d3d10core: Implement d3d10_device_SOSetTargets().
[wine] / dlls / dxgi / dxgi.spec
1 @ stdcall CreateDXGIFactory(ptr ptr)
2 @ stdcall DXGID3D10CreateDevice(ptr ptr ptr long ptr ptr)
3 @ stdcall DXGID3D10RegisterLayers(ptr long)