inetcomm: Fix printing NULL strings.
[wine] / dlls / d3d9 / d3d9_private.h
1 /*
2  * Direct3D 9 private include file
3  *
4  * Copyright 2002-2003 Jason Edmeades
5  * Copyright 2002-2003 Raphael Junqueira
6  * Copyright 2005 Oliver Stieber
7  *
8  * This library is free software; you can redistribute it and/or
9  * modify it under the terms of the GNU Lesser General Public
10  * License as published by the Free Software Foundation; either
11  * version 2.1 of the License, or (at your option) any later version.
12  *
13  * This library is distributed in the hope that it will be useful,
14  * but WITHOUT ANY WARRANTY; without even the implied warranty of
15  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
16  * Lesser General Public License for more details.
17  *
18  * You should have received a copy of the GNU Lesser General Public
19  * License along with this library; if not, write to the Free Software
20  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
21  */
22
23 #ifndef __WINE_D3D9_PRIVATE_H
24 #define __WINE_D3D9_PRIVATE_H
25
26 #include <stdarg.h>
27
28 #define NONAMELESSUNION
29 #define NONAMELESSSTRUCT
30 #define COBJMACROS
31 #include "windef.h"
32 #include "winbase.h"
33 #include "wingdi.h"
34 #include "winuser.h"
35 #include "wine/debug.h"
36 #include "wine/unicode.h"
37
38 #include "d3d9.h"
39 #include "wine/wined3d.h"
40
41 /* ===========================================================================
42    Internal use
43    =========================================================================== */
44 extern HRESULT vdecl_convert_fvf(DWORD FVF, D3DVERTEXELEMENT9 **ppVertexElements) DECLSPEC_HIDDEN;
45 D3DFORMAT d3dformat_from_wined3dformat(enum wined3d_format_id format) DECLSPEC_HIDDEN;
46 enum wined3d_format_id wined3dformat_from_d3dformat(D3DFORMAT format) DECLSPEC_HIDDEN;
47
48 /* ===========================================================================
49     Macros
50    =========================================================================== */
51 /* Not nice, but it lets wined3d support different versions of directx */
52 #define WINECAPSTOD3D9CAPS(_pD3D9Caps, _pWineCaps) \
53     _pD3D9Caps->DeviceType                        = (D3DDEVTYPE) _pWineCaps->DeviceType; \
54     _pD3D9Caps->AdapterOrdinal                    = _pWineCaps->AdapterOrdinal; \
55     _pD3D9Caps->Caps                              = _pWineCaps->Caps; \
56     _pD3D9Caps->Caps2                             = _pWineCaps->Caps2; \
57     _pD3D9Caps->Caps3                             = _pWineCaps->Caps3; \
58     _pD3D9Caps->PresentationIntervals             = _pWineCaps->PresentationIntervals; \
59     _pD3D9Caps->CursorCaps                        = _pWineCaps->CursorCaps; \
60     _pD3D9Caps->DevCaps                           = _pWineCaps->DevCaps; \
61     _pD3D9Caps->PrimitiveMiscCaps                 = _pWineCaps->PrimitiveMiscCaps; \
62     _pD3D9Caps->RasterCaps                        = _pWineCaps->RasterCaps; \
63     _pD3D9Caps->ZCmpCaps                          = _pWineCaps->ZCmpCaps; \
64     _pD3D9Caps->SrcBlendCaps                      = _pWineCaps->SrcBlendCaps; \
65     _pD3D9Caps->DestBlendCaps                     = _pWineCaps->DestBlendCaps; \
66     _pD3D9Caps->AlphaCmpCaps                      = _pWineCaps->AlphaCmpCaps; \
67     _pD3D9Caps->ShadeCaps                         = _pWineCaps->ShadeCaps; \
68     _pD3D9Caps->TextureCaps                       = _pWineCaps->TextureCaps; \
69     _pD3D9Caps->TextureFilterCaps                 = _pWineCaps->TextureFilterCaps; \
70     _pD3D9Caps->CubeTextureFilterCaps             = _pWineCaps->CubeTextureFilterCaps; \
