4 * Copyright 2002-2003 Jason Edmeades
5 * Copyright 2002-2003 Raphael Junqueira
6 * Copyright 2005 Oliver Stieber
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
26 #include "d3d9_private.h"
28 WINE_DEFAULT_DEBUG_CHANNEL(d3d9);
30 static int D3DPERF_event_level = 0;
32 void WINAPI DebugSetMute(void) {
36 IDirect3D9 * WINAPI DECLSPEC_HOTPATCH Direct3DCreate9(UINT sdk_version)
40 TRACE("sdk_version %#x.\n", sdk_version);
42 if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object))))
44 ERR("Failed to allocate d3d9 object memory.\n");
48 if (!d3d9_init(object, FALSE))
50 WARN("Failed to initialize d3d9.\n");
51 HeapFree(GetProcessHeap(), 0, object);
55 TRACE("Created d3d9 object %p.\n", object);
57 return (IDirect3D9 *)&object->IDirect3D9Ex_iface;
60 HRESULT WINAPI DECLSPEC_HOTPATCH Direct3DCreate9Ex(UINT sdk_version, IDirect3D9Ex **d3d9ex)
64 TRACE("sdk_version %#x, d3d9ex %p.\n", sdk_version, d3d9ex);
66 if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object))))
68 ERR("Failed to allocate d3d9 object memory.\n");
72 if (!d3d9_init(object, TRUE))
74 WARN("Failed to initialize d3d9.\n");
75 HeapFree(GetProcessHeap(), 0, object);
76 return D3DERR_NOTAVAILABLE;
79 TRACE("Created d3d9 object %p.\n", object);
80 *d3d9ex = &object->IDirect3D9Ex_iface;
85 /*******************************************************************
86 * Direct3DShaderValidatorCreate9 (D3D9.@)
88 * No documentation available for this function.
89 * SDK only says it is internal and shouldn't be used.
91 void* WINAPI Direct3DShaderValidatorCreate9(void)
95 if (!once++) FIXME("stub\n");
99 /*******************************************************************
102 BOOL WINAPI DllMain(HINSTANCE hInstDLL, DWORD fdwReason, LPVOID lpv)
104 /* At process attach */
105 TRACE("fdwReason=%d\n", fdwReason);
106 if (fdwReason == DLL_PROCESS_ATTACH)
107 DisableThreadLibraryCalls(hInstDLL);
112 /***********************************************************************
113 * D3DPERF_BeginEvent (D3D9.@)
115 int WINAPI D3DPERF_BeginEvent(D3DCOLOR color, LPCWSTR name) {
116 TRACE("(color %#x, name %s) : stub\n", color, debugstr_w(name));
118 return D3DPERF_event_level++;
121 /***********************************************************************
122 * D3DPERF_EndEvent (D3D9.@)
124 int WINAPI D3DPERF_EndEvent(void) {
125 TRACE("(void) : stub\n");
127 return --D3DPERF_event_level;
130 /***********************************************************************
131 * D3DPERF_GetStatus (D3D9.@)
133 DWORD WINAPI D3DPERF_GetStatus(void) {
134 FIXME("(void) : stub\n");
139 /***********************************************************************
140 * D3DPERF_SetOptions (D3D9.@)
143 void WINAPI D3DPERF_SetOptions(DWORD options)
145 FIXME("(%#x) : stub\n", options);
148 /***********************************************************************
149 * D3DPERF_QueryRepeatFrame (D3D9.@)
151 BOOL WINAPI D3DPERF_QueryRepeatFrame(void) {
152 FIXME("(void) : stub\n");
157 /***********************************************************************
158 * D3DPERF_SetMarker (D3D9.@)
160 void WINAPI D3DPERF_SetMarker(D3DCOLOR color, LPCWSTR name) {
161 FIXME("(color %#x, name %s) : stub\n", color, debugstr_w(name));
164 /***********************************************************************
165 * D3DPERF_SetRegion (D3D9.@)
167 void WINAPI D3DPERF_SetRegion(D3DCOLOR color, LPCWSTR name) {
168 FIXME("(color %#x, name %s) : stub\n", color, debugstr_w(name));