Implement a few utility functions, with tests.
[wine] / dlls / d3d8 / d3d8_private.h
1 /*
2  * Direct3D 8 private include file
3  *
4  * Copyright 2002-2004 Jason Edmeades
5  * Copyright 2003-2004 Raphael Junqueira
6  * Copyright 2004 Christian Costa
7  *
8  * This library is free software; you can redistribute it and/or
9  * modify it under the terms of the GNU Lesser General Public
10  * License as published by the Free Software Foundation; either
11  * version 2.1 of the License, or (at your option) any later version.
12  *
13  * This library is distributed in the hope that it will be useful,
14  * but WITHOUT ANY WARRANTY; without even the implied warranty of
15  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
16  * Lesser General Public License for more details.
17  *
18  * You should have received a copy of the GNU Lesser General Public
19  * License along with this library; if not, write to the Free Software
20  * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
21  */
22
23 #ifndef __WINE_D3D8_PRIVATE_H
24 #define __WINE_D3D8_PRIVATE_H
25
26 #ifndef __WINE_CONFIG_H
27 # error You must include config.h to use this header
28 #endif
29
30 /* THIS FILE MUST NOT CONTAIN X11 or MESA DEFINES */
31 #define XMD_H /* This is to prevent the Xmd.h inclusion bug :-/ */
32 #include <GL/gl.h>
33 #define GLX_GLXEXT_PROTOTYPES
34 #include <GL/glx.h>
35 #ifdef HAVE_GL_GLEXT_H
36 # include <GL/glext.h>
37 #endif
38 #undef  XMD_H
39
40 #undef APIENTRY
41 #undef CALLBACK
42 #undef WINAPI
43
44 /* Redefines the constants */
45 #define CALLBACK    __stdcall
46 #define WINAPI      __stdcall
47 #define APIENTRY    WINAPI
48
49 /* X11 locking */
50
51 extern void (*wine_tsx11_lock_ptr)(void);
52 extern void (*wine_tsx11_unlock_ptr)(void);
53
54 /* As GLX relies on X, this is needed */
55 extern int num_lock;
56 #if 0
57 #define ENTER_GL() ++num_lock; TRACE("inc lock to: %d\n", num_lock); wine_tsx11_lock_ptr()
58 #define LEAVE_GL() if (num_lock > 2) TRACE("fucking locks: %d\n", num_lock); --num_lock; wine_tsx11_unlock_ptr()
59 #else
60 #define ENTER_GL() wine_tsx11_lock_ptr()
61 #define LEAVE_GL() wine_tsx11_unlock_ptr()
62 #endif
63
64 #include <stdarg.h>
65
66 #include "windef.h"
67 #include "winbase.h"
68 #include "d3d8.h"
69 #include "wine/wined3d_interface.h"
70
71 extern int vs_mode;
72 #define VS_NONE 0
73 #define VS_HW   1
74 #define VS_SW   2
75
76 extern int ps_mode;
77 #define PS_NONE 0
78 #define PS_HW   1
79
80 /* Device caps */
81 #define MAX_PALETTES      256
82 #define MAX_STREAMS       16
83 #define MAX_CLIPPLANES    D3DMAXUSERCLIPPLANES
84 #define MAX_LEVELS        256
85
86 /* Other useful values */
87 #define HIGHEST_RENDER_STATE 174
88 #define HIGHEST_TEXTURE_STATE 29
89 #define HIGHEST_TRANSFORMSTATE 512
90 #define D3DSBT_RECORDED 0xfffffffe
91
92 /* Performance changes - Only reapply what is necessary */
93 #define REAPPLY_ALPHAOP  0x0001
94 #define REAPPLY_ALL      0xFFFF
95
96 /* CreateVertexShader can return > 0xFFFF */
97 #define VS_HIGHESTFIXEDFXF 0xF0000000
98 #define VERTEX_SHADER(Handle) \
99   ((Handle <= VS_HIGHESTFIXEDFXF) ? ((Handle >= sizeof(VertexShaders) / sizeof(IDirect3DVertexShaderImpl*)) ? NULL : VertexShaders[Handle]) : VertexShaders[Handle - VS_HIGHESTFIXEDFXF])
100 #define VERTEX_SHADER_DECL(Handle) \
101   ((Handle <= VS_HIGHESTFIXEDFXF) ? ((Handle >= sizeof(VertexShaderDeclarations) / sizeof(IDirect3DVertexShaderDeclarationImpl*)) ? NULL : VertexShaderDeclarations[Handle]) : VertexShaderDeclarations[Handle - VS_HIGHESTFIXEDFXF])
102 #define PIXEL_SHADER(Handle) \
103   ((Handle <= VS_HIGHESTFIXEDFXF) ? ((Handle >= sizeof(PixelShaders) / sizeof(IDirect3DPixelShaderImpl*)) ? NULL : PixelShaders[Handle]) : PixelShaders[Handle - VS_HIGHESTFIXEDFXF])
104
105 /* ===========================================================================
106     Macros
107    =========================================================================== */
108 /* Not nice, but it lets wined3d support different versions of directx */
109 #define D3D8CAPSTOWINECAPS(_pD3D8Caps, _pWineCaps) \
110     _pWineCaps->DeviceType                        = &_pD3D8Caps->DeviceType; \
111     _pWineCaps->AdapterOrdinal                    = &_pD3D8Caps->AdapterOrdinal; \
112     _pWineCaps->Caps                              = &_pD3D8Caps->Caps; \
113     _pWineCaps->Caps2                             = &_pD3D8Caps->Caps2; \
114     _pWineCaps->Caps3                             = &_pD3D8Caps->Caps3; \
115     _pWineCaps->PresentationIntervals             = &_pD3D8Caps->PresentationIntervals; \
116     _pWineCaps->CursorCaps                        = &_pD3D8Caps->CursorCaps; \
117     _pWineCaps->DevCaps                           = &_pD3D8Caps->DevCaps; \
118     _pWineCaps->PrimitiveMiscCaps                 = &_pD3D8Caps->PrimitiveMiscCaps; \
119     _pWineCaps->RasterCaps                        = &_pD3D8Caps->RasterCaps; \
120     _pWineCaps->ZCmpCaps                          = &_pD3D8Caps->ZCmpCaps; \
121     _pWineCaps->SrcBlendCaps                      = &_pD3D8Caps->SrcBlendCaps; \
122     _pWineCaps->DestBlendCaps                     = &_pD3D8Caps->DestBlendCaps; \
123     _pWineCaps->AlphaCmpCaps                      = &_pD3D8Caps->AlphaCmpCaps; \
124     _pWineCaps->ShadeCaps                         = &_pD3D8Caps->ShadeCaps; \
125     _pWineCaps->TextureCaps                       = &_pD3D8Caps->TextureCaps; \
126     _pWineCaps->TextureFilterCaps                 = &_pD3D8Caps->TextureFilterCaps; \
127     _pWineCaps->CubeTextureFilterCaps             = &_pD3D8Caps->CubeTextureFilterCaps; \
128     _pWineCaps->VolumeTextureFilterCaps           = &_pD3D8Caps->VolumeTextureFilterCaps; \
129     _pWineCaps->TextureAddressCaps                = &_pD3D8Caps->TextureAddressCaps; \
130     _pWineCaps->VolumeTextureAddressCaps          = &_pD3D8Caps->VolumeTextureAddressCaps; \
131     _pWineCaps->LineCaps                          = &_pD3D8Caps->LineCaps; \
132     _pWineCaps->MaxTextureWidth                   = &_pD3D8Caps->MaxTextureWidth; \
133     _pWineCaps->MaxTextureHeight                  = &_pD3D8Caps->MaxTextureHeight; \
134     _pWineCaps->MaxVolumeExtent                   = &_pD3D8Caps->MaxVolumeExtent; \
135     _pWineCaps->MaxTextureRepeat                  = &_pD3D8Caps->MaxTextureRepeat; \
136     _pWineCaps->MaxTextureAspectRatio             = &_pD3D8Caps->MaxTextureAspectRatio; \
137     _pWineCaps->MaxAnisotropy                     = &_pD3D8Caps->MaxAnisotropy; \
138     _pWineCaps->MaxVertexW                        = &_pD3D8Caps->MaxVertexW; \
139     _pWineCaps->GuardBandLeft                     = &_pD3D8Caps->GuardBandLeft; \
140     _pWineCaps->GuardBandTop                      = &_pD3D8Caps->GuardBandTop; \
141     _pWineCaps->GuardBandRight                    = &_pD3D8Caps->GuardBandRight; \
142     _pWineCaps->GuardBandBottom                   = &_pD3D8Caps->GuardBandBottom; \
143     _pWineCaps->ExtentsAdjust                     = &_pD3D8Caps->ExtentsAdjust; \
144     _pWineCaps->StencilCaps                       = &_pD3D8Caps->StencilCaps; \
145     _pWineCaps->FVFCaps                           = &_pD3D8Caps->FVFCaps; \
146     _pWineCaps->TextureOpCaps                     = &_pD3D8Caps->TextureOpCaps; \
147     _pWineCaps->MaxTextureBlendStages             = &_pD3D8Caps->MaxTextureBlendStages; \
148     _pWineCaps->MaxSimultaneousTextures           = &_pD3D8Caps->MaxSimultaneousTextures; \
149     _pWineCaps->VertexProcessingCaps              = &_pD3D8Caps->VertexProcessingCaps; \
150     _pWineCaps->MaxActiveLights                   = &_pD3D8Caps->MaxActiveLights; \
151     _pWineCaps->MaxUserClipPlanes                 = &_pD3D8Caps->MaxUserClipPlanes; \
152     _pWineCaps->MaxVertexBlendMatrices            = &_pD3D8Caps->MaxVertexBlendMatrices; \
153     _pWineCaps->MaxVertexBlendMatrixIndex         = &_pD3D8Caps->MaxVertexBlendMatrixIndex; \
154     _pWineCaps->MaxPointSize                      = &_pD3D8Caps->MaxPointSize; \
155     _pWineCaps->MaxPrimitiveCount                 = &_pD3D8Caps->MaxPrimitiveCount; \
156     _pWineCaps->MaxVertexIndex                    = &_pD3D8Caps->MaxVertexIndex; \
157     _pWineCaps->MaxStreams                        = &_pD3D8Caps->MaxStreams; \
158     _pWineCaps->MaxStreamStride                   = &_pD3D8Caps->MaxStreamStride; \
159     _pWineCaps->VertexShaderVersion               = &_pD3D8Caps->VertexShaderVersion; \
160     _pWineCaps->MaxVertexShaderConst              = &_pD3D8Caps->MaxVertexShaderConst; \
161     _pWineCaps->PixelShaderVersion                = &_pD3D8Caps->PixelShaderVersion; \
162     _pWineCaps->PixelShader1xMaxValue             = &_pD3D8Caps->MaxPixelShaderValue;
163
164 /* Direct3D8 Interfaces: */
165 typedef struct IDirect3DBaseTexture8Impl IDirect3DBaseTexture8Impl;
166 typedef struct IDirect3DVolumeTexture8Impl IDirect3DVolumeTexture8Impl;
167 typedef struct IDirect3D8Impl IDirect3D8Impl;
168 typedef struct IDirect3DDevice8Impl IDirect3DDevice8Impl;
169 typedef struct IDirect3DTexture8Impl IDirect3DTexture8Impl;
170 typedef struct IDirect3DCubeTexture8Impl IDirect3DCubeTexture8Impl;
171 typedef struct IDirect3DIndexBuffer8Impl IDirect3DIndexBuffer8Impl;
172 typedef struct IDirect3DSurface8Impl IDirect3DSurface8Impl;
173 typedef struct IDirect3DSwapChain8Impl IDirect3DSwapChain8Impl;
174 typedef struct IDirect3DResource8Impl IDirect3DResource8Impl;
175 typedef struct IDirect3DVolume8Impl IDirect3DVolume8Impl;
176 typedef struct IDirect3DVertexBuffer8Impl IDirect3DVertexBuffer8Impl;
177
178 /** Private Interfaces: */
179 typedef struct IDirect3DStateBlockImpl IDirect3DStateBlockImpl;
180 typedef struct IDirect3DVertexShaderImpl IDirect3DVertexShaderImpl;
181 typedef struct IDirect3DPixelShaderImpl IDirect3DPixelShaderImpl;
182 typedef struct IDirect3DVertexShaderDeclarationImpl IDirect3DVertexShaderDeclarationImpl;
183
184 typedef struct D3DSHADERVECTOR {
185   float x;
186   float y;
187   float z;
188   float w;
189 } D3DSHADERVECTOR;
190
191 typedef struct D3DSHADERSCALAR {
192   float x;
193 } D3DSHADERSCALAR;
194
195 #define D3D8_VSHADER_MAX_CONSTANTS 96
