2 * Copyright 1997-2000 Marcus Meissner
3 * Copyright 1998-2000 Lionel Ulmer
4 * Copyright 2000-2001 TransGaming Technologies Inc.
5 * Copyright 2006 Stefan Dösinger
6 * Copyright 2008 Denver Gingerich
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
24 #include "wine/port.h"
26 #include "ddraw_private.h"
28 WINE_DEFAULT_DEBUG_CHANNEL(ddraw);
30 /* Device identifier. Don't relay it to WineD3D */
31 static const DDDEVICEIDENTIFIER2 deviceidentifier =
35 { { 0x00010001, 0x00010001 } },
37 /* a8373c10-7ac4-4deb-849a-009844d08b2d */
38 {0xa8373c10,0x7ac4,0x4deb, {0x84,0x9a,0x00,0x98,0x44,0xd0,0x8b,0x2d}},
42 static struct enum_device_entry
44 char interface_name[100];
45 char device_name[100];
46 const GUID *device_guid;
51 "WINE Direct3D7 Hardware Transform and Lighting acceleration using WineD3D",
53 &IID_IDirect3DTnLHalDevice,
58 "WINE Direct3D7 Hardware acceleration using WineD3D",
60 &IID_IDirect3DHALDevice,
65 "WINE Direct3D7 RGB Software Emulation using WineD3D",
67 &IID_IDirect3DRGBDevice,
71 static void STDMETHODCALLTYPE ddraw_null_wined3d_object_destroyed(void *parent) {}
73 const struct wined3d_parent_ops ddraw_null_wined3d_parent_ops =
75 ddraw_null_wined3d_object_destroyed,
78 static inline struct ddraw *impl_from_IDirectDraw(IDirectDraw *iface)
80 return CONTAINING_RECORD(iface, struct ddraw, IDirectDraw_iface);
83 static inline struct ddraw *impl_from_IDirectDraw2(IDirectDraw2 *iface)
85 return CONTAINING_RECORD(iface, struct ddraw, IDirectDraw2_iface);
88 static inline struct ddraw *impl_from_IDirectDraw4(IDirectDraw4 *iface)
90 return CONTAINING_RECORD(iface, struct ddraw, IDirectDraw4_iface);
93 static inline struct ddraw *impl_from_IDirectDraw7(IDirectDraw7 *iface)
95 return CONTAINING_RECORD(iface, struct ddraw, IDirectDraw7_iface);
98 static inline struct ddraw *impl_from_IDirect3D(IDirect3D *iface)
100 return CONTAINING_RECORD(iface, struct ddraw, IDirect3D_iface);
103 static inline struct ddraw *impl_from_IDirect3D2(IDirect3D2 *iface)
105 return CONTAINING_RECORD(iface, struct ddraw, IDirect3D2_iface);
108 static inline struct ddraw *impl_from_IDirect3D3(IDirect3D3 *iface)
110 return CONTAINING_RECORD(iface, struct ddraw, IDirect3D3_iface);
113 static inline struct ddraw *impl_from_IDirect3D7(IDirect3D7 *iface)
115 return CONTAINING_RECORD(iface, struct ddraw, IDirect3D7_iface);
118 /*****************************************************************************
120 *****************************************************************************/
122 /*****************************************************************************
123 * IDirectDraw7::QueryInterface
125 * Queries different interfaces of the DirectDraw object. It can return
126 * IDirectDraw interfaces in version 1, 2, 4 and 7, and IDirect3D interfaces
127 * in version 1, 2, 3 and 7. An IDirect3DDevice can be created with this
129 * The returned interface is AddRef()-ed before it's returned
131 * Used for version 1, 2, 4 and 7
134 * refiid: Interface ID asked for
135 * obj: Used to return the interface pointer
138 * S_OK if an interface was found
139 * E_NOINTERFACE if the requested interface wasn't found
141 *****************************************************************************/
142 static HRESULT WINAPI ddraw7_QueryInterface(IDirectDraw7 *iface, REFIID refiid, void **obj)
144 struct ddraw *This = impl_from_IDirectDraw7(iface);
146 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(refiid), obj);
148 /* Can change surface impl type */
149 wined3d_mutex_lock();
151 /* According to COM docs, if the QueryInterface fails, obj should be set to NULL */
156 wined3d_mutex_unlock();
157 return DDERR_INVALIDPARAMS;
160 /* Check DirectDraw Interfaces */
161 if ( IsEqualGUID( &IID_IUnknown, refiid ) ||
162 IsEqualGUID( &IID_IDirectDraw7, refiid ) )
165 TRACE("(%p) Returning IDirectDraw7 interface at %p\n", This, *obj);
167 else if ( IsEqualGUID( &IID_IDirectDraw4, refiid ) )
169 *obj = &This->IDirectDraw4_iface;
170 TRACE("(%p) Returning IDirectDraw4 interface at %p\n", This, *obj);
172 else if ( IsEqualGUID( &IID_IDirectDraw3, refiid ) )
174 /* This Interface exists in ddrawex.dll, it is implemented in a wrapper */
175 WARN("IDirectDraw3 is not valid in ddraw.dll\n");
177 wined3d_mutex_unlock();
178 return E_NOINTERFACE;
180 else if ( IsEqualGUID( &IID_IDirectDraw2, refiid ) )
182 *obj = &This->IDirectDraw2_iface;
183 TRACE("(%p) Returning IDirectDraw2 interface at %p\n", This, *obj);
185 else if ( IsEqualGUID( &IID_IDirectDraw, refiid ) )
187 *obj = &This->IDirectDraw_iface;
188 TRACE("(%p) Returning IDirectDraw interface at %p\n", This, *obj);
192 * The refcount unit test revealed that an IDirect3D7 interface can only be queried
193 * from a DirectDraw object that was created as an IDirectDraw7 interface. No idea
194 * who had this idea and why. The older interfaces can query and IDirect3D version
195 * because they are all created as IDirectDraw(1). This isn't really crucial behavior,
196 * and messy to implement with the common creation function, so it has been left out here.
198 else if ( IsEqualGUID( &IID_IDirect3D , refiid ) ||
199 IsEqualGUID( &IID_IDirect3D2 , refiid ) ||
200 IsEqualGUID( &IID_IDirect3D3 , refiid ) ||
201 IsEqualGUID( &IID_IDirect3D7 , refiid ) )
203 /* Check the surface implementation */
204 if (DefaultSurfaceType != WINED3D_SURFACE_TYPE_OPENGL)
206 WARN("The app requests a Direct3D interface, but non-opengl surfaces where set in winecfg\n");
207 /* Do not abort here, only reject 3D Device creation */
210 if ( IsEqualGUID( &IID_IDirect3D , refiid ) )
212 This->d3dversion = 1;
213 *obj = &This->IDirect3D_iface;
214 TRACE(" returning Direct3D interface at %p.\n", *obj);
216 else if ( IsEqualGUID( &IID_IDirect3D2 , refiid ) )
218 This->d3dversion = 2;
219 *obj = &This->IDirect3D2_iface;
220 TRACE(" returning Direct3D2 interface at %p.\n", *obj);
222 else if ( IsEqualGUID( &IID_IDirect3D3 , refiid ) )
224 This->d3dversion = 3;
225 *obj = &This->IDirect3D3_iface;
226 TRACE(" returning Direct3D3 interface at %p.\n", *obj);
228 else if(IsEqualGUID( &IID_IDirect3D7 , refiid ))
230 This->d3dversion = 7;
231 *obj = &This->IDirect3D7_iface;
232 TRACE(" returning Direct3D7 interface at %p.\n", *obj);
235 /* Unknown interface */
238 ERR("(%p)->(%s, %p): No interface found\n", This, debugstr_guid(refiid), obj);
239 wined3d_mutex_unlock();
240 return E_NOINTERFACE;
243 IUnknown_AddRef( (IUnknown *) *obj );
244 wined3d_mutex_unlock();
249 static HRESULT WINAPI ddraw4_QueryInterface(IDirectDraw4 *iface, REFIID riid, void **object)
251 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
253 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
255 return ddraw7_QueryInterface(&ddraw->IDirectDraw7_iface, riid, object);
258 static HRESULT WINAPI ddraw2_QueryInterface(IDirectDraw2 *iface, REFIID riid, void **object)
260 struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
262 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
264 return ddraw7_QueryInterface(&ddraw->IDirectDraw7_iface, riid, object);
267 static HRESULT WINAPI ddraw1_QueryInterface(IDirectDraw *iface, REFIID riid, void **object)
269 struct ddraw *ddraw = impl_from_IDirectDraw(iface);
271 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
273 return ddraw7_QueryInterface(&ddraw->IDirectDraw7_iface, riid, object);
276 static HRESULT WINAPI d3d7_QueryInterface(IDirect3D7 *iface, REFIID riid, void **object)
278 struct ddraw *ddraw = impl_from_IDirect3D7(iface);
280 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
282 return ddraw7_QueryInterface(&ddraw->IDirectDraw7_iface, riid, object);
285 static HRESULT WINAPI d3d3_QueryInterface(IDirect3D3 *iface, REFIID riid, void **object)
287 struct ddraw *ddraw = impl_from_IDirect3D3(iface);
289 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
291 return ddraw7_QueryInterface(&ddraw->IDirectDraw7_iface, riid, object);
294 static HRESULT WINAPI d3d2_QueryInterface(IDirect3D2 *iface, REFIID riid, void **object)
296 struct ddraw *ddraw = impl_from_IDirect3D2(iface);
298 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
300 return ddraw7_QueryInterface(&ddraw->IDirectDraw7_iface, riid, object);
303 static HRESULT WINAPI d3d1_QueryInterface(IDirect3D *iface, REFIID riid, void **object)
305 struct ddraw *ddraw = impl_from_IDirect3D(iface);
307 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
309 return ddraw7_QueryInterface(&ddraw->IDirectDraw7_iface, riid, object);
312 /*****************************************************************************
313 * IDirectDraw7::AddRef
315 * Increases the interfaces refcount, basically
317 * DDraw refcounting is a bit tricky. The different DirectDraw interface
318 * versions have individual refcounts, but the IDirect3D interfaces do not.
319 * All interfaces are from one object, that means calling QueryInterface on an
320 * IDirectDraw7 interface for an IDirectDraw4 interface does not create a new
323 * That means all AddRef and Release implementations of IDirectDrawX work
324 * with their own counter, and IDirect3DX::AddRef thunk to IDirectDraw (1),
325 * except of IDirect3D7 which thunks to IDirectDraw7
327 * Returns: The new refcount
329 *****************************************************************************/
330 static ULONG WINAPI ddraw7_AddRef(IDirectDraw7 *iface)
332 struct ddraw *This = impl_from_IDirectDraw7(iface);
333 ULONG ref = InterlockedIncrement(&This->ref7);
335 TRACE("%p increasing refcount to %u.\n", This, ref);
337 if(ref == 1) InterlockedIncrement(&This->numIfaces);
342 static ULONG WINAPI ddraw4_AddRef(IDirectDraw4 *iface)
344 struct ddraw *This = impl_from_IDirectDraw4(iface);
345 ULONG ref = InterlockedIncrement(&This->ref4);
347 TRACE("%p increasing refcount to %u.\n", This, ref);
349 if (ref == 1) InterlockedIncrement(&This->numIfaces);
354 static ULONG WINAPI ddraw2_AddRef(IDirectDraw2 *iface)
356 struct ddraw *This = impl_from_IDirectDraw2(iface);
357 ULONG ref = InterlockedIncrement(&This->ref2);
359 TRACE("%p increasing refcount to %u.\n", This, ref);
361 if (ref == 1) InterlockedIncrement(&This->numIfaces);
366 static ULONG WINAPI ddraw1_AddRef(IDirectDraw *iface)
368 struct ddraw *This = impl_from_IDirectDraw(iface);
369 ULONG ref = InterlockedIncrement(&This->ref1);
371 TRACE("%p increasing refcount to %u.\n", This, ref);
373 if (ref == 1) InterlockedIncrement(&This->numIfaces);
378 static ULONG WINAPI d3d7_AddRef(IDirect3D7 *iface)
380 struct ddraw *This = impl_from_IDirect3D7(iface);
382 TRACE("iface %p.\n", iface);
384 return ddraw7_AddRef(&This->IDirectDraw7_iface);
387 static ULONG WINAPI d3d3_AddRef(IDirect3D3 *iface)
389 struct ddraw *This = impl_from_IDirect3D3(iface);
391 TRACE("iface %p.\n", iface);
393 return ddraw1_AddRef(&This->IDirectDraw_iface);
396 static ULONG WINAPI d3d2_AddRef(IDirect3D2 *iface)
398 struct ddraw *This = impl_from_IDirect3D2(iface);
400 TRACE("iface %p.\n", iface);
402 return ddraw1_AddRef(&This->IDirectDraw_iface);
405 static ULONG WINAPI d3d1_AddRef(IDirect3D *iface)
407 struct ddraw *This = impl_from_IDirect3D(iface);
409 TRACE("iface %p.\n", iface);
411 return ddraw1_AddRef(&This->IDirectDraw_iface);
414 void ddraw_destroy_swapchain(struct ddraw *ddraw)
416 TRACE("Destroying the swapchain.\n");
418 wined3d_swapchain_decref(ddraw->wined3d_swapchain);
419 ddraw->wined3d_swapchain = NULL;
421 if (DefaultSurfaceType == WINED3D_SURFACE_TYPE_OPENGL)
425 for (i = 0; i < ddraw->numConvertedDecls; ++i)
427 wined3d_vertex_declaration_decref(ddraw->decls[i].decl);
429 HeapFree(GetProcessHeap(), 0, ddraw->decls);
430 ddraw->numConvertedDecls = 0;
432 if (FAILED(wined3d_device_uninit_3d(ddraw->wined3d_device)))
434 ERR("Failed to uninit 3D.\n");
438 /* Free the d3d window if one was created. */
439 if (ddraw->d3d_window && ddraw->d3d_window != ddraw->dest_window)
441 TRACE("Destroying the hidden render window %p.\n", ddraw->d3d_window);
442 DestroyWindow(ddraw->d3d_window);
443 ddraw->d3d_window = 0;
447 ddraw->d3d_initialized = FALSE;
451 wined3d_device_uninit_gdi(ddraw->wined3d_device);
454 ddraw_set_swapchain_window(ddraw, NULL);
456 TRACE("Swapchain destroyed.\n");
459 /*****************************************************************************
462 * Destroys a ddraw object if all refcounts are 0. This is to share code
463 * between the IDirectDrawX::Release functions
466 * This: DirectDraw object to destroy
468 *****************************************************************************/
469 static void ddraw_destroy(struct ddraw *This)
471 IDirectDraw7_SetCooperativeLevel(&This->IDirectDraw7_iface, NULL, DDSCL_NORMAL);
472 IDirectDraw7_RestoreDisplayMode(&This->IDirectDraw7_iface);
474 /* Destroy the device window if we created one */
475 if(This->devicewindow != 0)
477 TRACE(" (%p) Destroying the device window %p\n", This, This->devicewindow);
478 DestroyWindow(This->devicewindow);
479 This->devicewindow = 0;
482 wined3d_mutex_lock();
483 list_remove(&This->ddraw_list_entry);
484 wined3d_mutex_unlock();
486 if (This->wined3d_swapchain)
487 ddraw_destroy_swapchain(This);
488 wined3d_device_decref(This->wined3d_device);
489 wined3d_decref(This->wined3d);
491 /* Now free the object */
492 HeapFree(GetProcessHeap(), 0, This);
495 /*****************************************************************************
496 * IDirectDraw7::Release
498 * Decreases the refcount. If the refcount falls to 0, the object is destroyed
500 * Returns: The new refcount
501 *****************************************************************************/
502 static ULONG WINAPI ddraw7_Release(IDirectDraw7 *iface)
504 struct ddraw *This = impl_from_IDirectDraw7(iface);
505 ULONG ref = InterlockedDecrement(&This->ref7);
507 TRACE("%p decreasing refcount to %u.\n", This, ref);
509 if (!ref && !InterlockedDecrement(&This->numIfaces))
515 static ULONG WINAPI ddraw4_Release(IDirectDraw4 *iface)
517 struct ddraw *This = impl_from_IDirectDraw4(iface);
518 ULONG ref = InterlockedDecrement(&This->ref4);
520 TRACE("%p decreasing refcount to %u.\n", This, ref);
522 if (!ref && !InterlockedDecrement(&This->numIfaces))
528 static ULONG WINAPI ddraw2_Release(IDirectDraw2 *iface)
530 struct ddraw *This = impl_from_IDirectDraw2(iface);
531 ULONG ref = InterlockedDecrement(&This->ref2);
533 TRACE("%p decreasing refcount to %u.\n", This, ref);
535 if (!ref && !InterlockedDecrement(&This->numIfaces))
541 static ULONG WINAPI ddraw1_Release(IDirectDraw *iface)
543 struct ddraw *This = impl_from_IDirectDraw(iface);
544 ULONG ref = InterlockedDecrement(&This->ref1);
546 TRACE("%p decreasing refcount to %u.\n", This, ref);
548 if (!ref && !InterlockedDecrement(&This->numIfaces))
554 static ULONG WINAPI d3d7_Release(IDirect3D7 *iface)
556 struct ddraw *This = impl_from_IDirect3D7(iface);
558 TRACE("iface %p.\n", iface);
560 return ddraw7_Release(&This->IDirectDraw7_iface);
563 static ULONG WINAPI d3d3_Release(IDirect3D3 *iface)
565 struct ddraw *This = impl_from_IDirect3D3(iface);
567 TRACE("iface %p.\n", iface);
569 return ddraw1_Release(&This->IDirectDraw_iface);
572 static ULONG WINAPI d3d2_Release(IDirect3D2 *iface)
574 struct ddraw *This = impl_from_IDirect3D2(iface);
576 TRACE("iface %p.\n", iface);
578 return ddraw1_Release(&This->IDirectDraw_iface);
581 static ULONG WINAPI d3d1_Release(IDirect3D *iface)
583 struct ddraw *This = impl_from_IDirect3D(iface);
585 TRACE("iface %p.\n", iface);
587 return ddraw1_Release(&This->IDirectDraw_iface);
590 /*****************************************************************************
591 * IDirectDraw methods
592 *****************************************************************************/
594 static HRESULT ddraw_set_focus_window(struct ddraw *ddraw, HWND window)
596 /* FIXME: This looks wrong, exclusive mode should imply a destination
598 if ((ddraw->cooperative_level & DDSCL_EXCLUSIVE) && ddraw->dest_window)
600 TRACE("Setting DDSCL_SETFOCUSWINDOW with an already set window, returning DDERR_HWNDALREADYSET.\n");
601 return DDERR_HWNDALREADYSET;
604 ddraw->focuswindow = window;
606 /* Use the focus window for drawing too. */
607 ddraw->dest_window = ddraw->focuswindow;
612 static HRESULT ddraw_attach_d3d_device(struct ddraw *ddraw,
613 struct wined3d_swapchain_desc *swapchain_desc)
615 HWND window = swapchain_desc->device_window;
618 TRACE("ddraw %p.\n", ddraw);
620 if (!window || window == GetDesktopWindow())
622 window = CreateWindowExA(0, DDRAW_WINDOW_CLASS_NAME, "Hidden D3D Window",
623 WS_DISABLED, 0, 0, GetSystemMetrics(SM_CXSCREEN), GetSystemMetrics(SM_CYSCREEN),
624 NULL, NULL, NULL, NULL);
627 ERR("Failed to create window, last error %#x.\n", GetLastError());
631 ShowWindow(window, SW_HIDE); /* Just to be sure */
632 WARN("No window for the Direct3DDevice, created hidden window %p.\n", window);
634 swapchain_desc->device_window = window;
638 TRACE("Using existing window %p for Direct3D rendering.\n", window);
640 ddraw->d3d_window = window;
642 /* Set this NOW, otherwise creating the depth stencil surface will cause a
643 * recursive loop until ram or emulated video memory is full. */
644 ddraw->d3d_initialized = TRUE;
645 hr = wined3d_device_init_3d(ddraw->wined3d_device, swapchain_desc);
648 ddraw->d3d_initialized = FALSE;
652 ddraw->declArraySize = 2;
653 ddraw->decls = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*ddraw->decls) * ddraw->declArraySize);
656 ERR("Error allocating an array for the converted vertex decls.\n");
657 ddraw->declArraySize = 0;
658 hr = wined3d_device_uninit_3d(ddraw->wined3d_device);
659 return E_OUTOFMEMORY;
662 TRACE("Successfully initialized 3D.\n");
667 static HRESULT ddraw_create_swapchain(struct ddraw *ddraw, HWND window, BOOL windowed)
669 struct wined3d_swapchain_desc swapchain_desc;
670 struct wined3d_display_mode mode;
671 HRESULT hr = WINED3D_OK;
673 /* FIXME: wined3d_get_adapter_display_mode() would be more appropriate
674 * here, since we don't actually have a swapchain yet, but
675 * wined3d_device_get_display_mode() has some special handling for color
677 hr = wined3d_device_get_display_mode(ddraw->wined3d_device, 0, &mode);
680 ERR("Failed to get display mode.\n");
684 memset(&swapchain_desc, 0, sizeof(swapchain_desc));
685 swapchain_desc.backbuffer_width = mode.width;
686 swapchain_desc.backbuffer_height = mode.height;
687 swapchain_desc.backbuffer_format = mode.format_id;
688 swapchain_desc.swap_effect = WINED3D_SWAP_EFFECT_COPY;
689 swapchain_desc.device_window = window;
690 swapchain_desc.windowed = windowed;
692 if (DefaultSurfaceType == WINED3D_SURFACE_TYPE_OPENGL)
693 hr = ddraw_attach_d3d_device(ddraw, &swapchain_desc);
695 hr = wined3d_device_init_gdi(ddraw->wined3d_device, &swapchain_desc);
699 ERR("Failed to create swapchain, hr %#x.\n", hr);
703 if (FAILED(hr = wined3d_device_get_swapchain(ddraw->wined3d_device, 0, &ddraw->wined3d_swapchain)))
705 ERR("Failed to get swapchain, hr %#x.\n", hr);
706 ddraw->wined3d_swapchain = NULL;
710 ddraw_set_swapchain_window(ddraw, window);
715 /*****************************************************************************
716 * IDirectDraw7::SetCooperativeLevel
718 * Sets the cooperative level for the DirectDraw object, and the window
719 * assigned to it. The cooperative level determines the general behavior
720 * of the DirectDraw application
722 * Warning: This is quite tricky, as it's not really documented which
723 * cooperative levels can be combined with each other. If a game fails
724 * after this function, try to check the cooperative levels passed on
725 * Windows, and if it returns something different.
727 * If you think that this function caused the failure because it writes a
728 * fixme, be sure to run again with a +ddraw trace.
