4 This files contains the implementation of Direct3DLight. */
10 #include "wine/obj_base.h"
14 #include "debugtools.h"
16 #include "d3d_private.h"
18 DEFAULT_DEBUG_CHANNEL(ddraw)
22 static ICOM_VTABLE(IDirect3DLight) light_vtable;
29 /*******************************************************************************
30 * Light static functions
32 static const float zero_value[] = {
36 static void update(IDirect3DLightImpl* This) {
37 switch (This->light.dltType) {
38 case D3DLIGHT_POINT: /* 1 */
39 TRACE("Activating POINT\n");
42 case D3DLIGHT_SPOT: /* 2 */
43 TRACE("Activating SPOT\n");
46 case D3DLIGHT_DIRECTIONAL: { /* 3 */
49 TRACE("Activating DIRECTIONAL\n");
50 TRACE(" direction : %f %f %f\n",
51 This->light.dvDirection.x.x,
52 This->light.dvDirection.y.y,
53 This->light.dvDirection.z.z);
54 _dump_colorvalue(" color ", This->light.dcvColor);
56 glLightfv(This->light_num,
58 (float *) zero_value);
60 glLightfv(This->light_num,
62 (float *) &(This->light.dcvColor));
64 direction[0] = -This->light.dvDirection.x.x;
65 direction[1] = -This->light.dvDirection.y.y;
66 direction[2] = -This->light.dvDirection.z.z;
67 direction[3] = 0.0; /* This is a directional light */
68 glLightfv(This->light_num,
73 case D3DLIGHT_PARALLELPOINT: /* 4 */
74 TRACE("Activating PARRALLEL-POINT\n");
78 TRACE("Not a know Light Type\n");
83 static void activate(IDirect3DLightImpl* This) {
87 /* If was not active, activate it */
88 if (This->is_active == 0) {
89 glEnable(This->light_num);
98 /*******************************************************************************
99 * Light Creation functions
101 LPDIRECT3DLIGHT d3dlight_create(IDirect3D2Impl* d3d2)
103 IDirect3DLightImpl* light;
105 light = HeapAlloc(GetProcessHeap(),HEAP_ZERO_MEMORY,sizeof(IDirect3DLightImpl));
107 ICOM_VTBL(light) = &light_vtable;
108 light->d3d.d3d2 = d3d2;
113 light->activate = activate;
114 light->is_active = 0;
116 return (LPDIRECT3DLIGHT)light;
119 LPDIRECT3DLIGHT d3dlight_create_dx3(IDirect3DImpl* d3d1)
121 IDirect3DLightImpl* light;
123 light = HeapAlloc(GetProcessHeap(),HEAP_ZERO_MEMORY,sizeof(IDirect3DLightImpl));
125 ICOM_VTBL(light) = &light_vtable;
127 light->d3d.d3d1 = d3d1;
132 light->activate = activate;
133 light->is_active = 0;
135 return (LPDIRECT3DLIGHT)light;
138 /*******************************************************************************
139 * IDirect3DLight methods
142 static HRESULT WINAPI IDirect3DLightImpl_QueryInterface(LPDIRECT3DLIGHT iface,
146 ICOM_THIS(IDirect3DLightImpl,iface);
148 FIXME("(%p)->(%s,%p): stub\n", This, debugstr_guid(riid),ppvObj);
155 static ULONG WINAPI IDirect3DLightImpl_AddRef(LPDIRECT3DLIGHT iface)
157 ICOM_THIS(IDirect3DLightImpl,iface);
158 TRACE("(%p)->()incrementing from %lu.\n", This, This->ref );
160 return ++(This->ref);
165 static ULONG WINAPI IDirect3DLightImpl_Release(LPDIRECT3DLIGHT iface)
167 ICOM_THIS(IDirect3DLightImpl,iface);
168 FIXME("(%p)->() decrementing from %lu.\n", This, This->ref );
170 if (!--(This->ref)) {
171 HeapFree(GetProcessHeap(),0,This);
178 /*** IDirect3DLight methods ***/
179 static void dump_light(LPD3DLIGHT light)
181 DPRINTF(" dwSize : %ld\n", light->dwSize);
184 static HRESULT WINAPI IDirect3DLightImpl_GetLight(LPDIRECT3DLIGHT iface,
187 ICOM_THIS(IDirect3DLightImpl,iface);
188 TRACE("(%p)->(%p)\n", This, lpLight);
192 /* Copies the light structure */
193 switch (This->type) {
195 *((LPD3DLIGHT)lpLight) = *((LPD3DLIGHT) &(This->light));
198 *((LPD3DLIGHT2)lpLight) = *((LPD3DLIGHT2) &(This->light));
205 static HRESULT WINAPI IDirect3DLightImpl_SetLight(LPDIRECT3DLIGHT iface,
208 ICOM_THIS(IDirect3DLightImpl,iface);
209 TRACE("(%p)->(%p)\n", This, lpLight);
213 /* Stores the light */
214 switch (This->type) {
216 *((LPD3DLIGHT) &(This->light)) = *((LPD3DLIGHT)lpLight);
219 *((LPD3DLIGHT2) &(This->light)) = *((LPD3DLIGHT2)lpLight);
231 static HRESULT WINAPI IDirect3DLightImpl_Initialize(LPDIRECT3DLIGHT iface,
232 LPDIRECT3D lpDirect3D)
235 ICOM_THIS(IDirect3DLightImpl,iface);
236 TRACE("(%p)->(%p)\n", This, lpDirect3D);
238 return DDERR_ALREADYINITIALIZED;
242 /*******************************************************************************
243 * IDirect3DLight VTable
245 static ICOM_VTABLE(IDirect3DLight) light_vtable =
247 ICOM_MSVTABLE_COMPAT_DummyRTTIVALUE
248 /*** IUnknown methods ***/
249 IDirect3DLightImpl_QueryInterface,
250 IDirect3DLightImpl_AddRef,
251 IDirect3DLightImpl_Release,
252 /*** IDirect3DLight methods ***/
253 IDirect3DLightImpl_Initialize,
254 IDirect3DLightImpl_SetLight,
255 IDirect3DLightImpl_GetLight
258 #else /* HAVE_MESAGL */
260 /* These function should never be called if MesaGL is not present */
261 LPDIRECT3DLIGHT d3dlight_create_dx3(IDirect3DImpl* d3d1) {
262 ERR("Should not be called...\n");
266 LPDIRECT3DLIGHT d3dlight_create(IDirect3D2Impl* d3d2) {
267 ERR("Should not be called...\n");
271 #endif /* HAVE_MESAGL */