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[wine] / dlls / d3d8 / d3d8_private.h
1 /*
2  * Direct3D 8 private include file
3  *
4  * Copyright 2002-2004 Jason Edmeades
5  * Copyright 2003-2004 Raphael Junqueira
6  * Copyright 2004 Christian Costa
7  *
8  * This library is free software; you can redistribute it and/or
9  * modify it under the terms of the GNU Lesser General Public
10  * License as published by the Free Software Foundation; either
11  * version 2.1 of the License, or (at your option) any later version.
12  *
13  * This library is distributed in the hope that it will be useful,
14  * but WITHOUT ANY WARRANTY; without even the implied warranty of
15  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
16  * Lesser General Public License for more details.
17  *
18  * You should have received a copy of the GNU Lesser General Public
19  * License along with this library; if not, write to the Free Software
20  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
21  */
22
23 #ifndef __WINE_D3D8_PRIVATE_H
24 #define __WINE_D3D8_PRIVATE_H
25
26 #include <stdarg.h>
27
28 #define NONAMELESSUNION
29 #define NONAMELESSSTRUCT
30 #define COBJMACROS
31 #include "windef.h"
32 #include "winbase.h"
33 #include "wingdi.h"
34 #include "wine/debug.h"
35 #include "d3d8.h"
36 #include "wine/wined3d.h"
37
38 /* CreateVertexShader can return > 0xFFFF */
39 #define VS_HIGHESTFIXEDFXF 0xF0000000
40
41 /* ===========================================================================
42     Macros
43    =========================================================================== */
44 /* Not nice, but it lets wined3d support different versions of directx */
45 #define WINECAPSTOD3D8CAPS(_pD3D8Caps, _pWineCaps) \
46     _pD3D8Caps->DeviceType                        = (D3DDEVTYPE) _pWineCaps->DeviceType; \
47     _pD3D8Caps->AdapterOrdinal                    = _pWineCaps->AdapterOrdinal; \
48     _pD3D8Caps->Caps                              = _pWineCaps->Caps; \
49     _pD3D8Caps->Caps2                             = _pWineCaps->Caps2; \
50     _pD3D8Caps->Caps3                             = _pWineCaps->Caps3; \
51     _pD3D8Caps->PresentationIntervals             = _pWineCaps->PresentationIntervals; \
52     _pD3D8Caps->CursorCaps                        = _pWineCaps->CursorCaps; \
53     _pD3D8Caps->DevCaps                           = _pWineCaps->DevCaps; \
54     _pD3D8Caps->PrimitiveMiscCaps                 = _pWineCaps->PrimitiveMiscCaps; \
55     _pD3D8Caps->RasterCaps                        = _pWineCaps->RasterCaps; \
56     _pD3D8Caps->ZCmpCaps                          = _pWineCaps->ZCmpCaps; \
57     _pD3D8Caps->SrcBlendCaps                      = _pWineCaps->SrcBlendCaps; \
58     _pD3D8Caps->DestBlendCaps                     = _pWineCaps->DestBlendCaps; \
59     _pD3D8Caps->AlphaCmpCaps                      = _pWineCaps->AlphaCmpCaps; \
60     _pD3D8Caps->ShadeCaps                         = _pWineCaps->ShadeCaps; \
61     _pD3D8Caps->TextureCaps                       = _pWineCaps->TextureCaps; \
62     _pD3D8Caps->TextureFilterCaps                 = _pWineCaps->TextureFilterCaps; \
63     _pD3D8Caps->CubeTextureFilterCaps             = _pWineCaps->CubeTextureFilterCaps; \
64     _pD3D8Caps->VolumeTextureFilterCaps           = _pWineCaps->VolumeTextureFilterCaps; \
65     _pD3D8Caps->TextureAddressCaps                = _pWineCaps->TextureAddressCaps; \
