2 * Copyright 2002-2004 Jason Edmeades
3 * Copyright 2003-2004 Raphael Junqueira
4 * Copyright 2004 Christian Costa
5 * Copyright 2005 Oliver Stieber
6 * Copyright 2007-2008 Stefan Dösinger for CodeWeavers
7 * Copyright 2009-2011 Henri Verbeet for CodeWeavers
9 * This library is free software; you can redistribute it and/or
10 * modify it under the terms of the GNU Lesser General Public
11 * License as published by the Free Software Foundation; either
12 * version 2.1 of the License, or (at your option) any later version.
14 * This library is distributed in the hope that it will be useful,
15 * but WITHOUT ANY WARRANTY; without even the implied warranty of
16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
17 * Lesser General Public License for more details.
19 * You should have received a copy of the GNU Lesser General Public
20 * License along with this library; if not, write to the Free Software
21 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
25 #include "wine/port.h"
29 #include "wined3d_private.h"
30 #ifndef USE_WIN32_OPENGL
31 #include "wine/gdi_driver.h"
34 WINE_DEFAULT_DEBUG_CHANNEL(d3d);
36 #define WINE_DEFAULT_VIDMEM (64 * 1024 * 1024)
38 /* The driver names reflect the lowest GPU supported
39 * by a certain driver, so DRIVER_AMD_R300 supports
40 * R3xx, R4xx and R5xx GPUs. */
41 enum wined3d_display_driver
43 DRIVER_AMD_RAGE_128PRO,
52 DRIVER_NVIDIA_GEFORCE2MX,
53 DRIVER_NVIDIA_GEFORCEFX,
54 DRIVER_NVIDIA_GEFORCE6,
58 enum wined3d_driver_model
66 enum wined3d_gl_vendor
76 /* The d3d device ID */
77 static const GUID IID_D3DDEVICE_D3DUID = { 0xaeb2cdd4, 0x6e41, 0x43ea, { 0x94,0x1c,0x83,0x61,0xcc,0x76,0x07,0x81 } };
79 /* Extension detection */
80 struct wined3d_extension_map
82 const char *extension_string;
83 enum wined3d_gl_extension extension;
87 static const struct wined3d_extension_map gl_extension_map[] =
90 {"GL_APPLE_client_storage", APPLE_CLIENT_STORAGE, 0 },
91 {"GL_APPLE_fence", APPLE_FENCE, 0 },
92 {"GL_APPLE_float_pixels", APPLE_FLOAT_PIXELS, 0 },
93 {"GL_APPLE_flush_buffer_range", APPLE_FLUSH_BUFFER_RANGE, 0 },
94 {"GL_APPLE_flush_render", APPLE_FLUSH_RENDER, 0 },
95 {"GL_APPLE_ycbcr_422", APPLE_YCBCR_422, 0 },
98 {"GL_ARB_color_buffer_float", ARB_COLOR_BUFFER_FLOAT, 0 },
99 {"GL_ARB_depth_buffer_float", ARB_DEPTH_BUFFER_FLOAT, 0 },
100 {"GL_ARB_depth_clamp", ARB_DEPTH_CLAMP, 0 },
101 {"GL_ARB_depth_texture", ARB_DEPTH_TEXTURE, 0 },
102 {"GL_ARB_draw_buffers", ARB_DRAW_BUFFERS, 0 },
103 {"GL_ARB_draw_elements_base_vertex", ARB_DRAW_ELEMENTS_BASE_VERTEX, 0 },
104 {"GL_ARB_fragment_program", ARB_FRAGMENT_PROGRAM, 0 },
105 {"GL_ARB_fragment_shader", ARB_FRAGMENT_SHADER, 0 },
106 {"GL_ARB_framebuffer_object", ARB_FRAMEBUFFER_OBJECT, 0 },
107 {"GL_ARB_geometry_shader4", ARB_GEOMETRY_SHADER4, 0 },
108 {"GL_ARB_half_float_pixel", ARB_HALF_FLOAT_PIXEL, 0 },
109 {"GL_ARB_half_float_vertex", ARB_HALF_FLOAT_VERTEX, 0 },
110 {"GL_ARB_map_buffer_alignment", ARB_MAP_BUFFER_ALIGNMENT, 0 },
111 {"GL_ARB_map_buffer_range", ARB_MAP_BUFFER_RANGE, 0 },
112 {"GL_ARB_multisample", ARB_MULTISAMPLE, 0 }, /* needs GLX_ARB_MULTISAMPLE as well */
113 {"GL_ARB_multitexture", ARB_MULTITEXTURE, 0 },
114 {"GL_ARB_occlusion_query", ARB_OCCLUSION_QUERY, 0 },
115 {"GL_ARB_pixel_buffer_object", ARB_PIXEL_BUFFER_OBJECT, 0 },
116 {"GL_ARB_point_parameters", ARB_POINT_PARAMETERS, 0 },
117 {"GL_ARB_point_sprite", ARB_POINT_SPRITE, 0 },
118 {"GL_ARB_provoking_vertex", ARB_PROVOKING_VERTEX, 0 },
119 {"GL_ARB_shader_objects", ARB_SHADER_OBJECTS, 0 },
120 {"GL_ARB_shader_texture_lod", ARB_SHADER_TEXTURE_LOD, 0 },
121 {"GL_ARB_shading_language_100", ARB_SHADING_LANGUAGE_100, 0 },
122 {"GL_ARB_shadow", ARB_SHADOW, 0 },
123 {"GL_ARB_sync", ARB_SYNC, 0 },
124 {"GL_ARB_texture_border_clamp", ARB_TEXTURE_BORDER_CLAMP, 0 },
125 {"GL_ARB_texture_compression", ARB_TEXTURE_COMPRESSION, 0 },
126 {"GL_ARB_texture_compression_rgtc", ARB_TEXTURE_COMPRESSION_RGTC, 0 },
127 {"GL_ARB_texture_cube_map", ARB_TEXTURE_CUBE_MAP, 0 },
128 {"GL_ARB_texture_env_add", ARB_TEXTURE_ENV_ADD, 0 },
129 {"GL_ARB_texture_env_combine", ARB_TEXTURE_ENV_COMBINE, 0 },
130 {"GL_ARB_texture_env_dot3", ARB_TEXTURE_ENV_DOT3, 0 },
131 {"GL_ARB_texture_float", ARB_TEXTURE_FLOAT, 0 },
132 {"GL_ARB_texture_mirrored_repeat", ARB_TEXTURE_MIRRORED_REPEAT, 0 },
133 {"GL_ARB_texture_non_power_of_two", ARB_TEXTURE_NON_POWER_OF_TWO, MAKEDWORD_VERSION(2, 0) },
134 {"GL_ARB_texture_rectangle", ARB_TEXTURE_RECTANGLE, 0 },
135 {"GL_ARB_texture_rg", ARB_TEXTURE_RG, 0 },
136 {"GL_ARB_vertex_array_bgra", ARB_VERTEX_ARRAY_BGRA, 0 },
137 {"GL_ARB_vertex_blend", ARB_VERTEX_BLEND, 0 },
138 {"GL_ARB_vertex_buffer_object", ARB_VERTEX_BUFFER_OBJECT, 0 },
139 {"GL_ARB_vertex_program", ARB_VERTEX_PROGRAM, 0 },
140 {"GL_ARB_vertex_shader", ARB_VERTEX_SHADER, 0 },
143 {"GL_ATI_fragment_shader", ATI_FRAGMENT_SHADER, 0 },
144 {"GL_ATI_separate_stencil", ATI_SEPARATE_STENCIL, 0 },
145 {"GL_ATI_texture_compression_3dc", ATI_TEXTURE_COMPRESSION_3DC, 0 },
146 {"GL_ATI_texture_env_combine3", ATI_TEXTURE_ENV_COMBINE3, 0 },
147 {"GL_ATI_texture_mirror_once", ATI_TEXTURE_MIRROR_ONCE, 0 },
