dmloader: Don't claim partial success when loading fails.
[wine] / dlls / wined3d / directx.c
1 /*
2  * Copyright 2002-2004 Jason Edmeades
3  * Copyright 2003-2004 Raphael Junqueira
4  * Copyright 2004 Christian Costa
5  * Copyright 2005 Oliver Stieber
6  * Copyright 2007-2008 Stefan Dösinger for CodeWeavers
7  * Copyright 2009-2011 Henri Verbeet for CodeWeavers
8  *
9  * This library is free software; you can redistribute it and/or
10  * modify it under the terms of the GNU Lesser General Public
11  * License as published by the Free Software Foundation; either
12  * version 2.1 of the License, or (at your option) any later version.
13  *
14  * This library is distributed in the hope that it will be useful,
15  * but WITHOUT ANY WARRANTY; without even the implied warranty of
16  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
17  * Lesser General Public License for more details.
18  *
19  * You should have received a copy of the GNU Lesser General Public
20  * License along with this library; if not, write to the Free Software
21  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
22  */
23
24 #include "config.h"
25 #include <stdio.h>
26 #include "wined3d_private.h"
27
28 WINE_DEFAULT_DEBUG_CHANNEL(d3d);
29 WINE_DECLARE_DEBUG_CHANNEL(d3d_caps);
30
31 #define WINE_DEFAULT_VIDMEM (64 * 1024 * 1024)
32
33 /* The driver names reflect the lowest GPU supported
34  * by a certain driver, so DRIVER_AMD_R300 supports
35  * R3xx, R4xx and R5xx GPUs. */
36 enum wined3d_display_driver
37 {
38     DRIVER_AMD_RAGE_128PRO,
39     DRIVER_AMD_R100,
40     DRIVER_AMD_R300,
41     DRIVER_AMD_R600,
42     DRIVER_INTEL_GMA800,
43     DRIVER_INTEL_GMA900,
44     DRIVER_INTEL_GMA950,
45     DRIVER_INTEL_GMA3000,
46     DRIVER_NVIDIA_TNT,
47     DRIVER_NVIDIA_GEFORCE2MX,
48     DRIVER_NVIDIA_GEFORCEFX,
49     DRIVER_NVIDIA_GEFORCE6,
50     DRIVER_UNKNOWN
51 };
52
53 enum wined3d_driver_model
54 {
55     DRIVER_MODEL_WIN9X,
56     DRIVER_MODEL_NT40,
57     DRIVER_MODEL_NT5X,
58     DRIVER_MODEL_NT6X
59 };
60
61 enum wined3d_gl_vendor
62 {
63     GL_VENDOR_UNKNOWN,
64     GL_VENDOR_APPLE,
65     GL_VENDOR_FGLRX,
66     GL_VENDOR_INTEL,
67     GL_VENDOR_MESA,
68     GL_VENDOR_NVIDIA,
69 };
70
71 /* The d3d device ID */
72 static const GUID IID_D3DDEVICE_D3DUID = { 0xaeb2cdd4, 0x6e41, 0x43ea, { 0x94,0x1c,0x83,0x61,0xcc,0x76,0x07,0x81 } };
73
74 /* Extension detection */
75 struct wined3d_extension_map
76 {
77     const char *extension_string;
78     enum wined3d_gl_extension extension;
79     DWORD version;
80 };
81
82 static const struct wined3d_extension_map gl_extension_map[] =
83 {
84     /* APPLE */
85     {"GL_APPLE_client_storage",             APPLE_CLIENT_STORAGE,           0                           },
86     {"GL_APPLE_fence",                      APPLE_FENCE,                    0                           },
87     {"GL_APPLE_float_pixels",               APPLE_FLOAT_PIXELS,             0                           },
88     {"GL_APPLE_flush_buffer_range",         APPLE_FLUSH_BUFFER_RANGE,       0                           },
89     {"GL_APPLE_flush_render",               APPLE_FLUSH_RENDER,             0                           },
90     {"GL_APPLE_ycbcr_422",                  APPLE_YCBCR_422,                0                           },
91
92     /* ARB */
93     {"GL_ARB_color_buffer_float",           ARB_COLOR_BUFFER_FLOAT,         0                           },
94     {"GL_ARB_depth_buffer_float",           ARB_DEPTH_BUFFER_FLOAT,         0                           },
95     {"GL_ARB_depth_clamp",                  ARB_DEPTH_CLAMP,                0                           },
96     {"GL_ARB_depth_texture",                ARB_DEPTH_TEXTURE,              0                           },
97     {"GL_ARB_draw_buffers",                 ARB_DRAW_BUFFERS,               0                           },
98     {"GL_ARB_draw_elements_base_vertex",    ARB_DRAW_ELEMENTS_BASE_VERTEX,  0                           },
99     {"GL_ARB_fragment_program",             ARB_FRAGMENT_PROGRAM,           0                           },
100     {"GL_ARB_fragment_shader",              ARB_FRAGMENT_SHADER,            0                           },
101     {"GL_ARB_framebuffer_object",           ARB_FRAMEBUFFER_OBJECT,         0                           },
102     {"GL_ARB_geometry_shader4",             ARB_GEOMETRY_SHADER4,           0                           },
103     {"GL_ARB_half_float_pixel",             ARB_HALF_FLOAT_PIXEL,           0                           },
104     {"GL_ARB_half_float_vertex",            ARB_HALF_FLOAT_VERTEX,          0                           },
105     {"GL_ARB_map_buffer_alignment",         ARB_MAP_BUFFER_ALIGNMENT,       0                           },
106     {"GL_ARB_map_buffer_range",             ARB_MAP_BUFFER_RANGE,           0                           },
107     {"GL_ARB_multisample",                  ARB_MULTISAMPLE,                0                           }, /* needs GLX_ARB_MULTISAMPLE as well */
108     {"GL_ARB_multitexture",                 ARB_MULTITEXTURE,               0                           },
109     {"GL_ARB_occlusion_query",              ARB_OCCLUSION_QUERY,            0                           },
110     {"GL_ARB_pixel_buffer_object",          ARB_PIXEL_BUFFER_OBJECT,        0                           },
111     {"GL_ARB_point_parameters",             ARB_POINT_PARAMETERS,           0                           },
112     {"GL_ARB_point_sprite",                 ARB_POINT_SPRITE,               0                           },
113     {"GL_ARB_provoking_vertex",             ARB_PROVOKING_VERTEX,           0                           },
114     {"GL_ARB_shader_objects",               ARB_SHADER_OBJECTS,             0                           },
115     {"GL_ARB_shader_texture_lod",           ARB_SHADER_TEXTURE_LOD,         0                           },
116     {"GL_ARB_shading_language_100",         ARB_SHADING_LANGUAGE_100,       0                           },
117     {"GL_ARB_shadow",                       ARB_SHADOW,                     0                           },
118     {"GL_ARB_sync",                         ARB_SYNC,                       0                           },
119     {"GL_ARB_texture_border_clamp",         ARB_TEXTURE_BORDER_CLAMP,       0                           },
120     {"GL_ARB_texture_compression",          ARB_TEXTURE_COMPRESSION,        0                           },
121     {"GL_ARB_texture_compression_rgtc",     ARB_TEXTURE_COMPRESSION_RGTC,   0                           },
122     {"GL_ARB_texture_cube_map",             ARB_TEXTURE_CUBE_MAP,           0                           },
123     {"GL_ARB_texture_env_add",              ARB_TEXTURE_ENV_ADD,            0                           },
124     {"GL_ARB_texture_env_combine",          ARB_TEXTURE_ENV_COMBINE,        0                           },
125     {"GL_ARB_texture_env_dot3",             ARB_TEXTURE_ENV_DOT3,           0                           },
126     {"GL_ARB_texture_float",                ARB_TEXTURE_FLOAT,              0                           },
127     {"GL_ARB_texture_mirrored_repeat",      ARB_TEXTURE_MIRRORED_REPEAT,    0                           },
128     {"GL_ARB_texture_non_power_of_two",     ARB_TEXTURE_NON_POWER_OF_TWO,   MAKEDWORD_VERSION(2, 0)     },
129     {"GL_ARB_texture_rectangle",            ARB_TEXTURE_RECTANGLE,          0                           },
130     {"GL_ARB_texture_rg",                   ARB_TEXTURE_RG,                 0                           },
131     {"GL_ARB_vertex_array_bgra",            ARB_VERTEX_ARRAY_BGRA,          0                           },
132     {"GL_ARB_vertex_blend",                 ARB_VERTEX_BLEND,               0                           },
133     {"GL_ARB_vertex_buffer_object",         ARB_VERTEX_BUFFER_OBJECT,       0                           },
134     {"GL_ARB_vertex_program",               ARB_VERTEX_PROGRAM,             0                           },
135     {"GL_ARB_vertex_shader",                ARB_VERTEX_SHADER,              0                           },
136
137     /* ATI */
138     {"GL_ATI_fragment_shader",              ATI_FRAGMENT_SHADER,            0                           },
139     {"GL_ATI_separate_stencil",             ATI_SEPARATE_STENCIL,           0                           },
140     {"GL_ATI_texture_compression_3dc",      ATI_TEXTURE_COMPRESSION_3DC,    0                           },
141     {"GL_ATI_texture_env_combine3",         ATI_TEXTURE_ENV_COMBINE3,       0                           },
142     {"GL_ATI_texture_mirror_once",          ATI_TEXTURE_MIRROR_ONCE,        0                           },
143
144     /* EXT */
145     {"GL_EXT_blend_color",                  EXT_BLEND_COLOR,                0                           },
146     {"GL_EXT_blend_equation_separate",      EXT_BLEND_EQUATION_SEPARATE,    0                           },
147     {"GL_EXT_blend_func_separate",          EXT_BLEND_FUNC_SEPARATE,        0                           },
148     {"GL_EXT_blend_minmax",                 EXT_BLEND_MINMAX,               0                           },
149     {"GL_EXT_blend_subtract",               EXT_BLEND_SUBTRACT,             0                           },
150     {"GL_EXT_depth_bounds_test",            EXT_DEPTH_BOUNDS_TEST,          0                           },
151     {"GL_EXT_draw_buffers2",                EXT_DRAW_BUFFERS2,              0                           },
152     {"GL_EXT_fog_coord",                    EXT_FOG_COORD,                  0                           },
153     {"GL_EXT_framebuffer_blit",             EXT_FRAMEBUFFER_BLIT,           0                           },
154     {"GL_EXT_framebuffer_multisample",      EXT_FRAMEBUFFER_MULTISAMPLE,    0                           },
155     {"GL_EXT_framebuffer_object",           EXT_FRAMEBUFFER_OBJECT,         0                           },
156     {"GL_EXT_gpu_program_parameters",       EXT_GPU_PROGRAM_PARAMETERS,     0                           },
157     {"GL_EXT_gpu_shader4",                  EXT_GPU_SHADER4,                0                           },
158     {"GL_EXT_packed_depth_stencil",         EXT_PACKED_DEPTH_STENCIL,       0                           },
159     {"GL_EXT_paletted_texture",             EXT_PALETTED_TEXTURE,           0                           },
160     {"GL_EXT_point_parameters",             EXT_POINT_PARAMETERS,           0                           },
161     {"GL_EXT_provoking_vertex",             EXT_PROVOKING_VERTEX,           0                           },
162     {"GL_EXT_secondary_color",              EXT_SECONDARY_COLOR,            0                           },
163     {"GL_EXT_stencil_two_side",             EXT_STENCIL_TWO_SIDE,           0                           },
164     {"GL_EXT_stencil_wrap",                 EXT_STENCIL_WRAP,               0                           },
165     {"GL_EXT_texture3D",                    EXT_TEXTURE3D,                  MAKEDWORD_VERSION(1, 2)     },
166     {"GL_EXT_texture_compression_rgtc",     EXT_TEXTURE_COMPRESSION_RGTC,   0                           },
167     {"GL_EXT_texture_compression_s3tc",     EXT_TEXTURE_COMPRESSION_S3TC,   0                           },
168     {"GL_EXT_texture_env_add",              EXT_TEXTURE_ENV_ADD,            0                           },
169     {"GL_EXT_texture_env_combine",          EXT_TEXTURE_ENV_COMBINE,        0                           },
170     {"GL_EXT_texture_env_dot3",             EXT_TEXTURE_ENV_DOT3,           0                           },
171     {"GL_EXT_texture_filter_anisotropic",   EXT_TEXTURE_FILTER_ANISOTROPIC, 0                           },
172     {"GL_EXT_texture_lod_bias",             EXT_TEXTURE_LOD_BIAS,           0                           },
173     {"GL_EXT_texture_sRGB",                 EXT_TEXTURE_SRGB,               0                           },
174     {"GL_EXT_texture_sRGB_decode",          EXT_TEXTURE_SRGB_DECODE,        0                           },
175     {"GL_EXT_vertex_array_bgra",            EXT_VERTEX_ARRAY_BGRA,          0                           },
176
177     /* NV */
178     {"GL_NV_depth_clamp",                   NV_DEPTH_CLAMP,                 0                           },
179     {"GL_NV_fence",                         NV_FENCE,                       0                           },
180     {"GL_NV_fog_distance",                  NV_FOG_DISTANCE,                0                           },
181     {"GL_NV_fragment_program",              NV_FRAGMENT_PROGRAM,            0                           },
182     {"GL_NV_fragment_program2",             NV_FRAGMENT_PROGRAM2,           0                           },
183     {"GL_NV_fragment_program_option",       NV_FRAGMENT_PROGRAM_OPTION,     0                           },
184     {"GL_NV_half_float",                    NV_HALF_FLOAT,                  0                           },
185     {"GL_NV_light_max_exponent",            NV_LIGHT_MAX_EXPONENT,          0                           },
186     {"GL_NV_point_sprite",                  NV_POINT_SPRITE,                0                           },
187     {"GL_NV_register_combiners",            NV_REGISTER_COMBINERS,          0                           },
188     {"GL_NV_register_combiners2",           NV_REGISTER_COMBINERS2,         0                           },
189     {"GL_NV_texgen_reflection",             NV_TEXGEN_REFLECTION,           0                           },
190     {"GL_NV_texture_env_combine4",          NV_TEXTURE_ENV_COMBINE4,        0                           },
191     {"GL_NV_texture_shader",                NV_TEXTURE_SHADER,              0                           },
192     {"GL_NV_texture_shader2",               NV_TEXTURE_SHADER2,             0                           },
193     {"GL_NV_vertex_program",                NV_VERTEX_PROGRAM,              0                           },
194     {"GL_NV_vertex_program1_1",             NV_VERTEX_PROGRAM1_1,           0                           },
195     {"GL_NV_vertex_program2",               NV_VERTEX_PROGRAM2,             0                           },
196     {"GL_NV_vertex_program2_option",        NV_VERTEX_PROGRAM2_OPTION,      0                           },
197     {"GL_NV_vertex_program3",               NV_VERTEX_PROGRAM3,             0                           },
198
199     /* SGI */
200     {"GL_SGIS_generate_mipmap",             SGIS_GENERATE_MIPMAP,           0                           },
201 };
202
203 static const struct wined3d_extension_map wgl_extension_map[] =
204 {
205     {"WGL_ARB_pixel_format",                WGL_ARB_PIXEL_FORMAT,               0                        },
206     {"WGL_EXT_swap_control",                WGL_EXT_SWAP_CONTROL,               0                        },
207     {"WGL_WINE_pixel_format_passthrough",   WGL_WINE_PIXEL_FORMAT_PASSTHROUGH,  0                        },
208 };
209
210 /**********************************************************
211  * Utility functions follow
212  **********************************************************/
213
214 const struct min_lookup minMipLookup[] =
215 {
216     /* NONE         POINT                       LINEAR */
217     {{GL_NEAREST,   GL_NEAREST,                 GL_NEAREST}},               /* NONE */
218     {{GL_NEAREST,   GL_NEAREST_MIPMAP_NEAREST,  GL_NEAREST_MIPMAP_LINEAR}}, /* POINT*/
219     {{GL_LINEAR,    GL_LINEAR_MIPMAP_NEAREST,   GL_LINEAR_MIPMAP_LINEAR}},  /* LINEAR */
220 };
221
222 const struct min_lookup minMipLookup_noFilter[] =
223 {
224     /* NONE         POINT                       LINEAR */
225     {{GL_NEAREST,   GL_NEAREST,                 GL_NEAREST}},               /* NONE */
226     {{GL_NEAREST,   GL_NEAREST,                 GL_NEAREST}},               /* POINT */
227     {{GL_NEAREST,   GL_NEAREST,                 GL_NEAREST}},               /* LINEAR */
228 };
229
230 const struct min_lookup minMipLookup_noMip[] =
231 {
232     /* NONE         POINT                       LINEAR */
233     {{GL_NEAREST,   GL_NEAREST,                 GL_NEAREST}},               /* NONE */
234     {{GL_NEAREST,   GL_NEAREST,                 GL_NEAREST}},               /* POINT */
235     {{GL_LINEAR,    GL_LINEAR,                  GL_LINEAR }},               /* LINEAR */
236 };
237
238 const GLenum magLookup[] =
239 {
240     /* NONE     POINT       LINEAR */
241     GL_NEAREST, GL_NEAREST, GL_LINEAR,
242 };
243
244 const GLenum magLookup_noFilter[] =
245 {
246     /* NONE     POINT       LINEAR */
247     GL_NEAREST, GL_NEAREST, GL_NEAREST,
248 };
249
250 /* drawStridedSlow attributes */
251 glAttribFunc position_funcs[WINED3D_FFP_EMIT_COUNT];
252 glAttribFunc diffuse_funcs[WINED3D_FFP_EMIT_COUNT];
253 glAttribFunc specular_func_3ubv;
254 glAttribFunc specular_funcs[WINED3D_FFP_EMIT_COUNT];
255 glAttribFunc normal_funcs[WINED3D_FFP_EMIT_COUNT];
256 glMultiTexCoordFunc multi_texcoord_funcs[WINED3D_FFP_EMIT_COUNT];
257
258 /**
259  * Note: GL seems to trap if GetDeviceCaps is called before any HWND's created,
260  * i.e., there is no GL Context - Get a default rendering context to enable the
261  * function query some info from GL.
262  */
263
264 struct wined3d_fake_gl_ctx
265 {
266     HDC dc;
267     HWND wnd;
268     HGLRC gl_ctx;
269     HDC restore_dc;
270     HGLRC restore_gl_ctx;
271 };
272
273 static void WineD3D_ReleaseFakeGLContext(const struct wined3d_fake_gl_ctx *ctx)
274 {
275     TRACE_(d3d_caps)("Destroying fake GL context.\n");
276
277     if (!pwglMakeCurrent(NULL, NULL))
278     {
279         ERR_(d3d_caps)("Failed to disable fake GL context.\n");
280     }
281
282     if (!pwglDeleteContext(ctx->gl_ctx))
283     {
284         DWORD err = GetLastError();
285         ERR("wglDeleteContext(%p) failed, last error %#x.\n", ctx->gl_ctx, err);
286     }
287
288     ReleaseDC(ctx->wnd, ctx->dc);
289     DestroyWindow(ctx->wnd);
290
291     if (ctx->restore_gl_ctx && !pwglMakeCurrent(ctx->restore_dc, ctx->restore_gl_ctx))
292     {
293         ERR_(d3d_caps)("Failed to restore previous GL context.\n");
294     }
295 }
296
297 /* Do not call while under the GL lock. */
298 static BOOL WineD3D_CreateFakeGLContext(struct wined3d_fake_gl_ctx *ctx)
299 {
300     PIXELFORMATDESCRIPTOR pfd;
301     int iPixelFormat;
302
303     TRACE("getting context...\n");
304
305     ctx->restore_dc = pwglGetCurrentDC();
306     ctx->restore_gl_ctx = pwglGetCurrentContext();
307
308     /* We need a fake window as a hdc retrieved using GetDC(0) can't be used for much GL purposes. */
309     ctx->wnd = CreateWindowA(WINED3D_OPENGL_WINDOW_CLASS_NAME, "WineD3D fake window",
310             WS_OVERLAPPEDWINDOW, 10, 10, 10, 10, NULL, NULL, NULL, NULL);
311     if (!ctx->wnd)
312     {
313         ERR_(d3d_caps)("Failed to create a window.\n");
314         goto fail;
315     }
316
317     ctx->dc = GetDC(ctx->wnd);
318     if (!ctx->dc)
319     {
320         ERR_(d3d_caps)("Failed to get a DC.\n");
321         goto fail;
322     }
323
324     /* PixelFormat selection */
325     ZeroMemory(&pfd, sizeof(pfd));
326     pfd.nSize = sizeof(pfd);
327     pfd.nVersion = 1;
328     pfd.dwFlags = PFD_SUPPORT_OPENGL | PFD_DOUBLEBUFFER | PFD_DRAW_TO_WINDOW; /* PFD_GENERIC_ACCELERATED */
329     pfd.iPixelType = PFD_TYPE_RGBA;
330     pfd.cColorBits = 32;
331     pfd.iLayerType = PFD_MAIN_PLANE;
332
333     iPixelFormat = ChoosePixelFormat(ctx->dc, &pfd);
334     if (!iPixelFormat)
335     {
336         /* If this happens something is very wrong as ChoosePixelFormat barely fails. */
337         ERR_(d3d_caps)("Can't find a suitable iPixelFormat.\n");
338         goto fail;
339     }
340     DescribePixelFormat(ctx->dc, iPixelFormat, sizeof(pfd), &pfd);
341     SetPixelFormat(ctx->dc, iPixelFormat, &pfd);
342
343     /* Create a GL context. */
344     ctx->gl_ctx = pwglCreateContext(ctx->dc);
345     if (!ctx->gl_ctx)
346     {
347         WARN_(d3d_caps)("Error creating default context for capabilities initialization.\n");
348         goto fail;
349     }
350
351     /* Make it the current GL context. */
352     if (!pwglMakeCurrent(ctx->dc, ctx->gl_ctx))
353     {
354         ERR_(d3d_caps)("Failed to make fake GL context current.\n");
355         goto fail;
356     }
357
358     return TRUE;
359
360 fail:
361     if (ctx->gl_ctx) pwglDeleteContext(ctx->gl_ctx);
362     ctx->gl_ctx = NULL;
363     if (ctx->dc) ReleaseDC(ctx->wnd, ctx->dc);
364     ctx->dc = NULL;
365     if (ctx->wnd) DestroyWindow(ctx->wnd);
366     ctx->wnd = NULL;
367     if (ctx->restore_gl_ctx && !pwglMakeCurrent(ctx->restore_dc, ctx->restore_gl_ctx))
368     {
369         ERR_(d3d_caps)("Failed to restore previous GL context.\n");
370     }
371
372     return FALSE;
373 }
374
375 /* Adjust the amount of used texture memory */
376 unsigned int adapter_adjust_memory(struct wined3d_adapter *adapter, int amount)
377 {
378     adapter->UsedTextureRam += amount;
379     TRACE("Adjusted adapter memory by %d to %d.\n", amount, adapter->UsedTextureRam);
380     return adapter->UsedTextureRam;
381 }
382
383 static void wined3d_adapter_cleanup(struct wined3d_adapter *adapter)
384 {
385     HeapFree(GetProcessHeap(), 0, adapter->gl_info.formats);
386     HeapFree(GetProcessHeap(), 0, adapter->cfgs);
387 }
388
389 ULONG CDECL wined3d_incref(struct wined3d *wined3d)
390 {
391     ULONG refcount = InterlockedIncrement(&wined3d->ref);
392
393     TRACE("%p increasing refcount to %u.\n", wined3d, refcount);
394
395     return refcount;
396 }
397
398 ULONG CDECL wined3d_decref(struct wined3d *wined3d)
399 {
400     ULONG refcount = InterlockedDecrement(&wined3d->ref);
401
402     TRACE("%p decreasing refcount to %u.\n", wined3d, refcount);
403
404     if (!refcount)
405     {
406         unsigned int i;
407
408         for (i = 0; i < wined3d->adapter_count; ++i)
409         {
410             wined3d_adapter_cleanup(&wined3d->adapters[i]);
411         }
412         HeapFree(GetProcessHeap(), 0, wined3d);
413     }
414
415     return refcount;
416 }
417
418 /* GL locking is done by the caller */
419 static inline BOOL test_arb_vs_offset_limit(const struct wined3d_gl_info *gl_info)
420 {
421     GLuint prog;
422     BOOL ret = FALSE;
423     const char *testcode =
424         "!!ARBvp1.0\n"
425         "PARAM C[66] = { program.env[0..65] };\n"
426         "ADDRESS A0;"
427         "PARAM zero = {0.0, 0.0, 0.0, 0.0};\n"
428         "ARL A0.x, zero.x;\n"
429         "MOV result.position, C[A0.x + 65];\n"
430         "END\n";
431
432     while(glGetError());
433     GL_EXTCALL(glGenProgramsARB(1, &prog));
434     if(!prog) {
435         ERR("Failed to create an ARB offset limit test program\n");
436     }
437     GL_EXTCALL(glBindProgramARB(GL_VERTEX_PROGRAM_ARB, prog));
438     GL_EXTCALL(glProgramStringARB(GL_VERTEX_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB,
439                                   strlen(testcode), testcode));
440     if (glGetError())
441     {
442         TRACE("OpenGL implementation does not allow indirect addressing offsets > 63\n");
443         TRACE("error: %s\n", debugstr_a((const char *)glGetString(GL_PROGRAM_ERROR_STRING_ARB)));
444         ret = TRUE;
445     } else TRACE("OpenGL implementation allows offsets > 63\n");
446
447     GL_EXTCALL(glBindProgramARB(GL_VERTEX_PROGRAM_ARB, 0));
448     GL_EXTCALL(glDeleteProgramsARB(1, &prog));
449     checkGLcall("ARB vp offset limit test cleanup");
450
451     return ret;
452 }
453
454 static DWORD ver_for_ext(enum wined3d_gl_extension ext)
455 {
456     unsigned int i;
457
458     for (i = 0; i < (sizeof(gl_extension_map) / sizeof(*gl_extension_map)); ++i)
459     {
460         if (gl_extension_map[i].extension == ext)
461             return gl_extension_map[i].version;
462     }
463     return 0;
464 }
465
466 static BOOL match_amd_r300_to_500(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
467         enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
468 {
469     if (card_vendor != HW_VENDOR_AMD) return FALSE;
470     if (device == CARD_AMD_RADEON_9500) return TRUE;
471     if (device == CARD_AMD_RADEON_X700) return TRUE;
472     if (device == CARD_AMD_RADEON_X1600) return TRUE;
473     return FALSE;
474 }
475
476 static BOOL match_geforce5(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
477         enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
478 {
479     if (card_vendor == HW_VENDOR_NVIDIA)
480     {
481         if (device == CARD_NVIDIA_GEFORCEFX_5200 ||
482             device == CARD_NVIDIA_GEFORCEFX_5600 ||
483             device == CARD_NVIDIA_GEFORCEFX_5800)
484         {
485             return TRUE;
486         }
487     }
488     return FALSE;
489 }
490
491 static BOOL match_apple(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
492         enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
493 {
494     /* MacOS has various specialities in the extensions it advertises. Some have to be loaded from
495      * the opengl 1.2+ core, while other extensions are advertised, but software emulated. So try to
496      * detect the Apple OpenGL implementation to apply some extension fixups afterwards.
497      *
498      * Detecting this isn't really easy. The vendor string doesn't mention Apple. Compile-time checks
499      * aren't sufficient either because a Linux binary may display on a macos X server via remote X11.
500      * So try to detect the GL implementation by looking at certain Apple extensions. Some extensions
501      * like client storage might be supported on other implementations too, but GL_APPLE_flush_render
502      * is specific to the Mac OS X window management, and GL_APPLE_ycbcr_422 is QuickTime specific. So
503      * the chance that other implementations support them is rather small since Win32 QuickTime uses
504      * DirectDraw, not OpenGL.
505      *
506      * This test has been moved into wined3d_guess_gl_vendor()
507      */
508     if (gl_vendor == GL_VENDOR_APPLE)
509     {
510         return TRUE;
511     }
512     return FALSE;
513 }
514
515 /* Context activation is done by the caller. */
516 static void test_pbo_functionality(struct wined3d_gl_info *gl_info)
517 {
518     /* Some OpenGL implementations, namely Apple's Geforce 8 driver, advertises PBOs,
519      * but glTexSubImage from a PBO fails miserably, with the first line repeated over
520      * all the texture. This function detects this bug by its symptom and disables PBOs
521      * if the test fails.
522      *
523      * The test uploads a 4x4 texture via the PBO in the "native" format GL_BGRA,
524      * GL_UNSIGNED_INT_8_8_8_8_REV. This format triggers the bug, and it is what we use
525      * for D3DFMT_A8R8G8B8. Then the texture is read back without any PBO and the data
526      * read back is compared to the original. If they are equal PBOs are assumed to work,
527      * otherwise the PBO extension is disabled. */
528     GLuint texture, pbo;
529     static const unsigned int pattern[] =
530     {
531         0x00000000, 0x000000ff, 0x0000ff00, 0x40ff0000,
532         0x80ffffff, 0x40ffff00, 0x00ff00ff, 0x0000ffff,
533         0x00ffff00, 0x00ff00ff, 0x0000ffff, 0x000000ff,
534         0x80ff00ff, 0x0000ffff, 0x00ff00ff, 0x40ff00ff
535     };
536     unsigned int check[sizeof(pattern) / sizeof(pattern[0])];
537
538     /* No PBO -> No point in testing them. */
539     if (!gl_info->supported[ARB_PIXEL_BUFFER_OBJECT]) return;
540
541     ENTER_GL();
542
543     while (glGetError());
544     glGenTextures(1, &texture);
545     glBindTexture(GL_TEXTURE_2D, texture);
546
547     glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 0);
548     glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 4, 4, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, 0);
549     checkGLcall("Specifying the PBO test texture");
550
551     GL_EXTCALL(glGenBuffersARB(1, &pbo));
552     GL_EXTCALL(glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, pbo));
553     GL_EXTCALL(glBufferDataARB(GL_PIXEL_UNPACK_BUFFER_ARB, sizeof(pattern), pattern, GL_STREAM_DRAW_ARB));
554     checkGLcall("Specifying the PBO test pbo");
555
556     glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 4, 4, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, NULL);
557     checkGLcall("Loading the PBO test texture");
558
559     GL_EXTCALL(glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, 0));
560     LEAVE_GL();
561
562     wglFinish(); /* just to be sure */
563
564     memset(check, 0, sizeof(check));
565     ENTER_GL();
566     glGetTexImage(GL_TEXTURE_2D, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, check);
567     checkGLcall("Reading back the PBO test texture");
568
569     glDeleteTextures(1, &texture);
570     GL_EXTCALL(glDeleteBuffersARB(1, &pbo));
571     checkGLcall("PBO test cleanup");
572
573     LEAVE_GL();
574
575     if (memcmp(check, pattern, sizeof(check)))
576     {
577         WARN_(d3d_caps)("PBO test failed, read back data doesn't match original.\n");
578         WARN_(d3d_caps)("Disabling PBOs. This may result in slower performance.\n");
579         gl_info->supported[ARB_PIXEL_BUFFER_OBJECT] = FALSE;
580     }
581     else
582     {
583         TRACE_(d3d_caps)("PBO test successful.\n");
584     }
585 }
586
587 static BOOL match_apple_intel(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
588         enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
589 {
590     return (card_vendor == HW_VENDOR_INTEL) && (gl_vendor == GL_VENDOR_APPLE);
591 }
592
593 static BOOL match_apple_nonr500ati(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
594         enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
595 {
596     if (gl_vendor != GL_VENDOR_APPLE) return FALSE;
597     if (card_vendor != HW_VENDOR_AMD) return FALSE;
598     if (device == CARD_AMD_RADEON_X1600) return FALSE;
599     return TRUE;
600 }
601
602 static BOOL match_dx10_capable(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
603         enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
604 {
605     /* DX9 cards support 40 single float varyings in hardware, most drivers report 32. ATI misreports
606      * 44 varyings. So assume that if we have more than 44 varyings we have a dx10 card.
607      * This detection is for the gl_ClipPos varying quirk. If a d3d9 card really supports more than 44
608      * varyings and we subtract one in dx9 shaders its not going to hurt us because the dx9 limit is
609      * hardcoded
610      *
611      * dx10 cards usually have 64 varyings */
612     return gl_info->limits.glsl_varyings > 44;
613 }
614
615 static BOOL match_not_dx10_capable(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
616         enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
617 {
618     return !match_dx10_capable(gl_info, gl_renderer, gl_vendor, card_vendor, device);
619 }
620
621 /* A GL context is provided by the caller */
622 static BOOL match_allows_spec_alpha(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
623         enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
624 {
625     GLenum error;
626     DWORD data[16];
627
628     if (!gl_info->supported[EXT_SECONDARY_COLOR]) return FALSE;
629
630     ENTER_GL();
631     while(glGetError());
632     GL_EXTCALL(glSecondaryColorPointerEXT)(4, GL_UNSIGNED_BYTE, 4, data);
633     error = glGetError();
634     LEAVE_GL();
635
636     if(error == GL_NO_ERROR)
637     {
638         TRACE("GL Implementation accepts 4 component specular color pointers\n");
639         return TRUE;
640     }
641     else
642     {
643         TRACE("GL implementation does not accept 4 component specular colors, error %s\n",
644               debug_glerror(error));
645         return FALSE;
646     }
647 }
648
649 /* A GL context is provided by the caller */
650 static BOOL match_broken_nv_clip(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
651         enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
652 {
653     GLuint prog;
654     BOOL ret = FALSE;
655     GLint pos;
656     const char *testcode =
657         "!!ARBvp1.0\n"
658         "OPTION NV_vertex_program2;\n"
659         "MOV result.clip[0], 0.0;\n"
660         "MOV result.position, 0.0;\n"
661         "END\n";
662
663     if (!gl_info->supported[NV_VERTEX_PROGRAM2_OPTION]) return FALSE;
664
665     ENTER_GL();
666     while(glGetError());
667
668     GL_EXTCALL(glGenProgramsARB(1, &prog));
669     if(!prog)
670     {
671         ERR("Failed to create the NVvp clip test program\n");
672         LEAVE_GL();
673         return FALSE;
674     }
675     GL_EXTCALL(glBindProgramARB(GL_VERTEX_PROGRAM_ARB, prog));
676     GL_EXTCALL(glProgramStringARB(GL_VERTEX_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB,
677                                   strlen(testcode), testcode));
678     glGetIntegerv(GL_PROGRAM_ERROR_POSITION_ARB, &pos);
679     if(pos != -1)
680     {
681         WARN("GL_NV_vertex_program2_option result.clip[] test failed\n");
682         TRACE("error: %s\n", debugstr_a((const char *)glGetString(GL_PROGRAM_ERROR_STRING_ARB)));
683         ret = TRUE;
684         while(glGetError());
685     }
686     else TRACE("GL_NV_vertex_program2_option result.clip[] test passed\n");
687
688     GL_EXTCALL(glBindProgramARB(GL_VERTEX_PROGRAM_ARB, 0));
689     GL_EXTCALL(glDeleteProgramsARB(1, &prog));
690     checkGLcall("GL_NV_vertex_program2_option result.clip[] test cleanup");
691
692     LEAVE_GL();
693     return ret;
694 }
695
696 /* Context activation is done by the caller. */
697 static BOOL match_fbo_tex_update(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
698         enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
699 {
700     char data[4 * 4 * 4];
701     GLuint tex, fbo;
702     GLenum status;
703
704     if (wined3d_settings.offscreen_rendering_mode != ORM_FBO) return FALSE;
705
706     memset(data, 0xcc, sizeof(data));
707
708     ENTER_GL();
709
710     glGenTextures(1, &tex);
711     glBindTexture(GL_TEXTURE_2D, tex);
712     glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
713     glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
714     glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 4, 4, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, NULL);
715     checkGLcall("glTexImage2D");
716
717     gl_info->fbo_ops.glGenFramebuffers(1, &fbo);
718     gl_info->fbo_ops.glBindFramebuffer(GL_FRAMEBUFFER, fbo);
719     gl_info->fbo_ops.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex, 0);
720     checkGLcall("glFramebufferTexture2D");
721
722     status = gl_info->fbo_ops.glCheckFramebufferStatus(GL_FRAMEBUFFER);
723     if (status != GL_FRAMEBUFFER_COMPLETE) ERR("FBO status %#x\n", status);
724     checkGLcall("glCheckFramebufferStatus");
725
726     memset(data, 0x11, sizeof(data));
727     glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 4, 4, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, data);
728     checkGLcall("glTexSubImage2D");
729
730     glClearColor(0.996f, 0.729f, 0.745f, 0.792f);
731     glClear(GL_COLOR_BUFFER_BIT);
732     checkGLcall("glClear");
733
734     glGetTexImage(GL_TEXTURE_2D, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, data);
735     checkGLcall("glGetTexImage");
736
737     gl_info->fbo_ops.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0);
738     gl_info->fbo_ops.glBindFramebuffer(GL_FRAMEBUFFER, 0);
739     glBindTexture(GL_TEXTURE_2D, 0);
740     checkGLcall("glBindTexture");
741
742     gl_info->fbo_ops.glDeleteFramebuffers(1, &fbo);
743     glDeleteTextures(1, &tex);
744     checkGLcall("glDeleteTextures");
745
746     LEAVE_GL();
747
748     return *(DWORD *)data == 0x11111111;
749 }
750
751 /* Context activation is done by the caller. */
752 static BOOL match_broken_rgba16(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
753         enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
754 {
755     /* GL_RGBA16 uses GL_RGBA8 internally on Geforce 7 and older cards.
756      * This leads to graphical bugs in Half Life 2 and Unreal engine games. */
757     GLuint tex;
758     GLint size;
759
760     ENTER_GL();
761
762     glGenTextures(1, &tex);
763     glBindTexture(GL_TEXTURE_2D, tex);
764     glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA16, 4, 4, 0, GL_RGBA, GL_UNSIGNED_SHORT, NULL);
765     checkGLcall("glTexImage2D");
766
767     glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_RED_SIZE, &size);
768     checkGLcall("glGetTexLevelParameteriv");
769     TRACE("Real color depth is %d\n", size);
770
771     glBindTexture(GL_TEXTURE_2D, 0);
772     checkGLcall("glBindTexture");
773     glDeleteTextures(1, &tex);
774     checkGLcall("glDeleteTextures");
775
776     LEAVE_GL();
777
778     return size < 16;
779 }
780
781 static BOOL match_fglrx(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
782         enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
783 {
784     return gl_vendor == GL_VENDOR_FGLRX;
785 }
786
787 static void quirk_arb_constants(struct wined3d_gl_info *gl_info)
788 {
789     TRACE_(d3d_caps)("Using ARB vs constant limit(=%u) for GLSL.\n", gl_info->limits.arb_vs_native_constants);
790     gl_info->limits.glsl_vs_float_constants = gl_info->limits.arb_vs_native_constants;
791     TRACE_(d3d_caps)("Using ARB ps constant limit(=%u) for GLSL.\n", gl_info->limits.arb_ps_native_constants);
792     gl_info->limits.glsl_ps_float_constants = gl_info->limits.arb_ps_native_constants;
793 }
794
795 static void quirk_apple_glsl_constants(struct wined3d_gl_info *gl_info)
796 {
797     quirk_arb_constants(gl_info);
798     /* MacOS needs uniforms for relative addressing offsets. This can accumulate to quite a few uniforms.