196 typedef D3DSHADERVECTOR VSHADERCONSTANTS8[D3D8_VSHADER_MAX_CONSTANTS];
197
198 typedef struct VSHADERDATA8 {
199   /** Run Time Shader Function Constants */
200   /*D3DXBUFFER* constants;*/
201   VSHADERCONSTANTS8 C;
202   /** Shader Code as char ... */
203   CONST DWORD* code;
204   UINT codeLength;
205 } VSHADERDATA8;
206
207 /** temporary here waiting for buffer code */
208 typedef struct VSHADERINPUTDATA8 {
209   D3DSHADERVECTOR V[17];
210 } VSHADERINPUTDATA8;
211
212 /** temporary here waiting for buffer code */
213 typedef struct VSHADEROUTPUTDATA8 {
214   D3DSHADERVECTOR oPos;
215   D3DSHADERVECTOR oD[2];
216   D3DSHADERVECTOR oT[8];
217   D3DSHADERVECTOR oFog;
218   D3DSHADERVECTOR oPts;
219 } VSHADEROUTPUTDATA8;
220
221
222 #define D3D8_PSHADER_MAX_CONSTANTS 32
223 typedef D3DSHADERVECTOR PSHADERCONSTANTS8[D3D8_PSHADER_MAX_CONSTANTS];
224
225 typedef struct PSHADERDATA8 {
226   /** Run Time Shader Function Constants */
227   /*D3DXBUFFER* constants;*/
228   PSHADERCONSTANTS8 C;
229   /** Shader Code as char ... */
230   CONST DWORD* code;
231   UINT codeLength;
232 } PSHADERDATA8;
233
234 /** temporary here waiting for buffer code */
235 typedef struct PSHADERINPUTDATA8 {
236   D3DSHADERVECTOR V[2];
237   D3DSHADERVECTOR T[8];
238   D3DSHADERVECTOR S[16];
239   /*D3DSHADERVECTOR R[12];*/
240 } PSHADERINPUTDATA8;
241
242 /** temporary here waiting for buffer code */
243 typedef struct PSHADEROUTPUTDATA8 {
244   D3DSHADERVECTOR oC[4];
245   D3DSHADERVECTOR oDepth;
246 } PSHADEROUTPUTDATA8;
247
248 /* 
249  * Private definitions for internal use only
250  */
251 typedef struct PLIGHTINFOEL PLIGHTINFOEL;
252 struct PLIGHTINFOEL {
253     D3DLIGHT8 OriginalParms;
254     DWORD     OriginalIndex;
255     LONG      glIndex;
256     BOOL      lightEnabled;
257     BOOL      changed;
258     BOOL      enabledChanged;
259
260     /* Converted parms to speed up swapping lights */
261     float                         lightPosn[4];
262     float                         lightDirn[4];
263     float                         exponent;
264     float                         cutoff;
265
266     PLIGHTINFOEL *next;
267     PLIGHTINFOEL *prev;
268 };
269
270 /*
271  * Macros
272  */
273 #define checkGLcall(A) \
274 { \
275     GLint err = glGetError();   \
276     if (err != GL_NO_ERROR) { \
277        FIXME(">>>>>>>>>>>>>>>>> %x from %s @ %s / %d\n", err, A, __FILE__, __LINE__); \
278     } else { \
279        TRACE("%s call ok %s / %d\n", A, __FILE__, __LINE__); \
280     } \
281 }
282 #define vcheckGLcall(A) \
283 { \
284     GLint err = glGetError();   \
285     if (err != GL_NO_ERROR) { \
286        FIXME(">>>>>>>>>>>>>>>>> %x from %s @ %s / %d\n", err, A, __FILE__, __LINE__); \
287     } else { \
288        VTRACE(("%s call ok %s / %d\n", A, __FILE__, __LINE__)); \
289     } \
290 }
291
292 #include "d3dcore_gl.h"
293
294
295 #define GL_LIMITS(ExtName)            (This->direct3d8->gl_info.max_##ExtName)
296 #define GL_SUPPORT(ExtName)           (TRUE == This->direct3d8->gl_info.supported[ExtName])
297 #define GL_SUPPORT_DEV(ExtName, dev)  (TRUE == (dev)->direct3d8->gl_info.supported[ExtName])
298 #define GL_EXTCALL(FuncName)          (This->direct3d8->gl_info.FuncName)
299 #define GL_EXTCALL_DEV(FuncName, dev) ((dev)->direct3d8->gl_info.FuncName)
300
301
302 #define D3DCOLOR_R(dw) (((float) (((dw) >> 16) & 0xFF)) / 255.0f)
303 #define D3DCOLOR_G(dw) (((float) (((dw) >>  8) & 0xFF)) / 255.0f)
304 #define D3DCOLOR_B(dw) (((float) (((dw) >>  0) & 0xFF)) / 255.0f)
305 #define D3DCOLOR_A(dw) (((float) (((dw) >> 24) & 0xFF)) / 255.0f)
306
307 #define D3DCOLORTOCOLORVALUE(dw, col) \
308   (col).r = D3DCOLOR_R(dw); \
309   (col).g = D3DCOLOR_G(dw); \
310   (col).b = D3DCOLOR_B(dw); \
311   (col).a = D3DCOLOR_A(dw); 
312
313 #define D3DCOLORTOVECTOR4(dw, vec) \
314   (vec).x = D3DCOLOR_R(dw); \
315   (vec).y = D3DCOLOR_G(dw); \
316   (vec).z = D3DCOLOR_B(dw); \
317   (vec).w = D3DCOLOR_A(dw);
318
319 #define D3DCOLORTOGLFLOAT4(dw, vec) \
320   (vec)[0] = D3DCOLOR_R(dw); \
321   (vec)[1] = D3DCOLOR_G(dw); \
322   (vec)[2] = D3DCOLOR_B(dw); \
323   (vec)[3] = D3DCOLOR_A(dw);
324
325 /* ===========================================================================
326     The interfactes themselves
327    =========================================================================== */
328
329 /* ---------- */
330 /* IDirect3D8 */
331 /* ---------- */
332
333 /*****************************************************************************
334  * Predeclare the interface implementation structures
335  */
336 extern const IDirect3D8Vtbl Direct3D8_Vtbl;
337
338 /*****************************************************************************
339  * IDirect3D implementation structure
340  */
341 struct IDirect3D8Impl
342 {
343     /* IUnknown fields */
344     const IDirect3D8Vtbl   *lpVtbl;
345     DWORD                   ref;
346
347     /* The WineD3D device */
348     IWineD3D               *WineD3D;
349     
350     /* IDirect3D8 fields */
351     GL_Info                 gl_info;
352     BOOL                    isGLInfoValid;
353     IDirect3D8Impl         *direct3d8;
354 };
355
356 /* IUnknown: */
357 extern HRESULT WINAPI   IDirect3D8Impl_QueryInterface(LPDIRECT3D8 iface,REFIID refiid,LPVOID *obj);
358 extern ULONG WINAPI     IDirect3D8Impl_AddRef(LPDIRECT3D8 iface);
359 extern ULONG WINAPI     IDirect3D8Impl_Release(LPDIRECT3D8 iface);
360
361 /* IDirect3d8: */
362 extern HRESULT  WINAPI  IDirect3D8Impl_RegisterSoftwareDevice(LPDIRECT3D8 iface, void* pInitializeFunction);
363 extern UINT     WINAPI  IDirect3D8Impl_GetAdapterCount(LPDIRECT3D8 iface);
364 extern HRESULT  WINAPI  IDirect3D8Impl_GetAdapterIdentifier(LPDIRECT3D8 iface, UINT Adapter, DWORD Flags, D3DADAPTER_IDENTIFIER8* pIdentifier);
365 extern UINT     WINAPI  IDirect3D8Impl_GetAdapterModeCount(LPDIRECT3D8 iface, UINT Adapter);
366 extern HRESULT  WINAPI  IDirect3D8Impl_EnumAdapterModes(LPDIRECT3D8 iface, UINT Adapter, UINT Mode, D3DDISPLAYMODE* pMode);
367 extern HRESULT  WINAPI  IDirect3D8Impl_GetAdapterDisplayMode(LPDIRECT3D8 iface, UINT Adapter, D3DDISPLAYMODE* pMode);
368 extern HRESULT  WINAPI  IDirect3D8Impl_CheckDeviceType(LPDIRECT3D8 iface, UINT Adapter, D3DDEVTYPE CheckType, D3DFORMAT DisplayFormat,
369                                                        D3DFORMAT BackBufferFormat, BOOL Windowed);
370 extern HRESULT  WINAPI  IDirect3D8Impl_CheckDeviceFormat(LPDIRECT3D8 iface, UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT AdapterFormat,
371                                                        DWORD Usage, D3DRESOURCETYPE RType, D3DFORMAT CheckFormat);
372 extern HRESULT  WINAPI  IDirect3D8Impl_CheckDeviceMultiSampleType(LPDIRECT3D8 iface, UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT SurfaceFormat,
373                                                        BOOL Windowed, D3DMULTISAMPLE_TYPE MultiSampleType);
374 extern HRESULT  WINAPI  IDirect3D8Impl_CheckDepthStencilMatch(LPDIRECT3D8 iface, UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT AdapterFormat,
375                                                        D3DFORMAT RenderTargetFormat, D3DFORMAT DepthStencilFormat);
376 extern HRESULT  WINAPI  IDirect3D8Impl_GetDeviceCaps(LPDIRECT3D8 iface, UINT Adapter, D3DDEVTYPE DeviceType, D3DCAPS8* pCaps);
377 extern HMONITOR WINAPI  IDirect3D8Impl_GetAdapterMonitor(LPDIRECT3D8 iface, UINT Adapter);
378 extern HRESULT  WINAPI  IDirect3D8Impl_CreateDevice(LPDIRECT3D8 iface, UINT Adapter, D3DDEVTYPE DeviceType, HWND hFocusWindow,
379                                                     DWORD BehaviorFlags, D3DPRESENT_PARAMETERS* pPresentationParameters,
380                                                     IDirect3DDevice8** ppReturnedDeviceInterface);
381
382 /* ---------------- */
383 /* IDirect3DDevice8 */
384 /* ---------------- */
385
386 /*****************************************************************************
387  * Predeclare the interface implementation structures
388  */
389 extern const IDirect3DDevice8Vtbl Direct3DDevice8_Vtbl;
390
391 /*****************************************************************************
392  * IDirect3DDevice8 implementation structure
393  */
394 struct IDirect3DDevice8Impl
395 {
396     /* IUnknown fields */
397     const IDirect3DDevice8Vtbl   *lpVtbl;
398     DWORD                         ref;
399
400     /* IDirect3DDevice8 fields */
401     IDirect3D8Impl               *direct3d8;
402     IWineD3DDevice               *WineD3DDevice;
403
404     IDirect3DSurface8Impl        *frontBuffer;
405     IDirect3DSurface8Impl        *backBuffer;
406     IDirect3DSurface8Impl        *depthStencilBuffer;
407
408     IDirect3DSurface8Impl        *renderTarget;
409     IDirect3DSurface8Impl        *stencilBufferTarget;
410
411     D3DPRESENT_PARAMETERS         PresentParms;
412     D3DDEVICE_CREATION_PARAMETERS CreateParms;
413
414     UINT                          adapterNo;
415     D3DDEVTYPE                    devType;
416
417     UINT                          srcBlend;
418     UINT                          dstBlend;
419     UINT                          alphafunc;
420     UINT                          stencilfunc;
421
422     /* State block related */
423     BOOL                          isRecordingState;
424     IDirect3DStateBlockImpl      *StateBlock;
425     IDirect3DStateBlockImpl      *UpdateStateBlock;
426
427     /* palettes texture management */
428     PALETTEENTRY                  palettes[MAX_PALETTES][256];
429     UINT                          currentPalette;
430
431     BOOL                          texture_shader_active;
432
433     /* Optimization */
434     BOOL                          modelview_valid;
435     BOOL                          proj_valid;
436     BOOL                          view_ident;        /* true iff view matrix is identity                */
437     BOOL                          last_was_rhw;      /* true iff last draw_primitive was in xyzrhw mode */
438     GLenum                        tracking_parm;     /* Which source is tracking current colour         */
439     LONG                          tracking_color;    /* used iff GL_COLOR_MATERIAL was enabled          */
