2 * Copyright (C) 2006 Vitaliy Margolen
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
22 #include "wine/test.h"
24 static IDirect3D8 *(WINAPI *pDirect3DCreate8)(UINT);
26 static int get_refcount(IUnknown *object)
28 IUnknown_AddRef( object );
29 return IUnknown_Release( object );
32 #define CHECK_CALL(r,c,d,rc) \
34 int tmp1 = get_refcount( (IUnknown *)d ); \
36 ok(tmp1 == rc_new, "Invalid refcount. Expected %d got %d\n", rc_new, tmp1); \
38 trace("%s failed: %s\n", c, DXGetErrorString8(r)); \
41 #define CHECK_RELEASE(obj,d,rc) \
43 int tmp1, rc_new = rc; \
44 IUnknown_Release( obj ); \
45 tmp1 = get_refcount( (IUnknown *)d ); \
46 ok(tmp1 == rc_new, "Invalid refcount. Expected %d got %d\n", rc_new, tmp1); \
49 #define CHECK_REFCOUNT(obj,rc) \
52 int count = get_refcount( (IUnknown *)obj ); \
53 ok(count == rc_new, "Invalid refcount. Expected %d got %d\n", rc_new, count); \
56 #define CHECK_RELEASE_REFCOUNT(obj,rc) \
59 int count = IUnknown_Release( (IUnknown *)obj ); \
60 ok(count == rc_new, "Invalid refcount. Expected %d got %d\n", rc_new, count); \
63 #define CHECK_ADDREF_REFCOUNT(obj,rc) \
66 int count = IUnknown_AddRef( (IUnknown *)obj ); \
67 ok(count == rc_new, "Invalid refcount. Expected %d got %d\n", rc_new, count); \
70 #define CHECK_SURFACE_CONTAINER(obj,iid,expected) \
72 void *container_ptr = (void *)0x1337c0d3; \
73 hr = IDirect3DSurface8_GetContainer(obj, &iid, &container_ptr); \
74 ok(SUCCEEDED(hr) && container_ptr == expected, "GetContainer returned: hr %#x, container_ptr %p. " \
75 "Expected hr %#x, container_ptr %p\n", hr, container_ptr, S_OK, expected); \
76 if (container_ptr && container_ptr != (void *)0x1337c0d3) IUnknown_Release((IUnknown *)container_ptr); \
79 static void check_mipmap_levels(
80 IDirect3DDevice8* device,
81 int width, int height, int count)
84 IDirect3DBaseTexture8* texture = NULL;
85 HRESULT hr = IDirect3DDevice8_CreateTexture( device, width, height, 0, 0,
86 D3DFMT_X8R8G8B8, D3DPOOL_DEFAULT, (IDirect3DTexture8**) &texture );
89 DWORD levels = IDirect3DBaseTexture8_GetLevelCount(texture);
90 ok(levels == count, "Invalid level count. Expected %d got %u\n", count, levels);
92 trace("CreateTexture failed: %s\n", DXGetErrorString8(hr));
94 if (texture) IUnknown_Release( texture );
97 static void test_mipmap_levels(void)
103 IDirect3D8 *pD3d = NULL;
104 IDirect3DDevice8 *pDevice = NULL;
105 D3DPRESENT_PARAMETERS d3dpp;
106 D3DDISPLAYMODE d3ddm;
108 pD3d = pDirect3DCreate8( D3D_SDK_VERSION );
109 ok(pD3d != NULL, "Failed to create IDirect3D8 object\n");
110 hwnd = CreateWindow( "static", "d3d8_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL );
111 ok(hwnd != NULL, "Failed to create window\n");
112 if (!pD3d || !hwnd) goto cleanup;
114 IDirect3D8_GetAdapterDisplayMode( pD3d, D3DADAPTER_DEFAULT, &d3ddm );
115 ZeroMemory( &d3dpp, sizeof(d3dpp) );
116 d3dpp.Windowed = TRUE;
117 d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
118 d3dpp.BackBufferFormat = d3ddm.Format;
120 hr = IDirect3D8_CreateDevice( pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, hwnd,
121 D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &pDevice );
122 ok(SUCCEEDED(hr), "Failed to create IDirect3D8Device (%s)\n", DXGetErrorString8(hr));
123 if (FAILED(hr)) goto cleanup;
