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HEAD
wined3d: Pass an IWineD3DBaseTextureImpl pointer to basetexture_get_lod().
[wine]
/
dlls
/
wintab32
/
Makefile.in
1
MODULE = wintab32.dll
2
IMPORTLIB = wintab32
3
IMPORTS = user32
4
5
C_SRCS = \
6
context.c \
7
manager.c \
8
wintab32.c
9
10
@MAKE_DLL_RULES@