2 * Copyright (C) 2005 Henri Verbeet
3 * Copyright (C) 2006 Ivan Gyurdiev
5 * This library is free software; you can redistribute it and/or
6 * modify it under the terms of the GNU Lesser General Public
7 * License as published by the Free Software Foundation; either
8 * version 2.1 of the License, or (at your option) any later version.
10 * This library is distributed in the hope that it will be useful,
11 * but WITHOUT ANY WARRANTY; without even the implied warranty of
12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13 * Lesser General Public License for more details.
15 * You should have received a copy of the GNU Lesser General Public
16 * License along with this library; if not, write to the Free Software
17 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
22 #include "wine/test.h"
24 static HMODULE d3d9_handle = 0;
26 static DWORD texture_stages;
28 static HWND create_window(void)
31 wc.lpfnWndProc = DefWindowProc;
32 wc.lpszClassName = "d3d9_test_wc";
35 return CreateWindow("d3d9_test_wc", "d3d9_test",
36 0, 0, 0, 0, 0, 0, 0, 0, 0);
39 static HRESULT init_d3d9(
40 IDirect3DDevice9** device,
41 D3DPRESENT_PARAMETERS* device_pparams)
43 IDirect3D9 * (__stdcall * d3d9_create)(UINT SDKVersion) = 0;
44 IDirect3D9 *d3d9_ptr = 0;
48 d3d9_create = (void *)GetProcAddress(d3d9_handle, "Direct3DCreate9");
49 ok(d3d9_create != NULL, "Failed to get address of Direct3DCreate9\n");
50 if (!d3d9_create) return E_FAIL;
52 d3d9_ptr = d3d9_create(D3D_SDK_VERSION);
55 skip("could not create D3D9\n");
59 window = create_window();
61 ZeroMemory(device_pparams, sizeof(D3DPRESENT_PARAMETERS));
62 device_pparams->Windowed = TRUE;
63 device_pparams->hDeviceWindow = window;
64 device_pparams->SwapEffect = D3DSWAPEFFECT_DISCARD;
66 hres = IDirect3D9_CreateDevice(d3d9_ptr, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, window,
67 D3DCREATE_SOFTWARE_VERTEXPROCESSING, device_pparams, device);
68 ok(hres == D3D_OK || hres == D3DERR_NOTAVAILABLE,
69 "IDirect3D_CreateDevice returned: 0x%x\n", hres);
73 static void test_begin_end_state_block(IDirect3DDevice9 *device_ptr)
76 IDirect3DStateBlock9 *state_block_ptr = 0;
79 hret = IDirect3DDevice9_BeginStateBlock(device_ptr);
80 ok(hret == D3D_OK, "BeginStateBlock returned: hret 0x%x. Expected hret 0x%x. Aborting.\n", hret, D3D_OK);
81 if (hret != D3D_OK) return;
83 /* Calling BeginStateBlock while recording should return D3DERR_INVALIDCALL */
84 hret = IDirect3DDevice9_BeginStateBlock(device_ptr);
85 ok(hret == D3DERR_INVALIDCALL, "BeginStateBlock returned: hret 0x%x. Expected hret 0x%x. Aborting.\n", hret, D3DERR_INVALIDCALL);
86 if (hret != D3DERR_INVALIDCALL) return;
89 state_block_ptr = (IDirect3DStateBlock9 *)0xdeadbeef;
90 hret = IDirect3DDevice9_EndStateBlock(device_ptr, &state_block_ptr);
91 ok(hret == D3D_OK && state_block_ptr != 0 && state_block_ptr != (IDirect3DStateBlock9 *)0xdeadbeef,
92 "EndStateBlock returned: hret 0x%x, state_block_ptr %p. "
93 "Expected hret 0x%x, state_block_ptr != %p, state_block_ptr != 0xdeadbeef.\n", hret, state_block_ptr, D3D_OK, NULL);
94 IDirect3DStateBlock9_Release(state_block_ptr);
96 /* Calling EndStateBlock while not recording should return D3DERR_INVALIDCALL. state_block_ptr should not be touched. */
97 state_block_ptr = (IDirect3DStateBlock9 *)0xdeadbeef;
98 hret = IDirect3DDevice9_EndStateBlock(device_ptr, &state_block_ptr);
99 ok(hret == D3DERR_INVALIDCALL && state_block_ptr == (IDirect3DStateBlock9 *)0xdeadbeef,
100 "EndStateBlock returned: hret 0x%x, state_block_ptr %p. "
101 "Expected hret 0x%x, state_block_ptr 0xdeadbeef.\n", hret, state_block_ptr, D3DERR_INVALIDCALL);
104 /* ============================ State Testing Framework ========================== */
108 const char* test_name;
110 /* The initial data is usually the same
111 * as the default data, but a write can have side effects.
112 * The initial data is tested first, before any writes take place
113 * The default data can be tested after a write */
114 const void* initial_data;
116 /* The default data is the standard state to compare
117 * against, and restore to */
118 const void* default_data;
120 /* The test data is the experiment data to try
121 * in - what we want to write
122 * out - what windows will actually write (not necessarily the same) */
123 const void* test_data_in;
124 const void* test_data_out;
126 /* The poison data is the data to preinitialize the return buffer to */
127 const void* poison_data;
132 /* Size of the data samples above */
133 unsigned int data_size;
135 /* Test resource management handlers */
136 HRESULT (*setup_handler) (struct state_test* test);
137 void (*teardown_handler) (struct state_test* test);
139 /* Test data handlers */
140 void (*set_handler) (IDirect3DDevice9* device, const struct state_test* test, const void* data_in);
141 void (*get_handler) (IDirect3DDevice9* device, const struct state_test* test, void* data_out);
142 void (*print_handler) (const struct state_test* test, const void* data);
145 const void* test_arg;
147 /* Test-specific context data */
151 /* See below for explanation of the flags */
152 #define EVENT_OK 0x00
153 #define EVENT_CHECK_DEFAULT 0x01
154 #define EVENT_CHECK_INITIAL 0x02
155 #define EVENT_CHECK_TEST 0x04
156 #define EVENT_ERROR 0x08
157 #define EVENT_APPLY_DATA 0x10
161 IDirect3DStateBlock9 *stateblock;
162 IDirect3DSurface9 *original_render_target;
163 IDirect3DSwapChain9 *new_swap_chain;
168 int (*event_fn)(IDirect3DDevice9 *device, struct event_data *event_data);
172 /* This is an event-machine, which tests things.
173 * It tests get and set operations for a batch of states, based on
174 * results from the event function, which directs what's to be done */
176 static void execute_test_chain(IDirect3DDevice9 *device, struct state_test *test,
177 unsigned int ntests, struct event *event, unsigned int nevents, struct event_data *event_data)
180 unsigned int i = 0, j;
182 /* For each queued event */
183 for (j=0; j < nevents; j++) {
185 /* Execute the next event handler (if available) or just set the supplied status */
186 outcome = event[j].status;
187 if (event[j].event_fn)
188 outcome |= event[j].event_fn(device, event_data);
190 /* Now verify correct outcome depending on what was signaled by the handler.
191 * An EVENT_CHECK_TEST signal means check the returned data against the test_data (out).
192 * An EVENT_CHECK_DEFAULT signal means check the returned data against the default_data.
193 * An EVENT_CHECK_INITIAL signal means check the returned data against the initial_data.
194 * An EVENT_ERROR signal means the test isn't going to work, exit the event loop.
