2 * VGA hardware emulation
4 * Copyright 1998 Ove Kåven (with some help from Marcus Meissner)
6 * This library is free software; you can redistribute it and/or
7 * modify it under the terms of the GNU Lesser General Public
8 * License as published by the Free Software Foundation; either
9 * version 2.1 of the License, or (at your option) any later version.
11 * This library is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14 * Lesser General Public License for more details.
16 * You should have received a copy of the GNU Lesser General Public
17 * License along with this library; if not, write to the Free Software
18 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
24 #define NONAMELESSUNION
25 #define NONAMELESSSTRUCT
34 #include "wine/debug.h"
36 WINE_DEFAULT_DEBUG_CHANNEL(ddraw);
38 static IDirectDraw *lpddraw = NULL;
39 static IDirectDrawSurface *lpddsurf;
40 static IDirectDrawPalette *lpddpal;
41 static DDSURFACEDESC sdesc;
43 static BOOL vga_retrace_vertical;
44 static BOOL vga_retrace_horizontal;
47 * Size and location of VGA controller window to framebuffer.
49 * Note: We support only single window even though some
50 * controllers support two. This should not be changed unless
51 * there are programs that depend on having two windows.
53 #define VGA_WINDOW_SIZE (64 * 1024)
54 #define VGA_WINDOW_START ((char *)0xa0000)
57 * VGA controller memory is emulated using linear framebuffer.
58 * This frambuffer also acts as an interface
59 * between VGA controller emulation and DirectDraw.
61 * vga_fb_width: Display width in pixels. Can be modified when
62 * display mode is changed.
63 * vga_fb_height: Display height in pixels. Can be modified when
64 * display mode is changed.
65 * vga_fb_depth: Number of bits used to store single pixel color information.
66 * Each pixel uses (vga_fb_depth+7)/8 bytes because
67 * 1-16 color modes are mapped to 256 color mode.
68 * Can be modified when display mode is changed.
69 * vga_fb_pitch: How many bytes to add to pointer in order to move
70 * from one row to another. This is fixed in VGA modes,
71 * but can be modified in SVGA modes.
72 * vga_fb_offset: Offset added to framebuffer start address in order
73 * to find the display origin. Programs use this to do
74 * double buffering and to scroll display. The value can
75 * be modified in VGA and SVGA modes.
76 * vga_fb_size: How many bytes are allocated to framebuffer.
77 * VGA framebuffers are always larger than display size and
78 * SVGA framebuffers may also be.
79 * vga_fb_data: Pointer to framebuffer start.
80 * vga_fb_window: Offset of 64k window 0xa0000 in bytes from framebuffer start.
81 * This value is >= 0, if mode uses linear framebuffer and
82 * -1, if mode uses color planes. This value is fixed
83 * in all modes except 0x13 (256 color VGA) where
84 * 0 means normal mode and -1 means Mode-X (unchained mode).
86 static int vga_fb_width;
87 static int vga_fb_height;
88 static int vga_fb_depth;
89 static int vga_fb_pitch;
90 static int vga_fb_offset;
91 static int vga_fb_size = 0;
92 static char *vga_fb_data = 0;
93 static int vga_fb_window = 0;
98 * vga_text_attr: Current active attribute.
99 * vga_text_old: Last data sent to console.
100 * This is used to optimize console updates.
101 * vga_text_width: Width of the text display in characters.
102 * vga_text_height: Height of the text display in characters.
103 * vga_text_x: Current cursor X-position. Starts from zero.
104 * vga_text_y: Current cursor Y-position. Starts from zero.
105 * vga_text_console: TRUE if stdout is console,
106 * FALSE if it is regular file.
108 static BYTE vga_text_attr;
109 static char *vga_text_old = NULL;
110 static BYTE vga_text_width;
111 static BYTE vga_text_height;
112 static BYTE vga_text_x;
113 static BYTE vga_text_y;
114 static BOOL vga_text_console;
117 * VGA controller ports 0x3c0, 0x3c4, 0x3ce and 0x3d4 are
118 * indexed registers. These ports are used to select VGA controller
119 * subregister that can be written to or read from using ports 0x3c1,
120 * 0x3c5, 0x3cf or 0x3d5. Selected subregister indexes are
121 * stored in variables vga_index_*.
123 * Port 0x3c0 is special because it is both index and
124 * data-write register. Flip-flop vga_address_3c0 tells whether
125 * the port acts currently as an address register. Reading from port
126 * 0x3da resets the flip-flop to address mode.
128 static BYTE vga_index_3c0;
129 static BYTE vga_index_3c4;
130 static BYTE vga_index_3ce;
131 static BYTE vga_index_3d4;
132 static BOOL vga_address_3c0 = TRUE;
135 * This mutex is used to protect VGA state during asynchronous
136 * screen updates (see VGA_Poll). It makes sure that VGA state changes
137 * are atomic and the user interface is protected from flicker and
140 * The mutex actually serializes VGA operations and the screen update.
