2 * IDirect3DPixelShader9 implementation
4 * Copyright 2002-2003 Jason Edmeades
7 * This library is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU Lesser General Public
9 * License as published by the Free Software Foundation; either
10 * version 2.1 of the License, or (at your option) any later version.
12 * This library is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 * Lesser General Public License for more details.
17 * You should have received a copy of the GNU Lesser General Public
18 * License along with this library; if not, write to the Free Software
19 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
23 #include "d3d9_private.h"
25 WINE_DEFAULT_DEBUG_CHANNEL(d3d9);
27 /* IDirect3DPixelShader9 IUnknown parts follow: */
28 static HRESULT WINAPI IDirect3DPixelShader9Impl_QueryInterface(LPDIRECT3DPIXELSHADER9 iface, REFIID riid, LPVOID* ppobj) {
29 IDirect3DPixelShader9Impl *This = (IDirect3DPixelShader9Impl *)iface;
31 if (IsEqualGUID(riid, &IID_IUnknown)
32 || IsEqualGUID(riid, &IID_IDirect3DPixelShader9)) {
33 IDirect3DPixelShader9_AddRef(iface);
38 WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj);
43 static ULONG WINAPI IDirect3DPixelShader9Impl_AddRef(LPDIRECT3DPIXELSHADER9 iface) {
44 IDirect3DPixelShader9Impl *This = (IDirect3DPixelShader9Impl *)iface;
45 ULONG ref = InterlockedIncrement(&This->ref);
47 TRACE("(%p) : AddRef from %d\n", This, ref - 1);
51 IDirect3DDevice9Ex_AddRef(This->parentDevice);
53 IWineD3DPixelShader_AddRef(This->wineD3DPixelShader);
54 wined3d_mutex_unlock();
60 static ULONG WINAPI IDirect3DPixelShader9Impl_Release(LPDIRECT3DPIXELSHADER9 iface) {
61 IDirect3DPixelShader9Impl *This = (IDirect3DPixelShader9Impl *)iface;
62 ULONG ref = InterlockedDecrement(&This->ref);
64 TRACE("(%p) : ReleaseRef to %d\n", This, ref);
67 IDirect3DDevice9Ex *parentDevice = This->parentDevice;
70 IWineD3DPixelShader_Release(This->wineD3DPixelShader);
71 wined3d_mutex_unlock();
73 /* Release the device last, as it may cause the device to be destroyed. */
74 IDirect3DDevice9Ex_Release(parentDevice);
79 /* IDirect3DPixelShader9 Interface follow: */
80 static HRESULT WINAPI IDirect3DPixelShader9Impl_GetDevice(LPDIRECT3DPIXELSHADER9 iface, IDirect3DDevice9** ppDevice) {
81 IDirect3DPixelShader9Impl *This = (IDirect3DPixelShader9Impl *)iface;
82 IWineD3DDevice *myDevice = NULL;
84 TRACE("(%p) : Relay\n", This);
87 IWineD3DPixelShader_GetDevice(This->wineD3DPixelShader, &myDevice);
88 IWineD3DDevice_GetParent(myDevice, (IUnknown **)ppDevice);
89 IWineD3DDevice_Release(myDevice);
90 wined3d_mutex_unlock();
92 TRACE("(%p) returning (%p)\n", This, *ppDevice);
96 static HRESULT WINAPI IDirect3DPixelShader9Impl_GetFunction(LPDIRECT3DPIXELSHADER9 iface, VOID* pData, UINT* pSizeOfData) {
97 IDirect3DPixelShader9Impl *This = (IDirect3DPixelShader9Impl *)iface;
99 TRACE("(%p) Relay\n", This);
101 wined3d_mutex_lock();
102 hr = IWineD3DPixelShader_GetFunction(This->wineD3DPixelShader, pData, pSizeOfData);
103 wined3d_mutex_unlock();
109 static const IDirect3DPixelShader9Vtbl Direct3DPixelShader9_Vtbl =
112 IDirect3DPixelShader9Impl_QueryInterface,
113 IDirect3DPixelShader9Impl_AddRef,
114 IDirect3DPixelShader9Impl_Release,
115 /* IDirect3DPixelShader9 */
116 IDirect3DPixelShader9Impl_GetDevice,
117 IDirect3DPixelShader9Impl_GetFunction
120 static void STDMETHODCALLTYPE d3d9_pixelshader_wined3d_object_destroyed(void *parent)
122 HeapFree(GetProcessHeap(), 0, parent);
125 static const struct wined3d_parent_ops d3d9_pixelshader_wined3d_parent_ops =
127 d3d9_pixelshader_wined3d_object_destroyed,
130 HRESULT pixelshader_init(IDirect3DPixelShader9Impl *shader, IDirect3DDevice9Impl *device, const DWORD *byte_code)
135 shader->lpVtbl = &Direct3DPixelShader9_Vtbl;
137 wined3d_mutex_lock();
138 hr = IWineD3DDevice_CreatePixelShader(device->WineD3DDevice, byte_code,
139 NULL, &shader->wineD3DPixelShader, (IUnknown *)shader,