195 * An EVENT_APPLY_DATA signal means load the test data (after checks) */
197 if (outcome & EVENT_ERROR) {
198 trace("Test %s, Stage %u in error state, aborting\n", test[i].test_name, j);
201 } else if (outcome & EVENT_CHECK_TEST || outcome & EVENT_CHECK_DEFAULT || outcome & EVENT_CHECK_INITIAL) {
203 for (i=0; i < ntests; i++) {
205 memcpy(test[i].return_data, test[i].poison_data, test[i].data_size);
206 test[i].get_handler(device, &test[i], test[i].return_data);
208 if (outcome & EVENT_CHECK_TEST) {
210 BOOL test_failed = memcmp(test[i].test_data_out, test[i].return_data, test[i].data_size);
211 ok(!test_failed, "Test %s, Stage %u: returned data does not match test data [csize=%u]\n",
212 test[i].test_name, j, test[i].data_size);
214 if (test_failed && test[i].print_handler) {
215 trace("Returned data was:\n");
216 test[i].print_handler(&test[i], test[i].return_data);
217 trace("Test data was:\n");
218 test[i].print_handler(&test[i], test[i].test_data_out);
222 else if (outcome & EVENT_CHECK_DEFAULT)
224 BOOL test_failed = memcmp(test[i].default_data, test[i].return_data, test[i].data_size);
225 ok (!test_failed, "Test %s, Stage %u: returned data does not match default data [csize=%u]\n",
226 test[i].test_name, j, test[i].data_size);
228 if (test_failed && test[i].print_handler) {
229 trace("Returned data was:\n");
230 test[i].print_handler(&test[i], test[i].return_data);
231 trace("Default data was:\n");
232 test[i].print_handler(&test[i], test[i].default_data);
236 else if (outcome & EVENT_CHECK_INITIAL)
238 BOOL test_failed = memcmp(test[i].initial_data, test[i].return_data, test[i].data_size);
239 ok (!test_failed, "Test %s, Stage %u: returned data does not match initial data [csize=%u]\n",
240 test[i].test_name, j, test[i].data_size);
242 if (test_failed && test[i].print_handler) {
243 trace("Returned data was:\n");
244 test[i].print_handler(&test[i], test[i].return_data);
245 trace("Initial data was:\n");
246 test[i].print_handler(&test[i], test[i].initial_data);
252 if (outcome & EVENT_APPLY_DATA) {
253 for (i=0; i < ntests; i++)
254 test[i].set_handler(device, &test[i], test[i].test_data_in);
258 /* Attempt to reset any changes made */
259 for (i=0; i < ntests; i++)
260 test[i].set_handler(device, &test[i], test[i].default_data);
263 static int switch_render_target(IDirect3DDevice9 *device, struct event_data *event_data)
266 D3DPRESENT_PARAMETERS present_parameters;
267 IDirect3DSwapChain9* swapchain = NULL;
268 IDirect3DSurface9* backbuffer = NULL;
270 /* Parameters for new swapchain */
271 ZeroMemory(&present_parameters, sizeof(present_parameters));
272 present_parameters.Windowed = TRUE;
273 present_parameters.SwapEffect = D3DSWAPEFFECT_DISCARD;
275 /* Create new swapchain */
276 hret = IDirect3DDevice9_CreateAdditionalSwapChain(device, &present_parameters, &swapchain);
277 ok (hret == D3D_OK, "CreateAdditionalSwapChain returned %#x.\n", hret);
278 if (hret != D3D_OK) goto error;
280 /* Get its backbuffer */
281 hret = IDirect3DSwapChain9_GetBackBuffer(swapchain, 0, D3DBACKBUFFER_TYPE_MONO, &backbuffer);
282 ok (hret == D3D_OK, "GetBackBuffer returned %#x.\n", hret);
283 if (hret != D3D_OK) goto error;
285 /* Save the current render target */
286 hret = IDirect3DDevice9_GetRenderTarget(device, 0, &event_data->original_render_target);
287 ok (hret == D3D_OK, "GetRenderTarget returned %#x.\n", hret);
288 if (hret != D3D_OK) goto error;
290 /* Set the new swapchain's backbuffer as a render target */
291 hret = IDirect3DDevice9_SetRenderTarget(device, 0, backbuffer);
292 ok (hret == D3D_OK, "SetRenderTarget returned %#x.\n", hret);
293 if (hret != D3D_OK) goto error;
295 IUnknown_Release(backbuffer);
296 event_data->new_swap_chain = swapchain;
300 if (backbuffer) IUnknown_Release(backbuffer);
301 if (swapchain) IUnknown_Release(swapchain);
305 static int revert_render_target(IDirect3DDevice9 *device, struct event_data *event_data)
309 /* Reset the old render target */
310 hret = IDirect3DDevice9_SetRenderTarget(device, 0, event_data->original_render_target);
311 ok (hret == D3D_OK, "SetRenderTarget returned %#x.\n", hret);
312 if (hret != D3D_OK) {
313 IUnknown_Release(event_data->original_render_target);
317 IUnknown_Release(event_data->original_render_target);
318 IUnknown_Release(event_data->new_swap_chain);
323 static int begin_stateblock(IDirect3DDevice9 *device, struct event_data *event_data)
327 hret = IDirect3DDevice9_BeginStateBlock(device);
328 ok(hret == D3D_OK, "BeginStateBlock returned %#x.\n", hret);
329 if (hret != D3D_OK) return EVENT_ERROR;
333 static int end_stateblock(IDirect3DDevice9 *device, struct event_data *event_data)
337 hret = IDirect3DDevice9_EndStateBlock(device, &event_data->stateblock);
338 ok(hret == D3D_OK, "EndStateBlock returned %#x.\n", hret);
339 if (hret != D3D_OK) return EVENT_ERROR;
343 static int abort_stateblock(IDirect3DDevice9 *device, struct event_data *event_data)
345 IUnknown_Release(event_data->stateblock);
349 static int apply_stateblock(IDirect3DDevice9 *device, struct event_data *event_data)
353 hret = IDirect3DStateBlock9_Apply(event_data->stateblock);
354 ok(hret == D3D_OK, "Apply returned %#x.\n", hret);
355 if (hret != D3D_OK) {
356 IUnknown_Release(event_data->stateblock);
360 IUnknown_Release(event_data->stateblock);
365 static int capture_stateblock(IDirect3DDevice9 *device, struct event_data *event_data)
369 hret = IDirect3DStateBlock9_Capture(event_data->stateblock);
370 ok(hret == D3D_OK, "Capture returned %#x.\n", hret);
377 static void execute_test_chain_all(IDirect3DDevice9 *device, struct state_test *test, unsigned int ntests)
379 struct event_data arg;
382 struct event read_events[] =
384 { NULL, EVENT_CHECK_INITIAL }
387 struct event write_read_events[] =
389 { NULL, EVENT_APPLY_DATA },
390 { NULL, EVENT_CHECK_TEST }
393 struct event abort_stateblock_events[] =
395 { begin_stateblock, EVENT_APPLY_DATA },
396 { end_stateblock, EVENT_OK },
397 { abort_stateblock, EVENT_CHECK_DEFAULT }
400 struct event apply_stateblock_events[] =
402 { begin_stateblock, EVENT_APPLY_DATA },
403 { end_stateblock, EVENT_OK },
404 { apply_stateblock, EVENT_CHECK_TEST }
407 struct event capture_reapply_stateblock_events[] =
409 { begin_stateblock, EVENT_APPLY_DATA },
410 { end_stateblock, EVENT_OK },
411 { capture_stateblock, EVENT_CHECK_DEFAULT | EVENT_APPLY_DATA },
412 { apply_stateblock, EVENT_CHECK_DEFAULT }
415 struct event rendertarget_switch_events[] =
417 { NULL, EVENT_APPLY_DATA },
418 { switch_render_target, EVENT_CHECK_TEST },
419 { revert_render_target, EVENT_OK }
422 struct event rendertarget_stateblock_events[] =
424 { begin_stateblock, EVENT_APPLY_DATA },
425 { switch_render_target, EVENT_CHECK_DEFAULT },
426 { end_stateblock, EVENT_OK },
427 { revert_render_target, EVENT_OK },
428 { apply_stateblock, EVENT_CHECK_TEST }
431 /* Setup each test for execution */
432 for (i=0; i < ntests; i++) {
433 if (test[i].setup_handler(&test[i]) != D3D_OK) {
434 ok(FALSE, "Test \"%s\" failed setup, aborting\n", test[i].test_name);
439 trace("Running initial read state tests\n");
440 execute_test_chain(device, test, ntests, read_events, 1, NULL);
442 trace("Running write-read state tests\n");
443 execute_test_chain(device, test, ntests, write_read_events, 2, NULL);
445 trace("Running stateblock abort state tests\n");
