 /* Now mark all the extensions supported which are included in the opengl core version. Do this *after*
2640 * loading the functions, otherwise the code above will load the extension entry points instead of the
2641 * core functions, which may not work. */
2642 for (i = 0; i < (sizeof(gl_extension_map) / sizeof(*gl_extension_map)); ++i)
2644 if (!gl_info->supported[gl_extension_map[i].extension]
2645 && gl_extension_map[i].version <= gl_version && gl_extension_map[i].version)
2647 TRACE(" GL CORE: %s support.\n", gl_extension_map[i].extension_string);
2648 gl_info->supported[gl_extension_map[i].extension] = TRUE;
2652 if (gl_version >= MAKEDWORD_VERSION(2, 0)) gl_info->supported[WINED3D_GL_VERSION_2_0] = TRUE;
2654 if (gl_info->supported[APPLE_FENCE])
2656 /* GL_NV_fence and GL_APPLE_fence provide the same functionality basically.
2657 * The apple extension interacts with some other apple exts. Disable the NV
2658 * extension if the apple one is support to prevent confusion in other parts
2660 gl_info->supported[NV_FENCE] = FALSE;
2662 if (gl_info->supported[APPLE_FLOAT_PIXELS])
2664 /* GL_APPLE_float_pixels == GL_ARB_texture_float + GL_ARB_half_float_pixel
2666 * The enums are the same:
2667 * GL_RGBA16F_ARB = GL_RGBA_FLOAT16_APPLE = 0x881a
2668 * GL_RGB16F_ARB = GL_RGB_FLOAT16_APPLE = 0x881b
2669 * GL_RGBA32F_ARB = GL_RGBA_FLOAT32_APPLE = 0x8814
2670 * GL_RGB32F_ARB = GL_RGB_FLOAT32_APPLE = 0x8815
2671 * GL_HALF_FLOAT_ARB = GL_HALF_APPLE = 0x140b
2673 if (!gl_info->supported[ARB_TEXTURE_FLOAT])
2675 TRACE(" IMPLIED: GL_ARB_texture_float support (by GL_APPLE_float_pixels).\n");
2676 gl_info->supported[ARB_TEXTURE_FLOAT] = TRUE;
2678 if (!gl_info->supported[ARB_HALF_FLOAT_PIXEL])
2680 TRACE(" IMPLIED: GL_ARB_half_float_pixel support (by GL_APPLE_float_pixels).\n");
2681 gl_info->supported[ARB_HALF_FLOAT_PIXEL] = TRUE;
2684 if (gl_info->supported[ARB_MAP_BUFFER_RANGE])
2686 /* GL_ARB_map_buffer_range and GL_APPLE_flush_buffer_range provide the same
2687 * functionality. Prefer the ARB extension */
2688 gl_info->supported[APPLE_FLUSH_BUFFER_RANGE] = FALSE;
2690 if (gl_info->supported[ARB_TEXTURE_CUBE_MAP])
2692 TRACE(" IMPLIED: NVIDIA (NV) Texture Gen Reflection support.\n");
2693 gl_info->supported[NV_TEXGEN_REFLECTION] = TRUE;
2695 if (!gl_info->supported[ARB_DEPTH_CLAMP] && gl_info->supported[NV_DEPTH_CLAMP])
2697 TRACE(" IMPLIED: ARB_depth_clamp support (by NV_depth_clamp).\n");
2698 gl_info->supported[ARB_DEPTH_CLAMP] = TRUE;
2700 if (!gl_info->supported[ARB_VERTEX_ARRAY_BGRA] && gl_info->supported[EXT_VERTEX_ARRAY_BGRA])
2702 TRACE(" IMPLIED: ARB_vertex_array_bgra support (by EXT_vertex_array_bgra).\n");
2703 gl_info->supported[ARB_VERTEX_ARRAY_BGRA] = TRUE;
2705 if (!gl_info->supported[ARB_TEXTURE_COMPRESSION_RGTC] && gl_info->supported[EXT_TEXTURE_COMPRESSION_RGTC])
2707 TRACE(" IMPLIED: ARB_texture_compression_rgtc support (by EXT_texture_compression_rgtc).\n");
2708 gl_info->supported[ARB_TEXTURE_COMPRESSION_RGTC] = TRUE;
2710 if (gl_info->supported[NV_TEXTURE_SHADER2])
2712 if (gl_info->supported[NV_REGISTER_COMBINERS])
2714 /* Also disable ATI_FRAGMENT_SHADER if register combiners and texture_shader2
2715 * are supported. The nv extensions provide the same functionality as the
2716 * ATI one, and a bit more(signed pixelformats). */
2717 gl_info->supported[ATI_FRAGMENT_SHADER] = FALSE;
2720 if (gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO])
2722 /* If we have full NP2 texture support, disable
2723 * GL_ARB_texture_rectangle because we will never use it.
2724 * This saves a few redundant glDisable calls. */
2725 gl_info->supported[ARB_TEXTURE_RECTANGLE] = FALSE;
2727 if (gl_info->supported[ATI_FRAGMENT_SHADER])
2729 /* Disable NV_register_combiners and fragment shader if this is supported.
2730 * generally the NV extensions are preferred over the ATI ones, and this
2731 * extension is disabled if register_combiners and texture_shader2 are both
2732 * supported. So we reach this place only if we have incomplete NV dxlevel 8
2733 * fragment processing support. */
2734 gl_info->supported[NV_REGISTER_COMBINERS] = FALSE;
2735 gl_info->supported[NV_REGISTER_COMBINERS2] = FALSE;
2736 gl_info->supported[NV_TEXTURE_SHADER] = FALSE;
2737 gl_info->supported[NV_TEXTURE_SHADER2] = FALSE;
2739 if (gl_info->supported[NV_HALF_FLOAT])
2741 /* GL_ARB_half_float_vertex is a subset of GL_NV_half_float. */
2742 gl_info->supported[ARB_HALF_FLOAT_VERTEX] = TRUE;
2745 wined3d_adapter_init_limits(gl_info);
2747 if (gl_info->supported[ARB_VERTEX_PROGRAM] && test_arb_vs_offset_limit(gl_info))
2748 gl_info->quirks |= WINED3D_QUIRK_ARB_VS_OFFSET_LIMIT;
2750 if (gl_info->supported[ARB_SHADING_LANGUAGE_100])
2752 const char *str = (const char *)glGetString(GL_SHADING_LANGUAGE_VERSION_ARB);
2753 unsigned int major, minor;
2755 TRACE("GLSL version string: %s.\n", debugstr_a(str));
2757 /* The format of the GLSL version string is "major.minor[.release] [vendor info]". */
2758 sscanf(str, "%u.%u", &major, &minor);
2759 gl_info->glsl_version = MAKEDWORD_VERSION(major, minor);
2762 checkGLcall("extension detection");
2766 adapter->fragment_pipe = select_fragment_implementation(gl_info);
2767 adapter->shader_backend = select_shader_backend(gl_info);
2768 adapter->blitter = select_blit_implementation(gl_info);
2770 adapter->fragment_pipe->get_caps(gl_info, &fragment_caps);
2771 gl_info->limits.texture_stages = fragment_caps.MaxTextureBlendStages;
2772 TRACE("Max texture stages: %u.\n", gl_info->limits.texture_stages);
2774 if (gl_info->supported[ARB_FRAMEBUFFER_OBJECT])
2776 gl_info->fbo_ops.glIsRenderbuffer = gl_info->glIsRenderbuffer;
2777 gl_info->fbo_ops.glBindRenderbuffer = gl_info->glBindRenderbuffer;
2778 gl_info->fbo_ops.glDeleteRenderbuffers = gl_info->glDeleteRenderbuffers;
2779 gl_info->fbo_ops.glGenRenderbuffers = gl_info->glGenRenderbuffers;
2780 gl_info->fbo_ops.glRenderbufferStorage = gl_info->glRenderbufferStorage;
2781 gl_info->fbo_ops.glRenderbufferStorageMultisample = gl_info->glRenderbufferStorageMultisample;
2782 gl_info->fbo_ops.glGetRenderbufferParameteriv = gl_info->glGetRenderbufferParameteriv;
2783 gl_info->fbo_ops.glIsFramebuffer = gl_info->glIsFramebuffer;
2784 gl_info->fbo_ops.glBindFramebuffer = gl_info->glBindFramebuffer;
2785 gl_info->fbo_ops.glDeleteFramebuffers = gl_info->glDeleteFramebuffers;
2786 gl_info->fbo_ops.glGenFramebuffers = gl_info->glGenFramebuffers;
2787 gl_info->fbo_ops.glCheckFramebufferStatus = gl_info->glCheckFramebufferStatus;
2788 gl_info->fbo_ops.glFramebufferTexture1D = gl_info->glFramebufferTexture1D;
2789 gl_info->fbo_ops.glFramebufferTexture2D = gl_info->glFramebufferTexture2D;
2790 gl_info->fbo_ops.glFramebufferTexture3D = gl_info->glFramebufferTexture3D;
2791 gl_info->fbo_ops.glFramebufferRenderbuffer = gl_info->glFramebufferRenderbuffer;
2792 gl_info->fbo_ops.glGetFramebufferAttachmentParameteriv = gl_info->glGetFramebufferAttachmentParameteriv;
2793 gl_info->fbo_ops.glBlitFramebuffer = gl_info->glBlitFramebuffer;
2794 gl_info->fbo_ops.glGenerateMipmap = gl_info->glGenerateMipmap;
2798 if (gl_info->supported[EXT_FRAMEBUFFER_OBJECT])
2800 gl_info->fbo_ops.glIsRenderbuffer = gl_info->glIsRenderbufferEXT;
2801 gl_info->fbo_ops.glBindRenderbuffer = gl_info->glBindRenderbufferEXT;
2802 gl_info->fbo_ops.glDeleteRenderbuffers = gl_info->glDeleteRenderbuffersEXT;
2803 gl_info->fbo_ops.glGenRenderbuffers = gl_info->glGenRenderbuffersEXT;
2804 gl_info->fbo_ops.glRenderbufferStorage = gl_info->glRenderbufferStorageEXT;
2805 gl_info->fbo_ops.glGetRenderbufferParameteriv = gl_info->glGetRenderbufferParameterivEXT;
2806 gl_info->fbo_ops.glIsFramebuffer = gl_info->glIsFramebufferEXT;
2807 gl_info->fbo_ops.glBindFramebuffer = gl_info->glBindFramebufferEXT;
2808 gl_info->fbo_ops.glDeleteFramebuffers = gl_info->glDeleteFramebuffersEXT;
2809 gl_info->fbo_ops.glGenFramebuffers = gl_info->glGenFramebuffersEXT;
2810 gl_info->fbo_ops.glCheckFramebufferStatus = gl_info->glCheckFramebufferStatusEXT;
2811 gl_info->fbo_ops.glFramebufferTexture1D = gl_info->glFramebufferTexture1DEXT;
2812 gl_info->fbo_ops.glFramebufferTexture2D = gl_info->glFramebufferTexture2DEXT;
2813 gl_info->fbo_ops.glFramebufferTexture3D = gl_info->glFramebufferTexture3DEXT;
2814 gl_info->fbo_ops.glFramebufferRenderbuffer = gl_info->glFramebufferRenderbufferEXT;
2815 gl_info->fbo_ops.glGetFramebufferAttachmentParameteriv = gl_info->glGetFramebufferAttachmentParameterivEXT;
2816 gl_info->fbo_ops.glGenerateMipmap = gl_info->glGenerateMipmapEXT;
2818 else if (wined3d_settings.offscreen_rendering_mode == ORM_FBO)
2820 WARN("Framebuffer objects not supported, falling back to backbuffer offscreen rendering mode.\n");
2821 wined3d_settings.offscreen_rendering_mode = ORM_BACKBUFFER;
2823 if (gl_info->supported[EXT_FRAMEBUFFER_BLIT])
2825 gl_info->fbo_ops.glBlitFramebuffer = gl_info->glBlitFramebufferEXT;
2827 if (gl_info->supported[EXT_FRAMEBUFFER_MULTISAMPLE])
2829 gl_info->fbo_ops.glRenderbufferStorageMultisample = gl_info->glRenderbufferStorageMultisampleEXT;
2833 gl_vendor = wined3d_guess_gl_vendor(gl_info, gl_vendor_str, gl_renderer_str);
2834 card_vendor = wined3d_guess_card_vendor(gl_vendor_str, gl_renderer_str);
2835 TRACE("Found GL_VENDOR (%s)->(0x%04x/0x%04x).\n", debugstr_a(gl_vendor_str), gl_vendor, card_vendor);
2837 device = wined3d_guess_card(gl_info, gl_renderer_str, &gl_vendor, &card_vendor);
2838 TRACE("Found (fake) card: 0x%x (vendor id), 0x%x (device id).\n", card_vendor, device);
2840 gl_info->wrap_lookup[WINED3D_TADDRESS_WRAP - WINED3D_TADDRESS_WRAP] = GL_REPEAT;
2841 gl_info->wrap_lookup[WINED3D_TADDRESS_MIRROR - WINED3D_TADDRESS_WRAP] =
2842 gl_info->supported[ARB_TEXTURE_MIRRORED_REPEAT] ? GL_MIRRORED_REPEAT_ARB : GL_REPEAT;
2843 gl_info->wrap_lookup[WINED3D_TADDRESS_CLAMP - WINED3D_TADDRESS_WRAP] = GL_CLAMP_TO_EDGE;
2844 gl_info->wrap_lookup[WINED3D_TADDRESS_BORDER - WINED3D_TADDRESS_WRAP] =
2845 gl_info->supported[ARB_TEXTURE_BORDER_CLAMP] ? GL_CLAMP_TO_BORDER_ARB : GL_REPEAT;
2846 gl_info->wrap_lookup[WINED3D_TADDRESS_MIRROR_ONCE - WINED3D_TADDRESS_WRAP] =
2847 gl_info->supported[ATI_TEXTURE_MIRROR_ONCE] ? GL_MIRROR_CLAMP_TO_EDGE_ATI : GL_REPEAT;
2849 fixup_extensions(gl_info, gl_renderer_str, gl_vendor, card_vendor, device);
2850 init_driver_info(driver_info, card_vendor, device);
2851 add_gl_compat_wrappers(gl_info);
2856 UINT CDECL wined3d_get_adapter_count(const struct wined3d *wined3d)
2858 TRACE("wined3d %p, reporting %u adapters.\n",
2859 wined3d, wined3d->adapter_count);
2861 return wined3d->adapter_count;
2864 HRESULT CDECL wined3d_register_software_device(struct wined3d *wined3d, void *init_function)
2866 FIXME("wined3d %p, init_function %p stub!\n", wined3d, init_function);
2871 HMONITOR CDECL wined3d_get_adapter_monitor(const struct wined3d *wined3d, UINT adapter_idx)
2873 TRACE("wined3d %p, adapter_idx %u.\n", wined3d, adapter_idx);
2875 if (adapter_idx >= wined3d->adapter_count)
2878 return MonitorFromPoint(wined3d->adapters[adapter_idx].monitorPoint, MONITOR_DEFAULTTOPRIMARY);
2881 /* FIXME: GetAdapterModeCount and EnumAdapterModes currently only returns modes
2882 of the same bpp but different resolutions */
2884 /* Note: dx9 supplies a format. Calls from d3d8 supply WINED3DFMT_UNKNOWN */
2885 UINT CDECL wined3d_get_adapter_mode_count(const struct wined3d *wined3d, UINT adapter_idx,
2886 enum wined3d_format_id format_id, enum wined3d_scanline_ordering scanline_ordering)
2888 const struct wined3d_adapter *adapter;
2889 const struct wined3d_format *format;
2895 TRACE("wined3d %p, adapter_idx %u, format %s, scanline_ordering %#x.\n",
2896 wined3d, adapter_idx, debug_d3dformat(format_id), scanline_ordering);
2898 if (adapter_idx >= wined3d->adapter_count)
2901 adapter = &wined3d->adapters[adapter_idx];
2902 format = wined3d_get_format(&adapter->gl_info, format_id);
2903 format_bits = format->byte_count * CHAR_BIT;
2905 memset(&mode, 0, sizeof(mode));
2906 mode.dmSize = sizeof(mode);
2908 while (EnumDisplaySettingsExW(adapter->DeviceName, j++, &mode, 0))
2910 if (mode.dmFields & DM_DISPLAYFLAGS)
2912 if (scanline_ordering == WINED3D_SCANLINE_ORDERING_PROGRESSIVE
2913 && (mode.u2.dmDisplayFlags & DM_INTERLACED))
2916 if (scanline_ordering == WINED3D_SCANLINE_ORDERING_INTERLACED
2917 && !(mode.u2.dmDisplayFlags & DM_INTERLACED))
2921 if (format_id == WINED3DFMT_UNKNOWN)
2923 /* This is for d3d8, do not enumerate P8 here. */
2924 if (mode.dmBitsPerPel == 32 || mode.dmBitsPerPel == 16) ++i;
2926 else if (mode.dmBitsPerPel == format_bits)
2932 TRACE("Returning %u matching modes (out of %u total) for adapter %u.\n", i, j, adapter_idx);
2937 /* Note: dx9 supplies a format. Calls from d3d8 supply WINED3DFMT_UNKNOWN */
