mshtml: Implement IHTMLDOMNode replaceChild.
[wine] / dlls / ddraw / ddraw_private.h
1 /*
2  * Copyright 2006 Stefan Dösinger
3  *
4  * This library is free software; you can redistribute it and/or
5  * modify it under the terms of the GNU Lesser General Public
6  * License as published by the Free Software Foundation; either
7  * version 2.1 of the License, or (at your option) any later version.
8  *
9  * This library is distributed in the hope that it will be useful,
10  * but WITHOUT ANY WARRANTY; without even the implied warranty of
11  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
12  * Lesser General Public License for more details.
13  *
14  * You should have received a copy of the GNU Lesser General Public
15  * License along with this library; if not, write to the Free Software
16  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
17  */
18
19 #ifndef __WINE_DLLS_DDRAW_DDRAW_PRIVATE_H
20 #define __WINE_DLLS_DDRAW_DDRAW_PRIVATE_H
21
22 #include <assert.h>
23 #define COBJMACROS
24 #define NONAMELESSSTRUCT
25 #define NONAMELESSUNION
26 #include "wine/debug.h"
27
28 #include "winbase.h"
29 #include "wingdi.h"
30 #include "winuser.h"
31
32 #include "d3d.h"
33 #include "ddraw.h"
34 #ifdef DDRAW_INIT_GUID
35 #include "initguid.h"
36 #endif
37 #include "wine/list.h"
38 #include "wine/wined3d.h"
39
40 extern const struct wined3d_parent_ops ddraw_surface_wined3d_parent_ops DECLSPEC_HIDDEN;
41 extern const struct wined3d_parent_ops ddraw_null_wined3d_parent_ops DECLSPEC_HIDDEN;
42
43 /* Typdef the interfaces */
44 typedef struct IDirectDrawImpl            IDirectDrawImpl;
45 typedef struct IDirectDrawSurfaceImpl     IDirectDrawSurfaceImpl;
46 typedef struct IDirectDrawClipperImpl     IDirectDrawClipperImpl;
47 typedef struct IDirectDrawPaletteImpl     IDirectDrawPaletteImpl;
48 typedef struct IDirect3DDeviceImpl        IDirect3DDeviceImpl;
49 typedef struct IDirect3DLightImpl         IDirect3DLightImpl;
50 typedef struct IDirect3DViewportImpl      IDirect3DViewportImpl;
51 typedef struct IDirect3DMaterialImpl      IDirect3DMaterialImpl;
52 typedef struct IDirect3DExecuteBufferImpl IDirect3DExecuteBufferImpl;
53 typedef struct IDirect3DVertexBufferImpl  IDirect3DVertexBufferImpl;
54
55 /* Global critical section */
56 extern CRITICAL_SECTION ddraw_cs DECLSPEC_HIDDEN;
57
58 extern DWORD force_refresh_rate DECLSPEC_HIDDEN;
59
60 /*****************************************************************************
61  * IDirectDraw implementation structure
62  *****************************************************************************/
63 struct FvfToDecl
64 {
65     DWORD fvf;
66     struct wined3d_vertex_declaration *decl;
67 };
68
69 struct IDirectDrawImpl
70 {
71     /* Interfaces */
72     IDirectDraw7 IDirectDraw7_iface;
73     IDirectDraw4 IDirectDraw4_iface;
74     IDirectDraw2 IDirectDraw2_iface;
75     IDirectDraw IDirectDraw_iface;
76     IDirect3D7 IDirect3D7_iface;
77     IDirect3D3 IDirect3D3_iface;
78     IDirect3D2 IDirect3D2_iface;
79     IDirect3D IDirect3D_iface;
80     struct wined3d_device_parent device_parent;
81
82     /* See comment in IDirectDraw::AddRef */
83     LONG                    ref7, ref4, ref2, ref3, ref1, numIfaces;
84     BOOL initialized;
85
86     /* WineD3D linkage */
87     struct wined3d *wineD3D;
88     struct wined3d_device *wined3d_device;
89     BOOL                    d3d_initialized;
90
91     IDirectDrawSurfaceImpl *primary;
92     struct wined3d_surface *wined3d_frontbuffer;
93     struct wined3d_swapchain *wined3d_swapchain;
94
95     /* DirectDraw things, which are not handled by WineD3D */