446 execute_test_chain(device, test, ntests, abort_stateblock_events, 3, &arg);
448 trace("Running stateblock apply state tests\n");
449 execute_test_chain(device, test, ntests, apply_stateblock_events, 3, &arg);
451 trace("Running stateblock capture/reapply state tests\n");
452 execute_test_chain(device, test, ntests, capture_reapply_stateblock_events, 4, &arg);
454 trace("Running rendertarget switch state tests\n");
455 execute_test_chain(device, test, ntests, rendertarget_switch_events, 3, &arg);
457 trace("Running stateblock apply over rendertarget switch interrupt tests\n");
458 execute_test_chain(device, test, ntests, rendertarget_stateblock_events, 5, &arg);
460 /* Cleanup resources */
461 for (i=0; i < ntests; i++)
462 test[i].teardown_handler(&test[i]);
465 /* =================== State test: Pixel and Vertex Shader constants ============ */
467 struct shader_constant_data
469 int int_constant[4]; /* 1x4 integer constant */
470 float float_constant[4]; /* 1x4 float constant */
471 BOOL bool_constant[4]; /* 4x1 boolean constants */
474 struct shader_constant_arg
480 struct shader_constant_context
482 struct shader_constant_data return_data_buffer;
485 static void shader_constant_print_handler(const struct state_test *test, const void *data)
487 const struct shader_constant_data *scdata = data;
489 trace("Integer constant = { %#x, %#x, %#x, %#x }\n",
490 scdata->int_constant[0], scdata->int_constant[1],
491 scdata->int_constant[2], scdata->int_constant[3]);
493 trace("Float constant = { %f, %f, %f, %f }\n",
494 scdata->float_constant[0], scdata->float_constant[1],
495 scdata->float_constant[2], scdata->float_constant[3]);
497 trace("Boolean constants = [ %#x, %#x, %#x, %#x ]\n",
498 scdata->bool_constant[0], scdata->bool_constant[1],
499 scdata->bool_constant[2], scdata->bool_constant[3]);
502 static void shader_constant_set_handler(IDirect3DDevice9 *device, const struct state_test *test, const void *data)
504 const struct shader_constant_arg *scarg = test->test_arg;
505 const struct shader_constant_data *scdata = data;
507 unsigned int index = scarg->idx;
509 if (!scarg->pshader) {
510 hret = IDirect3DDevice9_SetVertexShaderConstantI(device, index, scdata->int_constant, 1);
511 ok(hret == D3D_OK, "SetVertexShaderConstantI returned %#x.\n", hret);
512 hret = IDirect3DDevice9_SetVertexShaderConstantF(device, index, scdata->float_constant, 1);
513 ok(hret == D3D_OK, "SetVertexShaderConstantF returned %#x.\n", hret);
514 hret = IDirect3DDevice9_SetVertexShaderConstantB(device, index, scdata->bool_constant, 4);
515 ok(hret == D3D_OK, "SetVertexShaderConstantB returned %#x.\n", hret);
518 hret = IDirect3DDevice9_SetPixelShaderConstantI(device, index, scdata->int_constant, 1);
519 ok(hret == D3D_OK, "SetPixelShaderConstantI returned %#x.\n", hret);
520 hret = IDirect3DDevice9_SetPixelShaderConstantF(device, index, scdata->float_constant, 1);
521 ok(hret == D3D_OK, "SetPixelShaderConstantF returned %#x.\n", hret);
522 hret = IDirect3DDevice9_SetPixelShaderConstantB(device, index, scdata->bool_constant, 4);
523 ok(hret == D3D_OK, "SetPixelShaderConstantB returned %#x.\n", hret);
527 static void shader_constant_get_handler(IDirect3DDevice9 *device, const struct state_test *test, void *data)
529 const struct shader_constant_arg *scarg = test->test_arg;
530 struct shader_constant_data *scdata = data;
532 unsigned int index = scarg->idx;
534 if (!scarg->pshader) {
535 hret = IDirect3DDevice9_GetVertexShaderConstantI(device, index, scdata->int_constant, 1);
536 ok(hret == D3D_OK, "GetVertexShaderConstantI returned %#x.\n", hret);
537 hret = IDirect3DDevice9_GetVertexShaderConstantF(device, index, scdata->float_constant, 1);
538 ok(hret == D3D_OK, "GetVertexShaderConstantF returned %#x.\n", hret);
539 hret = IDirect3DDevice9_GetVertexShaderConstantB(device, index, scdata->bool_constant, 4);
540 ok(hret == D3D_OK, "GetVertexShaderConstantB returned %#x.\n", hret);
543 hret = IDirect3DDevice9_GetPixelShaderConstantI(device, index, scdata->int_constant, 1);
544 ok(hret == D3D_OK, "GetPixelShaderConstantI returned %#x.\n", hret);
545 hret = IDirect3DDevice9_GetPixelShaderConstantF(device, index, scdata->float_constant, 1);
546 ok(hret == D3D_OK, "GetPixelShaderConstantF returned %#x.\n", hret);
547 hret = IDirect3DDevice9_GetPixelShaderConstantB(device, index, scdata->bool_constant, 4);
548 ok(hret == D3D_OK, "GetPixelShaderConstantB returned %#x.\n", hret);
552 static const struct shader_constant_data shader_constant_poison_data =
554 { 0x1337c0de, 0x1337c0de, 0x1337c0de, 0x1337c0de },
555 { 1.0f, 2.0f, 3.0f, 4.0f },
556 { FALSE, TRUE, FALSE, TRUE }
559 static const struct shader_constant_data shader_constant_default_data =
561 { 0, 0, 0, 0 }, { 0.0f, 0.0f, 0.0f, 0.0f }, { 0, 0, 0, 0 }
564 static const struct shader_constant_data shader_constant_test_data =
566 { 0xdead0000, 0xdead0001, 0xdead0002, 0xdead0003 },
567 { 5.0f, 6.0f, 7.0f, 8.0f },
568 { TRUE, FALSE, FALSE, TRUE }
571 static HRESULT shader_constant_setup_handler(struct state_test *test)
573 struct shader_constant_context *ctx = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*ctx));
574 if (ctx == NULL) return E_FAIL;
575 test->test_context = ctx;
577 test->return_data = &ctx->return_data_buffer;
578 test->test_data_in = &shader_constant_test_data;
579 test->test_data_out = &shader_constant_test_data;
580 test->default_data = &shader_constant_default_data;
581 test->initial_data = &shader_constant_default_data;
582 test->poison_data = &shader_constant_poison_data;
584 test->data_size = sizeof(struct shader_constant_data);
589 static void shader_constant_teardown_handler(struct state_test *test)
591 HeapFree(GetProcessHeap(), 0, test->test_context);
594 static void shader_constants_queue_test(struct state_test *test, const struct shader_constant_arg *test_arg)
596 test->setup_handler = shader_constant_setup_handler;
597 test->teardown_handler = shader_constant_teardown_handler;
598 test->set_handler = shader_constant_set_handler;
599 test->get_handler = shader_constant_get_handler;
600 test->print_handler = shader_constant_print_handler;
601 test->test_name = test_arg->pshader? "set_get_pshader_constants": "set_get_vshader_constants";
602 test->test_arg = test_arg;
605 /* =================== State test: Lights ===================================== */
611 HRESULT get_light_result;
612 HRESULT get_enabled_result;
622 struct light_data return_data_buffer;
625 static void light_print_handler(const struct state_test* test, const void *data)
627 const struct light_data *ldata = data;
629 trace("Get Light return value: %#x\n", ldata->get_light_result);
630 trace("Get Light enable return value: %#x\n", ldata->get_enabled_result);
632 trace("Light Enabled = %u\n", ldata->enabled);
633 trace("Light Type = %u\n", ldata->light.Type);
634 trace("Light Diffuse = { %f, %f, %f, %f }\n",
635 ldata->light.Diffuse.r, ldata->light.Diffuse.g,
636 ldata->light.Diffuse.b, ldata->light.Diffuse.a);
637 trace("Light Specular = { %f, %f, %f, %f}\n",
638 ldata->light.Specular.r, ldata->light.Specular.g,
639 ldata->light.Specular.b, ldata->light.Specular.a);
640 trace("Light Ambient = { %f, %f, %f, %f }\n",
641 ldata->light.Ambient.r, ldata->light.Ambient.g,
642 ldata->light.Ambient.b, ldata->light.Ambient.a);
643 trace("Light Position = { %f, %f, %f }\n",
644 ldata->light.Position.x, ldata->light.Position.y, ldata->light.Position.z);