141 * Which means that whenever VGA_Poll occurs, application stalls if it
142 * tries to modify VGA state. This is not how real VGA adapters work,
143 * but it makes timing and correctness issues much easier to deal with.
145 static CRITICAL_SECTION vga_lock;
146 static CRITICAL_SECTION_DEBUG critsect_debug =
149 { &critsect_debug.ProcessLocksList, &critsect_debug.ProcessLocksList },
150 0, 0, { (DWORD_PTR)(__FILE__ ": vga_lock") }
152 static CRITICAL_SECTION vga_lock = { &critsect_debug, -1, 0, 0, 0, 0 };
154 typedef HRESULT (WINAPI *DirectDrawCreateProc)(LPGUID,LPDIRECTDRAW *,LPUNKNOWN);
155 static DirectDrawCreateProc pDirectDrawCreate;
157 static void CALLBACK VGA_Poll( LPVOID arg, DWORD low, DWORD high );
159 static HWND vga_hwnd = NULL;
162 * For simplicity, I'm creating a second palette.
163 * 16 color accesses will use these pointers and insert
164 * entries from the 64-color palette into the default
165 * palette. --Robert 'Admiral' Coeyman
168 static char vga_16_palette[17]={
169 0x00, /* 0 - Black */
171 0x02, /* 2 - Green */
174 0x05, /* 5 - Magenta */
175 0x14, /* 6 - Brown */
176 0x07, /* 7 - Light gray */
177 0x38, /* 8 - Dark gray */
178 0x39, /* 9 - Light blue */
179 0x3a, /* A - Light green */
180 0x3b, /* B - Light cyan */
181 0x3c, /* C - Light red */
182 0x3d, /* D - Light magenta */
183 0x3e, /* E - Yellow */
184 0x3f, /* F - White */
185 0x00 /* Border Color */
188 static PALETTEENTRY vga_def_palette[256]={
190 {0x00, 0x00, 0x00}, /* 0 - Black */
191 {0x00, 0x00, 0x80}, /* 1 - Blue */
192 {0x00, 0x80, 0x00}, /* 2 - Green */
193 {0x00, 0x80, 0x80}, /* 3 - Cyan */
194 {0x80, 0x00, 0x00}, /* 4 - Red */
195 {0x80, 0x00, 0x80}, /* 5 - Magenta */
196 {0x80, 0x80, 0x00}, /* 6 - Brown */
197 {0xC0, 0xC0, 0xC0}, /* 7 - Light gray */
198 {0x80, 0x80, 0x80}, /* 8 - Dark gray */
199 {0x00, 0x00, 0xFF}, /* 9 - Light blue */
200 {0x00, 0xFF, 0x00}, /* A - Light green */
201 {0x00, 0xFF, 0xFF}, /* B - Light cyan */
202 {0xFF, 0x00, 0x00}, /* C - Light red */
203 {0xFF, 0x00, 0xFF}, /* D - Light magenta */
204 {0xFF, 0xFF, 0x00}, /* E - Yellow */
205 {0xFF, 0xFF, 0xFF}, /* F - White */
206 {0,0,0} /* FIXME: a series of continuous rainbow hues should follow */
210 * This palette is the dos default, converted from 18 bit color to 24.
211 * It contains only 64 entries of colors--all others are zeros.
212 * --Robert 'Admiral' Coeyman
214 static PALETTEENTRY vga_def64_palette[256]={
216 {0x00, 0x00, 0x00}, /* 0x00 Black */
217 {0x00, 0x00, 0xaa}, /* 0x01 Blue */
218 {0x00, 0xaa, 0x00}, /* 0x02 Green */
219 {0x00, 0xaa, 0xaa}, /* 0x03 Cyan */
220 {0xaa, 0x00, 0x00}, /* 0x04 Red */
221 {0xaa, 0x00, 0xaa}, /* 0x05 Magenta */
222 {0xaa, 0xaa, 0x00}, /* 0x06 */
223 {0xaa, 0xaa, 0xaa}, /* 0x07 Light Gray */
224 {0x00, 0x00, 0x55}, /* 0x08 */
225 {0x00, 0x00, 0xff}, /* 0x09 */
226 {0x00, 0xaa, 0x55}, /* 0x0a */
227 {0x00, 0xaa, 0xff}, /* 0x0b */
228 {0xaa, 0x00, 0x55}, /* 0x0c */
229 {0xaa, 0x00, 0xff}, /* 0x0d */
230 {0xaa, 0xaa, 0x55}, /* 0x0e */