96     DWORD                   cooperative_level;
97
98     DWORD                   orig_width, orig_height;
99     DWORD                   orig_bpp;
100
101     /* D3D things */
102     IDirectDrawSurfaceImpl  *d3d_target;
103     HWND                    d3d_window;
104     IDirect3DDeviceImpl     *d3ddevice;
105     int                     d3dversion;
106
107     /* Various HWNDs */
108     HWND                    focuswindow;
109     HWND                    devicewindow;
110     HWND                    dest_window;
111
112     /* Helpers for surface creation */
113     IDirectDrawSurfaceImpl *tex_root;
114
115     /* For the dll unload cleanup code */
116     struct list ddraw_list_entry;
117     /* The surface list - can't relay this to WineD3D
118      * because of IParent
119      */
120     struct list surface_list;
121
122     /* FVF management */
123     struct FvfToDecl       *decls;
124     UINT                    numConvertedDecls, declArraySize;
125 };
126
127 #define DDRAW_WINDOW_CLASS_NAME "ddraw_wc"
128
129 HRESULT ddraw_init(IDirectDrawImpl *ddraw, WINED3DDEVTYPE device_type) DECLSPEC_HIDDEN;
130
131 /* Utility functions */
132 void DDRAW_Convert_DDSCAPS_1_To_2(const DDSCAPS *pIn, DDSCAPS2 *pOut) DECLSPEC_HIDDEN;
133 void DDRAW_Convert_DDDEVICEIDENTIFIER_2_To_1(const DDDEVICEIDENTIFIER2 *pIn, DDDEVICEIDENTIFIER *pOut) DECLSPEC_HIDDEN;
134 struct wined3d_vertex_declaration *ddraw_find_decl(IDirectDrawImpl *This, DWORD fvf) DECLSPEC_HIDDEN;
135
136 /* The default surface type */
137 extern WINED3DSURFTYPE DefaultSurfaceType DECLSPEC_HIDDEN;
138
139 /*****************************************************************************
140  * IDirectDrawSurface implementation structure
141  *****************************************************************************/
142
143 struct IDirectDrawSurfaceImpl
144 {
145     /* IUnknown fields */
146     IDirectDrawSurface7 IDirectDrawSurface7_iface;
147     IDirectDrawSurface4 IDirectDrawSurface4_iface;
148     IDirectDrawSurface3 IDirectDrawSurface3_iface;
149     IDirectDrawSurface2 IDirectDrawSurface2_iface;
150     IDirectDrawSurface IDirectDrawSurface_iface;
151     IDirectDrawGammaControl IDirectDrawGammaControl_iface;
152     IDirect3DTexture2 IDirect3DTexture2_iface;
153     IDirect3DTexture IDirect3DTexture_iface;
154
155     LONG                     ref7, ref4, ref3, ref2, ref1, iface_count, gamma_count;
156     IUnknown                *ifaceToRelease;
157
158     int                     version;
159
160     /* Connections to other Objects */
161     IDirectDrawImpl         *ddraw;
162     struct wined3d_surface *wined3d_surface;
163     struct wined3d_texture *wined3d_texture;
164
165     /* This implementation handles attaching surfaces to other surfaces */
166     IDirectDrawSurfaceImpl  *next_attached;
167     IDirectDrawSurfaceImpl  *first_attached;
168
169     /* Complex surfaces are organized in a tree, although the tree is degenerated to a list in most cases.
170      * In mipmap and primary surfaces each level has only one attachment, which is the next surface level.
171      * Only the cube texture root has 6 surfaces attached, which then have a normal mipmap chain attached
172      * to them. So hardcode the array to 6, a dynamic array or a list would be an overkill.
173      */
174 #define MAX_COMPLEX_ATTACHED 6
175     IDirectDrawSurfaceImpl  *complex_array[MAX_COMPLEX_ATTACHED];
176     /* You can't traverse the tree upwards. Only a flag for Surface::Release because its needed there,
177      * but no pointer to prevent temptations to traverse it in the wrong direction.
