2 * Copyright 1997-2000 Marcus Meissner
3 * Copyright 1998-2000 Lionel Ulmer
4 * Copyright 2000-2001 TransGaming Technologies Inc.
5 * Copyright 2006 Stefan Dösinger
6 * Copyright 2008 Denver Gingerich
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
24 #include "wine/port.h"
26 #include "ddraw_private.h"
28 WINE_DEFAULT_DEBUG_CHANNEL(ddraw);
30 /* Device identifier. Don't relay it to WineD3D */
31 static const DDDEVICEIDENTIFIER2 deviceidentifier =
35 { { 0x00010001, 0x00010001 } },
37 /* a8373c10-7ac4-4deb-849a-009844d08b2d */
38 {0xa8373c10,0x7ac4,0x4deb, {0x84,0x9a,0x00,0x98,0x44,0xd0,0x8b,0x2d}},
42 static struct enum_device_entry
44 char interface_name[100];
45 char device_name[100];
46 const GUID *device_guid;
51 "WINE Direct3D7 Hardware Transform and Lighting acceleration using WineD3D",
53 &IID_IDirect3DTnLHalDevice,
58 "WINE Direct3D7 Hardware acceleration using WineD3D",
60 &IID_IDirect3DHALDevice,
65 "WINE Direct3D7 RGB Software Emulation using WineD3D",
67 &IID_IDirect3DRGBDevice,
71 static void STDMETHODCALLTYPE ddraw_null_wined3d_object_destroyed(void *parent) {}
73 const struct wined3d_parent_ops ddraw_null_wined3d_parent_ops =
75 ddraw_null_wined3d_object_destroyed,
78 static inline IDirectDrawImpl *impl_from_IDirectDraw(IDirectDraw *iface)
80 return CONTAINING_RECORD(iface, IDirectDrawImpl, IDirectDraw_iface);
83 static inline IDirectDrawImpl *impl_from_IDirectDraw2(IDirectDraw2 *iface)
85 return CONTAINING_RECORD(iface, IDirectDrawImpl, IDirectDraw2_iface);
88 static inline IDirectDrawImpl *impl_from_IDirectDraw3(IDirectDraw3 *iface)
90 return CONTAINING_RECORD(iface, IDirectDrawImpl, IDirectDraw3_iface);
93 static inline IDirectDrawImpl *impl_from_IDirectDraw4(IDirectDraw4 *iface)
95 return CONTAINING_RECORD(iface, IDirectDrawImpl, IDirectDraw4_iface);
98 static inline IDirectDrawImpl *impl_from_IDirectDraw7(IDirectDraw7 *iface)
100 return CONTAINING_RECORD(iface, IDirectDrawImpl, IDirectDraw7_iface);
103 static inline IDirectDrawImpl *impl_from_IDirect3D(IDirect3D *iface)
105 return CONTAINING_RECORD(iface, IDirectDrawImpl, IDirect3D_iface);
108 static inline IDirectDrawImpl *impl_from_IDirect3D2(IDirect3D2 *iface)
110 return CONTAINING_RECORD(iface, IDirectDrawImpl, IDirect3D2_iface);
113 static inline IDirectDrawImpl *impl_from_IDirect3D3(IDirect3D3 *iface)
115 return CONTAINING_RECORD(iface, IDirectDrawImpl, IDirect3D3_iface);
118 static inline IDirectDrawImpl *impl_from_IDirect3D7(IDirect3D7 *iface)
120 return CONTAINING_RECORD(iface, IDirectDrawImpl, IDirect3D7_iface);
123 /*****************************************************************************
125 *****************************************************************************/
127 /*****************************************************************************
128 * IDirectDraw7::QueryInterface
130 * Queries different interfaces of the DirectDraw object. It can return
131 * IDirectDraw interfaces in version 1, 2, 4 and 7, and IDirect3D interfaces
132 * in version 1, 2, 3 and 7. An IDirect3DDevice can be created with this
134 * The returned interface is AddRef()-ed before it's returned
136 * Used for version 1, 2, 4 and 7
139 * refiid: Interface ID asked for
140 * obj: Used to return the interface pointer
143 * S_OK if an interface was found
144 * E_NOINTERFACE if the requested interface wasn't found
146 *****************************************************************************/
147 static HRESULT WINAPI ddraw7_QueryInterface(IDirectDraw7 *iface, REFIID refiid, void **obj)
149 IDirectDrawImpl *This = impl_from_IDirectDraw7(iface);
151 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(refiid), obj);
153 /* Can change surface impl type */
154 EnterCriticalSection(&ddraw_cs);
156 /* According to COM docs, if the QueryInterface fails, obj should be set to NULL */
161 LeaveCriticalSection(&ddraw_cs);
162 return DDERR_INVALIDPARAMS;
165 /* Check DirectDraw Interfaces */
166 if ( IsEqualGUID( &IID_IUnknown, refiid ) ||
167 IsEqualGUID( &IID_IDirectDraw7, refiid ) )
170 TRACE("(%p) Returning IDirectDraw7 interface at %p\n", This, *obj);
172 else if ( IsEqualGUID( &IID_IDirectDraw4, refiid ) )
174 *obj = &This->IDirectDraw4_iface;
175 TRACE("(%p) Returning IDirectDraw4 interface at %p\n", This, *obj);
177 else if ( IsEqualGUID( &IID_IDirectDraw3, refiid ) )
179 /* This Interface exists in ddrawex.dll, it is implemented in a wrapper */
180 WARN("IDirectDraw3 is not valid in ddraw.dll\n");
182 LeaveCriticalSection(&ddraw_cs);
183 return E_NOINTERFACE;
185 else if ( IsEqualGUID( &IID_IDirectDraw2, refiid ) )
187 *obj = &This->IDirectDraw2_iface;
188 TRACE("(%p) Returning IDirectDraw2 interface at %p\n", This, *obj);
190 else if ( IsEqualGUID( &IID_IDirectDraw, refiid ) )
192 *obj = &This->IDirectDraw_iface;
193 TRACE("(%p) Returning IDirectDraw interface at %p\n", This, *obj);
197 * The refcount unit test revealed that an IDirect3D7 interface can only be queried
198 * from a DirectDraw object that was created as an IDirectDraw7 interface. No idea
199 * who had this idea and why. The older interfaces can query and IDirect3D version
200 * because they are all created as IDirectDraw(1). This isn't really crucial behavior,
201 * and messy to implement with the common creation function, so it has been left out here.
203 else if ( IsEqualGUID( &IID_IDirect3D , refiid ) ||
204 IsEqualGUID( &IID_IDirect3D2 , refiid ) ||
205 IsEqualGUID( &IID_IDirect3D3 , refiid ) ||
206 IsEqualGUID( &IID_IDirect3D7 , refiid ) )
208 /* Check the surface implementation */
209 if(This->ImplType == SURFACE_UNKNOWN)
211 /* Apps may create the IDirect3D Interface before the primary surface.
212 * set the surface implementation */
213 This->ImplType = SURFACE_OPENGL;
214 TRACE("(%p) Choosing OpenGL surfaces because a Direct3D interface was requested\n", This);
216 else if(This->ImplType != SURFACE_OPENGL && DefaultSurfaceType == SURFACE_UNKNOWN)
218 ERR("(%p) The App is requesting a D3D device, but a non-OpenGL surface type was chosen. Prepare for trouble!\n", This);
219 ERR(" (%p) You may want to contact wine-devel for help\n", This);
220 /* Should I assert(0) here??? */
222 else if(This->ImplType != SURFACE_OPENGL)
224 WARN("The app requests a Direct3D interface, but non-opengl surfaces where set in winecfg\n");
225 /* Do not abort here, only reject 3D Device creation */
228 if ( IsEqualGUID( &IID_IDirect3D , refiid ) )
230 This->d3dversion = 1;
231 *obj = &This->IDirect3D_iface;
232 TRACE(" returning Direct3D interface at %p.\n", *obj);
234 else if ( IsEqualGUID( &IID_IDirect3D2 , refiid ) )
236 This->d3dversion = 2;
237 *obj = &This->IDirect3D2_iface;
238 TRACE(" returning Direct3D2 interface at %p.\n", *obj);
240 else if ( IsEqualGUID( &IID_IDirect3D3 , refiid ) )
242 This->d3dversion = 3;
243 *obj = &This->IDirect3D3_iface;
244 TRACE(" returning Direct3D3 interface at %p.\n", *obj);
246 else if(IsEqualGUID( &IID_IDirect3D7 , refiid ))
248 This->d3dversion = 7;
249 *obj = &This->IDirect3D7_iface;
250 TRACE(" returning Direct3D7 interface at %p.\n", *obj);
253 /* Unknown interface */
256 ERR("(%p)->(%s, %p): No interface found\n", This, debugstr_guid(refiid), obj);
257 LeaveCriticalSection(&ddraw_cs);
258 return E_NOINTERFACE;
261 IUnknown_AddRef( (IUnknown *) *obj );
262 LeaveCriticalSection(&ddraw_cs);
266 static HRESULT WINAPI ddraw4_QueryInterface(IDirectDraw4 *iface, REFIID riid, void **object)
268 IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
270 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
272 return ddraw7_QueryInterface(&This->IDirectDraw7_iface, riid, object);
275 static HRESULT WINAPI ddraw3_QueryInterface(IDirectDraw3 *iface, REFIID riid, void **object)
277 IDirectDrawImpl *This = impl_from_IDirectDraw3(iface);
279 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
281 return ddraw7_QueryInterface(&This->IDirectDraw7_iface, riid, object);
284 static HRESULT WINAPI ddraw2_QueryInterface(IDirectDraw2 *iface, REFIID riid, void **object)
286 IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
288 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
290 return ddraw7_QueryInterface(&This->IDirectDraw7_iface, riid, object);
293 static HRESULT WINAPI ddraw1_QueryInterface(IDirectDraw *iface, REFIID riid, void **object)
295 IDirectDrawImpl *This = impl_from_IDirectDraw(iface);
297 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
299 return ddraw7_QueryInterface(&This->IDirectDraw7_iface, riid, object);
302 static HRESULT WINAPI d3d7_QueryInterface(IDirect3D7 *iface, REFIID riid, void **object)
304 IDirectDrawImpl *This = impl_from_IDirect3D7(iface);
306 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
308 return ddraw7_QueryInterface(&This->IDirectDraw7_iface, riid, object);
311 static HRESULT WINAPI d3d3_QueryInterface(IDirect3D3 *iface, REFIID riid, void **object)
313 IDirectDrawImpl *This = impl_from_IDirect3D3(iface);
315 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
317 return ddraw7_QueryInterface(&This->IDirectDraw7_iface, riid, object);
320 static HRESULT WINAPI d3d2_QueryInterface(IDirect3D2 *iface, REFIID riid, void **object)
322 IDirectDrawImpl *This = impl_from_IDirect3D2(iface);
324 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
326 return ddraw7_QueryInterface(&This->IDirectDraw7_iface, riid, object);
329 static HRESULT WINAPI d3d1_QueryInterface(IDirect3D *iface, REFIID riid, void **object)
331 IDirectDrawImpl *This = impl_from_IDirect3D(iface);
333 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
335 return ddraw7_QueryInterface(&This->IDirectDraw7_iface, riid, object);
338 /*****************************************************************************
339 * IDirectDraw7::AddRef
341 * Increases the interfaces refcount, basically
343 * DDraw refcounting is a bit tricky. The different DirectDraw interface
344 * versions have individual refcounts, but the IDirect3D interfaces do not.
345 * All interfaces are from one object, that means calling QueryInterface on an
346 * IDirectDraw7 interface for an IDirectDraw4 interface does not create a new
347 * IDirectDrawImpl object.
349 * That means all AddRef and Release implementations of IDirectDrawX work
350 * with their own counter, and IDirect3DX::AddRef thunk to IDirectDraw (1),
351 * except of IDirect3D7 which thunks to IDirectDraw7
353 * Returns: The new refcount
355 *****************************************************************************/
356 static ULONG WINAPI ddraw7_AddRef(IDirectDraw7 *iface)
358 IDirectDrawImpl *This = impl_from_IDirectDraw7(iface);
359 ULONG ref = InterlockedIncrement(&This->ref7);
361 TRACE("%p increasing refcount to %u.\n", This, ref);
363 if(ref == 1) InterlockedIncrement(&This->numIfaces);
368 static ULONG WINAPI ddraw4_AddRef(IDirectDraw4 *iface)
370 IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
371 ULONG ref = InterlockedIncrement(&This->ref4);
373 TRACE("%p increasing refcount to %u.\n", This, ref);
375 if (ref == 1) InterlockedIncrement(&This->numIfaces);
380 static ULONG WINAPI ddraw3_AddRef(IDirectDraw3 *iface)
382 IDirectDrawImpl *This = impl_from_IDirectDraw3(iface);
383 ULONG ref = InterlockedIncrement(&This->ref3);
385 TRACE("%p increasing refcount to %u.\n", This, ref);
387 if (ref == 1) InterlockedIncrement(&This->numIfaces);
392 static ULONG WINAPI ddraw2_AddRef(IDirectDraw2 *iface)
394 IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
395 ULONG ref = InterlockedIncrement(&This->ref2);
397 TRACE("%p increasing refcount to %u.\n", This, ref);
399 if (ref == 1) InterlockedIncrement(&This->numIfaces);
404 static ULONG WINAPI ddraw1_AddRef(IDirectDraw *iface)
406 IDirectDrawImpl *This = impl_from_IDirectDraw(iface);
407 ULONG ref = InterlockedIncrement(&This->ref1);
409 TRACE("%p increasing refcount to %u.\n", This, ref);
411 if (ref == 1) InterlockedIncrement(&This->numIfaces);
416 static ULONG WINAPI d3d7_AddRef(IDirect3D7 *iface)
418 IDirectDrawImpl *This = impl_from_IDirect3D7(iface);
420 TRACE("iface %p.\n", iface);
422 return ddraw7_AddRef(&This->IDirectDraw7_iface);
425 static ULONG WINAPI d3d3_AddRef(IDirect3D3 *iface)
427 IDirectDrawImpl *This = impl_from_IDirect3D3(iface);
429 TRACE("iface %p.\n", iface);
431 return ddraw1_AddRef(&This->IDirectDraw_iface);
434 static ULONG WINAPI d3d2_AddRef(IDirect3D2 *iface)
436 IDirectDrawImpl *This = impl_from_IDirect3D2(iface);
438 TRACE("iface %p.\n", iface);
440 return ddraw1_AddRef(&This->IDirectDraw_iface);
443 static ULONG WINAPI d3d1_AddRef(IDirect3D *iface)
445 IDirectDrawImpl *This = impl_from_IDirect3D(iface);
447 TRACE("iface %p.\n", iface);
449 return ddraw1_AddRef(&This->IDirectDraw_iface);
452 /*****************************************************************************
455 * Destroys a ddraw object if all refcounts are 0. This is to share code
456 * between the IDirectDrawX::Release functions
459 * This: DirectDraw object to destroy
461 *****************************************************************************/
462 static void ddraw_destroy(IDirectDrawImpl *This)
464 IDirectDraw7_SetCooperativeLevel(&This->IDirectDraw7_iface, NULL, DDSCL_NORMAL);
465 IDirectDraw7_RestoreDisplayMode(&This->IDirectDraw7_iface);
467 /* Destroy the device window if we created one */
468 if(This->devicewindow != 0)
470 TRACE(" (%p) Destroying the device window %p\n", This, This->devicewindow);
471 DestroyWindow(This->devicewindow);
472 This->devicewindow = 0;
475 EnterCriticalSection(&ddraw_cs);
476 list_remove(&This->ddraw_list_entry);
477 LeaveCriticalSection(&ddraw_cs);
479 /* Release the attached WineD3D stuff */
480 wined3d_device_decref(This->wined3d_device);
481 wined3d_decref(This->wineD3D);
483 /* Now free the object */
484 HeapFree(GetProcessHeap(), 0, This);
487 /*****************************************************************************
488 * IDirectDraw7::Release
490 * Decreases the refcount. If the refcount falls to 0, the object is destroyed
492 * Returns: The new refcount
493 *****************************************************************************/
494 static ULONG WINAPI ddraw7_Release(IDirectDraw7 *iface)
496 IDirectDrawImpl *This = impl_from_IDirectDraw7(iface);
497 ULONG ref = InterlockedDecrement(&This->ref7);
499 TRACE("%p decreasing refcount to %u.\n", This, ref);
501 if (!ref && !InterlockedDecrement(&This->numIfaces))
507 static ULONG WINAPI ddraw4_Release(IDirectDraw4 *iface)
509 IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
510 ULONG ref = InterlockedDecrement(&This->ref4);
512 TRACE("%p decreasing refcount to %u.\n", This, ref);
514 if (!ref && !InterlockedDecrement(&This->numIfaces))
520 static ULONG WINAPI ddraw3_Release(IDirectDraw3 *iface)
522 IDirectDrawImpl *This = impl_from_IDirectDraw3(iface);
523 ULONG ref = InterlockedDecrement(&This->ref3);
525 TRACE("%p decreasing refcount to %u.\n", This, ref);
527 if (!ref && !InterlockedDecrement(&This->numIfaces))
533 static ULONG WINAPI ddraw2_Release(IDirectDraw2 *iface)
535 IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
536 ULONG ref = InterlockedDecrement(&This->ref2);
538 TRACE("%p decreasing refcount to %u.\n", This, ref);
540 if (!ref && !InterlockedDecrement(&This->numIfaces))
546 static ULONG WINAPI ddraw1_Release(IDirectDraw *iface)
548 IDirectDrawImpl *This = impl_from_IDirectDraw(iface);
549 ULONG ref = InterlockedDecrement(&This->ref1);
551 TRACE("%p decreasing refcount to %u.\n", This, ref);
553 if (!ref && !InterlockedDecrement(&This->numIfaces))
559 static ULONG WINAPI d3d7_Release(IDirect3D7 *iface)
561 IDirectDrawImpl *This = impl_from_IDirect3D7(iface);
563 TRACE("iface %p.\n", iface);
565 return ddraw7_Release(&This->IDirectDraw7_iface);
568 static ULONG WINAPI d3d3_Release(IDirect3D3 *iface)
570 IDirectDrawImpl *This = impl_from_IDirect3D3(iface);
572 TRACE("iface %p.\n", iface);
574 return ddraw1_Release(&This->IDirectDraw_iface);
577 static ULONG WINAPI d3d2_Release(IDirect3D2 *iface)
579 IDirectDrawImpl *This = impl_from_IDirect3D2(iface);
581 TRACE("iface %p.\n", iface);
583 return ddraw1_Release(&This->IDirectDraw_iface);
586 static ULONG WINAPI d3d1_Release(IDirect3D *iface)
588 IDirectDrawImpl *This = impl_from_IDirect3D(iface);
590 TRACE("iface %p.\n", iface);
592 return ddraw1_Release(&This->IDirectDraw_iface);
595 /*****************************************************************************
596 * IDirectDraw methods
597 *****************************************************************************/
599 /*****************************************************************************
600 * IDirectDraw7::SetCooperativeLevel
602 * Sets the cooperative level for the DirectDraw object, and the window
603 * assigned to it. The cooperative level determines the general behavior
604 * of the DirectDraw application
606 * Warning: This is quite tricky, as it's not really documented which
607 * cooperative levels can be combined with each other. If a game fails
608 * after this function, try to check the cooperative levels passed on
609 * Windows, and if it returns something different.
611 * If you think that this function caused the failure because it writes a
612 * fixme, be sure to run again with a +ddraw trace.
614 * What is known about cooperative levels (See the ddraw modes test):
615 * DDSCL_EXCLUSIVE and DDSCL_FULLSCREEN must be used with each other
616 * DDSCL_NORMAL is not compatible with DDSCL_EXCLUSIVE or DDSCL_FULLSCREEN
617 * DDSCL_SETFOCUSWINDOW can be passed only in DDSCL_NORMAL mode, but after that
618 * DDSCL_FULLSCREEN can be activated
619 * DDSCL_SETFOCUSWINDOW may only be used with DDSCL_NOWINDOWCHANGES
621 * Handled flags: DDSCL_NORMAL, DDSCL_FULLSCREEN, DDSCL_EXCLUSIVE,
622 * DDSCL_SETFOCUSWINDOW (partially),
623 * DDSCL_MULTITHREADED (work in progress)
625 * Unhandled flags, which should be implemented
626 * DDSCL_SETDEVICEWINDOW: Sets a window specially used for rendering (I don't
627 * expect any difference to a normal window for wine)
628 * DDSCL_CREATEDEVICEWINDOW: Tells ddraw to create its own window for
629 * rendering (Possible test case: Half-Life)
631 * Unsure about these: DDSCL_FPUSETUP DDSCL_FPURESERVE
633 * These don't seem very important for wine:
634 * DDSCL_ALLOWREBOOT, DDSCL_NOWINDOWCHANGES, DDSCL_ALLOWMODEX
637 * DD_OK if the cooperative level was set successfully
638 * DDERR_INVALIDPARAMS if the passed cooperative level combination is invalid
639 * DDERR_HWNDALREADYSET if DDSCL_SETFOCUSWINDOW is passed in exclusive mode
640 * (Probably others too, have to investigate)
642 *****************************************************************************/
643 static HRESULT WINAPI ddraw7_SetCooperativeLevel(IDirectDraw7 *iface, HWND hwnd, DWORD cooplevel)
645 IDirectDrawImpl *This = impl_from_IDirectDraw7(iface);
648 TRACE("iface %p, window %p, flags %#x.\n", iface, hwnd, cooplevel);
649 DDRAW_dump_cooperativelevel(cooplevel);
651 EnterCriticalSection(&ddraw_cs);
653 /* Get the old window */
654 window = This->dest_window;
656 /* Tests suggest that we need one of them: */
657 if(!(cooplevel & (DDSCL_SETFOCUSWINDOW |
661 TRACE("Incorrect cooplevel flags, returning DDERR_INVALIDPARAMS\n");
662 LeaveCriticalSection(&ddraw_cs);
663 return DDERR_INVALIDPARAMS;
666 /* Handle those levels first which set various hwnds */
667 if(cooplevel & DDSCL_SETFOCUSWINDOW)
669 /* This isn't compatible with a lot of flags */
670 if(cooplevel & ( DDSCL_MULTITHREADED |
671 DDSCL_CREATEDEVICEWINDOW |
676 DDSCL_SETDEVICEWINDOW |
681 TRACE("Called with incompatible flags, returning DDERR_INVALIDPARAMS\n");
682 LeaveCriticalSection(&ddraw_cs);
683 return DDERR_INVALIDPARAMS;
686 if( (This->cooperative_level & DDSCL_EXCLUSIVE) && window )
688 TRACE("Setting DDSCL_SETFOCUSWINDOW with an already set window, returning DDERR_HWNDALREADYSET\n");
689 LeaveCriticalSection(&ddraw_cs);
690 return DDERR_HWNDALREADYSET;
693 This->focuswindow = hwnd;
694 /* Won't use the hwnd param for anything else */
697 /* Use the focus window for drawing too */
698 This->dest_window = This->focuswindow;
700 /* Destroy the device window, if we have one */
701 if(This->devicewindow)
703 DestroyWindow(This->devicewindow);
704 This->devicewindow = NULL;
707 LeaveCriticalSection(&ddraw_cs);
711 if(cooplevel & DDSCL_EXCLUSIVE)
713 if( !(cooplevel & DDSCL_FULLSCREEN) || !hwnd )
715 TRACE("(%p) DDSCL_EXCLUSIVE needs DDSCL_FULLSCREEN and a window\n", This);
716 LeaveCriticalSection(&ddraw_cs);
717 return DDERR_INVALIDPARAMS;
720 else if( !(cooplevel & DDSCL_NORMAL) )
722 TRACE("(%p) SetCooperativeLevel needs at least SetFocusWindow or Exclusive or Normal mode\n", This);
723 LeaveCriticalSection(&ddraw_cs);
724 return DDERR_INVALIDPARAMS;
727 if ((This->cooperative_level & DDSCL_EXCLUSIVE)
728 && (hwnd != window || !(cooplevel & DDSCL_EXCLUSIVE)))
729 wined3d_device_release_focus_window(This->wined3d_device);
731 if ((cooplevel & DDSCL_FULLSCREEN) != (This->cooperative_level & DDSCL_FULLSCREEN) || hwnd != window)
733 if (This->cooperative_level & DDSCL_FULLSCREEN)
734 wined3d_device_restore_fullscreen_window(This->wined3d_device, window);
736 if (cooplevel & DDSCL_FULLSCREEN)
738 WINED3DDISPLAYMODE display_mode;
740 wined3d_get_adapter_display_mode(This->wineD3D, WINED3DADAPTER_DEFAULT, &display_mode);
741 wined3d_device_setup_fullscreen_window(This->wined3d_device, hwnd,
742 display_mode.Width, display_mode.Height);
746 if ((cooplevel & DDSCL_EXCLUSIVE)
747 && (hwnd != window || !(This->cooperative_level & DDSCL_EXCLUSIVE)))
749 HRESULT hr = wined3d_device_acquire_focus_window(This->wined3d_device, hwnd);
752 ERR("Failed to acquire focus window, hr %#x.\n", hr);
753 LeaveCriticalSection(&ddraw_cs);
758 /* Don't override focus windows or private device windows */
759 if (hwnd && !This->focuswindow && !This->devicewindow && (hwnd != window))
760 This->dest_window = hwnd;
762 if(cooplevel & DDSCL_CREATEDEVICEWINDOW)
764 /* Don't create a device window if a focus window is set */
765 if( !(This->focuswindow) )
767 HWND devicewindow = CreateWindowExA(0, DDRAW_WINDOW_CLASS_NAME, "DDraw device window",
768 WS_POPUP, 0, 0, GetSystemMetrics(SM_CXSCREEN), GetSystemMetrics(SM_CYSCREEN),
769 NULL, NULL, NULL, NULL);
772 ERR("Failed to create window, last error %#x.\n", GetLastError());
773 LeaveCriticalSection(&ddraw_cs);
777 ShowWindow(devicewindow, SW_SHOW); /* Just to be sure */
778 TRACE("(%p) Created a DDraw device window. HWND=%p\n", This, devicewindow);
780 This->devicewindow = devicewindow;
781 This->dest_window = devicewindow;
785 if (cooplevel & DDSCL_MULTITHREADED && !(This->cooperative_level & DDSCL_MULTITHREADED))
786 wined3d_device_set_multithreaded(This->wined3d_device);
788 /* Unhandled flags */
789 if(cooplevel & DDSCL_ALLOWREBOOT)
790 WARN("(%p) Unhandled flag DDSCL_ALLOWREBOOT, harmless\n", This);
791 if(cooplevel & DDSCL_ALLOWMODEX)
792 WARN("(%p) Unhandled flag DDSCL_ALLOWMODEX, harmless\n", This);
793 if(cooplevel & DDSCL_FPUSETUP)
794 WARN("(%p) Unhandled flag DDSCL_FPUSETUP, harmless\n", This);
796 /* Store the cooperative_level */
797 This->cooperative_level = cooplevel;
798 TRACE("SetCooperativeLevel retuning DD_OK\n");
799 LeaveCriticalSection(&ddraw_cs);
803 static HRESULT WINAPI ddraw4_SetCooperativeLevel(IDirectDraw4 *iface, HWND window, DWORD flags)
805 IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
807 TRACE("iface %p, window %p, flags %#x.\n", iface, window, flags);
809 return ddraw7_SetCooperativeLevel(&This->IDirectDraw7_iface, window, flags);
812 static HRESULT WINAPI ddraw3_SetCooperativeLevel(IDirectDraw3 *iface, HWND window, DWORD flags)
814 IDirectDrawImpl *This = impl_from_IDirectDraw3(iface);
816 TRACE("iface %p, window %p, flags %#x.\n", iface, window, flags);
818 return ddraw7_SetCooperativeLevel(&This->IDirectDraw7_iface, window, flags);
821 static HRESULT WINAPI ddraw2_SetCooperativeLevel(IDirectDraw2 *iface, HWND window, DWORD flags)
823 IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
825 TRACE("iface %p, window %p, flags %#x.\n", iface, window, flags);
827 return ddraw7_SetCooperativeLevel(&This->IDirectDraw7_iface, window, flags);
830 static HRESULT WINAPI ddraw1_SetCooperativeLevel(IDirectDraw *iface, HWND window, DWORD flags)
832 IDirectDrawImpl *This = impl_from_IDirectDraw(iface);
834 TRACE("iface %p, window %p, flags %#x.\n", iface, window, flags);
836 return ddraw7_SetCooperativeLevel(&This->IDirectDraw7_iface, window, flags);
839 /*****************************************************************************
841 * Helper function for SetDisplayMode and RestoreDisplayMode
843 * Implements DirectDraw's SetDisplayMode, but ignores the value of
844 * ForceRefreshRate, since it is already handled by
845 * ddraw7_SetDisplayMode. RestoreDisplayMode can use this function
846 * without worrying that ForceRefreshRate will override the refresh rate. For
847 * argument and return value documentation, see
848 * ddraw7_SetDisplayMode.
