wined3d: Make the device parameter to wined3d_device_get_vertex_shader() const.
[wine] / include / wine / wined3d.h
1 /*
2  * Copyright 2002-2003 The wine-d3d team
3  * Copyright 2002-2003 Jason Edmeades
4  * Copyright 2002-2003 Raphael Junqueira
5  * Copyright 2005 Oliver Stieber
6  * Copyright 2006 Stefan Dösinger
7  * Copyright 2006 Stefan Dösinger for CodeWeavers
8  * Copyright 2007 Henri Verbeet
9  * Copyright 2008 Henri Verbeet for CodeWeavers
10  *
11  * This library is free software; you can redistribute it and/or
12  * modify it under the terms of the GNU Lesser General Public
13  * License as published by the Free Software Foundation; either
14  * version 2.1 of the License, or (at your option) any later version.
15  *
16  * This library is distributed in the hope that it will be useful,
17  * but WITHOUT ANY WARRANTY; without even the implied warranty of
18  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
19  * Lesser General Public License for more details.
20  *
21  * You should have received a copy of the GNU Lesser General Public
22  * License along with this library; if not, write to the Free Software
23  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
24  */
25
26 #ifndef __WINE_WINED3D_H
27 #define __WINE_WINED3D_H
28
29 #define WINED3D_OK                                              S_OK
30
31 #define _FACWINED3D                                             0x876
32 #define MAKE_WINED3DSTATUS(code)                                MAKE_HRESULT(0, _FACWINED3D, code)
33 #define WINED3DOK_NOAUTOGEN                                     MAKE_WINED3DSTATUS(2159)
34
35 #define MAKE_WINED3DHRESULT(code)                               MAKE_HRESULT(1, _FACWINED3D, code)
36 #define WINED3DERR_WRONGTEXTUREFORMAT                           MAKE_WINED3DHRESULT(2072)
37 #define WINED3DERR_UNSUPPORTEDCOLOROPERATION                    MAKE_WINED3DHRESULT(2073)
38 #define WINED3DERR_UNSUPPORTEDCOLORARG                          MAKE_WINED3DHRESULT(2074)
39 #define WINED3DERR_UNSUPPORTEDALPHAOPERATION                    MAKE_WINED3DHRESULT(2075)
40 #define WINED3DERR_UNSUPPORTEDALPHAARG                          MAKE_WINED3DHRESULT(2076)
41 #define WINED3DERR_TOOMANYOPERATIONS                            MAKE_WINED3DHRESULT(2077)
42 #define WINED3DERR_CONFLICTINGTEXTUREFILTER                     MAKE_WINED3DHRESULT(2078)
43 #define WINED3DERR_UNSUPPORTEDFACTORVALUE                       MAKE_WINED3DHRESULT(2079)
44 #define WINED3DERR_CONFLICTINGRENDERSTATE                       MAKE_WINED3DHRESULT(2081)
45 #define WINED3DERR_UNSUPPORTEDTEXTUREFILTER                     MAKE_WINED3DHRESULT(2082)
46 #define WINED3DERR_CONFLICTINGTEXTUREPALETTE                    MAKE_WINED3DHRESULT(2086)
47 #define WINED3DERR_DRIVERINTERNALERROR                          MAKE_WINED3DHRESULT(2087)
48 #define WINED3DERR_NOTFOUND                                     MAKE_WINED3DHRESULT(2150)
49 #define WINED3DERR_MOREDATA                                     MAKE_WINED3DHRESULT(2151)
50 #define WINED3DERR_DEVICELOST                                   MAKE_WINED3DHRESULT(2152)
51 #define WINED3DERR_DEVICENOTRESET                               MAKE_WINED3DHRESULT(2153)
52 #define WINED3DERR_NOTAVAILABLE                                 MAKE_WINED3DHRESULT(2154)
53 #define WINED3DERR_OUTOFVIDEOMEMORY                             MAKE_WINED3DHRESULT(380)
54 #define WINED3DERR_INVALIDDEVICE                                MAKE_WINED3DHRESULT(2155)
55 #define WINED3DERR_INVALIDCALL                                  MAKE_WINED3DHRESULT(2156)
56 #define WINED3DERR_DRIVERINVALIDCALL                            MAKE_WINED3DHRESULT(2157)
57 #define WINED3DERR_WASSTILLDRAWING                              MAKE_WINED3DHRESULT(540)
58 #define WINEDDERR_NOTAOVERLAYSURFACE                            MAKE_WINED3DHRESULT(580)
59 #define WINEDDERR_NOTLOCKED                                     MAKE_WINED3DHRESULT(584)
60 #define WINEDDERR_NODC                                          MAKE_WINED3DHRESULT(586)
61 #define WINEDDERR_DCALREADYCREATED                              MAKE_WINED3DHRESULT(620)
62 #define WINEDDERR_NOTFLIPPABLE                                  MAKE_WINED3DHRESULT(582)
63 #define WINEDDERR_SURFACEBUSY                                   MAKE_WINED3DHRESULT(430)
64 #define WINEDDERR_INVALIDRECT                                   MAKE_WINED3DHRESULT(150)
65 #define WINEDDERR_NOCLIPLIST                                    MAKE_WINED3DHRESULT(205)
66 #define WINEDDERR_OVERLAYNOTVISIBLE                             MAKE_WINED3DHRESULT(577)
67
68 typedef DWORD WINED3DCOLOR;
69
70 typedef enum _WINED3DLIGHTTYPE
71 {
72     WINED3DLIGHT_POINT                      = 1,
73     WINED3DLIGHT_SPOT                       = 2,
74     WINED3DLIGHT_DIRECTIONAL                = 3,
75     WINED3DLIGHT_PARALLELPOINT              = 4, /* D3D7 */
76     WINED3DLIGHT_GLSPOT                     = 5, /* D3D7 */
77     WINED3DLIGHT_FORCE_DWORD                = 0x7fffffff
78 } WINED3DLIGHTTYPE;
79
80 typedef enum _WINED3DPRIMITIVETYPE
81 {
82     WINED3DPT_UNDEFINED                     = 0,
83     WINED3DPT_POINTLIST                     = 1,
84     WINED3DPT_LINELIST                      = 2,
85     WINED3DPT_LINESTRIP                     = 3,
86     WINED3DPT_TRIANGLELIST                  = 4,
87     WINED3DPT_TRIANGLESTRIP                 = 5,
88     WINED3DPT_TRIANGLEFAN                   = 6,
89     WINED3DPT_LINELIST_ADJ                  = 10,
90     WINED3DPT_LINESTRIP_ADJ                 = 11,
91     WINED3DPT_TRIANGLELIST_ADJ              = 12,
92     WINED3DPT_TRIANGLESTRIP_ADJ             = 13,
93     WINED3DPT_FORCE_DWORD                   = 0x7fffffff
94 } WINED3DPRIMITIVETYPE;
95
96 typedef enum _WINED3DDEVTYPE
97 {
98     WINED3DDEVTYPE_HAL                      = 1,
99     WINED3DDEVTYPE_REF                      = 2,
100     WINED3DDEVTYPE_SW                       = 3,
101     WINED3DDEVTYPE_NULLREF                  = 4,
102     WINED3DDEVTYPE_FORCE_DWORD              = 0xffffffff
103 } WINED3DDEVTYPE;
104
105 typedef enum _WINED3DDEGREETYPE
106 {
107     WINED3DDEGREE_LINEAR                    = 1,
108     WINED3DDEGREE_QUADRATIC                 = 2,
109     WINED3DDEGREE_CUBIC                     = 3,
110     WINED3DDEGREE_QUINTIC                   = 5,
111     WINED3DDEGREE_FORCE_DWORD               = 0x7fffffff
112 } WINED3DDEGREETYPE;
113
114 #define WINEMAKEFOURCC(ch0, ch1, ch2, ch3) \
115         ((DWORD)(BYTE)(ch0) | ((DWORD)(BYTE)(ch1) << 8) | \
116         ((DWORD)(BYTE)(ch2) << 16) | ((DWORD)(BYTE)(ch3) << 24))
117
118 enum wined3d_format_id
119 {
120     WINED3DFMT_UNKNOWN,
121     WINED3DFMT_B8G8R8_UNORM,
122     WINED3DFMT_B5G5R5X1_UNORM,
123     WINED3DFMT_B4G4R4A4_UNORM,
124     WINED3DFMT_B2G3R3_UNORM,
125     WINED3DFMT_B2G3R3A8_UNORM,
126     WINED3DFMT_B4G4R4X4_UNORM,
127     WINED3DFMT_R8G8B8X8_UNORM,
128     WINED3DFMT_B10G10R10A2_UNORM,
129     WINED3DFMT_P8_UINT_A8_UNORM,
130     WINED3DFMT_P8_UINT,
131     WINED3DFMT_L8_UNORM,
132     WINED3DFMT_L8A8_UNORM,
133     WINED3DFMT_L4A4_UNORM,
134     WINED3DFMT_R5G5_SNORM_L6_UNORM,
135     WINED3DFMT_R8G8_SNORM_L8X8_UNORM,
136     WINED3DFMT_R10G11B11_SNORM,
137     WINED3DFMT_R10G10B10_SNORM_A2_UNORM,
138     WINED3DFMT_D16_LOCKABLE,
139     WINED3DFMT_D32_UNORM,
140     WINED3DFMT_S1_UINT_D15_UNORM,
141     WINED3DFMT_X8D24_UNORM,
142     WINED3DFMT_S4X4_UINT_D24_UNORM,
143     WINED3DFMT_L16_UNORM,
144     WINED3DFMT_S8_UINT_D24_FLOAT,
145     WINED3DFMT_VERTEXDATA,
146     WINED3DFMT_R8G8_SNORM_Cx,
147     WINED3DFMT_R32G32B32A32_TYPELESS,
148     WINED3DFMT_R32G32B32A32_FLOAT,
149     WINED3DFMT_R32G32B32A32_UINT,
150     WINED3DFMT_R32G32B32A32_SINT,
151     WINED3DFMT_R32G32B32_TYPELESS,
152     WINED3DFMT_R32G32B32_FLOAT,
153     WINED3DFMT_R32G32B32_UINT,
154     WINED3DFMT_R32G32B32_SINT,
155     WINED3DFMT_R16G16B16A16_TYPELESS,
156     WINED3DFMT_R16G16B16A16_FLOAT,
157     WINED3DFMT_R16G16B16A16_UNORM,
158     WINED3DFMT_R16G16B16A16_UINT,
159     WINED3DFMT_R16G16B16A16_SNORM,
160     WINED3DFMT_R16G16B16A16_SINT,
161     WINED3DFMT_R32G32_TYPELESS,
162     WINED3DFMT_R32G32_FLOAT,
163     WINED3DFMT_R32G32_UINT,
164     WINED3DFMT_R32G32_SINT,
165     WINED3DFMT_R32G8X24_TYPELESS,
166     WINED3DFMT_D32_FLOAT_S8X24_UINT,
167     WINED3DFMT_R32_FLOAT_X8X24_TYPELESS,
168     WINED3DFMT_X32_TYPELESS_G8X24_UINT,
169     WINED3DFMT_R10G10B10A2_TYPELESS,
170     WINED3DFMT_R10G10B10A2_UNORM,
171     WINED3DFMT_R10G10B10A2_UINT,
172     WINED3DFMT_R10G10B10A2_SNORM,
173     WINED3DFMT_R11G11B10_FLOAT,
174     WINED3DFMT_R8G8B8A8_TYPELESS,
175     WINED3DFMT_R8G8B8A8_UNORM,
176     WINED3DFMT_R8G8B8A8_UNORM_SRGB,
177     WINED3DFMT_R8G8B8A8_UINT,
178     WINED3DFMT_R8G8B8A8_SNORM,
179     WINED3DFMT_R8G8B8A8_SINT,
180     WINED3DFMT_R16G16_TYPELESS,
181     WINED3DFMT_R16G16_FLOAT,
182     WINED3DFMT_R16G16_UNORM,
183     WINED3DFMT_R16G16_UINT,
184     WINED3DFMT_R16G16_SNORM,
185     WINED3DFMT_R16G16_SINT,
186     WINED3DFMT_R32_TYPELESS,
187     WINED3DFMT_D32_FLOAT,
188     WINED3DFMT_R32_FLOAT,
189     WINED3DFMT_R32_UINT,
190     WINED3DFMT_R32_SINT,
191     WINED3DFMT_R24G8_TYPELESS,
192     WINED3DFMT_D24_UNORM_S8_UINT,
193     WINED3DFMT_R24_UNORM_X8_TYPELESS,
194     WINED3DFMT_X24_TYPELESS_G8_UINT,
195     WINED3DFMT_R8G8_TYPELESS,
196     WINED3DFMT_R8G8_UNORM,
197     WINED3DFMT_R8G8_UINT,
198     WINED3DFMT_R8G8_SNORM,
199     WINED3DFMT_R8G8_SINT,
200     WINED3DFMT_R16_TYPELESS,
201     WINED3DFMT_R16_FLOAT,
202     WINED3DFMT_D16_UNORM,
203     WINED3DFMT_R16_UNORM,
204     WINED3DFMT_R16_UINT,
205     WINED3DFMT_R16_SNORM,
206     WINED3DFMT_R16_SINT,
207     WINED3DFMT_R8_TYPELESS,
208     WINED3DFMT_R8_UNORM,
209     WINED3DFMT_R8_UINT,
210     WINED3DFMT_R8_SNORM,
211     WINED3DFMT_R8_SINT,
212     WINED3DFMT_A8_UNORM,
213     WINED3DFMT_R1_UNORM,
214     WINED3DFMT_R9G9B9E5_SHAREDEXP,
215     WINED3DFMT_R8G8_B8G8_UNORM,
216     WINED3DFMT_G8R8_G8B8_UNORM,
217     WINED3DFMT_BC1_TYPELESS,
218     WINED3DFMT_BC1_UNORM,
219     WINED3DFMT_BC1_UNORM_SRGB,
220     WINED3DFMT_BC2_TYPELESS,
221     WINED3DFMT_BC2_UNORM,
222     WINED3DFMT_BC2_UNORM_SRGB,
223     WINED3DFMT_BC3_TYPELESS,
224     WINED3DFMT_BC3_UNORM,
225     WINED3DFMT_BC3_UNORM_SRGB,
226     WINED3DFMT_BC4_TYPELESS,
227     WINED3DFMT_BC4_UNORM,
228     WINED3DFMT_BC4_SNORM,
229     WINED3DFMT_BC5_TYPELESS,
230     WINED3DFMT_BC5_UNORM,
231     WINED3DFMT_BC5_SNORM,
232     WINED3DFMT_B5G6R5_UNORM,
233     WINED3DFMT_B5G5R5A1_UNORM,
234     WINED3DFMT_B8G8R8A8_UNORM,
235     WINED3DFMT_B8G8R8X8_UNORM,
236     /* FOURCC formats. */
237     WINED3DFMT_UYVY                         = WINEMAKEFOURCC('U','Y','V','Y'),
238     WINED3DFMT_YUY2                         = WINEMAKEFOURCC('Y','U','Y','2'),
239     WINED3DFMT_YV12                         = WINEMAKEFOURCC('Y','V','1','2'),
240     WINED3DFMT_DXT1                         = WINEMAKEFOURCC('D','X','T','1'),
241     WINED3DFMT_DXT2                         = WINEMAKEFOURCC('D','X','T','2'),
242     WINED3DFMT_DXT3                         = WINEMAKEFOURCC('D','X','T','3'),
243     WINED3DFMT_DXT4                         = WINEMAKEFOURCC('D','X','T','4'),
244     WINED3DFMT_DXT5                         = WINEMAKEFOURCC('D','X','T','5'),
245     WINED3DFMT_MULTI2_ARGB8                 = WINEMAKEFOURCC('M','E','T','1'),
246     WINED3DFMT_G8R8_G8B8                    = WINEMAKEFOURCC('G','R','G','B'),
247     WINED3DFMT_R8G8_B8G8                    = WINEMAKEFOURCC('R','G','B','G'),
248     WINED3DFMT_ATI2N                        = WINEMAKEFOURCC('A','T','I','2'),
249     WINED3DFMT_INST                         = WINEMAKEFOURCC('I','N','S','T'),
250     WINED3DFMT_NVDB                         = WINEMAKEFOURCC('N','V','D','B'),
251     WINED3DFMT_NVHU                         = WINEMAKEFOURCC('N','V','H','U'),
252     WINED3DFMT_NVHS                         = WINEMAKEFOURCC('N','V','H','S'),
253     WINED3DFMT_INTZ                         = WINEMAKEFOURCC('I','N','T','Z'),
254     WINED3DFMT_NULL                         = WINEMAKEFOURCC('N','U','L','L'),
255     WINED3DFMT_R16                          = WINEMAKEFOURCC(' ','R','1','6'),
256     WINED3DFMT_AL16                         = WINEMAKEFOURCC('A','L','1','6'),
257
258     WINED3DFMT_FORCE_DWORD = 0xffffffff
259 };
260
261 typedef enum _WINED3DRENDERSTATETYPE
262 {
263     WINED3DRS_ANTIALIAS                     = 2, /* d3d7 */
264     WINED3DRS_TEXTUREPERSPECTIVE            = 4, /* d3d7 */
265     WINED3DRS_WRAPU                         = 5, /* d3d7 */
266     WINED3DRS_WRAPV                         = 6, /* d3d7 */
267     WINED3DRS_ZENABLE                       = 7,
268     WINED3DRS_FILLMODE                      = 8,
269     WINED3DRS_SHADEMODE                     = 9,
270     WINED3DRS_LINEPATTERN                   = 10, /* d3d7, d3d8 */
271     WINED3DRS_MONOENABLE                    = 11, /* d3d7 */
272     WINED3DRS_ROP2                          = 12, /* d3d7 */
273     WINED3DRS_PLANEMASK                     = 13, /* d3d7 */
274     WINED3DRS_ZWRITEENABLE                  = 14,
275     WINED3DRS_ALPHATESTENABLE               = 15,
276     WINED3DRS_LASTPIXEL                     = 16,
277     WINED3DRS_SRCBLEND                      = 19,
278     WINED3DRS_DESTBLEND                     = 20,
279     WINED3DRS_CULLMODE                      = 22,
280     WINED3DRS_ZFUNC                         = 23,
281     WINED3DRS_ALPHAREF                      = 24,
282     WINED3DRS_ALPHAFUNC                     = 25,
283     WINED3DRS_DITHERENABLE                  = 26,
284     WINED3DRS_ALPHABLENDENABLE              = 27,
285     WINED3DRS_FOGENABLE                     = 28,
286     WINED3DRS_SPECULARENABLE                = 29,
287     WINED3DRS_ZVISIBLE                      = 30, /* d3d7, d3d8 */
288     WINED3DRS_SUBPIXEL                      = 31, /* d3d7 */
289     WINED3DRS_SUBPIXELX                     = 32, /* d3d7 */
290     WINED3DRS_STIPPLEDALPHA                 = 33, /* d3d7 */
291     WINED3DRS_FOGCOLOR                      = 34,
292     WINED3DRS_FOGTABLEMODE                  = 35,
293     WINED3DRS_FOGSTART                      = 36,
294     WINED3DRS_FOGEND                        = 37,
295     WINED3DRS_FOGDENSITY                    = 38,
296     WINED3DRS_STIPPLEENABLE                 = 39, /* d3d7 */
297     WINED3DRS_EDGEANTIALIAS                 = 40, /* d3d7, d3d8 */
298     WINED3DRS_COLORKEYENABLE                = 41, /* d3d7 */
299     WINED3DRS_MIPMAPLODBIAS                 = 46, /* d3d7 */
300     WINED3DRS_RANGEFOGENABLE                = 48,
301     WINED3DRS_ANISOTROPY                    = 49, /* d3d7 */
302     WINED3DRS_FLUSHBATCH                    = 50, /* d3d7 */
303     WINED3DRS_TRANSLUCENTSORTINDEPENDENT    = 51, /* d3d7 */
304     WINED3DRS_STENCILENABLE                 = 52,
305     WINED3DRS_STENCILFAIL                   = 53,
306     WINED3DRS_STENCILZFAIL                  = 54,
307     WINED3DRS_STENCILPASS                   = 55,
308     WINED3DRS_STENCILFUNC                   = 56,
309     WINED3DRS_STENCILREF                    = 57,
310     WINED3DRS_STENCILMASK                   = 58,
311     WINED3DRS_STENCILWRITEMASK              = 59,
312     WINED3DRS_TEXTUREFACTOR                 = 60,
313     WINED3DRS_WRAP0                         = 128,
314     WINED3DRS_WRAP1                         = 129,
315     WINED3DRS_WRAP2                         = 130,
316     WINED3DRS_WRAP3                         = 131,
317     WINED3DRS_WRAP4                         = 132,
318     WINED3DRS_WRAP5                         = 133,
319     WINED3DRS_WRAP6                         = 134,
320     WINED3DRS_WRAP7                         = 135,
321     WINED3DRS_CLIPPING                      = 136,
322     WINED3DRS_LIGHTING                      = 137,
323     WINED3DRS_EXTENTS                       = 138, /* d3d7 */
324     WINED3DRS_AMBIENT                       = 139,
325     WINED3DRS_FOGVERTEXMODE                 = 140,
326     WINED3DRS_COLORVERTEX                   = 141,
327     WINED3DRS_LOCALVIEWER                   = 142,
328     WINED3DRS_NORMALIZENORMALS              = 143,
329     WINED3DRS_COLORKEYBLENDENABLE           = 144, /* d3d7 */
330     WINED3DRS_DIFFUSEMATERIALSOURCE         = 145,
331     WINED3DRS_SPECULARMATERIALSOURCE        = 146,
332     WINED3DRS_AMBIENTMATERIALSOURCE         = 147,
333     WINED3DRS_EMISSIVEMATERIALSOURCE        = 148,
334     WINED3DRS_VERTEXBLEND                   = 151,
335     WINED3DRS_CLIPPLANEENABLE               = 152,
336     WINED3DRS_SOFTWAREVERTEXPROCESSING      = 153, /* d3d8 */
337     WINED3DRS_POINTSIZE                     = 154,
338     WINED3DRS_POINTSIZE_MIN                 = 155,
339     WINED3DRS_POINTSPRITEENABLE             = 156,
340     WINED3DRS_POINTSCALEENABLE              = 157,
341     WINED3DRS_POINTSCALE_A                  = 158,
342     WINED3DRS_POINTSCALE_B                  = 159,
343     WINED3DRS_POINTSCALE_C                  = 160,
344     WINED3DRS_MULTISAMPLEANTIALIAS          = 161,
345     WINED3DRS_MULTISAMPLEMASK               = 162,
346     WINED3DRS_PATCHEDGESTYLE                = 163,
347     WINED3DRS_PATCHSEGMENTS                 = 164, /* d3d8 */
348     WINED3DRS_DEBUGMONITORTOKEN             = 165,
349     WINED3DRS_POINTSIZE_MAX                 = 166,
350     WINED3DRS_INDEXEDVERTEXBLENDENABLE      = 167,
351     WINED3DRS_COLORWRITEENABLE              = 168,
352     WINED3DRS_TWEENFACTOR                   = 170,
353     WINED3DRS_BLENDOP                       = 171,
354     WINED3DRS_POSITIONDEGREE                = 172,
355     WINED3DRS_NORMALDEGREE                  = 173,
356     WINED3DRS_SCISSORTESTENABLE             = 174,
357     WINED3DRS_SLOPESCALEDEPTHBIAS           = 175,
358     WINED3DRS_ANTIALIASEDLINEENABLE         = 176,
359     WINED3DRS_MINTESSELLATIONLEVEL          = 178,
360     WINED3DRS_MAXTESSELLATIONLEVEL          = 179,
361     WINED3DRS_ADAPTIVETESS_X                = 180,
362     WINED3DRS_ADAPTIVETESS_Y                = 181,
363     WINED3DRS_ADAPTIVETESS_Z                = 182,
364     WINED3DRS_ADAPTIVETESS_W                = 183,