730 * What is known about cooperative levels (See the ddraw modes test):
731 * DDSCL_EXCLUSIVE and DDSCL_FULLSCREEN must be used with each other
732 * DDSCL_NORMAL is not compatible with DDSCL_EXCLUSIVE or DDSCL_FULLSCREEN
733 * DDSCL_SETFOCUSWINDOW can be passed only in DDSCL_NORMAL mode, but after that
734 * DDSCL_FULLSCREEN can be activated
735 * DDSCL_SETFOCUSWINDOW may only be used with DDSCL_NOWINDOWCHANGES
737 * Handled flags: DDSCL_NORMAL, DDSCL_FULLSCREEN, DDSCL_EXCLUSIVE,
738 * DDSCL_SETFOCUSWINDOW (partially),
739 * DDSCL_MULTITHREADED (work in progress)
741 * Unhandled flags, which should be implemented
742 * DDSCL_SETDEVICEWINDOW: Sets a window specially used for rendering (I don't
743 * expect any difference to a normal window for wine)
744 * DDSCL_CREATEDEVICEWINDOW: Tells ddraw to create its own window for
745 * rendering (Possible test case: Half-Life)
747 * Unsure about these: DDSCL_FPUSETUP DDSCL_FPURESERVE
749 * These don't seem very important for wine:
750 * DDSCL_ALLOWREBOOT, DDSCL_NOWINDOWCHANGES, DDSCL_ALLOWMODEX
753 * DD_OK if the cooperative level was set successfully
754 * DDERR_INVALIDPARAMS if the passed cooperative level combination is invalid
755 * DDERR_HWNDALREADYSET if DDSCL_SETFOCUSWINDOW is passed in exclusive mode
756 * (Probably others too, have to investigate)
758 *****************************************************************************/
759 static HRESULT WINAPI ddraw7_SetCooperativeLevel(IDirectDraw7 *iface, HWND hwnd, DWORD cooplevel)
761 struct ddraw *This = impl_from_IDirectDraw7(iface);
762 struct wined3d_stateblock *stateblock;
763 struct wined3d_surface *rt, *ds;
764 BOOL restore_state = FALSE;
768 TRACE("iface %p, window %p, flags %#x.\n", iface, hwnd, cooplevel);
769 DDRAW_dump_cooperativelevel(cooplevel);
771 wined3d_mutex_lock();
773 /* Get the old window */
774 window = This->dest_window;
776 /* Tests suggest that we need one of them: */
777 if(!(cooplevel & (DDSCL_SETFOCUSWINDOW |
781 TRACE("Incorrect cooplevel flags, returning DDERR_INVALIDPARAMS\n");
782 wined3d_mutex_unlock();
783 return DDERR_INVALIDPARAMS;
786 if ((cooplevel & DDSCL_CREATEDEVICEWINDOW) && !(cooplevel & DDSCL_EXCLUSIVE))
788 WARN("DDSCL_CREATEDEVICEWINDOW requires DDSCL_EXCLUSIVE.\n");
789 wined3d_mutex_unlock();
790 return DDERR_INVALIDPARAMS;
793 /* Handle those levels first which set various hwnds */
794 if ((cooplevel & DDSCL_SETFOCUSWINDOW) && !(cooplevel & DDSCL_CREATEDEVICEWINDOW))
796 /* This isn't compatible with a lot of flags */
797 if (cooplevel & (DDSCL_MULTITHREADED
802 | DDSCL_SETDEVICEWINDOW
807 WARN("Called with incompatible flags, returning DDERR_INVALIDPARAMS.\n");
808 wined3d_mutex_unlock();
809 return DDERR_INVALIDPARAMS;
812 hr = ddraw_set_focus_window(This, hwnd);
813 wined3d_mutex_unlock();
817 if (cooplevel & DDSCL_EXCLUSIVE)
819 if (!(cooplevel & DDSCL_FULLSCREEN) || !(hwnd || (cooplevel & DDSCL_CREATEDEVICEWINDOW)))
821 WARN("DDSCL_EXCLUSIVE requires DDSCL_FULLSCREEN and a window.\n");
822 wined3d_mutex_unlock();
823 return DDERR_INVALIDPARAMS;
826 if (cooplevel & DDSCL_CREATEDEVICEWINDOW)
830 if (!This->focuswindow && !(cooplevel & DDSCL_SETFOCUSWINDOW))
832 WARN("No focus window set.\n");
833 wined3d_mutex_unlock();
834 return DDERR_NOFOCUSWINDOW;
837 device_window = CreateWindowExA(0, DDRAW_WINDOW_CLASS_NAME, "DirectDrawDeviceWnd",
838 WS_POPUP, 0, 0, GetSystemMetrics(SM_CXSCREEN), GetSystemMetrics(SM_CYSCREEN),
839 NULL, NULL, NULL, NULL);
842 ERR("Failed to create window, last error %#x.\n", GetLastError());
843 wined3d_mutex_unlock();
847 ShowWindow(device_window, SW_SHOW);
848 TRACE("Created a device window %p.\n", device_window);
850 /* Native apparently leaks the created device window if setting the
851 * focus window below fails. */
852 This->cooperative_level |= DDSCL_CREATEDEVICEWINDOW;
853 This->devicewindow = device_window;
855 if (cooplevel & DDSCL_SETFOCUSWINDOW)
859 wined3d_mutex_unlock();
863 if (FAILED(hr = ddraw_set_focus_window(This, hwnd)))
865 wined3d_mutex_unlock();
870 hwnd = device_window;
875 if (This->cooperative_level & DDSCL_CREATEDEVICEWINDOW)
876 DestroyWindow(This->devicewindow);
877 This->devicewindow = NULL;
878 This->focuswindow = NULL;
881 if ((This->cooperative_level & DDSCL_EXCLUSIVE)
882 && (hwnd != window || !(cooplevel & DDSCL_EXCLUSIVE)))
883 wined3d_device_release_focus_window(This->wined3d_device);
885 if ((cooplevel & DDSCL_FULLSCREEN) != (This->cooperative_level & DDSCL_FULLSCREEN) || hwnd != window)
887 if (This->cooperative_level & DDSCL_FULLSCREEN)
888 wined3d_device_restore_fullscreen_window(This->wined3d_device, window);
890 if (cooplevel & DDSCL_FULLSCREEN)
892 struct wined3d_display_mode display_mode;
894 wined3d_get_adapter_display_mode(This->wined3d, WINED3DADAPTER_DEFAULT, &display_mode);
895 wined3d_device_setup_fullscreen_window(This->wined3d_device, hwnd,
896 display_mode.width, display_mode.height);
900 if ((cooplevel & DDSCL_EXCLUSIVE)
901 && (hwnd != window || !(This->cooperative_level & DDSCL_EXCLUSIVE)))
903 hr = wined3d_device_acquire_focus_window(This->wined3d_device, hwnd);
906 ERR("Failed to acquire focus window, hr %#x.\n", hr);
907 wined3d_mutex_unlock();
912 /* Don't override focus windows or private device windows */
913 if (hwnd && !This->focuswindow && !This->devicewindow && (hwnd != window))
914 This->dest_window = hwnd;
916 if (cooplevel & DDSCL_MULTITHREADED && !(This->cooperative_level & DDSCL_MULTITHREADED))
917 wined3d_device_set_multithreaded(This->wined3d_device);
919 if (This->wined3d_swapchain)
921 if (DefaultSurfaceType != WINED3D_SURFACE_TYPE_GDI)
923 restore_state = TRUE;
925 if (FAILED(hr = wined3d_stateblock_create(This->wined3d_device, WINED3D_SBT_ALL, &stateblock)))
927 ERR("Failed to create stateblock, hr %#x.\n", hr);
928 wined3d_mutex_unlock();
932 if (FAILED(hr = wined3d_stateblock_capture(stateblock)))
934 ERR("Failed to capture stateblock, hr %#x.\n", hr);
935 wined3d_stateblock_decref(stateblock);
936 wined3d_mutex_unlock();
940 wined3d_device_get_render_target(This->wined3d_device, 0, &rt);
941 if (rt == This->wined3d_frontbuffer)
943 wined3d_surface_decref(rt);
947 wined3d_device_get_depth_stencil(This->wined3d_device, &ds);
950 ddraw_destroy_swapchain(This);
953 if (FAILED(hr = ddraw_create_swapchain(This, This->dest_window, !(cooplevel & DDSCL_FULLSCREEN))))
954 ERR("Failed to create swapchain, hr %#x.\n", hr);
960 wined3d_device_set_depth_stencil(This->wined3d_device, ds);
961 wined3d_surface_decref(ds);
966 wined3d_device_set_render_target(This->wined3d_device, 0, rt, FALSE);
967 wined3d_surface_decref(rt);
970 hr = wined3d_stateblock_apply(stateblock);
971 wined3d_stateblock_decref(stateblock);
974 ERR("Failed to apply stateblock, hr %#x.\n", hr);
975 wined3d_mutex_unlock();
980 /* Unhandled flags */
981 if(cooplevel & DDSCL_ALLOWREBOOT)
982 WARN("(%p) Unhandled flag DDSCL_ALLOWREBOOT, harmless\n", This);
983 if(cooplevel & DDSCL_ALLOWMODEX)
984 WARN("(%p) Unhandled flag DDSCL_ALLOWMODEX, harmless\n", This);
985 if(cooplevel & DDSCL_FPUSETUP)
986 WARN("(%p) Unhandled flag DDSCL_FPUSETUP, harmless\n", This);
988 /* Store the cooperative_level */
989 This->cooperative_level = cooplevel;
990 TRACE("SetCooperativeLevel retuning DD_OK\n");
991 wined3d_mutex_unlock();
996 static HRESULT WINAPI ddraw4_SetCooperativeLevel(IDirectDraw4 *iface, HWND window, DWORD flags)
998 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
1000 TRACE("iface %p, window %p, flags %#x.\n", iface, window, flags);
1002 return ddraw7_SetCooperativeLevel(&ddraw->IDirectDraw7_iface, window, flags);
1005 static HRESULT WINAPI ddraw2_SetCooperativeLevel(IDirectDraw2 *iface, HWND window, DWORD flags)
1007 struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
1009 TRACE("iface %p, window %p, flags %#x.\n", iface, window, flags);
1011 return ddraw7_SetCooperativeLevel(&ddraw->IDirectDraw7_iface, window, flags);
1014 static HRESULT WINAPI ddraw1_SetCooperativeLevel(IDirectDraw *iface, HWND window, DWORD flags)
1016 struct ddraw *ddraw = impl_from_IDirectDraw(iface);
1018 TRACE("iface %p, window %p, flags %#x.\n", iface, window, flags);
1020 return ddraw7_SetCooperativeLevel(&ddraw->IDirectDraw7_iface, window, flags);
1023 /*****************************************************************************
1025 * Helper function for SetDisplayMode and RestoreDisplayMode
1027 * Implements DirectDraw's SetDisplayMode, but ignores the value of
1028 * ForceRefreshRate, since it is already handled by
1029 * ddraw7_SetDisplayMode. RestoreDisplayMode can use this function
1030 * without worrying that ForceRefreshRate will override the refresh rate. For
1031 * argument and return value documentation, see
1032 * ddraw7_SetDisplayMode.
1034 *****************************************************************************/
1035 static HRESULT ddraw_set_display_mode(struct ddraw *ddraw, DWORD Width, DWORD Height,
1036 DWORD BPP, DWORD RefreshRate, DWORD Flags)
1038 struct wined3d_display_mode mode;
1039 enum wined3d_format_id format;
1042 TRACE("ddraw %p, width %u, height %u, bpp %u, refresh_rate %u, flags %#x.\n", ddraw, Width,
1043 Height, BPP, RefreshRate, Flags);
1045 wined3d_mutex_lock();
1046 if( !Width || !Height )
1048 ERR("Width %u, Height %u, what to do?\n", Width, Height);
1049 /* It looks like Need for Speed Porsche Unleashed expects DD_OK here */
1050 wined3d_mutex_unlock();
1056 case 8: format = WINED3DFMT_P8_UINT; break;
1057 case 15: format = WINED3DFMT_B5G5R5X1_UNORM; break;
1058 case 16: format = WINED3DFMT_B5G6R5_UNORM; break;
1059 case 24: format = WINED3DFMT_B8G8R8_UNORM; break;
1060 case 32: format = WINED3DFMT_B8G8R8X8_UNORM; break;
1061 default: format = WINED3DFMT_UNKNOWN; break;
1064 if (FAILED(hr = wined3d_device_get_display_mode(ddraw->wined3d_device, 0, &mode)))
1066 ERR("Failed to get current display mode, hr %#x.\n", hr);
1068 else if (mode.width == Width
1069 && mode.height == Height
1070 && mode.format_id == format
1071 && mode.refresh_rate == RefreshRate)
1073 TRACE("Skipping redundant mode setting call.\n");
1074 wined3d_mutex_unlock();
1078 /* Check the exclusive mode
1079 if(!(ddraw->cooperative_level & DDSCL_EXCLUSIVE))
1080 return DDERR_NOEXCLUSIVEMODE;
1081 * This is WRONG. Don't know if the SDK is completely
1082 * wrong and if there are any conditions when DDERR_NOEXCLUSIVE
1083 * is returned, but Half-Life 1.1.1.1 (Steam version)
1088 mode.height = Height;
1089 mode.refresh_rate = RefreshRate;
1090 mode.format_id = format;
1092 /* TODO: The possible return values from msdn suggest that
1093 * the screen mode can't be changed if a surface is locked
1094 * or some drawing is in progress
1097 /* TODO: Lose the primary surface */
1098 hr = wined3d_device_set_display_mode(ddraw->wined3d_device, 0, &mode);
1100 wined3d_mutex_unlock();
1104 case WINED3DERR_NOTAVAILABLE: return DDERR_UNSUPPORTED;
1109 /*****************************************************************************
1110 * IDirectDraw7::SetDisplayMode
1112 * Sets the display screen resolution, color depth and refresh frequency
1113 * when in fullscreen mode (in theory).
1114 * Possible return values listed in the SDK suggest that this method fails
1115 * when not in fullscreen mode, but this is wrong. Windows 2000 happily sets
1116 * the display mode in DDSCL_NORMAL mode without an hwnd specified.
1117 * It seems to be valid to pass 0 for With and Height, this has to be tested
1118 * It could mean that the current video mode should be left as-is. (But why
1122 * Height, Width: Screen dimension
1123 * BPP: Color depth in Bits per pixel
1124 * Refreshrate: Screen refresh rate
1125 * Flags: Other stuff
1130 *****************************************************************************/
1131 static HRESULT WINAPI ddraw7_SetDisplayMode(IDirectDraw7 *iface, DWORD Width, DWORD Height,
1132 DWORD BPP, DWORD RefreshRate, DWORD Flags)
1134 struct ddraw *ddraw = impl_from_IDirectDraw7(iface);
1136 TRACE("iface %p, width %u, height %u, bpp %u, refresh_rate %u, flags %#x.\n",
1137 iface, Width, Height, BPP, RefreshRate, Flags);
1139 if (force_refresh_rate != 0)
1141 TRACE("ForceRefreshRate overriding passed-in refresh rate (%u Hz) to %u Hz\n",
1142 RefreshRate, force_refresh_rate);
1143 RefreshRate = force_refresh_rate;
1146 return ddraw_set_display_mode(ddraw, Width, Height, BPP, RefreshRate, Flags);
1149 static HRESULT WINAPI ddraw4_SetDisplayMode(IDirectDraw4 *iface, DWORD width, DWORD height,
1150 DWORD bpp, DWORD refresh_rate, DWORD flags)
1152 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
1154 TRACE("iface %p, width %u, height %u, bpp %u, refresh_rate %u, flags %#x.\n",
1155 iface, width, height, bpp, refresh_rate, flags);
1157 return ddraw7_SetDisplayMode(&ddraw->IDirectDraw7_iface, width, height, bpp, refresh_rate, flags);
1160 static HRESULT WINAPI ddraw2_SetDisplayMode(IDirectDraw2 *iface,
1161 DWORD width, DWORD height, DWORD bpp, DWORD refresh_rate, DWORD flags)
1163 struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
1165 TRACE("iface %p, width %u, height %u, bpp %u, refresh_rate %u, flags %#x.\n",
1166 iface, width, height, bpp, refresh_rate, flags);
1168 return ddraw7_SetDisplayMode(&ddraw->IDirectDraw7_iface, width, height, bpp, refresh_rate, flags);
1171 static HRESULT WINAPI ddraw1_SetDisplayMode(IDirectDraw *iface, DWORD width, DWORD height, DWORD bpp)
1173 struct ddraw *ddraw = impl_from_IDirectDraw(iface);
1175 TRACE("iface %p, width %u, height %u, bpp %u.\n", iface, width, height, bpp);
1177 return ddraw7_SetDisplayMode(&ddraw->IDirectDraw7_iface, width, height, bpp, 0, 0);
1180 /*****************************************************************************
1181 * IDirectDraw7::RestoreDisplayMode
1183 * Restores the display mode to what it was at creation time. Basically.
1185 * A problem arises when there are 2 DirectDraw objects using the same hwnd:
1186 * -> DD_1 finds the screen at 1400x1050x32 when created, sets it to 640x480x16
1187 * -> DD_2 is created, finds the screen at 640x480x16, sets it to 1024x768x32
1188 * -> DD_1 is released. The screen should be left at 1024x768x32.
1189 * -> DD_2 is released. The screen should be set to 1400x1050x32
1190 * This case is unhandled right now, but Empire Earth does it this way.
1191 * (But perhaps there is something in SetCooperativeLevel to prevent this)
1193 * The msdn says that this method resets the display mode to what it was before
1194 * SetDisplayMode was called. What if SetDisplayModes is called 2 times??
1198 * DDERR_NOEXCLUSIVE mode if the device isn't in fullscreen mode
1200 *****************************************************************************/
1201 static HRESULT WINAPI ddraw7_RestoreDisplayMode(IDirectDraw7 *iface)
1203 struct ddraw *ddraw = impl_from_IDirectDraw7(iface);
1205 TRACE("iface %p.\n", iface);
1207 return ddraw_set_display_mode(ddraw, ddraw->orig_width, ddraw->orig_height, ddraw->orig_bpp, 0, 0);
1210 static HRESULT WINAPI ddraw4_RestoreDisplayMode(IDirectDraw4 *iface)
1212 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
1214 TRACE("iface %p.\n", iface);
1216 return ddraw7_RestoreDisplayMode(&ddraw->IDirectDraw7_iface);
1219 static HRESULT WINAPI ddraw2_RestoreDisplayMode(IDirectDraw2 *iface)
1221 struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
1223 TRACE("iface %p.\n", iface);
1225 return ddraw7_RestoreDisplayMode(&ddraw->IDirectDraw7_iface);
1228 static HRESULT WINAPI ddraw1_RestoreDisplayMode(IDirectDraw *iface)
1230 struct ddraw *ddraw = impl_from_IDirectDraw(iface);
1232 TRACE("iface %p.\n", iface);
1234 return ddraw7_RestoreDisplayMode(&ddraw->IDirectDraw7_iface);
1237 /*****************************************************************************
1238 * IDirectDraw7::GetCaps
1240 * Returns the drives capabilities
1242 * Used for version 1, 2, 4 and 7
1245 * DriverCaps: Structure to write the Hardware accelerated caps to
1246 * HelCaps: Structure to write the emulation caps to
1249 * This implementation returns DD_OK only
1251 *****************************************************************************/
1252 static HRESULT WINAPI ddraw7_GetCaps(IDirectDraw7 *iface, DDCAPS *DriverCaps, DDCAPS *HELCaps)
1254 struct ddraw *ddraw = impl_from_IDirectDraw7(iface);
1256 WINED3DCAPS winecaps;
1258 DDSCAPS2 ddscaps = {0, 0, 0, 0};
1260 TRACE("iface %p, driver_caps %p, hel_caps %p.\n", iface, DriverCaps, HELCaps);
1262 /* One structure must be != NULL */
1263 if (!DriverCaps && !HELCaps)
1265 WARN("Invalid parameters.\n");
1266 return DDERR_INVALIDPARAMS;
1269 memset(&caps, 0, sizeof(caps));
1270 memset(&winecaps, 0, sizeof(winecaps));
1271 caps.dwSize = sizeof(caps);
1273 wined3d_mutex_lock();
1274 hr = wined3d_device_get_device_caps(ddraw->wined3d_device, &winecaps);
1277 WARN("IWineD3DDevice::GetDeviceCaps failed\n");
1278 wined3d_mutex_unlock();
1282 hr = IDirectDraw7_GetAvailableVidMem(iface, &ddscaps, &caps.dwVidMemTotal, &caps.dwVidMemFree);
1283 wined3d_mutex_unlock();
1285 WARN("IDirectDraw7::GetAvailableVidMem failed\n");
1289 caps.dwCaps = winecaps.ddraw_caps.caps;
1290 caps.dwCaps2 = winecaps.ddraw_caps.caps2;
1291 caps.dwCKeyCaps = winecaps.ddraw_caps.color_key_caps;
1292 caps.dwFXCaps = winecaps.ddraw_caps.fx_caps;
1293 caps.dwPalCaps = winecaps.ddraw_caps.pal_caps;
1294 caps.ddsCaps.dwCaps = winecaps.ddraw_caps.dds_caps;
1295 caps.dwSVBCaps = winecaps.ddraw_caps.svb_caps;
1296 caps.dwSVBCKeyCaps = winecaps.ddraw_caps.svb_color_key_caps;
1297 caps.dwSVBFXCaps = winecaps.ddraw_caps.svb_fx_caps;
1298 caps.dwVSBCaps = winecaps.ddraw_caps.vsb_caps;
1299 caps.dwVSBCKeyCaps = winecaps.ddraw_caps.vsb_color_key_caps;
1300 caps.dwVSBFXCaps = winecaps.ddraw_caps.vsb_fx_caps;
1301 caps.dwSSBCaps = winecaps.ddraw_caps.ssb_caps;
1302 caps.dwSSBCKeyCaps = winecaps.ddraw_caps.ssb_color_key_caps;
1303 caps.dwSSBFXCaps = winecaps.ddraw_caps.ssb_fx_caps;
1305 /* Even if WineD3D supports 3D rendering, remove the cap if ddraw is configured
1308 if (DefaultSurfaceType == WINED3D_SURFACE_TYPE_GDI)
1310 caps.dwCaps &= ~DDCAPS_3D;
1311 caps.ddsCaps.dwCaps &= ~(DDSCAPS_3DDEVICE | DDSCAPS_MIPMAP | DDSCAPS_TEXTURE | DDSCAPS_ZBUFFER);
1313 if (winecaps.ddraw_caps.stride_align)
1315 caps.dwCaps |= DDCAPS_ALIGNSTRIDE;
1316 caps.dwAlignStrideAlign = winecaps.ddraw_caps.stride_align;
1321 DD_STRUCT_COPY_BYSIZE(DriverCaps, &caps);
1322 if (TRACE_ON(ddraw))
1324 TRACE("Driver Caps :\n");
1325 DDRAW_dump_DDCAPS(DriverCaps);
1331 DD_STRUCT_COPY_BYSIZE(HELCaps, &caps);
1332 if (TRACE_ON(ddraw))
1334 TRACE("HEL Caps :\n");
1335 DDRAW_dump_DDCAPS(HELCaps);
1342 static HRESULT WINAPI ddraw4_GetCaps(IDirectDraw4 *iface, DDCAPS *driver_caps, DDCAPS *hel_caps)
1344 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
1346 TRACE("iface %p, driver_caps %p, hel_caps %p.\n", iface, driver_caps, hel_caps);
1348 return ddraw7_GetCaps(&ddraw->IDirectDraw7_iface, driver_caps, hel_caps);
1351 static HRESULT WINAPI ddraw2_GetCaps(IDirectDraw2 *iface, DDCAPS *driver_caps, DDCAPS *hel_caps)
1353 struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
1355 TRACE("iface %p, driver_caps %p, hel_caps %p.\n", iface, driver_caps, hel_caps);
1357 return ddraw7_GetCaps(&ddraw->IDirectDraw7_iface, driver_caps, hel_caps);
1360 static HRESULT WINAPI ddraw1_GetCaps(IDirectDraw *iface, DDCAPS *driver_caps, DDCAPS *hel_caps)
1362 struct ddraw *ddraw = impl_from_IDirectDraw(iface);
1364 TRACE("iface %p, driver_caps %p, hel_caps %p.\n", iface, driver_caps, hel_caps);
1366 return ddraw7_GetCaps(&ddraw->IDirectDraw7_iface, driver_caps, hel_caps);
1369 /*****************************************************************************
1370 * IDirectDraw7::Compact
1372 * No idea what it does, MSDN says it's not implemented.
1375 * DD_OK, but this is unchecked
1377 *****************************************************************************/
1378 static HRESULT WINAPI ddraw7_Compact(IDirectDraw7 *iface)
1380 TRACE("iface %p.\n", iface);
1385 static HRESULT WINAPI ddraw4_Compact(IDirectDraw4 *iface)
1387 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
1389 TRACE("iface %p.\n", iface);
1391 return ddraw7_Compact(&ddraw->IDirectDraw7_iface);
1394 static HRESULT WINAPI ddraw2_Compact(IDirectDraw2 *iface)
1396 struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
1398 TRACE("iface %p.\n", iface);
1400 return ddraw7_Compact(&ddraw->IDirectDraw7_iface);
1403 static HRESULT WINAPI ddraw1_Compact(IDirectDraw *iface)
1405 struct ddraw *ddraw = impl_from_IDirectDraw(iface);
1407 TRACE("iface %p.\n", iface);
1409 return ddraw7_Compact(&ddraw->IDirectDraw7_iface);
1412 /*****************************************************************************
1413 * IDirectDraw7::GetDisplayMode
1415 * Returns information about the current display mode
1417 * Exists in Version 1, 2, 4 and 7
1420 * DDSD: Address of a surface description structure to write the info to
1425 *****************************************************************************/
1426 static HRESULT WINAPI ddraw7_GetDisplayMode(IDirectDraw7 *iface, DDSURFACEDESC2 *DDSD)
1428 struct ddraw *ddraw = impl_from_IDirectDraw7(iface);
1429 struct wined3d_display_mode mode;
1433 TRACE("iface %p, surface_desc %p.\n", iface, DDSD);
1435 wined3d_mutex_lock();
1436 /* This seems sane */
1439 wined3d_mutex_unlock();
1440 return DDERR_INVALIDPARAMS;
1443 /* The necessary members of LPDDSURFACEDESC and LPDDSURFACEDESC2 are equal,
1444 * so one method can be used for all versions (Hopefully) */
1445 hr = wined3d_device_get_display_mode(ddraw->wined3d_device, 0, &mode);
1448 ERR("Failed to get display mode, hr %#x.\n", hr);
1449 wined3d_mutex_unlock();
1453 Size = DDSD->dwSize;
1454 memset(DDSD, 0, Size);
1456 DDSD->dwSize = Size;
1457 DDSD->dwFlags |= DDSD_HEIGHT | DDSD_WIDTH | DDSD_PIXELFORMAT | DDSD_PITCH | DDSD_REFRESHRATE;
1458 DDSD->dwWidth = mode.width;
1459 DDSD->dwHeight = mode.height;
1460 DDSD->u2.dwRefreshRate = 60;
1461 DDSD->ddsCaps.dwCaps = 0;
1462 DDSD->u4.ddpfPixelFormat.dwSize = sizeof(DDSD->u4.ddpfPixelFormat);
1463 PixelFormat_WineD3DtoDD(&DDSD->u4.ddpfPixelFormat, mode.format_id);
1464 DDSD->u1.lPitch = mode.width * DDSD->u4.ddpfPixelFormat.u1.dwRGBBitCount / 8;
1468 TRACE("Returning surface desc :\n");
1469 DDRAW_dump_surface_desc(DDSD);
1472 wined3d_mutex_unlock();
1477 static HRESULT WINAPI ddraw4_GetDisplayMode(IDirectDraw4 *iface, DDSURFACEDESC2 *surface_desc)
1479 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
1481 TRACE("iface %p, surface_desc %p.\n", iface, surface_desc);
1483 return ddraw7_GetDisplayMode(&ddraw->IDirectDraw7_iface, surface_desc);
1486 static HRESULT WINAPI ddraw2_GetDisplayMode(IDirectDraw2 *iface, DDSURFACEDESC *surface_desc)
1488 struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
1490 TRACE("iface %p, surface_desc %p.\n", iface, surface_desc);
1492 /* FIXME: Test sizes, properly convert surface_desc */
1493 return ddraw7_GetDisplayMode(&ddraw->IDirectDraw7_iface, (DDSURFACEDESC2 *)surface_desc);
1496 static HRESULT WINAPI ddraw1_GetDisplayMode(IDirectDraw *iface, DDSURFACEDESC *surface_desc)
1498 struct ddraw *ddraw = impl_from_IDirectDraw(iface);
1500 TRACE("iface %p, surface_desc %p.\n", iface, surface_desc);
1502 /* FIXME: Test sizes, properly convert surface_desc */
1503 return ddraw7_GetDisplayMode(&ddraw->IDirectDraw7_iface, (DDSURFACEDESC2 *)surface_desc);
1506 /*****************************************************************************
1507 * IDirectDraw7::GetFourCCCodes
1509 * Returns an array of supported FourCC codes.