799      * Beyond that the general uniform isn't optimal, so reserve a number of uniforms. 12 vec4's should
800      * allow 48 different offsets or other helper immediate values. */
801     TRACE_(d3d_caps)("Reserving 12 GLSL constants for compiler private use.\n");
802     gl_info->reserved_glsl_constants = max(gl_info->reserved_glsl_constants, 12);
803 }
804
805 static void quirk_amd_dx9(struct wined3d_gl_info *gl_info)
806 {
807     /* MacOS advertises GL_ARB_texture_non_power_of_two on ATI r500 and earlier cards, although
808      * these cards only support GL_ARB_texture_rectangle(D3DPTEXTURECAPS_NONPOW2CONDITIONAL).
809      * If real NP2 textures are used, the driver falls back to software. We could just remove the
810      * extension and use GL_ARB_texture_rectangle instead, but texture_rectangle is inconvenient
811      * due to the non-normalized texture coordinates. Thus set an internal extension flag,
812      * GL_WINE_normalized_texrect, which signals the code that it can use non power of two textures
813      * as per GL_ARB_texture_non_power_of_two, but has to stick to the texture_rectangle limits.
814      *
815      * fglrx doesn't advertise GL_ARB_texture_non_power_of_two, but it advertises opengl 2.0 which
816      * has this extension promoted to core. The extension loading code sets this extension supported
817      * due to that, so this code works on fglrx as well. */
818     if(gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO])
819     {
820         TRACE("GL_ARB_texture_non_power_of_two advertised on R500 or earlier card, removing.\n");
821         gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO] = FALSE;
822         gl_info->supported[WINED3D_GL_NORMALIZED_TEXRECT] = TRUE;
823     }
824 }
825
826 static void quirk_no_np2(struct wined3d_gl_info *gl_info)
827 {
828     /*  The nVidia GeForceFX series reports OpenGL 2.0 capabilities with the latest drivers versions, but
829      *  doesn't explicitly advertise the ARB_tex_npot extension in the GL extension string.
830      *  This usually means that ARB_tex_npot is supported in hardware as long as the application is staying
831      *  within the limits enforced by the ARB_texture_rectangle extension. This however is not true for the
832      *  FX series, which instantly falls back to a slower software path as soon as ARB_tex_npot is used.
833      *  We therefore completely remove ARB_tex_npot from the list of supported extensions.
834      *
835      *  Note that wine_normalized_texrect can't be used in this case because internally it uses ARB_tex_npot,
836      *  triggering the software fallback. There is not much we can do here apart from disabling the
837      *  software-emulated extension and reenable ARB_tex_rect (which was previously disabled
838      *  in wined3d_adapter_init_gl_caps).
839      *  This fixup removes performance problems on both the FX 5900 and FX 5700 (e.g. for framebuffer
840      *  post-processing effects in the game "Max Payne 2").
841      *  The behaviour can be verified through a simple test app attached in bugreport #14724. */
842     TRACE("GL_ARB_texture_non_power_of_two advertised through OpenGL 2.0 on NV FX card, removing.\n");
843     gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO] = FALSE;
844     gl_info->supported[ARB_TEXTURE_RECTANGLE] = TRUE;
845 }
846
847 static void quirk_texcoord_w(struct wined3d_gl_info *gl_info)
848 {
849     /* The Intel GPUs on MacOS set the .w register of texcoords to 0.0 by default, which causes problems
850      * with fixed function fragment processing. Ideally this flag should be detected with a test shader
851      * and OpenGL feedback mode, but some GL implementations (MacOS ATI at least, probably all MacOS ones)
852      * do not like vertex shaders in feedback mode and return an error, even though it should be valid
853      * according to the spec.
854      *
855      * We don't want to enable this on all cards, as it adds an extra instruction per texcoord used. This
856      * makes the shader slower and eats instruction slots which should be available to the d3d app.
857      *
858      * ATI Radeon HD 2xxx cards on MacOS have the issue. Instead of checking for the buggy cards, blacklist
859      * all radeon cards on Macs and whitelist the good ones. That way we're prepared for the future. If
860      * this workaround is activated on cards that do not need it, it won't break things, just affect
861      * performance negatively. */
862     TRACE("Enabling vertex texture coord fixes in vertex shaders.\n");
863     gl_info->quirks |= WINED3D_QUIRK_SET_TEXCOORD_W;
864 }
865
866 static void quirk_clip_varying(struct wined3d_gl_info *gl_info)
867 {
868     gl_info->quirks |= WINED3D_QUIRK_GLSL_CLIP_VARYING;
869 }
870
871 static void quirk_allows_specular_alpha(struct wined3d_gl_info *gl_info)
872 {
873     gl_info->quirks |= WINED3D_QUIRK_ALLOWS_SPECULAR_ALPHA;
874 }
875
876 static void quirk_disable_nvvp_clip(struct wined3d_gl_info *gl_info)
877 {
878     gl_info->quirks |= WINED3D_QUIRK_NV_CLIP_BROKEN;
879 }
880
881 static void quirk_fbo_tex_update(struct wined3d_gl_info *gl_info)
882 {
883     gl_info->quirks |= WINED3D_QUIRK_FBO_TEX_UPDATE;
884 }
885
886 static void quirk_broken_rgba16(struct wined3d_gl_info *gl_info)
887 {
888     gl_info->quirks |= WINED3D_QUIRK_BROKEN_RGBA16;
889 }
890
891 static void quirk_infolog_spam(struct wined3d_gl_info *gl_info)
892 {
893     gl_info->quirks |= WINED3D_QUIRK_INFO_LOG_SPAM;
894 }
895
896 static void quirk_limited_tex_filtering(struct wined3d_gl_info *gl_info)
897 {
898     /* Nvidia GeForce 6xxx and 7xxx support accelerated VTF only on a few
899        selected texture formats. They are apparently the only DX9 class GPUs
900        supporting VTF.
901        Also, DX9-era GPUs are somewhat limited with float textures
902        filtering and blending. */
903     gl_info->quirks |= WINED3D_QUIRK_LIMITED_TEX_FILTERING;
904 }
905
906 struct driver_quirk
907 {
908     BOOL (*match)(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
909             enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device);
910     void (*apply)(struct wined3d_gl_info *gl_info);
911     const char *description;
912 };
913
914 static const struct driver_quirk quirk_table[] =
915 {
916     {
917         match_amd_r300_to_500,
918         quirk_amd_dx9,
919         "AMD normalized texrect quirk"
920     },
921     /* MacOS advertises more GLSL vertex shader uniforms than supported by the hardware, and if more are
922      * used it falls back to software. While the compiler can detect if the shader uses all declared
923      * uniforms, the optimization fails if the shader uses relative addressing. So any GLSL shader
924      * using relative addressing falls back to software.
925      *
926      * ARB vp gives the correct amount of uniforms, so use it instead of GLSL. */
927     {
928         match_apple,
929         quirk_apple_glsl_constants,
930         "Apple GLSL uniform override"
931     },
932     {
933         match_geforce5,
934         quirk_no_np2,
935         "Geforce 5 NP2 disable"
936     },
937     {
938         match_apple_intel,
939         quirk_texcoord_w,
940         "Init texcoord .w for Apple Intel GPU driver"
941     },
942     {
943         match_apple_nonr500ati,
944         quirk_texcoord_w,
945         "Init texcoord .w for Apple ATI >= r600 GPU driver"
946     },
947     {
948         match_dx10_capable,
949         quirk_clip_varying,
950         "Reserved varying for gl_ClipPos"
951     },
952     {
953         /* GL_EXT_secondary_color does not allow 4 component secondary colors, but most
954          * GL implementations accept it. The Mac GL is the only implementation known to
955          * reject it.
956          *
957          * If we can pass 4 component specular colors, do it, because (a) we don't have
958          * to screw around with the data, and (b) the D3D fixed function vertex pipeline
959          * passes specular alpha to the pixel shader if any is used. Otherwise the
960          * specular alpha is used to pass the fog coordinate, which we pass to opengl
961          * via GL_EXT_fog_coord.
962          */
963         match_allows_spec_alpha,
964         quirk_allows_specular_alpha,
965         "Allow specular alpha quirk"
966     },
967     {
968         match_broken_nv_clip,
969         quirk_disable_nvvp_clip,
970         "Apple NV_vertex_program clip bug quirk"
971     },
972     {
973         match_fbo_tex_update,
974         quirk_fbo_tex_update,
975         "FBO rebind for attachment updates"
976     },
977     {
978         match_broken_rgba16,
979         quirk_broken_rgba16,
980         "True RGBA16 is not available"
981     },
982     {
983         match_fglrx,
984         quirk_infolog_spam,
985         "Not printing GLSL infolog"
986     },
987     {
988         match_not_dx10_capable,
989         quirk_limited_tex_filtering,
990         "Texture filtering, blending and VTF support is limited"
991     },
992 };
993
994 /* Certain applications (Steam) complain if we report an outdated driver version. In general,
995  * reporting a driver version is moot because we are not the Windows driver, and we have different
996  * bugs, features, etc.
997  *
998  * The driver version has the form "x.y.z.w".
999  *
1000  * "x" is the Windows version the driver is meant for:
1001  * 4 -> 95/98/NT4
1002  * 5 -> 2000
1003  * 6 -> 2000/XP
1004  * 7 -> Vista
1005  * 8 -> Win 7
1006  *
1007  * "y" is the maximum Direct3D version the driver supports.
1008  * y  -> d3d version mapping:
1009  * 11 -> d3d6
1010  * 12 -> d3d7
1011  * 13 -> d3d8
1012  * 14 -> d3d9
1013  * 15 -> d3d10
1014  * 16 -> d3d10.1
1015  * 17 -> d3d11
1016  *
1017  * "z" is the subversion number.
1018  *
1019  * "w" is the vendor specific driver build number.
1020  */
1021
1022 struct driver_version_information
1023 {
1024     enum wined3d_display_driver driver;
1025     enum wined3d_driver_model driver_model;
1026     const char *driver_name;            /* name of Windows driver */
1027     WORD version;                       /* version word ('y'), contained in low word of DriverVersion.HighPart */
1028     WORD subversion;                    /* subversion word ('z'), contained in high word of DriverVersion.LowPart */
1029     WORD build;                         /* build number ('w'), contained in low word of DriverVersion.LowPart */
1030 };
1031
1032 /* The driver version table contains driver information for different devices on several OS versions. */
1033 static const struct driver_version_information driver_version_table[] =
1034 {
1035     /* AMD
1036      * - Radeon HD2x00 (R600) and up supported by current drivers.
1037      * - Radeon 9500 (R300) - X1*00 (R5xx) supported up to Catalyst 9.3 (Linux) and 10.2 (XP/Vista/Win7)
1038      * - Radeon 7xxx (R100) - 9250 (RV250) supported up to Catalyst 6.11 (XP)
1039      * - Rage 128 supported up to XP, latest official build 6.13.3279 dated October 2001 */
1040     {DRIVER_AMD_RAGE_128PRO,    DRIVER_MODEL_NT5X,  "ati2dvaa.dll", 13, 3279,  0},
1041     {DRIVER_AMD_R100,           DRIVER_MODEL_NT5X,  "ati2dvag.dll", 14, 10, 6614},
1042     {DRIVER_AMD_R300,           DRIVER_MODEL_NT5X,  "ati2dvag.dll", 14, 10, 6764},
1043     {DRIVER_AMD_R600,           DRIVER_MODEL_NT5X,  "ati2dvag.dll", 14, 10, 8681},
1044     {DRIVER_AMD_R300,           DRIVER_MODEL_NT6X,  "atiumdag.dll", 14, 10, 741 },
1045     {DRIVER_AMD_R600,           DRIVER_MODEL_NT6X,  "atiumdag.dll", 14, 10, 741 },
1046
1047     /* Intel
1048      * The drivers are unified but not all versions support all GPUs. At some point the 2k/xp
1049      * drivers used ialmrnt5.dll for GMA800/GMA900 but at some point the file was renamed to
1050      * igxprd32.dll but the GMA800 driver was never updated. */
1051     {DRIVER_INTEL_GMA800,       DRIVER_MODEL_NT5X,  "ialmrnt5.dll", 14, 10, 3889},
1052     {DRIVER_INTEL_GMA900,       DRIVER_MODEL_NT5X,  "igxprd32.dll", 14, 10, 4764},
1053     {DRIVER_INTEL_GMA950,       DRIVER_MODEL_NT5X,  "igxprd32.dll", 14, 10, 4926},
1054     {DRIVER_INTEL_GMA3000,      DRIVER_MODEL_NT5X,  "igxprd32.dll", 14, 10, 5218},
1055     {DRIVER_INTEL_GMA950,       DRIVER_MODEL_NT6X,  "igdumd32.dll", 14, 10, 1504},
1056     {DRIVER_INTEL_GMA3000,      DRIVER_MODEL_NT6X,  "igdumd32.dll", 15, 10, 1666},
1057
1058     /* Nvidia
1059      * - Geforce6 and newer cards are supported by the current driver (197.x) on XP-Win7
1060      * - GeforceFX support is up to 173.x on <= XP
1061      * - Geforce2MX/3/4 up to 96.x on <= XP
1062      * - TNT/Geforce1/2 up to 71.x on <= XP
1063      * All version numbers used below are from the Linux nvidia drivers. */
1064     {DRIVER_NVIDIA_TNT,         DRIVER_MODEL_NT5X,  "nv4_disp.dll", 14, 10, 7186},
1065     {DRIVER_NVIDIA_GEFORCE2MX,  DRIVER_MODEL_NT5X,  "nv4_disp.dll", 14, 10, 9371},
1066     {DRIVER_NVIDIA_GEFORCEFX,   DRIVER_MODEL_NT5X,  "nv4_disp.dll", 14, 11, 7516},
1067     {DRIVER_NVIDIA_GEFORCE6,    DRIVER_MODEL_NT5X,  "nv4_disp.dll", 15, 12, 6658},
1068     {DRIVER_NVIDIA_GEFORCE6,    DRIVER_MODEL_NT6X,  "nvd3dum.dll",  15, 12, 6658},
1069 };
1070
1071 struct gpu_description
1072 {
1073     WORD vendor;                    /* reported PCI card vendor ID  */
1074     WORD card;                      /* reported PCI card device ID  */
1075     const char *description;        /* Description of the card e.g. NVIDIA RIVA TNT */
1076     enum wined3d_display_driver driver;
1077     unsigned int vidmem;
1078 };
1079
1080 /* The amount of video memory stored in the gpu description table is the minimum amount of video memory
1081  * found on a board containing a specific GPU. */
1082 static const struct gpu_description gpu_description_table[] =
1083 {
1084     /* Nvidia cards */
1085     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_RIVA_TNT,           "NVIDIA RIVA TNT",                  DRIVER_NVIDIA_TNT,       16  },
1086     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_RIVA_TNT2,          "NVIDIA RIVA TNT2/TNT2 Pro",        DRIVER_NVIDIA_TNT,       32  },
1087     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE,            "NVIDIA GeForce 256",               DRIVER_NVIDIA_TNT,       32  },
1088     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE2,           "NVIDIA GeForce2 GTS/GeForce2 Pro", DRIVER_NVIDIA_TNT,       32  },
1089     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE2_MX,        "NVIDIA GeForce2 MX/MX 400",        DRIVER_NVIDIA_GEFORCE2MX,32  },
1090     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE3,           "NVIDIA GeForce3",                  DRIVER_NVIDIA_GEFORCE2MX,64  },
1091     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE4_MX,        "NVIDIA GeForce4 MX 460",           DRIVER_NVIDIA_GEFORCE2MX,64  },
1092     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE4_TI4200,    "NVIDIA GeForce4 Ti 4200",          DRIVER_NVIDIA_GEFORCE2MX,64, },
1093     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCEFX_5200,     "NVIDIA GeForce FX 5200",           DRIVER_NVIDIA_GEFORCEFX, 64  },
1094     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCEFX_5600,     "NVIDIA GeForce FX 5600",           DRIVER_NVIDIA_GEFORCEFX, 128 },
1095     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCEFX_5800,     "NVIDIA GeForce FX 5800",           DRIVER_NVIDIA_GEFORCEFX, 256 },
1096     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_6200,       "NVIDIA GeForce 6200",              DRIVER_NVIDIA_GEFORCE6,  64  },
1097     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_6600GT,     "NVIDIA GeForce 6600 GT",           DRIVER_NVIDIA_GEFORCE6,  128 },
1098     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_6800,       "NVIDIA GeForce 6800",              DRIVER_NVIDIA_GEFORCE6,  128 },
1099     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_7300,       "NVIDIA GeForce Go 7300",           DRIVER_NVIDIA_GEFORCE6,  256 },
1100     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_7400,       "NVIDIA GeForce Go 7400",           DRIVER_NVIDIA_GEFORCE6,  256 },
1101     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_7600,       "NVIDIA GeForce 7600 GT",           DRIVER_NVIDIA_GEFORCE6,  256 },
1102     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_7800GT,     "NVIDIA GeForce 7800 GT",           DRIVER_NVIDIA_GEFORCE6,  256 },
1103     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_8300GS,     "NVIDIA GeForce 8300 GS",           DRIVER_NVIDIA_GEFORCE6,  128 },
1104     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_8400GS,     "NVIDIA GeForce 8400 GS",           DRIVER_NVIDIA_GEFORCE6,  128 },
1105     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_8600GT,     "NVIDIA GeForce 8600 GT",           DRIVER_NVIDIA_GEFORCE6,  256 },
1106     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_8600MGT,    "NVIDIA GeForce 8600M GT",          DRIVER_NVIDIA_GEFORCE6,  512 },
1107     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_8800GTS,    "NVIDIA GeForce 8800 GTS",          DRIVER_NVIDIA_GEFORCE6,  320 },
1108     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_8800GTX,    "NVIDIA GeForce 8800 GTX",          DRIVER_NVIDIA_GEFORCE6,  768 },
1109     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_9200,       "NVIDIA GeForce 9200",              DRIVER_NVIDIA_GEFORCE6,  256 },
1110     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_9400M,      "NVIDIA GeForce 9400M",             DRIVER_NVIDIA_GEFORCE6,  256 },
1111     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_9400GT,     "NVIDIA GeForce 9400 GT",           DRIVER_NVIDIA_GEFORCE6,  256 },
1112     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_9500GT,     "NVIDIA GeForce 9500 GT",           DRIVER_NVIDIA_GEFORCE6,  256 },
1113     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_9600GT,     "NVIDIA GeForce 9600 GT",           DRIVER_NVIDIA_GEFORCE6,  384 },
1114     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_9800GT,     "NVIDIA GeForce 9800 GT",           DRIVER_NVIDIA_GEFORCE6,  512 },
1115     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_210,        "NVIDIA GeForce 210",               DRIVER_NVIDIA_GEFORCE6,  512 },
1116     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GT220,      "NVIDIA GeForce GT 220",            DRIVER_NVIDIA_GEFORCE6,  512 },
1117     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GT240,      "NVIDIA GeForce GT 240",            DRIVER_NVIDIA_GEFORCE6,  512 },
1118     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GTX260,     "NVIDIA GeForce GTX 260",           DRIVER_NVIDIA_GEFORCE6,  1024},
1119     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GTX275,     "NVIDIA GeForce GTX 275",           DRIVER_NVIDIA_GEFORCE6,  896 },
1120     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GTX280,     "NVIDIA GeForce GTX 280",           DRIVER_NVIDIA_GEFORCE6,  1024},
1121     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_320M,       "NVIDIA GeForce 320M",              DRIVER_NVIDIA_GEFORCE6,  256},
1122     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GT320M,     "NVIDIA GeForce GT 320M",           DRIVER_NVIDIA_GEFORCE6,  1024},
1123     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GT325M,     "NVIDIA GeForce GT 325M",           DRIVER_NVIDIA_GEFORCE6,  1024},
1124     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GT330,      "NVIDIA GeForce GT 330",            DRIVER_NVIDIA_GEFORCE6,  1024},
1125     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GTS350M,    "NVIDIA GeForce GTS 350M",          DRIVER_NVIDIA_GEFORCE6,  1024},
1126     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GT420,      "NVIDIA GeForce GT 420",            DRIVER_NVIDIA_GEFORCE6,  2048},
1127     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GT430,      "NVIDIA GeForce GT 430",            DRIVER_NVIDIA_GEFORCE6,  1024},
1128     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GT440,      "NVIDIA GeForce GT 440",            DRIVER_NVIDIA_GEFORCE6,  1024},
1129     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GTS450,     "NVIDIA GeForce GTS 450",           DRIVER_NVIDIA_GEFORCE6,  1024},
1130     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GTX460,     "NVIDIA GeForce GTX 460",           DRIVER_NVIDIA_GEFORCE6,  768 },
1131     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GTX460M,    "NVIDIA GeForce GTX 460M",          DRIVER_NVIDIA_GEFORCE6,  1536},
1132     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GTX465,     "NVIDIA GeForce GTX 465",           DRIVER_NVIDIA_GEFORCE6,  1024},
1133     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GTX470,     "NVIDIA GeForce GTX 470",           DRIVER_NVIDIA_GEFORCE6,  1280},
1134     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GTX480,     "NVIDIA GeForce GTX 480",           DRIVER_NVIDIA_GEFORCE6,  1536},
1135     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GT540M,     "NVIDIA GeForce GT 540M",           DRIVER_NVIDIA_GEFORCE6,  1024},
1136     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GTX550,     "NVIDIA GeForce GTX 550 Ti",        DRIVER_NVIDIA_GEFORCE6,  1024},
1137     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GT555M,     "NVIDIA GeForce GT 555M",           DRIVER_NVIDIA_GEFORCE6,  1024},
1138     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GTX560TI,   "NVIDIA GeForce GTX 560 Ti",        DRIVER_NVIDIA_GEFORCE6,  1024},
1139     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GTX560,     "NVIDIA GeForce GTX 560",           DRIVER_NVIDIA_GEFORCE6,  1024},
1140     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GTX570,     "NVIDIA GeForce GTX 570",           DRIVER_NVIDIA_GEFORCE6,  1280},
1141     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GTX580,     "NVIDIA GeForce GTX 580",           DRIVER_NVIDIA_GEFORCE6,  1536},
1142
1143     /* AMD cards */
1144     {HW_VENDOR_AMD,        CARD_AMD_RAGE_128PRO,           "ATI Rage Fury",                    DRIVER_AMD_RAGE_128PRO,  16  },
1145     {HW_VENDOR_AMD,        CARD_AMD_RADEON_7200,           "ATI RADEON 7200 SERIES",           DRIVER_AMD_R100,         32  },
1146     {HW_VENDOR_AMD,        CARD_AMD_RADEON_8500,           "ATI RADEON 8500 SERIES",           DRIVER_AMD_R100,         64  },
1147     {HW_VENDOR_AMD,        CARD_AMD_RADEON_9500,           "ATI Radeon 9500",                  DRIVER_AMD_R300,         64  },
1148     {HW_VENDOR_AMD,        CARD_AMD_RADEON_XPRESS_200M,    "ATI RADEON XPRESS 200M Series",    DRIVER_AMD_R300,         64  },
1149     {HW_VENDOR_AMD,        CARD_AMD_RADEON_X700,           "ATI Radeon X700 SE",               DRIVER_AMD_R300,         128 },
1150     {HW_VENDOR_AMD,        CARD_AMD_RADEON_X1600,          "ATI Radeon X1600 Series",          DRIVER_AMD_R300,         128 },
1151     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD2350,         "ATI Mobility Radeon HD 2350",      DRIVER_AMD_R600,         256 },
1152     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD2600,         "ATI Mobility Radeon HD 2600",      DRIVER_AMD_R600,         256 },
1153     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD2900,         "ATI Radeon HD 2900 XT",            DRIVER_AMD_R600,         512 },
1154     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD3200,         "ATI Radeon HD 3200 Graphics",      DRIVER_AMD_R600,         128 },
1155     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD4350,         "ATI Radeon HD 4350",               DRIVER_AMD_R600,         256 },
1156     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD4600,         "ATI Radeon HD 4600 Series",        DRIVER_AMD_R600,         512 },
1157     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD4700,         "ATI Radeon HD 4700 Series",        DRIVER_AMD_R600,         512 },
1158     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD4800,         "ATI Radeon HD 4800 Series",        DRIVER_AMD_R600,         512 },
1159     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD5400,         "ATI Radeon HD 5400 Series",        DRIVER_AMD_R600,         512 },
1160     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD5600,         "ATI Radeon HD 5600 Series",        DRIVER_AMD_R600,         512 },
1161     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD5700,         "ATI Radeon HD 5700 Series",        DRIVER_AMD_R600,         512 },
1162     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD5800,         "ATI Radeon HD 5800 Series",        DRIVER_AMD_R600,         1024},
1163     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD5900,         "ATI Radeon HD 5900 Series",        DRIVER_AMD_R600,         1024},
1164     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD6300,         "AMD Radeon HD 6300 series Graphics", DRIVER_AMD_R600,       1024},
1165     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD6400,         "AMD Radeon HD 6400 Series",        DRIVER_AMD_R600,         1024},
1166     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD6410D,        "AMD Radeon HD 6410D",              DRIVER_AMD_R600,         1024},
1167     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD6550D,        "AMD Radeon HD 6550D",              DRIVER_AMD_R600,         1024},
1168     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD6600,         "AMD Radeon HD 6600 Series",        DRIVER_AMD_R600,         1024},
1169     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD6600M,        "AMD Radeon HD 6600M Series",       DRIVER_AMD_R600,         512 },
1170     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD6800,         "AMD Radeon HD 6800 Series",        DRIVER_AMD_R600,         1024},
1171     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD6900,         "AMD Radeon HD 6900 Series",        DRIVER_AMD_R600,         2048},
1172     /* Intel cards */
1173     {HW_VENDOR_INTEL,      CARD_INTEL_830M,                "Intel(R) 82830M Graphics Controller",                       DRIVER_INTEL_GMA800,  32 },
1174     {HW_VENDOR_INTEL,      CARD_INTEL_855GM,               "Intel(R) 82852/82855 GM/GME Graphics Controller",           DRIVER_INTEL_GMA800,  32 },
1175     {HW_VENDOR_INTEL,      CARD_INTEL_845G,                "Intel(R) 845G",                                             DRIVER_INTEL_GMA800,  32 },
1176     {HW_VENDOR_INTEL,      CARD_INTEL_865G,                "Intel(R) 82865G Graphics Controller",                       DRIVER_INTEL_GMA800,  32 },
1177     {HW_VENDOR_INTEL,      CARD_INTEL_915G,                "Intel(R) 82915G/GV/910GL Express Chipset Family",           DRIVER_INTEL_GMA900,  64 },
1178     {HW_VENDOR_INTEL,      CARD_INTEL_E7221G,              "Intel(R) E7221G",                                           DRIVER_INTEL_GMA900,  64 },
1179     {HW_VENDOR_INTEL,      CARD_INTEL_915GM,               "Mobile Intel(R) 915GM/GMS,910GML Express Chipset Family",   DRIVER_INTEL_GMA900,  64 },
1180     {HW_VENDOR_INTEL,      CARD_INTEL_945G,                "Intel(R) 945G",                                             DRIVER_INTEL_GMA950,  64 },
1181     {HW_VENDOR_INTEL,      CARD_INTEL_945GM,               "Mobile Intel(R) 945GM Express Chipset Family",              DRIVER_INTEL_GMA950,  64 },
1182     {HW_VENDOR_INTEL,      CARD_INTEL_945GME,              "Intel(R) 945GME",                                           DRIVER_INTEL_GMA950,  64 },
1183     {HW_VENDOR_INTEL,      CARD_INTEL_Q35,                 "Intel(R) Q35",                                              DRIVER_INTEL_GMA950,  64 },
1184     {HW_VENDOR_INTEL,      CARD_INTEL_G33,                 "Intel(R) G33",                                              DRIVER_INTEL_GMA950,  64 },
1185     {HW_VENDOR_INTEL,      CARD_INTEL_Q33,                 "Intel(R) Q33",                                              DRIVER_INTEL_GMA950,  64 },
1186     {HW_VENDOR_INTEL,      CARD_INTEL_PNVG,                "Intel(R) IGD",                                              DRIVER_INTEL_GMA950,  64 },
1187     {HW_VENDOR_INTEL,      CARD_INTEL_PNVM,                "Intel(R) IGD",                                              DRIVER_INTEL_GMA950,  64 },
1188     {HW_VENDOR_INTEL,      CARD_INTEL_965Q,                "Intel(R) 965Q",                                             DRIVER_INTEL_GMA3000, 128},
1189     {HW_VENDOR_INTEL,      CARD_INTEL_965G,                "Intel(R) 965G",                                             DRIVER_INTEL_GMA3000, 128},
1190     {HW_VENDOR_INTEL,      CARD_INTEL_946GZ,               "Intel(R) 946GZ",                                            DRIVER_INTEL_GMA3000, 128},
1191     {HW_VENDOR_INTEL,      CARD_INTEL_965GM,               "Mobile Intel(R) 965 Express Chipset Family",                DRIVER_INTEL_GMA3000, 128},
1192     {HW_VENDOR_INTEL,      CARD_INTEL_965GME,              "Intel(R) 965GME",                                           DRIVER_INTEL_GMA3000, 128},
1193     {HW_VENDOR_INTEL,      CARD_INTEL_GM45,                "Mobile Intel(R) GM45 Express Chipset Family",               DRIVER_INTEL_GMA3000, 512},
1194     {HW_VENDOR_INTEL,      CARD_INTEL_IGD,                 "Intel(R) Integrated Graphics Device",                       DRIVER_INTEL_GMA3000, 512},
1195     {HW_VENDOR_INTEL,      CARD_INTEL_G45,                 "Intel(R) G45/G43",                                          DRIVER_INTEL_GMA3000, 512},
1196     {HW_VENDOR_INTEL,      CARD_INTEL_Q45,                 "Intel(R) Q45/Q43",                                          DRIVER_INTEL_GMA3000, 512},
1197     {HW_VENDOR_INTEL,      CARD_INTEL_G41,                 "Intel(R) G41",                                              DRIVER_INTEL_GMA3000, 512},
1198     {HW_VENDOR_INTEL,      CARD_INTEL_B43,                 "Intel(R) B43",                                              DRIVER_INTEL_GMA3000, 512},
1199     {HW_VENDOR_INTEL,      CARD_INTEL_ILKD,                "Intel(R) Ironlake Desktop",                                 DRIVER_INTEL_GMA3000, 1024},
1200     {HW_VENDOR_INTEL,      CARD_INTEL_ILKM,                "Intel(R) Ironlake Mobile",                                  DRIVER_INTEL_GMA3000, 1024},
1201     {HW_VENDOR_INTEL,      CARD_INTEL_SNBD,                "Intel(R) Sandybridge Desktop",                              DRIVER_INTEL_GMA3000, 1024},
1202     {HW_VENDOR_INTEL,      CARD_INTEL_SNBM,                "Intel(R) Sandybridge Mobile",                               DRIVER_INTEL_GMA3000, 1024},
1203     {HW_VENDOR_INTEL,      CARD_INTEL_SNBS,                "Intel(R) Sandybridge Server",                               DRIVER_INTEL_GMA3000, 1024},
1204     {HW_VENDOR_INTEL,      CARD_INTEL_IVBD,                "Intel(R) Ivybridge Desktop",                                DRIVER_INTEL_GMA3000, 1024},
1205     {HW_VENDOR_INTEL,      CARD_INTEL_IVBM,                "Intel(R) Ivybridge Mobile",                                 DRIVER_INTEL_GMA3000, 1024},
1206     {HW_VENDOR_INTEL,      CARD_INTEL_IVBS,                "Intel(R) Ivybridge Server",                                 DRIVER_INTEL_GMA3000, 1024},
1207 };
1208
1209 static const struct driver_version_information *get_driver_version_info(enum wined3d_display_driver driver,
1210         enum wined3d_driver_model driver_model)
1211 {
1212     unsigned int i;
1213
1214     TRACE("Looking up version info for driver=%d driver_model=%d\n", driver, driver_model);
1215     for (i = 0; i < (sizeof(driver_version_table) / sizeof(driver_version_table[0])); i++)
1216     {
1217         const struct driver_version_information *entry = &driver_version_table[i];
1218
1219         if (entry->driver == driver && entry->driver_model == driver_model)
1220         {
1221             TRACE_(d3d_caps)("Found driver '%s' version=%d subversion=%d build=%d\n",
1222                 entry->driver_name, entry->version, entry->subversion, entry->build);
1223
1224             return entry;
1225         }
1226     }
1227     return NULL;
1228 }
1229
1230 static void init_driver_info(struct wined3d_driver_info *driver_info,
1231         enum wined3d_pci_vendor vendor, enum wined3d_pci_device device)
1232 {
1233     OSVERSIONINFOW os_version;
1234     WORD driver_os_version;
1235     unsigned int i;
1236     enum wined3d_display_driver driver = DRIVER_UNKNOWN;
1237     enum wined3d_driver_model driver_model;
1238     const struct driver_version_information *version_info;
1239
1240     if (wined3d_settings.pci_vendor_id != PCI_VENDOR_NONE)
1241     {
1242         TRACE_(d3d_caps)("Overriding PCI vendor ID with: %04x\n", wined3d_settings.pci_vendor_id);
1243         vendor = wined3d_settings.pci_vendor_id;
1244     }
1245     driver_info->vendor = vendor;
1246
1247     if (wined3d_settings.pci_device_id != PCI_DEVICE_NONE)
1248     {
1249         TRACE_(d3d_caps)("Overriding PCI device ID with: %04x\n", wined3d_settings.pci_device_id);
1250         device = wined3d_settings.pci_device_id;
1251     }
1252     driver_info->device = device;
1253
1254     /* Set a default amount of video memory (64MB). In general this code isn't used unless the user
1255      * overrides the pci ids to a card which is not in our database. */
1256     driver_info->vidmem = WINE_DEFAULT_VIDMEM;
1257
1258     memset(&os_version, 0, sizeof(os_version));
1259     os_version.dwOSVersionInfoSize = sizeof(os_version);
1260     if (!GetVersionExW(&os_version))
1261     {
1262         ERR("Failed to get OS version, reporting 2000/XP.\n");
1263         driver_os_version = 6;
1264         driver_model = DRIVER_MODEL_NT5X;
1265     }
1266     else
1267     {
1268         TRACE("OS version %u.%u.\n", os_version.dwMajorVersion, os_version.dwMinorVersion);
1269         switch (os_version.dwMajorVersion)
1270         {
1271             case 4:
1272                 /* If needed we could distinguish between 9x and NT4, but this code won't make
1273                  * sense for NT4 since it had no way to obtain this info through DirectDraw 3.0.
1274                  */
1275                 driver_os_version = 4;
1276                 driver_model = DRIVER_MODEL_WIN9X;
1277                 break;
1278
1279             case 5:
1280                 driver_os_version = 6;
1281                 driver_model = DRIVER_MODEL_NT5X;
1282                 break;
1283
1284             case 6:
1285                 if (os_version.dwMinorVersion == 0)
1286                 {
1287                     driver_os_version = 7;
1288                     driver_model = DRIVER_MODEL_NT6X;
1289                 }
1290                 else
1291                 {
1292                     if (os_version.dwMinorVersion > 1)
1293                     {
1294                         FIXME("Unhandled OS version %u.%u, reporting Win 7.\n",
1295                                 os_version.dwMajorVersion, os_version.dwMinorVersion);
1296                     }
1297                     driver_os_version = 8;
1298                     driver_model = DRIVER_MODEL_NT6X;
1299                 }
1300                 break;
1301
1302             default:
1303                 FIXME("Unhandled OS version %u.%u, reporting 2000/XP.\n",
1304                         os_version.dwMajorVersion, os_version.dwMinorVersion);
1305                 driver_os_version = 6;
1306                 driver_model = DRIVER_MODEL_NT5X;
1307                 break;
1308         }
1309     }
1310
1311     /* When we reach this stage we always have a vendor or device id (it can be a default one).
1312      * This means that unless the ids are overriden, we will always find a GPU description. */
1313     for (i = 0; i < (sizeof(gpu_description_table) / sizeof(gpu_description_table[0])); i++)
1314     {
1315         if (vendor == gpu_description_table[i].vendor && device == gpu_description_table[i].card)
1316         {
1317             TRACE_(d3d_caps)("Found card %04x:%04x in driver DB.\n", vendor, device);
1318
1319             driver_info->description = gpu_description_table[i].description;
1320             driver_info->vidmem = gpu_description_table[i].vidmem * 1024*1024;
1321             driver = gpu_description_table[i].driver;
1322             break;
1323         }
1324     }
1325
1326     if (wined3d_settings.emulated_textureram)
1327     {
1328         TRACE_(d3d_caps)("Overriding amount of video memory with: %d byte\n", wined3d_settings.emulated_textureram);
1329         driver_info->vidmem = wined3d_settings.emulated_textureram;
1330     }
1331
1332     /* Try to obtain driver version information for the current Windows version. This fails in
1333      * some cases:
1334      * - the gpu is not available on the currently selected OS version:
1335      *   - Geforce GTX480 on Win98. When running applications in compatibility mode on Windows,
1336      *     version information for the current Windows version is returned instead of faked info.
1337      *     We do the same and assume the default Windows version to emulate is WinXP.
1338      *
1339      *   - Videocard is a Riva TNT but winver is set to win7 (there are no drivers for this beast)
1340      *     For now return the XP driver info. Perhaps later on we should return VESA.
1341      *
1342      * - the gpu is not in our database (can happen when the user overrides the vendor_id / device_id)
1343      *   This could be an indication that our database is not up to date, so this should be fixed.