178      */
179     BOOL                    is_complex_root;
180
181     /* Surface description, for GetAttachedSurface */
182     DDSURFACEDESC2          surface_desc;
183
184     /* Misc things */
185     DWORD                   uniqueness_value;
186     UINT                    mipmap_level;
187
188     /* Clipper objects */
189     IDirectDrawClipperImpl  *clipper;
190
191     /* For the ddraw surface list */
192     struct list             surface_list_entry;
193
194     DWORD                   Handle;
195 };
196
197 HRESULT ddraw_surface_create_texture(IDirectDrawSurfaceImpl *surface) DECLSPEC_HIDDEN;
198 void ddraw_surface_destroy(IDirectDrawSurfaceImpl *surface) DECLSPEC_HIDDEN;
199 HRESULT ddraw_surface_init(IDirectDrawSurfaceImpl *surface, IDirectDrawImpl *ddraw,
200         DDSURFACEDESC2 *desc, UINT mip_level, UINT version) DECLSPEC_HIDDEN;
201 ULONG ddraw_surface_release_iface(IDirectDrawSurfaceImpl *This) DECLSPEC_HIDDEN;
202
203 static inline IDirectDrawSurfaceImpl *impl_from_IDirect3DTexture(IDirect3DTexture *iface)
204 {
205     return CONTAINING_RECORD(iface, IDirectDrawSurfaceImpl, IDirect3DTexture_iface);
206 }
207
208 static inline IDirectDrawSurfaceImpl *impl_from_IDirect3DTexture2(IDirect3DTexture2 *iface)
209 {
210     return CONTAINING_RECORD(iface, IDirectDrawSurfaceImpl, IDirect3DTexture2_iface);
211 }
212
213 static inline IDirectDrawSurfaceImpl *impl_from_IDirectDrawSurface(IDirectDrawSurface *iface)
214 {
215     return CONTAINING_RECORD(iface, IDirectDrawSurfaceImpl, IDirectDrawSurface_iface);
216 }
217
218 static inline IDirectDrawSurfaceImpl *impl_from_IDirectDrawSurface2(IDirectDrawSurface2 *iface)
219 {
220     return CONTAINING_RECORD(iface, IDirectDrawSurfaceImpl, IDirectDrawSurface2_iface);
221 }
222
223 static inline IDirectDrawSurfaceImpl *impl_from_IDirectDrawSurface3(IDirectDrawSurface3 *iface)
224 {
225     return CONTAINING_RECORD(iface, IDirectDrawSurfaceImpl, IDirectDrawSurface3_iface);
226 }
227
228 static inline IDirectDrawSurfaceImpl *impl_from_IDirectDrawSurface4(IDirectDrawSurface4 *iface)
229 {
230     return CONTAINING_RECORD(iface, IDirectDrawSurfaceImpl, IDirectDrawSurface4_iface);
231 }
232
233 static inline IDirectDrawSurfaceImpl *impl_from_IDirectDrawSurface7(IDirectDrawSurface7 *iface)
234 {
235     return CONTAINING_RECORD(iface, IDirectDrawSurfaceImpl, IDirectDrawSurface7_iface);
236 }
237
238 IDirectDrawSurfaceImpl *unsafe_impl_from_IDirectDrawSurface(IDirectDrawSurface *iface) DECLSPEC_HIDDEN;
239 IDirectDrawSurfaceImpl *unsafe_impl_from_IDirectDrawSurface4(IDirectDrawSurface4 *iface) DECLSPEC_HIDDEN;
240 IDirectDrawSurfaceImpl *unsafe_impl_from_IDirectDrawSurface7(IDirectDrawSurface7 *iface) DECLSPEC_HIDDEN;
241
242 IDirectDrawSurfaceImpl *unsafe_impl_from_IDirect3DTexture(IDirect3DTexture *iface) DECLSPEC_HIDDEN;
243 IDirectDrawSurfaceImpl *unsafe_impl_from_IDirect3DTexture2(IDirect3DTexture2 *iface) DECLSPEC_HIDDEN;
244
245 #define DDRAW_INVALID_HANDLE ~0U
246
247 enum ddraw_handle_type
248 {
249     DDRAW_HANDLE_FREE,
250     DDRAW_HANDLE_MATERIAL,
251     DDRAW_HANDLE_MATRIX,
252     DDRAW_HANDLE_STATEBLOCK,
253     DDRAW_HANDLE_SURFACE,
254 };
255
256 struct ddraw_handle_entry
257 {
258     void *object;
259     enum ddraw_handle_type type;
260 };
261
262 struct ddraw_handle_table
263 {
264     struct ddraw_handle_entry *entries;
265     struct ddraw_handle_entry *free_entries;
266     UINT table_size;
267     UINT entry_count;
268 };
269