1511 * Exists in Version 1, 2, 4 and 7
1514 * NumCodes: Contains the number of Codes that Codes can carry. Returns the number
1515 * of enumerated codes
1516 * Codes: Pointer to an array of DWORDs where the supported codes are written
1520 * Always returns DD_OK, as it's a stub for now
1522 *****************************************************************************/
1523 static HRESULT WINAPI ddraw7_GetFourCCCodes(IDirectDraw7 *iface, DWORD *NumCodes, DWORD *Codes)
1525 struct ddraw *ddraw = impl_from_IDirectDraw7(iface);
1526 static const enum wined3d_format_id formats[] =
1528 WINED3DFMT_YUY2, WINED3DFMT_UYVY, WINED3DFMT_YV12,
1529 WINED3DFMT_DXT1, WINED3DFMT_DXT2, WINED3DFMT_DXT3, WINED3DFMT_DXT4, WINED3DFMT_DXT5,
1530 WINED3DFMT_ATI2N, WINED3DFMT_NVHU, WINED3DFMT_NVHS
1532 struct wined3d_display_mode mode;
1533 DWORD count = 0, i, outsize;
1536 TRACE("iface %p, codes_count %p, codes %p.\n", iface, NumCodes, Codes);
1538 wined3d_device_get_display_mode(ddraw->wined3d_device, 0, &mode);
1540 outsize = NumCodes && Codes ? *NumCodes : 0;
1542 for (i = 0; i < (sizeof(formats) / sizeof(formats[0])); ++i)
1544 hr = wined3d_check_device_format(ddraw->wined3d, WINED3DADAPTER_DEFAULT, WINED3D_DEVICE_TYPE_HAL,
1545 mode.format_id, 0, WINED3D_RTYPE_SURFACE, formats[i], DefaultSurfaceType);
1548 if (count < outsize)
1549 Codes[count] = formats[i];
1554 TRACE("Returning %u FourCC codes\n", count);
1561 static HRESULT WINAPI ddraw4_GetFourCCCodes(IDirectDraw4 *iface, DWORD *codes_count, DWORD *codes)
1563 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
1565 TRACE("iface %p, codes_count %p, codes %p.\n", iface, codes_count, codes);
1567 return ddraw7_GetFourCCCodes(&ddraw->IDirectDraw7_iface, codes_count, codes);
1570 static HRESULT WINAPI ddraw2_GetFourCCCodes(IDirectDraw2 *iface, DWORD *codes_count, DWORD *codes)
1572 struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
1574 TRACE("iface %p, codes_count %p, codes %p.\n", iface, codes_count, codes);
1576 return ddraw7_GetFourCCCodes(&ddraw->IDirectDraw7_iface, codes_count, codes);
1579 static HRESULT WINAPI ddraw1_GetFourCCCodes(IDirectDraw *iface, DWORD *codes_count, DWORD *codes)
1581 struct ddraw *ddraw = impl_from_IDirectDraw(iface);
1583 TRACE("iface %p, codes_count %p, codes %p.\n", iface, codes_count, codes);
1585 return ddraw7_GetFourCCCodes(&ddraw->IDirectDraw7_iface, codes_count, codes);
1588 /*****************************************************************************
1589 * IDirectDraw7::GetMonitorFrequency
1591 * Returns the monitor's frequency
1593 * Exists in Version 1, 2, 4 and 7
1596 * Freq: Pointer to a DWORD to write the frequency to
1599 * Always returns DD_OK
1601 *****************************************************************************/
1602 static HRESULT WINAPI ddraw7_GetMonitorFrequency(IDirectDraw7 *iface, DWORD *Freq)
1604 FIXME("iface %p, frequency %p stub!\n", iface, Freq);
1606 /* Ideally this should be in WineD3D, as it concerns the screen setup,
1607 * but for now this should make the games happy
1613 static HRESULT WINAPI ddraw4_GetMonitorFrequency(IDirectDraw4 *iface, DWORD *frequency)
1615 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
1617 TRACE("iface %p, frequency %p.\n", iface, frequency);
1619 return ddraw7_GetMonitorFrequency(&ddraw->IDirectDraw7_iface, frequency);
1622 static HRESULT WINAPI ddraw2_GetMonitorFrequency(IDirectDraw2 *iface, DWORD *frequency)
1624 struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
1626 TRACE("iface %p, frequency %p.\n", iface, frequency);
1628 return ddraw7_GetMonitorFrequency(&ddraw->IDirectDraw7_iface, frequency);
1631 static HRESULT WINAPI ddraw1_GetMonitorFrequency(IDirectDraw *iface, DWORD *frequency)
1633 struct ddraw *ddraw = impl_from_IDirectDraw(iface);
1635 TRACE("iface %p, frequency %p.\n", iface, frequency);
1637 return ddraw7_GetMonitorFrequency(&ddraw->IDirectDraw7_iface, frequency);
1640 /*****************************************************************************
1641 * IDirectDraw7::GetVerticalBlankStatus
1643 * Returns the Vertical blank status of the monitor. This should be in WineD3D
1644 * too basically, but as it's a semi stub, I didn't create a function there
1647 * status: Pointer to a BOOL to be filled with the vertical blank status
1651 * DDERR_INVALIDPARAMS if status is NULL
1653 *****************************************************************************/
1654 static HRESULT WINAPI ddraw7_GetVerticalBlankStatus(IDirectDraw7 *iface, BOOL *status)
1656 static BOOL fake_vblank;
1658 TRACE("iface %p, status %p.\n", iface, status);
1661 return DDERR_INVALIDPARAMS;
1663 *status = fake_vblank;
1664 fake_vblank = !fake_vblank;
1669 static HRESULT WINAPI ddraw4_GetVerticalBlankStatus(IDirectDraw4 *iface, BOOL *status)
1671 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
1673 TRACE("iface %p, status %p.\n", iface, status);
1675 return ddraw7_GetVerticalBlankStatus(&ddraw->IDirectDraw7_iface, status);
1678 static HRESULT WINAPI ddraw2_GetVerticalBlankStatus(IDirectDraw2 *iface, BOOL *status)
1680 struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
1682 TRACE("iface %p, status %p.\n", iface, status);
1684 return ddraw7_GetVerticalBlankStatus(&ddraw->IDirectDraw7_iface, status);
1687 static HRESULT WINAPI ddraw1_GetVerticalBlankStatus(IDirectDraw *iface, BOOL *status)
1689 struct ddraw *ddraw = impl_from_IDirectDraw(iface);
1691 TRACE("iface %p, status %p.\n", iface, status);
1693 return ddraw7_GetVerticalBlankStatus(&ddraw->IDirectDraw7_iface, status);
1696 /*****************************************************************************
1697 * IDirectDraw7::GetAvailableVidMem
1699 * Returns the total and free video memory
1702 * Caps: Specifies the memory type asked for
1703 * total: Pointer to a DWORD to be filled with the total memory
1704 * free: Pointer to a DWORD to be filled with the free memory
1708 * DDERR_INVALIDPARAMS of free and total are NULL
1710 *****************************************************************************/
1711 static HRESULT WINAPI ddraw7_GetAvailableVidMem(IDirectDraw7 *iface, DDSCAPS2 *Caps, DWORD *total,
1714 struct ddraw *ddraw = impl_from_IDirectDraw7(iface);
1717 TRACE("iface %p, caps %p, total %p, free %p.\n", iface, Caps, total, free);
1719 if (TRACE_ON(ddraw))
1721 TRACE("Asked for memory with description: ");
1722 DDRAW_dump_DDSCAPS2(Caps);
1724 wined3d_mutex_lock();
1726 /* Todo: System memory vs local video memory vs non-local video memory
1727 * The MSDN also mentions differences between texture memory and other
1728 * resources, but that's not important
1731 if( (!total) && (!free) )
1733 wined3d_mutex_unlock();
1734 return DDERR_INVALIDPARAMS;
1738 *free = wined3d_device_get_available_texture_mem(ddraw->wined3d_device);
1741 struct wined3d_adapter_identifier desc = {0};
1743 hr = wined3d_get_adapter_identifier(ddraw->wined3d, WINED3DADAPTER_DEFAULT, 0, &desc);
1744 *total = desc.video_memory;
1747 wined3d_mutex_unlock();
1752 static HRESULT WINAPI ddraw4_GetAvailableVidMem(IDirectDraw4 *iface,
1753 DDSCAPS2 *caps, DWORD *total, DWORD *free)
1755 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
1757 TRACE("iface %p, caps %p, total %p, free %p.\n", iface, caps, total, free);
1759 return ddraw7_GetAvailableVidMem(&ddraw->IDirectDraw7_iface, caps, total, free);
1762 static HRESULT WINAPI ddraw2_GetAvailableVidMem(IDirectDraw2 *iface,
1763 DDSCAPS *caps, DWORD *total, DWORD *free)
1765 struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
1768 TRACE("iface %p, caps %p, total %p, free %p.\n", iface, caps, total, free);
1770 DDRAW_Convert_DDSCAPS_1_To_2(caps, &caps2);
1771 return ddraw7_GetAvailableVidMem(&ddraw->IDirectDraw7_iface, &caps2, total, free);
1774 /*****************************************************************************
1775 * IDirectDraw7::Initialize
1777 * Initializes a DirectDraw interface.
1780 * GUID: Interface identifier. Well, don't know what this is really good
1784 * Returns DD_OK on the first call,
1785 * DDERR_ALREADYINITIALIZED on repeated calls
1787 *****************************************************************************/
1788 static HRESULT WINAPI ddraw7_Initialize(IDirectDraw7 *iface, GUID *guid)
1790 struct ddraw *ddraw = impl_from_IDirectDraw7(iface);
1792 TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid));
1794 if (ddraw->initialized)
1795 return DDERR_ALREADYINITIALIZED;
1797 /* FIXME: To properly take the GUID into account we should call
1798 * ddraw_init() here instead of in DDRAW_Create(). */
1800 FIXME("Ignoring guid %s.\n", debugstr_guid(guid));
1802 ddraw->initialized = TRUE;
1806 static HRESULT WINAPI ddraw4_Initialize(IDirectDraw4 *iface, GUID *guid)
1808 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
1810 TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid));
1812 return ddraw7_Initialize(&ddraw->IDirectDraw7_iface, guid);
1815 static HRESULT WINAPI ddraw2_Initialize(IDirectDraw2 *iface, GUID *guid)
1817 struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
1819 TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid));
1821 return ddraw7_Initialize(&ddraw->IDirectDraw7_iface, guid);
1824 static HRESULT WINAPI ddraw1_Initialize(IDirectDraw *iface, GUID *guid)
1826 struct ddraw *ddraw = impl_from_IDirectDraw(iface);
1828 TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid));
1830 return ddraw7_Initialize(&ddraw->IDirectDraw7_iface, guid);
1833 static HRESULT WINAPI d3d1_Initialize(IDirect3D *iface, REFIID riid)
1835 TRACE("iface %p, riid %s.\n", iface, debugstr_guid(riid));
1837 return DDERR_ALREADYINITIALIZED;
1840 /*****************************************************************************
1841 * IDirectDraw7::FlipToGDISurface
1843 * "Makes the surface that the GDI writes to the primary surface"
1844 * Looks like some windows specific thing we don't have to care about.
1845 * According to MSDN it permits GDI dialog boxes in FULLSCREEN mode. Good to
1846 * show error boxes ;)
1847 * Well, just return DD_OK.
1850 * Always returns DD_OK
1852 *****************************************************************************/
1853 static HRESULT WINAPI ddraw7_FlipToGDISurface(IDirectDraw7 *iface)
1855 FIXME("iface %p stub!\n", iface);
1860 static HRESULT WINAPI ddraw4_FlipToGDISurface(IDirectDraw4 *iface)
1862 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
1864 TRACE("iface %p.\n", iface);
1866 return ddraw7_FlipToGDISurface(&ddraw->IDirectDraw7_iface);
1869 static HRESULT WINAPI ddraw2_FlipToGDISurface(IDirectDraw2 *iface)
1871 struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
1873 TRACE("iface %p.\n", iface);
1875 return ddraw7_FlipToGDISurface(&ddraw->IDirectDraw7_iface);
1878 static HRESULT WINAPI ddraw1_FlipToGDISurface(IDirectDraw *iface)
1880 struct ddraw *ddraw = impl_from_IDirectDraw(iface);
1882 TRACE("iface %p.\n", iface);
1884 return ddraw7_FlipToGDISurface(&ddraw->IDirectDraw7_iface);
1887 /*****************************************************************************
1888 * IDirectDraw7::WaitForVerticalBlank
1890 * This method allows applications to get in sync with the vertical blank
1892 * The wormhole demo in the DirectX 7 sdk uses this call, and it doesn't
1893 * redraw the screen, most likely because of this stub
1896 * Flags: one of DDWAITVB_BLOCKBEGIN, DDWAITVB_BLOCKBEGINEVENT
1897 * or DDWAITVB_BLOCKEND
1898 * h: Not used, according to MSDN
1901 * Always returns DD_OK
1903 *****************************************************************************/
1904 static HRESULT WINAPI ddraw7_WaitForVerticalBlank(IDirectDraw7 *iface, DWORD Flags, HANDLE event)
1908 TRACE("iface %p, flags %#x, event %p.\n", iface, Flags, event);
1910 /* This function is called often, so print the fixme only once */
1913 FIXME("iface %p, flags %#x, event %p stub!\n", iface, Flags, event);
1917 /* MSDN says DDWAITVB_BLOCKBEGINEVENT is not supported */
1918 if(Flags & DDWAITVB_BLOCKBEGINEVENT)
1919 return DDERR_UNSUPPORTED; /* unchecked */
1924 static HRESULT WINAPI ddraw4_WaitForVerticalBlank(IDirectDraw4 *iface, DWORD flags, HANDLE event)
1926 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
1928 TRACE("iface %p, flags %#x, event %p.\n", iface, flags, event);
1930 return ddraw7_WaitForVerticalBlank(&ddraw->IDirectDraw7_iface, flags, event);
1933 static HRESULT WINAPI ddraw2_WaitForVerticalBlank(IDirectDraw2 *iface, DWORD flags, HANDLE event)
1935 struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
1937 TRACE("iface %p, flags %#x, event %p.\n", iface, flags, event);
1939 return ddraw7_WaitForVerticalBlank(&ddraw->IDirectDraw7_iface, flags, event);
1942 static HRESULT WINAPI ddraw1_WaitForVerticalBlank(IDirectDraw *iface, DWORD flags, HANDLE event)
1944 struct ddraw *ddraw = impl_from_IDirectDraw(iface);
1946 TRACE("iface %p, flags %#x, event %p.\n", iface, flags, event);
1948 return ddraw7_WaitForVerticalBlank(&ddraw->IDirectDraw7_iface, flags, event);
1951 /*****************************************************************************
1952 * IDirectDraw7::GetScanLine
1954 * Returns the scan line that is being drawn on the monitor
1957 * Scanline: Address to write the scan line value to
1960 * Always returns DD_OK
1962 *****************************************************************************/
1963 static HRESULT WINAPI ddraw7_GetScanLine(IDirectDraw7 *iface, DWORD *Scanline)
1965 struct ddraw *ddraw = impl_from_IDirectDraw7(iface);
1966 struct wined3d_display_mode mode;
1967 static DWORD cur_scanline;
1968 static BOOL hide = FALSE;
1970 TRACE("iface %p, line %p.\n", iface, Scanline);
1972 /* This function is called often, so print the fixme only once */
1975 FIXME("iface %p, line %p partial stub!\n", iface, Scanline);
1979 wined3d_mutex_lock();
1980 wined3d_device_get_display_mode(ddraw->wined3d_device, 0, &mode);
1981 wined3d_mutex_unlock();
1983 /* Fake the line sweeping of the monitor */
1984 /* FIXME: We should synchronize with a source to keep the refresh rate */
1985 *Scanline = cur_scanline++;
1986 /* Assume 20 scan lines in the vertical blank */
1987 if (cur_scanline >= mode.height + 20)
1993 static HRESULT WINAPI ddraw4_GetScanLine(IDirectDraw4 *iface, DWORD *line)
1995 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
1997 TRACE("iface %p, line %p.\n", iface, line);
1999 return ddraw7_GetScanLine(&ddraw->IDirectDraw7_iface, line);
2002 static HRESULT WINAPI ddraw2_GetScanLine(IDirectDraw2 *iface, DWORD *line)
2004 struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
2006 TRACE("iface %p, line %p.\n", iface, line);
2008 return ddraw7_GetScanLine(&ddraw->IDirectDraw7_iface, line);
2011 static HRESULT WINAPI ddraw1_GetScanLine(IDirectDraw *iface, DWORD *line)
2013 struct ddraw *ddraw = impl_from_IDirectDraw(iface);
2015 TRACE("iface %p, line %p.\n", iface, line);
2017 return ddraw7_GetScanLine(&ddraw->IDirectDraw7_iface, line);
2020 /*****************************************************************************
2021 * IDirectDraw7::TestCooperativeLevel
2023 * Informs the application about the state of the video adapter, depending
2024 * on the cooperative level
2027 * DD_OK if the device is in a sane state
2028 * DDERR_NOEXCLUSIVEMODE or DDERR_EXCLUSIVEMODEALREADYSET
2029 * if the state is not correct(See below)
2031 *****************************************************************************/
2032 static HRESULT WINAPI ddraw7_TestCooperativeLevel(IDirectDraw7 *iface)
2034 TRACE("iface %p.\n", iface);
2039 static HRESULT WINAPI ddraw4_TestCooperativeLevel(IDirectDraw4 *iface)
2041 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
2043 TRACE("iface %p.\n", iface);
2045 return ddraw7_TestCooperativeLevel(&ddraw->IDirectDraw7_iface);
2048 /*****************************************************************************
2049 * IDirectDraw7::GetGDISurface
2051 * Returns the surface that GDI is treating as the primary surface.
2052 * For Wine this is the front buffer
2055 * GDISurface: Address to write the surface pointer to
2058 * DD_OK if the surface was found
2059 * DDERR_NOTFOUND if the GDI surface wasn't found
2061 *****************************************************************************/
2062 static HRESULT WINAPI ddraw7_GetGDISurface(IDirectDraw7 *iface, IDirectDrawSurface7 **GDISurface)
2064 struct ddraw *ddraw = impl_from_IDirectDraw7(iface);
2066 TRACE("iface %p, surface %p.\n", iface, GDISurface);
2068 wined3d_mutex_lock();
2070 if (!(*GDISurface = &ddraw->primary->IDirectDrawSurface7_iface))
2072 WARN("Primary not created yet.\n");
2073 wined3d_mutex_unlock();
2074 return DDERR_NOTFOUND;
2076 IDirectDrawSurface7_AddRef(*GDISurface);
2078 wined3d_mutex_unlock();
2083 static HRESULT WINAPI ddraw4_GetGDISurface(IDirectDraw4 *iface, IDirectDrawSurface4 **surface)
2085 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
2086 struct ddraw_surface *surface_impl;
2087 IDirectDrawSurface7 *surface7;
2090 TRACE("iface %p, surface %p.\n", iface, surface);
2092 hr = ddraw7_GetGDISurface(&ddraw->IDirectDraw7_iface, &surface7);
2098 surface_impl = impl_from_IDirectDrawSurface7(surface7);
2099 *surface = &surface_impl->IDirectDrawSurface4_iface;
2100 IDirectDrawSurface4_AddRef(*surface);
2101 IDirectDrawSurface7_Release(surface7);
2106 static HRESULT WINAPI ddraw2_GetGDISurface(IDirectDraw2 *iface, IDirectDrawSurface **surface)
2108 struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
2109 struct ddraw_surface *surface_impl;
2110 IDirectDrawSurface7 *surface7;
2113 TRACE("iface %p, surface %p.\n", iface, surface);
2115 hr = ddraw7_GetGDISurface(&ddraw->IDirectDraw7_iface, &surface7);
2121 surface_impl = impl_from_IDirectDrawSurface7(surface7);
2122 *surface = &surface_impl->IDirectDrawSurface_iface;
2123 IDirectDrawSurface_AddRef(*surface);
2124 IDirectDrawSurface7_Release(surface7);
2129 static HRESULT WINAPI ddraw1_GetGDISurface(IDirectDraw *iface, IDirectDrawSurface **surface)
2131 struct ddraw *ddraw = impl_from_IDirectDraw(iface);
2132 struct ddraw_surface *surface_impl;
2133 IDirectDrawSurface7 *surface7;
2136 TRACE("iface %p, surface %p.\n", iface, surface);
2138 hr = ddraw7_GetGDISurface(&ddraw->IDirectDraw7_iface, &surface7);
2144 surface_impl = impl_from_IDirectDrawSurface7(surface7);
2145 *surface = &surface_impl->IDirectDrawSurface_iface;
2146 IDirectDrawSurface_AddRef(*surface);
2147 IDirectDrawSurface7_Release(surface7);
2152 struct displaymodescallback_context
2154 LPDDENUMMODESCALLBACK func;
2158 static HRESULT CALLBACK EnumDisplayModesCallbackThunk(DDSURFACEDESC2 *surface_desc, void *context)
2160 struct displaymodescallback_context *cbcontext = context;
2163 DDSD2_to_DDSD(surface_desc, &desc);
2164 return cbcontext->func(&desc, cbcontext->context);
2167 /*****************************************************************************
2168 * IDirectDraw7::EnumDisplayModes
2170 * Enumerates the supported Display modes. The modes can be filtered with
2171 * the DDSD parameter.
2174 * Flags: can be DDEDM_REFRESHRATES and DDEDM_STANDARDVGAMODES. For old ddraw
2175 * versions (3 and older?) this is reserved and must be 0.
2176 * DDSD: Surface description to filter the modes
2177 * Context: Pointer passed back to the callback function
2178 * cb: Application-provided callback function
2182 * DDERR_INVALIDPARAMS if the callback wasn't set
2184 *****************************************************************************/
2185 static HRESULT WINAPI ddraw7_EnumDisplayModes(IDirectDraw7 *iface, DWORD Flags,
2186 DDSURFACEDESC2 *DDSD, void *Context, LPDDENUMMODESCALLBACK2 cb)
2188 struct ddraw *ddraw = impl_from_IDirectDraw7(iface);
2189 struct wined3d_display_mode *enum_modes = NULL;
2190 struct wined3d_display_mode mode;
2191 unsigned int modenum, fmt;
2192 DDSURFACEDESC2 callback_sd;
2193 unsigned enum_mode_count = 0, enum_mode_array_size = 0;
2194 DDPIXELFORMAT pixelformat;
2196 static const enum wined3d_format_id checkFormatList[] =
2198 WINED3DFMT_B8G8R8X8_UNORM,
2199 WINED3DFMT_B5G6R5_UNORM,
2203 TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
2204 iface, Flags, DDSD, Context, cb);
2207 return DDERR_INVALIDPARAMS;
2209 wined3d_mutex_lock();
2210 if(!(Flags & DDEDM_REFRESHRATES))
2212 enum_mode_array_size = 16;
2213 enum_modes = HeapAlloc(GetProcessHeap(), 0, sizeof(*enum_modes) * enum_mode_array_size);
2216 ERR("Out of memory\n");
2217 wined3d_mutex_unlock();
2218 return DDERR_OUTOFMEMORY;
2222 pixelformat.dwSize = sizeof(pixelformat);
2223 for(fmt = 0; fmt < (sizeof(checkFormatList) / sizeof(checkFormatList[0])); fmt++)
2226 while (wined3d_enum_adapter_modes(ddraw->wined3d, WINED3DADAPTER_DEFAULT,
2227 checkFormatList[fmt], modenum++, &mode) == WINED3D_OK)
2229 PixelFormat_WineD3DtoDD(&pixelformat, mode.format_id);
2232 if (DDSD->dwFlags & DDSD_WIDTH && mode.width != DDSD->dwWidth)
2234 if (DDSD->dwFlags & DDSD_HEIGHT && mode.height != DDSD->dwHeight)
2236 if (DDSD->dwFlags & DDSD_REFRESHRATE && mode.refresh_rate != DDSD->u2.dwRefreshRate)
2238 if (DDSD->dwFlags & DDSD_PIXELFORMAT
2239 && pixelformat.u1.dwRGBBitCount != DDSD->u4.ddpfPixelFormat.u1.dwRGBBitCount)
2243 if(!(Flags & DDEDM_REFRESHRATES))
2245 /* DX docs state EnumDisplayMode should return only unique modes. If DDEDM_REFRESHRATES is not set, refresh
2246 * rate doesn't matter when determining if the mode is unique. So modes only differing in refresh rate have
2247 * to be reduced to a single unique result in such case.
2252 for (i = 0; i < enum_mode_count; i++)
2254 if (enum_modes[i].width == mode.width && enum_modes[i].height == mode.height
2255 && enum_modes[i].format_id == mode.format_id)
2265 memset(&callback_sd, 0, sizeof(callback_sd));
2266 callback_sd.dwSize = sizeof(callback_sd);
2267 callback_sd.u4.ddpfPixelFormat.dwSize = sizeof(DDPIXELFORMAT);
2269 callback_sd.dwFlags = DDSD_HEIGHT|DDSD_WIDTH|DDSD_PIXELFORMAT|DDSD_PITCH|DDSD_REFRESHRATE;
2270 if (Flags & DDEDM_REFRESHRATES)
2271 callback_sd.u2.dwRefreshRate = mode.refresh_rate;
2273 callback_sd.dwWidth = mode.width;
2274 callback_sd.dwHeight = mode.height;
2276 callback_sd.u4.ddpfPixelFormat=pixelformat;
2278 /* Calc pitch and DWORD align like MSDN says */
2279 callback_sd.u1.lPitch = (callback_sd.u4.ddpfPixelFormat.u1.dwRGBBitCount / 8) * mode.width;
2280 callback_sd.u1.lPitch = (callback_sd.u1.lPitch + 3) & ~3;
2282 TRACE("Enumerating %dx%dx%d @%d\n", callback_sd.dwWidth, callback_sd.dwHeight, callback_sd.u4.ddpfPixelFormat.u1.dwRGBBitCount,
2283 callback_sd.u2.dwRefreshRate);
2285 if(cb(&callback_sd, Context) == DDENUMRET_CANCEL)
2287 TRACE("Application asked to terminate the enumeration\n");
2288 HeapFree(GetProcessHeap(), 0, enum_modes);
2289 wined3d_mutex_unlock();
2293 if(!(Flags & DDEDM_REFRESHRATES))
2295 if (enum_mode_count == enum_mode_array_size)
2297 struct wined3d_display_mode *new_enum_modes;
2299 enum_mode_array_size *= 2;
2300 new_enum_modes = HeapReAlloc(GetProcessHeap(), 0, enum_modes,
2301 sizeof(*new_enum_modes) * enum_mode_array_size);
2302 if (!new_enum_modes)
2304 ERR("Out of memory\n");
2305 HeapFree(GetProcessHeap(), 0, enum_modes);
2306 wined3d_mutex_unlock();
2307 return DDERR_OUTOFMEMORY;
2310 enum_modes = new_enum_modes;
2313 enum_modes[enum_mode_count++] = mode;
2318 TRACE("End of enumeration\n");
2319 HeapFree(GetProcessHeap(), 0, enum_modes);
2320 wined3d_mutex_unlock();
2325 static HRESULT WINAPI ddraw4_EnumDisplayModes(IDirectDraw4 *iface, DWORD flags,
2326 DDSURFACEDESC2 *surface_desc, void *context, LPDDENUMMODESCALLBACK2 callback)
2328 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
2330 TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
2331 iface, flags, surface_desc, context, callback);
2333 return ddraw7_EnumDisplayModes(&ddraw->IDirectDraw7_iface, flags, surface_desc, context, callback);
2336 static HRESULT WINAPI ddraw2_EnumDisplayModes(IDirectDraw2 *iface, DWORD flags,
2337 DDSURFACEDESC *surface_desc, void *context, LPDDENUMMODESCALLBACK callback)
2339 struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
2340 struct displaymodescallback_context cbcontext;
2341 DDSURFACEDESC2 surface_desc2;
2343 TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
2344 iface, flags, surface_desc, context, callback);
2346 cbcontext.func = callback;
2347 cbcontext.context = context;
2349 if (surface_desc) DDSD_to_DDSD2(surface_desc, &surface_desc2);
2350 return ddraw7_EnumDisplayModes(&ddraw->IDirectDraw7_iface, flags,
2351 surface_desc ? &surface_desc2 : NULL, &cbcontext, EnumDisplayModesCallbackThunk);
2354 static HRESULT WINAPI ddraw1_EnumDisplayModes(IDirectDraw *iface, DWORD flags,
2355 DDSURFACEDESC *surface_desc, void *context, LPDDENUMMODESCALLBACK callback)
2357 struct ddraw *ddraw = impl_from_IDirectDraw(iface);
2358 struct displaymodescallback_context cbcontext;
2359 DDSURFACEDESC2 surface_desc2;
2361 TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
2362 iface, flags, surface_desc, context, callback);
2364 cbcontext.func = callback;
2365 cbcontext.context = context;
2367 if (surface_desc) DDSD_to_DDSD2(surface_desc, &surface_desc2);
2368 return ddraw7_EnumDisplayModes(&ddraw->IDirectDraw7_iface, flags,
2369 surface_desc ? &surface_desc2 : NULL, &cbcontext, EnumDisplayModesCallbackThunk);
2372 /*****************************************************************************
2373 * IDirectDraw7::EvaluateMode
2375 * Used with IDirectDraw7::StartModeTest to test video modes.
