kernel32: Add prototypes to winbase.h for the SList functions.
[wine] / include / d3d8caps.h
1 /*
2  * Copyright (C) 2002 Jason Edmeades
3  *
4  * This library is free software; you can redistribute it and/or
5  * modify it under the terms of the GNU Lesser General Public
6  * License as published by the Free Software Foundation; either
7  * version 2.1 of the License, or (at your option) any later version.
8  *
9  * This library is distributed in the hope that it will be useful,
10  * but WITHOUT ANY WARRANTY; without even the implied warranty of
11  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
12  * Lesser General Public License for more details.
13  *
14  * You should have received a copy of the GNU Lesser General Public
15  * License along with this library; if not, write to the Free Software
16  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
17  */
18
19 #ifndef __WINE_D3D8CAPS_H
20 #define __WINE_D3D8CAPS_H
21
22 /*
23  * Definitions
24  */
25
26 #define D3DCAPS_READ_SCANLINE 0x20000
27
28 #define D3DCURSORCAPS_COLOR   1
29 #define D3DCURSORCAPS_LOWRES  2
30
31 #define D3DDEVCAPS_EXECUTESYSTEMMEMORY     0x0000010
32 #define D3DDEVCAPS_EXECUTEVIDEOMEMORY      0x0000020
33 #define D3DDEVCAPS_TLVERTEXSYSTEMMEMORY    0x0000040
34 #define D3DDEVCAPS_TLVERTEXVIDEOMEMORY     0x0000080
35 #define D3DDEVCAPS_TEXTURESYSTEMMEMORY     0x0000100
36 #define D3DDEVCAPS_TEXTUREVIDEOMEMORY      0x0000200
37 #define D3DDEVCAPS_DRAWPRIMTLVERTEX        0x0000400
38 #define D3DDEVCAPS_CANRENDERAFTERFLIP      0x0000800
39 #define D3DDEVCAPS_TEXTURENONLOCALVIDMEM   0x0001000
40 #define D3DDEVCAPS_DRAWPRIMITIVES2         0x0002000
41 #define D3DDEVCAPS_SEPARATETEXTUREMEMORIES 0x0004000
42 #define D3DDEVCAPS_DRAWPRIMITIVES2EX       0x0008000
43 #define D3DDEVCAPS_HWTRANSFORMANDLIGHT     0x0010000
44 #define D3DDEVCAPS_CANBLTSYSTONONLOCAL     0x0020000
45 #define D3DDEVCAPS_HWRASTERIZATION         0x0080000
46 #define D3DDEVCAPS_PUREDEVICE              0x0100000
47 #define D3DDEVCAPS_QUINTICRTPATCHES        0x0200000
48 #define D3DDEVCAPS_RTPATCHES               0x0400000
49 #define D3DDEVCAPS_RTPATCHHANDLEZERO       0x0800000
50 #define D3DDEVCAPS_NPATCHES                0x1000000
51
52 #define D3DFVFCAPS_TEXCOORDCOUNTMASK  0x00FFFF
53 #define D3DFVFCAPS_DONOTSTRIPELEMENTS 0x080000
54 #define D3DFVFCAPS_PSIZE              0x100000
55
56 #define D3DLINECAPS_TEXTURE           0x01
57 #define D3DLINECAPS_ZTEST             0x02
58 #define D3DLINECAPS_BLEND             0x04
59 #define D3DLINECAPS_ALPHACMP          0x08
60 #define D3DLINECAPS_FOG               0x10
61
62 #define D3DPBLENDCAPS_ZERO            0x0001
63 #define D3DPBLENDCAPS_ONE             0x0002
64 #define D3DPBLENDCAPS_SRCCOLOR        0x0004
65 #define D3DPBLENDCAPS_INVSRCCOLOR     0x0008
66 #define D3DPBLENDCAPS_SRCALPHA        0x0010
67 #define D3DPBLENDCAPS_INVSRCALPHA     0x0020
68 #define D3DPBLENDCAPS_DESTALPHA       0x0040
69 #define D3DPBLENDCAPS_INVDESTALPHA    0x0080
70 #define D3DPBLENDCAPS_DESTCOLOR       0x0100
71 #define D3DPBLENDCAPS_INVDESTCOLOR    0x0200
72 #define D3DPBLENDCAPS_SRCALPHASAT     0x0400
73 #define D3DPBLENDCAPS_BOTHSRCALPHA    0x0800
74 #define D3DPBLENDCAPS_BOTHINVSRCALPHA 0x1000
75
76 #define D3DPCMPCAPS_NEVER        0x01
77 #define D3DPCMPCAPS_LESS         0x02