440 #define                         DISABLED_TRACKING  0  /* Disabled                                 */
441 #define                         IS_TRACKING        1  /* tracking_parm is tracking diffuse color  */
442 #define                         NEEDS_TRACKING     2  /* Tracking needs to be enabled when needed */
443 #define                         NEEDS_DISABLE      3  /* Tracking needs to be disabled when needed*/
444
445     /* OpenGL related */
446     GLXContext                    glCtx;
447     XVisualInfo                  *visInfo;
448     Display                      *display;
449     HWND                          win_handle;
450     Window                        win;
451     GLXContext                    render_ctx;
452     Drawable                      drawable;
453     GLint                         maxConcurrentLights;
454
455     /* OpenGL Extension related */
456
457     /* Cursor management */
458     BOOL                          bCursorVisible;
459     UINT                          xHotSpot;
460     UINT                          yHotSpot;
461     UINT                          xScreenSpace;
462     UINT                          yScreenSpace;
463     GLint                         cursor;
464
465     UINT                          dummyTextureName[8];
466
467     /* For rendering to a texture using glCopyTexImage */
468     BOOL                          renderUpsideDown;
469 };
470
471 /* IUnknown: */
472 extern HRESULT WINAPI   IDirect3DDevice8Impl_QueryInterface(LPDIRECT3DDEVICE8 iface, REFIID refiid, LPVOID *obj);
473 extern ULONG WINAPI     IDirect3DDevice8Impl_AddRef(LPDIRECT3DDEVICE8 iface);
474 extern ULONG WINAPI     IDirect3DDevice8Impl_Release(LPDIRECT3DDEVICE8 iface);
475
476 /* IDirect3DDevice8: */
477 extern HRESULT  WINAPI  IDirect3DDevice8Impl_TestCooperativeLevel(LPDIRECT3DDEVICE8 iface);
478 extern UINT     WINAPI  IDirect3DDevice8Impl_GetAvailableTextureMem(LPDIRECT3DDEVICE8 iface);
479 extern HRESULT  WINAPI  IDirect3DDevice8Impl_ResourceManagerDiscardBytes(LPDIRECT3DDEVICE8 iface, DWORD Bytes);
480 extern HRESULT  WINAPI  IDirect3DDevice8Impl_GetDirect3D(LPDIRECT3DDEVICE8 iface, IDirect3D8** ppD3D8);
481 extern HRESULT  WINAPI  IDirect3DDevice8Impl_GetDeviceCaps(LPDIRECT3DDEVICE8 iface, D3DCAPS8* pCaps);
482 extern HRESULT  WINAPI  IDirect3DDevice8Impl_GetDisplayMode(LPDIRECT3DDEVICE8 iface, D3DDISPLAYMODE* pMode);
483 extern HRESULT  WINAPI  IDirect3DDevice8Impl_GetCreationParameters(LPDIRECT3DDEVICE8 iface, D3DDEVICE_CREATION_PARAMETERS* pParameters);
484 extern HRESULT  WINAPI  IDirect3DDevice8Impl_SetCursorProperties(LPDIRECT3DDEVICE8 iface, UINT XHotSpot, UINT YHotSpot, IDirect3DSurface8* pCursorBitmap);
485 extern void     WINAPI  IDirect3DDevice8Impl_SetCursorPosition(LPDIRECT3DDEVICE8 iface, UINT XScreenSpace, UINT YScreenSpace, DWORD Flags);
486 extern BOOL     WINAPI  IDirect3DDevice8Impl_ShowCursor(LPDIRECT3DDEVICE8 iface, BOOL bShow);
487 extern HRESULT  WINAPI  IDirect3DDevice8Impl_CreateAdditionalSwapChain(LPDIRECT3DDEVICE8 iface, D3DPRESENT_PARAMETERS* pPresentationParameters, IDirect3DSwapChain8** pSwapChain);
488 extern HRESULT  WINAPI  IDirect3DDevice8Impl_Reset(LPDIRECT3DDEVICE8 iface, D3DPRESENT_PARAMETERS* pPresentationParameters);
489 extern HRESULT  WINAPI  IDirect3DDevice8Impl_Present(LPDIRECT3DDEVICE8 iface, CONST RECT* pSourceRect, CONST RECT* pDestRect, HWND hDestWindowOverride, CONST RGNDATA* pDirtyRegion);
490 extern HRESULT  WINAPI  IDirect3DDevice8Impl_GetBackBuffer(LPDIRECT3DDEVICE8 iface, UINT BackBuffer, D3DBACKBUFFER_TYPE Type, IDirect3DSurface8** ppBackBuffer);
491 extern HRESULT  WINAPI  IDirect3DDevice8Impl_GetRasterStatus(LPDIRECT3DDEVICE8 iface, D3DRASTER_STATUS* pRasterStatus);
492 extern void     WINAPI  IDirect3DDevice8Impl_SetGammaRamp(LPDIRECT3DDEVICE8 iface, DWORD Flags, CONST D3DGAMMARAMP* pRamp);
493 extern void     WINAPI  IDirect3DDevice8Impl_GetGammaRamp(LPDIRECT3DDEVICE8 iface, D3DGAMMARAMP* pRamp);
494 extern HRESULT  WINAPI  IDirect3DDevice8Impl_CreateTexture(LPDIRECT3DDEVICE8 iface, UINT Width, UINT Height, UINT Levels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DTexture8** ppTexture);
495 extern HRESULT  WINAPI  IDirect3DDevice8Impl_CreateVolumeTexture(LPDIRECT3DDEVICE8 iface, UINT Width, UINT Height, UINT Depth, UINT Levels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DVolumeTexture8** ppVolumeTexture);
496 extern HRESULT  WINAPI  IDirect3DDevice8Impl_CreateCubeTexture(LPDIRECT3DDEVICE8 iface, UINT EdgeLength, UINT Levels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DCubeTexture8** ppCubeTexture);
497 extern HRESULT  WINAPI  IDirect3DDevice8Impl_CreateVertexBuffer(LPDIRECT3DDEVICE8 iface, UINT Length, DWORD Usage, DWORD FVF, D3DPOOL Pool, IDirect3DVertexBuffer8** ppVertexBuffer);
498 extern HRESULT  WINAPI  IDirect3DDevice8Impl_CreateIndexBuffer(LPDIRECT3DDEVICE8 iface, UINT Length, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DIndexBuffer8** ppIndexBuffer);
499 extern HRESULT  WINAPI  IDirect3DDevice8Impl_CreateRenderTarget(LPDIRECT3DDEVICE8 iface, UINT Width, UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, BOOL Lockable, IDirect3DSurface8** ppSurface);
500 extern HRESULT  WINAPI  IDirect3DDevice8Impl_CreateDepthStencilSurface(LPDIRECT3DDEVICE8 iface, UINT Width, UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, IDirect3DSurface8** ppSurface);
501 extern HRESULT  WINAPI  IDirect3DDevice8Impl_CreateImageSurface(LPDIRECT3DDEVICE8 iface, UINT Width, UINT Height, D3DFORMAT Format, IDirect3DSurface8** ppSurface);
502 extern HRESULT  WINAPI  IDirect3DDevice8Impl_CopyRects(LPDIRECT3DDEVICE8 iface, IDirect3DSurface8* pSourceSurface, CONST RECT* pSourceRectsArray, UINT cRects, IDirect3DSurface8* pDestinationSurface, CONST POINT* pDestPointsArray);
503 extern HRESULT  WINAPI  IDirect3DDevice8Impl_UpdateTexture(LPDIRECT3DDEVICE8 iface, IDirect3DBaseTexture8* pSourceTexture, IDirect3DBaseTexture8* pDestinationTexture);
504 extern HRESULT  WINAPI  IDirect3DDevice8Impl_GetFrontBuffer(LPDIRECT3DDEVICE8 iface, IDirect3DSurface8* pDestSurface);
505 extern HRESULT  WINAPI  IDirect3DDevice8Impl_SetRenderTarget(LPDIRECT3DDEVICE8 iface, IDirect3DSurface8* pRenderTarget, IDirect3DSurface8* pNewZStencil);
506 extern HRESULT  WINAPI  IDirect3DDevice8Impl_GetRenderTarget(LPDIRECT3DDEVICE8 iface, IDirect3DSurface8** ppRenderTarget);
507 extern HRESULT  WINAPI  IDirect3DDevice8Impl_GetDepthStencilSurface(LPDIRECT3DDEVICE8 iface, IDirect3DSurface8** ppZStencilSurface);
508 extern HRESULT  WINAPI  IDirect3DDevice8Impl_BeginScene(LPDIRECT3DDEVICE8 iface);
509 extern HRESULT  WINAPI  IDirect3DDevice8Impl_EndScene(LPDIRECT3DDEVICE8 iface);
510 extern HRESULT  WINAPI  IDirect3DDevice8Impl_Clear(LPDIRECT3DDEVICE8 iface, DWORD Count, CONST D3DRECT* pRects, DWORD Flags, D3DCOLOR Color, float Z, DWORD Stencil);
511 extern HRESULT  WINAPI  IDirect3DDevice8Impl_SetTransform(LPDIRECT3DDEVICE8 iface, D3DTRANSFORMSTATETYPE State, CONST D3DMATRIX* pMatrix);
512 extern HRESULT  WINAPI  IDirect3DDevice8Impl_GetTransform(LPDIRECT3DDEVICE8 iface, D3DTRANSFORMSTATETYPE State, D3DMATRIX* pMatrix);
513 extern HRESULT  WINAPI  IDirect3DDevice8Impl_MultiplyTransform(LPDIRECT3DDEVICE8 iface, D3DTRANSFORMSTATETYPE State, CONST D3DMATRIX* pMatrix);
514 extern HRESULT  WINAPI  IDirect3DDevice8Impl_SetViewport(LPDIRECT3DDEVICE8 iface, CONST D3DVIEWPORT8* pViewport);
515 extern HRESULT  WINAPI  IDirect3DDevice8Impl_GetViewport(LPDIRECT3DDEVICE8 iface, D3DVIEWPORT8* pViewport);
516 extern HRESULT  WINAPI  IDirect3DDevice8Impl_SetMaterial(LPDIRECT3DDEVICE8 iface, CONST D3DMATERIAL8* pMaterial);
517 extern HRESULT  WINAPI  IDirect3DDevice8Impl_GetMaterial(LPDIRECT3DDEVICE8 iface, D3DMATERIAL8* pMaterial);
518 extern HRESULT  WINAPI  IDirect3DDevice8Impl_SetLight(LPDIRECT3DDEVICE8 iface, DWORD Index, CONST D3DLIGHT8* pLight);
519 extern HRESULT  WINAPI  IDirect3DDevice8Impl_GetLight(LPDIRECT3DDEVICE8 iface, DWORD Index, D3DLIGHT8* pLight);
520 extern HRESULT  WINAPI  IDirect3DDevice8Impl_LightEnable(LPDIRECT3DDEVICE8 iface, DWORD Index, BOOL Enable);
521 extern HRESULT  WINAPI  IDirect3DDevice8Impl_GetLightEnable(LPDIRECT3DDEVICE8 iface, DWORD Index, BOOL* pEnable);
522 extern HRESULT  WINAPI  IDirect3DDevice8Impl_SetClipPlane(LPDIRECT3DDEVICE8 iface, DWORD Index, CONST float* pPlane);
523 extern HRESULT  WINAPI  IDirect3DDevice8Impl_GetClipPlane(LPDIRECT3DDEVICE8 iface, DWORD Index, float* pPlane);
524 extern HRESULT  WINAPI  IDirect3DDevice8Impl_SetRenderState(LPDIRECT3DDEVICE8 iface, D3DRENDERSTATETYPE State, DWORD Value);
525 extern HRESULT  WINAPI  IDirect3DDevice8Impl_GetRenderState(LPDIRECT3DDEVICE8 iface, D3DRENDERSTATETYPE State, DWORD* pValue);
526 extern HRESULT  WINAPI  IDirect3DDevice8Impl_BeginStateBlock(LPDIRECT3DDEVICE8 iface);
527 extern HRESULT  WINAPI  IDirect3DDevice8Impl_EndStateBlock(LPDIRECT3DDEVICE8 iface, DWORD* pToken);
528 extern HRESULT  WINAPI  IDirect3DDevice8Impl_ApplyStateBlock(LPDIRECT3DDEVICE8 iface, DWORD Token);
529 extern HRESULT  WINAPI  IDirect3DDevice8Impl_CaptureStateBlock(LPDIRECT3DDEVICE8 iface, DWORD Token);
530 extern HRESULT  WINAPI  IDirect3DDevice8Impl_DeleteStateBlock(LPDIRECT3DDEVICE8 iface, DWORD Token);
531 extern HRESULT  WINAPI  IDirect3DDevice8Impl_CreateStateBlock(LPDIRECT3DDEVICE8 iface, D3DSTATEBLOCKTYPE Type,DWORD* pToken);
532 extern HRESULT  WINAPI  IDirect3DDevice8Impl_SetClipStatus(LPDIRECT3DDEVICE8 iface, CONST D3DCLIPSTATUS8* pClipStatus);
533 extern HRESULT  WINAPI  IDirect3DDevice8Impl_GetClipStatus(LPDIRECT3DDEVICE8 iface, D3DCLIPSTATUS8* pClipStatus);
534 extern HRESULT  WINAPI  IDirect3DDevice8Impl_GetTexture(LPDIRECT3DDEVICE8 iface, DWORD Stage, IDirect3DBaseTexture8** ppTexture);
535 extern HRESULT  WINAPI  IDirect3DDevice8Impl_SetTexture(LPDIRECT3DDEVICE8 iface, DWORD Stage, IDirect3DBaseTexture8* pTexture);
536 extern HRESULT  WINAPI  IDirect3DDevice8Impl_GetTextureStageState(LPDIRECT3DDEVICE8 iface, DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD* pValue);
537 extern HRESULT  WINAPI  IDirect3DDevice8Impl_SetTextureStageState(LPDIRECT3DDEVICE8 iface, DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD Value);