2376 * EvaluateMode is used to pass or fail a mode, and continue with the next
2380 * Flags: DDEM_MODEPASSED or DDEM_MODEFAILED
2381 * Timeout: Returns the amount of seconds left before the mode would have
2382 * been failed automatically
2385 * This implementation always DD_OK, because it's a stub
2387 *****************************************************************************/
2388 static HRESULT WINAPI ddraw7_EvaluateMode(IDirectDraw7 *iface, DWORD Flags, DWORD *Timeout)
2390 FIXME("iface %p, flags %#x, timeout %p stub!\n", iface, Flags, Timeout);
2392 /* When implementing this, implement it in WineD3D */
2397 /*****************************************************************************
2398 * IDirectDraw7::GetDeviceIdentifier
2400 * Returns the device identifier, which gives information about the driver
2401 * Our device identifier is defined at the beginning of this file.
2404 * DDDI: Address for the returned structure
2405 * Flags: Can be DDGDI_GETHOSTIDENTIFIER
2408 * On success it returns DD_OK
2409 * DDERR_INVALIDPARAMS if DDDI is NULL
2411 *****************************************************************************/
2412 static HRESULT WINAPI ddraw7_GetDeviceIdentifier(IDirectDraw7 *iface,
2413 DDDEVICEIDENTIFIER2 *DDDI, DWORD Flags)
2415 TRACE("iface %p, device_identifier %p, flags %#x.\n", iface, DDDI, Flags);
2418 return DDERR_INVALIDPARAMS;
2420 /* The DDGDI_GETHOSTIDENTIFIER returns the information about the 2D
2421 * host adapter, if there's a secondary 3D adapter. This doesn't apply
2422 * to any modern hardware, nor is it interesting for Wine, so ignore it.
2423 * Size of DDDEVICEIDENTIFIER2 may be aligned to 8 bytes and thus 4
2424 * bytes too long. So only copy the relevant part of the structure
2427 memcpy(DDDI, &deviceidentifier, FIELD_OFFSET(DDDEVICEIDENTIFIER2, dwWHQLLevel) + sizeof(DWORD));
2431 static HRESULT WINAPI ddraw4_GetDeviceIdentifier(IDirectDraw4 *iface,
2432 DDDEVICEIDENTIFIER *identifier, DWORD flags)
2434 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
2435 DDDEVICEIDENTIFIER2 identifier2;
2438 TRACE("iface %p, identifier %p, flags %#x.\n", iface, identifier, flags);
2440 hr = ddraw7_GetDeviceIdentifier(&ddraw->IDirectDraw7_iface, &identifier2, flags);
2441 DDRAW_Convert_DDDEVICEIDENTIFIER_2_To_1(&identifier2, identifier);
2446 /*****************************************************************************
2447 * IDirectDraw7::GetSurfaceFromDC
2449 * Returns the Surface for a GDI device context handle.
2450 * Is this related to IDirectDrawSurface::GetDC ???
2453 * hdc: hdc to return the surface for
2454 * Surface: Address to write the surface pointer to
2457 * Always returns DD_OK because it's a stub
2459 *****************************************************************************/
2460 static HRESULT WINAPI ddraw7_GetSurfaceFromDC(IDirectDraw7 *iface, HDC hdc,
2461 IDirectDrawSurface7 **Surface)
2463 struct ddraw *ddraw = impl_from_IDirectDraw7(iface);
2464 struct wined3d_surface *wined3d_surface;
2467 TRACE("iface %p, dc %p, surface %p.\n", iface, hdc, Surface);
2469 if (!Surface) return E_INVALIDARG;
2471 hr = wined3d_device_get_surface_from_dc(ddraw->wined3d_device, hdc, &wined3d_surface);
2474 TRACE("No surface found for dc %p.\n", hdc);
2476 return DDERR_NOTFOUND;
2479 *Surface = wined3d_surface_get_parent(wined3d_surface);
2480 IDirectDrawSurface7_AddRef(*Surface);
2481 TRACE("Returning surface %p.\n", Surface);
2485 static HRESULT WINAPI ddraw4_GetSurfaceFromDC(IDirectDraw4 *iface, HDC dc,
2486 IDirectDrawSurface4 **surface)
2488 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
2489 struct ddraw_surface *surface_impl;
2490 IDirectDrawSurface7 *surface7;
2493 TRACE("iface %p, dc %p, surface %p.\n", iface, dc, surface);
2495 if (!surface) return E_INVALIDARG;
2497 hr = ddraw7_GetSurfaceFromDC(&ddraw->IDirectDraw7_iface, dc, &surface7);
2503 surface_impl = impl_from_IDirectDrawSurface7(surface7);
2504 /* Tests say this is true */
2505 *surface = (IDirectDrawSurface4 *)&surface_impl->IDirectDrawSurface_iface;
2506 IDirectDrawSurface_AddRef(&surface_impl->IDirectDrawSurface_iface);
2507 IDirectDrawSurface7_Release(surface7);
2512 /*****************************************************************************
2513 * IDirectDraw7::RestoreAllSurfaces
2515 * Calls the restore method of all surfaces
2520 * Always returns DD_OK because it's a stub
2522 *****************************************************************************/
2523 static HRESULT WINAPI ddraw7_RestoreAllSurfaces(IDirectDraw7 *iface)
2525 FIXME("iface %p stub!\n", iface);
2527 /* This isn't hard to implement: Enumerate all WineD3D surfaces,
2528 * get their parent and call their restore method. Do not implement
2529 * it in WineD3D, as restoring a surface means re-creating the
2535 static HRESULT WINAPI ddraw4_RestoreAllSurfaces(IDirectDraw4 *iface)
2537 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
2539 TRACE("iface %p.\n", iface);
2541 return ddraw7_RestoreAllSurfaces(&ddraw->IDirectDraw7_iface);
2544 /*****************************************************************************
2545 * IDirectDraw7::StartModeTest
2547 * Tests the specified video modes to update the system registry with
2548 * refresh rate information. StartModeTest starts the mode test,
2549 * EvaluateMode is used to fail or pass a mode. If EvaluateMode
2550 * isn't called within 15 seconds, the mode is failed automatically
2552 * As refresh rates are handled by the X server, I don't think this
2553 * Method is important
2556 * Modes: An array of mode specifications
2557 * NumModes: The number of modes in Modes
2558 * Flags: Some flags...
2561 * Returns DDERR_TESTFINISHED if flags contains DDSMT_ISTESTREQUIRED,
2562 * if no modes are passed, DDERR_INVALIDPARAMS is returned,
2565 *****************************************************************************/
2566 static HRESULT WINAPI ddraw7_StartModeTest(IDirectDraw7 *iface, SIZE *Modes, DWORD NumModes, DWORD Flags)
2568 FIXME("iface %p, modes %p, mode_count %u, flags %#x partial stub!\n",
2569 iface, Modes, NumModes, Flags);
2571 /* This looks sane */
2572 if( (!Modes) || (NumModes == 0) ) return DDERR_INVALIDPARAMS;
2574 /* DDSMT_ISTESTREQUIRED asks if a mode test is necessary.
2575 * As it is not, DDERR_TESTFINISHED is returned
2576 * (hopefully that's correct
2578 if(Flags & DDSMT_ISTESTREQUIRED) return DDERR_TESTFINISHED;
2579 * well, that value doesn't (yet) exist in the wine headers, so ignore it
2585 /*****************************************************************************
2586 * ddraw_create_surface
2588 * A helper function for IDirectDraw7::CreateSurface. It creates a new surface
2589 * with the passed parameters.
2592 * DDSD: Description of the surface to create
2593 * Surf: Address to store the interface pointer at
2598 *****************************************************************************/
2599 static HRESULT ddraw_create_surface(struct ddraw *ddraw, DDSURFACEDESC2 *pDDSD,
2600 struct ddraw_surface **surface, UINT level, UINT version)
2604 TRACE("ddraw %p, surface_desc %p, surface %p, level %u.\n",
2605 ddraw, pDDSD, surface, level);
2607 if (TRACE_ON(ddraw))
2609 TRACE("Requesting surface desc:\n");
2610 DDRAW_dump_surface_desc(pDDSD);
2613 if ((pDDSD->ddsCaps.dwCaps & DDSCAPS_3DDEVICE) && DefaultSurfaceType != WINED3D_SURFACE_TYPE_OPENGL)
2615 WARN("The application requests a 3D capable surface, but a non-OpenGL surface type was set in the registry.\n");
2616 /* Do not fail surface creation, only fail 3D device creation. */
2619 /* Create the Surface object */
2620 *surface = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(**surface));
2623 ERR("Failed to allocate surface memory.\n");
2624 return DDERR_OUTOFVIDEOMEMORY;
2627 hr = ddraw_surface_init(*surface, ddraw, pDDSD, level, version);
2630 WARN("Failed to initialize surface, hr %#x.\n", hr);
2631 HeapFree(GetProcessHeap(), 0, *surface);
2635 /* Increase the surface counter, and attach the surface */
2636 list_add_head(&ddraw->surface_list, &(*surface)->surface_list_entry);
2638 TRACE("Created surface %p.\n", *surface);
2642 /*****************************************************************************
2643 * CreateAdditionalSurfaces
2645 * Creates a new mipmap chain.
2648 * root: Root surface to attach the newly created chain to
2649 * count: number of surfaces to create
2650 * DDSD: Description of the surface. Intentionally not a pointer to avoid side
2651 * effects on the caller
2652 * CubeFaceRoot: Whether the new surface is a root of a cube map face. This
2653 * creates an additional surface without the mipmapping flags
2655 *****************************************************************************/
2656 static HRESULT CreateAdditionalSurfaces(struct ddraw *ddraw, struct ddraw_surface *root,
2657 UINT count, DDSURFACEDESC2 DDSD, BOOL CubeFaceRoot, UINT version)
2659 struct ddraw_surface *last = root;
2660 UINT i, j, level = 0;
2663 for (i = 0; i < count; ++i)
2665 struct ddraw_surface *object2 = NULL;
2667 /* increase the mipmap level, but only if a mipmap is created
2668 * In this case, also halve the size
2670 if(DDSD.ddsCaps.dwCaps & DDSCAPS_MIPMAP && !CubeFaceRoot)
2673 if(DDSD.dwWidth > 1) DDSD.dwWidth /= 2;
2674 if(DDSD.dwHeight > 1) DDSD.dwHeight /= 2;
2675 /* Set the mipmap sublevel flag according to msdn */
2676 DDSD.ddsCaps.dwCaps2 |= DDSCAPS2_MIPMAPSUBLEVEL;
2680 DDSD.ddsCaps.dwCaps2 &= ~DDSCAPS2_MIPMAPSUBLEVEL;
2682 CubeFaceRoot = FALSE;
2684 hr = ddraw_create_surface(ddraw, &DDSD, &object2, level, version);
2690 /* Add the new surface to the complex attachment array */
2691 for(j = 0; j < MAX_COMPLEX_ATTACHED; j++)
2693 if(last->complex_array[j]) continue;
2694 last->complex_array[j] = object2;
2699 /* Remove the (possible) back buffer cap from the new surface description,
2700 * because only one surface in the flipping chain is a back buffer, one
2701 * is a front buffer, the others are just primary surfaces.
2703 DDSD.ddsCaps.dwCaps &= ~DDSCAPS_BACKBUFFER;
2708 static HRESULT CDECL ddraw_reset_enum_callback(struct wined3d_resource *resource)
2713 /*****************************************************************************
2714 * IDirectDraw7::CreateSurface
2716 * Creates a new IDirectDrawSurface object and returns its interface.
2718 * The surface connections with wined3d are a bit tricky. Basically it works
2721 * |------------------------| |-----------------|
2722 * | DDraw surface | | WineD3DSurface |
2724 * | WineD3DSurface |-------------->| |
2725 * | Child |<------------->| Parent |
2726 * |------------------------| |-----------------|
2728 * The DDraw surface is the parent of the wined3d surface, and it releases
2729 * the WineD3DSurface when the ddraw surface is destroyed.
2731 * However, for all surfaces which can be in a container in WineD3D,
2732 * we have to do this. These surfaces are usually complex surfaces,
2733 * so this concerns primary surfaces with a front and a back buffer,
2736 * |------------------------| |-----------------|
2737 * | DDraw surface | | Container |
2739 * | Child |<------------->| Parent |
2740 * | Texture |<------------->| |
2741 * | WineD3DSurface |<----| | Levels |<--|
2742 * | Complex connection | | | | |
2743 * |------------------------| | |-----------------| |
2747 * | |------------------| | |-----------------| |
2748 * | | IParent | |-------->| WineD3DSurface | |
2750 * | | Child |<------------->| Parent | |
2751 * | | | | Container |<--|
2752 * | |------------------| |-----------------| |
2754 * | |----------------------| |
2755 * | | DDraw surface 2 | |
2757 * |<->| Complex root Child | |
2759 * | | WineD3DSurface |<----| |
2760 * | |----------------------| | |
2762 * | |---------------------| | |-----------------| |
2763 * | | IParent | |----->| WineD3DSurface | |
2765 * | | Child |<---------->| Parent | |
2766 * | |---------------------| | Container |<--|
2767 * | |-----------------| |
2769 * | ---More surfaces can follow--- |
2771 * The reason is that the IWineD3DSwapchain(render target container)
2772 * and the IWineD3DTexure(Texture container) release the parents
2773 * of their surface's children, but by releasing the complex root
2774 * the surfaces which are complexly attached to it are destroyed
2775 * too. See IDirectDrawSurface::Release for a more detailed
2779 * DDSD: Description of the surface to create
2780 * Surf: Address to store the interface pointer at
2781 * UnkOuter: Basically for aggregation support, but ddraw doesn't support
2782 * aggregation, so it has to be NULL
2786 * CLASS_E_NOAGGREGATION if UnkOuter != NULL
2787 * DDERR_* if an error occurs
2789 *****************************************************************************/
2790 static HRESULT CreateSurface(struct ddraw *ddraw, DDSURFACEDESC2 *DDSD,
2791 struct ddraw_surface **surface, IUnknown *UnkOuter, UINT version)
2793 struct ddraw_surface *object = NULL;
2794 struct wined3d_display_mode mode;
2796 LONG extra_surfaces = 0;
2797 DDSURFACEDESC2 desc2;
2798 const DWORD sysvidmem = DDSCAPS_VIDEOMEMORY | DDSCAPS_SYSTEMMEMORY;
2800 TRACE("ddraw %p, surface_desc %p, surface %p, outer_unknown %p.\n", ddraw, DDSD, surface, UnkOuter);
2802 /* Some checks before we start */
2803 if (TRACE_ON(ddraw))
2805 TRACE(" (%p) Requesting surface desc :\n", ddraw);
2806 DDRAW_dump_surface_desc(DDSD);
2809 if (UnkOuter != NULL)
2811 FIXME("(%p) : outer != NULL?\n", ddraw);
2812 return CLASS_E_NOAGGREGATION; /* unchecked */
2817 FIXME("(%p) You want to get back a surface? Don't give NULL ptrs!\n", ddraw);
2818 return E_POINTER; /* unchecked */
2821 if (!(DDSD->dwFlags & DDSD_CAPS))
2823 /* DVIDEO.DLL does forget the DDSD_CAPS flag ... *sigh* */
2824 DDSD->dwFlags |= DDSD_CAPS;
2827 if (DDSD->ddsCaps.dwCaps & DDSCAPS_ALLOCONLOAD)
2829 /* If the surface is of the 'alloconload' type, ignore the LPSURFACE field */
2830 DDSD->dwFlags &= ~DDSD_LPSURFACE;
2833 if ((DDSD->dwFlags & DDSD_LPSURFACE) && (DDSD->lpSurface == NULL))
2835 /* Frank Herbert's Dune specifies a null pointer for the surface, ignore the LPSURFACE field */
2836 WARN("(%p) Null surface pointer specified, ignore it!\n", ddraw);
2837 DDSD->dwFlags &= ~DDSD_LPSURFACE;
2840 if((DDSD->ddsCaps.dwCaps & (DDSCAPS_FLIP | DDSCAPS_PRIMARYSURFACE)) == (DDSCAPS_FLIP | DDSCAPS_PRIMARYSURFACE) &&
2841 !(ddraw->cooperative_level & DDSCL_EXCLUSIVE))
2843 TRACE("(%p): Attempt to create a flipable primary surface without DDSCL_EXCLUSIVE set\n",
2846 return DDERR_NOEXCLUSIVEMODE;
2849 if((DDSD->ddsCaps.dwCaps & (DDSCAPS_BACKBUFFER | DDSCAPS_PRIMARYSURFACE)) == (DDSCAPS_BACKBUFFER | DDSCAPS_PRIMARYSURFACE))
2851 WARN("Application wanted to create back buffer primary surface\n");
2852 return DDERR_INVALIDCAPS;
2855 if((DDSD->ddsCaps.dwCaps & sysvidmem) == sysvidmem)
2857 /* This is a special switch in ddrawex.dll, but not allowed in ddraw.dll */
2858 WARN("Application tries to put the surface in both system and video memory\n");
2860 return DDERR_INVALIDCAPS;
2863 /* Check cube maps but only if the size includes them */
2864 if (DDSD->dwSize >= sizeof(DDSURFACEDESC2))
2866 if(DDSD->ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP_ALLFACES &&
2867 !(DDSD->ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP))
2869 WARN("Cube map faces requested without cube map flag\n");
2870 return DDERR_INVALIDCAPS;
2872 if(DDSD->ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP &&
2873 (DDSD->ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP_ALLFACES) == 0)
2875 WARN("Cube map without faces requested\n");
2876 return DDERR_INVALIDPARAMS;
2879 /* Quick tests confirm those can be created, but we don't do that yet */
2880 if(DDSD->ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP &&
2881 (DDSD->ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP_ALLFACES) != DDSCAPS2_CUBEMAP_ALLFACES)
2883 FIXME("Partial cube maps not supported yet\n");
2887 /* According to the msdn this flag is ignored by CreateSurface */
2888 if (DDSD->dwSize >= sizeof(DDSURFACEDESC2))
2889 DDSD->ddsCaps.dwCaps2 &= ~DDSCAPS2_MIPMAPSUBLEVEL;
2891 /* Modify some flags */
2892 copy_to_surfacedesc2(&desc2, DDSD);
2893 desc2.u4.ddpfPixelFormat.dwSize=sizeof(DDPIXELFORMAT); /* Just to be sure */
2895 /* Get the video mode from WineD3D - we will need it */
2896 hr = wined3d_device_get_display_mode(ddraw->wined3d_device, 0, &mode);
2899 ERR("Failed to read display mode from wined3d\n");
2900 switch(ddraw->orig_bpp)
2903 mode.format_id = WINED3DFMT_P8_UINT;
2907 mode.format_id = WINED3DFMT_B5G5R5X1_UNORM;
2911 mode.format_id = WINED3DFMT_B5G6R5_UNORM;
2915 mode.format_id = WINED3DFMT_B8G8R8_UNORM;
2919 mode.format_id = WINED3DFMT_B8G8R8X8_UNORM;
2922 mode.width = ddraw->orig_width;
2923 mode.height = ddraw->orig_height;
2926 /* No pixelformat given? Use the current screen format */
2927 if(!(desc2.dwFlags & DDSD_PIXELFORMAT))
2929 desc2.dwFlags |= DDSD_PIXELFORMAT;
2930 desc2.u4.ddpfPixelFormat.dwSize=sizeof(DDPIXELFORMAT);
2932 PixelFormat_WineD3DtoDD(&desc2.u4.ddpfPixelFormat, mode.format_id);
2935 /* No Width or no Height? Use the original screen size
2937 if(!(desc2.dwFlags & DDSD_WIDTH) ||
2938 !(desc2.dwFlags & DDSD_HEIGHT) )
2940 /* Invalid for non-render targets */
2941 if(!(desc2.ddsCaps.dwCaps & DDSCAPS_PRIMARYSURFACE))
2943 WARN("Creating a non-Primary surface without Width or Height info, returning DDERR_INVALIDPARAMS\n");
2945 return DDERR_INVALIDPARAMS;
2948 desc2.dwFlags |= DDSD_WIDTH | DDSD_HEIGHT;
2949 desc2.dwWidth = mode.width;
2950 desc2.dwHeight = mode.height;
2953 if (!desc2.dwWidth || !desc2.dwHeight)
2954 return DDERR_INVALIDPARAMS;
2956 /* Mipmap count fixes */
2957 if(desc2.ddsCaps.dwCaps & DDSCAPS_MIPMAP)
2959 if(desc2.ddsCaps.dwCaps & DDSCAPS_COMPLEX)
2961 if(desc2.dwFlags & DDSD_MIPMAPCOUNT)
2963 /* Mipmap count is given, should not be 0 */
2964 if( desc2.u2.dwMipMapCount == 0 )
2965 return DDERR_INVALIDPARAMS;
