2 * Copyright 2002-2004 Jason Edmeades
3 * Copyright 2003-2004 Raphael Junqueira
4 * Copyright 2004 Christian Costa
5 * Copyright 2005 Oliver Stieber
6 * Copyright 2007-2008 Stefan Dösinger for CodeWeavers
7 * Copyright 2009-2011 Henri Verbeet for CodeWeavers
9 * This library is free software; you can redistribute it and/or
10 * modify it under the terms of the GNU Lesser General Public
11 * License as published by the Free Software Foundation; either
12 * version 2.1 of the License, or (at your option) any later version.
14 * This library is distributed in the hope that it will be useful,
15 * but WITHOUT ANY WARRANTY; without even the implied warranty of
16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
17 * Lesser General Public License for more details.
19 * You should have received a copy of the GNU Lesser General Public
20 * License along with this library; if not, write to the Free Software
21 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
25 #include "wine/port.h"
29 #include "wined3d_private.h"
32 WINE_DEFAULT_DEBUG_CHANNEL(d3d);
34 #define WINE_DEFAULT_VIDMEM (64 * 1024 * 1024)
36 /* The driver names reflect the lowest GPU supported
37 * by a certain driver, so DRIVER_AMD_R300 supports
38 * R3xx, R4xx and R5xx GPUs. */
39 enum wined3d_display_driver
41 DRIVER_AMD_RAGE_128PRO,
50 DRIVER_NVIDIA_GEFORCE2MX,
51 DRIVER_NVIDIA_GEFORCEFX,
52 DRIVER_NVIDIA_GEFORCE6,
56 enum wined3d_driver_model
64 enum wined3d_gl_vendor
74 /* The d3d device ID */
75 static const GUID IID_D3DDEVICE_D3DUID = { 0xaeb2cdd4, 0x6e41, 0x43ea, { 0x94,0x1c,0x83,0x61,0xcc,0x76,0x07,0x81 } };
77 /* Extension detection */
78 struct wined3d_extension_map
80 const char *extension_string;
81 enum wined3d_gl_extension extension;
84 static const struct wined3d_extension_map gl_extension_map[] =
87 {"GL_APPLE_client_storage", APPLE_CLIENT_STORAGE },
88 {"GL_APPLE_fence", APPLE_FENCE },
89 {"GL_APPLE_float_pixels", APPLE_FLOAT_PIXELS },
90 {"GL_APPLE_flush_buffer_range", APPLE_FLUSH_BUFFER_RANGE },
91 {"GL_APPLE_ycbcr_422", APPLE_YCBCR_422 },
94 {"GL_ARB_color_buffer_float", ARB_COLOR_BUFFER_FLOAT },
95 {"GL_ARB_depth_buffer_float", ARB_DEPTH_BUFFER_FLOAT },
96 {"GL_ARB_depth_clamp", ARB_DEPTH_CLAMP },
97 {"GL_ARB_depth_texture", ARB_DEPTH_TEXTURE },
98 {"GL_ARB_draw_buffers", ARB_DRAW_BUFFERS },
99 {"GL_ARB_draw_elements_base_vertex", ARB_DRAW_ELEMENTS_BASE_VERTEX },
100 {"GL_ARB_draw_instanced", ARB_DRAW_INSTANCED },
101 {"GL_ARB_fragment_program", ARB_FRAGMENT_PROGRAM },
102 {"GL_ARB_fragment_shader", ARB_FRAGMENT_SHADER },
103 {"GL_ARB_framebuffer_object", ARB_FRAMEBUFFER_OBJECT },
104 {"GL_ARB_framebuffer_sRGB", ARB_FRAMEBUFFER_SRGB },
105 {"GL_ARB_geometry_shader4", ARB_GEOMETRY_SHADER4 },
106 {"GL_ARB_half_float_pixel", ARB_HALF_FLOAT_PIXEL },
107 {"GL_ARB_half_float_vertex", ARB_HALF_FLOAT_VERTEX },
108 {"GL_ARB_instanced_arrays", ARB_INSTANCED_ARRAYS, },
109 {"GL_ARB_map_buffer_alignment", ARB_MAP_BUFFER_ALIGNMENT },
110 {"GL_ARB_map_buffer_range", ARB_MAP_BUFFER_RANGE },
111 {"GL_ARB_multisample", ARB_MULTISAMPLE }, /* needs GLX_ARB_MULTISAMPLE as well */
112 {"GL_ARB_multitexture", ARB_MULTITEXTURE },
113 {"GL_ARB_occlusion_query", ARB_OCCLUSION_QUERY },
114 {"GL_ARB_pixel_buffer_object", ARB_PIXEL_BUFFER_OBJECT },
115 {"GL_ARB_point_parameters", ARB_POINT_PARAMETERS },
116 {"GL_ARB_point_sprite", ARB_POINT_SPRITE },
117 {"GL_ARB_provoking_vertex", ARB_PROVOKING_VERTEX },
118 {"GL_ARB_shader_bit_encoding", ARB_SHADER_BIT_ENCODING },
119 {"GL_ARB_shader_objects", ARB_SHADER_OBJECTS },
120 {"GL_ARB_shader_texture_lod", ARB_SHADER_TEXTURE_LOD },
121 {"GL_ARB_shading_language_100", ARB_SHADING_LANGUAGE_100 },
122 {"GL_ARB_shadow", ARB_SHADOW },
123 {"GL_ARB_sync", ARB_SYNC },
124 {"GL_ARB_texture_border_clamp", ARB_TEXTURE_BORDER_CLAMP },
125 {"GL_ARB_texture_compression", ARB_TEXTURE_COMPRESSION },
126 {"GL_ARB_texture_compression_rgtc", ARB_TEXTURE_COMPRESSION_RGTC },
127 {"GL_ARB_texture_cube_map", ARB_TEXTURE_CUBE_MAP },
128 {"GL_ARB_texture_env_add", ARB_TEXTURE_ENV_ADD },
129 {"GL_ARB_texture_env_combine", ARB_TEXTURE_ENV_COMBINE },
130 {"GL_ARB_texture_env_dot3", ARB_TEXTURE_ENV_DOT3 },
131 {"GL_ARB_texture_float", ARB_TEXTURE_FLOAT },
132 {"GL_ARB_texture_mirrored_repeat", ARB_TEXTURE_MIRRORED_REPEAT },
133 {"GL_ARB_texture_non_power_of_two", ARB_TEXTURE_NON_POWER_OF_TWO },
134 {"GL_ARB_texture_rectangle", ARB_TEXTURE_RECTANGLE },
135 {"GL_ARB_texture_rg", ARB_TEXTURE_RG },
136 {"GL_ARB_vertex_array_bgra", ARB_VERTEX_ARRAY_BGRA },
137 {"GL_ARB_vertex_blend", ARB_VERTEX_BLEND },
138 {"GL_ARB_vertex_buffer_object", ARB_VERTEX_BUFFER_OBJECT },
139 {"GL_ARB_vertex_program", ARB_VERTEX_PROGRAM },
140 {"GL_ARB_vertex_shader", ARB_VERTEX_SHADER },
143 {"GL_ATI_fragment_shader", ATI_FRAGMENT_SHADER },
144 {"GL_ATI_separate_stencil", ATI_SEPARATE_STENCIL },
145 {"GL_ATI_texture_compression_3dc", ATI_TEXTURE_COMPRESSION_3DC },
146 {"GL_ATI_texture_env_combine3", ATI_TEXTURE_ENV_COMBINE3 },
147 {"GL_ATI_texture_mirror_once", ATI_TEXTURE_MIRROR_ONCE },
150 {"GL_EXT_blend_color", EXT_BLEND_COLOR },
151 {"GL_EXT_blend_equation_separate", EXT_BLEND_EQUATION_SEPARATE },
152 {"GL_EXT_blend_func_separate", EXT_BLEND_FUNC_SEPARATE },
153 {"GL_EXT_blend_minmax", EXT_BLEND_MINMAX },
154 {"GL_EXT_blend_subtract", EXT_BLEND_SUBTRACT },
155 {"GL_EXT_depth_bounds_test", EXT_DEPTH_BOUNDS_TEST },
156 {"GL_EXT_draw_buffers2", EXT_DRAW_BUFFERS2 },
157 {"GL_EXT_fog_coord", EXT_FOG_COORD },
158 {"GL_EXT_framebuffer_blit", EXT_FRAMEBUFFER_BLIT },
159 {"GL_EXT_framebuffer_multisample", EXT_FRAMEBUFFER_MULTISAMPLE },
160 {"GL_EXT_framebuffer_object", EXT_FRAMEBUFFER_OBJECT },
161 {"GL_EXT_gpu_program_parameters", EXT_GPU_PROGRAM_PARAMETERS },
162 {"GL_EXT_gpu_shader4", EXT_GPU_SHADER4 },
163 {"GL_EXT_packed_depth_stencil", EXT_PACKED_DEPTH_STENCIL },
164 {"GL_EXT_paletted_texture", EXT_PALETTED_TEXTURE },
165 {"GL_EXT_point_parameters", EXT_POINT_PARAMETERS },
166 {"GL_EXT_provoking_vertex", EXT_PROVOKING_VERTEX },
167 {"GL_EXT_secondary_color", EXT_SECONDARY_COLOR },
168 {"GL_EXT_stencil_two_side", EXT_STENCIL_TWO_SIDE },
169 {"GL_EXT_stencil_wrap", EXT_STENCIL_WRAP },
170 {"GL_EXT_texture3D", EXT_TEXTURE3D },
171 {"GL_EXT_texture_compression_rgtc", EXT_TEXTURE_COMPRESSION_RGTC },
172 {"GL_EXT_texture_compression_s3tc", EXT_TEXTURE_COMPRESSION_S3TC },
173 {"GL_EXT_texture_env_add", EXT_TEXTURE_ENV_ADD },
174 {"GL_EXT_texture_env_combine", EXT_TEXTURE_ENV_COMBINE },
175 {"GL_EXT_texture_env_dot3", EXT_TEXTURE_ENV_DOT3 },
176 {"GL_EXT_texture_filter_anisotropic", EXT_TEXTURE_FILTER_ANISOTROPIC},
177 {"GL_EXT_texture_lod_bias", EXT_TEXTURE_LOD_BIAS },
178 {"GL_EXT_texture_sRGB", EXT_TEXTURE_SRGB },
179 {"GL_EXT_texture_sRGB_decode", EXT_TEXTURE_SRGB_DECODE },
180 {"GL_EXT_vertex_array_bgra", EXT_VERTEX_ARRAY_BGRA },
183 {"GL_NV_depth_clamp", NV_DEPTH_CLAMP },
184 {"GL_NV_fence", NV_FENCE },
185 {"GL_NV_fog_distance", NV_FOG_DISTANCE },
186 {"GL_NV_fragment_program", NV_FRAGMENT_PROGRAM },
187 {"GL_NV_fragment_program2", NV_FRAGMENT_PROGRAM2 },
188 {"GL_NV_fragment_program_option", NV_FRAGMENT_PROGRAM_OPTION },
189 {"GL_NV_half_float", NV_HALF_FLOAT },
190 {"GL_NV_light_max_exponent", NV_LIGHT_MAX_EXPONENT },
191 {"GL_NV_point_sprite", NV_POINT_SPRITE },
192 {"GL_NV_register_combiners", NV_REGISTER_COMBINERS },
193 {"GL_NV_register_combiners2", NV_REGISTER_COMBINERS2 },
194 {"GL_NV_texgen_reflection", NV_TEXGEN_REFLECTION },
195 {"GL_NV_texture_env_combine4", NV_TEXTURE_ENV_COMBINE4 },
196 {"GL_NV_texture_shader", NV_TEXTURE_SHADER },
197 {"GL_NV_texture_shader2", NV_TEXTURE_SHADER2 },
198 {"GL_NV_vertex_program", NV_VERTEX_PROGRAM },
199 {"GL_NV_vertex_program1_1", NV_VERTEX_PROGRAM1_1 },
200 {"GL_NV_vertex_program2", NV_VERTEX_PROGRAM2 },
201 {"GL_NV_vertex_program2_option", NV_VERTEX_PROGRAM2_OPTION },
202 {"GL_NV_vertex_program3", NV_VERTEX_PROGRAM3 },
205 {"GL_SGIS_generate_mipmap", SGIS_GENERATE_MIPMAP },
208 static const struct wined3d_extension_map wgl_extension_map[] =
210 {"WGL_ARB_pixel_format", WGL_ARB_PIXEL_FORMAT },
211 {"WGL_EXT_swap_control", WGL_EXT_SWAP_CONTROL },
212 {"WGL_WINE_pixel_format_passthrough", WGL_WINE_PIXEL_FORMAT_PASSTHROUGH},
215 /**********************************************************
216 * Utility functions follow
217 **********************************************************/
219 const struct min_lookup minMipLookup[] =
221 /* NONE POINT LINEAR */
222 {{GL_NEAREST, GL_NEAREST, GL_NEAREST}}, /* NONE */
223 {{GL_NEAREST, GL_NEAREST_MIPMAP_NEAREST, GL_NEAREST_MIPMAP_LINEAR}}, /* POINT*/
224 {{GL_LINEAR, GL_LINEAR_MIPMAP_NEAREST, GL_LINEAR_MIPMAP_LINEAR}}, /* LINEAR */
227 const struct min_lookup minMipLookup_noFilter[] =
229 /* NONE POINT LINEAR */
230 {{GL_NEAREST, GL_NEAREST, GL_NEAREST}}, /* NONE */
231 {{GL_NEAREST, GL_NEAREST, GL_NEAREST}}, /* POINT */
232 {{GL_NEAREST, GL_NEAREST, GL_NEAREST}}, /* LINEAR */
235 const struct min_lookup minMipLookup_noMip[] =
237 /* NONE POINT LINEAR */
238 {{GL_NEAREST, GL_NEAREST, GL_NEAREST}}, /* NONE */
239 {{GL_NEAREST, GL_NEAREST, GL_NEAREST}}, /* POINT */
240 {{GL_LINEAR, GL_LINEAR, GL_LINEAR }}, /* LINEAR */
243 const GLenum magLookup[] =
245 /* NONE POINT LINEAR */
246 GL_NEAREST, GL_NEAREST, GL_LINEAR,
249 const GLenum magLookup_noFilter[] =
251 /* NONE POINT LINEAR */
252 GL_NEAREST, GL_NEAREST, GL_NEAREST,
255 /* drawStridedSlow attributes */
256 glAttribFunc position_funcs[WINED3D_FFP_EMIT_COUNT];
257 glAttribFunc diffuse_funcs[WINED3D_FFP_EMIT_COUNT];
258 glAttribFunc specular_func_3ubv;
259 glAttribFunc specular_funcs[WINED3D_FFP_EMIT_COUNT];
260 glAttribFunc normal_funcs[WINED3D_FFP_EMIT_COUNT];
261 glMultiTexCoordFunc multi_texcoord_funcs[WINED3D_FFP_EMIT_COUNT];
264 * Note: GL seems to trap if GetDeviceCaps is called before any HWND's created,
265 * i.e., there is no GL Context - Get a default rendering context to enable the
266 * function query some info from GL.
269 struct wined3d_fake_gl_ctx
275 HGLRC restore_gl_ctx;
278 static void WineD3D_ReleaseFakeGLContext(const struct wined3d_fake_gl_ctx *ctx)
280 TRACE("Destroying fake GL context.\n");
282 if (!wglMakeCurrent(NULL, NULL))
283 ERR("Failed to disable fake GL context.\n");
285 if (!wglDeleteContext(ctx->gl_ctx))
287 DWORD err = GetLastError();
288 ERR("wglDeleteContext(%p) failed, last error %#x.\n", ctx->gl_ctx, err);
291 ReleaseDC(ctx->wnd, ctx->dc);
292 DestroyWindow(ctx->wnd);
294 if (ctx->restore_gl_ctx && !wglMakeCurrent(ctx->restore_dc, ctx->restore_gl_ctx))
295 ERR("Failed to restore previous GL context.\n");
298 /* Do not call while under the GL lock. */
299 static BOOL WineD3D_CreateFakeGLContext(struct wined3d_fake_gl_ctx *ctx)
301 PIXELFORMATDESCRIPTOR pfd;
304 TRACE("getting context...\n");
306 ctx->restore_dc = wglGetCurrentDC();
307 ctx->restore_gl_ctx = wglGetCurrentContext();
309 /* We need a fake window as a hdc retrieved using GetDC(0) can't be used for much GL purposes. */
310 ctx->wnd = CreateWindowA(WINED3D_OPENGL_WINDOW_CLASS_NAME, "WineD3D fake window",
311 WS_OVERLAPPEDWINDOW, 10, 10, 10, 10, NULL, NULL, NULL, NULL);
314 ERR("Failed to create a window.\n");
318 ctx->dc = GetDC(ctx->wnd);
321 ERR("Failed to get a DC.\n");
325 /* PixelFormat selection */
326 ZeroMemory(&pfd, sizeof(pfd));
327 pfd.nSize = sizeof(pfd);
329 pfd.dwFlags = PFD_SUPPORT_OPENGL | PFD_DOUBLEBUFFER | PFD_DRAW_TO_WINDOW; /* PFD_GENERIC_ACCELERATED */
330 pfd.iPixelType = PFD_TYPE_RGBA;
332 pfd.iLayerType = PFD_MAIN_PLANE;
334 if (!(iPixelFormat = ChoosePixelFormat(ctx->dc, &pfd)))
336 /* If this happens something is very wrong as ChoosePixelFormat barely fails. */
337 ERR("Failed to find a suitable pixel format.\n");
340 DescribePixelFormat(ctx->dc, iPixelFormat, sizeof(pfd), &pfd);
341 SetPixelFormat(ctx->dc, iPixelFormat, &pfd);
343 /* Create a GL context. */
344 if (!(ctx->gl_ctx = wglCreateContext(ctx->dc)))
346 WARN("Failed to create default context for capabilities initialization.\n");
350 /* Make it the current GL context. */
351 if (!wglMakeCurrent(ctx->dc, ctx->gl_ctx))
353 ERR("Failed to make fake GL context current.\n");
360 if (ctx->gl_ctx) wglDeleteContext(ctx->gl_ctx);
362 if (ctx->dc) ReleaseDC(ctx->wnd, ctx->dc);
364 if (ctx->wnd) DestroyWindow(ctx->wnd);
366 if (ctx->restore_gl_ctx && !wglMakeCurrent(ctx->restore_dc, ctx->restore_gl_ctx))
367 ERR("Failed to restore previous GL context.\n");
372 /* Adjust the amount of used texture memory */
373 unsigned int adapter_adjust_memory(struct wined3d_adapter *adapter, int amount)
375 adapter->UsedTextureRam += amount;
376 TRACE("Adjusted adapter memory by %d to %d.\n", amount, adapter->UsedTextureRam);
377 return adapter->UsedTextureRam;
380 static void wined3d_adapter_cleanup(struct wined3d_adapter *adapter)
382 HeapFree(GetProcessHeap(), 0, adapter->gl_info.formats);
383 HeapFree(GetProcessHeap(), 0, adapter->cfgs);
386 ULONG CDECL wined3d_incref(struct wined3d *wined3d)
388 ULONG refcount = InterlockedIncrement(&wined3d->ref);
390 TRACE("%p increasing refcount to %u.\n", wined3d, refcount);
395 ULONG CDECL wined3d_decref(struct wined3d *wined3d)
397 ULONG refcount = InterlockedDecrement(&wined3d->ref);
399 TRACE("%p decreasing refcount to %u.\n", wined3d, refcount);
405 for (i = 0; i < wined3d->adapter_count; ++i)
407 wined3d_adapter_cleanup(&wined3d->adapters[i]);
409 HeapFree(GetProcessHeap(), 0, wined3d);
415 /* Context activation is done by the caller. */
416 static BOOL test_arb_vs_offset_limit(const struct wined3d_gl_info *gl_info)
420 const char *testcode =
422 "PARAM C[66] = { program.env[0..65] };\n"
424 "PARAM zero = {0.0, 0.0, 0.0, 0.0};\n"
425 "ARL A0.x, zero.x;\n"
426 "MOV result.position, C[A0.x + 65];\n"
429 while (gl_info->gl_ops.gl.p_glGetError());
430 GL_EXTCALL(glGenProgramsARB(1, &prog));
432 ERR("Failed to create an ARB offset limit test program\n");
434 GL_EXTCALL(glBindProgramARB(GL_VERTEX_PROGRAM_ARB, prog));
435 GL_EXTCALL(glProgramStringARB(GL_VERTEX_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB,
436 strlen(testcode), testcode));
437 if (gl_info->gl_ops.gl.p_glGetError())
439 TRACE("OpenGL implementation does not allow indirect addressing offsets > 63\n");
440 TRACE("error: %s\n", debugstr_a((const char *)gl_info->gl_ops.gl.p_glGetString(GL_PROGRAM_ERROR_STRING_ARB)));
442 } else TRACE("OpenGL implementation allows offsets > 63\n");
444 GL_EXTCALL(glBindProgramARB(GL_VERTEX_PROGRAM_ARB, 0));
445 GL_EXTCALL(glDeleteProgramsARB(1, &prog));
446 checkGLcall("ARB vp offset limit test cleanup");
451 static BOOL match_amd_r300_to_500(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
452 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
454 if (card_vendor != HW_VENDOR_AMD) return FALSE;
455 if (device == CARD_AMD_RADEON_9500) return TRUE;
456 if (device == CARD_AMD_RADEON_X700) return TRUE;
457 if (device == CARD_AMD_RADEON_X1600) return TRUE;
461 static BOOL match_geforce5(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
462 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
464 if (card_vendor == HW_VENDOR_NVIDIA)
466 if (device == CARD_NVIDIA_GEFORCEFX_5200 ||
467 device == CARD_NVIDIA_GEFORCEFX_5600 ||
468 device == CARD_NVIDIA_GEFORCEFX_5800)
476 static BOOL match_apple(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
477 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
479 /* MacOS has various specialities in the extensions it advertises. Some have to be loaded from
480 * the opengl 1.2+ core, while other extensions are advertised, but software emulated. So try to
481 * detect the Apple OpenGL implementation to apply some extension fixups afterwards.
483 * Detecting this isn't really easy. The vendor string doesn't mention Apple. Compile-time checks
484 * aren't sufficient either because a Linux binary may display on a macos X server via remote X11.
485 * So try to detect the GL implementation by looking at certain Apple extensions. Some extensions
486 * like client storage might be supported on other implementations too, but GL_APPLE_flush_render
487 * is specific to the Mac OS X window management, and GL_APPLE_ycbcr_422 is QuickTime specific. So
488 * the chance that other implementations support them is rather small since Win32 QuickTime uses
489 * DirectDraw, not OpenGL.
491 * This test has been moved into wined3d_guess_gl_vendor()
493 if (gl_vendor == GL_VENDOR_APPLE)
500 /* Context activation is done by the caller. */
501 static void test_pbo_functionality(struct wined3d_gl_info *gl_info)
503 /* Some OpenGL implementations, namely Apple's Geforce 8 driver, advertises PBOs,
504 * but glTexSubImage from a PBO fails miserably, with the first line repeated over
505 * all the texture. This function detects this bug by its symptom and disables PBOs
508 * The test uploads a 4x4 texture via the PBO in the "native" format GL_BGRA,
509 * GL_UNSIGNED_INT_8_8_8_8_REV. This format triggers the bug, and it is what we use
510 * for D3DFMT_A8R8G8B8. Then the texture is read back without any PBO and the data
511 * read back is compared to the original. If they are equal PBOs are assumed to work,
512 * otherwise the PBO extension is disabled. */
514 static const unsigned int pattern[] =
516 0x00000000, 0x000000ff, 0x0000ff00, 0x40ff0000,
517 0x80ffffff, 0x40ffff00, 0x00ff00ff, 0x0000ffff,
518 0x00ffff00, 0x00ff00ff, 0x0000ffff, 0x000000ff,
519 0x80ff00ff, 0x0000ffff, 0x00ff00ff, 0x40ff00ff
521 unsigned int check[sizeof(pattern) / sizeof(pattern[0])];
523 /* No PBO -> No point in testing them. */
524 if (!gl_info->supported[ARB_PIXEL_BUFFER_OBJECT]) return;
526 while (gl_info->gl_ops.gl.p_glGetError());
527 gl_info->gl_ops.gl.p_glGenTextures(1, &texture);
528 gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_2D, texture);
530 gl_info->gl_ops.gl.p_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 0);
531 gl_info->gl_ops.gl.p_glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 4, 4, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, 0);
532 checkGLcall("Specifying the PBO test texture");
534 GL_EXTCALL(glGenBuffersARB(1, &pbo));
535 GL_EXTCALL(glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, pbo));
536 GL_EXTCALL(glBufferDataARB(GL_PIXEL_UNPACK_BUFFER_ARB, sizeof(pattern), pattern, GL_STREAM_DRAW_ARB));
537 checkGLcall("Specifying the PBO test pbo");
539 gl_info->gl_ops.gl.p_glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 4, 4, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, NULL);
540 checkGLcall("Loading the PBO test texture");
542 GL_EXTCALL(glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, 0));
544 gl_info->gl_ops.gl.p_glFinish(); /* just to be sure */
546 memset(check, 0, sizeof(check));
547 gl_info->gl_ops.gl.p_glGetTexImage(GL_TEXTURE_2D, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, check);
548 checkGLcall("Reading back the PBO test texture");
550 gl_info->gl_ops.gl.p_glDeleteTextures(1, &texture);
551 GL_EXTCALL(glDeleteBuffersARB(1, &pbo));
552 checkGLcall("PBO test cleanup");
554 if (memcmp(check, pattern, sizeof(check)))
556 WARN("PBO test failed, read back data doesn't match original.\n"
557 "Disabling PBOs. This may result in slower performance.\n");
558 gl_info->supported[ARB_PIXEL_BUFFER_OBJECT] = FALSE;
562 TRACE("PBO test successful.\n");
566 static BOOL match_apple_intel(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
567 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
569 return (card_vendor == HW_VENDOR_INTEL) && (gl_vendor == GL_VENDOR_APPLE);
572 static BOOL match_apple_nonr500ati(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
573 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
575 if (gl_vendor != GL_VENDOR_APPLE) return FALSE;
576 if (card_vendor != HW_VENDOR_AMD) return FALSE;
577 if (device == CARD_AMD_RADEON_X1600) return FALSE;
581 static BOOL match_dx10_capable(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
582 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
584 /* DX9 cards support 40 single float varyings in hardware, most drivers report 32. ATI misreports
585 * 44 varyings. So assume that if we have more than 44 varyings we have a dx10 card.
586 * This detection is for the gl_ClipPos varying quirk. If a d3d9 card really supports more than 44
587 * varyings and we subtract one in dx9 shaders its not going to hurt us because the dx9 limit is
590 * dx10 cards usually have 64 varyings */
591 return gl_info->limits.glsl_varyings > 44;
594 static BOOL match_not_dx10_capable(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
595 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
597 return !match_dx10_capable(gl_info, gl_renderer, gl_vendor, card_vendor, device);
600 /* A GL context is provided by the caller */
601 static BOOL match_allows_spec_alpha(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
602 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
607 if (!gl_info->supported[EXT_SECONDARY_COLOR])
610 while (gl_info->gl_ops.gl.p_glGetError());
611 GL_EXTCALL(glSecondaryColorPointerEXT)(4, GL_UNSIGNED_BYTE, 4, data);
612 error = gl_info->gl_ops.gl.p_glGetError();
614 if (error == GL_NO_ERROR)
616 TRACE("GL Implementation accepts 4 component specular color pointers\n");
621 TRACE("GL implementation does not accept 4 component specular colors, error %s\n",
622 debug_glerror(error));
627 /* A GL context is provided by the caller */
628 static BOOL match_broken_nv_clip(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
629 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
634 const char *testcode =
636 "OPTION NV_vertex_program2;\n"
637 "MOV result.clip[0], 0.0;\n"
638 "MOV result.position, 0.0;\n"
641 if (!gl_info->supported[NV_VERTEX_PROGRAM2_OPTION]) return FALSE;
643 while (gl_info->gl_ops.gl.p_glGetError());
645 GL_EXTCALL(glGenProgramsARB(1, &prog));
648 ERR("Failed to create the NVvp clip test program\n");
651 GL_EXTCALL(glBindProgramARB(GL_VERTEX_PROGRAM_ARB, prog));
652 GL_EXTCALL(glProgramStringARB(GL_VERTEX_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB,
653 strlen(testcode), testcode));
654 gl_info->gl_ops.gl.p_glGetIntegerv(GL_PROGRAM_ERROR_POSITION_ARB, &pos);
657 WARN("GL_NV_vertex_program2_option result.clip[] test failed\n");
658 TRACE("error: %s\n", debugstr_a((const char *)gl_info->gl_ops.gl.p_glGetString(GL_PROGRAM_ERROR_STRING_ARB)));
660 while (gl_info->gl_ops.gl.p_glGetError());
662 else TRACE("GL_NV_vertex_program2_option result.clip[] test passed\n");
664 GL_EXTCALL(glBindProgramARB(GL_VERTEX_PROGRAM_ARB, 0));
665 GL_EXTCALL(glDeleteProgramsARB(1, &prog));
666 checkGLcall("GL_NV_vertex_program2_option result.clip[] test cleanup");
671 /* Context activation is done by the caller. */
672 static BOOL match_fbo_tex_update(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
673 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
675 char data[4 * 4 * 4];
679 if (wined3d_settings.offscreen_rendering_mode != ORM_FBO) return FALSE;
681 memset(data, 0xcc, sizeof(data));
683 gl_info->gl_ops.gl.p_glGenTextures(1, &tex);
684 gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_2D, tex);
685 gl_info->gl_ops.gl.p_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
686 gl_info->gl_ops.gl.p_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
687 gl_info->gl_ops.gl.p_glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 4, 4, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, NULL);
688 checkGLcall("glTexImage2D");
690 gl_info->fbo_ops.glGenFramebuffers(1, &fbo);
691 gl_info->fbo_ops.glBindFramebuffer(GL_FRAMEBUFFER, fbo);
692 gl_info->fbo_ops.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex, 0);
693 checkGLcall("glFramebufferTexture2D");
695 status = gl_info->fbo_ops.glCheckFramebufferStatus(GL_FRAMEBUFFER);
696 if (status != GL_FRAMEBUFFER_COMPLETE) ERR("FBO status %#x\n", status);
697 checkGLcall("glCheckFramebufferStatus");
699 memset(data, 0x11, sizeof(data));
700 gl_info->gl_ops.gl.p_glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 4, 4, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, data);
701 checkGLcall("glTexSubImage2D");
703 gl_info->gl_ops.gl.p_glClearColor(0.996f, 0.729f, 0.745f, 0.792f);
704 gl_info->gl_ops.gl.p_glClear(GL_COLOR_BUFFER_BIT);
705 checkGLcall("glClear");
707 gl_info->gl_ops.gl.p_glGetTexImage(GL_TEXTURE_2D, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, data);
708 checkGLcall("glGetTexImage");
710 gl_info->fbo_ops.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0);
711 gl_info->fbo_ops.glBindFramebuffer(GL_FRAMEBUFFER, 0);
712 gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_2D, 0);
713 checkGLcall("glBindTexture");
715 gl_info->fbo_ops.glDeleteFramebuffers(1, &fbo);
716 gl_info->gl_ops.gl.p_glDeleteTextures(1, &tex);
717 checkGLcall("glDeleteTextures");
719 return *(DWORD *)data == 0x11111111;
722 /* Context activation is done by the caller. */
723 static BOOL match_broken_rgba16(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
724 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
726 /* GL_RGBA16 uses GL_RGBA8 internally on Geforce 7 and older cards.
727 * This leads to graphical bugs in Half Life 2 and Unreal engine games. */
731 gl_info->gl_ops.gl.p_glGenTextures(1, &tex);
732 gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_2D, tex);
733 gl_info->gl_ops.gl.p_glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA16, 4, 4, 0, GL_RGBA, GL_UNSIGNED_SHORT, NULL);
734 checkGLcall("glTexImage2D");
736 gl_info->gl_ops.gl.p_glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_RED_SIZE, &size);
737 checkGLcall("glGetTexLevelParameteriv");
738 TRACE("Real color depth is %d\n", size);
740 gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_2D, 0);
741 checkGLcall("glBindTexture");
742 gl_info->gl_ops.gl.p_glDeleteTextures(1, &tex);
743 checkGLcall("glDeleteTextures");
748 static BOOL match_fglrx(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
749 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
751 return gl_vendor == GL_VENDOR_FGLRX;
754 static BOOL match_r200(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
755 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
757 if (card_vendor != HW_VENDOR_AMD) return FALSE;
758 if (device == CARD_AMD_RADEON_8500) return TRUE;
762 static void quirk_apple_glsl_constants(struct wined3d_gl_info *gl_info)
764 /* MacOS needs uniforms for relative addressing offsets. This can accumulate to quite a few uniforms.
765 * Beyond that the general uniform isn't optimal, so reserve a number of uniforms. 12 vec4's should
766 * allow 48 different offsets or other helper immediate values. */
767 TRACE("Reserving 12 GLSL constants for compiler private use.\n");
768 gl_info->reserved_glsl_constants = max(gl_info->reserved_glsl_constants, 12);
771 static void quirk_amd_dx9(struct wined3d_gl_info *gl_info)
773 /* MacOS advertises GL_ARB_texture_non_power_of_two on ATI r500 and earlier cards, although
774 * these cards only support GL_ARB_texture_rectangle(D3DPTEXTURECAPS_NONPOW2CONDITIONAL).
