wined3d: Properly check if an attribute is used in state_normalize().
[wine] / dlls / d3d9 / vertexbuffer.c
1 /*
2  * IDirect3DVertexBuffer9 implementation
3  *
4  * Copyright 2002-2004 Jason Edmeades
5  * Copyright 2002-2004 Raphael Junqueira
6  * Copyright 2005 Oliver Stieber
7  *
8  * This library is free software; you can redistribute it and/or
9  * modify it under the terms of the GNU Lesser General Public
10  * License as published by the Free Software Foundation; either
11  * version 2.1 of the License, or (at your option) any later version.
12  *
13  * This library is distributed in the hope that it will be useful,
14  * but WITHOUT ANY WARRANTY; without even the implied warranty of
15  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
16  * Lesser General Public License for more details.
17  *
18  * You should have received a copy of the GNU Lesser General Public
19  * License along with this library; if not, write to the Free Software
20  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
21  */
22
23 #include "config.h"
24 #include "d3d9_private.h"
25
26 WINE_DEFAULT_DEBUG_CHANNEL(d3d9);
27
28 /* IDirect3DVertexBuffer9 IUnknown parts follow: */
29 static HRESULT WINAPI IDirect3DVertexBuffer9Impl_QueryInterface(LPDIRECT3DVERTEXBUFFER9 iface, REFIID riid, LPVOID* ppobj) {
30     IDirect3DVertexBuffer9Impl *This = (IDirect3DVertexBuffer9Impl *)iface;
31
32     if (IsEqualGUID(riid, &IID_IUnknown)
33         || IsEqualGUID(riid, &IID_IDirect3DResource9)
34         || IsEqualGUID(riid, &IID_IDirect3DVertexBuffer9)) {
35         IDirect3DVertexBuffer9_AddRef(iface);
36         *ppobj = This;
37         return S_OK;
38     }
39
40     WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj);
41     *ppobj = NULL;
42     return E_NOINTERFACE;
43 }
44
45 static ULONG WINAPI IDirect3DVertexBuffer9Impl_AddRef(LPDIRECT3DVERTEXBUFFER9 iface) {
46     IDirect3DVertexBuffer9Impl *This = (IDirect3DVertexBuffer9Impl *)iface;
47     ULONG ref = InterlockedIncrement(&This->ref);
48
49     TRACE("(%p) : AddRef from %d\n", This, ref - 1);
50
51     return ref;
52 }
53
54 static ULONG WINAPI IDirect3DVertexBuffer9Impl_Release(LPDIRECT3DVERTEXBUFFER9 iface) {
55     IDirect3DVertexBuffer9Impl *This = (IDirect3DVertexBuffer9Impl *)iface;
56     ULONG ref = InterlockedDecrement(&This->ref);
57
58     TRACE("(%p) : ReleaseRef to %d\n", This, ref);
59
60     if (ref == 0) {
61         EnterCriticalSection(&d3d9_cs);
62         IWineD3DBuffer_Release(This->wineD3DVertexBuffer);
63         LeaveCriticalSection(&d3d9_cs);
64         IDirect3DDevice9Ex_Release(This->parentDevice);
65         HeapFree(GetProcessHeap(), 0, This);
66     }
67     return ref;
68 }
69
70 /* IDirect3DVertexBuffer9 IDirect3DResource9 Interface follow: */
71 static HRESULT WINAPI IDirect3DVertexBuffer9Impl_GetDevice(LPDIRECT3DVERTEXBUFFER9 iface, IDirect3DDevice9** ppDevice) {
72     IDirect3DVertexBuffer9Impl *This = (IDirect3DVertexBuffer9Impl *)iface;
73     IWineD3DDevice *wined3d_device;
74     HRESULT hr;
75     TRACE("(%p) Relay\n", This);
76
77     EnterCriticalSection(&d3d9_cs);
78     hr = IWineD3DBuffer_GetDevice(This->wineD3DVertexBuffer, &wined3d_device);
79     if (SUCCEEDED(hr))
80     {
81         IWineD3DDevice_GetParent(wined3d_device, (IUnknown **)ppDevice);
82         IWineD3DDevice_Release(wined3d_device);
83     }
84     LeaveCriticalSection(&d3d9_cs);
85     return hr;
86 }
87
88 static HRESULT WINAPI IDirect3DVertexBuffer9Impl_SetPrivateData(LPDIRECT3DVERTEXBUFFER9 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags) {