125 check_mipmap_levels(pDevice, 32, 32, 6);
126 check_mipmap_levels(pDevice, 256, 1, 9);
127 check_mipmap_levels(pDevice, 1, 256, 9);
128 check_mipmap_levels(pDevice, 1, 1, 1);
131 if (pD3d) IUnknown_Release( pD3d );
132 if (pDevice) IUnknown_Release( pDevice );
133 DestroyWindow( hwnd );
136 static void test_swapchain(void)
140 IDirect3D8 *pD3d = NULL;
141 IDirect3DDevice8 *pDevice = NULL;
142 IDirect3DSwapChain8 *swapchain1 = NULL;
143 IDirect3DSwapChain8 *swapchain2 = NULL;
144 IDirect3DSwapChain8 *swapchain3 = NULL;
145 IDirect3DSurface8 *backbuffer = NULL;
146 D3DPRESENT_PARAMETERS d3dpp;
147 D3DDISPLAYMODE d3ddm;
149 pD3d = pDirect3DCreate8( D3D_SDK_VERSION );
150 ok(pD3d != NULL, "Failed to create IDirect3D8 object\n");
151 hwnd = CreateWindow( "static", "d3d8_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL );
152 ok(hwnd != NULL, "Failed to create window\n");
153 if (!pD3d || !hwnd) goto cleanup;
155 IDirect3D8_GetAdapterDisplayMode( pD3d, D3DADAPTER_DEFAULT, &d3ddm );
156 ZeroMemory( &d3dpp, sizeof(d3dpp) );
157 d3dpp.Windowed = TRUE;
158 d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
159 d3dpp.BackBufferFormat = d3ddm.Format;
160 d3dpp.BackBufferCount = 0;
162 hr = IDirect3D8_CreateDevice( pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, hwnd,
163 D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &pDevice );
164 ok(SUCCEEDED(hr), "Failed to create IDirect3D8Device (%s)\n", DXGetErrorString8(hr));
165 if (FAILED(hr)) goto cleanup;
167 /* Check if the back buffer count was modified */
168 ok(d3dpp.BackBufferCount == 1, "The back buffer count in the presentparams struct is %d\n", d3dpp.BackBufferCount);
170 /* Create a bunch of swapchains */
171 d3dpp.BackBufferCount = 0;
172 hr = IDirect3DDevice8_CreateAdditionalSwapChain(pDevice, &d3dpp, &swapchain1);
173 ok(SUCCEEDED(hr), "Failed to create a swapchain (%s)\n", DXGetErrorString8(hr));
174 ok(d3dpp.BackBufferCount == 1, "The back buffer count in the presentparams struct is %d\n", d3dpp.BackBufferCount);
176 d3dpp.BackBufferCount = 1;
177 hr = IDirect3DDevice8_CreateAdditionalSwapChain(pDevice, &d3dpp, &swapchain2);
178 ok(SUCCEEDED(hr), "Failed to create a swapchain (%s)\n", DXGetErrorString8(hr));
180 d3dpp.BackBufferCount = 2;
181 hr = IDirect3DDevice8_CreateAdditionalSwapChain(pDevice, &d3dpp, &swapchain3);
182 ok(SUCCEEDED(hr), "Failed to create a swapchain (%s)\n", DXGetErrorString8(hr));
184 /* Swapchain 3, created with backbuffercount 2 */
185 backbuffer = (void *) 0xdeadbeef;
186 hr = IDirect3DSwapChain8_GetBackBuffer(swapchain3, 0, 0, &backbuffer);
187 ok(SUCCEEDED(hr), "Failed to get the 1st back buffer (%s)\n", DXGetErrorString8(hr));
188 ok(backbuffer != NULL && backbuffer != (void *) 0xdeadbeef, "The back buffer is %p\n", backbuffer);
189 if(backbuffer && backbuffer != (void *) 0xdeadbeef) IDirect3DSurface8_Release(backbuffer);
191 backbuffer = (void *) 0xdeadbeef;
192 hr = IDirect3DSwapChain8_GetBackBuffer(swapchain3, 1, 0, &backbuffer);
193 ok(SUCCEEDED(hr), "Failed to get the 2nd back buffer (%s)\n", DXGetErrorString8(hr));
194 ok(backbuffer != NULL && backbuffer != (void *) 0xdeadbeef, "The back buffer is %p\n", backbuffer);
195 if(backbuffer && backbuffer != (void *) 0xdeadbeef) IDirect3DSurface8_Release(backbuffer);