775 * If real NP2 textures are used, the driver falls back to software. We could just remove the
776 * extension and use GL_ARB_texture_rectangle instead, but texture_rectangle is inconvenient
777 * due to the non-normalized texture coordinates. Thus set an internal extension flag,
778 * GL_WINE_normalized_texrect, which signals the code that it can use non power of two textures
779 * as per GL_ARB_texture_non_power_of_two, but has to stick to the texture_rectangle limits.
781 * fglrx doesn't advertise GL_ARB_texture_non_power_of_two, but it advertises opengl 2.0 which
782 * has this extension promoted to core. The extension loading code sets this extension supported
783 * due to that, so this code works on fglrx as well. */
784 if(gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO])
786 TRACE("GL_ARB_texture_non_power_of_two advertised on R500 or earlier card, removing.\n");
787 gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO] = FALSE;
788 gl_info->supported[WINED3D_GL_NORMALIZED_TEXRECT] = TRUE;
792 static void quirk_no_np2(struct wined3d_gl_info *gl_info)
794 /* The nVidia GeForceFX series reports OpenGL 2.0 capabilities with the latest drivers versions, but
795 * doesn't explicitly advertise the ARB_tex_npot extension in the GL extension string.
796 * This usually means that ARB_tex_npot is supported in hardware as long as the application is staying
797 * within the limits enforced by the ARB_texture_rectangle extension. This however is not true for the
798 * FX series, which instantly falls back to a slower software path as soon as ARB_tex_npot is used.
799 * We therefore completely remove ARB_tex_npot from the list of supported extensions.
801 * Note that wine_normalized_texrect can't be used in this case because internally it uses ARB_tex_npot,
802 * triggering the software fallback. There is not much we can do here apart from disabling the
803 * software-emulated extension and re-enable ARB_tex_rect (which was previously disabled
804 * in wined3d_adapter_init_gl_caps).
805 * This fixup removes performance problems on both the FX 5900 and FX 5700 (e.g. for framebuffer
806 * post-processing effects in the game "Max Payne 2").
807 * The behaviour can be verified through a simple test app attached in bugreport #14724. */
808 TRACE("GL_ARB_texture_non_power_of_two advertised through OpenGL 2.0 on NV FX card, removing.\n");
809 gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO] = FALSE;
810 gl_info->supported[ARB_TEXTURE_RECTANGLE] = TRUE;
813 static void quirk_texcoord_w(struct wined3d_gl_info *gl_info)
815 /* The Intel GPUs on MacOS set the .w register of texcoords to 0.0 by default, which causes problems
816 * with fixed function fragment processing. Ideally this flag should be detected with a test shader
817 * and OpenGL feedback mode, but some GL implementations (MacOS ATI at least, probably all MacOS ones)
818 * do not like vertex shaders in feedback mode and return an error, even though it should be valid
819 * according to the spec.
821 * We don't want to enable this on all cards, as it adds an extra instruction per texcoord used. This
822 * makes the shader slower and eats instruction slots which should be available to the d3d app.
824 * ATI Radeon HD 2xxx cards on MacOS have the issue. Instead of checking for the buggy cards, blacklist
825 * all radeon cards on Macs and whitelist the good ones. That way we're prepared for the future. If
826 * this workaround is activated on cards that do not need it, it won't break things, just affect
827 * performance negatively. */
828 TRACE("Enabling vertex texture coord fixes in vertex shaders.\n");
829 gl_info->quirks |= WINED3D_QUIRK_SET_TEXCOORD_W;
832 static void quirk_clip_varying(struct wined3d_gl_info *gl_info)
834 gl_info->quirks |= WINED3D_QUIRK_GLSL_CLIP_VARYING;
837 static void quirk_allows_specular_alpha(struct wined3d_gl_info *gl_info)
839 gl_info->quirks |= WINED3D_QUIRK_ALLOWS_SPECULAR_ALPHA;
842 static void quirk_disable_nvvp_clip(struct wined3d_gl_info *gl_info)
844 gl_info->quirks |= WINED3D_QUIRK_NV_CLIP_BROKEN;
847 static void quirk_fbo_tex_update(struct wined3d_gl_info *gl_info)
849 gl_info->quirks |= WINED3D_QUIRK_FBO_TEX_UPDATE;
852 static void quirk_broken_rgba16(struct wined3d_gl_info *gl_info)
854 gl_info->quirks |= WINED3D_QUIRK_BROKEN_RGBA16;
857 static void quirk_infolog_spam(struct wined3d_gl_info *gl_info)
859 gl_info->quirks |= WINED3D_QUIRK_INFO_LOG_SPAM;
862 static void quirk_limited_tex_filtering(struct wined3d_gl_info *gl_info)
864 /* Nvidia GeForce 6xxx and 7xxx support accelerated VTF only on a few
865 selected texture formats. They are apparently the only DX9 class GPUs
867 Also, DX9-era GPUs are somewhat limited with float textures
868 filtering and blending. */
869 gl_info->quirks |= WINED3D_QUIRK_LIMITED_TEX_FILTERING;
872 static void quirk_r200_constants(struct wined3d_gl_info *gl_info)
874 /* The Mesa r200 driver (and there is no other driver for this GPU Wine would run on)
875 * loads some fog parameters (start, end, exponent, but not the color) into the
878 * Apparently the fog hardware is only able to handle linear fog with a range of 0.0;1.0,
879 * and it is the responsibility of the vertex pipeline to handle non-linear fog and
880 * linear fog with start and end other than 0.0 and 1.0. */
881 TRACE("Reserving 1 ARB constant for compiler private use.\n");
882 gl_info->reserved_arb_constants = max(gl_info->reserved_arb_constants, 1);
887 BOOL (*match)(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
888 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device);
889 void (*apply)(struct wined3d_gl_info *gl_info);
890 const char *description;
893 static const struct driver_quirk quirk_table[] =
896 match_amd_r300_to_500,
898 "AMD normalized texrect quirk"
902 quirk_apple_glsl_constants,
903 "Apple GLSL uniform override"
908 "Geforce 5 NP2 disable"
913 "Init texcoord .w for Apple Intel GPU driver"
916 match_apple_nonr500ati,
918 "Init texcoord .w for Apple ATI >= r600 GPU driver"
923 "Reserved varying for gl_ClipPos"
926 /* GL_EXT_secondary_color does not allow 4 component secondary colors, but most
927 * GL implementations accept it. The Mac GL is the only implementation known to
930 * If we can pass 4 component specular colors, do it, because (a) we don't have
931 * to screw around with the data, and (b) the D3D fixed function vertex pipeline
932 * passes specular alpha to the pixel shader if any is used. Otherwise the
933 * specular alpha is used to pass the fog coordinate, which we pass to opengl
934 * via GL_EXT_fog_coord.
936 match_allows_spec_alpha,
937 quirk_allows_specular_alpha,
938 "Allow specular alpha quirk"
941 match_broken_nv_clip,
942 quirk_disable_nvvp_clip,
943 "Apple NV_vertex_program clip bug quirk"
946 match_fbo_tex_update,
947 quirk_fbo_tex_update,
948 "FBO rebind for attachment updates"
953 "True RGBA16 is not available"
958 "Not printing GLSL infolog"
961 match_not_dx10_capable,
962 quirk_limited_tex_filtering,
963 "Texture filtering, blending and VTF support is limited"
967 quirk_r200_constants,
968 "r200 vertex shader constants"
972 /* Certain applications (Steam) complain if we report an outdated driver version. In general,
973 * reporting a driver version is moot because we are not the Windows driver, and we have different
974 * bugs, features, etc.
976 * The driver version has the form "x.y.z.w".
978 * "x" is the Windows version the driver is meant for:
985 * "y" is the maximum Direct3D version the driver supports.
986 * y -> d3d version mapping:
995 * "z" is the subversion number.
997 * "w" is the vendor specific driver build number.
1000 struct driver_version_information
1002 enum wined3d_display_driver driver;
1003 enum wined3d_driver_model driver_model;
1004 const char *driver_name; /* name of Windows driver */
1005 WORD version; /* version word ('y'), contained in low word of DriverVersion.HighPart */
1006 WORD subversion; /* subversion word ('z'), contained in high word of DriverVersion.LowPart */
1007 WORD build; /* build number ('w'), contained in low word of DriverVersion.LowPart */
1010 /* The driver version table contains driver information for different devices on several OS versions. */
1011 static const struct driver_version_information driver_version_table[] =
1014 * - Radeon HD2x00 (R600) and up supported by current drivers.
1015 * - Radeon 9500 (R300) - X1*00 (R5xx) supported up to Catalyst 9.3 (Linux) and 10.2 (XP/Vista/Win7)
1016 * - Radeon 7xxx (R100) - 9250 (RV250) supported up to Catalyst 6.11 (XP)
1017 * - Rage 128 supported up to XP, latest official build 6.13.3279 dated October 2001 */
1018 {DRIVER_AMD_RAGE_128PRO, DRIVER_MODEL_NT5X, "ati2dvaa.dll", 13, 3279, 0},
1019 {DRIVER_AMD_R100, DRIVER_MODEL_NT5X, "ati2dvag.dll", 14, 10, 6614},
1020 {DRIVER_AMD_R300, DRIVER_MODEL_NT5X, "ati2dvag.dll", 14, 10, 6764},
1021 {DRIVER_AMD_R600, DRIVER_MODEL_NT5X, "ati2dvag.dll", 14, 10, 8681},
1022 {DRIVER_AMD_R300, DRIVER_MODEL_NT6X, "atiumdag.dll", 14, 10, 741 },
1023 {DRIVER_AMD_R600, DRIVER_MODEL_NT6X, "atiumdag.dll", 14, 10, 741 },
1026 * The drivers are unified but not all versions support all GPUs. At some point the 2k/xp
1027 * drivers used ialmrnt5.dll for GMA800/GMA900 but at some point the file was renamed to
1028 * igxprd32.dll but the GMA800 driver was never updated. */
1029 {DRIVER_INTEL_GMA800, DRIVER_MODEL_NT5X, "ialmrnt5.dll", 14, 10, 3889},
1030 {DRIVER_INTEL_GMA900, DRIVER_MODEL_NT5X, "igxprd32.dll", 14, 10, 4764},
1031 {DRIVER_INTEL_GMA950, DRIVER_MODEL_NT5X, "igxprd32.dll", 14, 10, 4926},
1032 {DRIVER_INTEL_GMA3000, DRIVER_MODEL_NT5X, "igxprd32.dll", 14, 10, 5218},
1033 {DRIVER_INTEL_GMA950, DRIVER_MODEL_NT6X, "igdumd32.dll", 14, 10, 1504},
1034 {DRIVER_INTEL_GMA3000, DRIVER_MODEL_NT6X, "igdumd32.dll", 15, 10, 1666},
1037 * - Geforce6 and newer cards are supported by the current driver (197.x) on XP-Win7
1038 * - GeforceFX support is up to 173.x on <= XP
1039 * - Geforce2MX/3/4 up to 96.x on <= XP
1040 * - TNT/Geforce1/2 up to 71.x on <= XP
1041 * All version numbers used below are from the Linux nvidia drivers. */
1042 {DRIVER_NVIDIA_TNT, DRIVER_MODEL_NT5X, "nv4_disp.dll", 14, 10, 7186},
1043 {DRIVER_NVIDIA_GEFORCE2MX, DRIVER_MODEL_NT5X, "nv4_disp.dll", 14, 10, 9371},
1044 {DRIVER_NVIDIA_GEFORCEFX, DRIVER_MODEL_NT5X, "nv4_disp.dll", 14, 11, 7516},
1045 {DRIVER_NVIDIA_GEFORCE6, DRIVER_MODEL_NT5X, "nv4_disp.dll", 15, 12, 6658},
1046 {DRIVER_NVIDIA_GEFORCE6, DRIVER_MODEL_NT6X, "nvd3dum.dll", 15, 12, 6658},
1049 struct gpu_description
1051 WORD vendor; /* reported PCI card vendor ID */
1052 WORD card; /* reported PCI card device ID */
1053 const char *description; /* Description of the card e.g. NVIDIA RIVA TNT */
1054 enum wined3d_display_driver driver;
1055 unsigned int vidmem;
1058 /* The amount of video memory stored in the gpu description table is the minimum amount of video memory
1059 * found on a board containing a specific GPU. */
1060 static const struct gpu_description gpu_description_table[] =
1063 {HW_VENDOR_NVIDIA, CARD_NVIDIA_RIVA_TNT, "NVIDIA RIVA TNT", DRIVER_NVIDIA_TNT, 16 },
1064 {HW_VENDOR_NVIDIA, CARD_NVIDIA_RIVA_TNT2, "NVIDIA RIVA TNT2/TNT2 Pro", DRIVER_NVIDIA_TNT, 32 },
1065 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE, "NVIDIA GeForce 256", DRIVER_NVIDIA_TNT, 32 },
1066 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE2, "NVIDIA GeForce2 GTS/GeForce2 Pro", DRIVER_NVIDIA_TNT, 32 },
1067 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE2_MX, "NVIDIA GeForce2 MX/MX 400", DRIVER_NVIDIA_GEFORCE2MX,32 },
1068 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE3, "NVIDIA GeForce3", DRIVER_NVIDIA_GEFORCE2MX,64 },
1069 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE4_MX, "NVIDIA GeForce4 MX 460", DRIVER_NVIDIA_GEFORCE2MX,64 },
1070 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE4_TI4200, "NVIDIA GeForce4 Ti 4200", DRIVER_NVIDIA_GEFORCE2MX,64, },
1071 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCEFX_5200, "NVIDIA GeForce FX 5200", DRIVER_NVIDIA_GEFORCEFX, 64 },
1072 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCEFX_5600, "NVIDIA GeForce FX 5600", DRIVER_NVIDIA_GEFORCEFX, 128 },
1073 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCEFX_5800, "NVIDIA GeForce FX 5800", DRIVER_NVIDIA_GEFORCEFX, 256 },
1074 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_6200, "NVIDIA GeForce 6200", DRIVER_NVIDIA_GEFORCE6, 64 },
1075 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_6600GT, "NVIDIA GeForce 6600 GT", DRIVER_NVIDIA_GEFORCE6, 128 },
1076 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_6800, "NVIDIA GeForce 6800", DRIVER_NVIDIA_GEFORCE6, 128 },
1077 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_7300, "NVIDIA GeForce Go 7300", DRIVER_NVIDIA_GEFORCE6, 256 },
1078 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_7400, "NVIDIA GeForce Go 7400", DRIVER_NVIDIA_GEFORCE6, 256 },
1079 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_7600, "NVIDIA GeForce 7600 GT", DRIVER_NVIDIA_GEFORCE6, 256 },
1080 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_7800GT, "NVIDIA GeForce 7800 GT", DRIVER_NVIDIA_GEFORCE6, 256 },
1081 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_8300GS, "NVIDIA GeForce 8300 GS", DRIVER_NVIDIA_GEFORCE6, 128 },
1082 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_8400GS, "NVIDIA GeForce 8400 GS", DRIVER_NVIDIA_GEFORCE6, 128 },
1083 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_8600GT, "NVIDIA GeForce 8600 GT", DRIVER_NVIDIA_GEFORCE6, 256 },
1084 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_8600MGT, "NVIDIA GeForce 8600M GT", DRIVER_NVIDIA_GEFORCE6, 512 },
1085 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_8800GTS, "NVIDIA GeForce 8800 GTS", DRIVER_NVIDIA_GEFORCE6, 320 },
1086 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_8800GTX, "NVIDIA GeForce 8800 GTX", DRIVER_NVIDIA_GEFORCE6, 768 },
1087 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_9200, "NVIDIA GeForce 9200", DRIVER_NVIDIA_GEFORCE6, 256 },
1088 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_9300, "NVIDIA GeForce 9300", DRIVER_NVIDIA_GEFORCE6, 256 },
1089 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_9400M, "NVIDIA GeForce 9400M", DRIVER_NVIDIA_GEFORCE6, 256 },
1090 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_9400GT, "NVIDIA GeForce 9400 GT", DRIVER_NVIDIA_GEFORCE6, 256 },
1091 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_9500GT, "NVIDIA GeForce 9500 GT", DRIVER_NVIDIA_GEFORCE6, 256 },
1092 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_9600GT, "NVIDIA GeForce 9600 GT", DRIVER_NVIDIA_GEFORCE6, 384 },
1093 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_9800GT, "NVIDIA GeForce 9800 GT", DRIVER_NVIDIA_GEFORCE6, 512 },
1094 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_210, "NVIDIA GeForce 210", DRIVER_NVIDIA_GEFORCE6, 512 },
1095 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT220, "NVIDIA GeForce GT 220", DRIVER_NVIDIA_GEFORCE6, 512 },
1096 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT240, "NVIDIA GeForce GT 240", DRIVER_NVIDIA_GEFORCE6, 512 },
1097 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX260, "NVIDIA GeForce GTX 260", DRIVER_NVIDIA_GEFORCE6, 1024},
1098 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX275, "NVIDIA GeForce GTX 275", DRIVER_NVIDIA_GEFORCE6, 896 },
1099 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX280, "NVIDIA GeForce GTX 280", DRIVER_NVIDIA_GEFORCE6, 1024},
1100 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_315M, "NVIDIA GeForce 315M", DRIVER_NVIDIA_GEFORCE6, 512 },
1101 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_320M, "NVIDIA GeForce 320M", DRIVER_NVIDIA_GEFORCE6, 256},
1102 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT320M, "NVIDIA GeForce GT 320M", DRIVER_NVIDIA_GEFORCE6, 1024},
1103 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT325M, "NVIDIA GeForce GT 325M", DRIVER_NVIDIA_GEFORCE6, 1024},
1104 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT330, "NVIDIA GeForce GT 330", DRIVER_NVIDIA_GEFORCE6, 1024},
1105 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTS350M, "NVIDIA GeForce GTS 350M", DRIVER_NVIDIA_GEFORCE6, 1024},
1106 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT420, "NVIDIA GeForce GT 420", DRIVER_NVIDIA_GEFORCE6, 2048},
1107 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT430, "NVIDIA GeForce GT 430", DRIVER_NVIDIA_GEFORCE6, 1024},
1108 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT440, "NVIDIA GeForce GT 440", DRIVER_NVIDIA_GEFORCE6, 1024},
1109 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTS450, "NVIDIA GeForce GTS 450", DRIVER_NVIDIA_GEFORCE6, 1024},
1110 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX460, "NVIDIA GeForce GTX 460", DRIVER_NVIDIA_GEFORCE6, 768 },
1111 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX460M, "NVIDIA GeForce GTX 460M", DRIVER_NVIDIA_GEFORCE6, 1536},
1112 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX465, "NVIDIA GeForce GTX 465", DRIVER_NVIDIA_GEFORCE6, 1024},
1113 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX470, "NVIDIA GeForce GTX 470", DRIVER_NVIDIA_GEFORCE6, 1280},
1114 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX480, "NVIDIA GeForce GTX 480", DRIVER_NVIDIA_GEFORCE6, 1536},
1115 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT520, "NVIDIA GeForce GT 520", DRIVER_NVIDIA_GEFORCE6, 1024},
1116 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT540M, "NVIDIA GeForce GT 540M", DRIVER_NVIDIA_GEFORCE6, 1024},
1117 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX550, "NVIDIA GeForce GTX 550 Ti", DRIVER_NVIDIA_GEFORCE6, 1024},
1118 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT555M, "NVIDIA GeForce GT 555M", DRIVER_NVIDIA_GEFORCE6, 1024},
1119 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX560TI, "NVIDIA GeForce GTX 560 Ti", DRIVER_NVIDIA_GEFORCE6, 1024},
1120 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX560, "NVIDIA GeForce GTX 560", DRIVER_NVIDIA_GEFORCE6, 1024},
1121 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX570, "NVIDIA GeForce GTX 570", DRIVER_NVIDIA_GEFORCE6, 1280},
1122 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX580, "NVIDIA GeForce GTX 580", DRIVER_NVIDIA_GEFORCE6, 1536},
1123 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT610, "NVIDIA GeForce GT 610", DRIVER_NVIDIA_GEFORCE6, 1024},
1124 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT630M, "NVIDIA GeForce GT 630M", DRIVER_NVIDIA_GEFORCE6, 1024},
1125 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT640M, "NVIDIA GeForce GT 640M", DRIVER_NVIDIA_GEFORCE6, 1024},
1126 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT650M, "NVIDIA GeForce GT 650M", DRIVER_NVIDIA_GEFORCE6, 2048},
1127 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX650, "NVIDIA GeForce GTX 650", DRIVER_NVIDIA_GEFORCE6, 1024},
1128 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX650TI, "NVIDIA GeForce GTX 650 Ti", DRIVER_NVIDIA_GEFORCE6, 1024},
1129 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX660, "NVIDIA GeForce GTX 660", DRIVER_NVIDIA_GEFORCE6, 2048},
1130 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX660TI, "NVIDIA GeForce GTX 660 Ti", DRIVER_NVIDIA_GEFORCE6, 2048},
1131 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX670, "NVIDIA GeForce GTX 670", DRIVER_NVIDIA_GEFORCE6, 2048},
1132 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX680, "NVIDIA GeForce GTX 680", DRIVER_NVIDIA_GEFORCE6, 2048},
1135 {HW_VENDOR_AMD, CARD_AMD_RAGE_128PRO, "ATI Rage Fury", DRIVER_AMD_RAGE_128PRO, 16 },
1136 {HW_VENDOR_AMD, CARD_AMD_RADEON_7200, "ATI RADEON 7200 SERIES", DRIVER_AMD_R100, 32 },
1137 {HW_VENDOR_AMD, CARD_AMD_RADEON_8500, "ATI RADEON 8500 SERIES", DRIVER_AMD_R100, 64 },
1138 {HW_VENDOR_AMD, CARD_AMD_RADEON_9500, "ATI Radeon 9500", DRIVER_AMD_R300, 64 },
1139 {HW_VENDOR_AMD, CARD_AMD_RADEON_XPRESS_200M, "ATI RADEON XPRESS 200M Series", DRIVER_AMD_R300, 64 },
1140 {HW_VENDOR_AMD, CARD_AMD_RADEON_X700, "ATI Radeon X700 SE", DRIVER_AMD_R300, 128 },
1141 {HW_VENDOR_AMD, CARD_AMD_RADEON_X1600, "ATI Radeon X1600 Series", DRIVER_AMD_R300, 128 },
1142 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD2350, "ATI Mobility Radeon HD 2350", DRIVER_AMD_R600, 256 },
1143 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD2600, "ATI Mobility Radeon HD 2600", DRIVER_AMD_R600, 256 },
1144 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD2900, "ATI Radeon HD 2900 XT", DRIVER_AMD_R600, 512 },
1145 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD3200, "ATI Radeon HD 3200 Graphics", DRIVER_AMD_R600, 128 },
1146 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD4350, "ATI Radeon HD 4350", DRIVER_AMD_R600, 256 },
1147 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD4600, "ATI Radeon HD 4600 Series", DRIVER_AMD_R600, 512 },
1148 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD4700, "ATI Radeon HD 4700 Series", DRIVER_AMD_R600, 512 },
1149 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD4800, "ATI Radeon HD 4800 Series", DRIVER_AMD_R600, 512 },
1150 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD5400, "ATI Radeon HD 5400 Series", DRIVER_AMD_R600, 512 },
1151 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD5600, "ATI Radeon HD 5600 Series", DRIVER_AMD_R600, 512 },
1152 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD5700, "ATI Radeon HD 5700 Series", DRIVER_AMD_R600, 512 },
1153 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD5800, "ATI Radeon HD 5800 Series", DRIVER_AMD_R600, 1024},
1154 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD5900, "ATI Radeon HD 5900 Series", DRIVER_AMD_R600, 1024},
1155 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6300, "AMD Radeon HD 6300 series Graphics", DRIVER_AMD_R600, 1024},
1156 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6400, "AMD Radeon HD 6400 Series", DRIVER_AMD_R600, 1024},
1157 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6410D, "AMD Radeon HD 6410D", DRIVER_AMD_R600, 1024},
1158 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6550D, "AMD Radeon HD 6550D", DRIVER_AMD_R600, 1024},
1159 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6600, "AMD Radeon HD 6600 Series", DRIVER_AMD_R600, 1024},
1160 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6600M, "AMD Radeon HD 6600M Series", DRIVER_AMD_R600, 512 },
1161 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6700, "AMD Radeon HD 6700 Series", DRIVER_AMD_R600, 1024},
1162 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6800, "AMD Radeon HD 6800 Series", DRIVER_AMD_R600, 1024},
1163 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6900, "AMD Radeon HD 6900 Series", DRIVER_AMD_R600, 2048},
1164 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD7700, "AMD Radeon HD 7700 Series", DRIVER_AMD_R600, 1024},
1165 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD7800, "AMD Radeon HD 7800 Series", DRIVER_AMD_R600, 2048},
1166 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD7900, "AMD Radeon HD 7900 Series", DRIVER_AMD_R600, 2048},
1168 {HW_VENDOR_INTEL, CARD_INTEL_830M, "Intel(R) 82830M Graphics Controller", DRIVER_INTEL_GMA800, 32 },
1169 {HW_VENDOR_INTEL, CARD_INTEL_855GM, "Intel(R) 82852/82855 GM/GME Graphics Controller", DRIVER_INTEL_GMA800, 32 },
1170 {HW_VENDOR_INTEL, CARD_INTEL_845G, "Intel(R) 845G", DRIVER_INTEL_GMA800, 32 },
1171 {HW_VENDOR_INTEL, CARD_INTEL_865G, "Intel(R) 82865G Graphics Controller", DRIVER_INTEL_GMA800, 32 },
1172 {HW_VENDOR_INTEL, CARD_INTEL_915G, "Intel(R) 82915G/GV/910GL Express Chipset Family", DRIVER_INTEL_GMA900, 64 },
1173 {HW_VENDOR_INTEL, CARD_INTEL_E7221G, "Intel(R) E7221G", DRIVER_INTEL_GMA900, 64 },
1174 {HW_VENDOR_INTEL, CARD_INTEL_915GM, "Mobile Intel(R) 915GM/GMS,910GML Express Chipset Family", DRIVER_INTEL_GMA900, 64 },
1175 {HW_VENDOR_INTEL, CARD_INTEL_945G, "Intel(R) 945G", DRIVER_INTEL_GMA950, 64 },
1176 {HW_VENDOR_INTEL, CARD_INTEL_945GM, "Mobile Intel(R) 945GM Express Chipset Family", DRIVER_INTEL_GMA950, 64 },
1177 {HW_VENDOR_INTEL, CARD_INTEL_945GME, "Intel(R) 945GME", DRIVER_INTEL_GMA950, 64 },
1178 {HW_VENDOR_INTEL, CARD_INTEL_Q35, "Intel(R) Q35", DRIVER_INTEL_GMA950, 64 },
1179 {HW_VENDOR_INTEL, CARD_INTEL_G33, "Intel(R) G33", DRIVER_INTEL_GMA950, 64 },
1180 {HW_VENDOR_INTEL, CARD_INTEL_Q33, "Intel(R) Q33", DRIVER_INTEL_GMA950, 64 },
1181 {HW_VENDOR_INTEL, CARD_INTEL_PNVG, "Intel(R) IGD", DRIVER_INTEL_GMA950, 64 },
1182 {HW_VENDOR_INTEL, CARD_INTEL_PNVM, "Intel(R) IGD", DRIVER_INTEL_GMA950, 64 },
1183 {HW_VENDOR_INTEL, CARD_INTEL_965Q, "Intel(R) 965Q", DRIVER_INTEL_GMA3000, 128},
1184 {HW_VENDOR_INTEL, CARD_INTEL_965G, "Intel(R) 965G", DRIVER_INTEL_GMA3000, 128},
1185 {HW_VENDOR_INTEL, CARD_INTEL_946GZ, "Intel(R) 946GZ", DRIVER_INTEL_GMA3000, 128},
1186 {HW_VENDOR_INTEL, CARD_INTEL_965GM, "Mobile Intel(R) 965 Express Chipset Family", DRIVER_INTEL_GMA3000, 128},
1187 {HW_VENDOR_INTEL, CARD_INTEL_965GME, "Intel(R) 965GME", DRIVER_INTEL_GMA3000, 128},
1188 {HW_VENDOR_INTEL, CARD_INTEL_GM45, "Mobile Intel(R) GM45 Express Chipset Family", DRIVER_INTEL_GMA3000, 512},
1189 {HW_VENDOR_INTEL, CARD_INTEL_IGD, "Intel(R) Integrated Graphics Device", DRIVER_INTEL_GMA3000, 512},
1190 {HW_VENDOR_INTEL, CARD_INTEL_G45, "Intel(R) G45/G43", DRIVER_INTEL_GMA3000, 512},
1191 {HW_VENDOR_INTEL, CARD_INTEL_Q45, "Intel(R) Q45/Q43", DRIVER_INTEL_GMA3000, 512},
1192 {HW_VENDOR_INTEL, CARD_INTEL_G41, "Intel(R) G41", DRIVER_INTEL_GMA3000, 512},
1193 {HW_VENDOR_INTEL, CARD_INTEL_B43, "Intel(R) B43", DRIVER_INTEL_GMA3000, 512},
1194 {HW_VENDOR_INTEL, CARD_INTEL_ILKD, "Intel(R) Ironlake Desktop", DRIVER_INTEL_GMA3000, 1024},
1195 {HW_VENDOR_INTEL, CARD_INTEL_ILKM, "Intel(R) Ironlake Mobile", DRIVER_INTEL_GMA3000, 1024},
1196 {HW_VENDOR_INTEL, CARD_INTEL_SNBD, "Intel(R) Sandybridge Desktop", DRIVER_INTEL_GMA3000, 1024},
1197 {HW_VENDOR_INTEL, CARD_INTEL_SNBM, "Intel(R) Sandybridge Mobile", DRIVER_INTEL_GMA3000, 1024},
1198 {HW_VENDOR_INTEL, CARD_INTEL_SNBS, "Intel(R) Sandybridge Server", DRIVER_INTEL_GMA3000, 1024},
1199 {HW_VENDOR_INTEL, CARD_INTEL_IVBD, "Intel(R) Ivybridge Desktop", DRIVER_INTEL_GMA3000, 1024},
1200 {HW_VENDOR_INTEL, CARD_INTEL_IVBM, "Intel(R) Ivybridge Mobile", DRIVER_INTEL_GMA3000, 1024},
1201 {HW_VENDOR_INTEL, CARD_INTEL_IVBS, "Intel(R) Ivybridge Server", DRIVER_INTEL_GMA3000, 1024},
1204 static const struct driver_version_information *get_driver_version_info(enum wined3d_display_driver driver,
1205 enum wined3d_driver_model driver_model)
1209 TRACE("Looking up version info for driver=%d driver_model=%d\n", driver, driver_model);
1210 for (i = 0; i < (sizeof(driver_version_table) / sizeof(driver_version_table[0])); i++)
1212 const struct driver_version_information *entry = &driver_version_table[i];
1214 if (entry->driver == driver && entry->driver_model == driver_model)
1216 TRACE("Found driver \"%s\", version %u, subversion %u, build %u.\n",
1217 entry->driver_name, entry->version, entry->subversion, entry->build);
1224 static void init_driver_info(struct wined3d_driver_info *driver_info,
1225 enum wined3d_pci_vendor vendor, enum wined3d_pci_device device)
1227 OSVERSIONINFOW os_version;
1228 WORD driver_os_version;
1230 enum wined3d_display_driver driver = DRIVER_UNKNOWN;
1231 enum wined3d_driver_model driver_model;
1232 const struct driver_version_information *version_info;
1234 if (wined3d_settings.pci_vendor_id != PCI_VENDOR_NONE)
1236 TRACE("Overriding PCI vendor ID with 0x%04x.\n", wined3d_settings.pci_vendor_id);
1237 vendor = wined3d_settings.pci_vendor_id;
1239 driver_info->vendor = vendor;
1241 if (wined3d_settings.pci_device_id != PCI_DEVICE_NONE)
1243 TRACE("Overriding PCI device ID with 0x%04x.\n", wined3d_settings.pci_device_id);
1244 device = wined3d_settings.pci_device_id;
1246 driver_info->device = device;
1248 /* Set a default amount of video memory (64MB). In general this code isn't used unless the user
1249 * overrides the pci ids to a card which is not in our database. */
1250 driver_info->vidmem = WINE_DEFAULT_VIDMEM;
1252 memset(&os_version, 0, sizeof(os_version));
1253 os_version.dwOSVersionInfoSize = sizeof(os_version);
1254 if (!GetVersionExW(&os_version))
1256 ERR("Failed to get OS version, reporting 2000/XP.\n");
1257 driver_os_version = 6;
1258 driver_model = DRIVER_MODEL_NT5X;
1262 TRACE("OS version %u.%u.\n", os_version.dwMajorVersion, os_version.dwMinorVersion);
1263 switch (os_version.dwMajorVersion)
1266 /* If needed we could distinguish between 9x and NT4, but this code won't make
1267 * sense for NT4 since it had no way to obtain this info through DirectDraw 3.0.
1269 driver_os_version = 4;
1270 driver_model = DRIVER_MODEL_WIN9X;
1274 driver_os_version = 6;
1275 driver_model = DRIVER_MODEL_NT5X;
1279 if (os_version.dwMinorVersion == 0)
1281 driver_os_version = 7;
1282 driver_model = DRIVER_MODEL_NT6X;
1286 if (os_version.dwMinorVersion > 1)
1288 FIXME("Unhandled OS version %u.%u, reporting Win 7.\n",
1289 os_version.dwMajorVersion, os_version.dwMinorVersion);
1291 driver_os_version = 8;
1292 driver_model = DRIVER_MODEL_NT6X;
1297 FIXME("Unhandled OS version %u.%u, reporting 2000/XP.\n",
1298 os_version.dwMajorVersion, os_version.dwMinorVersion);
1299 driver_os_version = 6;
1300 driver_model = DRIVER_MODEL_NT5X;
1305 /* When we reach this stage we always have a vendor or device id (it can be a default one).