66     _pD3D8Caps->VolumeTextureAddressCaps          = _pWineCaps->VolumeTextureAddressCaps; \
67     _pD3D8Caps->LineCaps                          = _pWineCaps->LineCaps; \
68     _pD3D8Caps->MaxTextureWidth                   = _pWineCaps->MaxTextureWidth; \
69     _pD3D8Caps->MaxTextureHeight                  = _pWineCaps->MaxTextureHeight; \
70     _pD3D8Caps->MaxVolumeExtent                   = _pWineCaps->MaxVolumeExtent; \
71     _pD3D8Caps->MaxTextureRepeat                  = _pWineCaps->MaxTextureRepeat; \
72     _pD3D8Caps->MaxTextureAspectRatio             = _pWineCaps->MaxTextureAspectRatio; \
73     _pD3D8Caps->MaxAnisotropy                     = _pWineCaps->MaxAnisotropy; \
74     _pD3D8Caps->MaxVertexW                        = _pWineCaps->MaxVertexW; \
75     _pD3D8Caps->GuardBandLeft                     = _pWineCaps->GuardBandLeft; \
76     _pD3D8Caps->GuardBandTop                      = _pWineCaps->GuardBandTop; \
77     _pD3D8Caps->GuardBandRight                    = _pWineCaps->GuardBandRight; \
78     _pD3D8Caps->GuardBandBottom                   = _pWineCaps->GuardBandBottom; \
79     _pD3D8Caps->ExtentsAdjust                     = _pWineCaps->ExtentsAdjust; \
80     _pD3D8Caps->StencilCaps                       = _pWineCaps->StencilCaps; \
81     _pD3D8Caps->FVFCaps                           = _pWineCaps->FVFCaps; \
82     _pD3D8Caps->TextureOpCaps                     = _pWineCaps->TextureOpCaps; \
83     _pD3D8Caps->MaxTextureBlendStages             = _pWineCaps->MaxTextureBlendStages; \
84     _pD3D8Caps->MaxSimultaneousTextures           = _pWineCaps->MaxSimultaneousTextures; \
85     _pD3D8Caps->VertexProcessingCaps              = _pWineCaps->VertexProcessingCaps; \
86     _pD3D8Caps->MaxActiveLights                   = _pWineCaps->MaxActiveLights; \
87     _pD3D8Caps->MaxUserClipPlanes                 = _pWineCaps->MaxUserClipPlanes; \
88     _pD3D8Caps->MaxVertexBlendMatrices            = _pWineCaps->MaxVertexBlendMatrices; \
89     _pD3D8Caps->MaxVertexBlendMatrixIndex         = _pWineCaps->MaxVertexBlendMatrixIndex; \
90     _pD3D8Caps->MaxPointSize                      = _pWineCaps->MaxPointSize; \
91     _pD3D8Caps->MaxPrimitiveCount                 = _pWineCaps->MaxPrimitiveCount; \
92     _pD3D8Caps->MaxVertexIndex                    = _pWineCaps->MaxVertexIndex; \
93     _pD3D8Caps->MaxStreams                        = _pWineCaps->MaxStreams; \
94     _pD3D8Caps->MaxStreamStride                   = _pWineCaps->MaxStreamStride; \
95     _pD3D8Caps->VertexShaderVersion               = _pWineCaps->VertexShaderVersion; \
96     _pD3D8Caps->MaxVertexShaderConst              = _pWineCaps->MaxVertexShaderConst; \
97     _pD3D8Caps->PixelShaderVersion                = _pWineCaps->PixelShaderVersion; \
98     _pD3D8Caps->MaxPixelShaderValue               = _pWineCaps->PixelShader1xMaxValue;
99
100 void fixup_caps(WINED3DCAPS *pWineCaps) DECLSPEC_HIDDEN;
101
102 /* Direct3D8 Interfaces: */
103 typedef struct IDirect3DBaseTexture8Impl IDirect3DBaseTexture8Impl;
104 typedef struct IDirect3DVolumeTexture8Impl IDirect3DVolumeTexture8Impl;
105 typedef struct IDirect3D8Impl IDirect3D8Impl;
106 typedef struct IDirect3DDevice8Impl IDirect3DDevice8Impl;
107 typedef struct IDirect3DIndexBuffer8Impl IDirect3DIndexBuffer8Impl;
108 typedef struct IDirect3DSurface8Impl IDirect3DSurface8Impl;
109 typedef struct IDirect3DSwapChain8Impl IDirect3DSwapChain8Impl;
