d3d: Remove AddRef from IWineD3DDevice_GetIndices.
[wine] / dlls / d3d9 / device.c
1 /*
2  * IDirect3DDevice9 implementation
3  *
4  * Copyright 2002-2005 Jason Edmeades
5  * Copyright 2002-2005 Raphael Junqueira
6  * Copyright 2005 Oliver Stieber
7  *
8  * This library is free software; you can redistribute it and/or
9  * modify it under the terms of the GNU Lesser General Public
10  * License as published by the Free Software Foundation; either
11  * version 2.1 of the License, or (at your option) any later version.
12  *
13  * This library is distributed in the hope that it will be useful,
14  * but WITHOUT ANY WARRANTY; without even the implied warranty of
15  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
16  * Lesser General Public License for more details.
17  *
18  * You should have received a copy of the GNU Lesser General Public
19  * License along with this library; if not, write to the Free Software
20  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
21  */
22
23 #include "config.h"
24 #include "d3d9_private.h"
25
26 WINE_DEFAULT_DEBUG_CHANNEL(d3d9);
27
28
29 /* IDirect3D IUnknown parts follow: */
30 static HRESULT WINAPI IDirect3DDevice9Impl_QueryInterface(LPDIRECT3DDEVICE9 iface, REFIID riid, LPVOID* ppobj) {
31     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
32
33     if (IsEqualGUID(riid, &IID_IUnknown)
34         || IsEqualGUID(riid, &IID_IDirect3DDevice9)) {
35         IUnknown_AddRef(iface);
36         *ppobj = This;
37         return S_OK;
38     }
39
40     WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj);
41     *ppobj = NULL;
42     return E_NOINTERFACE;
43 }
44
45 static ULONG WINAPI IDirect3DDevice9Impl_AddRef(LPDIRECT3DDEVICE9 iface) {
46     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
47     ULONG ref = InterlockedIncrement(&This->ref);
48
49     TRACE("(%p) : AddRef from %d\n", This, ref - 1);
50
51     return ref;
52 }
53
54 static ULONG WINAPI IDirect3DDevice9Impl_Release(LPDIRECT3DDEVICE9 iface) {
55     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
56     ULONG ref = InterlockedDecrement(&This->ref);
57
58     TRACE("(%p) : ReleaseRef to %d\n", This, ref);
59
60     if (ref == 0) {
61       IWineD3DDevice_Uninit3D(This->WineD3DDevice);
62       IWineD3DDevice_Release(This->WineD3DDevice);
63       HeapFree(GetProcessHeap(), 0, This);
64     }
65     return ref;
66 }
67
68 /* IDirect3DDevice Interface follow: */
69 static HRESULT  WINAPI  IDirect3DDevice9Impl_TestCooperativeLevel(LPDIRECT3DDEVICE9 iface) {
70     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
71     
72     TRACE("(%p) : Relay\n", This);
73     return IWineD3DDevice_TestCooperativeLevel(This->WineD3DDevice);
74 }
75
76 static UINT     WINAPI  IDirect3DDevice9Impl_GetAvailableTextureMem(LPDIRECT3DDEVICE9 iface) {
77     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
78     
79     TRACE("(%p) Relay\n", This);
80     return IWineD3DDevice_GetAvailableTextureMem(This->WineD3DDevice);    
81 }
82
83 static HRESULT  WINAPI  IDirect3DDevice9Impl_EvictManagedResources(LPDIRECT3DDEVICE9 iface) {
84     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
85
86     TRACE("(%p) : Relay\n", This);
87     return IWineD3DDevice_EvictManagedResources(This->WineD3DDevice);
88 }
89
90 HRESULT  WINAPI  IDirect3DDevice9Impl_GetDirect3D(LPDIRECT3DDEVICE9 iface, IDirect3D9** ppD3D9) {
91     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
92     HRESULT hr = D3D_OK;
93     IWineD3D* pWineD3D;
94
95     TRACE("(%p) Relay\n", This);
96
97     if (NULL == ppD3D9) {
98         return D3DERR_INVALIDCALL;
99     }
100     hr = IWineD3DDevice_GetDirect3D(This->WineD3DDevice, &pWineD3D);
101     if (hr == D3D_OK && pWineD3D != NULL)
102     {
103         IWineD3DResource_GetParent((IWineD3DResource *)pWineD3D,(IUnknown **)ppD3D9);
104     } else {
105         FIXME("Call to IWineD3DDevice_GetDirect3D failed\n");
106         *ppD3D9 = NULL;
107     }
108     TRACE("(%p) returning %p\n", This, *ppD3D9);
109     return hr;
110 }
111
112 static HRESULT  WINAPI  IDirect3DDevice9Impl_GetDeviceCaps(LPDIRECT3DDEVICE9 iface, D3DCAPS9* pCaps) {
113     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
114     HRESULT hrc = D3D_OK;
115     WINED3DCAPS *pWineCaps;
116
117     TRACE("(%p) : Relay pCaps %p\n", This, pCaps);
118     if(NULL == pCaps){
119         return D3DERR_INVALIDCALL;
120     }
121     pWineCaps = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(WINED3DCAPS));
122     if(pWineCaps == NULL){
123         return D3DERR_INVALIDCALL; /* well this is what MSDN says to return */
124     }
125
126     D3D9CAPSTOWINECAPS(pCaps, pWineCaps)
127     hrc = IWineD3DDevice_GetDeviceCaps(This->WineD3DDevice, pWineCaps);
128     HeapFree(GetProcessHeap(), 0, pWineCaps);
129     TRACE("Returning %p %p\n", This, pCaps);
130     return hrc;
131 }
132
133 static HRESULT  WINAPI  IDirect3DDevice9Impl_GetDisplayMode(LPDIRECT3DDEVICE9 iface, UINT iSwapChain, D3DDISPLAYMODE* pMode) {
134     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
135     TRACE("(%p) Relay\n", This);
136     return IWineD3DDevice_GetDisplayMode(This->WineD3DDevice, iSwapChain, (WINED3DDISPLAYMODE *) pMode);
137 }
138
139 static HRESULT  WINAPI  IDirect3DDevice9Impl_GetCreationParameters(LPDIRECT3DDEVICE9 iface, D3DDEVICE_CREATION_PARAMETERS *pParameters) {
140     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
141     TRACE("(%p) Relay\n", This);
142     return IWineD3DDevice_GetCreationParameters(This->WineD3DDevice, (WINED3DDEVICE_CREATION_PARAMETERS *) pParameters);
143 }
144
145 static HRESULT  WINAPI  IDirect3DDevice9Impl_SetCursorProperties(LPDIRECT3DDEVICE9 iface, UINT XHotSpot, UINT YHotSpot, IDirect3DSurface9* pCursorBitmap) {
146     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
147     IDirect3DSurface9Impl *pSurface = (IDirect3DSurface9Impl*)pCursorBitmap;
148     TRACE("(%p) Relay\n", This);
149     if(!pCursorBitmap) {
150         WARN("No cursor bitmap, returning WINED3DERR_INVALIDCALL\n");
151         return WINED3DERR_INVALIDCALL;
152     }
153     return IWineD3DDevice_SetCursorProperties(This->WineD3DDevice,XHotSpot,YHotSpot,(IWineD3DSurface*)pSurface->wineD3DSurface);
154 }
155
156 static void     WINAPI  IDirect3DDevice9Impl_SetCursorPosition(LPDIRECT3DDEVICE9 iface, int XScreenSpace, int YScreenSpace, DWORD Flags) {
157     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
