wined3d: Explicitly pass gl_info to stateblock_savedstates_set().
[wine] / dlls / wined3d / wined3d.spec
1 @ stdcall WineDirect3DCreate(long ptr)
2 @ stdcall WineDirect3DCreateClipper(ptr)
3 @ stdcall wined3d_mutex_lock()
4 @ stdcall wined3d_mutex_unlock()