197 backbuffer = (void *) 0xdeadbeef;
198 hr = IDirect3DSwapChain8_GetBackBuffer(swapchain3, 2, 0, &backbuffer);
199 ok(hr == D3DERR_INVALIDCALL, "GetBackBuffer returned %s\n", DXGetErrorString8(hr));
200 ok(backbuffer == (void *) 0xdeadbeef, "The back buffer pointer was modified (%p)\n", backbuffer);
201 if(backbuffer && backbuffer != (void *) 0xdeadbeef) IDirect3DSurface8_Release(backbuffer);
203 backbuffer = (void *) 0xdeadbeef;
204 hr = IDirect3DSwapChain8_GetBackBuffer(swapchain3, 3, 0, &backbuffer);
205 ok(FAILED(hr), "Failed to get the back buffer (%s)\n", DXGetErrorString8(hr));
206 ok(backbuffer == (void *) 0xdeadbeef, "The back buffer pointer was modified (%p)\n", backbuffer);
207 if(backbuffer && backbuffer != (void *) 0xdeadbeef) IDirect3DSurface8_Release(backbuffer);
210 /* Check the back buffers of the swapchains */
211 /* Swapchain 1, created with backbuffercount 0 */
212 hr = IDirect3DSwapChain8_GetBackBuffer(swapchain1, 0, D3DBACKBUFFER_TYPE_MONO, &backbuffer);
213 ok(SUCCEEDED(hr), "Failed to get the back buffer (%s)\n", DXGetErrorString8(hr));
214 ok(backbuffer != NULL, "The back buffer is NULL (%s)\n", DXGetErrorString8(hr));
215 if(backbuffer) IDirect3DSurface8_Release(backbuffer);
217 backbuffer = (void *) 0xdeadbeef;
218 hr = IDirect3DSwapChain8_GetBackBuffer(swapchain1, 1, 0, &backbuffer);
219 ok(FAILED(hr), "Failed to get the back buffer (%s)\n", DXGetErrorString8(hr));
220 ok(backbuffer == (void *) 0xdeadbeef, "The back buffer pointer was modified (%p)\n", backbuffer);
221 if(backbuffer && backbuffer != (void *) 0xdeadbeef) IDirect3DSurface8_Release(backbuffer);
223 /* Swapchain 2 - created with backbuffercount 1 */
224 backbuffer = (void *) 0xdeadbeef;
225 hr = IDirect3DSwapChain8_GetBackBuffer(swapchain2, 0, 0, &backbuffer);
226 ok(SUCCEEDED(hr), "Failed to get the back buffer (%s)\n", DXGetErrorString8(hr));
227 ok(backbuffer != NULL && backbuffer != (void *) 0xdeadbeef, "The back buffer is %p\n", backbuffer);
228 if(backbuffer && backbuffer != (void *) 0xdeadbeef) IDirect3DSurface8_Release(backbuffer);
230 backbuffer = (void *) 0xdeadbeef;
231 hr = IDirect3DSwapChain8_GetBackBuffer(swapchain2, 1, 0, &backbuffer);
232 ok(hr == D3DERR_INVALIDCALL, "GetBackBuffer returned %s\n", DXGetErrorString8(hr));
233 ok(backbuffer == (void *) 0xdeadbeef, "The back buffer pointer was modified (%p)\n", backbuffer);
234 if(backbuffer && backbuffer != (void *) 0xdeadbeef) IDirect3DSurface8_Release(backbuffer);
236 backbuffer = (void *) 0xdeadbeef;
237 hr = IDirect3DSwapChain8_GetBackBuffer(swapchain2, 2, 0, &backbuffer);
238 ok(FAILED(hr), "Failed to get the back buffer (%s)\n", DXGetErrorString8(hr));
239 ok(backbuffer == (void *) 0xdeadbeef, "The back buffer pointer was modified (%p)\n", backbuffer);
240 if(backbuffer && backbuffer != (void *) 0xdeadbeef) IDirect3DSurface8_Release(backbuffer);
243 if(swapchain1) IDirect3DSwapChain8_Release(swapchain1);
244 if(swapchain2) IDirect3DSwapChain8_Release(swapchain2);
245 if(swapchain3) IDirect3DSwapChain8_Release(swapchain3);
246 if(pDevice) IDirect3DDevice8_Release(pDevice);
247 if(pD3d) IDirect3DDevice8_Release(pD3d);
248 DestroyWindow( hwnd );
251 static void test_refcount(void)
