d3dcompiler: Implement ID3D11ShaderReflectionType::GetMemberTypeByName().
[wine] / dlls / dmcompos / Makefile.in
1 MODULE    = dmcompos.dll
2 IMPORTS   = dxguid uuid ole32 advapi32
3
4 C_SRCS = \
5         chordmap.c \
6         chordmaptrack.c \
7         composer.c \
8         dmcompos_main.c \
9         signposttrack.c
10
11 IDL_R_SRCS = dmcompos.idl
12
13 RC_SRCS = version.rc
14
15 @MAKE_DLL_RULES@