Use device max lights and clipplane support. Also change clipplane to
[wine] / dlls / d3d8 / d3d8_private.h
1 /*
2  * Direct3D 8 private include file
3  *
4  * Copyright 2002 Jason Edmeades
5  *
6  * This library is free software; you can redistribute it and/or
7  * modify it under the terms of the GNU Lesser General Public
8  * License as published by the Free Software Foundation; either
9  * version 2.1 of the License, or (at your option) any later version.
10  *
11  * This library is distributed in the hope that it will be useful,
12  * but WITHOUT ANY WARRANTY; without even the implied warranty of
13  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
14  * Lesser General Public License for more details.
15  *
16  * You should have received a copy of the GNU Lesser General Public
17  * License along with this library; if not, write to the Free Software
18  * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
19  */
20
21 #ifndef __WINE_D3DX8_PRIVATE_H
22 #define __WINE_D3DX8_PRIVATE_H
23
24 /* THIS FILE MUST NOT CONTAIN X11 or MESA DEFINES */
25 #include "config.h"
26 #define XMD_H /* This is to prevent the Xmd.h inclusion bug :-/ */
27 #include <GL/gl.h>
28 #include <GL/glx.h>
29 #ifdef HAVE_GL_GLEXT_H
30 # include <GL/glext.h>
31 #endif
32 #undef  XMD_H
33
34 #undef APIENTRY
35 #undef CALLBACK
36 #undef WINAPI
37
38 /* Redefines the constants */
39 #define CALLBACK    __stdcall
40 #define WINAPI      __stdcall
41 #define APIENTRY    WINAPI
42
43 /* X11 locking */
44
45 extern void (*wine_tsx11_lock_ptr)(void);
46 extern void (*wine_tsx11_unlock_ptr)(void);
47
48 /* As GLX relies on X, this is needed */
49 #define ENTER_GL() wine_tsx11_lock_ptr()
50 #define LEAVE_GL() wine_tsx11_unlock_ptr()
51
52 #include "d3d8.h"
53
54 /* Device caps */
55 #define MAX_STREAMS       1
56 #define MAX_ACTIVE_LIGHTS 8
57 #define MAX_CLIPPLANES    D3DMAXUSERCLIPPLANES
58 #define MAX_LEVELS 256
59
60 /* Other useful values */
61 #define HIGHEST_RENDER_STATE 174
62 #define HIGHEST_TEXTURE_STATE 29
63 #define HIGHEST_TRANSFORMSTATE 512
64 #define D3DSBT_RECORDED 0xfffffffe
65
66 /* Direct3D8 Interfaces: */
67 typedef struct IDirect3DBaseTexture8Impl IDirect3DBaseTexture8Impl;
68 typedef struct IDirect3DVolumeTexture8Impl IDirect3DVolumeTexture8Impl;
69 typedef struct IDirect3D8Impl IDirect3D8Impl;
70 typedef struct IDirect3DDevice8Impl IDirect3DDevice8Impl;
71 typedef struct IDirect3DTexture8Impl IDirect3DTexture8Impl;
72 typedef struct IDirect3DCubeTexture8Impl IDirect3DCubeTexture8Impl;
73 typedef struct IDirect3DIndexBuffer8Impl IDirect3DIndexBuffer8Impl;
74 typedef struct IDirect3DSurface8Impl IDirect3DSurface8Impl;
75 typedef struct IDirect3DSwapChain8Impl IDirect3DSwapChain8Impl;
76 typedef struct IDirect3DResource8Impl IDirect3DResource8Impl;
77 typedef struct IDirect3DVolume8Impl IDirect3DVolume8Impl;
78 typedef struct IDirect3DVertexBuffer8Impl IDirect3DVertexBuffer8Impl;
79
80 /* State Block for Begin/End/Capture/Create/Apply State Block   */
81 /*   Note: Very long winded but I do not believe gl Lists will  */
82 /*   resolve everything we need, so doing it manually for now   */
83 typedef struct SAVEDSTATES {
84         BOOL                      lightEnable[MAX_ACTIVE_LIGHTS];
85         BOOL                      Indices;
86         BOOL                      lights[MAX_ACTIVE_LIGHTS];
87         BOOL                      material;
88         BOOL                      stream_source[MAX_STREAMS];
89         BOOL                      textures[8];
90         BOOL                      transform[HIGHEST_TRANSFORMSTATE];
91         BOOL                      viewport;
92         BOOL                      vertexShader;
93         BOOL                      pixelShader;
94         BOOL                      renderstate[HIGHEST_RENDER_STATE];
95         BOOL                      texture_state[8][HIGHEST_TEXTURE_STATE];
96         BOOL                      clipplane[MAX_CLIPPLANES];
97 } SAVEDSTATES;
98
99 typedef struct STATEBLOCK {
100
101     D3DSTATEBLOCKTYPE         blockType;
102
103     SAVEDSTATES               Changed;
104     SAVEDSTATES               Set;
105
106     /* Light Enable */
107     BOOL                      lightEnable[MAX_ACTIVE_LIGHTS];
108
109     /* ClipPlane */
110     double                    clipplane[MAX_CLIPPLANES][4];
111
112     /* Indices */
113     IDirect3DIndexBuffer8*    pIndexData;
114     UINT                      baseVertexIndex;
115
116     /* Lights */
117     D3DLIGHT8                 lights[MAX_ACTIVE_LIGHTS];
118
119     /* Material */
120     D3DMATERIAL8              material;
121
122     /* Pixel Shader */
123     DWORD                     PixelShader;
124
125     /* TODO: Pixel Shader Constant */
126
127     /* RenderState */
128     DWORD                     renderstate[HIGHEST_RENDER_STATE];
129
130     /* Stream Source */
131     UINT                      stream_stride[MAX_STREAMS];
132     IDirect3DVertexBuffer8   *stream_source[MAX_STREAMS];
133
134     /* Texture */
135     IDirect3DBaseTexture8    *textures[8];
136     int                       textureDimensions[8];
137
138     /* Texture State Stage */
139     DWORD                     texture_state[8][HIGHEST_TEXTURE_STATE];
140
141     /* Transform */
142     D3DMATRIX                 transforms[HIGHEST_TRANSFORMSTATE];
143
144     /* ViewPort */
145     D3DVIEWPORT8              viewport;
146
147     /* Vertex Shader */
148     DWORD                     VertexShader;
149
150
151     /* TODO: Vertex Shader Constant */
152
153     /* Indexed Vertex Blending */
154     D3DVERTEXBLENDFLAGS       vertex_blend;
155     FLOAT                     tween_factor;
156
157 } STATEBLOCK;
158
159 typedef struct D3DSHADERVECTOR {
160   float x;
161   float y;
162   float z;
163   float w;
164 } D3DSHADERVECTOR;
165
166 typedef struct D3DSHADERSCALAR {
167   float x;
168 } D3DSHADERSCALAR;
169
170 #define D3D8_VSHADER_MAX_CONSTANTS 96
171 #define D3D8_PSHADER_MAX_CONSTANTS 96
172 typedef D3DSHADERVECTOR VSHADERCONSTANTS8[D3D8_VSHADER_MAX_CONSTANTS];
173
174 typedef struct SHADERDATA8 {
175   /** Run Time Shader Function Constants */
176   /*D3DXBUFFER* constants;*/
177   VSHADERCONSTANTS8 C;
178   /** Shader Code as char ... */
179   CONST DWORD* code;
180   UINT codeLength;
181 } SHADERDATA8;
182
183 /** temporary here waiting for buffer code */
184 typedef struct VSHADERINPUTDATA8 {
185   D3DSHADERVECTOR V[16];
186 } VSHADERINPUTDATA8;
187
188 /** temporary here waiting for buffer code */
189 typedef struct VSHADEROUTPUTDATA8 {
190   D3DSHADERVECTOR oPos;
191   D3DSHADERVECTOR oD[2];
192   D3DSHADERVECTOR oT[4];
193   D3DSHADERVECTOR oFog;
194   D3DSHADERVECTOR oPts;
195 } VSHADEROUTPUTDATA8;
196
197 typedef struct VERTEXSHADER8 { /* TODO: Vertex Shader */
198   DWORD* decl;
199   DWORD* function;
200   DWORD usage; /* 0 || D3DUSAGE_SOFTWAREPROCESSING */
201   UINT declLength;
202   UINT functionLength;
203   DWORD fvf;