158     TRACE("(%p) Relay\n", This);
159     return IWineD3DDevice_SetCursorPosition(This->WineD3DDevice, XScreenSpace, YScreenSpace, Flags);
160 }
161
162 static BOOL     WINAPI  IDirect3DDevice9Impl_ShowCursor(LPDIRECT3DDEVICE9 iface, BOOL bShow) {
163     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
164     TRACE("(%p) Relay\n", This);
165
166     return IWineD3DDevice_ShowCursor(This->WineD3DDevice, bShow);
167 }
168
169 static HRESULT  WINAPI  IDirect3DDevice9Impl_Reset(LPDIRECT3DDEVICE9 iface, D3DPRESENT_PARAMETERS* pPresentationParameters) {
170     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
171     WINED3DPRESENT_PARAMETERS localParameters;
172     TRACE("(%p) Relay pPresentationParameters(%p)\n", This, pPresentationParameters);
173         
174     localParameters.BackBufferWidth                = &pPresentationParameters->BackBufferWidth;
175     localParameters.BackBufferHeight               = &pPresentationParameters->BackBufferHeight;           
176     localParameters.BackBufferFormat               = (WINED3DFORMAT *)&pPresentationParameters->BackBufferFormat;
177     localParameters.BackBufferCount                = &pPresentationParameters->BackBufferCount;            
178     localParameters.MultiSampleType                = (WINED3DMULTISAMPLE_TYPE *) &pPresentationParameters->MultiSampleType;            
179     localParameters.MultiSampleQuality             = &pPresentationParameters->MultiSampleQuality;         
180     localParameters.SwapEffect                     = (WINED3DSWAPEFFECT *) &pPresentationParameters->SwapEffect;                 
181     localParameters.hDeviceWindow                  = &pPresentationParameters->hDeviceWindow;              
182     localParameters.Windowed                       = &pPresentationParameters->Windowed;                   
183     localParameters.EnableAutoDepthStencil         = &pPresentationParameters->EnableAutoDepthStencil;     
184     localParameters.AutoDepthStencilFormat         = (WINED3DFORMAT *)&pPresentationParameters->AutoDepthStencilFormat;     
185     localParameters.Flags                          = &pPresentationParameters->Flags;                      
186     localParameters.FullScreen_RefreshRateInHz     = &pPresentationParameters->FullScreen_RefreshRateInHz; 
187     localParameters.PresentationInterval           = &pPresentationParameters->PresentationInterval;       
188     return IWineD3DDevice_Reset(This->WineD3DDevice, &localParameters);
189 }
190
191 static HRESULT  WINAPI  IDirect3DDevice9Impl_Present(LPDIRECT3DDEVICE9 iface, CONST RECT* pSourceRect,CONST RECT* pDestRect,HWND hDestWindowOverride,CONST RGNDATA*
192  pDirtyRegion) {
193     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
194     TRACE("(%p) Relay\n", This);
195     return IWineD3DDevice_Present(This->WineD3DDevice, pSourceRect, pDestRect, hDestWindowOverride, pDirtyRegion);
196 }
197
198 static HRESULT  WINAPI  IDirect3DDevice9Impl_GetBackBuffer(LPDIRECT3DDEVICE9 iface, UINT iSwapChain, UINT BackBuffer, D3DBACKBUFFER_TYPE Type, IDirect3DSurface9 ** ppBackBuffer) {
199     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
200     IWineD3DSurface *retSurface = NULL;
201     HRESULT rc = D3D_OK;
202
203     TRACE("(%p) Relay\n", This);
204
205     rc = IWineD3DDevice_GetBackBuffer(This->WineD3DDevice, iSwapChain, BackBuffer, (WINED3DBACKBUFFER_TYPE) Type, (IWineD3DSurface **)&retSurface);
206     if (rc == D3D_OK && NULL != retSurface && NULL != ppBackBuffer) {
207         IWineD3DSurface_GetParent(retSurface, (IUnknown **)ppBackBuffer);
208     }
209     return rc;
210 }
211 static HRESULT  WINAPI  IDirect3DDevice9Impl_GetRasterStatus(LPDIRECT3DDEVICE9 iface, UINT iSwapChain, D3DRASTER_STATUS* pRasterStatus) {
212     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
213     TRACE("(%p) Relay\n", This);
214     
215     return IWineD3DDevice_GetRasterStatus(This->WineD3DDevice, iSwapChain, (WINED3DRASTER_STATUS *) pRasterStatus);        
216 }
217
218 static HRESULT WINAPI IDirect3DDevice9Impl_SetDialogBoxMode(LPDIRECT3DDEVICE9 iface, BOOL bEnableDialogs) {
219     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
220     TRACE("(%p) Relay\n", This);
221     
222     return IWineD3DDevice_SetDialogBoxMode(This->WineD3DDevice, bEnableDialogs);
223 }
224
225 static void WINAPI IDirect3DDevice9Impl_SetGammaRamp(LPDIRECT3DDEVICE9 iface, UINT iSwapChain, DWORD Flags, CONST D3DGAMMARAMP* pRamp) {
226     
227     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
228     TRACE("(%p) Relay\n", This);
229    
230     /* Note: D3DGAMMARAMP is compatible with WINED3DGAMMARAMP */ 
231     return IWineD3DDevice_SetGammaRamp(This->WineD3DDevice, iSwapChain, Flags, (CONST WINED3DGAMMARAMP *)pRamp);
232 }
233
234 static void WINAPI IDirect3DDevice9Impl_GetGammaRamp(LPDIRECT3DDEVICE9 iface, UINT iSwapChain, D3DGAMMARAMP* pRamp) {    
235     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
236     TRACE("(%p) Relay\n", This);
237     
238     /* Note: D3DGAMMARAMP is compatible with WINED3DGAMMARAMP */
239     return IWineD3DDevice_GetGammaRamp(This->WineD3DDevice, iSwapChain, (WINED3DGAMMARAMP *) pRamp);
240 }
241
242
243 static HRESULT  WINAPI IDirect3DDevice9Impl_CreateSurface(LPDIRECT3DDEVICE9 iface, UINT Width, UINT Height, D3DFORMAT Format, BOOL Lockable, BOOL Discard, UINT Level, IDirect3DSurface9 **ppSurface,D3DRESOURCETYPE Type, UINT Usage, D3DPOOL Pool, D3DMULTISAMPLE_TYPE MultiSample, DWORD MultisampleQuality,HANDLE* pSharedHandle )  {
244     HRESULT hrc;
245     IDirect3DSurface9Impl *object;
246     IDirect3DDevice9Impl  *This = (IDirect3DDevice9Impl *)iface;
247     TRACE("(%p) Relay\n", This);
248     if(MultisampleQuality < 0) { 
249         FIXME("MultisampleQuality out of range %d, substituting 0\n", MultisampleQuality);
250     /*FIXME: Find out what windows does with a MultisampleQuality < 0 */
251         MultisampleQuality=0;
252     }
253     
254     if(MultisampleQuality > 0){
255         FIXME("MultisampleQuality set to %d, bstituting 0\n", MultisampleQuality);
256     /*
257     MultisampleQuality
258  [in] Quality level. The valid range is between zero and one less than the level returned by pQualityLevels used by IDirect3D9::CheckDeviceMultiSampleType. Passing a larger value returns the error D3DERR_INVALIDCALL. The MultisampleQuality values of paired render targets, depth stencil surfaces, and the MultiSample type must all match.
