d3dx9_36/tests: Use the proper D3DFVF_PSIZE constant in test_fvf_decl_conversion().
[wine] / dlls / d3dcompiler_43 / d3dcompiler_43.spec
1 @ stub D3DAssemble
2 @ stub DebugSetMute
3 @ stub D3DCompile
4 @ stub D3DCompressShaders
5 @ stdcall D3DCreateBlob(long ptr)
6 @ stub D3DDecompressShaders
7 @ stub D3DDisassemble10Effect
8 @ stub D3DDisassemble
9 @ stub D3DGetBlobPart
10 @ stub D3DGetDebugInfo
11 @ stub D3DGetInputAndOutputSignatureBlob
12 @ stub D3DGetInputSignatureBlob
13 @ stub D3DGetOutputSignatureBlob
14 @ stub D3DPreprocess
15 @ stub D3DReflect
16 @ stub D3DReturnFailure1
17 @ stub D3DStripShader