wined3d: Default to GLSL. This is safe because we now have proper ps2.0/vs2.0 detection.
[wine] / dlls / newdev / newdev.spec
1 @ stdcall InstallNewDevice(long ptr ptr)
2 @ stdcall UpdateDriverForPlugAndPlayDevicesA(long str str long ptr)
3 @ stdcall UpdateDriverForPlugAndPlayDevicesW(long wstr wstr long ptr)