259  */
260  
261         MultisampleQuality=0;
262     }
263     /*FIXME: Check MAX bounds of MultisampleQuality*/
264
265     /* Allocate the storage for the device */
266     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DSurface9Impl));
267     if (NULL == object) {
268         FIXME("Allocation of memory failed\n");
269         return D3DERR_OUTOFVIDEOMEMORY;
270     }
271
272     object->lpVtbl = &Direct3DSurface9_Vtbl;
273     object->ref = 1;
274     
275     TRACE("(%p) : w(%d) h(%d) fmt(%d) surf@%p\n", This, Width, Height, Format, *ppSurface);
276            
277     hrc = IWineD3DDevice_CreateSurface(This->WineD3DDevice, Width, Height, Format, Lockable, Discard, Level,  &object->wineD3DSurface, Type, Usage & WINED3DUSAGE_MASK, (WINED3DPOOL) Pool,MultiSample,MultisampleQuality,pSharedHandle,SURFACE_OPENGL,(IUnknown *)object);
278     
279     if (hrc != D3D_OK || NULL == object->wineD3DSurface) {
280
281        /* free up object */
282         FIXME("(%p) call to IWineD3DDevice_CreateSurface failed\n", This);
283         HeapFree(GetProcessHeap(), 0, object);
284     } else {
285         IUnknown_AddRef(iface);
286         object->parentDevice = iface;
287         TRACE("(%p) : Created surface %p\n", This, object);
288         *ppSurface = (LPDIRECT3DSURFACE9) object;
289     }
290     return hrc;
291 }
292
293
294
295 static HRESULT  WINAPI  IDirect3DDevice9Impl_CreateRenderTarget(LPDIRECT3DDEVICE9 iface, UINT Width, UINT Height, 
296                                                          D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, 
297                                                          DWORD MultisampleQuality, BOOL Lockable, 
298                                                          IDirect3DSurface9 **ppSurface, HANDLE* pSharedHandle) {
299    TRACE("Relay\n");
300    /* Is this correct? */
301    return IDirect3DDevice9Impl_CreateSurface(iface,Width,Height,Format,Lockable,FALSE/*Discard*/, 0/*Level*/, ppSurface,D3DRTYPE_SURFACE,D3DUSAGE_RENDERTARGET,D3DPOOL_DEFAULT,MultiSample,MultisampleQuality,pSharedHandle);
302      
303
304 }
305
306 static HRESULT  WINAPI  IDirect3DDevice9Impl_CreateDepthStencilSurface(LPDIRECT3DDEVICE9 iface, UINT Width, UINT Height,
307                                                                 D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample,
308                                                                 DWORD MultisampleQuality, BOOL Discard,
309                                                                 IDirect3DSurface9 **ppSurface, HANDLE* pSharedHandle) {
310      TRACE("Relay\n");
311      return IDirect3DDevice9Impl_CreateSurface(iface,Width,Height,Format,TRUE/* Lockable */,Discard, 0/* Level */
312                                                ,ppSurface,D3DRTYPE_SURFACE,D3DUSAGE_DEPTHSTENCIL,
313                                                 D3DPOOL_DEFAULT,MultiSample,MultisampleQuality,pSharedHandle);
314 }
315
316
317 static HRESULT  WINAPI  IDirect3DDevice9Impl_UpdateSurface(LPDIRECT3DDEVICE9 iface, IDirect3DSurface9* pSourceSurface, CONST RECT* pSourceRect, IDirect3DSurface9* pDestinationSurface, CONST POINT* pDestPoint) {
318     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;     
319     TRACE("(%p) Relay\n" , This);
320     return IWineD3DDevice_UpdateSurface(This->WineD3DDevice, ((IDirect3DSurface9Impl *)pSourceSurface)->wineD3DSurface, pSourceRect, ((IDirect3DSurface9Impl *)pDestinationSurface)->wineD3DSurface, pDestPoint);
321 }
322
323 static HRESULT  WINAPI  IDirect3DDevice9Impl_UpdateTexture(LPDIRECT3DDEVICE9 iface, IDirect3DBaseTexture9* pSourceTexture, IDirect3DBaseTexture9* pDestinationTexture) {
324     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
325     TRACE("(%p) Relay\n" , This);
326     return IWineD3DDevice_UpdateTexture(This->WineD3DDevice,  ((IDirect3DBaseTexture9Impl *)pSourceTexture)->wineD3DBaseTexture, ((IDirect3DBaseTexture9Impl *)pDestinationTexture)->wineD3DBaseTexture);
327 }
328
329 /* This isn't in MSDN!
330 static HRESULT  WINAPI  IDirect3DDevice9Impl_GetFrontBuffer(LPDIRECT3DDEVICE9 iface, IDirect3DSurface9* pDestSurface) {
331     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
332     FIXME("(%p) : stub\n", This);
333     return D3D_OK;
334 }
335 */
336
337 static HRESULT  WINAPI  IDirect3DDevice9Impl_GetRenderTargetData(LPDIRECT3DDEVICE9 iface, IDirect3DSurface9* pRenderTarget, IDirect3DSurface9* pDestSurface) {
338     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
339     IDirect3DSurface9Impl *renderTarget = (IDirect3DSurface9Impl *)pRenderTarget;
340     IDirect3DSurface9Impl *destSurface = (IDirect3DSurface9Impl *)pDestSurface;
341     TRACE("(%p) Relay\n" , This);
342     return IWineD3DDevice_GetRenderTargetData(This->WineD3DDevice, renderTarget->wineD3DSurface, destSurface->wineD3DSurface);
343 }
344
345 static HRESULT  WINAPI  IDirect3DDevice9Impl_GetFrontBufferData(LPDIRECT3DDEVICE9 iface, UINT iSwapChain, IDirect3DSurface9* pDestSurface) {
346     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
347     IDirect3DSurface9Impl *destSurface = (IDirect3DSurface9Impl *)pDestSurface;
348     TRACE("(%p) Relay\n" , This);
349     return IWineD3DDevice_GetFrontBufferData(This->WineD3DDevice, iSwapChain, destSurface->wineD3DSurface);    
350 }
351
352 static HRESULT  WINAPI  IDirect3DDevice9Impl_StretchRect(LPDIRECT3DDEVICE9 iface, IDirect3DSurface9* pSourceSurface, CONST RECT* pSourceRect, IDirect3DSurface9* pDestSurface, CONST RECT* pDestRect, D3DTEXTUREFILTERTYPE Filter) {
353     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;    
354     TRACE("(%p) Relay\n" , This);
355     return IWineD3DDevice_StretchRect(This->WineD3DDevice, ((IDirect3DSurface9Impl *)pSourceSurface)->wineD3DSurface, pSourceRect, ((IDirect3DSurface9Impl *)pDestSurface)->wineD3DSurface, pDestRect, (WINED3DTEXTUREFILTERTYPE) Filter);            
356 }
357
358 static HRESULT  WINAPI  IDirect3DDevice9Impl_ColorFill(LPDIRECT3DDEVICE9 iface, IDirect3DSurface9* pSurface, CONST RECT* pRect, D3DCOLOR color) {
359     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
360     IDirect3DSurface9Impl *surface = (IDirect3DSurface9Impl *)pSurface;
361     TRACE("(%p) Relay\n" , This);
362
363     /* Note: D3DRECT is compatible with WINED3DRECT */
364     return IWineD3DDevice_ColorFill(This->WineD3DDevice, surface->wineD3DSurface, (CONST WINED3DRECT*)pRect, color);    
365 }
366
367 static HRESULT  WINAPI  IDirect3DDevice9Impl_CreateOffscreenPlainSurface(LPDIRECT3DDEVICE9 iface, UINT Width, UINT Height, D3DFORMAT Format, D3DPOOL Pool, IDirect3DSurface9 **ppSurface, HANDLE* pSharedHandle) {
368     TRACE("Relay\n");
369     if(Pool == D3DPOOL_MANAGED ){
370         FIXME("Attempting to create a managed offscreen plain surface\n");
371         return D3DERR_INVALIDCALL;
372     }    
373         /*MSDN: D3DPOOL_SCRATCH will return a surface that has identical characteristics to a surface created by the Microsoft DirectX 8.x method CreateImageSurface.
374         
375         'Off-screen plain surfaces are always lockable, regardless of their pool types.'
376         but then...
377         D3DPOOL_DEFAULT is the appropriate pool for use with the IDirect3DDevice9::StretchRect and IDirect3DDevice9::ColorFill.
378         Why, their always lockable?
379         should I change the usage to dynamic?        