365     WINED3DRS_ENABLEADAPTIVETESSELLATION    = 184,
366     WINED3DRS_TWOSIDEDSTENCILMODE           = 185,
367     WINED3DRS_CCW_STENCILFAIL               = 186,
368     WINED3DRS_CCW_STENCILZFAIL              = 187,
369     WINED3DRS_CCW_STENCILPASS               = 188,
370     WINED3DRS_CCW_STENCILFUNC               = 189,
371     WINED3DRS_COLORWRITEENABLE1             = 190,
372     WINED3DRS_COLORWRITEENABLE2             = 191,
373     WINED3DRS_COLORWRITEENABLE3             = 192,
374     WINED3DRS_BLENDFACTOR                   = 193,
375     WINED3DRS_SRGBWRITEENABLE               = 194,
376     WINED3DRS_DEPTHBIAS                     = 195,
377     WINED3DRS_WRAP8                         = 198,
378     WINED3DRS_WRAP9                         = 199,
379     WINED3DRS_WRAP10                        = 200,
380     WINED3DRS_WRAP11                        = 201,
381     WINED3DRS_WRAP12                        = 202,
382     WINED3DRS_WRAP13                        = 203,
383     WINED3DRS_WRAP14                        = 204,
384     WINED3DRS_WRAP15                        = 205,
385     WINED3DRS_SEPARATEALPHABLENDENABLE      = 206,
386     WINED3DRS_SRCBLENDALPHA                 = 207,
387     WINED3DRS_DESTBLENDALPHA                = 208,
388     WINED3DRS_BLENDOPALPHA                  = 209,
389     WINED3DRS_FORCE_DWORD                   = 0x7fffffff
390 } WINED3DRENDERSTATETYPE;
391 #define WINEHIGHEST_RENDER_STATE                                WINED3DRS_BLENDOPALPHA
392
393 typedef enum _WINED3DBLEND
394 {
395     WINED3DBLEND_ZERO                       =  1,
396     WINED3DBLEND_ONE                        =  2,
397     WINED3DBLEND_SRCCOLOR                   =  3,
398     WINED3DBLEND_INVSRCCOLOR                =  4,
399     WINED3DBLEND_SRCALPHA                   =  5,
400     WINED3DBLEND_INVSRCALPHA                =  6,
401     WINED3DBLEND_DESTALPHA                  =  7,
402     WINED3DBLEND_INVDESTALPHA               =  8,
403     WINED3DBLEND_DESTCOLOR                  =  9,
404     WINED3DBLEND_INVDESTCOLOR               = 10,
405     WINED3DBLEND_SRCALPHASAT                = 11,
406     WINED3DBLEND_BOTHSRCALPHA               = 12,
407     WINED3DBLEND_BOTHINVSRCALPHA            = 13,
408     WINED3DBLEND_BLENDFACTOR                = 14,
409     WINED3DBLEND_INVBLENDFACTOR             = 15,
410     WINED3DBLEND_FORCE_DWORD                = 0x7fffffff
411 } WINED3DBLEND;
412
413 typedef enum _WINED3DBLENDOP
414 {
415     WINED3DBLENDOP_ADD                      = 1,
416     WINED3DBLENDOP_SUBTRACT                 = 2,
417     WINED3DBLENDOP_REVSUBTRACT              = 3,
418     WINED3DBLENDOP_MIN                      = 4,
419     WINED3DBLENDOP_MAX                      = 5,
420     WINED3DBLENDOP_FORCE_DWORD              = 0x7fffffff
421 } WINED3DBLENDOP;
422
423 typedef enum _WINED3DVERTEXBLENDFLAGS
424 {
425     WINED3DVBF_DISABLE                      = 0,
426     WINED3DVBF_1WEIGHTS                     = 1,
427     WINED3DVBF_2WEIGHTS                     = 2,
428     WINED3DVBF_3WEIGHTS                     = 3,
429     WINED3DVBF_TWEENING                     = 255,
430     WINED3DVBF_0WEIGHTS                     = 256
431 } WINED3DVERTEXBLENDFLAGS;
432
433 typedef enum _WINED3DCMPFUNC
434 {
435     WINED3DCMP_NEVER                        = 1,
436     WINED3DCMP_LESS                         = 2,
437     WINED3DCMP_EQUAL                        = 3,
438     WINED3DCMP_LESSEQUAL                    = 4,
439     WINED3DCMP_GREATER                      = 5,
440     WINED3DCMP_NOTEQUAL                     = 6,
441     WINED3DCMP_GREATEREQUAL                 = 7,
442     WINED3DCMP_ALWAYS                       = 8,
443     WINED3DCMP_FORCE_DWORD                  = 0x7fffffff
444 } WINED3DCMPFUNC;
445
446 typedef enum _WINED3DZBUFFERTYPE
447 {
448     WINED3DZB_FALSE                         = 0,
449     WINED3DZB_TRUE                          = 1,
450     WINED3DZB_USEW                          = 2,
451     WINED3DZB_FORCE_DWORD                   = 0x7fffffff
452 } WINED3DZBUFFERTYPE;
453
454 typedef enum _WINED3DFOGMODE
455 {
456     WINED3DFOG_NONE                         = 0,
457     WINED3DFOG_EXP                          = 1,
458     WINED3DFOG_EXP2                         = 2,
459     WINED3DFOG_LINEAR                       = 3,
460     WINED3DFOG_FORCE_DWORD                  = 0x7fffffff
461 } WINED3DFOGMODE;
462
463 typedef enum _WINED3DSHADEMODE
464 {
465     WINED3DSHADE_FLAT                       = 1,
466     WINED3DSHADE_GOURAUD                    = 2,
467     WINED3DSHADE_PHONG                      = 3,
468     WINED3DSHADE_FORCE_DWORD                = 0x7fffffff
469 } WINED3DSHADEMODE;
470
471 typedef enum _WINED3DFILLMODE
472 {
473     WINED3DFILL_POINT                       = 1,
474     WINED3DFILL_WIREFRAME                   = 2,
475     WINED3DFILL_SOLID                       = 3,
476     WINED3DFILL_FORCE_DWORD                 = 0x7fffffff
477 } WINED3DFILLMODE;
478
479 typedef enum _WINED3DCULL
480 {
481     WINED3DCULL_NONE                        = 1,
482     WINED3DCULL_CW                          = 2,
483     WINED3DCULL_CCW                         = 3,
484     WINED3DCULL_FORCE_DWORD                 = 0x7fffffff
485 } WINED3DCULL;
486
487 typedef enum _WINED3DSTENCILOP
488 {
489     WINED3DSTENCILOP_KEEP                   = 1,
490     WINED3DSTENCILOP_ZERO                   = 2,
491     WINED3DSTENCILOP_REPLACE                = 3,
492     WINED3DSTENCILOP_INCRSAT                = 4,
493     WINED3DSTENCILOP_DECRSAT                = 5,
494     WINED3DSTENCILOP_INVERT                 = 6,
495     WINED3DSTENCILOP_INCR                   = 7,
496     WINED3DSTENCILOP_DECR                   = 8,
497     WINED3DSTENCILOP_FORCE_DWORD            = 0x7fffffff
498 } WINED3DSTENCILOP;
499
500 typedef enum _WINED3DMATERIALCOLORSOURCE
501 {
502     WINED3DMCS_MATERIAL                     = 0,
503     WINED3DMCS_COLOR1                       = 1,
504     WINED3DMCS_COLOR2                       = 2,
505     WINED3DMCS_FORCE_DWORD                  = 0x7fffffff
506 } WINED3DMATERIALCOLORSOURCE;
507
508 typedef enum _WINED3DPATCHEDGESTYLE
509 {
510     WINED3DPATCHEDGE_DISCRETE               = 0,
511     WINED3DPATCHEDGE_CONTINUOUS             = 1,
512     WINED3DPATCHEDGE_FORCE_DWORD            = 0x7fffffff
513 } WINED3DPATCHEDGESTYLE;
514
515 typedef enum _WINED3DBACKBUFFER_TYPE
516 {
517     WINED3DBACKBUFFER_TYPE_MONO             = 0,
518     WINED3DBACKBUFFER_TYPE_LEFT             = 1,
519     WINED3DBACKBUFFER_TYPE_RIGHT            = 2,
520     WINED3DBACKBUFFER_TYPE_FORCE_DWORD      = 0x7fffffff
521 } WINED3DBACKBUFFER_TYPE;
522
523 typedef enum _WINED3DSWAPEFFECT
524 {
525     WINED3DSWAPEFFECT_DISCARD               = 1,
526     WINED3DSWAPEFFECT_FLIP                  = 2,
527     WINED3DSWAPEFFECT_COPY                  = 3,
528     WINED3DSWAPEFFECT_COPY_VSYNC            = 4,
529     WINED3DSWAPEFFECT_FORCE_DWORD           = 0xffffffff
530 } WINED3DSWAPEFFECT;
531
532 typedef enum _WINED3DSAMPLERSTATETYPE
533 {
534     WINED3DSAMP_ADDRESSU                    = 1,
535     WINED3DSAMP_ADDRESSV                    = 2,
536     WINED3DSAMP_ADDRESSW                    = 3,
537     WINED3DSAMP_BORDERCOLOR                 = 4,
538     WINED3DSAMP_MAGFILTER                   = 5,
539     WINED3DSAMP_MINFILTER                   = 6,
540     WINED3DSAMP_MIPFILTER                   = 7,
541     WINED3DSAMP_MIPMAPLODBIAS               = 8,
542     WINED3DSAMP_MAXMIPLEVEL                 = 9,
543     WINED3DSAMP_MAXANISOTROPY               = 10,
544     WINED3DSAMP_SRGBTEXTURE                 = 11,
545     WINED3DSAMP_ELEMENTINDEX                = 12,
546     WINED3DSAMP_DMAPOFFSET                  = 13,
547     WINED3DSAMP_FORCE_DWORD                 = 0x7fffffff,
548 } WINED3DSAMPLERSTATETYPE;
549 #define WINED3D_HIGHEST_SAMPLER_STATE                           WINED3DSAMP_DMAPOFFSET
550
551 typedef enum _WINED3DMULTISAMPLE_TYPE
552 {
553     WINED3DMULTISAMPLE_NONE                 = 0,
554     WINED3DMULTISAMPLE_NONMASKABLE          = 1,
555     WINED3DMULTISAMPLE_2_SAMPLES            = 2,
556     WINED3DMULTISAMPLE_3_SAMPLES            = 3,
557     WINED3DMULTISAMPLE_4_SAMPLES            = 4,
558     WINED3DMULTISAMPLE_5_SAMPLES            = 5,
559     WINED3DMULTISAMPLE_6_SAMPLES            = 6,
560     WINED3DMULTISAMPLE_7_SAMPLES            = 7,
561     WINED3DMULTISAMPLE_8_SAMPLES            = 8,
562     WINED3DMULTISAMPLE_9_SAMPLES            = 9,
563     WINED3DMULTISAMPLE_10_SAMPLES           = 10,
564     WINED3DMULTISAMPLE_11_SAMPLES           = 11,
565     WINED3DMULTISAMPLE_12_SAMPLES           = 12,
566     WINED3DMULTISAMPLE_13_SAMPLES           = 13,
567     WINED3DMULTISAMPLE_14_SAMPLES           = 14,
568     WINED3DMULTISAMPLE_15_SAMPLES           = 15,
569     WINED3DMULTISAMPLE_16_SAMPLES           = 16,
570     WINED3DMULTISAMPLE_FORCE_DWORD          = 0xffffffff
571 } WINED3DMULTISAMPLE_TYPE;
572
573 typedef enum _WINED3DTEXTURESTAGESTATETYPE
574 {
575     WINED3DTSS_COLOROP                      = 0,
576     WINED3DTSS_COLORARG1                    = 1,
577     WINED3DTSS_COLORARG2                    = 2,
578     WINED3DTSS_ALPHAOP                      = 3,
579     WINED3DTSS_ALPHAARG1                    = 4,
580     WINED3DTSS_ALPHAARG2                    = 5,
581     WINED3DTSS_BUMPENVMAT00                 = 6,
582     WINED3DTSS_BUMPENVMAT01                 = 7,
583     WINED3DTSS_BUMPENVMAT10                 = 8,
584     WINED3DTSS_BUMPENVMAT11                 = 9,
585     WINED3DTSS_TEXCOORDINDEX                = 10,
586     WINED3DTSS_BUMPENVLSCALE                = 11,
587     WINED3DTSS_BUMPENVLOFFSET               = 12,
588     WINED3DTSS_TEXTURETRANSFORMFLAGS        = 13,
589     WINED3DTSS_COLORARG0                    = 14,
590     WINED3DTSS_ALPHAARG0                    = 15,
591     WINED3DTSS_RESULTARG                    = 16,
592     WINED3DTSS_CONSTANT                     = 17,
593     WINED3DTSS_FORCE_DWORD                  = 0x7fffffff
594 } WINED3DTEXTURESTAGESTATETYPE;
595 #define WINED3D_HIGHEST_TEXTURE_STATE                           WINED3DTSS_CONSTANT
596
597 typedef enum _WINED3DTEXTURETRANSFORMFLAGS
598 {
599     WINED3DTTFF_DISABLE                     = 0,
600     WINED3DTTFF_COUNT1                      = 1,
601     WINED3DTTFF_COUNT2                      = 2,
602     WINED3DTTFF_COUNT3                      = 3,
603     WINED3DTTFF_COUNT4                      = 4,
604     WINED3DTTFF_PROJECTED                   = 256,
605     WINED3DTTFF_FORCE_DWORD                 = 0x7fffffff
606 } WINED3DTEXTURETRANSFORMFLAGS;
607
608 typedef enum _WINED3DTEXTUREOP
609 {
610     WINED3DTOP_DISABLE                      = 1,
611     WINED3DTOP_SELECTARG1                   = 2,
612     WINED3DTOP_SELECTARG2                   = 3,
613     WINED3DTOP_MODULATE                     = 4,
614     WINED3DTOP_MODULATE2X                   = 5,
615     WINED3DTOP_MODULATE4X                   = 6,
616     WINED3DTOP_ADD                          = 7,
617     WINED3DTOP_ADDSIGNED                    = 8,
618     WINED3DTOP_ADDSIGNED2X                  = 9,
619     WINED3DTOP_SUBTRACT                     = 10,
620     WINED3DTOP_ADDSMOOTH                    = 11,
621     WINED3DTOP_BLENDDIFFUSEALPHA            = 12,
622     WINED3DTOP_BLENDTEXTUREALPHA            = 13,
623     WINED3DTOP_BLENDFACTORALPHA             = 14,
624     WINED3DTOP_BLENDTEXTUREALPHAPM          = 15,
625     WINED3DTOP_BLENDCURRENTALPHA            = 16,
626     WINED3DTOP_PREMODULATE                  = 17,
627     WINED3DTOP_MODULATEALPHA_ADDCOLOR       = 18,
628     WINED3DTOP_MODULATECOLOR_ADDALPHA       = 19,
629     WINED3DTOP_MODULATEINVALPHA_ADDCOLOR    = 20,
630     WINED3DTOP_MODULATEINVCOLOR_ADDALPHA    = 21,
631     WINED3DTOP_BUMPENVMAP                   = 22,
632     WINED3DTOP_BUMPENVMAPLUMINANCE          = 23,
633     WINED3DTOP_DOTPRODUCT3                  = 24,
634     WINED3DTOP_MULTIPLYADD                  = 25,
635     WINED3DTOP_LERP                         = 26,
636     WINED3DTOP_FORCE_DWORD                  = 0x7fffffff,
637 } WINED3DTEXTUREOP;
638
639 typedef enum _WINED3DTEXTUREADDRESS
640 {
641     WINED3DTADDRESS_WRAP                    = 1,
642     WINED3DTADDRESS_MIRROR                  = 2,
643     WINED3DTADDRESS_CLAMP                   = 3,
644     WINED3DTADDRESS_BORDER                  = 4,
645     WINED3DTADDRESS_MIRRORONCE              = 5,
646     WINED3DTADDRESS_FORCE_DWORD             = 0x7fffffff
647 } WINED3DTEXTUREADDRESS;
648
649 typedef enum _WINED3DTRANSFORMSTATETYPE
650 {
651     WINED3DTS_VIEW                          = 2,
652     WINED3DTS_PROJECTION                    = 3,
653     WINED3DTS_TEXTURE0                      = 16,
654     WINED3DTS_TEXTURE1                      = 17,
655     WINED3DTS_TEXTURE2                      = 18,
656     WINED3DTS_TEXTURE3                      = 19,
657     WINED3DTS_TEXTURE4                      = 20,
658     WINED3DTS_TEXTURE5                      = 21,
659     WINED3DTS_TEXTURE6                      = 22,
660     WINED3DTS_TEXTURE7                      = 23,
661     WINED3DTS_WORLD                         = 256, /*WINED3DTS_WORLDMATRIX(0)*/
662     WINED3DTS_WORLD1                        = 257,
663     WINED3DTS_WORLD2                        = 258,
664     WINED3DTS_WORLD3                        = 259,
665     WINED3DTS_FORCE_DWORD                   = 0x7fffffff
666 } WINED3DTRANSFORMSTATETYPE;
667
668 #define WINED3DTS_WORLDMATRIX(index)                            (WINED3DTRANSFORMSTATETYPE)(index + 256)
669
670 typedef enum _WINED3DBASISTYPE
671 {
672     WINED3DBASIS_BEZIER                     = 0,
673     WINED3DBASIS_BSPLINE                    = 1,
674     WINED3DBASIS_INTERPOLATE                = 2,
675     WINED3DBASIS_FORCE_DWORD                = 0x7fffffff
676 } WINED3DBASISTYPE;
677
678 typedef enum _WINED3DCUBEMAP_FACES
679 {
680     WINED3DCUBEMAP_FACE_POSITIVE_X          = 0,
681     WINED3DCUBEMAP_FACE_NEGATIVE_X          = 1,
682     WINED3DCUBEMAP_FACE_POSITIVE_Y          = 2,
683     WINED3DCUBEMAP_FACE_NEGATIVE_Y          = 3,
684     WINED3DCUBEMAP_FACE_POSITIVE_Z          = 4,
685     WINED3DCUBEMAP_FACE_NEGATIVE_Z          = 5,
686     WINED3DCUBEMAP_FACE_FORCE_DWORD         = 0xffffffff
687 } WINED3DCUBEMAP_FACES;
688
689 typedef enum _WINED3DTEXTUREFILTERTYPE
690 {
691     WINED3DTEXF_NONE                        = 0,
692     WINED3DTEXF_POINT                       = 1,
693     WINED3DTEXF_LINEAR                      = 2,
694     WINED3DTEXF_ANISOTROPIC                 = 3,
695     WINED3DTEXF_FLATCUBIC                   = 4,
696     WINED3DTEXF_GAUSSIANCUBIC               = 5,
697     WINED3DTEXF_PYRAMIDALQUAD               = 6,
698     WINED3DTEXF_GAUSSIANQUAD                = 7,
699     WINED3DTEXF_FORCE_DWORD                 = 0x7fffffff
700 } WINED3DTEXTUREFILTERTYPE;
701
702 typedef enum _WINED3DRESOURCETYPE
703 {
704     WINED3DRTYPE_SURFACE                    = 1,
705     WINED3DRTYPE_VOLUME                     = 2,
706     WINED3DRTYPE_TEXTURE                    = 3,
707     WINED3DRTYPE_VOLUMETEXTURE              = 4,
708     WINED3DRTYPE_CUBETEXTURE                = 5,
709     WINED3DRTYPE_BUFFER                     = 6,
710     WINED3DRTYPE_FORCE_DWORD                = 0x7fffffff
711 } WINED3DRESOURCETYPE;
712 #define WINED3DRTYPECOUNT                                       WINED3DRTYPE_BUFFER
713
714 typedef enum _WINED3DPOOL
715 {
716     WINED3DPOOL_DEFAULT                     = 0,
717     WINED3DPOOL_MANAGED                     = 1,
718     WINED3DPOOL_SYSTEMMEM                   = 2,
719     WINED3DPOOL_SCRATCH                     = 3,
720     WINED3DPOOL_FORCE_DWORD                 = 0x7fffffff
721 } WINED3DPOOL;
722
723 typedef enum _WINED3DQUERYTYPE
724 {
725     WINED3DQUERYTYPE_VCACHE                 = 4,
726     WINED3DQUERYTYPE_RESOURCEMANAGER        = 5,
727     WINED3DQUERYTYPE_VERTEXSTATS            = 6,
728     WINED3DQUERYTYPE_EVENT                  = 8,
729     WINED3DQUERYTYPE_OCCLUSION              = 9,
730     WINED3DQUERYTYPE_TIMESTAMP              = 10,
731     WINED3DQUERYTYPE_TIMESTAMPDISJOINT      = 11,
732     WINED3DQUERYTYPE_TIMESTAMPFREQ          = 12,
733     WINED3DQUERYTYPE_PIPELINETIMINGS        = 13,
734     WINED3DQUERYTYPE_INTERFACETIMINGS       = 14,
735     WINED3DQUERYTYPE_VERTEXTIMINGS          = 15,
736     WINED3DQUERYTYPE_PIXELTIMINGS           = 16,
737     WINED3DQUERYTYPE_BANDWIDTHTIMINGS       = 17,
738     WINED3DQUERYTYPE_CACHEUTILIZATION       = 18
739 } WINED3DQUERYTYPE;
740
741 #define WINED3DISSUE_BEGIN                                      (1 << 1)
742 #define WINED3DISSUE_END                                        (1 << 0)
743 #define WINED3DGETDATA_FLUSH                                    (1 << 0)
744
745 typedef enum _WINED3DSTATEBLOCKTYPE
746 {
747     WINED3DSBT_INIT                         = 0,
748     WINED3DSBT_ALL                          = 1,
749     WINED3DSBT_PIXELSTATE                   = 2,
750     WINED3DSBT_VERTEXSTATE                  = 3,
751     WINED3DSBT_RECORDED                     = 4, /* WineD3D private */
752     WINED3DSBT_FORCE_DWORD                  = 0xffffffff
753 } WINED3DSTATEBLOCKTYPE;
754
755 typedef enum _WINED3DDECLMETHOD
756 {
757     WINED3DDECLMETHOD_DEFAULT               = 0,
758     WINED3DDECLMETHOD_PARTIALU              = 1,
759     WINED3DDECLMETHOD_PARTIALV              = 2,
760     WINED3DDECLMETHOD_CROSSUV               = 3,
761     WINED3DDECLMETHOD_UV                    = 4,
762     WINED3DDECLMETHOD_LOOKUP                = 5,
763     WINED3DDECLMETHOD_LOOKUPPRESAMPLED      = 6
764 } WINED3DDECLMETHOD;
765
766 typedef enum _WINED3DDECLUSAGE
767 {
768     WINED3DDECLUSAGE_POSITION               = 0,
769     WINED3DDECLUSAGE_BLENDWEIGHT            = 1,
770     WINED3DDECLUSAGE_BLENDINDICES           = 2,
771     WINED3DDECLUSAGE_NORMAL                 = 3,
772     WINED3DDECLUSAGE_PSIZE                  = 4,
773     WINED3DDECLUSAGE_TEXCOORD               = 5,
774     WINED3DDECLUSAGE_TANGENT                = 6,
775     WINED3DDECLUSAGE_BINORMAL               = 7,
776     WINED3DDECLUSAGE_TESSFACTOR             = 8,