89     IDirect3DVertexBuffer9Impl *This = (IDirect3DVertexBuffer9Impl *)iface;
90     HRESULT hr;
91
92     TRACE("(%p) Relay\n", This);
93
94     EnterCriticalSection(&d3d9_cs);
95     hr = IWineD3DBuffer_SetPrivateData(This->wineD3DVertexBuffer, refguid, pData, SizeOfData, Flags);
96     LeaveCriticalSection(&d3d9_cs);
97
98     return hr;
99 }
100
101 static HRESULT WINAPI IDirect3DVertexBuffer9Impl_GetPrivateData(LPDIRECT3DVERTEXBUFFER9 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData) {
102     IDirect3DVertexBuffer9Impl *This = (IDirect3DVertexBuffer9Impl *)iface;
103     HRESULT hr;
104     TRACE("(%p) Relay\n", This);
105
106     EnterCriticalSection(&d3d9_cs);
107     hr = IWineD3DBuffer_GetPrivateData(This->wineD3DVertexBuffer, refguid, pData, pSizeOfData);
108     LeaveCriticalSection(&d3d9_cs);
109     return hr;
110 }
111
112 static HRESULT WINAPI IDirect3DVertexBuffer9Impl_FreePrivateData(LPDIRECT3DVERTEXBUFFER9 iface, REFGUID refguid) {
113     IDirect3DVertexBuffer9Impl *This = (IDirect3DVertexBuffer9Impl *)iface;
114     HRESULT hr;
115     TRACE("(%p) Relay\n", This);
116
117     EnterCriticalSection(&d3d9_cs);
118     hr = IWineD3DBuffer_FreePrivateData(This->wineD3DVertexBuffer, refguid);
119     LeaveCriticalSection(&d3d9_cs);
120     return hr;
121 }
122
123 static DWORD WINAPI IDirect3DVertexBuffer9Impl_SetPriority(LPDIRECT3DVERTEXBUFFER9 iface, DWORD PriorityNew) {
124     IDirect3DVertexBuffer9Impl *This = (IDirect3DVertexBuffer9Impl *)iface;
125     HRESULT hr;
126     TRACE("(%p) Relay\n", This);
127
128     EnterCriticalSection(&d3d9_cs);
129     hr = IWineD3DBuffer_SetPriority(This->wineD3DVertexBuffer, PriorityNew);
130     LeaveCriticalSection(&d3d9_cs);
131     return hr;
132 }
133
134 static DWORD WINAPI IDirect3DVertexBuffer9Impl_GetPriority(LPDIRECT3DVERTEXBUFFER9 iface) {
135     IDirect3DVertexBuffer9Impl *This = (IDirect3DVertexBuffer9Impl *)iface;
136     HRESULT hr;
137     TRACE("(%p) Relay\n", This);
138
139     EnterCriticalSection(&d3d9_cs);
140     hr = IWineD3DBuffer_GetPriority(This->wineD3DVertexBuffer);
141     LeaveCriticalSection(&d3d9_cs);
142     return hr;
143 }
144
145 static void WINAPI IDirect3DVertexBuffer9Impl_PreLoad(LPDIRECT3DVERTEXBUFFER9 iface) {
146     IDirect3DVertexBuffer9Impl *This = (IDirect3DVertexBuffer9Impl *)iface;
147     TRACE("(%p) Relay\n", This);
148
149     EnterCriticalSection(&d3d9_cs);
150     IWineD3DBuffer_PreLoad(This->wineD3DVertexBuffer);
151     LeaveCriticalSection(&d3d9_cs);
152     return ;
153 }
154
155 static D3DRESOURCETYPE WINAPI IDirect3DVertexBuffer9Impl_GetType(LPDIRECT3DVERTEXBUFFER9 iface) {
156     IDirect3DVertexBuffer9Impl *This = (IDirect3DVertexBuffer9Impl *)iface;
157     TRACE("(%p)\n", This);
158
159     return D3DRTYPE_VERTEXBUFFER;
160 }
161
162 /* IDirect3DVertexBuffer9 Interface follow: */
163 static HRESULT WINAPI IDirect3DVertexBuffer9Impl_Lock(LPDIRECT3DVERTEXBUFFER9 iface, UINT OffsetToLock, UINT SizeToLock, void** ppbData, DWORD Flags) {
164     IDirect3DVertexBuffer9Impl *This = (IDirect3DVertexBuffer9Impl *)iface;
165     HRESULT hr;
166     TRACE("(%p) Relay\n", This);
167
168     EnterCriticalSection(&d3d9_cs);
169     hr = IWineD3DBuffer_Map(This->wineD3DVertexBuffer, OffsetToLock, SizeToLock, (BYTE **)ppbData, Flags);
170     LeaveCriticalSection(&d3d9_cs);
171     return hr;
172 }
173
174 static HRESULT WINAPI IDirect3DVertexBuffer9Impl_Unlock(LPDIRECT3DVERTEXBUFFER9 iface) {
175     IDirect3DVertexBuffer9Impl *This = (IDirect3DVertexBuffer9Impl *)iface;