1306 * This means that unless the ids are overridden, we will always find a GPU description. */
1307 for (i = 0; i < (sizeof(gpu_description_table) / sizeof(gpu_description_table[0])); i++)
1309 if (vendor == gpu_description_table[i].vendor && device == gpu_description_table[i].card)
1311 TRACE("Found card %04x:%04x in driver DB.\n", vendor, device);
1313 driver_info->description = gpu_description_table[i].description;
1314 driver_info->vidmem = gpu_description_table[i].vidmem * 1024*1024;
1315 driver = gpu_description_table[i].driver;
1320 if (wined3d_settings.emulated_textureram)
1322 TRACE("Overriding amount of video memory with %u bytes.\n", wined3d_settings.emulated_textureram);
1323 driver_info->vidmem = wined3d_settings.emulated_textureram;
1326 /* Try to obtain driver version information for the current Windows version. This fails in
1328 * - the gpu is not available on the currently selected OS version:
1329 * - Geforce GTX480 on Win98. When running applications in compatibility mode on Windows,
1330 * version information for the current Windows version is returned instead of faked info.
1331 * We do the same and assume the default Windows version to emulate is WinXP.
1333 * - Videocard is a Riva TNT but winver is set to win7 (there are no drivers for this beast)
1334 * For now return the XP driver info. Perhaps later on we should return VESA.
1336 * - the gpu is not in our database (can happen when the user overrides the vendor_id / device_id)
1337 * This could be an indication that our database is not up to date, so this should be fixed.
1339 version_info = get_driver_version_info(driver, driver_model);
1342 driver_info->name = version_info->driver_name;
1343 driver_info->version_high = MAKEDWORD_VERSION(driver_os_version, version_info->version);
1344 driver_info->version_low = MAKEDWORD_VERSION(version_info->subversion, version_info->build);
1348 version_info = get_driver_version_info(driver, DRIVER_MODEL_NT5X);
1351 driver_info->name = version_info->driver_name;
1352 driver_info->version_high = MAKEDWORD_VERSION(driver_os_version, version_info->version);
1353 driver_info->version_low = MAKEDWORD_VERSION(version_info->subversion, version_info->build);
1357 driver_info->description = "Direct3D HAL";
1358 driver_info->name = "Display";
1359 driver_info->version_high = MAKEDWORD_VERSION(driver_os_version, 15);
1360 driver_info->version_low = MAKEDWORD_VERSION(8, 6); /* Nvidia RIVA TNT, arbitrary */
1362 FIXME("Unable to find a driver/device info for vendor_id=%#x device_id=%#x for driver_model=%d\n",
1363 vendor, device, driver_model);
1367 TRACE("Reporting (fake) driver version 0x%08x-0x%08x.\n",
1368 driver_info->version_high, driver_info->version_low);
1371 /* Context activation is done by the caller. */
1372 static void fixup_extensions(struct wined3d_gl_info *gl_info, const char *gl_renderer,
1373 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
1377 for (i = 0; i < (sizeof(quirk_table) / sizeof(*quirk_table)); ++i)
1379 if (!quirk_table[i].match(gl_info, gl_renderer, gl_vendor, card_vendor, device)) continue;
1380 TRACE("Applying driver quirk \"%s\".\n", quirk_table[i].description);
1381 quirk_table[i].apply(gl_info);
1384 /* Find out if PBOs work as they are supposed to. */
1385 test_pbo_functionality(gl_info);
1388 static DWORD wined3d_parse_gl_version(const char *gl_version)
1390 const char *ptr = gl_version;
1395 ERR("Invalid OpenGL major version %d.\n", major);
1397 while (isdigit(*ptr)) ++ptr;
1399 ERR("Invalid OpenGL version string %s.\n", debugstr_a(gl_version));
1403 TRACE("Found OpenGL version %d.%d.\n", major, minor);
1405 return MAKEDWORD_VERSION(major, minor);
1408 static enum wined3d_gl_vendor wined3d_guess_gl_vendor(const struct wined3d_gl_info *gl_info,
1409 const char *gl_vendor_string, const char *gl_renderer)
1412 /* MacOS has various specialities in the extensions it advertises. Some have to be loaded from
1413 * the opengl 1.2+ core, while other extensions are advertised, but software emulated. So try to
1414 * detect the Apple OpenGL implementation to apply some extension fixups afterwards.
1416 * Detecting this isn't really easy. The vendor string doesn't mention Apple. Compile-time checks
1417 * aren't sufficient either because a Linux binary may display on a macos X server via remote X11.
1418 * So try to detect the GL implementation by looking at certain Apple extensions. Some extensions
1419 * like client storage might be supported on other implementations too, but GL_APPLE_flush_render
1420 * is specific to the Mac OS X window management, and GL_APPLE_ycbcr_422 is QuickTime specific. So
1421 * the chance that other implementations support them is rather small since Win32 QuickTime uses
1422 * DirectDraw, not OpenGL. */
1423 if (gl_info->supported[APPLE_FENCE]
1424 && gl_info->supported[APPLE_CLIENT_STORAGE]
1425 && gl_info->supported[APPLE_YCBCR_422])
1426 return GL_VENDOR_APPLE;
1428 if (strstr(gl_vendor_string, "NVIDIA"))
1429 return GL_VENDOR_NVIDIA;
1431 if (strstr(gl_vendor_string, "ATI"))
1432 return GL_VENDOR_FGLRX;
1434 if (strstr(gl_vendor_string, "Intel(R)")
1435 /* Intel switched from Intel(R) to Intel® recently, so just match Intel. */
1436 || strstr(gl_renderer, "Intel")
1437 || strstr(gl_vendor_string, "Intel Inc."))
1438 return GL_VENDOR_INTEL;
1440 if (strstr(gl_vendor_string, "Mesa")
1441 || strstr(gl_vendor_string, "X.Org")
1442 || strstr(gl_vendor_string, "Advanced Micro Devices, Inc.")
1443 || strstr(gl_vendor_string, "DRI R300 Project")
1444 || strstr(gl_vendor_string, "Tungsten Graphics, Inc")
1445 || strstr(gl_vendor_string, "VMware, Inc.")
1446 || strstr(gl_renderer, "Mesa")
1447 || strstr(gl_renderer, "Gallium"))
1448 return GL_VENDOR_MESA;
1450 FIXME("Received unrecognized GL_VENDOR %s. Returning GL_VENDOR_UNKNOWN.\n",
1451 debugstr_a(gl_vendor_string));
1453 return GL_VENDOR_UNKNOWN;
1456 static enum wined3d_pci_vendor wined3d_guess_card_vendor(const char *gl_vendor_string, const char *gl_renderer)
1458 if (strstr(gl_vendor_string, "NVIDIA")
1459 || strstr(gl_vendor_string, "Nouveau")
1460 || strstr(gl_vendor_string, "nouveau"))
1461 return HW_VENDOR_NVIDIA;
1463 if (strstr(gl_vendor_string, "ATI")
1464 || strstr(gl_vendor_string, "Advanced Micro Devices, Inc.")
1465 || strstr(gl_vendor_string, "X.Org R300 Project")
1466 || strstr(gl_renderer, "AMD")
1467 || strstr(gl_renderer, "R100")
1468 || strstr(gl_renderer, "R200")
1469 || strstr(gl_renderer, "R300")
1470 || strstr(gl_renderer, "R600")
1471 || strstr(gl_renderer, "R700"))
1472 return HW_VENDOR_AMD;
1474 if (strstr(gl_vendor_string, "Intel(R)")
1475 /* Intel switched from Intel(R) to Intel® recently, so just match Intel. */
1476 || strstr(gl_renderer, "Intel")
1477 || strstr(gl_renderer, "i915")
1478 || strstr(gl_vendor_string, "Intel Inc."))
1479 return HW_VENDOR_INTEL;
1481 if (strstr(gl_vendor_string, "Mesa")
1482 || strstr(gl_vendor_string, "Brian Paul")
1483 || strstr(gl_vendor_string, "Tungsten Graphics, Inc")
1484 || strstr(gl_vendor_string, "VMware, Inc."))
1485 return HW_VENDOR_SOFTWARE;
1487 FIXME("Received unrecognized GL_VENDOR %s. Returning HW_VENDOR_NVIDIA.\n", debugstr_a(gl_vendor_string));
1489 return HW_VENDOR_NVIDIA;
1492 static UINT d3d_level_from_gl_info(const struct wined3d_gl_info *gl_info)
1496 if (gl_info->supported[ARB_MULTITEXTURE])
1498 if (gl_info->supported[ARB_TEXTURE_COMPRESSION]
1499 && gl_info->supported[ARB_TEXTURE_CUBE_MAP]
1500 && gl_info->supported[ARB_TEXTURE_ENV_DOT3])
1502 if (level == 7 && gl_info->supported[ARB_MULTISAMPLE]
1503 && gl_info->supported[ARB_TEXTURE_BORDER_CLAMP])
1505 if (level == 8 && gl_info->supported[ARB_FRAGMENT_PROGRAM]
1506 && gl_info->supported[ARB_VERTEX_SHADER])
1508 if (level == 9 && gl_info->supported[EXT_GPU_SHADER4])
1514 static enum wined3d_pci_device select_card_nvidia_binary(const struct wined3d_gl_info *gl_info,
1515 const char *gl_renderer)
1517 UINT d3d_level = d3d_level_from_gl_info(gl_info);
1520 if (d3d_level >= 10)
1524 const char *renderer;
1525 enum wined3d_pci_device id;
1529 {"GTX 680", CARD_NVIDIA_GEFORCE_GTX680}, /* Geforce 600 - highend */
1530 {"GTX 670", CARD_NVIDIA_GEFORCE_GTX670}, /* Geforce 600 - midend high */
1531 {"GTX 660 Ti", CARD_NVIDIA_GEFORCE_GTX660TI}, /* Geforce 600 - midend high */
1532 {"GTX 660", CARD_NVIDIA_GEFORCE_GTX660}, /* Geforce 600 - midend high */
1533 {"GTX 650 Ti", CARD_NVIDIA_GEFORCE_GTX650TI}, /* Geforce 600 - lowend */
1534 {"GTX 650", CARD_NVIDIA_GEFORCE_GTX650}, /* Geforce 600 - lowend */
1535 {"GT 650M", CARD_NVIDIA_GEFORCE_GT650M}, /* Geforce 600 - midend mobile */
1536 {"GT 640M", CARD_NVIDIA_GEFORCE_GT640M}, /* Geforce 600 - midend mobile */
1537 {"GT 630M", CARD_NVIDIA_GEFORCE_GT630M}, /* Geforce 600 - midend mobile */
1538 {"GT 610", CARD_NVIDIA_GEFORCE_GT610}, /* Geforce 600 - lowend */
1539 {"GTX 580", CARD_NVIDIA_GEFORCE_GTX580}, /* Geforce 500 - highend */
1540 {"GTX 570", CARD_NVIDIA_GEFORCE_GTX570}, /* Geforce 500 - midend high */
1541 {"GTX 560 Ti", CARD_NVIDIA_GEFORCE_GTX560TI}, /* Geforce 500 - midend */
1542 {"GTX 560", CARD_NVIDIA_GEFORCE_GTX560}, /* Geforce 500 - midend */
1543 {"GT 555M", CARD_NVIDIA_GEFORCE_GT555M}, /* Geforce 500 - midend mobile */
1544 {"GTX 550 Ti", CARD_NVIDIA_GEFORCE_GTX550}, /* Geforce 500 - midend */
1545 {"GT 540M", CARD_NVIDIA_GEFORCE_GT540M}, /* Geforce 500 - midend mobile */
1546 {"GT 520", CARD_NVIDIA_GEFORCE_GT520}, /* Geforce 500 - lowend */
1547 {"GTX 480", CARD_NVIDIA_GEFORCE_GTX480}, /* Geforce 400 - highend */
1548 {"GTX 470", CARD_NVIDIA_GEFORCE_GTX470}, /* Geforce 400 - midend high */
1549 {"GTX 465", CARD_NVIDIA_GEFORCE_GTX465}, /* Geforce 400 - midend */
1550 {"GTX 460M", CARD_NVIDIA_GEFORCE_GTX460M}, /* Geforce 400 - highend mobile */
1551 {"GTX 460", CARD_NVIDIA_GEFORCE_GTX460}, /* Geforce 400 - midend */
1552 {"GTS 450", CARD_NVIDIA_GEFORCE_GTS450}, /* Geforce 400 - midend low */
1553 {"GT 440", CARD_NVIDIA_GEFORCE_GT440}, /* Geforce 400 - lowend */
1554 {"GT 430", CARD_NVIDIA_GEFORCE_GT430}, /* Geforce 400 - lowend */
1555 {"GT 420", CARD_NVIDIA_GEFORCE_GT420}, /* Geforce 400 - lowend */
1556 {"GT 330", CARD_NVIDIA_GEFORCE_GT330}, /* Geforce 300 - highend */
1557 {"GTS 360M", CARD_NVIDIA_GEFORCE_GTS350M}, /* Geforce 300 - highend mobile */
1558 {"GTS 350M", CARD_NVIDIA_GEFORCE_GTS350M}, /* Geforce 300 - highend mobile */
1559 {"GT 330M", CARD_NVIDIA_GEFORCE_GT325M}, /* Geforce 300 - midend mobile */
1560 {"GT 325M", CARD_NVIDIA_GEFORCE_GT325M}, /* Geforce 300 - midend mobile */
1561 {"GT 320M", CARD_NVIDIA_GEFORCE_GT320M}, /* Geforce 300 - midend mobile */
1562 {"320M", CARD_NVIDIA_GEFORCE_320M}, /* Geforce 300 - midend mobile */
1563 {"315M", CARD_NVIDIA_GEFORCE_315M}, /* Geforce 300 - midend mobile */
1564 {"GTX 295", CARD_NVIDIA_GEFORCE_GTX280}, /* Geforce 200 - highend */
1565 {"GTX 285", CARD_NVIDIA_GEFORCE_GTX280}, /* Geforce 200 - highend */
1566 {"GTX 280", CARD_NVIDIA_GEFORCE_GTX280}, /* Geforce 200 - highend */
1567 {"GTX 275", CARD_NVIDIA_GEFORCE_GTX275}, /* Geforce 200 - midend high */
1568 {"GTX 260", CARD_NVIDIA_GEFORCE_GTX260}, /* Geforce 200 - midend */
1569 {"GT 240", CARD_NVIDIA_GEFORCE_GT240}, /* Geforce 200 - midend */
1570 {"GT 220", CARD_NVIDIA_GEFORCE_GT220}, /* Geforce 200 - lowend */
1571 {"Geforce 310", CARD_NVIDIA_GEFORCE_210}, /* Geforce 200 - lowend */
1572 {"Geforce 305", CARD_NVIDIA_GEFORCE_210}, /* Geforce 200 - lowend */
1573 {"Geforce 210", CARD_NVIDIA_GEFORCE_210}, /* Geforce 200 - lowend */
1574 {"G 210", CARD_NVIDIA_GEFORCE_210}, /* Geforce 200 - lowend */
1575 {"GTS 250", CARD_NVIDIA_GEFORCE_9800GT}, /* Geforce 9 - highend / Geforce 200 - midend */
1576 {"GTS 150", CARD_NVIDIA_GEFORCE_9800GT}, /* Geforce 9 - highend / Geforce 200 - midend */
1577 {"9800", CARD_NVIDIA_GEFORCE_9800GT}, /* Geforce 9 - highend / Geforce 200 - midend */
1578 {"GT 140", CARD_NVIDIA_GEFORCE_9600GT}, /* Geforce 9 - midend */
1579 {"9600", CARD_NVIDIA_GEFORCE_9600GT}, /* Geforce 9 - midend */
1580 {"GT 130", CARD_NVIDIA_GEFORCE_9500GT}, /* Geforce 9 - midend low / Geforce 200 - low */
1581 {"GT 120", CARD_NVIDIA_GEFORCE_9500GT}, /* Geforce 9 - midend low / Geforce 200 - low */
1582 {"9500", CARD_NVIDIA_GEFORCE_9500GT}, /* Geforce 9 - midend low / Geforce 200 - low */
1583 {"9400M", CARD_NVIDIA_GEFORCE_9400M}, /* Geforce 9 - lowend */
1584 {"9400", CARD_NVIDIA_GEFORCE_9400GT}, /* Geforce 9 - lowend */
1585 {"9300", CARD_NVIDIA_GEFORCE_9300}, /* Geforce 9 - lowend low */
1586 {"9200", CARD_NVIDIA_GEFORCE_9200}, /* Geforce 9 - lowend low */
1587 {"9100", CARD_NVIDIA_GEFORCE_9200}, /* Geforce 9 - lowend low */
1588 {"G 100", CARD_NVIDIA_GEFORCE_9200}, /* Geforce 9 - lowend low */
1589 {"8800 GTX", CARD_NVIDIA_GEFORCE_8800GTX}, /* Geforce 8 - highend high */
1590 {"8800", CARD_NVIDIA_GEFORCE_8800GTS}, /* Geforce 8 - highend */
1591 {"8600M", CARD_NVIDIA_GEFORCE_8600MGT}, /* Geforce 8 - midend mobile */
1592 {"8600 M", CARD_NVIDIA_GEFORCE_8600MGT}, /* Geforce 8 - midend mobile */
1593 {"8700", CARD_NVIDIA_GEFORCE_8600GT}, /* Geforce 8 - midend */
1594 {"8600", CARD_NVIDIA_GEFORCE_8600GT}, /* Geforce 8 - midend */
1595 {"8500", CARD_NVIDIA_GEFORCE_8400GS}, /* Geforce 8 - mid-lowend */
1596 {"8400", CARD_NVIDIA_GEFORCE_8400GS}, /* Geforce 8 - mid-lowend */
1597 {"8300", CARD_NVIDIA_GEFORCE_8300GS}, /* Geforce 8 - lowend */
1598 {"8200", CARD_NVIDIA_GEFORCE_8300GS}, /* Geforce 8 - lowend */
1599 {"8100", CARD_NVIDIA_GEFORCE_8300GS}, /* Geforce 8 - lowend */
1602 for (i = 0; i < sizeof(cards) / sizeof(*cards); ++i)
1604 if (strstr(gl_renderer, cards[i].renderer))
1607 return PCI_DEVICE_NONE;
1610 /* Both the GeforceFX, 6xxx and 7xxx series support D3D9. The last two types have more
1611 * shader capabilities, so we use the shader capabilities to distinguish between FX and 6xxx/7xxx.
1613 if (d3d_level >= 9 && gl_info->supported[NV_VERTEX_PROGRAM3])
1617 const char *renderer;
1618 enum wined3d_pci_device id;
1622 {"Quadro FX 5", CARD_NVIDIA_GEFORCE_7800GT}, /* Geforce 7 - highend */
1623 {"Quadro FX 4", CARD_NVIDIA_GEFORCE_7800GT}, /* Geforce 7 - highend */
1624 {"7950", CARD_NVIDIA_GEFORCE_7800GT}, /* Geforce 7 - highend */
1625 {"7900", CARD_NVIDIA_GEFORCE_7800GT}, /* Geforce 7 - highend */
1626 {"7800", CARD_NVIDIA_GEFORCE_7800GT}, /* Geforce 7 - highend */
1627 {"7700", CARD_NVIDIA_GEFORCE_7600}, /* Geforce 7 - midend */
1628 {"7600", CARD_NVIDIA_GEFORCE_7600}, /* Geforce 7 - midend */
1629 {"7400", CARD_NVIDIA_GEFORCE_7400}, /* Geforce 7 - lower medium */
1630 {"7300", CARD_NVIDIA_GEFORCE_7300}, /* Geforce 7 - lowend */
1631 {"6800", CARD_NVIDIA_GEFORCE_6800}, /* Geforce 6 - highend */
1632 {"6700", CARD_NVIDIA_GEFORCE_6600GT}, /* Geforce 6 - midend */
1633 {"6610", CARD_NVIDIA_GEFORCE_6600GT}, /* Geforce 6 - midend */
1634 {"6600", CARD_NVIDIA_GEFORCE_6600GT}, /* Geforce 6 - midend */
1637 for (i = 0; i < sizeof(cards) / sizeof(*cards); ++i)
1639 if (strstr(gl_renderer, cards[i].renderer))
1642 return PCI_DEVICE_NONE;
1647 /* GeforceFX - highend */
1648 if (strstr(gl_renderer, "5800")
1649 || strstr(gl_renderer, "5900")
1650 || strstr(gl_renderer, "5950")
1651 || strstr(gl_renderer, "Quadro FX"))
1653 return CARD_NVIDIA_GEFORCEFX_5800;
1656 /* GeforceFX - midend */
1657 if (strstr(gl_renderer, "5600")
1658 || strstr(gl_renderer, "5650")
1659 || strstr(gl_renderer, "5700")
1660 || strstr(gl_renderer, "5750"))
1662 return CARD_NVIDIA_GEFORCEFX_5600;
1665 /* GeforceFX - lowend */
1666 return CARD_NVIDIA_GEFORCEFX_5200; /* GeforceFX 5100/5200/5250/5300/5500 */
1671 if (strstr(gl_renderer, "GeForce4 Ti") || strstr(gl_renderer, "Quadro4"))
1673 return CARD_NVIDIA_GEFORCE4_TI4200; /* Geforce4 Ti4200/Ti4400/Ti4600/Ti4800, Quadro4 */
1676 return CARD_NVIDIA_GEFORCE3; /* Geforce3 standard/Ti200/Ti500, Quadro DCC */
1681 if (strstr(gl_renderer, "GeForce4 MX"))
1683 return CARD_NVIDIA_GEFORCE4_MX; /* MX420/MX440/MX460/MX4000 */
1686 if (strstr(gl_renderer, "GeForce2 MX") || strstr(gl_renderer, "Quadro2 MXR"))
1688 return CARD_NVIDIA_GEFORCE2_MX; /* Geforce2 standard/MX100/MX200/MX400, Quadro2 MXR */
1691 if (strstr(gl_renderer, "GeForce2") || strstr(gl_renderer, "Quadro2"))
1693 return CARD_NVIDIA_GEFORCE2; /* Geforce2 GTS/Pro/Ti/Ultra, Quadro2 */
1696 return CARD_NVIDIA_GEFORCE; /* Geforce 256/DDR, Quadro */
1699 if (strstr(gl_renderer, "TNT2"))
1701 return CARD_NVIDIA_RIVA_TNT2; /* Riva TNT2 standard/M64/Pro/Ultra */
1704 return CARD_NVIDIA_RIVA_TNT; /* Riva TNT, Vanta */
1707 static enum wined3d_pci_device select_card_amd_binary(const struct wined3d_gl_info *gl_info,
1708 const char *gl_renderer)
1710 UINT d3d_level = d3d_level_from_gl_info(gl_info);
1712 /* See http://developer.amd.com/drivers/pc_vendor_id/Pages/default.aspx
1714 * Beware: renderer string do not match exact card model,
1715 * eg HD 4800 is returned for multiple cards, even for RV790 based ones. */
1716 if (d3d_level >= 10)
1722 const char *renderer;
1723 enum wined3d_pci_device id;
1727 /* Southern Islands */
1728 {"HD 7900", CARD_AMD_RADEON_HD7900},
1729 {"HD 7800", CARD_AMD_RADEON_HD7800},
1730 {"HD 7700", CARD_AMD_RADEON_HD7700},
1731 /* Northern Islands */
1732 {"HD 6970", CARD_AMD_RADEON_HD6900},
1733 {"HD 6900", CARD_AMD_RADEON_HD6900},
1734 {"HD 6800", CARD_AMD_RADEON_HD6800},
1735 {"HD 6770M",CARD_AMD_RADEON_HD6600M},
1736 {"HD 6750M",CARD_AMD_RADEON_HD6600M},
1737 {"HD 6700", CARD_AMD_RADEON_HD6700},
1738 {"HD 6670", CARD_AMD_RADEON_HD6600},
1739 {"HD 6630M",CARD_AMD_RADEON_HD6600M},
1740 {"HD 6600M",CARD_AMD_RADEON_HD6600M},
1741 {"HD 6600", CARD_AMD_RADEON_HD6600},
1742 {"HD 6570", CARD_AMD_RADEON_HD6600},
1743 {"HD 6500M",CARD_AMD_RADEON_HD6600M},
1744 {"HD 6500", CARD_AMD_RADEON_HD6600},
1745 {"HD 6400", CARD_AMD_RADEON_HD6400},
1746 {"HD 6300", CARD_AMD_RADEON_HD6300},
1747 {"HD 6200", CARD_AMD_RADEON_HD6300},
1749 {"HD 5870", CARD_AMD_RADEON_HD5800}, /* Radeon EG CYPRESS PRO */
1750 {"HD 5850", CARD_AMD_RADEON_HD5800}, /* Radeon EG CYPRESS XT */
1751 {"HD 5800", CARD_AMD_RADEON_HD5800}, /* Radeon EG CYPRESS HD58xx generic renderer string */
1752 {"HD 5770", CARD_AMD_RADEON_HD5700}, /* Radeon EG JUNIPER XT */
1753 {"HD 5750", CARD_AMD_RADEON_HD5700}, /* Radeon EG JUNIPER LE */
1754 {"HD 5700", CARD_AMD_RADEON_HD5700}, /* Radeon EG JUNIPER HD57xx generic renderer string */
1755 {"HD 5670", CARD_AMD_RADEON_HD5600}, /* Radeon EG REDWOOD XT */
1756 {"HD 5570", CARD_AMD_RADEON_HD5600}, /* Radeon EG REDWOOD PRO mapped to HD5600 series */
1757 {"HD 5550", CARD_AMD_RADEON_HD5600}, /* Radeon EG REDWOOD LE mapped to HD5600 series */
1758 {"HD 5450", CARD_AMD_RADEON_HD5400}, /* Radeon EG CEDAR PRO */
1759 {"HD 5000", CARD_AMD_RADEON_HD5600}, /* Defaulting to HD 5600 */
1761 {"HD 4890", CARD_AMD_RADEON_HD4800}, /* Radeon RV790 */
1762 {"HD 4870", CARD_AMD_RADEON_HD4800}, /* Radeon RV770 */
1763 {"HD 4850", CARD_AMD_RADEON_HD4800}, /* Radeon RV770 */
1764 {"HD 4830", CARD_AMD_RADEON_HD4800}, /* Radeon RV770 */
1765 {"HD 4800", CARD_AMD_RADEON_HD4800}, /* Radeon RV7xx HD48xx generic renderer string */
1766 {"HD 4770", CARD_AMD_RADEON_HD4700}, /* Radeon RV740 */
1767 {"HD 4700", CARD_AMD_RADEON_HD4700}, /* Radeon RV7xx HD47xx generic renderer string */
1768 {"HD 4670", CARD_AMD_RADEON_HD4600}, /* Radeon RV730 */
1769 {"HD 4650", CARD_AMD_RADEON_HD4600}, /* Radeon RV730 */
1770 {"HD 4600", CARD_AMD_RADEON_HD4600}, /* Radeon RV730 */
1771 {"HD 4550", CARD_AMD_RADEON_HD4350}, /* Radeon RV710 */
1772 {"HD 4350", CARD_AMD_RADEON_HD4350}, /* Radeon RV710 */
1773 /* R600/R700 integrated */
1774 {"HD 3300", CARD_AMD_RADEON_HD3200},
1775 {"HD 3200", CARD_AMD_RADEON_HD3200},
1776 {"HD 3100", CARD_AMD_RADEON_HD3200},
1778 {"HD 3870", CARD_AMD_RADEON_HD2900}, /* HD2900/HD3800 - highend */
1779 {"HD 3850", CARD_AMD_RADEON_HD2900}, /* HD2900/HD3800 - highend */
1780 {"HD 2900", CARD_AMD_RADEON_HD2900}, /* HD2900/HD3800 - highend */
1781 {"HD 3830", CARD_AMD_RADEON_HD2600}, /* China-only midend */
1782 {"HD 3690", CARD_AMD_RADEON_HD2600}, /* HD2600/HD3600 - midend */
1783 {"HD 3650", CARD_AMD_RADEON_HD2600}, /* HD2600/HD3600 - midend */
1784 {"HD 2600", CARD_AMD_RADEON_HD2600}, /* HD2600/HD3600 - midend */
1785 {"HD 3470", CARD_AMD_RADEON_HD2350}, /* HD2350/HD2400/HD3400 - lowend */
1786 {"HD 3450", CARD_AMD_RADEON_HD2350}, /* HD2350/HD2400/HD3400 - lowend */
1787 {"HD 3430", CARD_AMD_RADEON_HD2350}, /* HD2350/HD2400/HD3400 - lowend */
1788 {"HD 3400", CARD_AMD_RADEON_HD2350}, /* HD2350/HD2400/HD3400 - lowend */
1789 {"HD 2400", CARD_AMD_RADEON_HD2350}, /* HD2350/HD2400/HD3400 - lowend */
1790 {"HD 2350", CARD_AMD_RADEON_HD2350}, /* HD2350/HD2400/HD3400 - lowend */
1793 for (i = 0; i < sizeof(cards) / sizeof(*cards); ++i)
1795 if (strstr(gl_renderer, cards[i].renderer))
1798 return PCI_DEVICE_NONE;
1804 if (strstr(gl_renderer, "X1600")
1805 || strstr(gl_renderer, "X1650")
1806 || strstr(gl_renderer, "X1800")
1807 || strstr(gl_renderer, "X1900")
1808 || strstr(gl_renderer, "X1950"))
1810 return CARD_AMD_RADEON_X1600;
1813 /* Radeon R4xx + X1300/X1400/X1450/X1550/X2300/X2500/HD2300 (lowend R5xx)
1814 * Note X2300/X2500/HD2300 are R5xx GPUs with a 2xxx naming but they are still DX9-only */
1815 if (strstr(gl_renderer, "X700")
1816 || strstr(gl_renderer, "X800")
1817 || strstr(gl_renderer, "X850")
1818 || strstr(gl_renderer, "X1300")
1819 || strstr(gl_renderer, "X1400")
1820 || strstr(gl_renderer, "X1450")
1821 || strstr(gl_renderer, "X1550")
1822 || strstr(gl_renderer, "X2300")
1823 || strstr(gl_renderer, "X2500")
1824 || strstr(gl_renderer, "HD 2300")
1827 return CARD_AMD_RADEON_X700;
1830 /* Radeon Xpress Series - onboard, DX9b, Shader 2.0, 300-400MHz */
1831 if (strstr(gl_renderer, "Radeon Xpress"))
1833 return CARD_AMD_RADEON_XPRESS_200M;
1836 return PCI_DEVICE_NONE;
1839 static enum wined3d_pci_device select_card_intel(const struct wined3d_gl_info *gl_info,
1840 const char *gl_renderer)
1846 const char *renderer;
1847 enum wined3d_pci_device id;
1852 {"Ivybridge Server", CARD_INTEL_IVBS},
1853 {"Ivybridge Mobile", CARD_INTEL_IVBM},
1854 {"Ivybridge Desktop", CARD_INTEL_IVBD},
1856 {"Sandybridge Server", CARD_INTEL_SNBS},
1857 {"Sandybridge Mobile", CARD_INTEL_SNBM},
1858 {"Sandybridge Desktop", CARD_INTEL_SNBD},
1860 {"Ironlake Mobile", CARD_INTEL_ILKM},
1861 {"Ironlake Desktop", CARD_INTEL_ILKD},
1863 {"B43", CARD_INTEL_B43},
1864 {"G41", CARD_INTEL_G41},
1865 {"G45", CARD_INTEL_G45},
1866 {"Q45", CARD_INTEL_Q45},
1867 {"Integrated Graphics Device", CARD_INTEL_IGD},
1868 {"GM45", CARD_INTEL_GM45},
1870 {"965GME", CARD_INTEL_965GME},
1871 {"965GM", CARD_INTEL_965GM},
1872 {"X3100", CARD_INTEL_965GM}, /* MacOS */
1873 {"946GZ", CARD_INTEL_946GZ},
1874 {"965G", CARD_INTEL_965G},
1875 {"965Q", CARD_INTEL_965Q},
1877 {"Pineview M", CARD_INTEL_PNVM},
1878 {"Pineview G", CARD_INTEL_PNVG},
1879 {"IGD", CARD_INTEL_PNVG},
1880 {"Q33", CARD_INTEL_Q33},
1881 {"G33", CARD_INTEL_G33},
1882 {"Q35", CARD_INTEL_Q35},
1883 {"945GME", CARD_INTEL_945GME},
1884 {"945GM", CARD_INTEL_945GM},
1885 {"GMA 950", CARD_INTEL_945GM}, /* MacOS */
1886 {"945G", CARD_INTEL_945G},
1888 {"915GM", CARD_INTEL_915GM},
1889 {"E7221G", CARD_INTEL_E7221G},
1890 {"915G", CARD_INTEL_915G},
1892 {"865G", CARD_INTEL_865G},
1893 {"845G", CARD_INTEL_845G},
1894 {"855GM", CARD_INTEL_855GM},
1895 {"830M", CARD_INTEL_830M},
1898 for (i = 0; i < sizeof(cards) / sizeof(*cards); ++i)
1900 if (strstr(gl_renderer, cards[i].renderer))
1904 return PCI_DEVICE_NONE;
1907 static enum wined3d_pci_device select_card_amd_mesa(const struct wined3d_gl_info *gl_info,
1908 const char *gl_renderer)
1912 /* 20101109 - These are never returned by current Gallium radeon
1913 * drivers: R700, RV790, R680, RV535, RV516, R410, RS485, RV360, RV351.
