No longer directly accessing debuggee memory.
[wine] / graphics / d3dmaterial.c
1 /* Direct3D Material
2    (c) 1998 Lionel ULMER
3    
4    This files contains the implementation of Direct3DMaterial2. */
5
6 #include "config.h"
7 #include "windef.h"
8 #include "winerror.h"
9 #include "wine/obj_base.h"
10 #include "heap.h"
11 #include "ddraw.h"
12 #include "d3d.h"
13 #include "debugtools.h"
14
15 #include "d3d_private.h"
16
17 DEFAULT_DEBUG_CHANNEL(ddraw)
18
19 #ifdef HAVE_MESAGL
20
21 static ICOM_VTABLE(IDirect3DMaterial2) material2_vtable;
22 static ICOM_VTABLE(IDirect3DMaterial) material_vtable;
23
24 /*******************************************************************************
25  *                              Matrial2 static functions
26  */
27 static void activate(IDirect3DMaterial2Impl* This) {
28   TRACE("Activating material %p\n", This);
29   
30   ENTER_GL();
31   /* First, set the rendering context */
32   if (This->use_d3d2)
33     This->device.active_device2->set_context(This->device.active_device2);
34   else
35     This->device.active_device1->set_context(This->device.active_device1);
36
37   /* Set the current Material */
38   _dump_colorvalue("Diffuse", This->mat.a.diffuse);
39   glMaterialfv(GL_FRONT,
40                GL_DIFFUSE,
41                (float *) &(This->mat.a.diffuse));
42   _dump_colorvalue("Ambient", This->mat.b.ambient);
43   glMaterialfv(GL_FRONT,
44                GL_AMBIENT,
45                (float *) &(This->mat.b.ambient));
46   _dump_colorvalue("Specular", This->mat.c.specular);
47   glMaterialfv(GL_FRONT,
48                GL_SPECULAR,
49                (float *) &(This->mat.c.specular));
50   _dump_colorvalue("Emissive", This->mat.d.emissive);
51   glMaterialfv(GL_FRONT,
52                GL_EMISSION,
53                (float *) &(This->mat.d.emissive));
54   
55   TRACE("Size  : %ld\n", This->mat.dwSize);
56   TRACE("Power : %f\n", This->mat.e.power);
57
58   TRACE("Texture handle : %08lx\n", (DWORD)This->mat.hTexture);
59   LEAVE_GL();
60   
61   return ;
62 }
63
64 /*******************************************************************************
65  *                              Matrial2 Creation functions
66  */
67 LPDIRECT3DMATERIAL2 d3dmaterial2_create(IDirect3D2Impl* d3d2)
68 {
69   IDirect3DMaterial2Impl* mat;
70   
71   mat = HeapAlloc(GetProcessHeap(),HEAP_ZERO_MEMORY,sizeof(IDirect3DMaterial2Impl));
72   mat->ref = 1;
73   ICOM_VTBL(mat) = &material2_vtable;
74
75   mat->use_d3d2 = 1;
76   mat->d3d.d3d2 = d3d2;
77
78   mat->activate = activate;
79   
80   return (LPDIRECT3DMATERIAL2)mat;
81 }
82
83 LPDIRECT3DMATERIAL d3dmaterial_create(IDirect3DImpl* d3d1)
84 {
85   IDirect3DMaterial2Impl* mat;
86   
87   mat = HeapAlloc(GetProcessHeap(),HEAP_ZERO_MEMORY,sizeof(IDirect3DMaterial2Impl));
88   mat->ref = 1;
89   ICOM_VTBL(mat) = (ICOM_VTABLE(IDirect3DMaterial2)*)&material_vtable;
90
91   mat->use_d3d2 = 0;
92   mat->d3d.d3d1 = d3d1;
93
94   mat->activate = activate;
95   
96   return (LPDIRECT3DMATERIAL) mat;
97 }
98
99 /*******************************************************************************
100  *                              IDirect3DMaterial2 methods
101  */
102
103 static HRESULT WINAPI IDirect3DMaterial2Impl_QueryInterface(LPDIRECT3DMATERIAL2 iface,
104                                                         REFIID riid,
105                                                         LPVOID* ppvObj)
106 {
107   ICOM_THIS(IDirect3DMaterial2Impl,iface);
108   
109   FIXME("(%p)->(%s,%p): stub\n", This, debugstr_guid(riid),ppvObj);
110   
111   return S_OK;
112 }
113
114
115
116 static ULONG WINAPI IDirect3DMaterial2Impl_AddRef(LPDIRECT3DMATERIAL2 iface)
117 {
118   ICOM_THIS(IDirect3DMaterial2Impl,iface);
119   TRACE("(%p)->()incrementing from %lu.\n", This, This->ref );
120   
121   return ++(This->ref);
122 }
123
124
125
126 static ULONG WINAPI IDirect3DMaterial2Impl_Release(LPDIRECT3DMATERIAL2 iface)
127 {
128   ICOM_THIS(IDirect3DMaterial2Impl,iface);
129   FIXME("(%p)->() decrementing from %lu.\n", This, This->ref );
130   
131   if (!--(This->ref)) {
132     HeapFree(GetProcessHeap(),0,This);
133     return 0;
134   }
135   
136   return This->ref;