150 {"GL_EXT_blend_color", EXT_BLEND_COLOR, 0 },
151 {"GL_EXT_blend_equation_separate", EXT_BLEND_EQUATION_SEPARATE, 0 },
152 {"GL_EXT_blend_func_separate", EXT_BLEND_FUNC_SEPARATE, 0 },
153 {"GL_EXT_blend_minmax", EXT_BLEND_MINMAX, 0 },
154 {"GL_EXT_blend_subtract", EXT_BLEND_SUBTRACT, 0 },
155 {"GL_EXT_depth_bounds_test", EXT_DEPTH_BOUNDS_TEST, 0 },
156 {"GL_EXT_draw_buffers2", EXT_DRAW_BUFFERS2, 0 },
157 {"GL_EXT_fog_coord", EXT_FOG_COORD, 0 },
158 {"GL_EXT_framebuffer_blit", EXT_FRAMEBUFFER_BLIT, 0 },
159 {"GL_EXT_framebuffer_multisample", EXT_FRAMEBUFFER_MULTISAMPLE, 0 },
160 {"GL_EXT_framebuffer_object", EXT_FRAMEBUFFER_OBJECT, 0 },
161 {"GL_EXT_gpu_program_parameters", EXT_GPU_PROGRAM_PARAMETERS, 0 },
162 {"GL_EXT_gpu_shader4", EXT_GPU_SHADER4, 0 },
163 {"GL_EXT_packed_depth_stencil", EXT_PACKED_DEPTH_STENCIL, 0 },
164 {"GL_EXT_paletted_texture", EXT_PALETTED_TEXTURE, 0 },
165 {"GL_EXT_point_parameters", EXT_POINT_PARAMETERS, 0 },
166 {"GL_EXT_provoking_vertex", EXT_PROVOKING_VERTEX, 0 },
167 {"GL_EXT_secondary_color", EXT_SECONDARY_COLOR, 0 },
168 {"GL_EXT_stencil_two_side", EXT_STENCIL_TWO_SIDE, 0 },
169 {"GL_EXT_stencil_wrap", EXT_STENCIL_WRAP, 0 },
170 {"GL_EXT_texture3D", EXT_TEXTURE3D, MAKEDWORD_VERSION(1, 2) },
171 {"GL_EXT_texture_compression_rgtc", EXT_TEXTURE_COMPRESSION_RGTC, 0 },
172 {"GL_EXT_texture_compression_s3tc", EXT_TEXTURE_COMPRESSION_S3TC, 0 },
173 {"GL_EXT_texture_env_add", EXT_TEXTURE_ENV_ADD, 0 },
174 {"GL_EXT_texture_env_combine", EXT_TEXTURE_ENV_COMBINE, 0 },
175 {"GL_EXT_texture_env_dot3", EXT_TEXTURE_ENV_DOT3, 0 },
176 {"GL_EXT_texture_filter_anisotropic", EXT_TEXTURE_FILTER_ANISOTROPIC, 0 },
177 {"GL_EXT_texture_lod_bias", EXT_TEXTURE_LOD_BIAS, 0 },
178 {"GL_EXT_texture_sRGB", EXT_TEXTURE_SRGB, 0 },
179 {"GL_EXT_texture_sRGB_decode", EXT_TEXTURE_SRGB_DECODE, 0 },
180 {"GL_EXT_vertex_array_bgra", EXT_VERTEX_ARRAY_BGRA, 0 },
183 {"GL_NV_depth_clamp", NV_DEPTH_CLAMP, 0 },
184 {"GL_NV_fence", NV_FENCE, 0 },
185 {"GL_NV_fog_distance", NV_FOG_DISTANCE, 0 },
186 {"GL_NV_fragment_program", NV_FRAGMENT_PROGRAM, 0 },
187 {"GL_NV_fragment_program2", NV_FRAGMENT_PROGRAM2, 0 },
188 {"GL_NV_fragment_program_option", NV_FRAGMENT_PROGRAM_OPTION, 0 },
189 {"GL_NV_half_float", NV_HALF_FLOAT, 0 },
190 {"GL_NV_light_max_exponent", NV_LIGHT_MAX_EXPONENT, 0 },
191 {"GL_NV_point_sprite", NV_POINT_SPRITE, 0 },
192 {"GL_NV_register_combiners", NV_REGISTER_COMBINERS, 0 },
193 {"GL_NV_register_combiners2", NV_REGISTER_COMBINERS2, 0 },
194 {"GL_NV_texgen_reflection", NV_TEXGEN_REFLECTION, 0 },
195 {"GL_NV_texture_env_combine4", NV_TEXTURE_ENV_COMBINE4, 0 },
196 {"GL_NV_texture_shader", NV_TEXTURE_SHADER, 0 },
197 {"GL_NV_texture_shader2", NV_TEXTURE_SHADER2, 0 },
198 {"GL_NV_vertex_program", NV_VERTEX_PROGRAM, 0 },
199 {"GL_NV_vertex_program1_1", NV_VERTEX_PROGRAM1_1, 0 },
200 {"GL_NV_vertex_program2", NV_VERTEX_PROGRAM2, 0 },
201 {"GL_NV_vertex_program2_option", NV_VERTEX_PROGRAM2_OPTION, 0 },
202 {"GL_NV_vertex_program3", NV_VERTEX_PROGRAM3, 0 },
205 {"GL_SGIS_generate_mipmap", SGIS_GENERATE_MIPMAP, 0 },
208 static const struct wined3d_extension_map wgl_extension_map[] =
210 {"WGL_ARB_pixel_format", WGL_ARB_PIXEL_FORMAT, 0 },
211 {"WGL_EXT_swap_control", WGL_EXT_SWAP_CONTROL, 0 },
212 {"WGL_WINE_pixel_format_passthrough", WGL_WINE_PIXEL_FORMAT_PASSTHROUGH, 0 },
215 /**********************************************************
216 * Utility functions follow
217 **********************************************************/
219 const struct min_lookup minMipLookup[] =
221 /* NONE POINT LINEAR */
222 {{GL_NEAREST, GL_NEAREST, GL_NEAREST}}, /* NONE */
223 {{GL_NEAREST, GL_NEAREST_MIPMAP_NEAREST, GL_NEAREST_MIPMAP_LINEAR}}, /* POINT*/
224 {{GL_LINEAR, GL_LINEAR_MIPMAP_NEAREST, GL_LINEAR_MIPMAP_LINEAR}}, /* LINEAR */
227 const struct min_lookup minMipLookup_noFilter[] =
229 /* NONE POINT LINEAR */
230 {{GL_NEAREST, GL_NEAREST, GL_NEAREST}}, /* NONE */
231 {{GL_NEAREST, GL_NEAREST, GL_NEAREST}}, /* POINT */
232 {{GL_NEAREST, GL_NEAREST, GL_NEAREST}}, /* LINEAR */
235 const struct min_lookup minMipLookup_noMip[] =
237 /* NONE POINT LINEAR */
238 {{GL_NEAREST, GL_NEAREST, GL_NEAREST}}, /* NONE */
239 {{GL_NEAREST, GL_NEAREST, GL_NEAREST}}, /* POINT */
240 {{GL_LINEAR, GL_LINEAR, GL_LINEAR }}, /* LINEAR */
243 const GLenum magLookup[] =
245 /* NONE POINT LINEAR */
246 GL_NEAREST, GL_NEAREST, GL_LINEAR,
249 const GLenum magLookup_noFilter[] =
251 /* NONE POINT LINEAR */
252 GL_NEAREST, GL_NEAREST, GL_NEAREST,
255 /* drawStridedSlow attributes */
256 glAttribFunc position_funcs[WINED3D_FFP_EMIT_COUNT];
257 glAttribFunc diffuse_funcs[WINED3D_FFP_EMIT_COUNT];
258 glAttribFunc specular_func_3ubv;
259 glAttribFunc specular_funcs[WINED3D_FFP_EMIT_COUNT];
260 glAttribFunc normal_funcs[WINED3D_FFP_EMIT_COUNT];
261 glMultiTexCoordFunc multi_texcoord_funcs[WINED3D_FFP_EMIT_COUNT];
264 * Note: GL seems to trap if GetDeviceCaps is called before any HWND's created,
265 * i.e., there is no GL Context - Get a default rendering context to enable the
266 * function query some info from GL.
