d3dcompiler: Implement ID3D11ShaderReflectionType::GetMemberTypeByName().
[wine] / dlls / shfolder / Makefile.in
1 MODULE    = shfolder.dll
2 IMPORTLIB = shfolder
3 IMPORTS   = shell32
4
5 RC_SRCS = version.rc
6
7 @MAKE_DLL_RULES@