380         */
381     return IDirect3DDevice9Impl_CreateSurface(iface,Width,Height,Format,TRUE/*Loackable*/,FALSE/*Discard*/,0/*Level*/ , ppSurface,D3DRTYPE_SURFACE, 0/*Usage (undefined/none)*/,(WINED3DPOOL) Pool,D3DMULTISAMPLE_NONE,0/*MultisampleQuality*/,pSharedHandle);
382 }
383
384 /* TODO: move to wineD3D */
385 static HRESULT  WINAPI  IDirect3DDevice9Impl_SetRenderTarget(LPDIRECT3DDEVICE9 iface, DWORD RenderTargetIndex, IDirect3DSurface9* pRenderTarget) {
386     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
387     IDirect3DSurface9Impl *pSurface = (IDirect3DSurface9Impl*)pRenderTarget;
388     TRACE("(%p) Relay\n" , This);
389     return IWineD3DDevice_SetRenderTarget(This->WineD3DDevice, RenderTargetIndex, pSurface ? (IWineD3DSurface*)pSurface->wineD3DSurface : NULL);
390 }
391
392 static HRESULT  WINAPI  IDirect3DDevice9Impl_GetRenderTarget(LPDIRECT3DDEVICE9 iface, DWORD RenderTargetIndex, IDirect3DSurface9 **ppRenderTarget) {
393     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
394     HRESULT hr = D3D_OK;
395     IWineD3DSurface *pRenderTarget;
396
397     TRACE("(%p) Relay\n" , This);
398
399     if (ppRenderTarget == NULL) {
400         return D3DERR_INVALIDCALL;
401     }
402     hr=IWineD3DDevice_GetRenderTarget(This->WineD3DDevice,RenderTargetIndex,&pRenderTarget);
403
404     if (hr == D3D_OK && pRenderTarget != NULL) {
405         IWineD3DResource_GetParent((IWineD3DResource *)pRenderTarget,(IUnknown**)ppRenderTarget);
406     } else {
407         FIXME("Call to IWineD3DDevice_GetRenderTarget failed\n");
408         *ppRenderTarget = NULL;
409     }
410     return hr;
411 }
412
413 static HRESULT  WINAPI  IDirect3DDevice9Impl_SetDepthStencilSurface(LPDIRECT3DDEVICE9 iface, IDirect3DSurface9* pZStencilSurface) {
414     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
415     IDirect3DSurface9Impl *pSurface;
416
417     TRACE("(%p) Relay\n" , This);
418
419     pSurface = (IDirect3DSurface9Impl*)pZStencilSurface;
420     return IWineD3DDevice_SetDepthStencilSurface(This->WineD3DDevice,NULL==pSurface?NULL:(IWineD3DSurface*)pSurface->wineD3DSurface);
421 }
422
423 static HRESULT  WINAPI  IDirect3DDevice9Impl_GetDepthStencilSurface(LPDIRECT3DDEVICE9 iface, IDirect3DSurface9 **ppZStencilSurface) {
424     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
425     HRESULT hr = D3D_OK;
426     IWineD3DSurface *pZStencilSurface;
427
428     TRACE("(%p) Relay\n" , This);
429     if(ppZStencilSurface == NULL){
430         return D3DERR_INVALIDCALL;
431     }
432
433     hr=IWineD3DDevice_GetDepthStencilSurface(This->WineD3DDevice,&pZStencilSurface);
434     if(hr == D3D_OK && pZStencilSurface != NULL){
435         IWineD3DResource_GetParent((IWineD3DResource *)pZStencilSurface,(IUnknown**)ppZStencilSurface);
436     }else{
437         FIXME("Call to IWineD3DDevice_GetRenderTarget failed\n");
438         *ppZStencilSurface = NULL;
439     }
440     return D3D_OK;
441 }
442
443 static HRESULT  WINAPI  IDirect3DDevice9Impl_BeginScene(LPDIRECT3DDEVICE9 iface) {
444     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
445     TRACE("(%p) Relay\n" , This);
446     return IWineD3DDevice_BeginScene(This->WineD3DDevice);
447 }
448
449 static HRESULT  WINAPI  IDirect3DDevice9Impl_EndScene(LPDIRECT3DDEVICE9 iface) {
450     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
451     TRACE("(%p) Relay\n" , This);
452     return IWineD3DDevice_EndScene(This->WineD3DDevice);
453     
454 }
455
456 static HRESULT  WINAPI  IDirect3DDevice9Impl_Clear(LPDIRECT3DDEVICE9 iface, DWORD Count, CONST D3DRECT* pRects, DWORD Flags, D3DCOLOR Color, float Z, DWORD Stencil) {
457     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
458     TRACE("(%p) Relay\n" , This);
459
460     /* Note: D3DRECT is compatible with WINED3DRECT */
461     return IWineD3DDevice_Clear(This->WineD3DDevice, Count, (CONST WINED3DRECT*) pRects, Flags, Color, Z, Stencil);
462 }
463
464 static HRESULT  WINAPI  IDirect3DDevice9Impl_SetTransform(LPDIRECT3DDEVICE9 iface, D3DTRANSFORMSTATETYPE State, CONST D3DMATRIX* lpMatrix) {
465     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
466     TRACE("(%p) Relay\n" , This);
467
468     /* Note: D3DMATRIX is compatible with WINED3DMATRIX */
469     return IWineD3DDevice_SetTransform(This->WineD3DDevice, State, (CONST WINED3DMATRIX*) lpMatrix);
470 }
471
472 static HRESULT  WINAPI  IDirect3DDevice9Impl_GetTransform(LPDIRECT3DDEVICE9 iface, D3DTRANSFORMSTATETYPE State, D3DMATRIX* pMatrix) {
473     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
474     TRACE("(%p) Relay\n" , This);
475
476     /* Note: D3DMATRIX is compatible with WINED3DMATRIX */
477     return IWineD3DDevice_GetTransform(This->WineD3DDevice, State, (WINED3DMATRIX*) pMatrix);
478 }
479
480 static HRESULT  WINAPI  IDirect3DDevice9Impl_MultiplyTransform(LPDIRECT3DDEVICE9 iface, D3DTRANSFORMSTATETYPE State, CONST D3DMATRIX* pMatrix) {
481     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
482     TRACE("(%p) Relay\n" , This);
483
484     /* Note: D3DMATRIX is compatible with WINED3DMATRIX */
485     return IWineD3DDevice_MultiplyTransform(This->WineD3DDevice, State, (CONST WINED3DMATRIX*) pMatrix);
486 }
487
488 static HRESULT  WINAPI  IDirect3DDevice9Impl_SetViewport(LPDIRECT3DDEVICE9 iface, CONST D3DVIEWPORT9* pViewport) {
489     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
490     TRACE("(%p) Relay\n" , This);
491
492     /* Note: D3DVIEWPORT9 is compatible with WINED3DVIEWPORT */
493     return IWineD3DDevice_SetViewport(This->WineD3DDevice, (const WINED3DVIEWPORT *)pViewport);
494 }
495
496 static HRESULT  WINAPI  IDirect3DDevice9Impl_GetViewport(LPDIRECT3DDEVICE9 iface, D3DVIEWPORT9* pViewport) {
497     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
498     TRACE("(%p) Relay\n" , This);
499
500     /* Note: D3DVIEWPORT9 is compatible with WINED3DVIEWPORT */
501     return IWineD3DDevice_GetViewport(This->WineD3DDevice, (WINED3DVIEWPORT *)pViewport);
502 }
503
504 static HRESULT  WINAPI  IDirect3DDevice9Impl_SetMaterial(LPDIRECT3DDEVICE9 iface, CONST D3DMATERIAL9* pMaterial) {
505     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
506     TRACE("(%p) Relay\n" , This);
507
508     /* Note: D3DMATERIAL9 is compatible with WINED3DMATERIAL */
509     return IWineD3DDevice_SetMaterial(This->WineD3DDevice, (const WINED3DMATERIAL *)pMaterial);