71     _pD3D9Caps->VolumeTextureFilterCaps           = _pWineCaps->VolumeTextureFilterCaps; \
72     _pD3D9Caps->TextureAddressCaps                = _pWineCaps->TextureAddressCaps; \
73     _pD3D9Caps->VolumeTextureAddressCaps          = _pWineCaps->VolumeTextureAddressCaps; \
74     _pD3D9Caps->LineCaps                          = _pWineCaps->LineCaps; \
75     _pD3D9Caps->MaxTextureWidth                   = _pWineCaps->MaxTextureWidth; \
76     _pD3D9Caps->MaxTextureHeight                  = _pWineCaps->MaxTextureHeight; \
77     _pD3D9Caps->MaxVolumeExtent                   = _pWineCaps->MaxVolumeExtent; \
78     _pD3D9Caps->MaxTextureRepeat                  = _pWineCaps->MaxTextureRepeat; \
79     _pD3D9Caps->MaxTextureAspectRatio             = _pWineCaps->MaxTextureAspectRatio; \
80     _pD3D9Caps->MaxAnisotropy                     = _pWineCaps->MaxAnisotropy; \
81     _pD3D9Caps->MaxVertexW                        = _pWineCaps->MaxVertexW; \
82     _pD3D9Caps->GuardBandLeft                     = _pWineCaps->GuardBandLeft; \
83     _pD3D9Caps->GuardBandTop                      = _pWineCaps->GuardBandTop; \
84     _pD3D9Caps->GuardBandRight                    = _pWineCaps->GuardBandRight; \
85     _pD3D9Caps->GuardBandBottom                   = _pWineCaps->GuardBandBottom; \
86     _pD3D9Caps->ExtentsAdjust                     = _pWineCaps->ExtentsAdjust; \
87     _pD3D9Caps->StencilCaps                       = _pWineCaps->StencilCaps; \
88     _pD3D9Caps->FVFCaps                           = _pWineCaps->FVFCaps; \
89     _pD3D9Caps->TextureOpCaps                     = _pWineCaps->TextureOpCaps; \
90     _pD3D9Caps->MaxTextureBlendStages             = _pWineCaps->MaxTextureBlendStages; \
91     _pD3D9Caps->MaxSimultaneousTextures           = _pWineCaps->MaxSimultaneousTextures; \
92     _pD3D9Caps->VertexProcessingCaps              = _pWineCaps->VertexProcessingCaps; \
93     _pD3D9Caps->MaxActiveLights                   = _pWineCaps->MaxActiveLights; \
94     _pD3D9Caps->MaxUserClipPlanes                 = _pWineCaps->MaxUserClipPlanes; \
95     _pD3D9Caps->MaxVertexBlendMatrices            = _pWineCaps->MaxVertexBlendMatrices; \
96     _pD3D9Caps->MaxVertexBlendMatrixIndex         = _pWineCaps->MaxVertexBlendMatrixIndex; \
97     _pD3D9Caps->MaxPointSize                      = _pWineCaps->MaxPointSize; \
98     _pD3D9Caps->MaxPrimitiveCount                 = _pWineCaps->MaxPrimitiveCount; \
99     _pD3D9Caps->MaxVertexIndex                    = _pWineCaps->MaxVertexIndex; \
100     _pD3D9Caps->MaxStreams                        = _pWineCaps->MaxStreams; \
101     _pD3D9Caps->MaxStreamStride                   = _pWineCaps->MaxStreamStride; \
102     _pD3D9Caps->VertexShaderVersion               = _pWineCaps->VertexShaderVersion; \
103     _pD3D9Caps->MaxVertexShaderConst              = _pWineCaps->MaxVertexShaderConst; \
104     _pD3D9Caps->PixelShaderVersion                = _pWineCaps->PixelShaderVersion; \
105     _pD3D9Caps->PixelShader1xMaxValue             = _pWineCaps->PixelShader1xMaxValue; \
106     _pD3D9Caps->DevCaps2                          = _pWineCaps->DevCaps2; \
107     _pD3D9Caps->MaxNpatchTessellationLevel        = _pWineCaps->MaxNpatchTessellationLevel; \
108     _pD3D9Caps->MasterAdapterOrdinal              = _pWineCaps->MasterAdapterOrdinal; \
109     _pD3D9Caps->AdapterOrdinalInGroup             = _pWineCaps->AdapterOrdinalInGroup; \
110     _pD3D9Caps->NumberOfAdaptersInGroup           = _pWineCaps->NumberOfAdaptersInGroup; \
111     _pD3D9Caps->DeclTypes                         = _pWineCaps->DeclTypes; \