538 extern HRESULT  WINAPI  IDirect3DDevice8Impl_ValidateDevice(LPDIRECT3DDEVICE8 iface, DWORD* pNumPasses);
539 extern HRESULT  WINAPI  IDirect3DDevice8Impl_GetInfo(LPDIRECT3DDEVICE8 iface, DWORD DevInfoID, void* pDevInfoStruct, DWORD DevInfoStructSize);
540 extern HRESULT  WINAPI  IDirect3DDevice8Impl_SetPaletteEntries(LPDIRECT3DDEVICE8 iface, UINT PaletteNumber, CONST PALETTEENTRY* pEntries);
541 extern HRESULT  WINAPI  IDirect3DDevice8Impl_GetPaletteEntries(LPDIRECT3DDEVICE8 iface, UINT PaletteNumber, PALETTEENTRY* pEntries);
542 extern HRESULT  WINAPI  IDirect3DDevice8Impl_SetCurrentTexturePalette(LPDIRECT3DDEVICE8 iface, UINT PaletteNumber);
543 extern HRESULT  WINAPI  IDirect3DDevice8Impl_GetCurrentTexturePalette(LPDIRECT3DDEVICE8 iface, UINT *PaletteNumber);
544 extern HRESULT  WINAPI  IDirect3DDevice8Impl_DrawPrimitive(LPDIRECT3DDEVICE8 iface, D3DPRIMITIVETYPE PrimitiveType, UINT StartVertex, UINT PrimitiveCount);
545 extern HRESULT  WINAPI  IDirect3DDevice8Impl_DrawIndexedPrimitive(LPDIRECT3DDEVICE8 iface, D3DPRIMITIVETYPE PrimitiveType, UINT minIndex, UINT NumVertices, UINT startIndex, UINT primCount);
546 extern HRESULT  WINAPI  IDirect3DDevice8Impl_DrawPrimitiveUP(LPDIRECT3DDEVICE8 iface, D3DPRIMITIVETYPE PrimitiveType, UINT PrimitiveCount, CONST void* pVertexStreamZeroData, UINT VertexStreamZeroStride);
547 extern HRESULT  WINAPI  IDirect3DDevice8Impl_DrawIndexedPrimitiveUP(LPDIRECT3DDEVICE8 iface, D3DPRIMITIVETYPE PrimitiveType, UINT MinVertexIndex, UINT NumVertexIndices, UINT PrimitiveCount, CONST void* pIndexData, D3DFORMAT IndexDataFormat, CONST void* pVertexStreamZeroData, UINT VertexStreamZeroStride);
548 extern HRESULT  WINAPI  IDirect3DDevice8Impl_ProcessVertices(LPDIRECT3DDEVICE8 iface, UINT SrcStartIndex,UINT DestIndex,UINT VertexCount,IDirect3DVertexBuffer8* pDestBuffer,DWORD Flags);
549 extern HRESULT  WINAPI  IDirect3DDevice8Impl_CreateVertexShader(LPDIRECT3DDEVICE8 iface, CONST DWORD* pDeclaration,CONST DWORD* pFunction,DWORD* pHandle,DWORD Usage);
550 extern HRESULT  WINAPI  IDirect3DDevice8Impl_SetVertexShader(LPDIRECT3DDEVICE8 iface, DWORD Handle);
551 extern HRESULT  WINAPI  IDirect3DDevice8Impl_GetVertexShader(LPDIRECT3DDEVICE8 iface, DWORD* pHandle);
552 extern HRESULT  WINAPI  IDirect3DDevice8Impl_DeleteVertexShader(LPDIRECT3DDEVICE8 iface, DWORD Handle);
553 extern HRESULT  WINAPI  IDirect3DDevice8Impl_SetVertexShaderConstant(LPDIRECT3DDEVICE8 iface, DWORD Register,CONST void* pConstantData,DWORD ConstantCount);
554 extern HRESULT  WINAPI  IDirect3DDevice8Impl_GetVertexShaderConstant(LPDIRECT3DDEVICE8 iface, DWORD Register,void* pConstantData,DWORD ConstantCount);
555 extern HRESULT  WINAPI  IDirect3DDevice8Impl_GetVertexShaderDeclaration(LPDIRECT3DDEVICE8 iface, DWORD Handle,void* pData,DWORD* pSizeOfData);
556 extern HRESULT  WINAPI  IDirect3DDevice8Impl_GetVertexShaderFunction(LPDIRECT3DDEVICE8 iface, DWORD Handle,void* pData,DWORD* pSizeOfData);
557 extern HRESULT  WINAPI  IDirect3DDevice8Impl_SetStreamSource(LPDIRECT3DDEVICE8 iface, UINT StreamNumber,IDirect3DVertexBuffer8* pStreamData,UINT Stride);
558 extern HRESULT  WINAPI  IDirect3DDevice8Impl_GetStreamSource(LPDIRECT3DDEVICE8 iface, UINT StreamNumber,IDirect3DVertexBuffer8** ppStreamData,UINT* pStride);
559 extern HRESULT  WINAPI  IDirect3DDevice8Impl_SetIndices(LPDIRECT3DDEVICE8 iface, IDirect3DIndexBuffer8* pIndexData,UINT BaseVertexIndex);
560 extern HRESULT  WINAPI  IDirect3DDevice8Impl_GetIndices(LPDIRECT3DDEVICE8 iface, IDirect3DIndexBuffer8** ppIndexData,UINT* pBaseVertexIndex);
561 extern HRESULT  WINAPI  IDirect3DDevice8Impl_CreatePixelShader(LPDIRECT3DDEVICE8 iface, CONST DWORD* pFunction,DWORD* pHandle);
562 extern HRESULT  WINAPI  IDirect3DDevice8Impl_SetPixelShader(LPDIRECT3DDEVICE8 iface, DWORD Handle);
563 extern HRESULT  WINAPI  IDirect3DDevice8Impl_GetPixelShader(LPDIRECT3DDEVICE8 iface, DWORD* pHandle);
564 extern HRESULT  WINAPI  IDirect3DDevice8Impl_DeletePixelShader(LPDIRECT3DDEVICE8 iface, DWORD Handle);
565 extern HRESULT  WINAPI  IDirect3DDevice8Impl_SetPixelShaderConstant(LPDIRECT3DDEVICE8 iface, DWORD Register,CONST void* pConstantData,DWORD ConstantCount);
566 extern HRESULT  WINAPI  IDirect3DDevice8Impl_GetPixelShaderConstant(LPDIRECT3DDEVICE8 iface, DWORD Register,void* pConstantData,DWORD ConstantCount);
567 extern HRESULT  WINAPI  IDirect3DDevice8Impl_GetPixelShaderFunction(LPDIRECT3DDEVICE8 iface, DWORD Handle,void* pData,DWORD* pSizeOfData);
568 extern HRESULT  WINAPI  IDirect3DDevice8Impl_DrawRectPatch(LPDIRECT3DDEVICE8 iface, UINT Handle,CONST float* pNumSegs,CONST D3DRECTPATCH_INFO* pRectPatchInfo);
569 extern HRESULT  WINAPI  IDirect3DDevice8Impl_DrawTriPatch(LPDIRECT3DDEVICE8 iface, UINT Handle,CONST float* pNumSegs,CONST D3DTRIPATCH_INFO* pTriPatchInfo);
570 extern HRESULT  WINAPI  IDirect3DDevice8Impl_DeletePatch(LPDIRECT3DDEVICE8 iface, UINT Handle);
571
572 /* internal Interfaces */
573 extern HRESULT WINAPI   IDirect3DDevice8Impl_CleanRender(LPDIRECT3DDEVICE8 iface);
574 extern HRESULT WINAPI   IDirect3DDevice8Impl_ActiveRender(LPDIRECT3DDEVICE8 iface, IDirect3DSurface8* RenderSurface, IDirect3DSurface8* StencilSurface);
575
576
577 /* ---------------- */
578 /* IDirect3DVolume8 */
579 /* ---------------- */
580
581 /*****************************************************************************
582  * Predeclare the interface implementation structures
583  */
584 extern const IDirect3DVolume8Vtbl Direct3DVolume8_Vtbl;
585
586 /*****************************************************************************
587  * IDirect3DVolume8 implementation structure
588  */
589 struct IDirect3DVolume8Impl
590 {
591     /* IUnknown fields */
592     const IDirect3DVolume8Vtbl *lpVtbl;
593     DWORD                   ref;
594
595     /* IDirect3DVolume8 fields */
596     IDirect3DDevice8Impl   *Device;
597     D3DRESOURCETYPE         ResourceType;
598
599     IUnknown               *Container;
600     D3DVOLUME_DESC          myDesc;
601     BYTE                   *allocatedMemory;
602     UINT                    textureName;
603     UINT                    bytesPerPixel;
604
605     BOOL                    lockable;
606     BOOL                    locked;
607     D3DBOX                  lockedBox;
608     D3DBOX                  dirtyBox;
609     BOOL                    Dirty;
610 };
611
612 /* IUnknown: */
613 extern HRESULT WINAPI IDirect3DVolume8Impl_QueryInterface(LPDIRECT3DVOLUME8 iface,REFIID refiid,LPVOID *obj);
614 extern ULONG WINAPI   IDirect3DVolume8Impl_AddRef(LPDIRECT3DVOLUME8 iface);
615 extern ULONG WINAPI   IDirect3DVolume8Impl_Release(LPDIRECT3DVOLUME8 iface);
616
617 /* IDirect3DVolume8: */
618 extern HRESULT WINAPI IDirect3DVolume8Impl_GetDevice(LPDIRECT3DVOLUME8 iface, IDirect3DDevice8** ppDevice);
619 extern HRESULT WINAPI IDirect3DVolume8Impl_SetPrivateData(LPDIRECT3DVOLUME8 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags);
620 extern HRESULT WINAPI IDirect3DVolume8Impl_GetPrivateData(LPDIRECT3DVOLUME8 iface, REFGUID  refguid, void* pData, DWORD* pSizeOfData);
621 extern HRESULT WINAPI IDirect3DVolume8Impl_FreePrivateData(LPDIRECT3DVOLUME8 iface, REFGUID refguid);
622 extern HRESULT WINAPI IDirect3DVolume8Impl_GetContainer(LPDIRECT3DVOLUME8 iface, REFIID riid, void** ppContainer);
623 extern HRESULT WINAPI IDirect3DVolume8Impl_GetDesc(LPDIRECT3DVOLUME8 iface, D3DVOLUME_DESC* pDesc);
624 extern HRESULT WINAPI IDirect3DVolume8Impl_LockBox(LPDIRECT3DVOLUME8 iface, D3DLOCKED_BOX* pLockedVolume, CONST D3DBOX* pBox, DWORD Flags);
625 extern HRESULT WINAPI IDirect3DVolume8Impl_UnlockBox(LPDIRECT3DVOLUME8 iface);
626
627 /* internal Interfaces */
628 extern HRESULT WINAPI IDirect3DVolume8Impl_CleanDirtyBox(LPDIRECT3DVOLUME8 iface);
629 extern HRESULT WINAPI IDirect3DVolume8Impl_AddDirtyBox(LPDIRECT3DVOLUME8 iface, CONST D3DBOX* pDirtyBox);
630
631 /* ------------------- */
632 /* IDirect3DSwapChain8 */
633 /* ------------------- */
634
635 /*****************************************************************************
636  * Predeclare the interface implementation structures
637  */
638 extern const IDirect3DSwapChain8Vtbl Direct3DSwapChain8_Vtbl;
639
640 /*****************************************************************************
641  * IDirect3DSwapChain8 implementation structure
642  */
643 struct IDirect3DSwapChain8Impl
644 {
645     /* IUnknown fields */
646     const IDirect3DSwapChain8Vtbl *lpVtbl;
647     DWORD                   ref;
648
649     /* IDirect3DSwapChain8 fields */
650     IDirect3DSurface8Impl  *frontBuffer;
651     IDirect3DSurface8Impl  *backBuffer;
652     IDirect3DSurface8Impl  *depthStencilBuffer;
653     D3DPRESENT_PARAMETERS   PresentParms;
654
655     /* OpenGL/GLX related */
656     GLXContext              swap_ctx;
657     Drawable                swap_drawable;
658
659     /* ready for when we move over to wined3d */
660     IWineD3DSwapChain      *wineD3DSwapChain;
661 };
662
663 /* IUnknown: */
664 extern HRESULT WINAPI IDirect3DSwapChain8Impl_QueryInterface(LPDIRECT3DSWAPCHAIN8 iface, REFIID refiid, LPVOID *obj);
665 extern ULONG WINAPI   IDirect3DSwapChain8Impl_AddRef(LPDIRECT3DSWAPCHAIN8 iface);
666 extern ULONG WINAPI   IDirect3DSwapChain8Impl_Release(LPDIRECT3DSWAPCHAIN8 iface);
667
668 /* IDirect3DSwapChain8: */
669 extern HRESULT WINAPI IDirect3DSwapChain8Impl_Present(LPDIRECT3DSWAPCHAIN8 iface, CONST RECT* pSourceRect, CONST RECT* pDestRect, HWND hDestWindowOverride,CONST RGNDATA* pDirtyRegion);
670 extern HRESULT WINAPI IDirect3DSwapChain8Impl_GetBackBuffer(LPDIRECT3DSWAPCHAIN8 iface, UINT BackBuffer, D3DBACKBUFFER_TYPE Type,IDirect3DSurface8** ppBackBuffer);
671
672
673 /* ----------------- */
674 /* IDirect3DSurface8 */
675 /* ----------------- */
676
677 /*****************************************************************************
678  * Predeclare the interface implementation structures
679  */
680 extern const IDirect3DSurface8Vtbl Direct3DSurface8_Vtbl;
681
682 /*****************************************************************************
683  * IDirect3DSurface8 implementation structure
684  */
