winex11: Set the fullscreen state of virtual desktops based on size.
[wine] / dlls / d3d9 / texture.c
1 /*
2  * IDirect3DTexture9 implementation
3  *
4  * Copyright 2002-2005 Jason Edmeades
5  * Copyright 2002-2005 Raphael Junqueira
6  * Copyright 2005 Oliver Stieber
7  *
8  * This library is free software; you can redistribute it and/or
9  * modify it under the terms of the GNU Lesser General Public
10  * License as published by the Free Software Foundation; either
11  * version 2.1 of the License, or (at your option) any later version.
12  *
13  * This library is distributed in the hope that it will be useful,
14  * but WITHOUT ANY WARRANTY; without even the implied warranty of
15  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
16  * Lesser General Public License for more details.
17  *
18  * You should have received a copy of the GNU Lesser General Public
19  * License along with this library; if not, write to the Free Software
20  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
21  */
22
23 #include "config.h"
24 #include "d3d9_private.h"
25
26 WINE_DEFAULT_DEBUG_CHANNEL(d3d9);
27
28 /* IDirect3DTexture9 IUnknown parts follow: */
29 static HRESULT WINAPI IDirect3DTexture9Impl_QueryInterface(LPDIRECT3DTEXTURE9 iface, REFIID riid, LPVOID* ppobj) {
30     IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
31
32     if (IsEqualGUID(riid, &IID_IUnknown)
33         || IsEqualGUID(riid, &IID_IDirect3DResource9)
34         || IsEqualGUID(riid, &IID_IDirect3DBaseTexture9)
35         || IsEqualGUID(riid, &IID_IDirect3DTexture9)) {
36         IDirect3DTexture9_AddRef(iface);
37         *ppobj = This;
38         return S_OK;
39     }
40
41     WARN("(%p)->(%s,%p) not found\n", This, debugstr_guid(riid), ppobj);
42     *ppobj = NULL;
43     return E_NOINTERFACE;
44 }
45
46 static ULONG WINAPI IDirect3DTexture9Impl_AddRef(LPDIRECT3DTEXTURE9 iface) {
47     IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
48     ULONG ref = InterlockedIncrement(&This->ref);
49
50     TRACE("(%p) : AddRef from %d\n", This, ref - 1);
51
52     return ref;
53 }
54
55 static ULONG WINAPI IDirect3DTexture9Impl_Release(LPDIRECT3DTEXTURE9 iface) {
56     IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
57     ULONG ref = InterlockedDecrement(&This->ref);
58
59     TRACE("(%p) : ReleaseRef to %d\n", This, ref);
60
61     if (ref == 0) {
62         EnterCriticalSection(&d3d9_cs);
63         IWineD3DTexture_Destroy(This->wineD3DTexture, D3D9CB_DestroySurface);
64         LeaveCriticalSection(&d3d9_cs);
65         IDirect3DDevice9Ex_Release(This->parentDevice);
66         HeapFree(GetProcessHeap(), 0, This);
67     }
68     return ref;
69 }
70
71 /* IDirect3DTexture9 IDirect3DResource9 Interface follow: */
72 static HRESULT WINAPI IDirect3DTexture9Impl_GetDevice(LPDIRECT3DTEXTURE9 iface, IDirect3DDevice9** ppDevice) {
73     IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
74     IWineD3DDevice *wined3d_device;
75     HRESULT hr;
76     TRACE("(%p) Relay\n", This);
77
78     EnterCriticalSection(&d3d9_cs);
79     hr = IWineD3DTexture_GetDevice(This->wineD3DTexture, &wined3d_device);
80     if (SUCCEEDED(hr))
81     {
82         IWineD3DDevice_GetParent(wined3d_device, (IUnknown **)ppDevice);
83         IWineD3DDevice_Release(wined3d_device);
84     }
85     LeaveCriticalSection(&d3d9_cs);
86     return hr;
87 }
88
89 static HRESULT WINAPI IDirect3DTexture9Impl_SetPrivateData(LPDIRECT3DTEXTURE9 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags) {
90     IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
91     HRESULT hr;
92     TRACE("(%p) Relay\n", This);
93
94     EnterCriticalSection(&d3d9_cs);
95     hr = IWineD3DTexture_SetPrivateData(This->wineD3DTexture, refguid, pData, SizeOfData, Flags);