112     _pD3D9Caps->NumSimultaneousRTs                = _pWineCaps->NumSimultaneousRTs; \
113     _pD3D9Caps->StretchRectFilterCaps             = _pWineCaps->StretchRectFilterCaps; \
114     _pD3D9Caps->VS20Caps.Caps                     = _pWineCaps->VS20Caps.Caps; \
115     _pD3D9Caps->VS20Caps.DynamicFlowControlDepth  = _pWineCaps->VS20Caps.DynamicFlowControlDepth; \
116     _pD3D9Caps->VS20Caps.NumTemps                 = _pWineCaps->VS20Caps.NumTemps; \
117     _pD3D9Caps->VS20Caps.NumTemps                 = _pWineCaps->VS20Caps.NumTemps; \
118     _pD3D9Caps->VS20Caps.StaticFlowControlDepth   = _pWineCaps->VS20Caps.StaticFlowControlDepth; \
119     _pD3D9Caps->PS20Caps.Caps                     = _pWineCaps->PS20Caps.Caps; \
120     _pD3D9Caps->PS20Caps.DynamicFlowControlDepth  = _pWineCaps->PS20Caps.DynamicFlowControlDepth; \
121     _pD3D9Caps->PS20Caps.NumTemps                 = _pWineCaps->PS20Caps.NumTemps; \
122     _pD3D9Caps->PS20Caps.StaticFlowControlDepth   = _pWineCaps->PS20Caps.StaticFlowControlDepth; \
123     _pD3D9Caps->PS20Caps.NumInstructionSlots      = _pWineCaps->PS20Caps.NumInstructionSlots; \
124     _pD3D9Caps->VertexTextureFilterCaps           = _pWineCaps->VertexTextureFilterCaps; \
125     _pD3D9Caps->MaxVShaderInstructionsExecuted    = _pWineCaps->MaxVShaderInstructionsExecuted; \
126     _pD3D9Caps->MaxPShaderInstructionsExecuted    = _pWineCaps->MaxPShaderInstructionsExecuted; \
127     _pD3D9Caps->MaxVertexShader30InstructionSlots = _pWineCaps->MaxVertexShader30InstructionSlots; \
128     _pD3D9Caps->MaxPixelShader30InstructionSlots  = _pWineCaps->MaxPixelShader30InstructionSlots;
129
130 /* ===========================================================================
131     D3D9 interfaces
132    =========================================================================== */
133
134 /* ---------- */
135 /* IDirect3D9 */
136 /* ---------- */
137
138 /*****************************************************************************
139  * Predeclare the interface implementation structures
140  */
141 extern const IDirect3D9ExVtbl Direct3D9_Vtbl DECLSPEC_HIDDEN;
142
143 /*****************************************************************************
144  * IDirect3D implementation structure
145  */
146 typedef struct IDirect3D9Impl
147 {
148     /* IUnknown fields */
149     IDirect3D9Ex            IDirect3D9Ex_iface;
150     LONG                    ref;
151
152     struct wined3d *WineD3D;
153
154     /* Created via Direct3DCreate9Ex? Can QI extended interfaces */
155     BOOL                    extended;
156 } IDirect3D9Impl;
157
158 void filter_caps(D3DCAPS9* pCaps) DECLSPEC_HIDDEN;
159
160 /*****************************************************************************
161  * IDirect3DDevice9 implementation structure
162  */
163 typedef struct IDirect3DDevice9Impl
164 {
165     IDirect3DDevice9Ex IDirect3DDevice9Ex_iface;
166     struct wined3d_device_parent device_parent;
167     LONG ref;
168     struct wined3d_device *wined3d_device;
169     IDirect3D9Ex *d3d_parent;
170     /* Avoids recursion with nested ReleaseRef to 0 */
171     BOOL                          inDestruction;
172
173     IDirect3DVertexDeclaration9  **convertedDecls;
174     unsigned int                 numConvertedDecls, declArraySize;
175
176     BOOL                          notreset;
177 } IDirect3DDevice9Impl;
178
179 HRESULT device_init(IDirect3DDevice9Impl *device, IDirect3D9Impl *parent, struct wined3d *wined3d, UINT adapter, D3DDEVTYPE device_type,
180         HWND focus_window, DWORD flags, D3DPRESENT_PARAMETERS *parameters, D3DDISPLAYMODEEX *mode) DECLSPEC_HIDDEN;
181