685 struct IDirect3DSurface8Impl
686 {
687     /* IUnknown fields */
688     const IDirect3DSurface8Vtbl *lpVtbl;
689     DWORD                   ref;
690
691     /* IDirect3DSurface8 fields */
692     IDirect3DDevice8Impl   *Device;
693     D3DRESOURCETYPE         ResourceType;
694
695     IUnknown               *Container;
696     D3DSURFACE_DESC         myDesc;
697     BYTE                   *allocatedMemory;
698     UINT                    textureName;
699     UINT                    bytesPerPixel;
700
701     BOOL                    lockable;
702     BOOL                    locked;
703     RECT                    lockedRect;
704     RECT                    dirtyRect;
705     BOOL                    Dirty;
706     BOOL                    inTexture;
707     BOOL                    inPBuffer;
708
709     IWineD3DSurface        *wineD3DSurface;
710 };
711
712 /* IUnknown: */
713 extern HRESULT WINAPI IDirect3DSurface8Impl_QueryInterface(LPDIRECT3DSURFACE8 iface,REFIID refiid,LPVOID *obj);
714 extern ULONG WINAPI   IDirect3DSurface8Impl_AddRef(LPDIRECT3DSURFACE8 iface);
715 extern ULONG WINAPI   IDirect3DSurface8Impl_Release(LPDIRECT3DSURFACE8 iface);
716
717 /* IDirect3DSurface8: */
718 extern HRESULT WINAPI IDirect3DSurface8Impl_GetDevice(LPDIRECT3DSURFACE8 iface, IDirect3DDevice8** ppDevice);
719 extern HRESULT WINAPI IDirect3DSurface8Impl_SetPrivateData(LPDIRECT3DSURFACE8 iface, REFGUID refguid,CONST void* pData,DWORD SizeOfData,DWORD Flags);
720 extern HRESULT WINAPI IDirect3DSurface8Impl_GetPrivateData(LPDIRECT3DSURFACE8 iface, REFGUID refguid,void* pData,DWORD* pSizeOfData);
721 extern HRESULT WINAPI IDirect3DSurface8Impl_FreePrivateData(LPDIRECT3DSURFACE8 iface, REFGUID refguid);
722 extern HRESULT WINAPI IDirect3DSurface8Impl_GetContainer(LPDIRECT3DSURFACE8 iface, REFIID riid,void** ppContainer);
723 extern HRESULT WINAPI IDirect3DSurface8Impl_GetDesc(LPDIRECT3DSURFACE8 iface, D3DSURFACE_DESC *pDesc);
724 extern HRESULT WINAPI IDirect3DSurface8Impl_LockRect(LPDIRECT3DSURFACE8 iface, D3DLOCKED_RECT* pLockedRect, CONST RECT* pRect,DWORD Flags);
725 extern HRESULT WINAPI IDirect3DSurface8Impl_UnlockRect(LPDIRECT3DSURFACE8 iface);
726
727 /* internal Interfaces */
728 extern HRESULT WINAPI IDirect3DSurface8Impl_LoadTexture(LPDIRECT3DSURFACE8 iface, GLenum gl_target, GLenum gl_level);
729 extern HRESULT WINAPI IDirect3DSurface8Impl_SaveSnapshot(LPDIRECT3DSURFACE8 iface, const char* filename);
730 extern HRESULT WINAPI IDirect3DSurface8Impl_CleanDirtyRect(LPDIRECT3DSURFACE8 iface);
731 extern HRESULT WINAPI IDirect3DSurface8Impl_AddDirtyRect(LPDIRECT3DSURFACE8 iface, CONST RECT* pDirtyRect);
732
733 /* ------------------ */
734 /* IDirect3DResource8 */
735 /* ------------------ */
736
737 /*****************************************************************************
738  * Predeclare the interface implementation structures
739  */
740 extern const IDirect3DResource8Vtbl Direct3DResource8_Vtbl;
741
742 /*****************************************************************************
743  * IDirect3DResource8 implementation structure
744  */
745 struct IDirect3DResource8Impl
746 {
747     /* IUnknown fields */
748     const IDirect3DResource8Vtbl *lpVtbl;
749     DWORD                   ref;
750
751     /* IDirect3DResource8 fields */
752     IDirect3DDevice8Impl   *Device;
753     D3DRESOURCETYPE         ResourceType;
754 };
755
756 /* IUnknown: */
757 extern HRESULT WINAPI         IDirect3DResource8Impl_QueryInterface(LPDIRECT3DRESOURCE8 iface,REFIID refiid,LPVOID *obj);
758 extern ULONG WINAPI           IDirect3DResource8Impl_AddRef(LPDIRECT3DRESOURCE8 iface);
759 extern ULONG WINAPI           IDirect3DResource8Impl_Release(LPDIRECT3DRESOURCE8 iface);
760
761 /* IDirect3DResource8: */
762 extern HRESULT  WINAPI        IDirect3DResource8Impl_GetDevice(LPDIRECT3DRESOURCE8 iface, IDirect3DDevice8** ppDevice);
763 extern HRESULT  WINAPI        IDirect3DResource8Impl_SetPrivateData(LPDIRECT3DRESOURCE8 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags);
764 extern HRESULT  WINAPI        IDirect3DResource8Impl_GetPrivateData(LPDIRECT3DRESOURCE8 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData);
765 extern HRESULT  WINAPI        IDirect3DResource8Impl_FreePrivateData(LPDIRECT3DRESOURCE8 iface, REFGUID refguid);
766 extern DWORD    WINAPI        IDirect3DResource8Impl_SetPriority(LPDIRECT3DRESOURCE8 iface, DWORD PriorityNew);
767 extern DWORD    WINAPI        IDirect3DResource8Impl_GetPriority(LPDIRECT3DRESOURCE8 iface);
768 extern void     WINAPI        IDirect3DResource8Impl_PreLoad(LPDIRECT3DRESOURCE8 iface);
769 extern D3DRESOURCETYPE WINAPI IDirect3DResource8Impl_GetType(LPDIRECT3DRESOURCE8 iface);
770
771 /* internal Interfaces */
772 extern D3DPOOL WINAPI         IDirect3DResource8Impl_GetPool(LPDIRECT3DRESOURCE8 iface);
773
774
775 /* ---------------------- */
776 /* IDirect3DVertexBuffer8 */
777 /* ---------------------- */
778
779 /*****************************************************************************
780  * Predeclare the interface implementation structures
781  */
782 extern const IDirect3DVertexBuffer8Vtbl Direct3DVertexBuffer8_Vtbl;
783
784 /*****************************************************************************
785  * IDirect3DVertexBuffer8 implementation structure
786  */
787 struct IDirect3DVertexBuffer8Impl
788 {
789     /* IUnknown fields */
790     const IDirect3DVertexBuffer8Vtbl *lpVtbl;
791     DWORD                   ref;
792
793     /* IDirect3DResource8 fields */
794     IDirect3DDevice8Impl   *Device;
795     D3DRESOURCETYPE         ResourceType;
796
797     /* IDirect3DVertexBuffer8 fields */
798     BYTE                   *allocatedMemory;
799     D3DVERTEXBUFFER_DESC    currentDesc;
800 };
801
802 /* IUnknown: */
803 extern HRESULT WINAPI         IDirect3DVertexBuffer8Impl_QueryInterface(LPDIRECT3DVERTEXBUFFER8 iface,REFIID refiid,LPVOID *obj);
804 extern ULONG WINAPI           IDirect3DVertexBuffer8Impl_AddRef(LPDIRECT3DVERTEXBUFFER8 iface);
805 extern ULONG WINAPI           IDirect3DVertexBuffer8Impl_Release(LPDIRECT3DVERTEXBUFFER8 iface);
806
807 /* IDirect3DVertexBuffer8: (Inherited from IDirect3DResource8) */
808 extern HRESULT  WINAPI        IDirect3DVertexBuffer8Impl_GetDevice(LPDIRECT3DVERTEXBUFFER8 iface, IDirect3DDevice8** ppDevice);
809 extern HRESULT  WINAPI        IDirect3DVertexBuffer8Impl_SetPrivateData(LPDIRECT3DVERTEXBUFFER8 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags);
810 extern HRESULT  WINAPI        IDirect3DVertexBuffer8Impl_GetPrivateData(LPDIRECT3DVERTEXBUFFER8 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData);
811 extern HRESULT  WINAPI        IDirect3DVertexBuffer8Impl_FreePrivateData(LPDIRECT3DVERTEXBUFFER8 iface, REFGUID refguid);
812 extern DWORD    WINAPI        IDirect3DVertexBuffer8Impl_SetPriority(LPDIRECT3DVERTEXBUFFER8 iface, DWORD PriorityNew);
813 extern DWORD    WINAPI        IDirect3DVertexBuffer8Impl_GetPriority(LPDIRECT3DVERTEXBUFFER8 iface);
814 extern void     WINAPI        IDirect3DVertexBuffer8Impl_PreLoad(LPDIRECT3DVERTEXBUFFER8 iface);
815 extern D3DRESOURCETYPE WINAPI IDirect3DVertexBuffer8Impl_GetType(LPDIRECT3DVERTEXBUFFER8 iface);
816
817 /* IDirect3DVertexBuffer8: */
818 extern HRESULT  WINAPI        IDirect3DVertexBuffer8Impl_Lock(LPDIRECT3DVERTEXBUFFER8 iface, UINT OffsetToLock, UINT SizeToLock, BYTE** ppbData, DWORD Flags);
819 extern HRESULT  WINAPI        IDirect3DVertexBuffer8Impl_Unlock(LPDIRECT3DVERTEXBUFFER8 iface);
820 extern HRESULT  WINAPI        IDirect3DVertexBuffer8Impl_GetDesc(LPDIRECT3DVERTEXBUFFER8 iface, D3DVERTEXBUFFER_DESC *pDesc);
821
822
823 /* --------------------- */
824 /* IDirect3DIndexBuffer8 */
825 /* --------------------- */
826
827 /*****************************************************************************
828  * Predeclare the interface implementation structures
829  */
830 extern const IDirect3DIndexBuffer8Vtbl Direct3DIndexBuffer8_Vtbl;
831
832 /*****************************************************************************
833  * IDirect3DIndexBuffer8 implementation structure
834  */
835 struct IDirect3DIndexBuffer8Impl
836 {
837     /* IUnknown fields */
838     const IDirect3DIndexBuffer8Vtbl *lpVtbl;
839     DWORD                   ref;
840
841     /* IDirect3DResource8 fields */
842     IDirect3DDevice8Impl   *Device;
843     D3DRESOURCETYPE         ResourceType;
844
845     /* IDirect3DIndexBuffer8 fields */
846     void                   *allocatedMemory;
847     D3DINDEXBUFFER_DESC     currentDesc;
848 };
849
850 /* IUnknown: */
851 extern HRESULT WINAPI         IDirect3DIndexBuffer8Impl_QueryInterface(LPDIRECT3DINDEXBUFFER8 iface,REFIID refiid,LPVOID *obj);
852 extern ULONG WINAPI           IDirect3DIndexBuffer8Impl_AddRef(LPDIRECT3DINDEXBUFFER8 iface);
853 extern ULONG WINAPI           IDirect3DIndexBuffer8Impl_Release(LPDIRECT3DINDEXBUFFER8 iface);
854
855 /* IDirect3DIndexBuffer8: (Inherited from IDirect3DResource8) */
856 extern HRESULT  WINAPI        IDirect3DIndexBuffer8Impl_GetDevice(LPDIRECT3DINDEXBUFFER8 iface, IDirect3DDevice8** ppDevice);
857 extern HRESULT  WINAPI        IDirect3DIndexBuffer8Impl_SetPrivateData(LPDIRECT3DINDEXBUFFER8 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags);
858 extern HRESULT  WINAPI        IDirect3DIndexBuffer8Impl_GetPrivateData(LPDIRECT3DINDEXBUFFER8 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData);
859 extern HRESULT  WINAPI        IDirect3DIndexBuffer8Impl_FreePrivateData(LPDIRECT3DINDEXBUFFER8 iface, REFGUID refguid);
860 extern DWORD    WINAPI        IDirect3DIndexBuffer8Impl_SetPriority(LPDIRECT3DINDEXBUFFER8 iface, DWORD PriorityNew);
861 extern DWORD    WINAPI        IDirect3DIndexBuffer8Impl_GetPriority(LPDIRECT3DINDEXBUFFER8 iface);
862 extern void     WINAPI        IDirect3DIndexBuffer8Impl_PreLoad(LPDIRECT3DINDEXBUFFER8 iface);
863 extern D3DRESOURCETYPE WINAPI IDirect3DIndexBuffer8Impl_GetType(LPDIRECT3DINDEXBUFFER8 iface);
864
865 /* IDirect3DIndexBuffer8: */
866 extern HRESULT  WINAPI        IDirect3DIndexBuffer8Impl_Lock(LPDIRECT3DINDEXBUFFER8 iface, UINT OffsetToLock, UINT SizeToLock, BYTE** ppbData, DWORD Flags);
