wined3d: Default to GLSL. This is safe because we now have proper ps2.0/vs2.0 detection.
[wine] / dlls / dinput8 / dinput8.spec
1 @ stdcall DirectInput8Create(long long ptr ptr ptr)
2 @ stdcall -private DllCanUnloadNow()
3 @ stdcall -private DllGetClassObject(ptr ptr ptr)
4 @ stdcall -private DllRegisterServer()
5 @ stdcall -private DllUnregisterServer()