269 struct wined3d_fake_gl_ctx
275 HGLRC restore_gl_ctx;
278 static void WineD3D_ReleaseFakeGLContext(const struct wined3d_fake_gl_ctx *ctx)
280 TRACE("Destroying fake GL context.\n");
282 if (!pwglMakeCurrent(NULL, NULL))
283 ERR("Failed to disable fake GL context.\n");
285 if (!pwglDeleteContext(ctx->gl_ctx))
287 DWORD err = GetLastError();
288 ERR("wglDeleteContext(%p) failed, last error %#x.\n", ctx->gl_ctx, err);
291 ReleaseDC(ctx->wnd, ctx->dc);
292 DestroyWindow(ctx->wnd);
294 if (ctx->restore_gl_ctx && !pwglMakeCurrent(ctx->restore_dc, ctx->restore_gl_ctx))
295 ERR("Failed to restore previous GL context.\n");
298 /* Do not call while under the GL lock. */
299 static BOOL WineD3D_CreateFakeGLContext(struct wined3d_fake_gl_ctx *ctx)
301 PIXELFORMATDESCRIPTOR pfd;
304 TRACE("getting context...\n");
306 ctx->restore_dc = pwglGetCurrentDC();
307 ctx->restore_gl_ctx = pwglGetCurrentContext();
309 /* We need a fake window as a hdc retrieved using GetDC(0) can't be used for much GL purposes. */
310 ctx->wnd = CreateWindowA(WINED3D_OPENGL_WINDOW_CLASS_NAME, "WineD3D fake window",
311 WS_OVERLAPPEDWINDOW, 10, 10, 10, 10, NULL, NULL, NULL, NULL);
314 ERR("Failed to create a window.\n");
318 ctx->dc = GetDC(ctx->wnd);
321 ERR("Failed to get a DC.\n");
325 /* PixelFormat selection */
326 ZeroMemory(&pfd, sizeof(pfd));
327 pfd.nSize = sizeof(pfd);
329 pfd.dwFlags = PFD_SUPPORT_OPENGL | PFD_DOUBLEBUFFER | PFD_DRAW_TO_WINDOW; /* PFD_GENERIC_ACCELERATED */
330 pfd.iPixelType = PFD_TYPE_RGBA;
332 pfd.iLayerType = PFD_MAIN_PLANE;
334 if (!(iPixelFormat = ChoosePixelFormat(ctx->dc, &pfd)))
336 /* If this happens something is very wrong as ChoosePixelFormat barely fails. */
337 ERR("Failed to find a suitable pixel format.\n");
340 DescribePixelFormat(ctx->dc, iPixelFormat, sizeof(pfd), &pfd);
341 SetPixelFormat(ctx->dc, iPixelFormat, &pfd);
343 /* Create a GL context. */
344 if (!(ctx->gl_ctx = pwglCreateContext(ctx->dc)))
346 WARN("Failed to create default context for capabilities initialization.\n");
350 /* Make it the current GL context. */
351 if (!pwglMakeCurrent(ctx->dc, ctx->gl_ctx))
353 ERR("Failed to make fake GL context current.\n");
360 if (ctx->gl_ctx) pwglDeleteContext(ctx->gl_ctx);
362 if (ctx->dc) ReleaseDC(ctx->wnd, ctx->dc);
364 if (ctx->wnd) DestroyWindow(ctx->wnd);
366 if (ctx->restore_gl_ctx && !pwglMakeCurrent(ctx->restore_dc, ctx->restore_gl_ctx))
367 ERR("Failed to restore previous GL context.\n");
372 /* Adjust the amount of used texture memory */
373 unsigned int adapter_adjust_memory(struct wined3d_adapter *adapter, int amount)
375 adapter->UsedTextureRam += amount;
376 TRACE("Adjusted adapter memory by %d to %d.\n", amount, adapter->UsedTextureRam);
377 return adapter->UsedTextureRam;
380 static void wined3d_adapter_cleanup(struct wined3d_adapter *adapter)
382 HeapFree(GetProcessHeap(), 0, adapter->gl_info.formats);
383 HeapFree(GetProcessHeap(), 0, adapter->cfgs);
386 ULONG CDECL wined3d_incref(struct wined3d *wined3d)
388 ULONG refcount = InterlockedIncrement(&wined3d->ref);
390 TRACE("%p increasing refcount to %u.\n", wined3d, refcount);
395 ULONG CDECL wined3d_decref(struct wined3d *wined3d)
397 ULONG refcount = InterlockedDecrement(&wined3d->ref);
399 TRACE("%p decreasing refcount to %u.\n", wined3d, refcount);
405 for (i = 0; i < wined3d->adapter_count; ++i)
407 wined3d_adapter_cleanup(&wined3d->adapters[i]);
409 HeapFree(GetProcessHeap(), 0, wined3d);
415 /* GL locking is done by the caller */
416 static inline BOOL test_arb_vs_offset_limit(const struct wined3d_gl_info *gl_info)
420 const char *testcode =
422 "PARAM C[66] = { program.env[0..65] };\n"
424 "PARAM zero = {0.0, 0.0, 0.0, 0.0};\n"
425 "ARL A0.x, zero.x;\n"
426 "MOV result.position, C[A0.x + 65];\n"
430 GL_EXTCALL(glGenProgramsARB(1, &prog));
432 ERR("Failed to create an ARB offset limit test program\n");
434 GL_EXTCALL(glBindProgramARB(GL_VERTEX_PROGRAM_ARB, prog));
435 GL_EXTCALL(glProgramStringARB(GL_VERTEX_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB,
436 strlen(testcode), testcode));
439 TRACE("OpenGL implementation does not allow indirect addressing offsets > 63\n");
440 TRACE("error: %s\n", debugstr_a((const char *)glGetString(GL_PROGRAM_ERROR_STRING_ARB)));
442 } else TRACE("OpenGL implementation allows offsets > 63\n");
444 GL_EXTCALL(glBindProgramARB(GL_VERTEX_PROGRAM_ARB, 0));
445 GL_EXTCALL(glDeleteProgramsARB(1, &prog));
446 checkGLcall("ARB vp offset limit test cleanup");
451 static DWORD ver_for_ext(enum wined3d_gl_extension ext)
455 for (i = 0; i < (sizeof(gl_extension_map) / sizeof(*gl_extension_map)); ++i)
457 if (gl_extension_map[i].extension == ext)
458 return gl_extension_map[i].version;
463 static BOOL match_amd_r300_to_500(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
464 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
466 if (card_vendor != HW_VENDOR_AMD) return FALSE;
467 if (device == CARD_AMD_RADEON_9500) return TRUE;
468 if (device == CARD_AMD_RADEON_X700) return TRUE;
469 if (device == CARD_AMD_RADEON_X1600) return TRUE;
473 static BOOL match_geforce5(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
474 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
476 if (card_vendor == HW_VENDOR_NVIDIA)
478 if (device == CARD_NVIDIA_GEFORCEFX_5200 ||
479 device == CARD_NVIDIA_GEFORCEFX_5600 ||
480 device == CARD_NVIDIA_GEFORCEFX_5800)
488 static BOOL match_apple(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
489 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
491 /* MacOS has various specialities in the extensions it advertises. Some have to be loaded from
492 * the opengl 1.2+ core, while other extensions are advertised, but software emulated. So try to
493 * detect the Apple OpenGL implementation to apply some extension fixups afterwards.