645 trace("Light Direction = { %f, %f, %f }\n",
646 ldata->light.Direction.x, ldata->light.Direction.y, ldata->light.Direction.z);
647 trace("Light Range = %f\n", ldata->light.Range);
648 trace("Light Fallof = %f\n", ldata->light.Falloff);
649 trace("Light Attenuation0 = %f\n", ldata->light.Attenuation0);
650 trace("Light Attenuation1 = %f\n", ldata->light.Attenuation1);
651 trace("Light Attenuation2 = %f\n", ldata->light.Attenuation2);
652 trace("Light Theta = %f\n", ldata->light.Theta);
653 trace("Light Phi = %f\n", ldata->light.Phi);
656 static void light_set_handler(IDirect3DDevice9 *device, const struct state_test *test, const void *data)
658 const struct light_arg *larg = test->test_arg;
659 const struct light_data *ldata = data;
661 unsigned int index = larg->idx;
663 hret = IDirect3DDevice9_SetLight(device, index, &ldata->light);
664 ok(hret == D3D_OK, "SetLight returned %#x.\n", hret);
666 hret = IDirect3DDevice9_LightEnable(device, index, ldata->enabled);
667 ok(hret == D3D_OK, "SetLightEnable returned %#x.\n", hret);
670 static void light_get_handler(IDirect3DDevice9 *device, const struct state_test *test, void *data)
672 const struct light_arg *larg = test->test_arg;
673 struct light_data *ldata = data;
675 unsigned int index = larg->idx;
677 hret = IDirect3DDevice9_GetLightEnable(device, index, &ldata->enabled);
678 ldata->get_enabled_result = hret;
680 hret = IDirect3DDevice9_GetLight(device, index, &ldata->light);
681 ldata->get_light_result = hret;
684 static const struct light_data light_poison_data =
686 { 7.0, 4.0, 2.0, 1.0 }, { 7.0, 4.0, 2.0, 1.0 }, { 7.0, 4.0, 2.0, 1.0 },
687 { 3.3f, 4.4f, 5.5f },{ 6.6f, 7.7f, 8.8f },
688 12.12f, 13.13f, 14.14f, 15.15f, 16.16f, 17.17f, 18.18f },
689 1, 0x1337c0de, 0x1337c0de };
691 static const struct light_data light_default_data =
692 { { D3DLIGHT_DIRECTIONAL,
693 { 1.0, 1.0, 1.0, 0.0 }, { 0.0, 0.0, 0.0, 0.0 }, { 0.0, 0.0, 0.0, 0.0 },
694 { 0.0, 0.0, 0.0 }, { 0.0, 0.0, 1.0 },
695 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0 }, 0, D3D_OK, D3D_OK };
697 /* This is used for the initial read state (before a write causes side effects)
698 * The proper return status is D3DERR_INVALIDCALL */
699 static const struct light_data light_initial_data =
701 { 7.0, 4.0, 2.0, 1.0 }, { 7.0, 4.0, 2.0, 1.0 }, { 7.0, 4.0, 2.0, 1.0 },
702 { 3.3f, 4.4f, 5.5f }, { 6.6f, 7.7f, 8.8f },
703 12.12f, 13.13f, 14.14f, 15.15f, 16.16f, 17.17f, 18.18f },
704 1, D3DERR_INVALIDCALL, D3DERR_INVALIDCALL };
706 static const struct light_data light_test_data_in =
708 { 2.0, 2.0, 2.0, 2.0 }, { 3.0, 3.0, 3.0, 3.0 }, { 4.0, 4.0, 4.0, 4.0 },
709 { 5.0, 5.0, 5.0 }, { 6.0, 6.0, 6.0 },
710 7.0, 8.0, 9.0, 10.0, 11.0, 12.0, 13.0 }, 1, D3D_OK, D3D_OK};
712 /* SetLight will use 128 as the "enabled" value */
713 static const struct light_data light_test_data_out =
715 { 2.0, 2.0, 2.0, 2.0 }, { 3.0, 3.0, 3.0, 3.0 }, { 4.0, 4.0, 4.0, 4.0 },
716 { 5.0, 5.0, 5.0 }, { 6.0, 6.0, 6.0 },
717 7.0, 8.0, 9.0, 10.0, 11.0, 12.0, 13.0 }, 128, D3D_OK, D3D_OK};
719 static HRESULT light_setup_handler(struct state_test *test)
721 struct light_context *ctx = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*ctx));
722 if (ctx == NULL) return E_FAIL;
723 test->test_context = ctx;
725 test->return_data = &ctx->return_data_buffer;
726 test->test_data_in = &light_test_data_in;
727 test->test_data_out = &light_test_data_out;
728 test->default_data = &light_default_data;
729 test->initial_data = &light_initial_data;
730 test->poison_data = &light_poison_data;
732 test->data_size = sizeof(struct light_data);
737 static void light_teardown_handler(struct state_test *test)
739 HeapFree(GetProcessHeap(), 0, test->test_context);
742 static void lights_queue_test(struct state_test *test, const struct light_arg *test_arg)
744 test->setup_handler = light_setup_handler;
745 test->teardown_handler = light_teardown_handler;
746 test->set_handler = light_set_handler;
747 test->get_handler = light_get_handler;
748 test->print_handler = light_print_handler;
749 test->test_name = "set_get_light";
750 test->test_arg = test_arg;
753 /* =================== State test: Transforms ===================================== */
755 struct transform_data
758 D3DMATRIX projection;
765 struct transform_context
767 struct transform_data return_data_buffer;
770 static inline void print_matrix(
771 const char* name, const D3DMATRIX* matrix) {
773 trace("%s Matrix = {\n", name);
774 trace(" %f %f %f %f\n", U(*matrix).m[0][0], U(*matrix).m[1][0], U(*matrix).m[2][0], U(*matrix).m[3][0]);
775 trace(" %f %f %f %f\n", U(*matrix).m[0][1], U(*matrix).m[1][1], U(*matrix).m[2][1], U(*matrix).m[3][1]);
776 trace(" %f %f %f %f\n", U(*matrix).m[0][2], U(*matrix).m[1][2], U(*matrix).m[2][2], U(*matrix).m[3][2]);
777 trace(" %f %f %f %f\n", U(*matrix).m[0][3], U(*matrix).m[1][3], U(*matrix).m[2][3], U(*matrix).m[3][3]);
781 static void transform_print_handler(const struct state_test *test, const void *data)
783 const struct transform_data *tdata = data;
785 print_matrix("View", &tdata->view);
786 print_matrix("Projection", &tdata->projection);
787 print_matrix("Texture0", &tdata->texture0);
788 print_matrix("Texture7", &tdata->texture7);
789 print_matrix("World0", &tdata->world0);
790 print_matrix("World255", &tdata->world255);
793 static void transform_set_handler(IDirect3DDevice9 *device, const struct state_test *test, const void *data)
795 const struct transform_data *tdata = data;
798 hret = IDirect3DDevice9_SetTransform(device, D3DTS_VIEW, &tdata->view);
799 ok(hret == D3D_OK, "SetTransform returned %#x.\n", hret);
801 hret = IDirect3DDevice9_SetTransform(device, D3DTS_PROJECTION, &tdata->projection);
802 ok(hret == D3D_OK, "SetTransform returned %#x.\n", hret);
804 hret = IDirect3DDevice9_SetTransform(device, D3DTS_TEXTURE0, &tdata->texture0);
805 ok(hret == D3D_OK, "SetTransform returned %#x.\n", hret);
807 hret = IDirect3DDevice9_SetTransform(device, D3DTS_TEXTURE0 + texture_stages - 1, &tdata->texture7);
808 ok(hret == D3D_OK, "SetTransform returned %#x.\n", hret);
810 hret = IDirect3DDevice9_SetTransform(device, D3DTS_WORLD, &tdata->world0);
811 ok(hret == D3D_OK, "SetTransform returned %#x.\n", hret);
813 hret = IDirect3DDevice9_SetTransform(device, D3DTS_WORLDMATRIX(255), &tdata->world255);
814 ok(hret == D3D_OK, "SetTransform returned %#x.\n", hret);
817 static void transform_get_handler(IDirect3DDevice9 *device, const struct state_test *test, void *data)
819 struct transform_data *tdata = data;
822 hret = IDirect3DDevice9_GetTransform(device, D3DTS_VIEW, &tdata->view);
823 ok(hret == D3D_OK, "GetTransform returned %#x.\n", hret);
825 hret = IDirect3DDevice9_GetTransform(device, D3DTS_PROJECTION, &tdata->projection);
826 ok(hret == D3D_OK, "GetTransform returned %#x.\n", hret);
828 hret = IDirect3DDevice9_GetTransform(device, D3DTS_TEXTURE0, &tdata->texture0);
829 ok(hret == D3D_OK, "GetTransform returned %#x.\n", hret);
831 hret = IDirect3DDevice9_GetTransform(device, D3DTS_TEXTURE0 + texture_stages - 1, &tdata->texture7);
832 ok(hret == D3D_OK, "GetTransform returned %#x.\n", hret);
834 hret = IDirect3DDevice9_GetTransform(device, D3DTS_WORLD, &tdata->world0);
835 ok(hret == D3D_OK, "GetTransform returned %#x.\n", hret);
837 hret = IDirect3DDevice9_GetTransform(device, D3DTS_WORLDMATRIX(255), &tdata->world255);
