2 * Copyright (C) 2002 Raphael Junqueira
3 * Copyright (C) 2008 David Adam
4 * Copyright (C) 2008 Tony Wasserka
6 * This library is free software; you can redistribute it and/or
7 * modify it under the terms of the GNU Lesser General Public
8 * License as published by the Free Software Foundation; either
9 * version 2.1 of the License, or (at your option) any later version.
11 * This library is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14 * Lesser General Public License for more details.
16 * You should have received a copy of the GNU Lesser General Public
17 * License along with this library; if not, write to the Free Software
18 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
22 #ifndef __WINE_D3DX9_36_PRIVATE_H
23 #define __WINE_D3DX9_36_PRIVATE_H
33 /* for internal use */
34 typedef enum _FormatType {
35 FORMAT_ARGB, /* unsigned */
39 typedef struct _PixelFormatDesc {
47 HRESULT map_view_of_file(LPCWSTR filename, LPVOID *buffer, DWORD *length);
48 HRESULT load_resource_into_memory(HMODULE module, HRSRC resinfo, LPVOID *buffer, DWORD *length);
50 const PixelFormatDesc *get_format_info(D3DFORMAT format);
53 extern const ID3DXBufferVtbl D3DXBuffer_Vtbl;
56 typedef struct ID3DXBufferImpl
59 const ID3DXBufferVtbl *lpVtbl;
62 /* ID3DXBuffer fields */
69 typedef struct ID3DXFontImpl
72 const ID3DXFontVtbl *lpVtbl;
75 /* ID3DXFont fields */
76 IDirect3DDevice9 *device;
83 /* ID3DXMatrixStack */
84 typedef struct ID3DXMatrixStackImpl
87 const ID3DXMatrixStackVtbl *lpVtbl;
90 /* ID3DXMatrixStack fields */
92 unsigned int stack_size;
94 } ID3DXMatrixStackImpl;
97 typedef struct _SPRITE {
98 LPDIRECT3DTEXTURE9 texture;
106 typedef struct ID3DXSpriteImpl
108 /* IUnknown fields */
109 const ID3DXSpriteVtbl *lpVtbl;
112 /* ID3DXSprite fields */
113 IDirect3DDevice9 *device;
114 IDirect3DVertexDeclaration9 *vdecl;
115 IDirect3DStateBlock9 *stateblock;
116 D3DXMATRIX transform;
121 /* Store the relevant caps to prevent multiple GetDeviceCaps calls */
122 DWORD texfilter_caps;
127 int sprite_count; /* number of sprites to be drawn */
128 int allocated_sprites; /* number of (pre-)allocated sprites */
132 #endif /* __WINE_D3DX9_36_PRIVATE_H */