96     LeaveCriticalSection(&d3d9_cs);
97     return hr;
98 }
99
100 static HRESULT WINAPI IDirect3DTexture9Impl_GetPrivateData(LPDIRECT3DTEXTURE9 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData) {
101     IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
102     HRESULT hr;
103     TRACE("(%p) Relay\n", This);
104
105     EnterCriticalSection(&d3d9_cs);
106     hr = IWineD3DTexture_GetPrivateData(This->wineD3DTexture, refguid, pData, pSizeOfData);
107     LeaveCriticalSection(&d3d9_cs);
108     return hr;
109 }
110
111 static HRESULT WINAPI IDirect3DTexture9Impl_FreePrivateData(LPDIRECT3DTEXTURE9 iface, REFGUID refguid) {
112     IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
113     HRESULT hr;
114     TRACE("(%p) Relay\n", This);
115
116     EnterCriticalSection(&d3d9_cs);
117     hr = IWineD3DTexture_FreePrivateData(This->wineD3DTexture, refguid);
118     LeaveCriticalSection(&d3d9_cs);
119     return hr;
120 }
121
122 static DWORD WINAPI IDirect3DTexture9Impl_SetPriority(LPDIRECT3DTEXTURE9 iface, DWORD PriorityNew) {
123     IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
124     DWORD ret;
125     TRACE("(%p) Relay\n", This);
126
127     EnterCriticalSection(&d3d9_cs);
128     ret = IWineD3DTexture_SetPriority(This->wineD3DTexture, PriorityNew);
129     LeaveCriticalSection(&d3d9_cs);
130     return ret;
131 }
132
133 static DWORD WINAPI IDirect3DTexture9Impl_GetPriority(LPDIRECT3DTEXTURE9 iface) {
134     IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
135     DWORD ret;
136     TRACE("(%p) Relay\n", This);
137
138     EnterCriticalSection(&d3d9_cs);
139     ret = IWineD3DTexture_GetPriority(This->wineD3DTexture);
140     LeaveCriticalSection(&d3d9_cs);
141     return ret;
142 }
143
144 static void WINAPI IDirect3DTexture9Impl_PreLoad(LPDIRECT3DTEXTURE9 iface) {
145     IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
146     TRACE("(%p) Relay\n", This);
147
148     EnterCriticalSection(&d3d9_cs);
149     IWineD3DTexture_PreLoad(This->wineD3DTexture);
150     LeaveCriticalSection(&d3d9_cs);
151 }
152
153 static D3DRESOURCETYPE WINAPI IDirect3DTexture9Impl_GetType(LPDIRECT3DTEXTURE9 iface) {
154     IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
155     HRESULT ret;
156     TRACE("(%p) Relay\n", This);
157
158     EnterCriticalSection(&d3d9_cs);
159     ret = IWineD3DTexture_GetType(This->wineD3DTexture);
160     LeaveCriticalSection(&d3d9_cs);
161     return ret;
162 }
163
164 /* IDirect3DTexture9 IDirect3DBaseTexture9 Interface follow: */
165 static DWORD WINAPI IDirect3DTexture9Impl_SetLOD(LPDIRECT3DTEXTURE9 iface, DWORD LODNew) {
166     IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
167     DWORD ret;
168     TRACE("(%p) Relay\n", This);
169
170     EnterCriticalSection(&d3d9_cs);
171     ret = IWineD3DTexture_SetLOD(This->wineD3DTexture, LODNew);
172     LeaveCriticalSection(&d3d9_cs);
173     return ret;
174 }
175
176 static DWORD WINAPI IDirect3DTexture9Impl_GetLOD(LPDIRECT3DTEXTURE9 iface) {
177     IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
178     DWORD ret;
179     TRACE("(%p) Relay\n", This);
180
181     EnterCriticalSection(&d3d9_cs);
182     ret = IWineD3DTexture_GetLOD(This->wineD3DTexture);
183     LeaveCriticalSection(&d3d9_cs);
184     return ret;
185 }
186
187 static DWORD WINAPI IDirect3DTexture9Impl_GetLevelCount(LPDIRECT3DTEXTURE9 iface) {
188     IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
189     DWORD ret;
190     TRACE("(%p) Relay\n", This);
191
192     EnterCriticalSection(&d3d9_cs);
193     ret = IWineD3DTexture_GetLevelCount(This->wineD3DTexture);
194     LeaveCriticalSection(&d3d9_cs);
195     return ret;
196 }
197
198 static HRESULT WINAPI IDirect3DTexture9Impl_SetAutoGenFilterType(LPDIRECT3DTEXTURE9 iface, D3DTEXTUREFILTERTYPE FilterType) {