495 * Detecting this isn't really easy. The vendor string doesn't mention Apple. Compile-time checks
496 * aren't sufficient either because a Linux binary may display on a macos X server via remote X11.
497 * So try to detect the GL implementation by looking at certain Apple extensions. Some extensions
498 * like client storage might be supported on other implementations too, but GL_APPLE_flush_render
499 * is specific to the Mac OS X window management, and GL_APPLE_ycbcr_422 is QuickTime specific. So
500 * the chance that other implementations support them is rather small since Win32 QuickTime uses
501 * DirectDraw, not OpenGL.
503 * This test has been moved into wined3d_guess_gl_vendor()
505 if (gl_vendor == GL_VENDOR_APPLE)
512 /* Context activation is done by the caller. */
513 static void test_pbo_functionality(struct wined3d_gl_info *gl_info)
515 /* Some OpenGL implementations, namely Apple's Geforce 8 driver, advertises PBOs,
516 * but glTexSubImage from a PBO fails miserably, with the first line repeated over
517 * all the texture. This function detects this bug by its symptom and disables PBOs
520 * The test uploads a 4x4 texture via the PBO in the "native" format GL_BGRA,
521 * GL_UNSIGNED_INT_8_8_8_8_REV. This format triggers the bug, and it is what we use
522 * for D3DFMT_A8R8G8B8. Then the texture is read back without any PBO and the data
523 * read back is compared to the original. If they are equal PBOs are assumed to work,
524 * otherwise the PBO extension is disabled. */
526 static const unsigned int pattern[] =
528 0x00000000, 0x000000ff, 0x0000ff00, 0x40ff0000,
529 0x80ffffff, 0x40ffff00, 0x00ff00ff, 0x0000ffff,
530 0x00ffff00, 0x00ff00ff, 0x0000ffff, 0x000000ff,
531 0x80ff00ff, 0x0000ffff, 0x00ff00ff, 0x40ff00ff
533 unsigned int check[sizeof(pattern) / sizeof(pattern[0])];
535 /* No PBO -> No point in testing them. */
536 if (!gl_info->supported[ARB_PIXEL_BUFFER_OBJECT]) return;
540 while (glGetError());
541 glGenTextures(1, &texture);
542 glBindTexture(GL_TEXTURE_2D, texture);
544 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 0);
545 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 4, 4, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, 0);
546 checkGLcall("Specifying the PBO test texture");
548 GL_EXTCALL(glGenBuffersARB(1, &pbo));
549 GL_EXTCALL(glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, pbo));
550 GL_EXTCALL(glBufferDataARB(GL_PIXEL_UNPACK_BUFFER_ARB, sizeof(pattern), pattern, GL_STREAM_DRAW_ARB));
551 checkGLcall("Specifying the PBO test pbo");
553 glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 4, 4, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, NULL);
554 checkGLcall("Loading the PBO test texture");
556 GL_EXTCALL(glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, 0));
559 wglFinish(); /* just to be sure */
561 memset(check, 0, sizeof(check));
563 glGetTexImage(GL_TEXTURE_2D, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, check);
564 checkGLcall("Reading back the PBO test texture");
566 glDeleteTextures(1, &texture);
567 GL_EXTCALL(glDeleteBuffersARB(1, &pbo));
568 checkGLcall("PBO test cleanup");
572 if (memcmp(check, pattern, sizeof(check)))
574 WARN("PBO test failed, read back data doesn't match original.\n"
575 "Disabling PBOs. This may result in slower performance.\n");
576 gl_info->supported[ARB_PIXEL_BUFFER_OBJECT] = FALSE;
580 TRACE("PBO test successful.\n");
584 static BOOL match_apple_intel(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
585 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
587 return (card_vendor == HW_VENDOR_INTEL) && (gl_vendor == GL_VENDOR_APPLE);
590 static BOOL match_apple_nonr500ati(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
591 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
593 if (gl_vendor != GL_VENDOR_APPLE) return FALSE;
594 if (card_vendor != HW_VENDOR_AMD) return FALSE;
595 if (device == CARD_AMD_RADEON_X1600) return FALSE;
599 static BOOL match_dx10_capable(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
600 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
602 /* DX9 cards support 40 single float varyings in hardware, most drivers report 32. ATI misreports
603 * 44 varyings. So assume that if we have more than 44 varyings we have a dx10 card.
604 * This detection is for the gl_ClipPos varying quirk. If a d3d9 card really supports more than 44
605 * varyings and we subtract one in dx9 shaders its not going to hurt us because the dx9 limit is
608 * dx10 cards usually have 64 varyings */
609 return gl_info->limits.glsl_varyings > 44;
612 static BOOL match_not_dx10_capable(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
613 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
615 return !match_dx10_capable(gl_info, gl_renderer, gl_vendor, card_vendor, device);
618 /* A GL context is provided by the caller */
619 static BOOL match_allows_spec_alpha(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
620 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
625 if (!gl_info->supported[EXT_SECONDARY_COLOR]) return FALSE;
629 GL_EXTCALL(glSecondaryColorPointerEXT)(4, GL_UNSIGNED_BYTE, 4, data);
630 error = glGetError();
633 if(error == GL_NO_ERROR)
635 TRACE("GL Implementation accepts 4 component specular color pointers\n");
640 TRACE("GL implementation does not accept 4 component specular colors, error %s\n",
641 debug_glerror(error));
646 /* A GL context is provided by the caller */
647 static BOOL match_broken_nv_clip(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
648 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
653 const char *testcode =
655 "OPTION NV_vertex_program2;\n"
656 "MOV result.clip[0], 0.0;\n"
657 "MOV result.position, 0.0;\n"
660 if (!gl_info->supported[NV_VERTEX_PROGRAM2_OPTION]) return FALSE;
665 GL_EXTCALL(glGenProgramsARB(1, &prog));
668 ERR("Failed to create the NVvp clip test program\n");
672 GL_EXTCALL(glBindProgramARB(GL_VERTEX_PROGRAM_ARB, prog));
673 GL_EXTCALL(glProgramStringARB(GL_VERTEX_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB,
674 strlen(testcode), testcode));
675 glGetIntegerv(GL_PROGRAM_ERROR_POSITION_ARB, &pos);
678 WARN("GL_NV_vertex_program2_option result.clip[] test failed\n");
679 TRACE("error: %s\n", debugstr_a((const char *)glGetString(GL_PROGRAM_ERROR_STRING_ARB)));
683 else TRACE("GL_NV_vertex_program2_option result.clip[] test passed\n");
685 GL_EXTCALL(glBindProgramARB(GL_VERTEX_PROGRAM_ARB, 0));
686 GL_EXTCALL(glDeleteProgramsARB(1, &prog));
687 checkGLcall("GL_NV_vertex_program2_option result.clip[] test cleanup");
693 /* Context activation is done by the caller. */
694 static BOOL match_fbo_tex_update(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
695 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
697 char data[4 * 4 * 4];
701 if (wined3d_settings.offscreen_rendering_mode != ORM_FBO) return FALSE;
703 memset(data, 0xcc, sizeof(data));
707 glGenTextures(1, &tex);
708 glBindTexture(GL_TEXTURE_2D, tex);
709 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
710 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
711 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 4, 4, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, NULL);
712 checkGLcall("glTexImage2D");
714 gl_info->fbo_ops.glGenFramebuffers(1, &fbo);
715 gl_info->fbo_ops.glBindFramebuffer(GL_FRAMEBUFFER, fbo);
716 gl_info->fbo_ops.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex, 0);
717 checkGLcall("glFramebufferTexture2D");
719 status = gl_info->fbo_ops.glCheckFramebufferStatus(GL_FRAMEBUFFER);
720 if (status != GL_FRAMEBUFFER_COMPLETE) ERR("FBO status %#x\n", status);
721 checkGLcall("glCheckFramebufferStatus");
723 memset(data, 0x11, sizeof(data));
724 glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 4, 4, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, data);
725 checkGLcall("glTexSubImage2D");
727 glClearColor(0.996f, 0.729f, 0.745f, 0.792f);
728 glClear(GL_COLOR_BUFFER_BIT);
729 checkGLcall("glClear");
731 glGetTexImage(GL_TEXTURE_2D, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, data);
732 checkGLcall("glGetTexImage");
734 gl_info->fbo_ops.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0);
735 gl_info->fbo_ops.glBindFramebuffer(GL_FRAMEBUFFER, 0);
736 glBindTexture(GL_TEXTURE_2D, 0);
737 checkGLcall("glBindTexture");
739 gl_info->fbo_ops.glDeleteFramebuffers(1, &fbo);
740 glDeleteTextures(1, &tex);
741 checkGLcall("glDeleteTextures");
745 return *(DWORD *)data == 0x11111111;
748 /* Context activation is done by the caller. */
749 static BOOL match_broken_rgba16(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
750 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
752 /* GL_RGBA16 uses GL_RGBA8 internally on Geforce 7 and older cards.