850 *****************************************************************************/
851 static HRESULT ddraw_set_display_mode(IDirectDrawImpl *ddraw, DWORD Width, DWORD Height,
852 DWORD BPP, DWORD RefreshRate, DWORD Flags)
854 enum wined3d_format_id format;
855 WINED3DDISPLAYMODE Mode;
858 TRACE("ddraw %p, width %u, height %u, bpp %u, refresh_rate %u, flags %#x.\n", ddraw, Width,
859 Height, BPP, RefreshRate, Flags);
861 EnterCriticalSection(&ddraw_cs);
862 if( !Width || !Height )
864 ERR("Width %u, Height %u, what to do?\n", Width, Height);
865 /* It looks like Need for Speed Porsche Unleashed expects DD_OK here */
866 LeaveCriticalSection(&ddraw_cs);
872 case 8: format = WINED3DFMT_P8_UINT; break;
873 case 15: format = WINED3DFMT_B5G5R5X1_UNORM; break;
874 case 16: format = WINED3DFMT_B5G6R5_UNORM; break;
875 case 24: format = WINED3DFMT_B8G8R8_UNORM; break;
876 case 32: format = WINED3DFMT_B8G8R8X8_UNORM; break;
877 default: format = WINED3DFMT_UNKNOWN; break;
880 if (FAILED(hr = wined3d_device_get_display_mode(ddraw->wined3d_device, 0, &Mode)))
882 ERR("Failed to get current display mode, hr %#x.\n", hr);
884 else if (Mode.Width == Width
885 && Mode.Height == Height
886 && Mode.Format == format
887 && Mode.RefreshRate == RefreshRate)
889 TRACE("Skipping redundant mode setting call.\n");
890 LeaveCriticalSection(&ddraw_cs);
894 /* Check the exclusive mode
895 if(!(ddraw->cooperative_level & DDSCL_EXCLUSIVE))
896 return DDERR_NOEXCLUSIVEMODE;
897 * This is WRONG. Don't know if the SDK is completely
898 * wrong and if there are any conditions when DDERR_NOEXCLUSIVE
899 * is returned, but Half-Life 1.1.1.1 (Steam version)
904 Mode.Height = Height;
905 Mode.RefreshRate = RefreshRate;
906 Mode.Format = format;
908 /* TODO: The possible return values from msdn suggest that
909 * the screen mode can't be changed if a surface is locked
910 * or some drawing is in progress
913 /* TODO: Lose the primary surface */
914 hr = wined3d_device_set_display_mode(ddraw->wined3d_device, 0, &Mode);
916 if (ddraw->cooperative_level & DDSCL_EXCLUSIVE)
917 SetWindowPos(ddraw->dest_window, HWND_TOP, 0, 0, Width, Height, SWP_SHOWWINDOW | SWP_NOACTIVATE);
919 LeaveCriticalSection(&ddraw_cs);
922 case WINED3DERR_NOTAVAILABLE: return DDERR_UNSUPPORTED;
927 /*****************************************************************************
928 * IDirectDraw7::SetDisplayMode
930 * Sets the display screen resolution, color depth and refresh frequency
931 * when in fullscreen mode (in theory).
932 * Possible return values listed in the SDK suggest that this method fails
933 * when not in fullscreen mode, but this is wrong. Windows 2000 happily sets
934 * the display mode in DDSCL_NORMAL mode without an hwnd specified.
935 * It seems to be valid to pass 0 for With and Height, this has to be tested
936 * It could mean that the current video mode should be left as-is. (But why
940 * Height, Width: Screen dimension
941 * BPP: Color depth in Bits per pixel
942 * Refreshrate: Screen refresh rate
948 *****************************************************************************/
949 static HRESULT WINAPI ddraw7_SetDisplayMode(IDirectDraw7 *iface, DWORD Width, DWORD Height,
950 DWORD BPP, DWORD RefreshRate, DWORD Flags)
952 IDirectDrawImpl *This = impl_from_IDirectDraw7(iface);
954 TRACE("iface %p, width %u, height %u, bpp %u, refresh_rate %u, flags %#x.\n",
955 iface, Width, Height, BPP, RefreshRate, Flags);
957 if (force_refresh_rate != 0)
959 TRACE("ForceRefreshRate overriding passed-in refresh rate (%u Hz) to %u Hz\n",
960 RefreshRate, force_refresh_rate);
961 RefreshRate = force_refresh_rate;
964 return ddraw_set_display_mode(This, Width, Height, BPP, RefreshRate, Flags);
967 static HRESULT WINAPI ddraw4_SetDisplayMode(IDirectDraw4 *iface, DWORD width, DWORD height,
968 DWORD bpp, DWORD refresh_rate, DWORD flags)
970 IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
972 TRACE("iface %p, width %u, height %u, bpp %u, refresh_rate %u, flags %#x.\n",
973 iface, width, height, bpp, refresh_rate, flags);
975 return ddraw7_SetDisplayMode(&This->IDirectDraw7_iface, width, height, bpp, refresh_rate, flags);
978 static HRESULT WINAPI ddraw3_SetDisplayMode(IDirectDraw3 *iface, DWORD width, DWORD height,
979 DWORD bpp, DWORD refresh_rate, DWORD flags)
981 IDirectDrawImpl *This = impl_from_IDirectDraw3(iface);
983 TRACE("iface %p, width %u, height %u, bpp %u, refresh_rate %u, flags %#x.\n",
984 iface, width, height, bpp, refresh_rate, flags);
986 return ddraw7_SetDisplayMode(&This->IDirectDraw7_iface, width, height, bpp, refresh_rate, flags);
989 static HRESULT WINAPI ddraw2_SetDisplayMode(IDirectDraw2 *iface,
990 DWORD width, DWORD height, DWORD bpp, DWORD refresh_rate, DWORD flags)
992 IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
994 TRACE("iface %p, width %u, height %u, bpp %u, refresh_rate %u, flags %#x.\n",
995 iface, width, height, bpp, refresh_rate, flags);
997 return ddraw7_SetDisplayMode(&This->IDirectDraw7_iface, width, height, bpp, refresh_rate, flags);
1000 static HRESULT WINAPI ddraw1_SetDisplayMode(IDirectDraw *iface, DWORD width, DWORD height, DWORD bpp)
1002 IDirectDrawImpl *This = impl_from_IDirectDraw(iface);
1004 TRACE("iface %p, width %u, height %u, bpp %u.\n", iface, width, height, bpp);
1006 return ddraw7_SetDisplayMode(&This->IDirectDraw7_iface, width, height, bpp, 0, 0);
1009 /*****************************************************************************
1010 * IDirectDraw7::RestoreDisplayMode
1012 * Restores the display mode to what it was at creation time. Basically.
1014 * A problem arises when there are 2 DirectDraw objects using the same hwnd:
1015 * -> DD_1 finds the screen at 1400x1050x32 when created, sets it to 640x480x16
1016 * -> DD_2 is created, finds the screen at 640x480x16, sets it to 1024x768x32
1017 * -> DD_1 is released. The screen should be left at 1024x768x32.
1018 * -> DD_2 is released. The screen should be set to 1400x1050x32
1019 * This case is unhandled right now, but Empire Earth does it this way.
1020 * (But perhaps there is something in SetCooperativeLevel to prevent this)
1022 * The msdn says that this method resets the display mode to what it was before
1023 * SetDisplayMode was called. What if SetDisplayModes is called 2 times??
1027 * DDERR_NOEXCLUSIVE mode if the device isn't in fullscreen mode
1029 *****************************************************************************/
1030 static HRESULT WINAPI ddraw7_RestoreDisplayMode(IDirectDraw7 *iface)
1032 IDirectDrawImpl *This = impl_from_IDirectDraw7(iface);
1034 TRACE("iface %p.\n", iface);
1036 return ddraw_set_display_mode(This, This->orig_width, This->orig_height, This->orig_bpp, 0, 0);
1039 static HRESULT WINAPI ddraw4_RestoreDisplayMode(IDirectDraw4 *iface)
1041 IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
1043 TRACE("iface %p.\n", iface);
1045 return ddraw7_RestoreDisplayMode(&This->IDirectDraw7_iface);
1048 static HRESULT WINAPI ddraw3_RestoreDisplayMode(IDirectDraw3 *iface)
1050 IDirectDrawImpl *This = impl_from_IDirectDraw3(iface);
1052 TRACE("iface %p.\n", iface);
1054 return ddraw7_RestoreDisplayMode(&This->IDirectDraw7_iface);
1057 static HRESULT WINAPI ddraw2_RestoreDisplayMode(IDirectDraw2 *iface)
1059 IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
1061 TRACE("iface %p.\n", iface);
1063 return ddraw7_RestoreDisplayMode(&This->IDirectDraw7_iface);
1066 static HRESULT WINAPI ddraw1_RestoreDisplayMode(IDirectDraw *iface)
1068 IDirectDrawImpl *This = impl_from_IDirectDraw(iface);
1070 TRACE("iface %p.\n", iface);
1072 return ddraw7_RestoreDisplayMode(&This->IDirectDraw7_iface);
1075 /*****************************************************************************
1076 * IDirectDraw7::GetCaps
1078 * Returns the drives capabilities
1080 * Used for version 1, 2, 4 and 7
1083 * DriverCaps: Structure to write the Hardware accelerated caps to
1084 * HelCaps: Structure to write the emulation caps to
1087 * This implementation returns DD_OK only
1089 *****************************************************************************/
1090 static HRESULT WINAPI ddraw7_GetCaps(IDirectDraw7 *iface, DDCAPS *DriverCaps, DDCAPS *HELCaps)
1092 IDirectDrawImpl *This = impl_from_IDirectDraw7(iface);
1094 WINED3DCAPS winecaps;
1096 DDSCAPS2 ddscaps = {0, 0, 0, 0};
1098 TRACE("iface %p, driver_caps %p, hel_caps %p.\n", iface, DriverCaps, HELCaps);
1100 /* One structure must be != NULL */
1101 if( (!DriverCaps) && (!HELCaps) )
1103 ERR("(%p) Invalid params to ddraw7_GetCaps\n", This);
1104 return DDERR_INVALIDPARAMS;
1107 memset(&caps, 0, sizeof(caps));
1108 memset(&winecaps, 0, sizeof(winecaps));
1109 caps.dwSize = sizeof(caps);
1110 EnterCriticalSection(&ddraw_cs);
1111 hr = wined3d_device_get_device_caps(This->wined3d_device, &winecaps);
1114 WARN("IWineD3DDevice::GetDeviceCaps failed\n");
1115 LeaveCriticalSection(&ddraw_cs);
1119 hr = IDirectDraw7_GetAvailableVidMem(iface, &ddscaps, &caps.dwVidMemTotal, &caps.dwVidMemFree);
1120 LeaveCriticalSection(&ddraw_cs);
1122 WARN("IDirectDraw7::GetAvailableVidMem failed\n");
1126 caps.dwCaps = winecaps.DirectDrawCaps.Caps;
1127 caps.dwCaps2 = winecaps.DirectDrawCaps.Caps2;
1128 caps.dwCKeyCaps = winecaps.DirectDrawCaps.CKeyCaps;
1129 caps.dwFXCaps = winecaps.DirectDrawCaps.FXCaps;
1130 caps.dwPalCaps = winecaps.DirectDrawCaps.PalCaps;
1131 caps.ddsCaps.dwCaps = winecaps.DirectDrawCaps.ddsCaps;
1132 caps.dwSVBCaps = winecaps.DirectDrawCaps.SVBCaps;
1133 caps.dwSVBCKeyCaps = winecaps.DirectDrawCaps.SVBCKeyCaps;
1134 caps.dwSVBFXCaps = winecaps.DirectDrawCaps.SVBFXCaps;
1135 caps.dwVSBCaps = winecaps.DirectDrawCaps.VSBCaps;
1136 caps.dwVSBCKeyCaps = winecaps.DirectDrawCaps.VSBCKeyCaps;
1137 caps.dwVSBFXCaps = winecaps.DirectDrawCaps.VSBFXCaps;
1138 caps.dwSSBCaps = winecaps.DirectDrawCaps.SSBCaps;
1139 caps.dwSSBCKeyCaps = winecaps.DirectDrawCaps.SSBCKeyCaps;
1140 caps.dwSSBFXCaps = winecaps.DirectDrawCaps.SSBFXCaps;
1142 /* Even if WineD3D supports 3D rendering, remove the cap if ddraw is configured
1145 if(DefaultSurfaceType == SURFACE_GDI) {
1146 caps.dwCaps &= ~DDCAPS_3D;
1147 caps.ddsCaps.dwCaps &= ~(DDSCAPS_3DDEVICE | DDSCAPS_MIPMAP | DDSCAPS_TEXTURE | DDSCAPS_ZBUFFER);
1149 if(winecaps.DirectDrawCaps.StrideAlign != 0) {
1150 caps.dwCaps |= DDCAPS_ALIGNSTRIDE;
1151 caps.dwAlignStrideAlign = winecaps.DirectDrawCaps.StrideAlign;
1156 DD_STRUCT_COPY_BYSIZE(DriverCaps, &caps);
1157 if (TRACE_ON(ddraw))
1159 TRACE("Driver Caps :\n");
1160 DDRAW_dump_DDCAPS(DriverCaps);
1166 DD_STRUCT_COPY_BYSIZE(HELCaps, &caps);
1167 if (TRACE_ON(ddraw))
1169 TRACE("HEL Caps :\n");
1170 DDRAW_dump_DDCAPS(HELCaps);
1177 static HRESULT WINAPI ddraw4_GetCaps(IDirectDraw4 *iface, DDCAPS *driver_caps, DDCAPS *hel_caps)
1179 IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
1181 TRACE("iface %p, driver_caps %p, hel_caps %p.\n", iface, driver_caps, hel_caps);
1183 return ddraw7_GetCaps(&This->IDirectDraw7_iface, driver_caps, hel_caps);
1186 static HRESULT WINAPI ddraw3_GetCaps(IDirectDraw3 *iface, DDCAPS *driver_caps, DDCAPS *hel_caps)
1188 IDirectDrawImpl *This = impl_from_IDirectDraw3(iface);
1190 TRACE("iface %p, driver_caps %p, hel_caps %p.\n", iface, driver_caps, hel_caps);
1192 return ddraw7_GetCaps(&This->IDirectDraw7_iface, driver_caps, hel_caps);
1195 static HRESULT WINAPI ddraw2_GetCaps(IDirectDraw2 *iface, DDCAPS *driver_caps, DDCAPS *hel_caps)
1197 IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
1199 TRACE("iface %p, driver_caps %p, hel_caps %p.\n", iface, driver_caps, hel_caps);
1201 return ddraw7_GetCaps(&This->IDirectDraw7_iface, driver_caps, hel_caps);
1204 static HRESULT WINAPI ddraw1_GetCaps(IDirectDraw *iface, DDCAPS *driver_caps, DDCAPS *hel_caps)
1206 IDirectDrawImpl *This = impl_from_IDirectDraw(iface);
1208 TRACE("iface %p, driver_caps %p, hel_caps %p.\n", iface, driver_caps, hel_caps);
1210 return ddraw7_GetCaps(&This->IDirectDraw7_iface, driver_caps, hel_caps);
1213 /*****************************************************************************
1214 * IDirectDraw7::Compact
1216 * No idea what it does, MSDN says it's not implemented.
1219 * DD_OK, but this is unchecked
1221 *****************************************************************************/
1222 static HRESULT WINAPI ddraw7_Compact(IDirectDraw7 *iface)
1224 TRACE("iface %p.\n", iface);
1229 static HRESULT WINAPI ddraw4_Compact(IDirectDraw4 *iface)
1231 IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
1233 TRACE("iface %p.\n", iface);
1235 return ddraw7_Compact(&This->IDirectDraw7_iface);
1238 static HRESULT WINAPI ddraw3_Compact(IDirectDraw3 *iface)
1240 IDirectDrawImpl *This = impl_from_IDirectDraw3(iface);
1242 TRACE("iface %p.\n", iface);
1244 return ddraw7_Compact(&This->IDirectDraw7_iface);
1247 static HRESULT WINAPI ddraw2_Compact(IDirectDraw2 *iface)
1249 IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
1251 TRACE("iface %p.\n", iface);
1253 return ddraw7_Compact(&This->IDirectDraw7_iface);
1256 static HRESULT WINAPI ddraw1_Compact(IDirectDraw *iface)
1258 IDirectDrawImpl *This = impl_from_IDirectDraw(iface);
1260 TRACE("iface %p.\n", iface);
1262 return ddraw7_Compact(&This->IDirectDraw7_iface);
1265 /*****************************************************************************
1266 * IDirectDraw7::GetDisplayMode
1268 * Returns information about the current display mode
1270 * Exists in Version 1, 2, 4 and 7
1273 * DDSD: Address of a surface description structure to write the info to
1278 *****************************************************************************/
1279 static HRESULT WINAPI ddraw7_GetDisplayMode(IDirectDraw7 *iface, DDSURFACEDESC2 *DDSD)
1281 IDirectDrawImpl *This = impl_from_IDirectDraw7(iface);
1283 WINED3DDISPLAYMODE Mode;
1286 TRACE("iface %p, surface_desc %p.\n", iface, DDSD);
1288 EnterCriticalSection(&ddraw_cs);
1289 /* This seems sane */
1292 LeaveCriticalSection(&ddraw_cs);
1293 return DDERR_INVALIDPARAMS;
1296 /* The necessary members of LPDDSURFACEDESC and LPDDSURFACEDESC2 are equal,
1297 * so one method can be used for all versions (Hopefully) */
1298 hr = wined3d_device_get_display_mode(This->wined3d_device, 0, &Mode);
1301 ERR(" (%p) IWineD3DDevice::GetDisplayMode returned %08x\n", This, hr);
1302 LeaveCriticalSection(&ddraw_cs);
1306 Size = DDSD->dwSize;
1307 memset(DDSD, 0, Size);
1309 DDSD->dwSize = Size;
1310 DDSD->dwFlags |= DDSD_HEIGHT | DDSD_WIDTH | DDSD_PIXELFORMAT | DDSD_PITCH | DDSD_REFRESHRATE;
1311 DDSD->dwWidth = Mode.Width;
1312 DDSD->dwHeight = Mode.Height;
1313 DDSD->u2.dwRefreshRate = 60;
1314 DDSD->ddsCaps.dwCaps = 0;
1315 DDSD->u4.ddpfPixelFormat.dwSize = sizeof(DDSD->u4.ddpfPixelFormat);
1316 PixelFormat_WineD3DtoDD(&DDSD->u4.ddpfPixelFormat, Mode.Format);
1317 DDSD->u1.lPitch = Mode.Width * DDSD->u4.ddpfPixelFormat.u1.dwRGBBitCount / 8;
1321 TRACE("Returning surface desc :\n");
1322 DDRAW_dump_surface_desc(DDSD);
1325 LeaveCriticalSection(&ddraw_cs);
1329 static HRESULT WINAPI ddraw4_GetDisplayMode(IDirectDraw4 *iface, DDSURFACEDESC2 *surface_desc)
1331 IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
1333 TRACE("iface %p, surface_desc %p.\n", iface, surface_desc);
1335 return ddraw7_GetDisplayMode(&This->IDirectDraw7_iface, surface_desc);
1338 static HRESULT WINAPI ddraw3_GetDisplayMode(IDirectDraw3 *iface, DDSURFACEDESC *surface_desc)
1340 IDirectDrawImpl *This = impl_from_IDirectDraw3(iface);
1342 TRACE("iface %p, surface_desc %p.\n", iface, surface_desc);
1344 return ddraw7_GetDisplayMode(&This->IDirectDraw7_iface, (DDSURFACEDESC2 *)surface_desc);
1347 static HRESULT WINAPI ddraw2_GetDisplayMode(IDirectDraw2 *iface, DDSURFACEDESC *surface_desc)
1349 IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
1351 TRACE("iface %p, surface_desc %p.\n", iface, surface_desc);
1353 return ddraw7_GetDisplayMode(&This->IDirectDraw7_iface, (DDSURFACEDESC2 *)surface_desc);
1356 static HRESULT WINAPI ddraw1_GetDisplayMode(IDirectDraw *iface, DDSURFACEDESC *surface_desc)
1358 IDirectDrawImpl *This = impl_from_IDirectDraw(iface);
1360 TRACE("iface %p, surface_desc %p.\n", iface, surface_desc);
1362 return ddraw7_GetDisplayMode(&This->IDirectDraw7_iface, (DDSURFACEDESC2 *)surface_desc);
1365 /*****************************************************************************
1366 * IDirectDraw7::GetFourCCCodes
1368 * Returns an array of supported FourCC codes.
1370 * Exists in Version 1, 2, 4 and 7
1373 * NumCodes: Contains the number of Codes that Codes can carry. Returns the number
1374 * of enumerated codes
1375 * Codes: Pointer to an array of DWORDs where the supported codes are written
1379 * Always returns DD_OK, as it's a stub for now
1381 *****************************************************************************/
1382 static HRESULT WINAPI ddraw7_GetFourCCCodes(IDirectDraw7 *iface, DWORD *NumCodes, DWORD *Codes)
1384 IDirectDrawImpl *This = impl_from_IDirectDraw7(iface);
1385 static const enum wined3d_format_id formats[] =
1387 WINED3DFMT_YUY2, WINED3DFMT_UYVY, WINED3DFMT_YV12,
1388 WINED3DFMT_DXT1, WINED3DFMT_DXT2, WINED3DFMT_DXT3, WINED3DFMT_DXT4, WINED3DFMT_DXT5,
1389 WINED3DFMT_ATI2N, WINED3DFMT_NVHU, WINED3DFMT_NVHS
1391 DWORD count = 0, i, outsize;
1393 WINED3DDISPLAYMODE d3ddm;
1394 WINED3DSURFTYPE type = This->ImplType;
1396 TRACE("iface %p, codes_count %p, codes %p.\n", iface, NumCodes, Codes);
1398 wined3d_device_get_display_mode(This->wined3d_device, 0, &d3ddm);
1400 outsize = NumCodes && Codes ? *NumCodes : 0;
1402 if(type == SURFACE_UNKNOWN) type = SURFACE_GDI;
1404 for (i = 0; i < (sizeof(formats) / sizeof(formats[0])); ++i)
1406 hr = wined3d_check_device_format(This->wineD3D, WINED3DADAPTER_DEFAULT, WINED3DDEVTYPE_HAL,
1407 d3ddm.Format, 0, WINED3DRTYPE_SURFACE, formats[i], type);
1410 if (count < outsize)
1411 Codes[count] = formats[i];
1416 TRACE("Returning %u FourCC codes\n", count);
1423 static HRESULT WINAPI ddraw4_GetFourCCCodes(IDirectDraw4 *iface, DWORD *codes_count, DWORD *codes)
1425 IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
1427 TRACE("iface %p, codes_count %p, codes %p.\n", iface, codes_count, codes);
1429 return ddraw7_GetFourCCCodes(&This->IDirectDraw7_iface, codes_count, codes);
1432 static HRESULT WINAPI ddraw3_GetFourCCCodes(IDirectDraw3 *iface, DWORD *codes_count, DWORD *codes)
1434 IDirectDrawImpl *This = impl_from_IDirectDraw3(iface);
1436 TRACE("iface %p, codes_count %p, codes %p.\n", iface, codes_count, codes);
1438 return ddraw7_GetFourCCCodes(&This->IDirectDraw7_iface, codes_count, codes);
1441 static HRESULT WINAPI ddraw2_GetFourCCCodes(IDirectDraw2 *iface, DWORD *codes_count, DWORD *codes)
1443 IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
1445 TRACE("iface %p, codes_count %p, codes %p.\n", iface, codes_count, codes);
1447 return ddraw7_GetFourCCCodes(&This->IDirectDraw7_iface, codes_count, codes);
1450 static HRESULT WINAPI ddraw1_GetFourCCCodes(IDirectDraw *iface, DWORD *codes_count, DWORD *codes)
1452 IDirectDrawImpl *This = impl_from_IDirectDraw(iface);
1454 TRACE("iface %p, codes_count %p, codes %p.\n", iface, codes_count, codes);
1456 return ddraw7_GetFourCCCodes(&This->IDirectDraw7_iface, codes_count, codes);
1459 /*****************************************************************************
1460 * IDirectDraw7::GetMonitorFrequency
1462 * Returns the monitor's frequency
1464 * Exists in Version 1, 2, 4 and 7
1467 * Freq: Pointer to a DWORD to write the frequency to
1470 * Always returns DD_OK
1472 *****************************************************************************/
1473 static HRESULT WINAPI ddraw7_GetMonitorFrequency(IDirectDraw7 *iface, DWORD *Freq)
1475 FIXME("iface %p, frequency %p stub!\n", iface, Freq);
1477 /* Ideally this should be in WineD3D, as it concerns the screen setup,
1478 * but for now this should make the games happy
1484 static HRESULT WINAPI ddraw4_GetMonitorFrequency(IDirectDraw4 *iface, DWORD *frequency)
1486 IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
1488 TRACE("iface %p, frequency %p.\n", iface, frequency);
1490 return ddraw7_GetMonitorFrequency(&This->IDirectDraw7_iface, frequency);
1493 static HRESULT WINAPI ddraw3_GetMonitorFrequency(IDirectDraw3 *iface, DWORD *frequency)
1495 IDirectDrawImpl *This = impl_from_IDirectDraw3(iface);
1497 TRACE("iface %p, frequency %p.\n", iface, frequency);
1499 return ddraw7_GetMonitorFrequency(&This->IDirectDraw7_iface, frequency);
1502 static HRESULT WINAPI ddraw2_GetMonitorFrequency(IDirectDraw2 *iface, DWORD *frequency)
1504 IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
1506 TRACE("iface %p, frequency %p.\n", iface, frequency);
1508 return ddraw7_GetMonitorFrequency(&This->IDirectDraw7_iface, frequency);
1511 static HRESULT WINAPI ddraw1_GetMonitorFrequency(IDirectDraw *iface, DWORD *frequency)
1513 IDirectDrawImpl *This = impl_from_IDirectDraw(iface);
1515 TRACE("iface %p, frequency %p.\n", iface, frequency);
1517 return ddraw7_GetMonitorFrequency(&This->IDirectDraw7_iface, frequency);
1520 /*****************************************************************************
1521 * IDirectDraw7::GetVerticalBlankStatus
1523 * Returns the Vertical blank status of the monitor. This should be in WineD3D
1524 * too basically, but as it's a semi stub, I didn't create a function there
1527 * status: Pointer to a BOOL to be filled with the vertical blank status
1531 * DDERR_INVALIDPARAMS if status is NULL
1533 *****************************************************************************/
1534 static HRESULT WINAPI ddraw7_GetVerticalBlankStatus(IDirectDraw7 *iface, BOOL *status)
1536 IDirectDrawImpl *This = impl_from_IDirectDraw7(iface);
1538 TRACE("iface %p, status %p.\n", iface, status);
1540 /* This looks sane, the MSDN suggests it too */
1541 EnterCriticalSection(&ddraw_cs);
1544 LeaveCriticalSection(&ddraw_cs);
1545 return DDERR_INVALIDPARAMS;
1548 *status = This->fake_vblank;
1549 This->fake_vblank = !This->fake_vblank;
1550 LeaveCriticalSection(&ddraw_cs);
1554 static HRESULT WINAPI ddraw4_GetVerticalBlankStatus(IDirectDraw4 *iface, BOOL *status)
1556 IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
1558 TRACE("iface %p, status %p.\n", iface, status);
1560 return ddraw7_GetVerticalBlankStatus(&This->IDirectDraw7_iface, status);
1563 static HRESULT WINAPI ddraw3_GetVerticalBlankStatus(IDirectDraw3 *iface, BOOL *status)
1565 IDirectDrawImpl *This = impl_from_IDirectDraw3(iface);
1567 TRACE("iface %p, status %p.\n", iface, status);
1569 return ddraw7_GetVerticalBlankStatus(&This->IDirectDraw7_iface, status);
1572 static HRESULT WINAPI ddraw2_GetVerticalBlankStatus(IDirectDraw2 *iface, BOOL *status)
1574 IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
1576 TRACE("iface %p, status %p.\n", iface, status);
1578 return ddraw7_GetVerticalBlankStatus(&This->IDirectDraw7_iface, status);
1581 static HRESULT WINAPI ddraw1_GetVerticalBlankStatus(IDirectDraw *iface, BOOL *status)
1583 IDirectDrawImpl *This = impl_from_IDirectDraw(iface);
1585 TRACE("iface %p, status %p.\n", iface, status);
1587 return ddraw7_GetVerticalBlankStatus(&This->IDirectDraw7_iface, status);
1590 /*****************************************************************************
1591 * IDirectDraw7::GetAvailableVidMem
1593 * Returns the total and free video memory
1596 * Caps: Specifies the memory type asked for
1597 * total: Pointer to a DWORD to be filled with the total memory
1598 * free: Pointer to a DWORD to be filled with the free memory
1602 * DDERR_INVALIDPARAMS of free and total are NULL
1604 *****************************************************************************/
1605 static HRESULT WINAPI ddraw7_GetAvailableVidMem(IDirectDraw7 *iface, DDSCAPS2 *Caps, DWORD *total,
1608 IDirectDrawImpl *This = impl_from_IDirectDraw7(iface);
1610 TRACE("iface %p, caps %p, total %p, free %p.\n", iface, Caps, total, free);
1614 TRACE("(%p) Asked for memory with description: ", This);
1615 DDRAW_dump_DDSCAPS2(Caps);
1617 EnterCriticalSection(&ddraw_cs);
1619 /* Todo: System memory vs local video memory vs non-local video memory
1620 * The MSDN also mentions differences between texture memory and other
1621 * resources, but that's not important
1624 if( (!total) && (!free) )
1626 LeaveCriticalSection(&ddraw_cs);
1627 return DDERR_INVALIDPARAMS;
1631 *total = This->total_vidmem;
1633 *free = wined3d_device_get_available_texture_mem(This->wined3d_device);
1635 LeaveCriticalSection(&ddraw_cs);
1639 static HRESULT WINAPI ddraw4_GetAvailableVidMem(IDirectDraw4 *iface,
1640 DDSCAPS2 *caps, DWORD *total, DWORD *free)
1642 IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
1644 TRACE("iface %p, caps %p, total %p, free %p.\n", iface, caps, total, free);
1646 return ddraw7_GetAvailableVidMem(&This->IDirectDraw7_iface, caps, total, free);
1649 static HRESULT WINAPI ddraw3_GetAvailableVidMem(IDirectDraw3 *iface, DDSCAPS *caps, DWORD *total,
1652 IDirectDrawImpl *This = impl_from_IDirectDraw3(iface);
1655 TRACE("iface %p, caps %p, total %p, free %p.\n", iface, caps, total, free);
1657 DDRAW_Convert_DDSCAPS_1_To_2(caps, &caps2);
1658 return ddraw7_GetAvailableVidMem(&This->IDirectDraw7_iface, &caps2, total, free);
1661 static HRESULT WINAPI ddraw2_GetAvailableVidMem(IDirectDraw2 *iface,
1662 DDSCAPS *caps, DWORD *total, DWORD *free)
1664 IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
1667 TRACE("iface %p, caps %p, total %p, free %p.\n", iface, caps, total, free);
1669 DDRAW_Convert_DDSCAPS_1_To_2(caps, &caps2);
1670 return ddraw7_GetAvailableVidMem(&This->IDirectDraw7_iface, &caps2, total, free);
1673 /*****************************************************************************
1674 * IDirectDraw7::Initialize
1676 * Initializes a DirectDraw interface.