204   DWORD version;
205   /* run time datas */
206   SHADERDATA8* data;
207   VSHADERINPUTDATA8 input;
208   VSHADEROUTPUTDATA8 output;
209 } VERTEXSHADER8;
210
211 typedef struct PIXELSHADER8 { /* TODO: Pixel Shader */
212   CONST DWORD* function;
213   UINT functionLength;
214   DWORD version;
215   /* run time datas */
216   SHADERDATA8* data;
217 } PIXELSHADER8;
218
219 /*
220  * External prototypes
221  */
222 /*BOOL D3DRAW_HAL_Init(HINSTANCE, DWORD, LPVOID); */
223 void CreateStateBlock(LPDIRECT3DDEVICE8 iface);
224
225 /*
226  * Macros
227  */
228 #define checkGLcall(A) \
229 { \
230     GLint err = glGetError();   \
231     if (err != GL_NO_ERROR) { \
232        FIXME(">>>>>>>>>>>>>>>>> %x from %s @ %s / %d\n", err, A, __FILE__, __LINE__); \
233     } else { \
234        TRACE("%s call ok %s / %d\n", A, __FILE__, __LINE__); \
235     } \
236 }
237
238 #define checkGLSupport(ExtName)  FALSE/*(TRUE == This->direct3d8->glInfo.supported[ExtName])*/
239 #define GLExtCall(FuncName)      /*(This->direct3d8->glInfo.FuncName)*/
240
241
242 #define D3DCOLOR_R(dw) (((float) (((dw) >> 16) & 0xFF)) / 255.0f)
243 #define D3DCOLOR_G(dw) (((float) (((dw) >>  8) & 0xFF)) / 255.0f)
244 #define D3DCOLOR_B(dw) (((float) (((dw) >>  0) & 0xFF)) / 255.0f)
245 #define D3DCOLOR_A(dw) (((float) (((dw) >> 24) & 0xFF)) / 255.0f)
246
247 #define D3DCOLORTOCOLORVALUE(dw, col) \
248   (col).r = D3DCOLOR_R(dw); \
249   (col).g = D3DCOLOR_G(dw); \
250   (col).b = D3DCOLOR_B(dw); \
251   (col).a = D3DCOLOR_A(dw); 
252
253 #define D3DCOLORTOVECTOR4(dw, vec) \
254   (vec).x = D3DCOLOR_R(dw); \
255   (vec).y = D3DCOLOR_G(dw); \
256   (vec).z = D3DCOLOR_B(dw); \
257   (vec).w = D3DCOLOR_A(dw);
258
259
260
261 /* ===========================================================================
262     The interfactes themselves
263    =========================================================================== */
264
265 /* ---------- */
266 /* IDirect3D8 */
267 /* ---------- */
268
269 /*****************************************************************************
270  * Predeclare the interface implementation structures
271  */
272 extern ICOM_VTABLE(IDirect3D8) Direct3D8_Vtbl;
273 extern ICOM_VTABLE(IDirect3D8) mesa_d3d8vt;
274
275 /*****************************************************************************
276  * IDirect3D implementation structure
277  */
278 struct IDirect3D8Impl
279 {
280     /* IUnknown fields */
281     ICOM_VFIELD(IDirect3D8);
282     DWORD                   ref;
283
284     /* IDirect3D8 fields */
285 };
286
287 /* IUnknown: */
288 extern HRESULT WINAPI   IDirect3D8Impl_QueryInterface(LPDIRECT3D8 iface,REFIID refiid,LPVOID *obj);
289 extern ULONG WINAPI     IDirect3D8Impl_AddRef(LPDIRECT3D8 iface);
290 extern ULONG WINAPI     IDirect3D8Impl_Release(LPDIRECT3D8 iface);
291
292 /* IDirect3d8: */
293 extern HRESULT  WINAPI  IDirect3D8Impl_RegisterSoftwareDevice(LPDIRECT3D8 iface, void* pInitializeFunction);
294 extern UINT     WINAPI  IDirect3D8Impl_GetAdapterCount(LPDIRECT3D8 iface);
295 extern HRESULT  WINAPI  IDirect3D8Impl_GetAdapterIdentifier(LPDIRECT3D8 iface, UINT Adapter, DWORD Flags, D3DADAPTER_IDENTIFIER8* pIdentifier);
296 extern UINT     WINAPI  IDirect3D8Impl_GetAdapterModeCount(LPDIRECT3D8 iface, UINT Adapter);
297 extern HRESULT  WINAPI  IDirect3D8Impl_EnumAdapterModes(LPDIRECT3D8 iface, UINT Adapter, UINT Mode, D3DDISPLAYMODE* pMode);
298 extern HRESULT  WINAPI  IDirect3D8Impl_GetAdapterDisplayMode(LPDIRECT3D8 iface, UINT Adapter, D3DDISPLAYMODE* pMode);
299 extern HRESULT  WINAPI  IDirect3D8Impl_CheckDeviceType(LPDIRECT3D8 iface, UINT Adapter, D3DDEVTYPE CheckType, D3DFORMAT DisplayFormat,
300                                                        D3DFORMAT BackBufferFormat, BOOL Windowed);
301 extern HRESULT  WINAPI  IDirect3D8Impl_CheckDeviceFormat(LPDIRECT3D8 iface, UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT AdapterFormat,
302                                                        DWORD Usage, D3DRESOURCETYPE RType, D3DFORMAT CheckFormat);
303 extern HRESULT  WINAPI  IDirect3D8Impl_CheckDeviceMultiSampleType(LPDIRECT3D8 iface, UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT SurfaceFormat,
304                                                        BOOL Windowed, D3DMULTISAMPLE_TYPE MultiSampleType);
305 extern HRESULT  WINAPI  IDirect3D8Impl_CheckDepthStencilMatch(LPDIRECT3D8 iface, UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT AdapterFormat,
306                                                        D3DFORMAT RenderTargetFormat, D3DFORMAT DepthStencilFormat);
307 extern HRESULT  WINAPI  IDirect3D8Impl_GetDeviceCaps(LPDIRECT3D8 iface, UINT Adapter, D3DDEVTYPE DeviceType, D3DCAPS8* pCaps);
308 extern HMONITOR WINAPI  IDirect3D8Impl_GetAdapterMonitor(LPDIRECT3D8 iface, UINT Adapter);
309 extern HRESULT  WINAPI  IDirect3D8Impl_CreateDevice(LPDIRECT3D8 iface, UINT Adapter, D3DDEVTYPE DeviceType, HWND hFocusWindow,
310                                                     DWORD BehaviorFlags, D3DPRESENT_PARAMETERS* pPresentationParameters,
311                                                     IDirect3DDevice8** ppReturnedDeviceInterface);
312
313 /* ---------------- */
314 /* IDirect3DDevice8 */
315 /* ---------------- */
316
317 /*****************************************************************************
318  * Predeclare the interface implementation structures
319  */
320 extern ICOM_VTABLE(IDirect3DDevice8) Direct3DDevice8_Vtbl;
321
322 /*****************************************************************************
323  * IDirect3DDevice8 implementation structure
324  */
325 struct IDirect3DDevice8Impl
326 {
327     /* IUnknown fields */
328     ICOM_VFIELD(IDirect3DDevice8);
329     DWORD                         ref;
330
331     /* IDirect3DDevice8 fields */
332     IDirect3D8Impl               *direct3d8;
333     IDirect3DSurface8Impl        *backBuffer;
334     D3DPRESENT_PARAMETERS         PresentParms;
335     D3DDEVICE_CREATION_PARAMETERS CreateParms;
336
337     UINT                          adapterNo;
338     D3DDEVTYPE                    devType;
339
340     UINT                          srcBlend;
341     UINT                          dstBlend;
342
343     /* State block related */
344     BOOL                          isRecordingState;
345     STATEBLOCK                    StateBlock;
346     STATEBLOCK                   *UpdateStateBlock;
347
348     /* Other required values */
349     float                         lightPosn[MAX_ACTIVE_LIGHTS][4];
350     float                         lightDirn[MAX_ACTIVE_LIGHTS][4];
351
352     /* OpenGL related */
353     GLXContext                    glCtx;
354     XVisualInfo                  *visInfo;
355     Display                      *display;
356     Window                        win;
357
358     /* OpenGL Extension related */
359     BOOL                          isMultiTexture;
360     UINT                          TextureUnits;
