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HEAD
wined3d: Pass an IWineD3DBaseTextureImpl pointer to basetexture_get_lod().
[wine]
/
dlls
/
winegstreamer
/
winegstreamer.inf
1
[version]
2
Signature="$CHICAGO$"
3
4
[RegisterDll]
5
AddReg=MediaParsing.Reg
6
7
[UnregisterDll]
8
DelReg=MediaParsing.Reg
9
10
[MediaParsing.Reg]
11
HKCR,"Media Type\%MEDIATYPE_Stream%\%WINESUBTYPE_Gstreamer%","0",,"0,1,00,0"
12
HKCR,"Media Type\%MEDIATYPE_Stream%\%WINESUBTYPE_Gstreamer%","Source Filter",,"%CLSID_AsyncReader%"