867 extern HRESULT  WINAPI        IDirect3DIndexBuffer8Impl_Unlock(LPDIRECT3DINDEXBUFFER8 iface);
868 extern HRESULT  WINAPI        IDirect3DIndexBuffer8Impl_GetDesc(LPDIRECT3DINDEXBUFFER8 iface, D3DINDEXBUFFER_DESC *pDesc);
869
870
871 /* --------------------- */
872 /* IDirect3DBaseTexture8 */
873 /* --------------------- */
874
875 /*****************************************************************************
876  * IDirect3DBaseTexture8 implementation structure
877  */
878 struct IDirect3DBaseTexture8Impl
879 {
880     /* IUnknown fields */
881     const IDirect3DBaseTexture8Vtbl *lpVtbl;
882     DWORD                   ref;
883
884     /* IDirect3DResource8 fields */
885     IDirect3DDevice8Impl   *Device;
886     D3DRESOURCETYPE         ResourceType;
887
888     /* IDirect3DBaseTexture8 fields */
889     BOOL                    Dirty;
890     D3DFORMAT               format;
891     UINT                    levels;
892     /*
893      *BOOL                    isManaged;
894      *DWORD                   lod;
895      */
896 };
897
898 /* IUnknown: */
899 extern HRESULT WINAPI         IDirect3DBaseTexture8Impl_QueryInterface(LPDIRECT3DBASETEXTURE8 iface,REFIID refiid,LPVOID *obj);
900 extern ULONG WINAPI           IDirect3DBaseTexture8Impl_AddRef(LPDIRECT3DBASETEXTURE8 iface);
901 extern ULONG WINAPI           IDirect3DBaseTexture8Impl_Release(LPDIRECT3DBASETEXTURE8 iface);
902
903 /* IDirect3DBaseTexture8: (Inherited from IDirect3DResource8) */
904 extern HRESULT  WINAPI        IDirect3DBaseTexture8Impl_GetDevice(LPDIRECT3DBASETEXTURE8 iface, IDirect3DDevice8** ppDevice);
905 extern HRESULT  WINAPI        IDirect3DBaseTexture8Impl_SetPrivateData(LPDIRECT3DBASETEXTURE8 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags);
906 extern HRESULT  WINAPI        IDirect3DBaseTexture8Impl_GetPrivateData(LPDIRECT3DBASETEXTURE8 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData);
907 extern HRESULT  WINAPI        IDirect3DBaseTexture8Impl_FreePrivateData(LPDIRECT3DBASETEXTURE8 iface, REFGUID refguid);
908 extern DWORD    WINAPI        IDirect3DBaseTexture8Impl_SetPriority(LPDIRECT3DBASETEXTURE8 iface, DWORD PriorityNew);
909 extern DWORD    WINAPI        IDirect3DBaseTexture8Impl_GetPriority(LPDIRECT3DBASETEXTURE8 iface);
910 extern void     WINAPI        IDirect3DBaseTexture8Impl_PreLoad(LPDIRECT3DBASETEXTURE8 iface);
911 extern D3DRESOURCETYPE WINAPI IDirect3DBaseTexture8Impl_GetType(LPDIRECT3DBASETEXTURE8 iface);
912
913 /* IDirect3DBaseTexture8: */
914 extern DWORD    WINAPI        IDirect3DBaseTexture8Impl_SetLOD(LPDIRECT3DBASETEXTURE8 iface, DWORD LODNew);
915 extern DWORD    WINAPI        IDirect3DBaseTexture8Impl_GetLOD(LPDIRECT3DBASETEXTURE8 iface);
916 extern DWORD    WINAPI        IDirect3DBaseTexture8Impl_GetLevelCount(LPDIRECT3DBASETEXTURE8 iface);
917
918 /* internal Interfaces */
919 extern BOOL     WINAPI        IDirect3DBaseTexture8Impl_IsDirty(LPDIRECT3DBASETEXTURE8 iface);
920 extern BOOL     WINAPI        IDirect3DBaseTexture8Impl_SetDirty(LPDIRECT3DBASETEXTURE8 iface, BOOL dirty);
921
922
923 /* --------------------- */
924 /* IDirect3DCubeTexture8 */
925 /* --------------------- */
926
927 /*****************************************************************************
928  * Predeclare the interface implementation structures
929  */
930 extern const IDirect3DCubeTexture8Vtbl Direct3DCubeTexture8_Vtbl;
931
932 /*****************************************************************************
933  * IDirect3DCubeTexture8 implementation structure
934  */
935 struct IDirect3DCubeTexture8Impl
936 {
937     /* IUnknown fields */
938     const IDirect3DCubeTexture8Vtbl *lpVtbl;
939     DWORD                   ref;
940
941     /* IDirect3DResource8 fields */
942     IDirect3DDevice8Impl   *Device;
943     D3DRESOURCETYPE         ResourceType;
944
945     /* IDirect3DBaseTexture8 fields */
946     BOOL                    Dirty;
947     D3DFORMAT               format;
948     UINT                    levels;
949
950     /* IDirect3DCubeTexture8 fields */
951     UINT                    edgeLength;
952     DWORD                   usage;
953
954     IDirect3DSurface8Impl  *surfaces[6][MAX_LEVELS];
955 };
956
957 /* IUnknown: */
958 extern HRESULT WINAPI         IDirect3DCubeTexture8Impl_QueryInterface(LPDIRECT3DCUBETEXTURE8 iface,REFIID refiid,LPVOID *obj);
959 extern ULONG WINAPI           IDirect3DCubeTexture8Impl_AddRef(LPDIRECT3DCUBETEXTURE8 iface);
960 extern ULONG WINAPI           IDirect3DCubeTexture8Impl_Release(LPDIRECT3DCUBETEXTURE8 iface);
961
962 /* IDirect3DCubeTexture8: (Inherited from IDirect3DResource8) */
963 extern HRESULT  WINAPI        IDirect3DCubeTexture8Impl_GetDevice(LPDIRECT3DCUBETEXTURE8 iface, IDirect3DDevice8** ppDevice);
964 extern HRESULT  WINAPI        IDirect3DCubeTexture8Impl_SetPrivateData(LPDIRECT3DCUBETEXTURE8 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags);
965 extern HRESULT  WINAPI        IDirect3DCubeTexture8Impl_GetPrivateData(LPDIRECT3DCUBETEXTURE8 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData);
966 extern HRESULT  WINAPI        IDirect3DCubeTexture8Impl_FreePrivateData(LPDIRECT3DCUBETEXTURE8 iface, REFGUID refguid);
967 extern DWORD    WINAPI        IDirect3DCubeTexture8Impl_SetPriority(LPDIRECT3DCUBETEXTURE8 iface, DWORD PriorityNew);
968 extern DWORD    WINAPI        IDirect3DCubeTexture8Impl_GetPriority(LPDIRECT3DCUBETEXTURE8 iface);
969 extern void     WINAPI        IDirect3DCubeTexture8Impl_PreLoad(LPDIRECT3DCUBETEXTURE8 iface);
970 extern D3DRESOURCETYPE WINAPI IDirect3DCubeTexture8Impl_GetType(LPDIRECT3DCUBETEXTURE8 iface);
971
972 /* IDirect3DCubeTexture8: (Inherited from IDirect3DBaseTexture8) */
973 extern DWORD    WINAPI        IDirect3DCubeTexture8Impl_SetLOD(LPDIRECT3DCUBETEXTURE8 iface, DWORD LODNew);
974 extern DWORD    WINAPI        IDirect3DCubeTexture8Impl_GetLOD(LPDIRECT3DCUBETEXTURE8 iface);
975 extern DWORD    WINAPI        IDirect3DCubeTexture8Impl_GetLevelCount(LPDIRECT3DCUBETEXTURE8 iface);
976
977 /* IDirect3DCubeTexture8 */
978 extern HRESULT  WINAPI        IDirect3DCubeTexture8Impl_GetLevelDesc(LPDIRECT3DCUBETEXTURE8 iface, UINT Level, D3DSURFACE_DESC* pDesc);
979 extern HRESULT  WINAPI        IDirect3DCubeTexture8Impl_GetCubeMapSurface(LPDIRECT3DCUBETEXTURE8 iface, D3DCUBEMAP_FACES FaceType, UINT Level, IDirect3DSurface8** ppCubeMapSurface);
980 extern HRESULT  WINAPI        IDirect3DCubeTexture8Impl_LockRect(LPDIRECT3DCUBETEXTURE8 iface, D3DCUBEMAP_FACES FaceType, UINT Level, D3DLOCKED_RECT* pLockedRect, CONST RECT* pRect, DWORD Flags);
981 extern HRESULT  WINAPI        IDirect3DCubeTexture8Impl_UnlockRect(LPDIRECT3DCUBETEXTURE8 iface, D3DCUBEMAP_FACES FaceType, UINT Level);
982 extern HRESULT  WINAPI        IDirect3DCubeTexture8Impl_AddDirtyRect(LPDIRECT3DCUBETEXTURE8 iface, D3DCUBEMAP_FACES FaceType, CONST RECT* pDirtyRect);
983
984
985 /* ----------------- */
986 /* IDirect3DTexture8 */
987 /* ----------------- */
988
989 /*****************************************************************************
990  * Predeclare the interface implementation structures
991  */
992 extern const IDirect3DTexture8Vtbl Direct3DTexture8_Vtbl;
993
994 /*****************************************************************************
995  * IDirect3DTexture8 implementation structure
996  */
997 struct IDirect3DTexture8Impl
998 {
999     /* IUnknown fields */
1000     const IDirect3DTexture8Vtbl *lpVtbl;
1001     DWORD                   ref;
1002
1003     /* IDirect3DResourc8 fields */
1004     IDirect3DDevice8Impl   *Device;
1005     D3DRESOURCETYPE         ResourceType;
1006
1007     /* IDirect3DBaseTexture8 fields */
1008     BOOL                    Dirty;
1009     D3DFORMAT               format;
1010     UINT                    levels;
1011
1012     /* IDirect3DTexture8 fields */
1013     UINT                    width;
1014     UINT                    height;
1015     DWORD                   usage;
1016
1017     IDirect3DSurface8Impl  *surfaces[MAX_LEVELS];
1018 };
1019
1020 /* IUnknown: */
1021 extern HRESULT WINAPI         IDirect3DTexture8Impl_QueryInterface(LPDIRECT3DTEXTURE8 iface,REFIID refiid,LPVOID *obj);
1022 extern ULONG WINAPI           IDirect3DTexture8Impl_AddRef(LPDIRECT3DTEXTURE8 iface);
1023 extern ULONG WINAPI           IDirect3DTexture8Impl_Release(LPDIRECT3DTEXTURE8 iface);
1024
1025 /* IDirect3DTexture8: (Inherited from IDirect3DResource8) */
1026 extern HRESULT  WINAPI        IDirect3DTexture8Impl_GetDevice(LPDIRECT3DTEXTURE8 iface, IDirect3DDevice8** ppDevice);
1027 extern HRESULT  WINAPI        IDirect3DTexture8Impl_SetPrivateData(LPDIRECT3DTEXTURE8 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags);
1028 extern HRESULT  WINAPI        IDirect3DTexture8Impl_GetPrivateData(LPDIRECT3DTEXTURE8 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData);
1029 extern HRESULT  WINAPI        IDirect3DTexture8Impl_FreePrivateData(LPDIRECT3DTEXTURE8 iface, REFGUID refguid);
1030 extern DWORD    WINAPI        IDirect3DTexture8Impl_SetPriority(LPDIRECT3DTEXTURE8 iface, DWORD PriorityNew);
1031 extern DWORD    WINAPI        IDirect3DTexture8Impl_GetPriority(LPDIRECT3DTEXTURE8 iface);
1032 extern void     WINAPI        IDirect3DTexture8Impl_PreLoad(LPDIRECT3DTEXTURE8 iface);
1033 extern D3DRESOURCETYPE WINAPI IDirect3DTexture8Impl_GetType(LPDIRECT3DTEXTURE8 iface);
1034
1035 /* IDirect3DTexture8: (Inherited from IDirect3DBaseTexture8) */
1036 extern DWORD    WINAPI        IDirect3DTexture8Impl_SetLOD(LPDIRECT3DTEXTURE8 iface, DWORD LODNew);
1037 extern DWORD    WINAPI        IDirect3DTexture8Impl_GetLOD(LPDIRECT3DTEXTURE8 iface);
1038 extern DWORD    WINAPI        IDirect3DTexture8Impl_GetLevelCount(LPDIRECT3DTEXTURE8 iface);
1039
1040 /* IDirect3DTexture8: */
1041 extern HRESULT  WINAPI        IDirect3DTexture8Impl_GetLevelDesc(LPDIRECT3DTEXTURE8 iface, UINT Level, D3DSURFACE_DESC* pDesc);
1042 extern HRESULT  WINAPI        IDirect3DTexture8Impl_GetSurfaceLevel(LPDIRECT3DTEXTURE8 iface, UINT Level, IDirect3DSurface8** ppSurfaceLevel);
1043 extern HRESULT  WINAPI        IDirect3DTexture8Impl_LockRect(LPDIRECT3DTEXTURE8 iface, UINT Level, D3DLOCKED_RECT* pLockedRect, CONST RECT* pRect, DWORD Flags);