838 ok(hret == D3D_OK, "GetTransform returned %#x.\n", hret);
841 static const struct transform_data transform_default_data =
843 { { { 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 } } },
844 { { { 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 } } },
845 { { { 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 } } },
846 { { { 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 } } },
847 { { { 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 } } },
848 { { { 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 } } }
851 static const struct transform_data transform_poison_data =
853 { { { 1.0f, 2.0f, 3.0f, 4.0f, 5.0f, 6.0f, 7.0f, 8.0f,
854 9.0f, 10.0f, 11.0f, 12.0f, 13.0f, 14.0f, 15.0f, 16.0f } } },
856 { { { 17.0f, 18.0f, 19.0f, 20.0f, 21.0f, 22.0f, 23.0f, 24.0f,
857 25.0f, 26.0f, 27.0f, 28.0f, 29.0f, 30.0f, 31.0f, 32.0f } } },
859 { { { 33.0f, 34.0f, 35.0f, 36.0f, 37.0f, 38.0f, 39.0f, 40.0f,
860 41.0f, 42.0f, 43.0f, 44.0f, 45.0f, 46.0f, 47.0f, 48.0f } } },
862 { { { 49.0f, 50.0f, 51.0f, 52.0f, 53.0f, 54.0f, 55.0f, 56.0f,
863 57.0f, 58.0f, 59.0f, 60.0f, 61.0f, 62.0f, 63.0f, 64.0f } } },
865 { { { 64.0f, 66.0f, 67.0f, 68.0f, 69.0f, 70.0f, 71.0f, 72.0f,
866 73.0f, 74.0f, 75.0f, 76.0f, 77.0f, 78.0f, 79.0f, 80.0f } } },
868 { { { 81.0f, 82.0f, 83.0f, 84.0f, 85.0f, 86.0f, 87.0f, 88.0f,
869 89.0f, 90.0f, 91.0f, 92.0f, 93.0f, 94.0f, 95.0f, 96.0f} } },
872 static const struct transform_data transform_test_data =
874 { { { 1.2f, 3.4f, -5.6f, 7.2f, 10.11f, -12.13f, 14.15f, -1.5f,
875 23.56f, 12.89f, 44.56f, -1.0f, 2.3f, 0.0f, 4.4f, 5.5f } } },
877 { { { 9.2f, 38.7f, -6.6f, 7.2f, 10.11f, -12.13f, 77.15f, -1.5f,
878 23.56f, 12.89f, 14.56f, -1.0f, 12.3f, 0.0f, 4.4f, 5.5f } } },
880 { { { 10.2f, 3.4f, 0.6f, 7.2f, 10.11f, -12.13f, 14.15f, -1.5f,
881 23.54f, 12.9f, 44.56f, -1.0f, 2.3f, 0.0f, 4.4f, 5.5f } } },
883 { { { 1.2f, 3.4f, -5.6f, 7.2f, 10.11f, -12.13f, -14.5f, -1.5f,
884 2.56f, 12.89f, 23.56f, -1.0f, 112.3f, 0.0f, 4.4f, 2.5f } } },
886 { { { 1.2f, 31.41f, 58.6f, 7.2f, 10.11f, -12.13f, -14.5f, -1.5f,
887 2.56f, 12.89f, 11.56f, -1.0f, 112.3f, 0.0f, 44.4f, 2.5f } } },
889 { { { 1.20f, 3.4f, -5.6f, 7.0f, 10.11f, -12.156f, -14.5f, -1.5f,
890 2.56f, 1.829f, 23.6f, -1.0f, 112.3f, 0.0f, 41.4f, 2.5f } } },
893 static HRESULT transform_setup_handler(struct state_test *test)
895 struct transform_context *ctx = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*ctx));
896 if (ctx == NULL) return E_FAIL;
897 test->test_context = ctx;
899 test->return_data = &ctx->return_data_buffer;
900 test->test_data_in = &transform_test_data;
901 test->test_data_out = &transform_test_data;
902 test->default_data = &transform_default_data;
903 test->initial_data = &transform_default_data;
904 test->poison_data = &transform_poison_data;
906 test->data_size = sizeof(struct transform_data);
911 static void transform_teardown_handler(struct state_test *test)
913 HeapFree(GetProcessHeap(), 0, test->test_context);
916 static void transform_queue_test(struct state_test *test)
918 test->setup_handler = transform_setup_handler;
919 test->teardown_handler = transform_teardown_handler;
920 test->set_handler = transform_set_handler;
921 test->get_handler = transform_get_handler;
922 test->print_handler = transform_print_handler;
923 test->test_name = "set_get_transforms";
924 test->test_arg = NULL;
927 /* =================== State test: Render States ===================================== */
929 const D3DRENDERSTATETYPE render_state_indices[] =
935 D3DRS_ALPHATESTENABLE,
944 D3DRS_ALPHABLENDENABLE,
946 D3DRS_SPECULARENABLE,
952 D3DRS_RANGEFOGENABLE,
960 D3DRS_STENCILWRITEMASK,
976 D3DRS_NORMALIZENORMALS,
977 D3DRS_DIFFUSEMATERIALSOURCE,
978 D3DRS_SPECULARMATERIALSOURCE,
979 D3DRS_AMBIENTMATERIALSOURCE,
980 D3DRS_EMISSIVEMATERIALSOURCE,
982 D3DRS_CLIPPLANEENABLE,
983 #if 0 /* Driver dependent, increase array size to enable */
987 D3DRS_POINTSPRITEENABLE,
988 D3DRS_POINTSCALEENABLE,
992 D3DRS_MULTISAMPLEANTIALIAS,
993 D3DRS_MULTISAMPLEMASK,
994 D3DRS_PATCHEDGESTYLE,
995 D3DRS_DEBUGMONITORTOKEN,
997 D3DRS_INDEXEDVERTEXBLENDENABLE,
998 D3DRS_COLORWRITEENABLE,
1001 D3DRS_POSITIONDEGREE,
1003 D3DRS_SCISSORTESTENABLE,
1004 D3DRS_SLOPESCALEDEPTHBIAS,
1005 D3DRS_ANTIALIASEDLINEENABLE,
1006 D3DRS_MINTESSELLATIONLEVEL,
1007 D3DRS_MAXTESSELLATIONLEVEL,
1008 D3DRS_ADAPTIVETESS_X,
1009 D3DRS_ADAPTIVETESS_Y,
1010 D3DRS_ADAPTIVETESS_Z,
1011 D3DRS_ADAPTIVETESS_W,
1012 D3DRS_ENABLEADAPTIVETESSELLATION,
1013 D3DRS_TWOSIDEDSTENCILMODE,
1014 D3DRS_CCW_STENCILFAIL,
1015 D3DRS_CCW_STENCILZFAIL,
1016 D3DRS_CCW_STENCILPASS,
1017 D3DRS_CCW_STENCILFUNC,
1018 D3DRS_COLORWRITEENABLE1,
1019 D3DRS_COLORWRITEENABLE2,
1020 D3DRS_COLORWRITEENABLE3,
1022 D3DRS_SRGBWRITEENABLE,
1032 D3DRS_SEPARATEALPHABLENDENABLE,
1033 D3DRS_SRCBLENDALPHA,
1034 D3DRS_DESTBLENDALPHA,
1038 struct render_state_data
1040 DWORD states[sizeof(render_state_indices) / sizeof(*render_state_indices)];
1043 struct render_state_arg
1045 D3DPRESENT_PARAMETERS *device_pparams;
1046 float pointsize_max;
1049 struct render_state_context
1051 struct render_state_data return_data_buffer;
1052 struct render_state_data default_data_buffer;
1053 struct render_state_data test_data_buffer;
1054 struct render_state_data poison_data_buffer;
1057 static void render_state_set_handler(IDirect3DDevice9 *device, const struct state_test *test, const void *data)
1059 const struct render_state_data *rsdata = data;
1063 for (i = 0; i < sizeof(render_state_indices) / sizeof(*render_state_indices); ++i)
1065 hret = IDirect3DDevice9_SetRenderState(device, render_state_indices[i], rsdata->states[i]);
1066 ok(hret == D3D_OK, "SetRenderState returned %#x.\n", hret);
1070 static void render_state_get_handler(IDirect3DDevice9 *device, const struct state_test *test, void *data)
1072 struct render_state_data *rsdata = data;
1076 for (i = 0; i < sizeof(render_state_indices) / sizeof(*render_state_indices); ++i)
1078 hret = IDirect3DDevice9_GetRenderState(device, render_state_indices[i], &rsdata->states[i]);
1079 ok(hret == D3D_OK, "GetRenderState returned %#x.\n", hret);
1083 static void render_state_print_handler(const struct state_test *test, const void *data)
1085 const struct render_state_data *rsdata = data;
1088 for (i = 0; i < sizeof(render_state_indices) / sizeof(*render_state_indices); ++i)
1090 trace("Index = %u, Value = %#x\n", i, rsdata->states[i]);
1094 static inline DWORD to_dword(float fl) {
1095 return *((DWORD*) &fl);
1098 static void render_state_default_data_init(const struct render_state_arg *rsarg, struct render_state_data *data)
1100 DWORD zenable = rsarg->device_pparams->EnableAutoDepthStencil ? D3DZB_TRUE : D3DZB_FALSE;
1101 unsigned int idx = 0;
1103 data->states[idx++] = zenable; /* ZENABLE */
1104 data->states[idx++] = D3DFILL_SOLID; /* FILLMODE */
1105 data->states[idx++] = D3DSHADE_GOURAUD; /* SHADEMODE */
1106 data->states[idx++] = TRUE; /* ZWRITEENABLE */
1107 data->states[idx++] = FALSE; /* ALPHATESTENABLE */
1108 data->states[idx++] = TRUE; /* LASTPIXEL */
1109 data->states[idx++] = D3DBLEND_ONE; /* SRCBLEND */
1110 data->states[idx++] = D3DBLEND_ZERO; /* DESTBLEND */
1111 data->states[idx++] = D3DCULL_CCW; /* CULLMODE */
1112 data->states[idx++] = D3DCMP_LESSEQUAL; /* ZFUNC */
1113 data->states[idx++] = 0; /* ALPHAREF */
1114 data->states[idx++] = D3DCMP_ALWAYS; /* ALPHAFUNC */