777     WINED3DDECLUSAGE_POSITIONT              = 9,
778     WINED3DDECLUSAGE_COLOR                  = 10,
779     WINED3DDECLUSAGE_FOG                    = 11,
780     WINED3DDECLUSAGE_DEPTH                  = 12,
781     WINED3DDECLUSAGE_SAMPLE                 = 13
782 } WINED3DDECLUSAGE;
783
784 typedef enum _WINED3DSURFTYPE
785 {
786     SURFACE_OPENGL,                                 /* OpenGL surface: Renders using libGL, needed for 3D */
787     SURFACE_GDI,                                    /* User surface. No 3D, DirectDraw rendering with GDI */
788 } WINED3DSURFTYPE;
789
790 enum wined3d_sysval_semantic
791 {
792     WINED3D_SV_DEPTH = 0xffffffff,
793     WINED3D_SV_TARGET0 = 0,
794     WINED3D_SV_TARGET1 = 1,
795     WINED3D_SV_TARGET2 = 2,
796     WINED3D_SV_TARGET3 = 3,
797     WINED3D_SV_TARGET4 = 4,
798     WINED3D_SV_TARGET5 = 5,
799     WINED3D_SV_TARGET6 = 6,
800     WINED3D_SV_TARGET7 = 7,
801 };
802
803 #define WINED3DCOLORWRITEENABLE_RED                             (1 << 0)
804 #define WINED3DCOLORWRITEENABLE_GREEN                           (1 << 1)
805 #define WINED3DCOLORWRITEENABLE_BLUE                            (1 << 2)
806 #define WINED3DCOLORWRITEENABLE_ALPHA                           (1 << 3)
807
808 #define WINED3DADAPTER_DEFAULT                                  0
809 #define WINED3DENUM_NO_WHQL_LEVEL                               2
810 #define WINED3DPRESENT_BACK_BUFFER_MAX                          3
811
812 #define WINED3DTSS_TCI_PASSTHRU                                 0x00000
813 #define WINED3DTSS_TCI_CAMERASPACENORMAL                        0x10000
814 #define WINED3DTSS_TCI_CAMERASPACEPOSITION                      0x20000
815 #define WINED3DTSS_TCI_CAMERASPACEREFLECTIONVECTOR              0x30000
816 #define WINED3DTSS_TCI_SPHEREMAP                                0x40000
817
818 #define WINED3DTA_SELECTMASK                                    0x0000000f
819 #define WINED3DTA_DIFFUSE                                       0x00000000
820 #define WINED3DTA_CURRENT                                       0x00000001
821 #define WINED3DTA_TEXTURE                                       0x00000002
822 #define WINED3DTA_TFACTOR                                       0x00000003
823 #define WINED3DTA_SPECULAR                                      0x00000004
824 #define WINED3DTA_TEMP                                          0x00000005
825 #define WINED3DTA_CONSTANT                                      0x00000006
826 #define WINED3DTA_COMPLEMENT                                    0x00000010
827 #define WINED3DTA_ALPHAREPLICATE                                0x00000020
828
829 #define WINED3DPRESENTFLAG_LOCKABLE_BACKBUFFER                  0x00000001
830 #define WINED3DPRESENTFLAG_DISCARD_DEPTHSTENCIL                 0x00000002
831 #define WINED3DPRESENTFLAG_DEVICECLIP                           0x00000004
832 #define WINED3DPRESENTFLAG_VIDEO                                0x00000010
833 #define WINED3DPRESENTFLAG_NOAUTOROTATE                         0x00000020
834 #define WINED3DPRESENTFLAG_UNPRUNEDMODE                         0x00000040
835
836 #define WINED3DDP_MAXTEXCOORD                                   8
837
838 #define WINED3DUSAGE_RENDERTARGET                               0x00000001
839 #define WINED3DUSAGE_DEPTHSTENCIL                               0x00000002
840 #define WINED3DUSAGE_WRITEONLY                                  0x00000008
841 #define WINED3DUSAGE_SOFTWAREPROCESSING                         0x00000010
842 #define WINED3DUSAGE_DONOTCLIP                                  0x00000020
843 #define WINED3DUSAGE_POINTS                                     0x00000040
844 #define WINED3DUSAGE_RTPATCHES                                  0x00000080
845 #define WINED3DUSAGE_NPATCHES                                   0x00000100
846 #define WINED3DUSAGE_DYNAMIC                                    0x00000200
847 #define WINED3DUSAGE_AUTOGENMIPMAP                              0x00000400
848 #define WINED3DUSAGE_DMAP                                       0x00004000
849 #define WINED3DUSAGE_MASK                                       0x00004fff
850 #define WINED3DUSAGE_STATICDECL                                 0x40000000
851 #define WINED3DUSAGE_OVERLAY                                    0x80000000
852
853 #define WINED3DUSAGE_QUERY_LEGACYBUMPMAP                        0x00008000
854 #define WINED3DUSAGE_QUERY_FILTER                               0x00020000
855 #define WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING             0x00080000
856 #define WINED3DUSAGE_QUERY_SRGBREAD                             0x00010000
857 #define WINED3DUSAGE_QUERY_SRGBWRITE                            0x00040000
858 #define WINED3DUSAGE_QUERY_VERTEXTEXTURE                        0x00100000
859 #define WINED3DUSAGE_QUERY_WRAPANDMIP                           0x00200000
860 #define WINED3DUSAGE_QUERY_MASK                                 0x003f8000
861
862 #define WINED3DLOCK_READONLY                                    0x0010
863 #define WINED3DLOCK_NOSYSLOCK                                   0x0800
864 #define WINED3DLOCK_NOOVERWRITE                                 0x1000
865 #define WINED3DLOCK_DISCARD                                     0x2000
866 #define WINED3DLOCK_DONOTWAIT                                   0x4000
867 #define WINED3DLOCK_NO_DIRTY_UPDATE                             0x8000
868
869 #define WINED3DPRESENT_RATE_DEFAULT                             0x00000000
870
871 #define WINED3DPRESENT_INTERVAL_DEFAULT                         0x00000000
872 #define WINED3DPRESENT_INTERVAL_ONE                             0x00000001
873 #define WINED3DPRESENT_INTERVAL_TWO                             0x00000002
874 #define WINED3DPRESENT_INTERVAL_THREE                           0x00000004
875 #define WINED3DPRESENT_INTERVAL_FOUR                            0x00000008
876 #define WINED3DPRESENT_INTERVAL_IMMEDIATE                       0x80000000
877
878 #define WINED3DMAXUSERCLIPPLANES                                32
879 #define WINED3DCLIPPLANE0                                       (1 << 0)
880 #define WINED3DCLIPPLANE1                                       (1 << 1)
881 #define WINED3DCLIPPLANE2                                       (1 << 2)
882 #define WINED3DCLIPPLANE3                                       (1 << 3)
883 #define WINED3DCLIPPLANE4                                       (1 << 4)
884 #define WINED3DCLIPPLANE5                                       (1 << 5)
885
886 /* FVF (Flexible Vertex Format) codes */
887 #define WINED3DFVF_RESERVED0                                    0x0001
888 #define WINED3DFVF_POSITION_MASK                                0x400e
889 #define WINED3DFVF_XYZ                                          0x0002
890 #define WINED3DFVF_XYZRHW                                       0x0004
891 #define WINED3DFVF_XYZB1                                        0x0006
892 #define WINED3DFVF_XYZB2                                        0x0008
893 #define WINED3DFVF_XYZB3                                        0x000a
894 #define WINED3DFVF_XYZB4                                        0x000c
895 #define WINED3DFVF_XYZB5                                        0x000e
896 #define WINED3DFVF_XYZW                                         0x4002
897 #define WINED3DFVF_NORMAL                                       0x0010
898 #define WINED3DFVF_PSIZE                                        0x0020
899 #define WINED3DFVF_DIFFUSE                                      0x0040
900 #define WINED3DFVF_SPECULAR                                     0x0080
901 #define WINED3DFVF_TEXCOUNT_MASK                                0x0f00
902 #define WINED3DFVF_TEXCOUNT_SHIFT                               8
903 #define WINED3DFVF_TEX0                                         0x0000
904 #define WINED3DFVF_TEX1                                         0x0100
905 #define WINED3DFVF_TEX2                                         0x0200
906 #define WINED3DFVF_TEX3                                         0x0300
907 #define WINED3DFVF_TEX4                                         0x0400
908 #define WINED3DFVF_TEX5                                         0x0500
909 #define WINED3DFVF_TEX6                                         0x0600
910 #define WINED3DFVF_TEX7                                         0x0700
911 #define WINED3DFVF_TEX8                                         0x0800
912 #define WINED3DFVF_LASTBETA_UBYTE4                              0x1000
913 #define WINED3DFVF_LASTBETA_D3DCOLOR                            0x8000
914 #define WINED3DFVF_RESERVED2                                    0x6000
915
916 #define WINED3DFVF_TEXTUREFORMAT1                               3
917 #define WINED3DFVF_TEXTUREFORMAT2                               0
918 #define WINED3DFVF_TEXTUREFORMAT3                               1
919 #define WINED3DFVF_TEXTUREFORMAT4                               2
920 #define WINED3DFVF_TEXCOORDSIZE1(idx)                           (WINED3DFVF_TEXTUREFORMAT1 << (idx * 2 + 16))
921 #define WINED3DFVF_TEXCOORDSIZE2(idx)                           (WINED3DFVF_TEXTUREFORMAT2 << (idx * 2 + 16))
922 #define WINED3DFVF_TEXCOORDSIZE3(idx)                           (WINED3DFVF_TEXTUREFORMAT3 << (idx * 2 + 16))
923 #define WINED3DFVF_TEXCOORDSIZE4(idx)                           (WINED3DFVF_TEXTUREFORMAT4 << (idx * 2 + 16))
924
925 /* Clear flags */
926 #define WINED3DCLEAR_TARGET                                     0x00000001
927 #define WINED3DCLEAR_ZBUFFER                                    0x00000002
928 #define WINED3DCLEAR_STENCIL                                    0x00000004
929
930 /* Stream source flags */
931 #define WINED3DSTREAMSOURCE_INDEXEDDATA                         (1 << 30)
932 #define WINED3DSTREAMSOURCE_INSTANCEDATA                        (2 << 30)
933
934 /* SetPrivateData flags */
935 #define WINED3DSPD_IUNKNOWN                                     0x00000001
936
937 /* IWineD3D::CreateDevice behaviour flags */
938 #define WINED3DCREATE_FPU_PRESERVE                              0x00000002
939 #define WINED3DCREATE_PUREDEVICE                                0x00000010
940 #define WINED3DCREATE_SOFTWARE_VERTEXPROCESSING                 0x00000020
941 #define WINED3DCREATE_HARDWARE_VERTEXPROCESSING                 0x00000040
942 #define WINED3DCREATE_MIXED_VERTEXPROCESSING                    0x00000080
943 #define WINED3DCREATE_DISABLE_DRIVER_MANAGEMENT                 0x00000100
944 #define WINED3DCREATE_ADAPTERGROUP_DEVICE                       0x00000200
945
946 /* VTF defines */
947 #define WINED3DDMAPSAMPLER                                      0x100
948 #define WINED3DVERTEXTEXTURESAMPLER0                            (WINED3DDMAPSAMPLER + 1)
949 #define WINED3DVERTEXTEXTURESAMPLER1                            (WINED3DDMAPSAMPLER + 2)
950 #define WINED3DVERTEXTEXTURESAMPLER2                            (WINED3DDMAPSAMPLER + 3)
951 #define WINED3DVERTEXTEXTURESAMPLER3                            (WINED3DDMAPSAMPLER + 4)
952
953 #define WINED3DCAPS3_ALPHA_FULLSCREEN_FLIP_OR_DISCARD           0x00000020
954 #define WINED3DCAPS3_LINEAR_TO_SRGB_PRESENTATION                0x00000080
955 #define WINED3DCAPS3_COPY_TO_VIDMEM                             0x00000100
956 #define WINED3DCAPS3_COPY_TO_SYSTEMMEM                          0x00000200
957 #define WINED3DCAPS3_RESERVED                                   0x8000001f
958
959 #define WINED3DDEVCAPS2_STREAMOFFSET                            0x00000001
960 #define WINED3DDEVCAPS2_DMAPNPATCH                              0x00000002
961 #define WINED3DDEVCAPS2_ADAPTIVETESSRTPATCH                     0x00000004
962 #define WINED3DDEVCAPS2_ADAPTIVETESSNPATCH                      0x00000008
963 #define WINED3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES           0x00000010
964 #define WINED3DDEVCAPS2_PRESAMPLEDDMAPNPATCH                    0x00000020
965 #define WINED3DDEVCAPS2_VERTEXELEMENTSCANSHARESTREAMOFFSET      0x00000040
966
967 #define WINED3DDTCAPS_UBYTE4                                    0x00000001
968 #define WINED3DDTCAPS_UBYTE4N                                   0x00000002
969 #define WINED3DDTCAPS_SHORT2N                                   0x00000004
970 #define WINED3DDTCAPS_SHORT4N                                   0x00000008
971 #define WINED3DDTCAPS_USHORT2N                                  0x00000010
972 #define WINED3DDTCAPS_USHORT4N                                  0x00000020
973 #define WINED3DDTCAPS_UDEC3                                     0x00000040
974 #define WINED3DDTCAPS_DEC3N                                     0x00000080
975 #define WINED3DDTCAPS_FLOAT16_2                                 0x00000100
976 #define WINED3DDTCAPS_FLOAT16_4                                 0x00000200
977
978 #define WINED3DFVFCAPS_TEXCOORDCOUNTMASK                        0x0000ffff
979 #define WINED3DFVFCAPS_DONOTSTRIPELEMENTS                       0x00080000
980 #define WINED3DFVFCAPS_PSIZE                                    0x00100000
981
982 #define WINED3DLINECAPS_TEXTURE                                 0x00000001
983 #define WINED3DLINECAPS_ZTEST                                   0x00000002
984 #define WINED3DLINECAPS_BLEND                                   0x00000004
985 #define WINED3DLINECAPS_ALPHACMP                                0x00000008
986 #define WINED3DLINECAPS_FOG                                     0x00000010
987 #define WINED3DLINECAPS_ANTIALIAS                               0x00000020
988
989 #define WINED3DMAX30SHADERINSTRUCTIONS                          32768
990 #define WINED3DMIN30SHADERINSTRUCTIONS                          512
991
992 #define WINED3DPBLENDCAPS_ZERO                                  0x00000001
993 #define WINED3DPBLENDCAPS_ONE                                   0x00000002
994 #define WINED3DPBLENDCAPS_SRCCOLOR                              0x00000004
995 #define WINED3DPBLENDCAPS_INVSRCCOLOR                           0x00000008
996 #define WINED3DPBLENDCAPS_SRCALPHA                              0x00000010
997 #define WINED3DPBLENDCAPS_INVSRCALPHA                           0x00000020
998 #define WINED3DPBLENDCAPS_DESTALPHA                             0x00000040
999 #define WINED3DPBLENDCAPS_INVDESTALPHA                          0x00000080
1000 #define WINED3DPBLENDCAPS_DESTCOLOR                             0x00000100
1001 #define WINED3DPBLENDCAPS_INVDESTCOLOR                          0x00000200
1002 #define WINED3DPBLENDCAPS_SRCALPHASAT                           0x00000400
1003 #define WINED3DPBLENDCAPS_BOTHSRCALPHA                          0x00000800
1004 #define WINED3DPBLENDCAPS_BOTHINVSRCALPHA                       0x00001000
1005 #define WINED3DPBLENDCAPS_BLENDFACTOR                           0x00002000
1006
1007 #define WINED3DPCMPCAPS_NEVER                                   0x00000001
1008 #define WINED3DPCMPCAPS_LESS                                    0x00000002
1009 #define WINED3DPCMPCAPS_EQUAL                                   0x00000004
1010 #define WINED3DPCMPCAPS_LESSEQUAL                               0x00000008
1011 #define WINED3DPCMPCAPS_GREATER                                 0x00000010
1012 #define WINED3DPCMPCAPS_NOTEQUAL                                0x00000020
1013 #define WINED3DPCMPCAPS_GREATEREQUAL                            0x00000040
1014 #define WINED3DPCMPCAPS_ALWAYS                                  0x00000080
1015
1016 #define WINED3DPMISCCAPS_MASKZ                                  0x00000002
1017 #define WINED3DPMISCCAPS_LINEPATTERNREP                         0x00000004
1018 #define WINED3DPMISCCAPS_CULLNONE                               0x00000010
1019 #define WINED3DPMISCCAPS_CULLCW                                 0x00000020
1020 #define WINED3DPMISCCAPS_CULLCCW                                0x00000040
1021 #define WINED3DPMISCCAPS_COLORWRITEENABLE                       0x00000080
1022 #define WINED3DPMISCCAPS_CLIPPLANESCALEDPOINTS                  0x00000100
1023 #define WINED3DPMISCCAPS_CLIPTLVERTS                            0x00000200
1024 #define WINED3DPMISCCAPS_TSSARGTEMP                             0x00000400
1025 #define WINED3DPMISCCAPS_BLENDOP                                0x00000800
1026 #define WINED3DPMISCCAPS_NULLREFERENCE                          0x00001000
1027 #define WINED3DPMISCCAPS_INDEPENDENTWRITEMASKS                  0x00004000
1028 #define WINED3DPMISCCAPS_PERSTAGECONSTANT                       0x00008000
1029 #define WINED3DPMISCCAPS_FOGANDSPECULARALPHA                    0x00010000
1030 #define WINED3DPMISCCAPS_SEPARATEALPHABLEND                     0x00020000
1031 #define WINED3DPMISCCAPS_MRTINDEPENDENTBITDEPTHS                0x00040000
1032 #define WINED3DPMISCCAPS_MRTPOSTPIXELSHADERBLENDING             0x00080000
1033 #define WINED3DPMISCCAPS_FOGVERTEXCLAMPED                       0x00100000
1034
1035 #define WINED3DPS20_MAX_DYNAMICFLOWCONTROLDEPTH                 24
1036 #define WINED3DPS20_MIN_DYNAMICFLOWCONTROLDEPTH                 0
1037 #define WINED3DPS20_MAX_NUMTEMPS                                32
1038 #define WINED3DPS20_MIN_NUMTEMPS                                12
1039 #define WINED3DPS20_MAX_STATICFLOWCONTROLDEPTH                  4
1040 #define WINED3DPS20_MIN_STATICFLOWCONTROLDEPTH                  0
1041 #define WINED3DPS20_MAX_NUMINSTRUCTIONSLOTS                     512
1042 #define WINED3DPS20_MIN_NUMINSTRUCTIONSLOTS                     96
1043
1044 #define WINED3DPS20CAPS_ARBITRARYSWIZZLE                        0x00000001
1045 #define WINED3DPS20CAPS_GRADIENTINSTRUCTIONS                    0x00000002
1046 #define WINED3DPS20CAPS_PREDICATION                             0x00000004
1047 #define WINED3DPS20CAPS_NODEPENDENTREADLIMIT                    0x00000008
1048 #define WINED3DPS20CAPS_NOTEXINSTRUCTIONLIMIT                   0x00000010
1049
1050 #define WINED3DPTADDRESSCAPS_WRAP                               0x00000001
1051 #define WINED3DPTADDRESSCAPS_MIRROR                             0x00000002
1052 #define WINED3DPTADDRESSCAPS_CLAMP                              0x00000004
1053 #define WINED3DPTADDRESSCAPS_BORDER                             0x00000008
1054 #define WINED3DPTADDRESSCAPS_INDEPENDENTUV                      0x00000010
