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HEAD
d3dcompiler: Implement ID3D11ShaderReflectionType::GetMemberTypeByName().
[wine]
/
dlls
/
shfolder
/
Makefile.in
1
MODULE = shfolder.dll
2
IMPORTLIB = shfolder
3
IMPORTS = shell32
4
5
RC_SRCS = version.rc
6
7
@MAKE_DLL_RULES@