270 BOOL ddraw_handle_table_init(struct ddraw_handle_table *t, UINT initial_size) DECLSPEC_HIDDEN;
271 void ddraw_handle_table_destroy(struct ddraw_handle_table *t) DECLSPEC_HIDDEN;
272 DWORD ddraw_allocate_handle(struct ddraw_handle_table *t, void *object, enum ddraw_handle_type type) DECLSPEC_HIDDEN;
273 void *ddraw_free_handle(struct ddraw_handle_table *t, DWORD handle, enum ddraw_handle_type type) DECLSPEC_HIDDEN;
274 void *ddraw_get_object(struct ddraw_handle_table *t, DWORD handle, enum ddraw_handle_type type) DECLSPEC_HIDDEN;
275
276 struct IDirect3DDeviceImpl
277 {
278     /* IUnknown */
279     const IDirect3DDevice7Vtbl *lpVtbl;
280     const IDirect3DDevice3Vtbl *IDirect3DDevice3_vtbl;
281     const IDirect3DDevice2Vtbl *IDirect3DDevice2_vtbl;
282     const IDirect3DDeviceVtbl *IDirect3DDevice_vtbl;
283     LONG                    ref;
284
285     /* Other object connections */
286     struct wined3d_device *wined3d_device;
287     IDirectDrawImpl         *ddraw;
288     struct wined3d_buffer *indexbuffer;
289     IDirectDrawSurfaceImpl  *target;
290
291     /* Viewport management */
292     struct list viewport_list;
293     IDirect3DViewportImpl *current_viewport;
294     D3DVIEWPORT7 active_viewport;
295
296     /* Required to keep track which of two available texture blending modes in d3ddevice3 is used */
297     BOOL legacyTextureBlending;
298
299     /* Light state */
300     DWORD material;
301
302     /* Rendering functions to wrap D3D(1-3) to D3D7 */
303     D3DPRIMITIVETYPE primitive_type;
304     DWORD vertex_type;
305     DWORD render_flags;
306     DWORD nb_vertices;
307     LPBYTE vertex_buffer;
308     DWORD vertex_size;
309     DWORD buffer_size;
310
311     /* Handle management */
312     struct ddraw_handle_table handle_table;
313     D3DMATRIXHANDLE          world, proj, view;
314 };
315
316 HRESULT d3d_device_init(IDirect3DDeviceImpl *device, IDirectDrawImpl *ddraw,
317         IDirectDrawSurfaceImpl *target) DECLSPEC_HIDDEN;
318
319 /* The IID */
320 extern const GUID IID_D3DDEVICE_WineD3D DECLSPEC_HIDDEN;
321
322 /* Helper functions */
323 HRESULT IDirect3DImpl_GetCaps(const struct wined3d *wined3d,
324         D3DDEVICEDESC *Desc123, D3DDEVICEDESC7 *Desc7) DECLSPEC_HIDDEN;
325 WINED3DZBUFFERTYPE IDirect3DDeviceImpl_UpdateDepthStencil(IDirect3DDeviceImpl *This) DECLSPEC_HIDDEN;
326
327 static inline IDirect3DDeviceImpl *device_from_device1(IDirect3DDevice *iface)
328 {
329     return (IDirect3DDeviceImpl *)((char*)iface - FIELD_OFFSET(IDirect3DDeviceImpl, IDirect3DDevice_vtbl));
330 }
331
332 static inline IDirect3DDeviceImpl *device_from_device2(IDirect3DDevice2 *iface)
333 {
334     return (IDirect3DDeviceImpl *)((char*)iface - FIELD_OFFSET(IDirect3DDeviceImpl, IDirect3DDevice2_vtbl));
335 }
336
337 static inline IDirect3DDeviceImpl *device_from_device3(IDirect3DDevice3 *iface)
338 {
339     return (IDirect3DDeviceImpl *)((char*)iface - FIELD_OFFSET(IDirect3DDeviceImpl, IDirect3DDevice3_vtbl));
340 }
341
342 /*****************************************************************************
343  * IDirectDrawClipper implementation structure
344  *****************************************************************************/
345 struct IDirectDrawClipperImpl
346 {
347     IDirectDrawClipper IDirectDrawClipper_iface;
348     LONG ref;
349
350     struct wined3d_clipper *wineD3DClipper;
351     BOOL initialized;
352 };
353
354 HRESULT ddraw_clipper_init(IDirectDrawClipperImpl *clipper) DECLSPEC_HIDDEN;