1344      */
1345     version_info = get_driver_version_info(driver, driver_model);
1346     if (version_info)
1347     {
1348         driver_info->name = version_info->driver_name;
1349         driver_info->version_high = MAKEDWORD_VERSION(driver_os_version, version_info->version);
1350         driver_info->version_low = MAKEDWORD_VERSION(version_info->subversion, version_info->build);
1351     }
1352     else
1353     {
1354         version_info = get_driver_version_info(driver, DRIVER_MODEL_NT5X);
1355         if (version_info)
1356         {
1357             driver_info->name = version_info->driver_name;
1358             driver_info->version_high = MAKEDWORD_VERSION(driver_os_version, version_info->version);
1359             driver_info->version_low = MAKEDWORD_VERSION(version_info->subversion, version_info->build);
1360         }
1361         else
1362         {
1363             driver_info->description = "Direct3D HAL";
1364             driver_info->name = "Display";
1365             driver_info->version_high = MAKEDWORD_VERSION(driver_os_version, 15);
1366             driver_info->version_low = MAKEDWORD_VERSION(8, 6); /* Nvidia RIVA TNT, arbitrary */
1367
1368             FIXME("Unable to find a driver/device info for vendor_id=%#x device_id=%#x for driver_model=%d\n",
1369                     vendor, device, driver_model);
1370         }
1371     }
1372
1373     TRACE_(d3d_caps)("Reporting (fake) driver version 0x%08x-0x%08x.\n",
1374             driver_info->version_high, driver_info->version_low);
1375 }
1376
1377 /* Context activation is done by the caller. */
1378 static void fixup_extensions(struct wined3d_gl_info *gl_info, const char *gl_renderer,
1379         enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
1380 {
1381     unsigned int i;
1382
1383     for (i = 0; i < (sizeof(quirk_table) / sizeof(*quirk_table)); ++i)
1384     {
1385         if (!quirk_table[i].match(gl_info, gl_renderer, gl_vendor, card_vendor, device)) continue;
1386         TRACE_(d3d_caps)("Applying driver quirk \"%s\".\n", quirk_table[i].description);
1387         quirk_table[i].apply(gl_info);
1388     }
1389
1390     /* Find out if PBOs work as they are supposed to. */
1391     test_pbo_functionality(gl_info);
1392 }
1393
1394 static DWORD wined3d_parse_gl_version(const char *gl_version)
1395 {
1396     const char *ptr = gl_version;
1397     int major, minor;
1398
1399     major = atoi(ptr);
1400     if (major <= 0) ERR_(d3d_caps)("Invalid opengl major version: %d.\n", major);
1401
1402     while (isdigit(*ptr)) ++ptr;
1403     if (*ptr++ != '.') ERR_(d3d_caps)("Invalid opengl version string: %s.\n", debugstr_a(gl_version));
1404
1405     minor = atoi(ptr);
1406
1407     TRACE_(d3d_caps)("Found OpenGL version: %d.%d.\n", major, minor);
1408
1409     return MAKEDWORD_VERSION(major, minor);
1410 }
1411
1412 static enum wined3d_gl_vendor wined3d_guess_gl_vendor(const struct wined3d_gl_info *gl_info,
1413         const char *gl_vendor_string, const char *gl_renderer)
1414 {
1415
1416     /* MacOS has various specialities in the extensions it advertises. Some have to be loaded from
1417      * the opengl 1.2+ core, while other extensions are advertised, but software emulated. So try to
1418      * detect the Apple OpenGL implementation to apply some extension fixups afterwards.
1419      *
1420      * Detecting this isn't really easy. The vendor string doesn't mention Apple. Compile-time checks
1421      * aren't sufficient either because a Linux binary may display on a macos X server via remote X11.
1422      * So try to detect the GL implementation by looking at certain Apple extensions. Some extensions
1423      * like client storage might be supported on other implementations too, but GL_APPLE_flush_render
1424      * is specific to the Mac OS X window management, and GL_APPLE_ycbcr_422 is QuickTime specific. So
1425      * the chance that other implementations support them is rather small since Win32 QuickTime uses
1426      * DirectDraw, not OpenGL. */
1427     if (gl_info->supported[APPLE_FENCE]
1428             && gl_info->supported[APPLE_CLIENT_STORAGE]
1429             && gl_info->supported[APPLE_FLUSH_RENDER]
1430             && gl_info->supported[APPLE_YCBCR_422])
1431         return GL_VENDOR_APPLE;
1432
1433     if (strstr(gl_vendor_string, "NVIDIA"))
1434         return GL_VENDOR_NVIDIA;
1435
1436     if (strstr(gl_vendor_string, "ATI"))
1437         return GL_VENDOR_FGLRX;
1438
1439     if (strstr(gl_vendor_string, "Intel(R)")
1440             /* Intel switched from Intel(R) to Intel® recently, so just match Intel. */
1441             || strstr(gl_renderer, "Intel")
1442             || strstr(gl_vendor_string, "Intel Inc."))
1443         return GL_VENDOR_INTEL;
1444
1445     if (strstr(gl_vendor_string, "Mesa")
1446             || strstr(gl_vendor_string, "Advanced Micro Devices, Inc.")
1447             || strstr(gl_vendor_string, "DRI R300 Project")
1448             || strstr(gl_vendor_string, "X.Org R300 Project")
1449             || strstr(gl_vendor_string, "Tungsten Graphics, Inc")
1450             || strstr(gl_vendor_string, "VMware, Inc.")
1451             || strstr(gl_renderer, "Mesa")
1452             || strstr(gl_renderer, "Gallium"))
1453         return GL_VENDOR_MESA;
1454
1455     FIXME_(d3d_caps)("Received unrecognized GL_VENDOR %s. Returning GL_VENDOR_UNKNOWN.\n",
1456             debugstr_a(gl_vendor_string));
1457
1458     return GL_VENDOR_UNKNOWN;
1459 }
1460
1461 static enum wined3d_pci_vendor wined3d_guess_card_vendor(const char *gl_vendor_string, const char *gl_renderer)
1462 {
1463     if (strstr(gl_vendor_string, "NVIDIA")
1464             || strstr(gl_vendor_string, "Nouveau")
1465             || strstr(gl_vendor_string, "nouveau"))
1466         return HW_VENDOR_NVIDIA;
1467
1468     if (strstr(gl_vendor_string, "ATI")
1469             || strstr(gl_vendor_string, "Advanced Micro Devices, Inc.")
1470             || strstr(gl_vendor_string, "X.Org R300 Project")
1471             || strstr(gl_renderer, "AMD")
1472             || strstr(gl_renderer, "R100")
1473             || strstr(gl_renderer, "R200")
1474             || strstr(gl_renderer, "R300")
1475             || strstr(gl_renderer, "R600")
1476             || strstr(gl_renderer, "R700"))
1477         return HW_VENDOR_AMD;
1478
1479     if (strstr(gl_vendor_string, "Intel(R)")
1480             /* Intel switched from Intel(R) to Intel® recently, so just match Intel. */
1481             || strstr(gl_renderer, "Intel")
1482             || strstr(gl_renderer, "i915")
1483             || strstr(gl_vendor_string, "Intel Inc."))
1484         return HW_VENDOR_INTEL;
1485
1486     if (strstr(gl_vendor_string, "Mesa")
1487             || strstr(gl_vendor_string, "Brian Paul")
1488             || strstr(gl_vendor_string, "Tungsten Graphics, Inc")
1489             || strstr(gl_vendor_string, "VMware, Inc."))
1490         return HW_VENDOR_SOFTWARE;
1491
1492     FIXME_(d3d_caps)("Received unrecognized GL_VENDOR %s. Returning HW_VENDOR_NVIDIA.\n", debugstr_a(gl_vendor_string));
1493
1494     return HW_VENDOR_NVIDIA;
1495 }
1496
1497 static UINT d3d_level_from_gl_info(const struct wined3d_gl_info *gl_info)
1498 {
1499     UINT level = 0;
1500
1501     if (gl_info->supported[ARB_MULTITEXTURE])
1502         level = 6;
1503     if (gl_info->supported[ARB_TEXTURE_COMPRESSION]
1504             && gl_info->supported[ARB_TEXTURE_CUBE_MAP]
1505             && gl_info->supported[ARB_TEXTURE_ENV_DOT3])
1506         level = 7;
1507     if (level == 7 && gl_info->supported[ARB_MULTISAMPLE]
1508             && gl_info->supported[ARB_TEXTURE_BORDER_CLAMP])
1509         level = 8;
1510     if (level == 8 && gl_info->supported[ARB_FRAGMENT_PROGRAM]
1511             && gl_info->supported[ARB_VERTEX_SHADER])
1512         level = 9;
1513     if (level == 9 && gl_info->supported[EXT_GPU_SHADER4])
1514         level = 10;
1515
1516     return level;
1517 }
1518
1519 static enum wined3d_pci_device select_card_nvidia_binary(const struct wined3d_gl_info *gl_info,
1520         const char *gl_renderer)
1521 {
1522     UINT d3d_level = d3d_level_from_gl_info(gl_info);
1523     unsigned int i;
1524
1525     if (d3d_level >= 10)
1526     {
1527         static const struct
1528         {
1529             const char *renderer;
1530             enum wined3d_pci_device id;
1531         }
1532         cards[] =
1533         {
1534             {"GTX 580",     CARD_NVIDIA_GEFORCE_GTX580},    /* Geforce 500 - highend */
1535             {"GTX 570",     CARD_NVIDIA_GEFORCE_GTX570},    /* Geforce 500 - midend high */
1536             {"GTX 560 Ti",  CARD_NVIDIA_GEFORCE_GTX560TI},  /* Geforce 500 - midend */
1537             {"GTX 560",     CARD_NVIDIA_GEFORCE_GTX560},    /* Geforce 500 - midend */
1538             {"GT 555M",     CARD_NVIDIA_GEFORCE_GT555M},    /* Geforce 500 - midend mobile */
1539             {"GTX 550 Ti",  CARD_NVIDIA_GEFORCE_GTX550},    /* Geforce 500 - midend */
1540             {"GT 540M",     CARD_NVIDIA_GEFORCE_GT540M},    /* Geforce 500 - midend mobile */
1541             {"GTX 480",     CARD_NVIDIA_GEFORCE_GTX480},    /* Geforce 400 - highend */
1542             {"GTX 470",     CARD_NVIDIA_GEFORCE_GTX470},    /* Geforce 400 - midend high */
1543             {"GTX 465",     CARD_NVIDIA_GEFORCE_GTX465},    /* Geforce 400 - midend */
1544             {"GTX 460M",    CARD_NVIDIA_GEFORCE_GTX460M},   /* Geforce 400 - highend mobile */
1545             {"GTX 460",     CARD_NVIDIA_GEFORCE_GTX460},    /* Geforce 400 - midend */
1546             {"GTS 450",     CARD_NVIDIA_GEFORCE_GTS450},    /* Geforce 400 - midend low */
1547             {"GT 440",      CARD_NVIDIA_GEFORCE_GT440},     /* Geforce 400 - lowend */
1548             {"GT 430",      CARD_NVIDIA_GEFORCE_GT430},     /* Geforce 400 - lowend */
1549             {"GT 420",      CARD_NVIDIA_GEFORCE_GT420},     /* Geforce 400 - lowend */
1550             {"GT 330",      CARD_NVIDIA_GEFORCE_GT330},     /* Geforce 300 - highend */
1551             {"GTS 360M",    CARD_NVIDIA_GEFORCE_GTS350M},   /* Geforce 300 - highend mobile */
1552             {"GTS 350M",    CARD_NVIDIA_GEFORCE_GTS350M},   /* Geforce 300 - highend mobile */
1553             {"GT 330M",     CARD_NVIDIA_GEFORCE_GT325M},    /* Geforce 300 - midend mobile */
1554             {"GT 325M",     CARD_NVIDIA_GEFORCE_GT325M},    /* Geforce 300 - midend mobile */
1555             {"GT 320M",     CARD_NVIDIA_GEFORCE_GT320M},    /* Geforce 300 - midend mobile */
1556             {"320M",        CARD_NVIDIA_GEFORCE_320M},      /* Geforce 300 - midend mobile */
1557             {"GTX 295",     CARD_NVIDIA_GEFORCE_GTX280},    /* Geforce 200 - highend */
1558             {"GTX 285",     CARD_NVIDIA_GEFORCE_GTX280},    /* Geforce 200 - highend */
1559             {"GTX 280",     CARD_NVIDIA_GEFORCE_GTX280},    /* Geforce 200 - highend */
1560             {"GTX 275",     CARD_NVIDIA_GEFORCE_GTX275},    /* Geforce 200 - midend high */
1561             {"GTX 260",     CARD_NVIDIA_GEFORCE_GTX260},    /* Geforce 200 - midend */
1562             {"GT 240",      CARD_NVIDIA_GEFORCE_GT240},     /* Geforce 200 - midend */
1563             {"GT 220",      CARD_NVIDIA_GEFORCE_GT220},     /* Geforce 200 - lowend */
1564             {"Geforce 310", CARD_NVIDIA_GEFORCE_210},       /* Geforce 200 - lowend */
1565             {"Geforce 305", CARD_NVIDIA_GEFORCE_210},       /* Geforce 200 - lowend */
1566             {"Geforce 210", CARD_NVIDIA_GEFORCE_210},       /* Geforce 200 - lowend */
1567             {"G 210",       CARD_NVIDIA_GEFORCE_210},       /* Geforce 200 - lowend */
1568             {"GTS 250",     CARD_NVIDIA_GEFORCE_9800GT},    /* Geforce 9 - highend / Geforce 200 - midend */
1569             {"GTS 150",     CARD_NVIDIA_GEFORCE_9800GT},    /* Geforce 9 - highend / Geforce 200 - midend */
1570             {"9800",        CARD_NVIDIA_GEFORCE_9800GT},    /* Geforce 9 - highend / Geforce 200 - midend */
1571             {"GT 140",      CARD_NVIDIA_GEFORCE_9600GT},    /* Geforce 9 - midend */
1572             {"9600",        CARD_NVIDIA_GEFORCE_9600GT},    /* Geforce 9 - midend */
1573             {"GT 130",      CARD_NVIDIA_GEFORCE_9500GT},    /* Geforce 9 - midend low / Geforce 200 - low */
1574             {"GT 120",      CARD_NVIDIA_GEFORCE_9500GT},    /* Geforce 9 - midend low / Geforce 200 - low */
1575             {"9500",        CARD_NVIDIA_GEFORCE_9500GT},    /* Geforce 9 - midend low / Geforce 200 - low */
1576             {"9400M",       CARD_NVIDIA_GEFORCE_9400M},     /* Geforce 9 - lowend */
1577             {"9400",        CARD_NVIDIA_GEFORCE_9400GT},    /* Geforce 9 - lowend */
1578             {"9300",        CARD_NVIDIA_GEFORCE_9200},      /* Geforce 9 - lowend low */
1579             {"9200",        CARD_NVIDIA_GEFORCE_9200},      /* Geforce 9 - lowend low */
1580             {"9100",        CARD_NVIDIA_GEFORCE_9200},      /* Geforce 9 - lowend low */
1581             {"G 100",       CARD_NVIDIA_GEFORCE_9200},      /* Geforce 9 - lowend low */
1582             {"8800 GTX",    CARD_NVIDIA_GEFORCE_8800GTX},   /* Geforce 8 - highend high */
1583             {"8800",        CARD_NVIDIA_GEFORCE_8800GTS},   /* Geforce 8 - highend */
1584             {"8600M",       CARD_NVIDIA_GEFORCE_8600MGT},   /* Geforce 8 - midend mobile */
1585             {"8600 M",      CARD_NVIDIA_GEFORCE_8600MGT},   /* Geforce 8 - midend mobile */
1586             {"8700",        CARD_NVIDIA_GEFORCE_8600GT},    /* Geforce 8 - midend */
1587             {"8600",        CARD_NVIDIA_GEFORCE_8600GT},    /* Geforce 8 - midend */
1588             {"8500",        CARD_NVIDIA_GEFORCE_8400GS},    /* Geforce 8 - mid-lowend */
1589             {"8400",        CARD_NVIDIA_GEFORCE_8400GS},    /* Geforce 8 - mid-lowend */
1590             {"8300",        CARD_NVIDIA_GEFORCE_8300GS},    /* Geforce 8 - lowend */
1591             {"8200",        CARD_NVIDIA_GEFORCE_8300GS},    /* Geforce 8 - lowend */
1592             {"8100",        CARD_NVIDIA_GEFORCE_8300GS},    /* Geforce 8 - lowend */
1593         };
1594
1595         for (i = 0; i < sizeof(cards) / sizeof(*cards); ++i)
1596         {
1597             if (strstr(gl_renderer, cards[i].renderer))
1598                 return cards[i].id;
1599         }
1600
1601         /* Geforce8-compatible fall back if the GPU is not in the list yet */
1602         return CARD_NVIDIA_GEFORCE_8300GS;
1603     }
1604
1605     /* Both the GeforceFX, 6xxx and 7xxx series support D3D9. The last two types have more
1606      * shader capabilities, so we use the shader capabilities to distinguish between FX and 6xxx/7xxx.
1607      */
1608     if (d3d_level >= 9 && gl_info->supported[NV_VERTEX_PROGRAM3])
1609     {
1610         static const struct
1611         {
1612             const char *renderer;
1613             enum wined3d_pci_device id;
1614         }
1615         cards[] =
1616         {
1617             {"Quadro FX 5", CARD_NVIDIA_GEFORCE_7800GT},    /* Geforce 7 - highend */
1618             {"Quadro FX 4", CARD_NVIDIA_GEFORCE_7800GT},    /* Geforce 7 - highend */
1619             {"7950",        CARD_NVIDIA_GEFORCE_7800GT},    /* Geforce 7 - highend */
1620             {"7900",        CARD_NVIDIA_GEFORCE_7800GT},    /* Geforce 7 - highend */
1621             {"7800",        CARD_NVIDIA_GEFORCE_7800GT},    /* Geforce 7 - highend */
1622             {"7700",        CARD_NVIDIA_GEFORCE_7600},      /* Geforce 7 - midend */
1623             {"7600",        CARD_NVIDIA_GEFORCE_7600},      /* Geforce 7 - midend */
1624             {"7400",        CARD_NVIDIA_GEFORCE_7400},      /* Geforce 7 - lower medium */
1625             {"7300",        CARD_NVIDIA_GEFORCE_7300},      /* Geforce 7 - lowend */
1626             {"6800",        CARD_NVIDIA_GEFORCE_6800},      /* Geforce 6 - highend */
1627             {"6700",        CARD_NVIDIA_GEFORCE_6600GT},    /* Geforce 6 - midend */
1628             {"6610",        CARD_NVIDIA_GEFORCE_6600GT},    /* Geforce 6 - midend */
1629             {"6600",        CARD_NVIDIA_GEFORCE_6600GT},    /* Geforce 6 - midend */
1630         };
1631
1632         for (i = 0; i < sizeof(cards) / sizeof(*cards); ++i)
1633         {
1634             if (strstr(gl_renderer, cards[i].renderer))
1635                 return cards[i].id;
1636         }
1637
1638         /* Geforce 6/7 - lowend */
1639         return CARD_NVIDIA_GEFORCE_6200; /* Geforce 6100/6150/6200/7300/7400/7500 */
1640     }
1641
1642     if (d3d_level >= 9)
1643     {
1644         /* GeforceFX - highend */
1645         if (strstr(gl_renderer, "5800")
1646                 || strstr(gl_renderer, "5900")
1647                 || strstr(gl_renderer, "5950")
1648                 || strstr(gl_renderer, "Quadro FX"))
1649         {
1650             return CARD_NVIDIA_GEFORCEFX_5800;
1651         }
1652
1653         /* GeforceFX - midend */
1654         if (strstr(gl_renderer, "5600")
1655                 || strstr(gl_renderer, "5650")
1656                 || strstr(gl_renderer, "5700")
1657                 || strstr(gl_renderer, "5750"))
1658         {
1659             return CARD_NVIDIA_GEFORCEFX_5600;
1660         }
1661
1662         /* GeforceFX - lowend */
1663         return CARD_NVIDIA_GEFORCEFX_5200; /* GeforceFX 5100/5200/5250/5300/5500 */
1664     }
1665
1666     if (d3d_level >= 8)
1667     {
1668         if (strstr(gl_renderer, "GeForce4 Ti") || strstr(gl_renderer, "Quadro4"))
1669         {
1670             return CARD_NVIDIA_GEFORCE4_TI4200; /* Geforce4 Ti4200/Ti4400/Ti4600/Ti4800, Quadro4 */
1671         }
1672
1673         return CARD_NVIDIA_GEFORCE3; /* Geforce3 standard/Ti200/Ti500, Quadro DCC */
1674     }
1675
1676     if (d3d_level >= 7)
1677     {
1678         if (strstr(gl_renderer, "GeForce4 MX"))
1679         {
1680             return CARD_NVIDIA_GEFORCE4_MX; /* MX420/MX440/MX460/MX4000 */
1681         }
1682
1683         if (strstr(gl_renderer, "GeForce2 MX") || strstr(gl_renderer, "Quadro2 MXR"))
1684         {
1685             return CARD_NVIDIA_GEFORCE2_MX; /* Geforce2 standard/MX100/MX200/MX400, Quadro2 MXR */
1686         }
1687
1688         if (strstr(gl_renderer, "GeForce2") || strstr(gl_renderer, "Quadro2"))
1689         {
1690             return CARD_NVIDIA_GEFORCE2; /* Geforce2 GTS/Pro/Ti/Ultra, Quadro2 */
1691         }
1692
1693         return CARD_NVIDIA_GEFORCE; /* Geforce 256/DDR, Quadro */
1694     }
1695
1696     if (strstr(gl_renderer, "TNT2"))
1697     {
1698         return CARD_NVIDIA_RIVA_TNT2; /* Riva TNT2 standard/M64/Pro/Ultra */
1699     }
1700
1701     return CARD_NVIDIA_RIVA_TNT; /* Riva TNT, Vanta */
1702 }
1703
1704 static enum wined3d_pci_device select_card_amd_binary(const struct wined3d_gl_info *gl_info,
1705         const char *gl_renderer)
1706 {
1707     UINT d3d_level = d3d_level_from_gl_info(gl_info);
1708
1709     /* See http://developer.amd.com/drivers/pc_vendor_id/Pages/default.aspx
1710      *
1711      * Beware: renderer string do not match exact card model,
1712      * eg HD 4800 is returned for multiple cards, even for RV790 based ones. */
1713     if (d3d_level >= 10)
1714     {
1715         unsigned int i;
1716
1717         static const struct
1718         {
1719             const char *renderer;
1720             enum wined3d_pci_device id;
1721         }
1722         cards[] =
1723         {
1724             /* Northern Islands */
1725             {"HD 6900", CARD_AMD_RADEON_HD6900},
1726             {"HD 6800", CARD_AMD_RADEON_HD6800},
1727             {"HD 6630M",CARD_AMD_RADEON_HD6600M},
1728             {"HD 6600M",CARD_AMD_RADEON_HD6600M},
1729             {"HD 6600", CARD_AMD_RADEON_HD6600},
1730             {"HD 6500M",CARD_AMD_RADEON_HD6600M},
1731             {"HD 6500", CARD_AMD_RADEON_HD6600},
1732             {"HD 6400", CARD_AMD_RADEON_HD6400},
1733             {"HD 6300", CARD_AMD_RADEON_HD6300},
1734             {"HD 6200", CARD_AMD_RADEON_HD6300},
1735             /* Evergreen */
1736             {"HD 5870", CARD_AMD_RADEON_HD5800},    /* Radeon EG CYPRESS PRO */
1737             {"HD 5850", CARD_AMD_RADEON_HD5800},    /* Radeon EG CYPRESS XT */
1738             {"HD 5800", CARD_AMD_RADEON_HD5800},    /* Radeon EG CYPRESS HD58xx generic renderer string */
1739             {"HD 5770", CARD_AMD_RADEON_HD5700},    /* Radeon EG JUNIPER XT */
1740             {"HD 5750", CARD_AMD_RADEON_HD5700},    /* Radeon EG JUNIPER LE */
1741             {"HD 5700", CARD_AMD_RADEON_HD5700},    /* Radeon EG JUNIPER HD57xx generic renderer string */
1742             {"HD 5670", CARD_AMD_RADEON_HD5600},    /* Radeon EG REDWOOD XT */
1743             {"HD 5570", CARD_AMD_RADEON_HD5600},    /* Radeon EG REDWOOD PRO mapped to HD5600 series */
1744             {"HD 5550", CARD_AMD_RADEON_HD5600},    /* Radeon EG REDWOOD LE mapped to HD5600 series */
1745             {"HD 5450", CARD_AMD_RADEON_HD5400},    /* Radeon EG CEDAR PRO */
1746             /* R700 */
1747             {"HD 4890", CARD_AMD_RADEON_HD4800},    /* Radeon RV790 */
1748             {"HD 4870", CARD_AMD_RADEON_HD4800},    /* Radeon RV770 */
1749             {"HD 4850", CARD_AMD_RADEON_HD4800},    /* Radeon RV770 */
1750             {"HD 4830", CARD_AMD_RADEON_HD4800},    /* Radeon RV770 */
1751             {"HD 4800", CARD_AMD_RADEON_HD4800},    /* Radeon RV7xx HD48xx generic renderer string */
1752             {"HD 4770", CARD_AMD_RADEON_HD4700},    /* Radeon RV740 */
1753             {"HD 4700", CARD_AMD_RADEON_HD4700},    /* Radeon RV7xx HD47xx generic renderer string */
1754             {"HD 4670", CARD_AMD_RADEON_HD4600},    /* Radeon RV730 */
1755             {"HD 4650", CARD_AMD_RADEON_HD4600},    /* Radeon RV730 */
1756             {"HD 4600", CARD_AMD_RADEON_HD4600},    /* Radeon RV730 */
1757             {"HD 4550", CARD_AMD_RADEON_HD4350},    /* Radeon RV710 */
1758             {"HD 4350", CARD_AMD_RADEON_HD4350},    /* Radeon RV710 */
1759             /* R600/R700 integrated */
1760             {"HD 3300", CARD_AMD_RADEON_HD3200},
1761             {"HD 3200", CARD_AMD_RADEON_HD3200},
1762             {"HD 3100", CARD_AMD_RADEON_HD3200},
1763             /* R600 */
1764             {"HD 3870", CARD_AMD_RADEON_HD2900},    /* HD2900/HD3800 - highend */
1765             {"HD 3850", CARD_AMD_RADEON_HD2900},    /* HD2900/HD3800 - highend */
1766             {"HD 2900", CARD_AMD_RADEON_HD2900},    /* HD2900/HD3800 - highend */
1767             {"HD 3830", CARD_AMD_RADEON_HD2600},    /* China-only midend */
1768             {"HD 3690", CARD_AMD_RADEON_HD2600},    /* HD2600/HD3600 - midend */
1769             {"HD 3650", CARD_AMD_RADEON_HD2600},    /* HD2600/HD3600 - midend */
1770             {"HD 2600", CARD_AMD_RADEON_HD2600},    /* HD2600/HD3600 - midend */
1771             {"HD 3470", CARD_AMD_RADEON_HD2350},    /* HD2350/HD2400/HD3400 - lowend */
1772             {"HD 3450", CARD_AMD_RADEON_HD2350},    /* HD2350/HD2400/HD3400 - lowend */
1773             {"HD 3430", CARD_AMD_RADEON_HD2350},    /* HD2350/HD2400/HD3400 - lowend */
1774             {"HD 3400", CARD_AMD_RADEON_HD2350},    /* HD2350/HD2400/HD3400 - lowend */
1775             {"HD 2400", CARD_AMD_RADEON_HD2350},    /* HD2350/HD2400/HD3400 - lowend */
1776             {"HD 2350", CARD_AMD_RADEON_HD2350},    /* HD2350/HD2400/HD3400 - lowend */
1777         };
1778
1779         for (i = 0; i < sizeof(cards) / sizeof(*cards); ++i)
1780         {
1781             if (strstr(gl_renderer, cards[i].renderer))
1782                 return cards[i].id;
1783         }
1784
1785         /* Default for when no GPU has been found */
1786         return CARD_AMD_RADEON_HD3200;
1787     }
1788
1789     if (d3d_level >= 9)
1790     {
1791         /* Radeon R5xx */
1792         if (strstr(gl_renderer, "X1600")
1793                 || strstr(gl_renderer, "X1650")
1794                 || strstr(gl_renderer, "X1800")
1795                 || strstr(gl_renderer, "X1900")
1796                 || strstr(gl_renderer, "X1950"))
1797         {
1798             return CARD_AMD_RADEON_X1600;
1799         }
1800
1801         /* Radeon R4xx + X1300/X1400/X1450/X1550/X2300/X2500/HD2300 (lowend R5xx)
1802          * Note X2300/X2500/HD2300 are R5xx GPUs with a 2xxx naming but they are still DX9-only */
1803         if (strstr(gl_renderer, "X700")
1804                 || strstr(gl_renderer, "X800")
1805                 || strstr(gl_renderer, "X850")
1806                 || strstr(gl_renderer, "X1300")
1807                 || strstr(gl_renderer, "X1400")
1808                 || strstr(gl_renderer, "X1450")
1809                 || strstr(gl_renderer, "X1550")
1810                 || strstr(gl_renderer, "X2300")
1811                 || strstr(gl_renderer, "X2500")
1812                 || strstr(gl_renderer, "HD 2300")
1813                 )
1814         {
1815             return CARD_AMD_RADEON_X700;
1816         }
1817
1818         /* Radeon Xpress Series - onboard, DX9b, Shader 2.0, 300-400MHz */
1819         if (strstr(gl_renderer, "Radeon Xpress"))
1820         {
1821             return CARD_AMD_RADEON_XPRESS_200M;
1822         }
1823
1824         /* Radeon R3xx */
1825         return CARD_AMD_RADEON_9500; /* Radeon 9500/9550/9600/9700/9800/X300/X550/X600 */
1826     }
1827
1828     if (d3d_level >= 8)
1829         return CARD_AMD_RADEON_8500; /* Radeon 8500/9000/9100/9200/9300 */
1830
1831     if (d3d_level >= 7)
1832         return CARD_AMD_RADEON_7200; /* Radeon 7000/7100/7200/7500 */
1833
1834     return CARD_AMD_RAGE_128PRO;
1835 }
1836
1837 static enum wined3d_pci_device select_card_intel(const struct wined3d_gl_info *gl_info,
1838         const char *gl_renderer)
1839 {
1840     unsigned int i;
1841
1842     static const struct
1843     {
1844         const char *renderer;
1845         enum wined3d_pci_device id;
1846     }
1847     cards[] =
1848     {
1849         /* Ivybridge */
1850         {"Ivybridge Server",            CARD_INTEL_IVBS},
1851         {"Ivybridge Mobile",            CARD_INTEL_IVBM},
1852         {"Ivybridge Desktop",           CARD_INTEL_IVBD},
1853         /* Sandybridge */
1854         {"Sandybridge Server",          CARD_INTEL_SNBS},
1855         {"Sandybridge Mobile",          CARD_INTEL_SNBM},
1856         {"Sandybridge Desktop",         CARD_INTEL_SNBD},
1857         /* Ironlake */
1858         {"Ironlake Mobile",             CARD_INTEL_ILKM},
1859         {"Ironlake Desktop",            CARD_INTEL_ILKD},
1860         /* G4x */
1861         {"B43",                         CARD_INTEL_B43},
1862         {"G41",                         CARD_INTEL_G41},
1863         {"G45",                         CARD_INTEL_G45},
1864         {"Q45",                         CARD_INTEL_Q45},
1865         {"Integrated Graphics Device",  CARD_INTEL_IGD},
1866         {"GM45",                        CARD_INTEL_GM45},
1867         /* i965 */
1868         {"965GME",                      CARD_INTEL_965GME},
1869         {"965GM",                       CARD_INTEL_965GM},
1870         {"X3100",                       CARD_INTEL_965GM},  /* MacOS */
1871         {"946GZ",                       CARD_INTEL_946GZ},
1872         {"965G",                        CARD_INTEL_965G},
1873         {"965Q",                        CARD_INTEL_965Q},
1874         /* i945 */
1875         {"Pineview M",                  CARD_INTEL_PNVM},
1876         {"Pineview G",                  CARD_INTEL_PNVG},
1877         {"IGD",                         CARD_INTEL_PNVG},
1878         {"Q33",                         CARD_INTEL_Q33},
1879         {"G33",                         CARD_INTEL_G33},
1880         {"Q35",                         CARD_INTEL_Q35},
1881         {"945GME",                      CARD_INTEL_945GME},
1882         {"945GM",                       CARD_INTEL_945GM},
1883         {"GMA 950",                     CARD_INTEL_945GM},  /* MacOS */
1884         {"945G",                        CARD_INTEL_945G},
1885         /* i915 */
1886         {"915GM",                       CARD_INTEL_915GM},
1887         {"E7221G",                      CARD_INTEL_E7221G},
1888         {"915G",                        CARD_INTEL_915G},
1889         /* i8xx */
1890         {"865G",                        CARD_INTEL_865G},
1891         {"845G",                        CARD_INTEL_845G},
1892         {"855GM",                       CARD_INTEL_855GM},
1893         {"830M",                        CARD_INTEL_830M},
1894     };
1895
1896     for (i = 0; i < sizeof(cards) / sizeof(*cards); ++i)
1897     {
1898         if (strstr(gl_renderer, cards[i].renderer))
1899             return cards[i].id;
1900     }
1901
1902     return CARD_INTEL_915G;
1903 }
1904
1905 static enum wined3d_pci_device select_card_amd_mesa(const struct wined3d_gl_info *gl_info,
1906         const char *gl_renderer)
1907 {
1908     UINT d3d_level;
1909     unsigned int i;
1910
1911     /* See http://developer.amd.com/drivers/pc_vendor_id/Pages/default.aspx
1912      *
1913      * Beware: renderer string do not match exact card model,
1914      * eg HD 4800 is returned for multiple cards, even for RV790 based ones. */
1915     if (strstr(gl_renderer, "Gallium"))
1916     {
1917         /* 20101109 - These are never returned by current Gallium radeon
1918          * drivers: R700, RV790, R680, RV535, RV516, R410, RS485, RV360, RV351.