1055 #define WINED3DPTADDRESSCAPS_MIRRORONCE                         0x00000020
1056
1057 #define WINED3DSTENCILCAPS_KEEP                                 0x00000001
1058 #define WINED3DSTENCILCAPS_ZERO                                 0x00000002
1059 #define WINED3DSTENCILCAPS_REPLACE                              0x00000004
1060 #define WINED3DSTENCILCAPS_INCRSAT                              0x00000008
1061 #define WINED3DSTENCILCAPS_DECRSAT                              0x00000010
1062 #define WINED3DSTENCILCAPS_INVERT                               0x00000020
1063 #define WINED3DSTENCILCAPS_INCR                                 0x00000040
1064 #define WINED3DSTENCILCAPS_DECR                                 0x00000080
1065 #define WINED3DSTENCILCAPS_TWOSIDED                             0x00000100
1066
1067 #define WINED3DTEXOPCAPS_DISABLE                                0x00000001
1068 #define WINED3DTEXOPCAPS_SELECTARG1                             0x00000002
1069 #define WINED3DTEXOPCAPS_SELECTARG2                             0x00000004
1070 #define WINED3DTEXOPCAPS_MODULATE                               0x00000008
1071 #define WINED3DTEXOPCAPS_MODULATE2X                             0x00000010
1072 #define WINED3DTEXOPCAPS_MODULATE4X                             0x00000020
1073 #define WINED3DTEXOPCAPS_ADD                                    0x00000040
1074 #define WINED3DTEXOPCAPS_ADDSIGNED                              0x00000080
1075 #define WINED3DTEXOPCAPS_ADDSIGNED2X                            0x00000100
1076 #define WINED3DTEXOPCAPS_SUBTRACT                               0x00000200
1077 #define WINED3DTEXOPCAPS_ADDSMOOTH                              0x00000400
1078 #define WINED3DTEXOPCAPS_BLENDDIFFUSEALPHA                      0x00000800
1079 #define WINED3DTEXOPCAPS_BLENDTEXTUREALPHA                      0x00001000
1080 #define WINED3DTEXOPCAPS_BLENDFACTORALPHA                       0x00002000
1081 #define WINED3DTEXOPCAPS_BLENDTEXTUREALPHAPM                    0x00004000
1082 #define WINED3DTEXOPCAPS_BLENDCURRENTALPHA                      0x00008000
1083 #define WINED3DTEXOPCAPS_PREMODULATE                            0x00010000
1084 #define WINED3DTEXOPCAPS_MODULATEALPHA_ADDCOLOR                 0x00020000
1085 #define WINED3DTEXOPCAPS_MODULATECOLOR_ADDALPHA                 0x00040000
1086 #define WINED3DTEXOPCAPS_MODULATEINVALPHA_ADDCOLOR              0x00080000
1087 #define WINED3DTEXOPCAPS_MODULATEINVCOLOR_ADDALPHA              0x00100000
1088 #define WINED3DTEXOPCAPS_BUMPENVMAP                             0x00200000
1089 #define WINED3DTEXOPCAPS_BUMPENVMAPLUMINANCE                    0x00400000
1090 #define WINED3DTEXOPCAPS_DOTPRODUCT3                            0x00800000
1091 #define WINED3DTEXOPCAPS_MULTIPLYADD                            0x01000000
1092 #define WINED3DTEXOPCAPS_LERP                                   0x02000000
1093
1094 #define WINED3DVS20_MAX_DYNAMICFLOWCONTROLDEPTH                 24
1095 #define WINED3DVS20_MIN_DYNAMICFLOWCONTROLDEPTH                 0
1096 #define WINED3DVS20_MAX_NUMTEMPS                                32
1097 #define WINED3DVS20_MIN_NUMTEMPS                                12
1098 #define WINED3DVS20_MAX_STATICFLOWCONTROLDEPTH                  4
1099 #define WINED3DVS20_MIN_STATICFLOWCONTROLDEPTH                  1
1100
1101 #define WINED3DVS20CAPS_PREDICATION                             0x00000001
1102
1103 #define WINED3DCAPS2_NO2DDURING3DSCENE                          0x00000002
1104 #define WINED3DCAPS2_FULLSCREENGAMMA                            0x00020000
1105 #define WINED3DCAPS2_CANRENDERWINDOWED                          0x00080000
1106 #define WINED3DCAPS2_CANCALIBRATEGAMMA                          0x00100000
1107 #define WINED3DCAPS2_RESERVED                                   0x02000000
1108 #define WINED3DCAPS2_CANMANAGERESOURCE                          0x10000000
1109 #define WINED3DCAPS2_DYNAMICTEXTURES                            0x20000000
1110 #define WINED3DCAPS2_CANAUTOGENMIPMAP                           0x40000000
1111
1112 #define WINED3DPRASTERCAPS_DITHER                               0x00000001
1113 #define WINED3DPRASTERCAPS_ROP2                                 0x00000002
1114 #define WINED3DPRASTERCAPS_XOR                                  0x00000004
1115 #define WINED3DPRASTERCAPS_PAT                                  0x00000008
1116 #define WINED3DPRASTERCAPS_ZTEST                                0x00000010
1117 #define WINED3DPRASTERCAPS_SUBPIXEL                             0x00000020
1118 #define WINED3DPRASTERCAPS_SUBPIXELX                            0x00000040
1119 #define WINED3DPRASTERCAPS_FOGVERTEX                            0x00000080
1120 #define WINED3DPRASTERCAPS_FOGTABLE                             0x00000100
1121 #define WINED3DPRASTERCAPS_STIPPLE                              0x00000200
1122 #define WINED3DPRASTERCAPS_ANTIALIASSORTDEPENDENT               0x00000400
1123 #define WINED3DPRASTERCAPS_ANTIALIASSORTINDEPENDENT             0x00000800
1124 #define WINED3DPRASTERCAPS_ANTIALIASEDGES                       0x00001000
1125 #define WINED3DPRASTERCAPS_MIPMAPLODBIAS                        0x00002000
1126 #define WINED3DPRASTERCAPS_ZBIAS                                0x00004000
1127 #define WINED3DPRASTERCAPS_ZBUFFERLESSHSR                       0x00008000
1128 #define WINED3DPRASTERCAPS_FOGRANGE                             0x00010000
1129 #define WINED3DPRASTERCAPS_ANISOTROPY                           0x00020000
1130 #define WINED3DPRASTERCAPS_WBUFFER                              0x00040000
1131 #define WINED3DPRASTERCAPS_TRANSLUCENTSORTINDEPENDENT           0x00080000
1132 #define WINED3DPRASTERCAPS_WFOG                                 0x00100000
1133 #define WINED3DPRASTERCAPS_ZFOG                                 0x00200000
1134 #define WINED3DPRASTERCAPS_COLORPERSPECTIVE                     0x00400000
1135 #define WINED3DPRASTERCAPS_SCISSORTEST                          0x01000000
1136 #define WINED3DPRASTERCAPS_SLOPESCALEDEPTHBIAS                  0x02000000
1137 #define WINED3DPRASTERCAPS_DEPTHBIAS                            0x04000000
1138 #define WINED3DPRASTERCAPS_MULTISAMPLE_TOGGLE                   0x08000000
1139
1140 #define WINED3DPSHADECAPS_COLORFLATMONO                         0x00000001
1141 #define WINED3DPSHADECAPS_COLORFLATRGB                          0x00000002
1142 #define WINED3DPSHADECAPS_COLORGOURAUDMONO                      0x00000004
1143 #define WINED3DPSHADECAPS_COLORGOURAUDRGB                       0x00000008
1144 #define WINED3DPSHADECAPS_COLORPHONGMONO                        0x00000010
1145 #define WINED3DPSHADECAPS_COLORPHONGRGB                         0x00000020
1146 #define WINED3DPSHADECAPS_SPECULARFLATMONO                      0x00000040
1147 #define WINED3DPSHADECAPS_SPECULARFLATRGB                       0x00000080
1148 #define WINED3DPSHADECAPS_SPECULARGOURAUDMONO                   0x00000100
1149 #define WINED3DPSHADECAPS_SPECULARGOURAUDRGB                    0x00000200
1150 #define WINED3DPSHADECAPS_SPECULARPHONGMONO                     0x00000400
1151 #define WINED3DPSHADECAPS_SPECULARPHONGRGB                      0x00000800
1152 #define WINED3DPSHADECAPS_ALPHAFLATBLEND                        0x00001000
1153 #define WINED3DPSHADECAPS_ALPHAFLATSTIPPLED                     0x00002000
1154 #define WINED3DPSHADECAPS_ALPHAGOURAUDBLEND                     0x00004000
1155 #define WINED3DPSHADECAPS_ALPHAGOURAUDSTIPPLED                  0x00008000
1156 #define WINED3DPSHADECAPS_ALPHAPHONGBLEND                       0x00010000
1157 #define WINED3DPSHADECAPS_ALPHAPHONGSTIPPLED                    0x00020000
1158 #define WINED3DPSHADECAPS_FOGFLAT                               0x00040000
1159 #define WINED3DPSHADECAPS_FOGGOURAUD                            0x00080000
1160 #define WINED3DPSHADECAPS_FOGPHONG                              0x00100000
1161
1162 #define WINED3DPTEXTURECAPS_PERSPECTIVE                         0x00000001
1163 #define WINED3DPTEXTURECAPS_POW2                                0x00000002
1164 #define WINED3DPTEXTURECAPS_ALPHA                               0x00000004
1165 #define WINED3DPTEXTURECAPS_TRANSPARENCY                        0x00000008
1166 #define WINED3DPTEXTURECAPS_BORDER                              0x00000010
1167 #define WINED3DPTEXTURECAPS_SQUAREONLY                          0x00000020
1168 #define WINED3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE            0x00000040
1169 #define WINED3DPTEXTURECAPS_ALPHAPALETTE                        0x00000080
1170 #define WINED3DPTEXTURECAPS_NONPOW2CONDITIONAL                  0x00000100
1171 #define WINED3DPTEXTURECAPS_PROJECTED                           0x00000400
1172 #define WINED3DPTEXTURECAPS_CUBEMAP                             0x00000800
1173 #define WINED3DPTEXTURECAPS_COLORKEYBLEND                       0x00001000
1174 #define WINED3DPTEXTURECAPS_VOLUMEMAP                           0x00002000
1175 #define WINED3DPTEXTURECAPS_MIPMAP                              0x00004000
1176 #define WINED3DPTEXTURECAPS_MIPVOLUMEMAP                        0x00008000
1177 #define WINED3DPTEXTURECAPS_MIPCUBEMAP                          0x00010000
1178 #define WINED3DPTEXTURECAPS_CUBEMAP_POW2                        0x00020000
1179 #define WINED3DPTEXTURECAPS_VOLUMEMAP_POW2                      0x00040000
1180 #define WINED3DPTEXTURECAPS_NOPROJECTEDBUMPENV                  0x00200000
1181
1182 #define WINED3DPTFILTERCAPS_NEAREST                             0x00000001
1183 #define WINED3DPTFILTERCAPS_LINEAR                              0x00000002
1184 #define WINED3DPTFILTERCAPS_MIPNEAREST                          0x00000004
1185 #define WINED3DPTFILTERCAPS_MIPLINEAR                           0x00000008
1186 #define WINED3DPTFILTERCAPS_LINEARMIPNEAREST                    0x00000010
1187 #define WINED3DPTFILTERCAPS_LINEARMIPLINEAR                     0x00000020
1188 #define WINED3DPTFILTERCAPS_MINFPOINT                           0x00000100
1189 #define WINED3DPTFILTERCAPS_MINFLINEAR                          0x00000200
1190 #define WINED3DPTFILTERCAPS_MINFANISOTROPIC                     0x00000400
1191 #define WINED3DPTFILTERCAPS_MIPFPOINT                           0x00010000
1192 #define WINED3DPTFILTERCAPS_MIPFLINEAR                          0x00020000
1193 #define WINED3DPTFILTERCAPS_MAGFPOINT                           0x01000000
1194 #define WINED3DPTFILTERCAPS_MAGFLINEAR                          0x02000000
1195 #define WINED3DPTFILTERCAPS_MAGFANISOTROPIC                     0x04000000
1196 #define WINED3DPTFILTERCAPS_MAGFPYRAMIDALQUAD                   0x08000000
1197 #define WINED3DPTFILTERCAPS_MAGFGAUSSIANQUAD                    0x10000000
1198
1199 #define WINED3DVTXPCAPS_TEXGEN                                  0x00000001
1200 #define WINED3DVTXPCAPS_MATERIALSOURCE7                         0x00000002
1201 #define WINED3DVTXPCAPS_VERTEXFOG                               0x00000004
1202 #define WINED3DVTXPCAPS_DIRECTIONALLIGHTS                       0x00000008
1203 #define WINED3DVTXPCAPS_POSITIONALLIGHTS                        0x00000010
1204 #define WINED3DVTXPCAPS_LOCALVIEWER                             0x00000020
1205 #define WINED3DVTXPCAPS_TWEENING                                0x00000040
1206 #define WINED3DVTXPCAPS_TEXGEN_SPHEREMAP                        0x00000100
1207 #define WINED3DVTXPCAPS_NO_TEXGEN_NONLOCALVIEWER                0x00000200
1208
1209 #define WINED3DCURSORCAPS_COLOR                                 0x00000001
1210 #define WINED3DCURSORCAPS_LOWRES                                0x00000002
1211
1212 #define WINED3DDEVCAPS_FLOATTLVERTEX                            0x00000001
1213 #define WINED3DDEVCAPS_SORTINCREASINGZ                          0x00000002
1214 #define WINED3DDEVCAPS_SORTDECREASINGZ                          0X00000004
1215 #define WINED3DDEVCAPS_SORTEXACT                                0x00000008
1216 #define WINED3DDEVCAPS_EXECUTESYSTEMMEMORY                      0x00000010
1217 #define WINED3DDEVCAPS_EXECUTEVIDEOMEMORY                       0x00000020
1218 #define WINED3DDEVCAPS_TLVERTEXSYSTEMMEMORY                     0x00000040
1219 #define WINED3DDEVCAPS_TLVERTEXVIDEOMEMORY                      0x00000080
1220 #define WINED3DDEVCAPS_TEXTURESYSTEMMEMORY                      0x00000100
1221 #define WINED3DDEVCAPS_TEXTUREVIDEOMEMORY                       0x00000200
1222 #define WINED3DDEVCAPS_DRAWPRIMTLVERTEX                         0x00000400
1223 #define WINED3DDEVCAPS_CANRENDERAFTERFLIP                       0x00000800
1224 #define WINED3DDEVCAPS_TEXTURENONLOCALVIDMEM                    0x00001000
1225 #define WINED3DDEVCAPS_DRAWPRIMITIVES2                          0x00002000
1226 #define WINED3DDEVCAPS_SEPARATETEXTUREMEMORIES                  0x00004000
1227 #define WINED3DDEVCAPS_DRAWPRIMITIVES2EX                        0x00008000
1228 #define WINED3DDEVCAPS_HWTRANSFORMANDLIGHT                      0x00010000
1229 #define WINED3DDEVCAPS_CANBLTSYSTONONLOCAL                      0x00020000
1230 #define WINED3DDEVCAPS_HWRASTERIZATION                          0x00080000
1231 #define WINED3DDEVCAPS_PUREDEVICE                               0x00100000
1232 #define WINED3DDEVCAPS_QUINTICRTPATCHES                         0x00200000
1233 #define WINED3DDEVCAPS_RTPATCHES                                0x00400000
1234 #define WINED3DDEVCAPS_RTPATCHHANDLEZERO                        0x00800000
1235 #define WINED3DDEVCAPS_NPATCHES                                 0x01000000
1236
1237 #define WINED3D_PALETTE_PER_SURFACE                             0x00000001
1238 #define WINED3D_LEGACY_DEPTH_BIAS                               0x00000002
1239
1240 /* dwDDFX */
1241 /* arithmetic stretching along y axis */
1242 #define WINEDDBLTFX_ARITHSTRETCHY                               0x00000001
1243 /* mirror on y axis */
1244 #define WINEDDBLTFX_MIRRORLEFTRIGHT                             0x00000002
1245 /* mirror on x axis */
1246 #define WINEDDBLTFX_MIRRORUPDOWN                                0x00000004
1247 /* do not tear */
1248 #define WINEDDBLTFX_NOTEARING                                   0x00000008
1249 /* 180 degrees clockwise rotation */
1250 #define WINEDDBLTFX_ROTATE180                                   0x00000010
1251 /* 270 degrees clockwise rotation */
1252 #define WINEDDBLTFX_ROTATE270                                   0x00000020
1253 /* 90 degrees clockwise rotation */
1254 #define WINEDDBLTFX_ROTATE90                                    0x00000040
1255 /* dwZBufferLow and dwZBufferHigh specify limits to the copied Z values */
1256 #define WINEDDBLTFX_ZBUFFERRANGE                                0x00000080
1257 /* add dwZBufferBaseDest to every source z value before compare */
1258 #define WINEDDBLTFX_ZBUFFERBASEDEST                             0x00000100
1259
1260 /* dwFlags for Blt* */
1261 #define WINEDDBLT_ALPHADEST                                     0x00000001
1262 #define WINEDDBLT_ALPHADESTCONSTOVERRIDE                        0x00000002
1263 #define WINEDDBLT_ALPHADESTNEG                                  0x00000004
1264 #define WINEDDBLT_ALPHADESTSURFACEOVERRIDE                      0x00000008
1265 #define WINEDDBLT_ALPHAEDGEBLEND                                0x00000010
1266 #define WINEDDBLT_ALPHASRC                                      0x00000020
1267 #define WINEDDBLT_ALPHASRCCONSTOVERRIDE                         0x00000040
1268 #define WINEDDBLT_ALPHASRCNEG                                   0x00000080
1269 #define WINEDDBLT_ALPHASRCSURFACEOVERRIDE                       0x00000100
1270 #define WINEDDBLT_ASYNC                                         0x00000200
1271 #define WINEDDBLT_COLORFILL                                     0x00000400
1272 #define WINEDDBLT_DDFX                                          0x00000800
1273 #define WINEDDBLT_DDROPS                                        0x00001000
1274 #define WINEDDBLT_KEYDEST                                       0x00002000
1275 #define WINEDDBLT_KEYDESTOVERRIDE                               0x00004000
1276 #define WINEDDBLT_KEYSRC                                        0x00008000
1277 #define WINEDDBLT_KEYSRCOVERRIDE                                0x00010000
1278 #define WINEDDBLT_ROP                                           0x00020000
1279 #define WINEDDBLT_ROTATIONANGLE                                 0x00040000
1280 #define WINEDDBLT_ZBUFFER                                       0x00080000
1281 #define WINEDDBLT_ZBUFFERDESTCONSTOVERRIDE                      0x00100000
1282 #define WINEDDBLT_ZBUFFERDESTOVERRIDE                           0x00200000
1283 #define WINEDDBLT_ZBUFFERSRCCONSTOVERRIDE                       0x00400000
1284 #define WINEDDBLT_ZBUFFERSRCOVERRIDE                            0x00800000
1285 #define WINEDDBLT_WAIT                                          0x01000000
1286 #define WINEDDBLT_DEPTHFILL                                     0x02000000
1287 #define WINEDDBLT_DONOTWAIT                                     0x08000000
1288
1289 /* dwTrans for BltFast */
1290 #define WINEDDBLTFAST_NOCOLORKEY                                0x00000000
1291 #define WINEDDBLTFAST_SRCCOLORKEY                               0x00000001
1292 #define WINEDDBLTFAST_DESTCOLORKEY                              0x00000002
1293 #define WINEDDBLTFAST_WAIT                                      0x00000010
1294 #define WINEDDBLTFAST_DONOTWAIT                                 0x00000020
1295
1296 /* DDSURFACEDESC.dwFlags */
1297 #define WINEDDSD_CAPS                                           0x00000001
1298 #define WINEDDSD_HEIGHT                                         0x00000002
1299 #define WINEDDSD_WIDTH                                          0x00000004
1300 #define WINEDDSD_PITCH                                          0x00000008
1301 #define WINEDDSD_BACKBUFFERCOUNT                                0x00000020
1302 #define WINEDDSD_ZBUFFERBITDEPTH                                0x00000040
1303 #define WINEDDSD_ALPHABITDEPTH                                  0x00000080
1304 #define WINEDDSD_LPSURFACE                                      0x00000800
1305 #define WINEDDSD_PIXELFORMAT                                    0x00001000
