d3d8: Properly retrieve an interface pointer in IDirect3DSwapChain8Impl_GetBackBuffer().
[wine] / dlls / d3d8 / directx.c
1 /*
2  * IDirect3D8 implementation
3  *
4  * Copyright 2002-2004 Jason Edmeades
5  * Copyright 2003-2004 Raphael Junqueira
6  * Copyright 2004 Christian Costa
7  *
8  * This library is free software; you can redistribute it and/or
9  * modify it under the terms of the GNU Lesser General Public
10  * License as published by the Free Software Foundation; either
11  * version 2.1 of the License, or (at your option) any later version.
12  *
13  * This library is distributed in the hope that it will be useful,
14  * but WITHOUT ANY WARRANTY; without even the implied warranty of
15  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
16  * Lesser General Public License for more details.
17  *
18  * You should have received a copy of the GNU Lesser General Public
19  * License along with this library; if not, write to the Free Software
20  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
21  */
22
23 #include "config.h"
24
25 #include <stdarg.h>
26
27 #define NONAMELESSUNION
28 #define NONAMELESSSTRUCT
29 #include "windef.h"
30 #include "winbase.h"
31 #include "wingdi.h"
32 #include "winuser.h"
33 #include "wine/debug.h"
34 #include "wine/unicode.h"
35
36 #include "d3d8_private.h"
37
38 WINE_DEFAULT_DEBUG_CHANNEL(d3d8);
39
40 static inline IDirect3D8Impl *impl_from_IDirect3D8(IDirect3D8 *iface)
41 {
42     return CONTAINING_RECORD(iface, IDirect3D8Impl, IDirect3D8_iface);
43 }
44
45 static HRESULT WINAPI IDirect3D8Impl_QueryInterface(LPDIRECT3D8 iface, REFIID riid,LPVOID *ppobj)
46 {
47     TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), ppobj);
48
49     if (IsEqualGUID(riid, &IID_IDirect3D8)
50             || IsEqualGUID(riid, &IID_IUnknown))
51     {
52         IUnknown_AddRef(iface);
53         *ppobj = iface;
54         return S_OK;
55     }
56
57     WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
58
59     *ppobj = NULL;
60     return E_NOINTERFACE;
61 }
62
63 static ULONG WINAPI IDirect3D8Impl_AddRef(LPDIRECT3D8 iface)
64 {
65     IDirect3D8Impl *This = impl_from_IDirect3D8(iface);
66     ULONG ref = InterlockedIncrement(&This->ref);
67
68     TRACE("%p increasing refcount to %u.\n", iface, ref);
69
70     return ref;
71 }
72
73 static ULONG WINAPI IDirect3D8Impl_Release(LPDIRECT3D8 iface)
74 {
75     IDirect3D8Impl *This = impl_from_IDirect3D8(iface);
76     ULONG ref = InterlockedDecrement(&This->ref);
77
78     TRACE("%p decreasing refcount to %u.\n", iface, ref);
79
80     if (ref == 0) {
81         TRACE("Releasing wined3d %p\n", This->WineD3D);
82
83         wined3d_mutex_lock();
84         wined3d_decref(This->WineD3D);
85         wined3d_mutex_unlock();
86
87         HeapFree(GetProcessHeap(), 0, This);
88     }
89
90     return ref;
91 }
92
93 static HRESULT WINAPI IDirect3D8Impl_RegisterSoftwareDevice(LPDIRECT3D8 iface,
94         void* pInitializeFunction)
95 {
96     IDirect3D8Impl *This = impl_from_IDirect3D8(iface);
97     HRESULT hr;
98
99     TRACE("iface %p, init_function %p.\n", iface, pInitializeFunction);
100
101     wined3d_mutex_lock();
102     hr = wined3d_register_software_device(This->WineD3D, pInitializeFunction);
103     wined3d_mutex_unlock();
104
105     return hr;
106 }
107
108 static UINT WINAPI IDirect3D8Impl_GetAdapterCount(LPDIRECT3D8 iface)
109 {
110     IDirect3D8Impl *This = impl_from_IDirect3D8(iface);
111     HRESULT hr;
112
113     TRACE("iface %p.\n", iface);
114
115     wined3d_mutex_lock();
116     hr = wined3d_get_adapter_count(This->WineD3D);
117     wined3d_mutex_unlock();