255 IDirect3D8 *pD3d = NULL;
256 IDirect3DDevice8 *pDevice = NULL;
257 IDirect3DVertexBuffer8 *pVertexBuffer = NULL;
258 IDirect3DIndexBuffer8 *pIndexBuffer = NULL;
259 DWORD dVertexShader = -1;
260 DWORD dPixelShader = -1;
261 IDirect3DCubeTexture8 *pCubeTexture = NULL;
262 IDirect3DTexture8 *pTexture = NULL;
263 IDirect3DVolumeTexture8 *pVolumeTexture = NULL;
264 IDirect3DVolume8 *pVolumeLevel = NULL;
265 IDirect3DSurface8 *pStencilSurface = NULL;
266 IDirect3DSurface8 *pImageSurface = NULL;
267 IDirect3DSurface8 *pRenderTarget = NULL;
268 IDirect3DSurface8 *pRenderTarget2 = NULL;
269 IDirect3DSurface8 *pRenderTarget3 = NULL;
270 IDirect3DSurface8 *pTextureLevel = NULL;
271 IDirect3DSurface8 *pBackBuffer = NULL;
272 DWORD dStateBlock = -1;
273 IDirect3DSwapChain8 *pSwapChain = NULL;
275 D3DPRESENT_PARAMETERS d3dpp;
276 D3DDISPLAYMODE d3ddm;
277 int refcount = 0, tmp;
282 D3DVSD_REG(D3DVSDE_POSITION, D3DVSDT_FLOAT3), /* D3DVSDE_POSITION, Register v0 */
283 D3DVSD_REG(D3DVSDE_DIFFUSE, D3DVSDT_D3DCOLOR), /* D3DVSDE_DIFFUSE, Register v5 */
286 static DWORD simple_vs[] = {0xFFFE0101, /* vs_1_1 */
287 0x00000009, 0xC0010000, 0x90E40000, 0xA0E40000, /* dp4 oPos.x, v0, c0 */
288 0x00000009, 0xC0020000, 0x90E40000, 0xA0E40001, /* dp4 oPos.y, v0, c1 */
289 0x00000009, 0xC0040000, 0x90E40000, 0xA0E40002, /* dp4 oPos.z, v0, c2 */
290 0x00000009, 0xC0080000, 0x90E40000, 0xA0E40003, /* dp4 oPos.w, v0, c3 */
291 0x0000FFFF}; /* END */
292 static DWORD simple_ps[] = {0xFFFF0101, /* ps_1_1 */
293 0x00000051, 0xA00F0001, 0x3F800000, 0x00000000, 0x00000000, 0x00000000, /* def c1 = 1.0, 0.0, 0.0, 0.0 */
294 0x00000042, 0xB00F0000, /* tex t0 */
295 0x00000008, 0x800F0000, 0xA0E40001, 0xA0E40000, /* dp3 r0, c1, c0 */
296 0x00000005, 0x800F0000, 0x90E40000, 0x80E40000, /* mul r0, v0, r0 */
297 0x00000005, 0x800F0000, 0xB0E40000, 0x80E40000, /* mul r0, t0, r0 */
298 0x0000FFFF}; /* END */
301 pD3d = pDirect3DCreate8( D3D_SDK_VERSION );
302 ok(pD3d != NULL, "Failed to create IDirect3D8 object\n");
303 hwnd = CreateWindow( "static", "d3d8_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL );
304 ok(hwnd != NULL, "Failed to create window\n");
305 if (!pD3d || !hwnd) goto cleanup;
307 IDirect3D8_GetAdapterDisplayMode( pD3d, D3DADAPTER_DEFAULT, &d3ddm );
308 ZeroMemory( &d3dpp, sizeof(d3dpp) );
309 d3dpp.Windowed = TRUE;
310 d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
311 d3dpp.BackBufferFormat = d3ddm.Format;
312 d3dpp.EnableAutoDepthStencil = TRUE;
313 d3dpp.AutoDepthStencilFormat = D3DFMT_D16;
315 hr = IDirect3D8_CreateDevice( pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, hwnd,
316 D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &pDevice );
317 ok(SUCCEEDED(hr), "Failed to create IDirect3D8Device (%s)\n", DXGetErrorString8(hr));
318 if (FAILED(hr)) goto cleanup;
320 refcount = get_refcount( (IUnknown *)pDevice );
321 ok(refcount == 1, "Invalid device RefCount %d\n", refcount);
324 * Check refcount of implicit surfaces. Findings:
325 * - the container is the device
326 * - they hold a refernce to the device
327 * - they are created with a refcount of 0 (Get/Release returns orignial refcount)
328 * - they are not freed if refcount reaches 0.
329 * - the refcount is not forwarded to the container.