1306 #define WINEDDSD_CKDESTOVERLAY                                  0x00002000
1307 #define WINEDDSD_CKDESTBLT                                      0x00004000
1308 #define WINEDDSD_CKSRCOVERLAY                                   0x00008000
1309 #define WINEDDSD_CKSRCBLT                                       0x00010000
1310 #define WINEDDSD_MIPMAPCOUNT                                    0x00020000
1311 #define WINEDDSD_REFRESHRATE                                    0x00040000
1312 #define WINEDDSD_LINEARSIZE                                     0x00080000
1313 #define WINEDDSD_TEXTURESTAGE                                   0x00100000
1314 #define WINEDDSD_FVF                                            0x00200000
1315 #define WINEDDSD_SRCVBHANDLE                                    0x00400000
1316 #define WINEDDSD_ALL                                            0x007ff9ee
1317
1318 /* Set/Get Colour Key Flags */
1319 #define WINEDDCKEY_COLORSPACE                                   0x00000001 /* Struct is single colour space */
1320 #define WINEDDCKEY_DESTBLT                                      0x00000002 /* To be used as dest for blt */
1321 #define WINEDDCKEY_DESTOVERLAY                                  0x00000004 /* To be used as dest for CK overlays */
1322 #define WINEDDCKEY_SRCBLT                                       0x00000008 /* To be used as src for blt */
1323 #define WINEDDCKEY_SRCOVERLAY                                   0x00000010 /* To be used as src for CK overlays */
1324
1325 /* dwFlags for GetBltStatus */
1326 #define WINEDDGBS_CANBLT                                        0x00000001
1327 #define WINEDDGBS_ISBLTDONE                                     0x00000002
1328
1329 /* dwFlags for GetFlipStatus */
1330 #define WINEDDGFS_CANFLIP                                       0x00000001
1331 #define WINEDDGFS_ISFLIPDONE                                    0x00000002
1332
1333 /* dwFlags for Flip */
1334 #define WINEDDFLIP_WAIT                                         0x00000001
1335 #define WINEDDFLIP_EVEN                                         0x00000002 /* only valid for overlay */
1336 #define WINEDDFLIP_ODD                                          0x00000004 /* only valid for overlay */
1337 #define WINEDDFLIP_NOVSYNC                                      0x00000008
1338 #define WINEDDFLIP_STEREO                                       0x00000010
1339 #define WINEDDFLIP_DONOTWAIT                                    0x00000020
1340 #define WINEDDFLIP_INTERVAL2                                    0x02000000
1341 #define WINEDDFLIP_INTERVAL3                                    0x03000000
1342 #define WINEDDFLIP_INTERVAL4                                    0x04000000
1343
1344 #define WINEDDOVER_ALPHADEST                                    0x00000001
1345 #define WINEDDOVER_ALPHADESTCONSTOVERRIDE                       0x00000002
1346 #define WINEDDOVER_ALPHADESTNEG                                 0x00000004
1347 #define WINEDDOVER_ALPHADESTSURFACEOVERRIDE                     0x00000008
1348 #define WINEDDOVER_ALPHAEDGEBLEND                               0x00000010
1349 #define WINEDDOVER_ALPHASRC                                     0x00000020
1350 #define WINEDDOVER_ALPHASRCCONSTOVERRIDE                        0x00000040
1351 #define WINEDDOVER_ALPHASRCNEG                                  0x00000080
1352 #define WINEDDOVER_ALPHASRCSURFACEOVERRIDE                      0x00000100
1353 #define WINEDDOVER_HIDE                                         0x00000200
1354 #define WINEDDOVER_KEYDEST                                      0x00000400
1355 #define WINEDDOVER_KEYDESTOVERRIDE                              0x00000800
1356 #define WINEDDOVER_KEYSRC                                       0x00001000
1357 #define WINEDDOVER_KEYSRCOVERRIDE                               0x00002000
1358 #define WINEDDOVER_SHOW                                         0x00004000
1359 #define WINEDDOVER_ADDDIRTYRECT                                 0x00008000
1360 #define WINEDDOVER_REFRESHDIRTYRECTS                            0x00010000
1361 #define WINEDDOVER_REFRESHALL                                   0x00020000
1362 #define WINEDDOVER_DDFX                                         0x00080000
1363 #define WINEDDOVER_AUTOFLIP                                     0x00100000
1364 #define WINEDDOVER_BOB                                          0x00200000
1365 #define WINEDDOVER_OVERRIDEBOBWEAVE                             0x00400000
1366 #define WINEDDOVER_INTERLEAVED                                  0x00800000
1367
1368 /* DirectDraw Caps */
1369 #define WINEDDSCAPS_RESERVED1                                   0x00000001
1370 #define WINEDDSCAPS_ALPHA                                       0x00000002
1371 #define WINEDDSCAPS_BACKBUFFER                                  0x00000004
1372 #define WINEDDSCAPS_COMPLEX                                     0x00000008
1373 #define WINEDDSCAPS_FLIP                                        0x00000010
1374 #define WINEDDSCAPS_FRONTBUFFER                                 0x00000020
1375 #define WINEDDSCAPS_OFFSCREENPLAIN                              0x00000040
1376 #define WINEDDSCAPS_OVERLAY                                     0x00000080
1377 #define WINEDDSCAPS_PALETTE                                     0x00000100
1378 #define WINEDDSCAPS_PRIMARYSURFACE                              0x00000200
1379 #define WINEDDSCAPS_PRIMARYSURFACELEFT                          0x00000400
1380 #define WINEDDSCAPS_SYSTEMMEMORY                                0x00000800
1381 #define WINEDDSCAPS_TEXTURE                                     0x00001000
1382 #define WINEDDSCAPS_3DDEVICE                                    0x00002000
1383 #define WINEDDSCAPS_VIDEOMEMORY                                 0x00004000
1384 #define WINEDDSCAPS_VISIBLE                                     0x00008000
1385 #define WINEDDSCAPS_WRITEONLY                                   0x00010000
1386 #define WINEDDSCAPS_ZBUFFER                                     0x00020000
1387 #define WINEDDSCAPS_OWNDC                                       0x00040000
1388 #define WINEDDSCAPS_LIVEVIDEO                                   0x00080000
1389 #define WINEDDSCAPS_HWCODEC                                     0x00100000
1390 #define WINEDDSCAPS_MODEX                                       0x00200000
1391 #define WINEDDSCAPS_MIPMAP                                      0x00400000
1392 #define WINEDDSCAPS_RESERVED2                                   0x00800000
1393 #define WINEDDSCAPS_ALLOCONLOAD                                 0x04000000
1394 #define WINEDDSCAPS_VIDEOPORT                                   0x08000000
1395 #define WINEDDSCAPS_LOCALVIDMEM                                 0x10000000
1396 #define WINEDDSCAPS_NONLOCALVIDMEM                              0x20000000
1397 #define WINEDDSCAPS_STANDARDVGAMODE                             0x40000000
1398 #define WINEDDSCAPS_OPTIMIZED                                   0x80000000
1399
1400 #define WINEDDCKEYCAPS_DESTBLT                                  0x00000001
1401 #define WINEDDCKEYCAPS_DESTBLTCLRSPACE                          0x00000002
1402 #define WINEDDCKEYCAPS_DESTBLTCLRSPACEYUV                       0x00000004
1403 #define WINEDDCKEYCAPS_DESTBLTYUV                               0x00000008
1404 #define WINEDDCKEYCAPS_DESTOVERLAY                              0x00000010
1405 #define WINEDDCKEYCAPS_DESTOVERLAYCLRSPACE                      0x00000020
1406 #define WINEDDCKEYCAPS_DESTOVERLAYCLRSPACEYUV                   0x00000040
1407 #define WINEDDCKEYCAPS_DESTOVERLAYONEACTIVE                     0x00000080
1408 #define WINEDDCKEYCAPS_DESTOVERLAYYUV                           0x00000100
1409 #define WINEDDCKEYCAPS_SRCBLT                                   0x00000200
1410 #define WINEDDCKEYCAPS_SRCBLTCLRSPACE                           0x00000400
1411 #define WINEDDCKEYCAPS_SRCBLTCLRSPACEYUV                        0x00000800
1412 #define WINEDDCKEYCAPS_SRCBLTYUV                                0x00001000
1413 #define WINEDDCKEYCAPS_SRCOVERLAY                               0x00002000
1414 #define WINEDDCKEYCAPS_SRCOVERLAYCLRSPACE                       0x00004000
1415 #define WINEDDCKEYCAPS_SRCOVERLAYCLRSPACEYUV                    0x00008000
1416 #define WINEDDCKEYCAPS_SRCOVERLAYONEACTIVE                      0x00010000
1417 #define WINEDDCKEYCAPS_SRCOVERLAYYUV                            0x00020000
1418 #define WINEDDCKEYCAPS_NOCOSTOVERLAY                            0x00040000
1419
1420 #define WINEDDFXCAPS_BLTALPHA                                   0x00000001
1421 #define WINEDDFXCAPS_OVERLAYALPHA                               0x00000004
1422 #define WINEDDFXCAPS_BLTARITHSTRETCHYN                          0x00000010
1423 #define WINEDDFXCAPS_BLTARITHSTRETCHY                           0x00000020
1424 #define WINEDDFXCAPS_BLTMIRRORLEFTRIGHT                         0x00000040
1425 #define WINEDDFXCAPS_BLTMIRRORUPDOWN                            0x00000080
1426 #define WINEDDFXCAPS_BLTROTATION                                0x00000100
1427 #define WINEDDFXCAPS_BLTROTATION90                              0x00000200
1428 #define WINEDDFXCAPS_BLTSHRINKX                                 0x00000400
1429 #define WINEDDFXCAPS_BLTSHRINKXN                                0x00000800
1430 #define WINEDDFXCAPS_BLTSHRINKY                                 0x00001000
1431 #define WINEDDFXCAPS_BLTSHRINKYN                                0x00002000
1432 #define WINEDDFXCAPS_BLTSTRETCHX                                0x00004000
1433 #define WINEDDFXCAPS_BLTSTRETCHXN                               0x00008000
1434 #define WINEDDFXCAPS_BLTSTRETCHY                                0x00010000
1435 #define WINEDDFXCAPS_BLTSTRETCHYN                               0x00020000
1436 #define WINEDDFXCAPS_OVERLAYARITHSTRETCHY                       0x00040000
1437 #define WINEDDFXCAPS_OVERLAYARITHSTRETCHYN                      0x00000008
1438 #define WINEDDFXCAPS_OVERLAYSHRINKX                             0x00080000
1439 #define WINEDDFXCAPS_OVERLAYSHRINKXN                            0x00100000
1440 #define WINEDDFXCAPS_OVERLAYSHRINKY                             0x00200000
1441 #define WINEDDFXCAPS_OVERLAYSHRINKYN                            0x00400000
1442 #define WINEDDFXCAPS_OVERLAYSTRETCHX                            0x00800000
1443 #define WINEDDFXCAPS_OVERLAYSTRETCHXN                           0x01000000
1444 #define WINEDDFXCAPS_OVERLAYSTRETCHY                            0x02000000
1445 #define WINEDDFXCAPS_OVERLAYSTRETCHYN                           0x04000000
1446 #define WINEDDFXCAPS_OVERLAYMIRRORLEFTRIGHT                     0x08000000
1447 #define WINEDDFXCAPS_OVERLAYMIRRORUPDOWN                        0x10000000
1448
1449 #define WINEDDCAPS_3D                                           0x00000001
1450 #define WINEDDCAPS_ALIGNBOUNDARYDEST                            0x00000002
1451 #define WINEDDCAPS_ALIGNSIZEDEST                                0x00000004
1452 #define WINEDDCAPS_ALIGNBOUNDARYSRC                             0x00000008
1453 #define WINEDDCAPS_ALIGNSIZESRC                                 0x00000010
1454 #define WINEDDCAPS_ALIGNSTRIDE                                  0x00000020
1455 #define WINEDDCAPS_BLT                                          0x00000040
1456 #define WINEDDCAPS_BLTQUEUE                                     0x00000080
1457 #define WINEDDCAPS_BLTFOURCC                                    0x00000100
1458 #define WINEDDCAPS_BLTSTRETCH                                   0x00000200
1459 #define WINEDDCAPS_GDI                                          0x00000400
1460 #define WINEDDCAPS_OVERLAY                                      0x00000800
1461 #define WINEDDCAPS_OVERLAYCANTCLIP                              0x00001000
1462 #define WINEDDCAPS_OVERLAYFOURCC                                0x00002000
1463 #define WINEDDCAPS_OVERLAYSTRETCH                               0x00004000
1464 #define WINEDDCAPS_PALETTE                                      0x00008000
1465 #define WINEDDCAPS_PALETTEVSYNC                                 0x00010000
1466 #define WINEDDCAPS_READSCANLINE                                 0x00020000
1467 #define WINEDDCAPS_STEREOVIEW                                   0x00040000
1468 #define WINEDDCAPS_VBI                                          0x00080000
1469 #define WINEDDCAPS_ZBLTS                                        0x00100000
1470 #define WINEDDCAPS_ZOVERLAYS                                    0x00200000
1471 #define WINEDDCAPS_COLORKEY                                     0x00400000
1472 #define WINEDDCAPS_ALPHA                                        0x00800000
1473 #define WINEDDCAPS_COLORKEYHWASSIST                             0x01000000
1474 #define WINEDDCAPS_NOHARDWARE                                   0x02000000
1475 #define WINEDDCAPS_BLTCOLORFILL                                 0x04000000
1476 #define WINEDDCAPS_BANKSWITCHED                                 0x08000000
1477 #define WINEDDCAPS_BLTDEPTHFILL                                 0x10000000
1478 #define WINEDDCAPS_CANCLIP                                      0x20000000
1479 #define WINEDDCAPS_CANCLIPSTRETCHED                             0x40000000
1480 #define WINEDDCAPS_CANBLTSYSMEM                                 0x80000000
1481
1482 #define WINEDDCAPS2_CERTIFIED                                   0x00000001
1483 #define WINEDDCAPS2_NO2DDURING3DSCENE                           0x00000002
1484 #define WINEDDCAPS2_VIDEOPORT                                   0x00000004
1485 #define WINEDDCAPS2_AUTOFLIPOVERLAY                             0x00000008
1486 #define WINEDDCAPS2_CANBOBINTERLEAVED                           0x00000010
1487 #define WINEDDCAPS2_CANBOBNONINTERLEAVED                        0x00000020
1488 #define WINEDDCAPS2_COLORCONTROLOVERLAY                         0x00000040
1489 #define WINEDDCAPS2_COLORCONTROLPRIMARY                         0x00000080
1490 #define WINEDDCAPS2_CANDROPZ16BIT                               0x00000100
1491 #define WINEDDCAPS2_NONLOCALVIDMEM                              0x00000200
1492 #define WINEDDCAPS2_NONLOCALVIDMEMCAPS                          0x00000400
1493 #define WINEDDCAPS2_NOPAGELOCKREQUIRED                          0x00000800
1494 #define WINEDDCAPS2_WIDESURFACES                                0x00001000
1495 #define WINEDDCAPS2_CANFLIPODDEVEN                              0x00002000
1496 #define WINEDDCAPS2_CANBOBHARDWARE                              0x00004000
1497 #define WINEDDCAPS2_COPYFOURCC                                  0x00008000
1498 #define WINEDDCAPS2_PRIMARYGAMMA                                0x00020000
1499 #define WINEDDCAPS2_CANRENDERWINDOWED                           0x00080000
1500 #define WINEDDCAPS2_CANCALIBRATEGAMMA                           0x00100000
1501 #define WINEDDCAPS2_FLIPINTERVAL                                0x00200000
1502 #define WINEDDCAPS2_FLIPNOVSYNC                                 0x00400000
1503 #define WINEDDCAPS2_CANMANAGETEXTURE                            0x00800000
1504 #define WINEDDCAPS2_TEXMANINNONLOCALVIDMEM                      0x01000000
1505 #define WINEDDCAPS2_STEREO                                      0x02000000
1506 #define WINEDDCAPS2_SYSTONONLOCAL_AS_SYSTOLOCAL                 0x04000000
1507
1508 /* DDCAPS.d */
1509 #define WINEDDPCAPS_4BIT                                        0x00000001
1510 #define WINEDDPCAPS_8BITENTRIES                                 0x00000002
1511 #define WINEDDPCAPS_8BIT                                        0x00000004
1512 #define WINEDDPCAPS_INITIALIZE                                  0x00000008
1513 #define WINEDDPCAPS_PRIMARYSURFACE                              0x00000010
1514 #define WINEDDPCAPS_PRIMARYSURFACELEFT                          0x00000020
1515 #define WINEDDPCAPS_ALLOW256                                    0x00000040
1516 #define WINEDDPCAPS_VSYNC                                       0x00000080
1517 #define WINEDDPCAPS_1BIT                                        0x00000100
1518 #define WINEDDPCAPS_2BIT                                        0x00000200
1519 #define WINEDDPCAPS_ALPHA                                       0x00000400
1520
1521 typedef struct _WINED3DDISPLAYMODE
1522 {
1523     UINT Width;
1524     UINT Height;
1525     UINT RefreshRate;
1526     enum wined3d_format_id Format;
1527 } WINED3DDISPLAYMODE;
1528
1529 typedef struct _WINED3DCOLORVALUE
1530 {
1531     float r;
1532     float g;
1533     float b;
1534     float a;
1535 } WINED3DCOLORVALUE;
1536
1537 typedef struct _WINED3DVECTOR
1538 {
1539     float x;
1540     float y;
1541     float z;
1542 } WINED3DVECTOR;
1543
1544 typedef struct _WINED3DMATRIX
1545 {
1546     union
1547     {
1548         struct
1549         {
1550             float _11, _12, _13, _14;
1551             float _21, _22, _23, _24;
1552             float _31, _32, _33, _34;
1553             float _41, _42, _43, _44;
1554         } DUMMYSTRUCTNAME;
1555         float m[4][4];
1556     } DUMMYUNIONNAME;
1557 } WINED3DMATRIX;
1558
1559 typedef struct _WINED3DLIGHT
1560 {
1561     WINED3DLIGHTTYPE Type;
1562     WINED3DCOLORVALUE Diffuse;
1563     WINED3DCOLORVALUE Specular;
1564     WINED3DCOLORVALUE Ambient;
1565     WINED3DVECTOR Position;
1566     WINED3DVECTOR Direction;
1567     float Range;
1568     float Falloff;
1569     float Attenuation0;
1570     float Attenuation1;
1571     float Attenuation2;
1572     float Theta;
1573     float Phi;
1574 } WINED3DLIGHT;
1575
1576 typedef struct _WINED3DMATERIAL
1577 {
1578     WINED3DCOLORVALUE Diffuse;
1579     WINED3DCOLORVALUE Ambient;
1580     WINED3DCOLORVALUE Specular;
1581     WINED3DCOLORVALUE Emissive;
1582     float Power;
1583 } WINED3DMATERIAL;
1584
1585 typedef struct _WINED3DVIEWPORT
1586 {
1587     DWORD X;
1588     DWORD Y;
1589     DWORD Width;
1590     DWORD Height;
1591     float MinZ;
1592     float MaxZ;
1593 } WINED3DVIEWPORT;
1594
1595 typedef struct _WINED3DGAMMARAMP
1596 {
1597     WORD red[256];
1598     WORD green[256];
1599     WORD blue[256];
1600 } WINED3DGAMMARAMP;
1601
1602 typedef struct _WINED3DLINEPATTERN
1603 {
1604     WORD wRepeatFactor;
1605     WORD wLinePattern;
1606 } WINED3DLINEPATTERN;
1607