1915 * These are returned but not handled: RC410, RV380. */
1918 const char *renderer;
1919 enum wined3d_pci_device id;
1923 /* Southern Islands */
1924 {"TAHITI", CARD_AMD_RADEON_HD7900},
1925 {"PITCAIRN", CARD_AMD_RADEON_HD7800},
1926 {"CAPE VERDE", CARD_AMD_RADEON_HD7700},
1927 /* Northern Islands */
1928 {"CAYMAN", CARD_AMD_RADEON_HD6900},
1929 {"BARTS", CARD_AMD_RADEON_HD6800},
1930 {"TURKS", CARD_AMD_RADEON_HD6600},
1931 {"SUMO2", CARD_AMD_RADEON_HD6410D}, /* SUMO2 first, because we do a strstr(). */
1932 {"SUMO", CARD_AMD_RADEON_HD6550D},
1933 {"CAICOS", CARD_AMD_RADEON_HD6400},
1934 {"PALM", CARD_AMD_RADEON_HD6300},
1936 {"HEMLOCK", CARD_AMD_RADEON_HD5900},
1937 {"CYPRESS", CARD_AMD_RADEON_HD5800},
1938 {"JUNIPER", CARD_AMD_RADEON_HD5700},
1939 {"REDWOOD", CARD_AMD_RADEON_HD5600},
1940 {"CEDAR", CARD_AMD_RADEON_HD5400},
1942 {"R700", CARD_AMD_RADEON_HD4800},
1943 {"RV790", CARD_AMD_RADEON_HD4800},
1944 {"RV770", CARD_AMD_RADEON_HD4800},
1945 {"RV740", CARD_AMD_RADEON_HD4700},
1946 {"RV730", CARD_AMD_RADEON_HD4600},
1947 {"RV710", CARD_AMD_RADEON_HD4350},
1948 /* R600/R700 integrated */
1949 {"RS880", CARD_AMD_RADEON_HD3200},
1950 {"RS780", CARD_AMD_RADEON_HD3200},
1952 {"R680", CARD_AMD_RADEON_HD2900},
1953 {"R600", CARD_AMD_RADEON_HD2900},
1954 {"RV670", CARD_AMD_RADEON_HD2900},
1955 {"RV635", CARD_AMD_RADEON_HD2600},
1956 {"RV630", CARD_AMD_RADEON_HD2600},
1957 {"RV620", CARD_AMD_RADEON_HD2350},
1958 {"RV610", CARD_AMD_RADEON_HD2350},
1960 {"R580", CARD_AMD_RADEON_X1600},
1961 {"R520", CARD_AMD_RADEON_X1600},
1962 {"RV570", CARD_AMD_RADEON_X1600},
1963 {"RV560", CARD_AMD_RADEON_X1600},
1964 {"RV535", CARD_AMD_RADEON_X1600},
1965 {"RV530", CARD_AMD_RADEON_X1600},
1966 {"RV516", CARD_AMD_RADEON_X700},
1967 {"RV515", CARD_AMD_RADEON_X700},
1969 {"R481", CARD_AMD_RADEON_X700},
1970 {"R480", CARD_AMD_RADEON_X700},
1971 {"R430", CARD_AMD_RADEON_X700},
1972 {"R423", CARD_AMD_RADEON_X700},
1973 {"R420", CARD_AMD_RADEON_X700},
1974 {"R410", CARD_AMD_RADEON_X700},
1975 {"RV410", CARD_AMD_RADEON_X700},
1976 /* Radeon Xpress - onboard, DX9b, Shader 2.0, 300-400MHz */
1977 {"RS740", CARD_AMD_RADEON_XPRESS_200M},
1978 {"RS690", CARD_AMD_RADEON_XPRESS_200M},
1979 {"RS600", CARD_AMD_RADEON_XPRESS_200M},
1980 {"RS485", CARD_AMD_RADEON_XPRESS_200M},
1981 {"RS482", CARD_AMD_RADEON_XPRESS_200M},
1982 {"RS480", CARD_AMD_RADEON_XPRESS_200M},
1983 {"RS400", CARD_AMD_RADEON_XPRESS_200M},
1985 {"R360", CARD_AMD_RADEON_9500},
1986 {"R350", CARD_AMD_RADEON_9500},
1987 {"R300", CARD_AMD_RADEON_9500},
1988 {"RV370", CARD_AMD_RADEON_9500},
1989 {"RV360", CARD_AMD_RADEON_9500},
1990 {"RV351", CARD_AMD_RADEON_9500},
1991 {"RV350", CARD_AMD_RADEON_9500},
1994 for (i = 0; i < sizeof(cards) / sizeof(*cards); ++i)
1996 if (strstr(gl_renderer, cards[i].renderer))
2000 return PCI_DEVICE_NONE;
2003 static enum wined3d_pci_device select_card_nvidia_mesa(const struct wined3d_gl_info *gl_info,
2004 const char *gl_renderer)
2010 const char *renderer;
2011 enum wined3d_pci_device id;
2016 {"NVE4", CARD_NVIDIA_GEFORCE_GTX680},
2018 {"NVD9", CARD_NVIDIA_GEFORCE_GT520},
2019 {"NVCF", CARD_NVIDIA_GEFORCE_GTX550},
2020 {"NVCE", CARD_NVIDIA_GEFORCE_GTX560},
2021 {"NVC8", CARD_NVIDIA_GEFORCE_GTX570},
2022 {"NVC4", CARD_NVIDIA_GEFORCE_GTX460},
2023 {"NVC3", CARD_NVIDIA_GEFORCE_GT440},
2024 {"NVC1", CARD_NVIDIA_GEFORCE_GT420},
2025 {"NVC0", CARD_NVIDIA_GEFORCE_GTX480},
2027 {"NVAF", CARD_NVIDIA_GEFORCE_GT320M},
2028 {"NVAC", CARD_NVIDIA_GEFORCE_8200},
2029 {"NVAA", CARD_NVIDIA_GEFORCE_8200},
2030 {"NVA8", CARD_NVIDIA_GEFORCE_210},
2031 {"NVA5", CARD_NVIDIA_GEFORCE_GT220},
2032 {"NVA3", CARD_NVIDIA_GEFORCE_GT240},
2033 {"NVA0", CARD_NVIDIA_GEFORCE_GTX280},
2034 {"NV98", CARD_NVIDIA_GEFORCE_9200},
2035 {"NV96", CARD_NVIDIA_GEFORCE_9400GT},
2036 {"NV94", CARD_NVIDIA_GEFORCE_9600GT},
2037 {"NV92", CARD_NVIDIA_GEFORCE_9800GT},
2038 {"NV86", CARD_NVIDIA_GEFORCE_8500GT},
2039 {"NV84", CARD_NVIDIA_GEFORCE_8600GT},
2040 {"NV50", CARD_NVIDIA_GEFORCE_8800GTX},
2042 {"NV68", CARD_NVIDIA_GEFORCE_6200}, /* 7050 */
2043 {"NV67", CARD_NVIDIA_GEFORCE_6200}, /* 7000M */
2044 {"NV63", CARD_NVIDIA_GEFORCE_6200}, /* 7100 */
2045 {"NV4E", CARD_NVIDIA_GEFORCE_6200}, /* 6100 Go / 6150 Go */
2046 {"NV4C", CARD_NVIDIA_GEFORCE_6200}, /* 6150SE */
2047 {"NV4B", CARD_NVIDIA_GEFORCE_7600},
2048 {"NV4A", CARD_NVIDIA_GEFORCE_6200},
2049 {"NV49", CARD_NVIDIA_GEFORCE_7800GT}, /* 7900 */
2050 {"NV47", CARD_NVIDIA_GEFORCE_7800GT},
2051 {"NV46", CARD_NVIDIA_GEFORCE_7400},
2052 {"NV45", CARD_NVIDIA_GEFORCE_6800},
2053 {"NV44", CARD_NVIDIA_GEFORCE_6200},
2054 {"NV43", CARD_NVIDIA_GEFORCE_6600GT},
2055 {"NV42", CARD_NVIDIA_GEFORCE_6800},
2056 {"NV41", CARD_NVIDIA_GEFORCE_6800},
2057 {"NV40", CARD_NVIDIA_GEFORCE_6800},
2059 {"NV38", CARD_NVIDIA_GEFORCEFX_5800}, /* FX 5950 Ultra */
2060 {"NV36", CARD_NVIDIA_GEFORCEFX_5800}, /* FX 5700/5750 */
2061 {"NV35", CARD_NVIDIA_GEFORCEFX_5800}, /* FX 5900 */
2062 {"NV34", CARD_NVIDIA_GEFORCEFX_5200},
2063 {"NV31", CARD_NVIDIA_GEFORCEFX_5600},
2064 {"NV30", CARD_NVIDIA_GEFORCEFX_5800},
2066 {"nv28", CARD_NVIDIA_GEFORCE4_TI4200},
2067 {"nv25", CARD_NVIDIA_GEFORCE4_TI4200},
2068 {"nv20", CARD_NVIDIA_GEFORCE3},
2070 {"nv1F", CARD_NVIDIA_GEFORCE4_MX}, /* GF4 MX IGP */
2071 {"nv1A", CARD_NVIDIA_GEFORCE2}, /* GF2 IGP */
2072 {"nv18", CARD_NVIDIA_GEFORCE4_MX},
2073 {"nv17", CARD_NVIDIA_GEFORCE4_MX},
2074 {"nv16", CARD_NVIDIA_GEFORCE2},
2075 {"nv15", CARD_NVIDIA_GEFORCE2},
2076 {"nv11", CARD_NVIDIA_GEFORCE2_MX},
2077 {"nv10", CARD_NVIDIA_GEFORCE},
2079 {"nv05", CARD_NVIDIA_RIVA_TNT2},
2080 {"nv04", CARD_NVIDIA_RIVA_TNT},
2081 {"nv03", CARD_NVIDIA_RIVA_128},
2084 for (i = 0; i < sizeof(cards) / sizeof(*cards); ++i)
2086 if (strstr(gl_renderer, cards[i].renderer))
2089 return PCI_DEVICE_NONE;
2092 static const struct gl_vendor_selection
2094 enum wined3d_gl_vendor gl_vendor;
2095 const char *description; /* Description of the card selector i.e. Apple OS/X Intel */
2096 enum wined3d_pci_device (*select_card)(const struct wined3d_gl_info *gl_info, const char *gl_renderer);
2098 nvidia_gl_vendor_table[] =
2100 {GL_VENDOR_NVIDIA, "Nvidia binary driver", select_card_nvidia_binary},
2101 {GL_VENDOR_APPLE, "Apple OSX NVidia binary driver", select_card_nvidia_binary},
2102 {GL_VENDOR_MESA, "Mesa Nouveau driver", select_card_nvidia_mesa},
2104 amd_gl_vendor_table[] =
2106 {GL_VENDOR_APPLE, "Apple OSX AMD/ATI binary driver", select_card_amd_binary},
2107 {GL_VENDOR_FGLRX, "AMD/ATI binary driver", select_card_amd_binary},
2108 {GL_VENDOR_MESA, "Mesa AMD/ATI driver", select_card_amd_mesa},
2110 intel_gl_vendor_table[] =
2112 {GL_VENDOR_APPLE, "Apple OSX Intel binary driver", select_card_intel},
2113 {GL_VENDOR_INTEL, "Mesa Intel driver", select_card_intel},
2114 {GL_VENDOR_MESA, "Mesa Intel driver", select_card_intel},
2117 static enum wined3d_pci_device select_card_fallback_nvidia(const struct wined3d_gl_info *gl_info)
2119 UINT d3d_level = d3d_level_from_gl_info(gl_info);
2120 if (d3d_level >= 10)
2121 return CARD_NVIDIA_GEFORCE_8800GTX;
2122 if (d3d_level >= 9 && gl_info->supported[NV_VERTEX_PROGRAM3])
2123 return CARD_NVIDIA_GEFORCE_6800;
2125 return CARD_NVIDIA_GEFORCEFX_5800;
2127 return CARD_NVIDIA_GEFORCE3;
2129 return CARD_NVIDIA_GEFORCE;
2131 return CARD_NVIDIA_RIVA_TNT;
2132 return CARD_NVIDIA_RIVA_128;
2135 static enum wined3d_pci_device select_card_fallback_amd(const struct wined3d_gl_info *gl_info)
2137 UINT d3d_level = d3d_level_from_gl_info(gl_info);
2138 if (d3d_level >= 10)
2139 return CARD_AMD_RADEON_HD2900;
2141 return CARD_AMD_RADEON_9500;
2143 return CARD_AMD_RADEON_8500;
2145 return CARD_AMD_RADEON_7200;
2146 return CARD_AMD_RAGE_128PRO;
2149 static enum wined3d_pci_device select_card_fallback_intel(const struct wined3d_gl_info *gl_info)
2151 UINT d3d_level = d3d_level_from_gl_info(gl_info);
2152 if (d3d_level >= 10)
2153 return CARD_INTEL_G45;
2154 return CARD_INTEL_915G;
2157 static enum wined3d_pci_device select_card_handler(const struct gl_vendor_selection *table,
2158 unsigned int table_size, enum wined3d_gl_vendor gl_vendor,
2159 const struct wined3d_gl_info *gl_info, const char *gl_renderer)
2163 for (i = 0; i < table_size; ++i)
2165 if (table[i].gl_vendor != gl_vendor)
2168 TRACE("Applying card selector \"%s\".\n", table[i].description);
2169 return table[i].select_card(gl_info, gl_renderer);
2171 FIXME("Couldn't find a suitable card selector for GL vendor %04x (using GL_RENDERER %s)\n",
2172 gl_vendor, debugstr_a(gl_renderer));
2174 return PCI_DEVICE_NONE;
2179 enum wined3d_pci_vendor card_vendor;
2180 const char *description; /* Description of the card selector i.e. Apple OS/X Intel */
2181 const struct gl_vendor_selection *gl_vendor_selection;
2182 unsigned int gl_vendor_count;
2183 enum wined3d_pci_device (*select_card_fallback)(const struct wined3d_gl_info *gl_info);
2185 card_vendor_table[] =
2187 {HW_VENDOR_NVIDIA, "Nvidia", nvidia_gl_vendor_table,
2188 sizeof(nvidia_gl_vendor_table) / sizeof(nvidia_gl_vendor_table[0]),
2189 select_card_fallback_nvidia},
2190 {HW_VENDOR_AMD, "AMD", amd_gl_vendor_table,
2191 sizeof(amd_gl_vendor_table) / sizeof(amd_gl_vendor_table[0]),
2192 select_card_fallback_amd},
2193 {HW_VENDOR_INTEL, "Intel", intel_gl_vendor_table,
2194 sizeof(intel_gl_vendor_table) / sizeof(intel_gl_vendor_table[0]),
2195 select_card_fallback_intel},
2199 static enum wined3d_pci_device wined3d_guess_card(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
2200 enum wined3d_gl_vendor *gl_vendor, enum wined3d_pci_vendor *card_vendor)
2202 /* A Direct3D device object contains the PCI id (vendor + device) of the
2203 * videocard which is used for rendering. Various applications use this
2204 * information to get a rough estimation of the features of the card and
2205 * some might use it for enabling 3d effects only on certain types of
2206 * videocards. In some cases games might even use it to work around bugs
2207 * which happen on certain videocards/driver combinations. The problem is
2208 * that OpenGL only exposes a rendering string containing the name of the
2209 * videocard and not the PCI id.
2211 * Various games depend on the PCI id, so somehow we need to provide one.
2212 * A simple option is to parse the renderer string and translate this to
2213 * the right PCI id. This is a lot of work because there are more than 200
2214 * GPUs just for Nvidia. Various cards share the same renderer string, so
2215 * the amount of code might be 'small' but there are quite a number of
2216 * exceptions which would make this a pain to maintain. Another way would
2217 * be to query the PCI id from the operating system (assuming this is the
2218 * videocard which is used for rendering which is not always the case).
2219 * This would work but it is not very portable. Second it would not work
2220 * well in, let's say, a remote X situation in which the amount of 3d
2221 * features which can be used is limited.
2223 * As said most games only use the PCI id to get an indication of the
2224 * capabilities of the card. It doesn't really matter if the given id is
2225 * the correct one if we return the id of a card with similar 3d features.
2227 * The code below checks the OpenGL capabilities of a videocard and matches
2228 * that to a certain level of Direct3D functionality. Once a card passes
2229 * the Direct3D9 check, we know that the card (in case of Nvidia) is at
2230 * least a GeforceFX. To give a better estimate we do a basic check on the
2231 * renderer string but if that won't pass we return a default card. This
2232 * way is better than maintaining a full card database as even without a
2233 * full database we can return a card with similar features. Second the
2234 * size of the database can be made quite small because when you know what
2235 * type of 3d functionality a card has, you know to which GPU family the
2236 * GPU must belong. Because of this you only have to check a small part of
2237 * the renderer string to distinguishes between different models from that
2240 * The code also selects a default amount of video memory which we will
2241 * use for an estimation of the amount of free texture memory. In case of
2242 * real D3D the amount of texture memory includes video memory and system
2243 * memory (to be specific AGP memory or in case of PCIE TurboCache /
2244 * HyperMemory). We don't know how much system memory can be addressed by
2245 * the system but we can make a reasonable estimation about the amount of
2246 * video memory. If the value is slightly wrong it doesn't matter as we
2247 * didn't include AGP-like memory which makes the amount of addressable
2248 * memory higher and second OpenGL isn't that critical it moves to system
2249 * memory behind our backs if really needed. Note that the amount of video
2250 * memory can be overruled using a registry setting. */
2253 enum wined3d_pci_device device;
2255 for (i = 0; i < (sizeof(card_vendor_table) / sizeof(*card_vendor_table)); ++i)
2257 if (card_vendor_table[i].card_vendor != *card_vendor)
2260 TRACE("Applying card selector \"%s\".\n", card_vendor_table[i].description);
2261 device = select_card_handler(card_vendor_table[i].gl_vendor_selection,
2262 card_vendor_table[i].gl_vendor_count, *gl_vendor, gl_info, gl_renderer);
2263 if (device != PCI_DEVICE_NONE)
2266 TRACE("Unrecognized renderer %s, falling back to default.\n", debugstr_a(gl_renderer));
2267 return card_vendor_table[i].select_card_fallback(gl_info);
2270 FIXME("No card selector available for card vendor %04x (using GL_RENDERER %s).\n",
2271 *card_vendor, debugstr_a(gl_renderer));
2273 /* Default to generic Nvidia hardware based on the supported OpenGL extensions. */
2274 *card_vendor = HW_VENDOR_NVIDIA;
2275 return select_card_fallback_nvidia(gl_info);
2278 static const struct fragment_pipeline *select_fragment_implementation(const struct wined3d_gl_info *gl_info,
2279 const struct wined3d_shader_backend_ops *shader_backend_ops)
2281 if (shader_backend_ops == &glsl_shader_backend)
2282 return &glsl_fragment_pipe;
2283 if (shader_backend_ops == &arb_program_shader_backend && gl_info->supported[ARB_FRAGMENT_PROGRAM])
2284 return &arbfp_fragment_pipeline;
2285 if (gl_info->supported[ATI_FRAGMENT_SHADER])
2286 return &atifs_fragment_pipeline;
2287 if (gl_info->supported[NV_REGISTER_COMBINERS] && gl_info->supported[NV_TEXTURE_SHADER2])
2288 return &nvts_fragment_pipeline;
2289 if (gl_info->supported[NV_REGISTER_COMBINERS])
2290 return &nvrc_fragment_pipeline;
2291 return &ffp_fragment_pipeline;
2294 static const struct wined3d_shader_backend_ops *select_shader_backend(const struct wined3d_gl_info *gl_info)
2296 BOOL glsl = wined3d_settings.glslRequested && gl_info->glsl_version >= MAKEDWORD_VERSION(1, 20);
2298 if (glsl && gl_info->supported[ARB_FRAGMENT_SHADER])
2299 return &glsl_shader_backend;
2300 if (glsl && gl_info->supported[ARB_VERTEX_SHADER])
2302 /* Geforce4 cards support GLSL but for vertex shaders only. Further
2303 * its reported GLSL caps are wrong. This combined with the fact that
2304 * GLSL won't offer more features or performance, use ARB shaders only
2306 if (gl_info->supported[NV_VERTEX_PROGRAM] && !gl_info->supported[NV_VERTEX_PROGRAM2])
2307 return &arb_program_shader_backend;
2308 return &glsl_shader_backend;
2310 if (gl_info->supported[ARB_VERTEX_PROGRAM] || gl_info->supported[ARB_FRAGMENT_PROGRAM])
2311 return &arb_program_shader_backend;
2312 return &none_shader_backend;
2315 static const struct blit_shader *select_blit_implementation(const struct wined3d_gl_info *gl_info,
2316 const struct wined3d_shader_backend_ops *shader_backend_ops)
2318 if ((shader_backend_ops == &glsl_shader_backend
2319 || shader_backend_ops == &arb_program_shader_backend)
2320 && gl_info->supported[ARB_FRAGMENT_PROGRAM])
2325 static void parse_extension_string(struct wined3d_gl_info *gl_info, const char *extensions,
2326 const struct wined3d_extension_map *map, UINT entry_count)
2334 while (isspace(*extensions))
2337 while (!isspace(*extensions) && *extensions)
2340 len = extensions - start;
2344 TRACE("- %s.\n", debugstr_an(start, len));
2346 for (i = 0; i < entry_count; ++i)
2348 if (len == strlen(map[i].extension_string)
2349 && !memcmp(start, map[i].extension_string, len))
2351 TRACE(" FOUND: %s support.\n", map[i].extension_string);
2352 gl_info->supported[map[i].extension] = TRUE;
2359 static void load_gl_funcs(struct wined3d_gl_info *gl_info)
2361 #define USE_GL_FUNC(pfn) gl_info->gl_ops.ext.p_##pfn = (void *)wglGetProcAddress(#pfn);
2365 #ifndef USE_WIN32_OPENGL
2366 /* hack: use the functions directly from the TEB table to bypass the thunks */
2367 /* note that we still need the above wglGetProcAddress calls to initialize the table */
2368 gl_info->gl_ops.ext = ((struct opengl_funcs *)NtCurrentTeb()->glTable)->ext;
2372 static void wined3d_adapter_init_limits(struct wined3d_gl_info *gl_info)
2374 GLfloat gl_floatv[2];
2377 gl_info->limits.blends = 1;
2378 gl_info->limits.buffers = 1;
2379 gl_info->limits.textures = 1;
2380 gl_info->limits.texture_coords = 1;
2381 gl_info->limits.fragment_samplers = 1;
2382 gl_info->limits.vertex_samplers = 0;
2383 gl_info->limits.combined_samplers = gl_info->limits.fragment_samplers + gl_info->limits.vertex_samplers;
2384 gl_info->limits.vertex_attribs = 16;
2385 gl_info->limits.glsl_vs_float_constants = 0;
2386 gl_info->limits.glsl_ps_float_constants = 0;
2387 gl_info->limits.arb_vs_float_constants = 0;
2388 gl_info->limits.arb_vs_native_constants = 0;
2389 gl_info->limits.arb_vs_instructions = 0;
2390 gl_info->limits.arb_vs_temps = 0;
2391 gl_info->limits.arb_ps_float_constants = 0;
2392 gl_info->limits.arb_ps_local_constants = 0;
2393 gl_info->limits.arb_ps_instructions = 0;
2394 gl_info->limits.arb_ps_temps = 0;
2396 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_CLIP_PLANES, &gl_max);
2397 gl_info->limits.clipplanes = min(WINED3DMAXUSERCLIPPLANES, gl_max);
2398 TRACE("Clip plane support - max planes %d.\n", gl_max);
2400 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_LIGHTS, &gl_max);
2401 gl_info->limits.lights = gl_max;
2402 TRACE("Light support - max lights %d.\n", gl_max);
2404 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_TEXTURE_SIZE, &gl_max);
2405 gl_info->limits.texture_size = gl_max;
2406 TRACE("Maximum texture size support - max texture size %d.\n", gl_max);
2408 gl_info->gl_ops.gl.p_glGetFloatv(GL_ALIASED_POINT_SIZE_RANGE, gl_floatv);
2409 gl_info->limits.pointsize_min = gl_floatv[0];
2410 gl_info->limits.pointsize_max = gl_floatv[1];
2411 TRACE("Maximum point size support - max point size %f.\n", gl_floatv[1]);
2413 if (gl_info->supported[ARB_MAP_BUFFER_ALIGNMENT])
2415 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MIN_MAP_BUFFER_ALIGNMENT, &gl_max);
2416 TRACE("Minimum buffer map alignment: %d.\n", gl_max);
2420 WARN("Driver doesn't guarantee a minimum buffer map alignment.\n");
2422 if (gl_info->supported[NV_REGISTER_COMBINERS])
2424 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_GENERAL_COMBINERS_NV, &gl_max);
2425 gl_info->limits.general_combiners = gl_max;
2426 TRACE("Max general combiners: %d.\n", gl_max);
2428 if (gl_info->supported[ARB_DRAW_BUFFERS] && wined3d_settings.offscreen_rendering_mode == ORM_FBO)
2430 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_DRAW_BUFFERS_ARB, &gl_max);
2431 gl_info->limits.buffers = gl_max;
2432 TRACE("Max draw buffers: %u.\n", gl_max);
2434 if (gl_info->supported[ARB_MULTITEXTURE])
2436 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_TEXTURE_UNITS_ARB, &gl_max);
2437 gl_info->limits.textures = min(MAX_TEXTURES, gl_max);
2438 TRACE("Max textures: %d.\n", gl_info->limits.textures);
2440 if (gl_info->supported[ARB_FRAGMENT_PROGRAM])
2443 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_TEXTURE_COORDS_ARB, &gl_max);
2444 gl_info->limits.texture_coords = min(MAX_TEXTURES, gl_max);
2445 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS_ARB, &tmp);
2446 gl_info->limits.fragment_samplers = min(MAX_FRAGMENT_SAMPLERS, tmp);
2450 gl_info->limits.texture_coords = max(gl_info->limits.texture_coords, gl_max);
2451 gl_info->limits.fragment_samplers = max(gl_info->limits.fragment_samplers, gl_max);
2453 TRACE("Max texture coords: %d.\n", gl_info->limits.texture_coords);
2454 TRACE("Max fragment samplers: %d.\n", gl_info->limits.fragment_samplers);
2456 if (gl_info->supported[ARB_VERTEX_SHADER])
2459 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB, &tmp);
2460 gl_info->limits.vertex_samplers = tmp;
2461 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB, &tmp);
2462 gl_info->limits.combined_samplers = tmp;
2463 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_VERTEX_ATTRIBS_ARB, &tmp);
2464 gl_info->limits.vertex_attribs = tmp;
2466 /* Loading GLSL sampler uniforms is much simpler if we can assume that the sampler setup
2467 * is known at shader link time. In a vertex shader + pixel shader combination this isn't
2468 * an issue because then the sampler setup only depends on the two shaders. If a pixel
2469 * shader is used with fixed function vertex processing we're fine too because fixed function
2470 * vertex processing doesn't use any samplers. If fixed function fragment processing is
2471 * used we have to make sure that all vertex sampler setups are valid together with all
2472 * possible fixed function fragment processing setups. This is true if vsamplers + MAX_TEXTURES
2473 * <= max_samplers. This is true on all d3d9 cards that support vtf(gf 6 and gf7 cards).
2474 * dx9 radeon cards do not support vertex texture fetch. DX10 cards have 128 samplers, and
2475 * dx9 is limited to 8 fixed function texture stages and 4 vertex samplers. DX10 does not have
2476 * a fixed function pipeline anymore.
2478 * So this is just a check to check that our assumption holds true. If not, write a warning
2479 * and reduce the number of vertex samplers or probably disable vertex texture fetch. */
2480 if (gl_info->limits.vertex_samplers && gl_info->limits.combined_samplers < 12
2481 && MAX_TEXTURES + gl_info->limits.vertex_samplers > gl_info->limits.combined_samplers)
2483 FIXME("OpenGL implementation supports %u vertex samplers and %u total samplers.\n",
2484 gl_info->limits.vertex_samplers, gl_info->limits.combined_samplers);
2485 FIXME("Expected vertex samplers + MAX_TEXTURES(=8) > combined_samplers.\n");
2486 if (gl_info->limits.combined_samplers > MAX_TEXTURES)
2487 gl_info->limits.vertex_samplers = gl_info->limits.combined_samplers - MAX_TEXTURES;
2489 gl_info->limits.vertex_samplers = 0;
2494 gl_info->limits.combined_samplers = gl_info->limits.fragment_samplers;
2496 TRACE("Max vertex samplers: %u.\n", gl_info->limits.vertex_samplers);
2497 TRACE("Max combined samplers: %u.\n", gl_info->limits.combined_samplers);
2499 if (gl_info->supported[ARB_VERTEX_BLEND])
2501 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_VERTEX_UNITS_ARB, &gl_max);
2502 gl_info->limits.blends = gl_max;
2503 TRACE("Max blends: %u.\n", gl_info->limits.blends);
2505 if (gl_info->supported[EXT_TEXTURE3D])
2507 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_3D_TEXTURE_SIZE_EXT, &gl_max);
2508 gl_info->limits.texture3d_size = gl_max;
2509 TRACE("Max texture3D size: %d.\n", gl_info->limits.texture3d_size);
2511 if (gl_info->supported[EXT_TEXTURE_FILTER_ANISOTROPIC])
2513 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &gl_max);
2514 gl_info->limits.anisotropy = gl_max;
2515 TRACE("Max anisotropy: %d.\n", gl_info->limits.anisotropy);
2517 if (gl_info->supported[ARB_FRAGMENT_PROGRAM])
2519 GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_ENV_PARAMETERS_ARB, &gl_max));
2520 gl_info->limits.arb_ps_float_constants = gl_max;
2521 TRACE("Max ARB_FRAGMENT_PROGRAM float constants: %d.\n", gl_info->limits.arb_ps_float_constants);
2522 GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB, &gl_max));
2523 gl_info->limits.arb_ps_native_constants = gl_max;
2524 TRACE("Max ARB_FRAGMENT_PROGRAM native float constants: %d.\n",
2525 gl_info->limits.arb_ps_native_constants);
2526 GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB, &gl_max));
2527 gl_info->limits.arb_ps_temps = gl_max;
2528 TRACE("Max ARB_FRAGMENT_PROGRAM native temporaries: %d.\n", gl_info->limits.arb_ps_temps);
2529 GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB, &gl_max));
2530 gl_info->limits.arb_ps_instructions = gl_max;
2531 TRACE("Max ARB_FRAGMENT_PROGRAM native instructions: %d.\n", gl_info->limits.arb_ps_instructions);
2532 GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB, &gl_max));
2533 gl_info->limits.arb_ps_local_constants = gl_max;
2534 TRACE("Max ARB_FRAGMENT_PROGRAM local parameters: %d.\n", gl_info->limits.arb_ps_instructions);
2536 if (gl_info->supported[ARB_VERTEX_PROGRAM])
2538 GL_EXTCALL(glGetProgramivARB(GL_VERTEX_PROGRAM_ARB, GL_MAX_PROGRAM_ENV_PARAMETERS_ARB, &gl_max));
2539 gl_info->limits.arb_vs_float_constants = gl_max;
2540 TRACE("Max ARB_VERTEX_PROGRAM float constants: %d.\n", gl_info->limits.arb_vs_float_constants);
2541 GL_EXTCALL(glGetProgramivARB(GL_VERTEX_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB, &gl_max));
2542 gl_info->limits.arb_vs_native_constants = gl_max;
2543 TRACE("Max ARB_VERTEX_PROGRAM native float constants: %d.\n",
2544 gl_info->limits.arb_vs_native_constants);
2545 GL_EXTCALL(glGetProgramivARB(GL_VERTEX_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB, &gl_max));
2546 gl_info->limits.arb_vs_temps = gl_max;
2547 TRACE("Max ARB_VERTEX_PROGRAM native temporaries: %d.\n", gl_info->limits.arb_vs_temps);
2548 GL_EXTCALL(glGetProgramivARB(GL_VERTEX_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB, &gl_max));
2549 gl_info->limits.arb_vs_instructions = gl_max;
2550 TRACE("Max ARB_VERTEX_PROGRAM native instructions: %d.\n", gl_info->limits.arb_vs_instructions);
2552 if (gl_info->supported[ARB_VERTEX_SHADER])
2554 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB, &gl_max);
2555 gl_info->limits.glsl_vs_float_constants = gl_max / 4;
2556 TRACE("Max ARB_VERTEX_SHADER float constants: %u.\n", gl_info->limits.glsl_vs_float_constants);
2558 if (gl_info->supported[ARB_FRAGMENT_SHADER])
2560 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB, &gl_max);
2561 gl_info->limits.glsl_ps_float_constants = gl_max / 4;
2562 TRACE("Max ARB_FRAGMENT_SHADER float constants: %u.\n", gl_info->limits.glsl_ps_float_constants);
2563 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_VARYING_FLOATS_ARB, &gl_max);
2564 gl_info->limits.glsl_varyings = gl_max;
2565 TRACE("Max GLSL varyings: %u (%u 4 component varyings).\n", gl_max, gl_max / 4);
2568 if (gl_info->supported[NV_LIGHT_MAX_EXPONENT])
2569 gl_info->gl_ops.gl.p_glGetFloatv(GL_MAX_SHININESS_NV, &gl_info->limits.shininess);
2571 gl_info->limits.shininess = 128.0f;
2573 if ((gl_info->supported[ARB_FRAMEBUFFER_OBJECT] || gl_info->supported[EXT_FRAMEBUFFER_MULTISAMPLE])
2574 && wined3d_settings.allow_multisampling)
2576 gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_SAMPLES, &gl_max);
2577 gl_info->limits.samples = gl_max;
2581 /* Context activation is done by the caller. */
2582 static BOOL wined3d_adapter_init_gl_caps(struct wined3d_adapter *adapter)
2584 struct wined3d_driver_info *driver_info = &adapter->driver_info;
2585 const char *gl_vendor_str, *gl_renderer_str, *gl_version_str;
2586 struct wined3d_gl_info *gl_info = &adapter->gl_info;
2587 enum wined3d_pci_vendor card_vendor;
2588 struct fragment_caps fragment_caps;
2589 const char *WGL_Extensions = NULL;
2590 const char *GL_Extensions = NULL;
2591 enum wined3d_gl_vendor gl_vendor;
2592 enum wined3d_pci_device device;
2596 TRACE("adapter %p.\n", adapter);
2598 gl_renderer_str = (const char *)gl_info->gl_ops.gl.p_glGetString(GL_RENDERER);
2599 TRACE("GL_RENDERER: %s.\n", debugstr_a(gl_renderer_str));
2600 if (!gl_renderer_str)
2602 ERR("Received a NULL GL_RENDERER.\n");
2606 gl_vendor_str = (const char *)gl_info->gl_ops.gl.p_glGetString(GL_VENDOR);
2607 TRACE("GL_VENDOR: %s.\n", debugstr_a(gl_vendor_str));
2610 ERR("Received a NULL GL_VENDOR.\n");
2614 /* Parse the GL_VERSION field into major and minor information */
2615 gl_version_str = (const char *)gl_info->gl_ops.gl.p_glGetString(GL_VERSION);
2616 TRACE("GL_VERSION: %s.\n", debugstr_a(gl_version_str));
2617 if (!gl_version_str)
2619 ERR("Received a NULL GL_VERSION.\n");
2622 gl_version = wined3d_parse_gl_version(gl_version_str);
2624 /* Parse the gl supported features, in theory enabling parts of our code appropriately. */
2625 GL_Extensions = (const char *)gl_info->gl_ops.gl.p_glGetString(GL_EXTENSIONS);
2628 ERR("Received a NULL GL_EXTENSIONS.\n");
2632 memset(gl_info->supported, 0, sizeof(gl_info->supported));
2633 gl_info->supported[WINED3D_GL_EXT_NONE] = TRUE;
2635 TRACE("GL extensions reported:\n");
2636 parse_extension_string(gl_info, GL_Extensions, gl_extension_map,
2637 sizeof(gl_extension_map) / sizeof(*gl_extension_map));
2639 /* Now work out what GL support this card really has. */
2640 load_gl_funcs( gl_info );
2642 hdc = wglGetCurrentDC();
2643 /* Not all GL drivers might offer WGL extensions e.g. VirtualBox. */
2644 if (GL_EXTCALL(wglGetExtensionsStringARB))
2645 WGL_Extensions = (const char *)GL_EXTCALL(wglGetExtensionsStringARB(hdc));
2646 if (!WGL_Extensions)
2647 WARN("WGL extensions not supported.\n");
2649 parse_extension_string(gl_info, WGL_Extensions, wgl_extension_map,
2650 sizeof(wgl_extension_map) / sizeof(*wgl_extension_map));
2652 if (!gl_info->supported[EXT_TEXTURE3D] && gl_version >= MAKEDWORD_VERSION(1, 2))
2654 TRACE("GL CORE: GL_EXT_texture3D support.\n");
2655 gl_info->gl_ops.ext.p_glTexImage3DEXT = (void *)gl_info->gl_ops.ext.p_glTexImage3D;
2656 gl_info->gl_ops.ext.p_glTexSubImage3DEXT = gl_info->gl_ops.ext.p_glTexSubImage3D;
2657 gl_info->supported[EXT_TEXTURE3D] = TRUE;
2660 if (!gl_info->supported[NV_POINT_SPRITE] && gl_version >= MAKEDWORD_VERSION(1, 4))
2662 TRACE("GL CORE: GL_NV_point_sprite support.\n");
2663 gl_info->gl_ops.ext.p_glPointParameterivNV = gl_info->gl_ops.ext.p_glPointParameteriv;
2664 gl_info->gl_ops.ext.p_glPointParameteriNV = gl_info->gl_ops.ext.p_glPointParameteri;
2665 gl_info->supported[NV_POINT_SPRITE] = TRUE;
2668 if (!gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO] && gl_version >= MAKEDWORD_VERSION(2, 0))
2670 TRACE("GL CORE: GL_ARB_texture_non_power_of_two support.\n");
2671 gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO] = TRUE;
2674 if (gl_version >= MAKEDWORD_VERSION(2, 0)) gl_info->supported[WINED3D_GL_VERSION_2_0] = TRUE;
2676 if (gl_info->supported[APPLE_FENCE])
2678 /* GL_NV_fence and GL_APPLE_fence provide the same functionality basically.
