2 * IDirect3DTexture8 implementation
4 * Copyright 2005 Oliver Stieber
6 * This library is free software; you can redistribute it and/or
7 * modify it under the terms of the GNU Lesser General Public
8 * License as published by the Free Software Foundation; either
9 * version 2.1 of the License, or (at your option) any later version.
11 * This library is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14 * Lesser General Public License for more details.
16 * You should have received a copy of the GNU Lesser General Public
17 * License along with this library; if not, write to the Free Software
18 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
22 #include "d3d8_private.h"
24 WINE_DEFAULT_DEBUG_CHANNEL(d3d8);
26 /* IDirect3DTexture8 IUnknown parts follow: */
27 HRESULT WINAPI IDirect3DTexture8Impl_QueryInterface(LPDIRECT3DTEXTURE8 iface, REFIID riid, LPVOID *ppobj) {
28 IDirect3DTexture8Impl *This = (IDirect3DTexture8Impl *)iface;
30 if (IsEqualGUID(riid, &IID_IUnknown)
31 || IsEqualGUID(riid, &IID_IDirect3DResource8)
32 || IsEqualGUID(riid, &IID_IDirect3DBaseTexture8)
33 || IsEqualGUID(riid, &IID_IDirect3DTexture8)) {
34 IUnknown_AddRef(iface);
39 WARN("(%p)->(%s,%p) not found\n", This, debugstr_guid(riid), ppobj);
44 ULONG WINAPI IDirect3DTexture8Impl_AddRef(LPDIRECT3DTEXTURE8 iface) {
45 IDirect3DTexture8Impl *This = (IDirect3DTexture8Impl *)iface;
46 ULONG ref = InterlockedIncrement(&This->ref);
48 TRACE("(%p) : AddRef from %ld\n", This, ref - 1);
53 ULONG WINAPI IDirect3DTexture8Impl_Release(LPDIRECT3DTEXTURE8 iface) {
54 IDirect3DTexture8Impl *This = (IDirect3DTexture8Impl *)iface;
55 ULONG ref = InterlockedDecrement(&This->ref);
57 TRACE("(%p) : ReleaseRef to %ld\n", This, ref);
60 IWineD3DTexture_Release(This->wineD3DTexture);
61 IUnknown_Release(This->parentDevice);
62 HeapFree(GetProcessHeap(), 0, This);
67 /* IDirect3DTexture8 IDirect3DResource8 Interface follow: */
68 HRESULT WINAPI IDirect3DTexture8Impl_GetDevice(LPDIRECT3DTEXTURE8 iface, IDirect3DDevice8 **ppDevice) {
69 IDirect3DTexture8Impl *This = (IDirect3DTexture8Impl *)iface;
70 TRACE("(%p) Relay\n", This);
71 return IDirect3DResource8Impl_GetDevice((LPDIRECT3DRESOURCE8) This, ppDevice);
74 HRESULT WINAPI IDirect3DTexture8Impl_SetPrivateData(LPDIRECT3DTEXTURE8 iface, REFGUID refguid, CONST void *pData, DWORD SizeOfData, DWORD Flags) {
75 IDirect3DTexture8Impl *This = (IDirect3DTexture8Impl *)iface;
76 TRACE("(%p) Relay\n", This);
77 return IWineD3DTexture_SetPrivateData(This->wineD3DTexture, refguid, pData, SizeOfData, Flags);
80 HRESULT WINAPI IDirect3DTexture8Impl_GetPrivateData(LPDIRECT3DTEXTURE8 iface, REFGUID refguid, void *pData, DWORD* pSizeOfData) {
81 IDirect3DTexture8Impl *This = (IDirect3DTexture8Impl *)iface;