1919          *
1920          * These are returned but not handled: RC410, RV380. */
1921         static const struct
1922         {
1923             const char *renderer;
1924             enum wined3d_pci_device id;
1925         }
1926         cards[] =
1927         {
1928             /* Northern Islands */
1929             {"CAYMAN",  CARD_AMD_RADEON_HD6900},
1930             {"BARTS",   CARD_AMD_RADEON_HD6800},
1931             {"TURKS",   CARD_AMD_RADEON_HD6600},
1932             {"SUMO2",   CARD_AMD_RADEON_HD6410D},   /* SUMO2 first, because we do a strstr(). */
1933             {"SUMO",    CARD_AMD_RADEON_HD6550D},
1934             {"CAICOS",  CARD_AMD_RADEON_HD6400},
1935             {"PALM",    CARD_AMD_RADEON_HD6300},
1936             /* Evergreen */
1937             {"HEMLOCK", CARD_AMD_RADEON_HD5900},
1938             {"CYPRESS", CARD_AMD_RADEON_HD5800},
1939             {"JUNIPER", CARD_AMD_RADEON_HD5700},
1940             {"REDWOOD", CARD_AMD_RADEON_HD5600},
1941             {"CEDAR",   CARD_AMD_RADEON_HD5400},
1942             /* R700 */
1943             {"R700",    CARD_AMD_RADEON_HD4800},    /* HD4800 - highend */
1944             {"RV790",   CARD_AMD_RADEON_HD4800},
1945             {"RV770",   CARD_AMD_RADEON_HD4800},
1946             {"RV740",   CARD_AMD_RADEON_HD4700},    /* HD4700 - midend */
1947             {"RV730",   CARD_AMD_RADEON_HD4600},    /* HD4600 - midend */
1948             {"RV710",   CARD_AMD_RADEON_HD4350},    /* HD4500/HD4350 - lowend */
1949             /* R600/R700 integrated */
1950             {"RS880",   CARD_AMD_RADEON_HD3200},
1951             {"RS780",   CARD_AMD_RADEON_HD3200},
1952             /* R600 */
1953             {"R680",    CARD_AMD_RADEON_HD2900},    /* HD2900/HD3800 - highend */
1954             {"R600",    CARD_AMD_RADEON_HD2900},
1955             {"RV670",   CARD_AMD_RADEON_HD2900},
1956             {"RV635",   CARD_AMD_RADEON_HD2600},    /* HD2600/HD3600 - midend; HD3830 is China-only midend */
1957             {"RV630",   CARD_AMD_RADEON_HD2600},
1958             {"RV620",   CARD_AMD_RADEON_HD2350},    /* HD2350/HD2400/HD3400 - lowend */
1959             {"RV610",   CARD_AMD_RADEON_HD2350},
1960             /* R500 */
1961             {"R580",    CARD_AMD_RADEON_X1600},
1962             {"R520",    CARD_AMD_RADEON_X1600},
1963             {"RV570",   CARD_AMD_RADEON_X1600},
1964             {"RV560",   CARD_AMD_RADEON_X1600},
1965             {"RV535",   CARD_AMD_RADEON_X1600},
1966             {"RV530",   CARD_AMD_RADEON_X1600},
1967             {"RV516",   CARD_AMD_RADEON_X700},      /* X700 is actually R400. */
1968             {"RV515",   CARD_AMD_RADEON_X700},
1969             /* R400 */
1970             {"R481",    CARD_AMD_RADEON_X700},
1971             {"R480",    CARD_AMD_RADEON_X700},
1972             {"R430",    CARD_AMD_RADEON_X700},
1973             {"R423",    CARD_AMD_RADEON_X700},
1974             {"R420",    CARD_AMD_RADEON_X700},
1975             {"R410",    CARD_AMD_RADEON_X700},
1976             {"RV410",   CARD_AMD_RADEON_X700},
1977             /* Radeon Xpress - onboard, DX9b, Shader 2.0, 300-400MHz */
1978             {"RS740",   CARD_AMD_RADEON_XPRESS_200M},
1979             {"RS690",   CARD_AMD_RADEON_XPRESS_200M},
1980             {"RS600",   CARD_AMD_RADEON_XPRESS_200M},
1981             {"RS485",   CARD_AMD_RADEON_XPRESS_200M},
1982             {"RS482",   CARD_AMD_RADEON_XPRESS_200M},
1983             {"RS480",   CARD_AMD_RADEON_XPRESS_200M},
1984             {"RS400",   CARD_AMD_RADEON_XPRESS_200M},
1985             /* R300 */
1986             {"R360",    CARD_AMD_RADEON_9500},
1987             {"R350",    CARD_AMD_RADEON_9500},
1988             {"R300",    CARD_AMD_RADEON_9500},
1989             {"RV370",   CARD_AMD_RADEON_9500},
1990             {"RV360",   CARD_AMD_RADEON_9500},
1991             {"RV351",   CARD_AMD_RADEON_9500},
1992             {"RV350",   CARD_AMD_RADEON_9500},
1993         };
1994
1995         for (i = 0; i < sizeof(cards) / sizeof(*cards); ++i)
1996         {
1997             if (strstr(gl_renderer, cards[i].renderer))
1998                 return cards[i].id;
1999         }
2000     }
2001
2002     d3d_level = d3d_level_from_gl_info(gl_info);
2003     if (d3d_level >= 10)
2004         return CARD_AMD_RADEON_HD2600;
2005
2006     if (d3d_level >= 9)
2007     {
2008         static const struct
2009         {
2010             const char *renderer;
2011             enum wined3d_pci_device id;
2012         }
2013         cards[] =
2014         {
2015             /* R700 */
2016             {"(R700",   CARD_AMD_RADEON_HD4800},    /* HD4800 - highend */
2017             {"(RV790",  CARD_AMD_RADEON_HD4800},
2018             {"(RV770",  CARD_AMD_RADEON_HD4800},
2019             {"(RV740",  CARD_AMD_RADEON_HD4700},    /* HD4700 - midend */
2020             {"(RV730",  CARD_AMD_RADEON_HD4600},    /* HD4600 - midend */
2021             {"(RV710",  CARD_AMD_RADEON_HD4350},    /* HD4500/HD4350 - lowend */
2022             /* R600/R700 integrated */
2023             {"RS880",   CARD_AMD_RADEON_HD3200},
2024             {"RS780",   CARD_AMD_RADEON_HD3200},
2025             /* R600 */
2026             {"(R680",   CARD_AMD_RADEON_HD2900},    /* HD2900/HD3800 - highend */
2027             {"(R600",   CARD_AMD_RADEON_HD2900},
2028             {"(RV670",  CARD_AMD_RADEON_HD2900},
2029             {"(RV635",  CARD_AMD_RADEON_HD2600},    /* HD2600/HD3600 - midend; HD3830 is China-only midend */
2030             {"(RV630",  CARD_AMD_RADEON_HD2600},
2031             {"(RV620",  CARD_AMD_RADEON_HD2350},    /* HD2300/HD2400/HD3400 - lowend */
2032             {"(RV610",  CARD_AMD_RADEON_HD2350},
2033         };
2034
2035         for (i = 0; i < sizeof(cards) / sizeof(*cards); ++i)
2036         {
2037             if (strstr(gl_renderer, cards[i].renderer))
2038                 return cards[i].id;
2039         }
2040
2041         return CARD_AMD_RADEON_9500;
2042     }
2043
2044     if (d3d_level >= 8)
2045         return CARD_AMD_RADEON_8500; /* Radeon 8500/9000/9100/9200/9300 */
2046
2047     if (d3d_level >= 7)
2048         return CARD_AMD_RADEON_7200; /* Radeon 7000/7100/7200/7500 */
2049
2050     return CARD_AMD_RAGE_128PRO;
2051 }
2052
2053 static enum wined3d_pci_device select_card_nvidia_mesa(const struct wined3d_gl_info *gl_info,
2054         const char *gl_renderer)
2055 {
2056     UINT d3d_level;
2057     unsigned int i;
2058
2059     static const struct
2060     {
2061         const char *renderer;
2062         enum wined3d_pci_device id;
2063     }
2064     cards[] =
2065     {
2066         {"NVC8",    CARD_NVIDIA_GEFORCE_GTX570},
2067         {"NVC4",    CARD_NVIDIA_GEFORCE_GTX460},
2068         {"NVC3",    CARD_NVIDIA_GEFORCE_GT440},
2069         {"NVC0",    CARD_NVIDIA_GEFORCE_GTX480},
2070         {"NVAF",    CARD_NVIDIA_GEFORCE_GT320M},
2071         {"NVAC",    CARD_NVIDIA_GEFORCE_8200},
2072         {"NVAA",    CARD_NVIDIA_GEFORCE_8200},
2073         {"NVA8",    CARD_NVIDIA_GEFORCE_210},
2074         {"NVA5",    CARD_NVIDIA_GEFORCE_GT220},
2075         {"NVA3",    CARD_NVIDIA_GEFORCE_GT240},
2076         {"NVA0",    CARD_NVIDIA_GEFORCE_GTX280},
2077         {"NV98",    CARD_NVIDIA_GEFORCE_9200},
2078         {"NV96",    CARD_NVIDIA_GEFORCE_9400GT},
2079         {"NV94",    CARD_NVIDIA_GEFORCE_9600GT},
2080         {"NV92",    CARD_NVIDIA_GEFORCE_9800GT},
2081         {"NV86",    CARD_NVIDIA_GEFORCE_8500GT},
2082         {"NV84",    CARD_NVIDIA_GEFORCE_8600GT},
2083         {"NV68",    CARD_NVIDIA_GEFORCE_6200},      /* 7050 */
2084         {"NV67",    CARD_NVIDIA_GEFORCE_6200},      /* 7000M */
2085         {"NV63",    CARD_NVIDIA_GEFORCE_6200},      /* 7100 */
2086         {"NV50",    CARD_NVIDIA_GEFORCE_8800GTX},
2087         {"NV4E",    CARD_NVIDIA_GEFORCE_6200},      /* 6100 Go / 6150 Go */
2088         {"NV4C",    CARD_NVIDIA_GEFORCE_6200},      /* 6150SE */
2089         {"NV4B",    CARD_NVIDIA_GEFORCE_7600},
2090         {"NV4A",    CARD_NVIDIA_GEFORCE_6200},
2091         {"NV49",    CARD_NVIDIA_GEFORCE_7800GT},    /* 7900 */
2092         {"NV47",    CARD_NVIDIA_GEFORCE_7800GT},
2093         {"NV46",    CARD_NVIDIA_GEFORCE_7400},
2094         {"NV45",    CARD_NVIDIA_GEFORCE_6800},
2095         {"NV44",    CARD_NVIDIA_GEFORCE_6200},
2096         {"NV43",    CARD_NVIDIA_GEFORCE_6600GT},
2097         {"NV42",    CARD_NVIDIA_GEFORCE_6800},
2098         {"NV41",    CARD_NVIDIA_GEFORCE_6800},
2099         {"NV40",    CARD_NVIDIA_GEFORCE_6800},
2100         {"NV38",    CARD_NVIDIA_GEFORCEFX_5800},    /* FX 5950 Ultra */
2101         {"NV36",    CARD_NVIDIA_GEFORCEFX_5800},    /* FX 5700/5750 */
2102         {"NV35",    CARD_NVIDIA_GEFORCEFX_5800},    /* FX 5900 */
2103         {"NV34",    CARD_NVIDIA_GEFORCEFX_5200},
2104         {"NV31",    CARD_NVIDIA_GEFORCEFX_5600},
2105         {"NV30",    CARD_NVIDIA_GEFORCEFX_5800},
2106         {"nv28",    CARD_NVIDIA_GEFORCE4_TI4200},
2107         {"nv25",    CARD_NVIDIA_GEFORCE4_TI4200},
2108         {"nv20",    CARD_NVIDIA_GEFORCE3},
2109         {"nv1F",    CARD_NVIDIA_GEFORCE4_MX},       /* GF4 MX IGP */
2110         {"nv1A",    CARD_NVIDIA_GEFORCE2},          /* GF2 IGP */
2111         {"nv18",    CARD_NVIDIA_GEFORCE4_MX},
2112         {"nv17",    CARD_NVIDIA_GEFORCE4_MX},
2113         {"nv16",    CARD_NVIDIA_GEFORCE2},
2114         {"nv15",    CARD_NVIDIA_GEFORCE2},
2115         {"nv11",    CARD_NVIDIA_GEFORCE2_MX},
2116         {"nv10",    CARD_NVIDIA_GEFORCE},
2117         {"nv05",    CARD_NVIDIA_RIVA_TNT2},
2118         {"nv04",    CARD_NVIDIA_RIVA_TNT},
2119         {"nv03",    CARD_NVIDIA_RIVA_128},
2120     };
2121
2122     for (i = 0; i < sizeof(cards) / sizeof(*cards); ++i)
2123     {
2124         if (strstr(gl_renderer, cards[i].renderer))
2125             return cards[i].id;
2126     }
2127
2128     FIXME_(d3d_caps)("Unknown renderer %s.\n", debugstr_a(gl_renderer));
2129
2130     d3d_level = d3d_level_from_gl_info(gl_info);
2131     if (d3d_level >= 9)
2132         return CARD_NVIDIA_GEFORCEFX_5600;
2133     if (d3d_level >= 8)
2134         return CARD_NVIDIA_GEFORCE3;
2135     if (d3d_level >= 7)
2136         return CARD_NVIDIA_GEFORCE;
2137     if (d3d_level >= 6)
2138         return CARD_NVIDIA_RIVA_TNT;
2139     return CARD_NVIDIA_RIVA_128;
2140 }
2141
2142
2143 struct vendor_card_selection
2144 {
2145     enum wined3d_gl_vendor gl_vendor;
2146     enum wined3d_pci_vendor card_vendor;
2147     const char *description;        /* Description of the card selector i.e. Apple OS/X Intel */
2148     enum wined3d_pci_device (*select_card)(const struct wined3d_gl_info *gl_info, const char *gl_renderer);
2149 };
2150
2151 static const struct vendor_card_selection vendor_card_select_table[] =
2152 {
2153     {GL_VENDOR_NVIDIA, HW_VENDOR_NVIDIA,  "Nvidia binary driver",     select_card_nvidia_binary},
2154     {GL_VENDOR_APPLE,  HW_VENDOR_NVIDIA,  "Apple OSX NVidia binary driver",   select_card_nvidia_binary},
2155     {GL_VENDOR_APPLE,  HW_VENDOR_AMD,     "Apple OSX AMD/ATI binary driver",  select_card_amd_binary},
2156     {GL_VENDOR_APPLE,  HW_VENDOR_INTEL,   "Apple OSX Intel binary driver",    select_card_intel},
2157     {GL_VENDOR_FGLRX,  HW_VENDOR_AMD,     "AMD/ATI binary driver",    select_card_amd_binary},
2158     {GL_VENDOR_MESA,   HW_VENDOR_AMD,     "Mesa AMD/ATI driver",      select_card_amd_mesa},
2159     {GL_VENDOR_MESA,   HW_VENDOR_NVIDIA,  "Mesa Nouveau driver",      select_card_nvidia_mesa},
2160     {GL_VENDOR_MESA,   HW_VENDOR_INTEL,   "Mesa Intel driver",        select_card_intel},
2161     {GL_VENDOR_INTEL,  HW_VENDOR_INTEL,   "Mesa Intel driver",        select_card_intel}
2162 };
2163
2164
2165 static enum wined3d_pci_device wined3d_guess_card(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
2166         enum wined3d_gl_vendor *gl_vendor, enum wined3d_pci_vendor *card_vendor)
2167 {
2168     UINT d3d_level;
2169
2170     /* Above is a list of Nvidia and ATI GPUs. Both vendors have dozens of
2171      * different GPUs with roughly the same features. In most cases GPUs from a
2172      * certain family differ in clockspeeds, the amount of video memory and the
2173      * number of shader pipelines.
2174      *
2175      * A Direct3D device object contains the PCI id (vendor + device) of the
2176      * videocard which is used for rendering. Various applications use this
2177      * information to get a rough estimation of the features of the card and
2178      * some might use it for enabling 3d effects only on certain types of
2179      * videocards. In some cases games might even use it to work around bugs
2180      * which happen on certain videocards/driver combinations. The problem is
2181      * that OpenGL only exposes a rendering string containing the name of the
2182      * videocard and not the PCI id.
2183      *
2184      * Various games depend on the PCI id, so somehow we need to provide one.
2185      * A simple option is to parse the renderer string and translate this to
2186      * the right PCI id. This is a lot of work because there are more than 200
2187      * GPUs just for Nvidia. Various cards share the same renderer string, so
2188      * the amount of code might be 'small' but there are quite a number of
2189      * exceptions which would make this a pain to maintain. Another way would
2190      * be to query the PCI id from the operating system (assuming this is the
2191      * videocard which is used for rendering which is not always the case).
2192      * This would work but it is not very portable. Second it would not work
2193      * well in, let's say, a remote X situation in which the amount of 3d
2194      * features which can be used is limited.
2195      *
2196      * As said most games only use the PCI id to get an indication of the
2197      * capabilities of the card. It doesn't really matter if the given id is
2198      * the correct one if we return the id of a card with similar 3d features.
2199      *
2200      * The code below checks the OpenGL capabilities of a videocard and matches
2201      * that to a certain level of Direct3D functionality. Once a card passes
2202      * the Direct3D9 check, we know that the card (in case of Nvidia) is at
2203      * least a GeforceFX. To give a better estimate we do a basic check on the
2204      * renderer string but if that won't pass we return a default card. This
2205      * way is better than maintaining a full card database as even without a
2206      * full database we can return a card with similar features. Second the
2207      * size of the database can be made quite small because when you know what
2208      * type of 3d functionality a card has, you know to which GPU family the
2209      * GPU must belong. Because of this you only have to check a small part of
2210      * the renderer string to distinguishes between different models from that
2211      * family.
2212      *
2213      * The code also selects a default amount of video memory which we will
2214      * use for an estimation of the amount of free texture memory. In case of
2215      * real D3D the amount of texture memory includes video memory and system
2216      * memory (to be specific AGP memory or in case of PCIE TurboCache /
2217      * HyperMemory). We don't know how much system memory can be addressed by
2218      * the system but we can make a reasonable estimation about the amount of
2219      * video memory. If the value is slightly wrong it doesn't matter as we
2220      * didn't include AGP-like memory which makes the amount of addressable
2221      * memory higher and second OpenGL isn't that critical it moves to system
2222      * memory behind our backs if really needed. Note that the amount of video
2223      * memory can be overruled using a registry setting. */
2224
2225     int i;
2226
2227     for (i = 0; i < (sizeof(vendor_card_select_table) / sizeof(*vendor_card_select_table)); ++i)
2228     {
2229         if ((vendor_card_select_table[i].gl_vendor != *gl_vendor)
2230             || (vendor_card_select_table[i].card_vendor != *card_vendor))
2231                 continue;
2232         TRACE_(d3d_caps)("Applying card_selector \"%s\".\n", vendor_card_select_table[i].description);
2233         return vendor_card_select_table[i].select_card(gl_info, gl_renderer);
2234     }
2235
2236     FIXME_(d3d_caps)("No card selector available for GL vendor %#x and card vendor %04x (using GL_RENDERER %s).\n",
2237             *gl_vendor, *card_vendor, debugstr_a(gl_renderer));
2238
2239     /* Default to generic Nvidia hardware based on the supported OpenGL extensions. The choice
2240      * for Nvidia was because the hardware and drivers they make are of good quality. This makes
2241      * them a good generic choice. */
2242     *card_vendor = HW_VENDOR_NVIDIA;
2243     d3d_level = d3d_level_from_gl_info(gl_info);
2244     if (d3d_level >= 9)
2245         return CARD_NVIDIA_GEFORCEFX_5600;
2246     if (d3d_level >= 8)
2247         return CARD_NVIDIA_GEFORCE3;
2248     if (d3d_level >= 7)
2249         return CARD_NVIDIA_GEFORCE;
2250     if (d3d_level >= 6)
2251         return CARD_NVIDIA_RIVA_TNT;
2252     return CARD_NVIDIA_RIVA_128;
2253 }
2254
2255 static const struct fragment_pipeline *select_fragment_implementation(const struct wined3d_gl_info *gl_info)
2256 {
2257     int vs_selected_mode, ps_selected_mode;
2258
2259     select_shader_mode(gl_info, &ps_selected_mode, &vs_selected_mode);
2260     if ((ps_selected_mode == SHADER_ARB || ps_selected_mode == SHADER_GLSL)
2261             && gl_info->supported[ARB_FRAGMENT_PROGRAM]) return &arbfp_fragment_pipeline;
2262     else if (ps_selected_mode == SHADER_ATI) return &atifs_fragment_pipeline;
2263     else if (gl_info->supported[NV_REGISTER_COMBINERS]
2264             && gl_info->supported[NV_TEXTURE_SHADER2]) return &nvts_fragment_pipeline;
2265     else if (gl_info->supported[NV_REGISTER_COMBINERS]) return &nvrc_fragment_pipeline;
2266     else return &ffp_fragment_pipeline;
2267 }
2268
2269 static const struct wined3d_shader_backend_ops *select_shader_backend(const struct wined3d_gl_info *gl_info)
2270 {
2271     int vs_selected_mode, ps_selected_mode;
2272
2273     select_shader_mode(gl_info, &ps_selected_mode, &vs_selected_mode);
2274     if (vs_selected_mode == SHADER_GLSL || ps_selected_mode == SHADER_GLSL) return &glsl_shader_backend;
2275     if (vs_selected_mode == SHADER_ARB || ps_selected_mode == SHADER_ARB) return &arb_program_shader_backend;
2276     return &none_shader_backend;
2277 }
2278
2279 static const struct blit_shader *select_blit_implementation(const struct wined3d_gl_info *gl_info)
2280 {
2281     int vs_selected_mode, ps_selected_mode;
2282
2283     select_shader_mode(gl_info, &ps_selected_mode, &vs_selected_mode);
2284     if ((ps_selected_mode == SHADER_ARB || ps_selected_mode == SHADER_GLSL)
2285             && gl_info->supported[ARB_FRAGMENT_PROGRAM]) return &arbfp_blit;
2286     else return &ffp_blit;
2287 }
2288
2289 static void parse_extension_string(struct wined3d_gl_info *gl_info, const char *extensions,
2290         const struct wined3d_extension_map *map, UINT entry_count)
2291 {
2292     while (*extensions)
2293     {
2294         const char *start;
2295         size_t len;
2296         UINT i;
2297
2298         while (isspace(*extensions))
2299             ++extensions;
2300         start = extensions;
2301         while (!isspace(*extensions) && *extensions)
2302             ++extensions;
2303
2304         len = extensions - start;
2305         if (!len)
2306             continue;
2307
2308         TRACE_(d3d_caps)("- %s\n", debugstr_an(start, len));
2309
2310         for (i = 0; i < entry_count; ++i)
2311         {
2312             if (len == strlen(map[i].extension_string)
2313                     && !memcmp(start, map[i].extension_string, len))
2314             {
2315                 TRACE_(d3d_caps)(" FOUND: %s support.\n", map[i].extension_string);
2316                 gl_info->supported[map[i].extension] = TRUE;
2317                 break;
2318             }
2319         }
2320     }
2321 }
2322
2323 static void load_gl_funcs(struct wined3d_gl_info *gl_info, DWORD gl_version)
2324 {
2325     DWORD ver;
2326
2327 #define USE_GL_FUNC(type, pfn, ext, replace) \
2328     if (gl_info->supported[ext]) gl_info->pfn = (type)pwglGetProcAddress(#pfn); \
2329     else if ((ver = ver_for_ext(ext)) && ver <= gl_version) gl_info->pfn = (type)pwglGetProcAddress(#replace); \
2330     else gl_info->pfn = NULL;
2331
2332     GL_EXT_FUNCS_GEN;
2333 #undef USE_GL_FUNC
2334
2335 #define USE_GL_FUNC(type, pfn, ext, replace) gl_info->pfn = (type)pwglGetProcAddress(#pfn);
2336     WGL_EXT_FUNCS_GEN;
2337 #undef USE_GL_FUNC
2338 }
2339
2340 /* Context activation is done by the caller. */
2341 static BOOL wined3d_adapter_init_gl_caps(struct wined3d_adapter *adapter)
2342 {
2343     struct wined3d_driver_info *driver_info = &adapter->driver_info;
2344     struct wined3d_gl_info *gl_info = &adapter->gl_info;
2345     const char *GL_Extensions    = NULL;
2346     const char *WGL_Extensions   = NULL;
2347     const char *gl_vendor_str, *gl_renderer_str, *gl_version_str;
2348     struct fragment_caps fragment_caps;
2349     enum wined3d_gl_vendor gl_vendor;
2350     enum wined3d_pci_vendor card_vendor;
2351     enum wined3d_pci_device device;
2352     GLint       gl_max;
2353     GLfloat     gl_floatv[2];
2354     unsigned    i;
2355     HDC         hdc;
2356     DWORD gl_version;
2357
2358     TRACE_(d3d_caps)("(%p)\n", gl_info);
2359
2360     ENTER_GL();
2361
2362     gl_renderer_str = (const char *)glGetString(GL_RENDERER);
2363     TRACE_(d3d_caps)("GL_RENDERER: %s.\n", debugstr_a(gl_renderer_str));
2364     if (!gl_renderer_str)
2365     {
2366         LEAVE_GL();
2367         ERR_(d3d_caps)("Received a NULL GL_RENDERER.\n");
2368         return FALSE;
2369     }
2370
2371     gl_vendor_str = (const char *)glGetString(GL_VENDOR);
2372     TRACE_(d3d_caps)("GL_VENDOR: %s.\n", debugstr_a(gl_vendor_str));
2373     if (!gl_vendor_str)
2374     {
2375         LEAVE_GL();
2376         ERR_(d3d_caps)("Received a NULL GL_VENDOR.\n");
2377         return FALSE;
2378     }
2379
2380     /* Parse the GL_VERSION field into major and minor information */
2381     gl_version_str = (const char *)glGetString(GL_VERSION);
2382     TRACE_(d3d_caps)("GL_VERSION: %s.\n", debugstr_a(gl_version_str));
2383     if (!gl_version_str)
2384     {
2385         LEAVE_GL();
2386         ERR_(d3d_caps)("Received a NULL GL_VERSION.\n");
2387         return FALSE;
2388     }
2389     gl_version = wined3d_parse_gl_version(gl_version_str);
2390
2391     /*
2392      * Initialize openGL extension related variables
2393      *  with Default values
2394      */
2395     memset(gl_info->supported, 0, sizeof(gl_info->supported));
2396     gl_info->limits.blends = 1;
2397     gl_info->limits.buffers = 1;
2398     gl_info->limits.textures = 1;
2399     gl_info->limits.texture_coords = 1;
2400     gl_info->limits.fragment_samplers = 1;
2401     gl_info->limits.vertex_samplers = 0;
2402     gl_info->limits.combined_samplers = gl_info->limits.fragment_samplers + gl_info->limits.vertex_samplers;
2403     gl_info->limits.sampler_stages = 1;
2404     gl_info->limits.vertex_attribs = 16;
2405     gl_info->limits.glsl_vs_float_constants = 0;
2406     gl_info->limits.glsl_ps_float_constants = 0;
2407     gl_info->limits.arb_vs_float_constants = 0;
2408     gl_info->limits.arb_vs_native_constants = 0;
2409     gl_info->limits.arb_vs_instructions = 0;
2410     gl_info->limits.arb_vs_temps = 0;
2411     gl_info->limits.arb_ps_float_constants = 0;
2412     gl_info->limits.arb_ps_local_constants = 0;
2413     gl_info->limits.arb_ps_instructions = 0;
2414     gl_info->limits.arb_ps_temps = 0;
2415
2416     /* Retrieve opengl defaults */
2417     glGetIntegerv(GL_MAX_CLIP_PLANES, &gl_max);
2418     gl_info->limits.clipplanes = min(WINED3DMAXUSERCLIPPLANES, gl_max);
2419     TRACE_(d3d_caps)("ClipPlanes support - num Planes=%d\n", gl_max);
2420
2421     glGetIntegerv(GL_MAX_LIGHTS, &gl_max);
2422     gl_info->limits.lights = gl_max;
2423     TRACE_(d3d_caps)("Lights support - max lights=%d\n", gl_max);
2424
2425     glGetIntegerv(GL_MAX_TEXTURE_SIZE, &gl_max);
2426     gl_info->limits.texture_size = gl_max;
2427     TRACE_(d3d_caps)("Maximum texture size support - max texture size=%d\n", gl_max);
2428
2429     glGetFloatv(GL_ALIASED_POINT_SIZE_RANGE, gl_floatv);
2430     gl_info->limits.pointsize_min = gl_floatv[0];
2431     gl_info->limits.pointsize_max = gl_floatv[1];
2432     TRACE_(d3d_caps)("Maximum point size support - max point size=%f\n", gl_floatv[1]);
2433
2434     /* Parse the gl supported features, in theory enabling parts of our code appropriately. */
2435     GL_Extensions = (const char *)glGetString(GL_EXTENSIONS);
2436     if (!GL_Extensions)
2437     {
2438         LEAVE_GL();
2439         ERR_(d3d_caps)("Received a NULL GL_EXTENSIONS.\n");
2440         return FALSE;
2441     }
2442
2443     LEAVE_GL();
2444
2445     TRACE_(d3d_caps)("GL_Extensions reported:\n");
2446
2447     gl_info->supported[WINED3D_GL_EXT_NONE] = TRUE;
2448
2449     parse_extension_string(gl_info, GL_Extensions, gl_extension_map,
2450             sizeof(gl_extension_map) / sizeof(*gl_extension_map));
2451
2452     /* Now work out what GL support this card really has */
2453     load_gl_funcs( gl_info, gl_version );
2454
2455     hdc = pwglGetCurrentDC();
2456     /* Not all GL drivers might offer WGL extensions e.g. VirtualBox. */
2457     if (GL_EXTCALL(wglGetExtensionsStringARB))
2458         WGL_Extensions = GL_EXTCALL(wglGetExtensionsStringARB(hdc));
2459     if (!WGL_Extensions)
2460         WARN_(d3d_caps)("WGL extensions not supported.\n");
2461     else
2462         parse_extension_string(gl_info, WGL_Extensions, wgl_extension_map,
2463                 sizeof(wgl_extension_map) / sizeof(*wgl_extension_map));
2464
2465     ENTER_GL();
2466
2467     /* Now mark all the extensions supported which are included in the opengl core version. Do this *after*
2468      * loading the functions, otherwise the code above will load the extension entry points instead of the
2469      * core functions, which may not work. */
2470     for (i = 0; i < (sizeof(gl_extension_map) / sizeof(*gl_extension_map)); ++i)
2471     {
2472         if (!gl_info->supported[gl_extension_map[i].extension]
2473                 && gl_extension_map[i].version <= gl_version && gl_extension_map[i].version)
2474         {
2475             TRACE_(d3d_caps)(" GL CORE: %s support.\n", gl_extension_map[i].extension_string);
2476             gl_info->supported[gl_extension_map[i].extension] = TRUE;
2477         }
2478     }
2479
2480     if (gl_version >= MAKEDWORD_VERSION(2, 0)) gl_info->supported[WINED3D_GL_VERSION_2_0] = TRUE;
2481
2482     if (gl_info->supported[APPLE_FENCE])
2483     {
2484         /* GL_NV_fence and GL_APPLE_fence provide the same functionality basically.
2485          * The apple extension interacts with some other apple exts. Disable the NV
2486          * extension if the apple one is support to prevent confusion in other parts
2487          * of the code. */
2488         gl_info->supported[NV_FENCE] = FALSE;
2489     }
2490     if (gl_info->supported[APPLE_FLOAT_PIXELS])
2491     {
2492         /* GL_APPLE_float_pixels == GL_ARB_texture_float + GL_ARB_half_float_pixel
2493          *
2494          * The enums are the same:
2495          * GL_RGBA16F_ARB     = GL_RGBA_FLOAT16_APPLE = 0x881A
2496          * GL_RGB16F_ARB      = GL_RGB_FLOAT16_APPLE  = 0x881B
2497          * GL_RGBA32F_ARB     = GL_RGBA_FLOAT32_APPLE = 0x8814
2498          * GL_RGB32F_ARB      = GL_RGB_FLOAT32_APPLE  = 0x8815
2499          * GL_HALF_FLOAT_ARB  = GL_HALF_APPLE         = 0x140B
2500          */
2501         if (!gl_info->supported[ARB_TEXTURE_FLOAT])
2502         {
2503             TRACE_(d3d_caps)(" IMPLIED: GL_ARB_texture_float support(from GL_APPLE_float_pixels.\n");
2504             gl_info->supported[ARB_TEXTURE_FLOAT] = TRUE;
2505         }
2506         if (!gl_info->supported[ARB_HALF_FLOAT_PIXEL])
2507         {
2508             TRACE_(d3d_caps)(" IMPLIED: GL_ARB_half_float_pixel support(from GL_APPLE_float_pixels.\n");
2509             gl_info->supported[ARB_HALF_FLOAT_PIXEL] = TRUE;
2510         }
2511     }
2512     if (gl_info->supported[ARB_MAP_BUFFER_RANGE])
2513     {
2514         /* GL_ARB_map_buffer_range and GL_APPLE_flush_buffer_range provide the same
2515          * functionality. Prefer the ARB extension */
2516         gl_info->supported[APPLE_FLUSH_BUFFER_RANGE] = FALSE;
2517     }
2518     if (gl_info->supported[ARB_TEXTURE_CUBE_MAP])
2519     {
2520         TRACE_(d3d_caps)(" IMPLIED: NVIDIA (NV) Texture Gen Reflection support.\n");
2521         gl_info->supported[NV_TEXGEN_REFLECTION] = TRUE;
2522     }
2523     if (!gl_info->supported[ARB_DEPTH_CLAMP] && gl_info->supported[NV_DEPTH_CLAMP])
2524     {
2525         TRACE_(d3d_caps)(" IMPLIED: ARB_depth_clamp support (by NV_depth_clamp).\n");
2526         gl_info->supported[ARB_DEPTH_CLAMP] = TRUE;
2527     }
2528     if (!gl_info->supported[ARB_VERTEX_ARRAY_BGRA] && gl_info->supported[EXT_VERTEX_ARRAY_BGRA])
2529     {
2530         TRACE_(d3d_caps)(" IMPLIED: ARB_vertex_array_bgra support (by EXT_vertex_array_bgra).\n");
2531         gl_info->supported[ARB_VERTEX_ARRAY_BGRA] = TRUE;
2532     }
2533     if (!gl_info->supported[ARB_TEXTURE_COMPRESSION_RGTC] && gl_info->supported[EXT_TEXTURE_COMPRESSION_RGTC])
2534     {
2535         TRACE_(d3d_caps)(" IMPLIED: ARB_texture_compression_rgtc support (by EXT_texture_compression_rgtc).\n");
2536         gl_info->supported[ARB_TEXTURE_COMPRESSION_RGTC] = TRUE;
2537     }
2538     if (gl_info->supported[NV_TEXTURE_SHADER2])
2539     {
2540         if (gl_info->supported[NV_REGISTER_COMBINERS])
2541         {
2542             /* Also disable ATI_FRAGMENT_SHADER if register combiners and texture_shader2
2543              * are supported. The nv extensions provide the same functionality as the
2544              * ATI one, and a bit more(signed pixelformats). */
2545             gl_info->supported[ATI_FRAGMENT_SHADER] = FALSE;
2546         }
2547     }
2548
2549     if (gl_info->supported[ARB_MAP_BUFFER_ALIGNMENT])
2550     {
2551         glGetIntegerv(GL_MIN_MAP_BUFFER_ALIGNMENT, &gl_max);
2552         TRACE_(d3d_caps)("Minimum buffer map alignment: %d.\n", gl_max);
2553     }
2554     else
2555     {
2556         WARN_(d3d_caps)("Driver doesn't guarantee a minimum buffer map alignment.\n");
2557     }
2558     if (gl_info->supported[NV_REGISTER_COMBINERS])
2559     {
2560         glGetIntegerv(GL_MAX_GENERAL_COMBINERS_NV, &gl_max);
2561         gl_info->limits.general_combiners = gl_max;
2562         TRACE_(d3d_caps)("Max general combiners: %d.\n", gl_max);
2563     }
2564     if (gl_info->supported[ARB_DRAW_BUFFERS])
2565     {
2566         glGetIntegerv(GL_MAX_DRAW_BUFFERS_ARB, &gl_max);
2567         gl_info->limits.buffers = gl_max;
2568         TRACE_(d3d_caps)("Max draw buffers: %u.\n", gl_max);
2569     }
2570     if (gl_info->supported[ARB_MULTITEXTURE])
2571     {
2572         glGetIntegerv(GL_MAX_TEXTURE_UNITS_ARB, &gl_max);
2573         gl_info->limits.textures = min(MAX_TEXTURES, gl_max);
2574         TRACE_(d3d_caps)("Max textures: %d.\n", gl_info->limits.textures);
2575
2576         if (gl_info->supported[ARB_FRAGMENT_PROGRAM])
2577         {
2578             GLint tmp;
2579             glGetIntegerv(GL_MAX_TEXTURE_COORDS_ARB, &gl_max);
2580             gl_info->limits.texture_coords = min(MAX_TEXTURES, gl_max);
2581             glGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS_ARB, &tmp);
2582             gl_info->limits.fragment_samplers = min(MAX_FRAGMENT_SAMPLERS, tmp);
2583         }
2584         else
2585         {
2586             gl_info->limits.texture_coords = max(gl_info->limits.texture_coords, gl_max);
2587             gl_info->limits.fragment_samplers = max(gl_info->limits.fragment_samplers, gl_max);
2588         }
2589         TRACE_(d3d_caps)("Max texture coords: %d.\n", gl_info->limits.texture_coords);
2590         TRACE_(d3d_caps)("Max fragment samplers: %d.\n", gl_info->limits.fragment_samplers);
2591
2592         if (gl_info->supported[ARB_VERTEX_SHADER])
2593         {
2594             GLint tmp;
2595             glGetIntegerv(GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB, &tmp);
2596             gl_info->limits.vertex_samplers = tmp;
2597             glGetIntegerv(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB, &tmp);
2598             gl_info->limits.combined_samplers = tmp;
2599             glGetIntegerv(GL_MAX_VERTEX_ATTRIBS_ARB, &tmp);
2600             gl_info->limits.vertex_attribs = tmp;
2601
2602             /* Loading GLSL sampler uniforms is much simpler if we can assume that the sampler setup
2603              * is known at shader link time. In a vertex shader + pixel shader combination this isn't
2604              * an issue because then the sampler setup only depends on the two shaders. If a pixel
2605              * shader is used with fixed function vertex processing we're fine too because fixed function
2606              * vertex processing doesn't use any samplers. If fixed function fragment processing is
2607              * used we have to make sure that all vertex sampler setups are valid together with all
2608              * possible fixed function fragment processing setups. This is true if vsamplers + MAX_TEXTURES
2609              * <= max_samplers. This is true on all d3d9 cards that support vtf(gf 6 and gf7 cards).
2610              * dx9 radeon cards do not support vertex texture fetch. DX10 cards have 128 samplers, and
2611              * dx9 is limited to 8 fixed function texture stages and 4 vertex samplers. DX10 does not have
2612              * a fixed function pipeline anymore.
2613              *
2614              * So this is just a check to check that our assumption holds true. If not, write a warning
2615              * and reduce the number of vertex samplers or probably disable vertex texture fetch. */
2616             if (gl_info->limits.vertex_samplers && gl_info->limits.combined_samplers < 12
2617                     && MAX_TEXTURES + gl_info->limits.vertex_samplers > gl_info->limits.combined_samplers)
2618             {
2619                 FIXME("OpenGL implementation supports %u vertex samplers and %u total samplers.\n",
2620                         gl_info->limits.vertex_samplers, gl_info->limits.combined_samplers);
2621                 FIXME("Expected vertex samplers + MAX_TEXTURES(=8) > combined_samplers.\n");
2622                 if (gl_info->limits.combined_samplers > MAX_TEXTURES)
2623                     gl_info->limits.vertex_samplers = gl_info->limits.combined_samplers - MAX_TEXTURES;
2624                 else
2625                     gl_info->limits.vertex_samplers = 0;
2626             }
2627         }
2628         else
2629         {
2630             gl_info->limits.combined_samplers = gl_info->limits.fragment_samplers;
2631         }
2632         TRACE_(d3d_caps)("Max vertex samplers: %u.\n", gl_info->limits.vertex_samplers);
2633         TRACE_(d3d_caps)("Max combined samplers: %u.\n", gl_info->limits.combined_samplers);
2634     }
2635     if (gl_info->supported[ARB_VERTEX_BLEND])
2636     {
2637         glGetIntegerv(GL_MAX_VERTEX_UNITS_ARB, &gl_max);
2638         gl_info->limits.blends = gl_max;
2639         TRACE_(d3d_caps)("Max blends: %u.\n", gl_info->limits.blends);
2640     }
2641     if (gl_info->supported[EXT_TEXTURE3D])
2642     {
2643         glGetIntegerv(GL_MAX_3D_TEXTURE_SIZE_EXT, &gl_max);
2644         gl_info->limits.texture3d_size = gl_max;
2645         TRACE_(d3d_caps)("Max texture3D size: %d.\n", gl_info->limits.texture3d_size);
2646     }
2647     if (gl_info->supported[EXT_TEXTURE_FILTER_ANISOTROPIC])
2648     {
2649         glGetIntegerv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &gl_max);
2650         gl_info->limits.anisotropy = gl_max;
2651         TRACE_(d3d_caps)("Max anisotropy: %d.\n", gl_info->limits.anisotropy);
2652     }
2653     if (gl_info->supported[ARB_FRAGMENT_PROGRAM])
2654     {
2655         GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_ENV_PARAMETERS_ARB, &gl_max));
2656         gl_info->limits.arb_ps_float_constants = gl_max;
2657         TRACE_(d3d_caps)("Max ARB_FRAGMENT_PROGRAM float constants: %d.\n", gl_info->limits.arb_ps_float_constants);
2658         GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB, &gl_max));
2659         gl_info->limits.arb_ps_native_constants = gl_max;
2660         TRACE_(d3d_caps)("Max ARB_FRAGMENT_PROGRAM native float constants: %d.\n",
2661                 gl_info->limits.arb_ps_native_constants);
2662         GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB, &gl_max));
2663         gl_info->limits.arb_ps_temps = gl_max;
2664         TRACE_(d3d_caps)("Max ARB_FRAGMENT_PROGRAM native temporaries: %d.\n", gl_info->limits.arb_ps_temps);
2665         GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB, &gl_max));
2666         gl_info->limits.arb_ps_instructions = gl_max;
2667         TRACE_(d3d_caps)("Max ARB_FRAGMENT_PROGRAM native instructions: %d.\n", gl_info->limits.arb_ps_instructions);
2668         GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB, &gl_max));
2669         gl_info->limits.arb_ps_local_constants = gl_max;
2670         TRACE_(d3d_caps)("Max ARB_FRAGMENT_PROGRAM local parameters: %d.\n", gl_info->limits.arb_ps_instructions);
2671     }
2672     if (gl_info->supported[ARB_VERTEX_PROGRAM])
2673     {
2674         GL_EXTCALL(glGetProgramivARB(GL_VERTEX_PROGRAM_ARB, GL_MAX_PROGRAM_ENV_PARAMETERS_ARB, &gl_max));
2675         gl_info->limits.arb_vs_float_constants = gl_max;
2676         TRACE_(d3d_caps)("Max ARB_VERTEX_PROGRAM float constants: %d.\n", gl_info->limits.arb_vs_float_constants);
2677         GL_EXTCALL(glGetProgramivARB(GL_VERTEX_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB, &gl_max));
2678         gl_info->limits.arb_vs_native_constants = gl_max;
2679         TRACE_(d3d_caps)("Max ARB_VERTEX_PROGRAM native float constants: %d.\n",
2680                 gl_info->limits.arb_vs_native_constants);
2681         GL_EXTCALL(glGetProgramivARB(GL_VERTEX_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB, &gl_max));
2682         gl_info->limits.arb_vs_temps = gl_max;
2683         TRACE_(d3d_caps)("Max ARB_VERTEX_PROGRAM native temporaries: %d.\n", gl_info->limits.arb_vs_temps);
2684         GL_EXTCALL(glGetProgramivARB(GL_VERTEX_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB, &gl_max));
2685         gl_info->limits.arb_vs_instructions = gl_max;
2686         TRACE_(d3d_caps)("Max ARB_VERTEX_PROGRAM native instructions: %d.\n", gl_info->limits.arb_vs_instructions);
2687
2688         if (test_arb_vs_offset_limit(gl_info)) gl_info->quirks |= WINED3D_QUIRK_ARB_VS_OFFSET_LIMIT;
2689     }
2690     if (gl_info->supported[ARB_VERTEX_SHADER])
2691     {
2692         glGetIntegerv(GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB, &gl_max);
2693         gl_info->limits.glsl_vs_float_constants = gl_max / 4;
2694         TRACE_(d3d_caps)("Max ARB_VERTEX_SHADER float constants: %u.\n", gl_info->limits.glsl_vs_float_constants);
2695     }
2696     if (gl_info->supported[ARB_FRAGMENT_SHADER])
2697     {
2698         glGetIntegerv(GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB, &gl_max);
2699         gl_info->limits.glsl_ps_float_constants = gl_max / 4;
2700         TRACE_(d3d_caps)("Max ARB_FRAGMENT_SHADER float constants: %u.\n", gl_info->limits.glsl_ps_float_constants);
2701         glGetIntegerv(GL_MAX_VARYING_FLOATS_ARB, &gl_max);
2702         gl_info->limits.glsl_varyings = gl_max;
2703         TRACE_(d3d_caps)("Max GLSL varyings: %u (%u 4 component varyings).\n", gl_max, gl_max / 4);
2704     }
2705     if (gl_info->supported[ARB_SHADING_LANGUAGE_100])
2706     {
2707         const char *str = (const char *)glGetString(GL_SHADING_LANGUAGE_VERSION_ARB);
2708         unsigned int major, minor;
2709
2710         TRACE_(d3d_caps)("GLSL version string: %s.\n", debugstr_a(str));
2711
2712         /* The format of the GLSL version string is "major.minor[.release] [vendor info]". */
2713         sscanf(str, "%u.%u", &major, &minor);
2714         gl_info->glsl_version = MAKEDWORD_VERSION(major, minor);
2715     }
2716     if (gl_info->supported[NV_LIGHT_MAX_EXPONENT])
2717     {
2718         glGetFloatv(GL_MAX_SHININESS_NV, &gl_info->limits.shininess);
2719     }
2720     else
2721     {
2722         gl_info->limits.shininess = 128.0f;
2723     }
2724     if (gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO])
2725     {
2726         /* If we have full NP2 texture support, disable
2727          * GL_ARB_texture_rectangle because we will never use it.