2679 * The apple extension interacts with some other apple exts. Disable the NV
2680 * extension if the apple one is support to prevent confusion in other parts
2682 gl_info->supported[NV_FENCE] = FALSE;
2684 if (gl_info->supported[APPLE_FLOAT_PIXELS])
2686 /* GL_APPLE_float_pixels == GL_ARB_texture_float + GL_ARB_half_float_pixel
2688 * The enums are the same:
2689 * GL_RGBA16F_ARB = GL_RGBA_FLOAT16_APPLE = 0x881a
2690 * GL_RGB16F_ARB = GL_RGB_FLOAT16_APPLE = 0x881b
2691 * GL_RGBA32F_ARB = GL_RGBA_FLOAT32_APPLE = 0x8814
2692 * GL_RGB32F_ARB = GL_RGB_FLOAT32_APPLE = 0x8815
2693 * GL_HALF_FLOAT_ARB = GL_HALF_APPLE = 0x140b
2695 if (!gl_info->supported[ARB_TEXTURE_FLOAT])
2697 TRACE(" IMPLIED: GL_ARB_texture_float support (by GL_APPLE_float_pixels).\n");
2698 gl_info->supported[ARB_TEXTURE_FLOAT] = TRUE;
2700 if (!gl_info->supported[ARB_HALF_FLOAT_PIXEL])
2702 TRACE(" IMPLIED: GL_ARB_half_float_pixel support (by GL_APPLE_float_pixels).\n");
2703 gl_info->supported[ARB_HALF_FLOAT_PIXEL] = TRUE;
2706 if (gl_info->supported[ARB_MAP_BUFFER_RANGE])
2708 /* GL_ARB_map_buffer_range and GL_APPLE_flush_buffer_range provide the same
2709 * functionality. Prefer the ARB extension */
2710 gl_info->supported[APPLE_FLUSH_BUFFER_RANGE] = FALSE;
2712 if (gl_info->supported[ARB_TEXTURE_CUBE_MAP])
2714 TRACE(" IMPLIED: NVIDIA (NV) Texture Gen Reflection support.\n");
2715 gl_info->supported[NV_TEXGEN_REFLECTION] = TRUE;
2717 if (!gl_info->supported[ARB_DEPTH_CLAMP] && gl_info->supported[NV_DEPTH_CLAMP])
2719 TRACE(" IMPLIED: ARB_depth_clamp support (by NV_depth_clamp).\n");
2720 gl_info->supported[ARB_DEPTH_CLAMP] = TRUE;
2722 if (!gl_info->supported[ARB_VERTEX_ARRAY_BGRA] && gl_info->supported[EXT_VERTEX_ARRAY_BGRA])
2724 TRACE(" IMPLIED: ARB_vertex_array_bgra support (by EXT_vertex_array_bgra).\n");
2725 gl_info->supported[ARB_VERTEX_ARRAY_BGRA] = TRUE;
2727 if (!gl_info->supported[ARB_TEXTURE_COMPRESSION_RGTC] && gl_info->supported[EXT_TEXTURE_COMPRESSION_RGTC])
2729 TRACE(" IMPLIED: ARB_texture_compression_rgtc support (by EXT_texture_compression_rgtc).\n");
2730 gl_info->supported[ARB_TEXTURE_COMPRESSION_RGTC] = TRUE;
2732 if (gl_info->supported[NV_TEXTURE_SHADER2])
2734 if (gl_info->supported[NV_REGISTER_COMBINERS])
2736 /* Also disable ATI_FRAGMENT_SHADER if register combiners and texture_shader2
2737 * are supported. The nv extensions provide the same functionality as the
2738 * ATI one, and a bit more(signed pixelformats). */
2739 gl_info->supported[ATI_FRAGMENT_SHADER] = FALSE;
2742 if (gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO])
2744 /* If we have full NP2 texture support, disable
2745 * GL_ARB_texture_rectangle because we will never use it.
2746 * This saves a few redundant glDisable calls. */
2747 gl_info->supported[ARB_TEXTURE_RECTANGLE] = FALSE;
2749 if (gl_info->supported[ATI_FRAGMENT_SHADER])
2751 /* Disable NV_register_combiners and fragment shader if this is supported.
2752 * generally the NV extensions are preferred over the ATI ones, and this
2753 * extension is disabled if register_combiners and texture_shader2 are both
2754 * supported. So we reach this place only if we have incomplete NV dxlevel 8
2755 * fragment processing support. */
2756 gl_info->supported[NV_REGISTER_COMBINERS] = FALSE;
2757 gl_info->supported[NV_REGISTER_COMBINERS2] = FALSE;
2758 gl_info->supported[NV_TEXTURE_SHADER] = FALSE;
2759 gl_info->supported[NV_TEXTURE_SHADER2] = FALSE;
2761 if (gl_info->supported[NV_HALF_FLOAT])
2763 /* GL_ARB_half_float_vertex is a subset of GL_NV_half_float. */
2764 gl_info->supported[ARB_HALF_FLOAT_VERTEX] = TRUE;
2766 if (gl_info->supported[ARB_FRAMEBUFFER_SRGB] && !gl_info->supported[EXT_TEXTURE_SRGB_DECODE])
2768 /* Current wined3d sRGB infrastructure requires EXT_texture_sRGB_decode
2769 * for GL_ARB_framebuffer_sRGB support (without EXT_texture_sRGB_decode
2770 * we never render to sRGB surfaces). */
2771 gl_info->supported[ARB_FRAMEBUFFER_SRGB] = FALSE;
2774 wined3d_adapter_init_limits(gl_info);
2776 if (gl_info->supported[ARB_VERTEX_PROGRAM] && test_arb_vs_offset_limit(gl_info))
2777 gl_info->quirks |= WINED3D_QUIRK_ARB_VS_OFFSET_LIMIT;
2779 if (gl_info->supported[ARB_SHADING_LANGUAGE_100])
2781 const char *str = (const char *)gl_info->gl_ops.gl.p_glGetString(GL_SHADING_LANGUAGE_VERSION_ARB);
2782 unsigned int major, minor;
2784 TRACE("GLSL version string: %s.\n", debugstr_a(str));
2786 /* The format of the GLSL version string is "major.minor[.release] [vendor info]". */
2787 sscanf(str, "%u.%u", &major, &minor);
2788 gl_info->glsl_version = MAKEDWORD_VERSION(major, minor);
2791 checkGLcall("extension detection");
2793 adapter->shader_backend = select_shader_backend(gl_info);
2794 adapter->fragment_pipe = select_fragment_implementation(gl_info, adapter->shader_backend);
2795 adapter->blitter = select_blit_implementation(gl_info, adapter->shader_backend);
2797 adapter->fragment_pipe->get_caps(gl_info, &fragment_caps);
2798 gl_info->limits.texture_stages = fragment_caps.MaxTextureBlendStages;
2799 TRACE("Max texture stages: %u.\n", gl_info->limits.texture_stages);
2801 if (gl_info->supported[ARB_FRAMEBUFFER_OBJECT])
2803 gl_info->fbo_ops.glIsRenderbuffer = gl_info->gl_ops.ext.p_glIsRenderbuffer;
2804 gl_info->fbo_ops.glBindRenderbuffer = gl_info->gl_ops.ext.p_glBindRenderbuffer;
2805 gl_info->fbo_ops.glDeleteRenderbuffers = gl_info->gl_ops.ext.p_glDeleteRenderbuffers;
2806 gl_info->fbo_ops.glGenRenderbuffers = gl_info->gl_ops.ext.p_glGenRenderbuffers;
2807 gl_info->fbo_ops.glRenderbufferStorage = gl_info->gl_ops.ext.p_glRenderbufferStorage;
2808 gl_info->fbo_ops.glRenderbufferStorageMultisample = gl_info->gl_ops.ext.p_glRenderbufferStorageMultisample;
2809 gl_info->fbo_ops.glGetRenderbufferParameteriv = gl_info->gl_ops.ext.p_glGetRenderbufferParameteriv;
2810 gl_info->fbo_ops.glIsFramebuffer = gl_info->gl_ops.ext.p_glIsFramebuffer;
2811 gl_info->fbo_ops.glBindFramebuffer = gl_info->gl_ops.ext.p_glBindFramebuffer;
2812 gl_info->fbo_ops.glDeleteFramebuffers = gl_info->gl_ops.ext.p_glDeleteFramebuffers;
2813 gl_info->fbo_ops.glGenFramebuffers = gl_info->gl_ops.ext.p_glGenFramebuffers;
2814 gl_info->fbo_ops.glCheckFramebufferStatus = gl_info->gl_ops.ext.p_glCheckFramebufferStatus;
2815 gl_info->fbo_ops.glFramebufferTexture1D = gl_info->gl_ops.ext.p_glFramebufferTexture1D;
2816 gl_info->fbo_ops.glFramebufferTexture2D = gl_info->gl_ops.ext.p_glFramebufferTexture2D;
2817 gl_info->fbo_ops.glFramebufferTexture3D = gl_info->gl_ops.ext.p_glFramebufferTexture3D;
2818 gl_info->fbo_ops.glFramebufferRenderbuffer = gl_info->gl_ops.ext.p_glFramebufferRenderbuffer;
2819 gl_info->fbo_ops.glGetFramebufferAttachmentParameteriv
2820 = gl_info->gl_ops.ext.p_glGetFramebufferAttachmentParameteriv;
2821 gl_info->fbo_ops.glBlitFramebuffer = gl_info->gl_ops.ext.p_glBlitFramebuffer;
2822 gl_info->fbo_ops.glGenerateMipmap = gl_info->gl_ops.ext.p_glGenerateMipmap;
2826 if (gl_info->supported[EXT_FRAMEBUFFER_OBJECT])
2828 gl_info->fbo_ops.glIsRenderbuffer = gl_info->gl_ops.ext.p_glIsRenderbufferEXT;
2829 gl_info->fbo_ops.glBindRenderbuffer = gl_info->gl_ops.ext.p_glBindRenderbufferEXT;
2830 gl_info->fbo_ops.glDeleteRenderbuffers = gl_info->gl_ops.ext.p_glDeleteRenderbuffersEXT;
2831 gl_info->fbo_ops.glGenRenderbuffers = gl_info->gl_ops.ext.p_glGenRenderbuffersEXT;
2832 gl_info->fbo_ops.glRenderbufferStorage = gl_info->gl_ops.ext.p_glRenderbufferStorageEXT;
2833 gl_info->fbo_ops.glGetRenderbufferParameteriv = gl_info->gl_ops.ext.p_glGetRenderbufferParameterivEXT;
2834 gl_info->fbo_ops.glIsFramebuffer = gl_info->gl_ops.ext.p_glIsFramebufferEXT;
2835 gl_info->fbo_ops.glBindFramebuffer = gl_info->gl_ops.ext.p_glBindFramebufferEXT;
2836 gl_info->fbo_ops.glDeleteFramebuffers = gl_info->gl_ops.ext.p_glDeleteFramebuffersEXT;
2837 gl_info->fbo_ops.glGenFramebuffers = gl_info->gl_ops.ext.p_glGenFramebuffersEXT;
2838 gl_info->fbo_ops.glCheckFramebufferStatus = gl_info->gl_ops.ext.p_glCheckFramebufferStatusEXT;
2839 gl_info->fbo_ops.glFramebufferTexture1D = gl_info->gl_ops.ext.p_glFramebufferTexture1DEXT;
2840 gl_info->fbo_ops.glFramebufferTexture2D = gl_info->gl_ops.ext.p_glFramebufferTexture2DEXT;
2841 gl_info->fbo_ops.glFramebufferTexture3D = gl_info->gl_ops.ext.p_glFramebufferTexture3DEXT;
2842 gl_info->fbo_ops.glFramebufferRenderbuffer = gl_info->gl_ops.ext.p_glFramebufferRenderbufferEXT;
2843 gl_info->fbo_ops.glGetFramebufferAttachmentParameteriv
2844 = gl_info->gl_ops.ext.p_glGetFramebufferAttachmentParameterivEXT;
2845 gl_info->fbo_ops.glGenerateMipmap = gl_info->gl_ops.ext.p_glGenerateMipmapEXT;
2847 else if (wined3d_settings.offscreen_rendering_mode == ORM_FBO)
2849 WARN("Framebuffer objects not supported, falling back to backbuffer offscreen rendering mode.\n");
2850 wined3d_settings.offscreen_rendering_mode = ORM_BACKBUFFER;
2852 if (gl_info->supported[EXT_FRAMEBUFFER_BLIT])
2854 gl_info->fbo_ops.glBlitFramebuffer = gl_info->gl_ops.ext.p_glBlitFramebufferEXT;
2856 if (gl_info->supported[EXT_FRAMEBUFFER_MULTISAMPLE])
2858 gl_info->fbo_ops.glRenderbufferStorageMultisample
2859 = gl_info->gl_ops.ext.p_glRenderbufferStorageMultisampleEXT;
2863 gl_vendor = wined3d_guess_gl_vendor(gl_info, gl_vendor_str, gl_renderer_str);
2864 card_vendor = wined3d_guess_card_vendor(gl_vendor_str, gl_renderer_str);
2865 TRACE("Found GL_VENDOR (%s)->(0x%04x/0x%04x).\n", debugstr_a(gl_vendor_str), gl_vendor, card_vendor);
2867 device = wined3d_guess_card(gl_info, gl_renderer_str, &gl_vendor, &card_vendor);
2868 TRACE("Found (fake) card: 0x%x (vendor id), 0x%x (device id).\n", card_vendor, device);
2870 gl_info->wrap_lookup[WINED3D_TADDRESS_WRAP - WINED3D_TADDRESS_WRAP] = GL_REPEAT;
2871 gl_info->wrap_lookup[WINED3D_TADDRESS_MIRROR - WINED3D_TADDRESS_WRAP] =
2872 gl_info->supported[ARB_TEXTURE_MIRRORED_REPEAT] ? GL_MIRRORED_REPEAT_ARB : GL_REPEAT;
2873 gl_info->wrap_lookup[WINED3D_TADDRESS_CLAMP - WINED3D_TADDRESS_WRAP] = GL_CLAMP_TO_EDGE;
2874 gl_info->wrap_lookup[WINED3D_TADDRESS_BORDER - WINED3D_TADDRESS_WRAP] =
2875 gl_info->supported[ARB_TEXTURE_BORDER_CLAMP] ? GL_CLAMP_TO_BORDER_ARB : GL_REPEAT;
2876 gl_info->wrap_lookup[WINED3D_TADDRESS_MIRROR_ONCE - WINED3D_TADDRESS_WRAP] =
2877 gl_info->supported[ATI_TEXTURE_MIRROR_ONCE] ? GL_MIRROR_CLAMP_TO_EDGE_ATI : GL_REPEAT;
2879 fixup_extensions(gl_info, gl_renderer_str, gl_vendor, card_vendor, device);
2880 init_driver_info(driver_info, card_vendor, device);
2881 add_gl_compat_wrappers(gl_info);
2886 UINT CDECL wined3d_get_adapter_count(const struct wined3d *wined3d)
2888 TRACE("wined3d %p, reporting %u adapters.\n",
2889 wined3d, wined3d->adapter_count);
2891 return wined3d->adapter_count;
2894 HRESULT CDECL wined3d_register_software_device(struct wined3d *wined3d, void *init_function)
2896 FIXME("wined3d %p, init_function %p stub!\n", wined3d, init_function);
2901 HMONITOR CDECL wined3d_get_adapter_monitor(const struct wined3d *wined3d, UINT adapter_idx)
2903 TRACE("wined3d %p, adapter_idx %u.\n", wined3d, adapter_idx);
2905 if (adapter_idx >= wined3d->adapter_count)
2908 return MonitorFromPoint(wined3d->adapters[adapter_idx].monitorPoint, MONITOR_DEFAULTTOPRIMARY);
2911 /* FIXME: GetAdapterModeCount and EnumAdapterModes currently only returns modes
2912 of the same bpp but different resolutions */
2914 /* Note: dx9 supplies a format. Calls from d3d8 supply WINED3DFMT_UNKNOWN */
2915 UINT CDECL wined3d_get_adapter_mode_count(const struct wined3d *wined3d, UINT adapter_idx,
2916 enum wined3d_format_id format_id, enum wined3d_scanline_ordering scanline_ordering)
2918 const struct wined3d_adapter *adapter;
2919 const struct wined3d_format *format;
2925 TRACE("wined3d %p, adapter_idx %u, format %s, scanline_ordering %#x.\n",
2926 wined3d, adapter_idx, debug_d3dformat(format_id), scanline_ordering);
2928 if (adapter_idx >= wined3d->adapter_count)
2931 adapter = &wined3d->adapters[adapter_idx];
2932 format = wined3d_get_format(&adapter->gl_info, format_id);
2933 format_bits = format->byte_count * CHAR_BIT;
2935 memset(&mode, 0, sizeof(mode));
2936 mode.dmSize = sizeof(mode);
2938 while (EnumDisplaySettingsExW(adapter->DeviceName, j++, &mode, 0))
2940 if (mode.dmFields & DM_DISPLAYFLAGS)
2942 if (scanline_ordering == WINED3D_SCANLINE_ORDERING_PROGRESSIVE
2943 && (mode.u2.dmDisplayFlags & DM_INTERLACED))
2946 if (scanline_ordering == WINED3D_SCANLINE_ORDERING_INTERLACED
2947 && !(mode.u2.dmDisplayFlags & DM_INTERLACED))
2951 if (format_id == WINED3DFMT_UNKNOWN)
2953 /* This is for d3d8, do not enumerate P8 here. */
2954 if (mode.dmBitsPerPel == 32 || mode.dmBitsPerPel == 16) ++i;
2956 else if (mode.dmBitsPerPel == format_bits)
2962 TRACE("Returning %u matching modes (out of %u total) for adapter %u.\n", i, j, adapter_idx);
2967 /* Note: dx9 supplies a format. Calls from d3d8 supply WINED3DFMT_UNKNOWN */
2968 HRESULT CDECL wined3d_enum_adapter_modes(const struct wined3d *wined3d, UINT adapter_idx,
2969 enum wined3d_format_id format_id, enum wined3d_scanline_ordering scanline_ordering,
2970 UINT mode_idx, struct wined3d_display_mode *mode)
2972 const struct wined3d_adapter *adapter;
2973 const struct wined3d_format *format;
2979 TRACE("wined3d %p, adapter_idx %u, format %s, scanline_ordering %#x, mode_idx %u, mode %p.\n",
2980 wined3d, adapter_idx, debug_d3dformat(format_id), scanline_ordering, mode_idx, mode);
2982 if (!mode || adapter_idx >= wined3d->adapter_count)
2983 return WINED3DERR_INVALIDCALL;
2985 adapter = &wined3d->adapters[adapter_idx];
2986 format = wined3d_get_format(&adapter->gl_info, format_id);
2987 format_bits = format->byte_count * CHAR_BIT;
2989 memset(&m, 0, sizeof(m));
2990 m.dmSize = sizeof(m);
2992 while (i <= mode_idx)
2994 if (!EnumDisplaySettingsExW(adapter->DeviceName, j++, &m, 0))
2996 WARN("Invalid mode_idx %u.\n", mode_idx);
2997 return WINED3DERR_INVALIDCALL;
3000 if (m.dmFields & DM_DISPLAYFLAGS)
3002 if (scanline_ordering == WINED3D_SCANLINE_ORDERING_PROGRESSIVE
3003 && (m.u2.dmDisplayFlags & DM_INTERLACED))
3006 if (scanline_ordering == WINED3D_SCANLINE_ORDERING_INTERLACED
3007 && !(m.u2.dmDisplayFlags & DM_INTERLACED))
3011 if (format_id == WINED3DFMT_UNKNOWN)
3013 /* This is for d3d8, do not enumerate P8 here. */
3014 if (m.dmBitsPerPel == 32 || m.dmBitsPerPel == 16) ++i;
3016 else if (m.dmBitsPerPel == format_bits)
3022 mode->width = m.dmPelsWidth;
3023 mode->height = m.dmPelsHeight;
3024 mode->refresh_rate = DEFAULT_REFRESH_RATE;
3025 if (m.dmFields & DM_DISPLAYFREQUENCY)
3026 mode->refresh_rate = m.dmDisplayFrequency;
3028 if (format_id == WINED3DFMT_UNKNOWN)
3029 mode->format_id = pixelformat_for_depth(m.dmBitsPerPel);
3031 mode->format_id = format_id;
3033 if (!(m.dmFields & DM_DISPLAYFLAGS))
3034 mode->scanline_ordering = WINED3D_SCANLINE_ORDERING_UNKNOWN;
3035 else if (m.u2.dmDisplayFlags & DM_INTERLACED)
3036 mode->scanline_ordering = WINED3D_SCANLINE_ORDERING_INTERLACED;
3038 mode->scanline_ordering = WINED3D_SCANLINE_ORDERING_PROGRESSIVE;
3040 TRACE("%ux%u@%u %u bpp, %s %#x.\n", mode->width, mode->height, mode->refresh_rate,
3041 m.dmBitsPerPel, debug_d3dformat(mode->format_id), mode->scanline_ordering);
3046 HRESULT CDECL wined3d_get_adapter_display_mode(const struct wined3d *wined3d, UINT adapter_idx,
3047 struct wined3d_display_mode *mode, enum wined3d_display_rotation *rotation)
3049 const struct wined3d_adapter *adapter;
3052 TRACE("wined3d %p, adapter_idx %u, display_mode %p, rotation %p.\n",
3053 wined3d, adapter_idx, mode, rotation);
3055 if (!mode || adapter_idx >= wined3d->adapter_count)
3056 return WINED3DERR_INVALIDCALL;
3058 adapter = &wined3d->adapters[adapter_idx];
3060 memset(&m, 0, sizeof(m));
3061 m.dmSize = sizeof(m);
3063 EnumDisplaySettingsExW(adapter->DeviceName, ENUM_CURRENT_SETTINGS, &m, 0);
3064 mode->width = m.dmPelsWidth;
3065 mode->height = m.dmPelsHeight;
3066 mode->refresh_rate = DEFAULT_REFRESH_RATE;
3067 if (m.dmFields & DM_DISPLAYFREQUENCY)
3068 mode->refresh_rate = m.dmDisplayFrequency;
3069 mode->format_id = pixelformat_for_depth(m.dmBitsPerPel);
3071 /* Lie about the format. X11 can't change the color depth, and some apps
3072 * are pretty angry if they SetDisplayMode from 24 to 16 bpp and find out
3073 * that GetDisplayMode still returns 24 bpp. This should probably be
3074 * handled in winex11 instead. */
3075 if (adapter->screen_format && adapter->screen_format != mode->format_id)
3077 WARN("Overriding format %s with stored format %s.\n",
3078 debug_d3dformat(mode->format_id),
3079 debug_d3dformat(adapter->screen_format));
3080 mode->format_id = adapter->screen_format;
3083 if (!(m.dmFields & DM_DISPLAYFLAGS))
3084 mode->scanline_ordering = WINED3D_SCANLINE_ORDERING_UNKNOWN;
3085 else if (m.u2.dmDisplayFlags & DM_INTERLACED)
3086 mode->scanline_ordering = WINED3D_SCANLINE_ORDERING_INTERLACED;
3088 mode->scanline_ordering = WINED3D_SCANLINE_ORDERING_PROGRESSIVE;
3092 switch (m.u1.s2.dmDisplayOrientation)
3095 *rotation = WINED3D_DISPLAY_ROTATION_0;
3098 *rotation = WINED3D_DISPLAY_ROTATION_90;
3101 *rotation = WINED3D_DISPLAY_ROTATION_180;
3104 *rotation = WINED3D_DISPLAY_ROTATION_270;
3107 FIXME("Unhandled display rotation %#x.\n", m.u1.s2.dmDisplayOrientation);
3108 *rotation = WINED3D_DISPLAY_ROTATION_UNSPECIFIED;
3113 TRACE("Returning %ux%u@%u %s %#x.\n", mode->width, mode->height,
3114 mode->refresh_rate, debug_d3dformat(mode->format_id),
3115 mode->scanline_ordering);
3119 HRESULT CDECL wined3d_set_adapter_display_mode(struct wined3d *wined3d,
3120 UINT adapter_idx, const struct wined3d_display_mode *mode)
3122 struct wined3d_display_mode current_mode;
3123 const struct wined3d_format *format;
3124 struct wined3d_adapter *adapter;
3130 TRACE("wined3d %p, adapter_idx %u, mode %p (%ux%u@%u %s %#x).\n", wined3d, adapter_idx, mode,
3131 mode->width, mode->height, mode->refresh_rate, debug_d3dformat(mode->format_id),
3132 mode->scanline_ordering);
3134 if (adapter_idx >= wined3d->adapter_count)
3135 return WINED3DERR_INVALIDCALL;
3137 adapter = &wined3d->adapters[adapter_idx];
3138 format = wined3d_get_format(&adapter->gl_info, mode->format_id);
3140 memset(&devmode, 0, sizeof(devmode));
3141 devmode.dmSize = sizeof(devmode);
3142 devmode.dmFields = DM_BITSPERPEL | DM_PELSWIDTH | DM_PELSHEIGHT;
3143 devmode.dmBitsPerPel = format->byte_count * CHAR_BIT;
3144 devmode.dmPelsWidth = mode->width;
3145 devmode.dmPelsHeight = mode->height;
3147 devmode.dmDisplayFrequency = mode->refresh_rate;
3148 if (mode->refresh_rate)
3149 devmode.dmFields |= DM_DISPLAYFREQUENCY;
3151 if (mode->scanline_ordering != WINED3D_SCANLINE_ORDERING_UNKNOWN)
3153 devmode.dmFields |= DM_DISPLAYFLAGS;
3154 if (mode->scanline_ordering == WINED3D_SCANLINE_ORDERING_INTERLACED)
3155 devmode.u2.dmDisplayFlags |= DM_INTERLACED;
3158 /* Only change the mode if necessary. */
3159 if (FAILED(hr = wined3d_get_adapter_display_mode(wined3d, adapter_idx, ¤t_mode, NULL)))
3161 ERR("Failed to get current display mode, hr %#x.\n", hr);
3163 else if (current_mode.width == mode->width
3164 && current_mode.height == mode->height
3165 && current_mode.format_id == mode->format_id
3166 && (current_mode.refresh_rate == mode->refresh_rate
3167 || !mode->refresh_rate)
3168 && (current_mode.scanline_ordering == mode->scanline_ordering
3169 || mode->scanline_ordering == WINED3D_SCANLINE_ORDERING_UNKNOWN))
3171 TRACE("Skipping redundant mode setting call.\n");
3175 ret = ChangeDisplaySettingsExW(adapter->DeviceName, &devmode, NULL, CDS_FULLSCREEN, NULL);
3176 if (ret != DISP_CHANGE_SUCCESSFUL)
3178 if (devmode.dmDisplayFrequency)
3180 WARN("ChangeDisplaySettingsExW failed, trying without the refresh rate.\n");
3181 devmode.dmFields &= ~DM_DISPLAYFREQUENCY;
3182 devmode.dmDisplayFrequency = 0;
3183 ret = ChangeDisplaySettingsExW(adapter->DeviceName, &devmode, NULL, CDS_FULLSCREEN, NULL);
3185 if (ret != DISP_CHANGE_SUCCESSFUL)
3186 return WINED3DERR_NOTAVAILABLE;
3189 /* Store the new values. */
3190 adapter->screen_format = mode->format_id;
3192 /* And finally clip mouse to our screen. */
3193 SetRect(&clip_rc, 0, 0, mode->width, mode->height);
3194 ClipCursor(&clip_rc);
3199 /* NOTE: due to structure differences between dx8 and dx9 D3DADAPTER_IDENTIFIER,
3200 and fields being inserted in the middle, a new structure is used in place */
3201 HRESULT CDECL wined3d_get_adapter_identifier(const struct wined3d *wined3d,
3202 UINT adapter_idx, DWORD flags, struct wined3d_adapter_identifier *identifier)
3204 const struct wined3d_adapter *adapter;
3207 TRACE("wined3d %p, adapter_idx %u, flags %#x, identifier %p.\n",
3208 wined3d, adapter_idx, flags, identifier);
3210 if (adapter_idx >= wined3d->adapter_count)
3211 return WINED3DERR_INVALIDCALL;
3213 adapter = &wined3d->adapters[adapter_idx];
3215 if (identifier->driver_size)
3217 const char *name = adapter->driver_info.name;
3218 len = min(strlen(name), identifier->driver_size - 1);
3219 memcpy(identifier->driver, name, len);
3220 identifier->driver[len] = '\0';
3223 if (identifier->description_size)
3225 const char *description = adapter->driver_info.description;
3226 len = min(strlen(description), identifier->description_size - 1);
3227 memcpy(identifier->description, description, len);
3228 identifier->description[len] = '\0';
3231 /* Note that d3d8 doesn't supply a device name. */
3232 if (identifier->device_name_size)
3234 if (!WideCharToMultiByte(CP_ACP, 0, adapter->DeviceName, -1, identifier->device_name,
3235 identifier->device_name_size, NULL, NULL))
3237 ERR("Failed to convert device name, last error %#x.\n", GetLastError());
3238 return WINED3DERR_INVALIDCALL;
3242 identifier->driver_version.u.HighPart = adapter->driver_info.version_high;
3243 identifier->driver_version.u.LowPart = adapter->driver_info.version_low;
3244 identifier->vendor_id = adapter->driver_info.vendor;
3245 identifier->device_id = adapter->driver_info.device;
3246 identifier->subsystem_id = 0;
3247 identifier->revision = 0;
3248 memcpy(&identifier->device_identifier, &IID_D3DDEVICE_D3DUID, sizeof(identifier->device_identifier));
3249 identifier->whql_level = (flags & WINED3DENUM_NO_WHQL_LEVEL) ? 0 : 1;
3250 memcpy(&identifier->adapter_luid, &adapter->luid, sizeof(identifier->adapter_luid));
3251 identifier->video_memory = adapter->TextureRam;
3256 HRESULT CDECL wined3d_get_adapter_raster_status(const struct wined3d *wined3d, UINT adapter_idx,
3257 struct wined3d_raster_status *raster_status)
3259 LONGLONG freq_per_frame, freq_per_line;
3260 LARGE_INTEGER counter, freq_per_sec;
3261 struct wined3d_display_mode mode;
3265 FIXME("wined3d %p, adapter_idx %u, raster_status %p semi-stub!\n",
3266 wined3d, adapter_idx, raster_status);
3268 WARN("wined3d %p, adapter_idx %u, raster_status %p semi-stub!\n",
3269 wined3d, adapter_idx, raster_status);
3271 /* Obtaining the raster status is a widely implemented but optional
3272 * feature. When this method returns OK StarCraft 2 expects the
3273 * raster_status->InVBlank value to actually change over time.