82 TRACE("(%p) Relay\n", This);
83 return IWineD3DTexture_GetPrivateData(This->wineD3DTexture, refguid, pData, pSizeOfData);
86 HRESULT WINAPI IDirect3DTexture8Impl_FreePrivateData(LPDIRECT3DTEXTURE8 iface, REFGUID refguid) {
87 IDirect3DTexture8Impl *This = (IDirect3DTexture8Impl *)iface;
88 TRACE("(%p) Relay\n", This);
89 return IWineD3DTexture_FreePrivateData(This->wineD3DTexture, refguid);
92 DWORD WINAPI IDirect3DTexture8Impl_SetPriority(LPDIRECT3DTEXTURE8 iface, DWORD PriorityNew) {
93 IDirect3DTexture8Impl *This = (IDirect3DTexture8Impl *)iface;
94 TRACE("(%p) Relay\n", This);
95 return IWineD3DTexture_SetPriority(This->wineD3DTexture, PriorityNew);
98 DWORD WINAPI IDirect3DTexture8Impl_GetPriority(LPDIRECT3DTEXTURE8 iface) {
99 IDirect3DTexture8Impl *This = (IDirect3DTexture8Impl *)iface;
100 TRACE("(%p) Relay\n", This);
101 return IWineD3DTexture_GetPriority(This->wineD3DTexture);
104 void WINAPI IDirect3DTexture8Impl_PreLoad(LPDIRECT3DTEXTURE8 iface) {
105 IDirect3DTexture8Impl *This = (IDirect3DTexture8Impl *)iface;
106 TRACE("(%p) Relay\n", This);
107 return IWineD3DTexture_PreLoad(This->wineD3DTexture);
110 D3DRESOURCETYPE WINAPI IDirect3DTexture8Impl_GetType(LPDIRECT3DTEXTURE8 iface) {
111 IDirect3DTexture8Impl *This = (IDirect3DTexture8Impl *)iface;
112 TRACE("(%p) Relay\n", This);
113 return IWineD3DTexture_GetType(This->wineD3DTexture);
116 /* IDirect3DTexture8 IDirect3DBaseTexture8 Interface follow: */
117 DWORD WINAPI IDirect3DTexture8Impl_SetLOD(LPDIRECT3DTEXTURE8 iface, DWORD LODNew) {
118 IDirect3DTexture8Impl *This = (IDirect3DTexture8Impl *)iface;
119 TRACE("(%p) Relay\n", This);
120 return IWineD3DTexture_SetLOD(This->wineD3DTexture, LODNew);
123 DWORD WINAPI IDirect3DTexture8Impl_GetLOD(LPDIRECT3DTEXTURE8 iface) {
124 IDirect3DTexture8Impl *This = (IDirect3DTexture8Impl *)iface;
125 TRACE("(%p) Relay\n", This);
126 return IWineD3DTexture_GetLOD(This->wineD3DTexture);
129 DWORD WINAPI IDirect3DTexture8Impl_GetLevelCount(LPDIRECT3DTEXTURE8 iface) {
130 IDirect3DTexture8Impl *This = (IDirect3DTexture8Impl *)iface;
131 TRACE("(%p) Relay\n", This);
132 return IWineD3DTexture_GetLevelCount(This->wineD3DTexture);
135 /* IDirect3DTexture8 Interface follow: */
136 HRESULT WINAPI IDirect3DTexture8Impl_GetLevelDesc(LPDIRECT3DTEXTURE8 iface, UINT Level, D3DSURFACE_DESC *pDesc) {
137 IDirect3DTexture8Impl *This = (IDirect3DTexture8Impl *)iface;
139 WINED3DSURFACE_DESC wined3ddesc;
140 TRACE("(%p) Relay\n", This);
142 /* As d3d8 and d3d9 structures differ, pass in ptrs to where data needs to go */
143 memset(&wined3ddesc, 0, sizeof(wined3ddesc));
144 wined3ddesc.Format = (WINED3DFORMAT *)&pDesc->Format;
145 wined3ddesc.Type = (WINED3DRESOURCETYPE *)&pDesc->Type;