2938 HRESULT CDECL wined3d_enum_adapter_modes(const struct wined3d *wined3d, UINT adapter_idx,
2939 enum wined3d_format_id format_id, enum wined3d_scanline_ordering scanline_ordering,
2940 UINT mode_idx, struct wined3d_display_mode *mode)
2942 const struct wined3d_adapter *adapter;
2943 const struct wined3d_format *format;
2949 TRACE("wined3d %p, adapter_idx %u, format %s, scanline_ordering %#x, mode_idx %u, mode %p.\n",
2950 wined3d, adapter_idx, debug_d3dformat(format_id), scanline_ordering, mode_idx, mode);
2952 if (!mode || adapter_idx >= wined3d->adapter_count)
2953 return WINED3DERR_INVALIDCALL;
2955 adapter = &wined3d->adapters[adapter_idx];
2956 format = wined3d_get_format(&adapter->gl_info, format_id);
2957 format_bits = format->byte_count * CHAR_BIT;
2959 memset(&m, 0, sizeof(m));
2960 m.dmSize = sizeof(m);
2962 while (i <= mode_idx)
2964 if (!EnumDisplaySettingsExW(adapter->DeviceName, j++, &m, 0))
2966 WARN("Invalid mode_idx %u.\n", mode_idx);
2967 return WINED3DERR_INVALIDCALL;
2970 if (m.dmFields & DM_DISPLAYFLAGS)
2972 if (scanline_ordering == WINED3D_SCANLINE_ORDERING_PROGRESSIVE
2973 && (m.u2.dmDisplayFlags & DM_INTERLACED))
2976 if (scanline_ordering == WINED3D_SCANLINE_ORDERING_INTERLACED
2977 && !(m.u2.dmDisplayFlags & DM_INTERLACED))
2981 if (format_id == WINED3DFMT_UNKNOWN)
2983 /* This is for d3d8, do not enumerate P8 here. */
2984 if (m.dmBitsPerPel == 32 || m.dmBitsPerPel == 16) ++i;
2986 else if (m.dmBitsPerPel == format_bits)
2992 mode->width = m.dmPelsWidth;
2993 mode->height = m.dmPelsHeight;
2994 mode->refresh_rate = DEFAULT_REFRESH_RATE;
2995 if (m.dmFields & DM_DISPLAYFREQUENCY)
2996 mode->refresh_rate = m.dmDisplayFrequency;
2998 if (format_id == WINED3DFMT_UNKNOWN)
2999 mode->format_id = pixelformat_for_depth(m.dmBitsPerPel);
3001 mode->format_id = format_id;
3003 if (!(m.dmFields & DM_DISPLAYFLAGS))
3004 mode->scanline_ordering = WINED3D_SCANLINE_ORDERING_UNKNOWN;
3005 else if (m.u2.dmDisplayFlags & DM_INTERLACED)
3006 mode->scanline_ordering = WINED3D_SCANLINE_ORDERING_INTERLACED;
3008 mode->scanline_ordering = WINED3D_SCANLINE_ORDERING_PROGRESSIVE;
3010 TRACE("%ux%u@%u %u bpp, %s %#x.\n", mode->width, mode->height, mode->refresh_rate,
3011 m.dmBitsPerPel, debug_d3dformat(mode->format_id), mode->scanline_ordering);
3016 HRESULT CDECL wined3d_get_adapter_display_mode(const struct wined3d *wined3d, UINT adapter_idx,
3017 struct wined3d_display_mode *mode, enum wined3d_display_rotation *rotation)
3019 const struct wined3d_adapter *adapter;
3022 TRACE("wined3d %p, adapter_idx %u, display_mode %p, rotation %p.\n",
3023 wined3d, adapter_idx, mode, rotation);
3025 if (!mode || adapter_idx >= wined3d->adapter_count)
3026 return WINED3DERR_INVALIDCALL;
3028 adapter = &wined3d->adapters[adapter_idx];
3030 memset(&m, 0, sizeof(m));
3031 m.dmSize = sizeof(m);
3033 EnumDisplaySettingsExW(adapter->DeviceName, ENUM_CURRENT_SETTINGS, &m, 0);
3034 mode->width = m.dmPelsWidth;
3035 mode->height = m.dmPelsHeight;
3036 mode->refresh_rate = DEFAULT_REFRESH_RATE;
3037 if (m.dmFields & DM_DISPLAYFREQUENCY)
3038 mode->refresh_rate = m.dmDisplayFrequency;
3039 mode->format_id = pixelformat_for_depth(m.dmBitsPerPel);
3041 /* Lie about the format. X11 can't change the color depth, and some apps
3042 * are pretty angry if they SetDisplayMode from 24 to 16 bpp and find out
3043 * that GetDisplayMode still returns 24 bpp. This should probably be
3044 * handled in winex11 instead. */
3045 if (adapter->screen_format && adapter->screen_format != mode->format_id)
3047 WARN("Overriding format %s with stored format %s.\n",
3048 debug_d3dformat(mode->format_id),
3049 debug_d3dformat(adapter->screen_format));
3050 mode->format_id = adapter->screen_format;
3053 if (!(m.dmFields & DM_DISPLAYFLAGS))
3054 mode->scanline_ordering = WINED3D_SCANLINE_ORDERING_UNKNOWN;
3055 else if (m.u2.dmDisplayFlags & DM_INTERLACED)
3056 mode->scanline_ordering = WINED3D_SCANLINE_ORDERING_INTERLACED;
3058 mode->scanline_ordering = WINED3D_SCANLINE_ORDERING_PROGRESSIVE;
3062 switch (m.u1.s2.dmDisplayOrientation)
3065 *rotation = WINED3D_DISPLAY_ROTATION_0;
3068 *rotation = WINED3D_DISPLAY_ROTATION_90;
3071 *rotation = WINED3D_DISPLAY_ROTATION_180;
3074 *rotation = WINED3D_DISPLAY_ROTATION_270;
3077 FIXME("Unhandled display rotation %#x.\n", m.u1.s2.dmDisplayOrientation);
3078 *rotation = WINED3D_DISPLAY_ROTATION_UNSPECIFIED;
3083 TRACE("Returning %ux%u@%u %s %#x.\n", mode->width, mode->height,
3084 mode->refresh_rate, debug_d3dformat(mode->format_id),
3085 mode->scanline_ordering);
3089 HRESULT CDECL wined3d_set_adapter_display_mode(struct wined3d *wined3d,
3090 UINT adapter_idx, const struct wined3d_display_mode *mode)
3092 struct wined3d_display_mode current_mode;
3093 const struct wined3d_format *format;
3094 struct wined3d_adapter *adapter;
3100 TRACE("wined3d %p, adapter_idx %u, mode %p (%ux%u@%u %s %#x).\n", wined3d, adapter_idx, mode,
3101 mode->width, mode->height, mode->refresh_rate, debug_d3dformat(mode->format_id),
3102 mode->scanline_ordering);
3104 if (adapter_idx >= wined3d->adapter_count)
3105 return WINED3DERR_INVALIDCALL;
3107 adapter = &wined3d->adapters[adapter_idx];
3108 format = wined3d_get_format(&adapter->gl_info, mode->format_id);
3110 memset(&devmode, 0, sizeof(devmode));
3111 devmode.dmSize = sizeof(devmode);
3112 devmode.dmFields = DM_BITSPERPEL | DM_PELSWIDTH | DM_PELSHEIGHT;
3113 devmode.dmBitsPerPel = format->byte_count * CHAR_BIT;
3114 devmode.dmPelsWidth = mode->width;
3115 devmode.dmPelsHeight = mode->height;
3117 devmode.dmDisplayFrequency = mode->refresh_rate;
3118 if (mode->refresh_rate)
3119 devmode.dmFields |= DM_DISPLAYFREQUENCY;
3121 if (mode->scanline_ordering != WINED3D_SCANLINE_ORDERING_UNKNOWN)
3123 devmode.dmFields |= DM_DISPLAYFLAGS;
3124 if (mode->scanline_ordering == WINED3D_SCANLINE_ORDERING_INTERLACED)
3125 devmode.u2.dmDisplayFlags |= DM_INTERLACED;
3128 /* Only change the mode if necessary. */
3129 if (FAILED(hr = wined3d_get_adapter_display_mode(wined3d, adapter_idx, ¤t_mode, NULL)))
3131 ERR("Failed to get current display mode, hr %#x.\n", hr);
3133 else if (current_mode.width == mode->width
3134 && current_mode.height == mode->height
3135 && current_mode.format_id == mode->format_id
3136 && (current_mode.refresh_rate == mode->refresh_rate
3137 || !mode->refresh_rate)
3138 && (current_mode.scanline_ordering == mode->scanline_ordering
3139 || mode->scanline_ordering == WINED3D_SCANLINE_ORDERING_UNKNOWN))
3141 TRACE("Skipping redundant mode setting call.\n");
3145 ret = ChangeDisplaySettingsExW(adapter->DeviceName, &devmode, NULL, CDS_FULLSCREEN, NULL);
3146 if (ret != DISP_CHANGE_SUCCESSFUL)
3148 if (devmode.dmDisplayFrequency)
3150 WARN("ChangeDisplaySettingsExW failed, trying without the refresh rate.\n");
3151 devmode.dmFields &= ~DM_DISPLAYFREQUENCY;
3152 devmode.dmDisplayFrequency = 0;
3153 ret = ChangeDisplaySettingsExW(adapter->DeviceName, &devmode, NULL, CDS_FULLSCREEN, NULL);
3155 if (ret != DISP_CHANGE_SUCCESSFUL)
3156 return WINED3DERR_NOTAVAILABLE;
3159 /* Store the new values. */
3160 adapter->screen_format = mode->format_id;
3162 /* And finally clip mouse to our screen. */
3163 SetRect(&clip_rc, 0, 0, mode->width, mode->height);
3164 ClipCursor(&clip_rc);
3169 /* NOTE: due to structure differences between dx8 and dx9 D3DADAPTER_IDENTIFIER,
3170 and fields being inserted in the middle, a new structure is used in place */
3171 HRESULT CDECL wined3d_get_adapter_identifier(const struct wined3d *wined3d,
3172 UINT adapter_idx, DWORD flags, struct wined3d_adapter_identifier *identifier)
3174 const struct wined3d_adapter *adapter;
3177 TRACE("wined3d %p, adapter_idx %u, flags %#x, identifier %p.\n",
3178 wined3d, adapter_idx, flags, identifier);
3180 if (adapter_idx >= wined3d->adapter_count)
3181 return WINED3DERR_INVALIDCALL;
3183 adapter = &wined3d->adapters[adapter_idx];
3185 if (identifier->driver_size)
3187 const char *name = adapter->driver_info.name;
3188 len = min(strlen(name), identifier->driver_size - 1);
3189 memcpy(identifier->driver, name, len);
3190 identifier->driver[len] = '\0';
3193 if (identifier->description_size)
3195 const char *description = adapter->driver_info.description;
3196 len = min(strlen(description), identifier->description_size - 1);
3197 memcpy(identifier->description, description, len);
3198 identifier->description[len] = '\0';
3201 /* Note that d3d8 doesn't supply a device name. */
3202 if (identifier->device_name_size)
3204 if (!WideCharToMultiByte(CP_ACP, 0, adapter->DeviceName, -1, identifier->device_name,
3205 identifier->device_name_size, NULL, NULL))
3207 ERR("Failed to convert device name, last error %#x.\n", GetLastError());
3208 return WINED3DERR_INVALIDCALL;
3212 identifier->driver_version.u.HighPart = adapter->driver_info.version_high;
3213 identifier->driver_version.u.LowPart = adapter->driver_info.version_low;
3214 identifier->vendor_id = adapter->driver_info.vendor;
3215 identifier->device_id = adapter->driver_info.device;
3216 identifier->subsystem_id = 0;
3217 identifier->revision = 0;
3218 memcpy(&identifier->device_identifier, &IID_D3DDEVICE_D3DUID, sizeof(identifier->device_identifier));
3219 identifier->whql_level = (flags & WINED3DENUM_NO_WHQL_LEVEL) ? 0 : 1;
3220 memcpy(&identifier->adapter_luid, &adapter->luid, sizeof(identifier->adapter_luid));
3221 identifier->video_memory = adapter->TextureRam;
3226 HRESULT CDECL wined3d_get_adapter_raster_status(const struct wined3d *wined3d, UINT adapter_idx,
3227 struct wined3d_raster_status *raster_status)
3229 LONGLONG freq_per_frame, freq_per_line;
3230 LARGE_INTEGER counter, freq_per_sec;
3231 struct wined3d_display_mode mode;
3235 FIXME("wined3d %p, adapter_idx %u, raster_status %p semi-stub!\n",
3236 wined3d, adapter_idx, raster_status);
3238 WARN("wined3d %p, adapter_idx %u, raster_status %p semi-stub!\n",
3239 wined3d, adapter_idx, raster_status);
3241 /* Obtaining the raster status is a widely implemented but optional
3242 * feature. When this method returns OK StarCraft 2 expects the
3243 * raster_status->InVBlank value to actually change over time.
3244 * And Endless Alice Crysis doesn't care even if this method fails.
3245 * Thus this method returns OK and fakes raster_status by
3246 * QueryPerformanceCounter. */
3248 if (!QueryPerformanceCounter(&counter) || !QueryPerformanceFrequency(&freq_per_sec))
3249 return WINED3DERR_INVALIDCALL;
3250 if (FAILED(wined3d_get_adapter_display_mode(wined3d, adapter_idx, &mode, NULL)))
3251 return WINED3DERR_INVALIDCALL;
3252 if (mode.refresh_rate == DEFAULT_REFRESH_RATE)
3253 mode.refresh_rate = 60;
3255 freq_per_frame = freq_per_sec.QuadPart / mode.refresh_rate;
3256 /* Assume 20 scan lines in the vertical blank. */
3257 freq_per_line = freq_per_frame / (mode.height + 20);
3258 raster_status->scan_line = (counter.QuadPart % freq_per_frame) / freq_per_line;
3259 if (raster_status->scan_line < mode.height)
3260 raster_status->in_vblank = FALSE;
3263 raster_status->scan_line = 0;
3264 raster_status->in_vblank = TRUE;
3267 TRACE("Returning fake value, in_vblank %u, scan_line %u.\n",
3268 raster_status->in_vblank, raster_status->scan_line);
3273 static BOOL wined3d_check_pixel_format_color(const struct wined3d_gl_info *gl_info,
3274 const struct wined3d_pixel_format *cfg, const struct wined3d_format *format)
3276 BYTE redSize, greenSize, blueSize, alphaSize, colorBits;
3278 /* Float formats need FBOs. If FBOs are used this function isn't called */
3279 if (format->flags & WINED3DFMT_FLAG_FLOAT) return FALSE;
3281 if(cfg->iPixelType == WGL_TYPE_RGBA_ARB) { /* Integer RGBA formats */
3282 if (!getColorBits(format, &redSize, &greenSize, &blueSize, &alphaSize, &colorBits))
3284 ERR("Unable to check compatibility for format %s.\n", debug_d3dformat(format->id));
3288 if(cfg->redSize < redSize)
3291 if(cfg->greenSize < greenSize)
3294 if(cfg->blueSize < blueSize)
3297 if(cfg->alphaSize < alphaSize)
3303 /* Probably a RGBA_float or color index mode */
3307 static BOOL wined3d_check_pixel_format_depth(const struct wined3d_gl_info *gl_info,
3308 const struct wined3d_pixel_format *cfg, const struct wined3d_format *format)
3310 BYTE depthSize, stencilSize;
3311 BOOL lockable = FALSE;
3313 if (!getDepthStencilBits(format, &depthSize, &stencilSize))
3315 ERR("Unable to check compatibility for format %s.\n", debug_d3dformat(format->id));
3319 /* Float formats need FBOs. If FBOs are used this function isn't called */
3320 if (format->flags & WINED3DFMT_FLAG_FLOAT) return FALSE;
3322 if ((format->id == WINED3DFMT_D16_LOCKABLE) || (format->id == WINED3DFMT_D32_FLOAT))
3325 /* On some modern cards like the Geforce8/9 GLX doesn't offer some dephthstencil formats which D3D9 reports.