361     UINT                          clipPlanes;
362     UINT                          maxLights;
363
364     UINT                          dummyTextureName[8];
365 };
366
367 /* IUnknown: */
368 extern HRESULT WINAPI   IDirect3DDevice8Impl_QueryInterface(LPDIRECT3DDEVICE8 iface,REFIID refiid,LPVOID *obj);
369 extern ULONG WINAPI     IDirect3DDevice8Impl_AddRef(LPDIRECT3DDEVICE8 iface);
370 extern ULONG WINAPI     IDirect3DDevice8Impl_Release(LPDIRECT3DDEVICE8 iface);
371
372 /* IDirect3DDevice8: */
373 extern HRESULT  WINAPI  IDirect3DDevice8Impl_TestCooperativeLevel(LPDIRECT3DDEVICE8 iface);
374 extern UINT     WINAPI  IDirect3DDevice8Impl_GetAvailableTextureMem(LPDIRECT3DDEVICE8 iface);
375 extern HRESULT  WINAPI  IDirect3DDevice8Impl_ResourceManagerDiscardBytes(LPDIRECT3DDEVICE8 iface, DWORD Bytes);
376 extern HRESULT  WINAPI  IDirect3DDevice8Impl_GetDirect3D(LPDIRECT3DDEVICE8 iface, IDirect3D8** ppD3D8);
377 extern HRESULT  WINAPI  IDirect3DDevice8Impl_GetDeviceCaps(LPDIRECT3DDEVICE8 iface, D3DCAPS8* pCaps);
378 extern HRESULT  WINAPI  IDirect3DDevice8Impl_GetDisplayMode(LPDIRECT3DDEVICE8 iface, D3DDISPLAYMODE* pMode);
379 extern HRESULT  WINAPI  IDirect3DDevice8Impl_GetCreationParameters(LPDIRECT3DDEVICE8 iface, D3DDEVICE_CREATION_PARAMETERS* pParameters);
380 extern HRESULT  WINAPI  IDirect3DDevice8Impl_SetCursorProperties(LPDIRECT3DDEVICE8 iface, UINT XHotSpot, UINT YHotSpot, IDirect3DSurface8* pCursorBitmap);
381 extern void     WINAPI  IDirect3DDevice8Impl_SetCursorPosition(LPDIRECT3DDEVICE8 iface, UINT XScreenSpace, UINT YScreenSpace,DWORD Flags);
382 extern BOOL     WINAPI  IDirect3DDevice8Impl_ShowCursor(LPDIRECT3DDEVICE8 iface, BOOL bShow);
383 extern HRESULT  WINAPI  IDirect3DDevice8Impl_CreateAdditionalSwapChain(LPDIRECT3DDEVICE8 iface, D3DPRESENT_PARAMETERS* pPresentationParameters, IDirect3DSwapChain8** pSwapChain);
384 extern HRESULT  WINAPI  IDirect3DDevice8Impl_Reset(LPDIRECT3DDEVICE8 iface, D3DPRESENT_PARAMETERS* pPresentationParameters);
385 extern HRESULT  WINAPI  IDirect3DDevice8Impl_Present(LPDIRECT3DDEVICE8 iface, CONST RECT* pSourceRect,CONST RECT* pDestRect,HWND hDestWindowOverride,CONST RGNDATA* pDirtyRegion);
386 extern HRESULT  WINAPI  IDirect3DDevice8Impl_GetBackBuffer(LPDIRECT3DDEVICE8 iface, UINT BackBuffer,D3DBACKBUFFER_TYPE Type,IDirect3DSurface8** ppBackBuffer);
387 extern HRESULT  WINAPI  IDirect3DDevice8Impl_GetRasterStatus(LPDIRECT3DDEVICE8 iface, D3DRASTER_STATUS* pRasterStatus);
388 extern void     WINAPI  IDirect3DDevice8Impl_SetGammaRamp(LPDIRECT3DDEVICE8 iface, DWORD Flags,CONST D3DGAMMARAMP* pRamp);
389 extern void     WINAPI  IDirect3DDevice8Impl_GetGammaRamp(LPDIRECT3DDEVICE8 iface, D3DGAMMARAMP* pRamp);
390 extern HRESULT  WINAPI  IDirect3DDevice8Impl_CreateTexture(LPDIRECT3DDEVICE8 iface, UINT Width,UINT Height,UINT Levels,DWORD Usage,D3DFORMAT Format,D3DPOOL Pool,IDirect3DTexture8** ppTexture);
391 extern HRESULT  WINAPI  IDirect3DDevice8Impl_CreateVolumeTexture(LPDIRECT3DDEVICE8 iface, UINT Width,UINT Height,UINT Depth,UINT Levels,DWORD Usage,D3DFORMAT Format,D3DPOOL Pool,IDirect3DVolumeTexture8** ppVolumeTexture);
392 extern HRESULT  WINAPI  IDirect3DDevice8Impl_CreateCubeTexture(LPDIRECT3DDEVICE8 iface, UINT EdgeLength,UINT Levels,DWORD Usage,D3DFORMAT Format,D3DPOOL Pool,IDirect3DCubeTexture8** ppCubeTexture);
393 extern HRESULT  WINAPI  IDirect3DDevice8Impl_CreateVertexBuffer(LPDIRECT3DDEVICE8 iface, UINT Length,DWORD Usage,DWORD FVF,D3DPOOL Pool,IDirect3DVertexBuffer8** ppVertexBuffer);
394 extern HRESULT  WINAPI  IDirect3DDevice8Impl_CreateIndexBuffer(LPDIRECT3DDEVICE8 iface, UINT Length,DWORD Usage,D3DFORMAT Format,D3DPOOL Pool,IDirect3DIndexBuffer8** ppIndexBuffer);
395 extern HRESULT  WINAPI  IDirect3DDevice8Impl_CreateRenderTarget(LPDIRECT3DDEVICE8 iface, UINT Width,UINT Height,D3DFORMAT Format,D3DMULTISAMPLE_TYPE MultiSample,BOOL Lockable,IDirect3DSurface8** ppSurface);
396 extern HRESULT  WINAPI  IDirect3DDevice8Impl_CreateDepthStencilSurface(LPDIRECT3DDEVICE8 iface, UINT Width,UINT Height,D3DFORMAT Format,D3DMULTISAMPLE_TYPE MultiSample,IDirect3DSurface8** ppSurface);
397 extern HRESULT  WINAPI  IDirect3DDevice8Impl_CreateImageSurface(LPDIRECT3DDEVICE8 iface, UINT Width,UINT Height,D3DFORMAT Format,IDirect3DSurface8** ppSurface);
398 extern HRESULT  WINAPI  IDirect3DDevice8Impl_CopyRects(LPDIRECT3DDEVICE8 iface, IDirect3DSurface8* pSourceSurface,CONST RECT* pSourceRectsArray,UINT cRects,IDirect3DSurface8* pDestinationSurface,CONST POINT* pDestPointsArray);
399 extern HRESULT  WINAPI  IDirect3DDevice8Impl_UpdateTexture(LPDIRECT3DDEVICE8 iface, IDirect3DBaseTexture8* pSourceTexture,IDirect3DBaseTexture8* pDestinationTexture);
400 extern HRESULT  WINAPI  IDirect3DDevice8Impl_GetFrontBuffer(LPDIRECT3DDEVICE8 iface, IDirect3DSurface8* pDestSurface);
401 extern HRESULT  WINAPI  IDirect3DDevice8Impl_SetRenderTarget(LPDIRECT3DDEVICE8 iface, IDirect3DSurface8* pRenderTarget,IDirect3DSurface8* pNewZStencil);
402 extern HRESULT  WINAPI  IDirect3DDevice8Impl_GetRenderTarget(LPDIRECT3DDEVICE8 iface, IDirect3DSurface8** ppRenderTarget);
403 extern HRESULT  WINAPI  IDirect3DDevice8Impl_GetDepthStencilSurface(LPDIRECT3DDEVICE8 iface, IDirect3DSurface8** ppZStencilSurface);
404 extern HRESULT  WINAPI  IDirect3DDevice8Impl_BeginScene(LPDIRECT3DDEVICE8 iface);
405 extern HRESULT  WINAPI  IDirect3DDevice8Impl_EndScene(LPDIRECT3DDEVICE8 iface);
406 extern HRESULT  WINAPI  IDirect3DDevice8Impl_Clear(LPDIRECT3DDEVICE8 iface, DWORD Count,CONST D3DRECT* pRects,DWORD Flags,D3DCOLOR Color,float Z,DWORD Stencil);
407 extern HRESULT  WINAPI  IDirect3DDevice8Impl_SetTransform(LPDIRECT3DDEVICE8 iface, D3DTRANSFORMSTATETYPE State,CONST D3DMATRIX* pMatrix);
408 extern HRESULT  WINAPI  IDirect3DDevice8Impl_GetTransform(LPDIRECT3DDEVICE8 iface, D3DTRANSFORMSTATETYPE State,D3DMATRIX* pMatrix);
409 extern HRESULT  WINAPI  IDirect3DDevice8Impl_MultiplyTransform(LPDIRECT3DDEVICE8 iface, D3DTRANSFORMSTATETYPE State, CONST D3DMATRIX* pMatrix);
410 extern HRESULT  WINAPI  IDirect3DDevice8Impl_SetViewport(LPDIRECT3DDEVICE8 iface, CONST D3DVIEWPORT8* pViewport);
411 extern HRESULT  WINAPI  IDirect3DDevice8Impl_GetViewport(LPDIRECT3DDEVICE8 iface, D3DVIEWPORT8* pViewport);
412 extern HRESULT  WINAPI  IDirect3DDevice8Impl_SetMaterial(LPDIRECT3DDEVICE8 iface, CONST D3DMATERIAL8* pMaterial);
413 extern HRESULT  WINAPI  IDirect3DDevice8Impl_GetMaterial(LPDIRECT3DDEVICE8 iface, D3DMATERIAL8* pMaterial);
414 extern HRESULT  WINAPI  IDirect3DDevice8Impl_SetLight(LPDIRECT3DDEVICE8 iface, DWORD Index,CONST D3DLIGHT8* pLight);
415 extern HRESULT  WINAPI  IDirect3DDevice8Impl_GetLight(LPDIRECT3DDEVICE8 iface, DWORD Index,D3DLIGHT8* pLight);
416 extern HRESULT  WINAPI  IDirect3DDevice8Impl_LightEnable(LPDIRECT3DDEVICE8 iface, DWORD Index,BOOL Enable);
417 extern HRESULT  WINAPI  IDirect3DDevice8Impl_GetLightEnable(LPDIRECT3DDEVICE8 iface, DWORD Index,BOOL* pEnable);