331 hr = IDirect3DDevice8_GetRenderTarget(pDevice, &pRenderTarget);
332 CHECK_CALL( hr, "GetRenderTarget", pDevice, ++refcount);
335 todo_wine CHECK_SURFACE_CONTAINER( pRenderTarget, IID_IDirect3DDevice8, pDevice);
336 CHECK_REFCOUNT( pRenderTarget, 1);
338 CHECK_ADDREF_REFCOUNT(pRenderTarget, 2);
339 CHECK_REFCOUNT(pDevice, refcount);
340 CHECK_RELEASE_REFCOUNT(pRenderTarget, 1);
341 CHECK_REFCOUNT(pDevice, refcount);
343 hr = IDirect3DDevice8_GetRenderTarget(pDevice, &pRenderTarget);
344 CHECK_CALL( hr, "GetRenderTarget", pDevice, refcount);
345 CHECK_REFCOUNT( pRenderTarget, 2);
346 CHECK_RELEASE_REFCOUNT( pRenderTarget, 1);
347 CHECK_RELEASE_REFCOUNT( pRenderTarget, 0);
348 CHECK_REFCOUNT( pDevice, --refcount);
350 /* The render target is released with the device, so AddRef with refcount=0 is fine here. */
351 CHECK_ADDREF_REFCOUNT(pRenderTarget, 1);
352 CHECK_REFCOUNT(pDevice, ++refcount);
353 CHECK_RELEASE_REFCOUNT(pRenderTarget, 0);
354 CHECK_REFCOUNT(pDevice, --refcount);
357 /* Render target and back buffer are identical. */
358 hr = IDirect3DDevice8_GetBackBuffer(pDevice, 0, 0, &pBackBuffer);
359 CHECK_CALL( hr, "GetBackBuffer", pDevice, ++refcount);
362 CHECK_RELEASE_REFCOUNT(pBackBuffer, 0);
363 ok(pRenderTarget == pBackBuffer, "RenderTarget=%p and BackBuffer=%p should be the same.\n",
364 pRenderTarget, pBackBuffer);
367 CHECK_REFCOUNT( pDevice, --refcount);
369 hr = IDirect3DDevice8_GetDepthStencilSurface(pDevice, &pStencilSurface);
370 CHECK_CALL( hr, "GetDepthStencilSurface", pDevice, ++refcount);
373 CHECK_SURFACE_CONTAINER( pStencilSurface, IID_IDirect3DDevice8, pDevice);
374 CHECK_REFCOUNT( pStencilSurface, 1);
376 CHECK_ADDREF_REFCOUNT(pStencilSurface, 2);
377 CHECK_REFCOUNT(pDevice, refcount);
378 CHECK_RELEASE_REFCOUNT(pStencilSurface, 1);
379 CHECK_REFCOUNT(pDevice, refcount);
381 CHECK_RELEASE_REFCOUNT( pStencilSurface, 0);
382 CHECK_REFCOUNT( pDevice, --refcount);
384 /* The stencil surface is released with the device, so AddRef with refcount=0 is fine here. */
385 CHECK_ADDREF_REFCOUNT(pStencilSurface, 1);
386 CHECK_REFCOUNT(pDevice, ++refcount);
387 CHECK_RELEASE_REFCOUNT(pStencilSurface, 0);
388 CHECK_REFCOUNT(pDevice, --refcount);
389 pStencilSurface = NULL;
393 hr = IDirect3DDevice8_CreateIndexBuffer( pDevice, 16, 0, D3DFMT_INDEX32, D3DPOOL_DEFAULT, &pIndexBuffer );
394 CHECK_CALL( hr, "CreateIndexBuffer", pDevice, ++refcount );
397 tmp = get_refcount( (IUnknown *)pIndexBuffer );
399 hr = IDirect3DDevice8_SetIndices(pDevice, pIndexBuffer, 0);
400 CHECK_CALL( hr, "SetIndices", pIndexBuffer, tmp);
401 hr = IDirect3DDevice8_SetIndices(pDevice, NULL, 0);
402 CHECK_CALL( hr, "SetIndices", pIndexBuffer, tmp);
405 hr = IDirect3DDevice8_CreateVertexBuffer( pDevice, 16, 0, D3DFVF_XYZ, D3DPOOL_DEFAULT, &pVertexBuffer );
406 CHECK_CALL( hr, "CreateVertexBuffer", pDevice, ++refcount );
409 tmp = get_refcount( (IUnknown *)pVertexBuffer );
411 hr = IDirect3DDevice8_SetStreamSource(pDevice, 0, pVertexBuffer, 3 * sizeof(float));
412 CHECK_CALL( hr, "SetStreamSource", pVertexBuffer, tmp);
413 hr = IDirect3DDevice8_SetStreamSource(pDevice, 0, NULL, 0);
414 CHECK_CALL( hr, "SetStreamSource", pVertexBuffer, tmp);