3326 * We can safely report 'compatible' formats (e.g. D24 can be used for D16) as long as we aren't dealing with
3327 * a lockable format. This also helps D3D <= 7 as they expect D16 which isn't offered without this on Geforce8 cards. */
3328 if(!(cfg->depthSize == depthSize || (!lockable && cfg->depthSize > depthSize)))
3331 /* Some cards like Intel i915 ones only offer D24S8 but lots of games also need a format without stencil, so
3332 * allow more stencil bits than requested. */
3333 if(cfg->stencilSize < stencilSize)
3339 HRESULT CDECL wined3d_check_depth_stencil_match(const struct wined3d *wined3d,
3340 UINT adapter_idx, enum wined3d_device_type device_type, enum wined3d_format_id adapter_format_id,
3341 enum wined3d_format_id render_target_format_id, enum wined3d_format_id depth_stencil_format_id)
3343 const struct wined3d_format *rt_format;
3344 const struct wined3d_format *ds_format;
3345 const struct wined3d_adapter *adapter;
3347 TRACE("wined3d %p, adapter_idx %u, device_type %s,\n"
3348 "adapter_format %s, render_target_format %s, depth_stencil_format %s.\n",
3349 wined3d, adapter_idx, debug_d3ddevicetype(device_type), debug_d3dformat(adapter_format_id),
3350 debug_d3dformat(render_target_format_id), debug_d3dformat(depth_stencil_format_id));
3352 if (adapter_idx >= wined3d->adapter_count)
3353 return WINED3DERR_INVALIDCALL;
3355 adapter = &wined3d->adapters[adapter_idx];
3356 rt_format = wined3d_get_format(&adapter->gl_info, render_target_format_id);
3357 ds_format = wined3d_get_format(&adapter->gl_info, depth_stencil_format_id);
3358 if (wined3d_settings.offscreen_rendering_mode == ORM_FBO)
3360 if ((rt_format->flags & WINED3DFMT_FLAG_RENDERTARGET)
3361 && (ds_format->flags & (WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL)))
3363 TRACE("Formats match.\n");
3369 const struct wined3d_pixel_format *cfgs;
3370 unsigned int cfg_count;
3373 cfgs = adapter->cfgs;
3374 cfg_count = adapter->cfg_count;
3375 for (i = 0; i < cfg_count; ++i)
3377 if (wined3d_check_pixel_format_color(&adapter->gl_info, &cfgs[i], rt_format)
3378 && wined3d_check_pixel_format_depth(&adapter->gl_info, &cfgs[i], ds_format))
3380 TRACE("Formats match.\n");
3386 TRACE("Unsupported format pair: %s and %s.\n",
3387 debug_d3dformat(render_target_format_id),
3388 debug_d3dformat(depth_stencil_format_id));
3390 return WINED3DERR_NOTAVAILABLE;
3393 HRESULT CDECL wined3d_check_device_multisample_type(const struct wined3d *wined3d, UINT adapter_idx,
3394 enum wined3d_device_type device_type, enum wined3d_format_id surface_format_id, BOOL windowed,
3395 enum wined3d_multisample_type multisample_type, DWORD *quality_levels)
3397 const struct wined3d_gl_info *gl_info;
3399 TRACE("wined3d %p, adapter_idx %u, device_type %s, surface_format %s,\n"
3400 "windowed %#x, multisample_type %#x, quality_levels %p.\n",
3401 wined3d, adapter_idx, debug_d3ddevicetype(device_type), debug_d3dformat(surface_format_id),
3402 windowed, multisample_type, quality_levels);
3404 if (adapter_idx >= wined3d->adapter_count)
3405 return WINED3DERR_INVALIDCALL;
3407 gl_info = &wined3d->adapters[adapter_idx].gl_info;
3409 if (multisample_type > gl_info->limits.samples)
3411 TRACE("Returning not supported.\n");
3413 *quality_levels = 0;
3415 return WINED3DERR_NOTAVAILABLE;
3420 if (multisample_type == WINED3D_MULTISAMPLE_NON_MASKABLE)
3421 /* FIXME: This is probably wrong. */
3422 *quality_levels = gl_info->limits.samples;
3424 *quality_levels = 1;
3430 /* Check if we support bumpmapping for a format */
3431 static BOOL CheckBumpMapCapability(const struct wined3d_adapter *adapter, const struct wined3d_format *format)
3433 /* Ask the fixed function pipeline implementation if it can deal
3434 * with the conversion. If we've got a GL extension giving native
3435 * support this will be an identity conversion. */
3436 return (format->flags & WINED3DFMT_FLAG_BUMPMAP)
3437 && adapter->fragment_pipe->color_fixup_supported(format->color_fixup);
3440 /* Check if the given DisplayFormat + DepthStencilFormat combination is valid for the Adapter */
3441 static BOOL CheckDepthStencilCapability(const struct wined3d_adapter *adapter,
3442 const struct wined3d_format *display_format, const struct wined3d_format *ds_format)
3444 /* Only allow depth/stencil formats */
3445 if (!(ds_format->depth_size || ds_format->stencil_size)) return FALSE;
3447 /* Blacklist formats not supported on Windows */
3448 switch (ds_format->id)
3450 case WINED3DFMT_S1_UINT_D15_UNORM: /* Breaks the shadowvol2 dx7 sdk sample */
3451 case WINED3DFMT_S4X4_UINT_D24_UNORM:
3452 TRACE("[FAILED] - not supported on windows.\n");
3459 if (wined3d_settings.offscreen_rendering_mode == ORM_FBO)
3461 /* With FBOs WGL limitations do not apply, but the format needs to be FBO attachable */
3462 if (ds_format->flags & (WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL)) return TRUE;
3468 /* Walk through all WGL pixel formats to find a match */
3469 for (i = 0; i < adapter->cfg_count; ++i)
3471 const struct wined3d_pixel_format *cfg = &adapter->cfgs[i];
3472 if (wined3d_check_pixel_format_color(&adapter->gl_info, cfg, display_format)
3473 && wined3d_check_pixel_format_depth(&adapter->gl_info, cfg, ds_format))
3481 static BOOL CheckFilterCapability(const struct wined3d_adapter *adapter, const struct wined3d_format *format)
3483 /* The flags entry of a format contains the filtering capability */
3484 if ((format->flags & WINED3DFMT_FLAG_FILTERING)
3485 || !(adapter->gl_info.quirks & WINED3D_QUIRK_LIMITED_TEX_FILTERING))
3491 /* Check the render target capabilities of a format */
3492 static BOOL CheckRenderTargetCapability(const struct wined3d_adapter *adapter,
3493 const struct wined3d_format *adapter_format, const struct wined3d_format *check_format)
3495 /* Filter out non-RT formats */
3496 if (!(check_format->flags & WINED3DFMT_FLAG_RENDERTARGET)) return FALSE;
3497 if (wined3d_settings.offscreen_rendering_mode == ORM_BACKBUFFER)
3499 BYTE AdapterRed, AdapterGreen, AdapterBlue, AdapterAlpha, AdapterTotalSize;
3500 BYTE CheckRed, CheckGreen, CheckBlue, CheckAlpha, CheckTotalSize;
3501 const struct wined3d_pixel_format *cfgs = adapter->cfgs;
3504 getColorBits(adapter_format, &AdapterRed, &AdapterGreen, &AdapterBlue, &AdapterAlpha, &AdapterTotalSize);
3505 getColorBits(check_format, &CheckRed, &CheckGreen, &CheckBlue, &CheckAlpha, &CheckTotalSize);
3507 /* In backbuffer mode the front and backbuffer share the same WGL pixelformat.
3508 * The format must match in RGB, alpha is allowed to be different. (Only the backbuffer can have alpha) */
3509 if (!((AdapterRed == CheckRed) && (AdapterGreen == CheckGreen) && (AdapterBlue == CheckBlue)))
3511 TRACE("[FAILED]\n");
3515 /* Check if there is a WGL pixel format matching the requirements, the format should also be window
3516 * drawable (not offscreen; e.g. Nvidia offers R5G6B5 for pbuffers even when X is running at 24bit) */
3517 for (i = 0; i < adapter->cfg_count; ++i)
3519 if (cfgs[i].windowDrawable
3520 && wined3d_check_pixel_format_color(&adapter->gl_info, &cfgs[i], check_format))
3522 TRACE("Pixel format %d is compatible with format %s.\n",
3523 cfgs[i].iPixelFormat, debug_d3dformat(check_format->id));
3528 else if(wined3d_settings.offscreen_rendering_mode == ORM_FBO)
3530 /* For now return TRUE for FBOs until we have some proper checks.
3531 * Note that this function will only be called when the format is around for texturing. */
3537 static BOOL CheckSrgbReadCapability(const struct wined3d_adapter *adapter, const struct wined3d_format *format)
3539 return format->flags & WINED3DFMT_FLAG_SRGB_READ;
3542 static BOOL CheckSrgbWriteCapability(const struct wined3d_adapter *adapter, const struct wined3d_format *format)
3544 /* Only offer SRGB writing on X8R8G8B8/A8R8G8B8 when we use ARB or GLSL shaders as we are
3545 * doing the color fixup in shaders.
3546 * Note Windows drivers (at least on the Geforce 8800) also offer this on R5G6B5. */
3547 if (format->flags & WINED3DFMT_FLAG_SRGB_WRITE)
3549 int vs_selected_mode;
3550 int ps_selected_mode;
3551 select_shader_mode(&adapter->gl_info, &ps_selected_mode, &vs_selected_mode);
3553 if ((ps_selected_mode == SHADER_ARB) || (ps_selected_mode == SHADER_GLSL))
3560 TRACE("[FAILED] - sRGB writes not supported by format %s.\n", debug_d3dformat(format->id));
3564 /* Check if a format support blending in combination with pixel shaders */
3565 static BOOL CheckPostPixelShaderBlendingCapability(const struct wined3d_adapter *adapter,
3566 const struct wined3d_format *format)
3568 /* The flags entry of a format contains the post pixel shader blending capability */
3569 if (format->flags & WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING) return TRUE;
3574 static BOOL CheckWrapAndMipCapability(const struct wined3d_adapter *adapter, const struct wined3d_format *format)
3576 /* OpenGL supports mipmapping on all formats basically. Wrapping is unsupported,
3577 * but we have to report mipmapping so we cannot reject this flag. Tests show that
3578 * windows reports WRAPANDMIP on unfilterable surfaces as well, apparently to show
3579 * that wrapping is supported. The lack of filtering will sort out the mipmapping
3580 * capability anyway.
3582 * For now lets report this on all formats, but in the future we may want to
3583 * restrict it to some should games need that
3588 /* Check if a texture format is supported on the given adapter */
3589 static BOOL CheckTextureCapability(const struct wined3d_adapter *adapter, const struct wined3d_format *format)
3591 const struct wined3d_gl_info *gl_info = &adapter->gl_info;
3596 * supported: RGB(A) formats
3598 case WINED3DFMT_B8G8R8_UNORM:
3599 TRACE("[FAILED] - Not enumerated on Windows.\n");
3601 case WINED3DFMT_B8G8R8A8_UNORM:
3602 case WINED3DFMT_B8G8R8X8_UNORM:
3603 case WINED3DFMT_B5G6R5_UNORM:
3604 case WINED3DFMT_B5G5R5X1_UNORM:
3605 case WINED3DFMT_B5G5R5A1_UNORM:
3606 case WINED3DFMT_B4G4R4A4_UNORM:
3607 case WINED3DFMT_A8_UNORM:
3608 case WINED3DFMT_B4G4R4X4_UNORM:
3609 case WINED3DFMT_R8G8B8A8_UNORM:
3610 case WINED3DFMT_R8G8B8X8_UNORM:
3611 case WINED3DFMT_B10G10R10A2_UNORM:
3612 case WINED3DFMT_R10G10B10A2_UNORM:
3613 case WINED3DFMT_R16G16_UNORM:
3617 case WINED3DFMT_B2G3R3_UNORM:
3618 TRACE("[FAILED] - Not supported on Windows.\n");
3622 * Not supported: Palettized
3623 * Only some Geforce/Voodoo3/G400 cards offer 8-bit textures in case of <=Direct3D7.
3624 * Since it is not widely available, don't offer it. Further no Windows driver offers
3625 * WINED3DFMT_P8_UINT_A8_NORM, so don't offer it either.
3627 case WINED3DFMT_P8_UINT:
3628 case WINED3DFMT_P8_UINT_A8_UNORM:
3632 * Supported: (Alpha)-Luminance
3634 case WINED3DFMT_L8_UNORM:
3635 case WINED3DFMT_L8A8_UNORM:
3636 case WINED3DFMT_L16_UNORM:
3640 /* Not supported on Windows, thus disabled */
3641 case WINED3DFMT_L4A4_UNORM:
3642 TRACE("[FAILED] - not supported on windows\n");
3646 * Supported: Depth/Stencil formats
3648 case WINED3DFMT_D16_LOCKABLE:
3649 case WINED3DFMT_D16_UNORM:
3650 case WINED3DFMT_X8D24_UNORM:
3651 case WINED3DFMT_D24_UNORM_S8_UINT:
3652 case WINED3DFMT_S8_UINT_D24_FLOAT:
3653 case WINED3DFMT_D32_UNORM:
3654 case WINED3DFMT_D32_FLOAT:
3657 case WINED3DFMT_INTZ:
3658 if (gl_info->supported[EXT_PACKED_DEPTH_STENCIL]
3659 || gl_info->supported[ARB_FRAMEBUFFER_OBJECT])
3663 /* Not supported on Windows */
3664 case WINED3DFMT_S1_UINT_D15_UNORM:
3665 case WINED3DFMT_S4X4_UINT_D24_UNORM:
3666 TRACE("[FAILED] - not supported on windows\n");
3670 * Not supported everywhere(depends on GL_ATI_envmap_bumpmap or
3671 * GL_NV_texture_shader). Emulated by shaders
3673 case WINED3DFMT_R8G8_SNORM:
3674 case WINED3DFMT_R8G8_SNORM_L8X8_UNORM:
3675 case WINED3DFMT_R5G5_SNORM_L6_UNORM:
3676 case WINED3DFMT_R8G8B8A8_SNORM:
3677 case WINED3DFMT_R16G16_SNORM:
3678 /* Ask the shader backend if it can deal with the conversion. If
3679 * we've got a GL extension giving native support this will be an
3680 * identity conversion. */
3681 if (adapter->shader_backend->shader_color_fixup_supported(format->color_fixup))
3686 TRACE("[FAILED]\n");
3689 case WINED3DFMT_DXT1:
3690 case WINED3DFMT_DXT2:
3691 case WINED3DFMT_DXT3:
3692 case WINED3DFMT_DXT4:
3693 case WINED3DFMT_DXT5:
3694 if (gl_info->supported[EXT_TEXTURE_COMPRESSION_S3TC])
3699 TRACE("[FAILED]\n");
3704 * Odd formats - not supported
3706 case WINED3DFMT_VERTEXDATA:
3707 case WINED3DFMT_R16_UINT:
3708 case WINED3DFMT_R32_UINT:
3709 case WINED3DFMT_R16G16B16A16_SNORM:
3710 case WINED3DFMT_R10G10B10_SNORM_A2_UNORM:
3711 case WINED3DFMT_R10G11B11_SNORM:
3712 case WINED3DFMT_R16:
3713 case WINED3DFMT_AL16:
3714 TRACE("[FAILED]\n"); /* Enable when implemented */
3718 * WINED3DFMT_R8G8_SNORM_Cx: Not supported right now
3720 case WINED3DFMT_R8G8_SNORM_Cx:
3721 TRACE("[FAILED]\n"); /* Enable when implemented */
3725 case WINED3DFMT_UYVY:
3726 case WINED3DFMT_YUY2:
3727 if (gl_info->supported[APPLE_YCBCR_422])
3732 TRACE("[FAILED]\n");
3734 case WINED3DFMT_YV12:
3735 TRACE("[FAILED]\n");
3738 case WINED3DFMT_R16G16B16A16_UNORM:
3739 if (gl_info->quirks & WINED3D_QUIRK_BROKEN_RGBA16)
3741 TRACE("[FAILED]\n");
3748 case WINED3DFMT_B2G3R3A8_UNORM:
3749 TRACE("[FAILED]\n"); /* Enable when implemented */
3752 /* Floating point formats */
3753 case WINED3DFMT_R16_FLOAT:
3754 case WINED3DFMT_R16G16_FLOAT:
3755 case WINED3DFMT_R16G16B16A16_FLOAT:
3756 if (gl_info->supported[ARB_TEXTURE_FLOAT] && gl_info->supported[ARB_HALF_FLOAT_PIXEL])
3761 TRACE("[FAILED]\n");
3764 case WINED3DFMT_R32_FLOAT:
3765 case WINED3DFMT_R32G32_FLOAT:
3766 case WINED3DFMT_R32G32B32A32_FLOAT:
3767 if (gl_info->supported[ARB_TEXTURE_FLOAT])
3772 TRACE("[FAILED]\n");
3775 /* ATI instancing hack: Although ATI cards do not support Shader Model 3.0, they support
3776 * instancing. To query if the card supports instancing CheckDeviceFormat with the special format
3777 * MAKEFOURCC('I','N','S','T') is used. Should a (broken) app check for this provide a proper return value.
3778 * We can do instancing with all shader versions, but we need vertex shaders.
3780 * Additionally applications have to set the D3DRS_POINTSIZE render state to MAKEFOURCC('I','N','S','T') once
3781 * to enable instancing. WineD3D doesn't need that and just ignores it.
3783 * With Shader Model 3.0 capable cards Instancing 'just works' in Windows.
3785 case WINED3DFMT_INST:
3786 TRACE("ATI Instancing check hack\n");
3787 if (gl_info->supported[ARB_VERTEX_PROGRAM] || gl_info->supported[ARB_VERTEX_SHADER])
3792 TRACE("[FAILED]\n");
3795 /* Some weird FOURCC formats */
3796 case WINED3DFMT_R8G8_B8G8:
3797 case WINED3DFMT_G8R8_G8B8:
3798 case WINED3DFMT_MULTI2_ARGB8:
3799 TRACE("[FAILED]\n");
3802 /* Vendor specific formats */
3803 case WINED3DFMT_ATI2N:
3804 if (gl_info->supported[ATI_TEXTURE_COMPRESSION_3DC]
3805 || gl_info->supported[ARB_TEXTURE_COMPRESSION_RGTC])
3807 if (adapter->shader_backend->shader_color_fixup_supported(format->color_fixup)
3808 && adapter->fragment_pipe->color_fixup_supported(format->color_fixup))
3817 TRACE("[FAILED]\n");
3820 /* Depth bound test. To query if the card supports it CheckDeviceFormat with the special
3821 * format MAKEFOURCC('N','V','D','B') is used.
3822 * It is enabled by setting D3DRS_ADAPTIVETESS_X render state to MAKEFOURCC('N','V','D','B') and
3823 * then controlled by setting D3DRS_ADAPTIVETESS_Z (zMin) and D3DRS_ADAPTIVETESS_W (zMax)
3826 case WINED3DFMT_NVDB:
3827 if (gl_info->supported[EXT_DEPTH_BOUNDS_TEST])
3832 TRACE("[FAILED]\n");
3835 case WINED3DFMT_NVHU:
3836 case WINED3DFMT_NVHS:
3837 /* These formats seem to be similar to the HILO formats in GL_NV_texture_shader. NVHU
3838 * is said to be GL_UNSIGNED_HILO16, NVHS GL_SIGNED_HILO16. Rumours say that d3d computes
3839 * a 3rd channel similarly to D3DFMT_CxV8U8(So NVHS could be called D3DFMT_CxV16U16).
3840 * ATI refused to support formats which can easily be emulated with pixel shaders, so
3841 * Applications have to deal with not having NVHS and NVHU.
