d3d10: Create shaders.
[wine] / dlls / oleaut32 / Makefile.in
1 TOPSRCDIR = @top_srcdir@
2 TOPOBJDIR = ../..
3 SRCDIR    = @srcdir@
4 VPATH     = @srcdir@
5 MODULE    = oleaut32.dll
6 IMPORTLIB = oleaut32
7 IMPORTS   = uuid ole32 rpcrt4 user32 gdi32 advapi32 kernel32 ntdll
8 DELAYIMPORTS = comctl32 urlmon
9 EXTRADEFS = -D_OLEAUT32_ -DCOM_NO_WINDOWS_H \
10     -DENTRY_PREFIX=OLEAUTPS_ -DPROXY_CLSID=CLSID_PSDispatch -DPROXY_DELEGATION -DREGISTER_PROXY_DLL
11
12 C_SRCS = \
13         connpt.c \
14         dispatch.c \
15         hash.c \
16         oleaut.c \
17         olefont.c \
18         olepicture.c \
19         recinfo.c \
20         regsvr.c \
21         safearray.c \
22         stubs.c \
23         tmarshal.c \
24         typelib.c \
25         typelib2.c \
26         ungif.c \
27         usrmarshal.c \
28         varformat.c \
29         variant.c \
30         vartype.c
31
32 C_SRCS16 = \
33         ole2disp.c \
34         typelib16.c
35
36 SPEC_SRCS16 = \
37         ole2disp.spec \
38         typelib.spec
39
40 RC_SRCS = oleaut32.rc
41
42 IDL_P_SRCS = \
43         oleaut32_oaidl.idl \
44         oleaut32_ocidl.idl
45
46 EXTRA_OBJS = dlldata.o
47
48 @MAKE_DLL_RULES@
49
50 @DEPENDENCIES@  # everything below this line is overwritten by make depend