418 extern HRESULT  WINAPI  IDirect3DDevice8Impl_SetClipPlane(LPDIRECT3DDEVICE8 iface, DWORD Index,CONST float* pPlane);
419 extern HRESULT  WINAPI  IDirect3DDevice8Impl_GetClipPlane(LPDIRECT3DDEVICE8 iface, DWORD Index,float* pPlane);
420 extern HRESULT  WINAPI  IDirect3DDevice8Impl_SetRenderState(LPDIRECT3DDEVICE8 iface, D3DRENDERSTATETYPE State,DWORD Value);
421 extern HRESULT  WINAPI  IDirect3DDevice8Impl_GetRenderState(LPDIRECT3DDEVICE8 iface, D3DRENDERSTATETYPE State,DWORD* pValue);
422 extern HRESULT  WINAPI  IDirect3DDevice8Impl_BeginStateBlock(LPDIRECT3DDEVICE8 iface);
423 extern HRESULT  WINAPI  IDirect3DDevice8Impl_EndStateBlock(LPDIRECT3DDEVICE8 iface, DWORD* pToken);
424 extern HRESULT  WINAPI  IDirect3DDevice8Impl_ApplyStateBlock(LPDIRECT3DDEVICE8 iface, DWORD Token);
425 extern HRESULT  WINAPI  IDirect3DDevice8Impl_CaptureStateBlock(LPDIRECT3DDEVICE8 iface, DWORD Token);
426 extern HRESULT  WINAPI  IDirect3DDevice8Impl_DeleteStateBlock(LPDIRECT3DDEVICE8 iface, DWORD Token);
427 extern HRESULT  WINAPI  IDirect3DDevice8Impl_CreateStateBlock(LPDIRECT3DDEVICE8 iface, D3DSTATEBLOCKTYPE Type,DWORD* pToken);
428 extern HRESULT  WINAPI  IDirect3DDevice8Impl_SetClipStatus(LPDIRECT3DDEVICE8 iface, CONST D3DCLIPSTATUS8* pClipStatus);
429 extern HRESULT  WINAPI  IDirect3DDevice8Impl_GetClipStatus(LPDIRECT3DDEVICE8 iface, D3DCLIPSTATUS8* pClipStatus);
430 extern HRESULT  WINAPI  IDirect3DDevice8Impl_GetTexture(LPDIRECT3DDEVICE8 iface, DWORD Stage,IDirect3DBaseTexture8** ppTexture);
431 extern HRESULT  WINAPI  IDirect3DDevice8Impl_SetTexture(LPDIRECT3DDEVICE8 iface, DWORD Stage,IDirect3DBaseTexture8* pTexture);
432 extern HRESULT  WINAPI  IDirect3DDevice8Impl_GetTextureStageState(LPDIRECT3DDEVICE8 iface, DWORD Stage,D3DTEXTURESTAGESTATETYPE Type,DWORD* pValue);
433 extern HRESULT  WINAPI  IDirect3DDevice8Impl_SetTextureStageState(LPDIRECT3DDEVICE8 iface, DWORD Stage,D3DTEXTURESTAGESTATETYPE Type,DWORD Value);
434 extern HRESULT  WINAPI  IDirect3DDevice8Impl_ValidateDevice(LPDIRECT3DDEVICE8 iface, DWORD* pNumPasses);
435 extern HRESULT  WINAPI  IDirect3DDevice8Impl_GetInfo(LPDIRECT3DDEVICE8 iface, DWORD DevInfoID,void* pDevInfoStruct,DWORD DevInfoStructSize);
436 extern HRESULT  WINAPI  IDirect3DDevice8Impl_SetPaletteEntries(LPDIRECT3DDEVICE8 iface, UINT PaletteNumber,CONST PALETTEENTRY* pEntries);
437 extern HRESULT  WINAPI  IDirect3DDevice8Impl_GetPaletteEntries(LPDIRECT3DDEVICE8 iface, UINT PaletteNumber,PALETTEENTRY* pEntries);
438 extern HRESULT  WINAPI  IDirect3DDevice8Impl_SetCurrentTexturePalette(LPDIRECT3DDEVICE8 iface, UINT PaletteNumber);
439 extern HRESULT  WINAPI  IDirect3DDevice8Impl_GetCurrentTexturePalette(LPDIRECT3DDEVICE8 iface, UINT *PaletteNumber);
440 extern HRESULT  WINAPI  IDirect3DDevice8Impl_DrawPrimitive(LPDIRECT3DDEVICE8 iface, D3DPRIMITIVETYPE PrimitiveType,UINT StartVertex,UINT PrimitiveCount);
441 extern HRESULT  WINAPI  IDirect3DDevice8Impl_DrawIndexedPrimitive(LPDIRECT3DDEVICE8 iface, D3DPRIMITIVETYPE PrimitiveType,UINT minIndex,UINT NumVertices,UINT startIndex,UINT primCount);
442 extern HRESULT  WINAPI  IDirect3DDevice8Impl_DrawPrimitiveUP(LPDIRECT3DDEVICE8 iface, D3DPRIMITIVETYPE PrimitiveType,UINT PrimitiveCount,CONST void* pVertexStreamZeroData,UINT VertexStreamZeroStride);
443 extern HRESULT  WINAPI  IDirect3DDevice8Impl_DrawIndexedPrimitiveUP(LPDIRECT3DDEVICE8 iface, D3DPRIMITIVETYPE PrimitiveType,UINT MinVertexIndex,UINT NumVertexIndices,UINT PrimitiveCount,CONST void* pIndexData,D3DFORMAT IndexDataFormat,CONST void* pVertexStreamZeroData,UINT VertexStreamZeroStride);
444 extern HRESULT  WINAPI  IDirect3DDevice8Impl_ProcessVertices(LPDIRECT3DDEVICE8 iface, UINT SrcStartIndex,UINT DestIndex,UINT VertexCount,IDirect3DVertexBuffer8* pDestBuffer,DWORD Flags);
445 extern HRESULT  WINAPI  IDirect3DDevice8Impl_CreateVertexShader(LPDIRECT3DDEVICE8 iface, CONST DWORD* pDeclaration,CONST DWORD* pFunction,DWORD* pHandle,DWORD Usage);
446 extern HRESULT  WINAPI  IDirect3DDevice8Impl_SetVertexShader(LPDIRECT3DDEVICE8 iface, DWORD Handle);
447 extern HRESULT  WINAPI  IDirect3DDevice8Impl_GetVertexShader(LPDIRECT3DDEVICE8 iface, DWORD* pHandle);
448 extern HRESULT  WINAPI  IDirect3DDevice8Impl_DeleteVertexShader(LPDIRECT3DDEVICE8 iface, DWORD Handle);
449 extern HRESULT  WINAPI  IDirect3DDevice8Impl_SetVertexShaderConstant(LPDIRECT3DDEVICE8 iface, DWORD Register,CONST void* pConstantData,DWORD ConstantCount);
450 extern HRESULT  WINAPI  IDirect3DDevice8Impl_GetVertexShaderConstant(LPDIRECT3DDEVICE8 iface, DWORD Register,void* pConstantData,DWORD ConstantCount);
451 extern HRESULT  WINAPI  IDirect3DDevice8Impl_GetVertexShaderDeclaration(LPDIRECT3DDEVICE8 iface, DWORD Handle,void* pData,DWORD* pSizeOfData);
452 extern HRESULT  WINAPI  IDirect3DDevice8Impl_GetVertexShaderFunction(LPDIRECT3DDEVICE8 iface, DWORD Handle,void* pData,DWORD* pSizeOfData);
453 extern HRESULT  WINAPI  IDirect3DDevice8Impl_SetStreamSource(LPDIRECT3DDEVICE8 iface, UINT StreamNumber,IDirect3DVertexBuffer8* pStreamData,UINT Stride);
454 extern HRESULT  WINAPI  IDirect3DDevice8Impl_GetStreamSource(LPDIRECT3DDEVICE8 iface, UINT StreamNumber,IDirect3DVertexBuffer8** ppStreamData,UINT* pStride);
455 extern HRESULT  WINAPI  IDirect3DDevice8Impl_SetIndices(LPDIRECT3DDEVICE8 iface, IDirect3DIndexBuffer8* pIndexData,UINT BaseVertexIndex);
456 extern HRESULT  WINAPI  IDirect3DDevice8Impl_GetIndices(LPDIRECT3DDEVICE8 iface, IDirect3DIndexBuffer8** ppIndexData,UINT* pBaseVertexIndex);
457 extern HRESULT  WINAPI  IDirect3DDevice8Impl_CreatePixelShader(LPDIRECT3DDEVICE8 iface, CONST DWORD* pFunction,DWORD* pHandle);
458 extern HRESULT  WINAPI  IDirect3DDevice8Impl_SetPixelShader(LPDIRECT3DDEVICE8 iface, DWORD Handle);
459 extern HRESULT  WINAPI  IDirect3DDevice8Impl_GetPixelShader(LPDIRECT3DDEVICE8 iface, DWORD* pHandle);
460 extern HRESULT  WINAPI  IDirect3DDevice8Impl_DeletePixelShader(LPDIRECT3DDEVICE8 iface, DWORD Handle);
461 extern HRESULT  WINAPI  IDirect3DDevice8Impl_SetPixelShaderConstant(LPDIRECT3DDEVICE8 iface, DWORD Register,CONST void* pConstantData,DWORD ConstantCount);
462 extern HRESULT  WINAPI  IDirect3DDevice8Impl_GetPixelShaderConstant(LPDIRECT3DDEVICE8 iface, DWORD Register,void* pConstantData,DWORD ConstantCount);
463 extern HRESULT  WINAPI  IDirect3DDevice8Impl_GetPixelShaderFunction(LPDIRECT3DDEVICE8 iface, DWORD Handle,void* pData,DWORD* pSizeOfData);
464 extern HRESULT  WINAPI  IDirect3DDevice8Impl_DrawRectPatch(LPDIRECT3DDEVICE8 iface, UINT Handle,CONST float* pNumSegs,CONST D3DRECTPATCH_INFO* pRectPatchInfo);
465 extern HRESULT  WINAPI  IDirect3DDevice8Impl_DrawTriPatch(LPDIRECT3DDEVICE8 iface, UINT Handle,CONST float* pNumSegs,CONST D3DTRIPATCH_INFO* pTriPatchInfo);
466 extern HRESULT  WINAPI  IDirect3DDevice8Impl_DeletePatch(LPDIRECT3DDEVICE8 iface, UINT Handle);
467
468 /* ---------------- */
469 /* IDirect3DVolume8 */
470 /* ---------------- */
471
472 /*****************************************************************************