417 hr = IDirect3DDevice8_CreateVertexShader( pDevice, decl, simple_vs, &dVertexShader, 0 );
418 CHECK_CALL( hr, "CreateVertexShader", pDevice, refcount );
419 hr = IDirect3DDevice8_CreatePixelShader( pDevice, simple_ps, &dPixelShader );
420 CHECK_CALL( hr, "CreatePixelShader", pDevice, refcount );
422 hr = IDirect3DDevice8_CreateTexture( pDevice, 32, 32, 3, 0, D3DFMT_X8R8G8B8, D3DPOOL_DEFAULT, &pTexture );
423 CHECK_CALL( hr, "CreateTexture", pDevice, ++refcount );
426 tmp = get_refcount( (IUnknown *)pTexture );
428 /* SetTexture should not increase refcounts */
429 hr = IDirect3DDevice8_SetTexture(pDevice, 0, (IDirect3DBaseTexture8 *) pTexture);
430 CHECK_CALL( hr, "SetTexture", pTexture, tmp);
431 hr = IDirect3DDevice8_SetTexture(pDevice, 0, NULL);
432 CHECK_CALL( hr, "SetTexture", pTexture, tmp);
434 /* This should not increment device refcount */
435 hr = IDirect3DTexture8_GetSurfaceLevel( pTexture, 1, &pTextureLevel );
436 CHECK_CALL( hr, "GetSurfaceLevel", pDevice, refcount );
437 /* But should increment texture's refcount */
438 CHECK_REFCOUNT( pTexture, tmp+1 );
439 /* Because the texture and surface refcount are identical */
442 CHECK_REFCOUNT ( pTextureLevel, tmp+1 );
443 CHECK_ADDREF_REFCOUNT ( pTextureLevel, tmp+2 );
444 CHECK_REFCOUNT ( pTexture , tmp+2 );
445 CHECK_RELEASE_REFCOUNT( pTextureLevel, tmp+1 );
446 CHECK_REFCOUNT ( pTexture , tmp+1 );
447 CHECK_RELEASE_REFCOUNT( pTexture , tmp );
448 CHECK_REFCOUNT ( pTextureLevel, tmp );
451 hr = IDirect3DDevice8_CreateCubeTexture( pDevice, 32, 0, 0, D3DFMT_X8R8G8B8, D3DPOOL_DEFAULT, &pCubeTexture );
452 CHECK_CALL( hr, "CreateCubeTexture", pDevice, ++refcount );
453 hr = IDirect3DDevice8_CreateVolumeTexture( pDevice, 32, 32, 2, 0, 0, D3DFMT_X8R8G8B8, D3DPOOL_DEFAULT, &pVolumeTexture );
454 CHECK_CALL( hr, "CreateVolumeTexture", pDevice, ++refcount );
457 tmp = get_refcount( (IUnknown *)pVolumeTexture );
459 /* This should not increment device refcount */
460 hr = IDirect3DVolumeTexture8_GetVolumeLevel(pVolumeTexture, 0, &pVolumeLevel);
461 CHECK_CALL( hr, "GetVolumeLevel", pDevice, refcount );
462 /* But should increment volume texture's refcount */
463 CHECK_REFCOUNT( pVolumeTexture, tmp+1 );
464 /* Because the volume texture and volume refcount are identical */
467 CHECK_REFCOUNT ( pVolumeLevel , tmp+1 );
468 CHECK_ADDREF_REFCOUNT ( pVolumeLevel , tmp+2 );
469 CHECK_REFCOUNT ( pVolumeTexture, tmp+2 );
470 CHECK_RELEASE_REFCOUNT( pVolumeLevel , tmp+1 );
471 CHECK_REFCOUNT ( pVolumeTexture, tmp+1 );
472 CHECK_RELEASE_REFCOUNT( pVolumeTexture, tmp );
473 CHECK_REFCOUNT ( pVolumeLevel , tmp );
477 hr = IDirect3DDevice8_CreateDepthStencilSurface( pDevice, 32, 32, D3DFMT_D24S8, D3DMULTISAMPLE_NONE, &pStencilSurface );
478 CHECK_CALL( hr, "CreateDepthStencilSurface", pDevice, ++refcount );
479 CHECK_REFCOUNT( pStencilSurface, 1);
480 hr = IDirect3DDevice8_CreateImageSurface( pDevice, 32, 32, D3DFMT_X8R8G8B8, &pImageSurface );
481 CHECK_CALL( hr, "CreateImageSurface", pDevice, ++refcount );
482 CHECK_REFCOUNT( pImageSurface, 1);
483 hr = IDirect3DDevice8_CreateRenderTarget( pDevice, 32, 32, D3DFMT_X8R8G8B8, D3DMULTISAMPLE_NONE, TRUE, &pRenderTarget3 );
484 CHECK_CALL( hr, "CreateRenderTarget", pDevice, ++refcount );