110 typedef struct IDirect3DVolume8Impl IDirect3DVolume8Impl;
111 typedef struct IDirect3DVertexBuffer8Impl IDirect3DVertexBuffer8Impl;
112
113 /* ===========================================================================
114     The interfaces themselves
115    =========================================================================== */
116
117 /* ---------- */
118 /* IDirect3D8 */
119 /* ---------- */
120
121 /*****************************************************************************
122  * Predeclare the interface implementation structures
123  */
124 extern const IDirect3D8Vtbl Direct3D8_Vtbl DECLSPEC_HIDDEN;
125
126 /*****************************************************************************
127  * IDirect3D implementation structure
128  */
129 struct IDirect3D8Impl
130 {
131     IDirect3D8 IDirect3D8_iface;
132     LONG       ref;
133     struct wined3d *WineD3D;
134 };
135
136 /*****************************************************************************
137  * IDirect3DDevice8 implementation structure
138  */
139
140 #define D3D8_INITIAL_HANDLE_TABLE_SIZE 64
141 #define D3D8_INVALID_HANDLE ~0U
142
143 enum d3d8_handle_type
144 {
145     D3D8_HANDLE_FREE,
146     D3D8_HANDLE_VS,
147     D3D8_HANDLE_PS,
148     D3D8_HANDLE_SB,
149 };
150
151 struct d3d8_handle_entry
152 {
153     void *object;
154     enum d3d8_handle_type type;
155 };
156
157 struct d3d8_handle_table
158 {
159     struct d3d8_handle_entry *entries;
160     struct d3d8_handle_entry *free_entries;
161     UINT table_size;
162     UINT entry_count;
163 };
164
165 struct FvfToDecl
166 {
167     DWORD fvf;
168     struct d3d8_vertex_declaration *declaration;
169 };
170
171 struct IDirect3DDevice8Impl
172 {
173     /* IUnknown fields */
174     IDirect3DDevice8        IDirect3DDevice8_iface;
175     struct wined3d_device_parent device_parent;
176     LONG                    ref;
177     struct wined3d_device  *wined3d_device;
178     IDirect3D8             *d3d_parent;
179     struct                  d3d8_handle_table handle_table;
180
181     /* FVF management */
182     struct FvfToDecl       *decls;
183     UINT                    numConvertedDecls, declArraySize;
184
185     /* Avoids recursion with nested ReleaseRef to 0 */
186     BOOL                    inDestruction;
187     BOOL lost;
188 };
189
190 HRESULT device_init(IDirect3DDevice8Impl *device, IDirect3D8Impl *parent, struct wined3d *wined3d, UINT adapter,
191         D3DDEVTYPE device_type, HWND focus_window, DWORD flags, D3DPRESENT_PARAMETERS *parameters) DECLSPEC_HIDDEN;
192
193 /* ---------------- */
194 /* IDirect3DVolume8 */
195 /* ---------------- */
196
197 /*****************************************************************************
198  * IDirect3DVolume8 implementation structure
199  */
200 struct IDirect3DVolume8Impl
201 {
202     IDirect3DVolume8    IDirect3DVolume8_iface;
203     LONG                ref;
204     struct wined3d_volume *wined3d_volume;
205     IUnknown *container;
206     IUnknown *forwardReference;
207 };
208
209 HRESULT volume_init(IDirect3DVolume8Impl *volume, IDirect3DDevice8Impl *device, UINT width, UINT height,
210         UINT depth, DWORD usage, enum wined3d_format_id format, enum wined3d_pool pool) DECLSPEC_HIDDEN;
211
212 /* ------------------- */
213 /* IDirect3DSwapChain8 */
214 /* ------------------- */
215
216 /*****************************************************************************
217  * IDirect3DSwapChain8 implementation structure