1608 typedef struct _WINEDD3DRECTPATCH_INFO
1609 {
1610     UINT StartVertexOffsetWidth;
1611     UINT StartVertexOffsetHeight;
1612     UINT Width;
1613     UINT Height;
1614     UINT Stride;
1615     WINED3DBASISTYPE Basis;
1616     WINED3DDEGREETYPE Degree;
1617 } WINED3DRECTPATCH_INFO;
1618
1619 typedef struct _WINED3DTRIPATCH_INFO
1620 {
1621     UINT StartVertexOffset;
1622     UINT NumVertices;
1623     WINED3DBASISTYPE Basis;
1624     WINED3DDEGREETYPE Degree;
1625 } WINED3DTRIPATCH_INFO;
1626
1627 typedef struct _WINED3DADAPTER_IDENTIFIER
1628 {
1629     char *driver;
1630     UINT driver_size;
1631     char *description;
1632     UINT description_size;
1633     char *device_name;
1634     UINT device_name_size;
1635     LARGE_INTEGER driver_version;
1636     DWORD vendor_id;
1637     DWORD device_id;
1638     DWORD subsystem_id;
1639     DWORD revision;
1640     GUID device_identifier;
1641     DWORD whql_level;
1642     LUID adapter_luid;
1643     SIZE_T video_memory;
1644 } WINED3DADAPTER_IDENTIFIER;
1645
1646 typedef struct _WINED3DPRESENT_PARAMETERS
1647 {
1648     UINT BackBufferWidth;
1649     UINT BackBufferHeight;
1650     enum wined3d_format_id BackBufferFormat;
1651     UINT BackBufferCount;
1652     WINED3DMULTISAMPLE_TYPE MultiSampleType;
1653     DWORD MultiSampleQuality;
1654     WINED3DSWAPEFFECT SwapEffect;
1655     HWND hDeviceWindow;
1656     BOOL Windowed;
1657     BOOL EnableAutoDepthStencil;
1658     enum wined3d_format_id AutoDepthStencilFormat;
1659     DWORD Flags;
1660     UINT FullScreen_RefreshRateInHz;
1661     UINT PresentationInterval;
1662     BOOL AutoRestoreDisplayMode;
1663 } WINED3DPRESENT_PARAMETERS;
1664
1665 struct wined3d_resource_desc
1666 {
1667     WINED3DRESOURCETYPE resource_type;
1668     enum wined3d_format_id format;
1669     WINED3DMULTISAMPLE_TYPE multisample_type;
1670     UINT multisample_quality;
1671     DWORD usage;
1672     WINED3DPOOL pool;
1673     UINT width;
1674     UINT height;
1675     UINT depth;
1676     UINT size;
1677 };
1678
1679 typedef struct _WINED3DCLIPSTATUS
1680 {
1681    DWORD ClipUnion;
1682    DWORD ClipIntersection;
1683 } WINED3DCLIPSTATUS;
1684
1685 typedef struct _WINED3DVERTEXELEMENT
1686 {
1687     enum wined3d_format_id format;
1688     WORD input_slot;
1689     WORD offset;
1690     UINT output_slot; /* D3D 8 & 10 */
1691     BYTE method;
1692     BYTE usage;
1693     BYTE usage_idx;
1694 } WINED3DVERTEXELEMENT;
1695
1696 typedef struct _WINED3DDEVICE_CREATION_PARAMETERS
1697 {
1698     UINT AdapterOrdinal;
1699     WINED3DDEVTYPE DeviceType;
1700     HWND hFocusWindow;
1701     DWORD BehaviorFlags;
1702 } WINED3DDEVICE_CREATION_PARAMETERS;
1703
1704 typedef struct _WINED3DDEVINFO_BANDWIDTHTIMINGS
1705 {
1706     float MaxBandwidthUtilized;
1707     float FrontEndUploadMemoryUtilizedPercent;
1708     float VertexRateUtilizedPercent;
1709     float TriangleSetupRateUtilizedPercent;
1710     float FillRateUtilizedPercent;
1711 } WINED3DDEVINFO_BANDWIDTHTIMINGS;
1712
1713 typedef struct _WINED3DDEVINFO_CACHEUTILIZATION
1714 {
1715     float TextureCacheHitRate;
1716     float PostTransformVertexCacheHitRate;
1717 } WINED3DDEVINFO_CACHEUTILIZATION;
1718
1719 typedef struct _WINED3DDEVINFO_INTERFACETIMINGS
1720 {
1721     float WaitingForGPUToUseApplicationResourceTimePercent;
1722     float WaitingForGPUToAcceptMoreCommandsTimePercent;
1723     float WaitingForGPUToStayWithinLatencyTimePercent;
1724     float WaitingForGPUExclusiveResourceTimePercent;
1725     float WaitingForGPUOtherTimePercent;
1726 } WINED3DDEVINFO_INTERFACETIMINGS;
1727
1728 typedef struct _WINED3DDEVINFO_PIPELINETIMINGS
1729 {
1730     float VertexProcessingTimePercent;
1731     float PixelProcessingTimePercent;
1732     float OtherGPUProcessingTimePercent;
1733     float GPUIdleTimePercent;
1734 } WINED3DDEVINFO_PIPELINETIMINGS;
1735
1736 typedef struct _WINED3DDEVINFO_STAGETIMINGS
1737 {
1738     float MemoryProcessingPercent;
1739     float ComputationProcessingPercent;
1740 } WINED3DDEVINFO_STAGETIMINGS;
1741
1742 typedef struct _WINED3DRASTER_STATUS
1743 {
1744     BOOL InVBlank;
1745     UINT ScanLine;
1746 } WINED3DRASTER_STATUS;
1747
1748 typedef struct WINED3DRESOURCESTATS
1749 {
1750     BOOL bThrashing;
1751     DWORD ApproxBytesDownloaded;
1752     DWORD NumEvicts;
1753     DWORD NumVidCreates;
1754     DWORD LastPri;
1755     DWORD NumUsed;
1756     DWORD NumUsedInVidMem;
1757     DWORD WorkingSet;
1758     DWORD WorkingSetBytes;
1759     DWORD TotalManaged;
1760     DWORD TotalBytes;
1761 } WINED3DRESOURCESTATS;
1762
1763 typedef struct _WINED3DDEVINFO_RESOURCEMANAGER
1764 {
1765     WINED3DRESOURCESTATS stats[WINED3DRTYPECOUNT];
1766 } WINED3DDEVINFO_RESOURCEMANAGER;
1767
1768 typedef struct _WINED3DDEVINFO_VERTEXSTATS
1769 {
1770     DWORD NumRenderedTriangles;
1771     DWORD NumExtraClippingTriangles;
1772 } WINED3DDEVINFO_VERTEXSTATS;
1773
1774 typedef struct _WINED3DLOCKED_RECT
1775 {
1776     INT Pitch;
1777     void *pBits;
1778 } WINED3DLOCKED_RECT;
1779
1780 typedef struct _WINED3DLOCKED_BOX
1781 {
1782     INT RowPitch;
1783     INT SlicePitch;
1784     void *pBits;
1785 } WINED3DLOCKED_BOX;
1786
1787 typedef struct _WINED3DBOX
1788 {
1789     UINT Left;
1790     UINT Top;
1791     UINT Right;
1792     UINT Bottom;
1793     UINT Front;
1794     UINT Back;
1795 } WINED3DBOX;
1796
1797 /*Vertex cache optimization hints.*/
1798 typedef struct WINED3DDEVINFO_VCACHE
1799 {
1800     DWORD Pattern;      /* Must be a 4 char code FOURCC (e.g. CACH) */
1801     DWORD OptMethod;    /* 0 to get the longest  strips, 1 vertex cache */
1802     DWORD CacheSize;    /* Cache size to use (only valid if OptMethod==1) */
1803     DWORD MagicNumber;  /* Internal for deciding when to restart strips,
1804                            non user modifiable (only valid if OptMethod==1) */
1805 } WINED3DDEVINFO_VCACHE;
1806
1807 typedef struct WineDirect3DStridedData
1808 {
1809     enum wined3d_format_id format;   /* Format of the data */
1810     const BYTE *lpData;     /* Pointer to start of data */
1811     DWORD dwStride;         /* Stride between occurrences of this data */
1812 } WineDirect3DStridedData;
1813
1814 typedef struct WineDirect3DVertexStridedData
1815 {
1816     WineDirect3DStridedData position;
1817     WineDirect3DStridedData normal;
1818     WineDirect3DStridedData diffuse;
1819     WineDirect3DStridedData specular;
1820     WineDirect3DStridedData texCoords[WINED3DDP_MAXTEXCOORD];
1821     BOOL position_transformed;
1822 } WineDirect3DVertexStridedData;
1823
1824 typedef struct _WINED3DVSHADERCAPS2_0
1825 {
1826     DWORD Caps;
1827     INT DynamicFlowControlDepth;
1828     INT NumTemps;
1829     INT StaticFlowControlDepth;
1830 } WINED3DVSHADERCAPS2_0;
1831
1832 typedef struct _WINED3DPSHADERCAPS2_0
1833 {
1834     DWORD Caps;
1835     INT DynamicFlowControlDepth;
1836     INT NumTemps;
1837     INT StaticFlowControlDepth;
1838     INT NumInstructionSlots;
1839 } WINED3DPSHADERCAPS2_0;
1840
1841 typedef struct _WINEDDCAPS
1842 {
1843     DWORD Caps;
1844     DWORD Caps2;
1845     DWORD CKeyCaps;
1846     DWORD FXCaps;
1847     DWORD FXAlphaCaps;
1848     DWORD PalCaps;
1849     DWORD SVCaps;
1850     DWORD SVBCaps;
1851     DWORD SVBCKeyCaps;
1852     DWORD SVBFXCaps;
1853     DWORD VSBCaps;
1854     DWORD VSBCKeyCaps;
1855     DWORD VSBFXCaps;
1856     DWORD SSBCaps;
1857     DWORD SSBCKeyCaps;
1858     DWORD SSBFXCaps;
1859     DWORD ddsCaps;
1860     DWORD StrideAlign;
1861 } WINEDDCAPS;
1862
1863 typedef struct _WINED3DCAPS
1864 {
1865     WINED3DDEVTYPE DeviceType;
1866     UINT AdapterOrdinal;
1867
1868     DWORD Caps;
1869     DWORD Caps2;
1870     DWORD Caps3;
1871     DWORD PresentationIntervals;
1872
1873     DWORD CursorCaps;
1874     DWORD DevCaps;
1875     DWORD PrimitiveMiscCaps;
1876     DWORD RasterCaps;
1877     DWORD ZCmpCaps;
1878     DWORD SrcBlendCaps;
1879     DWORD DestBlendCaps;
1880     DWORD AlphaCmpCaps;
1881     DWORD ShadeCaps;
1882     DWORD TextureCaps;
1883     DWORD TextureFilterCaps;
1884     DWORD CubeTextureFilterCaps;
1885     DWORD VolumeTextureFilterCaps;
1886     DWORD TextureAddressCaps;
1887     DWORD VolumeTextureAddressCaps;
1888     DWORD LineCaps;
1889
1890     DWORD MaxTextureWidth;
1891     DWORD MaxTextureHeight;
1892     DWORD MaxVolumeExtent;
1893     DWORD MaxTextureRepeat;
1894     DWORD MaxTextureAspectRatio;
1895     DWORD MaxAnisotropy;
1896     float MaxVertexW;
1897
1898     float GuardBandLeft;
1899     float GuardBandTop;
1900     float GuardBandRight;
1901     float GuardBandBottom;
1902
1903     float ExtentsAdjust;
1904     DWORD StencilCaps;
1905
1906     DWORD FVFCaps;
1907     DWORD TextureOpCaps;
1908     DWORD MaxTextureBlendStages;
1909     DWORD MaxSimultaneousTextures;
1910
1911     DWORD VertexProcessingCaps;
1912     DWORD MaxActiveLights;
1913     DWORD MaxUserClipPlanes;
1914     DWORD MaxVertexBlendMatrices;
1915     DWORD MaxVertexBlendMatrixIndex;
1916
1917     float MaxPointSize;
1918
1919     DWORD MaxPrimitiveCount;
1920     DWORD MaxVertexIndex;
1921     DWORD MaxStreams;
1922     DWORD MaxStreamStride;
1923
1924     DWORD VertexShaderVersion;
1925     DWORD MaxVertexShaderConst;
1926
1927     DWORD PixelShaderVersion;
1928     float PixelShader1xMaxValue;
1929
1930     /* DX 9 */
1931     DWORD DevCaps2;
1932
1933     float MaxNpatchTessellationLevel;
1934     DWORD Reserved5; /* undocumented */
1935
1936     UINT MasterAdapterOrdinal;
1937     UINT AdapterOrdinalInGroup;
1938     UINT NumberOfAdaptersInGroup;
1939     DWORD DeclTypes;
1940     DWORD NumSimultaneousRTs;
1941     DWORD StretchRectFilterCaps;
1942     WINED3DVSHADERCAPS2_0 VS20Caps;
1943     WINED3DPSHADERCAPS2_0 PS20Caps;
1944     DWORD VertexTextureFilterCaps;
1945     DWORD MaxVShaderInstructionsExecuted;
1946     DWORD MaxPShaderInstructionsExecuted;
1947     DWORD MaxVertexShader30InstructionSlots;
1948     DWORD MaxPixelShader30InstructionSlots;
1949     DWORD Reserved2; /* Not in the microsoft headers but documented */
1950     DWORD Reserved3;
1951
1952     WINEDDCAPS DirectDrawCaps;
1953 } WINED3DCAPS;
1954
1955 /* DirectDraw types */
1956
1957 typedef struct _WINEDDCOLORKEY
1958 {
1959     DWORD dwColorSpaceLowValue;     /* low boundary of color space that is to
1960                                      * be treated as Color Key, inclusive */
1961     DWORD dwColorSpaceHighValue;    /* high boundary of color space that is
1962                                      * to be treated as Color Key, inclusive */
1963 } WINEDDCOLORKEY,*LPWINEDDCOLORKEY;
1964
1965 typedef struct _WINEDDBLTFX
1966 {
1967     DWORD dwSize;                                   /* size of structure */
1968     DWORD dwDDFX;                                   /* FX operations */
1969     DWORD dwROP;                                    /* Win32 raster operations */
1970     DWORD dwDDROP;                                  /* Raster operations new for DirectDraw */
1971     DWORD dwRotationAngle;                          /* Rotation angle for blt */
1972     DWORD dwZBufferOpCode;                          /* ZBuffer compares */
1973     DWORD dwZBufferLow;                             /* Low limit of Z buffer */
1974     DWORD dwZBufferHigh;                            /* High limit of Z buffer */
1975     DWORD dwZBufferBaseDest;                        /* Destination base value */
1976     DWORD dwZDestConstBitDepth;                     /* Bit depth used to specify Z constant for destination */
1977     union
1978     {
1979         DWORD dwZDestConst;                         /* Constant to use as Z buffer for dest */
1980         struct wined3d_surface *lpDDSZBufferDest;   /* Surface to use as Z buffer for dest */
1981     } DUMMYUNIONNAME1;
1982     DWORD dwZSrcConstBitDepth;                      /* Bit depth used to specify Z constant for source */
1983     union
1984     {
1985         DWORD dwZSrcConst;                          /* Constant to use as Z buffer for src */
1986         struct wined3d_surface *lpDDSZBufferSrc;    /* Surface to use as Z buffer for src */
1987     } DUMMYUNIONNAME2;
1988     DWORD dwAlphaEdgeBlendBitDepth;                 /* Bit depth used to specify constant for alpha edge blend */
1989     DWORD dwAlphaEdgeBlend;                         /* Alpha for edge blending */
1990     DWORD dwReserved;
1991     DWORD dwAlphaDestConstBitDepth;                 /* Bit depth used to specify alpha constant for destination */
1992     union
1993     {
1994         DWORD dwAlphaDestConst;                     /* Constant to use as Alpha Channel */
1995         struct wined3d_surface *lpDDSAlphaDest;     /* Surface to use as Alpha Channel */
1996     } DUMMYUNIONNAME3;
1997     DWORD dwAlphaSrcConstBitDepth;                  /* Bit depth used to specify alpha constant for source */
1998     union
1999     {
2000         DWORD dwAlphaSrcConst;                      /* Constant to use as Alpha Channel */
2001         struct wined3d_surface *lpDDSAlphaSrc;      /* Surface to use as Alpha Channel */
2002     } DUMMYUNIONNAME4;
2003     union
2004     {
2005         DWORD dwFillColor;                          /* color in RGB or Palettized */
2006         DWORD dwFillDepth;                          /* depth value for z-buffer */
2007         DWORD dwFillPixel;                          /* pixel val for RGBA or RGBZ */
2008         struct wined3d_surface *lpDDSPattern;       /* Surface to use as pattern */
2009     } DUMMYUNIONNAME5;
2010     WINEDDCOLORKEY ddckDestColorkey;                /* DestColorkey override */
2011     WINEDDCOLORKEY ddckSrcColorkey;                 /* SrcColorkey override */
2012 } WINEDDBLTFX,*LPWINEDDBLTFX;
2013
2014 typedef struct _WINEDDOVERLAYFX
2015 {
2016     DWORD dwSize;                                   /* size of structure */
2017     DWORD dwAlphaEdgeBlendBitDepth;                 /* Bit depth used to specify constant for alpha edge blend */
2018     DWORD dwAlphaEdgeBlend;                         /* Constant to use as alpha for edge blend */
2019     DWORD dwReserved;
2020     DWORD dwAlphaDestConstBitDepth;                 /* Bit depth used to specify alpha constant for destination */
2021     union
2022     {
2023         DWORD dwAlphaDestConst;                     /* Constant to use as alpha channel for dest */
2024         struct wined3d_surface *lpDDSAlphaDest;     /* Surface to use as alpha channel for dest */
2025     } DUMMYUNIONNAME1;
2026     DWORD dwAlphaSrcConstBitDepth;                  /* Bit depth used to specify alpha constant for source */
2027     union
2028     {
2029         DWORD dwAlphaSrcConst;                      /* Constant to use as alpha channel for src */
2030         struct wined3d_surface *lpDDSAlphaSrc;      /* Surface to use as alpha channel for src */
2031     } DUMMYUNIONNAME2;
2032     WINEDDCOLORKEY dckDestColorkey;                 /* DestColorkey override */
2033     WINEDDCOLORKEY dckSrcColorkey;                  /* SrcColorkey override */
2034     DWORD dwDDFX;                                   /* Overlay FX */
2035     DWORD dwFlags;                                  /* flags */
2036 } WINEDDOVERLAYFX;
2037
2038 struct wined3d_buffer_desc
2039 {
2040     UINT byte_width;
2041     DWORD usage;
2042     UINT bind_flags;
2043     UINT cpu_access_flags;
2044     UINT misc_flags;
2045 };
2046
2047 struct wined3d_shader_signature_element
2048 {
2049     const char *semantic_name;
2050     UINT semantic_idx;
2051     enum wined3d_sysval_semantic sysval_semantic;
2052     DWORD component_type;
2053     UINT register_idx;
2054     DWORD mask;
2055 };
2056
2057 struct wined3d_shader_signature
2058 {
2059     UINT element_count;
2060     struct wined3d_shader_signature_element *elements;
2061     char *string_data;
2062 };
2063
2064 struct wined3d_parent_ops
2065 {
2066     void (__stdcall *wined3d_object_destroyed)(void *parent);
2067 };
2068
2069 struct wined3d;
2070 struct wined3d_buffer;
2071 struct wined3d_clipper;
2072 struct wined3d_device;
2073 struct wined3d_palette;
2074 struct wined3d_query;
2075 struct wined3d_rendertarget_view;
2076 struct wined3d_resource;
2077 struct wined3d_shader;
2078 struct wined3d_stateblock;
2079 struct wined3d_surface;
2080 struct wined3d_swapchain;
2081 struct wined3d_texture;
2082 struct wined3d_vertex_declaration;
2083 struct wined3d_volume;
2084
2085 struct wined3d_device_parent
2086 {
2087     const struct wined3d_device_parent_ops *ops;
2088 };
2089
2090 struct wined3d_device_parent_ops
2091 {
2092     void (__cdecl *wined3d_device_created)(struct wined3d_device_parent *device_parent, struct wined3d_device *device);
2093     HRESULT (__cdecl *create_surface)(struct wined3d_device_parent *device_parent, void *container_parent,
2094             UINT width, UINT height, enum wined3d_format_id format_id, DWORD usage, WINED3DPOOL pool,
2095             UINT level, WINED3DCUBEMAP_FACES face, struct wined3d_surface **surface);
2096     HRESULT (__cdecl *create_rendertarget)(struct wined3d_device_parent *device_parent, void *container_parent,
2097             UINT width, UINT height, enum wined3d_format_id format_id, WINED3DMULTISAMPLE_TYPE multisample_type,
2098             DWORD multisample_quality, BOOL lockable, struct wined3d_surface **surface);
2099     HRESULT (__cdecl *create_depth_stencil)(struct wined3d_device_parent *device_parent,
2100             UINT width, UINT height, enum wined3d_format_id format_id, WINED3DMULTISAMPLE_TYPE multisample_type,
2101             DWORD multisample_quality, BOOL discard, struct wined3d_surface **surface);
2102     HRESULT (__cdecl *create_volume)(struct wined3d_device_parent *device_parent, void *container_parent,
2103             UINT width, UINT height, UINT depth, enum wined3d_format_id format_id, WINED3DPOOL pool, DWORD usage,
2104             struct wined3d_volume **volume);
2105     HRESULT (__cdecl *create_swapchain)(struct wined3d_device_parent *device_parent,
2106             WINED3DPRESENT_PARAMETERS *present_parameters, struct wined3d_swapchain **swapchain);
2107 };
2108
2109 typedef HRESULT (CDECL *wined3d_device_reset_cb)(struct wined3d_resource *resource);
2110
2111 void __stdcall wined3d_mutex_lock(void);
2112 void __stdcall wined3d_mutex_unlock(void);
2113