485 CHECK_REFCOUNT( pRenderTarget3, 1);
487 hr = IDirect3DDevice8_CreateStateBlock( pDevice, D3DSBT_ALL, &dStateBlock );
488 CHECK_CALL( hr, "CreateStateBlock", pDevice, refcount );
489 hr = IDirect3DDevice8_CreateAdditionalSwapChain( pDevice, &d3dpp, &pSwapChain );
490 CHECK_CALL( hr, "CreateAdditionalSwapChain", pDevice, ++refcount );
493 /* check implicit back buffer */
494 hr = IDirect3DSwapChain8_GetBackBuffer(pSwapChain, 0, 0, &pBackBuffer);
495 CHECK_CALL( hr, "GetBackBuffer", pDevice, ++refcount);
496 CHECK_REFCOUNT( pSwapChain, 1);
499 todo_wine CHECK_SURFACE_CONTAINER( pBackBuffer, IID_IDirect3DDevice8, pDevice);
500 CHECK_REFCOUNT( pBackBuffer, 1);
501 CHECK_RELEASE_REFCOUNT( pBackBuffer, 0);
502 CHECK_REFCOUNT( pDevice, --refcount);
504 /* The back buffer is released with the swapchain, so AddRef with refcount=0 is fine here. */
505 CHECK_ADDREF_REFCOUNT(pBackBuffer, 1);
506 CHECK_REFCOUNT(pDevice, ++refcount);
507 CHECK_RELEASE_REFCOUNT(pBackBuffer, 0);
508 CHECK_REFCOUNT(pDevice, --refcount);
511 CHECK_REFCOUNT( pSwapChain, 1);
517 /* Vertex buffers can be locked multiple times */
518 hr = IDirect3DVertexBuffer8_Lock(pVertexBuffer, 0, 0, &data, 0);
519 ok(hr == D3D_OK, "IDirect3DVertexBuffer8::Lock failed with %08x\n", hr);
520 hr = IDirect3DVertexBuffer8_Lock(pVertexBuffer, 0, 0, &data, 0);
521 ok(hr == D3D_OK, "IDirect3DVertexBuffer8::Lock failed with %08x\n", hr);
522 hr = IDirect3DVertexBuffer8_Unlock(pVertexBuffer);
523 ok(hr == D3D_OK, "IDirect3DVertexBuffer8::Unlock failed with %08x\n", hr);
524 hr = IDirect3DVertexBuffer8_Unlock(pVertexBuffer);
525 ok(hr == D3D_OK, "IDirect3DVertexBuffer8::Unlock failed with %08x\n", hr);
528 /* The implicit render target is not freed if refcount reaches 0.
529 * Otherwise GetRenderTarget would re-allocate it and the pointer would change.*/
530 hr = IDirect3DDevice8_GetRenderTarget(pDevice, &pRenderTarget2);
531 CHECK_CALL( hr, "GetRenderTarget", pDevice, ++refcount);
534 CHECK_RELEASE_REFCOUNT(pRenderTarget2, 0);
535 ok(pRenderTarget == pRenderTarget2, "RenderTarget=%p and RenderTarget2=%p should be the same.\n",
536 pRenderTarget, pRenderTarget2);
537 CHECK_REFCOUNT( pDevice, --refcount);
538 pRenderTarget2 = NULL;
540 pRenderTarget = NULL;
543 CHECK_RELEASE(pDevice, pDevice, --refcount);
546 CHECK_RELEASE(pVertexBuffer, pDevice, --refcount);
547 CHECK_RELEASE(pIndexBuffer, pDevice, --refcount);
549 if (dVertexShader != -1) IDirect3DDevice8_DeleteVertexShader( pDevice, dVertexShader );
550 if (dPixelShader != -1) IDirect3DDevice8_DeletePixelShader( pDevice, dPixelShader );
552 CHECK_RELEASE(pTexture, pDevice, --refcount);
553 CHECK_RELEASE(pCubeTexture, pDevice, --refcount);
554 CHECK_RELEASE(pVolumeTexture, pDevice, --refcount);
556 CHECK_RELEASE(pStencilSurface, pDevice, --refcount);
557 CHECK_RELEASE(pImageSurface, pDevice, --refcount);
558 CHECK_RELEASE(pRenderTarget3, pDevice, --refcount);
560 if (dStateBlock != -1) IDirect3DDevice8_DeleteStateBlock( pDevice, dStateBlock );
561 /* This will destroy device - cannot check the refcount here */
562 if (pSwapChain) CHECK_RELEASE_REFCOUNT( pSwapChain, 0);
564 if (pD3d) CHECK_RELEASE_REFCOUNT( pD3d, 0);
566 DestroyWindow( hwnd );