218  */
219 struct IDirect3DSwapChain8Impl
220 {
221     /* IUnknown fields */
222     IDirect3DSwapChain8 IDirect3DSwapChain8_iface;
223     LONG                ref;
224     struct wined3d_swapchain *wined3d_swapchain;
225     IDirect3DDevice8 *parentDevice;
226 };
227
228 HRESULT swapchain_init(IDirect3DSwapChain8Impl *swapchain, IDirect3DDevice8Impl *device,
229         D3DPRESENT_PARAMETERS *present_parameters) DECLSPEC_HIDDEN;
230
231 /* ----------------- */
232 /* IDirect3DSurface8 */
233 /* ----------------- */
234
235 /*****************************************************************************
236  * IDirect3DSurface8 implementation structure
237  */
238 struct IDirect3DSurface8Impl
239 {
240     IDirect3DSurface8 IDirect3DSurface8_iface;
241     LONG ref;
242     struct wined3d_surface *wined3d_surface;
243     IDirect3DDevice8 *parentDevice;
244
245     /* The surface container */
246     IUnknown                    *container;
247
248     /* If set forward refcounting to this object */
249     IUnknown                    *forwardReference;
250 };
251
252 HRESULT surface_init(IDirect3DSurface8Impl *surface, IDirect3DDevice8Impl *device,
253         UINT width, UINT height, D3DFORMAT format, BOOL lockable, BOOL discard, UINT level,
254         DWORD usage, D3DPOOL pool, D3DMULTISAMPLE_TYPE multisample_type, DWORD multisample_quality) DECLSPEC_HIDDEN;
255 IDirect3DSurface8Impl *unsafe_impl_from_IDirect3DSurface8(IDirect3DSurface8 *iface) DECLSPEC_HIDDEN;
256
257 /* ---------------------- */
258 /* IDirect3DVertexBuffer8 */
259 /* ---------------------- */
260
261 /*****************************************************************************
262  * IDirect3DVertexBuffer8 implementation structure
263  */
264 struct IDirect3DVertexBuffer8Impl
265 {
266     IDirect3DVertexBuffer8 IDirect3DVertexBuffer8_iface;
267     LONG ref;
268     struct wined3d_buffer *wineD3DVertexBuffer;
269     IDirect3DDevice8 *parentDevice;
270     DWORD fvf;
271 };
272
273 HRESULT vertexbuffer_init(IDirect3DVertexBuffer8Impl *buffer, IDirect3DDevice8Impl *device,
274         UINT size, DWORD usage, DWORD fvf, D3DPOOL pool) DECLSPEC_HIDDEN;
275 IDirect3DVertexBuffer8Impl *unsafe_impl_from_IDirect3DVertexBuffer8(IDirect3DVertexBuffer8 *iface) DECLSPEC_HIDDEN;
276
277 /* --------------------- */
278 /* IDirect3DIndexBuffer8 */
279 /* --------------------- */
280
281 /*****************************************************************************
282  * IDirect3DIndexBuffer8 implementation structure
283  */
284 struct IDirect3DIndexBuffer8Impl
285 {
286     IDirect3DIndexBuffer8 IDirect3DIndexBuffer8_iface;
287     LONG ref;
288     struct wined3d_buffer *wineD3DIndexBuffer;
289     IDirect3DDevice8 *parentDevice;
290     enum wined3d_format_id format;
291 };
292
293 HRESULT indexbuffer_init(IDirect3DIndexBuffer8Impl *buffer, IDirect3DDevice8Impl *device,
294         UINT size, DWORD usage, D3DFORMAT format, D3DPOOL pool) DECLSPEC_HIDDEN;
295 IDirect3DIndexBuffer8Impl *unsafe_impl_from_IDirect3DIndexBuffer8(IDirect3DIndexBuffer8 *iface) DECLSPEC_HIDDEN;
296
297 /* --------------------- */
298 /* IDirect3DBaseTexture8 */
299 /* --------------------- */
300
301 /*****************************************************************************
302  * IDirect3DBaseTexture8 implementation structure
303  */
304 struct IDirect3DBaseTexture8Impl
305 {
306     /* IUnknown fields */
