4 * Copyright 2007 Andras Kovacs
5 * Copyright 2009 Henri Verbeet for CodeWeavers
7 * This library is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU Lesser General Public
9 * License as published by the Free Software Foundation; either
10 * version 2.1 of the License, or (at your option) any later version.
12 * This library is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 * Lesser General Public License for more details.
17 * You should have received a copy of the GNU Lesser General Public
18 * License along with this library; if not, write to the Free Software
19 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
24 #include "wine/port.h"
26 #include "d3d10_private.h"
28 WINE_DEFAULT_DEBUG_CHANNEL(d3d10);
30 /* At process attach */
31 BOOL WINAPI DllMain(HINSTANCE hInstDLL, DWORD fdwReason, LPVOID lpv)
33 TRACE("fdwReason=%d\n", fdwReason);
36 case DLL_PROCESS_ATTACH:
37 DisableThreadLibraryCalls( hInstDLL );
43 HRESULT WINAPI D3D10CreateDevice(IDXGIAdapter *adapter, D3D10_DRIVER_TYPE driver_type,
44 HMODULE swrast, UINT flags, UINT sdk_version, ID3D10Device **device)
46 IDXGIFactory *factory;
49 TRACE("adapter %p, driver_type %s, swrast %p, flags %#x, sdk_version %d, device %p\n",
50 adapter, debug_d3d10_driver_type(driver_type), swrast, flags, sdk_version, device);
54 IDXGIAdapter_AddRef(adapter);
55 hr = IDXGIAdapter_GetParent(adapter, &IID_IDXGIFactory, (void **)&factory);
58 WARN("Failed to get dxgi factory, returning %#x\n", hr);
64 hr = CreateDXGIFactory(&IID_IDXGIFactory, (void **)&factory);
67 WARN("Failed to create dxgi factory, returning %#x\n", hr);
73 case D3D10_DRIVER_TYPE_HARDWARE:
75 hr = IDXGIFactory_EnumAdapters(factory, 0, &adapter);
78 WARN("No adapters found, returning %#x\n", hr);
79 IDXGIFactory_Release(factory);
85 case D3D10_DRIVER_TYPE_NULL:
86 FIXME("NULL device not implemented, falling back to refrast\n");
87 /* fall through, for now */
88 case D3D10_DRIVER_TYPE_REFERENCE:
90 HMODULE refrast = LoadLibraryA("d3d10ref.dll");
93 WARN("Failed to load refrast, returning E_FAIL\n");
94 IDXGIFactory_Release(factory);
97 hr = IDXGIFactory_CreateSoftwareAdapter(factory, refrast, &adapter);
101 WARN("Failed to create a software adapter, returning %#x\n", hr);
102 IDXGIFactory_Release(factory);
108 case D3D10_DRIVER_TYPE_SOFTWARE:
112 WARN("Software device requested, but NULL swrast passed, returning E_FAIL\n");
113 IDXGIFactory_Release(factory);
116 hr = IDXGIFactory_CreateSoftwareAdapter(factory, swrast, &adapter);
119 WARN("Failed to create a software adapter, returning %#x\n", hr);
120 IDXGIFactory_Release(factory);
128 hr = D3D10CoreCreateDevice(factory, adapter, flags, NULL, device);
129 IDXGIAdapter_Release(adapter);
130 IDXGIFactory_Release(factory);
133 WARN("Failed to create a device, returning %#x\n", hr);
137 TRACE("Created ID3D10Device %p\n", *device);
142 HRESULT WINAPI D3D10CreateDeviceAndSwapChain(IDXGIAdapter *adapter, D3D10_DRIVER_TYPE driver_type,
143 HMODULE swrast, UINT flags, UINT sdk_version, DXGI_SWAP_CHAIN_DESC *swapchain_desc,
144 IDXGISwapChain **swapchain, ID3D10Device **device)
146 IDXGIDevice *dxgi_device;
147 IDXGIFactory *factory;
150 TRACE("adapter %p, driver_type %s, swrast %p, flags %#x, sdk_version %d,\n"
151 "\tswapchain_desc %p, swapchain %p, device %p\n",
152 adapter, debug_d3d10_driver_type(driver_type), swrast, flags, sdk_version,
153 swapchain_desc, swapchain, device);