3843 TRACE("[FAILED]\n");
3846 case WINED3DFMT_NULL:
3847 if (gl_info->supported[ARB_FRAMEBUFFER_OBJECT])
3851 case WINED3DFMT_UNKNOWN:
3855 ERR("Unhandled format %s.\n", debug_d3dformat(format->id));
3861 static BOOL CheckSurfaceCapability(const struct wined3d_adapter *adapter,
3862 const struct wined3d_format *adapter_format,
3863 const struct wined3d_format *check_format,
3864 enum wined3d_surface_type surface_type)
3866 if (surface_type == WINED3D_SURFACE_TYPE_GDI)
3868 switch (check_format->id)
3870 case WINED3DFMT_B8G8R8_UNORM:
3871 TRACE("[FAILED] - Not enumerated on Windows.\n");
3873 case WINED3DFMT_B8G8R8A8_UNORM:
3874 case WINED3DFMT_B8G8R8X8_UNORM:
3875 case WINED3DFMT_B5G6R5_UNORM:
3876 case WINED3DFMT_B5G5R5X1_UNORM:
3877 case WINED3DFMT_B5G5R5A1_UNORM:
3878 case WINED3DFMT_B4G4R4A4_UNORM:
3879 case WINED3DFMT_B2G3R3_UNORM:
3880 case WINED3DFMT_A8_UNORM:
3881 case WINED3DFMT_B2G3R3A8_UNORM:
3882 case WINED3DFMT_B4G4R4X4_UNORM:
3883 case WINED3DFMT_R10G10B10A2_UNORM:
3884 case WINED3DFMT_R8G8B8A8_UNORM:
3885 case WINED3DFMT_R8G8B8X8_UNORM:
3886 case WINED3DFMT_R16G16_UNORM:
3887 case WINED3DFMT_B10G10R10A2_UNORM:
3888 case WINED3DFMT_R16G16B16A16_UNORM:
3889 case WINED3DFMT_P8_UINT:
3893 TRACE("[FAILED] - Not available on GDI surfaces.\n");
3898 /* All format that are supported for textures are supported for surfaces as well */
3899 if (CheckTextureCapability(adapter, check_format)) return TRUE;
3900 /* All depth stencil formats are supported on surfaces */
3901 if (CheckDepthStencilCapability(adapter, adapter_format, check_format)) return TRUE;
3903 /* If opengl can't process the format natively, the blitter may be able to convert it */
3904 if (adapter->blitter->blit_supported(&adapter->gl_info, WINED3D_BLIT_OP_COLOR_BLIT,
3905 NULL, WINED3D_POOL_DEFAULT, 0, check_format,
3906 NULL, WINED3D_POOL_DEFAULT, 0, adapter_format))
3912 /* Reject other formats */
3913 TRACE("[FAILED]\n");
3917 static BOOL CheckVertexTextureCapability(const struct wined3d_adapter *adapter,
3918 const struct wined3d_format *format)
3920 const struct wined3d_gl_info *gl_info = &adapter->gl_info;
3922 if (!gl_info->limits.vertex_samplers || !(format->flags & WINED3DFMT_FLAG_VTF))
3927 case WINED3DFMT_R32G32B32A32_FLOAT:
3928 case WINED3DFMT_R32_FLOAT:
3931 return !(gl_info->quirks & WINED3D_QUIRK_LIMITED_TEX_FILTERING);
3935 HRESULT CDECL wined3d_check_device_format(const struct wined3d *wined3d, UINT adapter_idx,
3936 enum wined3d_device_type device_type, enum wined3d_format_id adapter_format_id, DWORD usage,
3937 enum wined3d_resource_type resource_type, enum wined3d_format_id check_format_id,
3938 enum wined3d_surface_type surface_type)
3940 const struct wined3d_adapter *adapter = &wined3d->adapters[adapter_idx];
3941 const struct wined3d_gl_info *gl_info = &adapter->gl_info;
3942 const struct wined3d_format *adapter_format = wined3d_get_format(gl_info, adapter_format_id);
3943 const struct wined3d_format *format = wined3d_get_format(gl_info, check_format_id);
3944 DWORD usage_caps = 0;
3946 TRACE("wined3d %p, adapter_idx %u, device_type %s, adapter_format %s, usage %s, %s,\n"
3947 "resource_type %s, check_format %s, surface_type %#x.\n",
3948 wined3d, adapter_idx, debug_d3ddevicetype(device_type), debug_d3dformat(adapter_format_id),
3949 debug_d3dusage(usage), debug_d3dusagequery(usage), debug_d3dresourcetype(resource_type),
3950 debug_d3dformat(check_format_id), surface_type);
3952 if (adapter_idx >= wined3d->adapter_count)
3953 return WINED3DERR_INVALIDCALL;
3955 switch (resource_type)
3957 case WINED3D_RTYPE_CUBE_TEXTURE:
3958 /* Cubetexture allows:
3959 * - WINED3DUSAGE_AUTOGENMIPMAP
3960 * - WINED3DUSAGE_DEPTHSTENCIL
3961 * - WINED3DUSAGE_DYNAMIC
3962 * - WINED3DUSAGE_NONSECURE (d3d9ex)
3963 * - WINED3DUSAGE_RENDERTARGET
3964 * - WINED3DUSAGE_SOFTWAREPROCESSING
3965 * - WINED3DUSAGE_QUERY_WRAPANDMIP
3967 if (surface_type != WINED3D_SURFACE_TYPE_OPENGL)
3969 TRACE("[FAILED]\n");
3970 return WINED3DERR_NOTAVAILABLE;
3973 if (!gl_info->supported[ARB_TEXTURE_CUBE_MAP])
3975 TRACE("[FAILED] - No cube texture support.\n");
3976 return WINED3DERR_NOTAVAILABLE;
3979 if (!CheckTextureCapability(adapter, format))
3981 TRACE("[FAILED] - Cube texture format not supported.\n");
3982 return WINED3DERR_NOTAVAILABLE;
3985 if (usage & WINED3DUSAGE_AUTOGENMIPMAP)
3987 if (!gl_info->supported[SGIS_GENERATE_MIPMAP])
3988 /* When autogenmipmap isn't around continue and return
3989 * WINED3DOK_NOAUTOGEN instead of D3D_OK. */
3990 TRACE("[FAILED] - No autogenmipmap support, but continuing.\n");
3992 usage_caps |= WINED3DUSAGE_AUTOGENMIPMAP;
3995 /* Always report dynamic locking. */
3996 if (usage & WINED3DUSAGE_DYNAMIC)
3997 usage_caps |= WINED3DUSAGE_DYNAMIC;
3999 if (usage & WINED3DUSAGE_RENDERTARGET)
4001 if (!CheckRenderTargetCapability(adapter, adapter_format, format))
4003 TRACE("[FAILED] - No render target support.\n");
4004 return WINED3DERR_NOTAVAILABLE;
4006 usage_caps |= WINED3DUSAGE_RENDERTARGET;
4009 /* Always report software processing. */
4010 if (usage & WINED3DUSAGE_SOFTWAREPROCESSING)
4011 usage_caps |= WINED3DUSAGE_SOFTWAREPROCESSING;
4013 if (usage & WINED3DUSAGE_QUERY_FILTER)
4015 if (!CheckFilterCapability(adapter, format))
4017 TRACE("[FAILED] - No filter support.\n");
4018 return WINED3DERR_NOTAVAILABLE;
4020 usage_caps |= WINED3DUSAGE_QUERY_FILTER;
4023 if (usage & WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING)
4025 if (!CheckPostPixelShaderBlendingCapability(adapter, format))
4027 TRACE("[FAILED] - No post pixelshader blending support.\n");
4028 return WINED3DERR_NOTAVAILABLE;
4030 usage_caps |= WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING;
4033 if (usage & WINED3DUSAGE_QUERY_SRGBREAD)
4035 if (!CheckSrgbReadCapability(adapter, format))
4037 TRACE("[FAILED] - No sRGB read support.\n");
4038 return WINED3DERR_NOTAVAILABLE;
4040 usage_caps |= WINED3DUSAGE_QUERY_SRGBREAD;
4043 if (usage & WINED3DUSAGE_QUERY_SRGBWRITE)
4045 if (!CheckSrgbWriteCapability(adapter, format))
4047 TRACE("[FAILED] - No sRGB write support.\n");
4048 return WINED3DERR_NOTAVAILABLE;
4050 usage_caps |= WINED3DUSAGE_QUERY_SRGBWRITE;
4053 if (usage & WINED3DUSAGE_QUERY_VERTEXTEXTURE)
4055 if (!CheckVertexTextureCapability(adapter, format))
4057 TRACE("[FAILED] - No vertex texture support.\n");
4058 return WINED3DERR_NOTAVAILABLE;
4060 usage_caps |= WINED3DUSAGE_QUERY_VERTEXTEXTURE;
4063 if (usage & WINED3DUSAGE_QUERY_WRAPANDMIP)
4065 if (!CheckWrapAndMipCapability(adapter, format))
4067 TRACE("[FAILED] - No wrapping and mipmapping support.\n");
4068 return WINED3DERR_NOTAVAILABLE;
4070 usage_caps |= WINED3DUSAGE_QUERY_WRAPANDMIP;
4074 case WINED3D_RTYPE_SURFACE:
4076 * - WINED3DUSAGE_DEPTHSTENCIL
4077 * - WINED3DUSAGE_NONSECURE (d3d9ex)
4078 * - WINED3DUSAGE_RENDERTARGET
4080 if (!CheckSurfaceCapability(adapter, adapter_format, format, surface_type))
4082 TRACE("[FAILED] - Not supported for plain surfaces.\n");
4083 return WINED3DERR_NOTAVAILABLE;
4086 if (usage & WINED3DUSAGE_DEPTHSTENCIL)
4088 if (!CheckDepthStencilCapability(adapter, adapter_format, format))
4090 TRACE("[FAILED] - No depth/stencil support.\n");
4091 return WINED3DERR_NOTAVAILABLE;
4093 usage_caps |= WINED3DUSAGE_DEPTHSTENCIL;
4096 if (usage & WINED3DUSAGE_RENDERTARGET)
4098 if (!CheckRenderTargetCapability(adapter, adapter_format, format))
4100 TRACE("[FAILED] - No render target support.\n");
4101 return WINED3DERR_NOTAVAILABLE;
4103 usage_caps |= WINED3DUSAGE_RENDERTARGET;
4106 if (usage & WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING)
4108 if (!CheckPostPixelShaderBlendingCapability(adapter, format))
4110 TRACE("[FAILED] - No post pixelshader blending support.\n");
4111 return WINED3DERR_NOTAVAILABLE;
4113 usage_caps |= WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING;
4117 case WINED3D_RTYPE_TEXTURE:
4119 * - WINED3DUSAGE_AUTOGENMIPMAP
4120 * - WINED3DUSAGE_DEPTHSTENCIL
4121 * - WINED3DUSAGE_DMAP
4122 * - WINED3DUSAGE_DYNAMIC
4123 * - WINED3DUSAGE_NONSECURE (d3d9ex)
4124 * - WINED3DUSAGE_RENDERTARGET
4125 * - WINED3DUSAGE_SOFTWAREPROCESSING
4126 * - WINED3DUSAGE_TEXTAPI (d3d9ex)
4127 * - WINED3DUSAGE_QUERY_WRAPANDMIP
4129 if (surface_type != WINED3D_SURFACE_TYPE_OPENGL)
4131 TRACE("[FAILED]\n");
4132 return WINED3DERR_NOTAVAILABLE;
4135 if (!CheckTextureCapability(adapter, format))
4137 TRACE("[FAILED] - Texture format not supported.\n");
4138 return WINED3DERR_NOTAVAILABLE;
4141 if (usage & WINED3DUSAGE_AUTOGENMIPMAP)
4143 if (!gl_info->supported[SGIS_GENERATE_MIPMAP])
4144 /* When autogenmipmap isn't around continue and return
4145 * WINED3DOK_NOAUTOGEN instead of D3D_OK. */
4146 TRACE("[FAILED] - No autogenmipmap support, but continuing.\n");
4148 usage_caps |= WINED3DUSAGE_AUTOGENMIPMAP;
4151 /* Always report dynamic locking. */
4152 if (usage & WINED3DUSAGE_DYNAMIC)
4153 usage_caps |= WINED3DUSAGE_DYNAMIC;
4155 if (usage & WINED3DUSAGE_RENDERTARGET)
4157 if (!CheckRenderTargetCapability(adapter, adapter_format, format))
4159 TRACE("[FAILED] - No render target support.\n");
4160 return WINED3DERR_NOTAVAILABLE;
4162 usage_caps |= WINED3DUSAGE_RENDERTARGET;
4165 /* Always report software processing. */
4166 if (usage & WINED3DUSAGE_SOFTWAREPROCESSING)
4167 usage_caps |= WINED3DUSAGE_SOFTWAREPROCESSING;
4169 if (usage & WINED3DUSAGE_QUERY_FILTER)
4171 if (!CheckFilterCapability(adapter, format))
4173 TRACE("[FAILED] - No filter support.\n");
4174 return WINED3DERR_NOTAVAILABLE;
4176 usage_caps |= WINED3DUSAGE_QUERY_FILTER;
4179 if (usage & WINED3DUSAGE_QUERY_LEGACYBUMPMAP)
4181 if (!CheckBumpMapCapability(adapter, format))
4183 TRACE("[FAILED] - No legacy bumpmap support.\n");
4184 return WINED3DERR_NOTAVAILABLE;
4186 usage_caps |= WINED3DUSAGE_QUERY_LEGACYBUMPMAP;
4189 if (usage & WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING)
4191 if (!CheckPostPixelShaderBlendingCapability(adapter, format))
4193 TRACE("[FAILED] - No post pixelshader blending support.\n");
4194 return WINED3DERR_NOTAVAILABLE;
4196 usage_caps |= WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING;
4199 if (usage & WINED3DUSAGE_QUERY_SRGBREAD)
4201 if (!CheckSrgbReadCapability(adapter, format))
4203 TRACE("[FAILED] - No sRGB read support.\n");
4204 return WINED3DERR_NOTAVAILABLE;
4206 usage_caps |= WINED3DUSAGE_QUERY_SRGBREAD;
4209 if (usage & WINED3DUSAGE_QUERY_SRGBWRITE)
4211 if (!CheckSrgbWriteCapability(adapter, format))
4213 TRACE("[FAILED] - No sRGB write support.\n");
4214 return WINED3DERR_NOTAVAILABLE;
4216 usage_caps |= WINED3DUSAGE_QUERY_SRGBWRITE;
4219 if (usage & WINED3DUSAGE_QUERY_VERTEXTEXTURE)
4221 if (!CheckVertexTextureCapability(adapter, format))
4223 TRACE("[FAILED] - No vertex texture support.\n");
4224 return WINED3DERR_NOTAVAILABLE;
4226 usage_caps |= WINED3DUSAGE_QUERY_VERTEXTEXTURE;
4229 if (usage & WINED3DUSAGE_QUERY_WRAPANDMIP)
4231 if (!CheckWrapAndMipCapability(adapter, format))
4233 TRACE("[FAILED] - No wrapping and mipmapping support.\n");
4234 return WINED3DERR_NOTAVAILABLE;
4236 usage_caps |= WINED3DUSAGE_QUERY_WRAPANDMIP;
4239 if (usage & WINED3DUSAGE_DEPTHSTENCIL)
4241 if (!CheckDepthStencilCapability(adapter, adapter_format, format))
4243 TRACE("[FAILED] - No depth/stencil support.\n");
4244 return WINED3DERR_NOTAVAILABLE;
4246 if ((format->flags & WINED3DFMT_FLAG_SHADOW) && !gl_info->supported[ARB_SHADOW])
4248 TRACE("[FAILED] - No shadow sampler support.\n");
4249 return WINED3DERR_NOTAVAILABLE;
4251 usage_caps |= WINED3DUSAGE_DEPTHSTENCIL;
4255 case WINED3D_RTYPE_VOLUME_TEXTURE:
4256 case WINED3D_RTYPE_VOLUME:
4257 /* Volume is to VolumeTexture what Surface is to Texture, but its
4258 * usage caps are not documented. Most driver seem to offer
4259 * (nearly) the same on Volume and VolumeTexture, so do that too.
4261 * Volumetexture allows:
4262 * - D3DUSAGE_DYNAMIC
4263 * - D3DUSAGE_NONSECURE (d3d9ex)
4264 * - D3DUSAGE_SOFTWAREPROCESSING
4265 * - D3DUSAGE_QUERY_WRAPANDMIP
4267 if (surface_type != WINED3D_SURFACE_TYPE_OPENGL)
4269 TRACE("[FAILED]\n");
4270 return WINED3DERR_NOTAVAILABLE;
4273 if (!gl_info->supported[EXT_TEXTURE3D])
4275 TRACE("[FAILED] - No volume texture support.\n");
4276 return WINED3DERR_NOTAVAILABLE;
4279 if (!CheckTextureCapability(adapter, format))
4281 TRACE("[FAILED] - Format not supported.\n");
4282 return WINED3DERR_NOTAVAILABLE;
4285 /* Filter formats that need conversion; For one part, this
4286 * conversion is unimplemented, and volume textures are huge, so
4287 * it would be a big performance hit. Unless we hit an application
4288 * needing one of those formats, don't advertize them to avoid
4289 * leading applications into temptation. The windows drivers don't
4290 * support most of those formats on volumes anyway, except for
4291 * WINED3DFMT_R32_FLOAT. */
4292 switch (check_format_id)
4294 case WINED3DFMT_P8_UINT:
4295 case WINED3DFMT_L4A4_UNORM:
4296 case WINED3DFMT_R32_FLOAT:
4297 case WINED3DFMT_R16_FLOAT:
4298 case WINED3DFMT_R8G8_SNORM_L8X8_UNORM:
4299 case WINED3DFMT_R5G5_SNORM_L6_UNORM:
4300 case WINED3DFMT_R16G16_UNORM:
4301 TRACE("[FAILED] - No converted formats on volumes.\n");
4302 return WINED3DERR_NOTAVAILABLE;
4304 case WINED3DFMT_R8G8B8A8_SNORM:
4305 case WINED3DFMT_R16G16_SNORM:
4306 if (!gl_info->supported[NV_TEXTURE_SHADER])
4308 TRACE("[FAILED] - No converted formats on volumes.\n");
4309 return WINED3DERR_NOTAVAILABLE;
4313 case WINED3DFMT_R8G8_SNORM:
4314 if (!gl_info->supported[NV_TEXTURE_SHADER])
4316 TRACE("[FAILED] - No converted formats on volumes.\n");
4317 return WINED3DERR_NOTAVAILABLE;
4321 case WINED3DFMT_DXT1:
4322 case WINED3DFMT_DXT2:
4323 case WINED3DFMT_DXT3:
4324 case WINED3DFMT_DXT4:
4325 case WINED3DFMT_DXT5:
4326 /* The GL_EXT_texture_compression_s3tc spec requires that
4327 * loading an s3tc compressed texture results in an error.