231 {0xaa, 0xaa, 0xff}, /* 0x0f */
232 {0x00, 0x55, 0x00}, /* 0x10 */
233 {0x00, 0x55, 0xaa}, /* 0x11 */
234 {0x00, 0xff, 0x00}, /* 0x12 */
235 {0x00, 0xff, 0xaa}, /* 0x13 */
236 {0xaa, 0x55, 0x00}, /* 0x14 Brown */
237 {0xaa, 0x55, 0xaa}, /* 0x15 */
238 {0xaa, 0xff, 0x00}, /* 0x16 */
239 {0xaa, 0xff, 0xaa}, /* 0x17 */
240 {0x00, 0x55, 0x55}, /* 0x18 */
241 {0x00, 0x55, 0xff}, /* 0x19 */
242 {0x00, 0xff, 0x55}, /* 0x1a */
243 {0x00, 0xff, 0xff}, /* 0x1b */
244 {0xaa, 0x55, 0x55}, /* 0x1c */
245 {0xaa, 0x55, 0xff}, /* 0x1d */
246 {0xaa, 0xff, 0x55}, /* 0x1e */
247 {0xaa, 0xff, 0xff}, /* 0x1f */
248 {0x55, 0x00, 0x00}, /* 0x20 */
249 {0x55, 0x00, 0xaa}, /* 0x21 */
250 {0x55, 0xaa, 0x00}, /* 0x22 */
251 {0x55, 0xaa, 0xaa}, /* 0x23 */
252 {0xff, 0x00, 0x00}, /* 0x24 */
253 {0xff, 0x00, 0xaa}, /* 0x25 */
254 {0xff, 0xaa, 0x00}, /* 0x26 */
255 {0xff, 0xaa, 0xaa}, /* 0x27 */
256 {0x55, 0x00, 0x55}, /* 0x28 */
257 {0x55, 0x00, 0xff}, /* 0x29 */
258 {0x55, 0xaa, 0x55}, /* 0x2a */
259 {0x55, 0xaa, 0xff}, /* 0x2b */
260 {0xff, 0x00, 0x55}, /* 0x2c */
261 {0xff, 0x00, 0xff}, /* 0x2d */
262 {0xff, 0xaa, 0x55}, /* 0x2e */
263 {0xff, 0xaa, 0xff}, /* 0x2f */
264 {0x55, 0x55, 0x00}, /* 0x30 */
265 {0x55, 0x55, 0xaa}, /* 0x31 */
266 {0x55, 0xff, 0x00}, /* 0x32 */
267 {0x55, 0xff, 0xaa}, /* 0x33 */
268 {0xff, 0x55, 0x00}, /* 0x34 */
269 {0xff, 0x55, 0xaa}, /* 0x35 */
270 {0xff, 0xff, 0x00}, /* 0x36 */
271 {0xff, 0xff, 0xaa}, /* 0x37 */
272 {0x55, 0x55, 0x55}, /* 0x38 Dark Gray */
273 {0x55, 0x55, 0xff}, /* 0x39 Light Blue */
274 {0x55, 0xff, 0x55}, /* 0x3a Light Green */
275 {0x55, 0xff, 0xff}, /* 0x3b Light Cyan */
276 {0xff, 0x55, 0x55}, /* 0x3c Light Red */
277 {0xff, 0x55, 0xff}, /* 0x3d Light Magenta */
278 {0xff, 0xff, 0x55}, /* 0x3e Yellow */
279 {0xff, 0xff, 0xff}, /* 0x3f White */
280 {0,0,0} /* The next 192 entries are all zeros */
283 static HANDLE VGA_timer;
284 static HANDLE VGA_timer_thread;
286 /* set the timer rate; called in the polling thread context */
287 static void CALLBACK set_timer_rate( ULONG_PTR arg )
291 when.u.LowPart = when.u.HighPart = 0;
292 SetWaitableTimer( VGA_timer, &when, arg, VGA_Poll, 0, FALSE );
295 static DWORD CALLBACK VGA_TimerThread( void *dummy )
297 for (;;) SleepEx( INFINITE, TRUE );
300 static void VGA_DeinstallTimer(void)
302 if (VGA_timer_thread)
305 * Make sure the update thread is not holding
306 * system resources when we kill it.
308 * Now, we only need to worry about update thread
309 * getting terminated while in EnterCriticalSection
310 * or WaitForMultipleObjectsEx.
312 * FIXME: Is this a problem?
314 EnterCriticalSection(&vga_lock);
316 CancelWaitableTimer( VGA_timer );
317 CloseHandle( VGA_timer );
318 TerminateThread( VGA_timer_thread, 0 );
319 CloseHandle( VGA_timer_thread );
320 VGA_timer_thread = 0;
322 LeaveCriticalSection(&vga_lock);
325 * Synchronize display. This makes sure that
326 * changes to display become visible even if program
327 * terminates before update thread had time to run.
