wined3d: Default to GLSL. This is safe because we now have proper ps2.0/vs2.0 detection.
[wine] / dlls / shfolder / shfolder.spec
1 @ stdcall SHGetFolderPathA(long long long long ptr) shell32.SHGetFolderPathA
2 @ stdcall SHGetFolderPathW(long long long long ptr) shell32.SHGetFolderPathW