4328 * While the D3D refrast does support s3tc volumes, at
4329 * least the nvidia windows driver does not, so we're free
4330 * not to support this format. */
4331 TRACE("[FAILED] - DXTn does not support 3D textures.\n");
4332 return WINED3DERR_NOTAVAILABLE;
4335 /* Do nothing, continue with checking the format below */
4339 /* Always report dynamic locking. */
4340 if (usage & WINED3DUSAGE_DYNAMIC)
4341 usage_caps |= WINED3DUSAGE_DYNAMIC;
4343 /* Always report software processing. */
4344 if (usage & WINED3DUSAGE_SOFTWAREPROCESSING)
4345 usage_caps |= WINED3DUSAGE_SOFTWAREPROCESSING;
4347 if (usage & WINED3DUSAGE_QUERY_FILTER)
4349 if (!CheckFilterCapability(adapter, format))
4351 TRACE("[FAILED] - No filter support.\n");
4352 return WINED3DERR_NOTAVAILABLE;
4354 usage_caps |= WINED3DUSAGE_QUERY_FILTER;
4357 if (usage & WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING)
4359 if (!CheckPostPixelShaderBlendingCapability(adapter, format))
4361 TRACE("[FAILED] - No post pixelshader blending support.\n");
4362 return WINED3DERR_NOTAVAILABLE;
4364 usage_caps |= WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING;
4367 if (usage & WINED3DUSAGE_QUERY_SRGBREAD)
4369 if (!CheckSrgbReadCapability(adapter, format))
4371 TRACE("[FAILED] - No sRGB read support.\n");
4372 return WINED3DERR_NOTAVAILABLE;
4374 usage_caps |= WINED3DUSAGE_QUERY_SRGBREAD;
4377 if (usage & WINED3DUSAGE_QUERY_SRGBWRITE)
4379 if (!CheckSrgbWriteCapability(adapter, format))
4381 TRACE("[FAILED] - No sRGB write support.\n");
4382 return WINED3DERR_NOTAVAILABLE;
4384 usage_caps |= WINED3DUSAGE_QUERY_SRGBWRITE;
4387 if (usage & WINED3DUSAGE_QUERY_VERTEXTEXTURE)
4389 if (!CheckVertexTextureCapability(adapter, format))
4391 TRACE("[FAILED] - No vertex texture support.\n");
4392 return WINED3DERR_NOTAVAILABLE;
4394 usage_caps |= WINED3DUSAGE_QUERY_VERTEXTEXTURE;
4397 if (usage & WINED3DUSAGE_QUERY_WRAPANDMIP)
4399 if (!CheckWrapAndMipCapability(adapter, format))
4401 TRACE("[FAILED] - No wrapping and mipmapping support.\n");
4402 return WINED3DERR_NOTAVAILABLE;
4404 usage_caps |= WINED3DUSAGE_QUERY_WRAPANDMIP;
4409 FIXME("Unhandled resource type %s.\n", debug_d3dresourcetype(resource_type));
4410 return WINED3DERR_NOTAVAILABLE;
4413 /* When the usage_caps exactly matches usage return WINED3D_OK except for
4414 * the situation in which WINED3DUSAGE_AUTOGENMIPMAP isn't around, then
4415 * WINED3DOK_NOAUTOGEN is returned if all the other usage flags match. */
4416 if (usage_caps == usage)
4418 if (usage_caps == (usage & ~WINED3DUSAGE_AUTOGENMIPMAP))
4419 return WINED3DOK_NOAUTOGEN;
4421 TRACE("[FAILED] - Usage %#x requested for format %s and resource_type %s but only %#x is available.\n",
4422 usage, debug_d3dformat(check_format_id), debug_d3dresourcetype(resource_type), usage_caps);
4424 return WINED3DERR_NOTAVAILABLE;
4427 HRESULT CDECL wined3d_check_device_format_conversion(const struct wined3d *wined3d, UINT adapter_idx,
4428 enum wined3d_device_type device_type, enum wined3d_format_id src_format, enum wined3d_format_id dst_format)
4430 FIXME("wined3d %p, adapter_idx %u, device_type %s, src_format %s, dst_format %s stub!\n",
4431 wined3d, adapter_idx, debug_d3ddevicetype(device_type), debug_d3dformat(src_format),
4432 debug_d3dformat(dst_format));
4437 HRESULT CDECL wined3d_check_device_type(const struct wined3d *wined3d, UINT adapter_idx,
4438 enum wined3d_device_type device_type, enum wined3d_format_id display_format,
4439 enum wined3d_format_id backbuffer_format, BOOL windowed)
4444 TRACE("wined3d %p, adapter_idx %u, device_type %s, display_format %s, backbuffer_format %s, windowed %#x.\n",
4445 wined3d, adapter_idx, debug_d3ddevicetype(device_type), debug_d3dformat(display_format),
4446 debug_d3dformat(backbuffer_format), windowed);
4448 if (adapter_idx >= wined3d->adapter_count)
4449 return WINED3DERR_INVALIDCALL;
4451 /* The task of this function is to check whether a certain display / backbuffer format
4452 * combination is available on the given adapter. In fullscreen mode microsoft specified
4453 * that the display format shouldn't provide alpha and that ignoring alpha the backbuffer
4454 * and display format should match exactly.
4455 * In windowed mode format conversion can occur and this depends on the driver. When format
4456 * conversion is done, this function should nevertheless fail and applications need to use
4457 * CheckDeviceFormatConversion.
4458 * At the moment we assume that fullscreen and windowed have the same capabilities. */
4460 /* There are only 4 display formats. */
4461 if (!(display_format == WINED3DFMT_B5G6R5_UNORM
4462 || display_format == WINED3DFMT_B5G5R5X1_UNORM
4463 || display_format == WINED3DFMT_B8G8R8X8_UNORM
4464 || display_format == WINED3DFMT_B10G10R10A2_UNORM))
4466 TRACE("Format %s is not supported as display format.\n", debug_d3dformat(display_format));
4467 return WINED3DERR_NOTAVAILABLE;
4470 /* If the requested display format is not available, don't continue. */
4471 mode_count = wined3d_get_adapter_mode_count(wined3d, adapter_idx,
4472 display_format, WINED3D_SCANLINE_ORDERING_UNKNOWN);
4475 TRACE("No available modes for display format %s.\n", debug_d3dformat(display_format));
4476 return WINED3DERR_NOTAVAILABLE;
4479 /* Windowed mode allows you to specify WINED3DFMT_UNKNOWN for the backbuffer format,
4480 * it means 'reuse' the display format for the backbuffer. */
4481 if (!windowed && backbuffer_format == WINED3DFMT_UNKNOWN)
4483 TRACE("backbuffer_format WINED3FMT_UNKNOWN only available in windowed mode.\n");
4484 return WINED3DERR_NOTAVAILABLE;
4487 /* In FULLSCREEN mode WINED3DFMT_B5G6R5_UNORM can only be mixed with
4488 * backbuffer format WINED3DFMT_B5G6R5_UNORM. */
4489 if (display_format == WINED3DFMT_B5G6R5_UNORM && backbuffer_format != WINED3DFMT_B5G6R5_UNORM)
4491 TRACE("Unsupported display/backbuffer format combination %s / %s.\n",
4492 debug_d3dformat(display_format), debug_d3dformat(backbuffer_format));
4493 return WINED3DERR_NOTAVAILABLE;
4496 /* In FULLSCREEN mode WINED3DFMT_B5G5R5X1_UNORM can only be mixed with
4497 * backbuffer formats WINED3DFMT_B5G5R5X1_UNORM and
4498 * WINED3DFMT_B5G5R5A1_UNORM. */
4499 if (display_format == WINED3DFMT_B5G5R5X1_UNORM
4500 && !(backbuffer_format == WINED3DFMT_B5G5R5X1_UNORM || backbuffer_format == WINED3DFMT_B5G5R5A1_UNORM))
4502 TRACE("Unsupported display/backbuffer format combination %s / %s.\n",
4503 debug_d3dformat(display_format), debug_d3dformat(backbuffer_format));
4504 return WINED3DERR_NOTAVAILABLE;
4507 /* In FULLSCREEN mode WINED3DFMT_B8G8R8X8_UNORM can only be mixed with
4508 * backbuffer formats WINED3DFMT_B8G8R8X8_UNORM and
4509 * WINED3DFMT_B8G8R8A8_UNORM. */
4510 if (display_format == WINED3DFMT_B8G8R8X8_UNORM
4511 && !(backbuffer_format == WINED3DFMT_B8G8R8X8_UNORM || backbuffer_format == WINED3DFMT_B8G8R8A8_UNORM))
4513 TRACE("Unsupported display/backbuffer format combination %s / %s.\n",
4514 debug_d3dformat(display_format), debug_d3dformat(backbuffer_format));
4515 return WINED3DERR_NOTAVAILABLE;
4518 /* WINED3DFMT_B10G10R10A2_UNORM is only allowed in fullscreen mode and it
4519 * can only be mixed with backbuffer format WINED3DFMT_B10G10R10A2_UNORM. */
4520 if (display_format == WINED3DFMT_B10G10R10A2_UNORM
4521 && (backbuffer_format != WINED3DFMT_B10G10R10A2_UNORM || windowed))
4523 TRACE("Unsupported display/backbuffer format combination %s / %s.\n",
4524 debug_d3dformat(display_format), debug_d3dformat(backbuffer_format));
4525 return WINED3DERR_NOTAVAILABLE;
4528 /* Use CheckDeviceFormat to see if the backbuffer_format is usable with the given display_format */
4529 hr = wined3d_check_device_format(wined3d, adapter_idx, device_type, display_format,
4530 WINED3DUSAGE_RENDERTARGET, WINED3D_RTYPE_SURFACE, backbuffer_format, WINED3D_SURFACE_TYPE_OPENGL);
4532 TRACE("Unsupported display/backbuffer format combination %s / %s.\n",
4533 debug_d3dformat(display_format), debug_d3dformat(backbuffer_format));
4538 HRESULT CDECL wined3d_get_device_caps(const struct wined3d *wined3d, UINT adapter_idx,
4539 enum wined3d_device_type device_type, WINED3DCAPS *caps)
4541 const struct wined3d_adapter *adapter = &wined3d->adapters[adapter_idx];
4542 const struct wined3d_gl_info *gl_info = &adapter->gl_info;
4543 int vs_selected_mode;
4544 int ps_selected_mode;
4545 struct shader_caps shader_caps;
4546 struct fragment_caps fragment_caps;
4547 DWORD ckey_caps, blit_caps, fx_caps, pal_caps;
4549 TRACE("wined3d %p, adapter_idx %u, device_type %s, caps %p.\n",
4550 wined3d, adapter_idx, debug_d3ddevicetype(device_type), caps);
4552 if (adapter_idx >= wined3d->adapter_count)
4553 return WINED3DERR_INVALIDCALL;
4555 select_shader_mode(&adapter->gl_info, &ps_selected_mode, &vs_selected_mode);
4557 /* ------------------------------------------------
4558 The following fields apply to both d3d8 and d3d9
4559 ------------------------------------------------ */
4560 /* Not quite true, but use h/w supported by opengl I suppose */
4561 caps->DeviceType = (device_type == WINED3D_DEVICE_TYPE_HAL) ? WINED3D_DEVICE_TYPE_HAL : WINED3D_DEVICE_TYPE_REF;
4562 caps->AdapterOrdinal = adapter_idx;
4565 caps->Caps2 = WINED3DCAPS2_CANRENDERWINDOWED |
4566 WINED3DCAPS2_FULLSCREENGAMMA |
4567 WINED3DCAPS2_DYNAMICTEXTURES;
4568 if (gl_info->supported[SGIS_GENERATE_MIPMAP])
4569 caps->Caps2 |= WINED3DCAPS2_CANAUTOGENMIPMAP;
4571 caps->Caps3 = WINED3DCAPS3_ALPHA_FULLSCREEN_FLIP_OR_DISCARD |
4572 WINED3DCAPS3_COPY_TO_VIDMEM |
4573 WINED3DCAPS3_COPY_TO_SYSTEMMEM;
4575 caps->PresentationIntervals = WINED3DPRESENT_INTERVAL_IMMEDIATE |
4576 WINED3DPRESENT_INTERVAL_ONE;
4578 caps->CursorCaps = WINED3DCURSORCAPS_COLOR |
4579 WINED3DCURSORCAPS_LOWRES;
4581 caps->DevCaps = WINED3DDEVCAPS_FLOATTLVERTEX |
4582 WINED3DDEVCAPS_EXECUTESYSTEMMEMORY |
4583 WINED3DDEVCAPS_TLVERTEXSYSTEMMEMORY|
4584 WINED3DDEVCAPS_TLVERTEXVIDEOMEMORY |
4585 WINED3DDEVCAPS_DRAWPRIMTLVERTEX |
4586 WINED3DDEVCAPS_HWTRANSFORMANDLIGHT |
4587 WINED3DDEVCAPS_EXECUTEVIDEOMEMORY |
4588 WINED3DDEVCAPS_PUREDEVICE |
4589 WINED3DDEVCAPS_HWRASTERIZATION |
4590 WINED3DDEVCAPS_TEXTUREVIDEOMEMORY |
4591 WINED3DDEVCAPS_TEXTURESYSTEMMEMORY |
4592 WINED3DDEVCAPS_CANRENDERAFTERFLIP |
4593 WINED3DDEVCAPS_DRAWPRIMITIVES2 |
4594 WINED3DDEVCAPS_DRAWPRIMITIVES2EX |
4595 WINED3DDEVCAPS_RTPATCHES;
4597 caps->PrimitiveMiscCaps = WINED3DPMISCCAPS_CULLNONE |
4598 WINED3DPMISCCAPS_CULLCCW |
4599 WINED3DPMISCCAPS_CULLCW |
4600 WINED3DPMISCCAPS_COLORWRITEENABLE |
4601 WINED3DPMISCCAPS_CLIPTLVERTS |
4602 WINED3DPMISCCAPS_CLIPPLANESCALEDPOINTS |
4603 WINED3DPMISCCAPS_MASKZ |
4604 WINED3DPMISCCAPS_BLENDOP |
4605 WINED3DPMISCCAPS_MRTPOSTPIXELSHADERBLENDING;
4607 WINED3DPMISCCAPS_NULLREFERENCE
4608 WINED3DPMISCCAPS_FOGANDSPECULARALPHA
4609 WINED3DPMISCCAPS_MRTINDEPENDENTBITDEPTHS
4610 WINED3DPMISCCAPS_FOGVERTEXCLAMPED */