510 }
511
512 static HRESULT  WINAPI  IDirect3DDevice9Impl_GetMaterial(LPDIRECT3DDEVICE9 iface, D3DMATERIAL9* pMaterial) {
513     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
514     TRACE("(%p) Relay\n" , This);
515
516     /* Note: D3DMATERIAL9 is compatible with WINED3DMATERIAL */
517     return IWineD3DDevice_GetMaterial(This->WineD3DDevice, (WINED3DMATERIAL *)pMaterial);
518 }
519
520 static HRESULT  WINAPI  IDirect3DDevice9Impl_SetLight(LPDIRECT3DDEVICE9 iface, DWORD Index, CONST D3DLIGHT9* pLight) {
521     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
522     TRACE("(%p) Relay\n" , This);
523
524     /* Note: D3DLIGHT9 is compatible with WINED3DLIGHT */
525     return IWineD3DDevice_SetLight(This->WineD3DDevice, Index, (const WINED3DLIGHT *)pLight);
526 }
527
528 static HRESULT  WINAPI  IDirect3DDevice9Impl_GetLight(LPDIRECT3DDEVICE9 iface, DWORD Index, D3DLIGHT9* pLight) {
529     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
530     TRACE("(%p) Relay\n" , This);
531
532     /* Note: D3DLIGHT9 is compatible with WINED3DLIGHT */
533     return IWineD3DDevice_GetLight(This->WineD3DDevice, Index, (WINED3DLIGHT *)pLight);
534 }
535
536 static HRESULT  WINAPI  IDirect3DDevice9Impl_LightEnable(LPDIRECT3DDEVICE9 iface, DWORD Index, BOOL Enable) {
537     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
538     TRACE("(%p) Relay\n" , This);
539     return IWineD3DDevice_SetLightEnable(This->WineD3DDevice, Index, Enable);
540 }
541
542 static HRESULT  WINAPI  IDirect3DDevice9Impl_GetLightEnable(LPDIRECT3DDEVICE9 iface, DWORD Index, BOOL* pEnable) {
543     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
544     TRACE("(%p) Relay\n" , This);
545     return IWineD3DDevice_GetLightEnable(This->WineD3DDevice, Index, pEnable);
546 }
547
548 static HRESULT  WINAPI  IDirect3DDevice9Impl_SetClipPlane(LPDIRECT3DDEVICE9 iface, DWORD Index, CONST float* pPlane) {
549     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
550     TRACE("(%p) Relay\n" , This);
551     return IWineD3DDevice_SetClipPlane(This->WineD3DDevice, Index, pPlane);
552 }
553
554 static HRESULT  WINAPI  IDirect3DDevice9Impl_GetClipPlane(LPDIRECT3DDEVICE9 iface, DWORD Index, float* pPlane) {
555     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
556     TRACE("(%p) Relay\n" , This);
557     return IWineD3DDevice_GetClipPlane(This->WineD3DDevice, Index, pPlane);
558 }
559
560 static HRESULT  WINAPI  IDirect3DDevice9Impl_SetRenderState(LPDIRECT3DDEVICE9 iface, D3DRENDERSTATETYPE State, DWORD Value) {
561     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
562     TRACE("(%p) Relay\n" , This);
563     return IWineD3DDevice_SetRenderState(This->WineD3DDevice, State, Value);
564 }
565
566 static HRESULT  WINAPI  IDirect3DDevice9Impl_GetRenderState(LPDIRECT3DDEVICE9 iface, D3DRENDERSTATETYPE State, DWORD* pValue) {
567     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
568     TRACE("(%p) Relay\n" , This);
569     return IWineD3DDevice_GetRenderState(This->WineD3DDevice, State, pValue);
570 }
571
572 static HRESULT  WINAPI  IDirect3DDevice9Impl_SetClipStatus(LPDIRECT3DDEVICE9 iface, CONST D3DCLIPSTATUS9* pClipStatus) {
573     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
574     TRACE("(%p) Relay\n" , This);
575     return IWineD3DDevice_SetClipStatus(This->WineD3DDevice, (const WINED3DCLIPSTATUS *)pClipStatus);
576 }
577
578 static HRESULT  WINAPI  IDirect3DDevice9Impl_GetClipStatus(LPDIRECT3DDEVICE9 iface, D3DCLIPSTATUS9* pClipStatus) {
579     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
580     TRACE("(%p) Relay\n" , This);
581     return IWineD3DDevice_GetClipStatus(This->WineD3DDevice, (WINED3DCLIPSTATUS *)pClipStatus);
582 }
583
584 static HRESULT  WINAPI  IDirect3DDevice9Impl_GetTexture(LPDIRECT3DDEVICE9 iface, DWORD Stage, IDirect3DBaseTexture9 **ppTexture) {
585     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
586     IWineD3DBaseTexture *retTexture = NULL;
587     HRESULT rc = D3D_OK;
588
589     TRACE("(%p) Relay\n" , This);
590
591     if(ppTexture == NULL){
592         return D3DERR_INVALIDCALL;
593     }
594
595     rc = IWineD3DDevice_GetTexture(This->WineD3DDevice, Stage, (IWineD3DBaseTexture **)&retTexture);
596     if (rc == D3D_OK && NULL != retTexture) {
597         IWineD3DBaseTexture_GetParent(retTexture, (IUnknown **)ppTexture);
598     }else{
599         FIXME("Call to get texture  (%d) failed (%p)\n", Stage, retTexture);
600         *ppTexture = NULL;
601     }
602     return rc;
603 }
604
605 static HRESULT  WINAPI  IDirect3DDevice9Impl_SetTexture(LPDIRECT3DDEVICE9 iface, DWORD Stage, IDirect3DBaseTexture9* pTexture) {
606     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
607     TRACE("(%p) Relay %d %p\n" , This, Stage, pTexture);
608     return IWineD3DDevice_SetTexture(This->WineD3DDevice, Stage,
609                                      pTexture==NULL ? NULL:((IDirect3DBaseTexture9Impl *)pTexture)->wineD3DBaseTexture); 
610 }
611
612 static HRESULT  WINAPI  IDirect3DDevice9Impl_GetTextureStageState(LPDIRECT3DDEVICE9 iface, DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD* pValue) {
613     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
614     TRACE("(%p) Relay\n" , This);
615     return IWineD3DDevice_GetTextureStageState(This->WineD3DDevice, Stage, Type, pValue);
616 }
617
618 static HRESULT  WINAPI  IDirect3DDevice9Impl_SetTextureStageState(LPDIRECT3DDEVICE9 iface, DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD Value) {
619     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
620     TRACE("(%p) Relay\n" , This);
621     return IWineD3DDevice_SetTextureStageState(This->WineD3DDevice, Stage, Type, Value);
622 }
623
624 static HRESULT  WINAPI  IDirect3DDevice9Impl_GetSamplerState(LPDIRECT3DDEVICE9 iface, DWORD Sampler, D3DSAMPLERSTATETYPE Type, DWORD* pValue) {
625     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;    
626     TRACE("(%p) Relay\n" , This);
627     return IWineD3DDevice_GetSamplerState(This->WineD3DDevice, Sampler, Type, pValue);
628 }
629
630 static HRESULT  WINAPI  IDirect3DDevice9Impl_SetSamplerState(LPDIRECT3DDEVICE9 iface, DWORD Sampler, D3DSAMPLERSTATETYPE Type, DWORD Value) {
631     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
632     TRACE("(%p) Relay\n" , This);
633     return IWineD3DDevice_SetSamplerState(This->WineD3DDevice, Sampler, Type, Value);    