1044 extern HRESULT  WINAPI        IDirect3DTexture8Impl_UnlockRect(LPDIRECT3DTEXTURE8 iface, UINT Level);
1045 extern HRESULT  WINAPI        IDirect3DTexture8Impl_AddDirtyRect(LPDIRECT3DTEXTURE8 iface, CONST RECT* pDirtyRect);
1046
1047
1048 /* ----------------------- */
1049 /* IDirect3DVolumeTexture8 */
1050 /* ----------------------- */
1051
1052 /*****************************************************************************
1053  * Predeclare the interface implementation structures
1054  */
1055 extern const IDirect3DVolumeTexture8Vtbl Direct3DVolumeTexture8_Vtbl;
1056
1057 /*****************************************************************************
1058  * IDirect3DVolumeTexture8 implementation structure
1059  */
1060 struct IDirect3DVolumeTexture8Impl
1061 {
1062     /* IUnknown fields */
1063     const IDirect3DVolumeTexture8Vtbl *lpVtbl;
1064     DWORD                   ref;
1065
1066     /* IDirect3DResource8 fields */
1067     IDirect3DDevice8Impl   *Device;
1068     D3DRESOURCETYPE         ResourceType;
1069
1070     /* IDirect3DBaseTexture8 fields */
1071     BOOL                    Dirty;
1072     D3DFORMAT               format;
1073     UINT                    levels;
1074
1075     /* IDirect3DVolumeTexture8 fields */
1076     UINT                    width;
1077     UINT                    height;
1078     UINT                    depth;
1079     DWORD                   usage;
1080
1081     IDirect3DVolume8Impl   *volumes[MAX_LEVELS];
1082 };
1083
1084 /* IUnknown: */
1085 extern HRESULT WINAPI         IDirect3DVolumeTexture8Impl_QueryInterface(LPDIRECT3DVOLUMETEXTURE8 iface,REFIID refiid,LPVOID *obj);
1086 extern ULONG WINAPI           IDirect3DVolumeTexture8Impl_AddRef(LPDIRECT3DVOLUMETEXTURE8 iface);
1087 extern ULONG WINAPI           IDirect3DVolumeTexture8Impl_Release(LPDIRECT3DVOLUMETEXTURE8 iface);
1088
1089 /* IDirect3DVolumeTexture8: (Inherited from IDirect3DResource8) */
1090 extern HRESULT  WINAPI        IDirect3DVolumeTexture8Impl_GetDevice(LPDIRECT3DVOLUMETEXTURE8 iface, IDirect3DDevice8** ppDevice);
1091 extern HRESULT  WINAPI        IDirect3DVolumeTexture8Impl_SetPrivateData(LPDIRECT3DVOLUMETEXTURE8 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags);
1092 extern HRESULT  WINAPI        IDirect3DVolumeTexture8Impl_GetPrivateData(LPDIRECT3DVOLUMETEXTURE8 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData);
1093 extern HRESULT  WINAPI        IDirect3DVolumeTexture8Impl_FreePrivateData(LPDIRECT3DVOLUMETEXTURE8 iface, REFGUID refguid);
1094 extern DWORD    WINAPI        IDirect3DVolumeTexture8Impl_SetPriority(LPDIRECT3DVOLUMETEXTURE8 iface, DWORD PriorityNew);
1095 extern DWORD    WINAPI        IDirect3DVolumeTexture8Impl_GetPriority(LPDIRECT3DVOLUMETEXTURE8 iface);
1096 extern void     WINAPI        IDirect3DVolumeTexture8Impl_PreLoad(LPDIRECT3DVOLUMETEXTURE8 iface);
1097 extern D3DRESOURCETYPE WINAPI IDirect3DVolumeTexture8Impl_GetType(LPDIRECT3DVOLUMETEXTURE8 iface);
1098
1099 /* IDirect3DVolumeTexture8: (Inherited from IDirect3DBaseTexture8) */
1100 extern DWORD    WINAPI        IDirect3DVolumeTexture8Impl_SetLOD(LPDIRECT3DVOLUMETEXTURE8 iface, DWORD LODNew);
1101 extern DWORD    WINAPI        IDirect3DVolumeTexture8Impl_GetLOD(LPDIRECT3DVOLUMETEXTURE8 iface);
1102 extern DWORD    WINAPI        IDirect3DVolumeTexture8Impl_GetLevelCount(LPDIRECT3DVOLUMETEXTURE8 iface);
1103
1104 /* IDirect3DVolumeTexture8: */
1105 extern HRESULT  WINAPI        IDirect3DVolumeTexture8Impl_GetLevelDesc(LPDIRECT3DVOLUMETEXTURE8 iface, UINT Level, D3DVOLUME_DESC *pDesc);
1106 extern HRESULT  WINAPI        IDirect3DVolumeTexture8Impl_GetVolumeLevel(LPDIRECT3DVOLUMETEXTURE8 iface, UINT Level, IDirect3DVolume8** ppVolumeLevel);
1107 extern HRESULT  WINAPI        IDirect3DVolumeTexture8Impl_LockBox(LPDIRECT3DVOLUMETEXTURE8 iface, UINT Level, D3DLOCKED_BOX* pLockedVolume, CONST D3DBOX* pBox, DWORD Flags);
1108 extern HRESULT  WINAPI        IDirect3DVolumeTexture8Impl_UnlockBox(LPDIRECT3DVOLUMETEXTURE8 iface, UINT Level);
1109 extern HRESULT  WINAPI        IDirect3DVolumeTexture8Impl_AddDirtyBox(LPDIRECT3DVOLUMETEXTURE8 iface, CONST D3DBOX* pDirtyBox);
1110
1111
1112 /* ==============================================================================
1113     Private interfactes: beginning of cleaning/splitting for HAL and d3d9 support
1114    ============================================================================== */
1115
1116 /* State Block for Begin/End/Capture/Create/Apply State Block   */
1117 /*   Note: Very long winded but I do not believe gl Lists will  */
1118 /*   resolve everything we need, so doing it manually for now   */
1119 typedef struct SAVEDSTATES {
1120         BOOL                      Indices;
1121         BOOL                      material;
1122         BOOL                      stream_source[MAX_STREAMS];
1123         BOOL                      textures[8];
1124         BOOL                      transform[HIGHEST_TRANSFORMSTATE];
1125         BOOL                      viewport;
1126         BOOL                      vertexShader;
1127         BOOL                      vertexShaderConstant;
1128         BOOL                      vertexShaderDecl;
1129         BOOL                      pixelShader;
1130         BOOL                      pixelShaderConstant;
1131         BOOL                      renderstate[HIGHEST_RENDER_STATE];
1132         BOOL                      texture_state[8][HIGHEST_TEXTURE_STATE];
1133         BOOL                      clipplane[MAX_CLIPPLANES];
1134 } SAVEDSTATES;
1135
1136
1137 /* ----------------------- */
1138 /* IDirect3DStateBlockImpl */
1139 /* ----------------------- */
1140
1141 /*****************************************************************************
1142  * Predeclare the interface implementation structures
1143  */
1144 /*extern const IDirect3DStateBlock9Vtbl Direct3DStateBlock9_Vtbl;*/
1145
1146 /*****************************************************************************
1147  * IDirect3DStateBlock implementation structure
1148  */
1149 struct  IDirect3DStateBlockImpl {
1150   /* IUnknown fields */
1151   /*const IDirect3DStateBlock9Vtbl *lpVtbl;*/
1152   DWORD  ref;
1153
1154   /* The device, to be replaced by an IDirect3DDeviceImpl */
1155   IDirect3DDevice8Impl* device;
1156
1157   D3DSTATEBLOCKTYPE         blockType;
1158
1159   SAVEDSTATES               Changed;
1160   SAVEDSTATES               Set;
1161   
1162   /* Clipping */
1163   double                    clipplane[MAX_CLIPPLANES][4];
1164   D3DCLIPSTATUS8            clip_status;
1165
1166   /* Stream Source */
1167   UINT                      stream_stride[MAX_STREAMS];
1168   IDirect3DVertexBuffer8   *stream_source[MAX_STREAMS];
1169   BOOL                      streamIsUP;
1170
1171   /* Indices */
1172   IDirect3DIndexBuffer8*    pIndexData;
1173   UINT                      baseVertexIndex;
1174   
1175   /* Texture */
1176   IDirect3DBaseTexture8    *textures[8];
1177   int                       textureDimensions[8];
1178   /* Texture State Stage */
1179   DWORD                     texture_state[8][HIGHEST_TEXTURE_STATE];
1180   
1181   /* Lights */
1182   PLIGHTINFOEL             *lights; /* NOTE: active GL lights must be front of the chain */
1183   
1184   /* Material */
1185   D3DMATERIAL8              material;
1186   
1187   /* RenderState */
1188   DWORD                     renderstate[HIGHEST_RENDER_STATE];
1189   
1190   /* Transform */
1191   D3DMATRIX                 transforms[HIGHEST_TRANSFORMSTATE];
1192   
1193   /* ViewPort */
1194   D3DVIEWPORT8              viewport;
1195   
1196   /* Vertex Shader */
1197   DWORD                     VertexShader;
1198
1199   /* Vertex Shader Declaration */
1200   IDirect3DVertexShaderDeclarationImpl* vertexShaderDecl;
1201   
1202   /* Pixel Shader */
1203   DWORD                     PixelShader;
1204   
1205   /* Indexed Vertex Blending */
1206   D3DVERTEXBLENDFLAGS       vertex_blend;
1207   FLOAT                     tween_factor;
1208
1209   /* Vertex Shader Constant */
1210   D3DSHADERVECTOR           vertexShaderConstant[D3D8_VSHADER_MAX_CONSTANTS];
1211   /* Pixel Shader Constant */
1212   D3DSHADERVECTOR           pixelShaderConstant[D3D8_PSHADER_MAX_CONSTANTS];
1213 };
1214
1215 /* exported Interfaces */
1216 /* internal Interfaces */
1217 /* temporary internal Interfaces */
1218 extern HRESULT WINAPI IDirect3DDeviceImpl_InitStartupStateBlock(IDirect3DDevice8Impl* This);
1219 extern HRESULT WINAPI IDirect3DDeviceImpl_CreateStateBlock(IDirect3DDevice8Impl* This, D3DSTATEBLOCKTYPE Type, IDirect3DStateBlockImpl** ppStateBlock);
1220 extern HRESULT WINAPI IDirect3DDeviceImpl_DeleteStateBlock(IDirect3DDevice8Impl* This, IDirect3DStateBlockImpl* pSB);
1221 extern HRESULT WINAPI IDirect3DDeviceImpl_BeginStateBlock(IDirect3DDevice8Impl* This);
1222 extern HRESULT WINAPI IDirect3DDeviceImpl_EndStateBlock(IDirect3DDevice8Impl* This, IDirect3DStateBlockImpl** ppStateBlock);
1223 extern HRESULT WINAPI IDirect3DDeviceImpl_ApplyStateBlock(IDirect3DDevice8Impl* iface, IDirect3DStateBlockImpl* pSB);
1224 extern HRESULT WINAPI IDirect3DDeviceImpl_CaptureStateBlock(IDirect3DDevice8Impl* This, IDirect3DStateBlockImpl* pSB);
1225
1226 /* ------------------------------------ */
1227 /* IDirect3DVertexShaderDeclarationImpl */
1228 /* ------------------------------------ */
1229
1230 /*****************************************************************************
1231  * Predeclare the interface implementation structures
1232  */
1233 /*extern const IDirect3DVertexShaderDeclaration9Vtbl Direct3DVertexShaderDeclaration9_Vtbl;*/
1234
1235 /*****************************************************************************
1236  * IDirect3DVertexShaderDeclaration implementation structure
1237  */
1238 struct IDirect3DVertexShaderDeclarationImpl {
1239   /* IUnknown fields */
1240   /*const IDirect3DVertexShaderDeclaration9Vtbl *lpVtbl;*/
1241   DWORD  ref;
1242
1243   /* The device, to be replaced by an IDirect3DDeviceImpl */
1244   IDirect3DDevice8Impl* device;
1245
1246   /** precomputed fvf if simple declaration */
1247   DWORD   fvf[MAX_STREAMS];