2728          * This saves a few redundant glDisable calls. */
2729         gl_info->supported[ARB_TEXTURE_RECTANGLE] = FALSE;
2730     }
2731     if (gl_info->supported[ATI_FRAGMENT_SHADER])
2732     {
2733         /* Disable NV_register_combiners and fragment shader if this is supported.
2734          * generally the NV extensions are preferred over the ATI ones, and this
2735          * extension is disabled if register_combiners and texture_shader2 are both
2736          * supported. So we reach this place only if we have incomplete NV dxlevel 8
2737          * fragment processing support. */
2738         gl_info->supported[NV_REGISTER_COMBINERS] = FALSE;
2739         gl_info->supported[NV_REGISTER_COMBINERS2] = FALSE;
2740         gl_info->supported[NV_TEXTURE_SHADER] = FALSE;
2741         gl_info->supported[NV_TEXTURE_SHADER2] = FALSE;
2742     }
2743     if (gl_info->supported[NV_HALF_FLOAT])
2744     {
2745         /* GL_ARB_half_float_vertex is a subset of GL_NV_half_float. */
2746         gl_info->supported[ARB_HALF_FLOAT_VERTEX] = TRUE;
2747     }
2748     checkGLcall("extension detection");
2749
2750     LEAVE_GL();
2751
2752     adapter->fragment_pipe = select_fragment_implementation(gl_info);
2753     adapter->shader_backend = select_shader_backend(gl_info);
2754     adapter->blitter = select_blit_implementation(gl_info);
2755
2756     adapter->fragment_pipe->get_caps(gl_info, &fragment_caps);
2757     gl_info->limits.texture_stages = fragment_caps.MaxTextureBlendStages;
2758     TRACE_(d3d_caps)("Max texture stages: %u.\n", gl_info->limits.texture_stages);
2759
2760     /* In some cases the number of texture stages can be larger than the number
2761      * of samplers. The GF4 for example can use only 2 samplers (no fragment
2762      * shaders), but 8 texture stages (register combiners). */
2763     gl_info->limits.sampler_stages = max(gl_info->limits.fragment_samplers, gl_info->limits.texture_stages);
2764
2765     if (gl_info->supported[ARB_FRAMEBUFFER_OBJECT])
2766     {
2767         gl_info->fbo_ops.glIsRenderbuffer = gl_info->glIsRenderbuffer;
2768         gl_info->fbo_ops.glBindRenderbuffer = gl_info->glBindRenderbuffer;
2769         gl_info->fbo_ops.glDeleteRenderbuffers = gl_info->glDeleteRenderbuffers;
2770         gl_info->fbo_ops.glGenRenderbuffers = gl_info->glGenRenderbuffers;
2771         gl_info->fbo_ops.glRenderbufferStorage = gl_info->glRenderbufferStorage;
2772         gl_info->fbo_ops.glRenderbufferStorageMultisample = gl_info->glRenderbufferStorageMultisample;
2773         gl_info->fbo_ops.glGetRenderbufferParameteriv = gl_info->glGetRenderbufferParameteriv;
2774         gl_info->fbo_ops.glIsFramebuffer = gl_info->glIsFramebuffer;
2775         gl_info->fbo_ops.glBindFramebuffer = gl_info->glBindFramebuffer;
2776         gl_info->fbo_ops.glDeleteFramebuffers = gl_info->glDeleteFramebuffers;
2777         gl_info->fbo_ops.glGenFramebuffers = gl_info->glGenFramebuffers;
2778         gl_info->fbo_ops.glCheckFramebufferStatus = gl_info->glCheckFramebufferStatus;
2779         gl_info->fbo_ops.glFramebufferTexture1D = gl_info->glFramebufferTexture1D;
2780         gl_info->fbo_ops.glFramebufferTexture2D = gl_info->glFramebufferTexture2D;
2781         gl_info->fbo_ops.glFramebufferTexture3D = gl_info->glFramebufferTexture3D;
2782         gl_info->fbo_ops.glFramebufferRenderbuffer = gl_info->glFramebufferRenderbuffer;
2783         gl_info->fbo_ops.glGetFramebufferAttachmentParameteriv = gl_info->glGetFramebufferAttachmentParameteriv;
2784         gl_info->fbo_ops.glBlitFramebuffer = gl_info->glBlitFramebuffer;
2785         gl_info->fbo_ops.glGenerateMipmap = gl_info->glGenerateMipmap;
2786         if (wined3d_settings.allow_multisampling)
2787         {
2788             glGetIntegerv(GL_MAX_SAMPLES, &gl_max);
2789             gl_info->limits.samples = gl_max;
2790         }
2791     }
2792     else
2793     {
2794         if (gl_info->supported[EXT_FRAMEBUFFER_OBJECT])
2795         {
2796             gl_info->fbo_ops.glIsRenderbuffer = gl_info->glIsRenderbufferEXT;
2797             gl_info->fbo_ops.glBindRenderbuffer = gl_info->glBindRenderbufferEXT;
2798             gl_info->fbo_ops.glDeleteRenderbuffers = gl_info->glDeleteRenderbuffersEXT;
2799             gl_info->fbo_ops.glGenRenderbuffers = gl_info->glGenRenderbuffersEXT;
2800             gl_info->fbo_ops.glRenderbufferStorage = gl_info->glRenderbufferStorageEXT;
2801             gl_info->fbo_ops.glGetRenderbufferParameteriv = gl_info->glGetRenderbufferParameterivEXT;
2802             gl_info->fbo_ops.glIsFramebuffer = gl_info->glIsFramebufferEXT;
2803             gl_info->fbo_ops.glBindFramebuffer = gl_info->glBindFramebufferEXT;
2804             gl_info->fbo_ops.glDeleteFramebuffers = gl_info->glDeleteFramebuffersEXT;
2805             gl_info->fbo_ops.glGenFramebuffers = gl_info->glGenFramebuffersEXT;
2806             gl_info->fbo_ops.glCheckFramebufferStatus = gl_info->glCheckFramebufferStatusEXT;
2807             gl_info->fbo_ops.glFramebufferTexture1D = gl_info->glFramebufferTexture1DEXT;
2808             gl_info->fbo_ops.glFramebufferTexture2D = gl_info->glFramebufferTexture2DEXT;
2809             gl_info->fbo_ops.glFramebufferTexture3D = gl_info->glFramebufferTexture3DEXT;
2810             gl_info->fbo_ops.glFramebufferRenderbuffer = gl_info->glFramebufferRenderbufferEXT;
2811             gl_info->fbo_ops.glGetFramebufferAttachmentParameteriv = gl_info->glGetFramebufferAttachmentParameterivEXT;
2812             gl_info->fbo_ops.glGenerateMipmap = gl_info->glGenerateMipmapEXT;
2813         }
2814         else if (wined3d_settings.offscreen_rendering_mode == ORM_FBO)
2815         {
2816             WARN_(d3d_caps)("Framebuffer objects not supported, falling back to backbuffer offscreen rendering mode.\n");
2817             wined3d_settings.offscreen_rendering_mode = ORM_BACKBUFFER;
2818         }
2819         if (gl_info->supported[EXT_FRAMEBUFFER_BLIT])
2820         {
2821             gl_info->fbo_ops.glBlitFramebuffer = gl_info->glBlitFramebufferEXT;
2822         }
2823         if (gl_info->supported[EXT_FRAMEBUFFER_MULTISAMPLE])
2824         {
2825             gl_info->fbo_ops.glRenderbufferStorageMultisample = gl_info->glRenderbufferStorageMultisampleEXT;
2826             if (wined3d_settings.allow_multisampling)
2827             {
2828                 glGetIntegerv(GL_MAX_SAMPLES, &gl_max);
2829                 gl_info->limits.samples = gl_max;
2830             }
2831         }
2832     }
2833
2834     /* MRTs are currently only supported when FBOs are used. */
2835     if (wined3d_settings.offscreen_rendering_mode != ORM_FBO)
2836     {
2837         gl_info->limits.buffers = 1;
2838     }
2839
2840     gl_vendor = wined3d_guess_gl_vendor(gl_info, gl_vendor_str, gl_renderer_str);
2841     card_vendor = wined3d_guess_card_vendor(gl_vendor_str, gl_renderer_str);
2842     TRACE_(d3d_caps)("found GL_VENDOR (%s)->(0x%04x/0x%04x)\n", debugstr_a(gl_vendor_str), gl_vendor, card_vendor);
2843
2844     device = wined3d_guess_card(gl_info, gl_renderer_str, &gl_vendor, &card_vendor);
2845     TRACE_(d3d_caps)("FOUND (fake) card: 0x%x (vendor id), 0x%x (device id)\n", card_vendor, device);
2846
2847     gl_info->wrap_lookup[WINED3D_TADDRESS_WRAP - WINED3D_TADDRESS_WRAP] = GL_REPEAT;
2848     gl_info->wrap_lookup[WINED3D_TADDRESS_MIRROR - WINED3D_TADDRESS_WRAP] =
2849             gl_info->supported[ARB_TEXTURE_MIRRORED_REPEAT] ? GL_MIRRORED_REPEAT_ARB : GL_REPEAT;
2850     gl_info->wrap_lookup[WINED3D_TADDRESS_CLAMP - WINED3D_TADDRESS_WRAP] = GL_CLAMP_TO_EDGE;
2851     gl_info->wrap_lookup[WINED3D_TADDRESS_BORDER - WINED3D_TADDRESS_WRAP] =
2852             gl_info->supported[ARB_TEXTURE_BORDER_CLAMP] ? GL_CLAMP_TO_BORDER_ARB : GL_REPEAT;
2853     gl_info->wrap_lookup[WINED3D_TADDRESS_MIRROR_ONCE - WINED3D_TADDRESS_WRAP] =
2854             gl_info->supported[ATI_TEXTURE_MIRROR_ONCE] ? GL_MIRROR_CLAMP_TO_EDGE_ATI : GL_REPEAT;
2855
2856     fixup_extensions(gl_info, gl_renderer_str, gl_vendor, card_vendor, device);
2857     init_driver_info(driver_info, card_vendor, device);
2858     add_gl_compat_wrappers(gl_info);
2859
2860     return TRUE;
2861 }
2862
2863 UINT CDECL wined3d_get_adapter_count(const struct wined3d *wined3d)
2864 {
2865     TRACE_(d3d_caps)("wined3d %p, reporting %u adapters.\n",
2866             wined3d, wined3d->adapter_count);
2867
2868     return wined3d->adapter_count;
2869 }
2870
2871 HRESULT CDECL wined3d_register_software_device(struct wined3d *wined3d, void *init_function)
2872 {
2873     FIXME("wined3d %p, init_function %p stub!\n", wined3d, init_function);
2874
2875     return WINED3D_OK;
2876 }
2877
2878 HMONITOR CDECL wined3d_get_adapter_monitor(const struct wined3d *wined3d, UINT adapter_idx)
2879 {
2880     TRACE_(d3d_caps)("wined3d %p, adapter_idx %u.\n", wined3d, adapter_idx);
2881
2882     if (adapter_idx >= wined3d->adapter_count)
2883         return NULL;
2884
2885     return MonitorFromPoint(wined3d->adapters[adapter_idx].monitorPoint, MONITOR_DEFAULTTOPRIMARY);
2886 }
2887
2888 /* FIXME: GetAdapterModeCount and EnumAdapterModes currently only returns modes
2889      of the same bpp but different resolutions                                  */
2890
2891 /* Note: dx9 supplies a format. Calls from d3d8 supply WINED3DFMT_UNKNOWN */
2892 UINT CDECL wined3d_get_adapter_mode_count(const struct wined3d *wined3d, UINT adapter_idx,
2893         enum wined3d_format_id format_id)
2894 {
2895     TRACE_(d3d_caps)("wined3d %p, adapter_idx %u, format %s.\n", wined3d, adapter_idx, debug_d3dformat(format_id));
2896
2897     if (adapter_idx >= wined3d->adapter_count)
2898         return 0;
2899
2900     /* TODO: Store modes per adapter and read it from the adapter structure */
2901     if (!adapter_idx)
2902     {
2903         const struct wined3d_format *format = wined3d_get_format(&wined3d->adapters[adapter_idx].gl_info, format_id);
2904         UINT format_bits = format->byte_count * CHAR_BIT;
2905         unsigned int i = 0;
2906         unsigned int j = 0;
2907         DEVMODEW mode;
2908
2909         memset(&mode, 0, sizeof(mode));
2910         mode.dmSize = sizeof(mode);
2911
2912         while (EnumDisplaySettingsExW(NULL, j, &mode, 0))
2913         {
2914             ++j;
2915
2916             if (format_id == WINED3DFMT_UNKNOWN)
2917             {
2918                 /* This is for D3D8, do not enumerate P8 here */
2919                 if (mode.dmBitsPerPel == 32 || mode.dmBitsPerPel == 16) ++i;
2920             }
2921             else if (mode.dmBitsPerPel == format_bits)
2922             {
2923                 ++i;
2924             }
2925         }
2926
2927         TRACE_(d3d_caps)("Returning %u matching modes (out of %u total) for adapter %u.\n", i, j, adapter_idx);
2928
2929         return i;
2930     }
2931     else
2932     {
2933         FIXME_(d3d_caps)("Adapter not primary display.\n");
2934     }
2935
2936     return 0;
2937 }
2938
2939 /* Note: dx9 supplies a format. Calls from d3d8 supply WINED3DFMT_UNKNOWN */
2940 HRESULT CDECL wined3d_enum_adapter_modes(const struct wined3d *wined3d, UINT adapter_idx,
2941         enum wined3d_format_id format_id, UINT mode_idx, struct wined3d_display_mode *mode)
2942 {
2943     TRACE_(d3d_caps)("wined3d %p, adapter_idx %u, format %s, mode_idx %u, mode %p.\n",
2944             wined3d, adapter_idx, debug_d3dformat(format_id), mode_idx, mode);
2945
2946     /* Validate the parameters as much as possible */
2947     if (!mode || adapter_idx >= wined3d->adapter_count
2948             || mode_idx >= wined3d_get_adapter_mode_count(wined3d, adapter_idx, format_id))
2949     {
2950         return WINED3DERR_INVALIDCALL;
2951     }
2952
2953     /* TODO: Store modes per adapter and read it from the adapter structure */
2954     if (!adapter_idx)
2955     {
2956         const struct wined3d_format *format = wined3d_get_format(&wined3d->adapters[adapter_idx].gl_info, format_id);
2957         UINT format_bits = format->byte_count * CHAR_BIT;
2958         DEVMODEW DevModeW;
2959         int ModeIdx = 0;
2960         UINT i = 0;
2961         int j = 0;
2962
2963         ZeroMemory(&DevModeW, sizeof(DevModeW));
2964         DevModeW.dmSize = sizeof(DevModeW);
2965
2966         /* If we are filtering to a specific format (D3D9), then need to skip
2967            all unrelated modes, but if mode is irrelevant (D3D8), then we can
2968            just count through the ones with valid bit depths */
2969         while (i <= mode_idx && EnumDisplaySettingsExW(NULL, j++, &DevModeW, 0))
2970         {
2971             if (format_id == WINED3DFMT_UNKNOWN)
2972             {
2973                 /* This is for D3D8, do not enumerate P8 here */
2974                 if (DevModeW.dmBitsPerPel == 32 || DevModeW.dmBitsPerPel == 16) ++i;
2975             }
2976             else if (DevModeW.dmBitsPerPel == format_bits)
2977             {
2978                 ++i;
2979             }
2980         }
2981
2982         if (!i)
2983         {
2984             TRACE_(d3d_caps)("No modes found for format (%x - %s)\n", format_id, debug_d3dformat(format_id));
2985             return WINED3DERR_INVALIDCALL;
2986         }
2987         ModeIdx = j - 1;
2988
2989         /* Now get the display mode via the calculated index */
2990         if (EnumDisplaySettingsExW(NULL, ModeIdx, &DevModeW, 0))
2991         {
2992             mode->width = DevModeW.dmPelsWidth;
2993             mode->height = DevModeW.dmPelsHeight;
2994             mode->refresh_rate = DEFAULT_REFRESH_RATE;
2995             if (DevModeW.dmFields & DM_DISPLAYFREQUENCY)
2996                 mode->refresh_rate = DevModeW.dmDisplayFrequency;
2997
2998             if (format_id == WINED3DFMT_UNKNOWN)
2999                 mode->format_id = pixelformat_for_depth(DevModeW.dmBitsPerPel);
3000             else
3001                 mode->format_id = format_id;
3002         }
3003         else
3004         {
3005             TRACE_(d3d_caps)("Requested mode %u out of range.\n", mode_idx);
3006             return WINED3DERR_INVALIDCALL;
3007         }
3008
3009         TRACE_(d3d_caps)("W %d H %d rr %d fmt (%x - %s) bpp %u\n",
3010                 mode->width, mode->height, mode->refresh_rate, mode->format_id,
3011                 debug_d3dformat(mode->format_id), DevModeW.dmBitsPerPel);
3012     }
3013     else
3014     {
3015         FIXME_(d3d_caps)("Adapter not primary display\n");
3016     }
3017
3018     return WINED3D_OK;
3019 }
3020
3021 HRESULT CDECL wined3d_get_adapter_display_mode(const struct wined3d *wined3d, UINT adapter_idx,
3022         struct wined3d_display_mode *mode)
3023 {
3024     TRACE("wined3d %p, adapter_idx %u, display_mode %p.\n", wined3d, adapter_idx, mode);
3025
3026     if (!mode || adapter_idx >= wined3d->adapter_count)
3027         return WINED3DERR_INVALIDCALL;
3028
3029     if (!adapter_idx)
3030     {
3031         DEVMODEW DevModeW;
3032         unsigned int bpp;
3033
3034         ZeroMemory(&DevModeW, sizeof(DevModeW));
3035         DevModeW.dmSize = sizeof(DevModeW);
3036
3037         EnumDisplaySettingsExW(NULL, ENUM_CURRENT_SETTINGS, &DevModeW, 0);
3038         mode->width = DevModeW.dmPelsWidth;
3039         mode->height = DevModeW.dmPelsHeight;
3040         bpp = DevModeW.dmBitsPerPel;
3041         mode->refresh_rate = DEFAULT_REFRESH_RATE;
3042         if (DevModeW.dmFields & DM_DISPLAYFREQUENCY)
3043             mode->refresh_rate = DevModeW.dmDisplayFrequency;
3044         mode->format_id = pixelformat_for_depth(bpp);
3045     }
3046     else
3047     {
3048         FIXME_(d3d_caps)("Adapter not primary display\n");
3049     }
3050
3051     TRACE_(d3d_caps)("returning w:%d, h:%d, ref:%d, fmt:%s\n", mode->width,
3052           mode->height, mode->refresh_rate, debug_d3dformat(mode->format_id));
3053     return WINED3D_OK;
3054 }
3055
3056 /* NOTE: due to structure differences between dx8 and dx9 D3DADAPTER_IDENTIFIER,
3057    and fields being inserted in the middle, a new structure is used in place    */
3058 HRESULT CDECL wined3d_get_adapter_identifier(const struct wined3d *wined3d,
3059         UINT adapter_idx, DWORD flags, struct wined3d_adapter_identifier *identifier)
3060 {
3061     const struct wined3d_adapter *adapter;
3062     size_t len;
3063
3064     TRACE_(d3d_caps)("wined3d %p, adapter_idx %u, flags %#x, indentifier %p.\n",
3065             wined3d, adapter_idx, flags, identifier);
3066
3067     if (adapter_idx >= wined3d->adapter_count)
3068         return WINED3DERR_INVALIDCALL;
3069
3070     adapter = &wined3d->adapters[adapter_idx];
3071
3072     /* Return the information requested */
3073     TRACE_(d3d_caps)("device/Vendor Name and Version detection using FillGLCaps\n");
3074
3075     if (identifier->driver_size)
3076     {
3077         const char *name = adapter->driver_info.name;
3078         len = min(strlen(name), identifier->driver_size - 1);
3079         memcpy(identifier->driver, name, len);
3080         identifier->driver[len] = '\0';
3081     }
3082
3083     if (identifier->description_size)
3084     {
3085         const char *description = adapter->driver_info.description;
3086         len = min(strlen(description), identifier->description_size - 1);
3087         memcpy(identifier->description, description, len);
3088         identifier->description[len] = '\0';
3089     }
3090
3091     /* Note that d3d8 doesn't supply a device name. */
3092     if (identifier->device_name_size)
3093     {
3094         static const char *device_name = "\\\\.\\DISPLAY1"; /* FIXME: May depend on desktop? */
3095
3096         len = strlen(device_name);
3097         if (len >= identifier->device_name_size)
3098         {
3099             ERR("Device name size too small.\n");
3100             return WINED3DERR_INVALIDCALL;
3101         }
3102
3103         memcpy(identifier->device_name, device_name, len);
3104         identifier->device_name[len] = '\0';
3105     }
3106
3107     identifier->driver_version.u.HighPart = adapter->driver_info.version_high;
3108     identifier->driver_version.u.LowPart = adapter->driver_info.version_low;
3109     identifier->vendor_id = adapter->driver_info.vendor;
3110     identifier->device_id = adapter->driver_info.device;
3111     identifier->subsystem_id = 0;
3112     identifier->revision = 0;
3113     memcpy(&identifier->device_identifier, &IID_D3DDEVICE_D3DUID, sizeof(identifier->device_identifier));
3114     identifier->whql_level = (flags & WINED3DENUM_NO_WHQL_LEVEL) ? 0 : 1;
3115     memcpy(&identifier->adapter_luid, &adapter->luid, sizeof(identifier->adapter_luid));
3116     identifier->video_memory = adapter->TextureRam;
3117
3118     return WINED3D_OK;
3119 }
3120
3121 static BOOL wined3d_check_pixel_format_color(const struct wined3d_gl_info *gl_info,
3122         const struct wined3d_pixel_format *cfg, const struct wined3d_format *format)
3123 {
3124     BYTE redSize, greenSize, blueSize, alphaSize, colorBits;
3125
3126     /* Float formats need FBOs. If FBOs are used this function isn't called */
3127     if (format->flags & WINED3DFMT_FLAG_FLOAT) return FALSE;
3128
3129     if(cfg->iPixelType == WGL_TYPE_RGBA_ARB) { /* Integer RGBA formats */
3130         if (!getColorBits(format, &redSize, &greenSize, &blueSize, &alphaSize, &colorBits))
3131         {
3132             ERR("Unable to check compatibility for format %s.\n", debug_d3dformat(format->id));
3133             return FALSE;
3134         }
3135
3136         if(cfg->redSize < redSize)
3137             return FALSE;
3138
3139         if(cfg->greenSize < greenSize)
3140             return FALSE;
3141
3142         if(cfg->blueSize < blueSize)
3143             return FALSE;
3144
3145         if(cfg->alphaSize < alphaSize)
3146             return FALSE;
3147
3148         return TRUE;
3149     }
3150
3151     /* Probably a RGBA_float or color index mode */
3152     return FALSE;
3153 }
3154
3155 static BOOL wined3d_check_pixel_format_depth(const struct wined3d_gl_info *gl_info,
3156         const struct wined3d_pixel_format *cfg, const struct wined3d_format *format)
3157 {
3158     BYTE depthSize, stencilSize;
3159     BOOL lockable = FALSE;
3160
3161     if (!getDepthStencilBits(format, &depthSize, &stencilSize))
3162     {
3163         ERR("Unable to check compatibility for format %s.\n", debug_d3dformat(format->id));
3164         return FALSE;
3165     }
3166
3167     /* Float formats need FBOs. If FBOs are used this function isn't called */
3168     if (format->flags & WINED3DFMT_FLAG_FLOAT) return FALSE;
3169
3170     if ((format->id == WINED3DFMT_D16_LOCKABLE) || (format->id == WINED3DFMT_D32_FLOAT))
3171         lockable = TRUE;
3172
3173     /* On some modern cards like the Geforce8/9 GLX doesn't offer some dephthstencil formats which D3D9 reports.
3174      * We can safely report 'compatible' formats (e.g. D24 can be used for D16) as long as we aren't dealing with
3175      * a lockable format. This also helps D3D <= 7 as they expect D16 which isn't offered without this on Geforce8 cards. */
3176     if(!(cfg->depthSize == depthSize || (!lockable && cfg->depthSize > depthSize)))
3177         return FALSE;
3178
3179     /* Some cards like Intel i915 ones only offer D24S8 but lots of games also need a format without stencil, so
3180      * allow more stencil bits than requested. */
3181     if(cfg->stencilSize < stencilSize)
3182         return FALSE;
3183
3184     return TRUE;
3185 }
3186
3187 HRESULT CDECL wined3d_check_depth_stencil_match(const struct wined3d *wined3d,
3188         UINT adapter_idx, enum wined3d_device_type device_type, enum wined3d_format_id adapter_format_id,
3189         enum wined3d_format_id render_target_format_id, enum wined3d_format_id depth_stencil_format_id)
3190 {
3191     const struct wined3d_format *rt_format;
3192     const struct wined3d_format *ds_format;
3193     const struct wined3d_adapter *adapter;
3194
3195     TRACE_(d3d_caps)("wined3d %p, adapter_idx %u, device_type %s,\n"
3196             "adapter_format %s, render_target_format %s, depth_stencil_format %s.\n",
3197             wined3d, adapter_idx, debug_d3ddevicetype(device_type), debug_d3dformat(adapter_format_id),
3198             debug_d3dformat(render_target_format_id), debug_d3dformat(depth_stencil_format_id));
3199
3200     if (adapter_idx >= wined3d->adapter_count)
3201         return WINED3DERR_INVALIDCALL;
3202
3203     adapter = &wined3d->adapters[adapter_idx];
3204     rt_format = wined3d_get_format(&adapter->gl_info, render_target_format_id);
3205     ds_format = wined3d_get_format(&adapter->gl_info, depth_stencil_format_id);
3206     if (wined3d_settings.offscreen_rendering_mode == ORM_FBO)
3207     {
3208         if ((rt_format->flags & WINED3DFMT_FLAG_RENDERTARGET)
3209                 && (ds_format->flags & (WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL)))
3210         {
3211             TRACE_(d3d_caps)("Formats match.\n");
3212             return WINED3D_OK;
3213         }
3214     }
3215     else
3216     {
3217         const struct wined3d_pixel_format *cfgs;
3218         unsigned int cfg_count;
3219         unsigned int i;
3220
3221         cfgs = adapter->cfgs;
3222         cfg_count = adapter->cfg_count;
3223         for (i = 0; i < cfg_count; ++i)
3224         {
3225             if (wined3d_check_pixel_format_color(&adapter->gl_info, &cfgs[i], rt_format)
3226                     && wined3d_check_pixel_format_depth(&adapter->gl_info, &cfgs[i], ds_format))
3227             {
3228                 TRACE_(d3d_caps)("Formats match.\n");
3229                 return WINED3D_OK;
3230             }
3231         }
3232     }
3233
3234     TRACE_(d3d_caps)("Unsupported format pair: %s and %s.\n",
3235             debug_d3dformat(render_target_format_id),
3236             debug_d3dformat(depth_stencil_format_id));
3237
3238     return WINED3DERR_NOTAVAILABLE;
3239 }
3240
3241 HRESULT CDECL wined3d_check_device_multisample_type(const struct wined3d *wined3d, UINT adapter_idx,
3242         enum wined3d_device_type device_type, enum wined3d_format_id surface_format_id, BOOL windowed,
3243         enum wined3d_multisample_type multisample_type, DWORD *quality_levels)
3244 {
3245     const struct wined3d_gl_info *gl_info;
3246
3247     TRACE_(d3d_caps)("wined3d %p, adapter_idx %u, device_type %s, surface_format %s,\n"
3248             "windowed %#x, multisample_type %#x, quality_levels %p.\n",
3249             wined3d, adapter_idx, debug_d3ddevicetype(device_type), debug_d3dformat(surface_format_id),
3250             windowed, multisample_type, quality_levels);
3251
3252     if (adapter_idx >= wined3d->adapter_count)
3253         return WINED3DERR_INVALIDCALL;
3254
3255     gl_info = &wined3d->adapters[adapter_idx].gl_info;
3256
3257     if (multisample_type > gl_info->limits.samples)
3258     {
3259         TRACE("Returning not supported.\n");
3260         if (quality_levels)
3261             *quality_levels = 0;
3262
3263         return WINED3DERR_NOTAVAILABLE;
3264     }
3265
3266     if (quality_levels)
3267     {
3268         if (multisample_type == WINED3D_MULTISAMPLE_NON_MASKABLE)
3269             /* FIXME: This is probably wrong. */
3270             *quality_levels = gl_info->limits.samples;
3271         else
3272             *quality_levels = 1;
3273     }
3274
3275     return WINED3D_OK;
3276 }
3277
3278 /* Check if we support bumpmapping for a format */
3279 static BOOL CheckBumpMapCapability(const struct wined3d_adapter *adapter, const struct wined3d_format *format)
3280 {
3281     /* Ask the fixed function pipeline implementation if it can deal
3282      * with the conversion. If we've got a GL extension giving native
3283      * support this will be an identity conversion. */
3284     return (format->flags & WINED3DFMT_FLAG_BUMPMAP)
3285             && adapter->fragment_pipe->color_fixup_supported(format->color_fixup);
3286 }
3287
3288 /* Check if the given DisplayFormat + DepthStencilFormat combination is valid for the Adapter */
3289 static BOOL CheckDepthStencilCapability(const struct wined3d_adapter *adapter,
3290         const struct wined3d_format *display_format, const struct wined3d_format *ds_format)
3291 {
3292     /* Only allow depth/stencil formats */
3293     if (!(ds_format->depth_size || ds_format->stencil_size)) return FALSE;
3294
3295     /* Blacklist formats not supported on Windows */
3296     switch (ds_format->id)
3297     {
3298         case WINED3DFMT_S1_UINT_D15_UNORM: /* Breaks the shadowvol2 dx7 sdk sample */
3299         case WINED3DFMT_S4X4_UINT_D24_UNORM:
3300             TRACE_(d3d_caps)("[FAILED] - not supported on windows\n");
3301             return FALSE;
3302
3303         default:
3304             break;
3305     }
3306
3307     if (wined3d_settings.offscreen_rendering_mode == ORM_FBO)
3308     {
3309         /* With FBOs WGL limitations do not apply, but the format needs to be FBO attachable */
3310         if (ds_format->flags & (WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL)) return TRUE;
3311     }
3312     else
3313     {
3314         unsigned int i;
3315
3316         /* Walk through all WGL pixel formats to find a match */
3317         for (i = 0; i < adapter->cfg_count; ++i)
3318         {
3319             const struct wined3d_pixel_format *cfg = &adapter->cfgs[i];
3320             if (wined3d_check_pixel_format_color(&adapter->gl_info, cfg, display_format)
3321                     && wined3d_check_pixel_format_depth(&adapter->gl_info, cfg, ds_format))
3322                 return TRUE;
3323         }
3324     }
3325
3326     return FALSE;
3327 }
3328
3329 static BOOL CheckFilterCapability(const struct wined3d_adapter *adapter, const struct wined3d_format *format)
3330 {
3331     /* The flags entry of a format contains the filtering capability */
3332     if ((format->flags & WINED3DFMT_FLAG_FILTERING)
3333             || !(adapter->gl_info.quirks & WINED3D_QUIRK_LIMITED_TEX_FILTERING))
3334         return TRUE;
3335
3336     return FALSE;
3337 }
3338
3339 /* Check the render target capabilities of a format */
3340 static BOOL CheckRenderTargetCapability(const struct wined3d_adapter *adapter,
3341         const struct wined3d_format *adapter_format, const struct wined3d_format *check_format)
3342 {
3343     /* Filter out non-RT formats */
3344     if (!(check_format->flags & WINED3DFMT_FLAG_RENDERTARGET)) return FALSE;
3345     if (wined3d_settings.offscreen_rendering_mode == ORM_BACKBUFFER)
3346     {
3347         BYTE AdapterRed, AdapterGreen, AdapterBlue, AdapterAlpha, AdapterTotalSize;
3348         BYTE CheckRed, CheckGreen, CheckBlue, CheckAlpha, CheckTotalSize;
3349         const struct wined3d_pixel_format *cfgs = adapter->cfgs;
3350         unsigned int i;
3351
3352         getColorBits(adapter_format, &AdapterRed, &AdapterGreen, &AdapterBlue, &AdapterAlpha, &AdapterTotalSize);
3353         getColorBits(check_format, &CheckRed, &CheckGreen, &CheckBlue, &CheckAlpha, &CheckTotalSize);
3354
3355         /* In backbuffer mode the front and backbuffer share the same WGL pixelformat.
3356          * The format must match in RGB, alpha is allowed to be different. (Only the backbuffer can have alpha) */
3357         if(!((AdapterRed == CheckRed) && (AdapterGreen == CheckGreen) && (AdapterBlue == CheckBlue))) {
3358             TRACE_(d3d_caps)("[FAILED]\n");
3359             return FALSE;
3360         }
3361
3362         /* Check if there is a WGL pixel format matching the requirements, the format should also be window
3363          * drawable (not offscreen; e.g. Nvidia offers R5G6B5 for pbuffers even when X is running at 24bit) */
3364         for (i = 0; i < adapter->cfg_count; ++i)
3365         {
3366             if (cfgs[i].windowDrawable
3367                     && wined3d_check_pixel_format_color(&adapter->gl_info, &cfgs[i], check_format))
3368             {
3369                 TRACE_(d3d_caps)("Pixel format %d is compatible with format %s.\n",
3370                         cfgs[i].iPixelFormat, debug_d3dformat(check_format->id));
3371                 return TRUE;
3372             }
3373         }
3374     }
3375     else if(wined3d_settings.offscreen_rendering_mode == ORM_FBO)
3376     {
3377         /* For now return TRUE for FBOs until we have some proper checks.
3378          * Note that this function will only be called when the format is around for texturing. */
3379         return TRUE;
3380     }
3381     return FALSE;
3382 }
3383
3384 static BOOL CheckSrgbReadCapability(const struct wined3d_adapter *adapter, const struct wined3d_format *format)
3385 {
3386     return format->flags & WINED3DFMT_FLAG_SRGB_READ;
3387 }
3388
3389 static BOOL CheckSrgbWriteCapability(const struct wined3d_adapter *adapter, const struct wined3d_format *format)
3390 {
3391     /* Only offer SRGB writing on X8R8G8B8/A8R8G8B8 when we use ARB or GLSL shaders as we are
3392      * doing the color fixup in shaders.