2114 HRESULT __cdecl wined3d_check_depth_stencil_match(const struct wined3d *wined3d, UINT adapter_idx,
2115         WINED3DDEVTYPE device_type, enum wined3d_format_id adapter_format_id,
2116         enum wined3d_format_id render_target_format_id, enum wined3d_format_id depth_stencil_format_id);
2117 HRESULT __cdecl wined3d_check_device_format(const struct wined3d *wined3d, UINT adaper_idx,
2118         WINED3DDEVTYPE device_type, enum wined3d_format_id adapter_format_id, DWORD usage,
2119         WINED3DRESOURCETYPE resource_type, enum wined3d_format_id check_format_id,
2120         WINED3DSURFTYPE surface_type);
2121 HRESULT __cdecl wined3d_check_device_format_conversion(const struct wined3d *wined3d, UINT adapter_idx,
2122         WINED3DDEVTYPE device_type, enum wined3d_format_id source_format_id,
2123         enum wined3d_format_id target_format_id);
2124 HRESULT __cdecl wined3d_check_device_multisample_type(const struct wined3d *wined3d, UINT adapter_idx,
2125         WINED3DDEVTYPE device_type, enum wined3d_format_id surface_format_id, BOOL windowed,
2126         WINED3DMULTISAMPLE_TYPE multisample_type, DWORD *quality_levels);
2127 HRESULT __cdecl wined3d_check_device_type(const struct wined3d *wined3d, UINT adapter_idx,
2128         WINED3DDEVTYPE device_type, enum wined3d_format_id display_format_id,
2129         enum wined3d_format_id backbuffer_format_id, BOOL windowed);
2130 struct wined3d * __cdecl wined3d_create(UINT dxVersion, DWORD flags, void *parent);
2131 ULONG __cdecl wined3d_decref(struct wined3d *wined3d);
2132 HRESULT __cdecl wined3d_enum_adapter_modes(const struct wined3d *wined3d, UINT adapter_idx,
2133         enum wined3d_format_id format_id, UINT mode_idx, WINED3DDISPLAYMODE *mode);
2134 UINT __cdecl wined3d_get_adapter_count(const struct wined3d *wined3d);
2135 HRESULT __cdecl wined3d_get_adapter_display_mode(const struct wined3d *wined3d, UINT adapter_idx,
2136         WINED3DDISPLAYMODE *mode);
2137 HRESULT __cdecl wined3d_get_adapter_identifier(const struct wined3d *wined3d, UINT adapter_idx,
2138         DWORD flags, WINED3DADAPTER_IDENTIFIER *identifier);
2139 UINT __cdecl wined3d_get_adapter_mode_count(const struct wined3d *wined3d,
2140         UINT adapter_idx, enum wined3d_format_id format_id);
2141 HMONITOR __cdecl wined3d_get_adapter_monitor(const struct wined3d *wined3d, UINT adapter_idx);
2142 HRESULT __cdecl wined3d_get_device_caps(const struct wined3d *wined3d, UINT adapter_idx,
2143         WINED3DDEVTYPE device_type, WINED3DCAPS *caps);
2144 void * __cdecl wined3d_get_parent(const struct wined3d *wined3d);
2145 ULONG __cdecl wined3d_incref(struct wined3d *wined3d);
2146 HRESULT __cdecl wined3d_register_software_device(struct wined3d *wined3d, void *init_function);
2147
2148 HRESULT __cdecl wined3d_buffer_create(struct wined3d_device *device, struct wined3d_buffer_desc *desc,
2149         const void *data, void *parent, const struct wined3d_parent_ops *parent_ops, struct wined3d_buffer **buffer);
2150 HRESULT __cdecl wined3d_buffer_create_ib(struct wined3d_device *device, UINT length, DWORD usage, WINED3DPOOL pool,
2151         void *parent, const struct wined3d_parent_ops *parent_ops, struct wined3d_buffer **buffer);
2152 HRESULT __cdecl wined3d_buffer_create_vb(struct wined3d_device *device, UINT length, DWORD usage, WINED3DPOOL pool,
2153         void *parent, const struct wined3d_parent_ops *parent_ops, struct wined3d_buffer **buffer);
2154 ULONG __cdecl wined3d_buffer_decref(struct wined3d_buffer *buffer);
2155 void * __cdecl wined3d_buffer_get_parent(const struct wined3d_buffer *buffer);
2156 DWORD __cdecl wined3d_buffer_get_priority(const struct wined3d_buffer *buffer);
2157 struct wined3d_resource * __cdecl wined3d_buffer_get_resource(struct wined3d_buffer *buffer);
2158 ULONG __cdecl wined3d_buffer_incref(struct wined3d_buffer *buffer);
2159 HRESULT __cdecl wined3d_buffer_map(struct wined3d_buffer *buffer, UINT offset, UINT size, BYTE **data, DWORD flags);
2160 void  __cdecl wined3d_buffer_preload(struct wined3d_buffer *buffer);
2161 DWORD __cdecl wined3d_buffer_set_priority(struct wined3d_buffer *buffer, DWORD new_priority);
2162 void __cdecl wined3d_buffer_unmap(struct wined3d_buffer *buffer);
2163
2164 struct wined3d_clipper * __cdecl wined3d_clipper_create(void);
2165 ULONG __cdecl wined3d_clipper_decref(struct wined3d_clipper *clipper);
2166 HRESULT __cdecl wined3d_clipper_get_clip_list(const struct wined3d_clipper *clipper,
2167         const RECT *rect, RGNDATA *clip_list, DWORD *clip_list_size);
2168 HRESULT __cdecl wined3d_clipper_get_window(const struct wined3d_clipper *clipper, HWND *hwnd);
2169 ULONG __cdecl wined3d_clipper_incref(struct wined3d_clipper *clipper);
2170 HRESULT __cdecl wined3d_clipper_is_clip_list_changed(const struct wined3d_clipper *clipper, BOOL *changed);
2171 HRESULT __cdecl wined3d_clipper_set_clip_list(struct wined3d_clipper *clipper, const RGNDATA *clip_list, DWORD flags);
2172 HRESULT __cdecl wined3d_clipper_set_window(struct wined3d_clipper *clipper, DWORD flags, HWND hwnd);
2173
2174 HRESULT __cdecl wined3d_device_acquire_focus_window(struct wined3d_device *device, HWND window);
2175 HRESULT __cdecl wined3d_device_begin_scene(struct wined3d_device *device);
2176 HRESULT __cdecl wined3d_device_begin_stateblock(struct wined3d_device *device);
2177 HRESULT __cdecl wined3d_device_clear(struct wined3d_device *device, DWORD rect_count, const RECT *rects, DWORD flags,
2178         WINED3DCOLOR color, float z, DWORD stencil);
2179 void __cdecl wined3d_device_clear_rendertarget_view(struct wined3d_device *device,
2180         struct wined3d_rendertarget_view *rendertarget_view, const WINED3DCOLORVALUE *color);
2181 HRESULT __cdecl wined3d_device_color_fill(struct wined3d_device *device, struct wined3d_surface *surface,
2182         const RECT *rect, const WINED3DCOLORVALUE *color);
2183 HRESULT __cdecl wined3d_device_create(struct wined3d *wined3d, UINT adapter_idx,
2184         WINED3DDEVTYPE device_type, HWND focus_window, DWORD behaviour_flags, BYTE surface_alignment,
2185         struct wined3d_device_parent *device_parent, struct wined3d_device **device);
2186 ULONG __cdecl wined3d_device_decref(struct wined3d_device *device);
2187 HRESULT __cdecl wined3d_device_delete_patch(struct wined3d_device *device, UINT handle);
2188 HRESULT __cdecl wined3d_device_draw_indexed_primitive(struct wined3d_device *device, UINT start_idx, UINT index_count);
2189 HRESULT __cdecl wined3d_device_draw_indexed_primitive_strided(struct wined3d_device *device, UINT index_count,
2190         const WineDirect3DVertexStridedData *strided_data, UINT vertex_count, const void *index_data,
2191         enum wined3d_format_id index_data_format_id);
2192 HRESULT __cdecl wined3d_device_draw_indexed_primitive_up(struct wined3d_device *device,
2193         UINT index_count, const void *index_data, enum wined3d_format_id index_data_format_id,
2194         const void *stream_data, UINT stream_stride);
2195 HRESULT __cdecl wined3d_device_draw_primitive(struct wined3d_device *device, UINT start_vertex, UINT vertex_count);
2196 HRESULT __cdecl wined3d_device_draw_primitive_strided(struct wined3d_device *device,
2197         UINT vertex_count, const WineDirect3DVertexStridedData *strided_data);
2198 HRESULT __cdecl wined3d_device_draw_primitive_up(struct wined3d_device *device,
2199         UINT vertex_count, const void *stream_data, UINT stream_stride);
2200 HRESULT __cdecl wined3d_device_draw_rect_patch(struct wined3d_device *device, UINT handle,
2201         const float *num_segs, const WINED3DRECTPATCH_INFO *rect_patch_info);
2202 HRESULT __cdecl wined3d_device_draw_tri_patch(struct wined3d_device *device, UINT handle,
2203         const float *num_segs, const WINED3DTRIPATCH_INFO *tri_patch_info);
2204 HRESULT __cdecl wined3d_device_end_scene(struct wined3d_device *device);
2205 HRESULT __cdecl wined3d_device_end_stateblock(struct wined3d_device *device, struct wined3d_stateblock **stateblock);
2206 void __cdecl wined3d_device_evict_managed_resources(struct wined3d_device *device);
2207 UINT __cdecl wined3d_device_get_available_texture_mem(const struct wined3d_device *device);
2208 HRESULT __cdecl wined3d_device_get_back_buffer(struct wined3d_device *device, UINT swapchain_idx,
2209         UINT backbuffer_idx, WINED3DBACKBUFFER_TYPE backbuffer_type, struct wined3d_surface **backbuffer);
2210 INT __cdecl wined3d_device_get_base_vertex_index(const struct wined3d_device *device);
2211 HRESULT __cdecl wined3d_device_get_clip_plane(const struct wined3d_device *device, UINT plane_idx, float *plane);
2212 HRESULT __cdecl wined3d_device_get_clip_status(const struct wined3d_device *device, WINED3DCLIPSTATUS *clip_status);
2213 HRESULT __cdecl wined3d_device_get_creation_parameters(struct wined3d_device *device,
2214         WINED3DDEVICE_CREATION_PARAMETERS *creation_parameters);
2215 HRESULT __cdecl wined3d_device_get_current_texture_palette(struct wined3d_device *device, UINT *palette_idx);
2216 HRESULT __cdecl wined3d_device_get_depth_stencil(struct wined3d_device *device,
2217         struct wined3d_surface **depth_stencil);
2218 HRESULT __cdecl wined3d_device_get_device_caps(struct wined3d_device *device, WINED3DCAPS *caps);
2219 HRESULT __cdecl wined3d_device_get_display_mode(struct wined3d_device *device,
2220         UINT swapchain_idx, WINED3DDISPLAYMODE *mode);
2221 HRESULT __cdecl wined3d_device_get_front_buffer_data(struct wined3d_device *device,
2222         UINT swapchain_idx, struct wined3d_surface *dst_surface);
2223 void __cdecl wined3d_device_get_gamma_ramp(struct wined3d_device *device, UINT swapchain_idx, WINED3DGAMMARAMP *ramp);
2224 HRESULT __cdecl wined3d_device_get_index_buffer(const struct wined3d_device *device,
2225         struct wined3d_buffer **index_buffer);
2226 HRESULT __cdecl wined3d_device_get_light(const struct wined3d_device *device, UINT light_idx, WINED3DLIGHT *light);
2227 HRESULT __cdecl wined3d_device_get_light_enable(const struct wined3d_device *device, UINT light_idx, BOOL *enable);
2228 HRESULT __cdecl wined3d_device_get_material(const struct wined3d_device *device, WINED3DMATERIAL *material);
2229 float __cdecl wined3d_device_get_npatch_mode(struct wined3d_device *device);
2230 HRESULT __cdecl wined3d_device_get_palette_entries(struct wined3d_device *device,
2231         UINT palette_idx, PALETTEENTRY *entries);
2232 struct wined3d_shader * __cdecl wined3d_device_get_pixel_shader(struct wined3d_device *device);
2233 void __cdecl wined3d_device_get_primitive_type(struct wined3d_device *device, WINED3DPRIMITIVETYPE *primitive_topology);
2234 HRESULT __cdecl wined3d_device_get_ps_consts_b(struct wined3d_device *device,
2235         UINT start_register, BOOL *constants, UINT bool_count);
2236 HRESULT __cdecl wined3d_device_get_ps_consts_f(struct wined3d_device *device,
2237         UINT start_register, float *constants, UINT vector4f_count);
2238 HRESULT __cdecl wined3d_device_get_ps_consts_i(struct wined3d_device *device,
2239         UINT start_register, int *constants, UINT vector4i_count);
2240 HRESULT __cdecl wined3d_device_get_raster_status(struct wined3d_device *device,
2241         UINT swapchain_idx, WINED3DRASTER_STATUS *raster_status);
2242 HRESULT __cdecl wined3d_device_get_render_state(const struct wined3d_device *device,
2243         WINED3DRENDERSTATETYPE state, DWORD *value);
2244 HRESULT __cdecl wined3d_device_get_render_target(struct wined3d_device *device,
2245         UINT render_target_idx, struct wined3d_surface **render_target);
2246 HRESULT __cdecl wined3d_device_get_sampler_state(const struct wined3d_device *device,
2247         UINT sampler_idx, WINED3DSAMPLERSTATETYPE state, DWORD *value);
2248 HRESULT __cdecl wined3d_device_get_scissor_rect(const struct wined3d_device *device, RECT *rect);
2249 BOOL __cdecl wined3d_device_get_software_vertex_processing(struct wined3d_device *device);
2250 HRESULT __cdecl wined3d_device_get_stream_source(const struct wined3d_device *device,
2251         UINT stream_idx, struct wined3d_buffer **buffer, UINT *offset, UINT *stride);
2252 HRESULT __cdecl wined3d_device_get_stream_source_freq(const struct wined3d_device *device,
2253         UINT stream_idx, UINT *divider);
2254 HRESULT __cdecl wined3d_device_get_surface_from_dc(struct wined3d_device *device,
2255         HDC dc, struct wined3d_surface **surface);
2256 HRESULT __cdecl wined3d_device_get_swapchain(const struct wined3d_device *device,
2257         UINT swapchain_idx, struct wined3d_swapchain **swapchain);
2258 UINT __cdecl wined3d_device_get_swapchain_count(const struct wined3d_device *device);
2259 HRESULT __cdecl wined3d_device_get_texture(struct wined3d_device *device,
2260         UINT stage, struct wined3d_texture **texture);
2261 HRESULT __cdecl wined3d_device_get_texture_stage_state(struct wined3d_device *device,
2262         UINT stage, WINED3DTEXTURESTAGESTATETYPE state, DWORD *value);
2263 HRESULT __cdecl wined3d_device_get_transform(const struct wined3d_device *device,
2264         WINED3DTRANSFORMSTATETYPE state, WINED3DMATRIX *matrix);
2265 HRESULT __cdecl wined3d_device_get_vertex_declaration(const struct wined3d_device *device,
2266         struct wined3d_vertex_declaration **declaration);
2267 struct wined3d_shader * __cdecl wined3d_device_get_vertex_shader(const struct wined3d_device *device);
2268 HRESULT __cdecl wined3d_device_get_viewport(const struct wined3d_device *device, WINED3DVIEWPORT *viewport);
2269 HRESULT __cdecl wined3d_device_get_vs_consts_b(struct wined3d_device *device,
2270         UINT start_register, BOOL *constants, UINT bool_count);
2271 HRESULT __cdecl wined3d_device_get_vs_consts_f(struct wined3d_device *device,
2272         UINT start_register, float *constants, UINT vector4f_count);
2273 HRESULT __cdecl wined3d_device_get_vs_consts_i(struct wined3d_device *device,
2274         UINT start_register, int *constants, UINT vector4i_count);
2275 HRESULT __cdecl wined3d_device_get_wined3d(const struct wined3d_device *device, struct wined3d **wined3d);
2276 ULONG __cdecl wined3d_device_incref(struct wined3d_device *device);
2277 HRESULT __cdecl wined3d_device_init_3d(struct wined3d_device *device, WINED3DPRESENT_PARAMETERS *present_parameters);
2278 HRESULT __cdecl wined3d_device_init_gdi(struct wined3d_device *device, WINED3DPRESENT_PARAMETERS *present_parameters);
2279 HRESULT __cdecl wined3d_device_multiply_transform(struct wined3d_device *device,
2280         WINED3DTRANSFORMSTATETYPE state, const WINED3DMATRIX *matrix);
2281 HRESULT __cdecl wined3d_device_present(struct wined3d_device *device, const RECT *src_rect,
2282         const RECT *dst_rect, HWND dst_window_override, const RGNDATA *dirty_region);
2283 HRESULT __cdecl wined3d_device_process_vertices(struct wined3d_device *device,
2284         UINT src_start_idx, UINT dst_idx, UINT vertex_count, struct wined3d_buffer *dst_buffer,
2285         struct wined3d_vertex_declaration *declaration, DWORD flags, DWORD dst_fvf);
2286 void __cdecl wined3d_device_release_focus_window(struct wined3d_device *device);
2287 HRESULT __cdecl wined3d_device_reset(struct wined3d_device *device,
2288         WINED3DPRESENT_PARAMETERS *present_parameters, wined3d_device_reset_cb callback);
2289 void __cdecl wined3d_device_restore_fullscreen_window(struct wined3d_device *device, HWND window);
2290 HRESULT __cdecl wined3d_device_set_base_vertex_index(struct wined3d_device *device, INT base_index);
2291 HRESULT __cdecl wined3d_device_set_clip_plane(struct wined3d_device *device, UINT plane_idx, const float *plane);
2292 HRESULT __cdecl wined3d_device_set_clip_status(struct wined3d_device *device, const WINED3DCLIPSTATUS *clip_status);
2293 HRESULT __cdecl wined3d_device_set_current_texture_palette(struct wined3d_device *device, UINT palette_idx);
2294 void __cdecl wined3d_device_set_cursor_position(struct wined3d_device *device,
2295         int x_screen_space, int y_screen_space, DWORD flags);
2296 HRESULT __cdecl wined3d_device_set_cursor_properties(struct wined3d_device *device,
2297         UINT x_hotspot, UINT y_hotspot, struct wined3d_surface *cursor_surface);
2298 HRESULT __cdecl wined3d_device_set_depth_stencil(struct wined3d_device *device, struct wined3d_surface *depth_stencil);
2299 HRESULT __cdecl wined3d_device_set_dialog_box_mode(struct wined3d_device *device, BOOL enable_dialogs);
2300 HRESULT __cdecl wined3d_device_set_display_mode(struct wined3d_device *device,
2301         UINT swapchain_idx, const WINED3DDISPLAYMODE *mode);
2302 void __cdecl wined3d_device_set_gamma_ramp(struct wined3d_device *device,
2303         UINT swapchain_idx, DWORD flags, const WINED3DGAMMARAMP *ramp);
2304 HRESULT __cdecl wined3d_device_set_index_buffer(struct wined3d_device *device,
2305         struct wined3d_buffer *index_buffer, enum wined3d_format_id format_id);
2306 HRESULT __cdecl wined3d_device_set_light(struct wined3d_device *device, UINT light_idx, const WINED3DLIGHT *light);
2307 HRESULT __cdecl wined3d_device_set_light_enable(struct wined3d_device *device, UINT light_idx, BOOL enable);
2308 HRESULT __cdecl wined3d_device_set_material(struct wined3d_device *device, const WINED3DMATERIAL *material);
2309 void __cdecl wined3d_device_set_multithreaded(struct wined3d_device *device);
2310 HRESULT __cdecl wined3d_device_set_npatch_mode(struct wined3d_device *device, float segments);
2311 HRESULT __cdecl wined3d_device_set_palette_entries(struct wined3d_device *device,
2312         UINT palette_idx, const PALETTEENTRY *entries);
2313 HRESULT __cdecl wined3d_device_set_pixel_shader(struct wined3d_device *device, struct wined3d_shader *shader);
2314 void __cdecl wined3d_device_set_primitive_type(struct wined3d_device *device, WINED3DPRIMITIVETYPE primitive_topology);
2315 HRESULT __cdecl wined3d_device_set_ps_consts_b(struct wined3d_device *device,
2316         UINT start_register, const BOOL *constants, UINT bool_count);
2317 HRESULT __cdecl wined3d_device_set_ps_consts_f(struct wined3d_device *device,
2318         UINT start_register, const float *constants, UINT vector4f_count);
2319 HRESULT __cdecl wined3d_device_set_ps_consts_i(struct wined3d_device *device,
2320         UINT start_register, const int *constants, UINT vector4i_count);