1679 * GUID: Interface identifier. Well, don't know what this is really good
1683 * Returns DD_OK on the first call,
1684 * DDERR_ALREADYINITIALIZED on repeated calls
1686 *****************************************************************************/
1687 static HRESULT WINAPI ddraw7_Initialize(IDirectDraw7 *iface, GUID *Guid)
1689 IDirectDrawImpl *This = impl_from_IDirectDraw7(iface);
1691 TRACE("iface %p, guid %s.\n", iface, debugstr_guid(Guid));
1693 if(This->initialized)
1695 return DDERR_ALREADYINITIALIZED;
1703 static HRESULT WINAPI ddraw4_Initialize(IDirectDraw4 *iface, GUID *guid)
1705 IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
1707 TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid));
1709 return ddraw7_Initialize(&This->IDirectDraw7_iface, guid);
1712 static HRESULT WINAPI ddraw3_Initialize(IDirectDraw3 *iface, GUID *guid)
1714 IDirectDrawImpl *This = impl_from_IDirectDraw3(iface);
1716 TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid));
1718 return ddraw7_Initialize(&This->IDirectDraw7_iface, guid);
1721 static HRESULT WINAPI ddraw2_Initialize(IDirectDraw2 *iface, GUID *guid)
1723 IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
1725 TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid));
1727 return ddraw7_Initialize(&This->IDirectDraw7_iface, guid);
1730 static HRESULT WINAPI ddraw1_Initialize(IDirectDraw *iface, GUID *guid)
1732 IDirectDrawImpl *This = impl_from_IDirectDraw(iface);
1734 TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid));
1736 return ddraw7_Initialize(&This->IDirectDraw7_iface, guid);
1739 static HRESULT WINAPI d3d1_Initialize(IDirect3D *iface, REFIID riid)
1741 TRACE("iface %p, riid %s.\n", iface, debugstr_guid(riid));
1746 /*****************************************************************************
1747 * IDirectDraw7::FlipToGDISurface
1749 * "Makes the surface that the GDI writes to the primary surface"
1750 * Looks like some windows specific thing we don't have to care about.
1751 * According to MSDN it permits GDI dialog boxes in FULLSCREEN mode. Good to
1752 * show error boxes ;)
1753 * Well, just return DD_OK.
1756 * Always returns DD_OK
1758 *****************************************************************************/
1759 static HRESULT WINAPI ddraw7_FlipToGDISurface(IDirectDraw7 *iface)
1761 FIXME("iface %p stub!\n", iface);
1766 static HRESULT WINAPI ddraw4_FlipToGDISurface(IDirectDraw4 *iface)
1768 IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
1770 TRACE("iface %p.\n", iface);
1772 return ddraw7_FlipToGDISurface(&This->IDirectDraw7_iface);
1775 static HRESULT WINAPI ddraw3_FlipToGDISurface(IDirectDraw3 *iface)
1777 IDirectDrawImpl *This = impl_from_IDirectDraw3(iface);
1779 TRACE("iface %p.\n", iface);
1781 return ddraw7_FlipToGDISurface(&This->IDirectDraw7_iface);
1784 static HRESULT WINAPI ddraw2_FlipToGDISurface(IDirectDraw2 *iface)
1786 IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
1788 TRACE("iface %p.\n", iface);
1790 return ddraw7_FlipToGDISurface(&This->IDirectDraw7_iface);
1793 static HRESULT WINAPI ddraw1_FlipToGDISurface(IDirectDraw *iface)
1795 IDirectDrawImpl *This = impl_from_IDirectDraw(iface);
1797 TRACE("iface %p.\n", iface);
1799 return ddraw7_FlipToGDISurface(&This->IDirectDraw7_iface);
1802 /*****************************************************************************
1803 * IDirectDraw7::WaitForVerticalBlank
1805 * This method allows applications to get in sync with the vertical blank
1807 * The wormhole demo in the DirectX 7 sdk uses this call, and it doesn't
1808 * redraw the screen, most likely because of this stub
1811 * Flags: one of DDWAITVB_BLOCKBEGIN, DDWAITVB_BLOCKBEGINEVENT
1812 * or DDWAITVB_BLOCKEND
1813 * h: Not used, according to MSDN
1816 * Always returns DD_OK
1818 *****************************************************************************/
1819 static HRESULT WINAPI ddraw7_WaitForVerticalBlank(IDirectDraw7 *iface, DWORD Flags, HANDLE event)
1823 TRACE("iface %p, flags %#x, event %p.\n", iface, Flags, event);
1825 /* This function is called often, so print the fixme only once */
1828 FIXME("iface %p, flags %#x, event %p stub!\n", iface, Flags, event);
1832 /* MSDN says DDWAITVB_BLOCKBEGINEVENT is not supported */
1833 if(Flags & DDWAITVB_BLOCKBEGINEVENT)
1834 return DDERR_UNSUPPORTED; /* unchecked */
1839 static HRESULT WINAPI ddraw4_WaitForVerticalBlank(IDirectDraw4 *iface, DWORD flags, HANDLE event)
1841 IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
1843 TRACE("iface %p, flags %#x, event %p.\n", iface, flags, event);
1845 return ddraw7_WaitForVerticalBlank(&This->IDirectDraw7_iface, flags, event);
1848 static HRESULT WINAPI ddraw3_WaitForVerticalBlank(IDirectDraw3 *iface, DWORD flags, HANDLE event)
1850 IDirectDrawImpl *This = impl_from_IDirectDraw3(iface);
1852 TRACE("iface %p, flags %#x, event %p.\n", iface, flags, event);
1854 return ddraw7_WaitForVerticalBlank(&This->IDirectDraw7_iface, flags, event);
1857 static HRESULT WINAPI ddraw2_WaitForVerticalBlank(IDirectDraw2 *iface, DWORD flags, HANDLE event)
1859 IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
1861 TRACE("iface %p, flags %#x, event %p.\n", iface, flags, event);
1863 return ddraw7_WaitForVerticalBlank(&This->IDirectDraw7_iface, flags, event);
1866 static HRESULT WINAPI ddraw1_WaitForVerticalBlank(IDirectDraw *iface, DWORD flags, HANDLE event)
1868 IDirectDrawImpl *This = impl_from_IDirectDraw(iface);
1870 TRACE("iface %p, flags %#x, event %p.\n", iface, flags, event);
1872 return ddraw7_WaitForVerticalBlank(&This->IDirectDraw7_iface, flags, event);
1875 /*****************************************************************************
1876 * IDirectDraw7::GetScanLine
1878 * Returns the scan line that is being drawn on the monitor
1881 * Scanline: Address to write the scan line value to
1884 * Always returns DD_OK
1886 *****************************************************************************/
1887 static HRESULT WINAPI ddraw7_GetScanLine(IDirectDraw7 *iface, DWORD *Scanline)
1889 IDirectDrawImpl *This = impl_from_IDirectDraw7(iface);
1890 static BOOL hide = FALSE;
1891 WINED3DDISPLAYMODE Mode;
1893 TRACE("iface %p, line %p.\n", iface, Scanline);
1895 /* This function is called often, so print the fixme only once */
1896 EnterCriticalSection(&ddraw_cs);
1899 FIXME("iface %p, line %p partial stub!\n", iface, Scanline);
1903 wined3d_device_get_display_mode(This->wined3d_device, 0, &Mode);
1905 /* Fake the line sweeping of the monitor */
1906 /* FIXME: We should synchronize with a source to keep the refresh rate */
1907 *Scanline = This->cur_scanline++;
1908 /* Assume 20 scan lines in the vertical blank */
1909 if (This->cur_scanline >= Mode.Height + 20)
1910 This->cur_scanline = 0;
1912 LeaveCriticalSection(&ddraw_cs);
1916 static HRESULT WINAPI ddraw4_GetScanLine(IDirectDraw4 *iface, DWORD *line)
1918 IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
1920 TRACE("iface %p, line %p.\n", iface, line);
1922 return ddraw7_GetScanLine(&This->IDirectDraw7_iface, line);
1925 static HRESULT WINAPI ddraw3_GetScanLine(IDirectDraw3 *iface, DWORD *line)
1927 IDirectDrawImpl *This = impl_from_IDirectDraw3(iface);
1929 TRACE("iface %p, line %p.\n", iface, line);
1931 return ddraw7_GetScanLine(&This->IDirectDraw7_iface, line);
1934 static HRESULT WINAPI ddraw2_GetScanLine(IDirectDraw2 *iface, DWORD *line)
1936 IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
1938 TRACE("iface %p, line %p.\n", iface, line);
1940 return ddraw7_GetScanLine(&This->IDirectDraw7_iface, line);
1943 static HRESULT WINAPI ddraw1_GetScanLine(IDirectDraw *iface, DWORD *line)
1945 IDirectDrawImpl *This = impl_from_IDirectDraw(iface);
1947 TRACE("iface %p, line %p.\n", iface, line);
1949 return ddraw7_GetScanLine(&This->IDirectDraw7_iface, line);
1952 /*****************************************************************************
1953 * IDirectDraw7::TestCooperativeLevel
1955 * Informs the application about the state of the video adapter, depending
1956 * on the cooperative level
1959 * DD_OK if the device is in a sane state
1960 * DDERR_NOEXCLUSIVEMODE or DDERR_EXCLUSIVEMODEALREADYSET
1961 * if the state is not correct(See below)
1963 *****************************************************************************/
1964 static HRESULT WINAPI ddraw7_TestCooperativeLevel(IDirectDraw7 *iface)
1966 TRACE("iface %p.\n", iface);
1971 static HRESULT WINAPI ddraw4_TestCooperativeLevel(IDirectDraw4 *iface)
1973 IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
1975 TRACE("iface %p.\n", iface);
1977 return ddraw7_TestCooperativeLevel(&This->IDirectDraw7_iface);
1980 /*****************************************************************************
1981 * IDirectDraw7::GetGDISurface
1983 * Returns the surface that GDI is treating as the primary surface.
1984 * For Wine this is the front buffer
1987 * GDISurface: Address to write the surface pointer to
1990 * DD_OK if the surface was found
1991 * DDERR_NOTFOUND if the GDI surface wasn't found
1993 *****************************************************************************/
1994 static HRESULT WINAPI ddraw7_GetGDISurface(IDirectDraw7 *iface, IDirectDrawSurface7 **GDISurface)
1996 IDirectDrawImpl *This = impl_from_IDirectDraw7(iface);
1997 struct wined3d_surface *wined3d_surface;
1998 IDirectDrawSurface7 *ddsurf;
2002 TRACE("iface %p, surface %p.\n", iface, GDISurface);
2004 /* Get the back buffer from the wineD3DDevice and search its
2005 * attached surfaces for the front buffer. */
2006 EnterCriticalSection(&ddraw_cs);
2007 hr = wined3d_device_get_back_buffer(This->wined3d_device,
2008 0, 0, WINED3DBACKBUFFER_TYPE_MONO, &wined3d_surface);
2009 if (FAILED(hr) || !wined3d_surface)
2011 ERR("IWineD3DDevice::GetBackBuffer failed\n");
2012 LeaveCriticalSection(&ddraw_cs);
2013 return DDERR_NOTFOUND;
2016 ddsurf = wined3d_surface_get_parent(wined3d_surface);
2017 wined3d_surface_decref(wined3d_surface);
2019 /* Find the front buffer */
2020 ddsCaps.dwCaps = DDSCAPS_FRONTBUFFER;
2021 hr = IDirectDrawSurface7_GetAttachedSurface(ddsurf,
2026 ERR("IDirectDrawSurface7::GetAttachedSurface failed, hr = %x\n", hr);
2029 /* The AddRef is OK this time */
2030 LeaveCriticalSection(&ddraw_cs);
2034 static HRESULT WINAPI ddraw4_GetGDISurface(IDirectDraw4 *iface, IDirectDrawSurface4 **surface)
2036 IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
2037 IDirectDrawSurface7 *surface7;
2038 IDirectDrawSurfaceImpl *surface_impl;
2041 TRACE("iface %p, surface %p.\n", iface, surface);
2043 hr = ddraw7_GetGDISurface(&This->IDirectDraw7_iface, &surface7);
2049 surface_impl = impl_from_IDirectDrawSurface7(surface7);
2050 *surface = &surface_impl->IDirectDrawSurface4_iface;
2051 IDirectDrawSurface4_AddRef(*surface);
2052 IDirectDrawSurface7_Release(surface7);
2057 static HRESULT WINAPI ddraw3_GetGDISurface(IDirectDraw3 *iface, IDirectDrawSurface **surface)
2059 IDirectDrawImpl *This = impl_from_IDirectDraw3(iface);
2060 IDirectDrawSurface7 *surface7;
2061 IDirectDrawSurfaceImpl *surface_impl;
2064 TRACE("iface %p, surface %p.\n", iface, surface);
2066 hr = ddraw7_GetGDISurface(&This->IDirectDraw7_iface, &surface7);
2072 surface_impl = impl_from_IDirectDrawSurface7(surface7);
2073 *surface = &surface_impl->IDirectDrawSurface_iface;
2074 IDirectDrawSurface_AddRef(*surface);
2075 IDirectDrawSurface7_Release(surface7);
2080 static HRESULT WINAPI ddraw2_GetGDISurface(IDirectDraw2 *iface, IDirectDrawSurface **surface)
2082 IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
2083 IDirectDrawSurface7 *surface7;
2084 IDirectDrawSurfaceImpl *surface_impl;
2087 TRACE("iface %p, surface %p.\n", iface, surface);
2089 hr = ddraw7_GetGDISurface(&This->IDirectDraw7_iface, &surface7);
2095 surface_impl = impl_from_IDirectDrawSurface7(surface7);
2096 *surface = &surface_impl->IDirectDrawSurface_iface;
2097 IDirectDrawSurface_AddRef(*surface);
2098 IDirectDrawSurface7_Release(surface7);
2103 static HRESULT WINAPI ddraw1_GetGDISurface(IDirectDraw *iface, IDirectDrawSurface **surface)
2105 IDirectDrawImpl *This = impl_from_IDirectDraw(iface);
2106 IDirectDrawSurface7 *surface7;
2107 IDirectDrawSurfaceImpl *surface_impl;
2110 TRACE("iface %p, surface %p.\n", iface, surface);
2112 hr = ddraw7_GetGDISurface(&This->IDirectDraw7_iface, &surface7);
2118 surface_impl = impl_from_IDirectDrawSurface7(surface7);
2119 *surface = &surface_impl->IDirectDrawSurface_iface;
2120 IDirectDrawSurface_AddRef(*surface);
2121 IDirectDrawSurface7_Release(surface7);
2126 struct displaymodescallback_context
2128 LPDDENUMMODESCALLBACK func;
2132 static HRESULT CALLBACK EnumDisplayModesCallbackThunk(DDSURFACEDESC2 *surface_desc, void *context)
2134 struct displaymodescallback_context *cbcontext = context;
2137 memcpy(&desc, surface_desc, sizeof(desc));
2138 desc.dwSize = sizeof(desc);
2140 return cbcontext->func(&desc, cbcontext->context);
2143 /*****************************************************************************
2144 * IDirectDraw7::EnumDisplayModes
2146 * Enumerates the supported Display modes. The modes can be filtered with
2147 * the DDSD parameter.
2150 * Flags: can be DDEDM_REFRESHRATES and DDEDM_STANDARDVGAMODES. For old ddraw
2151 * versions (3 and older?) this is reserved and must be 0.
2152 * DDSD: Surface description to filter the modes
2153 * Context: Pointer passed back to the callback function
2154 * cb: Application-provided callback function
2158 * DDERR_INVALIDPARAMS if the callback wasn't set
2160 *****************************************************************************/
2161 static HRESULT WINAPI ddraw7_EnumDisplayModes(IDirectDraw7 *iface, DWORD Flags,
2162 DDSURFACEDESC2 *DDSD, void *Context, LPDDENUMMODESCALLBACK2 cb)
2164 IDirectDrawImpl *This = impl_from_IDirectDraw7(iface);
2165 unsigned int modenum, fmt;
2166 WINED3DDISPLAYMODE mode;
2167 DDSURFACEDESC2 callback_sd;
2168 WINED3DDISPLAYMODE *enum_modes = NULL;
2169 unsigned enum_mode_count = 0, enum_mode_array_size = 0;
2170 DDPIXELFORMAT pixelformat;
2172 static const enum wined3d_format_id checkFormatList[] =
2174 WINED3DFMT_B8G8R8X8_UNORM,
2175 WINED3DFMT_B5G6R5_UNORM,
2179 TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
2180 iface, Flags, DDSD, Context, cb);
2182 EnterCriticalSection(&ddraw_cs);
2183 /* This looks sane */
2186 LeaveCriticalSection(&ddraw_cs);
2187 return DDERR_INVALIDPARAMS;
2190 if(!(Flags & DDEDM_REFRESHRATES))
2192 enum_mode_array_size = 16;
2193 enum_modes = HeapAlloc(GetProcessHeap(), 0, sizeof(WINED3DDISPLAYMODE) * enum_mode_array_size);
2196 ERR("Out of memory\n");
2197 LeaveCriticalSection(&ddraw_cs);
2198 return DDERR_OUTOFMEMORY;
2202 pixelformat.dwSize = sizeof(pixelformat);
2203 for(fmt = 0; fmt < (sizeof(checkFormatList) / sizeof(checkFormatList[0])); fmt++)
2206 while (wined3d_enum_adapter_modes(This->wineD3D, WINED3DADAPTER_DEFAULT,
2207 checkFormatList[fmt], modenum++, &mode) == WINED3D_OK)
2209 PixelFormat_WineD3DtoDD(&pixelformat, mode.Format);
2212 if(DDSD->dwFlags & DDSD_WIDTH && mode.Width != DDSD->dwWidth) continue;
2213 if(DDSD->dwFlags & DDSD_HEIGHT && mode.Height != DDSD->dwHeight) continue;
2214 if(DDSD->dwFlags & DDSD_REFRESHRATE && mode.RefreshRate != DDSD->u2.dwRefreshRate) continue;
2215 if (DDSD->dwFlags & DDSD_PIXELFORMAT &&
2216 pixelformat.u1.dwRGBBitCount != DDSD->u4.ddpfPixelFormat.u1.dwRGBBitCount) continue;
2219 if(!(Flags & DDEDM_REFRESHRATES))
2221 /* DX docs state EnumDisplayMode should return only unique modes. If DDEDM_REFRESHRATES is not set, refresh
2222 * rate doesn't matter when determining if the mode is unique. So modes only differing in refresh rate have
2223 * to be reduced to a single unique result in such case.
2228 for (i = 0; i < enum_mode_count; i++)
2230 if(enum_modes[i].Width == mode.Width && enum_modes[i].Height == mode.Height &&
2231 enum_modes[i].Format == mode.Format)
2241 memset(&callback_sd, 0, sizeof(callback_sd));
2242 callback_sd.dwSize = sizeof(callback_sd);
2243 callback_sd.u4.ddpfPixelFormat.dwSize = sizeof(DDPIXELFORMAT);
2245 callback_sd.dwFlags = DDSD_HEIGHT|DDSD_WIDTH|DDSD_PIXELFORMAT|DDSD_PITCH|DDSD_REFRESHRATE;
2246 if(Flags & DDEDM_REFRESHRATES)
2248 callback_sd.u2.dwRefreshRate = mode.RefreshRate;
2251 callback_sd.dwWidth = mode.Width;
2252 callback_sd.dwHeight = mode.Height;
2254 callback_sd.u4.ddpfPixelFormat=pixelformat;
2256 /* Calc pitch and DWORD align like MSDN says */
2257 callback_sd.u1.lPitch = (callback_sd.u4.ddpfPixelFormat.u1.dwRGBBitCount / 8) * mode.Width;
2258 callback_sd.u1.lPitch = (callback_sd.u1.lPitch + 3) & ~3;
2260 TRACE("Enumerating %dx%dx%d @%d\n", callback_sd.dwWidth, callback_sd.dwHeight, callback_sd.u4.ddpfPixelFormat.u1.dwRGBBitCount,
2261 callback_sd.u2.dwRefreshRate);
2263 if(cb(&callback_sd, Context) == DDENUMRET_CANCEL)
2265 TRACE("Application asked to terminate the enumeration\n");
2266 HeapFree(GetProcessHeap(), 0, enum_modes);
2267 LeaveCriticalSection(&ddraw_cs);
2271 if(!(Flags & DDEDM_REFRESHRATES))
2273 if (enum_mode_count == enum_mode_array_size)
2275 WINED3DDISPLAYMODE *new_enum_modes;
2277 enum_mode_array_size *= 2;
2278 new_enum_modes = HeapReAlloc(GetProcessHeap(), 0, enum_modes, sizeof(WINED3DDISPLAYMODE) * enum_mode_array_size);
2280 if (!new_enum_modes)
2282 ERR("Out of memory\n");
2283 HeapFree(GetProcessHeap(), 0, enum_modes);
2284 LeaveCriticalSection(&ddraw_cs);
2285 return DDERR_OUTOFMEMORY;
2288 enum_modes = new_enum_modes;
2291 enum_modes[enum_mode_count++] = mode;
2296 TRACE("End of enumeration\n");
2297 HeapFree(GetProcessHeap(), 0, enum_modes);
2298 LeaveCriticalSection(&ddraw_cs);
2302 static HRESULT WINAPI ddraw4_EnumDisplayModes(IDirectDraw4 *iface, DWORD flags,
2303 DDSURFACEDESC2 *surface_desc, void *context, LPDDENUMMODESCALLBACK2 callback)
2305 IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
2307 TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
2308 iface, flags, surface_desc, context, callback);
2310 return ddraw7_EnumDisplayModes(&This->IDirectDraw7_iface, flags, surface_desc, context, callback);
2313 static HRESULT WINAPI ddraw3_EnumDisplayModes(IDirectDraw3 *iface, DWORD flags,
2314 DDSURFACEDESC *surface_desc, void *context, LPDDENUMMODESCALLBACK callback)
2316 IDirectDrawImpl *This = impl_from_IDirectDraw3(iface);
2317 struct displaymodescallback_context cbcontext;
2319 TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
2320 iface, flags, surface_desc, context, callback);
2322 cbcontext.func = callback;
2323 cbcontext.context = context;
2325 return ddraw7_EnumDisplayModes(&This->IDirectDraw7_iface, flags, (DDSURFACEDESC2 *)surface_desc,
2326 &cbcontext, EnumDisplayModesCallbackThunk);
2329 static HRESULT WINAPI ddraw2_EnumDisplayModes(IDirectDraw2 *iface, DWORD flags,
2330 DDSURFACEDESC *surface_desc, void *context, LPDDENUMMODESCALLBACK callback)
2332 IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
2333 struct displaymodescallback_context cbcontext;
2335 TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
2336 iface, flags, surface_desc, context, callback);
2338 cbcontext.func = callback;
2339 cbcontext.context = context;
2341 return ddraw7_EnumDisplayModes(&This->IDirectDraw7_iface, flags, (DDSURFACEDESC2 *)surface_desc,
2342 &cbcontext, EnumDisplayModesCallbackThunk);
2345 static HRESULT WINAPI ddraw1_EnumDisplayModes(IDirectDraw *iface, DWORD flags,
2346 DDSURFACEDESC *surface_desc, void *context, LPDDENUMMODESCALLBACK callback)
2348 IDirectDrawImpl *This = impl_from_IDirectDraw(iface);
2349 struct displaymodescallback_context cbcontext;
2351 TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
2352 iface, flags, surface_desc, context, callback);
2354 cbcontext.func = callback;
2355 cbcontext.context = context;
2357 return ddraw7_EnumDisplayModes(&This->IDirectDraw7_iface, flags, (DDSURFACEDESC2 *)surface_desc,
2358 &cbcontext, EnumDisplayModesCallbackThunk);
2361 /*****************************************************************************
2362 * IDirectDraw7::EvaluateMode
2364 * Used with IDirectDraw7::StartModeTest to test video modes.
2365 * EvaluateMode is used to pass or fail a mode, and continue with the next
2369 * Flags: DDEM_MODEPASSED or DDEM_MODEFAILED
2370 * Timeout: Returns the amount of seconds left before the mode would have
2371 * been failed automatically
2374 * This implementation always DD_OK, because it's a stub
2376 *****************************************************************************/
2377 static HRESULT WINAPI ddraw7_EvaluateMode(IDirectDraw7 *iface, DWORD Flags, DWORD *Timeout)
2379 FIXME("iface %p, flags %#x, timeout %p stub!\n", iface, Flags, Timeout);
2381 /* When implementing this, implement it in WineD3D */
2386 /*****************************************************************************
2387 * IDirectDraw7::GetDeviceIdentifier
2389 * Returns the device identifier, which gives information about the driver
2390 * Our device identifier is defined at the beginning of this file.
2393 * DDDI: Address for the returned structure
2394 * Flags: Can be DDGDI_GETHOSTIDENTIFIER
2397 * On success it returns DD_OK
2398 * DDERR_INVALIDPARAMS if DDDI is NULL
2400 *****************************************************************************/
2401 static HRESULT WINAPI ddraw7_GetDeviceIdentifier(IDirectDraw7 *iface,
2402 DDDEVICEIDENTIFIER2 *DDDI, DWORD Flags)
2404 TRACE("iface %p, device_identifier %p, flags %#x.\n", iface, DDDI, Flags);
2407 return DDERR_INVALIDPARAMS;
2409 /* The DDGDI_GETHOSTIDENTIFIER returns the information about the 2D
2410 * host adapter, if there's a secondary 3D adapter. This doesn't apply
2411 * to any modern hardware, nor is it interesting for Wine, so ignore it.
2412 * Size of DDDEVICEIDENTIFIER2 may be aligned to 8 bytes and thus 4
2413 * bytes too long. So only copy the relevant part of the structure
2416 memcpy(DDDI, &deviceidentifier, FIELD_OFFSET(DDDEVICEIDENTIFIER2, dwWHQLLevel) + sizeof(DWORD));
2420 static HRESULT WINAPI ddraw4_GetDeviceIdentifier(IDirectDraw4 *iface,
2421 DDDEVICEIDENTIFIER *identifier, DWORD flags)
2423 IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
2424 DDDEVICEIDENTIFIER2 identifier2;
2427 TRACE("iface %p, identifier %p, flags %#x.\n", iface, identifier, flags);
2429 hr = ddraw7_GetDeviceIdentifier(&This->IDirectDraw7_iface, &identifier2, flags);
2430 DDRAW_Convert_DDDEVICEIDENTIFIER_2_To_1(&identifier2, identifier);
2435 /*****************************************************************************
2436 * IDirectDraw7::GetSurfaceFromDC
2438 * Returns the Surface for a GDI device context handle.
2439 * Is this related to IDirectDrawSurface::GetDC ???
2442 * hdc: hdc to return the surface for
2443 * Surface: Address to write the surface pointer to
2446 * Always returns DD_OK because it's a stub
2448 *****************************************************************************/
2449 static HRESULT WINAPI ddraw7_GetSurfaceFromDC(IDirectDraw7 *iface, HDC hdc,
2450 IDirectDrawSurface7 **Surface)
2452 IDirectDrawImpl *This = impl_from_IDirectDraw7(iface);
2453 struct wined3d_surface *wined3d_surface;
2456 TRACE("iface %p, dc %p, surface %p.\n", iface, hdc, Surface);
2458 if (!Surface) return E_INVALIDARG;
2460 hr = wined3d_device_get_surface_from_dc(This->wined3d_device, hdc, &wined3d_surface);
2463 TRACE("No surface found for dc %p.\n", hdc);
2465 return DDERR_NOTFOUND;
2468 *Surface = wined3d_surface_get_parent(wined3d_surface);
2469 IDirectDrawSurface7_AddRef(*Surface);
2470 TRACE("Returning surface %p.\n", Surface);
2474 static HRESULT WINAPI ddraw4_GetSurfaceFromDC(IDirectDraw4 *iface, HDC dc,
2475 IDirectDrawSurface4 **surface)
2477 IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
2478 IDirectDrawSurface7 *surface7;
2479 IDirectDrawSurfaceImpl *surface_impl;
2482 TRACE("iface %p, dc %p, surface %p.\n", iface, dc, surface);
2484 if (!surface) return E_INVALIDARG;
2486 hr = ddraw7_GetSurfaceFromDC(&This->IDirectDraw7_iface, dc, &surface7);
2492 surface_impl = impl_from_IDirectDrawSurface7(surface7);
2493 /* Tests say this is true */
2494 *surface = (IDirectDrawSurface4 *)&surface_impl->IDirectDrawSurface_iface;
2495 IDirectDrawSurface_AddRef(&surface_impl->IDirectDrawSurface_iface);
2496 IDirectDrawSurface7_Release(surface7);
2501 static HRESULT WINAPI ddraw3_GetSurfaceFromDC(IDirectDraw3 *iface, HDC dc,
2502 IDirectDrawSurface **surface)
2504 IDirectDrawImpl *This = impl_from_IDirectDraw3(iface);
2505 IDirectDrawSurface7 *surface7;
2506 IDirectDrawSurfaceImpl *surface_impl;
2509 TRACE("iface %p, dc %p, surface %p.\n", iface, dc, surface);
2511 if (!surface) return E_INVALIDARG;
2513 hr = ddraw7_GetSurfaceFromDC(&This->IDirectDraw7_iface, dc, &surface7);
2520 surface_impl = impl_from_IDirectDrawSurface7(surface7);
2521 *surface = &surface_impl->IDirectDrawSurface_iface;
2522 IDirectDrawSurface_AddRef(*surface);
2523 IDirectDrawSurface7_Release(surface7);
2528 /*****************************************************************************
2529 * IDirectDraw7::RestoreAllSurfaces
2531 * Calls the restore method of all surfaces
2536 * Always returns DD_OK because it's a stub
2538 *****************************************************************************/
2539 static HRESULT WINAPI ddraw7_RestoreAllSurfaces(IDirectDraw7 *iface)
2541 FIXME("iface %p stub!\n", iface);
2543 /* This isn't hard to implement: Enumerate all WineD3D surfaces,
2544 * get their parent and call their restore method. Do not implement
2545 * it in WineD3D, as restoring a surface means re-creating the
2551 static HRESULT WINAPI ddraw4_RestoreAllSurfaces(IDirectDraw4 *iface)
2553 IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
2555 TRACE("iface %p.\n", iface);
2557 return ddraw7_RestoreAllSurfaces(&This->IDirectDraw7_iface);
2560 /*****************************************************************************
2561 * IDirectDraw7::StartModeTest
2563 * Tests the specified video modes to update the system registry with
2564 * refresh rate information. StartModeTest starts the mode test,
2565 * EvaluateMode is used to fail or pass a mode. If EvaluateMode
2566 * isn't called within 15 seconds, the mode is failed automatically
2568 * As refresh rates are handled by the X server, I don't think this
2569 * Method is important
2572 * Modes: An array of mode specifications
2573 * NumModes: The number of modes in Modes
2574 * Flags: Some flags...
