d3d8/tests: Add some RESZ tests.
[wine] / dlls / d3d10 / d3d10_main.c
1 /*
2  * Direct3D 10
3  *
4  * Copyright 2007 Andras Kovacs
5  * Copyright 2009 Henri Verbeet for CodeWeavers
6  *
7  * This library is free software; you can redistribute it and/or
8  * modify it under the terms of the GNU Lesser General Public
9  * License as published by the Free Software Foundation; either
10  * version 2.1 of the License, or (at your option) any later version.
11  *
12  * This library is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
15  * Lesser General Public License for more details.
16  *
17  * You should have received a copy of the GNU Lesser General Public
18  * License along with this library; if not, write to the Free Software
19  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
20  *
21  */
22
23 #include "config.h"
24 #include "wine/port.h"
25
26 #include "d3d10_private.h"
27
28 WINE_DEFAULT_DEBUG_CHANNEL(d3d10);
29
30 /* At process attach */
31 BOOL WINAPI DllMain(HINSTANCE hInstDLL, DWORD fdwReason, LPVOID lpv)
32 {
33     TRACE("fdwReason=%d\n", fdwReason);
34     switch(fdwReason)
35     {
36     case DLL_PROCESS_ATTACH:
37         DisableThreadLibraryCalls( hInstDLL );
38         break;
39     }
40     return TRUE;
41 }
42
43 HRESULT WINAPI D3D10CreateDevice(IDXGIAdapter *adapter, D3D10_DRIVER_TYPE driver_type,
44         HMODULE swrast, UINT flags, UINT sdk_version, ID3D10Device **device)
45 {
46     IDXGIFactory *factory;
47     HRESULT hr;
48
49     TRACE("adapter %p, driver_type %s, swrast %p, flags %#x, sdk_version %d, device %p\n",
50             adapter, debug_d3d10_driver_type(driver_type), swrast, flags, sdk_version, device);
51
52     if (adapter)
53     {
54         IDXGIAdapter_AddRef(adapter);
55         hr = IDXGIAdapter_GetParent(adapter, &IID_IDXGIFactory, (void **)&factory);
56         if (FAILED(hr))
57         {
58             WARN("Failed to get dxgi factory, returning %#x\n", hr);
59             return hr;
60         }
61     }
62     else
63     {
64         hr = CreateDXGIFactory(&IID_IDXGIFactory, (void **)&factory);
65         if (FAILED(hr))
66         {
67             WARN("Failed to create dxgi factory, returning %#x\n", hr);
68             return hr;
69         }
70
71         switch(driver_type)
72         {
73             case D3D10_DRIVER_TYPE_HARDWARE:
74             {
75                 hr = IDXGIFactory_EnumAdapters(factory, 0, &adapter);
76                 if (FAILED(hr))
77                 {
78                     WARN("No adapters found, returning %#x\n", hr);
79                     IDXGIFactory_Release(factory);
80                     return hr;
81                 }
82                 break;
83             }
84
85             case D3D10_DRIVER_TYPE_NULL:
86                 FIXME("NULL device not implemented, falling back to refrast\n");
87                 /* fall through, for now */
88             case D3D10_DRIVER_TYPE_REFERENCE:
89             {
90                 HMODULE refrast = LoadLibraryA("d3d10ref.dll");
91                 if (!refrast)
92                 {
93                     WARN("Failed to load refrast, returning E_FAIL\n");
94                     IDXGIFactory_Release(factory);
95                     return E_FAIL;
96                 }
97                 hr = IDXGIFactory_CreateSoftwareAdapter(factory, refrast, &adapter);
98                 FreeLibrary(refrast);
99                 if (FAILED(hr))
100                 {
101                     WARN("Failed to create a software adapter, returning %#x\n", hr);
102                     IDXGIFactory_Release(factory);
103                     return hr;
104                 }
105                 break;
106             }
107
108             case D3D10_DRIVER_TYPE_SOFTWARE:
109             {
110                 if (!swrast)
111                 {
112                     WARN("Software device requested, but NULL swrast passed, returning E_FAIL\n");
113                     IDXGIFactory_Release(factory);
114                     return E_FAIL;
115                 }
116                 hr = IDXGIFactory_CreateSoftwareAdapter(factory, swrast, &adapter);
117                 if (FAILED(hr))
118                 {
119                     WARN("Failed to create a software adapter, returning %#x\n", hr);
120                     IDXGIFactory_Release(factory);
121                     return hr;
122                 }
123                 break;
124             }
125         }
126     }
127
128     hr = D3D10CoreCreateDevice(factory, adapter, flags, NULL, device);
129     IDXGIAdapter_Release(adapter);
130     IDXGIFactory_Release(factory);
131     if (FAILED(hr))
132     {
133         WARN("Failed to create a device, returning %#x\n", hr);
134         return hr;
135     }
136
137     TRACE("Created ID3D10Device %p\n", *device);
138
139     return hr;
140 }
141
142 HRESULT WINAPI D3D10CreateDeviceAndSwapChain(IDXGIAdapter *adapter, D3D10_DRIVER_TYPE driver_type,
143         HMODULE swrast, UINT flags, UINT sdk_version, DXGI_SWAP_CHAIN_DESC *swapchain_desc,
144         IDXGISwapChain **swapchain, ID3D10Device **device)
145 {
146     IDXGIDevice *dxgi_device;
147     IDXGIFactory *factory;