176     HRESULT hr;
177     TRACE("(%p) Relay\n", This);
178
179     EnterCriticalSection(&d3d9_cs);
180     hr = IWineD3DBuffer_Unmap(This->wineD3DVertexBuffer);
181     LeaveCriticalSection(&d3d9_cs);
182     return hr;
183 }
184
185 static HRESULT WINAPI IDirect3DVertexBuffer9Impl_GetDesc(LPDIRECT3DVERTEXBUFFER9 iface, D3DVERTEXBUFFER_DESC* pDesc) {
186     IDirect3DVertexBuffer9Impl *This = (IDirect3DVertexBuffer9Impl *)iface;
187     HRESULT hr;
188     WINED3DBUFFER_DESC desc;
189     TRACE("(%p) Relay\n", This);
190
191     EnterCriticalSection(&d3d9_cs);
192     hr = IWineD3DBuffer_GetDesc(This->wineD3DVertexBuffer, &desc);
193     LeaveCriticalSection(&d3d9_cs);
194
195     if (SUCCEEDED(hr)) {
196         pDesc->Format = D3DFMT_VERTEXDATA;
197         pDesc->Usage = desc.Usage;
198         pDesc->Pool = desc.Pool;
199         pDesc->Size = desc.Size;
200         pDesc->Type = D3DRTYPE_VERTEXBUFFER;
201         pDesc->FVF = This->fvf;
202     }
203
204
205     return hr;
206 }
207
208 static const IDirect3DVertexBuffer9Vtbl Direct3DVertexBuffer9_Vtbl =
209 {
210     /* IUnknown */
211     IDirect3DVertexBuffer9Impl_QueryInterface,
212     IDirect3DVertexBuffer9Impl_AddRef,
213     IDirect3DVertexBuffer9Impl_Release,
214     /* IDirect3DResource9 */
215     IDirect3DVertexBuffer9Impl_GetDevice,
216     IDirect3DVertexBuffer9Impl_SetPrivateData,
217     IDirect3DVertexBuffer9Impl_GetPrivateData,
218     IDirect3DVertexBuffer9Impl_FreePrivateData,
219     IDirect3DVertexBuffer9Impl_SetPriority,
220     IDirect3DVertexBuffer9Impl_GetPriority,
221     IDirect3DVertexBuffer9Impl_PreLoad,
222     IDirect3DVertexBuffer9Impl_GetType,
223     /* IDirect3DVertexBuffer9 */
224     IDirect3DVertexBuffer9Impl_Lock,
225     IDirect3DVertexBuffer9Impl_Unlock,
226     IDirect3DVertexBuffer9Impl_GetDesc
227 };
228
229
230 /* IDirect3DDevice9 IDirect3DVertexBuffer9 Methods follow: */
231 HRESULT WINAPI IDirect3DDevice9Impl_CreateVertexBuffer(LPDIRECT3DDEVICE9EX iface,
232                                 UINT Size, DWORD Usage, DWORD FVF, D3DPOOL Pool,
233                                 IDirect3DVertexBuffer9** ppVertexBuffer, HANDLE* pSharedHandle) {
234     
235     IDirect3DVertexBuffer9Impl *object;
236     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
237     HRESULT hrc = D3D_OK;
238
239     /* Allocate the storage for the device */
240     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DVertexBuffer9Impl));
241     if (NULL == object) {
242         FIXME("Allocation of memory failed, returning D3DERR_OUTOFVIDEOMEMORY\n");
243         return D3DERR_OUTOFVIDEOMEMORY;
244     }
245
246     object->lpVtbl = &Direct3DVertexBuffer9_Vtbl;
247     object->ref = 1;
248     object->fvf = FVF;
249     EnterCriticalSection(&d3d9_cs);
250     hrc = IWineD3DDevice_CreateVertexBuffer(This->WineD3DDevice, Size, Usage & WINED3DUSAGE_MASK,
251             0 /* fvf for ddraw only */, (WINED3DPOOL) Pool, &(object->wineD3DVertexBuffer), (IUnknown *)object);
252     LeaveCriticalSection(&d3d9_cs);
253     
254     if (hrc != D3D_OK) {
255
256         /* free up object */
257         WARN("(%p) call to IWineD3DDevice_CreateVertexBuffer failed\n", This);
258         HeapFree(GetProcessHeap(), 0, object);
259     } else {
260         IDirect3DDevice9Ex_AddRef(iface);
261         object->parentDevice = iface;
262         TRACE("(%p) : Created vertex buffer %p\n", This, object);
263         *ppVertexBuffer = (LPDIRECT3DVERTEXBUFFER9) object;
264     }
265     return hrc;
266 }