4612 if (gl_info->supported[EXT_BLEND_EQUATION_SEPARATE] && gl_info->supported[EXT_BLEND_FUNC_SEPARATE])
4613 caps->PrimitiveMiscCaps |= WINED3DPMISCCAPS_SEPARATEALPHABLEND;
4614 if (gl_info->supported[EXT_DRAW_BUFFERS2])
4615 caps->PrimitiveMiscCaps |= WINED3DPMISCCAPS_INDEPENDENTWRITEMASKS;
4617 caps->RasterCaps = WINED3DPRASTERCAPS_DITHER |
4618 WINED3DPRASTERCAPS_PAT |
4619 WINED3DPRASTERCAPS_WFOG |
4620 WINED3DPRASTERCAPS_ZFOG |
4621 WINED3DPRASTERCAPS_FOGVERTEX |
4622 WINED3DPRASTERCAPS_FOGTABLE |
4623 WINED3DPRASTERCAPS_STIPPLE |
4624 WINED3DPRASTERCAPS_SUBPIXEL |
4625 WINED3DPRASTERCAPS_ZTEST |
4626 WINED3DPRASTERCAPS_SCISSORTEST |
4627 WINED3DPRASTERCAPS_SLOPESCALEDEPTHBIAS |
4628 WINED3DPRASTERCAPS_DEPTHBIAS;
4630 if (gl_info->supported[EXT_TEXTURE_FILTER_ANISOTROPIC])
4632 caps->RasterCaps |= WINED3DPRASTERCAPS_ANISOTROPY |
4633 WINED3DPRASTERCAPS_ZBIAS |
4634 WINED3DPRASTERCAPS_MIPMAPLODBIAS;
4636 if (gl_info->supported[NV_FOG_DISTANCE])
4638 caps->RasterCaps |= WINED3DPRASTERCAPS_FOGRANGE;
4641 WINED3DPRASTERCAPS_COLORPERSPECTIVE
4642 WINED3DPRASTERCAPS_STRETCHBLTMULTISAMPLE
4643 WINED3DPRASTERCAPS_ANTIALIASEDGES
4644 WINED3DPRASTERCAPS_ZBUFFERLESSHSR
4645 WINED3DPRASTERCAPS_WBUFFER */
4647 caps->ZCmpCaps = WINED3DPCMPCAPS_ALWAYS |
4648 WINED3DPCMPCAPS_EQUAL |
4649 WINED3DPCMPCAPS_GREATER |
4650 WINED3DPCMPCAPS_GREATEREQUAL |
4651 WINED3DPCMPCAPS_LESS |
4652 WINED3DPCMPCAPS_LESSEQUAL |
4653 WINED3DPCMPCAPS_NEVER |
4654 WINED3DPCMPCAPS_NOTEQUAL;
4656 caps->SrcBlendCaps = WINED3DPBLENDCAPS_BOTHINVSRCALPHA |
4657 WINED3DPBLENDCAPS_BOTHSRCALPHA |
4658 WINED3DPBLENDCAPS_DESTALPHA |
4659 WINED3DPBLENDCAPS_DESTCOLOR |
4660 WINED3DPBLENDCAPS_INVDESTALPHA |
4661 WINED3DPBLENDCAPS_INVDESTCOLOR |
4662 WINED3DPBLENDCAPS_INVSRCALPHA |
4663 WINED3DPBLENDCAPS_INVSRCCOLOR |
4664 WINED3DPBLENDCAPS_ONE |
4665 WINED3DPBLENDCAPS_SRCALPHA |
4666 WINED3DPBLENDCAPS_SRCALPHASAT |
4667 WINED3DPBLENDCAPS_SRCCOLOR |
4668 WINED3DPBLENDCAPS_ZERO;
4670 caps->DestBlendCaps = WINED3DPBLENDCAPS_DESTALPHA |
4671 WINED3DPBLENDCAPS_DESTCOLOR |
4672 WINED3DPBLENDCAPS_INVDESTALPHA |
4673 WINED3DPBLENDCAPS_INVDESTCOLOR |
4674 WINED3DPBLENDCAPS_INVSRCALPHA |
4675 WINED3DPBLENDCAPS_INVSRCCOLOR |
4676 WINED3DPBLENDCAPS_ONE |
4677 WINED3DPBLENDCAPS_SRCALPHA |
4678 WINED3DPBLENDCAPS_SRCCOLOR |
4679 WINED3DPBLENDCAPS_ZERO;
4680 /* NOTE: WINED3DPBLENDCAPS_SRCALPHASAT is not supported as dest blend factor,
4681 * according to the glBlendFunc manpage
4683 * WINED3DPBLENDCAPS_BOTHINVSRCALPHA and WINED3DPBLENDCAPS_BOTHSRCALPHA are
4684 * legacy settings for srcblend only
4687 if (gl_info->supported[EXT_BLEND_COLOR])
4689 caps->SrcBlendCaps |= WINED3DPBLENDCAPS_BLENDFACTOR;
4690 caps->DestBlendCaps |= WINED3DPBLENDCAPS_BLENDFACTOR;
4694 caps->AlphaCmpCaps = WINED3DPCMPCAPS_ALWAYS |
4695 WINED3DPCMPCAPS_EQUAL |
4696 WINED3DPCMPCAPS_GREATER |
4697 WINED3DPCMPCAPS_GREATEREQUAL |
4698 WINED3DPCMPCAPS_LESS |
4699 WINED3DPCMPCAPS_LESSEQUAL |
4700 WINED3DPCMPCAPS_NEVER |
4701 WINED3DPCMPCAPS_NOTEQUAL;
4703 caps->ShadeCaps = WINED3DPSHADECAPS_SPECULARGOURAUDRGB |
4704 WINED3DPSHADECAPS_COLORGOURAUDRGB |
4705 WINED3DPSHADECAPS_ALPHAFLATBLEND |
4706 WINED3DPSHADECAPS_ALPHAGOURAUDBLEND |
4707 WINED3DPSHADECAPS_COLORFLATRGB |
4708 WINED3DPSHADECAPS_FOGFLAT |
4709 WINED3DPSHADECAPS_FOGGOURAUD |
4710 WINED3DPSHADECAPS_SPECULARFLATRGB;
4712 caps->TextureCaps = WINED3DPTEXTURECAPS_ALPHA |
4713 WINED3DPTEXTURECAPS_ALPHAPALETTE |
4714 WINED3DPTEXTURECAPS_TRANSPARENCY |
4715 WINED3DPTEXTURECAPS_BORDER |
4716 WINED3DPTEXTURECAPS_MIPMAP |
4717 WINED3DPTEXTURECAPS_PROJECTED |
4718 WINED3DPTEXTURECAPS_PERSPECTIVE;
4720 if (!gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO])
4722 caps->TextureCaps |= WINED3DPTEXTURECAPS_POW2 |
4723 WINED3DPTEXTURECAPS_NONPOW2CONDITIONAL;
4726 if (gl_info->supported[EXT_TEXTURE3D])
4728 caps->TextureCaps |= WINED3DPTEXTURECAPS_VOLUMEMAP |
4729 WINED3DPTEXTURECAPS_MIPVOLUMEMAP;
4730 if (!gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO])
4732 caps->TextureCaps |= WINED3DPTEXTURECAPS_VOLUMEMAP_POW2;
4736 if (gl_info->supported[ARB_TEXTURE_CUBE_MAP])
4738 caps->TextureCaps |= WINED3DPTEXTURECAPS_CUBEMAP |
4739 WINED3DPTEXTURECAPS_MIPCUBEMAP;
4740 if (!gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO])
4742 caps->TextureCaps |= WINED3DPTEXTURECAPS_CUBEMAP_POW2;
4746 caps->TextureFilterCaps = WINED3DPTFILTERCAPS_MAGFLINEAR |
4747 WINED3DPTFILTERCAPS_MAGFPOINT |
4748 WINED3DPTFILTERCAPS_MINFLINEAR |
4749 WINED3DPTFILTERCAPS_MINFPOINT |
4750 WINED3DPTFILTERCAPS_MIPFLINEAR |
4751 WINED3DPTFILTERCAPS_MIPFPOINT |
4752 WINED3DPTFILTERCAPS_LINEAR |
4753 WINED3DPTFILTERCAPS_LINEARMIPLINEAR |
4754 WINED3DPTFILTERCAPS_LINEARMIPNEAREST |
4755 WINED3DPTFILTERCAPS_MIPLINEAR |
4756 WINED3DPTFILTERCAPS_MIPNEAREST |
4757 WINED3DPTFILTERCAPS_NEAREST;
4759 if (gl_info->supported[EXT_TEXTURE_FILTER_ANISOTROPIC])
4761 caps->TextureFilterCaps |= WINED3DPTFILTERCAPS_MAGFANISOTROPIC |
4762 WINED3DPTFILTERCAPS_MINFANISOTROPIC;
4765 if (gl_info->supported[ARB_TEXTURE_CUBE_MAP])
4767 caps->CubeTextureFilterCaps = WINED3DPTFILTERCAPS_MAGFLINEAR |
4768 WINED3DPTFILTERCAPS_MAGFPOINT |
4769 WINED3DPTFILTERCAPS_MINFLINEAR |
4770 WINED3DPTFILTERCAPS_MINFPOINT |
4771 WINED3DPTFILTERCAPS_MIPFLINEAR |
4772 WINED3DPTFILTERCAPS_MIPFPOINT |
4773 WINED3DPTFILTERCAPS_LINEAR |
4774 WINED3DPTFILTERCAPS_LINEARMIPLINEAR |
4775 WINED3DPTFILTERCAPS_LINEARMIPNEAREST |
4776 WINED3DPTFILTERCAPS_MIPLINEAR |
4777 WINED3DPTFILTERCAPS_MIPNEAREST |
4778 WINED3DPTFILTERCAPS_NEAREST;
4780 if (gl_info->supported[EXT_TEXTURE_FILTER_ANISOTROPIC])
4782 caps->CubeTextureFilterCaps |= WINED3DPTFILTERCAPS_MAGFANISOTROPIC |
4783 WINED3DPTFILTERCAPS_MINFANISOTROPIC;
4788 caps->CubeTextureFilterCaps = 0;
4791 if (gl_info->supported[EXT_TEXTURE3D])
4793 caps->VolumeTextureFilterCaps = WINED3DPTFILTERCAPS_MAGFLINEAR |
4794 WINED3DPTFILTERCAPS_MAGFPOINT |
4795 WINED3DPTFILTERCAPS_MINFLINEAR |
4796 WINED3DPTFILTERCAPS_MINFPOINT |
4797 WINED3DPTFILTERCAPS_MIPFLINEAR |
4798 WINED3DPTFILTERCAPS_MIPFPOINT |
4799 WINED3DPTFILTERCAPS_LINEAR |
4800 WINED3DPTFILTERCAPS_LINEARMIPLINEAR |
4801 WINED3DPTFILTERCAPS_LINEARMIPNEAREST |
4802 WINED3DPTFILTERCAPS_MIPLINEAR |
4803 WINED3DPTFILTERCAPS_MIPNEAREST |
4804 WINED3DPTFILTERCAPS_NEAREST;
4808 caps->VolumeTextureFilterCaps = 0;
4811 caps->TextureAddressCaps = WINED3DPTADDRESSCAPS_INDEPENDENTUV |
4812 WINED3DPTADDRESSCAPS_CLAMP |
4813 WINED3DPTADDRESSCAPS_WRAP;
4815 if (gl_info->supported[ARB_TEXTURE_BORDER_CLAMP])
4817 caps->TextureAddressCaps |= WINED3DPTADDRESSCAPS_BORDER;
4819 if (gl_info->supported[ARB_TEXTURE_MIRRORED_REPEAT])
4821 caps->TextureAddressCaps |= WINED3DPTADDRESSCAPS_MIRROR;
4823 if (gl_info->supported[ATI_TEXTURE_MIRROR_ONCE])
4825 caps->TextureAddressCaps |= WINED3DPTADDRESSCAPS_MIRRORONCE;
4828 if (gl_info->supported[EXT_TEXTURE3D])
4830 caps->VolumeTextureAddressCaps = WINED3DPTADDRESSCAPS_INDEPENDENTUV |
4831 WINED3DPTADDRESSCAPS_CLAMP |
4832 WINED3DPTADDRESSCAPS_WRAP;
4833 if (gl_info->supported[ARB_TEXTURE_BORDER_CLAMP])
4835 caps->VolumeTextureAddressCaps |= WINED3DPTADDRESSCAPS_BORDER;
4837 if (gl_info->supported[ARB_TEXTURE_MIRRORED_REPEAT])
4839 caps->VolumeTextureAddressCaps |= WINED3DPTADDRESSCAPS_MIRROR;
4841 if (gl_info->supported[ATI_TEXTURE_MIRROR_ONCE])
4843 caps->VolumeTextureAddressCaps |= WINED3DPTADDRESSCAPS_MIRRORONCE;
4848 caps->VolumeTextureAddressCaps = 0;
4851 caps->LineCaps = WINED3DLINECAPS_TEXTURE |
4852 WINED3DLINECAPS_ZTEST |
4853 WINED3DLINECAPS_BLEND |
4854 WINED3DLINECAPS_ALPHACMP |
4855 WINED3DLINECAPS_FOG;
4856 /* WINED3DLINECAPS_ANTIALIAS is not supported on Windows, and dx and gl seem to have a different
4857 * idea how generating the smoothing alpha values works; the result is different
4860 caps->MaxTextureWidth = gl_info->limits.texture_size;
4861 caps->MaxTextureHeight = gl_info->limits.texture_size;
4863 if (gl_info->supported[EXT_TEXTURE3D])
4864 caps->MaxVolumeExtent = gl_info->limits.texture3d_size;
4866 caps->MaxVolumeExtent = 0;
4868 caps->MaxTextureRepeat = 32768;
4869 caps->MaxTextureAspectRatio = gl_info->limits.texture_size;
4870 caps->MaxVertexW = 1.0f;
4872 caps->GuardBandLeft = 0.0f;
4873 caps->GuardBandTop = 0.0f;
4874 caps->GuardBandRight = 0.0f;
4875 caps->GuardBandBottom = 0.0f;
4877 caps->ExtentsAdjust = 0.0f;
4879 caps->StencilCaps = WINED3DSTENCILCAPS_DECRSAT |
4880 WINED3DSTENCILCAPS_INCRSAT |
4881 WINED3DSTENCILCAPS_INVERT |
4882 WINED3DSTENCILCAPS_KEEP |
4883 WINED3DSTENCILCAPS_REPLACE |
4884 WINED3DSTENCILCAPS_ZERO;
4885 if (gl_info->supported[EXT_STENCIL_WRAP])
4887 caps->StencilCaps |= WINED3DSTENCILCAPS_DECR |
4888 WINED3DSTENCILCAPS_INCR;
4890 if (gl_info->supported[EXT_STENCIL_TWO_SIDE] || gl_info->supported[ATI_SEPARATE_STENCIL])
4892 caps->StencilCaps |= WINED3DSTENCILCAPS_TWOSIDED;
4895 caps->FVFCaps = WINED3DFVFCAPS_PSIZE | 0x0008; /* 8 texture coords */
4897 caps->MaxUserClipPlanes = gl_info->limits.clipplanes;
4898 caps->MaxActiveLights = gl_info->limits.lights;
4900 caps->MaxVertexBlendMatrices = gl_info->limits.blends;
4901 caps->MaxVertexBlendMatrixIndex = 0;
4903 caps->MaxAnisotropy = gl_info->limits.anisotropy;
4904 caps->MaxPointSize = gl_info->limits.pointsize_max;
4907 /* FIXME: Add D3DVTXPCAPS_TWEENING, D3DVTXPCAPS_TEXGEN_SPHEREMAP */
4908 caps->VertexProcessingCaps = WINED3DVTXPCAPS_DIRECTIONALLIGHTS |
4909 WINED3DVTXPCAPS_MATERIALSOURCE7 |
4910 WINED3DVTXPCAPS_POSITIONALLIGHTS |
4911 WINED3DVTXPCAPS_LOCALVIEWER |
4912 WINED3DVTXPCAPS_VERTEXFOG |
4913 WINED3DVTXPCAPS_TEXGEN;
4915 caps->MaxPrimitiveCount = 0xfffff; /* For now set 2^20-1 which is used by most >=Geforce3/Radeon8500 cards */
4916 caps->MaxVertexIndex = 0xfffff;
4917 caps->MaxStreams = MAX_STREAMS;
4918 caps->MaxStreamStride = 1024;
4920 /* d3d9.dll sets D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES here because StretchRects is implemented in d3d9 */
4921 caps->DevCaps2 = WINED3DDEVCAPS2_STREAMOFFSET |
4922 WINED3DDEVCAPS2_VERTEXELEMENTSCANSHARESTREAMOFFSET;
4923 caps->MaxNpatchTessellationLevel = 0;
4924 caps->MasterAdapterOrdinal = 0;
4925 caps->AdapterOrdinalInGroup = 0;
4926 caps->NumberOfAdaptersInGroup = 1;
4928 caps->NumSimultaneousRTs = gl_info->limits.buffers;
4930 caps->StretchRectFilterCaps = WINED3DPTFILTERCAPS_MINFPOINT |
4931 WINED3DPTFILTERCAPS_MAGFPOINT |
4932 WINED3DPTFILTERCAPS_MINFLINEAR |
4933 WINED3DPTFILTERCAPS_MAGFLINEAR;
4934 caps->VertexTextureFilterCaps = 0;
4936 adapter->shader_backend->shader_get_caps(&adapter->gl_info, &shader_caps);
4937 adapter->fragment_pipe->get_caps(&adapter->gl_info, &fragment_caps);
4939 /* Add shader misc caps. Only some of them belong to the shader parts of the pipeline */
4940 caps->PrimitiveMiscCaps |= fragment_caps.PrimitiveMiscCaps;
4942 /* This takes care for disabling vertex shader or pixel shader caps while leaving the other one enabled.