148     HRESULT hr;
149
150     TRACE("adapter %p, driver_type %s, swrast %p, flags %#x, sdk_version %d,\n"
151             "\tswapchain_desc %p, swapchain %p, device %p\n",
152             adapter, debug_d3d10_driver_type(driver_type), swrast, flags, sdk_version,
153             swapchain_desc, swapchain, device);
154
155     hr = D3D10CreateDevice(adapter, driver_type, swrast, flags, sdk_version, device);
156     if (FAILED(hr))
157     {
158         WARN("Failed to create a device, returning %#x\n", hr);
159         *device = NULL;
160         return hr;
161     }
162
163     TRACE("Created ID3D10Device %p\n", *device);
164
165     hr = ID3D10Device_QueryInterface(*device, &IID_IDXGIDevice, (void **)&dxgi_device);
166     if (FAILED(hr))
167     {
168         ERR("Failed to get a dxgi device from the d3d10 device, returning %#x\n", hr);
169         ID3D10Device_Release(*device);
170         *device = NULL;
171         return hr;
172     }
173
174     hr = IDXGIDevice_GetAdapter(dxgi_device, &adapter);
175     IDXGIDevice_Release(dxgi_device);
176     if (FAILED(hr))
177     {
178         ERR("Failed to get the device adapter, returning %#x\n", hr);
179         ID3D10Device_Release(*device);
180         *device = NULL;
181         return hr;
182     }
183
184     hr = IDXGIAdapter_GetParent(adapter, &IID_IDXGIFactory, (void **)&factory);
185     IDXGIAdapter_Release(adapter);
186     if (FAILED(hr))
187     {
188         ERR("Failed to get the adapter factory, returning %#x\n", hr);
189         ID3D10Device_Release(*device);
190         *device = NULL;
191         return hr;
192     }
193
194     hr = IDXGIFactory_CreateSwapChain(factory, (IUnknown *)*device, swapchain_desc, swapchain);
195     IDXGIFactory_Release(factory);
196     if (FAILED(hr))
197     {
198         ID3D10Device_Release(*device);
199         *device = NULL;
200
201         WARN("Failed to create a swapchain, returning %#x\n", hr);
202         return hr;
203     }
204
205     TRACE("Created IDXGISwapChain %p\n", *swapchain);
206
207     return S_OK;
208 }
209
210 HRESULT WINAPI D3D10CreateEffectFromMemory(void *data, SIZE_T data_size, UINT flags,
211         ID3D10Device *device, ID3D10EffectPool *effect_pool, ID3D10Effect **effect)
212 {
213     struct d3d10_effect *object;
214     HRESULT hr;
215
216     FIXME("data %p, data_size %lu, flags %#x, device %p, effect_pool %p, effect %p stub!\n",
217             data, data_size, flags, device, effect_pool, effect);
218
219     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
220     if (!object)
221     {
222         ERR("Failed to allocate D3D10 effect object memory\n");
223         return E_OUTOFMEMORY;
224     }
225
226     object->ID3D10Effect_iface.lpVtbl = &d3d10_effect_vtbl;
227     object->refcount = 1;
228     ID3D10Device_AddRef(device);
229     object->device = device;
230
231     hr = d3d10_effect_parse(object, data, data_size);
232     if (FAILED(hr))
233     {
234         ERR("Failed to parse effect\n");
235         IUnknown_Release(&object->ID3D10Effect_iface);
236         return hr;
237     }
238
239     *effect = &object->ID3D10Effect_iface;
240
241     TRACE("Created ID3D10Effect %p\n", object);
242
243     return S_OK;
244 }
245
246 HRESULT WINAPI D3D10CompileEffectFromMemory(void *data, SIZE_T data_size, const char *filename,
247         const D3D10_SHADER_MACRO *defines, ID3D10Include *include, UINT hlsl_flags, UINT fx_flags,
248         ID3D10Blob **effect, ID3D10Blob **errors)
249 {
250     FIXME("data %p, data_size %lu, filename %s, defines %p, include %p,"
251             " hlsl_flags %#x, fx_flags %#x, effect %p, errors %p stub!\n",
252             data, data_size, wine_dbgstr_a(filename), defines, include,
253             hlsl_flags, fx_flags, effect, errors);
254
255     if (effect)
256         *effect = NULL;
257     if (errors)
258         *errors = NULL;
259
260     return E_NOTIMPL;
261 }
262
263
264 LPCSTR WINAPI D3D10GetVertexShaderProfile(ID3D10Device *device)
265 {
266     FIXME("device %p stub!\n", device);
267
268     return "vs_4_0";
269 }
270
271 LPCSTR WINAPI D3D10GetGeometryShaderProfile(ID3D10Device *device)
272 {
273     FIXME("device %p stub!\n", device);
274
275     return "gs_4_0";
276 }
277
278 LPCSTR WINAPI D3D10GetPixelShaderProfile(ID3D10Device *device)
279 {
280     FIXME("device %p stub!\n", device);
281
282     return "ps_4_0";
283 }
284
285 HRESULT WINAPI D3D10ReflectShader(const void *data, SIZE_T data_size, ID3D10ShaderReflection **reflector)
286 {
287     struct d3d10_shader_reflection *object;
288
289     FIXME("data %p, data_size %lu, reflector %p stub!\n", data, data_size, reflector);
290
291     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
292     if (!object)
293     {
294         ERR("Failed to allocate D3D10 shader reflection object memory\n");
295         return E_OUTOFMEMORY;
296     }
297
298     object->ID3D10ShaderReflection_iface.lpVtbl = &d3d10_shader_reflection_vtbl;
299     object->refcount = 1;
300
301     *reflector = &object->ID3D10ShaderReflection_iface;
302
303     TRACE("Created ID3D10ShaderReflection %p\n", object);
304
305     return S_OK;
306 }