78 #define D3DPCMPCAPS_EQUAL        0x04
79 #define D3DPCMPCAPS_LESSEQUAL    0x08
80 #define D3DPCMPCAPS_GREATER      0x10
81 #define D3DPCMPCAPS_NOTEQUAL     0x20
82 #define D3DPCMPCAPS_GREATEREQUAL 0x40
83 #define D3DPCMPCAPS_ALWAYS       0x80
84
85 #define D3DPMISCCAPS_MASKZ                 0x0002
86 #define D3DPMISCCAPS_LINEPATTERNREP        0x0004
87 #define D3DPMISCCAPS_CULLNONE              0x0010
88 #define D3DPMISCCAPS_CULLCW                0x0020
89 #define D3DPMISCCAPS_CULLCCW               0x0040
90 #define D3DPMISCCAPS_COLORWRITEENABLE      0x0080
91 #define D3DPMISCCAPS_CLIPPLANESCALEDPOINTS 0x0100
92 #define D3DPMISCCAPS_CLIPTLVERTS           0x0200
93 #define D3DPMISCCAPS_TSSARGTEMP            0x0400
94 #define D3DPMISCCAPS_BLENDOP               0x0800
95
96 #define D3DPRASTERCAPS_DITHER                     0x00000001
97 #define D3DPRASTERCAPS_PAT                        0x00000008
98 #define D3DPRASTERCAPS_ZTEST                      0x00000010
99 #define D3DPRASTERCAPS_FOGVERTEX                  0x00000080
100 #define D3DPRASTERCAPS_FOGTABLE                   0x00000100
101 #define D3DPRASTERCAPS_ANTIALIASEDGES             0x00001000
102 #define D3DPRASTERCAPS_MIPMAPLODBIAS              0x00002000
103 #define D3DPRASTERCAPS_ZBIAS                      0x00004000
104 #define D3DPRASTERCAPS_ZBUFFERLESSHSR             0x00008000
105 #define D3DPRASTERCAPS_FOGRANGE                   0x00010000
106 #define D3DPRASTERCAPS_ANISOTROPY                 0x00020000
107 #define D3DPRASTERCAPS_WBUFFER                    0x00040000
108 #define D3DPRASTERCAPS_WFOG                       0x00100000
109 #define D3DPRASTERCAPS_ZFOG                       0x00200000
110 #define D3DPRASTERCAPS_COLORPERSPECTIVE           0x00400000
111 #define D3DPRASTERCAPS_STRETCHBLTMULTISAMPLE      0x00800000
112
113 #define D3DPRESENT_INTERVAL_DEFAULT               0x00000000
114 #define D3DPRESENT_INTERVAL_ONE                   0x00000001
115 #define D3DPRESENT_INTERVAL_TWO                   0x00000002
116 #define D3DPRESENT_INTERVAL_THREE                 0x00000004
117 #define D3DPRESENT_INTERVAL_FOUR                  0x00000008
118 #define D3DPRESENT_INTERVAL_IMMEDIATE             0x80000000
119
120 #define D3DPSHADECAPS_COLORGOURAUDRGB             0x00008
121 #define D3DPSHADECAPS_SPECULARGOURAUDRGB          0x00200
122 #define D3DPSHADECAPS_ALPHAGOURAUDBLEND           0x04000
123 #define D3DPSHADECAPS_FOGGOURAUD                  0x80000
124
125 #define D3DPTADDRESSCAPS_WRAP                     0x01
126 #define D3DPTADDRESSCAPS_MIRROR                   0x02
127 #define D3DPTADDRESSCAPS_CLAMP                    0x04
128 #define D3DPTADDRESSCAPS_BORDER                   0x08
129 #define D3DPTADDRESSCAPS_INDEPENDENTUV            0x10
130 #define D3DPTADDRESSCAPS_MIRRORONCE               0x20
131
132 #define D3DPTEXTURECAPS_PERSPECTIVE              0x00001
133 #define D3DPTEXTURECAPS_POW2                     0x00002
134 #define D3DPTEXTURECAPS_ALPHA                    0x00004
135 #define D3DPTEXTURECAPS_SQUAREONLY               0x00020
136 #define D3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE 0x00040
137 #define D3DPTEXTURECAPS_ALPHAPALETTE             0x00080
138 #define D3DPTEXTURECAPS_NONPOW2CONDITIONAL       0x00100
139 #define D3DPTEXTURECAPS_PROJECTED                0x00400