333 static void VGA_InstallTimer(unsigned Rate)
335 if (!VGA_timer_thread)
337 VGA_timer = CreateWaitableTimerA( NULL, FALSE, NULL );
338 VGA_timer_thread = CreateThread( NULL, 0, VGA_TimerThread, NULL, 0, NULL );
340 QueueUserAPC( set_timer_rate, VGA_timer_thread, (ULONG_PTR)Rate );
343 static BOOL VGA_IsTimerRunning(void)
345 return VGA_timer_thread ? TRUE : FALSE;
348 static HANDLE VGA_AlphaConsole(void)
350 /* this assumes that no Win32 redirection has taken place, but then again,
351 * only 16-bit apps are likely to use this part of Wine... */
352 return GetStdHandle(STD_OUTPUT_HANDLE);
355 static char*VGA_AlphaBuffer(void)
357 return (char *)0xb8000;
360 /*** GRAPHICS MODE ***/
363 unsigned Xres, Yres, Depth;
368 /**********************************************************************
371 * Copy VGA window into framebuffer (if argument is TRUE) or
372 * part of framebuffer into VGA window (if argument is FALSE).
374 static void VGA_SyncWindow( BOOL target_is_fb )
376 int size = VGA_WINDOW_SIZE;
378 /* Window does not overlap framebuffer. */
379 if (vga_fb_window >= vga_fb_size)
382 /* Check if window overlaps framebuffer only partially. */
383 if (vga_fb_size - vga_fb_window < VGA_WINDOW_SIZE)
384 size = vga_fb_size - vga_fb_window;
387 memmove( vga_fb_data + vga_fb_window, VGA_WINDOW_START, size );
389 memmove( VGA_WINDOW_START, vga_fb_data + vga_fb_window, size );
393 static void WINAPI VGA_DoExit(ULONG_PTR arg)
395 VGA_DeinstallTimer();
396 IDirectDrawSurface_SetPalette(lpddsurf,NULL);
397 IDirectDrawSurface_Release(lpddsurf);
399 IDirectDrawPalette_Release(lpddpal);
401 IDirectDraw_Release(lpddraw);
405 static void WINAPI VGA_DoSetMode(ULONG_PTR arg)
408 ModeSet *par = (ModeSet *)arg;
411 if (lpddraw) VGA_DoExit(0);
413 if (!pDirectDrawCreate)
415 HMODULE hmod = LoadLibraryA( "ddraw.dll" );
416 if (hmod) pDirectDrawCreate = (DirectDrawCreateProc)GetProcAddress( hmod, "DirectDrawCreate" );
417 if (!pDirectDrawCreate) {
418 ERR("Can't lookup DirectDrawCreate from ddraw.dll.\n");
422 res = pDirectDrawCreate(NULL,&lpddraw,NULL);
424 ERR("DirectDraw is not available (res = %lx)\n",res);
428 vga_hwnd = CreateWindowExA(0,"STATIC","WINEDOS VGA",
429 WS_POPUP|WS_VISIBLE|SS_NOTIFY,0,0,
430 par->Xres,par->Yres,0,0,0,NULL);
432 ERR("Failed to create user window.\n");
433 IDirectDraw_Release(lpddraw);
439 SetWindowPos(vga_hwnd,0,0,0,par->Xres,par->Yres,SWP_NOMOVE|SWP_NOZORDER);
441 if ((res=IDirectDraw_SetCooperativeLevel(lpddraw,vga_hwnd,DDSCL_FULLSCREEN|DDSCL_EXCLUSIVE))) {
442 ERR("Could not set cooperative level to exclusive (%lx)\n",res);
445 if ((res=IDirectDraw_SetDisplayMode(lpddraw,par->Xres,par->Yres,par->Depth))) {
446 ERR("DirectDraw does not support requested display mode (%dx%dx%d), res = %lx!\n",par->Xres,par->Yres,par->Depth,res);
447 IDirectDraw_Release(lpddraw);
452 res=IDirectDraw_CreatePalette(lpddraw,DDPCAPS_8BIT,NULL,&lpddpal,NULL);
454 ERR("Could not create palette (res = %lx)\n",res);
455 IDirectDraw_Release(lpddraw);
459 if ((res=IDirectDrawPalette_SetEntries(lpddpal,0,0,256,vga_def_palette))) {
460 ERR("Could not set default palette entries (res = %lx)\n", res);
463 memset(&sdesc,0,sizeof(sdesc));
464 sdesc.dwSize=sizeof(sdesc);
465 sdesc.dwFlags = DDSD_CAPS;
466 sdesc.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE;
467 if (IDirectDraw_CreateSurface(lpddraw,&sdesc,&lpddsurf,NULL)||(!lpddsurf)) {
468 ERR("DirectDraw surface is not available\n");
469 IDirectDraw_Release(lpddraw);
473 IDirectDrawSurface_SetPalette(lpddsurf,lpddpal);
474 vga_retrace_vertical = vga_retrace_horizontal = FALSE;
475 /* poll every 20ms (50fps should provide adequate responsiveness) */
476 VGA_InstallTimer(20);
482 int VGA_SetMode(unsigned Xres,unsigned Yres,unsigned Depth)