2969 /* Undocumented feature: Create sublevels until
2970 * either the width or the height is 1
2972 DWORD min = desc2.dwWidth < desc2.dwHeight ?
2973 desc2.dwWidth : desc2.dwHeight;
2974 desc2.u2.dwMipMapCount = 0;
2977 desc2.u2.dwMipMapCount += 1;
2984 /* Not-complex mipmap -> Mipmapcount = 1 */
2985 desc2.u2.dwMipMapCount = 1;
2987 extra_surfaces = desc2.u2.dwMipMapCount - 1;
2989 /* There's a mipmap count in the created surface in any case */
2990 desc2.dwFlags |= DDSD_MIPMAPCOUNT;
2992 /* If no mipmap is given, the texture has only one level */
2994 /* The first surface is a front buffer, the back buffer is created afterwards */
2995 if( (desc2.dwFlags & DDSD_CAPS) && (desc2.ddsCaps.dwCaps & DDSCAPS_PRIMARYSURFACE) )
2997 desc2.ddsCaps.dwCaps |= DDSCAPS_FRONTBUFFER;
3000 /* The root surface in a cube map is positive x */
3001 if(desc2.ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP)
3003 desc2.ddsCaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_ALLFACES;
3004 desc2.ddsCaps.dwCaps2 |= DDSCAPS2_CUBEMAP_POSITIVEX;
3007 if ((desc2.ddsCaps.dwCaps & DDSCAPS_PRIMARYSURFACE) && (ddraw->cooperative_level & DDSCL_EXCLUSIVE))
3009 struct wined3d_swapchain_desc swapchain_desc;
3011 hr = wined3d_swapchain_get_desc(ddraw->wined3d_swapchain, &swapchain_desc);
3014 ERR("Failed to get present parameters.\n");
3018 swapchain_desc.backbuffer_width = mode.width;
3019 swapchain_desc.backbuffer_height = mode.height;
3020 swapchain_desc.backbuffer_format = mode.format_id;
3022 hr = wined3d_device_reset(ddraw->wined3d_device,
3023 &swapchain_desc, ddraw_reset_enum_callback);
3026 ERR("Failed to reset device.\n");
3031 /* Create the first surface */
3032 hr = ddraw_create_surface(ddraw, &desc2, &object, 0, version);
3035 WARN("ddraw_create_surface failed, hr %#x.\n", hr);
3038 object->is_complex_root = TRUE;
3042 /* Create Additional surfaces if necessary
3043 * This applies to Primary surfaces which have a back buffer count
3044 * set, but not to mipmap textures. In case of Mipmap textures,
3045 * wineD3D takes care of the creation of additional surfaces
3047 if(DDSD->dwFlags & DDSD_BACKBUFFERCOUNT)
3049 extra_surfaces = DDSD->dwBackBufferCount;
3050 desc2.ddsCaps.dwCaps &= ~DDSCAPS_FRONTBUFFER; /* It's not a front buffer */
3051 desc2.ddsCaps.dwCaps |= DDSCAPS_BACKBUFFER;
3052 desc2.dwBackBufferCount = 0;
3056 if(desc2.ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP)
3058 desc2.ddsCaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_ALLFACES;
3059 desc2.ddsCaps.dwCaps2 |= DDSCAPS2_CUBEMAP_NEGATIVEZ;
3060 hr |= CreateAdditionalSurfaces(ddraw, object, extra_surfaces + 1, desc2, TRUE, version);
3061 desc2.ddsCaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_NEGATIVEZ;
3062 desc2.ddsCaps.dwCaps2 |= DDSCAPS2_CUBEMAP_POSITIVEZ;
3063 hr |= CreateAdditionalSurfaces(ddraw, object, extra_surfaces + 1, desc2, TRUE, version);
3064 desc2.ddsCaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_POSITIVEZ;
3065 desc2.ddsCaps.dwCaps2 |= DDSCAPS2_CUBEMAP_NEGATIVEY;
3066 hr |= CreateAdditionalSurfaces(ddraw, object, extra_surfaces + 1, desc2, TRUE, version);
3067 desc2.ddsCaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_NEGATIVEY;
3068 desc2.ddsCaps.dwCaps2 |= DDSCAPS2_CUBEMAP_POSITIVEY;
3069 hr |= CreateAdditionalSurfaces(ddraw, object, extra_surfaces + 1, desc2, TRUE, version);
3070 desc2.ddsCaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_POSITIVEY;
3071 desc2.ddsCaps.dwCaps2 |= DDSCAPS2_CUBEMAP_NEGATIVEX;
3072 hr |= CreateAdditionalSurfaces(ddraw, object, extra_surfaces + 1, desc2, TRUE, version);
3073 desc2.ddsCaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_NEGATIVEX;
3074 desc2.ddsCaps.dwCaps2 |= DDSCAPS2_CUBEMAP_POSITIVEX;
3077 hr |= CreateAdditionalSurfaces(ddraw, object, extra_surfaces, desc2, FALSE, version);
3080 /* This destroys and possibly created surfaces too */
3082 IDirectDrawSurface7_Release(&object->IDirectDrawSurface7_iface);
3083 else if (version == 4)
3084 IDirectDrawSurface4_Release(&object->IDirectDrawSurface4_iface);
3086 IDirectDrawSurface_Release(&object->IDirectDrawSurface_iface);
3091 if (desc2.ddsCaps.dwCaps & DDSCAPS_PRIMARYSURFACE)
3092 ddraw->primary = object;
3094 /* Create a WineD3DTexture if a texture was requested */
3095 if (desc2.ddsCaps.dwCaps & DDSCAPS_TEXTURE)
3097 ddraw->tex_root = object;
3098 ddraw_surface_create_texture(object);
3099 ddraw->tex_root = NULL;
3105 static HRESULT WINAPI ddraw7_CreateSurface(IDirectDraw7 *iface, DDSURFACEDESC2 *surface_desc,
3106 IDirectDrawSurface7 **surface, IUnknown *outer_unknown)
3108 struct ddraw *ddraw = impl_from_IDirectDraw7(iface);
3109 struct ddraw_surface *impl;
3112 TRACE("iface %p, surface_desc %p, surface %p, outer_unknown %p.\n",
3113 iface, surface_desc, surface, outer_unknown);
3115 wined3d_mutex_lock();
3117 if (!(ddraw->cooperative_level & (DDSCL_NORMAL | DDSCL_EXCLUSIVE)))
3119 WARN("Cooperative level not set.\n");
3120 wined3d_mutex_unlock();
3121 return DDERR_NOCOOPERATIVELEVELSET;
3124 if(surface_desc == NULL || surface_desc->dwSize != sizeof(DDSURFACEDESC2))
3126 WARN("Application supplied invalid surface descriptor\n");
3127 wined3d_mutex_unlock();
3128 return DDERR_INVALIDPARAMS;
3131 if(surface_desc->ddsCaps.dwCaps & (DDSCAPS_FRONTBUFFER | DDSCAPS_BACKBUFFER))
3133 if (TRACE_ON(ddraw))
3135 TRACE(" (%p) Requesting surface desc :\n", iface);
3136 DDRAW_dump_surface_desc(surface_desc);
3139 WARN("Application tried to create an explicit front or back buffer\n");
3140 wined3d_mutex_unlock();
3141 return DDERR_INVALIDCAPS;
3144 hr = CreateSurface(ddraw, surface_desc, &impl, outer_unknown, 7);
3145 wined3d_mutex_unlock();
3152 *surface = &impl->IDirectDrawSurface7_iface;
3153 IDirectDraw7_AddRef(iface);
3154 impl->ifaceToRelease = (IUnknown *)iface;
3159 static HRESULT WINAPI ddraw4_CreateSurface(IDirectDraw4 *iface,
3160 DDSURFACEDESC2 *surface_desc, IDirectDrawSurface4 **surface, IUnknown *outer_unknown)
3162 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
3163 struct ddraw_surface *impl;
3166 TRACE("iface %p, surface_desc %p, surface %p, outer_unknown %p.\n",
3167 iface, surface_desc, surface, outer_unknown);
3169 wined3d_mutex_lock();
3171 if (!(ddraw->cooperative_level & (DDSCL_NORMAL | DDSCL_EXCLUSIVE)))
3173 WARN("Cooperative level not set.\n");
3174 wined3d_mutex_unlock();
3175 return DDERR_NOCOOPERATIVELEVELSET;
3178 if(surface_desc == NULL || surface_desc->dwSize != sizeof(DDSURFACEDESC2))
3180 WARN("Application supplied invalid surface descriptor\n");
3181 wined3d_mutex_unlock();
3182 return DDERR_INVALIDPARAMS;
3185 if(surface_desc->ddsCaps.dwCaps & (DDSCAPS_FRONTBUFFER | DDSCAPS_BACKBUFFER))
3187 if (TRACE_ON(ddraw))
3189 TRACE(" (%p) Requesting surface desc :\n", iface);
3190 DDRAW_dump_surface_desc(surface_desc);
3193 WARN("Application tried to create an explicit front or back buffer\n");
3194 wined3d_mutex_unlock();
3195 return DDERR_INVALIDCAPS;
3198 hr = CreateSurface(ddraw, surface_desc, &impl, outer_unknown, 4);
3199 wined3d_mutex_unlock();
3206 *surface = &impl->IDirectDrawSurface4_iface;
3207 IDirectDraw4_AddRef(iface);
3208 impl->ifaceToRelease = (IUnknown *)iface;
3213 static HRESULT WINAPI ddraw2_CreateSurface(IDirectDraw2 *iface,
3214 DDSURFACEDESC *surface_desc, IDirectDrawSurface **surface, IUnknown *outer_unknown)
3216 struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
3217 struct ddraw_surface *impl;
3219 DDSURFACEDESC2 surface_desc2;
3221 TRACE("iface %p, surface_desc %p, surface %p, outer_unknown %p.\n",
3222 iface, surface_desc, surface, outer_unknown);
3224 wined3d_mutex_lock();
3226 if (!(ddraw->cooperative_level & (DDSCL_NORMAL | DDSCL_EXCLUSIVE)))
3228 WARN("Cooperative level not set.\n");
3229 wined3d_mutex_unlock();
3230 return DDERR_NOCOOPERATIVELEVELSET;
3233 if(surface_desc == NULL || surface_desc->dwSize != sizeof(DDSURFACEDESC))
3235 WARN("Application supplied invalid surface descriptor\n");
3236 wined3d_mutex_unlock();
3237 return DDERR_INVALIDPARAMS;
3240 DDSD_to_DDSD2(surface_desc, &surface_desc2);
3241 if(surface_desc->ddsCaps.dwCaps & (DDSCAPS_FRONTBUFFER | DDSCAPS_BACKBUFFER))
3243 if (TRACE_ON(ddraw))
3245 TRACE(" (%p) Requesting surface desc :\n", iface);
3246 DDRAW_dump_surface_desc((LPDDSURFACEDESC2)surface_desc);
3249 WARN("Application tried to create an explicit front or back buffer\n");
3250 wined3d_mutex_unlock();
3251 return DDERR_INVALIDCAPS;
3254 hr = CreateSurface(ddraw, &surface_desc2, &impl, outer_unknown, 2);
3255 wined3d_mutex_unlock();
3262 *surface = &impl->IDirectDrawSurface_iface;
3263 impl->ifaceToRelease = NULL;
3268 static HRESULT WINAPI ddraw1_CreateSurface(IDirectDraw *iface,
3269 DDSURFACEDESC *surface_desc, IDirectDrawSurface **surface, IUnknown *outer_unknown)
3271 struct ddraw *ddraw = impl_from_IDirectDraw(iface);
3272 struct ddraw_surface *impl;
3274 DDSURFACEDESC2 surface_desc2;
3276 TRACE("iface %p, surface_desc %p, surface %p, outer_unknown %p.\n",
3277 iface, surface_desc, surface, outer_unknown);
3279 wined3d_mutex_lock();
3281 if (!(ddraw->cooperative_level & (DDSCL_NORMAL | DDSCL_EXCLUSIVE)))
3283 WARN("Cooperative level not set.\n");
3284 wined3d_mutex_unlock();
3285 return DDERR_NOCOOPERATIVELEVELSET;
3288 if(surface_desc == NULL || surface_desc->dwSize != sizeof(DDSURFACEDESC))
3290 WARN("Application supplied invalid surface descriptor\n");
3291 wined3d_mutex_unlock();
3292 return DDERR_INVALIDPARAMS;
3295 /* Remove front buffer flag, this causes failure in v7, and its added to normal
3296 * primaries anyway. */
3297 surface_desc->ddsCaps.dwCaps &= ~DDSCAPS_FRONTBUFFER;
3298 DDSD_to_DDSD2(surface_desc, &surface_desc2);
3299 hr = CreateSurface(ddraw, &surface_desc2, &impl, outer_unknown, 1);
3300 wined3d_mutex_unlock();
3307 *surface = &impl->IDirectDrawSurface_iface;
3308 impl->ifaceToRelease = NULL;
3313 #define DDENUMSURFACES_SEARCHTYPE (DDENUMSURFACES_CANBECREATED|DDENUMSURFACES_DOESEXIST)
3314 #define DDENUMSURFACES_MATCHTYPE (DDENUMSURFACES_ALL|DDENUMSURFACES_MATCH|DDENUMSURFACES_NOMATCH)
3317 Main_DirectDraw_DDPIXELFORMAT_Match(const DDPIXELFORMAT *requested,
3318 const DDPIXELFORMAT *provided)
3320 /* Some flags must be present in both or neither for a match. */
3321 static const DWORD must_match = DDPF_PALETTEINDEXED1 | DDPF_PALETTEINDEXED2
3322 | DDPF_PALETTEINDEXED4 | DDPF_PALETTEINDEXED8 | DDPF_FOURCC
3323 | DDPF_ZBUFFER | DDPF_STENCILBUFFER;
3325 if ((requested->dwFlags & provided->dwFlags) != requested->dwFlags)
3328 if ((requested->dwFlags & must_match) != (provided->dwFlags & must_match))
3331 if (requested->dwFlags & DDPF_FOURCC)
3332 if (requested->dwFourCC != provided->dwFourCC)
3335 if (requested->dwFlags & (DDPF_RGB|DDPF_YUV|DDPF_ZBUFFER|DDPF_ALPHA
3336 |DDPF_LUMINANCE|DDPF_BUMPDUDV))
3337 if (requested->u1.dwRGBBitCount != provided->u1.dwRGBBitCount)
3340 if (requested->dwFlags & (DDPF_RGB|DDPF_YUV|DDPF_STENCILBUFFER
3341 |DDPF_LUMINANCE|DDPF_BUMPDUDV))
3342 if (requested->u2.dwRBitMask != provided->u2.dwRBitMask)
3345 if (requested->dwFlags & (DDPF_RGB|DDPF_YUV|DDPF_ZBUFFER|DDPF_BUMPDUDV))
3346 if (requested->u3.dwGBitMask != provided->u3.dwGBitMask)
3349 /* I could be wrong about the bumpmapping. MSDN docs are vague. */
3350 if (requested->dwFlags & (DDPF_RGB|DDPF_YUV|DDPF_STENCILBUFFER
3352 if (requested->u4.dwBBitMask != provided->u4.dwBBitMask)
3355 if (requested->dwFlags & (DDPF_ALPHAPIXELS|DDPF_ZPIXELS))
3356 if (requested->u5.dwRGBAlphaBitMask != provided->u5.dwRGBAlphaBitMask)
3362 static BOOL ddraw_match_surface_desc(const DDSURFACEDESC2 *requested, const DDSURFACEDESC2 *provided)
3371 #define CMP(FLAG, FIELD) \
3372 { DDSD_##FLAG, offsetof(DDSURFACEDESC2, FIELD), \
3373 sizeof(((DDSURFACEDESC2 *)(NULL))->FIELD) }
3375 static const struct compare_info compare[] =
3377 CMP(ALPHABITDEPTH, dwAlphaBitDepth),
3378 CMP(BACKBUFFERCOUNT, dwBackBufferCount),
3380 CMP(CKDESTBLT, ddckCKDestBlt),
3381 CMP(CKDESTOVERLAY, u3 /* ddckCKDestOverlay */),
3382 CMP(CKSRCBLT, ddckCKSrcBlt),
3383 CMP(CKSRCOVERLAY, ddckCKSrcOverlay),
3384 CMP(HEIGHT, dwHeight),
3385 CMP(LINEARSIZE, u1 /* dwLinearSize */),
3386 CMP(LPSURFACE, lpSurface),
3387 CMP(MIPMAPCOUNT, u2 /* dwMipMapCount */),
3388 CMP(PITCH, u1 /* lPitch */),
3389 /* PIXELFORMAT: manual */
3390 CMP(REFRESHRATE, u2 /* dwRefreshRate */),
3391 CMP(TEXTURESTAGE, dwTextureStage),
3392 CMP(WIDTH, dwWidth),
3393 /* ZBUFFERBITDEPTH: "obsolete" */
3400 if ((requested->dwFlags & provided->dwFlags) != requested->dwFlags)
3403 for (i=0; i < sizeof(compare)/sizeof(compare[0]); i++)
3405 if (requested->dwFlags & compare[i].flag
3406 && memcmp((const char *)provided + compare[i].offset,
3407 (const char *)requested + compare[i].offset,
3408 compare[i].size) != 0)
3412 if (requested->dwFlags & DDSD_PIXELFORMAT)
3414 if (!Main_DirectDraw_DDPIXELFORMAT_Match(&requested->u4.ddpfPixelFormat,
3415 &provided->u4.ddpfPixelFormat))
3422 #undef DDENUMSURFACES_SEARCHTYPE
3423 #undef DDENUMSURFACES_MATCHTYPE
3425 struct surfacescallback2_context
3427 LPDDENUMSURFACESCALLBACK2 func;
3431 struct surfacescallback_context
3433 LPDDENUMSURFACESCALLBACK func;
3437 static HRESULT CALLBACK EnumSurfacesCallback2Thunk(IDirectDrawSurface7 *surface,
3438 DDSURFACEDESC2 *surface_desc, void *context)
3440 struct ddraw_surface *surface_impl = impl_from_IDirectDrawSurface7(surface);
3441 struct surfacescallback2_context *cbcontext = context;
3443 IDirectDrawSurface4_AddRef(&surface_impl->IDirectDrawSurface4_iface);
3444 IDirectDrawSurface7_Release(surface);
3446 return cbcontext->func(&surface_impl->IDirectDrawSurface4_iface,
3447 surface_desc, cbcontext->context);
3450 static HRESULT CALLBACK EnumSurfacesCallbackThunk(IDirectDrawSurface7 *surface,
3451 DDSURFACEDESC2 *surface_desc, void *context)
3453 struct ddraw_surface *surface_impl = impl_from_IDirectDrawSurface7(surface);
3454 struct surfacescallback_context *cbcontext = context;
3456 IDirectDrawSurface_AddRef(&surface_impl->IDirectDrawSurface_iface);
3457 IDirectDrawSurface7_Release(surface);
3459 return cbcontext->func(&surface_impl->IDirectDrawSurface_iface,
3460 (DDSURFACEDESC *)surface_desc, cbcontext->context);
3463 /*****************************************************************************
3464 * IDirectDraw7::EnumSurfaces
3466 * Loops through all surfaces attached to this device and calls the
3467 * application callback. This can't be relayed to WineD3DDevice,
3468 * because some WineD3DSurfaces' parents are IParent objects
3471 * Flags: Some filtering flags. See IDirectDrawImpl_EnumSurfacesCallback
3472 * DDSD: Description to filter for
3473 * Context: Application-provided pointer, it's passed unmodified to the
3475 * Callback: Address to call for each surface
3478 * DDERR_INVALIDPARAMS if the callback is NULL
3481 *****************************************************************************/
3482 static HRESULT WINAPI ddraw7_EnumSurfaces(IDirectDraw7 *iface, DWORD Flags,
3483 DDSURFACEDESC2 *DDSD, void *Context, LPDDENUMSURFACESCALLBACK7 Callback)
3485 struct ddraw *ddraw = impl_from_IDirectDraw7(iface);
3486 struct ddraw_surface *surf;
3488 DDSURFACEDESC2 desc;
3489 struct list *entry, *entry2;
3491 TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
3492 iface, Flags, DDSD, Context, Callback);
3494 all = Flags & DDENUMSURFACES_ALL;
3495 nomatch = Flags & DDENUMSURFACES_NOMATCH;
3498 return DDERR_INVALIDPARAMS;
3500 wined3d_mutex_lock();
3502 /* Use the _SAFE enumeration, the app may destroy enumerated surfaces */
3503 LIST_FOR_EACH_SAFE(entry, entry2, &ddraw->surface_list)
3505 surf = LIST_ENTRY(entry, struct ddraw_surface, surface_list_entry);
3507 if (!surf->iface_count)
3509 WARN("Not enumerating surface %p because it doesn't have any references.\n", surf);
3513 if (all || (nomatch != ddraw_match_surface_desc(DDSD, &surf->surface_desc)))
3515 TRACE("Enumerating surface %p.\n", surf);
3516 desc = surf->surface_desc;
3517 IDirectDrawSurface7_AddRef(&surf->IDirectDrawSurface7_iface);
3518 if (Callback(&surf->IDirectDrawSurface7_iface, &desc, Context) != DDENUMRET_OK)
3520 wined3d_mutex_unlock();
3526 wined3d_mutex_unlock();
3531 static HRESULT WINAPI ddraw4_EnumSurfaces(IDirectDraw4 *iface, DWORD flags,
3532 DDSURFACEDESC2 *surface_desc, void *context, LPDDENUMSURFACESCALLBACK2 callback)
3534 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
3535 struct surfacescallback2_context cbcontext;
3537 TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
3538 iface, flags, surface_desc, context, callback);
3540 cbcontext.func = callback;
3541 cbcontext.context = context;
3543 return ddraw7_EnumSurfaces(&ddraw->IDirectDraw7_iface, flags, surface_desc,
3544 &cbcontext, EnumSurfacesCallback2Thunk);
3547 static HRESULT WINAPI ddraw2_EnumSurfaces(IDirectDraw2 *iface, DWORD flags,
3548 DDSURFACEDESC *surface_desc, void *context, LPDDENUMSURFACESCALLBACK callback)
3550 struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
3551 struct surfacescallback_context cbcontext;
3552 DDSURFACEDESC2 surface_desc2;
3554 TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
3555 iface, flags, surface_desc, context, callback);
3557 cbcontext.func = callback;
3558 cbcontext.context = context;
3560 if (surface_desc) DDSD_to_DDSD2(surface_desc, &surface_desc2);
3561 return ddraw7_EnumSurfaces(&ddraw->IDirectDraw7_iface, flags,
3562 surface_desc ? &surface_desc2 : NULL, &cbcontext, EnumSurfacesCallbackThunk);
3565 static HRESULT WINAPI ddraw1_EnumSurfaces(IDirectDraw *iface, DWORD flags,
3566 DDSURFACEDESC *surface_desc, void *context, LPDDENUMSURFACESCALLBACK callback)
3568 struct ddraw *ddraw = impl_from_IDirectDraw(iface);
3569 struct surfacescallback_context cbcontext;
3570 DDSURFACEDESC2 surface_desc2;
3572 TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
3573 iface, flags, surface_desc, context, callback);
3575 cbcontext.func = callback;
3576 cbcontext.context = context;
3578 if (surface_desc) DDSD_to_DDSD2(surface_desc, &surface_desc2);
3579 return ddraw7_EnumSurfaces(&ddraw->IDirectDraw7_iface, flags,
3580 surface_desc ? &surface_desc2 : NULL, &cbcontext, EnumSurfacesCallbackThunk);
3583 /*****************************************************************************
3584 * DirectDrawCreateClipper (DDRAW.@)
3586 * Creates a new IDirectDrawClipper object.
3589 * Clipper: Address to write the interface pointer to
3590 * UnkOuter: For aggregation support, which ddraw doesn't have. Has to be
3594 * CLASS_E_NOAGGREGATION if UnkOuter != NULL
3595 * E_OUTOFMEMORY if allocating the object failed
3597 *****************************************************************************/
3598 HRESULT WINAPI DirectDrawCreateClipper(DWORD flags, IDirectDrawClipper **clipper, IUnknown *outer_unknown)
3600 struct ddraw_clipper *object;
3603 TRACE("flags %#x, clipper %p, outer_unknown %p.\n",
3604 flags, clipper, outer_unknown);
3607 return CLASS_E_NOAGGREGATION;
3609 wined3d_mutex_lock();
3611 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
3614 wined3d_mutex_unlock();
3615 return E_OUTOFMEMORY;
3618 hr = ddraw_clipper_init(object);
3621 WARN("Failed to initialize clipper, hr %#x.\n", hr);
3622 HeapFree(GetProcessHeap(), 0, object);
3623 wined3d_mutex_unlock();
3627 TRACE("Created clipper %p.\n", object);
3628 *clipper = &object->IDirectDrawClipper_iface;
3629 wined3d_mutex_unlock();
3634 /*****************************************************************************
3635 * IDirectDraw7::CreateClipper
3637 * Creates a DDraw clipper. See DirectDrawCreateClipper for details
3639 *****************************************************************************/
3640 static HRESULT WINAPI ddraw7_CreateClipper(IDirectDraw7 *iface, DWORD Flags,
3641 IDirectDrawClipper **Clipper, IUnknown *UnkOuter)
3643 TRACE("iface %p, flags %#x, clipper %p, outer_unknown %p.\n",
3644 iface, Flags, Clipper, UnkOuter);
3646 return DirectDrawCreateClipper(Flags, Clipper, UnkOuter);
3649 static HRESULT WINAPI ddraw4_CreateClipper(IDirectDraw4 *iface, DWORD flags,
3650 IDirectDrawClipper **clipper, IUnknown *outer_unknown)
3652 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
3654 TRACE("iface %p, flags %#x, clipper %p, outer_unknown %p.\n",
3655 iface, flags, clipper, outer_unknown);
3657 return ddraw7_CreateClipper(&ddraw->IDirectDraw7_iface, flags, clipper, outer_unknown);
3660 static HRESULT WINAPI ddraw2_CreateClipper(IDirectDraw2 *iface,
3661 DWORD flags, IDirectDrawClipper **clipper, IUnknown *outer_unknown)
3663 struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
3665 TRACE("iface %p, flags %#x, clipper %p, outer_unknown %p.\n",
3666 iface, flags, clipper, outer_unknown);
3668 return ddraw7_CreateClipper(&ddraw->IDirectDraw7_iface, flags, clipper, outer_unknown);
3671 static HRESULT WINAPI ddraw1_CreateClipper(IDirectDraw *iface,
3672 DWORD flags, IDirectDrawClipper **clipper, IUnknown *outer_unknown)
3674 struct ddraw *ddraw = impl_from_IDirectDraw(iface);
3676 TRACE("iface %p, flags %#x, clipper %p, outer_unknown %p.\n",
3677 iface, flags, clipper, outer_unknown);
3679 return ddraw7_CreateClipper(&ddraw->IDirectDraw7_iface, flags, clipper, outer_unknown);
3682 /*****************************************************************************
3683 * IDirectDraw7::CreatePalette
3685 * Creates a new IDirectDrawPalette object
3688 * Flags: The flags for the new clipper
3689 * ColorTable: Color table to assign to the new clipper
3690 * Palette: Address to write the interface pointer to
3691 * UnkOuter: For aggregation support, which ddraw doesn't have. Has to be
3695 * CLASS_E_NOAGGREGATION if UnkOuter != NULL
3696 * E_OUTOFMEMORY if allocating the object failed
3698 *****************************************************************************/
3699 static HRESULT WINAPI ddraw7_CreatePalette(IDirectDraw7 *iface, DWORD Flags,
3700 PALETTEENTRY *ColorTable, IDirectDrawPalette **Palette, IUnknown *pUnkOuter)
3702 struct ddraw *ddraw = impl_from_IDirectDraw7(iface);
3703 IDirectDrawPaletteImpl *object;
3706 TRACE("iface %p, flags %#x, color_table %p, palette %p, outer_unknown %p.\n",
3707 iface, Flags, ColorTable, Palette, pUnkOuter);
3710 return CLASS_E_NOAGGREGATION;
3712 wined3d_mutex_lock();
3714 /* The refcount test shows that a cooplevel is required for this */
3715 if (!ddraw->cooperative_level)
3717 WARN("No cooperative level set, returning DDERR_NOCOOPERATIVELEVELSET\n");
3718 wined3d_mutex_unlock();
3719 return DDERR_NOCOOPERATIVELEVELSET;
3722 object = HeapAlloc(GetProcessHeap(), 0, sizeof(IDirectDrawPaletteImpl));
3725 ERR("Out of memory when allocating memory for a palette implementation\n");
3726 wined3d_mutex_unlock();
3727 return E_OUTOFMEMORY;
3730 hr = ddraw_palette_init(object, ddraw, Flags, ColorTable);
3733 WARN("Failed to initialize palette, hr %#x.\n", hr);
3734 HeapFree(GetProcessHeap(), 0, object);
3735 wined3d_mutex_unlock();
3739 TRACE("Created palette %p.\n", object);
3740 *Palette = &object->IDirectDrawPalette_iface;
3741 wined3d_mutex_unlock();
3746 static HRESULT WINAPI ddraw4_CreatePalette(IDirectDraw4 *iface, DWORD flags, PALETTEENTRY *entries,
3747 IDirectDrawPalette **palette, IUnknown *outer_unknown)
3749 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
3752 TRACE("iface %p, flags %#x, entries %p, palette %p, outer_unknown %p.\n",
3753 iface, flags, entries, palette, outer_unknown);
3755 hr = ddraw7_CreatePalette(&ddraw->IDirectDraw7_iface, flags, entries, palette, outer_unknown);
3756 if (SUCCEEDED(hr) && *palette)
3758 IDirectDrawPaletteImpl *impl = impl_from_IDirectDrawPalette(*palette);
3759 IDirectDraw7_Release(&ddraw->IDirectDraw7_iface);
3760 IDirectDraw4_AddRef(iface);
3761 impl->ifaceToRelease = (IUnknown *)iface;
3766 static HRESULT WINAPI ddraw2_CreatePalette(IDirectDraw2 *iface, DWORD flags,
3767 PALETTEENTRY *entries, IDirectDrawPalette **palette, IUnknown *outer_unknown)
3769 struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
3772 TRACE("iface %p, flags %#x, entries %p, palette %p, outer_unknown %p.\n",
3773 iface, flags, entries, palette, outer_unknown);
3775 hr = ddraw7_CreatePalette(&ddraw->IDirectDraw7_iface, flags, entries, palette, outer_unknown);
3776 if (SUCCEEDED(hr) && *palette)
3778 IDirectDrawPaletteImpl *impl = impl_from_IDirectDrawPalette(*palette);
3779 IDirectDraw7_Release(&ddraw->IDirectDraw7_iface);
3780 impl->ifaceToRelease = NULL;
3786 static HRESULT WINAPI ddraw1_CreatePalette(IDirectDraw *iface, DWORD flags,
3787 PALETTEENTRY *entries, IDirectDrawPalette **palette, IUnknown *outer_unknown)
3789 struct ddraw *ddraw = impl_from_IDirectDraw(iface);
3792 TRACE("iface %p, flags %#x, entries %p, palette %p, outer_unknown %p.\n",
3793 iface, flags, entries, palette, outer_unknown);
3795 hr = ddraw7_CreatePalette(&ddraw->IDirectDraw7_iface, flags, entries, palette, outer_unknown);
3796 if (SUCCEEDED(hr) && *palette)
3798 IDirectDrawPaletteImpl *impl = impl_from_IDirectDrawPalette(*palette);
3799 IDirectDraw7_Release(&ddraw->IDirectDraw7_iface);
3800 impl->ifaceToRelease = NULL;
3806 /*****************************************************************************
3807 * IDirectDraw7::DuplicateSurface
3809 * Duplicates a surface. The surface memory points to the same memory as
3810 * the original surface, and it's released when the last surface referencing
3811 * it is released. I guess that's beyond Wine's surface management right now
3812 * (Idea: create a new DDraw surface with the same WineD3DSurface. I need a
3813 * test application to implement this)
3816 * Src: Address of the source surface
3817 * Dest: Address to write the new surface pointer to
3820 * See IDirectDraw7::CreateSurface
3822 *****************************************************************************/
3823 static HRESULT WINAPI ddraw7_DuplicateSurface(IDirectDraw7 *iface,
3824 IDirectDrawSurface7 *Src, IDirectDrawSurface7 **Dest)
3826 struct ddraw_surface *src_surface = unsafe_impl_from_IDirectDrawSurface7(Src);
3828 FIXME("iface %p, src %p, dst %p partial stub!\n", iface, Src, Dest);
3830 /* For now, simply create a new, independent surface */
3831 return IDirectDraw7_CreateSurface(iface, &src_surface->surface_desc, Dest, NULL);
3834 static HRESULT WINAPI ddraw4_DuplicateSurface(IDirectDraw4 *iface, IDirectDrawSurface4 *src,
3835 IDirectDrawSurface4 **dst)
3837 struct ddraw_surface *src_impl = unsafe_impl_from_IDirectDrawSurface4(src);
3838 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
3839 struct ddraw_surface *dst_impl;
3840 IDirectDrawSurface7 *dst7;
3843 TRACE("iface %p, src %p, dst %p.\n", iface, src, dst);
3845 hr = ddraw7_DuplicateSurface(&ddraw->IDirectDraw7_iface,
3846 src_impl ? &src_impl->IDirectDrawSurface7_iface : NULL, &dst7);
3852 dst_impl = impl_from_IDirectDrawSurface7(dst7);
3853 *dst = &dst_impl->IDirectDrawSurface4_iface;
3854 IDirectDrawSurface4_AddRef(*dst);
3855 IDirectDrawSurface7_Release(dst7);
3860 static HRESULT WINAPI ddraw2_DuplicateSurface(IDirectDraw2 *iface,
3861 IDirectDrawSurface *src, IDirectDrawSurface **dst)
3863 struct ddraw_surface *src_impl = unsafe_impl_from_IDirectDrawSurface(src);
3864 struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
3865 struct ddraw_surface *dst_impl;
3866 IDirectDrawSurface7 *dst7;
3869 TRACE("iface %p, src %p, dst %p.\n", iface, src, dst);
3871 hr = ddraw7_DuplicateSurface(&ddraw->IDirectDraw7_iface,
3872 src_impl ? &src_impl->IDirectDrawSurface7_iface : NULL, &dst7);
3875 dst_impl = impl_from_IDirectDrawSurface7(dst7);
3876 *dst = &dst_impl->IDirectDrawSurface_iface;
3877 IDirectDrawSurface_AddRef(*dst);
3878 IDirectDrawSurface7_Release(dst7);
3883 static HRESULT WINAPI ddraw1_DuplicateSurface(IDirectDraw *iface, IDirectDrawSurface *src,
3884 IDirectDrawSurface **dst)
3886 struct ddraw_surface *src_impl = unsafe_impl_from_IDirectDrawSurface(src);
3887 struct ddraw *ddraw = impl_from_IDirectDraw(iface);
3888 struct ddraw_surface *dst_impl;
3889 IDirectDrawSurface7 *dst7;
3892 TRACE("iface %p, src %p, dst %p.\n", iface, src, dst);
3894 hr = ddraw7_DuplicateSurface(&ddraw->IDirectDraw7_iface,
3895 src_impl ? &src_impl->IDirectDrawSurface7_iface : NULL, &dst7);
3898 dst_impl = impl_from_IDirectDrawSurface7(dst7);
3899 *dst = &dst_impl->IDirectDrawSurface_iface;
3900 IDirectDrawSurface_AddRef(*dst);
3901 IDirectDrawSurface7_Release(dst7);
3906 /*****************************************************************************
3907 * IDirect3D7::EnumDevices
3909 * The EnumDevices method for IDirect3D7. It enumerates all supported
3910 * D3D7 devices. Currently the T&L, HAL and RGB devices are enumerated.