753 * This leads to graphical bugs in Half Life 2 and Unreal engine games. */
759 glGenTextures(1, &tex);
760 glBindTexture(GL_TEXTURE_2D, tex);
761 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA16, 4, 4, 0, GL_RGBA, GL_UNSIGNED_SHORT, NULL);
762 checkGLcall("glTexImage2D");
764 glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_RED_SIZE, &size);
765 checkGLcall("glGetTexLevelParameteriv");
766 TRACE("Real color depth is %d\n", size);
768 glBindTexture(GL_TEXTURE_2D, 0);
769 checkGLcall("glBindTexture");
770 glDeleteTextures(1, &tex);
771 checkGLcall("glDeleteTextures");
778 static BOOL match_fglrx(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
779 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
781 return gl_vendor == GL_VENDOR_FGLRX;
784 static void quirk_apple_glsl_constants(struct wined3d_gl_info *gl_info)
786 /* MacOS needs uniforms for relative addressing offsets. This can accumulate to quite a few uniforms.
787 * Beyond that the general uniform isn't optimal, so reserve a number of uniforms. 12 vec4's should
788 * allow 48 different offsets or other helper immediate values. */
789 TRACE("Reserving 12 GLSL constants for compiler private use.\n");
790 gl_info->reserved_glsl_constants = max(gl_info->reserved_glsl_constants, 12);
793 static void quirk_amd_dx9(struct wined3d_gl_info *gl_info)
795 /* MacOS advertises GL_ARB_texture_non_power_of_two on ATI r500 and earlier cards, although
796 * these cards only support GL_ARB_texture_rectangle(D3DPTEXTURECAPS_NONPOW2CONDITIONAL).
797 * If real NP2 textures are used, the driver falls back to software. We could just remove the
798 * extension and use GL_ARB_texture_rectangle instead, but texture_rectangle is inconvenient
799 * due to the non-normalized texture coordinates. Thus set an internal extension flag,
800 * GL_WINE_normalized_texrect, which signals the code that it can use non power of two textures
801 * as per GL_ARB_texture_non_power_of_two, but has to stick to the texture_rectangle limits.
803 * fglrx doesn't advertise GL_ARB_texture_non_power_of_two, but it advertises opengl 2.0 which
804 * has this extension promoted to core. The extension loading code sets this extension supported
805 * due to that, so this code works on fglrx as well. */
806 if(gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO])
808 TRACE("GL_ARB_texture_non_power_of_two advertised on R500 or earlier card, removing.\n");
809 gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO] = FALSE;
810 gl_info->supported[WINED3D_GL_NORMALIZED_TEXRECT] = TRUE;
814 static void quirk_no_np2(struct wined3d_gl_info *gl_info)
816 /* The nVidia GeForceFX series reports OpenGL 2.0 capabilities with the latest drivers versions, but
817 * doesn't explicitly advertise the ARB_tex_npot extension in the GL extension string.
818 * This usually means that ARB_tex_npot is supported in hardware as long as the application is staying
819 * within the limits enforced by the ARB_texture_rectangle extension. This however is not true for the
820 * FX series, which instantly falls back to a slower software path as soon as ARB_tex_npot is used.
821 * We therefore completely remove ARB_tex_npot from the list of supported extensions.
823 * Note that wine_normalized_texrect can't be used in this case because internally it uses ARB_tex_npot,
824 * triggering the software fallback. There is not much we can do here apart from disabling the
825 * software-emulated extension and re-enable ARB_tex_rect (which was previously disabled
826 * in wined3d_adapter_init_gl_caps).
827 * This fixup removes performance problems on both the FX 5900 and FX 5700 (e.g. for framebuffer
828 * post-processing effects in the game "Max Payne 2").
829 * The behaviour can be verified through a simple test app attached in bugreport #14724. */
830 TRACE("GL_ARB_texture_non_power_of_two advertised through OpenGL 2.0 on NV FX card, removing.\n");
831 gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO] = FALSE;
832 gl_info->supported[ARB_TEXTURE_RECTANGLE] = TRUE;
835 static void quirk_texcoord_w(struct wined3d_gl_info *gl_info)
837 /* The Intel GPUs on MacOS set the .w register of texcoords to 0.0 by default, which causes problems
838 * with fixed function fragment processing. Ideally this flag should be detected with a test shader
839 * and OpenGL feedback mode, but some GL implementations (MacOS ATI at least, probably all MacOS ones)
840 * do not like vertex shaders in feedback mode and return an error, even though it should be valid
841 * according to the spec.
843 * We don't want to enable this on all cards, as it adds an extra instruction per texcoord used. This
844 * makes the shader slower and eats instruction slots which should be available to the d3d app.
846 * ATI Radeon HD 2xxx cards on MacOS have the issue. Instead of checking for the buggy cards, blacklist
847 * all radeon cards on Macs and whitelist the good ones. That way we're prepared for the future. If
848 * this workaround is activated on cards that do not need it, it won't break things, just affect
849 * performance negatively. */
850 TRACE("Enabling vertex texture coord fixes in vertex shaders.\n");
851 gl_info->quirks |= WINED3D_QUIRK_SET_TEXCOORD_W;
854 static void quirk_clip_varying(struct wined3d_gl_info *gl_info)
856 gl_info->quirks |= WINED3D_QUIRK_GLSL_CLIP_VARYING;
859 static void quirk_allows_specular_alpha(struct wined3d_gl_info *gl_info)
861 gl_info->quirks |= WINED3D_QUIRK_ALLOWS_SPECULAR_ALPHA;
864 static void quirk_disable_nvvp_clip(struct wined3d_gl_info *gl_info)
866 gl_info->quirks |= WINED3D_QUIRK_NV_CLIP_BROKEN;
869 static void quirk_fbo_tex_update(struct wined3d_gl_info *gl_info)
871 gl_info->quirks |= WINED3D_QUIRK_FBO_TEX_UPDATE;
874 static void quirk_broken_rgba16(struct wined3d_gl_info *gl_info)
876 gl_info->quirks |= WINED3D_QUIRK_BROKEN_RGBA16;
879 static void quirk_infolog_spam(struct wined3d_gl_info *gl_info)
881 gl_info->quirks |= WINED3D_QUIRK_INFO_LOG_SPAM;
884 static void quirk_limited_tex_filtering(struct wined3d_gl_info *gl_info)
886 /* Nvidia GeForce 6xxx and 7xxx support accelerated VTF only on a few
887 selected texture formats. They are apparently the only DX9 class GPUs
889 Also, DX9-era GPUs are somewhat limited with float textures
890 filtering and blending. */
891 gl_info->quirks |= WINED3D_QUIRK_LIMITED_TEX_FILTERING;
896 BOOL (*match)(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
897 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device);
898 void (*apply)(struct wined3d_gl_info *gl_info);
899 const char *description;
902 static const struct driver_quirk quirk_table[] =
905 match_amd_r300_to_500,
907 "AMD normalized texrect quirk"
911 quirk_apple_glsl_constants,
912 "Apple GLSL uniform override"
917 "Geforce 5 NP2 disable"
922 "Init texcoord .w for Apple Intel GPU driver"
925 match_apple_nonr500ati,
927 "Init texcoord .w for Apple ATI >= r600 GPU driver"
932 "Reserved varying for gl_ClipPos"
935 /* GL_EXT_secondary_color does not allow 4 component secondary colors, but most
936 * GL implementations accept it. The Mac GL is the only implementation known to
939 * If we can pass 4 component specular colors, do it, because (a) we don't have
940 * to screw around with the data, and (b) the D3D fixed function vertex pipeline
941 * passes specular alpha to the pixel shader if any is used. Otherwise the
942 * specular alpha is used to pass the fog coordinate, which we pass to opengl
943 * via GL_EXT_fog_coord.