182 /*****************************************************************************
183  * IDirect3DVolume9 implementation structure
184  */
185 typedef struct IDirect3DVolume9Impl
186 {
187     /* IUnknown fields */
188     IDirect3DVolume9 IDirect3DVolume9_iface;
189     LONG ref;
190     struct wined3d_volume *wined3d_volume;
191     IUnknown *container;
192     IUnknown *forwardReference;
193 } IDirect3DVolume9Impl;
194
195 HRESULT volume_init(IDirect3DVolume9Impl *volume, IDirect3DDevice9Impl *device, UINT width, UINT height,
196         UINT depth, DWORD usage, enum wined3d_format_id format, WINED3DPOOL pool) DECLSPEC_HIDDEN;
197
198 /* ------------------- */
199 /* IDirect3DSwapChain9 */
200 /* ------------------- */
201
202 /*****************************************************************************
203  * IDirect3DSwapChain9 implementation structure
204  */
205 typedef struct IDirect3DSwapChain9Impl
206 {
207     /* IUnknown fields */
208     const IDirect3DSwapChain9Vtbl *lpVtbl;
209     LONG                    ref;
210     struct wined3d_swapchain *wined3d_swapchain;
211     IDirect3DDevice9Ex *parentDevice;
212 } IDirect3DSwapChain9Impl;
213
214 HRESULT swapchain_init(IDirect3DSwapChain9Impl *swapchain, IDirect3DDevice9Impl *device,
215         D3DPRESENT_PARAMETERS *present_parameters) DECLSPEC_HIDDEN;
216
217 /* ----------------- */
218 /* IDirect3DSurface9 */
219 /* ----------------- */
220
221 /*****************************************************************************
222  * IDirect3DSurface9 implementation structure
223  */
224 typedef struct IDirect3DSurface9Impl
225 {
226     IDirect3DSurface9 IDirect3DSurface9_iface;
227     LONG ref;
228     struct wined3d_surface *wined3d_surface;
229     IDirect3DDevice9Ex *parentDevice;
230
231     /* The surface container */
232     IUnknown                    *container;
233
234     /* If set forward refcounting to this object */
235     IUnknown                    *forwardReference;
236
237     BOOL                        getdc_supported;
238 } IDirect3DSurface9Impl;
239
240 HRESULT surface_init(IDirect3DSurface9Impl *surface, IDirect3DDevice9Impl *device,
241         UINT width, UINT height, D3DFORMAT format, BOOL lockable, BOOL discard, UINT level,
242         DWORD usage, D3DPOOL pool, D3DMULTISAMPLE_TYPE multisample_type, DWORD multisample_quality) DECLSPEC_HIDDEN;
243 IDirect3DSurface9Impl *unsafe_impl_from_IDirect3DSurface9(IDirect3DSurface9 *iface) DECLSPEC_HIDDEN;
244
245 /* ---------------------- */
246 /* IDirect3DVertexBuffer9 */
247 /* ---------------------- */
248
249 /*****************************************************************************
250  * IDirect3DVertexBuffer9 implementation structure
251  */
252 typedef struct IDirect3DVertexBuffer9Impl
253 {
254     IDirect3DVertexBuffer9 IDirect3DVertexBuffer9_iface;
255     LONG ref;
256     struct wined3d_buffer *wineD3DVertexBuffer;
257     IDirect3DDevice9Ex *parentDevice;
258     DWORD fvf;
259 } IDirect3DVertexBuffer9Impl;
260
261 HRESULT vertexbuffer_init(IDirect3DVertexBuffer9Impl *buffer, IDirect3DDevice9Impl *device,
262         UINT size, UINT usage, DWORD fvf, D3DPOOL pool) DECLSPEC_HIDDEN;
263 IDirect3DVertexBuffer9Impl *unsafe_impl_from_IDirect3DVertexBuffer9(IDirect3DVertexBuffer9 *iface) DECLSPEC_HIDDEN;
264
265 /* --------------------- */
266 /* IDirect3DIndexBuffer9 */
267 /* --------------------- */
268
269 /*****************************************************************************
270  * IDirect3DIndexBuffer9 implementation structure
271  */
272 typedef struct IDirect3DIndexBuffer9Impl
273 {
274     IDirect3DIndexBuffer9 IDirect3DIndexBuffer9_iface;