634 }
635
636 static HRESULT  WINAPI  IDirect3DDevice9Impl_ValidateDevice(LPDIRECT3DDEVICE9 iface, DWORD* pNumPasses) {
637     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
638     TRACE("(%p) Relay\n" , This);
639     return IWineD3DDevice_ValidateDevice(This->WineD3DDevice, pNumPasses);
640 }
641
642 static HRESULT  WINAPI  IDirect3DDevice9Impl_SetPaletteEntries(LPDIRECT3DDEVICE9 iface, UINT PaletteNumber, CONST PALETTEENTRY* pEntries) {
643     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;    
644     TRACE("(%p) Relay\n" , This);
645     return IWineD3DDevice_SetPaletteEntries(This->WineD3DDevice, PaletteNumber, pEntries);
646 }
647
648 static HRESULT  WINAPI  IDirect3DDevice9Impl_GetPaletteEntries(LPDIRECT3DDEVICE9 iface, UINT PaletteNumber, PALETTEENTRY* pEntries) {
649     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
650     TRACE("(%p) Relay\n" , This);
651     return IWineD3DDevice_GetPaletteEntries(This->WineD3DDevice, PaletteNumber, pEntries);
652 }
653
654 static HRESULT  WINAPI  IDirect3DDevice9Impl_SetCurrentTexturePalette(LPDIRECT3DDEVICE9 iface, UINT PaletteNumber) {
655     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
656     TRACE("(%p) Relay\n" , This);
657     return IWineD3DDevice_SetCurrentTexturePalette(This->WineD3DDevice, PaletteNumber);
658 }
659
660 static HRESULT  WINAPI  IDirect3DDevice9Impl_GetCurrentTexturePalette(LPDIRECT3DDEVICE9 iface, UINT* PaletteNumber) {
661     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
662     TRACE("(%p) Relay\n" , This);
663     return IWineD3DDevice_GetCurrentTexturePalette(This->WineD3DDevice, PaletteNumber);
664 }
665
666 static HRESULT  WINAPI  IDirect3DDevice9Impl_SetScissorRect(LPDIRECT3DDEVICE9 iface, CONST RECT* pRect) {
667     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
668     TRACE("(%p) Relay\n" , This);
669     return IWineD3DDevice_SetScissorRect(This->WineD3DDevice, pRect);    
670 }
671
672 static HRESULT  WINAPI  IDirect3DDevice9Impl_GetScissorRect(LPDIRECT3DDEVICE9 iface, RECT* pRect) {
673     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
674     TRACE("(%p) Relay\n" , This);
675     return IWineD3DDevice_GetScissorRect(This->WineD3DDevice, pRect);   
676 }
677
678 static HRESULT  WINAPI  IDirect3DDevice9Impl_SetSoftwareVertexProcessing(LPDIRECT3DDEVICE9 iface, BOOL bSoftware) {
679     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
680     TRACE("(%p) Relay\n" , This);
681     return IWineD3DDevice_SetSoftwareVertexProcessing(This->WineD3DDevice, bSoftware);
682 }
683
684 static BOOL     WINAPI  IDirect3DDevice9Impl_GetSoftwareVertexProcessing(LPDIRECT3DDEVICE9 iface) {
685     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
686     TRACE("(%p) Relay\n" , This);
687     return IWineD3DDevice_GetSoftwareVertexProcessing(This->WineD3DDevice);
688 }
689
690 static HRESULT  WINAPI  IDirect3DDevice9Impl_SetNPatchMode(LPDIRECT3DDEVICE9 iface, float nSegments) {
691     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
692     TRACE("(%p) Relay\n" , This);
693     return IWineD3DDevice_SetNPatchMode(This->WineD3DDevice, nSegments);
694 }
695
696 static float    WINAPI  IDirect3DDevice9Impl_GetNPatchMode(LPDIRECT3DDEVICE9 iface) {
697     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
698     TRACE("(%p) Relay\n" , This);
699     return IWineD3DDevice_GetNPatchMode(This->WineD3DDevice);
700 }
701
702 static HRESULT WINAPI IDirect3DDevice9Impl_DrawPrimitive(LPDIRECT3DDEVICE9 iface, D3DPRIMITIVETYPE PrimitiveType, UINT StartVertex, UINT PrimitiveCount) {
703     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;    
704     TRACE("(%p) Relay\n" , This);
705     return IWineD3DDevice_DrawPrimitive(This->WineD3DDevice, PrimitiveType, StartVertex, PrimitiveCount);
706 }
707
708 static HRESULT  WINAPI  IDirect3DDevice9Impl_DrawIndexedPrimitive(LPDIRECT3DDEVICE9 iface, D3DPRIMITIVETYPE PrimitiveType,
709                                                            INT BaseVertexIndex, UINT MinVertexIndex, UINT NumVertices, UINT startIndex, UINT primCount) {
710     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; 
711     TRACE("(%p) Relay\n" , This);
712     return IWineD3DDevice_DrawIndexedPrimitive(This->WineD3DDevice, PrimitiveType, BaseVertexIndex, MinVertexIndex, NumVertices, startIndex, primCount);
713 }
714
715 static HRESULT  WINAPI  IDirect3DDevice9Impl_DrawPrimitiveUP(LPDIRECT3DDEVICE9 iface, D3DPRIMITIVETYPE PrimitiveType, UINT PrimitiveCount, CONST void* pVertexStreamZeroData, UINT VertexStreamZeroStride) {
716     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;    
717     TRACE("(%p) Relay\n" , This);
718     return IWineD3DDevice_DrawPrimitiveUP(This->WineD3DDevice, PrimitiveType, PrimitiveCount, pVertexStreamZeroData, VertexStreamZeroStride);
719 }
720
721 static HRESULT  WINAPI  IDirect3DDevice9Impl_DrawIndexedPrimitiveUP(LPDIRECT3DDEVICE9 iface, D3DPRIMITIVETYPE PrimitiveType, UINT MinVertexIndex,
722                                                              UINT NumVertexIndices, UINT PrimitiveCount, CONST void* pIndexData,
723                                                              D3DFORMAT IndexDataFormat, CONST void* pVertexStreamZeroData, UINT VertexStreamZeroStride) {
724     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
725     TRACE("(%p) Relay\n" , This);
726     return IWineD3DDevice_DrawIndexedPrimitiveUP(This->WineD3DDevice, PrimitiveType, MinVertexIndex, NumVertexIndices, PrimitiveCount,
727                                                  pIndexData, IndexDataFormat, pVertexStreamZeroData, VertexStreamZeroStride);
728 }
729
730 static HRESULT  WINAPI  IDirect3DDevice9Impl_ProcessVertices(LPDIRECT3DDEVICE9 iface, UINT SrcStartIndex, UINT DestIndex, UINT VertexCount, IDirect3DVertexBuffer9* pDestBuffer, IDirect3DVertexDeclaration9* pVertexDecl, DWORD Flags) {
731     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
732     TRACE("(%p) Relay\n" , This);
733     return IWineD3DDevice_ProcessVertices(This->WineD3DDevice,SrcStartIndex, DestIndex, VertexCount, ((IDirect3DVertexBuffer9Impl *)pDestBuffer)->wineD3DVertexBuffer, ((IDirect3DVertexBuffer9Impl *)pVertexDecl)->wineD3DVertexBuffer, Flags);       
734 }
735
736 HRESULT  WINAPI  IDirect3DDevice9Impl_SetFVF(LPDIRECT3DDEVICE9 iface, DWORD FVF) {
737     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