355 IDirectDrawClipperImpl *unsafe_impl_from_IDirectDrawClipper(IDirectDrawClipper *iface) DECLSPEC_HIDDEN;
356
357 /*****************************************************************************
358  * IDirectDrawPalette implementation structure
359  *****************************************************************************/
360 struct IDirectDrawPaletteImpl
361 {
362     /* IUnknown fields */
363     IDirectDrawPalette IDirectDrawPalette_iface;
364     LONG ref;
365
366     struct wined3d_palette *wineD3DPalette;
367
368     /* IDirectDrawPalette fields */
369     IUnknown                  *ifaceToRelease;
370 };
371
372 static inline IDirectDrawPaletteImpl *impl_from_IDirectDrawPalette(IDirectDrawPalette *iface)
373 {
374     return CONTAINING_RECORD(iface, IDirectDrawPaletteImpl, IDirectDrawPalette_iface);
375 }
376
377 IDirectDrawPaletteImpl *unsafe_impl_from_IDirectDrawPalette(IDirectDrawPalette *iface) DECLSPEC_HIDDEN;
378
379 HRESULT ddraw_palette_init(IDirectDrawPaletteImpl *palette,
380         IDirectDrawImpl *ddraw, DWORD flags, PALETTEENTRY *entries) DECLSPEC_HIDDEN;
381
382 /* Helper structures */
383 struct object_creation_info
384 {
385     const CLSID *clsid;
386     HRESULT (*pfnCreateInstance)(IUnknown *pUnkOuter, REFIID riid,
387                                  void **ppObj);
388 };
389
390 /******************************************************************************
391  * IDirect3DLight implementation structure - Wraps to D3D7
392  ******************************************************************************/
393 struct IDirect3DLightImpl
394 {
395     IDirect3DLight IDirect3DLight_iface;
396     LONG ref;
397
398     /* IDirect3DLight fields */
399     IDirectDrawImpl           *ddraw;
400
401     /* If this light is active for one viewport, put the viewport here */
402     IDirect3DViewportImpl     *active_viewport;
403
404     D3DLIGHT2 light;
405     D3DLIGHT7 light7;
406
407     DWORD dwLightIndex;
408
409     struct list entry;
410 };
411
412 /* Helper functions */
413 void light_activate(IDirect3DLightImpl *light) DECLSPEC_HIDDEN;
414 void light_deactivate(IDirect3DLightImpl *light) DECLSPEC_HIDDEN;
415 void d3d_light_init(IDirect3DLightImpl *light, IDirectDrawImpl *ddraw) DECLSPEC_HIDDEN;
416 IDirect3DLightImpl *unsafe_impl_from_IDirect3DLight(IDirect3DLight *iface) DECLSPEC_HIDDEN;
417
418 /******************************************************************************
419  * IDirect3DMaterial implementation structure - Wraps to D3D7
420  ******************************************************************************/
421 struct IDirect3DMaterialImpl
422 {
423     IDirect3DMaterial3 IDirect3DMaterial3_iface;
424     IDirect3DMaterial2 IDirect3DMaterial2_iface;
425     IDirect3DMaterial IDirect3DMaterial_iface;
426     LONG  ref;
427
428     /* IDirect3DMaterial2 fields */
429     IDirectDrawImpl               *ddraw;
430     IDirect3DDeviceImpl           *active_device;
431
432     D3DMATERIAL mat;
433     DWORD Handle;
434 };
435
436 /* Helper functions */
437 void material_activate(IDirect3DMaterialImpl* This) DECLSPEC_HIDDEN;
438 IDirect3DMaterialImpl *d3d_material_create(IDirectDrawImpl *ddraw) DECLSPEC_HIDDEN;
439
440 /*****************************************************************************
441  * IDirect3DViewport - Wraps to D3D7
442  *****************************************************************************/
443 struct IDirect3DViewportImpl
444 {
445     IDirect3DViewport3 IDirect3DViewport3_iface;
446     LONG ref;