118
119     return hr;
120 }
121
122 static HRESULT WINAPI IDirect3D8Impl_GetAdapterIdentifier(LPDIRECT3D8 iface, UINT Adapter,
123         DWORD Flags, D3DADAPTER_IDENTIFIER8 *pIdentifier)
124 {
125     IDirect3D8Impl *This = impl_from_IDirect3D8(iface);
126     struct wined3d_adapter_identifier adapter_id;
127     HRESULT hr;
128
129     TRACE("iface %p, adapter %u, flags %#x, identifier %p.\n",
130             iface, Adapter, Flags, pIdentifier);
131
132     adapter_id.driver = pIdentifier->Driver;
133     adapter_id.driver_size = sizeof(pIdentifier->Driver);
134     adapter_id.description = pIdentifier->Description;
135     adapter_id.description_size = sizeof(pIdentifier->Description);
136     adapter_id.device_name = NULL; /* d3d9 only */
137     adapter_id.device_name_size = 0; /* d3d9 only */
138
139     wined3d_mutex_lock();
140     hr = wined3d_get_adapter_identifier(This->WineD3D, Adapter, Flags, &adapter_id);
141     wined3d_mutex_unlock();
142
143     pIdentifier->DriverVersion = adapter_id.driver_version;
144     pIdentifier->VendorId = adapter_id.vendor_id;
145     pIdentifier->DeviceId = adapter_id.device_id;
146     pIdentifier->SubSysId = adapter_id.subsystem_id;
147     pIdentifier->Revision = adapter_id.revision;
148     memcpy(&pIdentifier->DeviceIdentifier, &adapter_id.device_identifier, sizeof(pIdentifier->DeviceIdentifier));
149     pIdentifier->WHQLLevel = adapter_id.whql_level;
150
151     return hr;
152 }
153
154 static UINT WINAPI IDirect3D8Impl_GetAdapterModeCount(LPDIRECT3D8 iface,UINT Adapter)
155 {
156     IDirect3D8Impl *This = impl_from_IDirect3D8(iface);
157     HRESULT hr;
158
159     TRACE("iface %p, adapter %u.\n", iface, Adapter);
160
161     wined3d_mutex_lock();
162     hr = wined3d_get_adapter_mode_count(This->WineD3D, Adapter, 0);
163     wined3d_mutex_unlock();
164
165     return hr;
166 }
167
168 static HRESULT WINAPI IDirect3D8Impl_EnumAdapterModes(LPDIRECT3D8 iface, UINT Adapter, UINT Mode,
169         D3DDISPLAYMODE* pMode)
170 {
171     IDirect3D8Impl *This = impl_from_IDirect3D8(iface);
172     HRESULT hr;
173
174     TRACE("iface %p, adapter %u, mode_idx %u, mode %p.\n",
175             iface, Adapter, Mode, pMode);
176
177     wined3d_mutex_lock();
178     hr = wined3d_enum_adapter_modes(This->WineD3D, Adapter, WINED3DFMT_UNKNOWN,
179             Mode, (struct wined3d_display_mode *)pMode);
180     wined3d_mutex_unlock();
181
182     if (SUCCEEDED(hr)) pMode->Format = d3dformat_from_wined3dformat(pMode->Format);
183
184     return hr;
185 }
186
187 static HRESULT WINAPI IDirect3D8Impl_GetAdapterDisplayMode(LPDIRECT3D8 iface, UINT Adapter,
188         D3DDISPLAYMODE* pMode)
189 {
190     IDirect3D8Impl *This = impl_from_IDirect3D8(iface);
191     HRESULT hr;
192
193     TRACE("iface %p, adapter %u, mode %p.\n",
194             iface, Adapter, pMode);
195
196     wined3d_mutex_lock();
197     hr = wined3d_get_adapter_display_mode(This->WineD3D, Adapter, (struct wined3d_display_mode *)pMode);
198     wined3d_mutex_unlock();
199
200     if (SUCCEEDED(hr)) pMode->Format = d3dformat_from_wined3dformat(pMode->Format);
201
202     return hr;
203 }
204
205 static HRESULT WINAPI IDirect3D8Impl_CheckDeviceType(LPDIRECT3D8 iface, UINT Adapter,
206         D3DDEVTYPE CheckType, D3DFORMAT DisplayFormat, D3DFORMAT BackBufferFormat, BOOL Windowed)
207 {
208     IDirect3D8Impl *This = impl_from_IDirect3D8(iface);
209     HRESULT hr;
210
211     TRACE("iface %p, adapter %u, device_type %#x, display_format %#x, backbuffer_format %#x, windowed %#x.\n",
212             iface, Adapter, CheckType, DisplayFormat, BackBufferFormat, Windowed);