199     IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
200     HRESULT hr;
201     TRACE("(%p) Relay\n", This);
202
203     EnterCriticalSection(&d3d9_cs);
204     hr = IWineD3DTexture_SetAutoGenFilterType(This->wineD3DTexture, (WINED3DTEXTUREFILTERTYPE) FilterType);
205     LeaveCriticalSection(&d3d9_cs);
206     return hr;
207 }
208
209 static D3DTEXTUREFILTERTYPE WINAPI IDirect3DTexture9Impl_GetAutoGenFilterType(LPDIRECT3DTEXTURE9 iface) {
210     IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
211     D3DTEXTUREFILTERTYPE ret;
212     TRACE("(%p) Relay\n", This);
213
214     EnterCriticalSection(&d3d9_cs);
215     ret = (D3DTEXTUREFILTERTYPE) IWineD3DTexture_GetAutoGenFilterType(This->wineD3DTexture);
216     LeaveCriticalSection(&d3d9_cs);
217     return ret;
218 }
219
220 static void WINAPI IDirect3DTexture9Impl_GenerateMipSubLevels(LPDIRECT3DTEXTURE9 iface) {
221     IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
222     TRACE("(%p) Relay\n", This);
223
224     EnterCriticalSection(&d3d9_cs);
225     IWineD3DTexture_GenerateMipSubLevels(This->wineD3DTexture);
226     LeaveCriticalSection(&d3d9_cs);
227 }
228
229 /* IDirect3DTexture9 Interface follow: */
230 static HRESULT WINAPI IDirect3DTexture9Impl_GetLevelDesc(LPDIRECT3DTEXTURE9 iface, UINT Level, D3DSURFACE_DESC* pDesc) {
231     IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
232
233     WINED3DSURFACE_DESC    wined3ddesc;
234     UINT                   tmpInt = -1;
235     HRESULT                hr;
236     WINED3DFORMAT format;
237
238     TRACE("(%p) Relay\n", This);
239
240     /* As d3d8 and d3d9 structures differ, pass in ptrs to where data needs to go */
241     wined3ddesc.Format              = &format;
242     wined3ddesc.Type                = (WINED3DRESOURCETYPE *)&pDesc->Type;
243     wined3ddesc.Usage               = &pDesc->Usage;
244     wined3ddesc.Pool                = (WINED3DPOOL *) &pDesc->Pool;
245     wined3ddesc.Size                = &tmpInt; /* required for d3d8 */
246     wined3ddesc.MultiSampleType     = (WINED3DMULTISAMPLE_TYPE *) &pDesc->MultiSampleType;
247     wined3ddesc.MultiSampleQuality  = &pDesc->MultiSampleQuality;
248     wined3ddesc.Width               = &pDesc->Width;
249     wined3ddesc.Height              = &pDesc->Height;
250
251     EnterCriticalSection(&d3d9_cs);
252     hr = IWineD3DTexture_GetLevelDesc(This->wineD3DTexture, Level, &wined3ddesc);
253     LeaveCriticalSection(&d3d9_cs);
254
255     if (SUCCEEDED(hr)) pDesc->Format = d3dformat_from_wined3dformat(format);
256
257     return hr;
258 }
259
260 static HRESULT WINAPI IDirect3DTexture9Impl_GetSurfaceLevel(LPDIRECT3DTEXTURE9 iface, UINT Level, IDirect3DSurface9** ppSurfaceLevel) {
261     IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
262     HRESULT hrc = D3D_OK;
263     IWineD3DSurface *mySurface = NULL;
264
265     TRACE("(%p) Relay\n", This);
266     EnterCriticalSection(&d3d9_cs);
267     hrc = IWineD3DTexture_GetSurfaceLevel(This->wineD3DTexture, Level, &mySurface);
268     if (hrc == D3D_OK && NULL != ppSurfaceLevel) {
269        IWineD3DSurface_GetParent(mySurface, (IUnknown **)ppSurfaceLevel);
270        IWineD3DSurface_Release(mySurface);
271     }
272     LeaveCriticalSection(&d3d9_cs);
273     return hrc;
274 }
275
276 static HRESULT WINAPI IDirect3DTexture9Impl_LockRect(LPDIRECT3DTEXTURE9 iface, UINT Level, D3DLOCKED_RECT* pLockedRect, CONST RECT* pRect, DWORD Flags) {
277     IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
278     HRESULT hr;
279     TRACE("(%p) Relay\n", This);
280
281     EnterCriticalSection(&d3d9_cs);
282     hr = IWineD3DTexture_LockRect(This->wineD3DTexture, Level, (WINED3DLOCKED_RECT *) pLockedRect, pRect, Flags);
283     LeaveCriticalSection(&d3d9_cs);