1115 data->states[idx++] = FALSE; /* DITHERENABLE */
1116 data->states[idx++] = FALSE; /* ALPHABLENDENABLE */
1117 data->states[idx++] = FALSE; /* FOGENABLE */
1118 data->states[idx++] = FALSE; /* SPECULARENABLE */
1119 data->states[idx++] = 0; /* FOGCOLOR */
1120 data->states[idx++] = D3DFOG_NONE; /* FOGTABLEMODE */
1121 data->states[idx++] = to_dword(0.0f); /* FOGSTART */
1122 data->states[idx++] = to_dword(1.0f); /* FOGEND */
1123 data->states[idx++] = to_dword(1.0f); /* FOGDENSITY */
1124 data->states[idx++] = FALSE; /* RANGEFOGENABLE */
1125 data->states[idx++] = FALSE; /* STENCILENABLE */
1126 data->states[idx++] = D3DSTENCILOP_KEEP; /* STENCILFAIL */
1127 data->states[idx++] = D3DSTENCILOP_KEEP; /* STENCILZFAIL */
1128 data->states[idx++] = D3DSTENCILOP_KEEP; /* STENCILPASS */
1129 data->states[idx++] = D3DCMP_ALWAYS; /* STENCILFUNC */
1130 data->states[idx++] = 0; /* STENCILREF */
1131 data->states[idx++] = 0xFFFFFFFF; /* STENCILMASK */
1132 data->states[idx++] = 0xFFFFFFFF; /* STENCILWRITEMASK */
1133 data->states[idx++] = 0xFFFFFFFF; /* TEXTUREFACTOR */
1134 data->states[idx++] = 0; /* WRAP 0 */
1135 data->states[idx++] = 0; /* WRAP 1 */
1136 data->states[idx++] = 0; /* WRAP 2 */
1137 data->states[idx++] = 0; /* WRAP 3 */
1138 data->states[idx++] = 0; /* WRAP 4 */
1139 data->states[idx++] = 0; /* WRAP 5 */
1140 data->states[idx++] = 0; /* WRAP 6 */
1141 data->states[idx++] = 0; /* WRAP 7 */
1142 data->states[idx++] = TRUE; /* CLIPPING */
1143 data->states[idx++] = TRUE; /* LIGHTING */
1144 data->states[idx++] = 0; /* AMBIENT */
1145 data->states[idx++] = D3DFOG_NONE; /* FOGVERTEXMODE */
1146 data->states[idx++] = TRUE; /* COLORVERTEX */
1147 data->states[idx++] = TRUE; /* LOCALVIEWER */
1148 data->states[idx++] = FALSE; /* NORMALIZENORMALS */
1149 data->states[idx++] = D3DMCS_COLOR1; /* DIFFUSEMATERIALSOURCE */
1150 data->states[idx++] = D3DMCS_COLOR2; /* SPECULARMATERIALSOURCE */
1151 data->states[idx++] = D3DMCS_MATERIAL; /* AMBIENTMATERIALSOURCE */
1152 data->states[idx++] = D3DMCS_MATERIAL; /* EMISSIVEMATERIALSOURCE */
1153 data->states[idx++] = D3DVBF_DISABLE; /* VERTEXBLEND */
1154 data->states[idx++] = 0; /* CLIPPLANEENABLE */
1155 #if 0 /* Driver dependent, increase array size to enable */
1156 data->states[idx++] = to_dword(1.0f); /* POINTSIZE */
1158 data->states[idx++] = to_dword(1.0f); /* POINTSIZEMIN */
1159 data->states[idx++] = FALSE; /* POINTSPRITEENABLE */
1160 data->states[idx++] = FALSE; /* POINTSCALEENABLE */
1161 data->states[idx++] = to_dword(1.0f); /* POINTSCALE_A */
1162 data->states[idx++] = to_dword(0.0f); /* POINTSCALE_B */
1163 data->states[idx++] = to_dword(0.0f); /* POINTSCALE_C */
1164 data->states[idx++] = TRUE; /* MULTISAMPLEANTIALIAS */
1165 data->states[idx++] = 0xFFFFFFFF; /* MULTISAMPLEMASK */
1166 data->states[idx++] = D3DPATCHEDGE_DISCRETE; /* PATCHEDGESTYLE */
1167 data->states[idx++] = 0xbaadcafe; /* DEBUGMONITORTOKEN */
1168 data->states[idx++] = to_dword(rsarg->pointsize_max); /* POINTSIZE_MAX */
1169 data->states[idx++] = FALSE; /* INDEXEDVERTEXBLENDENABLE */
1170 data->states[idx++] = 0x0000000F; /* COLORWRITEENABLE */
1171 data->states[idx++] = to_dword(0.0f); /* TWEENFACTOR */
1172 data->states[idx++] = D3DBLENDOP_ADD; /* BLENDOP */
1173 data->states[idx++] = D3DDEGREE_CUBIC; /* POSITIONDEGREE */
1174 data->states[idx++] = D3DDEGREE_LINEAR; /* NORMALDEGREE */
1175 data->states[idx++] = FALSE; /* SCISSORTESTENABLE */
1176 data->states[idx++] = to_dword(0.0f); /* SLOPESCALEDEPTHBIAS */
1177 data->states[idx++] = FALSE; /* ANTIALIASEDLINEENABLE */
1178 data->states[idx++] = to_dword(1.0f); /* MINTESSELATIONLEVEL */
1179 data->states[idx++] = to_dword(1.0f); /* MAXTESSELATIONLEVEL */
1180 data->states[idx++] = to_dword(0.0f); /* ADAPTIVETESS_X */
1181 data->states[idx++] = to_dword(0.0f); /* ADAPTIVETESS_Y */
1182 data->states[idx++] = to_dword(1.0f); /* ADAPTIVETESS_Z */
1183 data->states[idx++] = to_dword(0.0f); /* ADAPTIVETESS_W */
1184 data->states[idx++] = FALSE; /* ENABLEADAPTIVETESSELATION */
1185 data->states[idx++] = FALSE; /* TWOSIDEDSTENCILMODE */
1186 data->states[idx++] = D3DSTENCILOP_KEEP; /* CCW_STENCILFAIL */
1187 data->states[idx++] = D3DSTENCILOP_KEEP; /* CCW_STENCILZFAIL */
1188 data->states[idx++] = D3DSTENCILOP_KEEP; /* CCW_STENCILPASS */
1189 data->states[idx++] = D3DCMP_ALWAYS; /* CCW_STENCILFUNC */
1190 data->states[idx++] = 0x0000000F; /* COLORWRITEENABLE1 */
1191 data->states[idx++] = 0x0000000F; /* COLORWRITEENABLE2 */
1192 data->states[idx++] = 0x0000000F; /* COLORWRITEENABLE3 */
1193 data->states[idx++] = 0xFFFFFFFF; /* BLENDFACTOR */
1194 data->states[idx++] = 0; /* SRGBWRITEENABLE */
1195 data->states[idx++] = to_dword(0.0f); /* DEPTHBIAS */
1196 data->states[idx++] = 0; /* WRAP8 */
1197 data->states[idx++] = 0; /* WRAP9 */
1198 data->states[idx++] = 0; /* WRAP10 */
1199 data->states[idx++] = 0; /* WRAP11 */
1200 data->states[idx++] = 0; /* WRAP12 */
1201 data->states[idx++] = 0; /* WRAP13 */
1202 data->states[idx++] = 0; /* WRAP14 */
1203 data->states[idx++] = 0; /* WRAP15 */
1204 data->states[idx++] = FALSE; /* SEPARATEALPHABLENDENABLE */
1205 data->states[idx++] = D3DBLEND_ONE; /* SRCBLENDALPHA */
1206 data->states[idx++] = D3DBLEND_ZERO; /* DESTBLENDALPHA */
1207 data->states[idx++] = TRUE; /* BLENDOPALPHA */
1210 static void render_state_poison_data_init(struct render_state_data *data)
1214 for (i = 0; i < sizeof(render_state_indices) / sizeof(*render_state_indices); ++i)
1216 data->states[i] = 0x1337c0de;
1220 static void render_state_test_data_init(struct render_state_data *data)
1222 unsigned int idx = 0;
1223 data->states[idx++] = D3DZB_USEW; /* ZENABLE */
1224 data->states[idx++] = D3DFILL_WIREFRAME; /* FILLMODE */
1225 data->states[idx++] = D3DSHADE_PHONG; /* SHADEMODE */
1226 data->states[idx++] = FALSE; /* ZWRITEENABLE */
1227 data->states[idx++] = TRUE; /* ALPHATESTENABLE */
1228 data->states[idx++] = FALSE; /* LASTPIXEL */
1229 data->states[idx++] = D3DBLEND_SRCALPHASAT; /* SRCBLEND */
1230 data->states[idx++] = D3DBLEND_INVDESTALPHA; /* DESTBLEND */
1231 data->states[idx++] = D3DCULL_CW; /* CULLMODE */
1232 data->states[idx++] = D3DCMP_NOTEQUAL; /* ZFUNC */
1233 data->states[idx++] = 10; /* ALPHAREF */
1234 data->states[idx++] = D3DCMP_GREATER; /* ALPHAFUNC */
1235 data->states[idx++] = TRUE; /* DITHERENABLE */
1236 data->states[idx++] = TRUE; /* ALPHABLENDENABLE */
1237 data->states[idx++] = TRUE; /* FOGENABLE */
1238 data->states[idx++] = TRUE; /* SPECULARENABLE */
1239 data->states[idx++] = 255 << 31; /* FOGCOLOR */
1240 data->states[idx++] = D3DFOG_EXP; /* FOGTABLEMODE */
1241 data->states[idx++] = to_dword(0.1f); /* FOGSTART */
1242 data->states[idx++] = to_dword(0.8f); /* FOGEND */
1243 data->states[idx++] = to_dword(0.5f); /* FOGDENSITY */
1244 data->states[idx++] = TRUE; /* RANGEFOGENABLE */
1245 data->states[idx++] = TRUE; /* STENCILENABLE */
1246 data->states[idx++] = D3DSTENCILOP_INCRSAT; /* STENCILFAIL */
1247 data->states[idx++] = D3DSTENCILOP_REPLACE; /* STENCILZFAIL */
1248 data->states[idx++] = D3DSTENCILOP_INVERT; /* STENCILPASS */
1249 data->states[idx++] = D3DCMP_LESS; /* STENCILFUNC */
1250 data->states[idx++] = 10; /* STENCILREF */
1251 data->states[idx++] = 0xFF00FF00; /* STENCILMASK */
1252 data->states[idx++] = 0x00FF00FF; /* STENCILWRITEMASK */
1253 data->states[idx++] = 0xF0F0F0F0; /* TEXTUREFACTOR */