945 match_allows_spec_alpha,
946 quirk_allows_specular_alpha,
947 "Allow specular alpha quirk"
950 match_broken_nv_clip,
951 quirk_disable_nvvp_clip,
952 "Apple NV_vertex_program clip bug quirk"
955 match_fbo_tex_update,
956 quirk_fbo_tex_update,
957 "FBO rebind for attachment updates"
962 "True RGBA16 is not available"
967 "Not printing GLSL infolog"
970 match_not_dx10_capable,
971 quirk_limited_tex_filtering,
972 "Texture filtering, blending and VTF support is limited"
976 /* Certain applications (Steam) complain if we report an outdated driver version. In general,
977 * reporting a driver version is moot because we are not the Windows driver, and we have different
978 * bugs, features, etc.
980 * The driver version has the form "x.y.z.w".
982 * "x" is the Windows version the driver is meant for:
989 * "y" is the maximum Direct3D version the driver supports.
990 * y -> d3d version mapping:
999 * "z" is the subversion number.
1001 * "w" is the vendor specific driver build number.
1004 struct driver_version_information
1006 enum wined3d_display_driver driver;
1007 enum wined3d_driver_model driver_model;
1008 const char *driver_name; /* name of Windows driver */
1009 WORD version; /* version word ('y'), contained in low word of DriverVersion.HighPart */
1010 WORD subversion; /* subversion word ('z'), contained in high word of DriverVersion.LowPart */
1011 WORD build; /* build number ('w'), contained in low word of DriverVersion.LowPart */
1014 /* The driver version table contains driver information for different devices on several OS versions. */
1015 static const struct driver_version_information driver_version_table[] =
1018 * - Radeon HD2x00 (R600) and up supported by current drivers.
1019 * - Radeon 9500 (R300) - X1*00 (R5xx) supported up to Catalyst 9.3 (Linux) and 10.2 (XP/Vista/Win7)
1020 * - Radeon 7xxx (R100) - 9250 (RV250) supported up to Catalyst 6.11 (XP)
1021 * - Rage 128 supported up to XP, latest official build 6.13.3279 dated October 2001 */
1022 {DRIVER_AMD_RAGE_128PRO, DRIVER_MODEL_NT5X, "ati2dvaa.dll", 13, 3279, 0},
1023 {DRIVER_AMD_R100, DRIVER_MODEL_NT5X, "ati2dvag.dll", 14, 10, 6614},
1024 {DRIVER_AMD_R300, DRIVER_MODEL_NT5X, "ati2dvag.dll", 14, 10, 6764},
1025 {DRIVER_AMD_R600, DRIVER_MODEL_NT5X, "ati2dvag.dll", 14, 10, 8681},
1026 {DRIVER_AMD_R300, DRIVER_MODEL_NT6X, "atiumdag.dll", 14, 10, 741 },
1027 {DRIVER_AMD_R600, DRIVER_MODEL_NT6X, "atiumdag.dll", 14, 10, 741 },
1030 * The drivers are unified but not all versions support all GPUs. At some point the 2k/xp
1031 * drivers used ialmrnt5.dll for GMA800/GMA900 but at some point the file was renamed to
1032 * igxprd32.dll but the GMA800 driver was never updated. */
1033 {DRIVER_INTEL_GMA800, DRIVER_MODEL_NT5X, "ialmrnt5.dll", 14, 10, 3889},
1034 {DRIVER_INTEL_GMA900, DRIVER_MODEL_NT5X, "igxprd32.dll", 14, 10, 4764},
1035 {DRIVER_INTEL_GMA950, DRIVER_MODEL_NT5X, "igxprd32.dll", 14, 10, 4926},
1036 {DRIVER_INTEL_GMA3000, DRIVER_MODEL_NT5X, "igxprd32.dll", 14, 10, 5218},
1037 {DRIVER_INTEL_GMA950, DRIVER_MODEL_NT6X, "igdumd32.dll", 14, 10, 1504},
1038 {DRIVER_INTEL_GMA3000, DRIVER_MODEL_NT6X, "igdumd32.dll", 15, 10, 1666},
1041 * - Geforce6 and newer cards are supported by the current driver (197.x) on XP-Win7
1042 * - GeforceFX support is up to 173.x on <= XP
1043 * - Geforce2MX/3/4 up to 96.x on <= XP
1044 * - TNT/Geforce1/2 up to 71.x on <= XP
1045 * All version numbers used below are from the Linux nvidia drivers. */
1046 {DRIVER_NVIDIA_TNT, DRIVER_MODEL_NT5X, "nv4_disp.dll", 14, 10, 7186},
1047 {DRIVER_NVIDIA_GEFORCE2MX, DRIVER_MODEL_NT5X, "nv4_disp.dll", 14, 10, 9371},
1048 {DRIVER_NVIDIA_GEFORCEFX, DRIVER_MODEL_NT5X, "nv4_disp.dll", 14, 11, 7516},
1049 {DRIVER_NVIDIA_GEFORCE6, DRIVER_MODEL_NT5X, "nv4_disp.dll", 15, 12, 6658},
1050 {DRIVER_NVIDIA_GEFORCE6, DRIVER_MODEL_NT6X, "nvd3dum.dll", 15, 12, 6658},
1053 struct gpu_description
1055 WORD vendor; /* reported PCI card vendor ID */
1056 WORD card; /* reported PCI card device ID */
1057 const char *description; /* Description of the card e.g. NVIDIA RIVA TNT */
1058 enum wined3d_display_driver driver;
1059 unsigned int vidmem;
1062 /* The amount of video memory stored in the gpu description table is the minimum amount of video memory
1063 * found on a board containing a specific GPU. */
1064 static const struct gpu_description gpu_description_table[] =
1067 {HW_VENDOR_NVIDIA, CARD_NVIDIA_RIVA_TNT, "NVIDIA RIVA TNT", DRIVER_NVIDIA_TNT, 16 },
1068 {HW_VENDOR_NVIDIA, CARD_NVIDIA_RIVA_TNT2, "NVIDIA RIVA TNT2/TNT2 Pro", DRIVER_NVIDIA_TNT, 32 },
1069 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE, "NVIDIA GeForce 256", DRIVER_NVIDIA_TNT, 32 },
1070 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE2, "NVIDIA GeForce2 GTS/GeForce2 Pro", DRIVER_NVIDIA_TNT, 32 },
1071 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE2_MX, "NVIDIA GeForce2 MX/MX 400", DRIVER_NVIDIA_GEFORCE2MX,32 },
1072 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE3, "NVIDIA GeForce3", DRIVER_NVIDIA_GEFORCE2MX,64 },
1073 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE4_MX, "NVIDIA GeForce4 MX 460", DRIVER_NVIDIA_GEFORCE2MX,64 },
1074 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE4_TI4200, "NVIDIA GeForce4 Ti 4200", DRIVER_NVIDIA_GEFORCE2MX,64, },
1075 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCEFX_5200, "NVIDIA GeForce FX 5200", DRIVER_NVIDIA_GEFORCEFX, 64 },
1076 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCEFX_5600, "NVIDIA GeForce FX 5600", DRIVER_NVIDIA_GEFORCEFX, 128 },
1077 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCEFX_5800, "NVIDIA GeForce FX 5800", DRIVER_NVIDIA_GEFORCEFX, 256 },
1078 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_6200, "NVIDIA GeForce 6200", DRIVER_NVIDIA_GEFORCE6, 64 },
1079 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_6600GT, "NVIDIA GeForce 6600 GT", DRIVER_NVIDIA_GEFORCE6, 128 },