2577 * Returns DDERR_TESTFINISHED if flags contains DDSMT_ISTESTREQUIRED,
2578 * if no modes are passed, DDERR_INVALIDPARAMS is returned,
2581 *****************************************************************************/
2582 static HRESULT WINAPI ddraw7_StartModeTest(IDirectDraw7 *iface, SIZE *Modes, DWORD NumModes, DWORD Flags)
2584 FIXME("iface %p, modes %p, mode_count %u, flags %#x partial stub!\n",
2585 iface, Modes, NumModes, Flags);
2587 /* This looks sane */
2588 if( (!Modes) || (NumModes == 0) ) return DDERR_INVALIDPARAMS;
2590 /* DDSMT_ISTESTREQUIRED asks if a mode test is necessary.
2591 * As it is not, DDERR_TESTFINISHED is returned
2592 * (hopefully that's correct
2594 if(Flags & DDSMT_ISTESTREQUIRED) return DDERR_TESTFINISHED;
2595 * well, that value doesn't (yet) exist in the wine headers, so ignore it
2601 /*****************************************************************************
2602 * ddraw_recreate_surfaces_cb
2604 * Enumeration callback for ddraw_recreate_surface.
2605 * It re-recreates the WineD3DSurface. It's pretty straightforward
2607 *****************************************************************************/
2608 HRESULT WINAPI ddraw_recreate_surfaces_cb(IDirectDrawSurface7 *surf, DDSURFACEDESC2 *desc, void *Context)
2610 IDirectDrawSurfaceImpl *surfImpl = impl_from_IDirectDrawSurface7(surf);
2611 struct wined3d_resource_desc wined3d_desc;
2612 struct wined3d_resource *wined3d_resource;
2613 IDirectDrawImpl *This = surfImpl->ddraw;
2614 struct wined3d_surface *wined3d_surface;
2615 struct wined3d_swapchain *swapchain;
2616 struct wined3d_clipper *clipper;
2620 TRACE("surface %p, surface_desc %p, context %p.\n",
2621 surf, desc, Context);
2623 /* For the enumeration */
2624 IDirectDrawSurface7_Release(surf);
2626 if(surfImpl->ImplType == This->ImplType) return DDENUMRET_OK; /* Continue */
2628 /* Get the objects */
2629 swapchain = surfImpl->wined3d_swapchain;
2630 surfImpl->wined3d_swapchain = NULL;
2631 wined3d_surface = surfImpl->wined3d_surface;
2633 /* get the clipper */
2634 clipper = wined3d_surface_get_clipper(wined3d_surface);
2636 /* Get the surface properties */
2637 wined3d_resource = wined3d_surface_get_resource(wined3d_surface);
2638 wined3d_resource_get_desc(wined3d_resource, &wined3d_desc);
2640 parent = wined3d_surface_get_parent(wined3d_surface);
2641 hr = wined3d_surface_create(This->wined3d_device, wined3d_desc.width, wined3d_desc.height,
2642 wined3d_desc.format, TRUE, FALSE, surfImpl->mipmap_level, wined3d_desc.usage, wined3d_desc.pool,
2643 wined3d_desc.multisample_type, wined3d_desc.multisample_quality, This->ImplType,
2644 parent, &ddraw_surface_wined3d_parent_ops, &surfImpl->wined3d_surface);
2647 surfImpl->wined3d_surface = wined3d_surface;
2651 wined3d_surface_set_clipper(surfImpl->wined3d_surface, clipper);
2653 /* TODO: Copy the surface content, except for render targets */
2655 /* If there's a swapchain, it owns the wined3d surfaces. So Destroy
2660 /* The backbuffers have the swapchain set as well, but the primary
2661 * owns it and destroys it. */
2662 if (surfImpl->surface_desc.ddsCaps.dwCaps & DDSCAPS_PRIMARYSURFACE)
2663 wined3d_device_uninit_gdi(This->wined3d_device);
2664 surfImpl->isRenderTarget = FALSE;
2668 if (!wined3d_surface_decref(wined3d_surface))
2669 TRACE("Surface released successful, next surface\n");
2671 ERR("Something's still holding the old WineD3DSurface\n");
2674 surfImpl->ImplType = This->ImplType;
2676 return DDENUMRET_OK;
2679 /*****************************************************************************
2680 * ddraw_recreate_surfaces
2682 * A function, that converts all wineD3DSurfaces to the new implementation type
2683 * It enumerates all surfaces with IWineD3DDevice::EnumSurfaces, creates a
2684 * new WineD3DSurface, copies the content and releases the old surface
2686 *****************************************************************************/
2687 static HRESULT ddraw_recreate_surfaces(IDirectDrawImpl *This)
2689 DDSURFACEDESC2 desc;
2690 TRACE("(%p): Switch to implementation %d\n", This, This->ImplType);
2692 if(This->ImplType != SURFACE_OPENGL && This->d3d_initialized)
2694 /* Should happen almost never */
2695 FIXME("(%p) Switching to non-opengl surfaces with d3d started. Is this a bug?\n", This);
2697 wined3d_device_uninit_3d(This->wined3d_device);
2699 /* Contrary: D3D starting is handled by the caller, because it knows the render target */
2701 memset(&desc, 0, sizeof(desc));
2702 desc.dwSize = sizeof(desc);
2704 return IDirectDraw7_EnumSurfaces(&This->IDirectDraw7_iface, 0, &desc, This,
2705 ddraw_recreate_surfaces_cb);
2708 /*****************************************************************************
2709 * ddraw_create_surface
2711 * A helper function for IDirectDraw7::CreateSurface. It creates a new surface
2712 * with the passed parameters.
2715 * DDSD: Description of the surface to create
2716 * Surf: Address to store the interface pointer at
2721 *****************************************************************************/
2722 static HRESULT ddraw_create_surface(IDirectDrawImpl *This, DDSURFACEDESC2 *pDDSD,
2723 IDirectDrawSurfaceImpl **ppSurf, UINT level, UINT version)
2725 WINED3DSURFTYPE ImplType = This->ImplType;
2728 TRACE("ddraw %p, surface_desc %p, surface %p, level %u.\n",
2729 This, pDDSD, ppSurf, level);
2731 if (TRACE_ON(ddraw))
2733 TRACE(" (%p) Requesting surface desc :\n", This);
2734 DDRAW_dump_surface_desc(pDDSD);
2737 /* Select the surface type, if it wasn't chosen yet */
2738 if(ImplType == SURFACE_UNKNOWN)
2740 /* Use GL Surfaces if a D3DDEVICE Surface is requested */
2741 if(pDDSD->ddsCaps.dwCaps & DDSCAPS_3DDEVICE)
2743 TRACE("(%p) Choosing GL surfaces because a 3DDEVICE Surface was requested\n", This);
2744 ImplType = SURFACE_OPENGL;
2747 /* Otherwise use GDI surfaces for now */
2750 TRACE("(%p) Choosing GDI surfaces for 2D rendering\n", This);
2751 ImplType = SURFACE_GDI;
2754 /* Policy if all surface implementations are available:
2755 * First, check if a default type was set with winecfg. If not,
2756 * try Xrender surfaces, and use them if they work. Next, check if
2757 * accelerated OpenGL is available, and use GL surfaces in this
2758 * case. If all else fails, use GDI surfaces. If a 3DDEVICE surface
2759 * was created, always use OpenGL surfaces.
2761 * (Note: Xrender surfaces are not implemented for now, the
2762 * unaccelerated implementation uses GDI to render in Software)
2765 /* Store the type. If it needs to be changed, all WineD3DSurfaces have to
2766 * be re-created. This could be done with IDirectDrawSurface7::Restore
2768 This->ImplType = ImplType;
2772 if ((pDDSD->ddsCaps.dwCaps & DDSCAPS_3DDEVICE)
2773 && (This->ImplType != SURFACE_OPENGL)
2774 && DefaultSurfaceType == SURFACE_UNKNOWN)
2776 /* We have to change to OpenGL,
2777 * and re-create all WineD3DSurfaces
2779 ImplType = SURFACE_OPENGL;
2780 This->ImplType = ImplType;
2781 TRACE("(%p) Re-creating all surfaces\n", This);
2782 ddraw_recreate_surfaces(This);
2783 TRACE("(%p) Done recreating all surfaces\n", This);
2785 else if(This->ImplType != SURFACE_OPENGL && pDDSD->ddsCaps.dwCaps & DDSCAPS_3DDEVICE)
2787 WARN("The application requests a 3D capable surface, but a non-opengl surface was set in the registry\n");
2788 /* Do not fail surface creation, only fail 3D device creation */
2792 /* Create the Surface object */
2793 *ppSurf = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirectDrawSurfaceImpl));
2796 ERR("(%p) Error allocating memory for a surface\n", This);
2797 return DDERR_OUTOFVIDEOMEMORY;
2800 hr = ddraw_surface_init(*ppSurf, This, pDDSD, level, ImplType, version);
2803 WARN("Failed to initialize surface, hr %#x.\n", hr);
2804 HeapFree(GetProcessHeap(), 0, *ppSurf);
2808 /* Increase the surface counter, and attach the surface */
2809 InterlockedIncrement(&This->surfaces);
2810 list_add_head(&This->surface_list, &(*ppSurf)->surface_list_entry);
2812 TRACE("Created surface %p.\n", *ppSurf);
2816 /*****************************************************************************
2817 * CreateAdditionalSurfaces
2819 * Creates a new mipmap chain.
2822 * root: Root surface to attach the newly created chain to
2823 * count: number of surfaces to create
2824 * DDSD: Description of the surface. Intentionally not a pointer to avoid side
2825 * effects on the caller
2826 * CubeFaceRoot: Whether the new surface is a root of a cube map face. This
2827 * creates an additional surface without the mipmapping flags
2829 *****************************************************************************/
2831 CreateAdditionalSurfaces(IDirectDrawImpl *This,
2832 IDirectDrawSurfaceImpl *root,
2834 DDSURFACEDESC2 DDSD,
2835 BOOL CubeFaceRoot, UINT version)
2837 UINT i, j, level = 0;
2839 IDirectDrawSurfaceImpl *last = root;
2841 for(i = 0; i < count; i++)
2843 IDirectDrawSurfaceImpl *object2 = NULL;
2845 /* increase the mipmap level, but only if a mipmap is created
2846 * In this case, also halve the size
2848 if(DDSD.ddsCaps.dwCaps & DDSCAPS_MIPMAP && !CubeFaceRoot)
2851 if(DDSD.dwWidth > 1) DDSD.dwWidth /= 2;
2852 if(DDSD.dwHeight > 1) DDSD.dwHeight /= 2;
2853 /* Set the mipmap sublevel flag according to msdn */
2854 DDSD.ddsCaps.dwCaps2 |= DDSCAPS2_MIPMAPSUBLEVEL;
2858 DDSD.ddsCaps.dwCaps2 &= ~DDSCAPS2_MIPMAPSUBLEVEL;
2860 CubeFaceRoot = FALSE;
2862 hr = ddraw_create_surface(This, &DDSD, &object2, level, version);
2868 /* Add the new surface to the complex attachment array */
2869 for(j = 0; j < MAX_COMPLEX_ATTACHED; j++)
2871 if(last->complex_array[j]) continue;
2872 last->complex_array[j] = object2;
2877 /* Remove the (possible) back buffer cap from the new surface description,
2878 * because only one surface in the flipping chain is a back buffer, one
2879 * is a front buffer, the others are just primary surfaces.
2881 DDSD.ddsCaps.dwCaps &= ~DDSCAPS_BACKBUFFER;
2886 /*****************************************************************************
2887 * ddraw_attach_d3d_device
2889 * Initializes the D3D capabilities of WineD3D
2892 * primary: The primary surface for D3D
2898 *****************************************************************************/
2899 static HRESULT ddraw_attach_d3d_device(IDirectDrawImpl *ddraw, IDirectDrawSurfaceImpl *primary)
2901 WINED3DPRESENT_PARAMETERS localParameters;
2902 HWND window = ddraw->dest_window;
2905 TRACE("ddraw %p, primary %p.\n", ddraw, primary);
2907 if (!window || window == GetDesktopWindow())
2909 window = CreateWindowExA(0, DDRAW_WINDOW_CLASS_NAME, "Hidden D3D Window",
2910 WS_DISABLED, 0, 0, GetSystemMetrics(SM_CXSCREEN), GetSystemMetrics(SM_CYSCREEN),
2911 NULL, NULL, NULL, NULL);
2914 ERR("Failed to create window, last error %#x.\n", GetLastError());
2918 ShowWindow(window, SW_HIDE); /* Just to be sure */
2919 WARN("No window for the Direct3DDevice, created hidden window %p.\n", window);
2923 TRACE("Using existing window %p for Direct3D rendering.\n", window);
2925 ddraw->d3d_window = window;
2927 /* Store the future Render Target surface */
2928 ddraw->d3d_target = primary;
2930 /* Use the surface description for the device parameters, not the device
2931 * settings. The application might render to an offscreen surface. */
2932 localParameters.BackBufferWidth = primary->surface_desc.dwWidth;
2933 localParameters.BackBufferHeight = primary->surface_desc.dwHeight;
2934 localParameters.BackBufferFormat = PixelFormat_DD2WineD3D(&primary->surface_desc.u4.ddpfPixelFormat);
2935 localParameters.BackBufferCount = (primary->surface_desc.dwFlags & DDSD_BACKBUFFERCOUNT)
2936 ? primary->surface_desc.dwBackBufferCount : 0;
2937 localParameters.MultiSampleType = WINED3DMULTISAMPLE_NONE;
2938 localParameters.MultiSampleQuality = 0;
2939 localParameters.SwapEffect = WINED3DSWAPEFFECT_COPY;
2940 localParameters.hDeviceWindow = window;
2941 localParameters.Windowed = !(ddraw->cooperative_level & DDSCL_FULLSCREEN);
2942 localParameters.EnableAutoDepthStencil = TRUE;
2943 localParameters.AutoDepthStencilFormat = WINED3DFMT_D16_UNORM;
2944 localParameters.Flags = 0;
2945 localParameters.FullScreen_RefreshRateInHz = WINED3DPRESENT_RATE_DEFAULT;
2946 localParameters.PresentationInterval = WINED3DPRESENT_INTERVAL_DEFAULT;
2947 localParameters.AutoRestoreDisplayMode = FALSE;
2949 /* Set this NOW, otherwise creating the depth stencil surface will cause a
2950 * recursive loop until ram or emulated video memory is full. */
2951 ddraw->d3d_initialized = TRUE;
2952 hr = wined3d_device_init_3d(ddraw->wined3d_device, &localParameters);
2955 ddraw->d3d_target = NULL;
2956 ddraw->d3d_initialized = FALSE;
2960 ddraw->declArraySize = 2;
2961 ddraw->decls = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*ddraw->decls) * ddraw->declArraySize);
2964 ERR("Error allocating an array for the converted vertex decls.\n");
2965 ddraw->declArraySize = 0;
2966 hr = wined3d_device_uninit_3d(ddraw->wined3d_device);
2967 return E_OUTOFMEMORY;
2970 TRACE("Successfully initialized 3D.\n");
2975 static HRESULT ddraw_create_gdi_swapchain(IDirectDrawImpl *ddraw, IDirectDrawSurfaceImpl *primary)
2977 WINED3DPRESENT_PARAMETERS presentation_parameters;
2981 window = ddraw->dest_window;
2983 memset(&presentation_parameters, 0, sizeof(presentation_parameters));
2985 /* Use the surface description for the device parameters, not the device
2986 * settings. The application might render to an offscreen surface. */
2987 presentation_parameters.BackBufferWidth = primary->surface_desc.dwWidth;
2988 presentation_parameters.BackBufferHeight = primary->surface_desc.dwHeight;
2989 presentation_parameters.BackBufferFormat = PixelFormat_DD2WineD3D(&primary->surface_desc.u4.ddpfPixelFormat);
2990 presentation_parameters.BackBufferCount = (primary->surface_desc.dwFlags & DDSD_BACKBUFFERCOUNT)
2991 ? primary->surface_desc.dwBackBufferCount : 0;
2992 presentation_parameters.MultiSampleType = WINED3DMULTISAMPLE_NONE;
2993 presentation_parameters.MultiSampleQuality = 0;
2994 presentation_parameters.SwapEffect = WINED3DSWAPEFFECT_FLIP;
2995 presentation_parameters.hDeviceWindow = window;
2996 presentation_parameters.Windowed = !(ddraw->cooperative_level & DDSCL_FULLSCREEN);
2997 presentation_parameters.EnableAutoDepthStencil = FALSE; /* Not on GDI swapchains */
2998 presentation_parameters.AutoDepthStencilFormat = 0;
2999 presentation_parameters.Flags = 0;
3000 presentation_parameters.FullScreen_RefreshRateInHz = WINED3DPRESENT_RATE_DEFAULT;
3001 presentation_parameters.PresentationInterval = WINED3DPRESENT_INTERVAL_DEFAULT;
3002 presentation_parameters.AutoRestoreDisplayMode = FALSE;
3004 ddraw->d3d_target = primary;
3005 hr = wined3d_device_init_gdi(ddraw->wined3d_device, &presentation_parameters);
3006 ddraw->d3d_target = NULL;
3009 WARN("Failed to initialize GDI ddraw implementation, hr %#x.\n", hr);
3010 primary->wined3d_swapchain = NULL;
3016 /*****************************************************************************
3017 * IDirectDraw7::CreateSurface
3019 * Creates a new IDirectDrawSurface object and returns its interface.
3021 * The surface connections with wined3d are a bit tricky. Basically it works
3024 * |------------------------| |-----------------|
3025 * | DDraw surface | | WineD3DSurface |
3027 * | WineD3DSurface |-------------->| |
3028 * | Child |<------------->| Parent |
3029 * |------------------------| |-----------------|
3031 * The DDraw surface is the parent of the wined3d surface, and it releases
3032 * the WineD3DSurface when the ddraw surface is destroyed.
3034 * However, for all surfaces which can be in a container in WineD3D,
3035 * we have to do this. These surfaces are usually complex surfaces,
3036 * so this concerns primary surfaces with a front and a back buffer,
3039 * |------------------------| |-----------------|
3040 * | DDraw surface | | Container |
3042 * | Child |<------------->| Parent |
3043 * | Texture |<------------->| |
3044 * | WineD3DSurface |<----| | Levels |<--|
3045 * | Complex connection | | | | |
3046 * |------------------------| | |-----------------| |
3050 * | |------------------| | |-----------------| |
3051 * | | IParent | |-------->| WineD3DSurface | |
3053 * | | Child |<------------->| Parent | |
3054 * | | | | Container |<--|
3055 * | |------------------| |-----------------| |
3057 * | |----------------------| |
3058 * | | DDraw surface 2 | |
3060 * |<->| Complex root Child | |
3062 * | | WineD3DSurface |<----| |
3063 * | |----------------------| | |
3065 * | |---------------------| | |-----------------| |
3066 * | | IParent | |----->| WineD3DSurface | |
3068 * | | Child |<---------->| Parent | |
3069 * | |---------------------| | Container |<--|
3070 * | |-----------------| |
3072 * | ---More surfaces can follow--- |
3074 * The reason is that the IWineD3DSwapchain(render target container)
3075 * and the IWineD3DTexure(Texture container) release the parents
3076 * of their surface's children, but by releasing the complex root
3077 * the surfaces which are complexly attached to it are destroyed
3078 * too. See IDirectDrawSurface::Release for a more detailed
3082 * DDSD: Description of the surface to create
3083 * Surf: Address to store the interface pointer at
3084 * UnkOuter: Basically for aggregation support, but ddraw doesn't support
3085 * aggregation, so it has to be NULL
3089 * CLASS_E_NOAGGREGATION if UnkOuter != NULL
3090 * DDERR_* if an error occurs
3092 *****************************************************************************/
3093 static HRESULT CreateSurface(IDirectDrawImpl *ddraw, DDSURFACEDESC2 *DDSD,
3094 IDirectDrawSurfaceImpl **Surf, IUnknown *UnkOuter, UINT version)
3096 IDirectDrawSurfaceImpl *object = NULL;
3098 LONG extra_surfaces = 0;
3099 DDSURFACEDESC2 desc2;
3100 WINED3DDISPLAYMODE Mode;
3101 const DWORD sysvidmem = DDSCAPS_VIDEOMEMORY | DDSCAPS_SYSTEMMEMORY;
3103 TRACE("ddraw %p, surface_desc %p, surface %p, outer_unknown %p.\n", ddraw, DDSD, Surf, UnkOuter);
3105 /* Some checks before we start */
3106 if (TRACE_ON(ddraw))
3108 TRACE(" (%p) Requesting surface desc :\n", ddraw);
3109 DDRAW_dump_surface_desc(DDSD);
3111 EnterCriticalSection(&ddraw_cs);
3113 if (UnkOuter != NULL)
3115 FIXME("(%p) : outer != NULL?\n", ddraw);
3116 LeaveCriticalSection(&ddraw_cs);
3117 return CLASS_E_NOAGGREGATION; /* unchecked */
3122 FIXME("(%p) You want to get back a surface? Don't give NULL ptrs!\n", ddraw);
3123 LeaveCriticalSection(&ddraw_cs);
3124 return E_POINTER; /* unchecked */
3127 if (!(DDSD->dwFlags & DDSD_CAPS))
3129 /* DVIDEO.DLL does forget the DDSD_CAPS flag ... *sigh* */
3130 DDSD->dwFlags |= DDSD_CAPS;
3133 if (DDSD->ddsCaps.dwCaps & DDSCAPS_ALLOCONLOAD)
3135 /* If the surface is of the 'alloconload' type, ignore the LPSURFACE field */
3136 DDSD->dwFlags &= ~DDSD_LPSURFACE;
3139 if ((DDSD->dwFlags & DDSD_LPSURFACE) && (DDSD->lpSurface == NULL))
3141 /* Frank Herbert's Dune specifies a null pointer for the surface, ignore the LPSURFACE field */
3142 WARN("(%p) Null surface pointer specified, ignore it!\n", ddraw);
3143 DDSD->dwFlags &= ~DDSD_LPSURFACE;
3146 if((DDSD->ddsCaps.dwCaps & (DDSCAPS_FLIP | DDSCAPS_PRIMARYSURFACE)) == (DDSCAPS_FLIP | DDSCAPS_PRIMARYSURFACE) &&
3147 !(ddraw->cooperative_level & DDSCL_EXCLUSIVE))
3149 TRACE("(%p): Attempt to create a flipable primary surface without DDSCL_EXCLUSIVE set\n",
3152 LeaveCriticalSection(&ddraw_cs);
3153 return DDERR_NOEXCLUSIVEMODE;
3156 if((DDSD->ddsCaps.dwCaps & (DDSCAPS_BACKBUFFER | DDSCAPS_PRIMARYSURFACE)) == (DDSCAPS_BACKBUFFER | DDSCAPS_PRIMARYSURFACE))
3158 WARN("Application wanted to create back buffer primary surface\n");
3159 LeaveCriticalSection(&ddraw_cs);
3160 return DDERR_INVALIDCAPS;
3163 if((DDSD->ddsCaps.dwCaps & sysvidmem) == sysvidmem)
3165 /* This is a special switch in ddrawex.dll, but not allowed in ddraw.dll */
3166 WARN("Application tries to put the surface in both system and video memory\n");
3167 LeaveCriticalSection(&ddraw_cs);
3169 return DDERR_INVALIDCAPS;
3172 /* Check cube maps but only if the size includes them */
3173 if (DDSD->dwSize >= sizeof(DDSURFACEDESC2))
3175 if(DDSD->ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP_ALLFACES &&
3176 !(DDSD->ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP))
3178 WARN("Cube map faces requested without cube map flag\n");
3179 LeaveCriticalSection(&ddraw_cs);
3180 return DDERR_INVALIDCAPS;
3182 if(DDSD->ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP &&
3183 (DDSD->ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP_ALLFACES) == 0)
3185 WARN("Cube map without faces requested\n");
3186 LeaveCriticalSection(&ddraw_cs);
3187 return DDERR_INVALIDPARAMS;
3190 /* Quick tests confirm those can be created, but we don't do that yet */
3191 if(DDSD->ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP &&
3192 (DDSD->ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP_ALLFACES) != DDSCAPS2_CUBEMAP_ALLFACES)
3194 FIXME("Partial cube maps not supported yet\n");
3198 /* According to the msdn this flag is ignored by CreateSurface */
3199 if (DDSD->dwSize >= sizeof(DDSURFACEDESC2))
3200 DDSD->ddsCaps.dwCaps2 &= ~DDSCAPS2_MIPMAPSUBLEVEL;
3202 /* Modify some flags */
3203 copy_to_surfacedesc2(&desc2, DDSD);
3204 desc2.u4.ddpfPixelFormat.dwSize=sizeof(DDPIXELFORMAT); /* Just to be sure */
3206 /* Get the video mode from WineD3D - we will need it */
3207 hr = wined3d_device_get_display_mode(ddraw->wined3d_device, 0, &Mode);
3210 ERR("Failed to read display mode from wined3d\n");
3211 switch(ddraw->orig_bpp)
3214 Mode.Format = WINED3DFMT_P8_UINT;
3218 Mode.Format = WINED3DFMT_B5G5R5X1_UNORM;
3222 Mode.Format = WINED3DFMT_B5G6R5_UNORM;
3226 Mode.Format = WINED3DFMT_B8G8R8_UNORM;
3230 Mode.Format = WINED3DFMT_B8G8R8X8_UNORM;
3233 Mode.Width = ddraw->orig_width;
3234 Mode.Height = ddraw->orig_height;
3237 /* No pixelformat given? Use the current screen format */
3238 if(!(desc2.dwFlags & DDSD_PIXELFORMAT))
3240 desc2.dwFlags |= DDSD_PIXELFORMAT;
3241 desc2.u4.ddpfPixelFormat.dwSize=sizeof(DDPIXELFORMAT);
3243 /* Wait: It could be a Z buffer */
3244 if(desc2.ddsCaps.dwCaps & DDSCAPS_ZBUFFER)
3246 switch(desc2.u2.dwMipMapCount) /* Who had this glorious idea? */
3249 PixelFormat_WineD3DtoDD(&desc2.u4.ddpfPixelFormat, WINED3DFMT_S1_UINT_D15_UNORM);
3252 PixelFormat_WineD3DtoDD(&desc2.u4.ddpfPixelFormat, WINED3DFMT_D16_UNORM);
3255 PixelFormat_WineD3DtoDD(&desc2.u4.ddpfPixelFormat, WINED3DFMT_X8D24_UNORM);
3258 PixelFormat_WineD3DtoDD(&desc2.u4.ddpfPixelFormat, WINED3DFMT_D32_UNORM);
3261 ERR("Unknown Z buffer bit depth\n");
3266 PixelFormat_WineD3DtoDD(&desc2.u4.ddpfPixelFormat, Mode.Format);
3270 /* No Width or no Height? Use the original screen size
3272 if(!(desc2.dwFlags & DDSD_WIDTH) ||
3273 !(desc2.dwFlags & DDSD_HEIGHT) )
3275 /* Invalid for non-render targets */
3276 if(!(desc2.ddsCaps.dwCaps & DDSCAPS_PRIMARYSURFACE))
3278 WARN("Creating a non-Primary surface without Width or Height info, returning DDERR_INVALIDPARAMS\n");
3280 LeaveCriticalSection(&ddraw_cs);
3281 return DDERR_INVALIDPARAMS;
3284 desc2.dwFlags |= DDSD_WIDTH | DDSD_HEIGHT;
3285 desc2.dwWidth = Mode.Width;
3286 desc2.dwHeight = Mode.Height;
3289 if (!desc2.dwWidth || !desc2.dwHeight)
3291 LeaveCriticalSection(&ddraw_cs);
3292 return DDERR_INVALIDPARAMS;
3295 /* Mipmap count fixes */
3296 if(desc2.ddsCaps.dwCaps & DDSCAPS_MIPMAP)
3298 if(desc2.ddsCaps.dwCaps & DDSCAPS_COMPLEX)
3300 if(desc2.dwFlags & DDSD_MIPMAPCOUNT)
3302 /* Mipmap count is given, should not be 0 */
3303 if( desc2.u2.dwMipMapCount == 0 )
3305 LeaveCriticalSection(&ddraw_cs);
3306 return DDERR_INVALIDPARAMS;