1254 data->states[idx++] = D3DWRAPCOORD_0 | D3DWRAPCOORD_2; /* WRAP 0 */
1255 data->states[idx++] = D3DWRAPCOORD_1 | D3DWRAPCOORD_3; /* WRAP 1 */
1256 data->states[idx++] = D3DWRAPCOORD_2 | D3DWRAPCOORD_3; /* WRAP 2 */
1257 data->states[idx++] = D3DWRAPCOORD_3 | D3DWRAPCOORD_0; /* WRAP 4 */
1258 data->states[idx++] = D3DWRAPCOORD_0 | D3DWRAPCOORD_1 | D3DWRAPCOORD_2; /* WRAP 5 */
1259 data->states[idx++] = D3DWRAPCOORD_1 | D3DWRAPCOORD_3 | D3DWRAPCOORD_2; /* WRAP 6 */
1260 data->states[idx++] = D3DWRAPCOORD_2 | D3DWRAPCOORD_1 | D3DWRAPCOORD_0; /* WRAP 7 */
1261 data->states[idx++] = D3DWRAPCOORD_1 | D3DWRAPCOORD_0 | D3DWRAPCOORD_2 | D3DWRAPCOORD_3; /* WRAP 8 */
1262 data->states[idx++] = FALSE; /* CLIPPING */
1263 data->states[idx++] = FALSE; /* LIGHTING */
1264 data->states[idx++] = 255 << 16; /* AMBIENT */
1265 data->states[idx++] = D3DFOG_EXP2; /* FOGVERTEXMODE */
1266 data->states[idx++] = FALSE; /* COLORVERTEX */
1267 data->states[idx++] = FALSE; /* LOCALVIEWER */
1268 data->states[idx++] = TRUE; /* NORMALIZENORMALS */
1269 data->states[idx++] = D3DMCS_COLOR2; /* DIFFUSEMATERIALSOURCE */
1270 data->states[idx++] = D3DMCS_MATERIAL; /* SPECULARMATERIALSOURCE */
1271 data->states[idx++] = D3DMCS_COLOR1; /* AMBIENTMATERIALSOURCE */
1272 data->states[idx++] = D3DMCS_COLOR2; /* EMISSIVEMATERIALSOURCE */
1273 data->states[idx++] = D3DVBF_3WEIGHTS; /* VERTEXBLEND */
1274 data->states[idx++] = 0xf1f1f1f1; /* CLIPPLANEENABLE */
1275 #if 0 /* Driver dependent, increase array size to enable */
1276 data->states[idx++] = to_dword(32.0f); /* POINTSIZE */
1278 data->states[idx++] = to_dword(0.7f); /* POINTSIZEMIN */
1279 data->states[idx++] = TRUE; /* POINTSPRITEENABLE */
1280 data->states[idx++] = TRUE; /* POINTSCALEENABLE */
1281 data->states[idx++] = to_dword(0.7f); /* POINTSCALE_A */
1282 data->states[idx++] = to_dword(0.5f); /* POINTSCALE_B */
1283 data->states[idx++] = to_dword(0.4f); /* POINTSCALE_C */
1284 data->states[idx++] = FALSE; /* MULTISAMPLEANTIALIAS */
1285 data->states[idx++] = 0xABCDDBCA; /* MULTISAMPLEMASK */
1286 data->states[idx++] = D3DPATCHEDGE_CONTINUOUS; /* PATCHEDGESTYLE */
1287 data->states[idx++] = D3DDMT_DISABLE; /* DEBUGMONITORTOKEN */
1288 data->states[idx++] = to_dword(77.0f); /* POINTSIZE_MAX */
1289 data->states[idx++] = TRUE; /* INDEXEDVERTEXBLENDENABLE */
1290 data->states[idx++] = 0x00000009; /* COLORWRITEENABLE */
1291 data->states[idx++] = to_dword(0.2f); /* TWEENFACTOR */
1292 data->states[idx++] = D3DBLENDOP_REVSUBTRACT;/* BLENDOP */
1293 data->states[idx++] = D3DDEGREE_LINEAR; /* POSITIONDEGREE */
1294 data->states[idx++] = D3DDEGREE_CUBIC; /* NORMALDEGREE */
1295 data->states[idx++] = TRUE; /* SCISSORTESTENABLE */
1296 data->states[idx++] = to_dword(0.33f); /* SLOPESCALEDEPTHBIAS */
1297 data->states[idx++] = TRUE; /* ANTIALIASEDLINEENABLE */
1298 data->states[idx++] = to_dword(0.8f); /* MINTESSELATIONLEVEL */
1299 data->states[idx++] = to_dword(0.8f); /* MAXTESSELATIONLEVEL */
1300 data->states[idx++] = to_dword(0.2f); /* ADAPTIVETESS_X */
1301 data->states[idx++] = to_dword(0.3f); /* ADAPTIVETESS_Y */
1302 data->states[idx++] = to_dword(0.6f); /* ADAPTIVETESS_Z */
1303 data->states[idx++] = to_dword(0.4f); /* ADAPTIVETESS_W */
1304 data->states[idx++] = TRUE; /* ENABLEADAPTIVETESSELATION */
1305 data->states[idx++] = TRUE; /* TWOSIDEDSTENCILMODE */
1306 data->states[idx++] = D3DSTENCILOP_ZERO; /* CCW_STENCILFAIL */
1307 data->states[idx++] = D3DSTENCILOP_DECR; /* CCW_STENCILZFAIL */
1308 data->states[idx++] = D3DSTENCILOP_INCR; /* CCW_STENCILPASS */
1309 data->states[idx++] = D3DCMP_ALWAYS; /* CCW_STENCILFUNC */
1310 data->states[idx++] = 0x00000007; /* COLORWRITEENABLE1 */
1311 data->states[idx++] = 0x00000008; /* COLORWRITEENABLE2 */
1312 data->states[idx++] = 0x00000004; /* COLORWRITEENABLE3 */
1313 data->states[idx++] = 0xF0F1F2F3; /* BLENDFACTOR */
1314 data->states[idx++] = 1; /* SRGBWRITEENABLE */
1315 data->states[idx++] = to_dword(0.3f); /* DEPTHBIAS */
1316 data->states[idx++] = D3DWRAPCOORD_0 | D3DWRAPCOORD_2; /* WRAP 8 */
1317 data->states[idx++] = D3DWRAPCOORD_1 | D3DWRAPCOORD_3; /* WRAP 9 */
1318 data->states[idx++] = D3DWRAPCOORD_2 | D3DWRAPCOORD_3; /* WRAP 10 */
1319 data->states[idx++] = D3DWRAPCOORD_3 | D3DWRAPCOORD_0; /* WRAP 11 */
1320 data->states[idx++] = D3DWRAPCOORD_0 | D3DWRAPCOORD_1 | D3DWRAPCOORD_2; /* WRAP 12 */
1321 data->states[idx++] = D3DWRAPCOORD_1 | D3DWRAPCOORD_3 | D3DWRAPCOORD_2; /* WRAP 13 */
1322 data->states[idx++] = D3DWRAPCOORD_2 | D3DWRAPCOORD_1 | D3DWRAPCOORD_0; /* WRAP 14 */
1323 data->states[idx++] = D3DWRAPCOORD_1 | D3DWRAPCOORD_0 | D3DWRAPCOORD_2 | D3DWRAPCOORD_3; /* WRAP 15 */
1324 data->states[idx++] = TRUE; /* SEPARATEALPHABLENDENABLE */
1325 data->states[idx++] = D3DBLEND_ZERO; /* SRCBLENDALPHA */
1326 data->states[idx++] = D3DBLEND_ONE; /* DESTBLENDALPHA */
1327 data->states[idx++] = FALSE; /* BLENDOPALPHA */
1330 static HRESULT render_state_setup_handler(struct state_test *test)
1332 const struct render_state_arg *rsarg = test->test_arg;
1334 struct render_state_context *ctx = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*ctx));
1335 if (ctx == NULL) return E_FAIL;
1336 test->test_context = ctx;
1338 test->return_data = &ctx->return_data_buffer;
1339 test->default_data = &ctx->default_data_buffer;
1340 test->initial_data = &ctx->default_data_buffer;
1341 test->test_data_in = &ctx->test_data_buffer;
1342 test->test_data_out = &ctx->test_data_buffer;
1343 test->poison_data = &ctx->poison_data_buffer;
1345 render_state_default_data_init(rsarg, &ctx->default_data_buffer);
1346 render_state_test_data_init(&ctx->test_data_buffer);
1347 render_state_poison_data_init(&ctx->poison_data_buffer);
1349 test->data_size = sizeof(struct render_state_data);
1354 static void render_state_teardown_handler(struct state_test *test)
1356 HeapFree(GetProcessHeap(), 0, test->test_context);
1359 static void render_states_queue_test(struct state_test *test, const struct render_state_arg *test_arg)
1361 test->setup_handler = render_state_setup_handler;
1362 test->teardown_handler = render_state_teardown_handler;
1363 test->set_handler = render_state_set_handler;
1364 test->get_handler = render_state_get_handler;
1365 test->print_handler = render_state_print_handler;
1366 test->test_name = "set_get_render_states";
1367 test->test_arg = test_arg;
1370 /* =================== Main state tests function =============================== */
1372 static void test_state_management(IDirect3DDevice9 *device, D3DPRESENT_PARAMETERS *device_pparams)
1374 struct shader_constant_arg pshader_constant_arg;
1375 struct shader_constant_arg vshader_constant_arg;
1376 struct render_state_arg render_state_arg;
1377 struct light_arg light_arg;
1381 /* Test count: 2 for shader constants
1386 struct state_test tests[5];
1387 unsigned int tcount = 0;
1389 hret = IDirect3DDevice9_GetDeviceCaps(device, &caps);
1390 ok(hret == D3D_OK, "GetDeviceCaps returned %#x.\n", hret);
1391 if (hret != D3D_OK) return;
1393 texture_stages = caps.MaxTextureBlendStages;
1395 /* Zero test memory */
1396 memset(tests, 0, sizeof(tests));
1398 if (caps.VertexShaderVersion & 0xffff) {
1399 vshader_constant_arg.idx = 0;
1400 vshader_constant_arg.pshader = FALSE;
1401 shader_constants_queue_test(&tests[tcount], &vshader_constant_arg);
