rpcrt4: Use rpcrt4_conn_read in RPCRT4_OpenBinding.
[wine] / dlls / d3d8 / basetexture.c
1 /*
2  * IDirect3DBaseTexture8 implementation
3  *
4  * Copyright 2005 Oliver Stieber
5  *
6  * This library is free software; you can redistribute it and/or
7  * modify it under the terms of the GNU Lesser General Public
8  * License as published by the Free Software Foundation; either
9  * version 2.1 of the License, or (at your option) any later version.
10  *
11  * This library is distributed in the hope that it will be useful,
12  * but WITHOUT ANY WARRANTY; without even the implied warranty of
13  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
14  * Lesser General Public License for more details.
15  *
16  * You should have received a copy of the GNU Lesser General Public
17  * License along with this library; if not, write to the Free Software
18  * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
19  */
20
21 #include "config.h"
22 #include "d3d8_private.h"
23
24 WINE_DEFAULT_DEBUG_CHANNEL(d3d8);
25
26 /* IDirect3DBaseTexture8 IUnknown parts follow: */
27 HRESULT WINAPI IDirect3DBaseTexture8Impl_QueryInterface(LPDIRECT3DBASETEXTURE8 iface, REFIID riid, LPVOID *ppobj) {
28     IDirect3DBaseTexture8Impl *This = (IDirect3DBaseTexture8Impl *)iface;
29     TRACE("(%p) Relay\n" , This);
30     if (IsEqualGUID(riid, &IID_IUnknown)
31         || IsEqualGUID(riid, &IID_IDirect3DResource8)
32         || IsEqualGUID(riid, &IID_IDirect3DBaseTexture8)) {
33         IUnknown_AddRef(iface);
34         *ppobj = This;
35         return D3D_OK;
36     }
37
38     WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj);
39
40     return E_NOINTERFACE;
41 }
42
43 ULONG WINAPI IDirect3DBaseTexture8Impl_AddRef(LPDIRECT3DBASETEXTURE8 iface) {
44     IDirect3DBaseTexture8Impl *This = (IDirect3DBaseTexture8Impl *)iface;
45     ULONG ref = InterlockedIncrement(&This->ref);
46
47     TRACE("(%p) : AddRef from %ld\n", This, ref - 1);
48
49     return ref;
50 }
51
52 ULONG WINAPI IDirect3DBaseTexture8Impl_Release(LPDIRECT3DBASETEXTURE8 iface) {
53     IDirect3DBaseTexture8Impl *This = (IDirect3DBaseTexture8Impl *)iface;
54     ULONG ref = InterlockedDecrement(&This->ref);
55
56     TRACE("(%p) : ReleaseRef to %ld\n", This, ref);
57
58     if (ref == 0) {
59         IWineD3DBaseTexture_Release(This->wineD3DBaseTexture);
60         HeapFree(GetProcessHeap(), 0, This);
61     }
62
63     return ref;
64 }
65
66 /* IDirect3DBaseTexture8 IDirect3DResource8 Interface follow: */
67 HRESULT WINAPI IDirect3DBaseTexture8Impl_GetDevice(LPDIRECT3DBASETEXTURE8 iface, IDirect3DDevice8 **ppDevice) {
68     IDirect3DBaseTexture8Impl *This = (IDirect3DBaseTexture8Impl *)iface;
69     TRACE("(%p) Relay\n" , This);
70
71     return IDirect3DResource8Impl_GetDevice((LPDIRECT3DRESOURCE8) This, ppDevice);
72 }
73
74 HRESULT WINAPI IDirect3DBaseTexture8Impl_SetPrivateData(LPDIRECT3DBASETEXTURE8 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags) {
75     IDirect3DBaseTexture8Impl *This = (IDirect3DBaseTexture8Impl *)iface;
76     TRACE("(%p) Relay\n" , This);
77
78     return IWineD3DBaseTexture_SetPrivateData(This->wineD3DBaseTexture, refguid, pData, SizeOfData, Flags);
79 }
80
81 HRESULT WINAPI IDirect3DBaseTexture8Impl_GetPrivateData(LPDIRECT3DBASETEXTURE8 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData) {