146 wined3ddesc.Usage = &pDesc->Usage;
147 wined3ddesc.Pool = (WINED3DPOOL *) &pDesc->Pool;
148 wined3ddesc.Size = &pDesc->Size;
149 wined3ddesc.MultiSampleType = (WINED3DMULTISAMPLE_TYPE *) &pDesc->MultiSampleType;
150 wined3ddesc.Width = &pDesc->Width;
151 wined3ddesc.Height = &pDesc->Height;
153 return IWineD3DTexture_GetLevelDesc(This->wineD3DTexture, Level, &wined3ddesc);
156 HRESULT WINAPI IDirect3DTexture8Impl_GetSurfaceLevel(LPDIRECT3DTEXTURE8 iface, UINT Level, IDirect3DSurface8 **ppSurfaceLevel) {
157 IDirect3DTexture8Impl *This = (IDirect3DTexture8Impl *)iface;
158 HRESULT hrc = D3D_OK;
159 IWineD3DSurface *mySurface = NULL;
161 TRACE("(%p) Relay\n", This);
162 hrc = IWineD3DTexture_GetSurfaceLevel(This->wineD3DTexture, Level, &mySurface);
163 if (hrc == D3D_OK && NULL != ppSurfaceLevel) {
164 IWineD3DSurface_GetParent(mySurface, (IUnknown **)ppSurfaceLevel);
165 IWineD3DSurface_Release(mySurface);
170 HRESULT WINAPI IDirect3DTexture8Impl_LockRect(LPDIRECT3DTEXTURE8 iface, UINT Level, D3DLOCKED_RECT *pLockedRect, CONST RECT *pRect, DWORD Flags) {
171 IDirect3DTexture8Impl *This = (IDirect3DTexture8Impl *)iface;
172 TRACE("(%p) Relay\n", This);
173 return IWineD3DTexture_LockRect(This->wineD3DTexture, Level, (WINED3DLOCKED_RECT *) pLockedRect, pRect, Flags);
176 HRESULT WINAPI IDirect3DTexture8Impl_UnlockRect(LPDIRECT3DTEXTURE8 iface, UINT Level) {
177 IDirect3DTexture8Impl *This = (IDirect3DTexture8Impl *)iface;
178 TRACE("(%p) Relay\n", This);
179 return IWineD3DTexture_UnlockRect(This->wineD3DTexture, Level);
182 HRESULT WINAPI IDirect3DTexture8Impl_AddDirtyRect(LPDIRECT3DTEXTURE8 iface, CONST RECT *pDirtyRect) {
183 IDirect3DTexture8Impl *This = (IDirect3DTexture8Impl *)iface;
184 TRACE("(%p) Relay\n", This);
185 return IWineD3DTexture_AddDirtyRect(This->wineD3DTexture, pDirtyRect);
188 const IDirect3DTexture8Vtbl Direct3DTexture8_Vtbl =
191 IDirect3DTexture8Impl_QueryInterface,
192 IDirect3DTexture8Impl_AddRef,
193 IDirect3DTexture8Impl_Release,
194 /* IDirect3DResource8 */
195 IDirect3DTexture8Impl_GetDevice,
196 IDirect3DTexture8Impl_SetPrivateData,
197 IDirect3DTexture8Impl_GetPrivateData,
198 IDirect3DTexture8Impl_FreePrivateData,
199 IDirect3DTexture8Impl_SetPriority,
200 IDirect3DTexture8Impl_GetPriority,
201 IDirect3DTexture8Impl_PreLoad,
202 IDirect3DTexture8Impl_GetType,
203 /* IDirect3dBaseTexture8 */
204 IDirect3DTexture8Impl_SetLOD,
205 IDirect3DTexture8Impl_GetLOD,
206 IDirect3DTexture8Impl_GetLevelCount,
207 /* IDirect3DTexture8 */
208 IDirect3DTexture8Impl_GetLevelDesc,
209 IDirect3DTexture8Impl_GetSurfaceLevel,
210 IDirect3DTexture8Impl_LockRect,
211 IDirect3DTexture8Impl_UnlockRect,
212 IDirect3DTexture8Impl_AddDirtyRect