1080 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_6800, "NVIDIA GeForce 6800", DRIVER_NVIDIA_GEFORCE6, 128 },
1081 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_7300, "NVIDIA GeForce Go 7300", DRIVER_NVIDIA_GEFORCE6, 256 },
1082 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_7400, "NVIDIA GeForce Go 7400", DRIVER_NVIDIA_GEFORCE6, 256 },
1083 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_7600, "NVIDIA GeForce 7600 GT", DRIVER_NVIDIA_GEFORCE6, 256 },
1084 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_7800GT, "NVIDIA GeForce 7800 GT", DRIVER_NVIDIA_GEFORCE6, 256 },
1085 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_8300GS, "NVIDIA GeForce 8300 GS", DRIVER_NVIDIA_GEFORCE6, 128 },
1086 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_8400GS, "NVIDIA GeForce 8400 GS", DRIVER_NVIDIA_GEFORCE6, 128 },
1087 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_8600GT, "NVIDIA GeForce 8600 GT", DRIVER_NVIDIA_GEFORCE6, 256 },
1088 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_8600MGT, "NVIDIA GeForce 8600M GT", DRIVER_NVIDIA_GEFORCE6, 512 },
1089 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_8800GTS, "NVIDIA GeForce 8800 GTS", DRIVER_NVIDIA_GEFORCE6, 320 },
1090 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_8800GTX, "NVIDIA GeForce 8800 GTX", DRIVER_NVIDIA_GEFORCE6, 768 },
1091 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_9200, "NVIDIA GeForce 9200", DRIVER_NVIDIA_GEFORCE6, 256 },
1092 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_9400M, "NVIDIA GeForce 9400M", DRIVER_NVIDIA_GEFORCE6, 256 },
1093 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_9400GT, "NVIDIA GeForce 9400 GT", DRIVER_NVIDIA_GEFORCE6, 256 },
1094 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_9500GT, "NVIDIA GeForce 9500 GT", DRIVER_NVIDIA_GEFORCE6, 256 },
1095 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_9600GT, "NVIDIA GeForce 9600 GT", DRIVER_NVIDIA_GEFORCE6, 384 },
1096 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_9800GT, "NVIDIA GeForce 9800 GT", DRIVER_NVIDIA_GEFORCE6, 512 },
1097 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_210, "NVIDIA GeForce 210", DRIVER_NVIDIA_GEFORCE6, 512 },
1098 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT220, "NVIDIA GeForce GT 220", DRIVER_NVIDIA_GEFORCE6, 512 },
1099 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT240, "NVIDIA GeForce GT 240", DRIVER_NVIDIA_GEFORCE6, 512 },
1100 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX260, "NVIDIA GeForce GTX 260", DRIVER_NVIDIA_GEFORCE6, 1024},
1101 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX275, "NVIDIA GeForce GTX 275", DRIVER_NVIDIA_GEFORCE6, 896 },
1102 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX280, "NVIDIA GeForce GTX 280", DRIVER_NVIDIA_GEFORCE6, 1024},
1103 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_320M, "NVIDIA GeForce 320M", DRIVER_NVIDIA_GEFORCE6, 256},
1104 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT320M, "NVIDIA GeForce GT 320M", DRIVER_NVIDIA_GEFORCE6, 1024},
1105 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT325M, "NVIDIA GeForce GT 325M", DRIVER_NVIDIA_GEFORCE6, 1024},
1106 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT330, "NVIDIA GeForce GT 330", DRIVER_NVIDIA_GEFORCE6, 1024},
1107 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTS350M, "NVIDIA GeForce GTS 350M", DRIVER_NVIDIA_GEFORCE6, 1024},
1108 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT420, "NVIDIA GeForce GT 420", DRIVER_NVIDIA_GEFORCE6, 2048},
1109 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT430, "NVIDIA GeForce GT 430", DRIVER_NVIDIA_GEFORCE6, 1024},
1110 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT440, "NVIDIA GeForce GT 440", DRIVER_NVIDIA_GEFORCE6, 1024},
1111 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTS450, "NVIDIA GeForce GTS 450", DRIVER_NVIDIA_GEFORCE6, 1024},
1112 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX460, "NVIDIA GeForce GTX 460", DRIVER_NVIDIA_GEFORCE6, 768 },
1113 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX460M, "NVIDIA GeForce GTX 460M", DRIVER_NVIDIA_GEFORCE6, 1536},
1114 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX465, "NVIDIA GeForce GTX 465", DRIVER_NVIDIA_GEFORCE6, 1024},
1115 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX470, "NVIDIA GeForce GTX 470", DRIVER_NVIDIA_GEFORCE6, 1280},
1116 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX480, "NVIDIA GeForce GTX 480", DRIVER_NVIDIA_GEFORCE6, 1536},
1117 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT540M, "NVIDIA GeForce GT 540M", DRIVER_NVIDIA_GEFORCE6, 1024},
1118 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX550, "NVIDIA GeForce GTX 550 Ti", DRIVER_NVIDIA_GEFORCE6, 1024},
1119 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT555M, "NVIDIA GeForce GT 555M", DRIVER_NVIDIA_GEFORCE6, 1024},
1120 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX560TI, "NVIDIA GeForce GTX 560 Ti", DRIVER_NVIDIA_GEFORCE6, 1024},
1121 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX560, "NVIDIA GeForce GTX 560", DRIVER_NVIDIA_GEFORCE6, 1024},
1122 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX570, "NVIDIA GeForce GTX 570", DRIVER_NVIDIA_GEFORCE6, 1280},
1123 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX580, "NVIDIA GeForce GTX 580", DRIVER_NVIDIA_GEFORCE6, 1536},
1124 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX670, "NVIDIA GeForce GTX 670", DRIVER_NVIDIA_GEFORCE6, 2048},
1125 {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX680, "NVIDIA GeForce GTX 680", DRIVER_NVIDIA_GEFORCE6, 2048},
1128 {HW_VENDOR_AMD, CARD_AMD_RAGE_128PRO, "ATI Rage Fury", DRIVER_AMD_RAGE_128PRO, 16 },
1129 {HW_VENDOR_AMD, CARD_AMD_RADEON_7200, "ATI RADEON 7200 SERIES", DRIVER_AMD_R100, 32 },
1130 {HW_VENDOR_AMD, CARD_AMD_RADEON_8500, "ATI RADEON 8500 SERIES", DRIVER_AMD_R100, 64 },