488 vga_fb_height = Yres;
489 vga_fb_depth = Depth;
491 vga_fb_pitch = Xres * ((Depth + 7) / 8);
493 newSize = Xres * Yres * ((Depth + 7) / 8);
494 if(newSize < 256 * 1024)
495 newSize = 256 * 1024;
497 if(vga_fb_size < newSize) {
498 HeapFree(GetProcessHeap(), 0, vga_fb_data);
499 vga_fb_data = HeapAlloc(GetProcessHeap(), 0, newSize);
500 vga_fb_size = newSize;
503 if(Xres >= 640 || Yres >= 480) {
511 VGA_SetWindowStart((Depth < 8) ? -1 : 0);
513 par.Depth = (Depth < 8) ? 8 : Depth;
515 MZ_RunInThread(VGA_DoSetMode, (ULONG_PTR)&par);
519 int VGA_GetMode(unsigned*Height,unsigned*Width,unsigned*Depth)
521 if (!lpddraw) return 1;
522 if (!lpddsurf) return 1;
523 if (Height) *Height=sdesc.dwHeight;
524 if (Width) *Width=sdesc.dwWidth;
525 if (Depth) *Depth=sdesc.ddpfPixelFormat.u1.dwRGBBitCount;
529 static void VGA_Exit(void)
531 if (lpddraw) MZ_RunInThread(VGA_DoExit, 0);
534 void VGA_SetPalette(PALETTEENTRY*pal,int start,int len)
536 if (!lpddraw) return;
537 IDirectDrawPalette_SetEntries(lpddpal,0,start,len,pal);
540 /* set a single [char wide] color in 16 color mode. */
541 void VGA_SetColor16(int reg,int color)
545 if (!lpddraw) return;
546 pal= &vga_def64_palette[color];
547 IDirectDrawPalette_SetEntries(lpddpal,0,reg,1,pal);
548 vga_16_palette[reg]=(char)color;
551 /* Get a single [char wide] color in 16 color mode. */
552 char VGA_GetColor16(int reg)
555 if (!lpddraw) return 0;
556 return vga_16_palette[reg];
559 /* set all 17 [char wide] colors at once in 16 color mode. */
560 void VGA_Set16Palette(char *Table)
565 if (!lpddraw) return; /* return if we're in text only mode */
566 memcpy( Table, &vga_16_palette, 17 ); /* copy the entries into the table */
568 for (c=0; c<17; c++) { /* 17 entries */
569 pal= &vga_def64_palette[(int)vga_16_palette[c]]; /* get color */
570 IDirectDrawPalette_SetEntries(lpddpal,0,c,1,pal); /* set entry */
571 TRACE("Palette register %d set to %d\n",c,(int)vga_16_palette[c]);
572 } /* end of the counting loop */
575 /* Get all 17 [ char wide ] colors at once in 16 color mode. */
576 void VGA_Get16Palette(char *Table)
579 if (!lpddraw) return; /* return if we're in text only mode */
580 memcpy( &vga_16_palette, Table, 17 ); /* copy the entries into the table */
583 void VGA_SetQuadPalette(RGBQUAD*color,int start,int len)
585 PALETTEENTRY pal[256];
588 if (!lpddraw) return;
589 for (c=0; c<len; c++) {
590 pal[c].peRed =color[c].rgbRed;
591 pal[c].peGreen=color[c].rgbGreen;
592 pal[c].peBlue =color[c].rgbBlue;
595 IDirectDrawPalette_SetEntries(lpddpal,0,start,len,pal);
598 static LPSTR VGA_Lock(unsigned*Pitch,unsigned*Height,unsigned*Width,unsigned*Depth)
600 if (!lpddraw) return NULL;
601 if (!lpddsurf) return NULL;
602 if (IDirectDrawSurface_Lock(lpddsurf,NULL,&sdesc,0,0)) {
603 ERR("could not lock surface!\n");
606 if (Pitch) *Pitch=sdesc.u1.lPitch;
607 if (Height) *Height=sdesc.dwHeight;
608 if (Width) *Width=sdesc.dwWidth;
609 if (Depth) *Depth=sdesc.ddpfPixelFormat.u1.dwRGBBitCount;
610 return sdesc.lpSurface;
613 static void VGA_Unlock(void)
615 IDirectDrawSurface_Unlock(lpddsurf,sdesc.lpSurface);
619 * Set start of 64k window at 0xa0000 in bytes.
620 * If value is -1, initialize color plane support.
621 * If value is >= 0, window contains direct copy of framebuffer.
623 void VGA_SetWindowStart(int start)
625 if(start == vga_fb_window)
628 EnterCriticalSection(&vga_lock);
630 if(vga_fb_window == -1)
631 FIXME("Remove VGA memory emulation.\n");
633 VGA_SyncWindow( TRUE );
635 vga_fb_window = start;
637 if(vga_fb_window == -1)
638 FIXME("Install VGA memory emulation.\n");
640 VGA_SyncWindow( FALSE );
642 LeaveCriticalSection(&vga_lock);
646 * Get start of 64k window at 0xa0000 in bytes.