2321 HRESULT __cdecl wined3d_device_set_render_state(struct wined3d_device *device,
2322         WINED3DRENDERSTATETYPE state, DWORD value);
2323 HRESULT __cdecl wined3d_device_set_render_target(struct wined3d_device *device,
2324         UINT render_target_idx, struct wined3d_surface *render_target, BOOL set_viewport);
2325 HRESULT __cdecl wined3d_device_set_sampler_state(struct wined3d_device *device,
2326         UINT sampler_idx, WINED3DSAMPLERSTATETYPE state, DWORD value);
2327 HRESULT __cdecl wined3d_device_set_scissor_rect(struct wined3d_device *device, const RECT *rect);
2328 HRESULT __cdecl wined3d_device_set_software_vertex_processing(struct wined3d_device *device, BOOL software);
2329 HRESULT __cdecl wined3d_device_set_stream_source(struct wined3d_device *device,
2330         UINT stream_idx, struct wined3d_buffer *buffer, UINT offset, UINT stride);
2331 HRESULT __cdecl wined3d_device_set_stream_source_freq(struct wined3d_device *device, UINT stream_idx, UINT divider);
2332 HRESULT __cdecl wined3d_device_set_texture(struct wined3d_device *device, UINT stage, struct wined3d_texture *texture);
2333 HRESULT __cdecl wined3d_device_set_texture_stage_state(struct wined3d_device *device,
2334         UINT stage, WINED3DTEXTURESTAGESTATETYPE state, DWORD value);
2335 HRESULT __cdecl wined3d_device_set_transform(struct wined3d_device *device,
2336         WINED3DTRANSFORMSTATETYPE state, const WINED3DMATRIX *matrix);
2337 HRESULT __cdecl wined3d_device_set_vertex_declaration(struct wined3d_device *device,
2338         struct wined3d_vertex_declaration *declaration);
2339 HRESULT __cdecl wined3d_device_set_vertex_shader(struct wined3d_device *device, struct wined3d_shader *shader);
2340 HRESULT __cdecl wined3d_device_set_viewport(struct wined3d_device *device, const WINED3DVIEWPORT *viewport);
2341 HRESULT __cdecl wined3d_device_set_vs_consts_b(struct wined3d_device *device,
2342         UINT start_register, const BOOL *constants, UINT bool_count);
2343 HRESULT __cdecl wined3d_device_set_vs_consts_f(struct wined3d_device *device,
2344         UINT start_register, const float *constants, UINT vector4f_count);
2345 HRESULT __cdecl wined3d_device_set_vs_consts_i(struct wined3d_device *device,
2346         UINT start_register, const int *constants, UINT vector4i_count);
2347 void __cdecl wined3d_device_setup_fullscreen_window(struct wined3d_device *device, HWND window, UINT w, UINT h);
2348 BOOL __cdecl wined3d_device_show_cursor(struct wined3d_device *device, BOOL show);
2349 HRESULT __cdecl wined3d_device_uninit_3d(struct wined3d_device *device);
2350 HRESULT __cdecl wined3d_device_uninit_gdi(struct wined3d_device *device);
2351 HRESULT __cdecl wined3d_device_update_surface(struct wined3d_device *device, struct wined3d_surface *src_surface,
2352         const RECT *src_rect, struct wined3d_surface *dst_surface, const POINT *dst_point);
2353 HRESULT __cdecl wined3d_device_update_texture(struct wined3d_device *device,
2354         struct wined3d_texture *src_texture, struct wined3d_texture *dst_texture);
2355 HRESULT __cdecl wined3d_device_validate_device(struct wined3d_device *device, DWORD *num_passes);
2356
2357 HRESULT __cdecl wined3d_palette_create(struct wined3d_device *device, DWORD flags,
2358         const PALETTEENTRY *entries, void *parent, struct wined3d_palette **palette);
2359 ULONG __cdecl wined3d_palette_decref(struct wined3d_palette *palette);
2360 HRESULT __cdecl wined3d_palette_get_entries(const struct wined3d_palette *palette,
2361         DWORD flags, DWORD start, DWORD count, PALETTEENTRY *entries);
2362 DWORD __cdecl wined3d_palette_get_flags(const struct wined3d_palette *palette);
2363 void * __cdecl wined3d_palette_get_parent(const struct wined3d_palette *palette);
2364 ULONG __cdecl wined3d_palette_incref(struct wined3d_palette *palette);
2365 HRESULT __cdecl wined3d_palette_set_entries(struct wined3d_palette *palette,
2366         DWORD flags, DWORD start, DWORD count, const PALETTEENTRY *entries);
2367
2368 HRESULT __cdecl wined3d_query_create(struct wined3d_device *device,
2369         WINED3DQUERYTYPE type, struct wined3d_query **query);
2370 ULONG __cdecl wined3d_query_decref(struct wined3d_query *query);
2371 HRESULT __cdecl wined3d_query_get_data(struct wined3d_query *query, void *data, UINT data_size, DWORD flags);
2372 UINT __cdecl wined3d_query_get_data_size(const struct wined3d_query *query);
2373 WINED3DQUERYTYPE __cdecl wined3d_query_get_type(const struct wined3d_query *query);
2374 ULONG __cdecl wined3d_query_incref(struct wined3d_query *query);
2375 HRESULT __cdecl wined3d_query_issue(struct wined3d_query *query, DWORD flags);
2376
2377 HRESULT __cdecl wined3d_resource_free_private_data(struct wined3d_resource *resource, REFGUID guid);
2378 void __cdecl wined3d_resource_get_desc(const struct wined3d_resource *resource,
2379         struct wined3d_resource_desc *desc);
2380 void * __cdecl wined3d_resource_get_parent(const struct wined3d_resource *resource);
2381 HRESULT __cdecl wined3d_resource_get_private_data(const struct wined3d_resource *resource,
2382         REFGUID guid, void *data, DWORD *data_size);
2383 HRESULT __cdecl wined3d_resource_set_private_data(struct wined3d_resource *resource,
2384         REFGUID guid, const void *data, DWORD data_size, DWORD flags);
2385
2386 HRESULT __cdecl wined3d_rendertarget_view_create(struct wined3d_resource *resource,
2387         void *parent, struct wined3d_rendertarget_view **rendertarget_view);
2388 ULONG __cdecl wined3d_rendertarget_view_decref(struct wined3d_rendertarget_view *view);
2389 void * __cdecl wined3d_rendertarget_view_get_parent(const struct wined3d_rendertarget_view *view);
2390 struct wined3d_resource * __cdecl wined3d_rendertarget_view_get_resource(const struct wined3d_rendertarget_view *view);
2391 ULONG __cdecl wined3d_rendertarget_view_incref(struct wined3d_rendertarget_view *view);
2392
2393 HRESULT __cdecl wined3d_shader_create_gs(struct wined3d_device *device, const DWORD *byte_code,
2394         const struct wined3d_shader_signature *output_signature, void *parent,
2395         const struct wined3d_parent_ops *parent_ops, struct wined3d_shader **shader);
2396 HRESULT __cdecl wined3d_shader_create_ps(struct wined3d_device *device, const DWORD *byte_code,
2397         const struct wined3d_shader_signature *output_signature, void *parent,
2398         const struct wined3d_parent_ops *parent_ops, struct wined3d_shader **shader);
2399 HRESULT __cdecl wined3d_shader_create_vs(struct wined3d_device *device, const DWORD *byte_code,
2400         const struct wined3d_shader_signature *output_signature, void *parent,
2401         const struct wined3d_parent_ops *parent_ops, struct wined3d_shader **shader);
2402 ULONG __cdecl wined3d_shader_decref(struct wined3d_shader *shader);
2403 HRESULT __cdecl wined3d_shader_get_byte_code(const struct wined3d_shader *shader,
2404         void *byte_code, UINT *byte_code_size);
2405 void * __cdecl wined3d_shader_get_parent(const struct wined3d_shader *shader);
2406 ULONG __cdecl wined3d_shader_incref(struct wined3d_shader *shader);
2407 HRESULT __cdecl wined3d_shader_set_local_constants_float(struct wined3d_shader *shader,
2408         UINT start_idx, const float *src_data, UINT vector4f_count);
2409
2410 HRESULT __cdecl wined3d_stateblock_apply(const struct wined3d_stateblock *stateblock);
2411 HRESULT __cdecl wined3d_stateblock_capture(struct wined3d_stateblock *stateblock);
2412 HRESULT __cdecl wined3d_stateblock_create(struct wined3d_device *device,
2413         WINED3DSTATEBLOCKTYPE type, struct wined3d_stateblock **stateblock);
2414 ULONG __cdecl wined3d_stateblock_decref(struct wined3d_stateblock *stateblock);
2415 ULONG __cdecl wined3d_stateblock_incref(struct wined3d_stateblock *stateblock);
2416
2417 HRESULT __cdecl wined3d_surface_blt(struct wined3d_surface *dst_surface, const RECT *dst_rect,
2418         struct wined3d_surface *src_surface, const RECT *src_rect, DWORD flags,
2419         const WINEDDBLTFX *blt_fx, WINED3DTEXTUREFILTERTYPE filter);
2420 HRESULT __cdecl wined3d_surface_bltfast(struct wined3d_surface *dst_surface, DWORD dst_x, DWORD dst_y,
2421         struct wined3d_surface *src_surface, const RECT *src_rect, DWORD trans);
2422 HRESULT __cdecl wined3d_surface_create(struct wined3d_device *device, UINT width, UINT height,
2423         enum wined3d_format_id format_id, BOOL lockable, BOOL discard, UINT level, DWORD usage, WINED3DPOOL pool,
2424         WINED3DMULTISAMPLE_TYPE multisample_type, DWORD multisample_quality, WINED3DSURFTYPE surface_type,
2425         void *parent, const struct wined3d_parent_ops *parent_ops, struct wined3d_surface **surface);
2426 ULONG __cdecl wined3d_surface_decref(struct wined3d_surface *surface);
2427 HRESULT __cdecl wined3d_surface_flip(struct wined3d_surface *surface, struct wined3d_surface *override, DWORD flags);
2428 HRESULT __cdecl wined3d_surface_get_blt_status(const struct wined3d_surface *surface, DWORD flags);
2429 struct wined3d_clipper * __cdecl wined3d_surface_get_clipper(const struct wined3d_surface *surface);
2430 HRESULT __cdecl wined3d_surface_get_flip_status(const struct wined3d_surface *surface, DWORD flags);
2431 HRESULT __cdecl wined3d_surface_get_overlay_position(const struct wined3d_surface *surface, LONG *x, LONG *y);
2432 struct wined3d_palette * __cdecl wined3d_surface_get_palette(const struct wined3d_surface *surface);
2433 void * __cdecl wined3d_surface_get_parent(const struct wined3d_surface *surface);
2434 DWORD __cdecl wined3d_surface_get_pitch(const struct wined3d_surface *surface);
2435 DWORD __cdecl wined3d_surface_get_priority(const struct wined3d_surface *surface);
2436 struct wined3d_resource * __cdecl wined3d_surface_get_resource(struct wined3d_surface *surface);
2437 HRESULT __cdecl wined3d_surface_getdc(struct wined3d_surface *surface, HDC *dc);
2438 ULONG __cdecl wined3d_surface_incref(struct wined3d_surface *surface);
2439 HRESULT __cdecl wined3d_surface_is_lost(const struct wined3d_surface *surface);
2440 HRESULT __cdecl wined3d_surface_map(struct wined3d_surface *surface,
2441         WINED3DLOCKED_RECT *locked_rect, const RECT *rect, DWORD flags);
2442 void __cdecl wined3d_surface_preload(struct wined3d_surface *surface);
2443 HRESULT __cdecl wined3d_surface_releasedc(struct wined3d_surface *surface, HDC dc);
2444 HRESULT __cdecl wined3d_surface_restore(struct wined3d_surface *surface);
2445 HRESULT __cdecl wined3d_surface_set_clipper(struct wined3d_surface *surface, struct wined3d_clipper *clipper);
2446 HRESULT __cdecl wined3d_surface_set_color_key(struct wined3d_surface *surface,
2447         DWORD flags, const WINEDDCOLORKEY *color_key);
2448 HRESULT __cdecl wined3d_surface_set_format(struct wined3d_surface *surface, enum wined3d_format_id format_id);
2449 HRESULT __cdecl wined3d_surface_set_mem(struct wined3d_surface *surface, void *mem);
2450 HRESULT __cdecl wined3d_surface_set_overlay_position(struct wined3d_surface *surface, LONG x, LONG y);
2451 HRESULT __cdecl wined3d_surface_set_palette(struct wined3d_surface *surface, struct wined3d_palette *palette);
2452 DWORD __cdecl wined3d_surface_set_priority(struct wined3d_surface *surface, DWORD new_priority);
2453 HRESULT __cdecl wined3d_surface_unmap(struct wined3d_surface *surface);
2454 HRESULT __cdecl wined3d_surface_update_overlay(struct wined3d_surface *surface, const RECT *src_rect,
2455         struct wined3d_surface *dst_surface, const RECT *dst_rect, DWORD flags, const WINEDDOVERLAYFX *fx);
2456 HRESULT __cdecl wined3d_surface_update_overlay_z_order(struct wined3d_surface *surface,
2457         DWORD flags, struct wined3d_surface *ref);
2458
2459 HRESULT __cdecl wined3d_swapchain_create(struct wined3d_device *device,
2460         WINED3DPRESENT_PARAMETERS *present_parameters, WINED3DSURFTYPE surface_type, void *parent,
2461         const struct wined3d_parent_ops *parent_ops, struct wined3d_swapchain **swapchain);
2462 ULONG __cdecl wined3d_swapchain_decref(struct wined3d_swapchain *swapchain);
2463 HRESULT __cdecl wined3d_swapchain_get_back_buffer(const struct wined3d_swapchain *swapchain,
2464         UINT backbuffer_idx, WINED3DBACKBUFFER_TYPE backbuffer_type, struct wined3d_surface **backbuffer);
2465 struct wined3d_device * __cdecl wined3d_swapchain_get_device(const struct wined3d_swapchain *swapchain);
2466 HRESULT __cdecl wined3d_swapchain_get_display_mode(const struct wined3d_swapchain *swapchain,
2467         WINED3DDISPLAYMODE *mode);
2468 HRESULT __cdecl wined3d_swapchain_get_front_buffer_data(const struct wined3d_swapchain *swapchain,
2469         struct wined3d_surface *dst_surface);
2470 HRESULT __cdecl wined3d_swapchain_get_gamma_ramp(const struct wined3d_swapchain *swapchain,
2471         WINED3DGAMMARAMP *ramp);
2472 void * __cdecl wined3d_swapchain_get_parent(const struct wined3d_swapchain *swapchain);
2473 HRESULT __cdecl wined3d_swapchain_get_present_parameters(const struct wined3d_swapchain *swapchain,
2474         WINED3DPRESENT_PARAMETERS *present_parameters);
2475 HRESULT __cdecl wined3d_swapchain_get_raster_status(const struct wined3d_swapchain *swapchain,
2476         WINED3DRASTER_STATUS *raster_status);
2477 ULONG __cdecl wined3d_swapchain_incref(struct wined3d_swapchain *swapchain);
2478 HRESULT __cdecl wined3d_swapchain_present(struct wined3d_swapchain *swapchain,
2479         const RECT *src_rect, const RECT *dst_rect, HWND dst_window_override,
2480         const RGNDATA *dirty_region, DWORD flags);
2481 HRESULT __cdecl wined3d_swapchain_set_gamma_ramp(const struct wined3d_swapchain *swapchain,
2482         DWORD flags, const WINED3DGAMMARAMP *ramp);
2483 HRESULT __cdecl wined3d_swapchain_set_window(struct wined3d_swapchain *swapchain, HWND window);
2484
2485 HRESULT __cdecl wined3d_texture_add_dirty_region(struct wined3d_texture *texture,
2486         UINT layer, const WINED3DBOX *dirty_region);
2487 HRESULT __cdecl wined3d_texture_create_2d(struct wined3d_device *device, UINT width, UINT height,
2488         UINT level_count, DWORD usage, enum wined3d_format_id format_id, WINED3DPOOL pool, void *parent,
2489         const struct wined3d_parent_ops *parent_ops, struct wined3d_texture **texture);
2490 HRESULT __cdecl wined3d_texture_create_3d(struct wined3d_device *device, UINT width, UINT height, UINT depth,
2491         UINT level_count, DWORD usage, enum wined3d_format_id format_id, WINED3DPOOL pool, void *parent,
2492         const struct wined3d_parent_ops *parent_ops, struct wined3d_texture **texture);
2493 HRESULT __cdecl wined3d_texture_create_cube(struct wined3d_device *device, UINT edge_length,
2494         UINT level_count, DWORD usage, enum wined3d_format_id format_id, WINED3DPOOL pool, void *parent,
2495         const struct wined3d_parent_ops *parent_ops, struct wined3d_texture **texture);
2496 ULONG __cdecl wined3d_texture_decref(struct wined3d_texture *texture);
2497 void __cdecl wined3d_texture_generate_mipmaps(struct wined3d_texture *texture);
2498 WINED3DTEXTUREFILTERTYPE __cdecl wined3d_texture_get_autogen_filter_type(const struct wined3d_texture *texture);
2499 DWORD __cdecl wined3d_texture_get_level_count(const struct wined3d_texture *texture);
2500 DWORD __cdecl wined3d_texture_get_lod(const struct wined3d_texture *texture);
2501 void * __cdecl wined3d_texture_get_parent(const struct wined3d_texture *texture);
2502 DWORD __cdecl wined3d_texture_get_priority(const struct wined3d_texture *texture);
2503 struct wined3d_resource * __cdecl wined3d_texture_get_resource(struct wined3d_texture *texture);
2504 struct wined3d_resource * __cdecl wined3d_texture_get_sub_resource(struct wined3d_texture *texture,
2505         UINT sub_resource_idx);
2506 ULONG __cdecl wined3d_texture_incref(struct wined3d_texture *texture);
2507 void __cdecl wined3d_texture_preload(struct wined3d_texture *texture);
2508 HRESULT __cdecl wined3d_texture_set_autogen_filter_type(struct wined3d_texture *texture,
2509         WINED3DTEXTUREFILTERTYPE filter_type);
2510 DWORD __cdecl wined3d_texture_set_lod(struct wined3d_texture *texture, DWORD lod);
2511 DWORD __cdecl wined3d_texture_set_priority(struct wined3d_texture *texture, DWORD priority);
2512
2513 HRESULT __cdecl wined3d_vertex_declaration_create(struct wined3d_device *device,
2514         const WINED3DVERTEXELEMENT *elements, UINT element_count, void *parent,
2515         const struct wined3d_parent_ops *parent_ops, struct wined3d_vertex_declaration **declaration);
2516 HRESULT __cdecl wined3d_vertex_declaration_create_from_fvf(struct wined3d_device *device,
2517         DWORD fvf, void *parent, const struct wined3d_parent_ops *parent_ops,
2518         struct wined3d_vertex_declaration **declaration);
2519 ULONG __cdecl wined3d_vertex_declaration_decref(struct wined3d_vertex_declaration *declaration);
2520 void * __cdecl wined3d_vertex_declaration_get_parent(const struct wined3d_vertex_declaration *declaration);
2521 ULONG __cdecl wined3d_vertex_declaration_incref(struct wined3d_vertex_declaration *declaration);
2522
2523 HRESULT __cdecl wined3d_volume_create(struct wined3d_device *device, UINT width, UINT height, UINT depth,
2524         DWORD usage, enum wined3d_format_id format_id, WINED3DPOOL pool, void *parent,
2525         const struct wined3d_parent_ops *parent_ops, struct wined3d_volume **volume);
2526 ULONG __cdecl wined3d_volume_decref(struct wined3d_volume *volume);
2527 struct wined3d_volume * __cdecl wined3d_volume_from_resource(struct wined3d_resource *resource);
2528 void * __cdecl wined3d_volume_get_parent(const struct wined3d_volume *volume);
2529 DWORD __cdecl wined3d_volume_get_priority(const struct wined3d_volume *volume);
2530 struct wined3d_resource * __cdecl wined3d_volume_get_resource(struct wined3d_volume *volume);
2531 ULONG __cdecl wined3d_volume_incref(struct wined3d_volume *volume);
2532 HRESULT __cdecl wined3d_volume_map(struct wined3d_volume *volume,
2533         WINED3DLOCKED_BOX *locked_box, const WINED3DBOX *box, DWORD flags);
2534 void __cdecl wined3d_volume_preload(struct wined3d_volume *volume);
2535 DWORD __cdecl wined3d_volume_set_priority(struct wined3d_volume *volume, DWORD new_priority);
2536 HRESULT __cdecl wined3d_volume_unmap(struct wined3d_volume *volume);
2537
2538 #endif /* __WINE_WINED3D_H */