wined3d: Pass an IWineD3DBaseTextureImpl pointer to basetexture_get_lod().
[wine] / dlls / wintab32 / Makefile.in
1 MODULE    = wintab32.dll
2 IMPORTLIB = wintab32
3 IMPORTS   = user32
4
5 C_SRCS = \
6         context.c \
7         manager.c \
8         wintab32.c
9
10 @MAKE_DLL_RULES@