3913 * callback: Function to call for each enumerated device
3914 * context: Pointer to pass back to the app
3917 * D3D_OK, or the return value of the GetCaps call
3919 *****************************************************************************/
3920 static HRESULT WINAPI d3d7_EnumDevices(IDirect3D7 *iface, LPD3DENUMDEVICESCALLBACK7 callback, void *context)
3922 struct ddraw *ddraw = impl_from_IDirect3D7(iface);
3923 D3DDEVICEDESC7 device_desc7;
3924 D3DDEVICEDESC device_desc1;
3928 TRACE("iface %p, callback %p, context %p.\n", iface, callback, context);
3931 return DDERR_INVALIDPARAMS;
3933 wined3d_mutex_lock();
3935 hr = IDirect3DImpl_GetCaps(ddraw->wined3d, &device_desc1, &device_desc7);
3938 wined3d_mutex_unlock();
3942 for (i = 0; i < sizeof(device_list7)/sizeof(device_list7[0]); i++)
3946 device_desc7.deviceGUID = *device_list7[i].device_guid;
3947 ret = callback(device_list7[i].interface_name, device_list7[i].device_name, &device_desc7, context);
3948 if (ret != DDENUMRET_OK)
3950 TRACE("Application cancelled the enumeration.\n");
3951 wined3d_mutex_unlock();
3956 TRACE("End of enumeration.\n");
3958 wined3d_mutex_unlock();
3963 /*****************************************************************************
3964 * IDirect3D3::EnumDevices
3966 * Enumerates all supported Direct3DDevice interfaces. This is the
3967 * implementation for Direct3D 1 to Direc3D 3, Version 7 has its own.
3969 * Version 1, 2 and 3
3972 * callback: Application-provided routine to call for each enumerated device
3973 * Context: Pointer to pass to the callback
3976 * D3D_OK on success,
3977 * The result of IDirect3DImpl_GetCaps if it failed
3979 *****************************************************************************/
3980 static HRESULT WINAPI d3d3_EnumDevices(IDirect3D3 *iface, LPD3DENUMDEVICESCALLBACK callback, void *context)
3982 static CHAR wined3d_description[] = "Wine D3DDevice using WineD3D and OpenGL";
3984 struct ddraw *ddraw = impl_from_IDirect3D3(iface);
3985 D3DDEVICEDESC device_desc1, hal_desc, hel_desc;
3986 D3DDEVICEDESC7 device_desc7;
3989 /* Some games (Motoracer 2 demo) have the bad idea to modify the device
3990 * name string. Let's put the string in a sufficiently sized array in
3991 * writable memory. */
3992 char device_name[50];
3993 strcpy(device_name,"Direct3D HEL");
3995 TRACE("iface %p, callback %p, context %p.\n", iface, callback, context);
3998 return DDERR_INVALIDPARAMS;
4000 wined3d_mutex_lock();
4002 hr = IDirect3DImpl_GetCaps(ddraw->wined3d, &device_desc1, &device_desc7);
4005 wined3d_mutex_unlock();
4009 /* Do I have to enumerate the reference id? Note from old d3d7:
4010 * "It seems that enumerating the reference IID on Direct3D 1 games
4011 * (AvP / Motoracer2) breaks them". So do not enumerate this iid in V1
4013 * There's a registry key HKLM\Software\Microsoft\Direct3D\Drivers,
4014 * EnumReference which enables / disables enumerating the reference
4015 * rasterizer. It's a DWORD, 0 means disabled, 2 means enabled. The
4016 * enablerefrast.reg and disablerefrast.reg files in the DirectX 7.0 sdk
4017 * demo directory suggest this.
4019 * Some games(GTA 2) seem to use the second enumerated device, so I have
4020 * to enumerate at least 2 devices. So enumerate the reference device to
4023 * Other games (Rollcage) tell emulation and hal device apart by certain
4024 * flags. Rollcage expects D3DPTEXTURECAPS_POW2 to be set (yeah, it is a
4025 * limitation flag), and it refuses all devices that have the perspective
4026 * flag set. This way it refuses the emulation device, and HAL devices
4027 * never have POW2 unset in d3d7 on windows. */
4028 if (ddraw->d3dversion != 1)
4030 static CHAR reference_description[] = "RGB Direct3D emulation";
4032 TRACE("Enumerating WineD3D D3DDevice interface.\n");
4033 hal_desc = device_desc1;
4034 hel_desc = device_desc1;
4035 /* The rgb device has the pow2 flag set in the hel caps, but not in the hal caps. */
4036 hal_desc.dpcLineCaps.dwTextureCaps &= ~(D3DPTEXTURECAPS_POW2
4037 | D3DPTEXTURECAPS_NONPOW2CONDITIONAL | D3DPTEXTURECAPS_PERSPECTIVE);
4038 hal_desc.dpcTriCaps.dwTextureCaps &= ~(D3DPTEXTURECAPS_POW2
4039 | D3DPTEXTURECAPS_NONPOW2CONDITIONAL | D3DPTEXTURECAPS_PERSPECTIVE);
4040 /* RGB, RAMP and MMX devices have a HAL dcmColorModel of 0 */
4041 hal_desc.dcmColorModel = 0;
4043 hr = callback((GUID *)&IID_IDirect3DRGBDevice, reference_description,
4044 device_name, &hal_desc, &hel_desc, context);
4045 if (hr != D3DENUMRET_OK)
4047 TRACE("Application cancelled the enumeration.\n");
4048 wined3d_mutex_unlock();
4053 strcpy(device_name,"Direct3D HAL");
4055 TRACE("Enumerating HAL Direct3D device.\n");
4056 hal_desc = device_desc1;
4057 hel_desc = device_desc1;
4059 /* The hal device does not have the pow2 flag set in hel, but in hal. */
4060 hel_desc.dpcLineCaps.dwTextureCaps &= ~(D3DPTEXTURECAPS_POW2
4061 | D3DPTEXTURECAPS_NONPOW2CONDITIONAL | D3DPTEXTURECAPS_PERSPECTIVE);
4062 hel_desc.dpcTriCaps.dwTextureCaps &= ~(D3DPTEXTURECAPS_POW2
4063 | D3DPTEXTURECAPS_NONPOW2CONDITIONAL | D3DPTEXTURECAPS_PERSPECTIVE);
4064 /* HAL devices have a HEL dcmColorModel of 0 */
4065 hel_desc.dcmColorModel = 0;
4067 hr = callback((GUID *)&IID_IDirect3DHALDevice, wined3d_description,
4068 device_name, &hal_desc, &hel_desc, context);
4069 if (hr != D3DENUMRET_OK)
4071 TRACE("Application cancelled the enumeration.\n");
4072 wined3d_mutex_unlock();
4076 TRACE("End of enumeration.\n");
4078 wined3d_mutex_unlock();
4083 static HRESULT WINAPI d3d2_EnumDevices(IDirect3D2 *iface, LPD3DENUMDEVICESCALLBACK callback, void *context)
4085 struct ddraw *ddraw = impl_from_IDirect3D2(iface);
4087 TRACE("iface %p, callback %p, context %p.\n", iface, callback, context);
4089 return d3d3_EnumDevices(&ddraw->IDirect3D3_iface, callback, context);
4092 static HRESULT WINAPI d3d1_EnumDevices(IDirect3D *iface, LPD3DENUMDEVICESCALLBACK callback, void *context)
4094 struct ddraw *ddraw = impl_from_IDirect3D(iface);
4096 TRACE("iface %p, callback %p, context %p.\n", iface, callback, context);
4098 return d3d3_EnumDevices(&ddraw->IDirect3D3_iface, callback, context);
4101 /*****************************************************************************
4102 * IDirect3D3::CreateLight
4104 * Creates an IDirect3DLight interface. This interface is used in
4105 * Direct3D3 or earlier for lighting. In Direct3D7 it has been replaced
4106 * by the DIRECT3DLIGHT7 structure. Wine's Direct3DLight implementation
4107 * uses the IDirect3DDevice7 interface with D3D7 lights.
4109 * Version 1, 2 and 3
4112 * light: Address to store the new interface pointer
4113 * outer_unknown: Basically for aggregation, but ddraw doesn't support it.
4118 * DDERR_OUTOFMEMORY if memory allocation failed
4119 * CLASS_E_NOAGGREGATION if outer_unknown != NULL
4121 *****************************************************************************/
4122 static HRESULT WINAPI d3d3_CreateLight(IDirect3D3 *iface, IDirect3DLight **light,
4123 IUnknown *outer_unknown)
4125 struct ddraw *ddraw = impl_from_IDirect3D3(iface);
4126 IDirect3DLightImpl *object;
4128 TRACE("iface %p, light %p, outer_unknown %p.\n", iface, light, outer_unknown);
4130 if (outer_unknown) return CLASS_E_NOAGGREGATION;
4132 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
4135 ERR("Failed to allocate light memory.\n");
4136 return DDERR_OUTOFMEMORY;
4139 d3d_light_init(object, ddraw);
4141 TRACE("Created light %p.\n", object);
4142 *light = &object->IDirect3DLight_iface;
4147 static HRESULT WINAPI d3d2_CreateLight(IDirect3D2 *iface, IDirect3DLight **light, IUnknown *outer_unknown)
4149 struct ddraw *ddraw = impl_from_IDirect3D2(iface);
4151 TRACE("iface %p, light %p, outer_unknown %p.\n", iface, light, outer_unknown);
4153 return d3d3_CreateLight(&ddraw->IDirect3D3_iface, light, outer_unknown);
4156 static HRESULT WINAPI d3d1_CreateLight(IDirect3D *iface, IDirect3DLight **light, IUnknown *outer_unknown)
4158 struct ddraw *ddraw = impl_from_IDirect3D(iface);
4160 TRACE("iface %p, light %p, outer_unknown %p.\n", iface, light, outer_unknown);
4162 return d3d3_CreateLight(&ddraw->IDirect3D3_iface, light, outer_unknown);
4165 /*****************************************************************************
4166 * IDirect3D3::CreateMaterial
4168 * Creates an IDirect3DMaterial interface. This interface is used by Direct3D3
4169 * and older versions. The IDirect3DMaterial implementation wraps its
4170 * functionality to IDirect3DDevice7::SetMaterial and friends.
4172 * Version 1, 2 and 3
4175 * material: Address to store the new interface's pointer to
4176 * outer_unknown: Basically for aggregation, but ddraw doesn't support it.
4181 * DDERR_OUTOFMEMORY if memory allocation failed
4182 * CLASS_E_NOAGGREGATION if outer_unknown != NULL
4184 *****************************************************************************/
4185 static HRESULT WINAPI d3d3_CreateMaterial(IDirect3D3 *iface, IDirect3DMaterial3 **material,
4186 IUnknown *outer_unknown)
4188 struct ddraw *ddraw = impl_from_IDirect3D3(iface);
4189 IDirect3DMaterialImpl *object;
4191 TRACE("iface %p, material %p, outer_unknown %p.\n", iface, material, outer_unknown);
4193 if (outer_unknown) return CLASS_E_NOAGGREGATION;
4195 object = d3d_material_create(ddraw);
4198 ERR("Failed to allocate material memory.\n");
4199 return DDERR_OUTOFMEMORY;
4202 TRACE("Created material %p.\n", object);
4203 *material = &object->IDirect3DMaterial3_iface;
4208 static HRESULT WINAPI d3d2_CreateMaterial(IDirect3D2 *iface, IDirect3DMaterial2 **material,
4209 IUnknown *outer_unknown)
4211 struct ddraw *ddraw = impl_from_IDirect3D2(iface);
4212 IDirect3DMaterialImpl *object;
4214 TRACE("iface %p, material %p, outer_unknown %p.\n", iface, material, outer_unknown);
4216 object = d3d_material_create(ddraw);
4219 ERR("Failed to allocate material memory.\n");
4220 return DDERR_OUTOFMEMORY;
4223 TRACE("Created material %p.\n", object);
4224 *material = &object->IDirect3DMaterial2_iface;
4229 static HRESULT WINAPI d3d1_CreateMaterial(IDirect3D *iface, IDirect3DMaterial **material,
4230 IUnknown *outer_unknown)
4232 struct ddraw *ddraw = impl_from_IDirect3D(iface);
4233 IDirect3DMaterialImpl *object;
4235 TRACE("iface %p, material %p, outer_unknown %p.\n", iface, material, outer_unknown);
4237 object = d3d_material_create(ddraw);
4240 ERR("Failed to allocate material memory.\n");
4241 return DDERR_OUTOFMEMORY;
4244 TRACE("Created material %p.\n", object);
4245 *material = &object->IDirect3DMaterial_iface;
4250 /*****************************************************************************
4251 * IDirect3D3::CreateViewport
4253 * Creates an IDirect3DViewport interface. This interface is used
4254 * by Direct3D and earlier versions for Viewport management. In Direct3D7
4255 * it has been replaced by a viewport structure and
4256 * IDirect3DDevice7::*Viewport. Wine's IDirect3DViewport implementation
4257 * uses the IDirect3DDevice7 methods for its functionality
4260 * Viewport: Address to store the new interface pointer
4261 * outer_unknown: Basically for aggregation, but ddraw doesn't support it.
4266 * DDERR_OUTOFMEMORY if memory allocation failed
4267 * CLASS_E_NOAGGREGATION if outer_unknown != NULL
4269 *****************************************************************************/
4270 static HRESULT WINAPI d3d3_CreateViewport(IDirect3D3 *iface, IDirect3DViewport3 **viewport,
4271 IUnknown *outer_unknown)
4273 struct ddraw *ddraw = impl_from_IDirect3D3(iface);
4274 IDirect3DViewportImpl *object;
4276 TRACE("iface %p, viewport %p, outer_unknown %p.\n", iface, viewport, outer_unknown);
4278 if (outer_unknown) return CLASS_E_NOAGGREGATION;
4280 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
4283 ERR("Failed to allocate viewport memory.\n");
4284 return DDERR_OUTOFMEMORY;
4287 d3d_viewport_init(object, ddraw);
4289 TRACE("Created viewport %p.\n", object);
4290 *viewport = &object->IDirect3DViewport3_iface;
4295 static HRESULT WINAPI d3d2_CreateViewport(IDirect3D2 *iface, IDirect3DViewport2 **viewport, IUnknown *outer_unknown)
4297 struct ddraw *ddraw = impl_from_IDirect3D2(iface);
4299 TRACE("iface %p, viewport %p, outer_unknown %p.\n", iface, viewport, outer_unknown);
4301 return d3d3_CreateViewport(&ddraw->IDirect3D3_iface, (IDirect3DViewport3 **)viewport,
4305 static HRESULT WINAPI d3d1_CreateViewport(IDirect3D *iface, IDirect3DViewport **viewport, IUnknown *outer_unknown)
4307 struct ddraw *ddraw = impl_from_IDirect3D(iface);
4309 TRACE("iface %p, viewport %p, outer_unknown %p.\n", iface, viewport, outer_unknown);
4311 return d3d3_CreateViewport(&ddraw->IDirect3D3_iface, (IDirect3DViewport3 **)viewport,
4315 /*****************************************************************************
4316 * IDirect3D3::FindDevice
4318 * This method finds a device with the requested properties and returns a
4319 * device description
4323 * fds: Describes the requested device characteristics
4324 * fdr: Returns the device description
4328 * DDERR_INVALIDPARAMS if no device was found
4330 *****************************************************************************/
4331 static HRESULT WINAPI d3d3_FindDevice(IDirect3D3 *iface, D3DFINDDEVICESEARCH *fds, D3DFINDDEVICERESULT *fdr)
4333 struct ddraw *ddraw = impl_from_IDirect3D3(iface);
4334 D3DDEVICEDESC7 desc7;
4335 D3DDEVICEDESC desc1;
4338 TRACE("iface %p, fds %p, fdr %p.\n", iface, fds, fdr);
4340 if (!fds || !fdr) return DDERR_INVALIDPARAMS;
4342 if (fds->dwSize != sizeof(D3DFINDDEVICESEARCH)
4343 || fdr->dwSize != sizeof(D3DFINDDEVICERESULT))
4344 return DDERR_INVALIDPARAMS;
4346 if ((fds->dwFlags & D3DFDS_COLORMODEL)
4347 && fds->dcmColorModel != D3DCOLOR_RGB)
4349 WARN("Trying to request a non-RGB D3D color model. Not supported.\n");
4350 return DDERR_INVALIDPARAMS; /* No real idea what to return here :-) */
4353 if (fds->dwFlags & D3DFDS_GUID)
4355 TRACE("Trying to match guid %s.\n", debugstr_guid(&(fds->guid)));
4356 if (!IsEqualGUID(&IID_D3DDEVICE_WineD3D, &fds->guid)
4357 && !IsEqualGUID(&IID_IDirect3DHALDevice, &fds->guid)
4358 && !IsEqualGUID(&IID_IDirect3DRGBDevice, &fds->guid))
4360 WARN("No match for this GUID.\n");
4361 return DDERR_NOTFOUND;
4366 hr = IDirect3DImpl_GetCaps(ddraw->wined3d, &desc1, &desc7);
4367 if (hr != D3D_OK) return hr;
4369 /* Now return our own GUID */
4370 fdr->guid = IID_D3DDEVICE_WineD3D;
4371 fdr->ddHwDesc = desc1;
4372 fdr->ddSwDesc = desc1;
4374 TRACE("Returning Wine's wined3d device with (undumped) capabilities.\n");
4379 static HRESULT WINAPI d3d2_FindDevice(IDirect3D2 *iface, D3DFINDDEVICESEARCH *fds, D3DFINDDEVICERESULT *fdr)
4381 struct ddraw *ddraw = impl_from_IDirect3D2(iface);
4383 TRACE("iface %p, fds %p, fdr %p.\n", iface, fds, fdr);
4385 return d3d3_FindDevice(&ddraw->IDirect3D3_iface, fds, fdr);
4388 static HRESULT WINAPI d3d1_FindDevice(IDirect3D *iface, D3DFINDDEVICESEARCH *fds, D3DFINDDEVICERESULT *fdr)
4390 struct ddraw *ddraw = impl_from_IDirect3D(iface);
4392 TRACE("iface %p, fds %p, fdr %p.\n", iface, fds, fdr);
4394 return d3d3_FindDevice(&ddraw->IDirect3D3_iface, fds, fdr);
4397 /*****************************************************************************
4398 * IDirect3D7::CreateDevice
4400 * Creates an IDirect3DDevice7 interface.