3393      * Note Windows drivers (at least on the Geforce 8800) also offer this on R5G6B5. */
3394     if (format->flags & WINED3DFMT_FLAG_SRGB_WRITE)
3395     {
3396         int vs_selected_mode;
3397         int ps_selected_mode;
3398         select_shader_mode(&adapter->gl_info, &ps_selected_mode, &vs_selected_mode);
3399
3400         if((ps_selected_mode == SHADER_ARB) || (ps_selected_mode == SHADER_GLSL)) {
3401             TRACE_(d3d_caps)("[OK]\n");
3402             return TRUE;
3403         }
3404     }
3405
3406     TRACE_(d3d_caps)("[FAILED] - sRGB writes not supported by format %s.\n", debug_d3dformat(format->id));
3407     return FALSE;
3408 }
3409
3410 /* Check if a format support blending in combination with pixel shaders */
3411 static BOOL CheckPostPixelShaderBlendingCapability(const struct wined3d_adapter *adapter,
3412         const struct wined3d_format *format)
3413 {
3414     /* The flags entry of a format contains the post pixel shader blending capability */
3415     if (format->flags & WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING) return TRUE;
3416
3417     return FALSE;
3418 }
3419
3420 static BOOL CheckWrapAndMipCapability(const struct wined3d_adapter *adapter, const struct wined3d_format *format)
3421 {
3422     /* OpenGL supports mipmapping on all formats basically. Wrapping is unsupported,
3423      * but we have to report mipmapping so we cannot reject this flag. Tests show that
3424      * windows reports WRAPANDMIP on unfilterable surfaces as well, apparently to show
3425      * that wrapping is supported. The lack of filtering will sort out the mipmapping
3426      * capability anyway.
3427      *
3428      * For now lets report this on all formats, but in the future we may want to
3429      * restrict it to some should games need that
3430      */
3431     return TRUE;
3432 }
3433
3434 /* Check if a texture format is supported on the given adapter */
3435 static BOOL CheckTextureCapability(const struct wined3d_adapter *adapter, const struct wined3d_format *format)
3436 {
3437     const struct wined3d_gl_info *gl_info = &adapter->gl_info;
3438
3439     switch (format->id)
3440     {
3441         /*****
3442          *  supported: RGB(A) formats
3443          */
3444         case WINED3DFMT_B8G8R8_UNORM:
3445             TRACE_(d3d_caps)("[FAILED] - Not enumerated on Windows\n");
3446             return FALSE;
3447         case WINED3DFMT_B8G8R8A8_UNORM:
3448         case WINED3DFMT_B8G8R8X8_UNORM:
3449         case WINED3DFMT_B5G6R5_UNORM:
3450         case WINED3DFMT_B5G5R5X1_UNORM:
3451         case WINED3DFMT_B5G5R5A1_UNORM:
3452         case WINED3DFMT_B4G4R4A4_UNORM:
3453         case WINED3DFMT_A8_UNORM:
3454         case WINED3DFMT_B4G4R4X4_UNORM:
3455         case WINED3DFMT_R8G8B8A8_UNORM:
3456         case WINED3DFMT_R8G8B8X8_UNORM:
3457         case WINED3DFMT_B10G10R10A2_UNORM:
3458         case WINED3DFMT_R10G10B10A2_UNORM:
3459         case WINED3DFMT_R16G16_UNORM:
3460             TRACE_(d3d_caps)("[OK]\n");
3461             return TRUE;
3462
3463         case WINED3DFMT_B2G3R3_UNORM:
3464             TRACE_(d3d_caps)("[FAILED] - Not supported on Windows\n");
3465             return FALSE;
3466
3467         /*****
3468          *  Not supported: Palettized
3469          *  Only some Geforce/Voodoo3/G400 cards offer 8-bit textures in case of <=Direct3D7.
3470          *  Since it is not widely available, don't offer it. Further no Windows driver offers
3471          *  WINED3DFMT_P8_UINT_A8_NORM, so don't offer it either.
3472          */
3473         case WINED3DFMT_P8_UINT:
3474         case WINED3DFMT_P8_UINT_A8_UNORM:
3475             return FALSE;
3476
3477         /*****
3478          *  Supported: (Alpha)-Luminance
3479          */
3480         case WINED3DFMT_L8_UNORM:
3481         case WINED3DFMT_L8A8_UNORM:
3482         case WINED3DFMT_L16_UNORM:
3483             TRACE_(d3d_caps)("[OK]\n");
3484             return TRUE;
3485
3486         /* Not supported on Windows, thus disabled */
3487         case WINED3DFMT_L4A4_UNORM:
3488             TRACE_(d3d_caps)("[FAILED] - not supported on windows\n");
3489             return FALSE;
3490
3491         /*****
3492          *  Supported: Depth/Stencil formats
3493          */
3494         case WINED3DFMT_D16_LOCKABLE:
3495         case WINED3DFMT_D16_UNORM:
3496         case WINED3DFMT_X8D24_UNORM:
3497         case WINED3DFMT_D24_UNORM_S8_UINT:
3498         case WINED3DFMT_S8_UINT_D24_FLOAT:
3499         case WINED3DFMT_D32_UNORM:
3500         case WINED3DFMT_D32_FLOAT:
3501             return TRUE;
3502
3503         case WINED3DFMT_INTZ:
3504             if (gl_info->supported[EXT_PACKED_DEPTH_STENCIL]
3505                     || gl_info->supported[ARB_FRAMEBUFFER_OBJECT])
3506                 return TRUE;
3507             return FALSE;
3508
3509         /* Not supported on Windows */
3510         case WINED3DFMT_S1_UINT_D15_UNORM:
3511         case WINED3DFMT_S4X4_UINT_D24_UNORM:
3512             TRACE_(d3d_caps)("[FAILED] - not supported on windows\n");
3513             return FALSE;
3514
3515         /*****
3516          *  Not supported everywhere(depends on GL_ATI_envmap_bumpmap or
3517          *  GL_NV_texture_shader). Emulated by shaders
3518          */
3519         case WINED3DFMT_R8G8_SNORM:
3520         case WINED3DFMT_R8G8_SNORM_L8X8_UNORM:
3521         case WINED3DFMT_R5G5_SNORM_L6_UNORM:
3522         case WINED3DFMT_R8G8B8A8_SNORM:
3523         case WINED3DFMT_R16G16_SNORM:
3524             /* Ask the shader backend if it can deal with the conversion. If
3525              * we've got a GL extension giving native support this will be an
3526              * identity conversion. */
3527             if (adapter->shader_backend->shader_color_fixup_supported(format->color_fixup))
3528             {
3529                 TRACE_(d3d_caps)("[OK]\n");
3530                 return TRUE;
3531             }
3532             TRACE_(d3d_caps)("[FAILED]\n");
3533             return FALSE;
3534
3535         case WINED3DFMT_DXT1:
3536         case WINED3DFMT_DXT2:
3537         case WINED3DFMT_DXT3:
3538         case WINED3DFMT_DXT4:
3539         case WINED3DFMT_DXT5:
3540             if (gl_info->supported[EXT_TEXTURE_COMPRESSION_S3TC])
3541             {
3542                 TRACE_(d3d_caps)("[OK]\n");
3543                 return TRUE;
3544             }
3545             TRACE_(d3d_caps)("[FAILED]\n");
3546             return FALSE;
3547
3548
3549         /*****
3550          *  Odd formats - not supported
3551          */
3552         case WINED3DFMT_VERTEXDATA:
3553         case WINED3DFMT_R16_UINT:
3554         case WINED3DFMT_R32_UINT:
3555         case WINED3DFMT_R16G16B16A16_SNORM:
3556         case WINED3DFMT_R10G10B10_SNORM_A2_UNORM:
3557         case WINED3DFMT_R10G11B11_SNORM:
3558         case WINED3DFMT_R16:
3559         case WINED3DFMT_AL16:
3560             TRACE_(d3d_caps)("[FAILED]\n"); /* Enable when implemented */
3561             return FALSE;
3562
3563         /*****
3564          *  WINED3DFMT_R8G8_SNORM_Cx: Not supported right now
3565          */
3566         case WINED3DFMT_R8G8_SNORM_Cx:
3567             TRACE_(d3d_caps)("[FAILED]\n"); /* Enable when implemented */
3568             return FALSE;
3569
3570         /* YUV formats */
3571         case WINED3DFMT_UYVY:
3572         case WINED3DFMT_YUY2:
3573             if (gl_info->supported[APPLE_YCBCR_422])
3574             {
3575                 TRACE_(d3d_caps)("[OK]\n");
3576                 return TRUE;
3577             }
3578             TRACE_(d3d_caps)("[FAILED]\n");
3579             return FALSE;
3580         case WINED3DFMT_YV12:
3581             TRACE_(d3d_caps)("[FAILED]\n");
3582             return FALSE;
3583
3584         case WINED3DFMT_R16G16B16A16_UNORM:
3585             if (gl_info->quirks & WINED3D_QUIRK_BROKEN_RGBA16)
3586             {
3587                 TRACE_(d3d_caps)("[FAILED]\n");
3588                 return FALSE;
3589             }
3590             TRACE_(d3d_caps)("[OK]\n");
3591             return TRUE;
3592
3593             /* Not supported */
3594         case WINED3DFMT_B2G3R3A8_UNORM:
3595             TRACE_(d3d_caps)("[FAILED]\n"); /* Enable when implemented */
3596             return FALSE;
3597
3598             /* Floating point formats */
3599         case WINED3DFMT_R16_FLOAT:
3600         case WINED3DFMT_R16G16_FLOAT:
3601         case WINED3DFMT_R16G16B16A16_FLOAT:
3602             if (gl_info->supported[ARB_TEXTURE_FLOAT] && gl_info->supported[ARB_HALF_FLOAT_PIXEL])
3603             {
3604                 TRACE_(d3d_caps)("[OK]\n");
3605                 return TRUE;
3606             }
3607             TRACE_(d3d_caps)("[FAILED]\n");
3608             return FALSE;
3609
3610         case WINED3DFMT_R32_FLOAT:
3611         case WINED3DFMT_R32G32_FLOAT:
3612         case WINED3DFMT_R32G32B32A32_FLOAT:
3613             if (gl_info->supported[ARB_TEXTURE_FLOAT])
3614             {
3615                 TRACE_(d3d_caps)("[OK]\n");
3616                 return TRUE;
3617             }
3618             TRACE_(d3d_caps)("[FAILED]\n");
3619             return FALSE;
3620
3621         /* ATI instancing hack: Although ATI cards do not support Shader Model 3.0, they support
3622          * instancing. To query if the card supports instancing CheckDeviceFormat with the special format
3623          * MAKEFOURCC('I','N','S','T') is used. Should a (broken) app check for this provide a proper return value.
3624          * We can do instancing with all shader versions, but we need vertex shaders.
3625          *
3626          * Additionally applications have to set the D3DRS_POINTSIZE render state to MAKEFOURCC('I','N','S','T') once
3627          * to enable instancing. WineD3D doesn't need that and just ignores it.
3628          *
3629          * With Shader Model 3.0 capable cards Instancing 'just works' in Windows.
3630          */
3631         case WINED3DFMT_INST:
3632             TRACE("ATI Instancing check hack\n");
3633             if (gl_info->supported[ARB_VERTEX_PROGRAM] || gl_info->supported[ARB_VERTEX_SHADER])
3634             {
3635                 TRACE_(d3d_caps)("[OK]\n");
3636                 return TRUE;
3637             }
3638             TRACE_(d3d_caps)("[FAILED]\n");
3639             return FALSE;
3640
3641         /* Some weird FOURCC formats */
3642         case WINED3DFMT_R8G8_B8G8:
3643         case WINED3DFMT_G8R8_G8B8:
3644         case WINED3DFMT_MULTI2_ARGB8:
3645             TRACE_(d3d_caps)("[FAILED]\n");
3646             return FALSE;
3647
3648         /* Vendor specific formats */
3649         case WINED3DFMT_ATI2N:
3650             if (gl_info->supported[ATI_TEXTURE_COMPRESSION_3DC]
3651                     || gl_info->supported[ARB_TEXTURE_COMPRESSION_RGTC])
3652             {
3653                 if (adapter->shader_backend->shader_color_fixup_supported(format->color_fixup)
3654                         && adapter->fragment_pipe->color_fixup_supported(format->color_fixup))
3655                 {
3656                     TRACE_(d3d_caps)("[OK]\n");
3657                     return TRUE;
3658                 }
3659
3660                 TRACE_(d3d_caps)("[OK]\n");
3661                 return TRUE;
3662             }
3663             TRACE_(d3d_caps)("[FAILED]\n");
3664             return FALSE;
3665
3666         /* Depth bound test. To query if the card supports it CheckDeviceFormat with the special
3667          * format MAKEFOURCC('N','V','D','B') is used.
3668          * It is enabled by setting D3DRS_ADAPTIVETESS_X render state to MAKEFOURCC('N','V','D','B') and
3669          * then controlled by setting D3DRS_ADAPTIVETESS_Z (zMin) and D3DRS_ADAPTIVETESS_W (zMax)
3670          * to test value.
3671          */
3672         case WINED3DFMT_NVDB:
3673             if (gl_info->supported[EXT_DEPTH_BOUNDS_TEST])
3674             {
3675                 TRACE_(d3d_caps)("[OK]\n");
3676                 return TRUE;
3677             }
3678             TRACE_(d3d_caps)("[FAILED]\n");
3679             return FALSE;
3680
3681         case WINED3DFMT_NVHU:
3682         case WINED3DFMT_NVHS:
3683             /* These formats seem to be similar to the HILO formats in GL_NV_texture_shader. NVHU
3684              * is said to be GL_UNSIGNED_HILO16, NVHS GL_SIGNED_HILO16. Rumours say that d3d computes
3685              * a 3rd channel similarly to D3DFMT_CxV8U8(So NVHS could be called D3DFMT_CxV16U16).
3686              * ATI refused to support formats which can easily be emulated with pixel shaders, so
3687              * Applications have to deal with not having NVHS and NVHU.
3688              */
3689             TRACE_(d3d_caps)("[FAILED]\n");
3690             return FALSE;
3691
3692         case WINED3DFMT_NULL:
3693             if (gl_info->supported[ARB_FRAMEBUFFER_OBJECT])
3694                 return TRUE;
3695             return FALSE;
3696
3697         case WINED3DFMT_UNKNOWN:
3698             return FALSE;
3699
3700         default:
3701             ERR("Unhandled format %s.\n", debug_d3dformat(format->id));
3702             break;
3703     }
3704     return FALSE;
3705 }
3706
3707 static BOOL CheckSurfaceCapability(const struct wined3d_adapter *adapter,
3708         const struct wined3d_format *adapter_format,
3709         const struct wined3d_format *check_format,
3710         enum wined3d_surface_type surface_type)
3711 {
3712     if (surface_type == WINED3D_SURFACE_TYPE_GDI)
3713     {
3714         switch (check_format->id)
3715         {
3716             case WINED3DFMT_B8G8R8_UNORM:
3717                 TRACE_(d3d_caps)("[FAILED] - Not enumerated on Windows\n");
3718                 return FALSE;
3719             case WINED3DFMT_B8G8R8A8_UNORM:
3720             case WINED3DFMT_B8G8R8X8_UNORM:
3721             case WINED3DFMT_B5G6R5_UNORM:
3722             case WINED3DFMT_B5G5R5X1_UNORM:
3723             case WINED3DFMT_B5G5R5A1_UNORM:
3724             case WINED3DFMT_B4G4R4A4_UNORM:
3725             case WINED3DFMT_B2G3R3_UNORM:
3726             case WINED3DFMT_A8_UNORM:
3727             case WINED3DFMT_B2G3R3A8_UNORM:
3728             case WINED3DFMT_B4G4R4X4_UNORM:
3729             case WINED3DFMT_R10G10B10A2_UNORM:
3730             case WINED3DFMT_R8G8B8A8_UNORM:
3731             case WINED3DFMT_R8G8B8X8_UNORM:
3732             case WINED3DFMT_R16G16_UNORM:
3733             case WINED3DFMT_B10G10R10A2_UNORM:
3734             case WINED3DFMT_R16G16B16A16_UNORM:
3735             case WINED3DFMT_P8_UINT:
3736                 TRACE_(d3d_caps)("[OK]\n");
3737                 return TRUE;
3738             default:
3739                 TRACE_(d3d_caps)("[FAILED] - not available on GDI surfaces\n");
3740                 return FALSE;
3741         }
3742     }
3743
3744     /* All format that are supported for textures are supported for surfaces as well */
3745     if (CheckTextureCapability(adapter, check_format)) return TRUE;
3746     /* All depth stencil formats are supported on surfaces */
3747     if (CheckDepthStencilCapability(adapter, adapter_format, check_format)) return TRUE;
3748
3749     /* If opengl can't process the format natively, the blitter may be able to convert it */
3750     if (adapter->blitter->blit_supported(&adapter->gl_info, WINED3D_BLIT_OP_COLOR_BLIT,
3751             NULL, WINED3D_POOL_DEFAULT, 0, check_format,
3752             NULL, WINED3D_POOL_DEFAULT, 0, adapter_format))
3753     {
3754         TRACE_(d3d_caps)("[OK]\n");
3755         return TRUE;
3756     }
3757
3758     /* Reject other formats */
3759     TRACE_(d3d_caps)("[FAILED]\n");
3760     return FALSE;
3761 }
3762
3763 static BOOL CheckVertexTextureCapability(const struct wined3d_adapter *adapter,
3764         const struct wined3d_format *format)
3765 {
3766     const struct wined3d_gl_info *gl_info = &adapter->gl_info;
3767
3768     if (!gl_info->limits.vertex_samplers || !(format->flags & WINED3DFMT_FLAG_VTF))
3769         return FALSE;
3770
3771     switch (format->id)
3772     {
3773         case WINED3DFMT_R32G32B32A32_FLOAT:
3774         case WINED3DFMT_R32_FLOAT:
3775             return TRUE;
3776         default:
3777             return !(gl_info->quirks & WINED3D_QUIRK_LIMITED_TEX_FILTERING);
3778     }
3779 }
3780
3781 HRESULT CDECL wined3d_check_device_format(const struct wined3d *wined3d, UINT adapter_idx,
3782         enum wined3d_device_type device_type, enum wined3d_format_id adapter_format_id, DWORD usage,
3783         enum wined3d_resource_type resource_type, enum wined3d_format_id check_format_id,
3784         enum wined3d_surface_type surface_type)
3785 {
3786     const struct wined3d_adapter *adapter = &wined3d->adapters[adapter_idx];
3787     const struct wined3d_gl_info *gl_info = &adapter->gl_info;
3788     const struct wined3d_format *adapter_format = wined3d_get_format(gl_info, adapter_format_id);
3789     const struct wined3d_format *format = wined3d_get_format(gl_info, check_format_id);
3790     DWORD usage_caps = 0;
3791
3792     TRACE_(d3d_caps)("wined3d %p, adapter_idx %u, device_type %s, adapter_format %s, usage %s, %s,\n"
3793             "resource_type %s, check_format %s, surface_type %#x.\n",
3794             wined3d, adapter_idx, debug_d3ddevicetype(device_type), debug_d3dformat(adapter_format_id),
3795             debug_d3dusage(usage), debug_d3dusagequery(usage), debug_d3dresourcetype(resource_type),
3796             debug_d3dformat(check_format_id), surface_type);
3797
3798     if (adapter_idx >= wined3d->adapter_count)
3799         return WINED3DERR_INVALIDCALL;
3800
3801     switch (resource_type)
3802     {
3803         case WINED3D_RTYPE_CUBE_TEXTURE:
3804             /* Cubetexture allows:
3805              *      - WINED3DUSAGE_AUTOGENMIPMAP
3806              *      - WINED3DUSAGE_DEPTHSTENCIL
3807              *      - WINED3DUSAGE_DYNAMIC
3808              *      - WINED3DUSAGE_NONSECURE (d3d9ex)
3809              *      - WINED3DUSAGE_RENDERTARGET
3810              *      - WINED3DUSAGE_SOFTWAREPROCESSING
3811              *      - WINED3DUSAGE_QUERY_WRAPANDMIP
3812              */
3813             if (surface_type != WINED3D_SURFACE_TYPE_OPENGL)
3814             {
3815                 TRACE_(d3d_caps)("[FAILED]\n");
3816                 return WINED3DERR_NOTAVAILABLE;
3817             }
3818
3819             if (!gl_info->supported[ARB_TEXTURE_CUBE_MAP])
3820             {
3821                 TRACE_(d3d_caps)("[FAILED] - No cube texture support\n");
3822                 return WINED3DERR_NOTAVAILABLE;
3823             }
3824
3825             if (!CheckTextureCapability(adapter, format))
3826             {
3827                 TRACE_(d3d_caps)("[FAILED] - Cube texture format not supported\n");
3828                 return WINED3DERR_NOTAVAILABLE;
3829             }
3830
3831             if (usage & WINED3DUSAGE_AUTOGENMIPMAP)
3832             {
3833                 if (!gl_info->supported[SGIS_GENERATE_MIPMAP])
3834                     /* When autogenmipmap isn't around continue and return
3835                      * WINED3DOK_NOAUTOGEN instead of D3D_OK. */
3836                     TRACE_(d3d_caps)("[FAILED] - No autogenmipmap support, but continuing\n");
3837                 else
3838                     usage_caps |= WINED3DUSAGE_AUTOGENMIPMAP;
3839             }
3840
3841             /* Always report dynamic locking. */
3842             if (usage & WINED3DUSAGE_DYNAMIC)
3843                 usage_caps |= WINED3DUSAGE_DYNAMIC;
3844
3845             if (usage & WINED3DUSAGE_RENDERTARGET)
3846             {
3847                 if (!CheckRenderTargetCapability(adapter, adapter_format, format))
3848                 {
3849                     TRACE_(d3d_caps)("[FAILED] - No rendertarget support\n");
3850                     return WINED3DERR_NOTAVAILABLE;
3851                 }
3852                 usage_caps |= WINED3DUSAGE_RENDERTARGET;
3853             }
3854
3855             /* Always report software processing. */
3856             if (usage & WINED3DUSAGE_SOFTWAREPROCESSING)
3857                 usage_caps |= WINED3DUSAGE_SOFTWAREPROCESSING;
3858
3859             if (usage & WINED3DUSAGE_QUERY_FILTER)
3860             {
3861                 if (!CheckFilterCapability(adapter, format))
3862                 {
3863                     TRACE_(d3d_caps)("[FAILED] - No query filter support\n");
3864                     return WINED3DERR_NOTAVAILABLE;
3865                 }
3866                 usage_caps |= WINED3DUSAGE_QUERY_FILTER;
3867             }
3868
3869             if (usage & WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING)
3870             {
3871                 if (!CheckPostPixelShaderBlendingCapability(adapter, format))
3872                 {
3873                     TRACE_(d3d_caps)("[FAILED] - No query post pixelshader blending support\n");
3874                     return WINED3DERR_NOTAVAILABLE;
3875                 }
3876                 usage_caps |= WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING;
3877             }
3878
3879             if (usage & WINED3DUSAGE_QUERY_SRGBREAD)
3880             {
3881                 if (!CheckSrgbReadCapability(adapter, format))
3882                 {
3883                     TRACE_(d3d_caps)("[FAILED] - No query srgbread support\n");
3884                     return WINED3DERR_NOTAVAILABLE;
3885                 }
3886                 usage_caps |= WINED3DUSAGE_QUERY_SRGBREAD;
3887             }
3888
3889             if (usage & WINED3DUSAGE_QUERY_SRGBWRITE)
3890             {
3891                 if (!CheckSrgbWriteCapability(adapter, format))
3892                 {
3893                     TRACE_(d3d_caps)("[FAILED] - No query srgbwrite support\n");
3894                     return WINED3DERR_NOTAVAILABLE;
3895                 }
3896                 usage_caps |= WINED3DUSAGE_QUERY_SRGBWRITE;
3897             }
3898
3899             if (usage & WINED3DUSAGE_QUERY_VERTEXTEXTURE)
3900             {
3901                 if (!CheckVertexTextureCapability(adapter, format))
3902                 {
3903                     TRACE_(d3d_caps)("[FAILED] - No query vertextexture support\n");
3904                     return WINED3DERR_NOTAVAILABLE;
3905                 }
3906                 usage_caps |= WINED3DUSAGE_QUERY_VERTEXTEXTURE;
3907             }
3908
3909             if (usage & WINED3DUSAGE_QUERY_WRAPANDMIP)
3910             {
3911                 if (!CheckWrapAndMipCapability(adapter, format))
3912                 {
3913                     TRACE_(d3d_caps)("[FAILED] - No wrapping and mipmapping support\n");
3914                     return WINED3DERR_NOTAVAILABLE;
3915                 }
3916                 usage_caps |= WINED3DUSAGE_QUERY_WRAPANDMIP;
3917             }
3918             break;
3919
3920         case WINED3D_RTYPE_SURFACE:
3921             /* Surface allows:
3922              *      - WINED3DUSAGE_DEPTHSTENCIL
3923              *      - WINED3DUSAGE_NONSECURE (d3d9ex)
3924              *      - WINED3DUSAGE_RENDERTARGET
3925              */
3926             if (!CheckSurfaceCapability(adapter, adapter_format, format, surface_type))
3927             {
3928                 TRACE_(d3d_caps)("[FAILED] - Not supported for plain surfaces\n");
3929                 return WINED3DERR_NOTAVAILABLE;
3930             }
3931
3932             if (usage & WINED3DUSAGE_DEPTHSTENCIL)
3933             {
3934                 if (!CheckDepthStencilCapability(adapter, adapter_format, format))
3935                 {
3936                     TRACE_(d3d_caps)("[FAILED] - No depthstencil support\n");
3937                     return WINED3DERR_NOTAVAILABLE;
3938                 }
3939                 usage_caps |= WINED3DUSAGE_DEPTHSTENCIL;
3940             }
3941
3942             if (usage & WINED3DUSAGE_RENDERTARGET)
3943             {
3944                 if (!CheckRenderTargetCapability(adapter, adapter_format, format))
3945                 {
3946                     TRACE_(d3d_caps)("[FAILED] - No rendertarget support\n");
3947                     return WINED3DERR_NOTAVAILABLE;
3948                 }
3949                 usage_caps |= WINED3DUSAGE_RENDERTARGET;
3950             }
3951
3952             if (usage & WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING)
3953             {
3954                 if (!CheckPostPixelShaderBlendingCapability(adapter, format))
3955                 {
3956                     TRACE_(d3d_caps)("[FAILED] - No query post pixelshader blending support\n");
3957                     return WINED3DERR_NOTAVAILABLE;
3958                 }
3959                 usage_caps |= WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING;
3960             }
3961             break;
3962
3963         case WINED3D_RTYPE_TEXTURE:
3964             /* Texture allows:
3965              *      - WINED3DUSAGE_AUTOGENMIPMAP
3966              *      - WINED3DUSAGE_DEPTHSTENCIL
3967              *      - WINED3DUSAGE_DMAP
3968              *      - WINED3DUSAGE_DYNAMIC
3969              *      - WINED3DUSAGE_NONSECURE (d3d9ex)
3970              *      - WINED3DUSAGE_RENDERTARGET
3971              *      - WINED3DUSAGE_SOFTWAREPROCESSING
3972              *      - WINED3DUSAGE_TEXTAPI (d3d9ex)
3973              *      - WINED3DUSAGE_QUERY_WRAPANDMIP
3974              */
3975             if (surface_type != WINED3D_SURFACE_TYPE_OPENGL)
3976             {
3977                 TRACE_(d3d_caps)("[FAILED]\n");
3978                 return WINED3DERR_NOTAVAILABLE;
3979             }
3980
3981             if (!CheckTextureCapability(adapter, format))
3982             {
3983                 TRACE_(d3d_caps)("[FAILED] - Texture format not supported\n");
3984                 return WINED3DERR_NOTAVAILABLE;
3985             }
3986
3987             if (usage & WINED3DUSAGE_AUTOGENMIPMAP)
3988             {
3989                 if (!gl_info->supported[SGIS_GENERATE_MIPMAP])
3990                     /* When autogenmipmap isn't around continue and return
3991                      * WINED3DOK_NOAUTOGEN instead of D3D_OK. */
3992                     TRACE_(d3d_caps)("[FAILED] - No autogenmipmap support, but continuing\n");
3993                 else
3994                     usage_caps |= WINED3DUSAGE_AUTOGENMIPMAP;
3995             }
3996
3997             /* Always report dynamic locking. */
3998             if (usage & WINED3DUSAGE_DYNAMIC)
3999                 usage_caps |= WINED3DUSAGE_DYNAMIC;
4000
4001             if (usage & WINED3DUSAGE_RENDERTARGET)
4002             {
4003                 if (!CheckRenderTargetCapability(adapter, adapter_format, format))
4004                 {
4005                     TRACE_(d3d_caps)("[FAILED] - No rendertarget support\n");
4006                     return WINED3DERR_NOTAVAILABLE;
4007                 }
4008                 usage_caps |= WINED3DUSAGE_RENDERTARGET;
4009             }
4010
4011             /* Always report software processing. */
4012             if (usage & WINED3DUSAGE_SOFTWAREPROCESSING)
4013                 usage_caps |= WINED3DUSAGE_SOFTWAREPROCESSING;
4014
4015             if (usage & WINED3DUSAGE_QUERY_FILTER)
4016             {
4017                 if (!CheckFilterCapability(adapter, format))
4018                 {
4019                     TRACE_(d3d_caps)("[FAILED] - No query filter support\n");
4020                     return WINED3DERR_NOTAVAILABLE;
4021                 }
4022                 usage_caps |= WINED3DUSAGE_QUERY_FILTER;
4023             }
4024
4025             if (usage & WINED3DUSAGE_QUERY_LEGACYBUMPMAP)
4026             {
4027                 if (!CheckBumpMapCapability(adapter, format))
4028                 {
4029                     TRACE_(d3d_caps)("[FAILED] - No legacy bumpmap support\n");
4030                     return WINED3DERR_NOTAVAILABLE;
4031                 }
4032                 usage_caps |= WINED3DUSAGE_QUERY_LEGACYBUMPMAP;
4033             }
4034
4035             if (usage & WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING)
4036             {
4037                 if (!CheckPostPixelShaderBlendingCapability(adapter, format))
4038                 {
4039                     TRACE_(d3d_caps)("[FAILED] - No query post pixelshader blending support\n");
4040                     return WINED3DERR_NOTAVAILABLE;
4041                 }
4042                 usage_caps |= WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING;
4043             }
4044
4045             if (usage & WINED3DUSAGE_QUERY_SRGBREAD)
4046             {
4047                 if (!CheckSrgbReadCapability(adapter, format))
4048                 {
4049                     TRACE_(d3d_caps)("[FAILED] - No query srgbread support\n");
4050                     return WINED3DERR_NOTAVAILABLE;
4051                 }
4052                 usage_caps |= WINED3DUSAGE_QUERY_SRGBREAD;
4053             }
4054
4055             if (usage & WINED3DUSAGE_QUERY_SRGBWRITE)
4056             {
4057                 if (!CheckSrgbWriteCapability(adapter, format))
4058                 {
4059                     TRACE_(d3d_caps)("[FAILED] - No query srgbwrite support\n");
4060                     return WINED3DERR_NOTAVAILABLE;
4061                 }
4062                 usage_caps |= WINED3DUSAGE_QUERY_SRGBWRITE;
4063             }
4064
4065             if (usage & WINED3DUSAGE_QUERY_VERTEXTEXTURE)
4066             {
4067                 if (!CheckVertexTextureCapability(adapter, format))
4068                 {
4069                     TRACE_(d3d_caps)("[FAILED] - No query vertextexture support\n");
4070                     return WINED3DERR_NOTAVAILABLE;
4071                 }
4072                 usage_caps |= WINED3DUSAGE_QUERY_VERTEXTEXTURE;
4073             }
4074
4075             if (usage & WINED3DUSAGE_QUERY_WRAPANDMIP)
4076             {
4077                 if (!CheckWrapAndMipCapability(adapter, format))
4078                 {
4079                     TRACE_(d3d_caps)("[FAILED] - No wrapping and mipmapping support\n");
4080                     return WINED3DERR_NOTAVAILABLE;
4081                 }
4082                 usage_caps |= WINED3DUSAGE_QUERY_WRAPANDMIP;
4083             }
4084
4085             if (usage & WINED3DUSAGE_DEPTHSTENCIL)
4086             {
4087                 if (!CheckDepthStencilCapability(adapter, adapter_format, format))
4088                 {
4089                     TRACE_(d3d_caps)("[FAILED] - No depth stencil support\n");
4090                     return WINED3DERR_NOTAVAILABLE;
4091                 }
4092                 if ((format->flags & WINED3DFMT_FLAG_SHADOW) && !gl_info->supported[ARB_SHADOW])
4093                 {
4094                     TRACE_(d3d_caps)("[FAILED] - No shadow sampler support.\n");
4095                     return WINED3DERR_NOTAVAILABLE;
4096                 }
4097                 usage_caps |= WINED3DUSAGE_DEPTHSTENCIL;
4098             }
4099             break;
4100
4101         case WINED3D_RTYPE_VOLUME_TEXTURE:
4102         case WINED3D_RTYPE_VOLUME:
4103             /* Volume is to VolumeTexture what Surface is to Texture, but its
4104              * usage caps are not documented. Most driver seem to offer
4105              * (nearly) the same on Volume and VolumeTexture, so do that too.
4106              *
4107              * Volumetexture allows:
4108              *      - D3DUSAGE_DYNAMIC
4109              *      - D3DUSAGE_NONSECURE (d3d9ex)
4110              *      - D3DUSAGE_SOFTWAREPROCESSING
4111              *      - D3DUSAGE_QUERY_WRAPANDMIP
4112              */
4113             if (surface_type != WINED3D_SURFACE_TYPE_OPENGL)
4114             {
4115                 TRACE_(d3d_caps)("[FAILED]\n");
4116                 return WINED3DERR_NOTAVAILABLE;
4117             }
4118
4119             if (!gl_info->supported[EXT_TEXTURE3D])
4120             {
4121                 TRACE_(d3d_caps)("[FAILED] - No volume texture support\n");
4122                 return WINED3DERR_NOTAVAILABLE;
4123             }
4124
4125             if (!CheckTextureCapability(adapter, format))
4126             {
4127                 TRACE_(d3d_caps)("[FAILED] - Format not supported\n");
4128                 return WINED3DERR_NOTAVAILABLE;
4129             }
4130
4131             /* Filter formats that need conversion; For one part, this
4132              * conversion is unimplemented, and volume textures are huge, so
4133              * it would be a big performance hit. Unless we hit an application
4134              * needing one of those formats, don't advertize them to avoid
4135              * leading applications into temptation. The windows drivers don't
4136              * support most of those formats on volumes anyway, except for
4137              * WINED3DFMT_R32_FLOAT. */
4138             switch (check_format_id)
4139             {
4140                 case WINED3DFMT_P8_UINT:
4141                 case WINED3DFMT_L4A4_UNORM:
4142                 case WINED3DFMT_R32_FLOAT:
4143                 case WINED3DFMT_R16_FLOAT:
4144                 case WINED3DFMT_R8G8_SNORM_L8X8_UNORM:
4145                 case WINED3DFMT_R5G5_SNORM_L6_UNORM:
4146                 case WINED3DFMT_R16G16_UNORM:
4147                     TRACE_(d3d_caps)("[FAILED] - No converted formats on volumes\n");
4148                     return WINED3DERR_NOTAVAILABLE;
4149
4150                 case WINED3DFMT_R8G8B8A8_SNORM:
4151                 case WINED3DFMT_R16G16_SNORM:
4152                     if (!gl_info->supported[NV_TEXTURE_SHADER])
4153                     {
4154                         TRACE_(d3d_caps)("[FAILED] - No converted formats on volumes\n");
4155                         return WINED3DERR_NOTAVAILABLE;
4156                     }
4157                     break;
4158
4159                 case WINED3DFMT_R8G8_SNORM:
4160                     if (!gl_info->supported[NV_TEXTURE_SHADER])
4161                     {
4162                         TRACE_(d3d_caps)("[FAILED] - No converted formats on volumes\n");
4163                         return WINED3DERR_NOTAVAILABLE;
4164                     }
4165                     break;
4166
4167                 case WINED3DFMT_DXT1:
4168                 case WINED3DFMT_DXT2:
4169                 case WINED3DFMT_DXT3:
4170                 case WINED3DFMT_DXT4:
4171                 case WINED3DFMT_DXT5:
4172                     /* The GL_EXT_texture_compression_s3tc spec requires that
4173                      * loading an s3tc compressed texture results in an error.