137 }
138
139 /*** IDirect3DMaterial2 methods ***/
140 static void dump_material(LPD3DMATERIAL mat)
141 {
142   DPRINTF("  dwSize : %ld\n", mat->dwSize);
143 }
144
145 static HRESULT WINAPI IDirect3DMaterial2Impl_GetMaterial(LPDIRECT3DMATERIAL2 iface,
146                                                      LPD3DMATERIAL lpMat)
147 {
148   ICOM_THIS(IDirect3DMaterial2Impl,iface);
149   TRACE("(%p)->(%p)\n", This, lpMat);
150   if (TRACE_ON(ddraw))
151     dump_material(lpMat);
152   
153   /* Copies the material structure */
154   *lpMat = This->mat;
155   
156   return DD_OK;
157 }
158
159 static HRESULT WINAPI IDirect3DMaterial2Impl_SetMaterial(LPDIRECT3DMATERIAL2 iface,
160                                                      LPD3DMATERIAL lpMat)
161 {
162   ICOM_THIS(IDirect3DMaterial2Impl,iface);
163   TRACE("(%p)->(%p)\n", This, lpMat);
164   if (TRACE_ON(ddraw))
165     dump_material(lpMat);
166   
167   /* Stores the material */
168   This->mat = *lpMat;
169   
170   return DD_OK;
171 }
172
173 static HRESULT WINAPI IDirect3DMaterial2Impl_GetHandle(LPDIRECT3DMATERIAL2 iface,
174                                                    LPDIRECT3DDEVICE2 lpD3DDevice2,
175                                                    LPD3DMATERIALHANDLE lpMatHandle)
176
177 {
178   ICOM_THIS(IDirect3DMaterial2Impl,iface);
179   FIXME("(%p)->(%p,%p): stub\n", This, lpD3DDevice2, lpMatHandle);
180
181   if (This->use_d3d2)
182     This->device.active_device2 = (IDirect3DDevice2Impl*)lpD3DDevice2;
183   else
184     This->device.active_device1 = (IDirect3DDeviceImpl*)lpD3DDevice2;
185   
186   *lpMatHandle = (DWORD) This; /* lpD3DDevice2->store_material(This); */
187   
188   return DD_OK;
189 }
190
191 static HRESULT WINAPI IDirect3DMaterialImpl_Reserve(LPDIRECT3DMATERIAL iface)
192 {
193   ICOM_THIS(IDirect3DMaterial2Impl,iface);
194   FIXME("(%p)->(): stub\n", This);
195
196   return DDERR_INVALIDPARAMS;
197 }
198                                                   
199 static HRESULT WINAPI IDirect3DMaterialImpl_Unreserve(LPDIRECT3DMATERIAL iface)
200 {
201   ICOM_THIS(IDirect3DMaterial2Impl,iface);
202   FIXME("(%p)->(): stub\n", This);
203
204   return DDERR_INVALIDPARAMS;
205 }
206
207 static HRESULT WINAPI IDirect3DMaterialImpl_Initialize(LPDIRECT3DMATERIAL iface,
208                                                    LPDIRECT3D lpDirect3D)
209
210 {
211   ICOM_THIS(IDirect3DMaterial2Impl,iface);
212   TRACE("(%p)->(%p)\n", This, lpDirect3D);
213   
214   return DDERR_ALREADYINITIALIZED;
215 }
216
217
218 /*******************************************************************************
219  *                              IDirect3DMaterial VTable
220  */
221 static ICOM_VTABLE(IDirect3DMaterial) material_vtable = 
222 {
223   ICOM_MSVTABLE_COMPAT_DummyRTTIVALUE
224   /*** IUnknown methods ***/
225   IDirect3DMaterial2Impl_QueryInterface,
226   IDirect3DMaterial2Impl_AddRef,
227   IDirect3DMaterial2Impl_Release,
228   /*** IDirect3DMaterial methods ***/
229   IDirect3DMaterialImpl_Initialize,
230   IDirect3DMaterial2Impl_SetMaterial,
231   IDirect3DMaterial2Impl_GetMaterial,
232   IDirect3DMaterial2Impl_GetHandle,
233   IDirect3DMaterialImpl_Reserve,
234   IDirect3DMaterialImpl_Unreserve
235 };
236
237
238 /*******************************************************************************
239  *                              IDirect3DMaterial2 VTable
240  */
241 static ICOM_VTABLE(IDirect3DMaterial2) material2_vtable = 
242 {
243   ICOM_MSVTABLE_COMPAT_DummyRTTIVALUE
244   /*** IUnknown methods ***/
245   IDirect3DMaterial2Impl_QueryInterface,
246   IDirect3DMaterial2Impl_AddRef,
247   IDirect3DMaterial2Impl_Release,
248   /*** IDirect3DMaterial methods ***/
249   IDirect3DMaterial2Impl_SetMaterial,
250   IDirect3DMaterial2Impl_GetMaterial,
251   IDirect3DMaterial2Impl_GetHandle
252 };
253
254 #else /* HAVE_MESAGL */
255
256 LPDIRECT3DMATERIAL d3dmaterial_create(IDirect3DImpl* d3d1) {
257   ERR("Should not be called...\n");
258   return NULL;
259 }
260
261 LPDIRECT3DMATERIAL2 d3dmaterial2_create(IDirect3D2Impl* d3d2) {
262   ERR("Should not be called...\n");
263   return NULL;
264 }
265
266
267 #endif /* HAVE_MESAGL */