647 * Value is -1 in color plane modes.
649 int VGA_GetWindowStart(void)
651 return vga_fb_window;
655 /**********************************************************************
658 * Callback for VGA_ShowMouse.
660 static WINAPI void VGA_DoShowMouse( ULONG_PTR show )
666 rv = ShowCursor( show );
668 while( show ? (rv < 0) : (rv >= 0) );
672 /**********************************************************************
675 * If argument is TRUE, unconditionally show mouse cursor.
676 * If argument is FALSE, unconditionally hide mouse cursor.
677 * This only works in graphics mode.
679 void VGA_ShowMouse( BOOL show )
682 MZ_RunInThread( VGA_DoShowMouse, (ULONG_PTR)show );
688 /* prepare the text mode video memory copy that is used to only
689 * update the video memory line that did get updated. */
690 static void VGA_PrepareVideoMemCopy(unsigned Xres, unsigned Yres)
696 * Allocate space for char + attr.
700 vga_text_old = HeapReAlloc( GetProcessHeap(), HEAP_ZERO_MEMORY,
701 vga_text_old, Xres * Yres * 2 );
703 vga_text_old = HeapAlloc( GetProcessHeap(), HEAP_ZERO_MEMORY,
705 p = VGA_AlphaBuffer();
708 /* make sure the video mem copy contains the exact opposite of our
709 * actual text mode memory area to make sure the screen
710 * does get updated fully initially */
711 for (i=0; i < Xres*Yres*2; i++)
712 *p2++ = *p++ ^ 0xff; /* XOR it */
715 /**********************************************************************
718 * Set VGA emulation to text mode.
720 void VGA_SetAlphaMode(unsigned Xres,unsigned Yres)
723 VGA_DeinstallTimer();
725 VGA_PrepareVideoMemCopy(Xres, Yres);
726 vga_text_width = Xres;
727 vga_text_height = Yres;
729 if (vga_text_x >= vga_text_width || vga_text_y >= vga_text_height)
730 VGA_SetCursorPos(0,0);
732 if(vga_text_console) {
736 SetConsoleScreenBufferSize( VGA_AlphaConsole(), size );
738 /* poll every 30ms (33fps should provide adequate responsiveness) */
739 VGA_InstallTimer(30);
743 /**********************************************************************
746 * Initialize VGA text mode handling and return default text mode.
747 * This function does not set VGA emulation to text mode.
749 void VGA_InitAlphaMode(unsigned*Xres,unsigned*Yres)
751 CONSOLE_SCREEN_BUFFER_INFO info;
753 if(GetConsoleScreenBufferInfo( VGA_AlphaConsole(), &info ))
755 vga_text_console = TRUE;
756 vga_text_x = info.dwCursorPosition.X;
757 vga_text_y = info.dwCursorPosition.Y;
758 vga_text_attr = info.wAttributes;
759 *Xres = info.dwSize.X;
760 *Yres = info.dwSize.Y;
764 vga_text_console = FALSE;
767 vga_text_attr = 0x0f;
773 /**********************************************************************
776 * Get current text mode. Returns TRUE and sets resolution if
777 * any VGA text mode has been initialized.
779 BOOL VGA_GetAlphaMode(unsigned*Xres,unsigned*Yres)
781 if (vga_text_width != 0 && vga_text_height != 0) {
782 *Xres = vga_text_width;
783 *Yres = vga_text_height;
789 void VGA_SetCursorShape(unsigned char start_options, unsigned char end)
791 CONSOLE_CURSOR_INFO cci;
793 /* standard cursor settings:
794 * 0x0607 == CGA, 0x0b0c == monochrome, 0x0d0e == EGA/VGA */
796 /* calculate percentage from bottom - assuming VGA (bottom 0x0e) */
797 cci.dwSize = ((end & 0x1f) - (start_options & 0x1f))/0x0e * 100;
798 if (!cci.dwSize) cci.dwSize++; /* NULL cursor would make SCCI() fail ! */
799 cci.bVisible = ((start_options & 0x60) != 0x20); /* invisible ? */
801 SetConsoleCursorInfo(VGA_AlphaConsole(),&cci);
804 void VGA_SetCursorPos(unsigned X,unsigned Y)
810 void VGA_GetCursorPos(unsigned*X,unsigned*Y)
812 if (X) *X = vga_text_x;
813 if (Y) *Y = vga_text_y;
816 static void VGA_PutCharAt(unsigned x, unsigned y, BYTE ascii, int attr)
818 char *dat = VGA_AlphaBuffer() + ((vga_text_width * y + x) * 2);
824 void VGA_WriteChars(unsigned X,unsigned Y,unsigned ch,int attr,int count)
826 EnterCriticalSection(&vga_lock);
829 VGA_PutCharAt(X + count, Y, ch, attr);
831 LeaveCriticalSection(&vga_lock);
834 void VGA_PutChar(BYTE ascii)
838 EnterCriticalSection(&vga_lock);
845 VGA_PutCharAt(vga_text_x, vga_text_y, ' ', 0);
850 vga_text_x += ((vga_text_x + 8) & ~7) - vga_text_x;
866 VGA_PutCharAt(vga_text_x, vga_text_y, ascii, vga_text_attr);
870 if (vga_text_x >= vga_text_width)
876 if (vga_text_y >= vga_text_height)
878 vga_text_y = vga_text_height - 1;
879 VGA_ScrollUpText( 0, 0,
880 vga_text_height - 1, vga_text_width - 1,
885 * If we don't have a console, write directly to standard output.
