wined3d: Pass an IWineD3DBaseTextureImpl pointer to basetexture_get_lod().
[wine] / dlls / winegstreamer / winegstreamer.inf
1 [version]
2 Signature="$CHICAGO$"
3
4 [RegisterDll]
5 AddReg=MediaParsing.Reg
6
7 [UnregisterDll]
8 DelReg=MediaParsing.Reg
9
10 [MediaParsing.Reg]
11 HKCR,"Media Type\%MEDIATYPE_Stream%\%WINESUBTYPE_Gstreamer%","0",,"0,1,00,0"
12 HKCR,"Media Type\%MEDIATYPE_Stream%\%WINESUBTYPE_Gstreamer%","Source Filter",,"%CLSID_AsyncReader%"