738     TRACE("(%p) Relay\n" , This);
739
740     if (0 != FVF) {
741          HRESULT hr;
742          D3DVERTEXELEMENT9* elements = NULL;
743          IDirect3DVertexDeclaration9* pDecl = NULL;
744
745          hr = vdecl_convert_fvf(FVF, &elements);
746          if (hr != S_OK) goto exit;
747
748          hr = IDirect3DDevice9Impl_CreateVertexDeclaration(iface, elements, &pDecl);
749          if (hr != S_OK) goto exit;
750              
751          hr = IDirect3DDevice9Impl_SetVertexDeclaration(iface, pDecl);
752          if (hr != S_OK) goto exit;
753          pDecl = NULL;
754
755          exit:
756          HeapFree(GetProcessHeap(), 0, elements);
757          if (pDecl) IUnknown_Release(pDecl);
758          if (hr != S_OK) return hr;
759     }
760
761     return IWineD3DDevice_SetFVF(This->WineD3DDevice, FVF);
762 }
763
764 HRESULT  WINAPI  IDirect3DDevice9Impl_GetFVF(LPDIRECT3DDEVICE9 iface, DWORD* pFVF) {
765     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
766     TRACE("(%p) Relay\n" , This);
767     return IWineD3DDevice_GetFVF(This->WineD3DDevice, pFVF);
768 }
769
770 HRESULT  WINAPI  IDirect3DDevice9Impl_SetStreamSource(LPDIRECT3DDEVICE9 iface, UINT StreamNumber, IDirect3DVertexBuffer9* pStreamData, UINT OffsetInBytes, UINT Stride) {
771     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
772     TRACE("(%p) Relay\n" , This);
773     return IWineD3DDevice_SetStreamSource(This->WineD3DDevice, StreamNumber, 
774                                           pStreamData==NULL ? NULL:((IDirect3DVertexBuffer9Impl *)pStreamData)->wineD3DVertexBuffer, 
775                                           OffsetInBytes, Stride);
776 }
777
778 HRESULT  WINAPI  IDirect3DDevice9Impl_GetStreamSource(LPDIRECT3DDEVICE9 iface, UINT StreamNumber, IDirect3DVertexBuffer9 **pStream, UINT* OffsetInBytes, UINT* pStride) {
779     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
780     IWineD3DVertexBuffer *retStream = NULL;
781     HRESULT rc = D3D_OK;
782
783     TRACE("(%p) Relay\n" , This);
784
785     if(pStream == NULL){
786         return D3DERR_INVALIDCALL;
787     }
788
789     rc = IWineD3DDevice_GetStreamSource(This->WineD3DDevice, StreamNumber, (IWineD3DVertexBuffer **)&retStream, OffsetInBytes, pStride);
790     if (rc == D3D_OK  && NULL != retStream) {
791         IWineD3DVertexBuffer_GetParent(retStream, (IUnknown **)pStream);
792     }else{
793         FIXME("Call to GetStreamSource failed %p %p\n", OffsetInBytes, pStride);
794         *pStream = NULL;
795     }
796     return rc;
797 }
798
799 static HRESULT  WINAPI  IDirect3DDevice9Impl_SetStreamSourceFreq(LPDIRECT3DDEVICE9 iface, UINT StreamNumber, UINT Divider) {
800     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;    
801     TRACE("(%p) Relay\n" , This);
802     IWineD3DDevice_SetStreamSourceFreq(This->WineD3DDevice, StreamNumber, Divider);
803     return D3D_OK;
804 }
805
806 static HRESULT  WINAPI  IDirect3DDevice9Impl_GetStreamSourceFreq(LPDIRECT3DDEVICE9 iface, UINT StreamNumber, UINT* Divider) {
807     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
808     TRACE("(%p) Relay\n" , This);
809     return IWineD3DDevice_GetStreamSourceFreq(This->WineD3DDevice, StreamNumber, Divider);
810     return D3D_OK;
811 }
812
813 static HRESULT  WINAPI  IDirect3DDevice9Impl_SetIndices(LPDIRECT3DDEVICE9 iface, IDirect3DIndexBuffer9* pIndexData) {
814     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
815     TRACE("(%p) Relay\n", This);
816     return IWineD3DDevice_SetIndices(This->WineD3DDevice, 
817                                      pIndexData==NULL ? NULL:((IDirect3DIndexBuffer9Impl *)pIndexData)->wineD3DIndexBuffer, 
818                                      0);
819 }
820
821 static HRESULT  WINAPI  IDirect3DDevice9Impl_GetIndices(LPDIRECT3DDEVICE9 iface, IDirect3DIndexBuffer9 **ppIndexData) {
822     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
823     IWineD3DIndexBuffer *retIndexData = NULL;
824     HRESULT rc = D3D_OK;
825     UINT tmp;
826
827     TRACE("(%p) Relay\n", This);
828
829     if(ppIndexData == NULL){
830         return D3DERR_INVALIDCALL;
831     }
832
833     rc = IWineD3DDevice_GetIndices(This->WineD3DDevice, &retIndexData, &tmp);
834     if (rc == D3D_OK && NULL != retIndexData) {
835         IWineD3DVertexBuffer_GetParent(retIndexData, (IUnknown **)ppIndexData);
836     }else{
837         if(rc != D3D_OK)  FIXME("Call to GetIndices failed\n");
838         *ppIndexData = NULL;
839     }
840     return rc;
841 }
842
843 static HRESULT  WINAPI  IDirect3DDevice9Impl_DrawRectPatch(LPDIRECT3DDEVICE9 iface, UINT Handle, CONST float* pNumSegs, CONST D3DRECTPATCH_INFO* pRectPatchInfo) {
844     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
845     TRACE("(%p) Relay\n", This);
846     return IWineD3DDevice_DrawRectPatch(This->WineD3DDevice, Handle, pNumSegs, (CONST WINED3DRECTPATCH_INFO *)pRectPatchInfo);
847 }
848 /*http://msdn.microsoft.com/library/default.asp?url=/library/en-us/directx9_c/directx/graphics/reference/d3d/interfaces/idirect3ddevice9/DrawTriPatch.asp*/
849 static HRESULT  WINAPI  IDirect3DDevice9Impl_DrawTriPatch(LPDIRECT3DDEVICE9 iface, UINT Handle, CONST float* pNumSegs, CONST D3DTRIPATCH_INFO* pTriPatchInfo) {
850     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
851     TRACE("(%p) Relay\n", This);
852     return IWineD3DDevice_DrawTriPatch(This->WineD3DDevice, Handle, pNumSegs, (CONST WINED3DTRIPATCH_INFO *)pTriPatchInfo);
853 }
854
855 static HRESULT  WINAPI  IDirect3DDevice9Impl_DeletePatch(LPDIRECT3DDEVICE9 iface, UINT Handle) {
856     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
857     TRACE("(%p) Relay\n", This);
858     return IWineD3DDevice_DeletePatch(This->WineD3DDevice, Handle);
859 }
860
861 const IDirect3DDevice9Vtbl Direct3DDevice9_Vtbl =
862 {
863     /* IUnknown */
864     IDirect3DDevice9Impl_QueryInterface,
865     IDirect3DDevice9Impl_AddRef,
866     IDirect3DDevice9Impl_Release,
867     /* IDirect3DDevice9 */
868     IDirect3DDevice9Impl_TestCooperativeLevel,
869     IDirect3DDevice9Impl_GetAvailableTextureMem,
870     IDirect3DDevice9Impl_EvictManagedResources,
871     IDirect3DDevice9Impl_GetDirect3D,
872     IDirect3DDevice9Impl_GetDeviceCaps,
873     IDirect3DDevice9Impl_GetDisplayMode,
874     IDirect3DDevice9Impl_GetCreationParameters,
875     IDirect3DDevice9Impl_SetCursorProperties,
