wined3d: Pass an IWineD3DBaseTextureImpl pointer to basetexture_get_lod().
[wine] / dlls / ws2_32 / tests / Makefile.in
1 TESTDLL   = ws2_32.dll
2 IMPORTS   = ws2_32 user32
3
4 C_SRCS = \
5         protocol.c \
6         sock.c
7
8 @MAKE_TEST_RULES@