4943 * Ignore shader model capabilities if disabled in config
4945 if (vs_selected_mode == SHADER_NONE)
4947 TRACE("Vertex shader disabled in config, reporting version 0.0.\n");
4948 caps->VertexShaderVersion = 0;
4949 caps->MaxVertexShaderConst = 0;
4953 caps->VertexShaderVersion = shader_caps.VertexShaderVersion;
4954 caps->MaxVertexShaderConst = shader_caps.MaxVertexShaderConst;
4957 if (ps_selected_mode == SHADER_NONE)
4959 TRACE("Pixel shader disabled in config, reporting version 0.0.\n");
4960 caps->PixelShaderVersion = 0;
4961 caps->PixelShader1xMaxValue = 0.0f;
4963 caps->PixelShaderVersion = shader_caps.PixelShaderVersion;
4964 caps->PixelShader1xMaxValue = shader_caps.PixelShader1xMaxValue;
4967 caps->TextureOpCaps = fragment_caps.TextureOpCaps;
4968 caps->MaxTextureBlendStages = fragment_caps.MaxTextureBlendStages;
4969 caps->MaxSimultaneousTextures = fragment_caps.MaxSimultaneousTextures;
4971 /* The following caps are shader specific, but they are things we cannot detect, or which
4972 * are the same among all shader models. So to avoid code duplication set the shader version
4973 * specific, but otherwise constant caps here
4975 if (caps->VertexShaderVersion >= 3)
4977 /* Where possible set the caps based on OpenGL extensions and if they
4978 * aren't set (in case of software rendering) use the VS 3.0 from
4979 * MSDN or else if there's OpenGL spec use a hardcoded value minimum
4981 caps->VS20Caps.caps = WINED3DVS20CAPS_PREDICATION;
4982 /* VS 3.0 requires MAX_DYNAMICFLOWCONTROLDEPTH (24) */
4983 caps->VS20Caps.dynamic_flow_control_depth = WINED3DVS20_MAX_DYNAMICFLOWCONTROLDEPTH;
4984 caps->VS20Caps.temp_count = max(32, adapter->gl_info.limits.arb_vs_temps);
4985 /* level of nesting in loops / if-statements; VS 3.0 requires MAX (4) */
4986 caps->VS20Caps.static_flow_control_depth = WINED3DVS20_MAX_STATICFLOWCONTROLDEPTH;
4988 caps->MaxVShaderInstructionsExecuted = 65535; /* VS 3.0 needs at least 65535, some cards even use 2^32-1 */
4989 caps->MaxVertexShader30InstructionSlots = max(512, adapter->gl_info.limits.arb_vs_instructions);
4991 else if (caps->VertexShaderVersion == 2)
4993 caps->VS20Caps.caps = 0;
4994 caps->VS20Caps.dynamic_flow_control_depth = WINED3DVS20_MIN_DYNAMICFLOWCONTROLDEPTH;
4995 caps->VS20Caps.temp_count = max(12, adapter->gl_info.limits.arb_vs_temps);
4996 caps->VS20Caps.static_flow_control_depth = 1;
4998 caps->MaxVShaderInstructionsExecuted = 65535;
4999 caps->MaxVertexShader30InstructionSlots = 0;
5003 caps->VS20Caps.caps = 0;
5004 caps->VS20Caps.dynamic_flow_control_depth = 0;
5005 caps->VS20Caps.temp_count = 0;
5006 caps->VS20Caps.static_flow_control_depth = 0;
5008 caps->MaxVShaderInstructionsExecuted = 0;
5009 caps->MaxVertexShader30InstructionSlots = 0;
5012 if (caps->PixelShaderVersion >= 3)
5014 /* Where possible set the caps based on OpenGL extensions and if they
5015 * aren't set (in case of software rendering) use the PS 3.0 from
5016 * MSDN or else if there's OpenGL spec use a hardcoded value minimum
5019 /* Caps is more or less undocumented on MSDN but it appears to be
5020 * used for PS20Caps based on results from R9600/FX5900/Geforce6800
5021 * cards from Windows */
5022 caps->PS20Caps.caps = WINED3DPS20CAPS_ARBITRARYSWIZZLE |
5023 WINED3DPS20CAPS_GRADIENTINSTRUCTIONS |
5024 WINED3DPS20CAPS_PREDICATION |
5025 WINED3DPS20CAPS_NODEPENDENTREADLIMIT |
5026 WINED3DPS20CAPS_NOTEXINSTRUCTIONLIMIT;
5027 /* PS 3.0 requires MAX_DYNAMICFLOWCONTROLDEPTH (24) */
5028 caps->PS20Caps.dynamic_flow_control_depth = WINED3DPS20_MAX_DYNAMICFLOWCONTROLDEPTH;
5029 caps->PS20Caps.temp_count = max(32, adapter->gl_info.limits.arb_ps_temps);
5030 /* PS 3.0 requires MAX_STATICFLOWCONTROLDEPTH (4) */
5031 caps->PS20Caps.static_flow_control_depth = WINED3DPS20_MAX_STATICFLOWCONTROLDEPTH;
5032 /* PS 3.0 requires MAX_NUMINSTRUCTIONSLOTS (512) */
5033 caps->PS20Caps.instruction_slot_count = WINED3DPS20_MAX_NUMINSTRUCTIONSLOTS;
5035 caps->MaxPShaderInstructionsExecuted = 65535;
5036 caps->MaxPixelShader30InstructionSlots = max(WINED3DMIN30SHADERINSTRUCTIONS,
5037 adapter->gl_info.limits.arb_ps_instructions);
5039 else if(caps->PixelShaderVersion == 2)
5041 /* Below we assume PS2.0 specs, not extended 2.0a(GeforceFX)/2.0b(Radeon R3xx) ones */
5042 caps->PS20Caps.caps = 0;
5043 caps->PS20Caps.dynamic_flow_control_depth = 0; /* WINED3DVS20_MIN_DYNAMICFLOWCONTROLDEPTH = 0 */
5044 caps->PS20Caps.temp_count = max(12, adapter->gl_info.limits.arb_ps_temps);
5045 caps->PS20Caps.static_flow_control_depth = WINED3DPS20_MIN_STATICFLOWCONTROLDEPTH; /* Minimum: 1 */
5046 /* Minimum number (64 ALU + 32 Texture), a GeforceFX uses 512 */
5047 caps->PS20Caps.instruction_slot_count = WINED3DPS20_MIN_NUMINSTRUCTIONSLOTS;
5049 caps->MaxPShaderInstructionsExecuted = 512; /* Minimum value, a GeforceFX uses 1024 */
5050 caps->MaxPixelShader30InstructionSlots = 0;
5054 caps->PS20Caps.caps = 0;
5055 caps->PS20Caps.dynamic_flow_control_depth = 0;
5056 caps->PS20Caps.temp_count = 0;
5057 caps->PS20Caps.static_flow_control_depth = 0;
5058 caps->PS20Caps.instruction_slot_count = 0;
5060 caps->MaxPShaderInstructionsExecuted = 0;
5061 caps->MaxPixelShader30InstructionSlots = 0;
5064 if (caps->VertexShaderVersion >= 2)
5066 /* OpenGL supports all the formats below, perhaps not always
5067 * without conversion, but it supports them.
5068 * Further GLSL doesn't seem to have an official unsigned type so
5069 * don't advertise it yet as I'm not sure how we handle it.
5070 * We might need to add some clamping in the shader engine to
5072 * TODO: WINED3DDTCAPS_USHORT2N, WINED3DDTCAPS_USHORT4N, WINED3DDTCAPS_UDEC3, WINED3DDTCAPS_DEC3N */
5073 caps->DeclTypes = WINED3DDTCAPS_UBYTE4 |
5074 WINED3DDTCAPS_UBYTE4N |
5075 WINED3DDTCAPS_SHORT2N |
5076 WINED3DDTCAPS_SHORT4N;
5077 if (gl_info->supported[ARB_HALF_FLOAT_VERTEX])
5079 caps->DeclTypes |= WINED3DDTCAPS_FLOAT16_2 |
5080 WINED3DDTCAPS_FLOAT16_4;
5085 caps->DeclTypes = 0;
5088 /* Set DirectDraw helper Caps */
5089 ckey_caps = WINEDDCKEYCAPS_DESTBLT |
5090 WINEDDCKEYCAPS_SRCBLT;
5091 fx_caps = WINEDDFXCAPS_BLTALPHA |
5092 WINEDDFXCAPS_BLTMIRRORLEFTRIGHT |
5093 WINEDDFXCAPS_BLTMIRRORUPDOWN |
5094 WINEDDFXCAPS_BLTROTATION90 |
5095 WINEDDFXCAPS_BLTSHRINKX |
5096 WINEDDFXCAPS_BLTSHRINKXN |
5097 WINEDDFXCAPS_BLTSHRINKY |
5098 WINEDDFXCAPS_BLTSHRINKXN |
5099 WINEDDFXCAPS_BLTSTRETCHX |
5100 WINEDDFXCAPS_BLTSTRETCHXN |
5101 WINEDDFXCAPS_BLTSTRETCHY |
5102 WINEDDFXCAPS_BLTSTRETCHYN;
5103 blit_caps = WINEDDCAPS_BLT |
5104 WINEDDCAPS_BLTCOLORFILL |
5105 WINEDDCAPS_BLTDEPTHFILL |
5106 WINEDDCAPS_BLTSTRETCH |
5107 WINEDDCAPS_CANBLTSYSMEM |
5108 WINEDDCAPS_CANCLIP |
5109 WINEDDCAPS_CANCLIPSTRETCHED |
5110 WINEDDCAPS_COLORKEY |
5111 WINEDDCAPS_COLORKEYHWASSIST |
5112 WINEDDCAPS_ALIGNBOUNDARYSRC;
5113 pal_caps = WINEDDPCAPS_8BIT |
5114 WINEDDPCAPS_PRIMARYSURFACE;
5116 /* Fill the ddraw caps structure */
5117 caps->ddraw_caps.caps = WINEDDCAPS_GDI |
5118 WINEDDCAPS_PALETTE |
5120 caps->ddraw_caps.caps2 = WINEDDCAPS2_CERTIFIED |
5121 WINEDDCAPS2_NOPAGELOCKREQUIRED |
5122 WINEDDCAPS2_PRIMARYGAMMA |
5123 WINEDDCAPS2_WIDESURFACES |
5124 WINEDDCAPS2_CANRENDERWINDOWED;
5125 caps->ddraw_caps.color_key_caps = ckey_caps;
5126 caps->ddraw_caps.fx_caps = fx_caps;
5127 caps->ddraw_caps.pal_caps = pal_caps;
5128 caps->ddraw_caps.svb_caps = blit_caps;
5129 caps->ddraw_caps.svb_color_key_caps = ckey_caps;
5130 caps->ddraw_caps.svb_fx_caps = fx_caps;
5131 caps->ddraw_caps.vsb_caps = blit_caps;
5132 caps->ddraw_caps.vsb_color_key_caps = ckey_caps;
5133 caps->ddraw_caps.vsb_fx_caps = fx_caps;
5134 caps->ddraw_caps.ssb_caps = blit_caps;
5135 caps->ddraw_caps.ssb_color_key_caps = ckey_caps;
5136 caps->ddraw_caps.ssb_fx_caps = fx_caps;
5138 caps->ddraw_caps.dds_caps = WINEDDSCAPS_ALPHA |
5139 WINEDDSCAPS_BACKBUFFER |
5141 WINEDDSCAPS_FRONTBUFFER |
5142 WINEDDSCAPS_OFFSCREENPLAIN |
5143 WINEDDSCAPS_PALETTE |
5144 WINEDDSCAPS_PRIMARYSURFACE |
5145 WINEDDSCAPS_SYSTEMMEMORY |
5146 WINEDDSCAPS_VIDEOMEMORY |
5147 WINEDDSCAPS_VISIBLE;
5148 caps->ddraw_caps.stride_align = DDRAW_PITCH_ALIGNMENT;
5150 /* Set D3D caps if OpenGL is available. */
5151 if (adapter->opengl)
5153 caps->ddraw_caps.dds_caps |= WINEDDSCAPS_3DDEVICE |
5154 WINEDDSCAPS_MIPMAP |
5155 WINEDDSCAPS_TEXTURE |
5156 WINEDDSCAPS_ZBUFFER;
5157 caps->ddraw_caps.caps |= WINEDDCAPS_3D;
5163 HRESULT CDECL wined3d_device_create(struct wined3d *wined3d, UINT adapter_idx, enum wined3d_device_type device_type,
5164 HWND focus_window, DWORD flags, BYTE surface_alignment, struct wined3d_device_parent *device_parent,
5165 struct wined3d_device **device)
5167 struct wined3d_device *object;
5170 TRACE("wined3d %p, adapter_idx %u, device_type %#x, focus_window %p, flags %#x, device_parent %p, device %p.\n",
5171 wined3d, adapter_idx, device_type, focus_window, flags, device_parent, device);
5173 /* Validate the adapter number. If no adapters are available(no GL), ignore the adapter
5174 * number and create a device without a 3D adapter for 2D only operation. */
5175 if (wined3d->adapter_count && adapter_idx >= wined3d->adapter_count)
5176 return WINED3DERR_INVALIDCALL;
5178 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
5181 ERR("Failed to allocate device memory.\n");
5182 return E_OUTOFMEMORY;
5185 hr = device_init(object, wined3d, adapter_idx, device_type,
5186 focus_window, flags, surface_alignment, device_parent);
5189 WARN("Failed to initialize device, hr %#x.\n", hr);
5190 HeapFree(GetProcessHeap(), 0, object);
5194 TRACE("Created device %p.\n", object);
5197 device_parent->ops->wined3d_device_created(device_parent, *device);
5202 static void WINE_GLAPI invalid_func(const void *data)
5204 ERR("Invalid vertex attribute function called\n");
5208 static void WINE_GLAPI invalid_texcoord_func(GLenum unit, const void *data)
5210 ERR("Invalid texcoord function called\n");
5214 /* Helper functions for providing vertex data to opengl. The arrays are initialized based on
5215 * the extension detection and are used in drawStridedSlow
5217 static void WINE_GLAPI position_d3dcolor(const void *data)
5219 DWORD pos = *((const DWORD *)data);
5221 FIXME("Add a test for fixed function position from d3dcolor type\n");
5222 glVertex4s(D3DCOLOR_B_R(pos),
5228 static void WINE_GLAPI position_float4(const void *data)
5230 const GLfloat *pos = data;
5232 if (pos[3] != 0.0f && pos[3] != 1.0f)
5234 float w = 1.0f / pos[3];
5236 glVertex4f(pos[0] * w, pos[1] * w, pos[2] * w, w);
5244 static void WINE_GLAPI diffuse_d3dcolor(const void *data)
5246 DWORD diffuseColor = *((const DWORD *)data);
5248 glColor4ub(D3DCOLOR_B_R(diffuseColor),
5249 D3DCOLOR_B_G(diffuseColor),
5250 D3DCOLOR_B_B(diffuseColor),
5251 D3DCOLOR_B_A(diffuseColor));
5254 static void WINE_GLAPI specular_d3dcolor(const void *data)
5256 DWORD specularColor = *((const DWORD *)data);
5257 GLbyte d[] = {D3DCOLOR_B_R(specularColor),
5258 D3DCOLOR_B_G(specularColor),
5259 D3DCOLOR_B_B(specularColor)};
5261 specular_func_3ubv(d);
5264 static void WINE_GLAPI warn_no_specular_func(const void *data)
5266 WARN("GL_EXT_secondary_color not supported\n");
5269 static void fillGLAttribFuncs(const struct wined3d_gl_info *gl_info)
5271 position_funcs[WINED3D_FFP_EMIT_FLOAT1] = invalid_func;
5272 position_funcs[WINED3D_FFP_EMIT_FLOAT2] = invalid_func;
5273 position_funcs[WINED3D_FFP_EMIT_FLOAT3] = (glAttribFunc)glVertex3fv;
5274 position_funcs[WINED3D_FFP_EMIT_FLOAT4] = position_float4;
5275 position_funcs[WINED3D_FFP_EMIT_D3DCOLOR] = position_d3dcolor;
5276 position_funcs[WINED3D_FFP_EMIT_UBYTE4] = invalid_func;
5277 position_funcs[WINED3D_FFP_EMIT_SHORT2] = invalid_func;
5278 position_funcs[WINED3D_FFP_EMIT_SHORT4] = (glAttribFunc)glVertex2sv;
5279 position_funcs[WINED3D_FFP_EMIT_UBYTE4N] = invalid_func;
5280 position_funcs[WINED3D_FFP_EMIT_SHORT2N] = invalid_func;
5281 position_funcs[WINED3D_FFP_EMIT_SHORT4N] = invalid_func;
5282 position_funcs[WINED3D_FFP_EMIT_USHORT2N] = invalid_func;
5283 position_funcs[WINED3D_FFP_EMIT_USHORT4N] = invalid_func;
5284 position_funcs[WINED3D_FFP_EMIT_UDEC3] = invalid_func;
5285 position_funcs[WINED3D_FFP_EMIT_DEC3N] = invalid_func;
5286 position_funcs[WINED3D_FFP_EMIT_FLOAT16_2] = invalid_func;
5287 position_funcs[WINED3D_FFP_EMIT_FLOAT16_4] = invalid_func;
5289 diffuse_funcs[WINED3D_FFP_EMIT_FLOAT1] = invalid_func;
5290 diffuse_funcs[WINED3D_FFP_EMIT_FLOAT2] = invalid_func;
5291 diffuse_funcs[WINED3D_FFP_EMIT_FLOAT3] = (glAttribFunc)glColor3fv;
5292 diffuse_funcs[WINED3D_FFP_EMIT_FLOAT4] = (glAttribFunc)glColor4fv;
5293 diffuse_funcs[WINED3D_FFP_EMIT_D3DCOLOR] = diffuse_d3dcolor;
5294 diffuse_funcs[WINED3D_FFP_EMIT_UBYTE4] = invalid_func;
5295 diffuse_funcs[WINED3D_FFP_EMIT_SHORT2] = invalid_func;
5296 diffuse_funcs[WINED3D_FFP_EMIT_SHORT4] = invalid_func;
5297 diffuse_funcs[WINED3D_FFP_EMIT_UBYTE4N] = (glAttribFunc)glColor4ubv;
5298 diffuse_funcs[WINED3D_FFP_EMIT_SHORT2N] = invalid_func;
5299 diffuse_funcs[WINED3D_FFP_EMIT_SHORT4N] = (glAttribFunc)glColor4sv;
5300 diffuse_funcs[WINED3D_FFP_EMIT_USHORT2N] = invalid_func;
5301 diffuse_funcs[WINED3D_FFP_EMIT_USHORT4N] = (glAttribFunc)glColor4usv;
5302 diffuse_funcs[WINED3D_FFP_EMIT_UDEC3] = invalid_func;
5303 diffuse_funcs[WINED3D_FFP_EMIT_DEC3N] = invalid_func;
5304 diffuse_funcs[WINED3D_FFP_EMIT_FLOAT16_2] = invalid_func;
5305 diffuse_funcs[WINED3D_FFP_EMIT_FLOAT16_4] = invalid_func;
5307 /* No 4 component entry points here */
5308 specular_funcs[WINED3D_FFP_EMIT_FLOAT1] = invalid_func;
5309 specular_funcs[WINED3D_FFP_EMIT_FLOAT2] = invalid_func;
5310 if (gl_info->supported[EXT_SECONDARY_COLOR])
5312 specular_funcs[WINED3D_FFP_EMIT_FLOAT3] = (glAttribFunc)GL_EXTCALL(glSecondaryColor3fvEXT);
5316 specular_funcs[WINED3D_FFP_EMIT_FLOAT3] = warn_no_specular_func;
5318 specular_funcs[WINED3D_FFP_EMIT_FLOAT4] = invalid_func;
5319 if (gl_info->supported[EXT_SECONDARY_COLOR])
5321 specular_func_3ubv = (glAttribFunc)GL_EXTCALL(glSecondaryColor3ubvEXT);
5322 specular_funcs[WINED3D_FFP_EMIT_D3DCOLOR] = specular_d3dcolor;
5326 specular_funcs[WINED3D_FFP_EMIT_D3DCOLOR] = warn_no_specular_func;
5328 specular_funcs[WINED3D_FFP_EMIT_UBYTE4] = invalid_func;
5329 specular_funcs[WINED3D_FFP_EMIT_SHORT2] = invalid_func;
5330 specular_funcs[WINED3D_FFP_EMIT_SHORT4] = invalid_func;
5331 specular_funcs[WINED3D_FFP_EMIT_UBYTE4N] = invalid_func;
5332 specular_funcs[WINED3D_FFP_EMIT_SHORT2N] = invalid_func;
5333 specular_funcs[WINED3D_FFP_EMIT_SHORT4N] = invalid_func;
5334 specular_funcs[WINED3D_FFP_EMIT_USHORT2N] = invalid_func;
5335 specular_funcs[WINED3D_FFP_EMIT_USHORT4N] = invalid_func;
5336 specular_funcs[WINED3D_FFP_EMIT_UDEC3] = invalid_func;
5337 specular_funcs[WINED3D_FFP_EMIT_DEC3N] = invalid_func;
5338 specular_funcs[WINED3D_FFP_EMIT_FLOAT16_2] = invalid_func;
5339 specular_funcs[WINED3D_FFP_EMIT_FLOAT16_4] = invalid_func;
5341 /* Only 3 component entry points here. Test how others behave. Float4 normals are used
5342 * by one of our tests, trying to pass it to the pixel shader, which fails on Windows.