3274 * And Endless Alice Crysis doesn't care even if this method fails.
3275 * Thus this method returns OK and fakes raster_status by
3276 * QueryPerformanceCounter. */
3278 if (!QueryPerformanceCounter(&counter) || !QueryPerformanceFrequency(&freq_per_sec))
3279 return WINED3DERR_INVALIDCALL;
3280 if (FAILED(wined3d_get_adapter_display_mode(wined3d, adapter_idx, &mode, NULL)))
3281 return WINED3DERR_INVALIDCALL;
3282 if (mode.refresh_rate == DEFAULT_REFRESH_RATE)
3283 mode.refresh_rate = 60;
3285 freq_per_frame = freq_per_sec.QuadPart / mode.refresh_rate;
3286 /* Assume 20 scan lines in the vertical blank. */
3287 freq_per_line = freq_per_frame / (mode.height + 20);
3288 raster_status->scan_line = (counter.QuadPart % freq_per_frame) / freq_per_line;
3289 if (raster_status->scan_line < mode.height)
3290 raster_status->in_vblank = FALSE;
3293 raster_status->scan_line = 0;
3294 raster_status->in_vblank = TRUE;
3297 TRACE("Returning fake value, in_vblank %u, scan_line %u.\n",
3298 raster_status->in_vblank, raster_status->scan_line);
3303 static BOOL wined3d_check_pixel_format_color(const struct wined3d_gl_info *gl_info,
3304 const struct wined3d_pixel_format *cfg, const struct wined3d_format *format)
3306 BYTE redSize, greenSize, blueSize, alphaSize, colorBits;
3308 /* Float formats need FBOs. If FBOs are used this function isn't called */
3309 if (format->flags & WINED3DFMT_FLAG_FLOAT) return FALSE;
3311 if(cfg->iPixelType == WGL_TYPE_RGBA_ARB) { /* Integer RGBA formats */
3312 if (!getColorBits(format, &redSize, &greenSize, &blueSize, &alphaSize, &colorBits))
3314 ERR("Unable to check compatibility for format %s.\n", debug_d3dformat(format->id));
3318 if(cfg->redSize < redSize)
3321 if(cfg->greenSize < greenSize)
3324 if(cfg->blueSize < blueSize)
3327 if(cfg->alphaSize < alphaSize)
3333 /* Probably a RGBA_float or color index mode */
3337 static BOOL wined3d_check_pixel_format_depth(const struct wined3d_gl_info *gl_info,
3338 const struct wined3d_pixel_format *cfg, const struct wined3d_format *format)
3340 BYTE depthSize, stencilSize;
3341 BOOL lockable = FALSE;
3343 if (!getDepthStencilBits(format, &depthSize, &stencilSize))
3345 ERR("Unable to check compatibility for format %s.\n", debug_d3dformat(format->id));
3349 /* Float formats need FBOs. If FBOs are used this function isn't called */
3350 if (format->flags & WINED3DFMT_FLAG_FLOAT) return FALSE;
3352 if ((format->id == WINED3DFMT_D16_LOCKABLE) || (format->id == WINED3DFMT_D32_FLOAT))
3355 /* On some modern cards like the Geforce8/9 GLX doesn't offer some dephthstencil formats which D3D9 reports.
3356 * We can safely report 'compatible' formats (e.g. D24 can be used for D16) as long as we aren't dealing with
3357 * a lockable format. This also helps D3D <= 7 as they expect D16 which isn't offered without this on Geforce8 cards. */
3358 if(!(cfg->depthSize == depthSize || (!lockable && cfg->depthSize > depthSize)))
3361 /* Some cards like Intel i915 ones only offer D24S8 but lots of games also need a format without stencil, so
3362 * allow more stencil bits than requested. */
3363 if(cfg->stencilSize < stencilSize)
3369 HRESULT CDECL wined3d_check_depth_stencil_match(const struct wined3d *wined3d,
3370 UINT adapter_idx, enum wined3d_device_type device_type, enum wined3d_format_id adapter_format_id,
3371 enum wined3d_format_id render_target_format_id, enum wined3d_format_id depth_stencil_format_id)
3373 const struct wined3d_format *rt_format;
3374 const struct wined3d_format *ds_format;
3375 const struct wined3d_adapter *adapter;
3377 TRACE("wined3d %p, adapter_idx %u, device_type %s,\n"
3378 "adapter_format %s, render_target_format %s, depth_stencil_format %s.\n",
3379 wined3d, adapter_idx, debug_d3ddevicetype(device_type), debug_d3dformat(adapter_format_id),
3380 debug_d3dformat(render_target_format_id), debug_d3dformat(depth_stencil_format_id));
3382 if (adapter_idx >= wined3d->adapter_count)
3383 return WINED3DERR_INVALIDCALL;
3385 adapter = &wined3d->adapters[adapter_idx];
3386 rt_format = wined3d_get_format(&adapter->gl_info, render_target_format_id);
3387 ds_format = wined3d_get_format(&adapter->gl_info, depth_stencil_format_id);
3388 if (wined3d_settings.offscreen_rendering_mode == ORM_FBO)
3390 if ((rt_format->flags & WINED3DFMT_FLAG_RENDERTARGET)
3391 && (ds_format->flags & (WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL)))
3393 TRACE("Formats match.\n");
3399 const struct wined3d_pixel_format *cfgs;
3400 unsigned int cfg_count;
3403 cfgs = adapter->cfgs;
3404 cfg_count = adapter->cfg_count;
3405 for (i = 0; i < cfg_count; ++i)
3407 if (wined3d_check_pixel_format_color(&adapter->gl_info, &cfgs[i], rt_format)
3408 && wined3d_check_pixel_format_depth(&adapter->gl_info, &cfgs[i], ds_format))
3410 TRACE("Formats match.\n");
3416 TRACE("Unsupported format pair: %s and %s.\n",
3417 debug_d3dformat(render_target_format_id),
3418 debug_d3dformat(depth_stencil_format_id));
3420 return WINED3DERR_NOTAVAILABLE;
3423 HRESULT CDECL wined3d_check_device_multisample_type(const struct wined3d *wined3d, UINT adapter_idx,
3424 enum wined3d_device_type device_type, enum wined3d_format_id surface_format_id, BOOL windowed,
3425 enum wined3d_multisample_type multisample_type, DWORD *quality_levels)
3427 const struct wined3d_gl_info *gl_info;
3429 TRACE("wined3d %p, adapter_idx %u, device_type %s, surface_format %s,\n"
3430 "windowed %#x, multisample_type %#x, quality_levels %p.\n",
3431 wined3d, adapter_idx, debug_d3ddevicetype(device_type), debug_d3dformat(surface_format_id),
3432 windowed, multisample_type, quality_levels);
3434 if (adapter_idx >= wined3d->adapter_count)
3435 return WINED3DERR_INVALIDCALL;
3437 gl_info = &wined3d->adapters[adapter_idx].gl_info;
3439 if (multisample_type > gl_info->limits.samples)
3441 TRACE("Returning not supported.\n");
3443 *quality_levels = 0;
3445 return WINED3DERR_NOTAVAILABLE;
3450 if (multisample_type == WINED3D_MULTISAMPLE_NON_MASKABLE)
3451 /* FIXME: This is probably wrong. */
3452 *quality_levels = gl_info->limits.samples;
3454 *quality_levels = 1;
3460 /* Check if the given DisplayFormat + DepthStencilFormat combination is valid for the Adapter */
3461 static BOOL CheckDepthStencilCapability(const struct wined3d_adapter *adapter,
3462 const struct wined3d_format *display_format, const struct wined3d_format *ds_format)
3464 /* Only allow depth/stencil formats */
3465 if (!(ds_format->depth_size || ds_format->stencil_size)) return FALSE;
3467 /* Blacklist formats not supported on Windows */
3468 switch (ds_format->id)
3470 case WINED3DFMT_S1_UINT_D15_UNORM: /* Breaks the shadowvol2 dx7 sdk sample */
3471 case WINED3DFMT_S4X4_UINT_D24_UNORM:
3472 TRACE("[FAILED] - not supported on windows.\n");
3479 if (wined3d_settings.offscreen_rendering_mode == ORM_FBO)
3481 /* With FBOs WGL limitations do not apply, but the format needs to be FBO attachable */
3482 if (ds_format->flags & (WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL)) return TRUE;
3488 /* Walk through all WGL pixel formats to find a match */
3489 for (i = 0; i < adapter->cfg_count; ++i)
3491 const struct wined3d_pixel_format *cfg = &adapter->cfgs[i];
3492 if (wined3d_check_pixel_format_color(&adapter->gl_info, cfg, display_format)
3493 && wined3d_check_pixel_format_depth(&adapter->gl_info, cfg, ds_format))
3501 /* Check the render target capabilities of a format */
3502 static BOOL CheckRenderTargetCapability(const struct wined3d_adapter *adapter,
3503 const struct wined3d_format *adapter_format, const struct wined3d_format *check_format)
3505 /* Filter out non-RT formats */
3506 if (!(check_format->flags & WINED3DFMT_FLAG_RENDERTARGET)) return FALSE;
3507 if (wined3d_settings.offscreen_rendering_mode == ORM_BACKBUFFER)
3509 BYTE AdapterRed, AdapterGreen, AdapterBlue, AdapterAlpha, AdapterTotalSize;
3510 BYTE CheckRed, CheckGreen, CheckBlue, CheckAlpha, CheckTotalSize;
3511 const struct wined3d_pixel_format *cfgs = adapter->cfgs;
3514 getColorBits(adapter_format, &AdapterRed, &AdapterGreen, &AdapterBlue, &AdapterAlpha, &AdapterTotalSize);
3515 getColorBits(check_format, &CheckRed, &CheckGreen, &CheckBlue, &CheckAlpha, &CheckTotalSize);
3517 /* In backbuffer mode the front and backbuffer share the same WGL pixelformat.
3518 * The format must match in RGB, alpha is allowed to be different. (Only the backbuffer can have alpha) */
3519 if (!((AdapterRed == CheckRed) && (AdapterGreen == CheckGreen) && (AdapterBlue == CheckBlue)))
3521 TRACE("[FAILED]\n");
3525 /* Check if there is a WGL pixel format matching the requirements, the format should also be window
3526 * drawable (not offscreen; e.g. Nvidia offers R5G6B5 for pbuffers even when X is running at 24bit) */
3527 for (i = 0; i < adapter->cfg_count; ++i)
3529 if (cfgs[i].windowDrawable
3530 && wined3d_check_pixel_format_color(&adapter->gl_info, &cfgs[i], check_format))
3532 TRACE("Pixel format %d is compatible with format %s.\n",
3533 cfgs[i].iPixelFormat, debug_d3dformat(check_format->id));
3538 else if(wined3d_settings.offscreen_rendering_mode == ORM_FBO)
3540 /* For now return TRUE for FBOs until we have some proper checks.
3541 * Note that this function will only be called when the format is around for texturing. */
3547 static BOOL CheckSurfaceCapability(const struct wined3d_adapter *adapter,
3548 const struct wined3d_format *adapter_format,
3549 const struct wined3d_format *check_format, BOOL no3d)
3553 switch (check_format->id)
3555 case WINED3DFMT_B8G8R8_UNORM:
3556 TRACE("[FAILED] - Not enumerated on Windows.\n");
3558 case WINED3DFMT_B8G8R8A8_UNORM:
3559 case WINED3DFMT_B8G8R8X8_UNORM:
3560 case WINED3DFMT_B5G6R5_UNORM:
3561 case WINED3DFMT_B5G5R5X1_UNORM:
3562 case WINED3DFMT_B5G5R5A1_UNORM:
3563 case WINED3DFMT_B4G4R4A4_UNORM:
3564 case WINED3DFMT_B2G3R3_UNORM:
3565 case WINED3DFMT_A8_UNORM:
3566 case WINED3DFMT_B2G3R3A8_UNORM:
3567 case WINED3DFMT_B4G4R4X4_UNORM:
3568 case WINED3DFMT_R10G10B10A2_UNORM:
3569 case WINED3DFMT_R8G8B8A8_UNORM:
3570 case WINED3DFMT_R8G8B8X8_UNORM:
3571 case WINED3DFMT_R16G16_UNORM:
3572 case WINED3DFMT_B10G10R10A2_UNORM:
3573 case WINED3DFMT_R16G16B16A16_UNORM:
3574 case WINED3DFMT_P8_UINT:
3578 TRACE("[FAILED] - Not available on GDI surfaces.\n");
3583 /* All formats that are supported for textures are supported for surfaces
3585 if (check_format->flags & WINED3DFMT_FLAG_TEXTURE)
3587 /* All depth stencil formats are supported on surfaces */
3588 if (CheckDepthStencilCapability(adapter, adapter_format, check_format)) return TRUE;
3590 /* If opengl can't process the format natively, the blitter may be able to convert it */
3591 if (adapter->blitter->blit_supported(&adapter->gl_info, WINED3D_BLIT_OP_COLOR_BLIT,
3592 NULL, WINED3D_POOL_DEFAULT, 0, check_format,
3593 NULL, WINED3D_POOL_DEFAULT, 0, adapter_format))
3599 /* Reject other formats */
3600 TRACE("[FAILED]\n");
3604 HRESULT CDECL wined3d_check_device_format(const struct wined3d *wined3d, UINT adapter_idx,
3605 enum wined3d_device_type device_type, enum wined3d_format_id adapter_format_id, DWORD usage,
3606 enum wined3d_resource_type resource_type, enum wined3d_format_id check_format_id)
3608 const struct wined3d_adapter *adapter = &wined3d->adapters[adapter_idx];
3609 const struct wined3d_gl_info *gl_info = &adapter->gl_info;
3610 const struct wined3d_format *adapter_format = wined3d_get_format(gl_info, adapter_format_id);
3611 const struct wined3d_format *format = wined3d_get_format(gl_info, check_format_id);
3612 DWORD usage_caps = 0;
3614 TRACE("wined3d %p, adapter_idx %u, device_type %s, adapter_format %s, usage %s, %s,\n"
3615 "resource_type %s, check_format %s.\n",
3616 wined3d, adapter_idx, debug_d3ddevicetype(device_type), debug_d3dformat(adapter_format_id),
3617 debug_d3dusage(usage), debug_d3dusagequery(usage), debug_d3dresourcetype(resource_type),
3618 debug_d3dformat(check_format_id));
3620 if (adapter_idx >= wined3d->adapter_count)
3621 return WINED3DERR_INVALIDCALL;
3623 switch (resource_type)
3625 case WINED3D_RTYPE_CUBE_TEXTURE:
3626 /* Cubetexture allows:
3627 * - WINED3DUSAGE_AUTOGENMIPMAP
3628 * - WINED3DUSAGE_DEPTHSTENCIL
3629 * - WINED3DUSAGE_DYNAMIC
3630 * - WINED3DUSAGE_NONSECURE (d3d9ex)
3631 * - WINED3DUSAGE_RENDERTARGET
3632 * - WINED3DUSAGE_SOFTWAREPROCESSING
3633 * - WINED3DUSAGE_QUERY_WRAPANDMIP
3635 if (wined3d->flags & WINED3D_NO3D)
3637 TRACE("[FAILED]\n");
3638 return WINED3DERR_NOTAVAILABLE;
3641 if (!gl_info->supported[ARB_TEXTURE_CUBE_MAP])
3643 TRACE("[FAILED] - No cube texture support.\n");
3644 return WINED3DERR_NOTAVAILABLE;
3647 if (!(format->flags & WINED3DFMT_FLAG_TEXTURE))
3649 TRACE("[FAILED] - Cube texture format not supported.\n");
3650 return WINED3DERR_NOTAVAILABLE;
3653 if (usage & WINED3DUSAGE_AUTOGENMIPMAP)
3655 if (!gl_info->supported[SGIS_GENERATE_MIPMAP])
3656 /* When autogenmipmap isn't around continue and return
3657 * WINED3DOK_NOAUTOGEN instead of D3D_OK. */
3658 TRACE("[FAILED] - No autogenmipmap support, but continuing.\n");
3660 usage_caps |= WINED3DUSAGE_AUTOGENMIPMAP;
3663 /* Always report dynamic locking. */
3664 if (usage & WINED3DUSAGE_DYNAMIC)
3665 usage_caps |= WINED3DUSAGE_DYNAMIC;
3667 if (usage & WINED3DUSAGE_RENDERTARGET)
3669 if (!CheckRenderTargetCapability(adapter, adapter_format, format))
3671 TRACE("[FAILED] - No render target support.\n");
3672 return WINED3DERR_NOTAVAILABLE;
3674 usage_caps |= WINED3DUSAGE_RENDERTARGET;
3677 /* Always report software processing. */
3678 if (usage & WINED3DUSAGE_SOFTWAREPROCESSING)
3679 usage_caps |= WINED3DUSAGE_SOFTWAREPROCESSING;
3681 if (usage & WINED3DUSAGE_QUERY_FILTER)
3683 if (!(format->flags & WINED3DFMT_FLAG_FILTERING))
3685 TRACE("[FAILED] - No filter support.\n");
3686 return WINED3DERR_NOTAVAILABLE;
3688 usage_caps |= WINED3DUSAGE_QUERY_FILTER;
3691 if (usage & WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING)
3693 if (!(format->flags & WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING))
3695 TRACE("[FAILED] - No post pixelshader blending support.\n");
3696 return WINED3DERR_NOTAVAILABLE;
3698 usage_caps |= WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING;
3701 if (usage & WINED3DUSAGE_QUERY_SRGBREAD)
3703 if (!(format->flags & WINED3DFMT_FLAG_SRGB_READ))
3705 TRACE("[FAILED] - No sRGB read support.\n");
3706 return WINED3DERR_NOTAVAILABLE;
3708 usage_caps |= WINED3DUSAGE_QUERY_SRGBREAD;
3711 if (usage & WINED3DUSAGE_QUERY_SRGBWRITE)
3713 if (!(format->flags & WINED3DFMT_FLAG_SRGB_WRITE))
3715 TRACE("[FAILED] - No sRGB write support.\n");
3716 return WINED3DERR_NOTAVAILABLE;
3718 usage_caps |= WINED3DUSAGE_QUERY_SRGBWRITE;
3721 if (usage & WINED3DUSAGE_QUERY_VERTEXTEXTURE)
3723 if (!(format->flags & WINED3DFMT_FLAG_VTF))
3725 TRACE("[FAILED] - No vertex texture support.\n");
3726 return WINED3DERR_NOTAVAILABLE;
3728 usage_caps |= WINED3DUSAGE_QUERY_VERTEXTEXTURE;
3731 /* OpenGL supports mipmapping on all formats. Wrapping is
3732 * unsupported, but we have to report mipmapping so we cannot
3733 * reject this flag. Tests show that Windows reports WRAPANDMIP on
3734 * unfilterable surfaces as well, apparently to show that wrapping
3735 * is supported. The lack of filtering will sort out the
3736 * mipmapping capability anyway.
3738 * For now lets report this on all formats, but in the future we
3739 * may want to restrict it to some should applications need that. */
3740 if (usage & WINED3DUSAGE_QUERY_WRAPANDMIP)
3741 usage_caps |= WINED3DUSAGE_QUERY_WRAPANDMIP;
3745 case WINED3D_RTYPE_SURFACE:
3747 * - WINED3DUSAGE_DEPTHSTENCIL
3748 * - WINED3DUSAGE_NONSECURE (d3d9ex)
3749 * - WINED3DUSAGE_RENDERTARGET
3751 if (!CheckSurfaceCapability(adapter, adapter_format, format, wined3d->flags & WINED3D_NO3D))
3753 TRACE("[FAILED] - Not supported for plain surfaces.\n");
3754 return WINED3DERR_NOTAVAILABLE;
3757 if (usage & WINED3DUSAGE_DEPTHSTENCIL)
3759 if (!CheckDepthStencilCapability(adapter, adapter_format, format))
3761 TRACE("[FAILED] - No depth/stencil support.\n");
3762 return WINED3DERR_NOTAVAILABLE;
3764 usage_caps |= WINED3DUSAGE_DEPTHSTENCIL;
3767 if (usage & WINED3DUSAGE_RENDERTARGET)
3769 if (!CheckRenderTargetCapability(adapter, adapter_format, format))
3771 TRACE("[FAILED] - No render target support.\n");
3772 return WINED3DERR_NOTAVAILABLE;
3774 usage_caps |= WINED3DUSAGE_RENDERTARGET;
3777 if (usage & WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING)
3779 if (!(format->flags & WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING))
3781 TRACE("[FAILED] - No post pixelshader blending support.\n");
3782 return WINED3DERR_NOTAVAILABLE;
3784 usage_caps |= WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING;
3788 case WINED3D_RTYPE_TEXTURE:
3790 * - WINED3DUSAGE_AUTOGENMIPMAP
3791 * - WINED3DUSAGE_DEPTHSTENCIL
3792 * - WINED3DUSAGE_DMAP
3793 * - WINED3DUSAGE_DYNAMIC
3794 * - WINED3DUSAGE_NONSECURE (d3d9ex)
3795 * - WINED3DUSAGE_RENDERTARGET
3796 * - WINED3DUSAGE_SOFTWAREPROCESSING
3797 * - WINED3DUSAGE_TEXTAPI (d3d9ex)
3798 * - WINED3DUSAGE_QUERY_WRAPANDMIP
3800 if (wined3d->flags & WINED3D_NO3D)
3802 TRACE("[FAILED]\n");
3803 return WINED3DERR_NOTAVAILABLE;
3806 if (!(format->flags & WINED3DFMT_FLAG_TEXTURE))
3808 TRACE("[FAILED] - Texture format not supported.\n");
3809 return WINED3DERR_NOTAVAILABLE;
3812 if (usage & WINED3DUSAGE_AUTOGENMIPMAP)
3814 if (!gl_info->supported[SGIS_GENERATE_MIPMAP])
3815 /* When autogenmipmap isn't around continue and return
3816 * WINED3DOK_NOAUTOGEN instead of D3D_OK. */
3817 TRACE("[FAILED] - No autogenmipmap support, but continuing.\n");
3819 usage_caps |= WINED3DUSAGE_AUTOGENMIPMAP;
3822 /* Always report dynamic locking. */
3823 if (usage & WINED3DUSAGE_DYNAMIC)
3824 usage_caps |= WINED3DUSAGE_DYNAMIC;
3826 if (usage & WINED3DUSAGE_RENDERTARGET)
3828 if (!CheckRenderTargetCapability(adapter, adapter_format, format))
3830 TRACE("[FAILED] - No render target support.\n");
3831 return WINED3DERR_NOTAVAILABLE;
3833 usage_caps |= WINED3DUSAGE_RENDERTARGET;
3836 /* Always report software processing. */
3837 if (usage & WINED3DUSAGE_SOFTWAREPROCESSING)
3838 usage_caps |= WINED3DUSAGE_SOFTWAREPROCESSING;
3840 if (usage & WINED3DUSAGE_QUERY_FILTER)
3842 if (!(format->flags & WINED3DFMT_FLAG_FILTERING))
3844 TRACE("[FAILED] - No filter support.\n");
3845 return WINED3DERR_NOTAVAILABLE;
3847 usage_caps |= WINED3DUSAGE_QUERY_FILTER;
3850 if (usage & WINED3DUSAGE_QUERY_LEGACYBUMPMAP)
3852 if (!(format->flags & WINED3DFMT_FLAG_BUMPMAP))
3854 TRACE("[FAILED] - No legacy bumpmap support.\n");
3855 return WINED3DERR_NOTAVAILABLE;
3857 usage_caps |= WINED3DUSAGE_QUERY_LEGACYBUMPMAP;
3860 if (usage & WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING)
3862 if (!(format->flags & WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING))
3864 TRACE("[FAILED] - No post pixelshader blending support.\n");
3865 return WINED3DERR_NOTAVAILABLE;
3867 usage_caps |= WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING;
3870 if (usage & WINED3DUSAGE_QUERY_SRGBREAD)
3872 if (!(format->flags & WINED3DFMT_FLAG_SRGB_READ))
3874 TRACE("[FAILED] - No sRGB read support.\n");
3875 return WINED3DERR_NOTAVAILABLE;
3877 usage_caps |= WINED3DUSAGE_QUERY_SRGBREAD;
3880 if (usage & WINED3DUSAGE_QUERY_SRGBWRITE)
3882 if (!(format->flags & WINED3DFMT_FLAG_SRGB_WRITE))
3884 TRACE("[FAILED] - No sRGB write support.\n");
3885 return WINED3DERR_NOTAVAILABLE;
3887 usage_caps |= WINED3DUSAGE_QUERY_SRGBWRITE;
3890 if (usage & WINED3DUSAGE_QUERY_VERTEXTEXTURE)
3892 if (!(format->flags & WINED3DFMT_FLAG_VTF))
3894 TRACE("[FAILED] - No vertex texture support.\n");
3895 return WINED3DERR_NOTAVAILABLE;
3897 usage_caps |= WINED3DUSAGE_QUERY_VERTEXTEXTURE;
3900 if (usage & WINED3DUSAGE_QUERY_WRAPANDMIP)
3901 usage_caps |= WINED3DUSAGE_QUERY_WRAPANDMIP;
3903 if (usage & WINED3DUSAGE_DEPTHSTENCIL)
3905 if (!CheckDepthStencilCapability(adapter, adapter_format, format))
3907 TRACE("[FAILED] - No depth/stencil support.\n");
3908 return WINED3DERR_NOTAVAILABLE;
3910 if ((format->flags & WINED3DFMT_FLAG_SHADOW) && !gl_info->supported[ARB_SHADOW])
3912 TRACE("[FAILED] - No shadow sampler support.\n");
3913 return WINED3DERR_NOTAVAILABLE;
3915 usage_caps |= WINED3DUSAGE_DEPTHSTENCIL;
3919 case WINED3D_RTYPE_VOLUME_TEXTURE:
3920 case WINED3D_RTYPE_VOLUME:
3921 /* Volume is to VolumeTexture what Surface is to Texture, but its
3922 * usage caps are not documented. Most driver seem to offer
3923 * (nearly) the same on Volume and VolumeTexture, so do that too.
3925 * Volumetexture allows:
3926 * - D3DUSAGE_DYNAMIC
3927 * - D3DUSAGE_NONSECURE (d3d9ex)
3928 * - D3DUSAGE_SOFTWAREPROCESSING
3929 * - D3DUSAGE_QUERY_WRAPANDMIP
3931 if (wined3d->flags & WINED3D_NO3D)
3933 TRACE("[FAILED]\n");
3934 return WINED3DERR_NOTAVAILABLE;
3937 if (!gl_info->supported[EXT_TEXTURE3D])
3939 TRACE("[FAILED] - No volume texture support.\n");
3940 return WINED3DERR_NOTAVAILABLE;
3943 if (!(format->flags & WINED3DFMT_FLAG_TEXTURE))
3945 TRACE("[FAILED] - Format not supported.\n");
3946 return WINED3DERR_NOTAVAILABLE;
3949 /* Filter formats that need conversion; For one part, this
3950 * conversion is unimplemented, and volume textures are huge, so
3951 * it would be a big performance hit. Unless we hit an application
3952 * needing one of those formats, don't advertize them to avoid
3953 * leading applications into temptation. The windows drivers don't
3954 * support most of those formats on volumes anyway, except for
3955 * WINED3DFMT_R32_FLOAT. */
3956 switch (check_format_id)
3958 case WINED3DFMT_P8_UINT:
3959 case WINED3DFMT_L4A4_UNORM:
3960 case WINED3DFMT_R32_FLOAT:
3961 case WINED3DFMT_R16_FLOAT:
3962 case WINED3DFMT_R8G8_SNORM_L8X8_UNORM:
3963 case WINED3DFMT_R5G5_SNORM_L6_UNORM:
3964 case WINED3DFMT_R16G16_UNORM:
3965 TRACE("[FAILED] - No converted formats on volumes.\n");
3966 return WINED3DERR_NOTAVAILABLE;
3968 case WINED3DFMT_R8G8B8A8_SNORM:
3969 case WINED3DFMT_R16G16_SNORM:
3970 if (!gl_info->supported[NV_TEXTURE_SHADER])
3972 TRACE("[FAILED] - No converted formats on volumes.\n");
3973 return WINED3DERR_NOTAVAILABLE;
3977 case WINED3DFMT_R8G8_SNORM:
3978 if (!gl_info->supported[NV_TEXTURE_SHADER])
3980 TRACE("[FAILED] - No converted formats on volumes.\n");
3981 return WINED3DERR_NOTAVAILABLE;
3985 case WINED3DFMT_DXT1:
3986 case WINED3DFMT_DXT2:
3987 case WINED3DFMT_DXT3:
3988 case WINED3DFMT_DXT4:
3989 case WINED3DFMT_DXT5:
3990 /* The GL_EXT_texture_compression_s3tc spec requires that
3991 * loading an s3tc compressed texture results in an error.
3992 * While the D3D refrast does support s3tc volumes, at
3993 * least the nvidia windows driver does not, so we're free
3994 * not to support this format. */
3995 TRACE("[FAILED] - DXTn does not support 3D textures.\n");
3996 return WINED3DERR_NOTAVAILABLE;
3999 /* Do nothing, continue with checking the format below */
4003 /* Always report dynamic locking. */
4004 if (usage & WINED3DUSAGE_DYNAMIC)
4005 usage_caps |= WINED3DUSAGE_DYNAMIC;
4007 /* Always report software processing. */
4008 if (usage & WINED3DUSAGE_SOFTWAREPROCESSING)
4009 usage_caps |= WINED3DUSAGE_SOFTWAREPROCESSING;
4011 if (usage & WINED3DUSAGE_QUERY_FILTER)
4013 if (!(format->flags & WINED3DFMT_FLAG_FILTERING))
4015 TRACE("[FAILED] - No filter support.\n");
4016 return WINED3DERR_NOTAVAILABLE;
4018 usage_caps |= WINED3DUSAGE_QUERY_FILTER;
4021 if (usage & WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING)
4023 if (!(format->flags & WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING))
4025 TRACE("[FAILED] - No post pixelshader blending support.\n");
4026 return WINED3DERR_NOTAVAILABLE;
4028 usage_caps |= WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING;
4031 if (usage & WINED3DUSAGE_QUERY_SRGBREAD)
4033 if (!(format->flags & WINED3DFMT_FLAG_SRGB_READ))
4035 TRACE("[FAILED] - No sRGB read support.\n");
4036 return WINED3DERR_NOTAVAILABLE;
4038 usage_caps |= WINED3DUSAGE_QUERY_SRGBREAD;
4041 if (usage & WINED3DUSAGE_QUERY_SRGBWRITE)
4043 if (!(format->flags & WINED3DFMT_FLAG_SRGB_WRITE))
4045 TRACE("[FAILED] - No sRGB write support.\n");
4046 return WINED3DERR_NOTAVAILABLE;
4048 usage_caps |= WINED3DUSAGE_QUERY_SRGBWRITE;
4051 if (usage & WINED3DUSAGE_QUERY_VERTEXTEXTURE)
4053 if (!(format->flags & WINED3DFMT_FLAG_VTF))
4055 TRACE("[FAILED] - No vertex texture support.\n");
4056 return WINED3DERR_NOTAVAILABLE;
4058 usage_caps |= WINED3DUSAGE_QUERY_VERTEXTEXTURE;
4061 if (usage & WINED3DUSAGE_QUERY_WRAPANDMIP)
4062 usage_caps |= WINED3DUSAGE_QUERY_WRAPANDMIP;
4067 FIXME("Unhandled resource type %s.\n", debug_d3dresourcetype(resource_type));
4068 return WINED3DERR_NOTAVAILABLE;
4071 /* When the usage_caps exactly matches usage return WINED3D_OK except for
4072 * the situation in which WINED3DUSAGE_AUTOGENMIPMAP isn't around, then
4073 * WINED3DOK_NOAUTOGEN is returned if all the other usage flags match. */
4074 if (usage_caps == usage)
4076 if (usage_caps == (usage & ~WINED3DUSAGE_AUTOGENMIPMAP))
4077 return WINED3DOK_NOAUTOGEN;
4079 TRACE("[FAILED] - Usage %#x requested for format %s and resource_type %s but only %#x is available.\n",
4080 usage, debug_d3dformat(check_format_id), debug_d3dresourcetype(resource_type), usage_caps);
4082 return WINED3DERR_NOTAVAILABLE;
4085 HRESULT CDECL wined3d_check_device_format_conversion(const struct wined3d *wined3d, UINT adapter_idx,
4086 enum wined3d_device_type device_type, enum wined3d_format_id src_format, enum wined3d_format_id dst_format)
4088 FIXME("wined3d %p, adapter_idx %u, device_type %s, src_format %s, dst_format %s stub!\n",
4089 wined3d, adapter_idx, debug_d3ddevicetype(device_type), debug_d3dformat(src_format),
4090 debug_d3dformat(dst_format));
4095 HRESULT CDECL wined3d_check_device_type(const struct wined3d *wined3d, UINT adapter_idx,
4096 enum wined3d_device_type device_type, enum wined3d_format_id display_format,
4097 enum wined3d_format_id backbuffer_format, BOOL windowed)
4102 TRACE("wined3d %p, adapter_idx %u, device_type %s, display_format %s, backbuffer_format %s, windowed %#x.\n",
4103 wined3d, adapter_idx, debug_d3ddevicetype(device_type), debug_d3dformat(display_format),
4104 debug_d3dformat(backbuffer_format), windowed);
4106 if (adapter_idx >= wined3d->adapter_count)
4107 return WINED3DERR_INVALIDCALL;
4109 /* The task of this function is to check whether a certain display / backbuffer format
4110 * combination is available on the given adapter. In fullscreen mode microsoft specified
4111 * that the display format shouldn't provide alpha and that ignoring alpha the backbuffer
4112 * and display format should match exactly.