4174                      * While the D3D refrast does support s3tc volumes, at
4175                      * least the nvidia windows driver does not, so we're free
4176                      * not to support this format. */
4177                     TRACE_(d3d_caps)("[FAILED] - DXTn does not support 3D textures\n");
4178                     return WINED3DERR_NOTAVAILABLE;
4179
4180                 default:
4181                     /* Do nothing, continue with checking the format below */
4182                     break;
4183             }
4184
4185             /* Always report dynamic locking. */
4186             if (usage & WINED3DUSAGE_DYNAMIC)
4187                 usage_caps |= WINED3DUSAGE_DYNAMIC;
4188
4189             /* Always report software processing. */
4190             if (usage & WINED3DUSAGE_SOFTWAREPROCESSING)
4191                 usage_caps |= WINED3DUSAGE_SOFTWAREPROCESSING;
4192
4193             if (usage & WINED3DUSAGE_QUERY_FILTER)
4194             {
4195                 if (!CheckFilterCapability(adapter, format))
4196                 {
4197                     TRACE_(d3d_caps)("[FAILED] - No query filter support\n");
4198                     return WINED3DERR_NOTAVAILABLE;
4199                 }
4200                 usage_caps |= WINED3DUSAGE_QUERY_FILTER;
4201             }
4202
4203             if (usage & WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING)
4204             {
4205                 if (!CheckPostPixelShaderBlendingCapability(adapter, format))
4206                 {
4207                     TRACE_(d3d_caps)("[FAILED] - No query post pixelshader blending support\n");
4208                     return WINED3DERR_NOTAVAILABLE;
4209                 }
4210                 usage_caps |= WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING;
4211             }
4212
4213             if (usage & WINED3DUSAGE_QUERY_SRGBREAD)
4214             {
4215                 if (!CheckSrgbReadCapability(adapter, format))
4216                 {
4217                     TRACE_(d3d_caps)("[FAILED] - No query srgbread support\n");
4218                     return WINED3DERR_NOTAVAILABLE;
4219                 }
4220                 usage_caps |= WINED3DUSAGE_QUERY_SRGBREAD;
4221             }
4222
4223             if (usage & WINED3DUSAGE_QUERY_SRGBWRITE)
4224             {
4225                 if (!CheckSrgbWriteCapability(adapter, format))
4226                 {
4227                     TRACE_(d3d_caps)("[FAILED] - No query srgbwrite support\n");
4228                     return WINED3DERR_NOTAVAILABLE;
4229                 }
4230                 usage_caps |= WINED3DUSAGE_QUERY_SRGBWRITE;
4231             }
4232
4233             if (usage & WINED3DUSAGE_QUERY_VERTEXTEXTURE)
4234             {
4235                 if (!CheckVertexTextureCapability(adapter, format))
4236                 {
4237                     TRACE_(d3d_caps)("[FAILED] - No query vertextexture support\n");
4238                     return WINED3DERR_NOTAVAILABLE;
4239                 }
4240                 usage_caps |= WINED3DUSAGE_QUERY_VERTEXTEXTURE;
4241             }
4242
4243             if (usage & WINED3DUSAGE_QUERY_WRAPANDMIP)
4244             {
4245                 if (!CheckWrapAndMipCapability(adapter, format))
4246                 {
4247                     TRACE_(d3d_caps)("[FAILED] - No wrapping and mipmapping support\n");
4248                     return WINED3DERR_NOTAVAILABLE;
4249                 }
4250                 usage_caps |= WINED3DUSAGE_QUERY_WRAPANDMIP;
4251             }
4252             break;
4253
4254         default:
4255             FIXME_(d3d_caps)("Unhandled resource type %s.\n", debug_d3dresourcetype(resource_type));
4256             return WINED3DERR_NOTAVAILABLE;
4257     }
4258
4259     /* When the usage_caps exactly matches usage return WINED3D_OK except for
4260      * the situation in which WINED3DUSAGE_AUTOGENMIPMAP isn't around, then
4261      * WINED3DOK_NOAUTOGEN is returned if all the other usage flags match. */
4262     if (usage_caps == usage)
4263         return WINED3D_OK;
4264     if (usage_caps == (usage & ~WINED3DUSAGE_AUTOGENMIPMAP))
4265         return WINED3DOK_NOAUTOGEN;
4266
4267     TRACE_(d3d_caps)("[FAILED] - Usage %#x requested for format %s and resource_type %s but only %#x is available.\n",
4268             usage, debug_d3dformat(check_format_id), debug_d3dresourcetype(resource_type), usage_caps);
4269
4270     return WINED3DERR_NOTAVAILABLE;
4271 }
4272
4273 HRESULT CDECL wined3d_check_device_format_conversion(const struct wined3d *wined3d, UINT adapter_idx,
4274         enum wined3d_device_type device_type, enum wined3d_format_id src_format, enum wined3d_format_id dst_format)
4275 {
4276     FIXME("wined3d %p, adapter_idx %u, device_type %s, src_format %s, dst_format %s stub!\n",
4277             wined3d, adapter_idx, debug_d3ddevicetype(device_type), debug_d3dformat(src_format),
4278             debug_d3dformat(dst_format));
4279
4280     return WINED3D_OK;
4281 }
4282
4283 HRESULT CDECL wined3d_check_device_type(const struct wined3d *wined3d, UINT adapter_idx,
4284         enum wined3d_device_type device_type, enum wined3d_format_id display_format,
4285         enum wined3d_format_id backbuffer_format, BOOL windowed)
4286 {
4287     UINT mode_count;
4288     HRESULT hr;
4289
4290     TRACE("wined3d %p, adapter_idx %u, device_type %s, display_format %s, backbuffer_format %s, windowed %#x.\n",
4291             wined3d, adapter_idx, debug_d3ddevicetype(device_type), debug_d3dformat(display_format),
4292             debug_d3dformat(backbuffer_format), windowed);
4293
4294     if (adapter_idx >= wined3d->adapter_count)
4295         return WINED3DERR_INVALIDCALL;
4296
4297     /* The task of this function is to check whether a certain display / backbuffer format
4298      * combination is available on the given adapter. In fullscreen mode microsoft specified
4299      * that the display format shouldn't provide alpha and that ignoring alpha the backbuffer
4300      * and display format should match exactly.
4301      * In windowed mode format conversion can occur and this depends on the driver. When format
4302      * conversion is done, this function should nevertheless fail and applications need to use
4303      * CheckDeviceFormatConversion.
4304      * At the moment we assume that fullscreen and windowed have the same capabilities. */
4305
4306     /* There are only 4 display formats. */
4307     if (!(display_format == WINED3DFMT_B5G6R5_UNORM
4308             || display_format == WINED3DFMT_B5G5R5X1_UNORM
4309             || display_format == WINED3DFMT_B8G8R8X8_UNORM
4310             || display_format == WINED3DFMT_B10G10R10A2_UNORM))
4311     {
4312         TRACE_(d3d_caps)("Format %s is not supported as display format.\n", debug_d3dformat(display_format));
4313         return WINED3DERR_NOTAVAILABLE;
4314     }
4315
4316     /* If the requested display format is not available, don't continue. */
4317     mode_count = wined3d_get_adapter_mode_count(wined3d, adapter_idx, display_format);
4318     if (!mode_count)
4319     {
4320         TRACE_(d3d_caps)("No available modes for display format %s.\n", debug_d3dformat(display_format));
4321         return WINED3DERR_NOTAVAILABLE;
4322     }
4323
4324     /* Windowed mode allows you to specify WINED3DFMT_UNKNOWN for the backbuffer format,
4325      * it means 'reuse' the display format for the backbuffer. */
4326     if (!windowed && backbuffer_format == WINED3DFMT_UNKNOWN)
4327     {
4328         TRACE_(d3d_caps)("backbuffer_format WINED3FMT_UNKNOWN only available in windowed mode.\n");
4329         return WINED3DERR_NOTAVAILABLE;
4330     }
4331
4332     /* In FULLSCREEN mode WINED3DFMT_B5G6R5_UNORM can only be mixed with
4333      * backbuffer format WINED3DFMT_B5G6R5_UNORM. */
4334     if (display_format == WINED3DFMT_B5G6R5_UNORM && backbuffer_format != WINED3DFMT_B5G6R5_UNORM)
4335     {
4336         TRACE_(d3d_caps)("Unsupported display/backbuffer format combination %s / %s.\n",
4337                 debug_d3dformat(display_format), debug_d3dformat(backbuffer_format));
4338         return WINED3DERR_NOTAVAILABLE;
4339     }
4340
4341     /* In FULLSCREEN mode WINED3DFMT_B5G5R5X1_UNORM can only be mixed with
4342      * backbuffer formats WINED3DFMT_B5G5R5X1_UNORM and
4343      * WINED3DFMT_B5G5R5A1_UNORM. */
4344     if (display_format == WINED3DFMT_B5G5R5X1_UNORM
4345             && !(backbuffer_format == WINED3DFMT_B5G5R5X1_UNORM || backbuffer_format == WINED3DFMT_B5G5R5A1_UNORM))
4346     {
4347         TRACE_(d3d_caps)("Unsupported display/backbuffer format combination %s / %s.\n",
4348                 debug_d3dformat(display_format), debug_d3dformat(backbuffer_format));
4349         return WINED3DERR_NOTAVAILABLE;
4350     }
4351
4352     /* In FULLSCREEN mode WINED3DFMT_B8G8R8X8_UNORM can only be mixed with
4353      * backbuffer formats WINED3DFMT_B8G8R8X8_UNORM and
4354      * WINED3DFMT_B8G8R8A8_UNORM. */
4355     if (display_format == WINED3DFMT_B8G8R8X8_UNORM
4356             && !(backbuffer_format == WINED3DFMT_B8G8R8X8_UNORM || backbuffer_format == WINED3DFMT_B8G8R8A8_UNORM))
4357     {
4358         TRACE_(d3d_caps)("Unsupported display/backbuffer format combination %s / %s.\n",
4359                 debug_d3dformat(display_format), debug_d3dformat(backbuffer_format));
4360         return WINED3DERR_NOTAVAILABLE;
4361     }
4362
4363     /* WINED3DFMT_B10G10R10A2_UNORM is only allowed in fullscreen mode and it
4364      * can only be mixed with backbuffer format WINED3DFMT_B10G10R10A2_UNORM. */
4365     if (display_format == WINED3DFMT_B10G10R10A2_UNORM
4366             && (backbuffer_format != WINED3DFMT_B10G10R10A2_UNORM || windowed))
4367     {
4368         TRACE_(d3d_caps)("Unsupported display/backbuffer format combination %s / %s.\n",
4369                 debug_d3dformat(display_format), debug_d3dformat(backbuffer_format));
4370         return WINED3DERR_NOTAVAILABLE;
4371     }
4372
4373     /* Use CheckDeviceFormat to see if the backbuffer_format is usable with the given display_format */
4374     hr = wined3d_check_device_format(wined3d, adapter_idx, device_type, display_format,
4375             WINED3DUSAGE_RENDERTARGET, WINED3D_RTYPE_SURFACE, backbuffer_format, WINED3D_SURFACE_TYPE_OPENGL);
4376     if (FAILED(hr))
4377         TRACE_(d3d_caps)("Unsupported display/backbuffer format combination %s / %s.\n",
4378                 debug_d3dformat(display_format), debug_d3dformat(backbuffer_format));
4379
4380     return hr;
4381 }
4382
4383 HRESULT CDECL wined3d_get_device_caps(const struct wined3d *wined3d, UINT adapter_idx,
4384         enum wined3d_device_type device_type, WINED3DCAPS *caps)
4385 {
4386     const struct wined3d_adapter *adapter = &wined3d->adapters[adapter_idx];
4387     const struct wined3d_gl_info *gl_info = &adapter->gl_info;
4388     int vs_selected_mode;
4389     int ps_selected_mode;
4390     struct shader_caps shader_caps;
4391     struct fragment_caps fragment_caps;
4392     DWORD ckey_caps, blit_caps, fx_caps, pal_caps;
4393
4394     TRACE_(d3d_caps)("wined3d %p, adapter_idx %u, device_type %s, caps %p.\n",
4395             wined3d, adapter_idx, debug_d3ddevicetype(device_type), caps);
4396
4397     if (adapter_idx >= wined3d->adapter_count)
4398         return WINED3DERR_INVALIDCALL;
4399
4400     select_shader_mode(&adapter->gl_info, &ps_selected_mode, &vs_selected_mode);
4401
4402     /* ------------------------------------------------
4403        The following fields apply to both d3d8 and d3d9
4404        ------------------------------------------------ */
4405     /* Not quite true, but use h/w supported by opengl I suppose */
4406     caps->DeviceType = (device_type == WINED3D_DEVICE_TYPE_HAL) ? WINED3D_DEVICE_TYPE_HAL : WINED3D_DEVICE_TYPE_REF;
4407     caps->AdapterOrdinal           = adapter_idx;
4408
4409     caps->Caps                     = 0;
4410     caps->Caps2                    = WINED3DCAPS2_CANRENDERWINDOWED |
4411                                      WINED3DCAPS2_FULLSCREENGAMMA |
4412                                      WINED3DCAPS2_DYNAMICTEXTURES;
4413     if (gl_info->supported[SGIS_GENERATE_MIPMAP])
4414         caps->Caps2 |= WINED3DCAPS2_CANAUTOGENMIPMAP;
4415
4416     caps->Caps3                    = WINED3DCAPS3_ALPHA_FULLSCREEN_FLIP_OR_DISCARD |
4417                                      WINED3DCAPS3_COPY_TO_VIDMEM                   |
4418                                      WINED3DCAPS3_COPY_TO_SYSTEMMEM;
4419
4420     caps->PresentationIntervals    = WINED3DPRESENT_INTERVAL_IMMEDIATE  |
4421                                      WINED3DPRESENT_INTERVAL_ONE;
4422
4423     caps->CursorCaps               = WINED3DCURSORCAPS_COLOR            |
4424                                      WINED3DCURSORCAPS_LOWRES;
4425
4426     caps->DevCaps                  = WINED3DDEVCAPS_FLOATTLVERTEX       |
4427                                      WINED3DDEVCAPS_EXECUTESYSTEMMEMORY |
4428                                      WINED3DDEVCAPS_TLVERTEXSYSTEMMEMORY|
4429                                      WINED3DDEVCAPS_TLVERTEXVIDEOMEMORY |
4430                                      WINED3DDEVCAPS_DRAWPRIMTLVERTEX    |
4431                                      WINED3DDEVCAPS_HWTRANSFORMANDLIGHT |
4432                                      WINED3DDEVCAPS_EXECUTEVIDEOMEMORY  |
4433                                      WINED3DDEVCAPS_PUREDEVICE          |
4434                                      WINED3DDEVCAPS_HWRASTERIZATION     |
4435                                      WINED3DDEVCAPS_TEXTUREVIDEOMEMORY  |
4436                                      WINED3DDEVCAPS_TEXTURESYSTEMMEMORY |
4437                                      WINED3DDEVCAPS_CANRENDERAFTERFLIP  |
4438                                      WINED3DDEVCAPS_DRAWPRIMITIVES2     |
4439                                      WINED3DDEVCAPS_DRAWPRIMITIVES2EX   |
4440                                      WINED3DDEVCAPS_RTPATCHES;
4441
4442     caps->PrimitiveMiscCaps        = WINED3DPMISCCAPS_CULLNONE              |
4443                                      WINED3DPMISCCAPS_CULLCCW               |
4444                                      WINED3DPMISCCAPS_CULLCW                |
4445                                      WINED3DPMISCCAPS_COLORWRITEENABLE      |
4446                                      WINED3DPMISCCAPS_CLIPTLVERTS           |
4447                                      WINED3DPMISCCAPS_CLIPPLANESCALEDPOINTS |
4448                                      WINED3DPMISCCAPS_MASKZ                 |
4449                                      WINED3DPMISCCAPS_BLENDOP               |
4450                                      WINED3DPMISCCAPS_MRTPOSTPIXELSHADERBLENDING;
4451                                     /* TODO:
4452                                         WINED3DPMISCCAPS_NULLREFERENCE
4453                                         WINED3DPMISCCAPS_FOGANDSPECULARALPHA
4454                                         WINED3DPMISCCAPS_MRTINDEPENDENTBITDEPTHS
4455                                         WINED3DPMISCCAPS_FOGVERTEXCLAMPED */
4456
4457     if (gl_info->supported[EXT_BLEND_EQUATION_SEPARATE] && gl_info->supported[EXT_BLEND_FUNC_SEPARATE])
4458         caps->PrimitiveMiscCaps |= WINED3DPMISCCAPS_SEPARATEALPHABLEND;
4459     if (gl_info->supported[EXT_DRAW_BUFFERS2])
4460         caps->PrimitiveMiscCaps |= WINED3DPMISCCAPS_INDEPENDENTWRITEMASKS;
4461
4462     caps->RasterCaps               = WINED3DPRASTERCAPS_DITHER    |
4463                                      WINED3DPRASTERCAPS_PAT       |
4464                                      WINED3DPRASTERCAPS_WFOG      |
4465                                      WINED3DPRASTERCAPS_ZFOG      |
4466                                      WINED3DPRASTERCAPS_FOGVERTEX |
4467                                      WINED3DPRASTERCAPS_FOGTABLE  |
4468                                      WINED3DPRASTERCAPS_STIPPLE   |
4469                                      WINED3DPRASTERCAPS_SUBPIXEL  |
4470                                      WINED3DPRASTERCAPS_ZTEST     |
4471                                      WINED3DPRASTERCAPS_SCISSORTEST   |
4472                                      WINED3DPRASTERCAPS_SLOPESCALEDEPTHBIAS |
4473                                      WINED3DPRASTERCAPS_DEPTHBIAS;
4474
4475     if (gl_info->supported[EXT_TEXTURE_FILTER_ANISOTROPIC])
4476     {
4477         caps->RasterCaps  |= WINED3DPRASTERCAPS_ANISOTROPY    |
4478                              WINED3DPRASTERCAPS_ZBIAS         |
4479                              WINED3DPRASTERCAPS_MIPMAPLODBIAS;
4480     }
4481     if (gl_info->supported[NV_FOG_DISTANCE])
4482     {
4483         caps->RasterCaps          |= WINED3DPRASTERCAPS_FOGRANGE;
4484     }
4485                         /* FIXME Add:
4486                            WINED3DPRASTERCAPS_COLORPERSPECTIVE
4487                            WINED3DPRASTERCAPS_STRETCHBLTMULTISAMPLE
4488                            WINED3DPRASTERCAPS_ANTIALIASEDGES
4489                            WINED3DPRASTERCAPS_ZBUFFERLESSHSR
4490                            WINED3DPRASTERCAPS_WBUFFER */
4491
4492     caps->ZCmpCaps =  WINED3DPCMPCAPS_ALWAYS       |
4493                       WINED3DPCMPCAPS_EQUAL        |
4494                       WINED3DPCMPCAPS_GREATER      |
4495                       WINED3DPCMPCAPS_GREATEREQUAL |
4496                       WINED3DPCMPCAPS_LESS         |
4497                       WINED3DPCMPCAPS_LESSEQUAL    |
4498                       WINED3DPCMPCAPS_NEVER        |
4499                       WINED3DPCMPCAPS_NOTEQUAL;
4500
4501     caps->SrcBlendCaps  =  WINED3DPBLENDCAPS_BOTHINVSRCALPHA |
4502                            WINED3DPBLENDCAPS_BOTHSRCALPHA    |
4503                            WINED3DPBLENDCAPS_DESTALPHA       |
4504                            WINED3DPBLENDCAPS_DESTCOLOR       |
4505                            WINED3DPBLENDCAPS_INVDESTALPHA    |
4506                            WINED3DPBLENDCAPS_INVDESTCOLOR    |
4507                            WINED3DPBLENDCAPS_INVSRCALPHA     |
4508                            WINED3DPBLENDCAPS_INVSRCCOLOR     |
4509                            WINED3DPBLENDCAPS_ONE             |
4510                            WINED3DPBLENDCAPS_SRCALPHA        |
4511                            WINED3DPBLENDCAPS_SRCALPHASAT     |
4512                            WINED3DPBLENDCAPS_SRCCOLOR        |
4513                            WINED3DPBLENDCAPS_ZERO;
4514
4515     caps->DestBlendCaps =  WINED3DPBLENDCAPS_DESTALPHA       |
4516                            WINED3DPBLENDCAPS_DESTCOLOR       |
4517                            WINED3DPBLENDCAPS_INVDESTALPHA    |
4518                            WINED3DPBLENDCAPS_INVDESTCOLOR    |
4519                            WINED3DPBLENDCAPS_INVSRCALPHA     |
4520                            WINED3DPBLENDCAPS_INVSRCCOLOR     |
4521                            WINED3DPBLENDCAPS_ONE             |
4522                            WINED3DPBLENDCAPS_SRCALPHA        |
4523                            WINED3DPBLENDCAPS_SRCCOLOR        |
4524                            WINED3DPBLENDCAPS_ZERO;
4525     /* NOTE: WINED3DPBLENDCAPS_SRCALPHASAT is not supported as dest blend factor,
4526      * according to the glBlendFunc manpage
4527      *
4528      * WINED3DPBLENDCAPS_BOTHINVSRCALPHA and WINED3DPBLENDCAPS_BOTHSRCALPHA are
4529      * legacy settings for srcblend only
4530      */
4531
4532     if (gl_info->supported[EXT_BLEND_COLOR])
4533     {
4534         caps->SrcBlendCaps |= WINED3DPBLENDCAPS_BLENDFACTOR;
4535         caps->DestBlendCaps |= WINED3DPBLENDCAPS_BLENDFACTOR;
4536     }
4537
4538
4539     caps->AlphaCmpCaps  = WINED3DPCMPCAPS_ALWAYS       |
4540                           WINED3DPCMPCAPS_EQUAL        |
4541                           WINED3DPCMPCAPS_GREATER      |
4542                           WINED3DPCMPCAPS_GREATEREQUAL |
4543                           WINED3DPCMPCAPS_LESS         |
4544                           WINED3DPCMPCAPS_LESSEQUAL    |
4545                           WINED3DPCMPCAPS_NEVER        |
4546                           WINED3DPCMPCAPS_NOTEQUAL;
4547
4548     caps->ShadeCaps      = WINED3DPSHADECAPS_SPECULARGOURAUDRGB |
4549                            WINED3DPSHADECAPS_COLORGOURAUDRGB    |
4550                            WINED3DPSHADECAPS_ALPHAFLATBLEND     |
4551                            WINED3DPSHADECAPS_ALPHAGOURAUDBLEND  |
4552                            WINED3DPSHADECAPS_COLORFLATRGB       |
4553                            WINED3DPSHADECAPS_FOGFLAT            |
4554                            WINED3DPSHADECAPS_FOGGOURAUD         |
4555                            WINED3DPSHADECAPS_SPECULARFLATRGB;
4556
4557     caps->TextureCaps   = WINED3DPTEXTURECAPS_ALPHA              |
4558                           WINED3DPTEXTURECAPS_ALPHAPALETTE       |
4559                           WINED3DPTEXTURECAPS_TRANSPARENCY       |
4560                           WINED3DPTEXTURECAPS_BORDER             |
4561                           WINED3DPTEXTURECAPS_MIPMAP             |
4562                           WINED3DPTEXTURECAPS_PROJECTED          |
4563                           WINED3DPTEXTURECAPS_PERSPECTIVE;
4564
4565     if (!gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO])
4566     {
4567         caps->TextureCaps  |= WINED3DPTEXTURECAPS_POW2 |
4568                               WINED3DPTEXTURECAPS_NONPOW2CONDITIONAL;
4569     }
4570
4571     if (gl_info->supported[EXT_TEXTURE3D])
4572     {
4573         caps->TextureCaps  |=  WINED3DPTEXTURECAPS_VOLUMEMAP      |
4574                                WINED3DPTEXTURECAPS_MIPVOLUMEMAP;
4575         if (!gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO])
4576         {
4577             caps->TextureCaps |= WINED3DPTEXTURECAPS_VOLUMEMAP_POW2;
4578         }
4579     }
4580
4581     if (gl_info->supported[ARB_TEXTURE_CUBE_MAP])
4582     {
4583         caps->TextureCaps  |= WINED3DPTEXTURECAPS_CUBEMAP     |
4584                               WINED3DPTEXTURECAPS_MIPCUBEMAP;
4585         if (!gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO])
4586         {
4587             caps->TextureCaps |= WINED3DPTEXTURECAPS_CUBEMAP_POW2;
4588         }
4589     }
4590
4591     caps->TextureFilterCaps =  WINED3DPTFILTERCAPS_MAGFLINEAR       |
4592                                WINED3DPTFILTERCAPS_MAGFPOINT        |
4593                                WINED3DPTFILTERCAPS_MINFLINEAR       |
4594                                WINED3DPTFILTERCAPS_MINFPOINT        |
4595                                WINED3DPTFILTERCAPS_MIPFLINEAR       |
4596                                WINED3DPTFILTERCAPS_MIPFPOINT        |
4597                                WINED3DPTFILTERCAPS_LINEAR           |
4598                                WINED3DPTFILTERCAPS_LINEARMIPLINEAR  |
4599                                WINED3DPTFILTERCAPS_LINEARMIPNEAREST |
4600                                WINED3DPTFILTERCAPS_MIPLINEAR        |
4601                                WINED3DPTFILTERCAPS_MIPNEAREST       |
4602                                WINED3DPTFILTERCAPS_NEAREST;
4603
4604     if (gl_info->supported[EXT_TEXTURE_FILTER_ANISOTROPIC])
4605     {
4606         caps->TextureFilterCaps  |= WINED3DPTFILTERCAPS_MAGFANISOTROPIC |
4607                                     WINED3DPTFILTERCAPS_MINFANISOTROPIC;
4608     }
4609
4610     if (gl_info->supported[ARB_TEXTURE_CUBE_MAP])
4611     {
4612         caps->CubeTextureFilterCaps =  WINED3DPTFILTERCAPS_MAGFLINEAR       |
4613                                        WINED3DPTFILTERCAPS_MAGFPOINT        |
4614                                        WINED3DPTFILTERCAPS_MINFLINEAR       |
4615                                        WINED3DPTFILTERCAPS_MINFPOINT        |
4616                                        WINED3DPTFILTERCAPS_MIPFLINEAR       |
4617                                        WINED3DPTFILTERCAPS_MIPFPOINT        |
4618                                        WINED3DPTFILTERCAPS_LINEAR           |
4619                                        WINED3DPTFILTERCAPS_LINEARMIPLINEAR  |
4620                                        WINED3DPTFILTERCAPS_LINEARMIPNEAREST |
4621                                        WINED3DPTFILTERCAPS_MIPLINEAR        |
4622                                        WINED3DPTFILTERCAPS_MIPNEAREST       |
4623                                        WINED3DPTFILTERCAPS_NEAREST;
4624
4625         if (gl_info->supported[EXT_TEXTURE_FILTER_ANISOTROPIC])
4626         {
4627             caps->CubeTextureFilterCaps  |= WINED3DPTFILTERCAPS_MAGFANISOTROPIC |
4628                                             WINED3DPTFILTERCAPS_MINFANISOTROPIC;
4629         }
4630     }
4631     else
4632     {
4633         caps->CubeTextureFilterCaps = 0;
4634     }
4635
4636     if (gl_info->supported[EXT_TEXTURE3D])
4637     {
4638         caps->VolumeTextureFilterCaps  = WINED3DPTFILTERCAPS_MAGFLINEAR       |
4639                                          WINED3DPTFILTERCAPS_MAGFPOINT        |
4640                                          WINED3DPTFILTERCAPS_MINFLINEAR       |
4641                                          WINED3DPTFILTERCAPS_MINFPOINT        |
4642                                          WINED3DPTFILTERCAPS_MIPFLINEAR       |
4643                                          WINED3DPTFILTERCAPS_MIPFPOINT        |
4644                                          WINED3DPTFILTERCAPS_LINEAR           |
4645                                          WINED3DPTFILTERCAPS_LINEARMIPLINEAR  |
4646                                          WINED3DPTFILTERCAPS_LINEARMIPNEAREST |
4647                                          WINED3DPTFILTERCAPS_MIPLINEAR        |
4648                                          WINED3DPTFILTERCAPS_MIPNEAREST       |
4649                                          WINED3DPTFILTERCAPS_NEAREST;
4650     }
4651     else
4652     {
4653         caps->VolumeTextureFilterCaps = 0;
4654     }
4655
4656     caps->TextureAddressCaps  =  WINED3DPTADDRESSCAPS_INDEPENDENTUV |
4657                                  WINED3DPTADDRESSCAPS_CLAMP  |
4658                                  WINED3DPTADDRESSCAPS_WRAP;
4659
4660     if (gl_info->supported[ARB_TEXTURE_BORDER_CLAMP])
4661     {
4662         caps->TextureAddressCaps |= WINED3DPTADDRESSCAPS_BORDER;
4663     }
4664     if (gl_info->supported[ARB_TEXTURE_MIRRORED_REPEAT])
4665     {
4666         caps->TextureAddressCaps |= WINED3DPTADDRESSCAPS_MIRROR;
4667     }
4668     if (gl_info->supported[ATI_TEXTURE_MIRROR_ONCE])
4669     {
4670         caps->TextureAddressCaps |= WINED3DPTADDRESSCAPS_MIRRORONCE;
4671     }
4672
4673     if (gl_info->supported[EXT_TEXTURE3D])
4674     {
4675         caps->VolumeTextureAddressCaps =   WINED3DPTADDRESSCAPS_INDEPENDENTUV |
4676                                            WINED3DPTADDRESSCAPS_CLAMP  |
4677                                            WINED3DPTADDRESSCAPS_WRAP;
4678         if (gl_info->supported[ARB_TEXTURE_BORDER_CLAMP])
4679         {
4680             caps->VolumeTextureAddressCaps |= WINED3DPTADDRESSCAPS_BORDER;
4681         }
4682         if (gl_info->supported[ARB_TEXTURE_MIRRORED_REPEAT])
4683         {
4684             caps->VolumeTextureAddressCaps |= WINED3DPTADDRESSCAPS_MIRROR;
4685         }
4686         if (gl_info->supported[ATI_TEXTURE_MIRROR_ONCE])
4687         {
4688             caps->VolumeTextureAddressCaps |= WINED3DPTADDRESSCAPS_MIRRORONCE;
4689         }
4690     }
4691     else
4692     {
4693         caps->VolumeTextureAddressCaps = 0;
4694     }
4695
4696     caps->LineCaps  = WINED3DLINECAPS_TEXTURE       |
4697                       WINED3DLINECAPS_ZTEST         |
4698                       WINED3DLINECAPS_BLEND         |
4699                       WINED3DLINECAPS_ALPHACMP      |
4700                       WINED3DLINECAPS_FOG;
4701     /* WINED3DLINECAPS_ANTIALIAS is not supported on Windows, and dx and gl seem to have a different
4702      * idea how generating the smoothing alpha values works; the result is different
4703      */
4704
4705     caps->MaxTextureWidth = gl_info->limits.texture_size;
4706     caps->MaxTextureHeight = gl_info->limits.texture_size;
4707
4708     if (gl_info->supported[EXT_TEXTURE3D])
4709         caps->MaxVolumeExtent = gl_info->limits.texture3d_size;
4710     else
4711         caps->MaxVolumeExtent = 0;
4712
4713     caps->MaxTextureRepeat = 32768;
4714     caps->MaxTextureAspectRatio = gl_info->limits.texture_size;
4715     caps->MaxVertexW = 1.0f;
4716
4717     caps->GuardBandLeft = 0.0f;
4718     caps->GuardBandTop = 0.0f;
4719     caps->GuardBandRight = 0.0f;
4720     caps->GuardBandBottom = 0.0f;
4721
4722     caps->ExtentsAdjust = 0.0f;
4723
4724     caps->StencilCaps   = WINED3DSTENCILCAPS_DECRSAT |
4725                           WINED3DSTENCILCAPS_INCRSAT |
4726                           WINED3DSTENCILCAPS_INVERT  |
4727                           WINED3DSTENCILCAPS_KEEP    |
4728                           WINED3DSTENCILCAPS_REPLACE |
4729                           WINED3DSTENCILCAPS_ZERO;
4730     if (gl_info->supported[EXT_STENCIL_WRAP])
4731     {
4732         caps->StencilCaps |= WINED3DSTENCILCAPS_DECR  |
4733                               WINED3DSTENCILCAPS_INCR;
4734     }
4735     if (gl_info->supported[EXT_STENCIL_TWO_SIDE] || gl_info->supported[ATI_SEPARATE_STENCIL])
4736     {
4737         caps->StencilCaps |= WINED3DSTENCILCAPS_TWOSIDED;
4738     }
4739
4740     caps->FVFCaps = WINED3DFVFCAPS_PSIZE | 0x0008; /* 8 texture coords */
4741
4742     caps->MaxUserClipPlanes = gl_info->limits.clipplanes;
4743     caps->MaxActiveLights = gl_info->limits.lights;
4744
4745     caps->MaxVertexBlendMatrices = gl_info->limits.blends;
4746     caps->MaxVertexBlendMatrixIndex   = 0;
4747
4748     caps->MaxAnisotropy = gl_info->limits.anisotropy;
4749     caps->MaxPointSize = gl_info->limits.pointsize_max;
4750
4751
4752     /* FIXME: Add D3DVTXPCAPS_TWEENING, D3DVTXPCAPS_TEXGEN_SPHEREMAP */
4753     caps->VertexProcessingCaps  = WINED3DVTXPCAPS_DIRECTIONALLIGHTS |
4754                                   WINED3DVTXPCAPS_MATERIALSOURCE7   |
4755                                   WINED3DVTXPCAPS_POSITIONALLIGHTS  |
4756                                   WINED3DVTXPCAPS_LOCALVIEWER       |
4757                                   WINED3DVTXPCAPS_VERTEXFOG         |
4758                                   WINED3DVTXPCAPS_TEXGEN;
4759
4760     caps->MaxPrimitiveCount   = 0xFFFFF; /* For now set 2^20-1 which is used by most >=Geforce3/Radeon8500 cards */
4761     caps->MaxVertexIndex      = 0xFFFFF;
4762     caps->MaxStreams          = MAX_STREAMS;
4763     caps->MaxStreamStride     = 1024;
4764
4765     /* d3d9.dll sets D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES here because StretchRects is implemented in d3d9 */
4766     caps->DevCaps2                          = WINED3DDEVCAPS2_STREAMOFFSET |
4767                                               WINED3DDEVCAPS2_VERTEXELEMENTSCANSHARESTREAMOFFSET;
4768     caps->MaxNpatchTessellationLevel        = 0;
4769     caps->MasterAdapterOrdinal              = 0;
4770     caps->AdapterOrdinalInGroup             = 0;
4771     caps->NumberOfAdaptersInGroup           = 1;
4772
4773     caps->NumSimultaneousRTs = gl_info->limits.buffers;
4774
4775     caps->StretchRectFilterCaps               = WINED3DPTFILTERCAPS_MINFPOINT  |
4776                                                 WINED3DPTFILTERCAPS_MAGFPOINT  |
4777                                                 WINED3DPTFILTERCAPS_MINFLINEAR |
4778                                                 WINED3DPTFILTERCAPS_MAGFLINEAR;
4779     caps->VertexTextureFilterCaps             = 0;
4780
4781     adapter->shader_backend->shader_get_caps(&adapter->gl_info, &shader_caps);
4782     adapter->fragment_pipe->get_caps(&adapter->gl_info, &fragment_caps);
4783
4784     /* Add shader misc caps. Only some of them belong to the shader parts of the pipeline */
4785     caps->PrimitiveMiscCaps |= fragment_caps.PrimitiveMiscCaps;
4786
4787     /* This takes care for disabling vertex shader or pixel shader caps while leaving the other one enabled.
4788      * Ignore shader model capabilities if disabled in config
4789      */
4790     if (vs_selected_mode == SHADER_NONE)
4791     {
4792         TRACE_(d3d_caps)("Vertex shader disabled in config, reporting version 0.0\n");
4793         caps->VertexShaderVersion          = 0;
4794         caps->MaxVertexShaderConst         = 0;
4795     }
4796     else
4797     {
4798         caps->VertexShaderVersion          = shader_caps.VertexShaderVersion;
4799         caps->MaxVertexShaderConst         = shader_caps.MaxVertexShaderConst;
4800     }
4801
4802     if (ps_selected_mode == SHADER_NONE)
4803     {
4804         TRACE_(d3d_caps)("Pixel shader disabled in config, reporting version 0.0\n");
4805         caps->PixelShaderVersion           = 0;
4806         caps->PixelShader1xMaxValue        = 0.0f;
4807     } else {
4808         caps->PixelShaderVersion           = shader_caps.PixelShaderVersion;
4809         caps->PixelShader1xMaxValue        = shader_caps.PixelShader1xMaxValue;
4810     }
4811
4812     caps->TextureOpCaps                    = fragment_caps.TextureOpCaps;
4813     caps->MaxTextureBlendStages            = fragment_caps.MaxTextureBlendStages;
4814     caps->MaxSimultaneousTextures          = fragment_caps.MaxSimultaneousTextures;
4815
4816     /* The following caps are shader specific, but they are things we cannot detect, or which
4817      * are the same among all shader models. So to avoid code duplication set the shader version
4818      * specific, but otherwise constant caps here
4819      */
4820     if (caps->VertexShaderVersion >= 3)
4821     {
4822         /* Where possible set the caps based on OpenGL extensions and if they
4823          * aren't set (in case of software rendering) use the VS 3.0 from
4824          * MSDN or else if there's OpenGL spec use a hardcoded value minimum
4825          * VS3.0 value. */
4826         caps->VS20Caps.caps = WINED3DVS20CAPS_PREDICATION;
4827         /* VS 3.0 requires MAX_DYNAMICFLOWCONTROLDEPTH (24) */
4828         caps->VS20Caps.dynamic_flow_control_depth = WINED3DVS20_MAX_DYNAMICFLOWCONTROLDEPTH;
4829         caps->VS20Caps.temp_count = max(32, adapter->gl_info.limits.arb_vs_temps);
4830         /* level of nesting in loops / if-statements; VS 3.0 requires MAX (4) */
4831         caps->VS20Caps.static_flow_control_depth = WINED3DVS20_MAX_STATICFLOWCONTROLDEPTH;
4832
4833         caps->MaxVShaderInstructionsExecuted    = 65535; /* VS 3.0 needs at least 65535, some cards even use 2^32-1 */
4834         caps->MaxVertexShader30InstructionSlots = max(512, adapter->gl_info.limits.arb_vs_instructions);
4835     }
4836     else if (caps->VertexShaderVersion == 2)
4837     {
4838         caps->VS20Caps.caps = 0;
4839         caps->VS20Caps.dynamic_flow_control_depth = WINED3DVS20_MIN_DYNAMICFLOWCONTROLDEPTH;
4840         caps->VS20Caps.temp_count = max(12, adapter->gl_info.limits.arb_vs_temps);
4841         caps->VS20Caps.static_flow_control_depth = 1;
4842
4843         caps->MaxVShaderInstructionsExecuted    = 65535;
4844         caps->MaxVertexShader30InstructionSlots = 0;
4845     }
4846     else
4847     { /* VS 1.x */
4848         caps->VS20Caps.caps = 0;
4849         caps->VS20Caps.dynamic_flow_control_depth = 0;
4850         caps->VS20Caps.temp_count = 0;
4851         caps->VS20Caps.static_flow_control_depth = 0;
4852
4853         caps->MaxVShaderInstructionsExecuted    = 0;
4854         caps->MaxVertexShader30InstructionSlots = 0;
4855     }
4856
4857     if (caps->PixelShaderVersion >= 3)
4858     {
4859         /* Where possible set the caps based on OpenGL extensions and if they
4860          * aren't set (in case of software rendering) use the PS 3.0 from
4861          * MSDN or else if there's OpenGL spec use a hardcoded value minimum
4862          * PS 3.0 value. */
4863
4864         /* Caps is more or less undocumented on MSDN but it appears to be
4865          * used for PS20Caps based on results from R9600/FX5900/Geforce6800
4866          * cards from Windows */
4867         caps->PS20Caps.caps = WINED3DPS20CAPS_ARBITRARYSWIZZLE |
4868                 WINED3DPS20CAPS_GRADIENTINSTRUCTIONS |
4869                 WINED3DPS20CAPS_PREDICATION          |
4870                 WINED3DPS20CAPS_NODEPENDENTREADLIMIT |
4871                 WINED3DPS20CAPS_NOTEXINSTRUCTIONLIMIT;
4872         /* PS 3.0 requires MAX_DYNAMICFLOWCONTROLDEPTH (24) */
4873         caps->PS20Caps.dynamic_flow_control_depth = WINED3DPS20_MAX_DYNAMICFLOWCONTROLDEPTH;
4874         caps->PS20Caps.temp_count = max(32, adapter->gl_info.limits.arb_ps_temps);
4875         /* PS 3.0 requires MAX_STATICFLOWCONTROLDEPTH (4) */
4876         caps->PS20Caps.static_flow_control_depth = WINED3DPS20_MAX_STATICFLOWCONTROLDEPTH;
4877         /* PS 3.0 requires MAX_NUMINSTRUCTIONSLOTS (512) */
4878         caps->PS20Caps.instruction_slot_count = WINED3DPS20_MAX_NUMINSTRUCTIONSLOTS;
4879
4880         caps->MaxPShaderInstructionsExecuted = 65535;
4881         caps->MaxPixelShader30InstructionSlots = max(WINED3DMIN30SHADERINSTRUCTIONS,
4882                 adapter->gl_info.limits.arb_ps_instructions);
4883     }
4884     else if(caps->PixelShaderVersion == 2)
4885     {
4886         /* Below we assume PS2.0 specs, not extended 2.0a(GeforceFX)/2.0b(Radeon R3xx) ones */
4887         caps->PS20Caps.caps = 0;
4888         caps->PS20Caps.dynamic_flow_control_depth = 0; /* WINED3DVS20_MIN_DYNAMICFLOWCONTROLDEPTH = 0 */
4889         caps->PS20Caps.temp_count = max(12, adapter->gl_info.limits.arb_ps_temps);
4890         caps->PS20Caps.static_flow_control_depth = WINED3DPS20_MIN_STATICFLOWCONTROLDEPTH; /* Minimum: 1 */
4891         /* Minimum number (64 ALU + 32 Texture), a GeforceFX uses 512 */
4892         caps->PS20Caps.instruction_slot_count = WINED3DPS20_MIN_NUMINSTRUCTIONSLOTS;
4893
4894         caps->MaxPShaderInstructionsExecuted    = 512; /* Minimum value, a GeforceFX uses 1024 */
4895         caps->MaxPixelShader30InstructionSlots  = 0;
4896     }
4897     else /* PS 1.x */
4898     {
4899         caps->PS20Caps.caps = 0;
4900         caps->PS20Caps.dynamic_flow_control_depth = 0;
4901         caps->PS20Caps.temp_count = 0;
4902         caps->PS20Caps.static_flow_control_depth = 0;
4903         caps->PS20Caps.instruction_slot_count = 0;
4904
4905         caps->MaxPShaderInstructionsExecuted    = 0;
4906         caps->MaxPixelShader30InstructionSlots  = 0;
4907     }
4908
4909     if (caps->VertexShaderVersion >= 2)
4910     {
4911         /* OpenGL supports all the formats below, perhaps not always
4912          * without conversion, but it supports them.