307     const IDirect3DBaseTexture8Vtbl *lpVtbl;
308     LONG                   ref;
309     struct wined3d_texture *wined3d_texture;
310 };
311
312 struct d3d8_texture
313 {
314     IDirect3DBaseTexture8 IDirect3DBaseTexture8_iface;
315     LONG refcount;
316     struct wined3d_texture *wined3d_texture;
317     IDirect3DDevice8 *parent_device;
318 };
319
320 HRESULT cubetexture_init(struct d3d8_texture *texture, IDirect3DDevice8Impl *device,
321         UINT edge_length, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool) DECLSPEC_HIDDEN;
322
323 HRESULT texture_init(struct d3d8_texture *texture, IDirect3DDevice8Impl *device,
324         UINT width, UINT height, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool) DECLSPEC_HIDDEN;
325
326 /* ----------------------- */
327 /* IDirect3DVolumeTexture8 */
328 /* ----------------------- */
329
330 /*****************************************************************************
331  * IDirect3DVolumeTexture8 implementation structure
332  */
333 struct IDirect3DVolumeTexture8Impl
334 {
335     IDirect3DVolumeTexture8 IDirect3DVolumeTexture8_iface;
336     LONG ref;
337     struct wined3d_texture *wined3d_texture;
338     IDirect3DDevice8 *parentDevice;
339 };
340
341 HRESULT volumetexture_init(IDirect3DVolumeTexture8Impl *texture, IDirect3DDevice8Impl *device,
342         UINT width, UINT height, UINT depth, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool) DECLSPEC_HIDDEN;
343
344 struct d3d8_vertex_declaration
345 {
346     DWORD *elements;
347     DWORD elements_size; /* Size of elements, in bytes */
348     struct wined3d_vertex_declaration *wined3d_vertex_declaration;
349     DWORD shader_handle;
350 };
351
352 void d3d8_vertex_declaration_destroy(struct d3d8_vertex_declaration *declaration) DECLSPEC_HIDDEN;
353 HRESULT d3d8_vertex_declaration_init(struct d3d8_vertex_declaration *declaration,
354         IDirect3DDevice8Impl *device, const DWORD *elements, DWORD shader_handle) DECLSPEC_HIDDEN;
355 HRESULT d3d8_vertex_declaration_init_fvf(struct d3d8_vertex_declaration *declaration,
356         IDirect3DDevice8Impl *device, DWORD fvf) DECLSPEC_HIDDEN;
357
358 struct d3d8_vertex_shader
359 {
360   struct d3d8_vertex_declaration *vertex_declaration;
361   struct wined3d_shader *wined3d_shader;
362 };
363
364 void d3d8_vertex_shader_destroy(struct d3d8_vertex_shader *shader) DECLSPEC_HIDDEN;
365 HRESULT d3d8_vertex_shader_init(struct d3d8_vertex_shader *shader, IDirect3DDevice8Impl *device,
366         const DWORD *declaration, const DWORD *byte_code, DWORD shader_handle, DWORD usage) DECLSPEC_HIDDEN;
367
368 #define D3D8_MAX_VERTEX_SHADER_CONSTANTF 256
369
370 struct d3d8_pixel_shader
371 {
372     DWORD handle;
373     struct wined3d_shader *wined3d_shader;
374 };
375
376 void d3d8_pixel_shader_destroy(struct d3d8_pixel_shader *shader) DECLSPEC_HIDDEN;
377 HRESULT d3d8_pixel_shader_init(struct d3d8_pixel_shader *shader, IDirect3DDevice8Impl *device,
378         const DWORD *byte_code, DWORD shader_handle) DECLSPEC_HIDDEN;
379
380 D3DFORMAT d3dformat_from_wined3dformat(enum wined3d_format_id format) DECLSPEC_HIDDEN;
381 enum wined3d_format_id wined3dformat_from_d3dformat(D3DFORMAT format) DECLSPEC_HIDDEN;
382 void load_local_constants(const DWORD *d3d8_elements, struct wined3d_shader *wined3d_vertex_shader) DECLSPEC_HIDDEN;
383 size_t parse_token(const DWORD *pToken) DECLSPEC_HIDDEN;
384
385 #endif /* __WINE_D3DX8_PRIVATE_H */