3311 /* Undocumented feature: Create sublevels until
3312 * either the width or the height is 1
3314 DWORD min = desc2.dwWidth < desc2.dwHeight ?
3315 desc2.dwWidth : desc2.dwHeight;
3316 desc2.u2.dwMipMapCount = 0;
3319 desc2.u2.dwMipMapCount += 1;
3326 /* Not-complex mipmap -> Mipmapcount = 1 */
3327 desc2.u2.dwMipMapCount = 1;
3329 extra_surfaces = desc2.u2.dwMipMapCount - 1;
3331 /* There's a mipmap count in the created surface in any case */
3332 desc2.dwFlags |= DDSD_MIPMAPCOUNT;
3334 /* If no mipmap is given, the texture has only one level */
3336 /* The first surface is a front buffer, the back buffer is created afterwards */
3337 if( (desc2.dwFlags & DDSD_CAPS) && (desc2.ddsCaps.dwCaps & DDSCAPS_PRIMARYSURFACE) )
3339 desc2.ddsCaps.dwCaps |= DDSCAPS_FRONTBUFFER;
3342 /* The root surface in a cube map is positive x */
3343 if(desc2.ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP)
3345 desc2.ddsCaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_ALLFACES;
3346 desc2.ddsCaps.dwCaps2 |= DDSCAPS2_CUBEMAP_POSITIVEX;
3349 /* Create the first surface */
3350 hr = ddraw_create_surface(ddraw, &desc2, &object, 0, version);
3353 WARN("ddraw_create_surface failed, hr %#x.\n", hr);
3354 LeaveCriticalSection(&ddraw_cs);
3357 object->is_complex_root = TRUE;
3361 /* Create Additional surfaces if necessary
3362 * This applies to Primary surfaces which have a back buffer count
3363 * set, but not to mipmap textures. In case of Mipmap textures,
3364 * wineD3D takes care of the creation of additional surfaces
3366 if(DDSD->dwFlags & DDSD_BACKBUFFERCOUNT)
3368 extra_surfaces = DDSD->dwBackBufferCount;
3369 desc2.ddsCaps.dwCaps &= ~DDSCAPS_FRONTBUFFER; /* It's not a front buffer */
3370 desc2.ddsCaps.dwCaps |= DDSCAPS_BACKBUFFER;
3371 desc2.dwBackBufferCount = 0;
3375 if(desc2.ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP)
3377 desc2.ddsCaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_ALLFACES;
3378 desc2.ddsCaps.dwCaps2 |= DDSCAPS2_CUBEMAP_NEGATIVEZ;
3379 hr |= CreateAdditionalSurfaces(ddraw, object, extra_surfaces + 1, desc2, TRUE, version);
3380 desc2.ddsCaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_NEGATIVEZ;
3381 desc2.ddsCaps.dwCaps2 |= DDSCAPS2_CUBEMAP_POSITIVEZ;
3382 hr |= CreateAdditionalSurfaces(ddraw, object, extra_surfaces + 1, desc2, TRUE, version);
3383 desc2.ddsCaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_POSITIVEZ;
3384 desc2.ddsCaps.dwCaps2 |= DDSCAPS2_CUBEMAP_NEGATIVEY;
3385 hr |= CreateAdditionalSurfaces(ddraw, object, extra_surfaces + 1, desc2, TRUE, version);
3386 desc2.ddsCaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_NEGATIVEY;
3387 desc2.ddsCaps.dwCaps2 |= DDSCAPS2_CUBEMAP_POSITIVEY;
3388 hr |= CreateAdditionalSurfaces(ddraw, object, extra_surfaces + 1, desc2, TRUE, version);
3389 desc2.ddsCaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_POSITIVEY;
3390 desc2.ddsCaps.dwCaps2 |= DDSCAPS2_CUBEMAP_NEGATIVEX;
3391 hr |= CreateAdditionalSurfaces(ddraw, object, extra_surfaces + 1, desc2, TRUE, version);
3392 desc2.ddsCaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_NEGATIVEX;
3393 desc2.ddsCaps.dwCaps2 |= DDSCAPS2_CUBEMAP_POSITIVEX;
3396 hr |= CreateAdditionalSurfaces(ddraw, object, extra_surfaces, desc2, FALSE, version);
3399 /* This destroys and possibly created surfaces too */
3402 IDirectDrawSurface7_Release(&object->IDirectDrawSurface7_iface);
3404 else if (version == 4)
3406 IDirectDrawSurface4_Release(&object->IDirectDrawSurface4_iface);
3410 IDirectDrawSurface_Release(&object->IDirectDrawSurface_iface);
3412 LeaveCriticalSection(&ddraw_cs);
3416 /* If the implementation is OpenGL and there's no d3ddevice, attach a d3ddevice
3417 * But attach the d3ddevice only if the currently created surface was
3418 * a primary surface (2D app in 3D mode) or a 3DDEVICE surface (3D app)
3419 * The only case I can think of where this doesn't apply is when a
3420 * 2D app was configured by the user to run with OpenGL and it didn't create
3421 * the render target as first surface. In this case the render target creation
3422 * will cause the 3D init.
3424 if( (ddraw->ImplType == SURFACE_OPENGL) && !(ddraw->d3d_initialized) &&
3425 desc2.ddsCaps.dwCaps & (DDSCAPS_PRIMARYSURFACE | DDSCAPS_3DDEVICE) )
3427 IDirectDrawSurfaceImpl *target = object, *surface;
3430 /* Search for the primary to use as render target */
3431 LIST_FOR_EACH(entry, &ddraw->surface_list)
3433 surface = LIST_ENTRY(entry, IDirectDrawSurfaceImpl, surface_list_entry);
3434 if((surface->surface_desc.ddsCaps.dwCaps & (DDSCAPS_PRIMARYSURFACE | DDSCAPS_FRONTBUFFER)) ==
3435 (DDSCAPS_PRIMARYSURFACE | DDSCAPS_FRONTBUFFER))
3439 TRACE("Using primary %p as render target\n", target);
3444 TRACE("(%p) Attaching a D3DDevice, rendertarget = %p\n", ddraw, target);
3445 hr = ddraw_attach_d3d_device(ddraw, target);
3448 IDirectDrawSurfaceImpl *release_surf;
3449 ERR("ddraw_attach_d3d_device failed, hr %#x\n", hr);
3452 /* The before created surface structures are in an incomplete state here.
3453 * WineD3D holds the reference on the IParents, and it released them on the failure
3454 * already. So the regular release method implementation would fail on the attempt
3455 * to destroy either the IParents or the swapchain. So free the surface here.
3456 * The surface structure here is a list, not a tree, because onscreen targets
3457 * cannot be cube textures
3461 release_surf = object;
3462 object = object->complex_array[0];
3463 ddraw_surface_destroy(release_surf);
3465 LeaveCriticalSection(&ddraw_cs);
3469 else if(!(ddraw->d3d_initialized) && desc2.ddsCaps.dwCaps & DDSCAPS_PRIMARYSURFACE)
3471 ddraw_create_gdi_swapchain(ddraw, object);
3474 /* Create a WineD3DTexture if a texture was requested */
3475 if (desc2.ddsCaps.dwCaps & DDSCAPS_TEXTURE)
3477 ddraw->tex_root = object;
3478 ddraw_surface_create_texture(object);
3479 ddraw->tex_root = NULL;
3482 LeaveCriticalSection(&ddraw_cs);
3486 static HRESULT WINAPI ddraw7_CreateSurface(IDirectDraw7 *iface, DDSURFACEDESC2 *surface_desc,
3487 IDirectDrawSurface7 **surface, IUnknown *outer_unknown)
3489 IDirectDrawImpl *This = impl_from_IDirectDraw7(iface);
3490 IDirectDrawSurfaceImpl *impl;
3493 TRACE("iface %p, surface_desc %p, surface %p, outer_unknown %p.\n",
3494 iface, surface_desc, surface, outer_unknown);
3496 if(surface_desc == NULL || surface_desc->dwSize != sizeof(DDSURFACEDESC2))
3498 WARN("Application supplied invalid surface descriptor\n");
3499 return DDERR_INVALIDPARAMS;
3502 if(surface_desc->ddsCaps.dwCaps & (DDSCAPS_FRONTBUFFER | DDSCAPS_BACKBUFFER))
3504 if (TRACE_ON(ddraw))
3506 TRACE(" (%p) Requesting surface desc :\n", iface);
3507 DDRAW_dump_surface_desc(surface_desc);
3510 WARN("Application tried to create an explicit front or back buffer\n");
3511 return DDERR_INVALIDCAPS;
3514 hr = CreateSurface(This, surface_desc, &impl, outer_unknown, 7);
3521 *surface = &impl->IDirectDrawSurface7_iface;
3522 IDirectDraw7_AddRef(iface);
3523 impl->ifaceToRelease = (IUnknown *)iface;
3528 static HRESULT WINAPI ddraw4_CreateSurface(IDirectDraw4 *iface,
3529 DDSURFACEDESC2 *surface_desc, IDirectDrawSurface4 **surface, IUnknown *outer_unknown)
3531 IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
3532 IDirectDrawSurfaceImpl *impl;
3535 TRACE("iface %p, surface_desc %p, surface %p, outer_unknown %p.\n",
3536 iface, surface_desc, surface, outer_unknown);
3538 if(surface_desc == NULL || surface_desc->dwSize != sizeof(DDSURFACEDESC2))
3540 WARN("Application supplied invalid surface descriptor\n");
3541 return DDERR_INVALIDPARAMS;
3544 if(surface_desc->ddsCaps.dwCaps & (DDSCAPS_FRONTBUFFER | DDSCAPS_BACKBUFFER))
3546 if (TRACE_ON(ddraw))
3548 TRACE(" (%p) Requesting surface desc :\n", iface);
3549 DDRAW_dump_surface_desc(surface_desc);
3552 WARN("Application tried to create an explicit front or back buffer\n");
3553 return DDERR_INVALIDCAPS;
3556 hr = CreateSurface(This, surface_desc, &impl, outer_unknown, 4);
3563 *surface = &impl->IDirectDrawSurface4_iface;
3564 IDirectDraw4_AddRef(iface);
3565 impl->ifaceToRelease = (IUnknown *)iface;
3570 static HRESULT WINAPI ddraw3_CreateSurface(IDirectDraw3 *iface, DDSURFACEDESC *surface_desc,
3571 IDirectDrawSurface **surface, IUnknown *outer_unknown)
3573 IDirectDrawImpl *This = impl_from_IDirectDraw3(iface);
3574 IDirectDrawSurfaceImpl *impl;
3577 TRACE("iface %p, surface_desc %p, surface %p, outer_unknown %p.\n",
3578 iface, surface_desc, surface, outer_unknown);
3580 if(surface_desc == NULL || surface_desc->dwSize != sizeof(DDSURFACEDESC))
3582 WARN("Application supplied invalid surface descriptor\n");
3583 return DDERR_INVALIDPARAMS;
3586 if(surface_desc->ddsCaps.dwCaps & (DDSCAPS_FRONTBUFFER | DDSCAPS_BACKBUFFER))
3588 if (TRACE_ON(ddraw))
3590 TRACE(" (%p) Requesting surface desc :\n", iface);
3591 DDRAW_dump_surface_desc((LPDDSURFACEDESC2)surface_desc);
3594 WARN("Application tried to create an explicit front or back buffer\n");
3595 return DDERR_INVALIDCAPS;
3598 hr = CreateSurface(This, (DDSURFACEDESC2 *)surface_desc, &impl, outer_unknown, 3);
3605 *surface = &impl->IDirectDrawSurface_iface;
3606 IDirectDraw3_AddRef(iface);
3607 impl->ifaceToRelease = (IUnknown *)iface;
3612 static HRESULT WINAPI ddraw2_CreateSurface(IDirectDraw2 *iface,
3613 DDSURFACEDESC *surface_desc, IDirectDrawSurface **surface, IUnknown *outer_unknown)
3615 IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
3616 IDirectDrawSurfaceImpl *impl;
3619 TRACE("iface %p, surface_desc %p, surface %p, outer_unknown %p.\n",
3620 iface, surface_desc, surface, outer_unknown);
3622 if(surface_desc == NULL || surface_desc->dwSize != sizeof(DDSURFACEDESC))
3624 WARN("Application supplied invalid surface descriptor\n");
3625 return DDERR_INVALIDPARAMS;
3628 if(surface_desc->ddsCaps.dwCaps & (DDSCAPS_FRONTBUFFER | DDSCAPS_BACKBUFFER))
3630 if (TRACE_ON(ddraw))
3632 TRACE(" (%p) Requesting surface desc :\n", iface);
3633 DDRAW_dump_surface_desc((LPDDSURFACEDESC2)surface_desc);
3636 WARN("Application tried to create an explicit front or back buffer\n");
3637 return DDERR_INVALIDCAPS;
3640 hr = CreateSurface(This, (DDSURFACEDESC2 *)surface_desc, &impl, outer_unknown, 2);
3647 *surface = &impl->IDirectDrawSurface_iface;
3648 impl->ifaceToRelease = NULL;
3653 static HRESULT WINAPI ddraw1_CreateSurface(IDirectDraw *iface,
3654 DDSURFACEDESC *surface_desc, IDirectDrawSurface **surface, IUnknown *outer_unknown)
3656 IDirectDrawImpl *This = impl_from_IDirectDraw(iface);
3657 IDirectDrawSurfaceImpl *impl;
3660 TRACE("iface %p, surface_desc %p, surface %p, outer_unknown %p.\n",
3661 iface, surface_desc, surface, outer_unknown);
3663 if(surface_desc == NULL || surface_desc->dwSize != sizeof(DDSURFACEDESC))
3665 WARN("Application supplied invalid surface descriptor\n");
3666 return DDERR_INVALIDPARAMS;
3669 /* Remove front buffer flag, this causes failure in v7, and its added to normal
3670 * primaries anyway. */
3671 surface_desc->ddsCaps.dwCaps &= ~DDSCAPS_FRONTBUFFER;
3672 hr = CreateSurface(This, (DDSURFACEDESC2 *)surface_desc, &impl, outer_unknown, 1);
3679 *surface = &impl->IDirectDrawSurface_iface;
3680 impl->ifaceToRelease = NULL;
3685 #define DDENUMSURFACES_SEARCHTYPE (DDENUMSURFACES_CANBECREATED|DDENUMSURFACES_DOESEXIST)
3686 #define DDENUMSURFACES_MATCHTYPE (DDENUMSURFACES_ALL|DDENUMSURFACES_MATCH|DDENUMSURFACES_NOMATCH)
3689 Main_DirectDraw_DDPIXELFORMAT_Match(const DDPIXELFORMAT *requested,
3690 const DDPIXELFORMAT *provided)
3692 /* Some flags must be present in both or neither for a match. */
3693 static const DWORD must_match = DDPF_PALETTEINDEXED1 | DDPF_PALETTEINDEXED2
3694 | DDPF_PALETTEINDEXED4 | DDPF_PALETTEINDEXED8 | DDPF_FOURCC
3695 | DDPF_ZBUFFER | DDPF_STENCILBUFFER;
3697 if ((requested->dwFlags & provided->dwFlags) != requested->dwFlags)
3700 if ((requested->dwFlags & must_match) != (provided->dwFlags & must_match))
3703 if (requested->dwFlags & DDPF_FOURCC)
3704 if (requested->dwFourCC != provided->dwFourCC)
3707 if (requested->dwFlags & (DDPF_RGB|DDPF_YUV|DDPF_ZBUFFER|DDPF_ALPHA
3708 |DDPF_LUMINANCE|DDPF_BUMPDUDV))
3709 if (requested->u1.dwRGBBitCount != provided->u1.dwRGBBitCount)
3712 if (requested->dwFlags & (DDPF_RGB|DDPF_YUV|DDPF_STENCILBUFFER
3713 |DDPF_LUMINANCE|DDPF_BUMPDUDV))
3714 if (requested->u2.dwRBitMask != provided->u2.dwRBitMask)
3717 if (requested->dwFlags & (DDPF_RGB|DDPF_YUV|DDPF_ZBUFFER|DDPF_BUMPDUDV))
3718 if (requested->u3.dwGBitMask != provided->u3.dwGBitMask)
3721 /* I could be wrong about the bumpmapping. MSDN docs are vague. */
3722 if (requested->dwFlags & (DDPF_RGB|DDPF_YUV|DDPF_STENCILBUFFER
3724 if (requested->u4.dwBBitMask != provided->u4.dwBBitMask)
3727 if (requested->dwFlags & (DDPF_ALPHAPIXELS|DDPF_ZPIXELS))
3728 if (requested->u5.dwRGBAlphaBitMask != provided->u5.dwRGBAlphaBitMask)
3734 static BOOL ddraw_match_surface_desc(const DDSURFACEDESC2 *requested, const DDSURFACEDESC2 *provided)
3743 #define CMP(FLAG, FIELD) \
3744 { DDSD_##FLAG, offsetof(DDSURFACEDESC2, FIELD), \
3745 sizeof(((DDSURFACEDESC2 *)(NULL))->FIELD) }
3747 static const struct compare_info compare[] =
3749 CMP(ALPHABITDEPTH, dwAlphaBitDepth),
3750 CMP(BACKBUFFERCOUNT, dwBackBufferCount),
3752 CMP(CKDESTBLT, ddckCKDestBlt),
3753 CMP(CKDESTOVERLAY, u3 /* ddckCKDestOverlay */),
3754 CMP(CKSRCBLT, ddckCKSrcBlt),
3755 CMP(CKSRCOVERLAY, ddckCKSrcOverlay),
3756 CMP(HEIGHT, dwHeight),
3757 CMP(LINEARSIZE, u1 /* dwLinearSize */),
3758 CMP(LPSURFACE, lpSurface),
3759 CMP(MIPMAPCOUNT, u2 /* dwMipMapCount */),
3760 CMP(PITCH, u1 /* lPitch */),
3761 /* PIXELFORMAT: manual */
3762 CMP(REFRESHRATE, u2 /* dwRefreshRate */),
3763 CMP(TEXTURESTAGE, dwTextureStage),
3764 CMP(WIDTH, dwWidth),
3765 /* ZBUFFERBITDEPTH: "obsolete" */
3772 if ((requested->dwFlags & provided->dwFlags) != requested->dwFlags)
3775 for (i=0; i < sizeof(compare)/sizeof(compare[0]); i++)
3777 if (requested->dwFlags & compare[i].flag
3778 && memcmp((const char *)provided + compare[i].offset,
3779 (const char *)requested + compare[i].offset,
3780 compare[i].size) != 0)
3784 if (requested->dwFlags & DDSD_PIXELFORMAT)
3786 if (!Main_DirectDraw_DDPIXELFORMAT_Match(&requested->u4.ddpfPixelFormat,
3787 &provided->u4.ddpfPixelFormat))
3794 #undef DDENUMSURFACES_SEARCHTYPE
3795 #undef DDENUMSURFACES_MATCHTYPE
3797 struct surfacescallback2_context
3799 LPDDENUMSURFACESCALLBACK2 func;
3803 struct surfacescallback_context
3805 LPDDENUMSURFACESCALLBACK func;
3809 static HRESULT CALLBACK EnumSurfacesCallback2Thunk(IDirectDrawSurface7 *surface,
3810 DDSURFACEDESC2 *surface_desc, void *context)
3812 IDirectDrawSurfaceImpl *surface_impl = impl_from_IDirectDrawSurface7(surface);
3813 struct surfacescallback2_context *cbcontext = context;
3815 IDirectDrawSurface4_AddRef(&surface_impl->IDirectDrawSurface4_iface);
3816 IDirectDrawSurface7_Release(surface);
3818 return cbcontext->func(&surface_impl->IDirectDrawSurface4_iface,
3819 surface_desc, cbcontext->context);
3822 static HRESULT CALLBACK EnumSurfacesCallbackThunk(IDirectDrawSurface7 *surface,
3823 DDSURFACEDESC2 *surface_desc, void *context)
3825 IDirectDrawSurfaceImpl *surface_impl = impl_from_IDirectDrawSurface7(surface);
3826 struct surfacescallback_context *cbcontext = context;
3828 IDirectDrawSurface_AddRef(&surface_impl->IDirectDrawSurface_iface);
3829 IDirectDrawSurface7_Release(surface);
3831 return cbcontext->func(&surface_impl->IDirectDrawSurface_iface,
3832 (DDSURFACEDESC *)surface_desc, cbcontext->context);
3835 /*****************************************************************************
3836 * IDirectDraw7::EnumSurfaces
3838 * Loops through all surfaces attached to this device and calls the
3839 * application callback. This can't be relayed to WineD3DDevice,
3840 * because some WineD3DSurfaces' parents are IParent objects
3843 * Flags: Some filtering flags. See IDirectDrawImpl_EnumSurfacesCallback
3844 * DDSD: Description to filter for
3845 * Context: Application-provided pointer, it's passed unmodified to the
3847 * Callback: Address to call for each surface
3850 * DDERR_INVALIDPARAMS if the callback is NULL
3853 *****************************************************************************/
3854 static HRESULT WINAPI ddraw7_EnumSurfaces(IDirectDraw7 *iface, DWORD Flags,
3855 DDSURFACEDESC2 *DDSD, void *Context, LPDDENUMSURFACESCALLBACK7 Callback)
3857 /* The surface enumeration is handled by WineDDraw,
3858 * because it keeps track of all surfaces attached to
3859 * it. The filtering is done by our callback function,
3860 * because WineDDraw doesn't handle ddraw-like surface
3863 IDirectDrawImpl *This = impl_from_IDirectDraw7(iface);
3864 IDirectDrawSurfaceImpl *surf;
3866 DDSURFACEDESC2 desc;
3867 struct list *entry, *entry2;
3869 TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
3870 iface, Flags, DDSD, Context, Callback);
3872 all = Flags & DDENUMSURFACES_ALL;
3873 nomatch = Flags & DDENUMSURFACES_NOMATCH;
3875 EnterCriticalSection(&ddraw_cs);
3879 LeaveCriticalSection(&ddraw_cs);
3880 return DDERR_INVALIDPARAMS;
3883 /* Use the _SAFE enumeration, the app may destroy enumerated surfaces */
3884 LIST_FOR_EACH_SAFE(entry, entry2, &This->surface_list)
3886 surf = LIST_ENTRY(entry, IDirectDrawSurfaceImpl, surface_list_entry);
3887 if (all || (nomatch != ddraw_match_surface_desc(DDSD, &surf->surface_desc)))
3889 desc = surf->surface_desc;
3890 IDirectDrawSurface7_AddRef(&surf->IDirectDrawSurface7_iface);
3891 if (Callback(&surf->IDirectDrawSurface7_iface, &desc, Context) != DDENUMRET_OK)
3893 LeaveCriticalSection(&ddraw_cs);
3898 LeaveCriticalSection(&ddraw_cs);
3902 static HRESULT WINAPI ddraw4_EnumSurfaces(IDirectDraw4 *iface, DWORD flags,
3903 DDSURFACEDESC2 *surface_desc, void *context, LPDDENUMSURFACESCALLBACK2 callback)
3905 IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
3906 struct surfacescallback2_context cbcontext;
3908 TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
3909 iface, flags, surface_desc, context, callback);
3911 cbcontext.func = callback;
3912 cbcontext.context = context;
3914 return ddraw7_EnumSurfaces(&This->IDirectDraw7_iface, flags, (DDSURFACEDESC2 *)surface_desc,
3915 &cbcontext, EnumSurfacesCallback2Thunk);
3918 static HRESULT WINAPI ddraw3_EnumSurfaces(IDirectDraw3 *iface, DWORD flags,
3919 DDSURFACEDESC *surface_desc, void *context, LPDDENUMSURFACESCALLBACK callback)
3921 IDirectDrawImpl *This = impl_from_IDirectDraw3(iface);
3922 struct surfacescallback_context cbcontext;
3924 TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
3925 iface, flags, surface_desc, context, callback);
3927 cbcontext.func = callback;
3928 cbcontext.context = context;
3930 return ddraw7_EnumSurfaces(&This->IDirectDraw7_iface, flags, (DDSURFACEDESC2 *)surface_desc,
3931 &cbcontext, EnumSurfacesCallbackThunk);
3934 static HRESULT WINAPI ddraw2_EnumSurfaces(IDirectDraw2 *iface, DWORD flags,
3935 DDSURFACEDESC *surface_desc, void *context, LPDDENUMSURFACESCALLBACK callback)
3937 IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
3938 struct surfacescallback_context cbcontext;
3940 TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
3941 iface, flags, surface_desc, context, callback);
3943 cbcontext.func = callback;
3944 cbcontext.context = context;
3946 return ddraw7_EnumSurfaces(&This->IDirectDraw7_iface, flags, (DDSURFACEDESC2 *)surface_desc,
3947 &cbcontext, EnumSurfacesCallbackThunk);
3950 static HRESULT WINAPI ddraw1_EnumSurfaces(IDirectDraw *iface, DWORD flags,
3951 DDSURFACEDESC *surface_desc, void *context, LPDDENUMSURFACESCALLBACK callback)
3953 IDirectDrawImpl *This = impl_from_IDirectDraw(iface);
3954 struct surfacescallback_context cbcontext;
3956 TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
3957 iface, flags, surface_desc, context, callback);
3959 cbcontext.func = callback;
3960 cbcontext.context = context;
3962 return ddraw7_EnumSurfaces(&This->IDirectDraw7_iface, flags, (DDSURFACEDESC2 *)surface_desc,
3963 &cbcontext, EnumSurfacesCallbackThunk);
3966 /*****************************************************************************
3967 * DirectDrawCreateClipper (DDRAW.@)
3969 * Creates a new IDirectDrawClipper object.