213
214     wined3d_mutex_lock();
215     hr = wined3d_check_device_type(This->WineD3D, Adapter, CheckType, wined3dformat_from_d3dformat(DisplayFormat),
216             wined3dformat_from_d3dformat(BackBufferFormat), Windowed);
217     wined3d_mutex_unlock();
218
219     return hr;
220 }
221
222 static HRESULT WINAPI IDirect3D8Impl_CheckDeviceFormat(LPDIRECT3D8 iface, UINT Adapter,
223         D3DDEVTYPE DeviceType, D3DFORMAT AdapterFormat, DWORD Usage, D3DRESOURCETYPE RType,
224         D3DFORMAT CheckFormat)
225 {
226     IDirect3D8Impl *This = impl_from_IDirect3D8(iface);
227     enum wined3d_resource_type wined3d_rtype;
228     HRESULT hr;
229
230     TRACE("iface %p, adapter %u, device_type %#x, adapter_format %#x, usage %#x, resource_type %#x, format %#x.\n",
231             iface, Adapter, DeviceType, AdapterFormat, Usage, RType, CheckFormat);
232
233     switch(RType) {
234         case D3DRTYPE_VERTEXBUFFER:
235         case D3DRTYPE_INDEXBUFFER:
236             wined3d_rtype = WINED3D_RTYPE_BUFFER;
237             break;
238
239         default:
240             wined3d_rtype = RType;
241             break;
242     }
243
244     wined3d_mutex_lock();
245     hr = wined3d_check_device_format(This->WineD3D, Adapter, DeviceType, wined3dformat_from_d3dformat(AdapterFormat),
246             Usage, wined3d_rtype, wined3dformat_from_d3dformat(CheckFormat), WINED3D_SURFACE_TYPE_OPENGL);
247     wined3d_mutex_unlock();
248
249     return hr;
250 }
251
252 static HRESULT WINAPI IDirect3D8Impl_CheckDeviceMultiSampleType(IDirect3D8 *iface, UINT Adapter,
253         D3DDEVTYPE DeviceType, D3DFORMAT SurfaceFormat, BOOL Windowed,
254         D3DMULTISAMPLE_TYPE MultiSampleType)
255 {
256     IDirect3D8Impl *This = impl_from_IDirect3D8(iface);
257     HRESULT hr;
258
259     TRACE("iface %p, adapter %u, device_type %#x, format %#x, windowed %#x, multisample_type %#x.\n",
260             iface, Adapter, DeviceType, SurfaceFormat, Windowed, MultiSampleType);
261
262     wined3d_mutex_lock();
263     hr = wined3d_check_device_multisample_type(This->WineD3D, Adapter, DeviceType,
264             wined3dformat_from_d3dformat(SurfaceFormat), Windowed,
265             (enum wined3d_multisample_type)MultiSampleType, NULL);
266     wined3d_mutex_unlock();
267
268     return hr;
269 }
270
271 static HRESULT WINAPI IDirect3D8Impl_CheckDepthStencilMatch(IDirect3D8 *iface, UINT Adapter,
272         D3DDEVTYPE DeviceType, D3DFORMAT AdapterFormat, D3DFORMAT RenderTargetFormat,
273         D3DFORMAT DepthStencilFormat)
274 {
275     IDirect3D8Impl *This = impl_from_IDirect3D8(iface);
276     HRESULT hr;
277
278     TRACE("iface %p, adapter %u, device_type %#x, adapter_format %#x, rt_format %#x, ds_format %#x.\n",
279             iface, Adapter, DeviceType, AdapterFormat, RenderTargetFormat, DepthStencilFormat);
280
281     wined3d_mutex_lock();
282     hr = wined3d_check_depth_stencil_match(This->WineD3D, Adapter, DeviceType,
283             wined3dformat_from_d3dformat(AdapterFormat), wined3dformat_from_d3dformat(RenderTargetFormat),
284             wined3dformat_from_d3dformat(DepthStencilFormat));
285     wined3d_mutex_unlock();
286
287     return hr;
288 }
289
290 void fixup_caps(WINED3DCAPS *caps)
291 {
292     /* D3D8 doesn't support SM 2.0 or higher, so clamp to 1.x */
293     if (caps->PixelShaderVersion)
294         caps->PixelShaderVersion = D3DPS_VERSION(1,4);
295     else
296         caps->PixelShaderVersion = D3DPS_VERSION(0,0);
297     if (caps->VertexShaderVersion)
298         caps->VertexShaderVersion = D3DVS_VERSION(1,1);
299     else