876     IDirect3DDevice9Impl_SetCursorPosition,
877     IDirect3DDevice9Impl_ShowCursor,
878     IDirect3DDevice9Impl_CreateAdditionalSwapChain,
879     IDirect3DDevice9Impl_GetSwapChain,
880     IDirect3DDevice9Impl_GetNumberOfSwapChains,
881     IDirect3DDevice9Impl_Reset,
882     IDirect3DDevice9Impl_Present,
883     IDirect3DDevice9Impl_GetBackBuffer,
884     IDirect3DDevice9Impl_GetRasterStatus,
885     IDirect3DDevice9Impl_SetDialogBoxMode,
886     IDirect3DDevice9Impl_SetGammaRamp,
887     IDirect3DDevice9Impl_GetGammaRamp,
888     IDirect3DDevice9Impl_CreateTexture,
889     IDirect3DDevice9Impl_CreateVolumeTexture,
890     IDirect3DDevice9Impl_CreateCubeTexture,
891     IDirect3DDevice9Impl_CreateVertexBuffer,
892     IDirect3DDevice9Impl_CreateIndexBuffer,
893     IDirect3DDevice9Impl_CreateRenderTarget,
894     IDirect3DDevice9Impl_CreateDepthStencilSurface,
895     IDirect3DDevice9Impl_UpdateSurface,
896     IDirect3DDevice9Impl_UpdateTexture,
897     IDirect3DDevice9Impl_GetRenderTargetData,
898     IDirect3DDevice9Impl_GetFrontBufferData,
899     IDirect3DDevice9Impl_StretchRect,
900     IDirect3DDevice9Impl_ColorFill,
901     IDirect3DDevice9Impl_CreateOffscreenPlainSurface,
902     IDirect3DDevice9Impl_SetRenderTarget,
903     IDirect3DDevice9Impl_GetRenderTarget,
904     IDirect3DDevice9Impl_SetDepthStencilSurface,
905     IDirect3DDevice9Impl_GetDepthStencilSurface,
906     IDirect3DDevice9Impl_BeginScene,
907     IDirect3DDevice9Impl_EndScene,
908     IDirect3DDevice9Impl_Clear,
909     IDirect3DDevice9Impl_SetTransform,
910     IDirect3DDevice9Impl_GetTransform,
911     IDirect3DDevice9Impl_MultiplyTransform,
912     IDirect3DDevice9Impl_SetViewport,
913     IDirect3DDevice9Impl_GetViewport,
914     IDirect3DDevice9Impl_SetMaterial,
915     IDirect3DDevice9Impl_GetMaterial,
916     IDirect3DDevice9Impl_SetLight,
917     IDirect3DDevice9Impl_GetLight,
918     IDirect3DDevice9Impl_LightEnable,
919     IDirect3DDevice9Impl_GetLightEnable,
920     IDirect3DDevice9Impl_SetClipPlane,
921     IDirect3DDevice9Impl_GetClipPlane,
922     IDirect3DDevice9Impl_SetRenderState,
923     IDirect3DDevice9Impl_GetRenderState,
924     IDirect3DDevice9Impl_CreateStateBlock,
925     IDirect3DDevice9Impl_BeginStateBlock,
926     IDirect3DDevice9Impl_EndStateBlock,
927     IDirect3DDevice9Impl_SetClipStatus,
928     IDirect3DDevice9Impl_GetClipStatus,
929     IDirect3DDevice9Impl_GetTexture,
930     IDirect3DDevice9Impl_SetTexture,
931     IDirect3DDevice9Impl_GetTextureStageState,
932     IDirect3DDevice9Impl_SetTextureStageState,
933     IDirect3DDevice9Impl_GetSamplerState,
934     IDirect3DDevice9Impl_SetSamplerState,
935     IDirect3DDevice9Impl_ValidateDevice,
936     IDirect3DDevice9Impl_SetPaletteEntries,
937     IDirect3DDevice9Impl_GetPaletteEntries,
938     IDirect3DDevice9Impl_SetCurrentTexturePalette,
939     IDirect3DDevice9Impl_GetCurrentTexturePalette,
940     IDirect3DDevice9Impl_SetScissorRect,
941     IDirect3DDevice9Impl_GetScissorRect,
942     IDirect3DDevice9Impl_SetSoftwareVertexProcessing,
943     IDirect3DDevice9Impl_GetSoftwareVertexProcessing,
944     IDirect3DDevice9Impl_SetNPatchMode,
945     IDirect3DDevice9Impl_GetNPatchMode,
946     IDirect3DDevice9Impl_DrawPrimitive,
947     IDirect3DDevice9Impl_DrawIndexedPrimitive,
948     IDirect3DDevice9Impl_DrawPrimitiveUP,
949     IDirect3DDevice9Impl_DrawIndexedPrimitiveUP,
950     IDirect3DDevice9Impl_ProcessVertices,
951     IDirect3DDevice9Impl_CreateVertexDeclaration,
952     IDirect3DDevice9Impl_SetVertexDeclaration,
953     IDirect3DDevice9Impl_GetVertexDeclaration,
954     IDirect3DDevice9Impl_SetFVF,
955     IDirect3DDevice9Impl_GetFVF,
956     IDirect3DDevice9Impl_CreateVertexShader,
957     IDirect3DDevice9Impl_SetVertexShader,
958     IDirect3DDevice9Impl_GetVertexShader,
959     IDirect3DDevice9Impl_SetVertexShaderConstantF,
960     IDirect3DDevice9Impl_GetVertexShaderConstantF,
961     IDirect3DDevice9Impl_SetVertexShaderConstantI,
962     IDirect3DDevice9Impl_GetVertexShaderConstantI,
963     IDirect3DDevice9Impl_SetVertexShaderConstantB,
964     IDirect3DDevice9Impl_GetVertexShaderConstantB,
965     IDirect3DDevice9Impl_SetStreamSource,
966     IDirect3DDevice9Impl_GetStreamSource,
967     IDirect3DDevice9Impl_SetStreamSourceFreq,
968     IDirect3DDevice9Impl_GetStreamSourceFreq,
969     IDirect3DDevice9Impl_SetIndices,
970     IDirect3DDevice9Impl_GetIndices,
971     IDirect3DDevice9Impl_CreatePixelShader,
972     IDirect3DDevice9Impl_SetPixelShader,
973     IDirect3DDevice9Impl_GetPixelShader,
974     IDirect3DDevice9Impl_SetPixelShaderConstantF,
975     IDirect3DDevice9Impl_GetPixelShaderConstantF,
976     IDirect3DDevice9Impl_SetPixelShaderConstantI,
977     IDirect3DDevice9Impl_GetPixelShaderConstantI,
978     IDirect3DDevice9Impl_SetPixelShaderConstantB,
979     IDirect3DDevice9Impl_GetPixelShaderConstantB,
980     IDirect3DDevice9Impl_DrawRectPatch,
981     IDirect3DDevice9Impl_DrawTriPatch,
982     IDirect3DDevice9Impl_DeletePatch,
983     IDirect3DDevice9Impl_CreateQuery
984 };
985
986
987 /* Internal function called back during the CreateDevice to create a render target  */
988 HRESULT WINAPI D3D9CB_CreateSurface(IUnknown *device, UINT Width, UINT Height, 
989                                          WINED3DFORMAT Format, DWORD Usage, WINED3DPOOL Pool, UINT Level,
990                                          IWineD3DSurface** ppSurface, HANDLE* pSharedHandle) {
991     
992     HRESULT res = D3D_OK;
993     IDirect3DSurface9Impl *d3dSurface = NULL;
994     BOOL Lockable = TRUE;
995     
996     if((Pool == D3DPOOL_DEFAULT &&  Usage != D3DUSAGE_DYNAMIC)) 
997         Lockable = FALSE;
998         
999     TRACE("relay\n");
1000     res = IDirect3DDevice9Impl_CreateSurface((IDirect3DDevice9 *)device, Width, Height, (D3DFORMAT)Format,
1001                 Lockable, FALSE/*Discard*/, Level,  (IDirect3DSurface9 **)&d3dSurface, D3DRTYPE_SURFACE,
1002                 Usage, (D3DPOOL) Pool, D3DMULTISAMPLE_NONE, 0 /* MultisampleQuality */, pSharedHandle);  
1003
1004     if (SUCCEEDED(res)) {
1005         *ppSurface = d3dSurface->wineD3DSurface;
1006         IUnknown_Release(d3dSurface->parentDevice);
1007         d3dSurface->parentDevice = NULL;
1008     } else {
1009         FIXME("(%p) IDirect3DDevice9_CreateSurface failed\n", device);
1010     }
1011     return res;
1012 }