4113 * In windowed mode format conversion can occur and this depends on the driver. When format
4114 * conversion is done, this function should nevertheless fail and applications need to use
4115 * CheckDeviceFormatConversion.
4116 * At the moment we assume that fullscreen and windowed have the same capabilities. */
4118 /* There are only 4 display formats. */
4119 if (!(display_format == WINED3DFMT_B5G6R5_UNORM
4120 || display_format == WINED3DFMT_B5G5R5X1_UNORM
4121 || display_format == WINED3DFMT_B8G8R8X8_UNORM
4122 || display_format == WINED3DFMT_B10G10R10A2_UNORM))
4124 TRACE("Format %s is not supported as display format.\n", debug_d3dformat(display_format));
4125 return WINED3DERR_NOTAVAILABLE;
4128 /* If the requested display format is not available, don't continue. */
4129 mode_count = wined3d_get_adapter_mode_count(wined3d, adapter_idx,
4130 display_format, WINED3D_SCANLINE_ORDERING_UNKNOWN);
4133 TRACE("No available modes for display format %s.\n", debug_d3dformat(display_format));
4134 return WINED3DERR_NOTAVAILABLE;
4137 /* Windowed mode allows you to specify WINED3DFMT_UNKNOWN for the backbuffer format,
4138 * it means 'reuse' the display format for the backbuffer. */
4139 if (!windowed && backbuffer_format == WINED3DFMT_UNKNOWN)
4141 TRACE("backbuffer_format WINED3FMT_UNKNOWN only available in windowed mode.\n");
4142 return WINED3DERR_NOTAVAILABLE;
4145 /* In FULLSCREEN mode WINED3DFMT_B5G6R5_UNORM can only be mixed with
4146 * backbuffer format WINED3DFMT_B5G6R5_UNORM. */
4147 if (display_format == WINED3DFMT_B5G6R5_UNORM && backbuffer_format != WINED3DFMT_B5G6R5_UNORM)
4149 TRACE("Unsupported display/backbuffer format combination %s / %s.\n",
4150 debug_d3dformat(display_format), debug_d3dformat(backbuffer_format));
4151 return WINED3DERR_NOTAVAILABLE;
4154 /* In FULLSCREEN mode WINED3DFMT_B5G5R5X1_UNORM can only be mixed with
4155 * backbuffer formats WINED3DFMT_B5G5R5X1_UNORM and
4156 * WINED3DFMT_B5G5R5A1_UNORM. */
4157 if (display_format == WINED3DFMT_B5G5R5X1_UNORM
4158 && !(backbuffer_format == WINED3DFMT_B5G5R5X1_UNORM || backbuffer_format == WINED3DFMT_B5G5R5A1_UNORM))
4160 TRACE("Unsupported display/backbuffer format combination %s / %s.\n",
4161 debug_d3dformat(display_format), debug_d3dformat(backbuffer_format));
4162 return WINED3DERR_NOTAVAILABLE;
4165 /* In FULLSCREEN mode WINED3DFMT_B8G8R8X8_UNORM can only be mixed with
4166 * backbuffer formats WINED3DFMT_B8G8R8X8_UNORM and
4167 * WINED3DFMT_B8G8R8A8_UNORM. */
4168 if (display_format == WINED3DFMT_B8G8R8X8_UNORM
4169 && !(backbuffer_format == WINED3DFMT_B8G8R8X8_UNORM || backbuffer_format == WINED3DFMT_B8G8R8A8_UNORM))
4171 TRACE("Unsupported display/backbuffer format combination %s / %s.\n",
4172 debug_d3dformat(display_format), debug_d3dformat(backbuffer_format));
4173 return WINED3DERR_NOTAVAILABLE;
4176 /* WINED3DFMT_B10G10R10A2_UNORM is only allowed in fullscreen mode and it
4177 * can only be mixed with backbuffer format WINED3DFMT_B10G10R10A2_UNORM. */
4178 if (display_format == WINED3DFMT_B10G10R10A2_UNORM
4179 && (backbuffer_format != WINED3DFMT_B10G10R10A2_UNORM || windowed))
4181 TRACE("Unsupported display/backbuffer format combination %s / %s.\n",
4182 debug_d3dformat(display_format), debug_d3dformat(backbuffer_format));
4183 return WINED3DERR_NOTAVAILABLE;
4186 /* Use CheckDeviceFormat to see if the backbuffer_format is usable with the given display_format */
4187 hr = wined3d_check_device_format(wined3d, adapter_idx, device_type, display_format,
4188 WINED3DUSAGE_RENDERTARGET, WINED3D_RTYPE_SURFACE, backbuffer_format);
4190 TRACE("Unsupported display/backbuffer format combination %s / %s.\n",
4191 debug_d3dformat(display_format), debug_d3dformat(backbuffer_format));
4196 HRESULT CDECL wined3d_get_device_caps(const struct wined3d *wined3d, UINT adapter_idx,
4197 enum wined3d_device_type device_type, WINED3DCAPS *caps)
4199 const struct wined3d_adapter *adapter = &wined3d->adapters[adapter_idx];
4200 const struct wined3d_gl_info *gl_info = &adapter->gl_info;
4201 struct shader_caps shader_caps;
4202 struct fragment_caps fragment_caps;
4203 DWORD ckey_caps, blit_caps, fx_caps, pal_caps;
4205 TRACE("wined3d %p, adapter_idx %u, device_type %s, caps %p.\n",
4206 wined3d, adapter_idx, debug_d3ddevicetype(device_type), caps);
4208 if (adapter_idx >= wined3d->adapter_count)
4209 return WINED3DERR_INVALIDCALL;
4211 caps->DeviceType = (device_type == WINED3D_DEVICE_TYPE_HAL) ? WINED3D_DEVICE_TYPE_HAL : WINED3D_DEVICE_TYPE_REF;
4212 caps->AdapterOrdinal = adapter_idx;
4215 caps->Caps2 = WINED3DCAPS2_CANRENDERWINDOWED |
4216 WINED3DCAPS2_FULLSCREENGAMMA |
4217 WINED3DCAPS2_DYNAMICTEXTURES;
4218 if (gl_info->supported[SGIS_GENERATE_MIPMAP])
4219 caps->Caps2 |= WINED3DCAPS2_CANAUTOGENMIPMAP;
4221 caps->Caps3 = WINED3DCAPS3_ALPHA_FULLSCREEN_FLIP_OR_DISCARD |
4222 WINED3DCAPS3_COPY_TO_VIDMEM |
4223 WINED3DCAPS3_COPY_TO_SYSTEMMEM;
4225 caps->PresentationIntervals = WINED3DPRESENT_INTERVAL_IMMEDIATE |
4226 WINED3DPRESENT_INTERVAL_ONE;
4228 caps->CursorCaps = WINED3DCURSORCAPS_COLOR |
4229 WINED3DCURSORCAPS_LOWRES;
4231 caps->DevCaps = WINED3DDEVCAPS_FLOATTLVERTEX |
4232 WINED3DDEVCAPS_EXECUTESYSTEMMEMORY |
4233 WINED3DDEVCAPS_TLVERTEXSYSTEMMEMORY|
4234 WINED3DDEVCAPS_TLVERTEXVIDEOMEMORY |
4235 WINED3DDEVCAPS_DRAWPRIMTLVERTEX |
4236 WINED3DDEVCAPS_HWTRANSFORMANDLIGHT |
4237 WINED3DDEVCAPS_EXECUTEVIDEOMEMORY |
4238 WINED3DDEVCAPS_PUREDEVICE |
4239 WINED3DDEVCAPS_HWRASTERIZATION |
4240 WINED3DDEVCAPS_TEXTUREVIDEOMEMORY |
4241 WINED3DDEVCAPS_TEXTURESYSTEMMEMORY |
4242 WINED3DDEVCAPS_CANRENDERAFTERFLIP |
4243 WINED3DDEVCAPS_DRAWPRIMITIVES2 |
4244 WINED3DDEVCAPS_DRAWPRIMITIVES2EX;
4246 caps->PrimitiveMiscCaps = WINED3DPMISCCAPS_CULLNONE |
4247 WINED3DPMISCCAPS_CULLCCW |
4248 WINED3DPMISCCAPS_CULLCW |
4249 WINED3DPMISCCAPS_COLORWRITEENABLE |
4250 WINED3DPMISCCAPS_CLIPTLVERTS |
4251 WINED3DPMISCCAPS_CLIPPLANESCALEDPOINTS |
4252 WINED3DPMISCCAPS_MASKZ |
4253 WINED3DPMISCCAPS_BLENDOP |
4254 WINED3DPMISCCAPS_MRTPOSTPIXELSHADERBLENDING;
4256 WINED3DPMISCCAPS_NULLREFERENCE
4257 WINED3DPMISCCAPS_FOGANDSPECULARALPHA
4258 WINED3DPMISCCAPS_MRTINDEPENDENTBITDEPTHS
4259 WINED3DPMISCCAPS_FOGVERTEXCLAMPED */
4261 if (gl_info->supported[EXT_BLEND_EQUATION_SEPARATE] && gl_info->supported[EXT_BLEND_FUNC_SEPARATE])
4262 caps->PrimitiveMiscCaps |= WINED3DPMISCCAPS_SEPARATEALPHABLEND;
4263 if (gl_info->supported[EXT_DRAW_BUFFERS2])
4264 caps->PrimitiveMiscCaps |= WINED3DPMISCCAPS_INDEPENDENTWRITEMASKS;
4265 if (gl_info->supported[ARB_FRAMEBUFFER_SRGB])
4266 caps->PrimitiveMiscCaps |= WINED3DPMISCCAPS_POSTBLENDSRGBCONVERT;
4268 caps->RasterCaps = WINED3DPRASTERCAPS_DITHER |
4269 WINED3DPRASTERCAPS_PAT |
4270 WINED3DPRASTERCAPS_WFOG |
4271 WINED3DPRASTERCAPS_ZFOG |
4272 WINED3DPRASTERCAPS_FOGVERTEX |
4273 WINED3DPRASTERCAPS_FOGTABLE |
4274 WINED3DPRASTERCAPS_STIPPLE |
4275 WINED3DPRASTERCAPS_SUBPIXEL |
4276 WINED3DPRASTERCAPS_ZTEST |
4277 WINED3DPRASTERCAPS_SCISSORTEST |
4278 WINED3DPRASTERCAPS_SLOPESCALEDEPTHBIAS |
4279 WINED3DPRASTERCAPS_DEPTHBIAS;
4281 if (gl_info->supported[EXT_TEXTURE_FILTER_ANISOTROPIC])
4283 caps->RasterCaps |= WINED3DPRASTERCAPS_ANISOTROPY |
4284 WINED3DPRASTERCAPS_ZBIAS |
4285 WINED3DPRASTERCAPS_MIPMAPLODBIAS;
4287 if (gl_info->supported[NV_FOG_DISTANCE])
4289 caps->RasterCaps |= WINED3DPRASTERCAPS_FOGRANGE;
4292 WINED3DPRASTERCAPS_COLORPERSPECTIVE
4293 WINED3DPRASTERCAPS_STRETCHBLTMULTISAMPLE
4294 WINED3DPRASTERCAPS_ANTIALIASEDGES
4295 WINED3DPRASTERCAPS_ZBUFFERLESSHSR
4296 WINED3DPRASTERCAPS_WBUFFER */
4298 caps->ZCmpCaps = WINED3DPCMPCAPS_ALWAYS |
4299 WINED3DPCMPCAPS_EQUAL |
4300 WINED3DPCMPCAPS_GREATER |
4301 WINED3DPCMPCAPS_GREATEREQUAL |
4302 WINED3DPCMPCAPS_LESS |
4303 WINED3DPCMPCAPS_LESSEQUAL |
4304 WINED3DPCMPCAPS_NEVER |
4305 WINED3DPCMPCAPS_NOTEQUAL;
4307 caps->SrcBlendCaps = WINED3DPBLENDCAPS_BOTHINVSRCALPHA |
4308 WINED3DPBLENDCAPS_BOTHSRCALPHA |
4309 WINED3DPBLENDCAPS_DESTALPHA |
4310 WINED3DPBLENDCAPS_DESTCOLOR |
4311 WINED3DPBLENDCAPS_INVDESTALPHA |
4312 WINED3DPBLENDCAPS_INVDESTCOLOR |
4313 WINED3DPBLENDCAPS_INVSRCALPHA |
4314 WINED3DPBLENDCAPS_INVSRCCOLOR |
4315 WINED3DPBLENDCAPS_ONE |
4316 WINED3DPBLENDCAPS_SRCALPHA |
4317 WINED3DPBLENDCAPS_SRCALPHASAT |
4318 WINED3DPBLENDCAPS_SRCCOLOR |
4319 WINED3DPBLENDCAPS_ZERO;
4321 caps->DestBlendCaps = WINED3DPBLENDCAPS_DESTALPHA |
4322 WINED3DPBLENDCAPS_DESTCOLOR |
4323 WINED3DPBLENDCAPS_INVDESTALPHA |
4324 WINED3DPBLENDCAPS_INVDESTCOLOR |
4325 WINED3DPBLENDCAPS_INVSRCALPHA |
4326 WINED3DPBLENDCAPS_INVSRCCOLOR |
4327 WINED3DPBLENDCAPS_ONE |
4328 WINED3DPBLENDCAPS_SRCALPHA |
4329 WINED3DPBLENDCAPS_SRCCOLOR |
4330 WINED3DPBLENDCAPS_ZERO;
4331 /* NOTE: WINED3DPBLENDCAPS_SRCALPHASAT is not supported as dest blend factor,
4332 * according to the glBlendFunc manpage
4334 * WINED3DPBLENDCAPS_BOTHINVSRCALPHA and WINED3DPBLENDCAPS_BOTHSRCALPHA are
4335 * legacy settings for srcblend only
4338 if (gl_info->supported[EXT_BLEND_COLOR])
4340 caps->SrcBlendCaps |= WINED3DPBLENDCAPS_BLENDFACTOR;
4341 caps->DestBlendCaps |= WINED3DPBLENDCAPS_BLENDFACTOR;
4345 caps->AlphaCmpCaps = WINED3DPCMPCAPS_ALWAYS |
4346 WINED3DPCMPCAPS_EQUAL |
4347 WINED3DPCMPCAPS_GREATER |
4348 WINED3DPCMPCAPS_GREATEREQUAL |
4349 WINED3DPCMPCAPS_LESS |
4350 WINED3DPCMPCAPS_LESSEQUAL |
4351 WINED3DPCMPCAPS_NEVER |
4352 WINED3DPCMPCAPS_NOTEQUAL;
4354 caps->ShadeCaps = WINED3DPSHADECAPS_SPECULARGOURAUDRGB |
4355 WINED3DPSHADECAPS_COLORGOURAUDRGB |
4356 WINED3DPSHADECAPS_ALPHAFLATBLEND |
4357 WINED3DPSHADECAPS_ALPHAGOURAUDBLEND |
4358 WINED3DPSHADECAPS_COLORFLATRGB |
4359 WINED3DPSHADECAPS_FOGFLAT |
4360 WINED3DPSHADECAPS_FOGGOURAUD |
4361 WINED3DPSHADECAPS_SPECULARFLATRGB;
4363 caps->TextureCaps = WINED3DPTEXTURECAPS_ALPHA |
4364 WINED3DPTEXTURECAPS_ALPHAPALETTE |
4365 WINED3DPTEXTURECAPS_TRANSPARENCY |
4366 WINED3DPTEXTURECAPS_BORDER |
4367 WINED3DPTEXTURECAPS_MIPMAP |
4368 WINED3DPTEXTURECAPS_PROJECTED |
4369 WINED3DPTEXTURECAPS_PERSPECTIVE;
4371 if (!gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO])
4373 caps->TextureCaps |= WINED3DPTEXTURECAPS_POW2 |
4374 WINED3DPTEXTURECAPS_NONPOW2CONDITIONAL;
4377 if (gl_info->supported[EXT_TEXTURE3D])
4379 caps->TextureCaps |= WINED3DPTEXTURECAPS_VOLUMEMAP |
4380 WINED3DPTEXTURECAPS_MIPVOLUMEMAP;
4381 if (!gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO])
4383 caps->TextureCaps |= WINED3DPTEXTURECAPS_VOLUMEMAP_POW2;
4387 if (gl_info->supported[ARB_TEXTURE_CUBE_MAP])
4389 caps->TextureCaps |= WINED3DPTEXTURECAPS_CUBEMAP |
4390 WINED3DPTEXTURECAPS_MIPCUBEMAP;
4391 if (!gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO])
4393 caps->TextureCaps |= WINED3DPTEXTURECAPS_CUBEMAP_POW2;
4397 caps->TextureFilterCaps = WINED3DPTFILTERCAPS_MAGFLINEAR |
4398 WINED3DPTFILTERCAPS_MAGFPOINT |
4399 WINED3DPTFILTERCAPS_MINFLINEAR |
4400 WINED3DPTFILTERCAPS_MINFPOINT |
4401 WINED3DPTFILTERCAPS_MIPFLINEAR |
4402 WINED3DPTFILTERCAPS_MIPFPOINT |
4403 WINED3DPTFILTERCAPS_LINEAR |
4404 WINED3DPTFILTERCAPS_LINEARMIPLINEAR |
4405 WINED3DPTFILTERCAPS_LINEARMIPNEAREST |
4406 WINED3DPTFILTERCAPS_MIPLINEAR |
4407 WINED3DPTFILTERCAPS_MIPNEAREST |
4408 WINED3DPTFILTERCAPS_NEAREST;
4410 if (gl_info->supported[EXT_TEXTURE_FILTER_ANISOTROPIC])
4412 caps->TextureFilterCaps |= WINED3DPTFILTERCAPS_MAGFANISOTROPIC |
4413 WINED3DPTFILTERCAPS_MINFANISOTROPIC;
4416 if (gl_info->supported[ARB_TEXTURE_CUBE_MAP])
4418 caps->CubeTextureFilterCaps = WINED3DPTFILTERCAPS_MAGFLINEAR |
4419 WINED3DPTFILTERCAPS_MAGFPOINT |
4420 WINED3DPTFILTERCAPS_MINFLINEAR |
4421 WINED3DPTFILTERCAPS_MINFPOINT |
4422 WINED3DPTFILTERCAPS_MIPFLINEAR |
4423 WINED3DPTFILTERCAPS_MIPFPOINT |
4424 WINED3DPTFILTERCAPS_LINEAR |
4425 WINED3DPTFILTERCAPS_LINEARMIPLINEAR |
4426 WINED3DPTFILTERCAPS_LINEARMIPNEAREST |
4427 WINED3DPTFILTERCAPS_MIPLINEAR |
4428 WINED3DPTFILTERCAPS_MIPNEAREST |
4429 WINED3DPTFILTERCAPS_NEAREST;
4431 if (gl_info->supported[EXT_TEXTURE_FILTER_ANISOTROPIC])
4433 caps->CubeTextureFilterCaps |= WINED3DPTFILTERCAPS_MAGFANISOTROPIC |
4434 WINED3DPTFILTERCAPS_MINFANISOTROPIC;
4439 caps->CubeTextureFilterCaps = 0;
4442 if (gl_info->supported[EXT_TEXTURE3D])
4444 caps->VolumeTextureFilterCaps = WINED3DPTFILTERCAPS_MAGFLINEAR |
4445 WINED3DPTFILTERCAPS_MAGFPOINT |
4446 WINED3DPTFILTERCAPS_MINFLINEAR |
4447 WINED3DPTFILTERCAPS_MINFPOINT |
4448 WINED3DPTFILTERCAPS_MIPFLINEAR |
4449 WINED3DPTFILTERCAPS_MIPFPOINT |
4450 WINED3DPTFILTERCAPS_LINEAR |
4451 WINED3DPTFILTERCAPS_LINEARMIPLINEAR |
4452 WINED3DPTFILTERCAPS_LINEARMIPNEAREST |
4453 WINED3DPTFILTERCAPS_MIPLINEAR |
4454 WINED3DPTFILTERCAPS_MIPNEAREST |
4455 WINED3DPTFILTERCAPS_NEAREST;
4459 caps->VolumeTextureFilterCaps = 0;
4462 caps->TextureAddressCaps = WINED3DPTADDRESSCAPS_INDEPENDENTUV |
4463 WINED3DPTADDRESSCAPS_CLAMP |
4464 WINED3DPTADDRESSCAPS_WRAP;
4466 if (gl_info->supported[ARB_TEXTURE_BORDER_CLAMP])
4468 caps->TextureAddressCaps |= WINED3DPTADDRESSCAPS_BORDER;
4470 if (gl_info->supported[ARB_TEXTURE_MIRRORED_REPEAT])
4472 caps->TextureAddressCaps |= WINED3DPTADDRESSCAPS_MIRROR;
4474 if (gl_info->supported[ATI_TEXTURE_MIRROR_ONCE])
4476 caps->TextureAddressCaps |= WINED3DPTADDRESSCAPS_MIRRORONCE;
4479 if (gl_info->supported[EXT_TEXTURE3D])
4481 caps->VolumeTextureAddressCaps = WINED3DPTADDRESSCAPS_INDEPENDENTUV |
4482 WINED3DPTADDRESSCAPS_CLAMP |
4483 WINED3DPTADDRESSCAPS_WRAP;
4484 if (gl_info->supported[ARB_TEXTURE_BORDER_CLAMP])
4486 caps->VolumeTextureAddressCaps |= WINED3DPTADDRESSCAPS_BORDER;
4488 if (gl_info->supported[ARB_TEXTURE_MIRRORED_REPEAT])
4490 caps->VolumeTextureAddressCaps |= WINED3DPTADDRESSCAPS_MIRROR;
4492 if (gl_info->supported[ATI_TEXTURE_MIRROR_ONCE])
4494 caps->VolumeTextureAddressCaps |= WINED3DPTADDRESSCAPS_MIRRORONCE;
4499 caps->VolumeTextureAddressCaps = 0;
4502 caps->LineCaps = WINED3DLINECAPS_TEXTURE |
4503 WINED3DLINECAPS_ZTEST |
4504 WINED3DLINECAPS_BLEND |
4505 WINED3DLINECAPS_ALPHACMP |
4506 WINED3DLINECAPS_FOG;
4507 /* WINED3DLINECAPS_ANTIALIAS is not supported on Windows, and dx and gl seem to have a different
4508 * idea how generating the smoothing alpha values works; the result is different
4511 caps->MaxTextureWidth = gl_info->limits.texture_size;
4512 caps->MaxTextureHeight = gl_info->limits.texture_size;
4514 if (gl_info->supported[EXT_TEXTURE3D])
4515 caps->MaxVolumeExtent = gl_info->limits.texture3d_size;
4517 caps->MaxVolumeExtent = 0;
4519 caps->MaxTextureRepeat = 32768;
4520 caps->MaxTextureAspectRatio = gl_info->limits.texture_size;
4521 caps->MaxVertexW = 1.0f;
4523 caps->GuardBandLeft = 0.0f;
4524 caps->GuardBandTop = 0.0f;
4525 caps->GuardBandRight = 0.0f;
4526 caps->GuardBandBottom = 0.0f;
4528 caps->ExtentsAdjust = 0.0f;
4530 caps->StencilCaps = WINED3DSTENCILCAPS_DECRSAT |
4531 WINED3DSTENCILCAPS_INCRSAT |
4532 WINED3DSTENCILCAPS_INVERT |
4533 WINED3DSTENCILCAPS_KEEP |
4534 WINED3DSTENCILCAPS_REPLACE |
4535 WINED3DSTENCILCAPS_ZERO;
4536 if (gl_info->supported[EXT_STENCIL_WRAP])
4538 caps->StencilCaps |= WINED3DSTENCILCAPS_DECR |
4539 WINED3DSTENCILCAPS_INCR;
4541 if (gl_info->supported[EXT_STENCIL_TWO_SIDE] || gl_info->supported[ATI_SEPARATE_STENCIL])
4543 caps->StencilCaps |= WINED3DSTENCILCAPS_TWOSIDED;
4546 caps->FVFCaps = WINED3DFVFCAPS_PSIZE | 0x0008; /* 8 texture coords */
4548 caps->MaxUserClipPlanes = gl_info->limits.clipplanes;
4549 caps->MaxActiveLights = gl_info->limits.lights;
4551 caps->MaxVertexBlendMatrices = gl_info->limits.blends;
4552 caps->MaxVertexBlendMatrixIndex = 0;
4554 caps->MaxAnisotropy = gl_info->limits.anisotropy;
4555 caps->MaxPointSize = gl_info->limits.pointsize_max;
4558 /* FIXME: Add D3DVTXPCAPS_TWEENING, D3DVTXPCAPS_TEXGEN_SPHEREMAP */
4559 caps->VertexProcessingCaps = WINED3DVTXPCAPS_DIRECTIONALLIGHTS |
4560 WINED3DVTXPCAPS_MATERIALSOURCE7 |
4561 WINED3DVTXPCAPS_POSITIONALLIGHTS |
4562 WINED3DVTXPCAPS_LOCALVIEWER |
4563 WINED3DVTXPCAPS_VERTEXFOG |
4564 WINED3DVTXPCAPS_TEXGEN;
4566 caps->MaxPrimitiveCount = 0xfffff; /* For now set 2^20-1 which is used by most >=Geforce3/Radeon8500 cards */
4567 caps->MaxVertexIndex = 0xfffff;
4568 caps->MaxStreams = MAX_STREAMS;
4569 caps->MaxStreamStride = 1024;
4571 /* d3d9.dll sets D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES here because StretchRects is implemented in d3d9 */
4572 caps->DevCaps2 = WINED3DDEVCAPS2_STREAMOFFSET |
4573 WINED3DDEVCAPS2_VERTEXELEMENTSCANSHARESTREAMOFFSET;
4574 caps->MaxNpatchTessellationLevel = 0;
4575 caps->MasterAdapterOrdinal = 0;
4576 caps->AdapterOrdinalInGroup = 0;
4577 caps->NumberOfAdaptersInGroup = 1;
4579 caps->NumSimultaneousRTs = gl_info->limits.buffers;
4581 caps->StretchRectFilterCaps = WINED3DPTFILTERCAPS_MINFPOINT |
4582 WINED3DPTFILTERCAPS_MAGFPOINT |
4583 WINED3DPTFILTERCAPS_MINFLINEAR |
4584 WINED3DPTFILTERCAPS_MAGFLINEAR;
4585 caps->VertexTextureFilterCaps = 0;
4587 adapter->shader_backend->shader_get_caps(&adapter->gl_info, &shader_caps);
4588 adapter->fragment_pipe->get_caps(&adapter->gl_info, &fragment_caps);
4590 /* Add shader misc caps. Only some of them belong to the shader parts of the pipeline */
4591 caps->PrimitiveMiscCaps |= fragment_caps.PrimitiveMiscCaps;
4593 caps->VertexShaderVersion = shader_caps.vs_version;
4594 caps->MaxVertexShaderConst = shader_caps.vs_uniform_count;
4596 caps->PixelShaderVersion = shader_caps.ps_version;
4597 caps->PixelShader1xMaxValue = shader_caps.ps_1x_max_value;
4599 caps->TextureOpCaps = fragment_caps.TextureOpCaps;
4600 caps->MaxTextureBlendStages = fragment_caps.MaxTextureBlendStages;
4601 caps->MaxSimultaneousTextures = fragment_caps.MaxSimultaneousTextures;
4603 /* The following caps are shader specific, but they are things we cannot detect, or which
4604 * are the same among all shader models. So to avoid code duplication set the shader version
4605 * specific, but otherwise constant caps here
4607 if (caps->VertexShaderVersion >= 3)
4609 /* Where possible set the caps based on OpenGL extensions and if they
4610 * aren't set (in case of software rendering) use the VS 3.0 from
4611 * MSDN or else if there's OpenGL spec use a hardcoded value minimum
4613 caps->VS20Caps.caps = WINED3DVS20CAPS_PREDICATION;
4614 /* VS 3.0 requires MAX_DYNAMICFLOWCONTROLDEPTH (24) */
4615 caps->VS20Caps.dynamic_flow_control_depth = WINED3DVS20_MAX_DYNAMICFLOWCONTROLDEPTH;
4616 caps->VS20Caps.temp_count = max(32, adapter->gl_info.limits.arb_vs_temps);
4617 /* level of nesting in loops / if-statements; VS 3.0 requires MAX (4) */
4618 caps->VS20Caps.static_flow_control_depth = WINED3DVS20_MAX_STATICFLOWCONTROLDEPTH;
4620 caps->MaxVShaderInstructionsExecuted = 65535; /* VS 3.0 needs at least 65535, some cards even use 2^32-1 */
4621 caps->MaxVertexShader30InstructionSlots = max(512, adapter->gl_info.limits.arb_vs_instructions);
4623 else if (caps->VertexShaderVersion == 2)
4625 caps->VS20Caps.caps = 0;
4626 caps->VS20Caps.dynamic_flow_control_depth = WINED3DVS20_MIN_DYNAMICFLOWCONTROLDEPTH;
4627 caps->VS20Caps.temp_count = max(12, adapter->gl_info.limits.arb_vs_temps);
4628 caps->VS20Caps.static_flow_control_depth = 1;
4630 caps->MaxVShaderInstructionsExecuted = 65535;
4631 caps->MaxVertexShader30InstructionSlots = 0;
4635 caps->VS20Caps.caps = 0;
4636 caps->VS20Caps.dynamic_flow_control_depth = 0;
4637 caps->VS20Caps.temp_count = 0;
4638 caps->VS20Caps.static_flow_control_depth = 0;
4640 caps->MaxVShaderInstructionsExecuted = 0;
4641 caps->MaxVertexShader30InstructionSlots = 0;
4644 if (caps->PixelShaderVersion >= 3)
4646 /* Where possible set the caps based on OpenGL extensions and if they
4647 * aren't set (in case of software rendering) use the PS 3.0 from
4648 * MSDN or else if there's OpenGL spec use a hardcoded value minimum
4651 /* Caps is more or less undocumented on MSDN but it appears to be
4652 * used for PS20Caps based on results from R9600/FX5900/Geforce6800
4653 * cards from Windows */
4654 caps->PS20Caps.caps = WINED3DPS20CAPS_ARBITRARYSWIZZLE |
4655 WINED3DPS20CAPS_GRADIENTINSTRUCTIONS |
4656 WINED3DPS20CAPS_PREDICATION |
4657 WINED3DPS20CAPS_NODEPENDENTREADLIMIT |
4658 WINED3DPS20CAPS_NOTEXINSTRUCTIONLIMIT;
4659 /* PS 3.0 requires MAX_DYNAMICFLOWCONTROLDEPTH (24) */
4660 caps->PS20Caps.dynamic_flow_control_depth = WINED3DPS20_MAX_DYNAMICFLOWCONTROLDEPTH;
4661 caps->PS20Caps.temp_count = max(32, adapter->gl_info.limits.arb_ps_temps);
4662 /* PS 3.0 requires MAX_STATICFLOWCONTROLDEPTH (4) */
4663 caps->PS20Caps.static_flow_control_depth = WINED3DPS20_MAX_STATICFLOWCONTROLDEPTH;
4664 /* PS 3.0 requires MAX_NUMINSTRUCTIONSLOTS (512) */
4665 caps->PS20Caps.instruction_slot_count = WINED3DPS20_MAX_NUMINSTRUCTIONSLOTS;
4667 caps->MaxPShaderInstructionsExecuted = 65535;
4668 caps->MaxPixelShader30InstructionSlots = max(WINED3DMIN30SHADERINSTRUCTIONS,
4669 adapter->gl_info.limits.arb_ps_instructions);
4671 else if(caps->PixelShaderVersion == 2)
4673 /* Below we assume PS2.0 specs, not extended 2.0a(GeforceFX)/2.0b(Radeon R3xx) ones */
4674 caps->PS20Caps.caps = 0;
4675 caps->PS20Caps.dynamic_flow_control_depth = 0; /* WINED3DVS20_MIN_DYNAMICFLOWCONTROLDEPTH = 0 */
4676 caps->PS20Caps.temp_count = max(12, adapter->gl_info.limits.arb_ps_temps);
4677 caps->PS20Caps.static_flow_control_depth = WINED3DPS20_MIN_STATICFLOWCONTROLDEPTH; /* Minimum: 1 */
4678 /* Minimum number (64 ALU + 32 Texture), a GeforceFX uses 512 */
4679 caps->PS20Caps.instruction_slot_count = WINED3DPS20_MIN_NUMINSTRUCTIONSLOTS;
4681 caps->MaxPShaderInstructionsExecuted = 512; /* Minimum value, a GeforceFX uses 1024 */
4682 caps->MaxPixelShader30InstructionSlots = 0;
4686 caps->PS20Caps.caps = 0;
4687 caps->PS20Caps.dynamic_flow_control_depth = 0;
4688 caps->PS20Caps.temp_count = 0;
4689 caps->PS20Caps.static_flow_control_depth = 0;
4690 caps->PS20Caps.instruction_slot_count = 0;
4692 caps->MaxPShaderInstructionsExecuted = 0;
4693 caps->MaxPixelShader30InstructionSlots = 0;
4696 if (caps->VertexShaderVersion >= 2)
4698 /* OpenGL supports all the formats below, perhaps not always
4699 * without conversion, but it supports them.