473  * Predeclare the interface implementation structures
474  */
475 extern ICOM_VTABLE(IDirect3DVolume8) Direct3DVolume8_Vtbl;
476
477 /*****************************************************************************
478  * IDirect3DVolume8 implementation structure
479  */
480 struct IDirect3DVolume8Impl
481 {
482     /* IUnknown fields */
483     ICOM_VFIELD(IDirect3DVolume8);
484     DWORD                   ref;
485
486     /* IDirect3DVolume8 fields */
487     IDirect3DDevice8Impl   *Device;
488     D3DRESOURCETYPE         ResourceType;
489
490     void                   *Container;
491     D3DVOLUME_DESC          myDesc;
492     BYTE                   *allocatedMemory;
493     UINT                    textureName;
494     UINT                    bytesPerPixel;
495 };
496
497 /* IUnknown: */
498 extern HRESULT WINAPI IDirect3DVolume8Impl_QueryInterface(LPDIRECT3DVOLUME8 iface,REFIID refiid,LPVOID *obj);
499 extern ULONG WINAPI   IDirect3DVolume8Impl_AddRef(LPDIRECT3DVOLUME8 iface);
500 extern ULONG WINAPI   IDirect3DVolume8Impl_Release(LPDIRECT3DVOLUME8 iface);
501
502 /* IDirect3DVolume8: */
503 extern HRESULT WINAPI IDirect3DVolume8Impl_GetDevice(LPDIRECT3DVOLUME8 iface, IDirect3DDevice8** ppDevice);
504 extern HRESULT WINAPI IDirect3DVolume8Impl_SetPrivateData(LPDIRECT3DVOLUME8 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags);
505 extern HRESULT WINAPI IDirect3DVolume8Impl_GetPrivateData(LPDIRECT3DVOLUME8 iface, REFGUID  refguid, void* pData, DWORD* pSizeOfData);
506 extern HRESULT WINAPI IDirect3DVolume8Impl_FreePrivateData(LPDIRECT3DVOLUME8 iface, REFGUID refguid);
507 extern HRESULT WINAPI IDirect3DVolume8Impl_GetContainer(LPDIRECT3DVOLUME8 iface, REFIID riid, void** ppContainer);
508 extern HRESULT WINAPI IDirect3DVolume8Impl_GetDesc(LPDIRECT3DVOLUME8 iface, D3DVOLUME_DESC* pDesc);
509 extern HRESULT WINAPI IDirect3DVolume8Impl_LockBox(LPDIRECT3DVOLUME8 iface, D3DLOCKED_BOX* pLockedVolume,CONST D3DBOX* pBox, DWORD Flags);
510 extern HRESULT WINAPI IDirect3DVolume8Impl_UnlockBox(LPDIRECT3DVOLUME8 iface);
511
512 /* ------------------- */
513 /* IDirect3DSwapChain8 */
514 /* ------------------- */
515
516 /*****************************************************************************
517  * Predeclare the interface implementation structures
518  */
519 extern ICOM_VTABLE(IDirect3DSwapChain8) Direct3DSwapChain8_Vtbl;
520
521 /*****************************************************************************
522  * IDirect3DSwapChain8 implementation structure
523  */
524 struct IDirect3DSwapChain8Impl
525 {
526     /* IUnknown fields */
527     ICOM_VFIELD(IDirect3DSwapChain8);
528     DWORD                   ref;
529
530     /* IDirect3DSwapChain8 fields */
531 };
532
533 /* IUnknown: */
534 extern HRESULT WINAPI IDirect3DSwapChain8Impl_QueryInterface(LPDIRECT3DSWAPCHAIN8 iface,REFIID refiid,LPVOID *obj);
535 extern ULONG WINAPI   IDirect3DSwapChain8Impl_AddRef(LPDIRECT3DSWAPCHAIN8 iface);
536 extern ULONG WINAPI   IDirect3DSwapChain8Impl_Release(LPDIRECT3DSWAPCHAIN8 iface);
537
538 /* IDirect3DSwapChain8: */
539 extern HRESULT WINAPI IDirect3DSwapChain8Impl_Present(LPDIRECT3DSWAPCHAIN8 iface, CONST RECT* pSourceRect, CONST RECT* pDestRect, HWND hDestWindowOverride,CONST RGNDATA* pDirtyRegion);
540 extern HRESULT WINAPI IDirect3DSwapChain8Impl_GetBackBuffer(LPDIRECT3DSWAPCHAIN8 iface, UINT BackBuffer, D3DBACKBUFFER_TYPE Type,IDirect3DSurface8** ppBackBuffer);
541
542 /* ----------------- */
543 /* IDirect3DSurface8 */
544 /* ----------------- */
545
546 /*****************************************************************************
547  * Predeclare the interface implementation structures
548  */
549 extern ICOM_VTABLE(IDirect3DSurface8) Direct3DSurface8_Vtbl;
550
551 /*****************************************************************************
552  * IDirect3DSurface8 implementation structure
553  */
554 struct IDirect3DSurface8Impl
555 {
556     /* IUnknown fields */
557     ICOM_VFIELD(IDirect3DSurface8);
558     DWORD                   ref;
559
560     /* IDirect3DSurface8 fields */
561     IDirect3DDevice8Impl   *Device;
562     D3DRESOURCETYPE         ResourceType;
563
564     IUnknown               *Container;
565
566     D3DSURFACE_DESC         myDesc;
567     BYTE                   *allocatedMemory;
568     UINT                    textureName;
569     UINT                    bytesPerPixel;
570 };
571
572 /* IUnknown: */
573 extern HRESULT WINAPI IDirect3DSurface8Impl_QueryInterface(LPDIRECT3DSURFACE8 iface,REFIID refiid,LPVOID *obj);
574 extern ULONG WINAPI   IDirect3DSurface8Impl_AddRef(LPDIRECT3DSURFACE8 iface);
575 extern ULONG WINAPI   IDirect3DSurface8Impl_Release(LPDIRECT3DSURFACE8 iface);
576
577 /* IDirect3DSurface8: */
578 extern HRESULT WINAPI IDirect3DSurface8Impl_GetDevice(LPDIRECT3DSURFACE8 iface, IDirect3DDevice8** ppDevice);
579 extern HRESULT WINAPI IDirect3DSurface8Impl_SetPrivateData(LPDIRECT3DSURFACE8 iface, REFGUID refguid,CONST void* pData,DWORD SizeOfData,DWORD Flags);
580 extern HRESULT WINAPI IDirect3DSurface8Impl_GetPrivateData(LPDIRECT3DSURFACE8 iface, REFGUID refguid,void* pData,DWORD* pSizeOfData);
581 extern HRESULT WINAPI IDirect3DSurface8Impl_FreePrivateData(LPDIRECT3DSURFACE8 iface, REFGUID refguid);
582 extern HRESULT WINAPI IDirect3DSurface8Impl_GetContainer(LPDIRECT3DSURFACE8 iface, REFIID riid,void** ppContainer);
583 extern HRESULT WINAPI IDirect3DSurface8Impl_GetDesc(LPDIRECT3DSURFACE8 iface, D3DSURFACE_DESC *pDesc);
584 extern HRESULT WINAPI IDirect3DSurface8Impl_LockRect(LPDIRECT3DSURFACE8 iface, D3DLOCKED_RECT* pLockedRect, CONST RECT* pRect,DWORD Flags);
585 extern HRESULT WINAPI IDirect3DSurface8Impl_UnlockRect(LPDIRECT3DSURFACE8 iface);
586
587 /* ------------------ */
588 /* IDirect3DResource8 */
589 /* ------------------ */
590
591 /*****************************************************************************
592  * Predeclare the interface implementation structures
593  */
594 extern ICOM_VTABLE(IDirect3DResource8) Direct3DResource8_Vtbl;
595
596 /*****************************************************************************
597  * IDirect3DResource8 implementation structure
598  */
599 struct IDirect3DResource8Impl
600 {
601     /* IUnknown fields */
602     ICOM_VFIELD(IDirect3DResource8);
603     DWORD                   ref;
604
605     /* IDirect3DResource8 fields */
606     IDirect3DDevice8Impl   *Device;
607     D3DRESOURCETYPE         ResourceType;
608 };
609
610 /* IUnknown: */
611 extern HRESULT WINAPI         IDirect3DResource8Impl_QueryInterface(LPDIRECT3DRESOURCE8 iface,REFIID refiid,LPVOID *obj);
612 extern ULONG WINAPI           IDirect3DResource8Impl_AddRef(LPDIRECT3DRESOURCE8 iface);
613 extern ULONG WINAPI           IDirect3DResource8Impl_Release(LPDIRECT3DRESOURCE8 iface);
614
615 /* IDirect3DResource8: */
616 extern HRESULT  WINAPI        IDirect3DResource8Impl_GetDevice(LPDIRECT3DRESOURCE8 iface, IDirect3DDevice8** ppDevice);