5344 normal_funcs[WINED3D_FFP_EMIT_FLOAT1] = invalid_func;
5345 normal_funcs[WINED3D_FFP_EMIT_FLOAT2] = invalid_func;
5346 normal_funcs[WINED3D_FFP_EMIT_FLOAT3] = (glAttribFunc)glNormal3fv;
5347 normal_funcs[WINED3D_FFP_EMIT_FLOAT4] = (glAttribFunc)glNormal3fv; /* Just ignore the 4th value */
5348 normal_funcs[WINED3D_FFP_EMIT_D3DCOLOR] = invalid_func;
5349 normal_funcs[WINED3D_FFP_EMIT_UBYTE4] = invalid_func;
5350 normal_funcs[WINED3D_FFP_EMIT_SHORT2] = invalid_func;
5351 normal_funcs[WINED3D_FFP_EMIT_SHORT4] = invalid_func;
5352 normal_funcs[WINED3D_FFP_EMIT_UBYTE4N] = invalid_func;
5353 normal_funcs[WINED3D_FFP_EMIT_SHORT2N] = invalid_func;
5354 normal_funcs[WINED3D_FFP_EMIT_SHORT4N] = invalid_func;
5355 normal_funcs[WINED3D_FFP_EMIT_USHORT2N] = invalid_func;
5356 normal_funcs[WINED3D_FFP_EMIT_USHORT4N] = invalid_func;
5357 normal_funcs[WINED3D_FFP_EMIT_UDEC3] = invalid_func;
5358 normal_funcs[WINED3D_FFP_EMIT_DEC3N] = invalid_func;
5359 normal_funcs[WINED3D_FFP_EMIT_FLOAT16_2] = invalid_func;
5360 normal_funcs[WINED3D_FFP_EMIT_FLOAT16_4] = invalid_func;
5362 multi_texcoord_funcs[WINED3D_FFP_EMIT_FLOAT1] = (glMultiTexCoordFunc)GL_EXTCALL(glMultiTexCoord1fvARB);
5363 multi_texcoord_funcs[WINED3D_FFP_EMIT_FLOAT2] = (glMultiTexCoordFunc)GL_EXTCALL(glMultiTexCoord2fvARB);
5364 multi_texcoord_funcs[WINED3D_FFP_EMIT_FLOAT3] = (glMultiTexCoordFunc)GL_EXTCALL(glMultiTexCoord3fvARB);
5365 multi_texcoord_funcs[WINED3D_FFP_EMIT_FLOAT4] = (glMultiTexCoordFunc)GL_EXTCALL(glMultiTexCoord4fvARB);
5366 multi_texcoord_funcs[WINED3D_FFP_EMIT_D3DCOLOR] = invalid_texcoord_func;
5367 multi_texcoord_funcs[WINED3D_FFP_EMIT_UBYTE4] = invalid_texcoord_func;
5368 multi_texcoord_funcs[WINED3D_FFP_EMIT_SHORT2] = (glMultiTexCoordFunc)GL_EXTCALL(glMultiTexCoord2svARB);
5369 multi_texcoord_funcs[WINED3D_FFP_EMIT_SHORT4] = (glMultiTexCoordFunc)GL_EXTCALL(glMultiTexCoord4svARB);
5370 multi_texcoord_funcs[WINED3D_FFP_EMIT_UBYTE4N] = invalid_texcoord_func;
5371 multi_texcoord_funcs[WINED3D_FFP_EMIT_SHORT2N] = invalid_texcoord_func;
5372 multi_texcoord_funcs[WINED3D_FFP_EMIT_SHORT4N] = invalid_texcoord_func;
5373 multi_texcoord_funcs[WINED3D_FFP_EMIT_USHORT2N] = invalid_texcoord_func;
5374 multi_texcoord_funcs[WINED3D_FFP_EMIT_USHORT4N] = invalid_texcoord_func;
5375 multi_texcoord_funcs[WINED3D_FFP_EMIT_UDEC3] = invalid_texcoord_func;
5376 multi_texcoord_funcs[WINED3D_FFP_EMIT_DEC3N] = invalid_texcoord_func;
5377 if (gl_info->supported[NV_HALF_FLOAT])
5379 /* Not supported by ARB_HALF_FLOAT_VERTEX, so check for NV_HALF_FLOAT */
5380 multi_texcoord_funcs[WINED3D_FFP_EMIT_FLOAT16_2] = (glMultiTexCoordFunc)GL_EXTCALL(glMultiTexCoord2hvNV);
5381 multi_texcoord_funcs[WINED3D_FFP_EMIT_FLOAT16_4] = (glMultiTexCoordFunc)GL_EXTCALL(glMultiTexCoord4hvNV);
5383 multi_texcoord_funcs[WINED3D_FFP_EMIT_FLOAT16_2] = invalid_texcoord_func;
5384 multi_texcoord_funcs[WINED3D_FFP_EMIT_FLOAT16_4] = invalid_texcoord_func;
5388 /* Do not call while under the GL lock. */
5389 static BOOL InitAdapters(struct wined3d *wined3d)
5391 static HMODULE mod_gl;
5393 int ps_selected_mode, vs_selected_mode;
5395 /* No need to hold any lock. The calling library makes sure only one thread calls
5396 * wined3d simultaneously
5399 TRACE("Initializing adapters\n");
5402 mod_gl = LoadLibraryA("opengl32.dll");
5404 ERR("Can't load opengl32.dll!\n");
5409 /* Dynamically load all GL core functions */
5410 #ifdef USE_WIN32_OPENGL
5411 pwglGetProcAddress = (void*)GetProcAddress(mod_gl, "wglGetProcAddress");
5412 #define USE_GL_FUNC(pfn) pfn = (void*)GetProcAddress(mod_gl, #pfn);
5416 /* To bypass the opengl32 thunks retrieve functions from the WGL driver instead of opengl32 */
5418 HDC hdc = GetDC( 0 );
5419 const struct opengl_funcs *wgl_driver = __wine_get_wgl_driver( hdc, WINE_WGL_DRIVER_VERSION );
5421 if (wgl_driver && wgl_driver != (void *)-1)
5422 pwglGetProcAddress = wgl_driver->wgl.p_wglGetProcAddress;
5424 ReleaseDC( 0, hdc );
5425 if (!pwglGetProcAddress) goto nogl_adapter;
5426 #define USE_GL_FUNC(pfn) pfn = wgl_driver->gl.p_##pfn;
5432 /* Load WGL core functions from opengl32.dll */
5433 #define USE_WGL_FUNC(pfn) p##pfn = (void*)GetProcAddress(mod_gl, #pfn);
5437 glEnableWINE = glEnable;
5438 glDisableWINE = glDisable;
5440 /* For now only one default adapter */
5442 struct wined3d_adapter *adapter = &wined3d->adapters[0];
5443 const struct wined3d_gl_info *gl_info = &adapter->gl_info;
5444 struct wined3d_fake_gl_ctx fake_gl_ctx = {0};
5445 struct wined3d_pixel_format *cfgs;
5448 DISPLAY_DEVICEW DisplayDevice;
5451 TRACE("Initializing default adapter\n");
5452 adapter->ordinal = 0;
5453 adapter->monitorPoint.x = -1;
5454 adapter->monitorPoint.y = -1;
5456 if (!AllocateLocallyUniqueId(&adapter->luid))
5458 DWORD err = GetLastError();
5459 ERR("Failed to set adapter LUID (%#x).\n", err);
5462 TRACE("Allocated LUID %08x:%08x for adapter.\n",
5463 adapter->luid.HighPart, adapter->luid.LowPart);
5465 if (!WineD3D_CreateFakeGLContext(&fake_gl_ctx))
5467 ERR("Failed to get a gl context for default adapter\n");
5471 ret = wined3d_adapter_init_gl_caps(adapter);
5473 ERR("Failed to initialize gl caps for default adapter\n");
5474 WineD3D_ReleaseFakeGLContext(&fake_gl_ctx);
5477 ret = initPixelFormats(&adapter->gl_info, adapter->driver_info.vendor);
5479 ERR("Failed to init gl formats\n");
5480 WineD3D_ReleaseFakeGLContext(&fake_gl_ctx);
5484 hdc = fake_gl_ctx.dc;
5486 adapter->TextureRam = adapter->driver_info.vidmem;
5487 adapter->UsedTextureRam = 0;
5488 TRACE("Emulating %dMB of texture ram\n", adapter->TextureRam/(1024*1024));
5490 /* Initialize the Adapter's DeviceName which is required for ChangeDisplaySettings and friends */
5491 DisplayDevice.cb = sizeof(DisplayDevice);
5492 EnumDisplayDevicesW(NULL, 0 /* Adapter 0 = iDevNum 0 */, &DisplayDevice, 0);
5493 TRACE("DeviceName: %s\n", debugstr_w(DisplayDevice.DeviceName));
5494 strcpyW(adapter->DeviceName, DisplayDevice.DeviceName);
5496 if (gl_info->supported[WGL_ARB_PIXEL_FORMAT])
5504 attribute = WGL_NUMBER_PIXEL_FORMATS_ARB;
5505 GL_EXTCALL(wglGetPixelFormatAttribivARB(hdc, 0, 0, 1, &attribute, &cfg_count));
5506 adapter->cfg_count = cfg_count;
5508 adapter->cfgs = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, adapter->cfg_count * sizeof(*adapter->cfgs));
5509 cfgs = adapter->cfgs;
5510 attribs[nAttribs++] = WGL_RED_BITS_ARB;
5511 attribs[nAttribs++] = WGL_GREEN_BITS_ARB;
5512 attribs[nAttribs++] = WGL_BLUE_BITS_ARB;
5513 attribs[nAttribs++] = WGL_ALPHA_BITS_ARB;
5514 attribs[nAttribs++] = WGL_COLOR_BITS_ARB;
5515 attribs[nAttribs++] = WGL_DEPTH_BITS_ARB;
5516 attribs[nAttribs++] = WGL_STENCIL_BITS_ARB;
5517 attribs[nAttribs++] = WGL_DRAW_TO_WINDOW_ARB;
5518 attribs[nAttribs++] = WGL_PIXEL_TYPE_ARB;
5519 attribs[nAttribs++] = WGL_DOUBLE_BUFFER_ARB;
5520 attribs[nAttribs++] = WGL_AUX_BUFFERS_ARB;
5522 for (iPixelFormat=1; iPixelFormat <= adapter->cfg_count; ++iPixelFormat)
5524 res = GL_EXTCALL(wglGetPixelFormatAttribivARB(hdc, iPixelFormat, 0, nAttribs, attribs, values));
5529 /* Cache the pixel format */
5530 cfgs->iPixelFormat = iPixelFormat;
5531 cfgs->redSize = values[0];
5532 cfgs->greenSize = values[1];
5533 cfgs->blueSize = values[2];
5534 cfgs->alphaSize = values[3];
5535 cfgs->colorSize = values[4];
5536 cfgs->depthSize = values[5];
5537 cfgs->stencilSize = values[6];
5538 cfgs->windowDrawable = values[7];
5539 cfgs->iPixelType = values[8];
5540 cfgs->doubleBuffer = values[9];
5541 cfgs->auxBuffers = values[10];
5543 cfgs->numSamples = 0;
5544 /* Check multisample support */
5545 if (gl_info->supported[ARB_MULTISAMPLE])
5547 int attrib[2] = {WGL_SAMPLE_BUFFERS_ARB, WGL_SAMPLES_ARB};
5549 if(GL_EXTCALL(wglGetPixelFormatAttribivARB(hdc, iPixelFormat, 0, 2, attrib, value))) {
5550 /* value[0] = WGL_SAMPLE_BUFFERS_ARB which tells whether multisampling is supported.
5551 * value[1] = number of multi sample buffers*/
5553 cfgs->numSamples = value[1];
5557 TRACE("iPixelFormat=%d, iPixelType=%#x, doubleBuffer=%d, RGBA=%d/%d/%d/%d, "
5558 "depth=%d, stencil=%d, samples=%d, windowDrawable=%d\n",
5559 cfgs->iPixelFormat, cfgs->iPixelType, cfgs->doubleBuffer,
5560 cfgs->redSize, cfgs->greenSize, cfgs->blueSize, cfgs->alphaSize,
5561 cfgs->depthSize, cfgs->stencilSize, cfgs->numSamples, cfgs->windowDrawable);
5567 int nCfgs = DescribePixelFormat(hdc, 0, 0, 0);
5568 adapter->cfgs = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, nCfgs * sizeof(*adapter->cfgs));
5569 adapter->cfg_count = 0; /* We won't accept all formats e.g. software accelerated ones will be skipped */
5571 cfgs = adapter->cfgs;
5572 for(iPixelFormat=1; iPixelFormat<=nCfgs; iPixelFormat++)
5574 PIXELFORMATDESCRIPTOR ppfd;
5576 res = DescribePixelFormat(hdc, iPixelFormat, sizeof(PIXELFORMATDESCRIPTOR), &ppfd);
5580 /* We only want HW acceleration using an OpenGL ICD driver.
5581 * PFD_GENERIC_FORMAT = slow opengl 1.1 gdi software rendering
5582 * PFD_GENERIC_ACCELERATED = partial hw acceleration using a MCD driver (e.g. 3dfx minigl)
5584 if(ppfd.dwFlags & (PFD_GENERIC_FORMAT | PFD_GENERIC_ACCELERATED))
5586 TRACE("Skipping iPixelFormat=%d because it isn't ICD accelerated\n", iPixelFormat);
5590 cfgs->iPixelFormat = iPixelFormat;
5591 cfgs->redSize = ppfd.cRedBits;
5592 cfgs->greenSize = ppfd.cGreenBits;
5593 cfgs->blueSize = ppfd.cBlueBits;
5594 cfgs->alphaSize = ppfd.cAlphaBits;
5595 cfgs->colorSize = ppfd.cColorBits;
5596 cfgs->depthSize = ppfd.cDepthBits;
5597 cfgs->stencilSize = ppfd.cStencilBits;
5598 cfgs->windowDrawable = (ppfd.dwFlags & PFD_DRAW_TO_WINDOW) ? 1 : 0;
5599 cfgs->iPixelType = (ppfd.iPixelType == PFD_TYPE_RGBA) ? WGL_TYPE_RGBA_ARB : WGL_TYPE_COLORINDEX_ARB;
5600 cfgs->doubleBuffer = (ppfd.dwFlags & PFD_DOUBLEBUFFER) ? 1 : 0;
5601 cfgs->auxBuffers = ppfd.cAuxBuffers;
5602 cfgs->numSamples = 0;
5604 TRACE("iPixelFormat=%d, iPixelType=%#x, doubleBuffer=%d, RGBA=%d/%d/%d/%d, "
5605 "depth=%d, stencil=%d, windowDrawable=%d\n",
5606 cfgs->iPixelFormat, cfgs->iPixelType, cfgs->doubleBuffer,
5607 cfgs->redSize, cfgs->greenSize, cfgs->blueSize, cfgs->alphaSize,
5608 cfgs->depthSize, cfgs->stencilSize, cfgs->windowDrawable);
5610 adapter->cfg_count++;
5613 /* We haven't found any suitable formats. This should only happen
5614 * in case of GDI software rendering, which is pretty useless
5616 if (!adapter->cfg_count)
5618 ERR("Disabling Direct3D because no hardware accelerated pixel formats have been found!\n");
5620 WineD3D_ReleaseFakeGLContext(&fake_gl_ctx);
5621 HeapFree(GetProcessHeap(), 0, adapter->cfgs);
5626 WineD3D_ReleaseFakeGLContext(&fake_gl_ctx);
5628 select_shader_mode(&adapter->gl_info, &ps_selected_mode, &vs_selected_mode);
5629 fillGLAttribFuncs(&adapter->gl_info);
5630 adapter->opengl = TRUE;
5632 wined3d->adapter_count = 1;
5633 TRACE("%u adapters successfully initialized.\n", wined3d->adapter_count);
5638 /* Initialize an adapter for ddraw-only memory counting */
5639 memset(wined3d->adapters, 0, sizeof(wined3d->adapters));
5640 wined3d->adapters[0].ordinal = 0;
5641 wined3d->adapters[0].opengl = FALSE;
5642 wined3d->adapters[0].monitorPoint.x = -1;
5643 wined3d->adapters[0].monitorPoint.y = -1;
5645 wined3d->adapters[0].driver_info.name = "Display";
5646 wined3d->adapters[0].driver_info.description = "WineD3D DirectDraw Emulation";
5647 if (wined3d_settings.emulated_textureram)
5648 wined3d->adapters[0].TextureRam = wined3d_settings.emulated_textureram;
5650 wined3d->adapters[0].TextureRam = 8 * 1024 * 1024; /* This is plenty for a DDraw-only card */
5652 initPixelFormatsNoGL(&wined3d->adapters[0].gl_info);
5654 wined3d->adapter_count = 1;
5658 static void STDMETHODCALLTYPE wined3d_null_wined3d_object_destroyed(void *parent) {}
5660 const struct wined3d_parent_ops wined3d_null_parent_ops =
5662 wined3d_null_wined3d_object_destroyed,
5665 /* Do not call while under the GL lock. */
5666 HRESULT wined3d_init(struct wined3d *wined3d, UINT version, DWORD flags)
5668 wined3d->dxVersion = version;
5670 wined3d->flags = flags;
5672 if (!InitAdapters(wined3d))
5674 WARN("Failed to initialize adapters.\n");
5677 MESSAGE("Direct3D%u is not available without OpenGL.\n", version);