82     IDirect3DBaseTexture8Impl *This = (IDirect3DBaseTexture8Impl *)iface;
83     TRACE("(%p) Relay\n" , This);
84
85     return IWineD3DBaseTexture_GetPrivateData(This->wineD3DBaseTexture, refguid, pData, pSizeOfData);
86 }
87
88 HRESULT WINAPI IDirect3DBaseTexture8Impl_FreePrivateData(LPDIRECT3DBASETEXTURE8 iface, REFGUID refguid) {
89     IDirect3DBaseTexture8Impl *This = (IDirect3DBaseTexture8Impl *)iface;
90     TRACE("(%p) Relay\n" , This);
91
92     return IWineD3DBaseTexture_FreePrivateData(This->wineD3DBaseTexture, refguid);
93 }
94
95 DWORD WINAPI IDirect3DBaseTexture8Impl_SetPriority(LPDIRECT3DBASETEXTURE8 iface, DWORD PriorityNew) {
96     IDirect3DBaseTexture8Impl *This = (IDirect3DBaseTexture8Impl *)iface;
97     TRACE("(%p) Relay\n" , This);
98
99     return IWineD3DBaseTexture_SetPriority(This->wineD3DBaseTexture, PriorityNew);
100 }
101
102 DWORD WINAPI IDirect3DBaseTexture8Impl_GetPriority(LPDIRECT3DBASETEXTURE8 iface) {
103     IDirect3DBaseTexture8Impl *This = (IDirect3DBaseTexture8Impl *)iface;
104     TRACE("(%p) Relay\n" , This);
105
106     return IWineD3DBaseTexture_GetPriority(This->wineD3DBaseTexture);
107 }
108
109 void WINAPI IDirect3DBaseTexture8Impl_PreLoad(LPDIRECT3DBASETEXTURE8 iface) {
110     IDirect3DBaseTexture8Impl *This = (IDirect3DBaseTexture8Impl *)iface;
111     TRACE("(%p) Relay\n" , This);
112
113     IWineD3DBaseTexture_PreLoad(This->wineD3DBaseTexture);
114     return;
115 }
116
117 D3DRESOURCETYPE WINAPI IDirect3DBaseTexture8Impl_GetType(LPDIRECT3DBASETEXTURE8 iface) {
118     IDirect3DBaseTexture8Impl *This = (IDirect3DBaseTexture8Impl *)iface;
119     TRACE("(%p) Relay\n" , This);
120
121     return IWineD3DBaseTexture_GetType(This->wineD3DBaseTexture);
122 }
123
124 /* IDirect3DBaseTexture8 Interface follow: */
125 DWORD  WINAPI IDirect3DBaseTexture8Impl_SetLOD(LPDIRECT3DBASETEXTURE8 iface, DWORD LODNew) {
126     IDirect3DBaseTexture8Impl *This = (IDirect3DBaseTexture8Impl *)iface;
127     TRACE("(%p) Relay\n" , This);
128
129     return IWineD3DBaseTexture_SetLOD(This->wineD3DBaseTexture, LODNew);
130 }
131
132 DWORD WINAPI IDirect3DBaseTexture8Impl_GetLOD(LPDIRECT3DBASETEXTURE8 iface) {
133     IDirect3DBaseTexture8Impl *This = (IDirect3DBaseTexture8Impl *)iface;
134     TRACE("(%p) Relay\n" , This);
135
136     return IWineD3DBaseTexture_GetLOD(This->wineD3DBaseTexture);
137 }
138
139 DWORD WINAPI IDirect3DBaseTexture8Impl_GetLevelCount(LPDIRECT3DBASETEXTURE8 iface) {
140     IDirect3DBaseTexture8Impl *This = (IDirect3DBaseTexture8Impl *)iface;
141     TRACE("(%p) Relay\n" , This);
142
143     return IWineD3DBaseTexture_GetLevelCount(This->wineD3DBaseTexture);
144 }
145
146 const IDirect3DBaseTexture8Vtbl Direct3DBaseTexture8_Vtbl =
147 {
148     IDirect3DBaseTexture8Impl_QueryInterface,
149     IDirect3DBaseTexture8Impl_AddRef,
150     IDirect3DBaseTexture8Impl_Release,
151     IDirect3DBaseTexture8Impl_GetDevice,
152     IDirect3DBaseTexture8Impl_SetPrivateData,
153     IDirect3DBaseTexture8Impl_GetPrivateData,
154     IDirect3DBaseTexture8Impl_FreePrivateData,
155     IDirect3DBaseTexture8Impl_SetPriority,
156     IDirect3DBaseTexture8Impl_GetPriority,
157     IDirect3DBaseTexture8Impl_PreLoad,
158     IDirect3DBaseTexture8Impl_GetType,
159
160     IDirect3DBaseTexture8Impl_SetLOD,
161     IDirect3DBaseTexture8Impl_GetLOD,
162     IDirect3DBaseTexture8Impl_GetLevelCount
163 };