617 extern HRESULT  WINAPI        IDirect3DResource8Impl_SetPrivateData(LPDIRECT3DRESOURCE8 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags);
618 extern HRESULT  WINAPI        IDirect3DResource8Impl_GetPrivateData(LPDIRECT3DRESOURCE8 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData);
619 extern HRESULT  WINAPI        IDirect3DResource8Impl_FreePrivateData(LPDIRECT3DRESOURCE8 iface, REFGUID refguid);
620 extern DWORD    WINAPI        IDirect3DResource8Impl_SetPriority(LPDIRECT3DRESOURCE8 iface, DWORD PriorityNew);
621 extern DWORD    WINAPI        IDirect3DResource8Impl_GetPriority(LPDIRECT3DRESOURCE8 iface);
622 extern void     WINAPI        IDirect3DResource8Impl_PreLoad(LPDIRECT3DRESOURCE8 iface);
623 extern D3DRESOURCETYPE WINAPI IDirect3DResource8Impl_GetType(LPDIRECT3DRESOURCE8 iface);
624
625 /* ---------------------- */
626 /* IDirect3DVertexBuffer8 */
627 /* ---------------------- */
628
629 /*****************************************************************************
630  * Predeclare the interface implementation structures
631  */
632 extern ICOM_VTABLE(IDirect3DVertexBuffer8) Direct3DVertexBuffer8_Vtbl;
633
634 /*****************************************************************************
635  * IDirect3DVertexBuffer8 implementation structure
636  */
637 struct IDirect3DVertexBuffer8Impl
638 {
639     /* IUnknown fields */
640     ICOM_VFIELD(IDirect3DVertexBuffer8);
641     DWORD                   ref;
642
643     /* IDirect3DResource8 fields */
644     IDirect3DDevice8Impl   *Device;
645     D3DRESOURCETYPE         ResourceType;
646
647     /* IDirect3DVertexBuffer8 fields */
648     BYTE                   *allocatedMemory;
649     D3DVERTEXBUFFER_DESC    currentDesc;
650 };
651
652 /* IUnknown: */
653 extern HRESULT WINAPI         IDirect3DVertexBuffer8Impl_QueryInterface(LPDIRECT3DVERTEXBUFFER8 iface,REFIID refiid,LPVOID *obj);
654 extern ULONG WINAPI           IDirect3DVertexBuffer8Impl_AddRef(LPDIRECT3DVERTEXBUFFER8 iface);
655 extern ULONG WINAPI           IDirect3DVertexBuffer8Impl_Release(LPDIRECT3DVERTEXBUFFER8 iface);
656
657 /* IDirect3DVertexBuffer8: (Inherited from IDirect3DResource8) */
658 extern HRESULT  WINAPI        IDirect3DVertexBuffer8Impl_GetDevice(LPDIRECT3DVERTEXBUFFER8 iface, IDirect3DDevice8** ppDevice);
659 extern HRESULT  WINAPI        IDirect3DVertexBuffer8Impl_SetPrivateData(LPDIRECT3DVERTEXBUFFER8 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags);
660 extern HRESULT  WINAPI        IDirect3DVertexBuffer8Impl_GetPrivateData(LPDIRECT3DVERTEXBUFFER8 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData);
661 extern HRESULT  WINAPI        IDirect3DVertexBuffer8Impl_FreePrivateData(LPDIRECT3DVERTEXBUFFER8 iface, REFGUID refguid);
662 extern DWORD    WINAPI        IDirect3DVertexBuffer8Impl_SetPriority(LPDIRECT3DVERTEXBUFFER8 iface, DWORD PriorityNew);
663 extern DWORD    WINAPI        IDirect3DVertexBuffer8Impl_GetPriority(LPDIRECT3DVERTEXBUFFER8 iface);
664 extern void     WINAPI        IDirect3DVertexBuffer8Impl_PreLoad(LPDIRECT3DVERTEXBUFFER8 iface);
665 extern D3DRESOURCETYPE WINAPI IDirect3DVertexBuffer8Impl_GetType(LPDIRECT3DVERTEXBUFFER8 iface);
666
667 /* IDirect3DVertexBuffer8: */
668 extern HRESULT  WINAPI        IDirect3DVertexBuffer8Impl_Lock(LPDIRECT3DVERTEXBUFFER8 iface, UINT OffsetToLock, UINT SizeToLock, BYTE** ppbData, DWORD Flags);
669 extern HRESULT  WINAPI        IDirect3DVertexBuffer8Impl_Unlock(LPDIRECT3DVERTEXBUFFER8 iface);
670 extern HRESULT  WINAPI        IDirect3DVertexBuffer8Impl_GetDesc(LPDIRECT3DVERTEXBUFFER8 iface, D3DVERTEXBUFFER_DESC *pDesc);
671
672 /* --------------------- */
673 /* IDirect3DIndexBuffer8 */
674 /* --------------------- */
675
676 /*****************************************************************************
677  * Predeclare the interface implementation structures
678  */
679 extern ICOM_VTABLE(IDirect3DIndexBuffer8) Direct3DIndexBuffer8_Vtbl;
680
681 /*****************************************************************************
682  * IDirect3DIndexBuffer8 implementation structure
683  */
684 struct IDirect3DIndexBuffer8Impl
685 {
686     /* IUnknown fields */
687     ICOM_VFIELD(IDirect3DIndexBuffer8);
688     DWORD                   ref;
689
690     /* IDirect3DResource8 fields */
691     IDirect3DDevice8Impl   *Device;
692     D3DRESOURCETYPE         ResourceType;
693
694     /* IDirect3DIndexBuffer8 fields */
695     void                   *allocatedMemory;
696     D3DINDEXBUFFER_DESC     currentDesc;
697 };
698
699 /* IUnknown: */
700 extern HRESULT WINAPI         IDirect3DIndexBuffer8Impl_QueryInterface(LPDIRECT3DINDEXBUFFER8 iface,REFIID refiid,LPVOID *obj);
701 extern ULONG WINAPI           IDirect3DIndexBuffer8Impl_AddRef(LPDIRECT3DINDEXBUFFER8 iface);
702 extern ULONG WINAPI           IDirect3DIndexBuffer8Impl_Release(LPDIRECT3DINDEXBUFFER8 iface);
703
704 /* IDirect3DIndexBuffer8: (Inherited from IDirect3DResource8) */
705 extern HRESULT  WINAPI        IDirect3DIndexBuffer8Impl_GetDevice(LPDIRECT3DINDEXBUFFER8 iface, IDirect3DDevice8** ppDevice);
706 extern HRESULT  WINAPI        IDirect3DIndexBuffer8Impl_SetPrivateData(LPDIRECT3DINDEXBUFFER8 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags);
707 extern HRESULT  WINAPI        IDirect3DIndexBuffer8Impl_GetPrivateData(LPDIRECT3DINDEXBUFFER8 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData);
708 extern HRESULT  WINAPI        IDirect3DIndexBuffer8Impl_FreePrivateData(LPDIRECT3DINDEXBUFFER8 iface, REFGUID refguid);
709 extern DWORD    WINAPI        IDirect3DIndexBuffer8Impl_SetPriority(LPDIRECT3DINDEXBUFFER8 iface, DWORD PriorityNew);
710 extern DWORD    WINAPI        IDirect3DIndexBuffer8Impl_GetPriority(LPDIRECT3DINDEXBUFFER8 iface);
711 extern void     WINAPI        IDirect3DIndexBuffer8Impl_PreLoad(LPDIRECT3DINDEXBUFFER8 iface);
712 extern D3DRESOURCETYPE WINAPI IDirect3DIndexBuffer8Impl_GetType(LPDIRECT3DINDEXBUFFER8 iface);
713
714 /* IDirect3DIndexBuffer8: */
715 extern HRESULT  WINAPI        IDirect3DIndexBuffer8Impl_Lock(LPDIRECT3DINDEXBUFFER8 iface, UINT OffsetToLock, UINT SizeToLock, BYTE** ppbData, DWORD Flags);
716 extern HRESULT  WINAPI        IDirect3DIndexBuffer8Impl_Unlock(LPDIRECT3DINDEXBUFFER8 iface);
717 extern HRESULT  WINAPI        IDirect3DIndexBuffer8Impl_GetDesc(LPDIRECT3DINDEXBUFFER8 iface, D3DINDEXBUFFER_DESC *pDesc);
718
719 /* --------------------- */
720 /* IDirect3DBaseTexture8 */
721 /* --------------------- */
722
723 /*****************************************************************************
724  * Predeclare the interface implementation structures
725  */
726 extern ICOM_VTABLE(IDirect3DBaseTexture8) Direct3DBaseTexture8_Vtbl;
727
728 /*****************************************************************************
729  * IDirect3DBaseTexture8 implementation structure
730  */
731 struct IDirect3DBaseTexture8Impl
732 {
733     /* IUnknown fields */