300         caps->VertexShaderVersion = D3DVS_VERSION(0,0);
301     caps->MaxVertexShaderConst = min(D3D8_MAX_VERTEX_SHADER_CONSTANTF, caps->MaxVertexShaderConst);
302
303     caps->StencilCaps &= ~WINED3DSTENCILCAPS_TWOSIDED;
304 }
305
306 static HRESULT  WINAPI  IDirect3D8Impl_GetDeviceCaps(LPDIRECT3D8 iface, UINT Adapter,
307         D3DDEVTYPE DeviceType, D3DCAPS8* pCaps)
308 {
309     IDirect3D8Impl *This = impl_from_IDirect3D8(iface);
310     HRESULT hrc = D3D_OK;
311     WINED3DCAPS *pWineCaps;
312
313     TRACE("iface %p, adapter %u, device_type %#x, caps %p.\n", iface, Adapter, DeviceType, pCaps);
314
315     if(NULL == pCaps){
316         return D3DERR_INVALIDCALL;
317     }
318     pWineCaps = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(WINED3DCAPS));
319     if(pWineCaps == NULL){
320         return D3DERR_INVALIDCALL; /*well this is what MSDN says to return*/
321     }
322
323     wined3d_mutex_lock();
324     hrc = wined3d_get_device_caps(This->WineD3D, Adapter, DeviceType, pWineCaps);
325     wined3d_mutex_unlock();
326
327     fixup_caps(pWineCaps);
328     WINECAPSTOD3D8CAPS(pCaps, pWineCaps)
329     HeapFree(GetProcessHeap(), 0, pWineCaps);
330
331     TRACE("(%p) returning %p\n", This, pCaps);
332     return hrc;
333 }
334
335 static HMONITOR WINAPI  IDirect3D8Impl_GetAdapterMonitor(LPDIRECT3D8 iface, UINT Adapter)
336 {
337     IDirect3D8Impl *This = impl_from_IDirect3D8(iface);
338     HMONITOR ret;
339
340     TRACE("iface %p, adapter %u.\n", iface, Adapter);
341
342     wined3d_mutex_lock();
343     ret = wined3d_get_adapter_monitor(This->WineD3D, Adapter);
344     wined3d_mutex_unlock();
345
346     return ret;
347 }
348
349 static HRESULT WINAPI IDirect3D8Impl_CreateDevice(IDirect3D8 *iface, UINT adapter,
350         D3DDEVTYPE device_type, HWND focus_window, DWORD flags, D3DPRESENT_PARAMETERS *parameters,
351         IDirect3DDevice8 **device)
352 {
353     IDirect3D8Impl *This = impl_from_IDirect3D8(iface);
354     IDirect3DDevice8Impl *object;
355     HRESULT hr;
356
357     TRACE("iface %p, adapter %u, device_type %#x, focus_window %p, flags %#x, parameters %p, device %p.\n",
358             iface, adapter, device_type, focus_window, flags, parameters, device);
359
360     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
361     if (!object)
362     {
363         ERR("Failed to allocate device memory.\n");
364         return E_OUTOFMEMORY;
365     }
366
367     hr = device_init(object, This, This->WineD3D, adapter, device_type, focus_window, flags, parameters);
368     if (FAILED(hr))
369     {
370         WARN("Failed to initialize device, hr %#x.\n", hr);
371         HeapFree(GetProcessHeap(), 0, object);
372         return hr;
373     }
374
375     TRACE("Created device %p.\n", object);
376     *device = &object->IDirect3DDevice8_iface;
377
378     return D3D_OK;
379 }
380
381 const IDirect3D8Vtbl Direct3D8_Vtbl =
382 {
383     /* IUnknown */
384     IDirect3D8Impl_QueryInterface,
385     IDirect3D8Impl_AddRef,
386     IDirect3D8Impl_Release,
387     /* IDirect3D8 */
388     IDirect3D8Impl_RegisterSoftwareDevice,
389     IDirect3D8Impl_GetAdapterCount,
390     IDirect3D8Impl_GetAdapterIdentifier,
391     IDirect3D8Impl_GetAdapterModeCount,
392     IDirect3D8Impl_EnumAdapterModes,
393     IDirect3D8Impl_GetAdapterDisplayMode,
394     IDirect3D8Impl_CheckDeviceType,
395     IDirect3D8Impl_CheckDeviceFormat,
396     IDirect3D8Impl_CheckDeviceMultiSampleType,
397     IDirect3D8Impl_CheckDepthStencilMatch,
398     IDirect3D8Impl_GetDeviceCaps,
399     IDirect3D8Impl_GetAdapterMonitor,
400     IDirect3D8Impl_CreateDevice
401 };