3972 * Clipper: Address to write the interface pointer to
3973 * UnkOuter: For aggregation support, which ddraw doesn't have. Has to be
3977 * CLASS_E_NOAGGREGATION if UnkOuter != NULL
3978 * E_OUTOFMEMORY if allocating the object failed
3980 *****************************************************************************/
3982 DirectDrawCreateClipper(DWORD Flags,
3983 LPDIRECTDRAWCLIPPER *Clipper,
3986 IDirectDrawClipperImpl* object;
3989 TRACE("flags %#x, clipper %p, outer_unknown %p.\n",
3990 Flags, Clipper, UnkOuter);
3992 EnterCriticalSection(&ddraw_cs);
3993 if (UnkOuter != NULL)
3995 LeaveCriticalSection(&ddraw_cs);
3996 return CLASS_E_NOAGGREGATION;
3999 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY,
4000 sizeof(IDirectDrawClipperImpl));
4003 LeaveCriticalSection(&ddraw_cs);
4004 return E_OUTOFMEMORY;
4007 hr = ddraw_clipper_init(object);
4010 WARN("Failed to initialize clipper, hr %#x.\n", hr);
4011 HeapFree(GetProcessHeap(), 0, object);
4012 LeaveCriticalSection(&ddraw_cs);
4016 TRACE("Created clipper %p.\n", object);
4017 *Clipper = &object->IDirectDrawClipper_iface;
4018 LeaveCriticalSection(&ddraw_cs);
4022 /*****************************************************************************
4023 * IDirectDraw7::CreateClipper
4025 * Creates a DDraw clipper. See DirectDrawCreateClipper for details
4027 *****************************************************************************/
4028 static HRESULT WINAPI ddraw7_CreateClipper(IDirectDraw7 *iface, DWORD Flags,
4029 IDirectDrawClipper **Clipper, IUnknown *UnkOuter)
4031 TRACE("iface %p, flags %#x, clipper %p, outer_unknown %p.\n",
4032 iface, Flags, Clipper, UnkOuter);
4034 return DirectDrawCreateClipper(Flags, Clipper, UnkOuter);
4037 static HRESULT WINAPI ddraw4_CreateClipper(IDirectDraw4 *iface, DWORD flags,
4038 IDirectDrawClipper **clipper, IUnknown *outer_unknown)
4040 IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
4042 TRACE("iface %p, flags %#x, clipper %p, outer_unknown %p.\n",
4043 iface, flags, clipper, outer_unknown);
4045 return ddraw7_CreateClipper(&This->IDirectDraw7_iface, flags, clipper, outer_unknown);
4048 static HRESULT WINAPI ddraw3_CreateClipper(IDirectDraw3 *iface, DWORD flags,
4049 IDirectDrawClipper **clipper, IUnknown *outer_unknown)
4051 IDirectDrawImpl *This = impl_from_IDirectDraw3(iface);
4053 TRACE("iface %p, flags %#x, clipper %p, outer_unknown %p.\n",
4054 iface, flags, clipper, outer_unknown);
4056 return ddraw7_CreateClipper(&This->IDirectDraw7_iface, flags, clipper, outer_unknown);
4059 static HRESULT WINAPI ddraw2_CreateClipper(IDirectDraw2 *iface,
4060 DWORD flags, IDirectDrawClipper **clipper, IUnknown *outer_unknown)
4062 IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
4064 TRACE("iface %p, flags %#x, clipper %p, outer_unknown %p.\n",
4065 iface, flags, clipper, outer_unknown);
4067 return ddraw7_CreateClipper(&This->IDirectDraw7_iface, flags, clipper, outer_unknown);
4070 static HRESULT WINAPI ddraw1_CreateClipper(IDirectDraw *iface,
4071 DWORD flags, IDirectDrawClipper **clipper, IUnknown *outer_unknown)
4073 IDirectDrawImpl *This = impl_from_IDirectDraw(iface);
4075 TRACE("iface %p, flags %#x, clipper %p, outer_unknown %p.\n",
4076 iface, flags, clipper, outer_unknown);
4078 return ddraw7_CreateClipper(&This->IDirectDraw7_iface, flags, clipper, outer_unknown);
4081 /*****************************************************************************
4082 * IDirectDraw7::CreatePalette
4084 * Creates a new IDirectDrawPalette object
4087 * Flags: The flags for the new clipper
4088 * ColorTable: Color table to assign to the new clipper
4089 * Palette: Address to write the interface pointer to
4090 * UnkOuter: For aggregation support, which ddraw doesn't have. Has to be
4094 * CLASS_E_NOAGGREGATION if UnkOuter != NULL
4095 * E_OUTOFMEMORY if allocating the object failed
4097 *****************************************************************************/
4098 static HRESULT WINAPI ddraw7_CreatePalette(IDirectDraw7 *iface, DWORD Flags,
4099 PALETTEENTRY *ColorTable, IDirectDrawPalette **Palette, IUnknown *pUnkOuter)
4101 IDirectDrawImpl *This = impl_from_IDirectDraw7(iface);
4102 IDirectDrawPaletteImpl *object;
4105 TRACE("iface %p, flags %#x, color_table %p, palette %p, outer_unknown %p.\n",
4106 iface, Flags, ColorTable, Palette, pUnkOuter);
4108 EnterCriticalSection(&ddraw_cs);
4109 if(pUnkOuter != NULL)
4111 WARN("pUnkOuter is %p, returning CLASS_E_NOAGGREGATION\n", pUnkOuter);
4112 LeaveCriticalSection(&ddraw_cs);
4113 return CLASS_E_NOAGGREGATION;
4116 /* The refcount test shows that a cooplevel is required for this */
4117 if(!This->cooperative_level)
4119 WARN("No cooperative level set, returning DDERR_NOCOOPERATIVELEVELSET\n");
4120 LeaveCriticalSection(&ddraw_cs);
4121 return DDERR_NOCOOPERATIVELEVELSET;
4124 object = HeapAlloc(GetProcessHeap(), 0, sizeof(IDirectDrawPaletteImpl));
4127 ERR("Out of memory when allocating memory for a palette implementation\n");
4128 LeaveCriticalSection(&ddraw_cs);
4129 return E_OUTOFMEMORY;
4132 hr = ddraw_palette_init(object, This, Flags, ColorTable);
4135 WARN("Failed to initialize palette, hr %#x.\n", hr);
4136 HeapFree(GetProcessHeap(), 0, object);
4137 LeaveCriticalSection(&ddraw_cs);
4141 TRACE("Created palette %p.\n", object);
4142 *Palette = (IDirectDrawPalette *)object;
4143 LeaveCriticalSection(&ddraw_cs);
4147 static HRESULT WINAPI ddraw4_CreatePalette(IDirectDraw4 *iface, DWORD flags, PALETTEENTRY *entries,
4148 IDirectDrawPalette **palette, IUnknown *outer_unknown)
4150 IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
4153 TRACE("iface %p, flags %#x, entries %p, palette %p, outer_unknown %p.\n",
4154 iface, flags, entries, palette, outer_unknown);
4156 hr = ddraw7_CreatePalette(&This->IDirectDraw7_iface, flags, entries, palette, outer_unknown);
4157 if (SUCCEEDED(hr) && *palette)
4159 IDirectDrawPaletteImpl *impl = (IDirectDrawPaletteImpl *)*palette;
4160 IDirectDraw7_Release(&This->IDirectDraw7_iface);
4161 IDirectDraw4_AddRef(iface);
4162 impl->ifaceToRelease = (IUnknown *)iface;
4167 static HRESULT WINAPI ddraw3_CreatePalette(IDirectDraw3 *iface, DWORD flags,
4168 PALETTEENTRY *entries, IDirectDrawPalette **palette, IUnknown *outer_unknown)
4170 IDirectDrawImpl *This = impl_from_IDirectDraw3(iface);
4173 TRACE("iface %p, flags %#x, entries %p, palette %p, outer_unknown %p.\n",
4174 iface, flags, entries, palette, outer_unknown);
4176 hr = ddraw7_CreatePalette(&This->IDirectDraw7_iface, flags, entries, palette, outer_unknown);
4177 if (SUCCEEDED(hr) && *palette)
4179 IDirectDrawPaletteImpl *impl = (IDirectDrawPaletteImpl *)*palette;
4180 IDirectDraw7_Release(&This->IDirectDraw7_iface);
4181 IDirectDraw4_AddRef(iface);
4182 impl->ifaceToRelease = (IUnknown *)iface;
4188 static HRESULT WINAPI ddraw2_CreatePalette(IDirectDraw2 *iface, DWORD flags,
4189 PALETTEENTRY *entries, IDirectDrawPalette **palette, IUnknown *outer_unknown)
4191 IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
4194 TRACE("iface %p, flags %#x, entries %p, palette %p, outer_unknown %p.\n",
4195 iface, flags, entries, palette, outer_unknown);
4197 hr = ddraw7_CreatePalette(&This->IDirectDraw7_iface, flags, entries, palette, outer_unknown);
4198 if (SUCCEEDED(hr) && *palette)
4200 IDirectDrawPaletteImpl *impl = (IDirectDrawPaletteImpl *)*palette;
4201 IDirectDraw7_Release(&This->IDirectDraw7_iface);
4202 impl->ifaceToRelease = NULL;
4208 static HRESULT WINAPI ddraw1_CreatePalette(IDirectDraw *iface, DWORD flags,
4209 PALETTEENTRY *entries, IDirectDrawPalette **palette, IUnknown *outer_unknown)
4211 IDirectDrawImpl *This = impl_from_IDirectDraw(iface);
4214 TRACE("iface %p, flags %#x, entries %p, palette %p, outer_unknown %p.\n",
4215 iface, flags, entries, palette, outer_unknown);
4217 hr = ddraw7_CreatePalette(&This->IDirectDraw7_iface, flags, entries, palette, outer_unknown);
4218 if (SUCCEEDED(hr) && *palette)
4220 IDirectDrawPaletteImpl *impl = (IDirectDrawPaletteImpl *)*palette;
4221 IDirectDraw7_Release(&This->IDirectDraw7_iface);
4222 impl->ifaceToRelease = NULL;
4228 /*****************************************************************************
4229 * IDirectDraw7::DuplicateSurface
4231 * Duplicates a surface. The surface memory points to the same memory as
4232 * the original surface, and it's released when the last surface referencing
4233 * it is released. I guess that's beyond Wine's surface management right now
4234 * (Idea: create a new DDraw surface with the same WineD3DSurface. I need a
4235 * test application to implement this)
4238 * Src: Address of the source surface
4239 * Dest: Address to write the new surface pointer to
4242 * See IDirectDraw7::CreateSurface
4244 *****************************************************************************/
4245 static HRESULT WINAPI ddraw7_DuplicateSurface(IDirectDraw7 *iface,
4246 IDirectDrawSurface7 *Src, IDirectDrawSurface7 **Dest)
4248 IDirectDrawSurfaceImpl *Surf = unsafe_impl_from_IDirectDrawSurface7(Src);
4250 FIXME("iface %p, src %p, dst %p partial stub!\n", iface, Src, Dest);
4252 /* For now, simply create a new, independent surface */
4253 return IDirectDraw7_CreateSurface(iface,
4254 &Surf->surface_desc,
4259 static HRESULT WINAPI ddraw4_DuplicateSurface(IDirectDraw4 *iface, IDirectDrawSurface4 *src,
4260 IDirectDrawSurface4 **dst)
4262 IDirectDrawImpl *This = impl_from_IDirectDraw4(iface);
4263 IDirectDrawSurfaceImpl *src_impl = unsafe_impl_from_IDirectDrawSurface4(src);
4264 IDirectDrawSurface7 *dst7;
4265 IDirectDrawSurfaceImpl *dst_impl;
4268 TRACE("iface %p, src %p, dst %p.\n", iface, src, dst);
4269 hr = ddraw7_DuplicateSurface(&This->IDirectDraw7_iface,
4270 src_impl ? &src_impl->IDirectDrawSurface7_iface : NULL, &dst7);
4276 dst_impl = impl_from_IDirectDrawSurface7(dst7);
4277 *dst = &dst_impl->IDirectDrawSurface4_iface;
4278 IDirectDrawSurface4_AddRef(*dst);
4279 IDirectDrawSurface7_Release(dst7);
4284 static HRESULT WINAPI ddraw3_DuplicateSurface(IDirectDraw3 *iface, IDirectDrawSurface *src,
4285 IDirectDrawSurface **dst)
4287 IDirectDrawImpl *This = impl_from_IDirectDraw3(iface);
4288 IDirectDrawSurfaceImpl *src_impl = unsafe_impl_from_IDirectDrawSurface(src);
4289 IDirectDrawSurface7 *dst7;
4290 IDirectDrawSurfaceImpl *dst_impl;
4293 TRACE("iface %p, src %p, dst %p.\n", iface, src, dst);
4294 hr = ddraw7_DuplicateSurface(&This->IDirectDraw7_iface,
4295 src_impl ? &src_impl->IDirectDrawSurface7_iface : NULL, &dst7);
4298 dst_impl = impl_from_IDirectDrawSurface7(dst7);
4299 *dst = &dst_impl->IDirectDrawSurface_iface;
4300 IDirectDrawSurface_AddRef(*dst);
4301 IDirectDrawSurface7_Release(dst7);
4306 static HRESULT WINAPI ddraw2_DuplicateSurface(IDirectDraw2 *iface,
4307 IDirectDrawSurface *src, IDirectDrawSurface **dst)
4309 IDirectDrawImpl *This = impl_from_IDirectDraw2(iface);
4310 IDirectDrawSurfaceImpl *src_impl = unsafe_impl_from_IDirectDrawSurface(src);
4311 IDirectDrawSurface7 *dst7;
4312 IDirectDrawSurfaceImpl *dst_impl;
4315 TRACE("iface %p, src %p, dst %p.\n", iface, src, dst);
4316 hr = ddraw7_DuplicateSurface(&This->IDirectDraw7_iface,
4317 src_impl ? &src_impl->IDirectDrawSurface7_iface : NULL, &dst7);
4320 dst_impl = impl_from_IDirectDrawSurface7(dst7);
4321 *dst = &dst_impl->IDirectDrawSurface_iface;
4322 IDirectDrawSurface_AddRef(*dst);
4323 IDirectDrawSurface7_Release(dst7);
4328 static HRESULT WINAPI ddraw1_DuplicateSurface(IDirectDraw *iface, IDirectDrawSurface *src,
4329 IDirectDrawSurface **dst)
4331 IDirectDrawImpl *This = impl_from_IDirectDraw(iface);
4332 IDirectDrawSurfaceImpl *src_impl = unsafe_impl_from_IDirectDrawSurface(src);
4333 IDirectDrawSurface7 *dst7;
4334 IDirectDrawSurfaceImpl *dst_impl;
4337 TRACE("iface %p, src %p, dst %p.\n", iface, src, dst);
4338 hr = ddraw7_DuplicateSurface(&This->IDirectDraw7_iface,
4339 src_impl ? &src_impl->IDirectDrawSurface7_iface : NULL, &dst7);
4342 dst_impl = impl_from_IDirectDrawSurface7(dst7);
4343 *dst = &dst_impl->IDirectDrawSurface_iface;
4344 IDirectDrawSurface_AddRef(*dst);
4345 IDirectDrawSurface7_Release(dst7);
4350 /*****************************************************************************
4351 * IDirect3D7::EnumDevices
4353 * The EnumDevices method for IDirect3D7. It enumerates all supported
4354 * D3D7 devices. Currently the T&L, HAL and RGB devices are enumerated.
4357 * callback: Function to call for each enumerated device
4358 * context: Pointer to pass back to the app
4361 * D3D_OK, or the return value of the GetCaps call
4363 *****************************************************************************/
4364 static HRESULT WINAPI d3d7_EnumDevices(IDirect3D7 *iface, LPD3DENUMDEVICESCALLBACK7 callback, void *context)
4366 IDirectDrawImpl *This = impl_from_IDirect3D7(iface);
4367 D3DDEVICEDESC7 device_desc7;
4368 D3DDEVICEDESC device_desc1;
4372 TRACE("iface %p, callback %p, context %p.\n", iface, callback, context);
4375 return DDERR_INVALIDPARAMS;
4377 EnterCriticalSection(&ddraw_cs);
4379 hr = IDirect3DImpl_GetCaps(This->wineD3D, &device_desc1, &device_desc7);
4382 LeaveCriticalSection(&ddraw_cs);
4386 for (i = 0; i < sizeof(device_list7)/sizeof(device_list7[0]); i++)
4390 device_desc7.deviceGUID = *device_list7[i].device_guid;
4391 ret = callback(device_list7[i].interface_name, device_list7[i].device_name, &device_desc7, context);
4392 if (ret != DDENUMRET_OK)
4394 TRACE("Application cancelled the enumeration.\n");
4395 LeaveCriticalSection(&ddraw_cs);
4400 TRACE("End of enumeration.\n");
4402 LeaveCriticalSection(&ddraw_cs);
4407 /*****************************************************************************
4408 * IDirect3D3::EnumDevices
4410 * Enumerates all supported Direct3DDevice interfaces. This is the
4411 * implementation for Direct3D 1 to Direc3D 3, Version 7 has its own.
4413 * Version 1, 2 and 3
4416 * callback: Application-provided routine to call for each enumerated device
4417 * Context: Pointer to pass to the callback
4420 * D3D_OK on success,
4421 * The result of IDirect3DImpl_GetCaps if it failed
4423 *****************************************************************************/
4424 static HRESULT WINAPI d3d3_EnumDevices(IDirect3D3 *iface, LPD3DENUMDEVICESCALLBACK callback, void *context)
4426 static CHAR wined3d_description[] = "Wine D3DDevice using WineD3D and OpenGL";
4428 IDirectDrawImpl *This = impl_from_IDirect3D3(iface);
4429 D3DDEVICEDESC device_desc1, hal_desc, hel_desc;
4430 D3DDEVICEDESC7 device_desc7;
4433 /* Some games (Motoracer 2 demo) have the bad idea to modify the device
4434 * name string. Let's put the string in a sufficiently sized array in
4435 * writable memory. */
4436 char device_name[50];
4437 strcpy(device_name,"Direct3D HEL");
4439 TRACE("iface %p, callback %p, context %p.\n", iface, callback, context);
4442 return DDERR_INVALIDPARAMS;
4444 EnterCriticalSection(&ddraw_cs);
4446 hr = IDirect3DImpl_GetCaps(This->wineD3D, &device_desc1, &device_desc7);
4449 LeaveCriticalSection(&ddraw_cs);
4453 /* Do I have to enumerate the reference id? Note from old d3d7:
4454 * "It seems that enumerating the reference IID on Direct3D 1 games
4455 * (AvP / Motoracer2) breaks them". So do not enumerate this iid in V1
4457 * There's a registry key HKLM\Software\Microsoft\Direct3D\Drivers,
4458 * EnumReference which enables / disables enumerating the reference
4459 * rasterizer. It's a DWORD, 0 means disabled, 2 means enabled. The
4460 * enablerefrast.reg and disablerefrast.reg files in the DirectX 7.0 sdk
4461 * demo directory suggest this.
4463 * Some games(GTA 2) seem to use the second enumerated device, so I have
4464 * to enumerate at least 2 devices. So enumerate the reference device to
4467 * Other games (Rollcage) tell emulation and hal device apart by certain
4468 * flags. Rollcage expects D3DPTEXTURECAPS_POW2 to be set (yeah, it is a
4469 * limitation flag), and it refuses all devices that have the perspective
4470 * flag set. This way it refuses the emulation device, and HAL devices
4471 * never have POW2 unset in d3d7 on windows. */
4472 if (This->d3dversion != 1)
4474 static CHAR reference_description[] = "RGB Direct3D emulation";
4476 TRACE("Enumerating WineD3D D3DDevice interface.\n");
4477 hal_desc = device_desc1;
4478 hel_desc = device_desc1;
4479 /* The rgb device has the pow2 flag set in the hel caps, but not in the hal caps. */
4480 hal_desc.dpcLineCaps.dwTextureCaps &= ~(D3DPTEXTURECAPS_POW2
4481 | D3DPTEXTURECAPS_NONPOW2CONDITIONAL | D3DPTEXTURECAPS_PERSPECTIVE);
4482 hal_desc.dpcTriCaps.dwTextureCaps &= ~(D3DPTEXTURECAPS_POW2
4483 | D3DPTEXTURECAPS_NONPOW2CONDITIONAL | D3DPTEXTURECAPS_PERSPECTIVE);
4484 hr = callback((GUID *)&IID_IDirect3DRGBDevice, reference_description,
4485 device_name, &hal_desc, &hel_desc, context);
4486 if (hr != D3DENUMRET_OK)
4488 TRACE("Application cancelled the enumeration.\n");
4489 LeaveCriticalSection(&ddraw_cs);
4494 strcpy(device_name,"Direct3D HAL");
4496 TRACE("Enumerating HAL Direct3D device.\n");
4497 hal_desc = device_desc1;
4498 hel_desc = device_desc1;
4499 /* The hal device does not have the pow2 flag set in hel, but in hal. */
4500 hel_desc.dpcLineCaps.dwTextureCaps &= ~(D3DPTEXTURECAPS_POW2
4501 | D3DPTEXTURECAPS_NONPOW2CONDITIONAL | D3DPTEXTURECAPS_PERSPECTIVE);
4502 hel_desc.dpcTriCaps.dwTextureCaps &= ~(D3DPTEXTURECAPS_POW2
4503 | D3DPTEXTURECAPS_NONPOW2CONDITIONAL | D3DPTEXTURECAPS_PERSPECTIVE);
4504 hr = callback((GUID *)&IID_IDirect3DHALDevice, wined3d_description,
4505 device_name, &hal_desc, &hel_desc, context);
4506 if (hr != D3DENUMRET_OK)
4508 TRACE("Application cancelled the enumeration.\n");
4509 LeaveCriticalSection(&ddraw_cs);
4513 TRACE("End of enumeration.\n");
4515 LeaveCriticalSection(&ddraw_cs);
4519 static HRESULT WINAPI d3d2_EnumDevices(IDirect3D2 *iface, LPD3DENUMDEVICESCALLBACK callback, void *context)
4521 IDirectDrawImpl *This = impl_from_IDirect3D2(iface);
4523 TRACE("iface %p, callback %p, context %p.\n", iface, callback, context);
4525 return d3d3_EnumDevices(&This->IDirect3D3_iface, callback, context);
4528 static HRESULT WINAPI d3d1_EnumDevices(IDirect3D *iface, LPD3DENUMDEVICESCALLBACK callback, void *context)
4530 IDirectDrawImpl *This = impl_from_IDirect3D(iface);
4532 TRACE("iface %p, callback %p, context %p.\n", iface, callback, context);
4534 return d3d3_EnumDevices(&This->IDirect3D3_iface, callback, context);
4537 /*****************************************************************************
4538 * IDirect3D3::CreateLight
4540 * Creates an IDirect3DLight interface. This interface is used in
4541 * Direct3D3 or earlier for lighting. In Direct3D7 it has been replaced
4542 * by the DIRECT3DLIGHT7 structure. Wine's Direct3DLight implementation
4543 * uses the IDirect3DDevice7 interface with D3D7 lights.
4545 * Version 1, 2 and 3
4548 * light: Address to store the new interface pointer
4549 * outer_unknown: Basically for aggregation, but ddraw doesn't support it.
4554 * DDERR_OUTOFMEMORY if memory allocation failed
4555 * CLASS_E_NOAGGREGATION if outer_unknown != NULL
4557 *****************************************************************************/
4558 static HRESULT WINAPI d3d3_CreateLight(IDirect3D3 *iface, IDirect3DLight **light,
4559 IUnknown *outer_unknown)
4561 IDirectDrawImpl *This = impl_from_IDirect3D3(iface);
4562 IDirect3DLightImpl *object;
4564 TRACE("iface %p, light %p, outer_unknown %p.\n", iface, light, outer_unknown);
4566 if (outer_unknown) return CLASS_E_NOAGGREGATION;
4568 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
4571 ERR("Failed to allocate light memory.\n");
4572 return DDERR_OUTOFMEMORY;
4575 d3d_light_init(object, This);
4577 TRACE("Created light %p.\n", object);
4578 *light = &object->IDirect3DLight_iface;
4583 static HRESULT WINAPI d3d2_CreateLight(IDirect3D2 *iface, IDirect3DLight **light, IUnknown *outer_unknown)
4585 IDirectDrawImpl *This = impl_from_IDirect3D2(iface);
4587 TRACE("iface %p, light %p, outer_unknown %p.\n", iface, light, outer_unknown);
4589 return d3d3_CreateLight(&This->IDirect3D3_iface, light, outer_unknown);
4592 static HRESULT WINAPI d3d1_CreateLight(IDirect3D *iface, IDirect3DLight **light, IUnknown *outer_unknown)
4594 IDirectDrawImpl *This = impl_from_IDirect3D(iface);
4596 TRACE("iface %p, light %p, outer_unknown %p.\n", iface, light, outer_unknown);
4598 return d3d3_CreateLight(&This->IDirect3D3_iface, light, outer_unknown);
4601 /*****************************************************************************
4602 * IDirect3D3::CreateMaterial
4604 * Creates an IDirect3DMaterial interface. This interface is used by Direct3D3
4605 * and older versions. The IDirect3DMaterial implementation wraps its
4606 * functionality to IDirect3DDevice7::SetMaterial and friends.
4608 * Version 1, 2 and 3
4611 * material: Address to store the new interface's pointer to
4612 * outer_unknown: Basically for aggregation, but ddraw doesn't support it.
4617 * DDERR_OUTOFMEMORY if memory allocation failed
4618 * CLASS_E_NOAGGREGATION if outer_unknown != NULL
4620 *****************************************************************************/
4621 static HRESULT WINAPI d3d3_CreateMaterial(IDirect3D3 *iface, IDirect3DMaterial3 **material,
4622 IUnknown *outer_unknown)
4624 IDirectDrawImpl *This = impl_from_IDirect3D3(iface);
4625 IDirect3DMaterialImpl *object;
4627 TRACE("iface %p, material %p, outer_unknown %p.\n", iface, material, outer_unknown);
4629 if (outer_unknown) return CLASS_E_NOAGGREGATION;
4631 object = d3d_material_create(This);
4634 ERR("Failed to allocate material memory.\n");
4635 return DDERR_OUTOFMEMORY;
4638 TRACE("Created material %p.\n", object);
4639 *material = &object->IDirect3DMaterial3_iface;
4644 static HRESULT WINAPI d3d2_CreateMaterial(IDirect3D2 *iface, IDirect3DMaterial2 **material,
4645 IUnknown *outer_unknown)
4647 IDirectDrawImpl *This = impl_from_IDirect3D2(iface);
4648 IDirect3DMaterialImpl *object;
4650 TRACE("iface %p, material %p, outer_unknown %p.\n", iface, material, outer_unknown);
4652 object = d3d_material_create(This);
4655 ERR("Failed to allocate material memory.\n");
4656 return DDERR_OUTOFMEMORY;
4659 TRACE("Created material %p.\n", object);
4660 *material = &object->IDirect3DMaterial2_iface;
4665 static HRESULT WINAPI d3d1_CreateMaterial(IDirect3D *iface, IDirect3DMaterial **material,
4666 IUnknown *outer_unknown)
4668 IDirectDrawImpl *This = impl_from_IDirect3D(iface);
4669 IDirect3DMaterialImpl *object;
4671 TRACE("iface %p, material %p, outer_unknown %p.\n", iface, material, outer_unknown);
4673 object = d3d_material_create(This);
4676 ERR("Failed to allocate material memory.\n");
4677 return DDERR_OUTOFMEMORY;
4680 TRACE("Created material %p.\n", object);
4681 *material = &object->IDirect3DMaterial_iface;
4686 /*****************************************************************************
4687 * IDirect3D3::CreateViewport
4689 * Creates an IDirect3DViewport interface. This interface is used
4690 * by Direct3D and earlier versions for Viewport management. In Direct3D7
4691 * it has been replaced by a viewport structure and
4692 * IDirect3DDevice7::*Viewport. Wine's IDirect3DViewport implementation
4693 * uses the IDirect3DDevice7 methods for its functionality
4696 * Viewport: Address to store the new interface pointer
4697 * outer_unknown: Basically for aggregation, but ddraw doesn't support it.
4702 * DDERR_OUTOFMEMORY if memory allocation failed
4703 * CLASS_E_NOAGGREGATION if outer_unknown != NULL
4705 *****************************************************************************/
4706 static HRESULT WINAPI d3d3_CreateViewport(IDirect3D3 *iface, IDirect3DViewport3 **viewport,
4707 IUnknown *outer_unknown)
4709 IDirectDrawImpl *This = impl_from_IDirect3D3(iface);
4710 IDirect3DViewportImpl *object;
4712 TRACE("iface %p, viewport %p, outer_unknown %p.\n", iface, viewport, outer_unknown);
4714 if (outer_unknown) return CLASS_E_NOAGGREGATION;
4716 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
4719 ERR("Failed to allocate viewport memory.\n");
4720 return DDERR_OUTOFMEMORY;
4723 d3d_viewport_init(object, This);
4725 TRACE("Created viewport %p.\n", object);
4726 *viewport = (IDirect3DViewport3 *)object;
4731 static HRESULT WINAPI d3d2_CreateViewport(IDirect3D2 *iface, IDirect3DViewport2 **viewport, IUnknown *outer_unknown)
4733 IDirectDrawImpl *This = impl_from_IDirect3D2(iface);
4735 TRACE("iface %p, viewport %p, outer_unknown %p.\n", iface, viewport, outer_unknown);
4737 return d3d3_CreateViewport(&This->IDirect3D3_iface, (IDirect3DViewport3 **)viewport,
4741 static HRESULT WINAPI d3d1_CreateViewport(IDirect3D *iface, IDirect3DViewport **viewport, IUnknown *outer_unknown)
4743 IDirectDrawImpl *This = impl_from_IDirect3D(iface);
4745 TRACE("iface %p, viewport %p, outer_unknown %p.\n", iface, viewport, outer_unknown);
4747 return d3d3_CreateViewport(&This->IDirect3D3_iface, (IDirect3DViewport3 **)viewport,
4751 /*****************************************************************************
4752 * IDirect3D3::FindDevice
4754 * This method finds a device with the requested properties and returns a
4755 * device description
4759 * fds: Describes the requested device characteristics
4760 * fdr: Returns the device description
4764 * DDERR_INVALIDPARAMS if no device was found
4766 *****************************************************************************/
4767 static HRESULT WINAPI d3d3_FindDevice(IDirect3D3 *iface, D3DFINDDEVICESEARCH *fds, D3DFINDDEVICERESULT *fdr)
4769 IDirectDrawImpl *This = impl_from_IDirect3D3(iface);
4770 D3DDEVICEDESC7 desc7;
4771 D3DDEVICEDESC desc1;
4774 TRACE("iface %p, fds %p, fdr %p.\n", iface, fds, fdr);
4776 if (!fds || !fdr) return DDERR_INVALIDPARAMS;
4778 if (fds->dwSize != sizeof(D3DFINDDEVICESEARCH)
4779 || fdr->dwSize != sizeof(D3DFINDDEVICERESULT))
4780 return DDERR_INVALIDPARAMS;
4782 if ((fds->dwFlags & D3DFDS_COLORMODEL)
4783 && fds->dcmColorModel != D3DCOLOR_RGB)
4785 WARN("Trying to request a non-RGB D3D color model. Not supported.\n");
4786 return DDERR_INVALIDPARAMS; /* No real idea what to return here :-) */
4789 if (fds->dwFlags & D3DFDS_GUID)
4791 TRACE("Trying to match guid %s.\n", debugstr_guid(&(fds->guid)));
4792 if (!IsEqualGUID(&IID_D3DDEVICE_WineD3D, &fds->guid)
4793 && !IsEqualGUID(&IID_IDirect3DHALDevice, &fds->guid)
4794 && !IsEqualGUID(&IID_IDirect3DRGBDevice, &fds->guid))
4796 WARN("No match for this GUID.\n");
4797 return DDERR_NOTFOUND;
4802 hr = IDirect3DImpl_GetCaps(This->wineD3D, &desc1, &desc7);
4803 if (hr != D3D_OK) return hr;
4805 /* Now return our own GUID */
4806 fdr->guid = IID_D3DDEVICE_WineD3D;
4807 fdr->ddHwDesc = desc1;
4808 fdr->ddSwDesc = desc1;
4810 TRACE("Returning Wine's wined3d device with (undumped) capabilities.\n");
4815 static HRESULT WINAPI d3d2_FindDevice(IDirect3D2 *iface, D3DFINDDEVICESEARCH *fds, D3DFINDDEVICERESULT *fdr)
4817 IDirectDrawImpl *This = impl_from_IDirect3D2(iface);
4819 TRACE("iface %p, fds %p, fdr %p.\n", iface, fds, fdr);
4821 return d3d3_FindDevice(&This->IDirect3D3_iface, fds, fdr);
4824 static HRESULT WINAPI d3d1_FindDevice(IDirect3D *iface, D3DFINDDEVICESEARCH *fds, D3DFINDDEVICERESULT *fdr)
4826 IDirectDrawImpl *This = impl_from_IDirect3D(iface);
4828 TRACE("iface %p, fds %p, fdr %p.\n", iface, fds, fdr);
4830 return d3d3_FindDevice(&This->IDirect3D3_iface, fds, fdr);
4833 /*****************************************************************************
4834 * IDirect3D7::CreateDevice
4836 * Creates an IDirect3DDevice7 interface.