887 if(!vga_text_console)
888 WriteFile(VGA_AlphaConsole(), &ascii, 1, &w, NULL);
890 LeaveCriticalSection(&vga_lock);
893 void VGA_SetTextAttribute(BYTE attr)
895 vga_text_attr = attr;
898 void VGA_ClearText(unsigned row1, unsigned col1,
899 unsigned row2, unsigned col2,
904 EnterCriticalSection(&vga_lock);
906 for(y=row1; y<=row2; y++)
907 for(x=col1; x<=col2; x++)
908 VGA_PutCharAt(x, y, 0x20, attr);
910 LeaveCriticalSection(&vga_lock);
913 void VGA_ScrollUpText(unsigned row1, unsigned col1,
914 unsigned row2, unsigned col2,
915 unsigned lines, BYTE attr)
917 char *buffer = VGA_AlphaBuffer();
920 EnterCriticalSection(&vga_lock);
925 for (y = row1; y <= row2 - lines; y++)
926 memmove( buffer + col1 + y * vga_text_width * 2,
927 buffer + col1 + (y + lines) * vga_text_width * 2,
928 (col2 - col1 + 1) * 2 );
931 * Fill exposed lines.
933 for (y = max(row1, row2 - lines + 1); y <= row2; y++)
934 VGA_WriteChars( col1, y, ' ', attr, col2 - col1 + 1 );
936 LeaveCriticalSection(&vga_lock);
939 void VGA_ScrollDownText(unsigned row1, unsigned col1,
940 unsigned row2, unsigned col2,
941 unsigned lines, BYTE attr)
943 char *buffer = VGA_AlphaBuffer();
946 EnterCriticalSection(&vga_lock);
951 for (y = row2; y >= row1 + lines; y--)
952 memmove( buffer + col1 + y * vga_text_width * 2,
953 buffer + col1 + (y - lines) * vga_text_width * 2,
954 (col2 - col1 + 1) * 2 );
957 * Fill exposed lines.
959 for (y = row1; y <= min(row1 + lines - 1, row2); y++)
960 VGA_WriteChars( col1, y, ' ', attr, col2 - col1 + 1 );
962 LeaveCriticalSection(&vga_lock);
965 void VGA_GetCharacterAtCursor(BYTE *ascii, BYTE *attr)
969 dat = VGA_AlphaBuffer() + ((vga_text_width * vga_text_y + vga_text_x) * 2);
978 /* FIXME: optimize by doing this only if the data has actually changed
979 * (in a way similar to DIBSection, perhaps) */
980 static void VGA_Poll_Graphics(void)
982 unsigned int Pitch, Height, Width, X, Y;
984 char *dat = vga_fb_data + vga_fb_offset;
985 int bpp = (vga_fb_depth + 7) / 8;
987 surf = VGA_Lock(&Pitch,&Height,&Width,NULL);
991 * Synchronize framebuffer contents.
993 if (vga_fb_window != -1)
994 VGA_SyncWindow( TRUE );
997 * Double VGA framebuffer (320x200 -> 640x400), if needed.
