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HEAD
d3dcompiler: Implement ID3D11ShaderReflectionType::GetMemberTypeByName().
[wine]
/
dlls
/
dmcompos
/
Makefile.in
1
MODULE = dmcompos.dll
2
IMPORTS = dxguid uuid ole32 advapi32
3
4
C_SRCS = \
5
chordmap.c \
6
chordmaptrack.c \
7
composer.c \
8
dmcompos_main.c \
9
signposttrack.c
10
11
IDL_R_SRCS = dmcompos.idl
12
13
RC_SRCS = version.rc
14
15
@MAKE_DLL_RULES@