4402 * Version 2, 3 and 7. IDirect3DDevice 1 interfaces are interfaces to
4403 * DirectDraw surfaces and are created with
4404 * IDirectDrawSurface::QueryInterface. This method uses CreateDevice to
4405 * create the device object and QueryInterfaces for IDirect3DDevice
4408 * refiid: IID of the device to create
4409 * Surface: Initial rendertarget
4410 * Device: Address to return the interface pointer
4414 * DDERR_OUTOFMEMORY if memory allocation failed
4415 * DDERR_INVALIDPARAMS if a device exists already
4417 *****************************************************************************/
4418 static HRESULT WINAPI d3d7_CreateDevice(IDirect3D7 *iface, REFCLSID riid,
4419 IDirectDrawSurface7 *surface, IDirect3DDevice7 **device)
4421 struct ddraw_surface *target = unsafe_impl_from_IDirectDrawSurface7(surface);
4422 struct ddraw *ddraw = impl_from_IDirect3D7(iface);
4423 IDirect3DDeviceImpl *object;
4426 TRACE("iface %p, riid %s, surface %p, device %p.\n", iface, debugstr_guid(riid), surface, device);
4428 wined3d_mutex_lock();
4431 /* Fail device creation if non-opengl surfaces are used. */
4432 if (DefaultSurfaceType != WINED3D_SURFACE_TYPE_OPENGL)
4434 ERR("The application wants to create a Direct3D device, but non-opengl surfaces are set in the registry.\n");
4435 ERR("Please set the surface implementation to opengl or autodetection to allow 3D rendering.\n");
4437 /* We only hit this path if a default surface is set in the registry. Incorrect autodetection
4438 * is caught in CreateSurface or QueryInterface. */
4439 wined3d_mutex_unlock();
4443 if (ddraw->d3ddevice)
4445 FIXME("Only one Direct3D device per DirectDraw object supported.\n");
4446 wined3d_mutex_unlock();
4447 return DDERR_INVALIDPARAMS;
4450 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
4453 ERR("Failed to allocate device memory.\n");
4454 wined3d_mutex_unlock();
4455 return DDERR_OUTOFMEMORY;
4458 hr = d3d_device_init(object, ddraw, target);
4461 WARN("Failed to initialize device, hr %#x.\n", hr);
4462 HeapFree(GetProcessHeap(), 0, object);
4463 wined3d_mutex_unlock();
4467 TRACE("Created device %p.\n", object);
4468 *device = &object->IDirect3DDevice7_iface;
4470 wined3d_mutex_unlock();
4475 static HRESULT WINAPI d3d3_CreateDevice(IDirect3D3 *iface, REFCLSID riid,
4476 IDirectDrawSurface4 *surface, IDirect3DDevice3 **device, IUnknown *outer_unknown)
4478 struct ddraw_surface *surface_impl = unsafe_impl_from_IDirectDrawSurface4(surface);
4479 struct ddraw *ddraw = impl_from_IDirect3D3(iface);
4480 IDirect3DDevice7 *device7;
4481 IDirect3DDeviceImpl *device_impl;
4484 TRACE("iface %p, riid %s, surface %p, device %p, outer_unknown %p.\n",
4485 iface, debugstr_guid(riid), surface, device, outer_unknown);
4487 if (outer_unknown) return CLASS_E_NOAGGREGATION;
4489 hr = d3d7_CreateDevice(&ddraw->IDirect3D7_iface, riid,
4490 surface_impl ? &surface_impl->IDirectDrawSurface7_iface : NULL, device ? &device7 : NULL);
4493 device_impl = impl_from_IDirect3DDevice7(device7);
4494 *device = &device_impl->IDirect3DDevice3_iface;
4500 static HRESULT WINAPI d3d2_CreateDevice(IDirect3D2 *iface, REFCLSID riid,
4501 IDirectDrawSurface *surface, IDirect3DDevice2 **device)
4503 struct ddraw_surface *surface_impl = unsafe_impl_from_IDirectDrawSurface(surface);
4504 struct ddraw *ddraw = impl_from_IDirect3D2(iface);
4505 IDirect3DDevice7 *device7;
4506 IDirect3DDeviceImpl *device_impl;
4509 TRACE("iface %p, riid %s, surface %p, device %p.\n",
4510 iface, debugstr_guid(riid), surface, device);
4512 hr = d3d7_CreateDevice(&ddraw->IDirect3D7_iface, riid,
4513 surface_impl ? &surface_impl->IDirectDrawSurface7_iface : NULL, device ? &device7 : NULL);
4516 device_impl = impl_from_IDirect3DDevice7(device7);
4517 *device = &device_impl->IDirect3DDevice2_iface;
4523 /*****************************************************************************
4524 * IDirect3D7::CreateVertexBuffer
4526 * Creates a new vertex buffer object and returns a IDirect3DVertexBuffer7
4532 * desc: Requested Vertex buffer properties
4533 * vertex_buffer: Address to return the interface pointer at
4534 * flags: Some flags, should be 0
4538 * DDERR_OUTOFMEMORY if memory allocation failed
4539 * The return value of IWineD3DDevice::CreateVertexBuffer if this call fails
4540 * DDERR_INVALIDPARAMS if desc or vertex_buffer are NULL
4542 *****************************************************************************/
4543 static HRESULT WINAPI d3d7_CreateVertexBuffer(IDirect3D7 *iface, D3DVERTEXBUFFERDESC *desc,
4544 IDirect3DVertexBuffer7 **vertex_buffer, DWORD flags)
4546 struct ddraw *ddraw = impl_from_IDirect3D7(iface);
4547 IDirect3DVertexBufferImpl *object;
4550 TRACE("iface %p, desc %p, vertex_buffer %p, flags %#x.\n",
4551 iface, desc, vertex_buffer, flags);
4553 if (!vertex_buffer || !desc) return DDERR_INVALIDPARAMS;
4555 hr = d3d_vertex_buffer_create(&object, ddraw, desc);
4558 TRACE("Created vertex buffer %p.\n", object);
4559 *vertex_buffer = &object->IDirect3DVertexBuffer7_iface;
4562 WARN("Failed to create vertex buffer, hr %#x.\n", hr);
4567 static HRESULT WINAPI d3d3_CreateVertexBuffer(IDirect3D3 *iface, D3DVERTEXBUFFERDESC *desc,
4568 IDirect3DVertexBuffer **vertex_buffer, DWORD flags, IUnknown *outer_unknown)
4570 struct ddraw *ddraw = impl_from_IDirect3D3(iface);
4571 IDirect3DVertexBufferImpl *object;
4574 TRACE("iface %p, desc %p, vertex_buffer %p, flags %#x, outer_unknown %p.\n",
4575 iface, desc, vertex_buffer, flags, outer_unknown);
4578 return CLASS_E_NOAGGREGATION;
4579 if (!vertex_buffer || !desc)
4580 return DDERR_INVALIDPARAMS;
4582 hr = d3d_vertex_buffer_create(&object, ddraw, desc);
4585 TRACE("Created vertex buffer %p.\n", object);
4586 *vertex_buffer = &object->IDirect3DVertexBuffer_iface;
4589 WARN("Failed to create vertex buffer, hr %#x.\n", hr);
4594 /*****************************************************************************
4595 * IDirect3D7::EnumZBufferFormats
4597 * Enumerates all supported Z buffer pixel formats
4603 * callback: callback to call for each pixel format
4604 * context: Pointer to pass back to the callback
4608 * DDERR_INVALIDPARAMS if callback is NULL
4609 * For details, see IWineD3DDevice::EnumZBufferFormats
4611 *****************************************************************************/
4612 static HRESULT WINAPI d3d7_EnumZBufferFormats(IDirect3D7 *iface, REFCLSID device_iid,
4613 LPD3DENUMPIXELFORMATSCALLBACK callback, void *context)
4615 struct ddraw *ddraw = impl_from_IDirect3D7(iface);
4616 struct wined3d_display_mode mode;
4617 enum wined3d_device_type type;
4621 /* Order matters. Specifically, BattleZone II (full version) expects the
4622 * 16-bit depth formats to be listed before the 24 and 32 ones. */
4623 static const enum wined3d_format_id formats[] =
4625 WINED3DFMT_S1_UINT_D15_UNORM,
4626 WINED3DFMT_D16_UNORM,
4627 WINED3DFMT_X8D24_UNORM,
4628 WINED3DFMT_S4X4_UINT_D24_UNORM,
4629 WINED3DFMT_D24_UNORM_S8_UINT,
4630 WINED3DFMT_D32_UNORM,
4633 TRACE("iface %p, device_iid %s, callback %p, context %p.\n",
4634 iface, debugstr_guid(device_iid), callback, context);
4636 if (!callback) return DDERR_INVALIDPARAMS;
4638 if (IsEqualGUID(device_iid, &IID_IDirect3DHALDevice)
4639 || IsEqualGUID(device_iid, &IID_IDirect3DTnLHalDevice)
4640 || IsEqualGUID(device_iid, &IID_D3DDEVICE_WineD3D))
4642 TRACE("Asked for HAL device.\n");
4643 type = WINED3D_DEVICE_TYPE_HAL;
4645 else if (IsEqualGUID(device_iid, &IID_IDirect3DRGBDevice)
4646 || IsEqualGUID(device_iid, &IID_IDirect3DMMXDevice))
4648 TRACE("Asked for SW device.\n");
4649 type = WINED3D_DEVICE_TYPE_SW;
4651 else if (IsEqualGUID(device_iid, &IID_IDirect3DRefDevice))
4653 TRACE("Asked for REF device.\n");
4654 type = WINED3D_DEVICE_TYPE_REF;
4656 else if (IsEqualGUID(device_iid, &IID_IDirect3DNullDevice))
4658 TRACE("Asked for NULLREF device.\n");
4659 type = WINED3D_DEVICE_TYPE_NULLREF;
4663 FIXME("Unexpected device GUID %s.\n", debugstr_guid(device_iid));
4664 type = WINED3D_DEVICE_TYPE_HAL;
4667 wined3d_mutex_lock();
4668 /* We need an adapter format from somewhere to please wined3d and WGL.
4669 * Use the current display mode. So far all cards offer the same depth
4670 * stencil format for all modes, but if some do not and applications do
4671 * not like that we'll have to find some workaround, like iterating over
4672 * all imaginable formats and collecting all the depth stencil formats we
4674 hr = wined3d_device_get_display_mode(ddraw->wined3d_device, 0, &mode);
4676 for (i = 0; i < (sizeof(formats) / sizeof(*formats)); ++i)
4678 hr = wined3d_check_device_format(ddraw->wined3d, WINED3DADAPTER_DEFAULT, type, mode.format_id,
4679 WINED3DUSAGE_DEPTHSTENCIL, WINED3D_RTYPE_SURFACE, formats[i], WINED3D_SURFACE_TYPE_OPENGL);
4682 DDPIXELFORMAT pformat;
4684 memset(&pformat, 0, sizeof(pformat));
4685 pformat.dwSize = sizeof(pformat);
4686 PixelFormat_WineD3DtoDD(&pformat, formats[i]);
4688 TRACE("Enumerating wined3d format %#x.\n", formats[i]);
4689 hr = callback(&pformat, context);
4690 if (hr != DDENUMRET_OK)
4692 TRACE("Format enumeration cancelled by application.\n");
4693 wined3d_mutex_unlock();
4699 /* Historically some windows drivers used dwZBufferBitDepth=24 for WINED3DFMT_X8D24_UNORM,
4700 * while others used dwZBufferBitDepth=32. In either case the pitch matches a 32 bits per
4701 * pixel format, so we use dwZBufferBitDepth=32. Some games expect 24. Windows Vista and
4702 * newer enumerate both versions, so we do the same(bug 22434) */
4703 hr = wined3d_check_device_format(ddraw->wined3d, WINED3DADAPTER_DEFAULT, type, mode.format_id,
4704 WINED3DUSAGE_DEPTHSTENCIL, WINED3D_RTYPE_SURFACE, WINED3DFMT_X8D24_UNORM, WINED3D_SURFACE_TYPE_OPENGL);
4707 DDPIXELFORMAT x8d24 =
4709 sizeof(x8d24), DDPF_ZBUFFER, 0,
4710 {24}, {0x00000000}, {0x00ffffff}, {0x00000000}
4712 TRACE("Enumerating WINED3DFMT_X8D24_UNORM, dwZBufferBitDepth=24 version\n");
4713 callback(&x8d24, context);
4716 TRACE("End of enumeration.\n");
4718 wined3d_mutex_unlock();
4723 static HRESULT WINAPI d3d3_EnumZBufferFormats(IDirect3D3 *iface, REFCLSID device_iid,
4724 LPD3DENUMPIXELFORMATSCALLBACK callback, void *context)
4726 struct ddraw *ddraw = impl_from_IDirect3D3(iface);
4728 TRACE("iface %p, device_iid %s, callback %p, context %p.\n",
4729 iface, debugstr_guid(device_iid), callback, context);
4731 return d3d7_EnumZBufferFormats(&ddraw->IDirect3D7_iface, device_iid, callback, context);
4734 /*****************************************************************************
4735 * IDirect3D7::EvictManagedTextures
4737 * Removes all managed textures (=surfaces with DDSCAPS2_TEXTUREMANAGE or
4738 * DDSCAPS2_D3DTEXTUREMANAGE caps) to be removed from video memory.
4743 * D3D_OK, because it's a stub
4745 *****************************************************************************/
4746 static HRESULT WINAPI d3d7_EvictManagedTextures(IDirect3D7 *iface)
4748 struct ddraw *ddraw = impl_from_IDirect3D7(iface);
4750 TRACE("iface %p!\n", iface);
4752 wined3d_mutex_lock();
4753 if (ddraw->d3d_initialized)
4754 wined3d_device_evict_managed_resources(ddraw->wined3d_device);
4755 wined3d_mutex_unlock();
4760 static HRESULT WINAPI d3d3_EvictManagedTextures(IDirect3D3 *iface)
4762 struct ddraw *ddraw = impl_from_IDirect3D3(iface);
4764 TRACE("iface %p.\n", iface);
4766 return d3d7_EvictManagedTextures(&ddraw->IDirect3D7_iface);
4769 /*****************************************************************************
4770 * IDirect3DImpl_GetCaps
4772 * This function retrieves the device caps from wined3d
4773 * and converts it into a D3D7 and D3D - D3D3 structure
4774 * This is a helper function called from various places in ddraw
4777 * wined3d: The interface to get the caps from
4778 * desc1: Old D3D <3 structure to fill (needed)
4779 * desc7: D3D7 device desc structure to fill (needed)
4782 * D3D_OK on success, or the return value of IWineD3D::GetCaps
4784 *****************************************************************************/
4785 HRESULT IDirect3DImpl_GetCaps(const struct wined3d *wined3d, D3DDEVICEDESC *desc1, D3DDEVICEDESC7 *desc7)
4787 WINED3DCAPS wined3d_caps;
4790 TRACE("wined3d %p, desc1 %p, desc7 %p.\n", wined3d, desc1, desc7);
4792 memset(&wined3d_caps, 0, sizeof(wined3d_caps));
4794 wined3d_mutex_lock();
4795 hr = wined3d_get_device_caps(wined3d, 0, WINED3D_DEVICE_TYPE_HAL, &wined3d_caps);
4796 wined3d_mutex_unlock();
4799 WARN("Failed to get device caps, hr %#x.\n", hr);
4803 /* Copy the results into the d3d7 and d3d3 structures */
4804 desc7->dwDevCaps = wined3d_caps.DevCaps;
4805 desc7->dpcLineCaps.dwMiscCaps = wined3d_caps.PrimitiveMiscCaps;
4806 desc7->dpcLineCaps.dwRasterCaps = wined3d_caps.RasterCaps;
4807 desc7->dpcLineCaps.dwZCmpCaps = wined3d_caps.ZCmpCaps;
4808 desc7->dpcLineCaps.dwSrcBlendCaps = wined3d_caps.SrcBlendCaps;
4809 desc7->dpcLineCaps.dwDestBlendCaps = wined3d_caps.DestBlendCaps;
4810 desc7->dpcLineCaps.dwAlphaCmpCaps = wined3d_caps.AlphaCmpCaps;
4811 desc7->dpcLineCaps.dwShadeCaps = wined3d_caps.ShadeCaps;
4812 desc7->dpcLineCaps.dwTextureCaps = wined3d_caps.TextureCaps;
4813 desc7->dpcLineCaps.dwTextureFilterCaps = wined3d_caps.TextureFilterCaps;
4814 desc7->dpcLineCaps.dwTextureAddressCaps = wined3d_caps.TextureAddressCaps;
4816 desc7->dwMaxTextureWidth = wined3d_caps.MaxTextureWidth;
4817 desc7->dwMaxTextureHeight = wined3d_caps.MaxTextureHeight;
4819 desc7->dwMaxTextureRepeat = wined3d_caps.MaxTextureRepeat;
4820 desc7->dwMaxTextureAspectRatio = wined3d_caps.MaxTextureAspectRatio;
4821 desc7->dwMaxAnisotropy = wined3d_caps.MaxAnisotropy;
4822 desc7->dvMaxVertexW = wined3d_caps.MaxVertexW;
4824 desc7->dvGuardBandLeft = wined3d_caps.GuardBandLeft;
4825 desc7->dvGuardBandTop = wined3d_caps.GuardBandTop;
4826 desc7->dvGuardBandRight = wined3d_caps.GuardBandRight;
4827 desc7->dvGuardBandBottom = wined3d_caps.GuardBandBottom;
4829 desc7->dvExtentsAdjust = wined3d_caps.ExtentsAdjust;
4830 desc7->dwStencilCaps = wined3d_caps.StencilCaps;
4832 desc7->dwFVFCaps = wined3d_caps.FVFCaps;
4833 desc7->dwTextureOpCaps = wined3d_caps.TextureOpCaps;
4835 desc7->dwVertexProcessingCaps = wined3d_caps.VertexProcessingCaps;
4836 desc7->dwMaxActiveLights = wined3d_caps.MaxActiveLights;
4838 /* Remove all non-d3d7 caps */
4839 desc7->dwDevCaps &= (
4840 D3DDEVCAPS_FLOATTLVERTEX | D3DDEVCAPS_SORTINCREASINGZ | D3DDEVCAPS_SORTDECREASINGZ |
4841 D3DDEVCAPS_SORTEXACT | D3DDEVCAPS_EXECUTESYSTEMMEMORY | D3DDEVCAPS_EXECUTEVIDEOMEMORY |
4842 D3DDEVCAPS_TLVERTEXSYSTEMMEMORY | D3DDEVCAPS_TLVERTEXVIDEOMEMORY | D3DDEVCAPS_TEXTURESYSTEMMEMORY |
4843 D3DDEVCAPS_TEXTUREVIDEOMEMORY | D3DDEVCAPS_DRAWPRIMTLVERTEX | D3DDEVCAPS_CANRENDERAFTERFLIP |
4844 D3DDEVCAPS_TEXTURENONLOCALVIDMEM | D3DDEVCAPS_DRAWPRIMITIVES2 | D3DDEVCAPS_SEPARATETEXTUREMEMORIES |
4845 D3DDEVCAPS_DRAWPRIMITIVES2EX | D3DDEVCAPS_HWTRANSFORMANDLIGHT | D3DDEVCAPS_CANBLTSYSTONONLOCAL |
4846 D3DDEVCAPS_HWRASTERIZATION);
4848 desc7->dwStencilCaps &= (
4849 D3DSTENCILCAPS_KEEP | D3DSTENCILCAPS_ZERO | D3DSTENCILCAPS_REPLACE |
4850 D3DSTENCILCAPS_INCRSAT | D3DSTENCILCAPS_DECRSAT | D3DSTENCILCAPS_INVERT |
4851 D3DSTENCILCAPS_INCR | D3DSTENCILCAPS_DECR);
4855 desc7->dwTextureOpCaps &= (
4856 D3DTEXOPCAPS_DISABLE | D3DTEXOPCAPS_SELECTARG1 | D3DTEXOPCAPS_SELECTARG2 |
4857 D3DTEXOPCAPS_MODULATE | D3DTEXOPCAPS_MODULATE2X | D3DTEXOPCAPS_MODULATE4X |
4858 D3DTEXOPCAPS_ADD | D3DTEXOPCAPS_ADDSIGNED | D3DTEXOPCAPS_ADDSIGNED2X |
4859 D3DTEXOPCAPS_SUBTRACT | D3DTEXOPCAPS_ADDSMOOTH | D3DTEXOPCAPS_BLENDTEXTUREALPHA |
4860 D3DTEXOPCAPS_BLENDFACTORALPHA | D3DTEXOPCAPS_BLENDTEXTUREALPHAPM | D3DTEXOPCAPS_BLENDCURRENTALPHA |
4861 D3DTEXOPCAPS_PREMODULATE | D3DTEXOPCAPS_MODULATEALPHA_ADDCOLOR | D3DTEXOPCAPS_MODULATECOLOR_ADDALPHA |
4862 D3DTEXOPCAPS_MODULATEINVALPHA_ADDCOLOR | D3DTEXOPCAPS_MODULATEINVCOLOR_ADDALPHA | D3DTEXOPCAPS_BUMPENVMAP |
4863 D3DTEXOPCAPS_BUMPENVMAPLUMINANCE | D3DTEXOPCAPS_DOTPRODUCT3);
4865 desc7->dwVertexProcessingCaps &= (
4866 D3DVTXPCAPS_TEXGEN | D3DVTXPCAPS_MATERIALSOURCE7 | D3DVTXPCAPS_VERTEXFOG |
4867 D3DVTXPCAPS_DIRECTIONALLIGHTS | D3DVTXPCAPS_POSITIONALLIGHTS | D3DVTXPCAPS_LOCALVIEWER);
4869 desc7->dpcLineCaps.dwMiscCaps &= (
4870 D3DPMISCCAPS_MASKPLANES | D3DPMISCCAPS_MASKZ | D3DPMISCCAPS_LINEPATTERNREP |
4871 D3DPMISCCAPS_CONFORMANT | D3DPMISCCAPS_CULLNONE | D3DPMISCCAPS_CULLCW |
4872 D3DPMISCCAPS_CULLCCW);
4874 desc7->dpcLineCaps.dwRasterCaps &= (
4875 D3DPRASTERCAPS_DITHER | D3DPRASTERCAPS_ROP2 | D3DPRASTERCAPS_XOR |
4876 D3DPRASTERCAPS_PAT | D3DPRASTERCAPS_ZTEST | D3DPRASTERCAPS_SUBPIXEL |
4877 D3DPRASTERCAPS_SUBPIXELX | D3DPRASTERCAPS_FOGVERTEX | D3DPRASTERCAPS_FOGTABLE |
4878 D3DPRASTERCAPS_STIPPLE | D3DPRASTERCAPS_ANTIALIASSORTDEPENDENT | D3DPRASTERCAPS_ANTIALIASSORTINDEPENDENT |
4879 D3DPRASTERCAPS_ANTIALIASEDGES | D3DPRASTERCAPS_MIPMAPLODBIAS | D3DPRASTERCAPS_ZBIAS |
4880 D3DPRASTERCAPS_ZBUFFERLESSHSR | D3DPRASTERCAPS_FOGRANGE | D3DPRASTERCAPS_ANISOTROPY |
4881 D3DPRASTERCAPS_WBUFFER | D3DPRASTERCAPS_TRANSLUCENTSORTINDEPENDENT | D3DPRASTERCAPS_WFOG |
4882 D3DPRASTERCAPS_ZFOG);
4884 desc7->dpcLineCaps.dwZCmpCaps &= (
4885 D3DPCMPCAPS_NEVER | D3DPCMPCAPS_LESS | D3DPCMPCAPS_EQUAL |
4886 D3DPCMPCAPS_LESSEQUAL | D3DPCMPCAPS_GREATER | D3DPCMPCAPS_NOTEQUAL |
4887 D3DPCMPCAPS_GREATEREQUAL | D3DPCMPCAPS_ALWAYS);
4889 desc7->dpcLineCaps.dwSrcBlendCaps &= (
4890 D3DPBLENDCAPS_ZERO | D3DPBLENDCAPS_ONE | D3DPBLENDCAPS_SRCCOLOR |
4891 D3DPBLENDCAPS_INVSRCCOLOR | D3DPBLENDCAPS_SRCALPHA | D3DPBLENDCAPS_INVSRCALPHA |
4892 D3DPBLENDCAPS_DESTALPHA | D3DPBLENDCAPS_INVDESTALPHA | D3DPBLENDCAPS_DESTCOLOR |
4893 D3DPBLENDCAPS_INVDESTCOLOR | D3DPBLENDCAPS_SRCALPHASAT | D3DPBLENDCAPS_BOTHSRCALPHA |
4894 D3DPBLENDCAPS_BOTHINVSRCALPHA);
4896 desc7->dpcLineCaps.dwDestBlendCaps &= (
4897 D3DPBLENDCAPS_ZERO | D3DPBLENDCAPS_ONE | D3DPBLENDCAPS_SRCCOLOR |
4898 D3DPBLENDCAPS_INVSRCCOLOR | D3DPBLENDCAPS_SRCALPHA | D3DPBLENDCAPS_INVSRCALPHA |
4899 D3DPBLENDCAPS_DESTALPHA | D3DPBLENDCAPS_INVDESTALPHA | D3DPBLENDCAPS_DESTCOLOR |
4900 D3DPBLENDCAPS_INVDESTCOLOR | D3DPBLENDCAPS_SRCALPHASAT | D3DPBLENDCAPS_BOTHSRCALPHA |
4901 D3DPBLENDCAPS_BOTHINVSRCALPHA);
4903 desc7->dpcLineCaps.dwAlphaCmpCaps &= (
4904 D3DPCMPCAPS_NEVER | D3DPCMPCAPS_LESS | D3DPCMPCAPS_EQUAL |
4905 D3DPCMPCAPS_LESSEQUAL | D3DPCMPCAPS_GREATER | D3DPCMPCAPS_NOTEQUAL |
4906 D3DPCMPCAPS_GREATEREQUAL | D3DPCMPCAPS_ALWAYS);
4908 desc7->dpcLineCaps.dwShadeCaps &= (
4909 D3DPSHADECAPS_COLORFLATMONO | D3DPSHADECAPS_COLORFLATRGB | D3DPSHADECAPS_COLORGOURAUDMONO |
4910 D3DPSHADECAPS_COLORGOURAUDRGB | D3DPSHADECAPS_COLORPHONGMONO | D3DPSHADECAPS_COLORPHONGRGB |
4911 D3DPSHADECAPS_SPECULARFLATMONO | D3DPSHADECAPS_SPECULARFLATRGB | D3DPSHADECAPS_SPECULARGOURAUDMONO |
4912 D3DPSHADECAPS_SPECULARGOURAUDRGB | D3DPSHADECAPS_SPECULARPHONGMONO | D3DPSHADECAPS_SPECULARPHONGRGB |
4913 D3DPSHADECAPS_ALPHAFLATBLEND | D3DPSHADECAPS_ALPHAFLATSTIPPLED | D3DPSHADECAPS_ALPHAGOURAUDBLEND |
4914 D3DPSHADECAPS_ALPHAGOURAUDSTIPPLED | D3DPSHADECAPS_ALPHAPHONGBLEND | D3DPSHADECAPS_ALPHAPHONGSTIPPLED |
4915 D3DPSHADECAPS_FOGFLAT | D3DPSHADECAPS_FOGGOURAUD | D3DPSHADECAPS_FOGPHONG);
4917 desc7->dpcLineCaps.dwTextureCaps &= (
4918 D3DPTEXTURECAPS_PERSPECTIVE | D3DPTEXTURECAPS_POW2 | D3DPTEXTURECAPS_ALPHA |
4919 D3DPTEXTURECAPS_TRANSPARENCY | D3DPTEXTURECAPS_BORDER | D3DPTEXTURECAPS_SQUAREONLY |
4920 D3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE | D3DPTEXTURECAPS_ALPHAPALETTE| D3DPTEXTURECAPS_NONPOW2CONDITIONAL |
4921 D3DPTEXTURECAPS_PROJECTED | D3DPTEXTURECAPS_CUBEMAP | D3DPTEXTURECAPS_COLORKEYBLEND);
4923 desc7->dpcLineCaps.dwTextureFilterCaps &= (
4924 D3DPTFILTERCAPS_NEAREST | D3DPTFILTERCAPS_LINEAR | D3DPTFILTERCAPS_MIPNEAREST |
4925 D3DPTFILTERCAPS_MIPLINEAR | D3DPTFILTERCAPS_LINEARMIPNEAREST | D3DPTFILTERCAPS_LINEARMIPLINEAR |
4926 D3DPTFILTERCAPS_MINFPOINT | D3DPTFILTERCAPS_MINFLINEAR | D3DPTFILTERCAPS_MINFANISOTROPIC |
4927 D3DPTFILTERCAPS_MIPFPOINT | D3DPTFILTERCAPS_MIPFLINEAR | D3DPTFILTERCAPS_MAGFPOINT |
4928 D3DPTFILTERCAPS_MAGFLINEAR | D3DPTFILTERCAPS_MAGFANISOTROPIC | D3DPTFILTERCAPS_MAGFAFLATCUBIC |
4929 D3DPTFILTERCAPS_MAGFGAUSSIANCUBIC);
4931 desc7->dpcLineCaps.dwTextureBlendCaps &= (
4932 D3DPTBLENDCAPS_DECAL | D3DPTBLENDCAPS_MODULATE | D3DPTBLENDCAPS_DECALALPHA |
4933 D3DPTBLENDCAPS_MODULATEALPHA | D3DPTBLENDCAPS_DECALMASK | D3DPTBLENDCAPS_MODULATEMASK |
4934 D3DPTBLENDCAPS_COPY | D3DPTBLENDCAPS_ADD);
4936 desc7->dpcLineCaps.dwTextureAddressCaps &= (
4937 D3DPTADDRESSCAPS_WRAP | D3DPTADDRESSCAPS_MIRROR | D3DPTADDRESSCAPS_CLAMP |
4938 D3DPTADDRESSCAPS_BORDER | D3DPTADDRESSCAPS_INDEPENDENTUV);
4940 if (!(desc7->dpcLineCaps.dwTextureCaps & D3DPTEXTURECAPS_POW2))
4942 /* DirectX7 always has the np2 flag set, no matter what the card
4943 * supports. Some old games (Rollcage) check the caps incorrectly.