4700 * Further GLSL doesn't seem to have an official unsigned type so
4701 * don't advertise it yet as I'm not sure how we handle it.
4702 * We might need to add some clamping in the shader engine to
4704 * TODO: WINED3DDTCAPS_USHORT2N, WINED3DDTCAPS_USHORT4N, WINED3DDTCAPS_UDEC3, WINED3DDTCAPS_DEC3N */
4705 caps->DeclTypes = WINED3DDTCAPS_UBYTE4 |
4706 WINED3DDTCAPS_UBYTE4N |
4707 WINED3DDTCAPS_SHORT2N |
4708 WINED3DDTCAPS_SHORT4N;
4709 if (gl_info->supported[ARB_HALF_FLOAT_VERTEX])
4711 caps->DeclTypes |= WINED3DDTCAPS_FLOAT16_2 |
4712 WINED3DDTCAPS_FLOAT16_4;
4717 caps->DeclTypes = 0;
4720 /* Set DirectDraw helper Caps */
4721 ckey_caps = WINEDDCKEYCAPS_DESTBLT |
4722 WINEDDCKEYCAPS_SRCBLT;
4723 fx_caps = WINEDDFXCAPS_BLTALPHA |
4724 WINEDDFXCAPS_BLTMIRRORLEFTRIGHT |
4725 WINEDDFXCAPS_BLTMIRRORUPDOWN |
4726 WINEDDFXCAPS_BLTROTATION90 |
4727 WINEDDFXCAPS_BLTSHRINKX |
4728 WINEDDFXCAPS_BLTSHRINKXN |
4729 WINEDDFXCAPS_BLTSHRINKY |
4730 WINEDDFXCAPS_BLTSHRINKXN |
4731 WINEDDFXCAPS_BLTSTRETCHX |
4732 WINEDDFXCAPS_BLTSTRETCHXN |
4733 WINEDDFXCAPS_BLTSTRETCHY |
4734 WINEDDFXCAPS_BLTSTRETCHYN;
4735 blit_caps = WINEDDCAPS_BLT |
4736 WINEDDCAPS_BLTCOLORFILL |
4737 WINEDDCAPS_BLTDEPTHFILL |
4738 WINEDDCAPS_BLTSTRETCH |
4739 WINEDDCAPS_CANBLTSYSMEM |
4740 WINEDDCAPS_CANCLIP |
4741 WINEDDCAPS_CANCLIPSTRETCHED |
4742 WINEDDCAPS_COLORKEY |
4743 WINEDDCAPS_COLORKEYHWASSIST |
4744 WINEDDCAPS_ALIGNBOUNDARYSRC;
4745 pal_caps = WINEDDPCAPS_8BIT |
4746 WINEDDPCAPS_PRIMARYSURFACE;
4748 /* Fill the ddraw caps structure */
4749 caps->ddraw_caps.caps = WINEDDCAPS_GDI |
4750 WINEDDCAPS_PALETTE |
4752 caps->ddraw_caps.caps2 = WINEDDCAPS2_CERTIFIED |
4753 WINEDDCAPS2_NOPAGELOCKREQUIRED |
4754 WINEDDCAPS2_PRIMARYGAMMA |
4755 WINEDDCAPS2_WIDESURFACES |
4756 WINEDDCAPS2_CANRENDERWINDOWED;
4757 caps->ddraw_caps.color_key_caps = ckey_caps;
4758 caps->ddraw_caps.fx_caps = fx_caps;
4759 caps->ddraw_caps.pal_caps = pal_caps;
4760 caps->ddraw_caps.svb_caps = blit_caps;
4761 caps->ddraw_caps.svb_color_key_caps = ckey_caps;
4762 caps->ddraw_caps.svb_fx_caps = fx_caps;
4763 caps->ddraw_caps.vsb_caps = blit_caps;
4764 caps->ddraw_caps.vsb_color_key_caps = ckey_caps;
4765 caps->ddraw_caps.vsb_fx_caps = fx_caps;
4766 caps->ddraw_caps.ssb_caps = blit_caps;
4767 caps->ddraw_caps.ssb_color_key_caps = ckey_caps;
4768 caps->ddraw_caps.ssb_fx_caps = fx_caps;
4770 caps->ddraw_caps.dds_caps = WINEDDSCAPS_ALPHA |
4771 WINEDDSCAPS_BACKBUFFER |
4773 WINEDDSCAPS_FRONTBUFFER |
4774 WINEDDSCAPS_OFFSCREENPLAIN |
4775 WINEDDSCAPS_PALETTE |
4776 WINEDDSCAPS_PRIMARYSURFACE |
4777 WINEDDSCAPS_SYSTEMMEMORY |
4778 WINEDDSCAPS_VIDEOMEMORY |
4779 WINEDDSCAPS_VISIBLE;
4780 caps->ddraw_caps.stride_align = DDRAW_PITCH_ALIGNMENT;
4782 if (!(wined3d->flags & WINED3D_NO3D))
4784 caps->ddraw_caps.dds_caps |= WINEDDSCAPS_3DDEVICE |
4785 WINEDDSCAPS_MIPMAP |
4786 WINEDDSCAPS_TEXTURE |
4787 WINEDDSCAPS_ZBUFFER;
4788 caps->ddraw_caps.caps |= WINEDDCAPS_3D;
4794 HRESULT CDECL wined3d_device_create(struct wined3d *wined3d, UINT adapter_idx, enum wined3d_device_type device_type,
4795 HWND focus_window, DWORD flags, BYTE surface_alignment, struct wined3d_device_parent *device_parent,
4796 struct wined3d_device **device)
4798 struct wined3d_device *object;
4801 TRACE("wined3d %p, adapter_idx %u, device_type %#x, focus_window %p, flags %#x, device_parent %p, device %p.\n",
4802 wined3d, adapter_idx, device_type, focus_window, flags, device_parent, device);
4804 /* Validate the adapter number. If no adapters are available(no GL), ignore the adapter
4805 * number and create a device without a 3D adapter for 2D only operation. */
4806 if (wined3d->adapter_count && adapter_idx >= wined3d->adapter_count)
4807 return WINED3DERR_INVALIDCALL;
4809 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
4811 return E_OUTOFMEMORY;
4813 hr = device_init(object, wined3d, adapter_idx, device_type,
4814 focus_window, flags, surface_alignment, device_parent);
4817 WARN("Failed to initialize device, hr %#x.\n", hr);
4818 HeapFree(GetProcessHeap(), 0, object);
4822 TRACE("Created device %p.\n", object);
4825 device_parent->ops->wined3d_device_created(device_parent, *device);
4830 static void WINE_GLAPI invalid_func(const void *data)
4832 ERR("Invalid vertex attribute function called\n");
4836 static void WINE_GLAPI invalid_texcoord_func(GLenum unit, const void *data)
4838 ERR("Invalid texcoord function called\n");
4842 /* Helper functions for providing vertex data to opengl. The arrays are initialized based on
4843 * the extension detection and are used in drawStridedSlow
4845 static void WINE_GLAPI position_d3dcolor(const void *data)
4847 DWORD pos = *((const DWORD *)data);
4849 FIXME("Add a test for fixed function position from d3dcolor type\n");
4850 context_get_current()->gl_info->gl_ops.gl.p_glVertex4s(D3DCOLOR_B_R(pos),
4856 static void WINE_GLAPI position_float4(const void *data)
4858 const GLfloat *pos = data;
4860 if (pos[3] != 0.0f && pos[3] != 1.0f)
4862 float w = 1.0f / pos[3];
4864 context_get_current()->gl_info->gl_ops.gl.p_glVertex4f(pos[0] * w, pos[1] * w, pos[2] * w, w);
4868 context_get_current()->gl_info->gl_ops.gl.p_glVertex3fv(pos);
4872 static void WINE_GLAPI diffuse_d3dcolor(const void *data)
4874 DWORD diffuseColor = *((const DWORD *)data);
4876 context_get_current()->gl_info->gl_ops.gl.p_glColor4ub(D3DCOLOR_B_R(diffuseColor),
4877 D3DCOLOR_B_G(diffuseColor),
4878 D3DCOLOR_B_B(diffuseColor),
4879 D3DCOLOR_B_A(diffuseColor));
4882 static void WINE_GLAPI specular_d3dcolor(const void *data)
4884 DWORD specularColor = *((const DWORD *)data);
4885 GLbyte d[] = {D3DCOLOR_B_R(specularColor),
4886 D3DCOLOR_B_G(specularColor),
4887 D3DCOLOR_B_B(specularColor)};
4889 specular_func_3ubv(d);
4892 static void WINE_GLAPI warn_no_specular_func(const void *data)
4894 WARN("GL_EXT_secondary_color not supported\n");
4897 static void fillGLAttribFuncs(const struct wined3d_gl_info *gl_info)
4899 position_funcs[WINED3D_FFP_EMIT_FLOAT1] = invalid_func;
4900 position_funcs[WINED3D_FFP_EMIT_FLOAT2] = invalid_func;
4901 position_funcs[WINED3D_FFP_EMIT_FLOAT3] = (glAttribFunc)gl_info->gl_ops.gl.p_glVertex3fv;
4902 position_funcs[WINED3D_FFP_EMIT_FLOAT4] = position_float4;
4903 position_funcs[WINED3D_FFP_EMIT_D3DCOLOR] = position_d3dcolor;
4904 position_funcs[WINED3D_FFP_EMIT_UBYTE4] = invalid_func;
4905 position_funcs[WINED3D_FFP_EMIT_SHORT2] = invalid_func;
4906 position_funcs[WINED3D_FFP_EMIT_SHORT4] = (glAttribFunc)gl_info->gl_ops.gl.p_glVertex2sv;
4907 position_funcs[WINED3D_FFP_EMIT_UBYTE4N] = invalid_func;
4908 position_funcs[WINED3D_FFP_EMIT_SHORT2N] = invalid_func;
4909 position_funcs[WINED3D_FFP_EMIT_SHORT4N] = invalid_func;
4910 position_funcs[WINED3D_FFP_EMIT_USHORT2N] = invalid_func;
4911 position_funcs[WINED3D_FFP_EMIT_USHORT4N] = invalid_func;
4912 position_funcs[WINED3D_FFP_EMIT_UDEC3] = invalid_func;
4913 position_funcs[WINED3D_FFP_EMIT_DEC3N] = invalid_func;
4914 position_funcs[WINED3D_FFP_EMIT_FLOAT16_2] = invalid_func;
4915 position_funcs[WINED3D_FFP_EMIT_FLOAT16_4] = invalid_func;
4917 diffuse_funcs[WINED3D_FFP_EMIT_FLOAT1] = invalid_func;
4918 diffuse_funcs[WINED3D_FFP_EMIT_FLOAT2] = invalid_func;
4919 diffuse_funcs[WINED3D_FFP_EMIT_FLOAT3] = (glAttribFunc)gl_info->gl_ops.gl.p_glColor3fv;
4920 diffuse_funcs[WINED3D_FFP_EMIT_FLOAT4] = (glAttribFunc)gl_info->gl_ops.gl.p_glColor4fv;
4921 diffuse_funcs[WINED3D_FFP_EMIT_D3DCOLOR] = diffuse_d3dcolor;
4922 diffuse_funcs[WINED3D_FFP_EMIT_UBYTE4] = invalid_func;
4923 diffuse_funcs[WINED3D_FFP_EMIT_SHORT2] = invalid_func;
4924 diffuse_funcs[WINED3D_FFP_EMIT_SHORT4] = invalid_func;
4925 diffuse_funcs[WINED3D_FFP_EMIT_UBYTE4N] = (glAttribFunc)gl_info->gl_ops.gl.p_glColor4ubv;
4926 diffuse_funcs[WINED3D_FFP_EMIT_SHORT2N] = invalid_func;
4927 diffuse_funcs[WINED3D_FFP_EMIT_SHORT4N] = (glAttribFunc)gl_info->gl_ops.gl.p_glColor4sv;
4928 diffuse_funcs[WINED3D_FFP_EMIT_USHORT2N] = invalid_func;
4929 diffuse_funcs[WINED3D_FFP_EMIT_USHORT4N] = (glAttribFunc)gl_info->gl_ops.gl.p_glColor4usv;
4930 diffuse_funcs[WINED3D_FFP_EMIT_UDEC3] = invalid_func;
4931 diffuse_funcs[WINED3D_FFP_EMIT_DEC3N] = invalid_func;
4932 diffuse_funcs[WINED3D_FFP_EMIT_FLOAT16_2] = invalid_func;
4933 diffuse_funcs[WINED3D_FFP_EMIT_FLOAT16_4] = invalid_func;
4935 /* No 4 component entry points here */
4936 specular_funcs[WINED3D_FFP_EMIT_FLOAT1] = invalid_func;
4937 specular_funcs[WINED3D_FFP_EMIT_FLOAT2] = invalid_func;
4938 if (gl_info->supported[EXT_SECONDARY_COLOR])
4940 specular_funcs[WINED3D_FFP_EMIT_FLOAT3] = (glAttribFunc)GL_EXTCALL(glSecondaryColor3fvEXT);
4944 specular_funcs[WINED3D_FFP_EMIT_FLOAT3] = warn_no_specular_func;
4946 specular_funcs[WINED3D_FFP_EMIT_FLOAT4] = invalid_func;
4947 if (gl_info->supported[EXT_SECONDARY_COLOR])
4949 specular_func_3ubv = (glAttribFunc)GL_EXTCALL(glSecondaryColor3ubvEXT);
4950 specular_funcs[WINED3D_FFP_EMIT_D3DCOLOR] = specular_d3dcolor;
4954 specular_funcs[WINED3D_FFP_EMIT_D3DCOLOR] = warn_no_specular_func;
4956 specular_funcs[WINED3D_FFP_EMIT_UBYTE4] = invalid_func;
4957 specular_funcs[WINED3D_FFP_EMIT_SHORT2] = invalid_func;
4958 specular_funcs[WINED3D_FFP_EMIT_SHORT4] = invalid_func;
4959 specular_funcs[WINED3D_FFP_EMIT_UBYTE4N] = invalid_func;
4960 specular_funcs[WINED3D_FFP_EMIT_SHORT2N] = invalid_func;
4961 specular_funcs[WINED3D_FFP_EMIT_SHORT4N] = invalid_func;
4962 specular_funcs[WINED3D_FFP_EMIT_USHORT2N] = invalid_func;
4963 specular_funcs[WINED3D_FFP_EMIT_USHORT4N] = invalid_func;
4964 specular_funcs[WINED3D_FFP_EMIT_UDEC3] = invalid_func;
4965 specular_funcs[WINED3D_FFP_EMIT_DEC3N] = invalid_func;
4966 specular_funcs[WINED3D_FFP_EMIT_FLOAT16_2] = invalid_func;
4967 specular_funcs[WINED3D_FFP_EMIT_FLOAT16_4] = invalid_func;
4969 /* Only 3 component entry points here. Test how others behave. Float4 normals are used
4970 * by one of our tests, trying to pass it to the pixel shader, which fails on Windows.
4972 normal_funcs[WINED3D_FFP_EMIT_FLOAT1] = invalid_func;
4973 normal_funcs[WINED3D_FFP_EMIT_FLOAT2] = invalid_func;
4974 normal_funcs[WINED3D_FFP_EMIT_FLOAT3] = (glAttribFunc)gl_info->gl_ops.gl.p_glNormal3fv;
4975 normal_funcs[WINED3D_FFP_EMIT_FLOAT4] = (glAttribFunc)gl_info->gl_ops.gl.p_glNormal3fv; /* Just ignore the 4th value */
4976 normal_funcs[WINED3D_FFP_EMIT_D3DCOLOR] = invalid_func;
4977 normal_funcs[WINED3D_FFP_EMIT_UBYTE4] = invalid_func;
4978 normal_funcs[WINED3D_FFP_EMIT_SHORT2] = invalid_func;
4979 normal_funcs[WINED3D_FFP_EMIT_SHORT4] = invalid_func;
4980 normal_funcs[WINED3D_FFP_EMIT_UBYTE4N] = invalid_func;
4981 normal_funcs[WINED3D_FFP_EMIT_SHORT2N] = invalid_func;
4982 normal_funcs[WINED3D_FFP_EMIT_SHORT4N] = invalid_func;
4983 normal_funcs[WINED3D_FFP_EMIT_USHORT2N] = invalid_func;
4984 normal_funcs[WINED3D_FFP_EMIT_USHORT4N] = invalid_func;
4985 normal_funcs[WINED3D_FFP_EMIT_UDEC3] = invalid_func;
4986 normal_funcs[WINED3D_FFP_EMIT_DEC3N] = invalid_func;
4987 normal_funcs[WINED3D_FFP_EMIT_FLOAT16_2] = invalid_func;
4988 normal_funcs[WINED3D_FFP_EMIT_FLOAT16_4] = invalid_func;
4990 multi_texcoord_funcs[WINED3D_FFP_EMIT_FLOAT1] = (glMultiTexCoordFunc)GL_EXTCALL(glMultiTexCoord1fvARB);
4991 multi_texcoord_funcs[WINED3D_FFP_EMIT_FLOAT2] = (glMultiTexCoordFunc)GL_EXTCALL(glMultiTexCoord2fvARB);
4992 multi_texcoord_funcs[WINED3D_FFP_EMIT_FLOAT3] = (glMultiTexCoordFunc)GL_EXTCALL(glMultiTexCoord3fvARB);
4993 multi_texcoord_funcs[WINED3D_FFP_EMIT_FLOAT4] = (glMultiTexCoordFunc)GL_EXTCALL(glMultiTexCoord4fvARB);
4994 multi_texcoord_funcs[WINED3D_FFP_EMIT_D3DCOLOR] = invalid_texcoord_func;
4995 multi_texcoord_funcs[WINED3D_FFP_EMIT_UBYTE4] = invalid_texcoord_func;
4996 multi_texcoord_funcs[WINED3D_FFP_EMIT_SHORT2] = (glMultiTexCoordFunc)GL_EXTCALL(glMultiTexCoord2svARB);
4997 multi_texcoord_funcs[WINED3D_FFP_EMIT_SHORT4] = (glMultiTexCoordFunc)GL_EXTCALL(glMultiTexCoord4svARB);
4998 multi_texcoord_funcs[WINED3D_FFP_EMIT_UBYTE4N] = invalid_texcoord_func;
4999 multi_texcoord_funcs[WINED3D_FFP_EMIT_SHORT2N] = invalid_texcoord_func;
5000 multi_texcoord_funcs[WINED3D_FFP_EMIT_SHORT4N] = invalid_texcoord_func;
5001 multi_texcoord_funcs[WINED3D_FFP_EMIT_USHORT2N] = invalid_texcoord_func;
5002 multi_texcoord_funcs[WINED3D_FFP_EMIT_USHORT4N] = invalid_texcoord_func;
5003 multi_texcoord_funcs[WINED3D_FFP_EMIT_UDEC3] = invalid_texcoord_func;
5004 multi_texcoord_funcs[WINED3D_FFP_EMIT_DEC3N] = invalid_texcoord_func;
5005 if (gl_info->supported[NV_HALF_FLOAT])
5007 /* Not supported by ARB_HALF_FLOAT_VERTEX, so check for NV_HALF_FLOAT */
5008 multi_texcoord_funcs[WINED3D_FFP_EMIT_FLOAT16_2] = (glMultiTexCoordFunc)GL_EXTCALL(glMultiTexCoord2hvNV);
5009 multi_texcoord_funcs[WINED3D_FFP_EMIT_FLOAT16_4] = (glMultiTexCoordFunc)GL_EXTCALL(glMultiTexCoord4hvNV);
5011 multi_texcoord_funcs[WINED3D_FFP_EMIT_FLOAT16_2] = invalid_texcoord_func;
5012 multi_texcoord_funcs[WINED3D_FFP_EMIT_FLOAT16_4] = invalid_texcoord_func;
5016 static void wined3d_adapter_init_fb_cfgs(struct wined3d_adapter *adapter, HDC dc)
5018 const struct wined3d_gl_info *gl_info = &adapter->gl_info;
5021 if (gl_info->supported[WGL_ARB_PIXEL_FORMAT])
5023 UINT attrib_count = 0;
5029 attribute = WGL_NUMBER_PIXEL_FORMATS_ARB;
5030 GL_EXTCALL(wglGetPixelFormatAttribivARB(dc, 0, 0, 1, &attribute, &cfg_count));
5032 adapter->cfgs = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, cfg_count * sizeof(*adapter->cfgs));
5033 attribs[attrib_count++] = WGL_RED_BITS_ARB;
5034 attribs[attrib_count++] = WGL_GREEN_BITS_ARB;
5035 attribs[attrib_count++] = WGL_BLUE_BITS_ARB;
5036 attribs[attrib_count++] = WGL_ALPHA_BITS_ARB;
5037 attribs[attrib_count++] = WGL_COLOR_BITS_ARB;
5038 attribs[attrib_count++] = WGL_DEPTH_BITS_ARB;
5039 attribs[attrib_count++] = WGL_STENCIL_BITS_ARB;
5040 attribs[attrib_count++] = WGL_DRAW_TO_WINDOW_ARB;
5041 attribs[attrib_count++] = WGL_PIXEL_TYPE_ARB;
5042 attribs[attrib_count++] = WGL_DOUBLE_BUFFER_ARB;
5043 attribs[attrib_count++] = WGL_AUX_BUFFERS_ARB;
5045 for (i = 0, adapter->cfg_count = 0; i < cfg_count; ++i)
5047 struct wined3d_pixel_format *cfg = &adapter->cfgs[adapter->cfg_count];
5048 int format_id = i + 1;
5050 if (!GL_EXTCALL(wglGetPixelFormatAttribivARB(dc, format_id, 0, attrib_count, attribs, values)))
5053 cfg->iPixelFormat = format_id;
5054 cfg->redSize = values[0];
5055 cfg->greenSize = values[1];
5056 cfg->blueSize = values[2];
5057 cfg->alphaSize = values[3];
5058 cfg->colorSize = values[4];
5059 cfg->depthSize = values[5];
5060 cfg->stencilSize = values[6];
5061 cfg->windowDrawable = values[7];
5062 cfg->iPixelType = values[8];
5063 cfg->doubleBuffer = values[9];
5064 cfg->auxBuffers = values[10];
5066 cfg->numSamples = 0;
5067 /* Check multisample support. */
5068 if (gl_info->supported[ARB_MULTISAMPLE])
5070 int attribs[2] = {WGL_SAMPLE_BUFFERS_ARB, WGL_SAMPLES_ARB};
5073 if (GL_EXTCALL(wglGetPixelFormatAttribivARB(dc, format_id, 0, 2, attribs, values)))
5075 /* values[0] = WGL_SAMPLE_BUFFERS_ARB which tells whether
5076 * multisampling is supported. values[1] = number of
5077 * multisample buffers. */
5079 cfg->numSamples = values[1];
5083 TRACE("iPixelFormat=%d, iPixelType=%#x, doubleBuffer=%d, RGBA=%d/%d/%d/%d, "
5084 "depth=%d, stencil=%d, samples=%d, windowDrawable=%d\n",
5085 cfg->iPixelFormat, cfg->iPixelType, cfg->doubleBuffer,
5086 cfg->redSize, cfg->greenSize, cfg->blueSize, cfg->alphaSize,
5087 cfg->depthSize, cfg->stencilSize, cfg->numSamples, cfg->windowDrawable);
5089 ++adapter->cfg_count;
5096 cfg_count = DescribePixelFormat(dc, 0, 0, 0);
5097 adapter->cfgs = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, cfg_count * sizeof(*adapter->cfgs));
5099 for (i = 0, adapter->cfg_count = 0; i < cfg_count; ++i)
5101 struct wined3d_pixel_format *cfg = &adapter->cfgs[adapter->cfg_count];
5102 PIXELFORMATDESCRIPTOR pfd;
5103 int format_id = i + 1;
5105 if (!DescribePixelFormat(dc, format_id, sizeof(pfd), &pfd))
5108 /* We only want HW acceleration using an OpenGL ICD driver.
5109 * PFD_GENERIC_FORMAT = slow opengl 1.1 gdi software rendering.
5110 * PFD_GENERIC_ACCELERATED = partial hw acceleration using a MCD
5111 * driver (e.g. 3dfx minigl). */
5112 if (pfd.dwFlags & (PFD_GENERIC_FORMAT | PFD_GENERIC_ACCELERATED))
5114 TRACE("Skipping format %d because it isn't ICD accelerated.\n", format_id);
5118 cfg->iPixelFormat = format_id;
5119 cfg->redSize = pfd.cRedBits;
5120 cfg->greenSize = pfd.cGreenBits;
5121 cfg->blueSize = pfd.cBlueBits;
5122 cfg->alphaSize = pfd.cAlphaBits;
5123 cfg->colorSize = pfd.cColorBits;
5124 cfg->depthSize = pfd.cDepthBits;
5125 cfg->stencilSize = pfd.cStencilBits;
5126 cfg->windowDrawable = (pfd.dwFlags & PFD_DRAW_TO_WINDOW) ? 1 : 0;
5127 cfg->iPixelType = (pfd.iPixelType == PFD_TYPE_RGBA) ? WGL_TYPE_RGBA_ARB : WGL_TYPE_COLORINDEX_ARB;
5128 cfg->doubleBuffer = (pfd.dwFlags & PFD_DOUBLEBUFFER) ? 1 : 0;
5129 cfg->auxBuffers = pfd.cAuxBuffers;
5130 cfg->numSamples = 0;
5132 TRACE("iPixelFormat=%d, iPixelType=%#x, doubleBuffer=%d, RGBA=%d/%d/%d/%d, "
5133 "depth=%d, stencil=%d, windowDrawable=%d\n",
5134 cfg->iPixelFormat, cfg->iPixelType, cfg->doubleBuffer,
5135 cfg->redSize, cfg->greenSize, cfg->blueSize, cfg->alphaSize,
5136 cfg->depthSize, cfg->stencilSize, cfg->windowDrawable);
5138 ++adapter->cfg_count;
5143 /* Do not call while under the GL lock. */
5144 static BOOL wined3d_adapter_init(struct wined3d_adapter *adapter, UINT ordinal)
5146 struct wined3d_gl_info *gl_info = &adapter->gl_info;
5147 struct wined3d_fake_gl_ctx fake_gl_ctx = {0};
5148 DISPLAY_DEVICEW display_device;
5150 TRACE("adapter %p, ordinal %u.\n", adapter, ordinal);
5152 adapter->ordinal = ordinal;
5153 adapter->monitorPoint.x = -1;
5154 adapter->monitorPoint.y = -1;
5156 /* Dynamically load all GL core functions */
5157 #ifdef USE_WIN32_OPENGL
5159 HMODULE mod_gl = GetModuleHandleA("opengl32.dll");
5160 #define USE_GL_FUNC(f) gl_info->gl_ops.gl.p_##f = (void *)GetProcAddress(mod_gl, #f);
5163 gl_info->gl_ops.wgl.p_wglSwapBuffers = (void *)GetProcAddress(mod_gl, "wglSwapBuffers");
5166 /* To bypass the opengl32 thunks retrieve functions from the WGL driver instead of opengl32 */
5168 HDC hdc = GetDC( 0 );
5169 const struct opengl_funcs *wgl_driver = __wine_get_wgl_driver( hdc, WINE_WGL_DRIVER_VERSION );
5170 ReleaseDC( 0, hdc );
5171 if (!wgl_driver || wgl_driver == (void *)-1) return FALSE;
5172 gl_info->gl_ops.wgl = wgl_driver->wgl;
5173 gl_info->gl_ops.gl = wgl_driver->gl;
5177 glEnableWINE = gl_info->gl_ops.gl.p_glEnable;
5178 glDisableWINE = gl_info->gl_ops.gl.p_glDisable;
5180 if (!AllocateLocallyUniqueId(&adapter->luid))
5182 ERR("Failed to set adapter LUID (%#x).\n", GetLastError());
5185 TRACE("Allocated LUID %08x:%08x for adapter %p.\n",
5186 adapter->luid.HighPart, adapter->luid.LowPart, adapter);
5188 if (!WineD3D_CreateFakeGLContext(&fake_gl_ctx))
5190 ERR("Failed to get a GL context for adapter %p.\n", adapter);
5194 if (!wined3d_adapter_init_gl_caps(adapter))
5196 ERR("Failed to initialize GL caps for adapter %p.\n", adapter);
5197 WineD3D_ReleaseFakeGLContext(&fake_gl_ctx);
5201 wined3d_adapter_init_fb_cfgs(adapter, fake_gl_ctx.dc);
5202 /* We haven't found any suitable formats. This should only happen in
5203 * case of GDI software rendering, which is pretty useless anyway. */
5204 if (!adapter->cfg_count)
5206 WARN("No suitable pixel formats found.\n");
5207 WineD3D_ReleaseFakeGLContext(&fake_gl_ctx);
5208 HeapFree(GetProcessHeap(), 0, adapter->cfgs);
5212 if (!wined3d_adapter_init_format_info(adapter))
5214 ERR("Failed to initialize GL format info.\n");
5215 WineD3D_ReleaseFakeGLContext(&fake_gl_ctx);
5216 HeapFree(GetProcessHeap(), 0, adapter->cfgs);
5220 adapter->TextureRam = adapter->driver_info.vidmem;
5221 adapter->UsedTextureRam = 0;
5222 TRACE("Emulating %u MB of texture ram.\n", adapter->TextureRam / (1024 * 1024));
5224 display_device.cb = sizeof(display_device);
5225 EnumDisplayDevicesW(NULL, ordinal, &display_device, 0);
5226 TRACE("DeviceName: %s\n", debugstr_w(display_device.DeviceName));
5227 strcpyW(adapter->DeviceName, display_device.DeviceName);
5229 WineD3D_ReleaseFakeGLContext(&fake_gl_ctx);
5231 fillGLAttribFuncs(&adapter->gl_info);
5236 static void wined3d_adapter_init_nogl(struct wined3d_adapter *adapter, UINT ordinal)
5238 memset(adapter, 0, sizeof(*adapter));
5239 adapter->ordinal = ordinal;
5240 adapter->monitorPoint.x = -1;
5241 adapter->monitorPoint.y = -1;
5243 adapter->driver_info.name = "Display";
5244 adapter->driver_info.description = "WineD3D DirectDraw Emulation";
5245 if (wined3d_settings.emulated_textureram)
5246 adapter->TextureRam = wined3d_settings.emulated_textureram;
5248 adapter->TextureRam = 128 * 1024 * 1024;
5250 initPixelFormatsNoGL(&adapter->gl_info);
5252 adapter->fragment_pipe = &none_fragment_pipe;
5253 adapter->shader_backend = &none_shader_backend;
5254 adapter->blitter = &cpu_blit;
5257 static void STDMETHODCALLTYPE wined3d_null_wined3d_object_destroyed(void *parent) {}
5259 const struct wined3d_parent_ops wined3d_null_parent_ops =
5261 wined3d_null_wined3d_object_destroyed,
5264 /* Do not call while under the GL lock. */
5265 HRESULT wined3d_init(struct wined3d *wined3d, UINT version, DWORD flags)
5267 wined3d->dxVersion = version;
5269 wined3d->flags = flags;
5271 TRACE("Initializing adapters.\n");
5273 if (flags & WINED3D_NO3D)
5275 wined3d_adapter_init_nogl(&wined3d->adapters[0], 0);
5276 wined3d->adapter_count = 1;
5280 if (!wined3d_adapter_init(&wined3d->adapters[0], 0))
5282 WARN("Failed to initialize adapter.\n");
5285 wined3d->adapter_count = 1;