wined3d: Add printf format checking to the shader_addline function and fix resulting...
[wine] / dlls / dplayx / Makefile.in
1 EXTRADEFS = -DCOM_NO_WINDOWS_H
2 TOPSRCDIR = @top_srcdir@
3 TOPOBJDIR = ../..
4 SRCDIR    = @srcdir@
5 VPATH     = @srcdir@
6 MODULE    = dplayx.dll
7 IMPORTLIB = libdplayx.$(IMPLIBEXT)
8 IMPORTS   = winmm ole32 user32 advapi32 kernel32
9 EXTRALIBS = -ldxguid -luuid
10
11 C_SRCS = \
12         dpclassfactory.c \
13         dplay.c \
14         dplaysp.c \
15         dplayx_global.c \
16         dplayx_main.c \
17         dplayx_messages.c \
18         dplobby.c \
19         lobbysp.c \
20         name_server.c \
21         regsvr.c
22
23 RC_SRCS = version.rc
24
25 @MAKE_DLL_RULES@
26
27 @DEPENDENCIES@  # everything below this line is overwritten by make depend