447
448     /* IDirect3DViewport fields */
449     IDirectDrawImpl           *ddraw;
450
451     /* If this viewport is active for one device, put the device here */
452     IDirect3DDeviceImpl       *active_device;
453
454     DWORD                     num_lights;
455     DWORD                     map_lights;
456
457     int                       use_vp2;
458
459     union
460     {
461         D3DVIEWPORT vp1;
462         D3DVIEWPORT2 vp2;
463     } viewports;
464
465     struct list entry;
466     struct list light_list;
467
468     /* Background material */
469     IDirect3DMaterialImpl     *background;
470 };
471
472 IDirect3DViewportImpl *unsafe_impl_from_IDirect3DViewport3(IDirect3DViewport3 *iface) DECLSPEC_HIDDEN;
473 IDirect3DViewportImpl *unsafe_impl_from_IDirect3DViewport2(IDirect3DViewport2 *iface) DECLSPEC_HIDDEN;
474 IDirect3DViewportImpl *unsafe_impl_from_IDirect3DViewport(IDirect3DViewport *iface) DECLSPEC_HIDDEN;
475
476 /* Helper functions */
477 void viewport_activate(IDirect3DViewportImpl* This, BOOL ignore_lights) DECLSPEC_HIDDEN;
478 void d3d_viewport_init(IDirect3DViewportImpl *viewport, IDirectDrawImpl *ddraw) DECLSPEC_HIDDEN;
479
480 /*****************************************************************************
481  * IDirect3DExecuteBuffer - Wraps to D3D7
482  *****************************************************************************/
483 struct IDirect3DExecuteBufferImpl
484 {
485     IDirect3DExecuteBuffer IDirect3DExecuteBuffer_iface;
486     LONG ref;
487     /* IDirect3DExecuteBuffer fields */
488     IDirectDrawImpl      *ddraw;
489     IDirect3DDeviceImpl  *d3ddev;
490
491     D3DEXECUTEBUFFERDESC desc;
492     D3DEXECUTEDATA       data;
493
494     /* This buffer will store the transformed vertices */
495     void                 *vertex_data;
496     WORD                 *indices;
497     int                  nb_indices;
498
499     /* This flags is set to TRUE if we allocated ourselves the
500      * data buffer
501      */
502     BOOL                 need_free;
503 };
504
505 HRESULT d3d_execute_buffer_init(IDirect3DExecuteBufferImpl *execute_buffer,
506         IDirect3DDeviceImpl *device, D3DEXECUTEBUFFERDESC *desc) DECLSPEC_HIDDEN;
507 IDirect3DExecuteBufferImpl *unsafe_impl_from_IDirect3DExecuteBuffer(IDirect3DExecuteBuffer *iface) DECLSPEC_HIDDEN;
508
509 /* The execute function */
510 HRESULT d3d_execute_buffer_execute(IDirect3DExecuteBufferImpl *execute_buffer,
511         IDirect3DDeviceImpl *device, IDirect3DViewportImpl *viewport) DECLSPEC_HIDDEN;
512
513 /*****************************************************************************
514  * IDirect3DVertexBuffer
515  *****************************************************************************/
516 struct IDirect3DVertexBufferImpl
517 {
518     IDirect3DVertexBuffer7 IDirect3DVertexBuffer7_iface;
519     IDirect3DVertexBuffer IDirect3DVertexBuffer_iface;
520     LONG ref;
521
522     /*** WineD3D and ddraw links ***/
523     struct wined3d_buffer *wineD3DVertexBuffer;
524     struct wined3d_vertex_declaration *wineD3DVertexDeclaration;
525     IDirectDrawImpl *ddraw;
526
527     /*** Storage for D3D7 specific things ***/
528     DWORD                Caps;
529     DWORD                fvf;
530 };
531
532 HRESULT d3d_vertex_buffer_create(IDirect3DVertexBufferImpl **vertex_buf, IDirectDrawImpl *ddraw,
533         D3DVERTEXBUFFERDESC *desc) DECLSPEC_HIDDEN;
534 IDirect3DVertexBufferImpl *unsafe_impl_from_IDirect3DVertexBuffer(IDirect3DVertexBuffer *iface) DECLSPEC_HIDDEN;