999 if(Height >= 2 * vga_fb_height && Width >= 2 * vga_fb_width && bpp == 1)
1000 for (Y=0; Y<vga_fb_height; Y++,surf+=Pitch*2,dat+=vga_fb_pitch)
1001 for (X=0; X<vga_fb_width; X++) {
1002 BYTE value = dat[X];
1004 surf[X*2+1] = value;
1005 surf[X*2+Pitch] = value;
1006 surf[X*2+Pitch+1] = value;
1009 for (Y=0; Y<vga_fb_height; Y++,surf+=Pitch,dat+=vga_fb_pitch)
1010 memcpy(surf, dat, vga_fb_width * bpp);
1015 static void VGA_Poll_Text(void)
1017 char *dat, *old, *p_line;
1019 CHAR_INFO ch[256]; /* that should suffice for the largest text width */
1022 HANDLE con = VGA_AlphaConsole();
1023 BOOL linechanged = FALSE; /* video memory area differs from stored copy? */
1025 /* Synchronize cursor position. */
1028 SetConsoleCursorPosition(con,off);
1030 dat = VGA_AlphaBuffer();
1031 old = vga_text_old; /* pointer to stored video mem copy */
1032 siz.X = vga_text_width; siz.Y = 1;
1033 off.X = 0; off.Y = 0;
1035 /* copy from virtual VGA frame buffer to console */
1036 for (Y=0; Y<vga_text_height; Y++) {
1037 linechanged = memcmp(dat, old, vga_text_width*2);
1040 /*TRACE("line %d changed\n", Y);*/
1042 for (X=0; X<vga_text_width; X++) {
1043 ch[X].Char.AsciiChar = *p_line++;
1044 /* WriteConsoleOutputA doesn't like "dead" chars */
1045 if (ch[X].Char.AsciiChar == '\0')
1046 ch[X].Char.AsciiChar = ' ';
1047 ch[X].Attributes = *p_line++;
1049 dest.Top=Y; dest.Bottom=Y;
1050 dest.Left=0; dest.Right=vga_text_width+1;
1051 WriteConsoleOutputA(con, ch, siz, off, &dest);
1052 memcpy(old, dat, vga_text_width*2);
1054 /* advance to next text line */
1055 dat += vga_text_width*2;
1056 old += vga_text_width*2;
1060 static void CALLBACK VGA_Poll( LPVOID arg, DWORD low, DWORD high )
1062 EnterCriticalSection(&vga_lock);
1065 VGA_Poll_Graphics();
1070 * Fake start of retrace.
1072 vga_retrace_vertical = TRUE;
1074 LeaveCriticalSection(&vga_lock);
1077 static BYTE palreg,palcnt;
1078 static PALETTEENTRY paldat;
1080 void VGA_ioport_out( WORD port, BYTE val )
1084 if (vga_address_3c0)
1085 vga_index_3c0 = val;
1087 FIXME("Unsupported index, register 0x3c0: 0x%02x (value 0x%02x)\n",
1088 vga_index_3c0, val);
1089 vga_address_3c0 = !vga_address_3c0;
1092 vga_index_3c4 = val;
1095 switch(vga_index_3c4) {
1096 case 0x04: /* Sequencer: Memory Mode Register */
1097 if(vga_fb_depth == 8)
1098 VGA_SetWindowStart((val & 8) ? 0 : -1);
1100 FIXME("Memory Mode Register not supported in this mode.\n");
1103 FIXME("Unsupported index, register 0x3c4: 0x%02x (value 0x%02x)\n",
1104 vga_index_3c4, val);
1108 palreg=val; palcnt=0; break;
1110 ((BYTE*)&paldat)[palcnt++]=val << 2;
1112 VGA_SetPalette(&paldat,palreg++,1);
1117 vga_index_3ce = val;
1120 FIXME("Unsupported index, register 0x3ce: 0x%02x (value 0x%02x)\n",
1121 vga_index_3ce, val);
1124 vga_index_3d4 = val;
1127 FIXME("Unsupported index, register 0x3d4: 0x%02x (value 0x%02x)\n",
1128 vga_index_3d4, val);
1131 FIXME("Unsupported VGA register: 0x%04x (value 0x%02x)\n", port, val);
1135 BYTE VGA_ioport_in( WORD port )
1141 FIXME("Unsupported index, register 0x3c0: 0x%02x\n",
1145 switch(vga_index_3c4) {
1146 case 0x04: /* Sequencer: Memory Mode Register */
1147 return (VGA_GetWindowStart() == -1) ? 0xf7 : 0xff;
1149 FIXME("Unsupported index, register 0x3c4: 0x%02x\n",
1154 FIXME("Unsupported index, register 0x3ce: 0x%02x\n",
1158 FIXME("Unsupported index, register 0x3d4: 0x%02x\n",
1164 * Read from this register resets register 0x3c0 address flip-flop.
1166 vga_address_3c0 = TRUE;
1169 * Read from this register returns following bits:
1170 * xxxx1xxx = Vertical retrace in progress if set.
1171 * xxxxx1xx = Light pen switched on.
1172 * xxxxxx1x = Light pen trigger set.
1173 * xxxxxxx1 = Either vertical or horizontal retrace
1174 * in progress if set.
1177 if (vga_retrace_vertical)
1179 if (vga_retrace_horizontal)
1183 * If VGA mode has been set, vertical retrace is
1184 * turned on once a frame and cleared after each read.
1185 * This might cause applications that synchronize with
1186 * vertical retrace to actually skip one frame but that
1187 * is probably not a problem.
1189 * If no VGA mode has been set, vertical retrace is faked
1190 * by toggling the value after every read.
1192 if (VGA_IsTimerRunning())
1193 vga_retrace_vertical = FALSE;
1195 vga_retrace_vertical = !vga_retrace_vertical;
1198 * Toggle horizontal retrace.
1200 vga_retrace_horizontal = !vga_retrace_horizontal;
1205 FIXME("Unsupported VGA register: 0x%04x\n", port);
1210 void VGA_Clean(void)
1213 VGA_DeinstallTimer();