4838 * Version 2, 3 and 7. IDirect3DDevice 1 interfaces are interfaces to
4839 * DirectDraw surfaces and are created with
4840 * IDirectDrawSurface::QueryInterface. This method uses CreateDevice to
4841 * create the device object and QueryInterfaces for IDirect3DDevice
4844 * refiid: IID of the device to create
4845 * Surface: Initial rendertarget
4846 * Device: Address to return the interface pointer
4850 * DDERR_OUTOFMEMORY if memory allocation failed
4851 * DDERR_INVALIDPARAMS if a device exists already
4853 *****************************************************************************/
4854 static HRESULT WINAPI d3d7_CreateDevice(IDirect3D7 *iface, REFCLSID riid,
4855 IDirectDrawSurface7 *surface, IDirect3DDevice7 **device)
4857 IDirectDrawSurfaceImpl *target = unsafe_impl_from_IDirectDrawSurface7(surface);
4858 IDirectDrawImpl *This = impl_from_IDirect3D7(iface);
4859 IDirect3DDeviceImpl *object;
4862 TRACE("iface %p, riid %s, surface %p, device %p.\n", iface, debugstr_guid(riid), surface, device);
4864 EnterCriticalSection(&ddraw_cs);
4867 /* Fail device creation if non-opengl surfaces are used. */
4868 if (This->ImplType != SURFACE_OPENGL)
4870 ERR("The application wants to create a Direct3D device, but non-opengl surfaces are set in the registry.\n");
4871 ERR("Please set the surface implementation to opengl or autodetection to allow 3D rendering.\n");
4873 /* We only hit this path if a default surface is set in the registry. Incorrect autodetection
4874 * is caught in CreateSurface or QueryInterface. */
4875 LeaveCriticalSection(&ddraw_cs);
4879 if (This->d3ddevice)
4881 FIXME("Only one Direct3D device per DirectDraw object supported.\n");
4882 LeaveCriticalSection(&ddraw_cs);
4883 return DDERR_INVALIDPARAMS;
4886 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
4889 ERR("Failed to allocate device memory.\n");
4890 LeaveCriticalSection(&ddraw_cs);
4891 return DDERR_OUTOFMEMORY;
4894 hr = d3d_device_init(object, This, target);
4897 WARN("Failed to initialize device, hr %#x.\n", hr);
4898 HeapFree(GetProcessHeap(), 0, object);
4899 LeaveCriticalSection(&ddraw_cs);
4903 TRACE("Created device %p.\n", object);
4904 *device = (IDirect3DDevice7 *)object;
4906 LeaveCriticalSection(&ddraw_cs);
4910 static HRESULT WINAPI d3d3_CreateDevice(IDirect3D3 *iface, REFCLSID riid,
4911 IDirectDrawSurface4 *surface, IDirect3DDevice3 **device, IUnknown *outer_unknown)
4913 IDirectDrawImpl *This = impl_from_IDirect3D3(iface);
4914 IDirectDrawSurfaceImpl *surface_impl = unsafe_impl_from_IDirectDrawSurface4(surface);
4917 TRACE("iface %p, riid %s, surface %p, device %p, outer_unknown %p.\n",
4918 iface, debugstr_guid(riid), surface, device, outer_unknown);
4920 if (outer_unknown) return CLASS_E_NOAGGREGATION;
4922 hr = d3d7_CreateDevice(&This->IDirect3D7_iface, riid,
4923 surface_impl ? &surface_impl->IDirectDrawSurface7_iface : NULL,
4924 (IDirect3DDevice7 **)device);
4925 if (*device) *device = (IDirect3DDevice3 *)&((IDirect3DDeviceImpl *)*device)->IDirect3DDevice3_vtbl;
4930 static HRESULT WINAPI d3d2_CreateDevice(IDirect3D2 *iface, REFCLSID riid,
4931 IDirectDrawSurface *surface, IDirect3DDevice2 **device)
4933 IDirectDrawImpl *This = impl_from_IDirect3D2(iface);
4934 IDirectDrawSurfaceImpl *surface_impl = unsafe_impl_from_IDirectDrawSurface(surface);
4937 TRACE("iface %p, riid %s, surface %p, device %p.\n",
4938 iface, debugstr_guid(riid), surface, device);
4940 hr = d3d7_CreateDevice(&This->IDirect3D7_iface, riid,
4941 surface_impl ? &surface_impl->IDirectDrawSurface7_iface : NULL,
4942 (IDirect3DDevice7 **)device);
4943 if (*device) *device = (IDirect3DDevice2 *)&((IDirect3DDeviceImpl *)*device)->IDirect3DDevice2_vtbl;
4948 /*****************************************************************************
4949 * IDirect3D7::CreateVertexBuffer
4951 * Creates a new vertex buffer object and returns a IDirect3DVertexBuffer7
4957 * desc: Requested Vertex buffer properties
4958 * vertex_buffer: Address to return the interface pointer at
4959 * flags: Some flags, should be 0
4963 * DDERR_OUTOFMEMORY if memory allocation failed
4964 * The return value of IWineD3DDevice::CreateVertexBuffer if this call fails
4965 * DDERR_INVALIDPARAMS if desc or vertex_buffer are NULL
4967 *****************************************************************************/
4968 static HRESULT WINAPI d3d7_CreateVertexBuffer(IDirect3D7 *iface, D3DVERTEXBUFFERDESC *desc,
4969 IDirect3DVertexBuffer7 **vertex_buffer, DWORD flags)
4971 IDirectDrawImpl *This = impl_from_IDirect3D7(iface);
4972 IDirect3DVertexBufferImpl *object;
4975 TRACE("iface %p, desc %p, vertex_buffer %p, flags %#x.\n",
4976 iface, desc, vertex_buffer, flags);
4978 if (!vertex_buffer || !desc) return DDERR_INVALIDPARAMS;
4980 hr = d3d_vertex_buffer_create(&object, This, desc);
4983 TRACE("Created vertex buffer %p.\n", object);
4984 *vertex_buffer = &object->IDirect3DVertexBuffer7_iface;
4987 WARN("Failed to create vertex buffer, hr %#x.\n", hr);
4992 static HRESULT WINAPI d3d3_CreateVertexBuffer(IDirect3D3 *iface, D3DVERTEXBUFFERDESC *desc,
4993 IDirect3DVertexBuffer **vertex_buffer, DWORD flags, IUnknown *outer_unknown)
4995 IDirectDrawImpl *This = impl_from_IDirect3D3(iface);
4996 IDirect3DVertexBufferImpl *object;
4999 TRACE("iface %p, desc %p, vertex_buffer %p, flags %#x, outer_unknown %p.\n",
5000 iface, desc, vertex_buffer, flags, outer_unknown);
5003 return CLASS_E_NOAGGREGATION;
5004 if (!vertex_buffer || !desc)
5005 return DDERR_INVALIDPARAMS;
5007 hr = d3d_vertex_buffer_create(&object, This, desc);
5010 TRACE("Created vertex buffer %p.\n", object);
5011 *vertex_buffer = &object->IDirect3DVertexBuffer_iface;
5014 WARN("Failed to create vertex buffer, hr %#x.\n", hr);
5019 /*****************************************************************************
5020 * IDirect3D7::EnumZBufferFormats
5022 * Enumerates all supported Z buffer pixel formats
5028 * callback: callback to call for each pixel format
5029 * context: Pointer to pass back to the callback
5033 * DDERR_INVALIDPARAMS if callback is NULL
5034 * For details, see IWineD3DDevice::EnumZBufferFormats
5036 *****************************************************************************/
5037 static HRESULT WINAPI d3d7_EnumZBufferFormats(IDirect3D7 *iface, REFCLSID device_iid,
5038 LPD3DENUMPIXELFORMATSCALLBACK callback, void *context)
5040 IDirectDrawImpl *This = impl_from_IDirect3D7(iface);
5041 WINED3DDISPLAYMODE d3ddm;
5042 WINED3DDEVTYPE type;
5046 /* Order matters. Specifically, BattleZone II (full version) expects the
5047 * 16-bit depth formats to be listed before the 24 and 32 ones. */
5048 static const enum wined3d_format_id formats[] =
5050 WINED3DFMT_S1_UINT_D15_UNORM,
5051 WINED3DFMT_D16_UNORM,
5052 WINED3DFMT_X8D24_UNORM,
5053 WINED3DFMT_S4X4_UINT_D24_UNORM,
5054 WINED3DFMT_D24_UNORM_S8_UINT,
5055 WINED3DFMT_D32_UNORM,
5058 TRACE("iface %p, device_iid %s, callback %p, context %p.\n",
5059 iface, debugstr_guid(device_iid), callback, context);
5061 if (!callback) return DDERR_INVALIDPARAMS;
5063 if (IsEqualGUID(device_iid, &IID_IDirect3DHALDevice)
5064 || IsEqualGUID(device_iid, &IID_IDirect3DTnLHalDevice)
5065 || IsEqualGUID(device_iid, &IID_D3DDEVICE_WineD3D))
5067 TRACE("Asked for HAL device.\n");
5068 type = WINED3DDEVTYPE_HAL;
5070 else if (IsEqualGUID(device_iid, &IID_IDirect3DRGBDevice)
5071 || IsEqualGUID(device_iid, &IID_IDirect3DMMXDevice))
5073 TRACE("Asked for SW device.\n");
5074 type = WINED3DDEVTYPE_SW;
5076 else if (IsEqualGUID(device_iid, &IID_IDirect3DRefDevice))
5078 TRACE("Asked for REF device.\n");
5079 type = WINED3DDEVTYPE_REF;
5081 else if (IsEqualGUID(device_iid, &IID_IDirect3DNullDevice))
5083 TRACE("Asked for NULLREF device.\n");
5084 type = WINED3DDEVTYPE_NULLREF;
5088 FIXME("Unexpected device GUID %s.\n", debugstr_guid(device_iid));
5089 type = WINED3DDEVTYPE_HAL;
5092 EnterCriticalSection(&ddraw_cs);
5093 /* We need an adapter format from somewhere to please wined3d and WGL.
5094 * Use the current display mode. So far all cards offer the same depth
5095 * stencil format for all modes, but if some do not and applications do
5096 * not like that we'll have to find some workaround, like iterating over
5097 * all imaginable formats and collecting all the depth stencil formats we
5099 hr = wined3d_device_get_display_mode(This->wined3d_device, 0, &d3ddm);
5101 for (i = 0; i < (sizeof(formats) / sizeof(*formats)); ++i)
5103 hr = wined3d_check_device_format(This->wineD3D, WINED3DADAPTER_DEFAULT, type, d3ddm.Format,
5104 WINED3DUSAGE_DEPTHSTENCIL, WINED3DRTYPE_SURFACE, formats[i], SURFACE_OPENGL);
5107 DDPIXELFORMAT pformat;
5109 memset(&pformat, 0, sizeof(pformat));
5110 pformat.dwSize = sizeof(pformat);
5111 PixelFormat_WineD3DtoDD(&pformat, formats[i]);
5113 TRACE("Enumerating wined3d format %#x.\n", formats[i]);
5114 hr = callback(&pformat, context);
5115 if (hr != DDENUMRET_OK)
5117 TRACE("Format enumeration cancelled by application.\n");
5118 LeaveCriticalSection(&ddraw_cs);
5123 TRACE("End of enumeration.\n");
5125 LeaveCriticalSection(&ddraw_cs);
5129 static HRESULT WINAPI d3d3_EnumZBufferFormats(IDirect3D3 *iface, REFCLSID device_iid,
5130 LPD3DENUMPIXELFORMATSCALLBACK callback, void *context)
5132 IDirectDrawImpl *This = impl_from_IDirect3D3(iface);
5134 TRACE("iface %p, device_iid %s, callback %p, context %p.\n",
5135 iface, debugstr_guid(device_iid), callback, context);
5137 return d3d7_EnumZBufferFormats(&This->IDirect3D7_iface, device_iid, callback, context);
5140 /*****************************************************************************
5141 * IDirect3D7::EvictManagedTextures
5143 * Removes all managed textures (=surfaces with DDSCAPS2_TEXTUREMANAGE or
5144 * DDSCAPS2_D3DTEXTUREMANAGE caps) to be removed from video memory.
5149 * D3D_OK, because it's a stub
5151 *****************************************************************************/
5152 static HRESULT WINAPI d3d7_EvictManagedTextures(IDirect3D7 *iface)
5154 IDirectDrawImpl *This = impl_from_IDirect3D7(iface);
5156 TRACE("iface %p!\n", iface);
5158 EnterCriticalSection(&ddraw_cs);
5159 if (This->d3d_initialized)
5160 wined3d_device_evict_managed_resources(This->wined3d_device);
5161 LeaveCriticalSection(&ddraw_cs);
5166 static HRESULT WINAPI d3d3_EvictManagedTextures(IDirect3D3 *iface)
5168 IDirectDrawImpl *This = impl_from_IDirect3D3(iface);
5170 TRACE("iface %p.\n", iface);
5172 return d3d7_EvictManagedTextures(&This->IDirect3D7_iface);
5175 /*****************************************************************************
5176 * IDirect3DImpl_GetCaps
5178 * This function retrieves the device caps from wined3d
5179 * and converts it into a D3D7 and D3D - D3D3 structure
5180 * This is a helper function called from various places in ddraw
5183 * wined3d: The interface to get the caps from
5184 * desc1: Old D3D <3 structure to fill (needed)
5185 * desc7: D3D7 device desc structure to fill (needed)
5188 * D3D_OK on success, or the return value of IWineD3D::GetCaps
5190 *****************************************************************************/
5191 HRESULT IDirect3DImpl_GetCaps(const struct wined3d *wined3d, D3DDEVICEDESC *desc1, D3DDEVICEDESC7 *desc7)
5193 WINED3DCAPS wined3d_caps;
5196 TRACE("wined3d %p, desc1 %p, desc7 %p.\n", wined3d, desc1, desc7);
5198 memset(&wined3d_caps, 0, sizeof(wined3d_caps));
5200 EnterCriticalSection(&ddraw_cs);
5201 hr = wined3d_get_device_caps(wined3d, 0, WINED3DDEVTYPE_HAL, &wined3d_caps);
5202 LeaveCriticalSection(&ddraw_cs);
5205 WARN("Failed to get device caps, hr %#x.\n", hr);
5209 /* Copy the results into the d3d7 and d3d3 structures */
5210 desc7->dwDevCaps = wined3d_caps.DevCaps;
5211 desc7->dpcLineCaps.dwMiscCaps = wined3d_caps.PrimitiveMiscCaps;
5212 desc7->dpcLineCaps.dwRasterCaps = wined3d_caps.RasterCaps;
5213 desc7->dpcLineCaps.dwZCmpCaps = wined3d_caps.ZCmpCaps;
5214 desc7->dpcLineCaps.dwSrcBlendCaps = wined3d_caps.SrcBlendCaps;
5215 desc7->dpcLineCaps.dwDestBlendCaps = wined3d_caps.DestBlendCaps;
5216 desc7->dpcLineCaps.dwAlphaCmpCaps = wined3d_caps.AlphaCmpCaps;
5217 desc7->dpcLineCaps.dwShadeCaps = wined3d_caps.ShadeCaps;
5218 desc7->dpcLineCaps.dwTextureCaps = wined3d_caps.TextureCaps;
5219 desc7->dpcLineCaps.dwTextureFilterCaps = wined3d_caps.TextureFilterCaps;
5220 desc7->dpcLineCaps.dwTextureAddressCaps = wined3d_caps.TextureAddressCaps;
5222 desc7->dwMaxTextureWidth = wined3d_caps.MaxTextureWidth;
5223 desc7->dwMaxTextureHeight = wined3d_caps.MaxTextureHeight;
5225 desc7->dwMaxTextureRepeat = wined3d_caps.MaxTextureRepeat;
5226 desc7->dwMaxTextureAspectRatio = wined3d_caps.MaxTextureAspectRatio;
5227 desc7->dwMaxAnisotropy = wined3d_caps.MaxAnisotropy;
5228 desc7->dvMaxVertexW = wined3d_caps.MaxVertexW;
5230 desc7->dvGuardBandLeft = wined3d_caps.GuardBandLeft;
5231 desc7->dvGuardBandTop = wined3d_caps.GuardBandTop;
5232 desc7->dvGuardBandRight = wined3d_caps.GuardBandRight;
5233 desc7->dvGuardBandBottom = wined3d_caps.GuardBandBottom;
5235 desc7->dvExtentsAdjust = wined3d_caps.ExtentsAdjust;
5236 desc7->dwStencilCaps = wined3d_caps.StencilCaps;
5238 desc7->dwFVFCaps = wined3d_caps.FVFCaps;
5239 desc7->dwTextureOpCaps = wined3d_caps.TextureOpCaps;
5241 desc7->dwVertexProcessingCaps = wined3d_caps.VertexProcessingCaps;
5242 desc7->dwMaxActiveLights = wined3d_caps.MaxActiveLights;
5244 /* Remove all non-d3d7 caps */
5245 desc7->dwDevCaps &= (
5246 D3DDEVCAPS_FLOATTLVERTEX | D3DDEVCAPS_SORTINCREASINGZ | D3DDEVCAPS_SORTDECREASINGZ |
5247 D3DDEVCAPS_SORTEXACT | D3DDEVCAPS_EXECUTESYSTEMMEMORY | D3DDEVCAPS_EXECUTEVIDEOMEMORY |
5248 D3DDEVCAPS_TLVERTEXSYSTEMMEMORY | D3DDEVCAPS_TLVERTEXVIDEOMEMORY | D3DDEVCAPS_TEXTURESYSTEMMEMORY |
5249 D3DDEVCAPS_TEXTUREVIDEOMEMORY | D3DDEVCAPS_DRAWPRIMTLVERTEX | D3DDEVCAPS_CANRENDERAFTERFLIP |
5250 D3DDEVCAPS_TEXTURENONLOCALVIDMEM | D3DDEVCAPS_DRAWPRIMITIVES2 | D3DDEVCAPS_SEPARATETEXTUREMEMORIES |
5251 D3DDEVCAPS_DRAWPRIMITIVES2EX | D3DDEVCAPS_HWTRANSFORMANDLIGHT | D3DDEVCAPS_CANBLTSYSTONONLOCAL |
5252 D3DDEVCAPS_HWRASTERIZATION);
5254 desc7->dwStencilCaps &= (
5255 D3DSTENCILCAPS_KEEP | D3DSTENCILCAPS_ZERO | D3DSTENCILCAPS_REPLACE |
5256 D3DSTENCILCAPS_INCRSAT | D3DSTENCILCAPS_DECRSAT | D3DSTENCILCAPS_INVERT |
5257 D3DSTENCILCAPS_INCR | D3DSTENCILCAPS_DECR);
5261 desc7->dwTextureOpCaps &= (
5262 D3DTEXOPCAPS_DISABLE | D3DTEXOPCAPS_SELECTARG1 | D3DTEXOPCAPS_SELECTARG2 |
5263 D3DTEXOPCAPS_MODULATE | D3DTEXOPCAPS_MODULATE2X | D3DTEXOPCAPS_MODULATE4X |
5264 D3DTEXOPCAPS_ADD | D3DTEXOPCAPS_ADDSIGNED | D3DTEXOPCAPS_ADDSIGNED2X |
5265 D3DTEXOPCAPS_SUBTRACT | D3DTEXOPCAPS_ADDSMOOTH | D3DTEXOPCAPS_BLENDTEXTUREALPHA |
5266 D3DTEXOPCAPS_BLENDFACTORALPHA | D3DTEXOPCAPS_BLENDTEXTUREALPHAPM | D3DTEXOPCAPS_BLENDCURRENTALPHA |
5267 D3DTEXOPCAPS_PREMODULATE | D3DTEXOPCAPS_MODULATEALPHA_ADDCOLOR | D3DTEXOPCAPS_MODULATECOLOR_ADDALPHA |
5268 D3DTEXOPCAPS_MODULATEINVALPHA_ADDCOLOR | D3DTEXOPCAPS_MODULATEINVCOLOR_ADDALPHA | D3DTEXOPCAPS_BUMPENVMAP |
5269 D3DTEXOPCAPS_BUMPENVMAPLUMINANCE | D3DTEXOPCAPS_DOTPRODUCT3);
5271 desc7->dwVertexProcessingCaps &= (
5272 D3DVTXPCAPS_TEXGEN | D3DVTXPCAPS_MATERIALSOURCE7 | D3DVTXPCAPS_VERTEXFOG |
5273 D3DVTXPCAPS_DIRECTIONALLIGHTS | D3DVTXPCAPS_POSITIONALLIGHTS | D3DVTXPCAPS_LOCALVIEWER);
5275 desc7->dpcLineCaps.dwMiscCaps &= (
5276 D3DPMISCCAPS_MASKPLANES | D3DPMISCCAPS_MASKZ | D3DPMISCCAPS_LINEPATTERNREP |
5277 D3DPMISCCAPS_CONFORMANT | D3DPMISCCAPS_CULLNONE | D3DPMISCCAPS_CULLCW |
5278 D3DPMISCCAPS_CULLCCW);
5280 desc7->dpcLineCaps.dwRasterCaps &= (
5281 D3DPRASTERCAPS_DITHER | D3DPRASTERCAPS_ROP2 | D3DPRASTERCAPS_XOR |
5282 D3DPRASTERCAPS_PAT | D3DPRASTERCAPS_ZTEST | D3DPRASTERCAPS_SUBPIXEL |
5283 D3DPRASTERCAPS_SUBPIXELX | D3DPRASTERCAPS_FOGVERTEX | D3DPRASTERCAPS_FOGTABLE |
5284 D3DPRASTERCAPS_STIPPLE | D3DPRASTERCAPS_ANTIALIASSORTDEPENDENT | D3DPRASTERCAPS_ANTIALIASSORTINDEPENDENT |
5285 D3DPRASTERCAPS_ANTIALIASEDGES | D3DPRASTERCAPS_MIPMAPLODBIAS | D3DPRASTERCAPS_ZBIAS |
5286 D3DPRASTERCAPS_ZBUFFERLESSHSR | D3DPRASTERCAPS_FOGRANGE | D3DPRASTERCAPS_ANISOTROPY |
5287 D3DPRASTERCAPS_WBUFFER | D3DPRASTERCAPS_TRANSLUCENTSORTINDEPENDENT | D3DPRASTERCAPS_WFOG |
5288 D3DPRASTERCAPS_ZFOG);
5290 desc7->dpcLineCaps.dwZCmpCaps &= (
5291 D3DPCMPCAPS_NEVER | D3DPCMPCAPS_LESS | D3DPCMPCAPS_EQUAL |
5292 D3DPCMPCAPS_LESSEQUAL | D3DPCMPCAPS_GREATER | D3DPCMPCAPS_NOTEQUAL |
5293 D3DPCMPCAPS_GREATEREQUAL | D3DPCMPCAPS_ALWAYS);
5295 desc7->dpcLineCaps.dwSrcBlendCaps &= (
5296 D3DPBLENDCAPS_ZERO | D3DPBLENDCAPS_ONE | D3DPBLENDCAPS_SRCCOLOR |
5297 D3DPBLENDCAPS_INVSRCCOLOR | D3DPBLENDCAPS_SRCALPHA | D3DPBLENDCAPS_INVSRCALPHA |
5298 D3DPBLENDCAPS_DESTALPHA | D3DPBLENDCAPS_INVDESTALPHA | D3DPBLENDCAPS_DESTCOLOR |
5299 D3DPBLENDCAPS_INVDESTCOLOR | D3DPBLENDCAPS_SRCALPHASAT | D3DPBLENDCAPS_BOTHSRCALPHA |
5300 D3DPBLENDCAPS_BOTHINVSRCALPHA);
5302 desc7->dpcLineCaps.dwDestBlendCaps &= (
5303 D3DPBLENDCAPS_ZERO | D3DPBLENDCAPS_ONE | D3DPBLENDCAPS_SRCCOLOR |
5304 D3DPBLENDCAPS_INVSRCCOLOR | D3DPBLENDCAPS_SRCALPHA | D3DPBLENDCAPS_INVSRCALPHA |
5305 D3DPBLENDCAPS_DESTALPHA | D3DPBLENDCAPS_INVDESTALPHA | D3DPBLENDCAPS_DESTCOLOR |
5306 D3DPBLENDCAPS_INVDESTCOLOR | D3DPBLENDCAPS_SRCALPHASAT | D3DPBLENDCAPS_BOTHSRCALPHA |
5307 D3DPBLENDCAPS_BOTHINVSRCALPHA);
5309 desc7->dpcLineCaps.dwAlphaCmpCaps &= (
5310 D3DPCMPCAPS_NEVER | D3DPCMPCAPS_LESS | D3DPCMPCAPS_EQUAL |
5311 D3DPCMPCAPS_LESSEQUAL | D3DPCMPCAPS_GREATER | D3DPCMPCAPS_NOTEQUAL |
5312 D3DPCMPCAPS_GREATEREQUAL | D3DPCMPCAPS_ALWAYS);
5314 desc7->dpcLineCaps.dwShadeCaps &= (
5315 D3DPSHADECAPS_COLORFLATMONO | D3DPSHADECAPS_COLORFLATRGB | D3DPSHADECAPS_COLORGOURAUDMONO |
5316 D3DPSHADECAPS_COLORGOURAUDRGB | D3DPSHADECAPS_COLORPHONGMONO | D3DPSHADECAPS_COLORPHONGRGB |
5317 D3DPSHADECAPS_SPECULARFLATMONO | D3DPSHADECAPS_SPECULARFLATRGB | D3DPSHADECAPS_SPECULARGOURAUDMONO |
5318 D3DPSHADECAPS_SPECULARGOURAUDRGB | D3DPSHADECAPS_SPECULARPHONGMONO | D3DPSHADECAPS_SPECULARPHONGRGB |
5319 D3DPSHADECAPS_ALPHAFLATBLEND | D3DPSHADECAPS_ALPHAFLATSTIPPLED | D3DPSHADECAPS_ALPHAGOURAUDBLEND |
5320 D3DPSHADECAPS_ALPHAGOURAUDSTIPPLED | D3DPSHADECAPS_ALPHAPHONGBLEND | D3DPSHADECAPS_ALPHAPHONGSTIPPLED |
5321 D3DPSHADECAPS_FOGFLAT | D3DPSHADECAPS_FOGGOURAUD | D3DPSHADECAPS_FOGPHONG);
5323 desc7->dpcLineCaps.dwTextureCaps &= (
5324 D3DPTEXTURECAPS_PERSPECTIVE | D3DPTEXTURECAPS_POW2 | D3DPTEXTURECAPS_ALPHA |
5325 D3DPTEXTURECAPS_TRANSPARENCY | D3DPTEXTURECAPS_BORDER | D3DPTEXTURECAPS_SQUAREONLY |
5326 D3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE | D3DPTEXTURECAPS_ALPHAPALETTE| D3DPTEXTURECAPS_NONPOW2CONDITIONAL |
5327 D3DPTEXTURECAPS_PROJECTED | D3DPTEXTURECAPS_CUBEMAP | D3DPTEXTURECAPS_COLORKEYBLEND);
5329 desc7->dpcLineCaps.dwTextureFilterCaps &= (
5330 D3DPTFILTERCAPS_NEAREST | D3DPTFILTERCAPS_LINEAR | D3DPTFILTERCAPS_MIPNEAREST |
5331 D3DPTFILTERCAPS_MIPLINEAR | D3DPTFILTERCAPS_LINEARMIPNEAREST | D3DPTFILTERCAPS_LINEARMIPLINEAR |
5332 D3DPTFILTERCAPS_MINFPOINT | D3DPTFILTERCAPS_MINFLINEAR | D3DPTFILTERCAPS_MINFANISOTROPIC |
5333 D3DPTFILTERCAPS_MIPFPOINT | D3DPTFILTERCAPS_MIPFLINEAR | D3DPTFILTERCAPS_MAGFPOINT |
5334 D3DPTFILTERCAPS_MAGFLINEAR | D3DPTFILTERCAPS_MAGFANISOTROPIC | D3DPTFILTERCAPS_MAGFAFLATCUBIC |
5335 D3DPTFILTERCAPS_MAGFGAUSSIANCUBIC);
5337 desc7->dpcLineCaps.dwTextureBlendCaps &= (
5338 D3DPTBLENDCAPS_DECAL | D3DPTBLENDCAPS_MODULATE | D3DPTBLENDCAPS_DECALALPHA |
5339 D3DPTBLENDCAPS_MODULATEALPHA | D3DPTBLENDCAPS_DECALMASK | D3DPTBLENDCAPS_MODULATEMASK |
5340 D3DPTBLENDCAPS_COPY | D3DPTBLENDCAPS_ADD);
5342 desc7->dpcLineCaps.dwTextureAddressCaps &= (
5343 D3DPTADDRESSCAPS_WRAP | D3DPTADDRESSCAPS_MIRROR | D3DPTADDRESSCAPS_CLAMP |
5344 D3DPTADDRESSCAPS_BORDER | D3DPTADDRESSCAPS_INDEPENDENTUV);
5346 if (!(desc7->dpcLineCaps.dwTextureCaps & D3DPTEXTURECAPS_POW2))
5348 /* DirectX7 always has the np2 flag set, no matter what the card
5349 * supports. Some old games (Rollcage) check the caps incorrectly.