1248   DWORD   allFVF;
1249
1250   /** dx8 compatible Declaration fields */
1251   DWORD*  pDeclaration8;
1252   DWORD   declaration8Length;
1253 };
1254
1255 /* exported Interfaces */
1256 extern HRESULT WINAPI IDirect3DVertexShaderDeclarationImpl_GetDeclaration8(IDirect3DVertexShaderDeclarationImpl* This, DWORD* pData, UINT* pSizeOfData);
1257 /*extern HRESULT IDirect3DVertexShaderDeclarationImpl_GetDeclaration9(IDirect3DVertexShaderDeclarationImpl* This, D3DVERTEXELEMENT9* pData, UINT* pNumElements);*/
1258 /* internal Interfaces */
1259 /* temporary internal Interfaces */
1260 extern HRESULT WINAPI IDirect3DDeviceImpl_CreateVertexShaderDeclaration8(IDirect3DDevice8Impl* This, CONST DWORD* pDeclaration8, IDirect3DVertexShaderDeclarationImpl** ppVertexShaderDecl);
1261
1262
1263 /* ------------------------- */
1264 /* IDirect3DVertexShaderImpl */
1265 /* ------------------------- */
1266
1267 /*****************************************************************************
1268  * Predeclare the interface implementation structures
1269  */
1270 /*extern const IDirect3DVertexShader9Vtbl Direct3DVertexShader9_Vtbl;*/
1271
1272 /*****************************************************************************
1273  * IDirect3DVertexShader implementation structure
1274  */
1275 struct IDirect3DVertexShaderImpl {
1276   /*const IDirect3DVertexShader9Vtbl *lpVtbl;*/
1277   DWORD ref;
1278
1279   /* The device, to be replaced by an IDirect3DDeviceImpl */
1280   IDirect3DDevice8Impl* device;
1281
1282   DWORD* function;
1283   UINT functionLength;
1284   DWORD usage; /* 0 || D3DUSAGE_SOFTWAREPROCESSING */
1285   DWORD version;
1286   
1287   /** fields for hw vertex shader use */
1288   GLuint  prgId;
1289
1290   /* run time datas */
1291   VSHADERDATA8* data;
1292   VSHADERINPUTDATA8 input;
1293   VSHADEROUTPUTDATA8 output;
1294 };
1295
1296 /* exported Interfaces */
1297 extern HRESULT WINAPI IDirect3DVertexShaderImpl_GetFunction(IDirect3DVertexShaderImpl* This, VOID* pData, UINT* pSizeOfData);
1298 /*extern HRESULT WINAPI IDirect3DVertexShaderImpl_SetConstantB(IDirect3DVertexShaderImpl* This, UINT StartRegister, CONST BOOL*  pConstantData, UINT BoolCount);*/
1299 /*extern HRESULT WINAPI IDirect3DVertexShaderImpl_SetConstantI(IDirect3DVertexShaderImpl* This, UINT StartRegister, CONST INT*   pConstantData, UINT Vector4iCount);*/
1300 extern HRESULT WINAPI IDirect3DVertexShaderImpl_SetConstantF(IDirect3DVertexShaderImpl* This, UINT StartRegister, CONST FLOAT* pConstantData, UINT Vector4fCount);
1301 /*extern HRESULT WINAPI IDirect3DVertexShaderImpl_GetConstantB(IDirect3DVertexShaderImpl* This, UINT StartRegister, BOOL*  pConstantData, UINT BoolCount);*/
1302 /*extern HRESULT WINAPI IDirect3DVertexShaderImpl_GetConstantI(IDirect3DVertexShaderImpl* This, UINT StartRegister, INT*   pConstantData, UINT Vector4iCount);*/
1303 extern HRESULT WINAPI IDirect3DVertexShaderImpl_GetConstantF(IDirect3DVertexShaderImpl* This, UINT StartRegister, FLOAT* pConstantData, UINT Vector4fCount);
1304 /* internal Interfaces */
1305 extern DWORD WINAPI IDirect3DVertexShaderImpl_GetVersion(IDirect3DVertexShaderImpl* This);
1306 extern HRESULT WINAPI IDirect3DVertexShaderImpl_ExecuteSW(IDirect3DVertexShaderImpl* This, VSHADERINPUTDATA8* input, VSHADEROUTPUTDATA8* output);
1307 /* temporary internal Interfaces */
1308 extern HRESULT WINAPI IDirect3DDeviceImpl_CreateVertexShader(IDirect3DDevice8Impl* This, CONST DWORD* pFunction, DWORD Usage, IDirect3DVertexShaderImpl** ppVertexShader);
1309 extern HRESULT WINAPI IDirect3DDeviceImpl_FillVertexShaderInputSW(IDirect3DDevice8Impl* This, IDirect3DVertexShaderImpl* vshader,  DWORD SkipnStrides);
1310 extern HRESULT WINAPI IDirect3DDeviceImpl_FillVertexShaderInputArbHW(IDirect3DDevice8Impl* This, IDirect3DVertexShaderImpl* vshader,  DWORD SkipnStrides);
1311
1312 /* ------------------------ */
1313 /* IDirect3DPixelShaderImpl */
1314 /* ------------------------ */
1315
1316 /*****************************************************************************
1317  * Predeclare the interface implementation structures
1318  */
1319 /*extern const IDirect3DPixelShader9Vtbl Direct3DPixelShader9_Vtbl;*/
1320
1321 /*****************************************************************************
1322  * IDirect3DPixelShader implementation structure
1323  */
1324 struct IDirect3DPixelShaderImpl { 
1325   /*const IDirect3DPixelShader9Vtbl *lpVtbl;*/
1326   DWORD ref;
1327
1328   /* The device, to be replaced by an IDirect3DDeviceImpl */
1329   IDirect3DDevice8Impl* device;
1330
1331   DWORD* function;
1332   UINT functionLength;
1333   DWORD version;
1334
1335   /** fields for hw pixel shader use */
1336   GLuint  prgId;
1337
1338   /* run time datas */
1339   PSHADERDATA8* data;
1340   PSHADERINPUTDATA8 input;
1341   PSHADEROUTPUTDATA8 output;
1342 };
1343
1344 /* exported Interfaces */
1345 extern HRESULT WINAPI IDirect3DPixelShaderImpl_GetFunction(IDirect3DPixelShaderImpl* This, VOID* pData, UINT* pSizeOfData);
1346 extern HRESULT WINAPI IDirect3DPixelShaderImpl_SetConstantF(IDirect3DPixelShaderImpl* This, UINT StartRegister, CONST FLOAT* pConstantData, UINT Vector4fCount);
1347 /* internal Interfaces */
1348 extern DWORD WINAPI IDirect3DPixelShaderImpl_GetVersion(IDirect3DPixelShaderImpl* This);
1349 /* temporary internal Interfaces */
1350 extern HRESULT WINAPI IDirect3DDeviceImpl_CreatePixelShader(IDirect3DDevice8Impl* This, CONST DWORD* pFunction, IDirect3DPixelShaderImpl** ppPixelShader);
1351
1352
1353 /**
1354  * Internals functions
1355  *
1356  * to see how not defined it here
1357  */ 
1358 void   GetSrcAndOpFromValue(DWORD iValue, BOOL isAlphaArg, GLenum* source, GLenum* operand);
1359 void   setupTextureStates(LPDIRECT3DDEVICE8 iface, DWORD Stage, DWORD Flags);
1360 void   set_tex_op(LPDIRECT3DDEVICE8 iface, BOOL isAlpha, int Stage, D3DTEXTUREOP op, DWORD arg1, DWORD arg2, DWORD arg3);
1361
1362 SHORT  D3DFmtGetBpp(IDirect3DDevice8Impl* This, D3DFORMAT fmt);
1363 GLint  D3DFmt2GLIntFmt(IDirect3DDevice8Impl* This, D3DFORMAT fmt);
1364 GLenum D3DFmt2GLFmt(IDirect3DDevice8Impl* This, D3DFORMAT fmt);
1365 GLenum D3DFmt2GLType(IDirect3DDevice8Impl* This, D3DFORMAT fmt);
1366
1367 GLenum D3DFmt2GLDepthFmt(D3DFORMAT fmt);
1368 GLenum D3DFmt2GLDepthType(D3DFORMAT fmt);
1369
1370 int D3DPrimitiveListGetVertexSize(D3DPRIMITIVETYPE PrimitiveType, int iNumPrim);
1371 int D3DPrimitive2GLenum(D3DPRIMITIVETYPE PrimitiveType);
1372 int D3DFVFGetSize(D3DFORMAT fvf);
1373
1374 int SOURCEx_RGB_EXT(DWORD arg);
1375 int OPERANDx_RGB_EXT(DWORD arg);
1376 int SOURCEx_ALPHA_EXT(DWORD arg);
1377 int OPERANDx_ALPHA_EXT(DWORD arg);
1378 GLenum StencilOp(DWORD op);
1379
1380 /**
1381  * Internals debug functions
1382  */
1383 const char* debug_d3ddevicetype(D3DDEVTYPE devtype);
1384 const char* debug_d3dusage(DWORD usage);
1385 const char* debug_d3dformat(D3DFORMAT fmt);
1386 const char* debug_d3dressourcetype(D3DRESOURCETYPE res);
1387 const char* debug_d3dprimitivetype(D3DPRIMITIVETYPE PrimitiveType);
1388 const char* debug_d3dpool(D3DPOOL Pool);
1389 const char *debug_d3drenderstate(DWORD State);
1390 const char *debug_d3dtexturestate(DWORD State);
1391
1392 /* Some #defines for additional diagnostics */
1393 #if 0 /* NOTE: Must be 0 in cvs */
1394   /* To avoid having to get gigabytes of trace, the following can be compiled in, and at the start
1395      of each frame, a check is made for the existence of C:\D3DTRACE, and if if exists d3d trace
1396      is enabled, and if it doesn't exists it is disabled.                                           */
1397 # define FRAME_DEBUGGING
1398   /*  Adding in the SINGLE_FRAME_DEBUGGING gives a trace of just what makes up a single frame, before
1399       the file is deleted                                                                            */
1400 # if 1 /* NOTE: Must be 1 in cvs, as this is mostly more useful than a trace from program start */
1401 #  define SINGLE_FRAME_DEBUGGING
1402 # endif  
1403   /* The following, when enabled, lets you see the makeup of the frame, by drawprimitive calls.
1404      It can only be enabled when FRAME_DEBUGGING is also enabled                               
1405      The contents of the back buffer are written into /tmp/backbuffer_* after each primitive 
1406      array is drawn.                                                                            */
1407 # if 0 /* NOTE: Must be 0 in cvs, as this give a lot of ppm files when compiled in */                                                                                       
1408 #  define SHOW_FRAME_MAKEUP 1
1409 # endif  
1410   /* The following, when enabled, lets you see the makeup of the all the textures used during each
1411      of the drawprimitive calls. It can only be enabled when SHOW_FRAME_MAKEUP is also enabled.
1412      The contents of the textures assigned to each stage are written into 
1413      /tmp/texture_*_<Stage>.ppm after each primitive array is drawn.                            */
1414 # if 0 /* NOTE: Must be 0 in cvs, as this give a lot of ppm files when compiled in */
1415 #  define SHOW_TEXTURE_MAKEUP 0
1416 # endif  
1417 extern BOOL isOn;
1418 extern BOOL isDumpingFrames;
1419 extern LONG primCounter;
1420 #endif
1421
1422 /* Per-vertex trace: */
1423 #if 0 /* NOTE: Must be 0 in cvs */
1424 # define VTRACE(A) TRACE A
1425 #else 
1426 # define VTRACE(A) 
1427 #endif
1428
1429 #define TRACE_VECTOR(name) TRACE( #name "=(%f, %f, %f, %f)\n", name.x, name.y, name.z, name.w);
1430 #define TRACE_STRIDED(sd,name) TRACE( #name "=(data:%p, stride:%ld, type:%ld)\n", sd->u.s.name.lpData, sd->u.s.name.dwStride, sd->u.s.name.dwType);
1431
1432 #define DUMP_LIGHT_CHAIN()                    \
1433 {                                             \
1434   PLIGHTINFOEL *el = This->StateBlock->lights;\
1435   while (el) {                                \
1436     TRACE("Light %p (glIndex %ld, d3dIndex %ld, enabled %d)\n", el, el->glIndex, el->OriginalIndex, el->lightEnabled);\
1437     el = el->next;                            \
1438   }                                           \
1439 }
1440
1441 #endif /* __WINE_D3DX8_PRIVATE_H */