734     ICOM_VFIELD(IDirect3DBaseTexture8);
735     DWORD                   ref;
736
737     /* IDirect3DResource8 fields */
738     IDirect3DDevice8Impl   *Device;
739     D3DRESOURCETYPE         ResourceType;
740
741     /* IDirect3DBaseTexture8 fields */
742     /*
743      *BOOL                    isManaged;
744      *DWORD                   lod;
745      */
746 };
747
748 /* IUnknown: */
749 extern HRESULT WINAPI         IDirect3DBaseTexture8Impl_QueryInterface(LPDIRECT3DBASETEXTURE8 iface,REFIID refiid,LPVOID *obj);
750 extern ULONG WINAPI           IDirect3DBaseTexture8Impl_AddRef(LPDIRECT3DBASETEXTURE8 iface);
751 extern ULONG WINAPI           IDirect3DBaseTexture8Impl_Release(LPDIRECT3DBASETEXTURE8 iface);
752
753 /* IDirect3DBaseTexture8: (Inherited from IDirect3DResource8) */
754 extern HRESULT  WINAPI        IDirect3DBaseTexture8Impl_GetDevice(LPDIRECT3DBASETEXTURE8 iface, IDirect3DDevice8** ppDevice);
755 extern HRESULT  WINAPI        IDirect3DBaseTexture8Impl_SetPrivateData(LPDIRECT3DBASETEXTURE8 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags);
756 extern HRESULT  WINAPI        IDirect3DBaseTexture8Impl_GetPrivateData(LPDIRECT3DBASETEXTURE8 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData);
757 extern HRESULT  WINAPI        IDirect3DBaseTexture8Impl_FreePrivateData(LPDIRECT3DBASETEXTURE8 iface, REFGUID refguid);
758 extern DWORD    WINAPI        IDirect3DBaseTexture8Impl_SetPriority(LPDIRECT3DBASETEXTURE8 iface, DWORD PriorityNew);
759 extern DWORD    WINAPI        IDirect3DBaseTexture8Impl_GetPriority(LPDIRECT3DBASETEXTURE8 iface);
760 extern void     WINAPI        IDirect3DBaseTexture8Impl_PreLoad(LPDIRECT3DBASETEXTURE8 iface);
761 extern D3DRESOURCETYPE WINAPI IDirect3DBaseTexture8Impl_GetType(LPDIRECT3DBASETEXTURE8 iface);
762
763 /* IDirect3DBaseTexture8: */
764 extern DWORD    WINAPI        IDirect3DBaseTexture8Impl_SetLOD(LPDIRECT3DBASETEXTURE8 iface, DWORD LODNew);
765 extern DWORD    WINAPI        IDirect3DBaseTexture8Impl_GetLOD(LPDIRECT3DBASETEXTURE8 iface);
766 extern DWORD    WINAPI        IDirect3DBaseTexture8Impl_GetLevelCount(LPDIRECT3DBASETEXTURE8 iface);
767
768 /* --------------------- */
769 /* IDirect3DCubeTexture8 */
770 /* --------------------- */
771
772 /*****************************************************************************
773  * Predeclare the interface implementation structures
774  */
775 extern ICOM_VTABLE(IDirect3DCubeTexture8) Direct3DCubeTexture8_Vtbl;
776
777 /*****************************************************************************
778  * IDirect3DCubeTexture8 implementation structure
779  */
780 struct IDirect3DCubeTexture8Impl
781 {
782     /* IUnknown fields */
783     ICOM_VFIELD(IDirect3DCubeTexture8);
784     DWORD                   ref;
785
786     /* IDirect3DResource8 fields */
787     IDirect3DDevice8Impl   *Device;
788     D3DRESOURCETYPE         ResourceType;
789
790     /* IDirect3DBaseTexture8 fields */
791
792     /* IDirect3DCubeTexture8 fields */
793     UINT                    edgeLength;
794     DWORD                   usage;
795     UINT                    levels;
796     D3DFORMAT               format;
797
798     IDirect3DDevice8Impl   *device;
799     IDirect3DSurface8Impl  *surfaces[6][MAX_LEVELS];
800     BOOL                    Dirty;
801 };
802
803 /* IUnknown: */
804 extern HRESULT WINAPI         IDirect3DCubeTexture8Impl_QueryInterface(LPDIRECT3DCUBETEXTURE8 iface,REFIID refiid,LPVOID *obj);
805 extern ULONG WINAPI           IDirect3DCubeTexture8Impl_AddRef(LPDIRECT3DCUBETEXTURE8 iface);
806 extern ULONG WINAPI           IDirect3DCubeTexture8Impl_Release(LPDIRECT3DCUBETEXTURE8 iface);
807
808 /* IDirect3DCubeTexture8: (Inherited from IDirect3DResource8) */
809 extern HRESULT  WINAPI        IDirect3DCubeTexture8Impl_GetDevice(LPDIRECT3DCUBETEXTURE8 iface, IDirect3DDevice8** ppDevice);
810 extern HRESULT  WINAPI        IDirect3DCubeTexture8Impl_SetPrivateData(LPDIRECT3DCUBETEXTURE8 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags);
811 extern HRESULT  WINAPI        IDirect3DCubeTexture8Impl_GetPrivateData(LPDIRECT3DCUBETEXTURE8 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData);
812 extern HRESULT  WINAPI        IDirect3DCubeTexture8Impl_FreePrivateData(LPDIRECT3DCUBETEXTURE8 iface, REFGUID refguid);
813 extern DWORD    WINAPI        IDirect3DCubeTexture8Impl_SetPriority(LPDIRECT3DCUBETEXTURE8 iface, DWORD PriorityNew);
814 extern DWORD    WINAPI        IDirect3DCubeTexture8Impl_GetPriority(LPDIRECT3DCUBETEXTURE8 iface);
815 extern void     WINAPI        IDirect3DCubeTexture8Impl_PreLoad(LPDIRECT3DCUBETEXTURE8 iface);
816 extern D3DRESOURCETYPE WINAPI IDirect3DCubeTexture8Impl_GetType(LPDIRECT3DCUBETEXTURE8 iface);
817
818 /* IDirect3DCubeTexture8: (Inherited from IDirect3DBaseTexture8) */
819 extern DWORD    WINAPI        IDirect3DCubeTexture8Impl_SetLOD(LPDIRECT3DCUBETEXTURE8 iface, DWORD LODNew);
820 extern DWORD    WINAPI        IDirect3DCubeTexture8Impl_GetLOD(LPDIRECT3DCUBETEXTURE8 iface);
821 extern DWORD    WINAPI        IDirect3DCubeTexture8Impl_GetLevelCount(LPDIRECT3DCUBETEXTURE8 iface);
822
823 /* IDirect3DCubeTexture8 */
824 extern HRESULT  WINAPI        IDirect3DCubeTexture8Impl_GetLevelDesc(LPDIRECT3DCUBETEXTURE8 iface,UINT Level,D3DSURFACE_DESC *pDesc);
825 extern HRESULT  WINAPI        IDirect3DCubeTexture8Impl_GetCubeMapSurface(LPDIRECT3DCUBETEXTURE8 iface,D3DCUBEMAP_FACES FaceType,UINT Level,IDirect3DSurface8** ppCubeMapSurface);
826 extern HRESULT  WINAPI        IDirect3DCubeTexture8Impl_LockRect(LPDIRECT3DCUBETEXTURE8 iface,D3DCUBEMAP_FACES FaceType,UINT Level,D3DLOCKED_RECT* pLockedRect,CONST RECT* pRect,DWORD Flags);
827 extern HRESULT  WINAPI        IDirect3DCubeTexture8Impl_UnlockRect(LPDIRECT3DCUBETEXTURE8 iface,D3DCUBEMAP_FACES FaceType,UINT Level);
828 extern HRESULT  WINAPI        IDirect3DCubeTexture8Impl_AddDirtyRect(LPDIRECT3DCUBETEXTURE8 iface,D3DCUBEMAP_FACES FaceType,CONST RECT* pDirtyRect);
829
830 /* ----------------- */
831 /* IDirect3DTexture8 */
832 /* ----------------- */
833
834 /*****************************************************************************
835  * Predeclare the interface implementation structures
836  */
837 extern ICOM_VTABLE(IDirect3DTexture8) Direct3DTexture8_Vtbl;
838
839 /*****************************************************************************
840  * IDirect3DTexture8 implementation structure
841  */
842 struct IDirect3DTexture8Impl
843 {
844     /* IUnknown fields */
845     ICOM_VFIELD(IDirect3DTexture8);
846     DWORD                   ref;
847
848     /* IDirect3DResourc8 fields */
849     IDirect3DDevice8Impl   *Device;
850     D3DRESOURCETYPE         ResourceType;
851
852     /* IDirect3DBaseTexture8 fields */
853
854     /* IDirect3DTexture8 fields */
855     UINT                    width;
856     UINT                    height;
857     UINT                    levels;
858     DWORD                   usage;