275     LONG ref;
276     struct wined3d_buffer *wineD3DIndexBuffer;
277     IDirect3DDevice9Ex *parentDevice;
278     enum wined3d_format_id format;
279 } IDirect3DIndexBuffer9Impl;
280
281 HRESULT indexbuffer_init(IDirect3DIndexBuffer9Impl *buffer, IDirect3DDevice9Impl *device,
282         UINT size, DWORD usage, D3DFORMAT format, D3DPOOL pool) DECLSPEC_HIDDEN;
283 IDirect3DIndexBuffer9Impl *unsafe_impl_from_IDirect3DIndexBuffer9(IDirect3DIndexBuffer9 *iface) DECLSPEC_HIDDEN;
284
285 /* --------------------- */
286 /* IDirect3DBaseTexture9 */
287 /* --------------------- */
288
289 /*****************************************************************************
290  * IDirect3DBaseTexture9 implementation structure
291  */
292 typedef struct IDirect3DBaseTexture9Impl
293 {
294     const IDirect3DBaseTexture9Vtbl *lpVtbl;
295     LONG                    ref;
296     struct wined3d_texture *wined3d_texture;
297 } IDirect3DBaseTexture9Impl;
298
299 /* --------------------- */
300 /* IDirect3DCubeTexture9 */
301 /* --------------------- */
302
303 /*****************************************************************************
304  * IDirect3DCubeTexture9 implementation structure
305  */
306 typedef struct IDirect3DCubeTexture9Impl
307 {
308     IDirect3DCubeTexture9 IDirect3DCubeTexture9_iface;
309     LONG ref;
310     struct wined3d_texture *wined3d_texture;
311     IDirect3DDevice9Ex *parentDevice;
312 }  IDirect3DCubeTexture9Impl;
313
314 HRESULT cubetexture_init(IDirect3DCubeTexture9Impl *texture, IDirect3DDevice9Impl *device,
315         UINT edge_length, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool) DECLSPEC_HIDDEN;
316
317 /* ----------------- */
318 /* IDirect3DTexture9 */
319 /* ----------------- */
320
321 /*****************************************************************************
322  * IDirect3DTexture9 implementation structure
323  */
324 typedef struct IDirect3DTexture9Impl
325 {
326     IDirect3DTexture9 IDirect3DTexture9_iface;
327     LONG ref;
328     struct wined3d_texture *wined3d_texture;
329     IDirect3DDevice9Ex *parentDevice;
330 } IDirect3DTexture9Impl;
331
332 HRESULT texture_init(IDirect3DTexture9Impl *texture, IDirect3DDevice9Impl *device,
333         UINT width, UINT height, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool) DECLSPEC_HIDDEN;
334
335 /* ----------------------- */
336 /* IDirect3DVolumeTexture9 */
337 /* ----------------------- */
338
339 /*****************************************************************************
340  * IDirect3DVolumeTexture9 implementation structure
341  */
342 typedef struct IDirect3DVolumeTexture9Impl
343 {
344     IDirect3DVolumeTexture9 IDirect3DVolumeTexture9_iface;
345     LONG ref;
346     struct wined3d_texture *wined3d_texture;
347     IDirect3DDevice9Ex *parentDevice;
348 } IDirect3DVolumeTexture9Impl;
349
350 HRESULT volumetexture_init(IDirect3DVolumeTexture9Impl *texture, IDirect3DDevice9Impl *device,
351         UINT width, UINT height, UINT depth, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool) DECLSPEC_HIDDEN;
352
353 /* ----------------------- */
354 /* IDirect3DStateBlock9 */
355 /* ----------------------- */
356
357 /*****************************************************************************
358  * IDirect3DStateBlock9 implementation structure
359  */
360 typedef struct  IDirect3DStateBlock9Impl {
361     IDirect3DStateBlock9    IDirect3DStateBlock9_iface;
362     LONG                    ref;
363
364     /* IDirect3DStateBlock9 fields */
365     struct wined3d_stateblock *wined3d_stateblock;
366
367     /* Parent reference */