140 &d3d9_pixelshader_wined3d_parent_ops);
141 wined3d_mutex_unlock();
144 WARN("Failed to created wined3d pixel shader, hr %#x.\n", hr);
148 shader->parentDevice = (IDirect3DDevice9Ex *)device;
149 IDirect3DDevice9Ex_AddRef(shader->parentDevice);
154 HRESULT WINAPI IDirect3DDevice9Impl_SetPixelShader(LPDIRECT3DDEVICE9EX iface, IDirect3DPixelShader9* pShader) {
155 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
156 IDirect3DPixelShader9Impl *shader = (IDirect3DPixelShader9Impl *)pShader;
157 TRACE("(%p) Relay\n", This);
159 wined3d_mutex_lock();
160 IWineD3DDevice_SetPixelShader(This->WineD3DDevice, shader == NULL ? NULL :shader->wineD3DPixelShader);
161 wined3d_mutex_unlock();
166 HRESULT WINAPI IDirect3DDevice9Impl_GetPixelShader(LPDIRECT3DDEVICE9EX iface, IDirect3DPixelShader9** ppShader) {
167 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
168 IWineD3DPixelShader *object;
170 HRESULT hrc = D3D_OK;
171 TRACE("(%p) Relay\n", This);
172 if (ppShader == NULL) {
173 TRACE("(%p) Invalid call\n", This);
174 return D3DERR_INVALIDCALL;
177 wined3d_mutex_lock();
178 hrc = IWineD3DDevice_GetPixelShader(This->WineD3DDevice, &object);
183 hrc = IWineD3DPixelShader_GetParent(object, (IUnknown **)ppShader);
184 IWineD3DPixelShader_Release(object);
193 WARN("(%p) : Call to IWineD3DDevice_GetPixelShader failed %u (device %p)\n", This, hrc, This->WineD3DDevice);
195 wined3d_mutex_unlock();
197 TRACE("(%p) : returning %p\n", This, *ppShader);
201 HRESULT WINAPI IDirect3DDevice9Impl_SetPixelShaderConstantF(LPDIRECT3DDEVICE9EX iface, UINT Register, CONST float* pConstantData, UINT Vector4fCount) {
202 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
204 TRACE("(%p) Relay\n", This);
206 wined3d_mutex_lock();
207 hr = IWineD3DDevice_SetPixelShaderConstantF(This->WineD3DDevice, Register, pConstantData, Vector4fCount);
208 wined3d_mutex_unlock();
213 HRESULT WINAPI IDirect3DDevice9Impl_GetPixelShaderConstantF(LPDIRECT3DDEVICE9EX iface, UINT Register, float* pConstantData, UINT Vector4fCount) {
214 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
217 TRACE("(%p) Relay\n", This);
219 wined3d_mutex_lock();
220 hr = IWineD3DDevice_GetPixelShaderConstantF(This->WineD3DDevice, Register, pConstantData, Vector4fCount);
221 wined3d_mutex_unlock();
226 HRESULT WINAPI IDirect3DDevice9Impl_SetPixelShaderConstantI(LPDIRECT3DDEVICE9EX iface, UINT Register, CONST int* pConstantData, UINT Vector4iCount) {
227 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
229 TRACE("(%p) Relay\n", This);
231 wined3d_mutex_lock();
232 hr = IWineD3DDevice_SetPixelShaderConstantI(This->WineD3DDevice, Register, pConstantData, Vector4iCount);
233 wined3d_mutex_unlock();
238 HRESULT WINAPI IDirect3DDevice9Impl_GetPixelShaderConstantI(LPDIRECT3DDEVICE9EX iface, UINT Register, int* pConstantData, UINT Vector4iCount) {
239 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
241 TRACE("(%p) Relay\n", This);
243 wined3d_mutex_lock();
244 hr = IWineD3DDevice_GetPixelShaderConstantI(This->WineD3DDevice, Register, pConstantData, Vector4iCount);
245 wined3d_mutex_unlock();
250 HRESULT WINAPI IDirect3DDevice9Impl_SetPixelShaderConstantB(LPDIRECT3DDEVICE9EX iface, UINT Register, CONST BOOL* pConstantData, UINT BoolCount) {
251 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
253 TRACE("(%p) Relay\n", This);
255 wined3d_mutex_lock();
256 hr = IWineD3DDevice_SetPixelShaderConstantB(This->WineD3DDevice, Register, pConstantData, BoolCount);
257 wined3d_mutex_unlock();
262 HRESULT WINAPI IDirect3DDevice9Impl_GetPixelShaderConstantB(LPDIRECT3DDEVICE9EX iface, UINT Register, BOOL* pConstantData, UINT BoolCount) {
263 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
265 TRACE("(%p) Relay\n", This);
267 wined3d_mutex_lock();
268 hr = IWineD3DDevice_GetPixelShaderConstantB(This->WineD3DDevice, Register, pConstantData, BoolCount);
269 wined3d_mutex_unlock();