4944 * If wined3d supports nonpow2 textures it also has np2 conditional
4946 desc7->dpcLineCaps.dwTextureCaps |= D3DPTEXTURECAPS_POW2 | D3DPTEXTURECAPS_NONPOW2CONDITIONAL;
4949 /* Fill the missing members, and do some fixup */
4950 desc7->dpcLineCaps.dwSize = sizeof(desc7->dpcLineCaps);
4951 desc7->dpcLineCaps.dwTextureBlendCaps = D3DPTBLENDCAPS_ADD | D3DPTBLENDCAPS_MODULATEMASK |
4952 D3DPTBLENDCAPS_COPY | D3DPTBLENDCAPS_DECAL |
4953 D3DPTBLENDCAPS_DECALALPHA | D3DPTBLENDCAPS_DECALMASK |
4954 D3DPTBLENDCAPS_MODULATE | D3DPTBLENDCAPS_MODULATEALPHA;
4955 desc7->dpcLineCaps.dwStippleWidth = 32;
4956 desc7->dpcLineCaps.dwStippleHeight = 32;
4957 /* Use the same for the TriCaps */
4958 desc7->dpcTriCaps = desc7->dpcLineCaps;
4960 desc7->dwDeviceRenderBitDepth = DDBD_16 | DDBD_24 | DDBD_32;
4961 desc7->dwDeviceZBufferBitDepth = DDBD_16 | DDBD_24;
4962 desc7->dwMinTextureWidth = 1;
4963 desc7->dwMinTextureHeight = 1;
4965 /* Convert DWORDs safely to WORDs */
4966 if (wined3d_caps.MaxTextureBlendStages > 0xffff) desc7->wMaxTextureBlendStages = 0xffff;
4967 else desc7->wMaxTextureBlendStages = (WORD)wined3d_caps.MaxTextureBlendStages;
4968 if (wined3d_caps.MaxSimultaneousTextures > 0xffff) desc7->wMaxSimultaneousTextures = 0xffff;
4969 else desc7->wMaxSimultaneousTextures = (WORD)wined3d_caps.MaxSimultaneousTextures;
4971 if (wined3d_caps.MaxUserClipPlanes > 0xffff) desc7->wMaxUserClipPlanes = 0xffff;
4972 else desc7->wMaxUserClipPlanes = (WORD)wined3d_caps.MaxUserClipPlanes;
4973 if (wined3d_caps.MaxVertexBlendMatrices > 0xffff) desc7->wMaxVertexBlendMatrices = 0xffff;
4974 else desc7->wMaxVertexBlendMatrices = (WORD)wined3d_caps.MaxVertexBlendMatrices;
4976 desc7->deviceGUID = IID_IDirect3DTnLHalDevice;
4978 desc7->dwReserved1 = 0;
4979 desc7->dwReserved2 = 0;
4980 desc7->dwReserved3 = 0;
4981 desc7->dwReserved4 = 0;
4983 /* Fill the old structure */
4984 memset(desc1, 0, sizeof(*desc1));
4985 desc1->dwSize = sizeof(D3DDEVICEDESC);
4986 desc1->dwFlags = D3DDD_COLORMODEL
4988 | D3DDD_TRANSFORMCAPS
4990 | D3DDD_LIGHTINGCAPS
4993 | D3DDD_DEVICERENDERBITDEPTH
4994 | D3DDD_DEVICEZBUFFERBITDEPTH
4995 | D3DDD_MAXBUFFERSIZE
4996 | D3DDD_MAXVERTEXCOUNT;
4998 desc1->dcmColorModel = D3DCOLOR_RGB;
4999 desc1->dwDevCaps = desc7->dwDevCaps;
5000 desc1->dtcTransformCaps.dwSize = sizeof(D3DTRANSFORMCAPS);
5001 desc1->dtcTransformCaps.dwCaps = D3DTRANSFORMCAPS_CLIP;
5002 desc1->bClipping = TRUE;
5003 desc1->dlcLightingCaps.dwSize = sizeof(D3DLIGHTINGCAPS);
5004 desc1->dlcLightingCaps.dwCaps = D3DLIGHTCAPS_DIRECTIONAL
5005 | D3DLIGHTCAPS_PARALLELPOINT
5006 | D3DLIGHTCAPS_POINT
5007 | D3DLIGHTCAPS_SPOT;
5009 desc1->dlcLightingCaps.dwLightingModel = D3DLIGHTINGMODEL_RGB;
5010 desc1->dlcLightingCaps.dwNumLights = desc7->dwMaxActiveLights;
5012 desc1->dpcLineCaps.dwSize = sizeof(D3DPRIMCAPS);
5013 desc1->dpcLineCaps.dwMiscCaps = desc7->dpcLineCaps.dwMiscCaps;
5014 desc1->dpcLineCaps.dwRasterCaps = desc7->dpcLineCaps.dwRasterCaps;
5015 desc1->dpcLineCaps.dwZCmpCaps = desc7->dpcLineCaps.dwZCmpCaps;
5016 desc1->dpcLineCaps.dwSrcBlendCaps = desc7->dpcLineCaps.dwSrcBlendCaps;
5017 desc1->dpcLineCaps.dwDestBlendCaps = desc7->dpcLineCaps.dwDestBlendCaps;
5018 desc1->dpcLineCaps.dwShadeCaps = desc7->dpcLineCaps.dwShadeCaps;
5019 desc1->dpcLineCaps.dwTextureCaps = desc7->dpcLineCaps.dwTextureCaps;
5020 desc1->dpcLineCaps.dwTextureFilterCaps = desc7->dpcLineCaps.dwTextureFilterCaps;
5021 desc1->dpcLineCaps.dwTextureBlendCaps = desc7->dpcLineCaps.dwTextureBlendCaps;
5022 desc1->dpcLineCaps.dwTextureAddressCaps = desc7->dpcLineCaps.dwTextureAddressCaps;
5023 desc1->dpcLineCaps.dwStippleWidth = desc7->dpcLineCaps.dwStippleWidth;
5024 desc1->dpcLineCaps.dwAlphaCmpCaps = desc7->dpcLineCaps.dwAlphaCmpCaps;
5026 desc1->dpcTriCaps.dwSize = sizeof(D3DPRIMCAPS);
5027 desc1->dpcTriCaps.dwMiscCaps = desc7->dpcTriCaps.dwMiscCaps;
5028 desc1->dpcTriCaps.dwRasterCaps = desc7->dpcTriCaps.dwRasterCaps;
5029 desc1->dpcTriCaps.dwZCmpCaps = desc7->dpcTriCaps.dwZCmpCaps;
5030 desc1->dpcTriCaps.dwSrcBlendCaps = desc7->dpcTriCaps.dwSrcBlendCaps;
5031 desc1->dpcTriCaps.dwDestBlendCaps = desc7->dpcTriCaps.dwDestBlendCaps;
5032 desc1->dpcTriCaps.dwShadeCaps = desc7->dpcTriCaps.dwShadeCaps;
5033 desc1->dpcTriCaps.dwTextureCaps = desc7->dpcTriCaps.dwTextureCaps;
5034 desc1->dpcTriCaps.dwTextureFilterCaps = desc7->dpcTriCaps.dwTextureFilterCaps;
5035 desc1->dpcTriCaps.dwTextureBlendCaps = desc7->dpcTriCaps.dwTextureBlendCaps;
5036 desc1->dpcTriCaps.dwTextureAddressCaps = desc7->dpcTriCaps.dwTextureAddressCaps;
5037 desc1->dpcTriCaps.dwStippleWidth = desc7->dpcTriCaps.dwStippleWidth;
5038 desc1->dpcTriCaps.dwAlphaCmpCaps = desc7->dpcTriCaps.dwAlphaCmpCaps;
5040 desc1->dwDeviceRenderBitDepth = desc7->dwDeviceRenderBitDepth;
5041 desc1->dwDeviceZBufferBitDepth = desc7->dwDeviceZBufferBitDepth;
5042 desc1->dwMaxBufferSize = 0;
5043 desc1->dwMaxVertexCount = 65536;
5044 desc1->dwMinTextureWidth = desc7->dwMinTextureWidth;
5045 desc1->dwMinTextureHeight = desc7->dwMinTextureHeight;
5046 desc1->dwMaxTextureWidth = desc7->dwMaxTextureWidth;
5047 desc1->dwMaxTextureHeight = desc7->dwMaxTextureHeight;
5048 desc1->dwMinStippleWidth = 1;
5049 desc1->dwMinStippleHeight = 1;
5050 desc1->dwMaxStippleWidth = 32;
5051 desc1->dwMaxStippleHeight = 32;
5052 desc1->dwMaxTextureRepeat = desc7->dwMaxTextureRepeat;
5053 desc1->dwMaxTextureAspectRatio = desc7->dwMaxTextureAspectRatio;
5054 desc1->dwMaxAnisotropy = desc7->dwMaxAnisotropy;
5055 desc1->dvGuardBandLeft = desc7->dvGuardBandLeft;
5056 desc1->dvGuardBandRight = desc7->dvGuardBandRight;
5057 desc1->dvGuardBandTop = desc7->dvGuardBandTop;
5058 desc1->dvGuardBandBottom = desc7->dvGuardBandBottom;
5059 desc1->dvExtentsAdjust = desc7->dvExtentsAdjust;
5060 desc1->dwStencilCaps = desc7->dwStencilCaps;
5061 desc1->dwFVFCaps = desc7->dwFVFCaps;
5062 desc1->dwTextureOpCaps = desc7->dwTextureOpCaps;
5063 desc1->wMaxTextureBlendStages = desc7->wMaxTextureBlendStages;
5064 desc1->wMaxSimultaneousTextures = desc7->wMaxSimultaneousTextures;
5069 /*****************************************************************************
5070 * IDirectDraw7 VTable
5071 *****************************************************************************/
5072 static const struct IDirectDraw7Vtbl ddraw7_vtbl =
5075 ddraw7_QueryInterface,
5080 ddraw7_CreateClipper,
5081 ddraw7_CreatePalette,
5082 ddraw7_CreateSurface,
5083 ddraw7_DuplicateSurface,
5084 ddraw7_EnumDisplayModes,
5085 ddraw7_EnumSurfaces,
5086 ddraw7_FlipToGDISurface,
5088 ddraw7_GetDisplayMode,
5089 ddraw7_GetFourCCCodes,
5090 ddraw7_GetGDISurface,
5091 ddraw7_GetMonitorFrequency,
5093 ddraw7_GetVerticalBlankStatus,
5095 ddraw7_RestoreDisplayMode,
5096 ddraw7_SetCooperativeLevel,
5097 ddraw7_SetDisplayMode,
5098 ddraw7_WaitForVerticalBlank,
5100 ddraw7_GetAvailableVidMem,
5102 ddraw7_GetSurfaceFromDC,
5104 ddraw7_RestoreAllSurfaces,
5105 ddraw7_TestCooperativeLevel,
5106 ddraw7_GetDeviceIdentifier,
5108 ddraw7_StartModeTest,
5112 static const struct IDirectDraw4Vtbl ddraw4_vtbl =
5115 ddraw4_QueryInterface,
5120 ddraw4_CreateClipper,
5121 ddraw4_CreatePalette,
5122 ddraw4_CreateSurface,
5123 ddraw4_DuplicateSurface,
5124 ddraw4_EnumDisplayModes,
5125 ddraw4_EnumSurfaces,
5126 ddraw4_FlipToGDISurface,
5128 ddraw4_GetDisplayMode,
5129 ddraw4_GetFourCCCodes,
5130 ddraw4_GetGDISurface,
5131 ddraw4_GetMonitorFrequency,
5133 ddraw4_GetVerticalBlankStatus,
5135 ddraw4_RestoreDisplayMode,
5136 ddraw4_SetCooperativeLevel,
5137 ddraw4_SetDisplayMode,
5138 ddraw4_WaitForVerticalBlank,
5140 ddraw4_GetAvailableVidMem,
5142 ddraw4_GetSurfaceFromDC,
5144 ddraw4_RestoreAllSurfaces,
5145 ddraw4_TestCooperativeLevel,
5146 ddraw4_GetDeviceIdentifier,
5149 static const struct IDirectDraw2Vtbl ddraw2_vtbl =
5152 ddraw2_QueryInterface,
5157 ddraw2_CreateClipper,
5158 ddraw2_CreatePalette,
5159 ddraw2_CreateSurface,
5160 ddraw2_DuplicateSurface,
5161 ddraw2_EnumDisplayModes,
5162 ddraw2_EnumSurfaces,
5163 ddraw2_FlipToGDISurface,
5165 ddraw2_GetDisplayMode,
5166 ddraw2_GetFourCCCodes,
5167 ddraw2_GetGDISurface,
5168 ddraw2_GetMonitorFrequency,
5170 ddraw2_GetVerticalBlankStatus,
5172 ddraw2_RestoreDisplayMode,
5173 ddraw2_SetCooperativeLevel,
5174 ddraw2_SetDisplayMode,
5175 ddraw2_WaitForVerticalBlank,
5177 ddraw2_GetAvailableVidMem,
5180 static const struct IDirectDrawVtbl ddraw1_vtbl =
5183 ddraw1_QueryInterface,
5188 ddraw1_CreateClipper,
5189 ddraw1_CreatePalette,
5190 ddraw1_CreateSurface,
5191 ddraw1_DuplicateSurface,
5192 ddraw1_EnumDisplayModes,
5193 ddraw1_EnumSurfaces,
5194 ddraw1_FlipToGDISurface,
5196 ddraw1_GetDisplayMode,
5197 ddraw1_GetFourCCCodes,
5198 ddraw1_GetGDISurface,
5199 ddraw1_GetMonitorFrequency,
5201 ddraw1_GetVerticalBlankStatus,
5203 ddraw1_RestoreDisplayMode,
5204 ddraw1_SetCooperativeLevel,
5205 ddraw1_SetDisplayMode,
5206 ddraw1_WaitForVerticalBlank,
5209 static const struct IDirect3D7Vtbl d3d7_vtbl =
5211 /* IUnknown methods */
5212 d3d7_QueryInterface,
5215 /* IDirect3D7 methods */
5218 d3d7_CreateVertexBuffer,
5219 d3d7_EnumZBufferFormats,
5220 d3d7_EvictManagedTextures
5223 static const struct IDirect3D3Vtbl d3d3_vtbl =
5225 /* IUnknown methods */
5226 d3d3_QueryInterface,
5229 /* IDirect3D3 methods */
5232 d3d3_CreateMaterial,
5233 d3d3_CreateViewport,
5236 d3d3_CreateVertexBuffer,
5237 d3d3_EnumZBufferFormats,
5238 d3d3_EvictManagedTextures
5241 static const struct IDirect3D2Vtbl d3d2_vtbl =
5243 /* IUnknown methods */
5244 d3d2_QueryInterface,
5247 /* IDirect3D2 methods */
5250 d3d2_CreateMaterial,
5251 d3d2_CreateViewport,
5256 static const struct IDirect3DVtbl d3d1_vtbl =
5258 /* IUnknown methods */
5259 d3d1_QueryInterface,
5262 /* IDirect3D methods */
5266 d3d1_CreateMaterial,
5267 d3d1_CreateViewport,
5271 /*****************************************************************************
5274 * Finds the WineD3D vertex declaration for a specific fvf, and creates one
5275 * if none was found.
5277 * This function is in ddraw.c and the DDraw object space because D3D7
5278 * vertex buffers are created using the IDirect3D interface to the ddraw
5279 * object, so they can be valid across D3D devices(theoretically. The ddraw
5280 * object also owns the wined3d device
5284 * fvf: Fvf to find the decl for
5287 * NULL in case of an error, the vertex declaration for the FVF otherwise.
5289 *****************************************************************************/
5290 struct wined3d_vertex_declaration *ddraw_find_decl(struct ddraw *This, DWORD fvf)
5292 struct wined3d_vertex_declaration *pDecl = NULL;
5294 int p, low, high; /* deliberately signed */
5295 struct FvfToDecl *convertedDecls = This->decls;
5297 TRACE("Searching for declaration for fvf %08x... ", fvf);
5300 high = This->numConvertedDecls - 1;
5301 while(low <= high) {
5302 p = (low + high) >> 1;
5304 if(convertedDecls[p].fvf == fvf) {
5305 TRACE("found %p\n", convertedDecls[p].decl);
5306 return convertedDecls[p].decl;
5307 } else if(convertedDecls[p].fvf < fvf) {
5313 TRACE("not found. Creating and inserting at position %d.\n", low);
5315 hr = wined3d_vertex_declaration_create_from_fvf(This->wined3d_device,
5316 fvf, This, &ddraw_null_wined3d_parent_ops, &pDecl);
5317 if (hr != S_OK) return NULL;
5319 if(This->declArraySize == This->numConvertedDecls) {
5320 int grow = max(This->declArraySize / 2, 8);
5321 convertedDecls = HeapReAlloc(GetProcessHeap(), 0, convertedDecls,
5322 sizeof(convertedDecls[0]) * (This->numConvertedDecls + grow));
5323 if (!convertedDecls)
5325 wined3d_vertex_declaration_decref(pDecl);
5328 This->decls = convertedDecls;
5329 This->declArraySize += grow;
5332 memmove(convertedDecls + low + 1, convertedDecls + low, sizeof(convertedDecls[0]) * (This->numConvertedDecls - low));
5333 convertedDecls[low].decl = pDecl;
5334 convertedDecls[low].fvf = fvf;
5335 This->numConvertedDecls++;
5337 TRACE("Returning %p. %d decls in array\n", pDecl, This->numConvertedDecls);
5341 static inline struct ddraw *ddraw_from_device_parent(struct wined3d_device_parent *device_parent)
5343 return CONTAINING_RECORD(device_parent, struct ddraw, device_parent);
5346 static void CDECL device_parent_wined3d_device_created(struct wined3d_device_parent *device_parent,
5347 struct wined3d_device *device)
5349 TRACE("device_parent %p, device %p.\n", device_parent, device);
5352 /* This is run from device_process_message() in wined3d, we can't take the
5354 static void CDECL device_parent_mode_changed(struct wined3d_device_parent *device_parent)
5356 struct ddraw *ddraw = ddraw_from_device_parent(device_parent);
5357 MONITORINFO monitor_info;
5362 TRACE("device_parent %p.\n", device_parent);
5364 if (!(ddraw->cooperative_level & DDSCL_EXCLUSIVE) || !ddraw->swapchain_window)
5366 TRACE("Nothing to resize.\n");
5370 monitor = MonitorFromWindow(ddraw->swapchain_window, MONITOR_DEFAULTTOPRIMARY);
5371 monitor_info.cbSize = sizeof(monitor_info);
5372 if (!(ret = GetMonitorInfoW(monitor, &monitor_info)))
5374 ERR("Failed to get monitor info.\n");
5378 r = &monitor_info.rcMonitor;
5379 TRACE("Resizing window %p to %s.\n", ddraw->swapchain_window, wine_dbgstr_rect(r));
5381 if (!(ret = SetWindowPos(ddraw->swapchain_window, HWND_TOP, r->left, r->top,
5382 r->right - r->left, r->bottom - r->top, SWP_SHOWWINDOW | SWP_NOACTIVATE)))
5383 ERR("Failed to resize window.\n");
5386 static HRESULT CDECL device_parent_create_surface(struct wined3d_device_parent *device_parent,
5387 void *container_parent, UINT width, UINT height, enum wined3d_format_id format, DWORD usage,
5388 enum wined3d_pool pool, UINT level, enum wined3d_cubemap_face face, struct wined3d_surface **surface)
5390 struct ddraw *ddraw = ddraw_from_device_parent(device_parent);
5391 struct ddraw_surface *surf = NULL;
5393 DDSCAPS2 searchcaps = ddraw->tex_root->surface_desc.ddsCaps;
5395 TRACE("device_parent %p, container_parent %p, width %u, height %u, format %#x, usage %#x,\n"
5396 "\tpool %#x, level %u, face %u, surface %p.\n",
5397 device_parent, container_parent, width, height, format, usage, pool, level, face, surface);
5399 searchcaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_ALLFACES;
5402 case WINED3D_CUBEMAP_FACE_POSITIVE_X:
5403 TRACE("Asked for positive x\n");
5404 if (searchcaps.dwCaps2 & DDSCAPS2_CUBEMAP)
5406 searchcaps.dwCaps2 |= DDSCAPS2_CUBEMAP_POSITIVEX;
5408 surf = ddraw->tex_root; break;
5409 case WINED3D_CUBEMAP_FACE_NEGATIVE_X:
5410 TRACE("Asked for negative x\n");
5411 searchcaps.dwCaps2 |= DDSCAPS2_CUBEMAP_NEGATIVEX; break;
5412 case WINED3D_CUBEMAP_FACE_POSITIVE_Y:
5413 TRACE("Asked for positive y\n");
5414 searchcaps.dwCaps2 |= DDSCAPS2_CUBEMAP_POSITIVEY; break;
5415 case WINED3D_CUBEMAP_FACE_NEGATIVE_Y:
5416 TRACE("Asked for negative y\n");
5417 searchcaps.dwCaps2 |= DDSCAPS2_CUBEMAP_NEGATIVEY; break;
5418 case WINED3D_CUBEMAP_FACE_POSITIVE_Z:
5419 TRACE("Asked for positive z\n");
5420 searchcaps.dwCaps2 |= DDSCAPS2_CUBEMAP_POSITIVEZ; break;
5421 case WINED3D_CUBEMAP_FACE_NEGATIVE_Z:
5422 TRACE("Asked for negative z\n");
5423 searchcaps.dwCaps2 |= DDSCAPS2_CUBEMAP_NEGATIVEZ; break;
5425 ERR("Unexpected cube face.\n");
5430 IDirectDrawSurface7 *attached;
5431 IDirectDrawSurface7_GetAttachedSurface(&ddraw->tex_root->IDirectDrawSurface7_iface, &searchcaps, &attached);
5432 surf = unsafe_impl_from_IDirectDrawSurface7(attached);
5433 IDirectDrawSurface7_Release(attached);
5435 if (!surf) ERR("root search surface not found\n");
5437 /* Find the wanted mipmap. There are enough mipmaps in the chain */
5440 IDirectDrawSurface7 *attached;
5441 IDirectDrawSurface7_GetAttachedSurface(&surf->IDirectDrawSurface7_iface, &searchcaps, &attached);
5442 if(!attached) ERR("Surface not found\n");
5443 surf = impl_from_IDirectDrawSurface7(attached);
5444 IDirectDrawSurface7_Release(attached);
5448 /* Return the surface */
5449 *surface = surf->wined3d_surface;
5450 wined3d_surface_incref(*surface);
5452 TRACE("Returning wineD3DSurface %p, it belongs to surface %p\n", *surface, surf);
5457 static void STDMETHODCALLTYPE ddraw_frontbuffer_destroyed(void *parent)
5459 struct ddraw *ddraw = parent;
5460 ddraw->wined3d_frontbuffer = NULL;
5463 static const struct wined3d_parent_ops ddraw_frontbuffer_parent_ops =
5465 ddraw_frontbuffer_destroyed,
5468 static HRESULT CDECL device_parent_create_rendertarget(struct wined3d_device_parent *device_parent,
5469 void *container_parent, UINT width, UINT height, enum wined3d_format_id format,
5470 enum wined3d_multisample_type multisample_type, DWORD multisample_quality, BOOL lockable,
5471 struct wined3d_surface **surface)
5473 struct ddraw *ddraw = ddraw_from_device_parent(device_parent);
5477 TRACE("device_parent %p, container_parent %p, width %u, height %u, format %#x, multisample_type %#x,\n"
5478 "\tmultisample_quality %u, lockable %u, surface %p.\n",
5479 device_parent, container_parent, width, height, format, multisample_type,
5480 multisample_quality, lockable, surface);
5482 if (ddraw->wined3d_frontbuffer)
5484 ERR("Frontbuffer already created.\n");
5489 flags |= WINED3D_SURFACE_MAPPABLE;
5491 hr = wined3d_surface_create(ddraw->wined3d_device, width, height, format, 0,
5492 WINED3DUSAGE_RENDERTARGET, WINED3D_POOL_DEFAULT, multisample_type, multisample_quality,
5493 DefaultSurfaceType, flags, ddraw, &ddraw_frontbuffer_parent_ops, surface);
5495 ddraw->wined3d_frontbuffer = *surface;
5500 static HRESULT CDECL device_parent_create_depth_stencil(struct wined3d_device_parent *device_parent,
5501 UINT width, UINT height, enum wined3d_format_id format, enum wined3d_multisample_type multisample_type,
5502 DWORD multisample_quality, BOOL discard, struct wined3d_surface **surface)
5504 ERR("DirectDraw doesn't have and shouldn't try creating implicit depth buffers.\n");
5508 static HRESULT CDECL device_parent_create_volume(struct wined3d_device_parent *device_parent,
5509 void *container_parent, UINT width, UINT height, UINT depth, enum wined3d_format_id format,
5510 enum wined3d_pool pool, DWORD usage, struct wined3d_volume **volume)
5512 TRACE("device_parent %p, container_parent %p, width %u, height %u, depth %u, "
5513 "format %#x, pool %#x, usage %#x, volume %p.\n",
5514 device_parent, container_parent, width, height, depth,
5515 format, pool, usage, volume);
5517 ERR("Not implemented!\n");
5522 static HRESULT CDECL device_parent_create_swapchain(struct wined3d_device_parent *device_parent,
5523 struct wined3d_swapchain_desc *desc, struct wined3d_swapchain **swapchain)
5525 struct ddraw *ddraw = ddraw_from_device_parent(device_parent);
5528 TRACE("device_parent %p, desc %p, swapchain %p.\n", device_parent, desc, swapchain);
5530 if (ddraw->wined3d_swapchain)
5532 ERR("Swapchain already created.\n");
5536 hr = wined3d_swapchain_create(ddraw->wined3d_device, desc,
5537 DefaultSurfaceType, NULL, &ddraw_null_wined3d_parent_ops, swapchain);
5539 WARN("Failed to create swapchain, hr %#x.\n", hr);
5544 static const struct wined3d_device_parent_ops ddraw_wined3d_device_parent_ops =
5546 device_parent_wined3d_device_created,
5547 device_parent_mode_changed,
5548 device_parent_create_surface,
5549 device_parent_create_rendertarget,
5550 device_parent_create_depth_stencil,
5551 device_parent_create_volume,
5552 device_parent_create_swapchain,
5555 HRESULT ddraw_init(struct ddraw *ddraw, enum wined3d_device_type device_type)
5560 ddraw->IDirectDraw7_iface.lpVtbl = &ddraw7_vtbl;
5561 ddraw->IDirectDraw_iface.lpVtbl = &ddraw1_vtbl;
5562 ddraw->IDirectDraw2_iface.lpVtbl = &ddraw2_vtbl;
5563 ddraw->IDirectDraw4_iface.lpVtbl = &ddraw4_vtbl;
5564 ddraw->IDirect3D_iface.lpVtbl = &d3d1_vtbl;
5565 ddraw->IDirect3D2_iface.lpVtbl = &d3d2_vtbl;
5566 ddraw->IDirect3D3_iface.lpVtbl = &d3d3_vtbl;
5567 ddraw->IDirect3D7_iface.lpVtbl = &d3d7_vtbl;
5568 ddraw->device_parent.ops = &ddraw_wined3d_device_parent_ops;
5569 ddraw->numIfaces = 1;
5572 /* Get the current screen settings. */
5574 ddraw->orig_bpp = GetDeviceCaps(hDC, BITSPIXEL) * GetDeviceCaps(hDC, PLANES);
5576 ddraw->orig_width = GetSystemMetrics(SM_CXSCREEN);
5577 ddraw->orig_height = GetSystemMetrics(SM_CYSCREEN);
5579 ddraw->wined3d = wined3d_create(7, WINED3D_LEGACY_DEPTH_BIAS,
5580 &ddraw->IDirectDraw7_iface);
5581 if (!ddraw->wined3d)
5583 WARN("Failed to create a wined3d object.\n");
5584 return E_OUTOFMEMORY;
5587 hr = wined3d_device_create(ddraw->wined3d, WINED3DADAPTER_DEFAULT, device_type,
5588 NULL, 0, 8, &ddraw->device_parent, &ddraw->wined3d_device);
5591 WARN("Failed to create a wined3d device, hr %#x.\n", hr);
5592 wined3d_decref(ddraw->wined3d);
5596 list_init(&ddraw->surface_list);