368     IDirect3DDevice9Ex      *parentDevice;
369 } IDirect3DStateBlock9Impl;
370
371 HRESULT stateblock_init(IDirect3DStateBlock9Impl *stateblock, IDirect3DDevice9Impl *device,
372         D3DSTATEBLOCKTYPE type, struct wined3d_stateblock *wined3d_stateblock) DECLSPEC_HIDDEN;
373
374 /* --------------------------- */
375 /* IDirect3DVertexDeclaration9 */
376 /* --------------------------- */
377
378 /*****************************************************************************
379  * IDirect3DVertexDeclaration implementation structure
380  */
381 typedef struct IDirect3DVertexDeclaration9Impl {
382   /* IUnknown fields */
383   const IDirect3DVertexDeclaration9Vtbl *lpVtbl;
384   LONG    ref;
385
386   D3DVERTEXELEMENT9 *elements;
387   UINT element_count;
388
389   /* IDirect3DVertexDeclaration9 fields */
390   struct wined3d_vertex_declaration *wineD3DVertexDeclaration;
391   DWORD convFVF;
392
393   /* Parent reference */
394   LPDIRECT3DDEVICE9EX parentDevice;
395 } IDirect3DVertexDeclaration9Impl;
396
397 void IDirect3DVertexDeclaration9Impl_Destroy(LPDIRECT3DVERTEXDECLARATION9 iface) DECLSPEC_HIDDEN;
398 HRESULT vertexdeclaration_init(IDirect3DVertexDeclaration9Impl *declaration,
399         IDirect3DDevice9Impl *device, const D3DVERTEXELEMENT9 *elements) DECLSPEC_HIDDEN;
400
401 /* ---------------------- */
402 /* IDirect3DVertexShader9 */
403 /* ---------------------- */
404
405 /*****************************************************************************
406  * IDirect3DVertexShader implementation structure
407  */
408 typedef struct IDirect3DVertexShader9Impl {
409   IDirect3DVertexShader9 IDirect3DVertexShader9_iface;
410   LONG ref;
411   struct wined3d_shader *wined3d_shader;
412   IDirect3DDevice9Ex *parentDevice;
413 } IDirect3DVertexShader9Impl;
414
415 HRESULT vertexshader_init(IDirect3DVertexShader9Impl *shader,
416         IDirect3DDevice9Impl *device, const DWORD *byte_code) DECLSPEC_HIDDEN;
417 IDirect3DVertexShader9Impl *unsafe_impl_from_IDirect3DVertexShader9(IDirect3DVertexShader9 *iface) DECLSPEC_HIDDEN;
418
419 #define D3D9_MAX_VERTEX_SHADER_CONSTANTF 256
420 #define D3D9_MAX_SIMULTANEOUS_RENDERTARGETS 4
421
422 /* --------------------- */
423 /* IDirect3DPixelShader9 */
424 /* --------------------- */
425
426 /*****************************************************************************
427  * IDirect3DPixelShader implementation structure
428  */
429 typedef struct IDirect3DPixelShader9Impl {
430     IDirect3DPixelShader9 IDirect3DPixelShader9_iface;
431     LONG ref;
432     struct wined3d_shader *wined3d_shader;
433     IDirect3DDevice9Ex *parentDevice;
434 } IDirect3DPixelShader9Impl;
435
436 HRESULT pixelshader_init(IDirect3DPixelShader9Impl *shader,
437         IDirect3DDevice9Impl *device, const DWORD *byte_code) DECLSPEC_HIDDEN;
438 IDirect3DPixelShader9Impl *unsafe_impl_from_IDirect3DPixelShader9(IDirect3DPixelShader9 *iface) DECLSPEC_HIDDEN;
439
440 /* --------------- */
441 /* IDirect3DQuery9 */
442 /* --------------- */
443
444 /*****************************************************************************
445  * IDirect3DPixelShader implementation structure
446  */
447 typedef struct IDirect3DQuery9Impl {
448     IDirect3DQuery9      IDirect3DQuery9_iface;
449     LONG                 ref;
450
451     /* IDirect3DQuery9 fields */
452     struct wined3d_query *wineD3DQuery;
453
454     /* Parent reference */
455     IDirect3DDevice9Ex   *parentDevice;
456 } IDirect3DQuery9Impl;
457
458 HRESULT query_init(IDirect3DQuery9Impl *query, IDirect3DDevice9Impl *device,
459         D3DQUERYTYPE type) DECLSPEC_HIDDEN;
460
461 #endif /* __WINE_D3D9_PRIVATE_H */