4913          * Further GLSL doesn't seem to have an official unsigned type so
4914          * don't advertise it yet as I'm not sure how we handle it.
4915          * We might need to add some clamping in the shader engine to
4916          * support it.
4917          * TODO: WINED3DDTCAPS_USHORT2N, WINED3DDTCAPS_USHORT4N, WINED3DDTCAPS_UDEC3, WINED3DDTCAPS_DEC3N */
4918         caps->DeclTypes = WINED3DDTCAPS_UBYTE4    |
4919                           WINED3DDTCAPS_UBYTE4N   |
4920                           WINED3DDTCAPS_SHORT2N   |
4921                           WINED3DDTCAPS_SHORT4N;
4922         if (gl_info->supported[ARB_HALF_FLOAT_VERTEX])
4923         {
4924             caps->DeclTypes |= WINED3DDTCAPS_FLOAT16_2 |
4925                                WINED3DDTCAPS_FLOAT16_4;
4926         }
4927     }
4928     else
4929     {
4930         caps->DeclTypes = 0;
4931     }
4932
4933     /* Set DirectDraw helper Caps */
4934     ckey_caps =                         WINEDDCKEYCAPS_DESTBLT              |
4935                                         WINEDDCKEYCAPS_SRCBLT;
4936     fx_caps =                           WINEDDFXCAPS_BLTALPHA               |
4937                                         WINEDDFXCAPS_BLTMIRRORLEFTRIGHT     |
4938                                         WINEDDFXCAPS_BLTMIRRORUPDOWN        |
4939                                         WINEDDFXCAPS_BLTROTATION90          |
4940                                         WINEDDFXCAPS_BLTSHRINKX             |
4941                                         WINEDDFXCAPS_BLTSHRINKXN            |
4942                                         WINEDDFXCAPS_BLTSHRINKY             |
4943                                         WINEDDFXCAPS_BLTSHRINKXN            |
4944                                         WINEDDFXCAPS_BLTSTRETCHX            |
4945                                         WINEDDFXCAPS_BLTSTRETCHXN           |
4946                                         WINEDDFXCAPS_BLTSTRETCHY            |
4947                                         WINEDDFXCAPS_BLTSTRETCHYN;
4948     blit_caps =                         WINEDDCAPS_BLT                      |
4949                                         WINEDDCAPS_BLTCOLORFILL             |
4950                                         WINEDDCAPS_BLTDEPTHFILL             |
4951                                         WINEDDCAPS_BLTSTRETCH               |
4952                                         WINEDDCAPS_CANBLTSYSMEM             |
4953                                         WINEDDCAPS_CANCLIP                  |
4954                                         WINEDDCAPS_CANCLIPSTRETCHED         |
4955                                         WINEDDCAPS_COLORKEY                 |
4956                                         WINEDDCAPS_COLORKEYHWASSIST         |
4957                                         WINEDDCAPS_ALIGNBOUNDARYSRC;
4958     pal_caps =                          WINEDDPCAPS_8BIT                    |
4959                                         WINEDDPCAPS_PRIMARYSURFACE;
4960
4961     /* Fill the ddraw caps structure */
4962     caps->ddraw_caps.caps =             WINEDDCAPS_GDI                      |
4963                                         WINEDDCAPS_PALETTE                  |
4964                                         blit_caps;
4965     caps->ddraw_caps.caps2 =            WINEDDCAPS2_CERTIFIED               |
4966                                         WINEDDCAPS2_NOPAGELOCKREQUIRED      |
4967                                         WINEDDCAPS2_PRIMARYGAMMA            |
4968                                         WINEDDCAPS2_WIDESURFACES            |
4969                                         WINEDDCAPS2_CANRENDERWINDOWED;
4970     caps->ddraw_caps.color_key_caps = ckey_caps;
4971     caps->ddraw_caps.fx_caps = fx_caps;
4972     caps->ddraw_caps.pal_caps = pal_caps;
4973     caps->ddraw_caps.svb_caps = blit_caps;
4974     caps->ddraw_caps.svb_color_key_caps = ckey_caps;
4975     caps->ddraw_caps.svb_fx_caps = fx_caps;
4976     caps->ddraw_caps.vsb_caps = blit_caps;
4977     caps->ddraw_caps.vsb_color_key_caps = ckey_caps;
4978     caps->ddraw_caps.vsb_fx_caps = fx_caps;
4979     caps->ddraw_caps.ssb_caps = blit_caps;
4980     caps->ddraw_caps.ssb_color_key_caps = ckey_caps;
4981     caps->ddraw_caps.ssb_fx_caps = fx_caps;
4982
4983     caps->ddraw_caps.dds_caps =         WINEDDSCAPS_ALPHA                   |
4984                                         WINEDDSCAPS_BACKBUFFER              |
4985                                         WINEDDSCAPS_FLIP                    |
4986                                         WINEDDSCAPS_FRONTBUFFER             |
4987                                         WINEDDSCAPS_OFFSCREENPLAIN          |
4988                                         WINEDDSCAPS_PALETTE                 |
4989                                         WINEDDSCAPS_PRIMARYSURFACE          |
4990                                         WINEDDSCAPS_SYSTEMMEMORY            |
4991                                         WINEDDSCAPS_VIDEOMEMORY             |
4992                                         WINEDDSCAPS_VISIBLE;
4993     caps->ddraw_caps.stride_align = DDRAW_PITCH_ALIGNMENT;
4994
4995     /* Set D3D caps if OpenGL is available. */
4996     if (adapter->opengl)
4997     {
4998         caps->ddraw_caps.dds_caps |=    WINEDDSCAPS_3DDEVICE                |
4999                                         WINEDDSCAPS_MIPMAP                  |
5000                                         WINEDDSCAPS_TEXTURE                 |
5001                                         WINEDDSCAPS_ZBUFFER;
5002         caps->ddraw_caps.caps |=        WINEDDCAPS_3D;
5003     }
5004
5005     return WINED3D_OK;
5006 }
5007
5008 HRESULT CDECL wined3d_device_create(struct wined3d *wined3d, UINT adapter_idx, enum wined3d_device_type device_type,
5009         HWND focus_window, DWORD flags, BYTE surface_alignment, struct wined3d_device_parent *device_parent,
5010         struct wined3d_device **device)
5011 {
5012     struct wined3d_device *object;
5013     HRESULT hr;
5014
5015     TRACE("wined3d %p, adapter_idx %u, device_type %#x, focus_window %p, flags %#x, device_parent %p, device %p.\n",
5016             wined3d, adapter_idx, device_type, focus_window, flags, device_parent, device);
5017
5018     /* Validate the adapter number. If no adapters are available(no GL), ignore the adapter
5019      * number and create a device without a 3D adapter for 2D only operation. */
5020     if (wined3d->adapter_count && adapter_idx >= wined3d->adapter_count)
5021         return WINED3DERR_INVALIDCALL;
5022
5023     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
5024     if (!object)
5025     {
5026         ERR("Failed to allocate device memory.\n");
5027         return E_OUTOFMEMORY;
5028     }
5029
5030     hr = device_init(object, wined3d, adapter_idx, device_type,
5031             focus_window, flags, surface_alignment, device_parent);
5032     if (FAILED(hr))
5033     {
5034         WARN("Failed to initialize device, hr %#x.\n", hr);
5035         HeapFree(GetProcessHeap(), 0, object);
5036         return hr;
5037     }
5038
5039     TRACE("Created device %p.\n", object);
5040     *device = object;
5041
5042     device_parent->ops->wined3d_device_created(device_parent, *device);
5043
5044     return WINED3D_OK;
5045 }
5046
5047 void * CDECL wined3d_get_parent(const struct wined3d *wined3d)
5048 {
5049     TRACE("wined3d %p.\n", wined3d);
5050
5051     return wined3d->parent;
5052 }
5053
5054 static void WINE_GLAPI invalid_func(const void *data)
5055 {
5056     ERR("Invalid vertex attribute function called\n");
5057     DebugBreak();
5058 }
5059
5060 static void WINE_GLAPI invalid_texcoord_func(GLenum unit, const void *data)
5061 {
5062     ERR("Invalid texcoord function called\n");
5063     DebugBreak();
5064 }
5065
5066 /* Helper functions for providing vertex data to opengl. The arrays are initialized based on
5067  * the extension detection and are used in drawStridedSlow
5068  */
5069 static void WINE_GLAPI position_d3dcolor(const void *data)
5070 {
5071     DWORD pos = *((const DWORD *)data);
5072
5073     FIXME("Add a test for fixed function position from d3dcolor type\n");
5074     glVertex4s(D3DCOLOR_B_R(pos),
5075                D3DCOLOR_B_G(pos),
5076                D3DCOLOR_B_B(pos),
5077                D3DCOLOR_B_A(pos));
5078 }
5079
5080 static void WINE_GLAPI position_float4(const void *data)
5081 {
5082     const GLfloat *pos = data;
5083
5084     if (pos[3] != 0.0f && pos[3] != 1.0f)
5085     {
5086         float w = 1.0f / pos[3];
5087
5088         glVertex4f(pos[0] * w, pos[1] * w, pos[2] * w, w);
5089     }
5090     else
5091     {
5092         glVertex3fv(pos);
5093     }
5094 }
5095
5096 static void WINE_GLAPI diffuse_d3dcolor(const void *data)
5097 {
5098     DWORD diffuseColor = *((const DWORD *)data);
5099
5100     glColor4ub(D3DCOLOR_B_R(diffuseColor),
5101                D3DCOLOR_B_G(diffuseColor),
5102                D3DCOLOR_B_B(diffuseColor),
5103                D3DCOLOR_B_A(diffuseColor));
5104 }
5105
5106 static void WINE_GLAPI specular_d3dcolor(const void *data)
5107 {
5108     DWORD specularColor = *((const DWORD *)data);
5109     GLbyte d[] = {D3DCOLOR_B_R(specularColor),
5110             D3DCOLOR_B_G(specularColor),
5111             D3DCOLOR_B_B(specularColor)};
5112
5113     specular_func_3ubv(d);
5114 }
5115
5116 static void WINE_GLAPI warn_no_specular_func(const void *data)
5117 {
5118     WARN("GL_EXT_secondary_color not supported\n");
5119 }
5120
5121 static void fillGLAttribFuncs(const struct wined3d_gl_info *gl_info)
5122 {
5123     position_funcs[WINED3D_FFP_EMIT_FLOAT1]      = invalid_func;
5124     position_funcs[WINED3D_FFP_EMIT_FLOAT2]      = invalid_func;
5125     position_funcs[WINED3D_FFP_EMIT_FLOAT3]      = (glAttribFunc)glVertex3fv;
5126     position_funcs[WINED3D_FFP_EMIT_FLOAT4]      = position_float4;
5127     position_funcs[WINED3D_FFP_EMIT_D3DCOLOR]    = position_d3dcolor;
5128     position_funcs[WINED3D_FFP_EMIT_UBYTE4]      = invalid_func;
5129     position_funcs[WINED3D_FFP_EMIT_SHORT2]      = invalid_func;
5130     position_funcs[WINED3D_FFP_EMIT_SHORT4]      = (glAttribFunc)glVertex2sv;
5131     position_funcs[WINED3D_FFP_EMIT_UBYTE4N]     = invalid_func;
5132     position_funcs[WINED3D_FFP_EMIT_SHORT2N]     = invalid_func;
5133     position_funcs[WINED3D_FFP_EMIT_SHORT4N]     = invalid_func;
5134     position_funcs[WINED3D_FFP_EMIT_USHORT2N]    = invalid_func;
5135     position_funcs[WINED3D_FFP_EMIT_USHORT4N]    = invalid_func;
5136     position_funcs[WINED3D_FFP_EMIT_UDEC3]       = invalid_func;
5137     position_funcs[WINED3D_FFP_EMIT_DEC3N]       = invalid_func;
5138     position_funcs[WINED3D_FFP_EMIT_FLOAT16_2]   = invalid_func;
5139     position_funcs[WINED3D_FFP_EMIT_FLOAT16_4]   = invalid_func;
5140
5141     diffuse_funcs[WINED3D_FFP_EMIT_FLOAT1]       = invalid_func;
5142     diffuse_funcs[WINED3D_FFP_EMIT_FLOAT2]       = invalid_func;
5143     diffuse_funcs[WINED3D_FFP_EMIT_FLOAT3]       = (glAttribFunc)glColor3fv;
5144     diffuse_funcs[WINED3D_FFP_EMIT_FLOAT4]       = (glAttribFunc)glColor4fv;
5145     diffuse_funcs[WINED3D_FFP_EMIT_D3DCOLOR]     = diffuse_d3dcolor;
5146     diffuse_funcs[WINED3D_FFP_EMIT_UBYTE4]       = invalid_func;
5147     diffuse_funcs[WINED3D_FFP_EMIT_SHORT2]       = invalid_func;
5148     diffuse_funcs[WINED3D_FFP_EMIT_SHORT4]       = invalid_func;
5149     diffuse_funcs[WINED3D_FFP_EMIT_UBYTE4N]      = (glAttribFunc)glColor4ubv;
5150     diffuse_funcs[WINED3D_FFP_EMIT_SHORT2N]      = invalid_func;
5151     diffuse_funcs[WINED3D_FFP_EMIT_SHORT4N]      = (glAttribFunc)glColor4sv;
5152     diffuse_funcs[WINED3D_FFP_EMIT_USHORT2N]     = invalid_func;
5153     diffuse_funcs[WINED3D_FFP_EMIT_USHORT4N]     = (glAttribFunc)glColor4usv;
5154     diffuse_funcs[WINED3D_FFP_EMIT_UDEC3]        = invalid_func;
5155     diffuse_funcs[WINED3D_FFP_EMIT_DEC3N]        = invalid_func;
5156     diffuse_funcs[WINED3D_FFP_EMIT_FLOAT16_2]    = invalid_func;
5157     diffuse_funcs[WINED3D_FFP_EMIT_FLOAT16_4]    = invalid_func;
5158
5159     /* No 4 component entry points here */
5160     specular_funcs[WINED3D_FFP_EMIT_FLOAT1]      = invalid_func;
5161     specular_funcs[WINED3D_FFP_EMIT_FLOAT2]      = invalid_func;
5162     if (gl_info->supported[EXT_SECONDARY_COLOR])
5163     {
5164         specular_funcs[WINED3D_FFP_EMIT_FLOAT3]  = (glAttribFunc)GL_EXTCALL(glSecondaryColor3fvEXT);
5165     }
5166     else
5167     {
5168         specular_funcs[WINED3D_FFP_EMIT_FLOAT3]  = warn_no_specular_func;
5169     }
5170     specular_funcs[WINED3D_FFP_EMIT_FLOAT4]      = invalid_func;
5171     if (gl_info->supported[EXT_SECONDARY_COLOR])
5172     {
5173         specular_func_3ubv = (glAttribFunc)GL_EXTCALL(glSecondaryColor3ubvEXT);
5174         specular_funcs[WINED3D_FFP_EMIT_D3DCOLOR] = specular_d3dcolor;
5175     }
5176     else
5177     {
5178         specular_funcs[WINED3D_FFP_EMIT_D3DCOLOR] = warn_no_specular_func;
5179     }
5180     specular_funcs[WINED3D_FFP_EMIT_UBYTE4]      = invalid_func;
5181     specular_funcs[WINED3D_FFP_EMIT_SHORT2]      = invalid_func;
5182     specular_funcs[WINED3D_FFP_EMIT_SHORT4]      = invalid_func;
5183     specular_funcs[WINED3D_FFP_EMIT_UBYTE4N]     = invalid_func;
5184     specular_funcs[WINED3D_FFP_EMIT_SHORT2N]     = invalid_func;
5185     specular_funcs[WINED3D_FFP_EMIT_SHORT4N]     = invalid_func;
5186     specular_funcs[WINED3D_FFP_EMIT_USHORT2N]    = invalid_func;
5187     specular_funcs[WINED3D_FFP_EMIT_USHORT4N]    = invalid_func;
5188     specular_funcs[WINED3D_FFP_EMIT_UDEC3]       = invalid_func;
5189     specular_funcs[WINED3D_FFP_EMIT_DEC3N]       = invalid_func;
5190     specular_funcs[WINED3D_FFP_EMIT_FLOAT16_2]   = invalid_func;
5191     specular_funcs[WINED3D_FFP_EMIT_FLOAT16_4]   = invalid_func;
5192
5193     /* Only 3 component entry points here. Test how others behave. Float4 normals are used
5194      * by one of our tests, trying to pass it to the pixel shader, which fails on Windows.
5195      */
5196     normal_funcs[WINED3D_FFP_EMIT_FLOAT1]         = invalid_func;
5197     normal_funcs[WINED3D_FFP_EMIT_FLOAT2]         = invalid_func;
5198     normal_funcs[WINED3D_FFP_EMIT_FLOAT3]         = (glAttribFunc)glNormal3fv;
5199     normal_funcs[WINED3D_FFP_EMIT_FLOAT4]         = (glAttribFunc)glNormal3fv; /* Just ignore the 4th value */
5200     normal_funcs[WINED3D_FFP_EMIT_D3DCOLOR]       = invalid_func;
5201     normal_funcs[WINED3D_FFP_EMIT_UBYTE4]         = invalid_func;
5202     normal_funcs[WINED3D_FFP_EMIT_SHORT2]         = invalid_func;
5203     normal_funcs[WINED3D_FFP_EMIT_SHORT4]         = invalid_func;
5204     normal_funcs[WINED3D_FFP_EMIT_UBYTE4N]        = invalid_func;
5205     normal_funcs[WINED3D_FFP_EMIT_SHORT2N]        = invalid_func;
5206     normal_funcs[WINED3D_FFP_EMIT_SHORT4N]        = invalid_func;
5207     normal_funcs[WINED3D_FFP_EMIT_USHORT2N]       = invalid_func;
5208     normal_funcs[WINED3D_FFP_EMIT_USHORT4N]       = invalid_func;
5209     normal_funcs[WINED3D_FFP_EMIT_UDEC3]          = invalid_func;
5210     normal_funcs[WINED3D_FFP_EMIT_DEC3N]          = invalid_func;
5211     normal_funcs[WINED3D_FFP_EMIT_FLOAT16_2]      = invalid_func;
5212     normal_funcs[WINED3D_FFP_EMIT_FLOAT16_4]      = invalid_func;
5213
5214     multi_texcoord_funcs[WINED3D_FFP_EMIT_FLOAT1]    = (glMultiTexCoordFunc)GL_EXTCALL(glMultiTexCoord1fvARB);
5215     multi_texcoord_funcs[WINED3D_FFP_EMIT_FLOAT2]    = (glMultiTexCoordFunc)GL_EXTCALL(glMultiTexCoord2fvARB);
5216     multi_texcoord_funcs[WINED3D_FFP_EMIT_FLOAT3]    = (glMultiTexCoordFunc)GL_EXTCALL(glMultiTexCoord3fvARB);
5217     multi_texcoord_funcs[WINED3D_FFP_EMIT_FLOAT4]    = (glMultiTexCoordFunc)GL_EXTCALL(glMultiTexCoord4fvARB);
5218     multi_texcoord_funcs[WINED3D_FFP_EMIT_D3DCOLOR]  = invalid_texcoord_func;
5219     multi_texcoord_funcs[WINED3D_FFP_EMIT_UBYTE4]    = invalid_texcoord_func;
5220     multi_texcoord_funcs[WINED3D_FFP_EMIT_SHORT2]    = (glMultiTexCoordFunc)GL_EXTCALL(glMultiTexCoord2svARB);
5221     multi_texcoord_funcs[WINED3D_FFP_EMIT_SHORT4]    = (glMultiTexCoordFunc)GL_EXTCALL(glMultiTexCoord4svARB);
5222     multi_texcoord_funcs[WINED3D_FFP_EMIT_UBYTE4N]   = invalid_texcoord_func;
5223     multi_texcoord_funcs[WINED3D_FFP_EMIT_SHORT2N]   = invalid_texcoord_func;
5224     multi_texcoord_funcs[WINED3D_FFP_EMIT_SHORT4N]   = invalid_texcoord_func;
5225     multi_texcoord_funcs[WINED3D_FFP_EMIT_USHORT2N]  = invalid_texcoord_func;
5226     multi_texcoord_funcs[WINED3D_FFP_EMIT_USHORT4N]  = invalid_texcoord_func;
5227     multi_texcoord_funcs[WINED3D_FFP_EMIT_UDEC3]     = invalid_texcoord_func;
5228     multi_texcoord_funcs[WINED3D_FFP_EMIT_DEC3N]     = invalid_texcoord_func;
5229     if (gl_info->supported[NV_HALF_FLOAT])
5230     {
5231         /* Not supported by ARB_HALF_FLOAT_VERTEX, so check for NV_HALF_FLOAT */
5232         multi_texcoord_funcs[WINED3D_FFP_EMIT_FLOAT16_2] = (glMultiTexCoordFunc)GL_EXTCALL(glMultiTexCoord2hvNV);
5233         multi_texcoord_funcs[WINED3D_FFP_EMIT_FLOAT16_4] = (glMultiTexCoordFunc)GL_EXTCALL(glMultiTexCoord4hvNV);
5234     } else {
5235         multi_texcoord_funcs[WINED3D_FFP_EMIT_FLOAT16_2] = invalid_texcoord_func;
5236         multi_texcoord_funcs[WINED3D_FFP_EMIT_FLOAT16_4] = invalid_texcoord_func;
5237     }
5238 }
5239
5240 /* Do not call while under the GL lock. */
5241 static BOOL InitAdapters(struct wined3d *wined3d)
5242 {
5243     static HMODULE mod_gl;
5244     BOOL ret;
5245     int ps_selected_mode, vs_selected_mode;
5246
5247     /* No need to hold any lock. The calling library makes sure only one thread calls
5248      * wined3d simultaneously
5249      */
5250
5251     TRACE("Initializing adapters\n");
5252
5253     if(!mod_gl) {
5254 #ifdef USE_WIN32_OPENGL
5255 #define USE_GL_FUNC(pfn) pfn = (void*)GetProcAddress(mod_gl, #pfn);
5256         mod_gl = LoadLibraryA("opengl32.dll");
5257         if(!mod_gl) {
5258             ERR("Can't load opengl32.dll!\n");
5259             goto nogl_adapter;
5260         }
5261 #else
5262 #define USE_GL_FUNC(pfn) pfn = (void*)pwglGetProcAddress(#pfn);
5263         /* To bypass the opengl32 thunks load wglGetProcAddress from gdi32 (glXGetProcAddress wrapper) instead of opengl32's */
5264         mod_gl = GetModuleHandleA("gdi32.dll");
5265 #endif
5266     }
5267
5268 /* Load WGL core functions from opengl32.dll */
5269 #define USE_WGL_FUNC(pfn) p##pfn = (void*)GetProcAddress(mod_gl, #pfn);
5270     WGL_FUNCS_GEN;
5271 #undef USE_WGL_FUNC
5272
5273     if(!pwglGetProcAddress) {
5274         ERR("Unable to load wglGetProcAddress!\n");
5275         goto nogl_adapter;
5276     }
5277
5278 /* Dynamically load all GL core functions */
5279     GL_FUNCS_GEN;
5280 #undef USE_GL_FUNC
5281
5282     /* Load glFinish and glFlush from opengl32.dll even if we're not using WIN32 opengl
5283      * otherwise because we have to use winex11.drv's override
5284      */
5285 #ifdef USE_WIN32_OPENGL
5286     wglFinish = (void*)GetProcAddress(mod_gl, "glFinish");
5287     wglFlush = (void*)GetProcAddress(mod_gl, "glFlush");
5288 #else
5289     wglFinish = (void*)pwglGetProcAddress("wglFinish");
5290     wglFlush = (void*)pwglGetProcAddress("wglFlush");
5291 #endif
5292
5293     glEnableWINE = glEnable;
5294     glDisableWINE = glDisable;
5295
5296     /* For now only one default adapter */
5297     {
5298         struct wined3d_adapter *adapter = &wined3d->adapters[0];
5299         const struct wined3d_gl_info *gl_info = &adapter->gl_info;
5300         struct wined3d_fake_gl_ctx fake_gl_ctx = {0};
5301         struct wined3d_pixel_format *cfgs;
5302         int iPixelFormat;
5303         int res;
5304         DISPLAY_DEVICEW DisplayDevice;
5305         HDC hdc;
5306
5307         TRACE("Initializing default adapter\n");
5308         adapter->ordinal = 0;
5309         adapter->monitorPoint.x = -1;
5310         adapter->monitorPoint.y = -1;
5311
5312         if (!AllocateLocallyUniqueId(&adapter->luid))
5313         {
5314             DWORD err = GetLastError();
5315             ERR("Failed to set adapter LUID (%#x).\n", err);
5316             goto nogl_adapter;
5317         }
5318         TRACE("Allocated LUID %08x:%08x for adapter.\n",
5319                 adapter->luid.HighPart, adapter->luid.LowPart);
5320
5321         if (!WineD3D_CreateFakeGLContext(&fake_gl_ctx))
5322         {
5323             ERR("Failed to get a gl context for default adapter\n");
5324             goto nogl_adapter;
5325         }
5326
5327         ret = wined3d_adapter_init_gl_caps(adapter);
5328         if(!ret) {
5329             ERR("Failed to initialize gl caps for default adapter\n");
5330             WineD3D_ReleaseFakeGLContext(&fake_gl_ctx);
5331             goto nogl_adapter;
5332         }
5333         ret = initPixelFormats(&adapter->gl_info, adapter->driver_info.vendor);
5334         if(!ret) {
5335             ERR("Failed to init gl formats\n");
5336             WineD3D_ReleaseFakeGLContext(&fake_gl_ctx);
5337             goto nogl_adapter;
5338         }
5339
5340         hdc = fake_gl_ctx.dc;
5341
5342         adapter->TextureRam = adapter->driver_info.vidmem;
5343         adapter->UsedTextureRam = 0;
5344         TRACE("Emulating %dMB of texture ram\n", adapter->TextureRam/(1024*1024));
5345
5346         /* Initialize the Adapter's DeviceName which is required for ChangeDisplaySettings and friends */
5347         DisplayDevice.cb = sizeof(DisplayDevice);
5348         EnumDisplayDevicesW(NULL, 0 /* Adapter 0 = iDevNum 0 */, &DisplayDevice, 0);
5349         TRACE("DeviceName: %s\n", debugstr_w(DisplayDevice.DeviceName));
5350         strcpyW(adapter->DeviceName, DisplayDevice.DeviceName);
5351
5352         if (gl_info->supported[WGL_ARB_PIXEL_FORMAT])
5353         {
5354             GLint cfg_count;
5355             int attribute;
5356             int attribs[11];
5357             int values[11];
5358             int nAttribs = 0;
5359
5360             attribute = WGL_NUMBER_PIXEL_FORMATS_ARB;
5361             GL_EXTCALL(wglGetPixelFormatAttribivARB(hdc, 0, 0, 1, &attribute, &cfg_count));
5362             adapter->cfg_count = cfg_count;
5363
5364             adapter->cfgs = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, adapter->cfg_count * sizeof(*adapter->cfgs));
5365             cfgs = adapter->cfgs;
5366             attribs[nAttribs++] = WGL_RED_BITS_ARB;
5367             attribs[nAttribs++] = WGL_GREEN_BITS_ARB;
5368             attribs[nAttribs++] = WGL_BLUE_BITS_ARB;
5369             attribs[nAttribs++] = WGL_ALPHA_BITS_ARB;
5370             attribs[nAttribs++] = WGL_COLOR_BITS_ARB;
5371             attribs[nAttribs++] = WGL_DEPTH_BITS_ARB;
5372             attribs[nAttribs++] = WGL_STENCIL_BITS_ARB;
5373             attribs[nAttribs++] = WGL_DRAW_TO_WINDOW_ARB;
5374             attribs[nAttribs++] = WGL_PIXEL_TYPE_ARB;
5375             attribs[nAttribs++] = WGL_DOUBLE_BUFFER_ARB;
5376             attribs[nAttribs++] = WGL_AUX_BUFFERS_ARB;
5377
5378             for (iPixelFormat=1; iPixelFormat <= adapter->cfg_count; ++iPixelFormat)
5379             {
5380                 res = GL_EXTCALL(wglGetPixelFormatAttribivARB(hdc, iPixelFormat, 0, nAttribs, attribs, values));
5381
5382                 if(!res)
5383                     continue;
5384
5385                 /* Cache the pixel format */
5386                 cfgs->iPixelFormat = iPixelFormat;
5387                 cfgs->redSize = values[0];
5388                 cfgs->greenSize = values[1];
5389                 cfgs->blueSize = values[2];
5390                 cfgs->alphaSize = values[3];
5391                 cfgs->colorSize = values[4];
5392                 cfgs->depthSize = values[5];
5393                 cfgs->stencilSize = values[6];
5394                 cfgs->windowDrawable = values[7];
5395                 cfgs->iPixelType = values[8];
5396                 cfgs->doubleBuffer = values[9];
5397                 cfgs->auxBuffers = values[10];
5398
5399                 cfgs->numSamples = 0;
5400                 /* Check multisample support */
5401                 if (gl_info->supported[ARB_MULTISAMPLE])
5402                 {
5403                     int attrib[2] = {WGL_SAMPLE_BUFFERS_ARB, WGL_SAMPLES_ARB};
5404                     int value[2];
5405                     if(GL_EXTCALL(wglGetPixelFormatAttribivARB(hdc, iPixelFormat, 0, 2, attrib, value))) {
5406                         /* value[0] = WGL_SAMPLE_BUFFERS_ARB which tells whether multisampling is supported.
5407                         * value[1] = number of multi sample buffers*/
5408                         if(value[0])
5409                             cfgs->numSamples = value[1];
5410                     }
5411                 }
5412
5413                 TRACE("iPixelFormat=%d, iPixelType=%#x, doubleBuffer=%d, RGBA=%d/%d/%d/%d, "
5414                         "depth=%d, stencil=%d, samples=%d, windowDrawable=%d\n",
5415                         cfgs->iPixelFormat, cfgs->iPixelType, cfgs->doubleBuffer,
5416                         cfgs->redSize, cfgs->greenSize, cfgs->blueSize, cfgs->alphaSize,
5417                         cfgs->depthSize, cfgs->stencilSize, cfgs->numSamples, cfgs->windowDrawable);
5418                 cfgs++;
5419             }
5420         }
5421         else
5422         {
5423             int nCfgs = DescribePixelFormat(hdc, 0, 0, 0);
5424             adapter->cfgs = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, nCfgs * sizeof(*adapter->cfgs));
5425             adapter->cfg_count = 0; /* We won't accept all formats e.g. software accelerated ones will be skipped */
5426
5427             cfgs = adapter->cfgs;
5428             for(iPixelFormat=1; iPixelFormat<=nCfgs; iPixelFormat++)
5429             {
5430                 PIXELFORMATDESCRIPTOR ppfd;
5431
5432                 res = DescribePixelFormat(hdc, iPixelFormat, sizeof(PIXELFORMATDESCRIPTOR), &ppfd);
5433                 if(!res)
5434                     continue;
5435
5436                 /* We only want HW acceleration using an OpenGL ICD driver.
5437                  * PFD_GENERIC_FORMAT = slow opengl 1.1 gdi software rendering
5438                  * PFD_GENERIC_ACCELERATED = partial hw acceleration using a MCD driver (e.g. 3dfx minigl)
5439                  */
5440                 if(ppfd.dwFlags & (PFD_GENERIC_FORMAT | PFD_GENERIC_ACCELERATED))
5441                 {
5442                     TRACE("Skipping iPixelFormat=%d because it isn't ICD accelerated\n", iPixelFormat);
5443                     continue;
5444                 }
5445
5446                 cfgs->iPixelFormat = iPixelFormat;
5447                 cfgs->redSize = ppfd.cRedBits;
5448                 cfgs->greenSize = ppfd.cGreenBits;
5449                 cfgs->blueSize = ppfd.cBlueBits;
5450                 cfgs->alphaSize = ppfd.cAlphaBits;
5451                 cfgs->colorSize = ppfd.cColorBits;
5452                 cfgs->depthSize = ppfd.cDepthBits;
5453                 cfgs->stencilSize = ppfd.cStencilBits;
5454                 cfgs->windowDrawable = (ppfd.dwFlags & PFD_DRAW_TO_WINDOW) ? 1 : 0;
5455                 cfgs->iPixelType = (ppfd.iPixelType == PFD_TYPE_RGBA) ? WGL_TYPE_RGBA_ARB : WGL_TYPE_COLORINDEX_ARB;
5456                 cfgs->doubleBuffer = (ppfd.dwFlags & PFD_DOUBLEBUFFER) ? 1 : 0;
5457                 cfgs->auxBuffers = ppfd.cAuxBuffers;
5458                 cfgs->numSamples = 0;
5459
5460                 TRACE("iPixelFormat=%d, iPixelType=%#x, doubleBuffer=%d, RGBA=%d/%d/%d/%d, "
5461                         "depth=%d, stencil=%d, windowDrawable=%d\n",
5462                         cfgs->iPixelFormat, cfgs->iPixelType, cfgs->doubleBuffer,
5463                         cfgs->redSize, cfgs->greenSize, cfgs->blueSize, cfgs->alphaSize,
5464                         cfgs->depthSize, cfgs->stencilSize, cfgs->windowDrawable);
5465                 cfgs++;
5466                 adapter->cfg_count++;
5467             }
5468
5469             /* We haven't found any suitable formats. This should only happen
5470              * in case of GDI software rendering, which is pretty useless
5471              * anyway. */
5472             if (!adapter->cfg_count)
5473             {
5474                 ERR("Disabling Direct3D because no hardware accelerated pixel formats have been found!\n");
5475
5476                 WineD3D_ReleaseFakeGLContext(&fake_gl_ctx);
5477                 HeapFree(GetProcessHeap(), 0, adapter->cfgs);
5478                 goto nogl_adapter;
5479             }
5480         }
5481
5482         WineD3D_ReleaseFakeGLContext(&fake_gl_ctx);
5483
5484         select_shader_mode(&adapter->gl_info, &ps_selected_mode, &vs_selected_mode);
5485         fillGLAttribFuncs(&adapter->gl_info);
5486         adapter->opengl = TRUE;
5487     }
5488     wined3d->adapter_count = 1;
5489     TRACE("%u adapters successfully initialized.\n", wined3d->adapter_count);
5490
5491     return TRUE;
5492
5493 nogl_adapter:
5494     /* Initialize an adapter for ddraw-only memory counting */
5495     memset(wined3d->adapters, 0, sizeof(wined3d->adapters));
5496     wined3d->adapters[0].ordinal = 0;
5497     wined3d->adapters[0].opengl = FALSE;
5498     wined3d->adapters[0].monitorPoint.x = -1;
5499     wined3d->adapters[0].monitorPoint.y = -1;
5500
5501     wined3d->adapters[0].driver_info.name = "Display";
5502     wined3d->adapters[0].driver_info.description = "WineD3D DirectDraw Emulation";
5503     if (wined3d_settings.emulated_textureram)
5504         wined3d->adapters[0].TextureRam = wined3d_settings.emulated_textureram;
5505     else
5506         wined3d->adapters[0].TextureRam = 8 * 1024 * 1024; /* This is plenty for a DDraw-only card */
5507
5508     initPixelFormatsNoGL(&wined3d->adapters[0].gl_info);
5509
5510     wined3d->adapter_count = 1;
5511     return FALSE;
5512 }
5513
5514 static void STDMETHODCALLTYPE wined3d_null_wined3d_object_destroyed(void *parent) {}
5515
5516 const struct wined3d_parent_ops wined3d_null_parent_ops =
5517 {
5518     wined3d_null_wined3d_object_destroyed,
5519 };
5520
5521 /* Do not call while under the GL lock. */
5522 HRESULT wined3d_init(struct wined3d *wined3d, UINT version, DWORD flags, void *parent)
5523 {
5524     wined3d->dxVersion = version;
5525     wined3d->ref = 1;
5526     wined3d->parent = parent;
5527     wined3d->flags = flags;
5528
5529     if (!InitAdapters(wined3d))
5530     {
5531         WARN("Failed to initialize adapters.\n");
5532         if (version > 7)
5533         {
5534             MESSAGE("Direct3D%u is not available without OpenGL.\n", version);
5535             return E_FAIL;
5536         }
5537     }
5538
5539     return WINED3D_OK;
5540 }