569 static void test_cursor(void)
573 IDirect3D8 *pD3d = NULL;
574 IDirect3DDevice8 *pDevice = NULL;
575 D3DPRESENT_PARAMETERS d3dpp;
576 D3DDISPLAYMODE d3ddm;
578 IDirect3DSurface8 *cursor = NULL;
581 memset(&info, 0, sizeof(info));
582 info.cbSize = sizeof(info);
583 hr = GetCursorInfo(&info);
586 pD3d = pDirect3DCreate8( D3D_SDK_VERSION );
587 ok(pD3d != NULL, "Failed to create IDirect3D8 object\n");
588 hwnd = CreateWindow( "static", "d3d8_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL );
589 ok(hwnd != NULL, "Failed to create window\n");
590 if (!pD3d || !hwnd) goto cleanup;
592 IDirect3D8_GetAdapterDisplayMode( pD3d, D3DADAPTER_DEFAULT, &d3ddm );
593 ZeroMemory( &d3dpp, sizeof(d3dpp) );
594 d3dpp.Windowed = TRUE;
595 d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
596 d3dpp.BackBufferFormat = d3ddm.Format;
598 hr = IDirect3D8_CreateDevice( pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, hwnd,
599 D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &pDevice );
600 ok(SUCCEEDED(hr), "Failed to create IDirect3D8Device (%s)\n", DXGetErrorString8(hr));
601 if (FAILED(hr)) goto cleanup;
603 IDirect3DDevice8_CreateImageSurface(pDevice, 32, 32, D3DFMT_A8R8G8B8, &cursor);
604 ok(cursor != NULL, "IDirect3DDevice8_CreateOffscreenPlainSurface failed with %08x\n", hr);
606 /* Initially hidden */
607 hr = IDirect3DDevice8_ShowCursor(pDevice, TRUE);
608 ok(hr == FALSE, "IDirect3DDevice8_ShowCursor returned %08x\n", hr);
610 /* Not enabled without a surface*/
611 hr = IDirect3DDevice8_ShowCursor(pDevice, TRUE);
612 ok(hr == FALSE, "IDirect3DDevice8_ShowCursor returned %08x\n", hr);
615 hr = IDirect3DDevice8_SetCursorProperties(pDevice, 0, 0, NULL);
616 ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice8_SetCursorProperties returned %08x\n", hr);
618 hr = IDirect3DDevice8_SetCursorProperties(pDevice, 0, 0, cursor);
619 ok(hr == D3D_OK, "IDirect3DDevice8_SetCursorProperties returned %08x\n", hr);
621 IDirect3DSurface8_Release(cursor);
623 memset(&info, 0, sizeof(info));
624 info.cbSize = sizeof(info);
625 hr = GetCursorInfo(&info);
626 ok(hr != 0, "GetCursorInfo returned %08x\n", hr);
627 ok(info.flags & CURSOR_SHOWING, "The gdi cursor is hidden (%08x)\n", info.flags);
628 ok(info.hCursor == cur, "The cursor handle is %p\n", info.hCursor); /* unchanged */
631 hr = IDirect3DDevice8_ShowCursor(pDevice, TRUE);
632 ok(hr == FALSE, "IDirect3DDevice8_ShowCursor returned %08x\n", hr);
635 hr = IDirect3DDevice8_ShowCursor(pDevice, TRUE);
636 ok(hr == TRUE, "IDirect3DDevice8_ShowCursor returned %08x\n", hr);
638 /* GDI cursor unchanged */
639 memset(&info, 0, sizeof(info));
640 info.cbSize = sizeof(info);
641 hr = GetCursorInfo(&info);
642 ok(hr != 0, "GetCursorInfo returned %08x\n", hr);
643 ok(info.flags & CURSOR_SHOWING, "The gdi cursor is hidden (%08x)\n", info.flags);
644 ok(info.hCursor == cur, "The cursor handle is %p\n", info.hCursor); /* unchanged */
647 if(pD3d) IDirect3D8_Release(pD3d);
648 if(pDevice) IDirect3D8_Release(pDevice);
653 HMODULE d3d8_handle = LoadLibraryA( "d3d8.dll" );
655 pDirect3DCreate8 = (void *)GetProcAddress( d3d8_handle, "Direct3DCreate8" );
656 if (pDirect3DCreate8)
660 test_mipmap_levels();