155 hr = D3D10CreateDevice(adapter, driver_type, swrast, flags, sdk_version, device);
158 WARN("Failed to create a device, returning %#x\n", hr);
163 TRACE("Created ID3D10Device %p\n", *device);
165 hr = ID3D10Device_QueryInterface(*device, &IID_IDXGIDevice, (void **)&dxgi_device);
168 ERR("Failed to get a dxgi device from the d3d10 device, returning %#x\n", hr);
169 ID3D10Device_Release(*device);
174 hr = IDXGIDevice_GetAdapter(dxgi_device, &adapter);
175 IDXGIDevice_Release(dxgi_device);
178 ERR("Failed to get the device adapter, returning %#x\n", hr);
179 ID3D10Device_Release(*device);
184 hr = IDXGIAdapter_GetParent(adapter, &IID_IDXGIFactory, (void **)&factory);
185 IDXGIAdapter_Release(adapter);
188 ERR("Failed to get the adapter factory, returning %#x\n", hr);
189 ID3D10Device_Release(*device);
194 hr = IDXGIFactory_CreateSwapChain(factory, (IUnknown *)*device, swapchain_desc, swapchain);
195 IDXGIFactory_Release(factory);
198 ID3D10Device_Release(*device);
201 WARN("Failed to create a swapchain, returning %#x\n", hr);
205 TRACE("Created IDXGISwapChain %p\n", *swapchain);
210 HRESULT WINAPI D3D10CreateEffectFromMemory(void *data, SIZE_T data_size, UINT flags,
211 ID3D10Device *device, ID3D10EffectPool *effect_pool, ID3D10Effect **effect)
213 struct d3d10_effect *object;
216 FIXME("data %p, data_size %lu, flags %#x, device %p, effect_pool %p, effect %p stub!\n",
217 data, data_size, flags, device, effect_pool, effect);
219 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
222 ERR("Failed to allocate D3D10 effect object memory\n");
223 return E_OUTOFMEMORY;
226 object->ID3D10Effect_iface.lpVtbl = &d3d10_effect_vtbl;
227 object->refcount = 1;
228 ID3D10Device_AddRef(device);
229 object->device = device;
231 hr = d3d10_effect_parse(object, data, data_size);
234 ERR("Failed to parse effect\n");
235 IUnknown_Release(&object->ID3D10Effect_iface);
239 *effect = &object->ID3D10Effect_iface;
241 TRACE("Created ID3D10Effect %p\n", object);
246 HRESULT WINAPI D3D10CompileEffectFromMemory(void *data, SIZE_T data_size, const char *filename,
247 const D3D10_SHADER_MACRO *defines, ID3D10Include *include, UINT hlsl_flags, UINT fx_flags,
248 ID3D10Blob **effect, ID3D10Blob **errors)
250 FIXME("data %p, data_size %lu, filename %s, defines %p, include %p,"
251 " hlsl_flags %#x, fx_flags %#x, effect %p, errors %p stub!\n",
252 data, data_size, wine_dbgstr_a(filename), defines, include,
253 hlsl_flags, fx_flags, effect, errors);
264 LPCSTR WINAPI D3D10GetVertexShaderProfile(ID3D10Device *device)
266 FIXME("device %p stub!\n", device);
271 LPCSTR WINAPI D3D10GetGeometryShaderProfile(ID3D10Device *device)
273 FIXME("device %p stub!\n", device);
278 LPCSTR WINAPI D3D10GetPixelShaderProfile(ID3D10Device *device)
280 FIXME("device %p stub!\n", device);
285 HRESULT WINAPI D3D10ReflectShader(const void *data, SIZE_T data_size, ID3D10ShaderReflection **reflector)
287 struct d3d10_shader_reflection *object;
289 FIXME("data %p, data_size %lu, reflector %p stub!\n", data, data_size, reflector);
291 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
294 ERR("Failed to allocate D3D10 shader reflection object memory\n");
295 return E_OUTOFMEMORY;
298 object->ID3D10ShaderReflection_iface.lpVtbl = &d3d10_shader_reflection_vtbl;
299 object->refcount = 1;
301 *reflector = &object->ID3D10ShaderReflection_iface;
303 TRACE("Created ID3D10ShaderReflection %p\n", object);