284     return hr;
285 }
286
287 static HRESULT WINAPI IDirect3DTexture9Impl_UnlockRect(LPDIRECT3DTEXTURE9 iface, UINT Level) {
288     IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
289     HRESULT hr;
290     TRACE("(%p) Relay\n", This);
291
292     EnterCriticalSection(&d3d9_cs);
293     hr = IWineD3DTexture_UnlockRect(This->wineD3DTexture, Level);
294     LeaveCriticalSection(&d3d9_cs);
295     return hr;
296 }
297
298 static HRESULT WINAPI IDirect3DTexture9Impl_AddDirtyRect(LPDIRECT3DTEXTURE9 iface, CONST RECT* pDirtyRect) {
299     IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
300     HRESULT hr;
301     TRACE("(%p) Relay\n", This);
302
303     EnterCriticalSection(&d3d9_cs);
304     hr = IWineD3DTexture_AddDirtyRect(This->wineD3DTexture, pDirtyRect);
305     LeaveCriticalSection(&d3d9_cs);
306     return hr;
307 }
308
309 static const IDirect3DTexture9Vtbl Direct3DTexture9_Vtbl =
310 {
311     /* IUnknown */
312     IDirect3DTexture9Impl_QueryInterface,
313     IDirect3DTexture9Impl_AddRef,
314     IDirect3DTexture9Impl_Release,
315      /* IDirect3DResource9 */
316     IDirect3DTexture9Impl_GetDevice,
317     IDirect3DTexture9Impl_SetPrivateData,
318     IDirect3DTexture9Impl_GetPrivateData,
319     IDirect3DTexture9Impl_FreePrivateData,
320     IDirect3DTexture9Impl_SetPriority,
321     IDirect3DTexture9Impl_GetPriority,
322     IDirect3DTexture9Impl_PreLoad,
323     IDirect3DTexture9Impl_GetType,
324     /* IDirect3dBaseTexture9 */
325     IDirect3DTexture9Impl_SetLOD,
326     IDirect3DTexture9Impl_GetLOD,
327     IDirect3DTexture9Impl_GetLevelCount,
328     IDirect3DTexture9Impl_SetAutoGenFilterType,
329     IDirect3DTexture9Impl_GetAutoGenFilterType,
330     IDirect3DTexture9Impl_GenerateMipSubLevels,
331     /* IDirect3DTexture9 */
332     IDirect3DTexture9Impl_GetLevelDesc,
333     IDirect3DTexture9Impl_GetSurfaceLevel,
334     IDirect3DTexture9Impl_LockRect,
335     IDirect3DTexture9Impl_UnlockRect,
336     IDirect3DTexture9Impl_AddDirtyRect
337 };
338
339
340 /* IDirect3DDevice9 IDirect3DTexture9 Methods follow: */
341 HRESULT  WINAPI  IDirect3DDevice9Impl_CreateTexture(LPDIRECT3DDEVICE9EX iface, UINT Width, UINT Height, UINT Levels, DWORD Usage,
342                                                     D3DFORMAT Format, D3DPOOL Pool, IDirect3DTexture9** ppTexture, HANDLE* pSharedHandle) {
343     IDirect3DTexture9Impl *object;
344     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
345     HRESULT hrc = D3D_OK;
346     
347     TRACE("(%p) : W(%d) H(%d), Lvl(%d) d(%d), Fmt(%#x), Pool(%d)\n", This, Width, Height, Levels, Usage, Format,  Pool);
348
349     /* Allocate the storage for the device */
350     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DTexture9Impl));
351
352     if (NULL == object) {
353         ERR("Allocation of memory failed, returning D3DERR_OUTOFVIDEOMEMORY\n");
354         return D3DERR_OUTOFVIDEOMEMORY;
355     }
356
357     object->lpVtbl = &Direct3DTexture9_Vtbl;
358     object->ref = 1;
359     EnterCriticalSection(&d3d9_cs);
360     hrc = IWineD3DDevice_CreateTexture(This->WineD3DDevice, Width, Height, Levels, Usage & WINED3DUSAGE_MASK,
361             wined3dformat_from_d3dformat(Format), Pool, &object->wineD3DTexture, (IUnknown *)object);
362     LeaveCriticalSection(&d3d9_cs);
363     if (FAILED(hrc)) {
364
365         /* free up object */
366         WARN("(%p) call to IWineD3DDevice_CreateTexture failed\n", This);
367         HeapFree(GetProcessHeap(), 0, object);
368    } else {
369         IDirect3DDevice9Ex_AddRef(iface);
370         object->parentDevice = iface;
371         *ppTexture= (LPDIRECT3DTEXTURE9) object;
372         TRACE("(%p) Created Texture %p, %p\n", This, object, object->wineD3DTexture);
373    }
374
375    return hrc;
376 }