5350 * If wined3d supports nonpow2 textures it also has np2 conditional
5352 desc7->dpcLineCaps.dwTextureCaps |= D3DPTEXTURECAPS_POW2 | D3DPTEXTURECAPS_NONPOW2CONDITIONAL;
5355 /* Fill the missing members, and do some fixup */
5356 desc7->dpcLineCaps.dwSize = sizeof(desc7->dpcLineCaps);
5357 desc7->dpcLineCaps.dwTextureBlendCaps = D3DPTBLENDCAPS_ADD | D3DPTBLENDCAPS_MODULATEMASK |
5358 D3DPTBLENDCAPS_COPY | D3DPTBLENDCAPS_DECAL |
5359 D3DPTBLENDCAPS_DECALALPHA | D3DPTBLENDCAPS_DECALMASK |
5360 D3DPTBLENDCAPS_MODULATE | D3DPTBLENDCAPS_MODULATEALPHA;
5361 desc7->dpcLineCaps.dwStippleWidth = 32;
5362 desc7->dpcLineCaps.dwStippleHeight = 32;
5363 /* Use the same for the TriCaps */
5364 desc7->dpcTriCaps = desc7->dpcLineCaps;
5366 desc7->dwDeviceRenderBitDepth = DDBD_16 | DDBD_24 | DDBD_32;
5367 desc7->dwDeviceZBufferBitDepth = DDBD_16 | DDBD_24;
5368 desc7->dwMinTextureWidth = 1;
5369 desc7->dwMinTextureHeight = 1;
5371 /* Convert DWORDs safely to WORDs */
5372 if (wined3d_caps.MaxTextureBlendStages > 0xffff) desc7->wMaxTextureBlendStages = 0xffff;
5373 else desc7->wMaxTextureBlendStages = (WORD)wined3d_caps.MaxTextureBlendStages;
5374 if (wined3d_caps.MaxSimultaneousTextures > 0xffff) desc7->wMaxSimultaneousTextures = 0xffff;
5375 else desc7->wMaxSimultaneousTextures = (WORD)wined3d_caps.MaxSimultaneousTextures;
5377 if (wined3d_caps.MaxUserClipPlanes > 0xffff) desc7->wMaxUserClipPlanes = 0xffff;
5378 else desc7->wMaxUserClipPlanes = (WORD)wined3d_caps.MaxUserClipPlanes;
5379 if (wined3d_caps.MaxVertexBlendMatrices > 0xffff) desc7->wMaxVertexBlendMatrices = 0xffff;
5380 else desc7->wMaxVertexBlendMatrices = (WORD)wined3d_caps.MaxVertexBlendMatrices;
5382 desc7->deviceGUID = IID_IDirect3DTnLHalDevice;
5384 desc7->dwReserved1 = 0;
5385 desc7->dwReserved2 = 0;
5386 desc7->dwReserved3 = 0;
5387 desc7->dwReserved4 = 0;
5389 /* Fill the old structure */
5390 memset(desc1, 0, sizeof(*desc1));
5391 desc1->dwSize = sizeof(D3DDEVICEDESC);
5392 desc1->dwFlags = D3DDD_COLORMODEL
5394 | D3DDD_TRANSFORMCAPS
5396 | D3DDD_LIGHTINGCAPS
5399 | D3DDD_DEVICERENDERBITDEPTH
5400 | D3DDD_DEVICEZBUFFERBITDEPTH
5401 | D3DDD_MAXBUFFERSIZE
5402 | D3DDD_MAXVERTEXCOUNT;
5404 desc1->dcmColorModel = D3DCOLOR_RGB;
5405 desc1->dwDevCaps = desc7->dwDevCaps;
5406 desc1->dtcTransformCaps.dwSize = sizeof(D3DTRANSFORMCAPS);
5407 desc1->dtcTransformCaps.dwCaps = D3DTRANSFORMCAPS_CLIP;
5408 desc1->bClipping = TRUE;
5409 desc1->dlcLightingCaps.dwSize = sizeof(D3DLIGHTINGCAPS);
5410 desc1->dlcLightingCaps.dwCaps = D3DLIGHTCAPS_DIRECTIONAL
5411 | D3DLIGHTCAPS_PARALLELPOINT
5412 | D3DLIGHTCAPS_POINT
5413 | D3DLIGHTCAPS_SPOT;
5415 desc1->dlcLightingCaps.dwLightingModel = D3DLIGHTINGMODEL_RGB;
5416 desc1->dlcLightingCaps.dwNumLights = desc7->dwMaxActiveLights;
5418 desc1->dpcLineCaps.dwSize = sizeof(D3DPRIMCAPS);
5419 desc1->dpcLineCaps.dwMiscCaps = desc7->dpcLineCaps.dwMiscCaps;
5420 desc1->dpcLineCaps.dwRasterCaps = desc7->dpcLineCaps.dwRasterCaps;
5421 desc1->dpcLineCaps.dwZCmpCaps = desc7->dpcLineCaps.dwZCmpCaps;
5422 desc1->dpcLineCaps.dwSrcBlendCaps = desc7->dpcLineCaps.dwSrcBlendCaps;
5423 desc1->dpcLineCaps.dwDestBlendCaps = desc7->dpcLineCaps.dwDestBlendCaps;
5424 desc1->dpcLineCaps.dwShadeCaps = desc7->dpcLineCaps.dwShadeCaps;
5425 desc1->dpcLineCaps.dwTextureCaps = desc7->dpcLineCaps.dwTextureCaps;
5426 desc1->dpcLineCaps.dwTextureFilterCaps = desc7->dpcLineCaps.dwTextureFilterCaps;
5427 desc1->dpcLineCaps.dwTextureBlendCaps = desc7->dpcLineCaps.dwTextureBlendCaps;
5428 desc1->dpcLineCaps.dwTextureAddressCaps = desc7->dpcLineCaps.dwTextureAddressCaps;
5429 desc1->dpcLineCaps.dwStippleWidth = desc7->dpcLineCaps.dwStippleWidth;
5430 desc1->dpcLineCaps.dwAlphaCmpCaps = desc7->dpcLineCaps.dwAlphaCmpCaps;
5432 desc1->dpcTriCaps.dwSize = sizeof(D3DPRIMCAPS);
5433 desc1->dpcTriCaps.dwMiscCaps = desc7->dpcTriCaps.dwMiscCaps;
5434 desc1->dpcTriCaps.dwRasterCaps = desc7->dpcTriCaps.dwRasterCaps;
5435 desc1->dpcTriCaps.dwZCmpCaps = desc7->dpcTriCaps.dwZCmpCaps;
5436 desc1->dpcTriCaps.dwSrcBlendCaps = desc7->dpcTriCaps.dwSrcBlendCaps;
5437 desc1->dpcTriCaps.dwDestBlendCaps = desc7->dpcTriCaps.dwDestBlendCaps;
5438 desc1->dpcTriCaps.dwShadeCaps = desc7->dpcTriCaps.dwShadeCaps;
5439 desc1->dpcTriCaps.dwTextureCaps = desc7->dpcTriCaps.dwTextureCaps;
5440 desc1->dpcTriCaps.dwTextureFilterCaps = desc7->dpcTriCaps.dwTextureFilterCaps;
5441 desc1->dpcTriCaps.dwTextureBlendCaps = desc7->dpcTriCaps.dwTextureBlendCaps;
5442 desc1->dpcTriCaps.dwTextureAddressCaps = desc7->dpcTriCaps.dwTextureAddressCaps;
5443 desc1->dpcTriCaps.dwStippleWidth = desc7->dpcTriCaps.dwStippleWidth;
5444 desc1->dpcTriCaps.dwAlphaCmpCaps = desc7->dpcTriCaps.dwAlphaCmpCaps;
5446 desc1->dwDeviceRenderBitDepth = desc7->dwDeviceRenderBitDepth;
5447 desc1->dwDeviceZBufferBitDepth = desc7->dwDeviceZBufferBitDepth;
5448 desc1->dwMaxBufferSize = 0;
5449 desc1->dwMaxVertexCount = 65536;
5450 desc1->dwMinTextureWidth = desc7->dwMinTextureWidth;
5451 desc1->dwMinTextureHeight = desc7->dwMinTextureHeight;
5452 desc1->dwMaxTextureWidth = desc7->dwMaxTextureWidth;
5453 desc1->dwMaxTextureHeight = desc7->dwMaxTextureHeight;
5454 desc1->dwMinStippleWidth = 1;
5455 desc1->dwMinStippleHeight = 1;
5456 desc1->dwMaxStippleWidth = 32;
5457 desc1->dwMaxStippleHeight = 32;
5458 desc1->dwMaxTextureRepeat = desc7->dwMaxTextureRepeat;
5459 desc1->dwMaxTextureAspectRatio = desc7->dwMaxTextureAspectRatio;
5460 desc1->dwMaxAnisotropy = desc7->dwMaxAnisotropy;
5461 desc1->dvGuardBandLeft = desc7->dvGuardBandLeft;
5462 desc1->dvGuardBandRight = desc7->dvGuardBandRight;
5463 desc1->dvGuardBandTop = desc7->dvGuardBandTop;
5464 desc1->dvGuardBandBottom = desc7->dvGuardBandBottom;
5465 desc1->dvExtentsAdjust = desc7->dvExtentsAdjust;
5466 desc1->dwStencilCaps = desc7->dwStencilCaps;
5467 desc1->dwFVFCaps = desc7->dwFVFCaps;
5468 desc1->dwTextureOpCaps = desc7->dwTextureOpCaps;
5469 desc1->wMaxTextureBlendStages = desc7->wMaxTextureBlendStages;
5470 desc1->wMaxSimultaneousTextures = desc7->wMaxSimultaneousTextures;
5475 /*****************************************************************************
5476 * IDirectDraw7 VTable
5477 *****************************************************************************/
5478 static const struct IDirectDraw7Vtbl ddraw7_vtbl =
5481 ddraw7_QueryInterface,
5486 ddraw7_CreateClipper,
5487 ddraw7_CreatePalette,
5488 ddraw7_CreateSurface,
5489 ddraw7_DuplicateSurface,
5490 ddraw7_EnumDisplayModes,
5491 ddraw7_EnumSurfaces,
5492 ddraw7_FlipToGDISurface,
5494 ddraw7_GetDisplayMode,
5495 ddraw7_GetFourCCCodes,
5496 ddraw7_GetGDISurface,
5497 ddraw7_GetMonitorFrequency,
5499 ddraw7_GetVerticalBlankStatus,
5501 ddraw7_RestoreDisplayMode,
5502 ddraw7_SetCooperativeLevel,
5503 ddraw7_SetDisplayMode,
5504 ddraw7_WaitForVerticalBlank,
5506 ddraw7_GetAvailableVidMem,
5508 ddraw7_GetSurfaceFromDC,
5510 ddraw7_RestoreAllSurfaces,
5511 ddraw7_TestCooperativeLevel,
5512 ddraw7_GetDeviceIdentifier,
5514 ddraw7_StartModeTest,
5518 static const struct IDirectDraw4Vtbl ddraw4_vtbl =
5521 ddraw4_QueryInterface,
5526 ddraw4_CreateClipper,
5527 ddraw4_CreatePalette,
5528 ddraw4_CreateSurface,
5529 ddraw4_DuplicateSurface,
5530 ddraw4_EnumDisplayModes,
5531 ddraw4_EnumSurfaces,
5532 ddraw4_FlipToGDISurface,
5534 ddraw4_GetDisplayMode,
5535 ddraw4_GetFourCCCodes,
5536 ddraw4_GetGDISurface,
5537 ddraw4_GetMonitorFrequency,
5539 ddraw4_GetVerticalBlankStatus,
5541 ddraw4_RestoreDisplayMode,
5542 ddraw4_SetCooperativeLevel,
5543 ddraw4_SetDisplayMode,
5544 ddraw4_WaitForVerticalBlank,
5546 ddraw4_GetAvailableVidMem,
5548 ddraw4_GetSurfaceFromDC,
5550 ddraw4_RestoreAllSurfaces,
5551 ddraw4_TestCooperativeLevel,
5552 ddraw4_GetDeviceIdentifier,
5555 static const struct IDirectDraw3Vtbl ddraw3_vtbl =
5558 ddraw3_QueryInterface,
5563 ddraw3_CreateClipper,
5564 ddraw3_CreatePalette,
5565 ddraw3_CreateSurface,
5566 ddraw3_DuplicateSurface,
5567 ddraw3_EnumDisplayModes,
5568 ddraw3_EnumSurfaces,
5569 ddraw3_FlipToGDISurface,
5571 ddraw3_GetDisplayMode,
5572 ddraw3_GetFourCCCodes,
5573 ddraw3_GetGDISurface,
5574 ddraw3_GetMonitorFrequency,
5576 ddraw3_GetVerticalBlankStatus,
5578 ddraw3_RestoreDisplayMode,
5579 ddraw3_SetCooperativeLevel,
5580 ddraw3_SetDisplayMode,
5581 ddraw3_WaitForVerticalBlank,
5583 ddraw3_GetAvailableVidMem,
5585 ddraw3_GetSurfaceFromDC,
5588 static const struct IDirectDraw2Vtbl ddraw2_vtbl =
5591 ddraw2_QueryInterface,
5596 ddraw2_CreateClipper,
5597 ddraw2_CreatePalette,
5598 ddraw2_CreateSurface,
5599 ddraw2_DuplicateSurface,
5600 ddraw2_EnumDisplayModes,
5601 ddraw2_EnumSurfaces,
5602 ddraw2_FlipToGDISurface,
5604 ddraw2_GetDisplayMode,
5605 ddraw2_GetFourCCCodes,
5606 ddraw2_GetGDISurface,
5607 ddraw2_GetMonitorFrequency,
5609 ddraw2_GetVerticalBlankStatus,
5611 ddraw2_RestoreDisplayMode,
5612 ddraw2_SetCooperativeLevel,
5613 ddraw2_SetDisplayMode,
5614 ddraw2_WaitForVerticalBlank,
5616 ddraw2_GetAvailableVidMem,
5619 static const struct IDirectDrawVtbl ddraw1_vtbl =
5622 ddraw1_QueryInterface,
5627 ddraw1_CreateClipper,
5628 ddraw1_CreatePalette,
5629 ddraw1_CreateSurface,
5630 ddraw1_DuplicateSurface,
5631 ddraw1_EnumDisplayModes,
5632 ddraw1_EnumSurfaces,
5633 ddraw1_FlipToGDISurface,
5635 ddraw1_GetDisplayMode,
5636 ddraw1_GetFourCCCodes,
5637 ddraw1_GetGDISurface,
5638 ddraw1_GetMonitorFrequency,
5640 ddraw1_GetVerticalBlankStatus,
5642 ddraw1_RestoreDisplayMode,
5643 ddraw1_SetCooperativeLevel,
5644 ddraw1_SetDisplayMode,
5645 ddraw1_WaitForVerticalBlank,
5648 static const struct IDirect3D7Vtbl d3d7_vtbl =
5650 /* IUnknown methods */
5651 d3d7_QueryInterface,
5654 /* IDirect3D7 methods */
5657 d3d7_CreateVertexBuffer,
5658 d3d7_EnumZBufferFormats,
5659 d3d7_EvictManagedTextures
5662 static const struct IDirect3D3Vtbl d3d3_vtbl =
5664 /* IUnknown methods */
5665 d3d3_QueryInterface,
5668 /* IDirect3D3 methods */
5671 d3d3_CreateMaterial,
5672 d3d3_CreateViewport,
5675 d3d3_CreateVertexBuffer,
5676 d3d3_EnumZBufferFormats,
5677 d3d3_EvictManagedTextures
5680 static const struct IDirect3D2Vtbl d3d2_vtbl =
5682 /* IUnknown methods */
5683 d3d2_QueryInterface,
5686 /* IDirect3D2 methods */
5689 d3d2_CreateMaterial,
5690 d3d2_CreateViewport,
5695 static const struct IDirect3DVtbl d3d1_vtbl =
5697 /* IUnknown methods */
5698 d3d1_QueryInterface,
5701 /* IDirect3D methods */
5705 d3d1_CreateMaterial,
5706 d3d1_CreateViewport,
5710 /*****************************************************************************
5713 * Finds the WineD3D vertex declaration for a specific fvf, and creates one
5714 * if none was found.
5716 * This function is in ddraw.c and the DDraw object space because D3D7
5717 * vertex buffers are created using the IDirect3D interface to the ddraw
5718 * object, so they can be valid across D3D devices(theoretically. The ddraw
5719 * object also owns the wined3d device
5723 * fvf: Fvf to find the decl for
5726 * NULL in case of an error, the vertex declaration for the FVF otherwise.
5728 *****************************************************************************/
5729 struct wined3d_vertex_declaration *ddraw_find_decl(IDirectDrawImpl *This, DWORD fvf)
5731 struct wined3d_vertex_declaration *pDecl = NULL;
5733 int p, low, high; /* deliberately signed */
5734 struct FvfToDecl *convertedDecls = This->decls;
5736 TRACE("Searching for declaration for fvf %08x... ", fvf);
5739 high = This->numConvertedDecls - 1;
5740 while(low <= high) {
5741 p = (low + high) >> 1;
5743 if(convertedDecls[p].fvf == fvf) {
5744 TRACE("found %p\n", convertedDecls[p].decl);
5745 return convertedDecls[p].decl;
5746 } else if(convertedDecls[p].fvf < fvf) {
5752 TRACE("not found. Creating and inserting at position %d.\n", low);
5754 hr = wined3d_vertex_declaration_create_from_fvf(This->wined3d_device,
5755 fvf, This, &ddraw_null_wined3d_parent_ops, &pDecl);
5756 if (hr != S_OK) return NULL;
5758 if(This->declArraySize == This->numConvertedDecls) {
5759 int grow = max(This->declArraySize / 2, 8);
5760 convertedDecls = HeapReAlloc(GetProcessHeap(), 0, convertedDecls,
5761 sizeof(convertedDecls[0]) * (This->numConvertedDecls + grow));
5762 if (!convertedDecls)
5764 wined3d_vertex_declaration_decref(pDecl);
5767 This->decls = convertedDecls;
5768 This->declArraySize += grow;
5771 memmove(convertedDecls + low + 1, convertedDecls + low, sizeof(convertedDecls[0]) * (This->numConvertedDecls - low));
5772 convertedDecls[low].decl = pDecl;
5773 convertedDecls[low].fvf = fvf;
5774 This->numConvertedDecls++;
5776 TRACE("Returning %p. %d decls in array\n", pDecl, This->numConvertedDecls);
5780 static inline struct IDirectDrawImpl *ddraw_from_device_parent(struct wined3d_device_parent *device_parent)
5782 return CONTAINING_RECORD(device_parent, struct IDirectDrawImpl, device_parent);
5785 static void CDECL device_parent_wined3d_device_created(struct wined3d_device_parent *device_parent,
5786 struct wined3d_device *device)
5788 TRACE("device_parent %p, device %p.\n", device_parent, device);
5791 static HRESULT CDECL device_parent_create_surface(struct wined3d_device_parent *device_parent,
5792 void *container_parent, UINT width, UINT height, enum wined3d_format_id format, DWORD usage,
5793 WINED3DPOOL pool, UINT level, WINED3DCUBEMAP_FACES face, struct wined3d_surface **surface)
5795 struct IDirectDrawImpl *ddraw = ddraw_from_device_parent(device_parent);
5796 IDirectDrawSurfaceImpl *surf = NULL;
5798 DDSCAPS2 searchcaps = ddraw->tex_root->surface_desc.ddsCaps;
5800 TRACE("device_parent %p, container_parent %p, width %u, height %u, format %#x, usage %#x,\n"
5801 "\tpool %#x, level %u, face %u, surface %p.\n",
5802 device_parent, container_parent, width, height, format, usage, pool, level, face, surface);
5804 searchcaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_ALLFACES;
5807 case WINED3DCUBEMAP_FACE_POSITIVE_X:
5808 TRACE("Asked for positive x\n");
5809 if (searchcaps.dwCaps2 & DDSCAPS2_CUBEMAP)
5811 searchcaps.dwCaps2 |= DDSCAPS2_CUBEMAP_POSITIVEX;
5813 surf = ddraw->tex_root; break;
5814 case WINED3DCUBEMAP_FACE_NEGATIVE_X:
5815 TRACE("Asked for negative x\n");
5816 searchcaps.dwCaps2 |= DDSCAPS2_CUBEMAP_NEGATIVEX; break;
5817 case WINED3DCUBEMAP_FACE_POSITIVE_Y:
5818 TRACE("Asked for positive y\n");
5819 searchcaps.dwCaps2 |= DDSCAPS2_CUBEMAP_POSITIVEY; break;
5820 case WINED3DCUBEMAP_FACE_NEGATIVE_Y:
5821 TRACE("Asked for negative y\n");
5822 searchcaps.dwCaps2 |= DDSCAPS2_CUBEMAP_NEGATIVEY; break;
5823 case WINED3DCUBEMAP_FACE_POSITIVE_Z:
5824 TRACE("Asked for positive z\n");
5825 searchcaps.dwCaps2 |= DDSCAPS2_CUBEMAP_POSITIVEZ; break;
5826 case WINED3DCUBEMAP_FACE_NEGATIVE_Z:
5827 TRACE("Asked for negative z\n");
5828 searchcaps.dwCaps2 |= DDSCAPS2_CUBEMAP_NEGATIVEZ; break;
5829 default: {ERR("Unexpected cube face\n");} /* Stupid compiler */
5834 IDirectDrawSurface7 *attached;
5835 IDirectDrawSurface7_GetAttachedSurface(&ddraw->tex_root->IDirectDrawSurface7_iface, &searchcaps, &attached);
5836 surf = unsafe_impl_from_IDirectDrawSurface7(attached);
5837 IDirectDrawSurface7_Release(attached);
5839 if (!surf) ERR("root search surface not found\n");
5841 /* Find the wanted mipmap. There are enough mipmaps in the chain */
5844 IDirectDrawSurface7 *attached;
5845 IDirectDrawSurface7_GetAttachedSurface(&surf->IDirectDrawSurface7_iface, &searchcaps, &attached);
5846 if(!attached) ERR("Surface not found\n");
5847 surf = impl_from_IDirectDrawSurface7(attached);
5848 IDirectDrawSurface7_Release(attached);
5852 /* Return the surface */
5853 *surface = surf->wined3d_surface;
5854 wined3d_surface_incref(*surface);
5856 TRACE("Returning wineD3DSurface %p, it belongs to surface %p\n", *surface, surf);
5861 static HRESULT WINAPI findRenderTarget(IDirectDrawSurface7 *surface, DDSURFACEDESC2 *surface_desc, void *ctx)
5863 IDirectDrawSurfaceImpl *s = impl_from_IDirectDrawSurface7(surface);
5864 IDirectDrawSurfaceImpl **target = ctx;
5866 if (!s->isRenderTarget)
5869 IDirectDrawSurface7_Release(surface);
5870 return DDENUMRET_CANCEL;
5873 /* Recurse into the surface tree */
5874 IDirectDrawSurface7_EnumAttachedSurfaces(surface, ctx, findRenderTarget);
5876 IDirectDrawSurface7_Release(surface);
5877 if (*target) return DDENUMRET_CANCEL;
5879 return DDENUMRET_OK;
5882 static HRESULT CDECL device_parent_create_rendertarget(struct wined3d_device_parent *device_parent,
5883 void *container_parent, UINT width, UINT height, enum wined3d_format_id format,
5884 WINED3DMULTISAMPLE_TYPE multisample_type, DWORD multisample_quality, BOOL lockable,
5885 struct wined3d_surface **surface)
5887 struct IDirectDrawImpl *ddraw = ddraw_from_device_parent(device_parent);
5888 IDirectDrawSurfaceImpl *d3d_surface = ddraw->d3d_target;
5889 IDirectDrawSurfaceImpl *target = NULL;
5891 TRACE("device_parent %p, container_parent %p, width %u, height %u, format %#x, multisample_type %#x,\n"
5892 "\tmultisample_quality %u, lockable %u, surface %p.\n",
5893 device_parent, container_parent, width, height, format, multisample_type,
5894 multisample_quality, lockable, surface);
5896 if (d3d_surface->isRenderTarget)
5898 IDirectDrawSurface7_EnumAttachedSurfaces(&d3d_surface->IDirectDrawSurface7_iface, &target, findRenderTarget);
5902 target = d3d_surface;
5907 target = ddraw->d3d_target;
5908 ERR(" (%p) : No DirectDrawSurface found to create the back buffer. Using the front buffer as back buffer. Uncertain consequences\n", ddraw);
5911 /* TODO: Return failure if the dimensions do not match, but this shouldn't happen */
5913 *surface = target->wined3d_surface;
5914 wined3d_surface_incref(*surface);
5915 target->isRenderTarget = TRUE;
5917 TRACE("Returning wineD3DSurface %p, it belongs to surface %p\n", *surface, d3d_surface);
5922 static HRESULT CDECL device_parent_create_depth_stencil(struct wined3d_device_parent *device_parent,
5923 UINT width, UINT height, enum wined3d_format_id format, WINED3DMULTISAMPLE_TYPE multisample_type,
5924 DWORD multisample_quality, BOOL discard, struct wined3d_surface **surface)
5926 struct IDirectDrawImpl *ddraw = ddraw_from_device_parent(device_parent);
5927 IDirectDrawSurface7 *ddraw7;
5928 IDirectDrawSurfaceImpl *ddraw_surface;
5929 DDSURFACEDESC2 ddsd;
5932 TRACE("device_parent %p, width %u, height %u, format %#x, multisample_type %#x,\n"
5933 "\tmultisample_quality %u, discard %u, surface %p.\n",
5934 device_parent, width, height, format, multisample_type, multisample_quality, discard, surface);
5938 /* Create a DirectDraw surface */
5939 memset(&ddsd, 0, sizeof(ddsd));
5940 ddsd.dwSize = sizeof(ddsd);
5941 ddsd.u4.ddpfPixelFormat.dwSize = sizeof(DDPIXELFORMAT);
5942 ddsd.dwFlags = DDSD_PIXELFORMAT | DDSD_WIDTH | DDSD_HEIGHT | DDSD_CAPS;
5943 ddsd.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN;
5944 ddsd.dwHeight = height;
5945 ddsd.dwWidth = width;
5948 PixelFormat_WineD3DtoDD(&ddsd.u4.ddpfPixelFormat, format);
5952 ddsd.dwFlags ^= DDSD_PIXELFORMAT;
5955 ddraw->depthstencil = TRUE;
5956 hr = IDirectDraw7_CreateSurface(&ddraw->IDirectDraw7_iface, &ddsd, &ddraw7, NULL);
5957 ddraw->depthstencil = FALSE;
5960 WARN("Failed to create depth/stencil surface, hr %#x.\n", hr);
5964 ddraw_surface = impl_from_IDirectDrawSurface7(ddraw7);
5965 *surface = ddraw_surface->wined3d_surface;
5966 wined3d_surface_incref(*surface);
5967 IDirectDrawSurface7_Release(&ddraw_surface->IDirectDrawSurface7_iface);
5972 static HRESULT CDECL device_parent_create_volume(struct wined3d_device_parent *device_parent,
5973 void *container_parent, UINT width, UINT height, UINT depth, enum wined3d_format_id format,
5974 WINED3DPOOL pool, DWORD usage, struct wined3d_volume **volume)
5976 TRACE("device_parent %p, container_parent %p, width %u, height %u, depth %u, "
5977 "format %#x, pool %#x, usage %#x, volume %p.\n",
5978 device_parent, container_parent, width, height, depth,
5979 format, pool, usage, volume);
5981 ERR("Not implemented!\n");
5986 static HRESULT CDECL device_parent_create_swapchain(struct wined3d_device_parent *device_parent,
5987 WINED3DPRESENT_PARAMETERS *present_parameters, struct wined3d_swapchain **swapchain)
5989 struct IDirectDrawImpl *ddraw = ddraw_from_device_parent(device_parent);
5990 IDirectDrawSurfaceImpl *iterator;
5993 TRACE("device_parent %p, present_parameters %p, swapchain %p.\n", device_parent, present_parameters, swapchain);
5995 hr = wined3d_swapchain_create(ddraw->wined3d_device, present_parameters,
5996 ddraw->ImplType, NULL, &ddraw_null_wined3d_parent_ops, swapchain);
5999 WARN("Failed to create swapchain, hr %#x.\n", hr);
6004 ddraw->d3d_target->wined3d_swapchain = *swapchain;
6005 iterator = ddraw->d3d_target->complex_array[0];
6008 iterator->wined3d_swapchain = *swapchain;
6009 iterator = iterator->complex_array[0];
6015 static const struct wined3d_device_parent_ops ddraw_wined3d_device_parent_ops =
6017 device_parent_wined3d_device_created,
6018 device_parent_create_surface,
6019 device_parent_create_rendertarget,
6020 device_parent_create_depth_stencil,
6021 device_parent_create_volume,
6022 device_parent_create_swapchain,
6025 HRESULT ddraw_init(IDirectDrawImpl *ddraw, WINED3DDEVTYPE device_type)
6030 ddraw->IDirectDraw7_iface.lpVtbl = &ddraw7_vtbl;
6031 ddraw->IDirectDraw_iface.lpVtbl = &ddraw1_vtbl;
6032 ddraw->IDirectDraw2_iface.lpVtbl = &ddraw2_vtbl;
6033 ddraw->IDirectDraw3_iface.lpVtbl = &ddraw3_vtbl;
6034 ddraw->IDirectDraw4_iface.lpVtbl = &ddraw4_vtbl;
6035 ddraw->IDirect3D_iface.lpVtbl = &d3d1_vtbl;
6036 ddraw->IDirect3D2_iface.lpVtbl = &d3d2_vtbl;
6037 ddraw->IDirect3D3_iface.lpVtbl = &d3d3_vtbl;
6038 ddraw->IDirect3D7_iface.lpVtbl = &d3d7_vtbl;
6039 ddraw->device_parent.ops = &ddraw_wined3d_device_parent_ops;
6040 ddraw->numIfaces = 1;
6043 /* See comments in IDirectDrawImpl_CreateNewSurface for a description of
6045 ddraw->ImplType = DefaultSurfaceType;
6047 /* Get the current screen settings. */
6049 ddraw->orig_bpp = GetDeviceCaps(hDC, BITSPIXEL) * GetDeviceCaps(hDC, PLANES);
6051 ddraw->orig_width = GetSystemMetrics(SM_CXSCREEN);
6052 ddraw->orig_height = GetSystemMetrics(SM_CYSCREEN);
6054 ddraw->wineD3D = wined3d_create(7, WINED3D_PALETTE_PER_SURFACE | WINED3D_LEGACY_DEPTH_BIAS,
6055 &ddraw->IDirectDraw7_iface);
6056 if (!ddraw->wineD3D)
6058 WARN("Failed to create a wined3d object.\n");
6059 return E_OUTOFMEMORY;
6062 hr = wined3d_device_create(ddraw->wineD3D, WINED3DADAPTER_DEFAULT, device_type,
6063 NULL, 0, 8, &ddraw->device_parent, &ddraw->wined3d_device);
6066 WARN("Failed to create a wined3d device, hr %#x.\n", hr);
6067 wined3d_decref(ddraw->wineD3D);
6071 /* Get the amount of video memory */
6072 ddraw->total_vidmem = wined3d_device_get_available_texture_mem(ddraw->wined3d_device);
6074 list_init(&ddraw->surface_list);