140 #define D3DPTEXTURECAPS_CUBEMAP                  0x00800
141 #define D3DPTEXTURECAPS_VOLUMEMAP                0x02000
142 #define D3DPTEXTURECAPS_MIPMAP                   0x04000
143 #define D3DPTEXTURECAPS_MIPVOLUMEMAP             0x08000
144 #define D3DPTEXTURECAPS_MIPCUBEMAP               0x10000
145 #define D3DPTEXTURECAPS_CUBEMAP_POW2             0x20000
146 #define D3DPTEXTURECAPS_VOLUMEMAP_POW2           0x40000
147
148 #define D3DPTFILTERCAPS_MINFPOINT                0x00000100
149 #define D3DPTFILTERCAPS_MINFLINEAR               0x00000200
150 #define D3DPTFILTERCAPS_MINFANISOTROPIC          0x00000400
151 #define D3DPTFILTERCAPS_MIPFPOINT                0x00010000
152 #define D3DPTFILTERCAPS_MIPFLINEAR               0x00020000
153 #define D3DPTFILTERCAPS_MAGFPOINT                0x01000000
154 #define D3DPTFILTERCAPS_MAGFLINEAR               0x02000000
155 #define D3DPTFILTERCAPS_MAGFANISOTROPIC          0x04000000
156 #define D3DPTFILTERCAPS_MAGFAFLATCUBIC           0x08000000
157 #define D3DPTFILTERCAPS_MAGFGAUSSIANCUBIC        0x10000000
158
159 #define D3DSTENCILCAPS_KEEP                      0x01
160 #define D3DSTENCILCAPS_ZERO                      0x02
161 #define D3DSTENCILCAPS_REPLACE                   0x04
162 #define D3DSTENCILCAPS_INCRSAT                   0x08
163 #define D3DSTENCILCAPS_DECRSAT                   0x10
164 #define D3DSTENCILCAPS_INVERT                    0x20
165 #define D3DSTENCILCAPS_INCR                      0x40
166 #define D3DSTENCILCAPS_DECR                      0x80
167
168 #define D3DTEXOPCAPS_DISABLE                     0x0000001
169 #define D3DTEXOPCAPS_SELECTARG1                  0x0000002
170 #define D3DTEXOPCAPS_SELECTARG2                  0x0000004
171 #define D3DTEXOPCAPS_MODULATE                    0x0000008
172 #define D3DTEXOPCAPS_MODULATE2X                  0x0000010
173 #define D3DTEXOPCAPS_MODULATE4X                  0x0000020
174 #define D3DTEXOPCAPS_ADD                         0x0000040
175 #define D3DTEXOPCAPS_ADDSIGNED                   0x0000080
176 #define D3DTEXOPCAPS_ADDSIGNED2X                 0x0000100
177 #define D3DTEXOPCAPS_SUBTRACT                    0x0000200
178 #define D3DTEXOPCAPS_ADDSMOOTH                   0x0000400
179 #define D3DTEXOPCAPS_BLENDDIFFUSEALPHA           0x0000800
180 #define D3DTEXOPCAPS_BLENDTEXTUREALPHA           0x0001000
181 #define D3DTEXOPCAPS_BLENDFACTORALPHA            0x0002000
182 #define D3DTEXOPCAPS_BLENDTEXTUREALPHAPM         0x0004000
183 #define D3DTEXOPCAPS_BLENDCURRENTALPHA           0x0008000
184 #define D3DTEXOPCAPS_PREMODULATE                 0x0010000
185 #define D3DTEXOPCAPS_MODULATEALPHA_ADDCOLOR      0x0020000
186 #define D3DTEXOPCAPS_MODULATECOLOR_ADDALPHA      0x0040000
187 #define D3DTEXOPCAPS_MODULATEINVALPHA_ADDCOLOR   0x0080000
188 #define D3DTEXOPCAPS_MODULATEINVCOLOR_ADDALPHA   0x0100000
189 #define D3DTEXOPCAPS_BUMPENVMAP                  0x0200000
190 #define D3DTEXOPCAPS_BUMPENVMAPLUMINANCE         0x0400000
191 #define D3DTEXOPCAPS_DOTPRODUCT3                 0x0800000
192 #define D3DTEXOPCAPS_MULTIPLYADD                 0x1000000
193 #define D3DTEXOPCAPS_LERP                        0x2000000
194
195 #define D3DVTXPCAPS_TEXGEN                       0x01
196 #define D3DVTXPCAPS_MATERIALSOURCE7              0x02
197 #define D3DVTXPCAPS_DIRECTIONALLIGHTS            0x08