1405 if (caps.PixelShaderVersion & 0xffff) {
1406 pshader_constant_arg.idx = 0;
1407 pshader_constant_arg.pshader = TRUE;
1408 shader_constants_queue_test(&tests[tcount], &pshader_constant_arg);
1413 lights_queue_test(&tests[tcount], &light_arg);
1416 transform_queue_test(&tests[tcount]);
1419 render_state_arg.device_pparams = device_pparams;
1420 render_state_arg.pointsize_max = caps.MaxPointSize;
1421 render_states_queue_test(&tests[tcount], &render_state_arg);
1424 execute_test_chain_all(device, tests, tcount);
1427 static void test_shader_constant_apply(IDirect3DDevice9 *device)
1429 static const float initial[] = {0.0f, 0.0f, 0.0f, 0.0f};
1430 static const float vs_const[] = {1.0f, 2.0f, 3.0f, 4.0f};
1431 static const float ps_const[] = {5.0f, 6.0f, 7.0f, 8.0f};
1432 IDirect3DStateBlock9 *stateblock;
1436 hr = IDirect3DDevice9_SetVertexShaderConstantF(device, 0, initial, 1);
1437 ok(SUCCEEDED(hr), "SetVertexShaderConstantF returned %#x\n", hr);
1438 hr = IDirect3DDevice9_SetVertexShaderConstantF(device, 1, initial, 1);
1439 ok(SUCCEEDED(hr), "SetVertexShaderConstantF returned %#x\n", hr);
1440 hr = IDirect3DDevice9_SetPixelShaderConstantF(device, 0, initial, 1);
1441 ok(SUCCEEDED(hr), "SetPixelShaderConstantF returned %#x\n", hr);
1442 hr = IDirect3DDevice9_SetPixelShaderConstantF(device, 1, initial, 1);
1443 ok(SUCCEEDED(hr), "SetPixelShaderConstantF returned %#x\n", hr);
1445 hr = IDirect3DDevice9_GetVertexShaderConstantF(device, 0, ret, 1);
1446 ok(SUCCEEDED(hr), "GetVertexShaderConstantF returned %#x\n", hr);
1447 ok(!memcmp(ret, initial, sizeof(initial)),
1448 "GetVertexShaderConstantF got {%f, %f, %f, %f}, expected {%f, %f, %f, %f}\n",
1449 ret[0], ret[1], ret[2], ret[3], initial[0], initial[1], initial[2], initial[3]);
1450 hr = IDirect3DDevice9_GetVertexShaderConstantF(device, 1, ret, 1);
1451 ok(SUCCEEDED(hr), "GetVertexShaderConstantF returned %#x\n", hr);
1452 ok(!memcmp(ret, initial, sizeof(initial)),
1453 "GetVertexShaderConstantF got {%f, %f, %f, %f}, expected {%f, %f, %f, %f}\n",
1454 ret[0], ret[1], ret[2], ret[3], initial[0], initial[1], initial[2], initial[3]);
1455 hr = IDirect3DDevice9_GetPixelShaderConstantF(device, 0, ret, 1);
1456 ok(SUCCEEDED(hr), "GetPixelShaderConstantF returned %#x\n", hr);
1457 ok(!memcmp(ret, initial, sizeof(initial)),
1458 "GetpixelShaderConstantF got {%f, %f, %f, %f}, expected {%f, %f, %f, %f}\n",
1459 ret[0], ret[1], ret[2], ret[3], initial[0], initial[1], initial[2], initial[3]);
1460 hr = IDirect3DDevice9_GetPixelShaderConstantF(device, 1, ret, 1);
1461 ok(SUCCEEDED(hr), "GetPixelShaderConstantF returned %#x\n", hr);
1462 ok(!memcmp(ret, initial, sizeof(initial)),
1463 "GetPixelShaderConstantF got {%f, %f, %f, %f}, expected {%f, %f, %f, %f}\n",
1464 ret[0], ret[1], ret[2], ret[3], initial[0], initial[1], initial[2], initial[3]);
1466 hr = IDirect3DDevice9_SetVertexShaderConstantF(device, 0, vs_const, 1);
1467 ok(SUCCEEDED(hr), "SetVertexShaderConstantF returned %#x\n", hr);
1468 hr = IDirect3DDevice9_SetPixelShaderConstantF(device, 0, ps_const, 1);
1469 ok(SUCCEEDED(hr), "SetPixelShaderConstantF returned %#x\n", hr);
1471 hr = IDirect3DDevice9_BeginStateBlock(device);
1472 ok(SUCCEEDED(hr), "BeginStateBlock returned %#x\n", hr);
1474 hr = IDirect3DDevice9_SetVertexShaderConstantF(device, 1, vs_const, 1);
1475 ok(SUCCEEDED(hr), "SetVertexShaderConstantF returned %#x\n", hr);
1476 hr = IDirect3DDevice9_SetPixelShaderConstantF(device, 1, ps_const, 1);
1477 ok(SUCCEEDED(hr), "SetPixelShaderConstantF returned %#x\n", hr);
1479 hr = IDirect3DDevice9_EndStateBlock(device, &stateblock);
1480 ok(SUCCEEDED(hr), "EndStateBlock returned %#x\n", hr);
1482 hr = IDirect3DDevice9_GetVertexShaderConstantF(device, 0, ret, 1);
1483 ok(SUCCEEDED(hr), "GetVertexShaderConstantF returned %#x\n", hr);
1484 ok(!memcmp(ret, vs_const, sizeof(vs_const)),
1485 "GetVertexShaderConstantF got {%f, %f, %f, %f}, expected {%f, %f, %f, %f}\n",
1486 ret[0], ret[1], ret[2], ret[3], vs_const[0], vs_const[1], vs_const[2], vs_const[3]);
1487 hr = IDirect3DDevice9_GetVertexShaderConstantF(device, 1, ret, 1);
1488 ok(SUCCEEDED(hr), "GetVertexShaderConstantF returned %#x\n", hr);
1489 ok(!memcmp(ret, initial, sizeof(initial)),
1490 "GetVertexShaderConstantF got {%f, %f, %f, %f}, expected {%f, %f, %f, %f}\n",
1491 ret[0], ret[1], ret[2], ret[3], initial[0], initial[1], initial[2], initial[3]);
1492 hr = IDirect3DDevice9_GetPixelShaderConstantF(device, 0, ret, 1);
1493 ok(SUCCEEDED(hr), "GetPixelShaderConstantF returned %#x\n", hr);
1494 ok(!memcmp(ret, ps_const, sizeof(ps_const)),
1495 "GetPixelShaderConstantF got {%f, %f, %f, %f}, expected {%f, %f, %f, %f}\n",
1496 ret[0], ret[1], ret[2], ret[3], ps_const[0], ps_const[1], ps_const[2], ps_const[3]);
1497 hr = IDirect3DDevice9_GetPixelShaderConstantF(device, 1, ret, 1);
1498 ok(SUCCEEDED(hr), "GetPixelShaderConstantF returned %#x\n", hr);
1499 ok(!memcmp(ret, initial, sizeof(initial)),
1500 "GetPixelShaderConstantF got {%f, %f, %f, %f}, expected {%f, %f, %f, %f}\n",
1501 ret[0], ret[1], ret[2], ret[3], initial[0], initial[1], initial[2], initial[3]);
1503 hr = IDirect3DStateBlock9_Apply(stateblock);
1504 ok(SUCCEEDED(hr), "Apply returned %#x\n", hr);
1506 /* Apply doesn't overwrite constants that aren't explicitly set on the source stateblock. */
1507 hr = IDirect3DDevice9_GetVertexShaderConstantF(device, 0, ret, 1);
1508 ok(SUCCEEDED(hr), "GetVertexShaderConstantF returned %#x\n", hr);
1509 ok(!memcmp(ret, vs_const, sizeof(vs_const)),
1510 "GetVertexShaderConstantF got {%f, %f, %f, %f}, expected {%f, %f, %f, %f}\n",
1511 ret[0], ret[1], ret[2], ret[3], vs_const[0], vs_const[1], vs_const[2], vs_const[3]);
1512 hr = IDirect3DDevice9_GetVertexShaderConstantF(device, 1, ret, 1);
1513 ok(SUCCEEDED(hr), "GetVertexShaderConstantF returned %#x\n", hr);
1514 ok(!memcmp(ret, vs_const, sizeof(vs_const)),
1515 "GetVertexShaderConstantF got {%f, %f, %f, %f}, expected {%f, %f, %f, %f}\n",
1516 ret[0], ret[1], ret[2], ret[3], vs_const[0], vs_const[1], vs_const[2], vs_const[3]);
1517 hr = IDirect3DDevice9_GetPixelShaderConstantF(device, 0, ret, 1);
1518 ok(SUCCEEDED(hr), "GetPixelShaderConstantF returned %#x\n", hr);
1519 ok(!memcmp(ret, ps_const, sizeof(ps_const)),
1520 "GetPixelShaderConstantF got {%f, %f, %f, %f}, expected {%f, %f, %f, %f}\n",
1521 ret[0], ret[1], ret[2], ret[3], ps_const[0], ps_const[1], ps_const[2], ps_const[3]);
1522 hr = IDirect3DDevice9_GetPixelShaderConstantF(device, 1, ret, 1);
1523 ok(SUCCEEDED(hr), "GetPixelShaderConstantF returned %#x\n", hr);
1524 ok(!memcmp(ret, ps_const, sizeof(ps_const)),
1525 "GetPixelShaderConstantF got {%f, %f, %f, %f}, expected {%f, %f, %f, %f}\n",
1526 ret[0], ret[1], ret[2], ret[3], ps_const[0], ps_const[1], ps_const[2], ps_const[3]);
1528 IDirect3DStateBlock9_Release(stateblock);
1531 START_TEST(stateblock)
1533 IDirect3DDevice9 *device_ptr = NULL;
1534 D3DPRESENT_PARAMETERS device_pparams;
1538 d3d9_handle = LoadLibraryA("d3d9.dll");
1541 skip("Could not load d3d9.dll\n");
1545 hret = init_d3d9(&device_ptr, &device_pparams);
1546 if (hret != D3D_OK) return;
1548 test_begin_end_state_block(device_ptr);
1549 test_state_management(device_ptr, &device_pparams);
1550 test_shader_constant_apply(device_ptr);
1552 refcount = IDirect3DDevice9_Release(device_ptr);
1553 ok(!refcount, "Device has %u references left\n", refcount);