859     D3DFORMAT               format;
860
861     IDirect3DDevice8Impl   *device;
862     IDirect3DSurface8Impl  *surfaces[MAX_LEVELS];
863     BOOL                    Dirty;
864 };
865
866 /* IUnknown: */
867 extern HRESULT WINAPI         IDirect3DTexture8Impl_QueryInterface(LPDIRECT3DTEXTURE8 iface,REFIID refiid,LPVOID *obj);
868 extern ULONG WINAPI           IDirect3DTexture8Impl_AddRef(LPDIRECT3DTEXTURE8 iface);
869 extern ULONG WINAPI           IDirect3DTexture8Impl_Release(LPDIRECT3DTEXTURE8 iface);
870
871 /* IDirect3DTexture8: (Inherited from IDirect3DResource8) */
872 extern HRESULT  WINAPI        IDirect3DTexture8Impl_GetDevice(LPDIRECT3DTEXTURE8 iface, IDirect3DDevice8** ppDevice);
873 extern HRESULT  WINAPI        IDirect3DTexture8Impl_SetPrivateData(LPDIRECT3DTEXTURE8 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags);
874 extern HRESULT  WINAPI        IDirect3DTexture8Impl_GetPrivateData(LPDIRECT3DTEXTURE8 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData);
875 extern HRESULT  WINAPI        IDirect3DTexture8Impl_FreePrivateData(LPDIRECT3DTEXTURE8 iface, REFGUID refguid);
876 extern DWORD    WINAPI        IDirect3DTexture8Impl_SetPriority(LPDIRECT3DTEXTURE8 iface, DWORD PriorityNew);
877 extern DWORD    WINAPI        IDirect3DTexture8Impl_GetPriority(LPDIRECT3DTEXTURE8 iface);
878 extern void     WINAPI        IDirect3DTexture8Impl_PreLoad(LPDIRECT3DTEXTURE8 iface);
879 extern D3DRESOURCETYPE WINAPI IDirect3DTexture8Impl_GetType(LPDIRECT3DTEXTURE8 iface);
880
881 /* IDirect3DTexture8: (Inherited from IDirect3DBaseTexture8) */
882 extern DWORD    WINAPI        IDirect3DTexture8Impl_SetLOD(LPDIRECT3DTEXTURE8 iface, DWORD LODNew);
883 extern DWORD    WINAPI        IDirect3DTexture8Impl_GetLOD(LPDIRECT3DTEXTURE8 iface);
884 extern DWORD    WINAPI        IDirect3DTexture8Impl_GetLevelCount(LPDIRECT3DTEXTURE8 iface);
885
886 /* IDirect3DTexture8: */
887 extern HRESULT  WINAPI        IDirect3DTexture8Impl_GetLevelDesc(LPDIRECT3DTEXTURE8 iface, UINT Level,D3DSURFACE_DESC* pDesc);
888 extern HRESULT  WINAPI        IDirect3DTexture8Impl_GetSurfaceLevel(LPDIRECT3DTEXTURE8 iface, UINT Level,IDirect3DSurface8** ppSurfaceLevel);
889 extern HRESULT  WINAPI        IDirect3DTexture8Impl_LockRect(LPDIRECT3DTEXTURE8 iface, UINT Level,D3DLOCKED_RECT* pLockedRect,CONST RECT* pRect,DWORD Flags);
890 extern HRESULT  WINAPI        IDirect3DTexture8Impl_UnlockRect(LPDIRECT3DTEXTURE8 iface, UINT Level);
891 extern HRESULT  WINAPI        IDirect3DTexture8Impl_AddDirtyRect(LPDIRECT3DTEXTURE8 iface, CONST RECT* pDirtyRect);
892
893 /* ----------------------- */
894 /* IDirect3DVolumeTexture8 */
895 /* ----------------------- */
896
897 /*****************************************************************************
898  * Predeclare the interface implementation structures
899  */
900 extern ICOM_VTABLE(IDirect3DVolumeTexture8) Direct3DVolumeTexture8_Vtbl;
901
902 /*****************************************************************************
903  * IDirect3DVolumeTexture8 implementation structure
904  */
905 struct IDirect3DVolumeTexture8Impl
906 {
907     /* IUnknown fields */
908     ICOM_VFIELD(IDirect3DVolumeTexture8);
909     DWORD                   ref;
910
911     /* IDirect3DResource8 fields */
912     IDirect3DDevice8Impl   *Device;
913     D3DRESOURCETYPE         ResourceType;
914
915     /* IDirect3DBaseTexture8 fields */
916
917     /* IDirect3DVolumeTexture8 fields */
918     UINT                    width;
919     UINT                    height;
920     UINT                    depth;
921     UINT                    levels;
922     DWORD                   usage;
923     D3DFORMAT               format;
924
925     IDirect3DDevice8Impl   *device;
926     IDirect3DVolume8Impl   *volumes[MAX_LEVELS];
927     BOOL                    Dirty;
928 };
929
930 /* IUnknown: */
931 extern HRESULT WINAPI         IDirect3DVolumeTexture8Impl_QueryInterface(LPDIRECT3DVOLUMETEXTURE8 iface,REFIID refiid,LPVOID *obj);
932 extern ULONG WINAPI           IDirect3DVolumeTexture8Impl_AddRef(LPDIRECT3DVOLUMETEXTURE8 iface);
933 extern ULONG WINAPI           IDirect3DVolumeTexture8Impl_Release(LPDIRECT3DVOLUMETEXTURE8 iface);
934
935 /* IDirect3DVolumeTexture8: (Inherited from IDirect3DResource8) */
936 extern HRESULT  WINAPI        IDirect3DVolumeTexture8Impl_GetDevice(LPDIRECT3DVOLUMETEXTURE8 iface, IDirect3DDevice8** ppDevice);
937 extern HRESULT  WINAPI        IDirect3DVolumeTexture8Impl_SetPrivateData(LPDIRECT3DVOLUMETEXTURE8 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags);
938 extern HRESULT  WINAPI        IDirect3DVolumeTexture8Impl_GetPrivateData(LPDIRECT3DVOLUMETEXTURE8 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData);
939 extern HRESULT  WINAPI        IDirect3DVolumeTexture8Impl_FreePrivateData(LPDIRECT3DVOLUMETEXTURE8 iface, REFGUID refguid);
940 extern DWORD    WINAPI        IDirect3DVolumeTexture8Impl_SetPriority(LPDIRECT3DVOLUMETEXTURE8 iface, DWORD PriorityNew);
941 extern DWORD    WINAPI        IDirect3DVolumeTexture8Impl_GetPriority(LPDIRECT3DVOLUMETEXTURE8 iface);
942 extern void     WINAPI        IDirect3DVolumeTexture8Impl_PreLoad(LPDIRECT3DVOLUMETEXTURE8 iface);
943 extern D3DRESOURCETYPE WINAPI IDirect3DVolumeTexture8Impl_GetType(LPDIRECT3DVOLUMETEXTURE8 iface);
944
945 /* IDirect3DVolumeTexture8: (Inherited from IDirect3DBaseTexture8) */
946 extern DWORD    WINAPI        IDirect3DVolumeTexture8Impl_SetLOD(LPDIRECT3DVOLUMETEXTURE8 iface, DWORD LODNew);
947 extern DWORD    WINAPI        IDirect3DVolumeTexture8Impl_GetLOD(LPDIRECT3DVOLUMETEXTURE8 iface);
948 extern DWORD    WINAPI        IDirect3DVolumeTexture8Impl_GetLevelCount(LPDIRECT3DVOLUMETEXTURE8 iface);
949
950 /* IDirect3DVolumeTexture8: */
951 extern HRESULT  WINAPI        IDirect3DVolumeTexture8Impl_GetLevelDesc(LPDIRECT3DVOLUMETEXTURE8 iface, UINT Level,D3DVOLUME_DESC *pDesc);
952 extern HRESULT  WINAPI        IDirect3DVolumeTexture8Impl_GetVolumeLevel(LPDIRECT3DVOLUMETEXTURE8 iface, UINT Level,IDirect3DVolume8** ppVolumeLevel);
953 extern HRESULT  WINAPI        IDirect3DVolumeTexture8Impl_LockBox(LPDIRECT3DVOLUMETEXTURE8 iface, UINT Level,D3DLOCKED_BOX* pLockedVolume,CONST D3DBOX* pBox,DWORD Flags);
954 extern HRESULT  WINAPI        IDirect3DVolumeTexture8Impl_UnlockBox(LPDIRECT3DVOLUMETEXTURE8 iface, UINT Level);
955 extern HRESULT  WINAPI        IDirect3DVolumeTexture8Impl_AddDirtyBox(LPDIRECT3DVOLUMETEXTURE8 iface, CONST D3DBOX* pDirtyBox);
956
957 /*******************
958  * private functions
959  */
960 DWORD vshader_decl_parse(VERTEXSHADER8* vshader);
961 DWORD vshader_program_parse(VERTEXSHADER8* vshader);
962 BOOL  vshader_program_execute_SW(VERTEXSHADER8* vshader, VSHADERINPUTDATA8* input, VSHADEROUTPUTDATA8* output);
963 VOID  vshader_fill_input(VERTEXSHADER8* vshader, IDirect3DDevice8Impl* device, const void* vertexFirstStream, DWORD StartVertexIndex, DWORD idxDecal);
964
965 #endif /* __WINE_D3DX8_PRIVATE_H */