198 #define D3DVTXPCAPS_POSITIONALLIGHTS             0x10
199 #define D3DVTXPCAPS_LOCALVIEWER                  0x20
200 #define D3DVTXPCAPS_TWEENING                     0x40
201
202 #define D3DCAPS3_ALPHA_FULLSCREEN_FLIP_OR_DISCARD  0x00000020
203 #define D3DCAPS3_RESERVED                          0x8000001f
204
205 #define D3DCAPS2_CANCALIBRATEGAMMA                 0x0100000
206 #define D3DCAPS2_CANRENDERWINDOWED                 0x0080000
207 #define D3DCAPS2_CANMANAGERESOURCE                 0x10000000
208 #define D3DCAPS2_DYNAMICTEXTURES                   0x20000000
209 #define D3DCAPS2_FULLSCREENGAMMA                   0x0020000
210 #define D3DCAPS2_NO2DDURING3DSCENE                 0x0000002
211 #define D3DCAPS2_RESERVED                          0x2000000
212
213 /*
214  * The d3dcaps8 structure
215  */
216 typedef struct _D3DCAPS8 {
217     D3DDEVTYPE          DeviceType;
218     UINT                AdapterOrdinal;
219
220     DWORD               Caps;
221     DWORD               Caps2;
222     DWORD               Caps3;
223     DWORD               PresentationIntervals;
224
225     DWORD               CursorCaps;
226
227     DWORD               DevCaps;
228
229     DWORD               PrimitiveMiscCaps;
230     DWORD               RasterCaps;
231     DWORD               ZCmpCaps;
232     DWORD               SrcBlendCaps;
233     DWORD               DestBlendCaps;
234     DWORD               AlphaCmpCaps;
235     DWORD               ShadeCaps;
236     DWORD               TextureCaps;
237     DWORD               TextureFilterCaps;
238     DWORD               CubeTextureFilterCaps;
239     DWORD               VolumeTextureFilterCaps;
240     DWORD               TextureAddressCaps;
241     DWORD               VolumeTextureAddressCaps;
242
243     DWORD               LineCaps;
244
245     DWORD               MaxTextureWidth, MaxTextureHeight;
246     DWORD               MaxVolumeExtent;
247
248     DWORD               MaxTextureRepeat;
249     DWORD               MaxTextureAspectRatio;
250     DWORD               MaxAnisotropy;
251     float               MaxVertexW;
252
253     float               GuardBandLeft;
254     float               GuardBandTop;
255     float               GuardBandRight;
256     float               GuardBandBottom;
257
258     float               ExtentsAdjust;
259     DWORD               StencilCaps;
260
261     DWORD               FVFCaps;
262     DWORD               TextureOpCaps;
263     DWORD               MaxTextureBlendStages;
264     DWORD               MaxSimultaneousTextures;
265
266     DWORD               VertexProcessingCaps;
267     DWORD               MaxActiveLights;
268     DWORD               MaxUserClipPlanes;
269     DWORD               MaxVertexBlendMatrices;
270     DWORD               MaxVertexBlendMatrixIndex;
271
272     float               MaxPointSize;
273
274     DWORD               MaxPrimitiveCount;
275     DWORD               MaxVertexIndex;
276     DWORD               MaxStreams;
277     DWORD               MaxStreamStride;
278
279     DWORD               VertexShaderVersion;
280     DWORD               MaxVertexShaderConst;
281
282     DWORD               PixelShaderVersion;
283     float               MaxPixelShaderValue;
284 } D3DCAPS8;
285
286 #endif  /* __WINE_D3D8CAPS_H */