535 IDirect3DVertexBufferImpl *unsafe_impl_from_IDirect3DVertexBuffer7(IDirect3DVertexBuffer7 *iface) DECLSPEC_HIDDEN;
536
537 /*****************************************************************************
538  * Helper functions from utils.c
539  *****************************************************************************/
540
541 #define GET_TEXCOUNT_FROM_FVF(d3dvtVertexType) \
542     (((d3dvtVertexType) & D3DFVF_TEXCOUNT_MASK) >> D3DFVF_TEXCOUNT_SHIFT)
543
544 #define GET_TEXCOORD_SIZE_FROM_FVF(d3dvtVertexType, tex_num) \
545     (((((d3dvtVertexType) >> (16 + (2 * (tex_num)))) + 1) & 0x03) + 1)
546
547 void PixelFormat_WineD3DtoDD(DDPIXELFORMAT *DDPixelFormat, enum wined3d_format_id WineD3DFormat) DECLSPEC_HIDDEN;
548 enum wined3d_format_id PixelFormat_DD2WineD3D(const DDPIXELFORMAT *DDPixelFormat) DECLSPEC_HIDDEN;
549 void DDRAW_dump_surface_desc(const DDSURFACEDESC2 *lpddsd) DECLSPEC_HIDDEN;
550 void dump_D3DMATRIX(const D3DMATRIX *mat) DECLSPEC_HIDDEN;
551 void DDRAW_dump_DDCAPS(const DDCAPS *lpcaps) DECLSPEC_HIDDEN;
552 DWORD get_flexible_vertex_size(DWORD d3dvtVertexType) DECLSPEC_HIDDEN;
553 void DDRAW_dump_DDSCAPS2(const DDSCAPS2 *in) DECLSPEC_HIDDEN;
554 void DDRAW_dump_cooperativelevel(DWORD cooplevel) DECLSPEC_HIDDEN;
555 void DDSD_to_DDSD2(const DDSURFACEDESC *in, DDSURFACEDESC2 *out) DECLSPEC_HIDDEN;
556 void DDSD2_to_DDSD(const DDSURFACEDESC2 *in, DDSURFACEDESC *out) DECLSPEC_HIDDEN;
557
558 /* This only needs to be here as long the processvertices functionality of
559  * IDirect3DExecuteBuffer isn't in WineD3D */
560 void multiply_matrix(LPD3DMATRIX dest, const D3DMATRIX *src1, const D3DMATRIX *src2) DECLSPEC_HIDDEN;
561
562 /* Used for generic dumping */
563 typedef struct
564 {
565     DWORD val;
566     const char* name;
567 } flag_info;
568
569 #define FE(x) { x, #x }
570
571 typedef struct
572 {
573     DWORD val;
574     const char* name;
575     void (*func)(const void *);
576     ptrdiff_t offset;
577 } member_info;
578
579 /* Structure copy */
580 #define ME(x,f,e) { x, #x, (void (*)(const void *))(f), offsetof(STRUCT, e) }
581
582 #define DD_STRUCT_COPY_BYSIZE_(to,from,from_size)                 \
583     do {                                                          \
584         DWORD __size = (to)->dwSize;                              \
585         DWORD __resetsize = min(__size, sizeof(*to));             \
586         DWORD __copysize = min(__resetsize, from_size);           \
587         assert(to != from);                                       \
588         memcpy(to, from, __copysize);                             \
589         memset((char*)(to) + __copysize, 0, __resetsize - __copysize); \
590         (to)->dwSize = __size; /* restore size */                 \
591     } while (0)
592
593 #define DD_STRUCT_COPY_BYSIZE(to,from) DD_STRUCT_COPY_BYSIZE_(to,from,(from)->dwSize)
594
595 #define SIZEOF_END_PADDING(type, last_field) \
596     (sizeof(type) - offsetof(type, last_field) - sizeof(((type *)0)->last_field))
597
598 static inline void copy_to_surfacedesc2(DDSURFACEDESC2 *to, DDSURFACEDESC2 *from)
599 {
600     DWORD from_size = from->dwSize;
601     if (from_size == sizeof(DDSURFACEDESC))
602         from_size -= SIZEOF_END_PADDING(DDSURFACEDESC, ddsCaps);
603     to->dwSize = sizeof(DDSURFACEDESC2); /* for struct copy */
604     DD_STRUCT_COPY_BYSIZE_(to, from, from_size);
605 }
606
607 HRESULT hr_ddraw_from_wined3d(HRESULT hr) DECLSPEC_HIDDEN;
608
609 #endif