1131 {HW_VENDOR_AMD, CARD_AMD_RADEON_9500, "ATI Radeon 9500", DRIVER_AMD_R300, 64 },
1132 {HW_VENDOR_AMD, CARD_AMD_RADEON_XPRESS_200M, "ATI RADEON XPRESS 200M Series", DRIVER_AMD_R300, 64 },
1133 {HW_VENDOR_AMD, CARD_AMD_RADEON_X700, "ATI Radeon X700 SE", DRIVER_AMD_R300, 128 },
1134 {HW_VENDOR_AMD, CARD_AMD_RADEON_X1600, "ATI Radeon X1600 Series", DRIVER_AMD_R300, 128 },
1135 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD2350, "ATI Mobility Radeon HD 2350", DRIVER_AMD_R600, 256 },
1136 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD2600, "ATI Mobility Radeon HD 2600", DRIVER_AMD_R600, 256 },
1137 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD2900, "ATI Radeon HD 2900 XT", DRIVER_AMD_R600, 512 },
1138 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD3200, "ATI Radeon HD 3200 Graphics", DRIVER_AMD_R600, 128 },
1139 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD4350, "ATI Radeon HD 4350", DRIVER_AMD_R600, 256 },
1140 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD4600, "ATI Radeon HD 4600 Series", DRIVER_AMD_R600, 512 },
1141 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD4700, "ATI Radeon HD 4700 Series", DRIVER_AMD_R600, 512 },
1142 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD4800, "ATI Radeon HD 4800 Series", DRIVER_AMD_R600, 512 },
1143 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD5400, "ATI Radeon HD 5400 Series", DRIVER_AMD_R600, 512 },
1144 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD5600, "ATI Radeon HD 5600 Series", DRIVER_AMD_R600, 512 },
1145 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD5700, "ATI Radeon HD 5700 Series", DRIVER_AMD_R600, 512 },
1146 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD5800, "ATI Radeon HD 5800 Series", DRIVER_AMD_R600, 1024},
1147 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD5900, "ATI Radeon HD 5900 Series", DRIVER_AMD_R600, 1024},
1148 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6300, "AMD Radeon HD 6300 series Graphics", DRIVER_AMD_R600, 1024},
1149 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6400, "AMD Radeon HD 6400 Series", DRIVER_AMD_R600, 1024},
1150 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6410D, "AMD Radeon HD 6410D", DRIVER_AMD_R600, 1024},
1151 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6550D, "AMD Radeon HD 6550D", DRIVER_AMD_R600, 1024},
1152 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6600, "AMD Radeon HD 6600 Series", DRIVER_AMD_R600, 1024},
1153 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6600M, "AMD Radeon HD 6600M Series", DRIVER_AMD_R600, 512 },
1154 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6700, "AMD Radeon HD 6700 Series", DRIVER_AMD_R600, 1024},
1155 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6800, "AMD Radeon HD 6800 Series", DRIVER_AMD_R600, 1024},
1156 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6900, "AMD Radeon HD 6900 Series", DRIVER_AMD_R600, 2048},
1157 {HW_VENDOR_AMD, CARD_AMD_RADEON_HD7900, "AMD Radeon HD 7900 Series", DRIVER_AMD_R600, 2048},
1159 {HW_VENDOR_INTEL, CARD_INTEL_830M, "Intel(R) 82830M Graphics Controller", DRIVER_INTEL_GMA800, 32 },
1160 {HW_VENDOR_INTEL, CARD_INTEL_855GM, "Intel(R) 82852/82855 GM/GME Graphics Controller", DRIVER_INTEL_GMA800, 32 },
1161 {HW_VENDOR_INTEL, CARD_INTEL_845G, "Intel(R) 845G", DRIVER_INTEL_GMA800, 32 },
1162 {HW_VENDOR_INTEL, CARD_INTEL_865G, "Intel(R) 82865G Graphics Controller", DRIVER_INTEL_GMA800, 32 },
1163 {HW_VENDOR_INTEL, CARD_INTEL_915G, "Intel(R) 82915G/GV/910GL Express Chipset Family", DRIVER_INTEL_GMA900, 64 },
1164 {HW_VENDOR_INTEL, CARD_INTEL_E7221G, "Intel(R) E7221G", DRIVER_INTEL_GMA900, 64 },
1165 {HW_VENDOR_INTEL, CARD_INTEL_915GM, "Mobile Intel(R) 915GM/GMS,910GML Express Chipset Family", DRIVER_INTEL_GMA900, 64 },
1166 {HW_VENDOR_INTEL, CARD_INTEL_945G, "Intel(R) 945G", DRIVER_INTEL_GMA950, 64 },
1167 {HW_VENDOR_INTEL, CARD_INTEL_945GM, "Mobile Intel(R) 945GM Express Chipset Family", DRIVER_INTEL_GMA950, 64 },
1168 {HW_VENDOR_INTEL, CARD_INTEL_945GME, "Intel(R) 945GME", DRIVER_INTEL_GMA950, 64 },
1169 {HW_VENDOR_INTEL, CARD_INTEL_Q35, "Intel(R) Q35", DRIVER_INTEL_GMA950, 64 },
1170 {HW_VENDOR_INTEL, CARD_INTEL_G33, "Intel(R) G33", DRIVER_INTEL_GMA950, 64 },
1171 {HW_VENDOR_INTEL, CARD_INTEL_Q33, "Intel(R) Q33", DRIVER_INTEL_GMA950, 64 },
1172 {HW_VENDOR_INTEL, CARD_INTEL_PNVG, "Intel(R) IGD", DRIVER_INTEL_GMA950, 64 },
1173 {HW_VENDOR_INTEL, CARD_INTEL_PNVM, "Intel(R) IGD", DRIVER_INTEL_GMA950, 64 },
1174 {HW_VENDOR_INTEL, CARD_INTEL_965Q, "Intel(R) 965Q", DRIVER_INTEL_GMA3000, 128},
1175 {HW_VENDOR_INTEL, CARD_INTEL_965G, "Intel(R) 965G", DRIVER_INTEL_GMA3000, 128},
1176 {HW_VENDOR_INTEL, CARD_INTEL_946GZ, "Intel(R) 946GZ", DRIVER_INTEL_GMA3000, 128},
1177 {HW_VENDOR_INTEL, CARD_INTEL_965GM, "Mobile Intel(R) 965 Express Chipset Family", DRIVER_INTEL_GMA3000, 128},
1178 {HW_VENDOR_INTEL, CARD_INTEL_965GME, "Intel(R) 965GME", DRIVER_INTEL_GMA3000, 128},
1179 {HW_VENDOR_INTEL, CARD_INTEL_GM45, "Mobile Intel(R) GM45 Express Chipset Family", DRIVER_INTEL_GMA3000, 512},
1180 {HW_VENDOR_INTEL, CARD_INTEL_IGD, "Intel(R) Integrated Graphics Device", DRIVER_INTEL_GMA3000, 512},
1181 {HW_VENDOR_INTEL, CARD_INTEL_G45, "Intel(R) G45/G43", DRIVER_INTEL_GMA3000, 512},
1182 {HW_VENDOR_INTEL, CARD_INTEL_Q45, "Intel(R) Q45/Q43", DRIVER_INTEL_GMA3000, 512},
1183 {HW_VENDOR_INTEL, CARD_INTEL_G41, "Intel(R) G41", DRIVER_INTEL_GMA3000, 512},
1184 {HW_VENDOR_INTEL, CARD_INTEL_B43, "Intel(R) B43", DRIVER_INTEL_GMA3000, 512},
1185 {HW_VENDOR_INTEL, CARD_INTEL_ILKD, "Intel(R) Ironlake Desktop", DRIVER_INTEL_GMA3000, 1024},
1186 {HW_VENDOR_INTEL, CARD_INTEL_ILKM, "Intel(R) Ironlake Mobile", DRIVER_INTEL_GMA3000, 1024},
1187 {HW_VENDOR_INTEL, CARD_INTEL_SNBD, "Intel(R) Sandybridge Desktop", DRIVER_INTEL_GMA3000, 1024},
1188 {HW_VENDOR_INTEL, CARD_INTEL_SNBM, "Intel(R) Sandybridge Mobile", DRIVER_INTEL_GMA3000, 1024},
1189 {HW_VENDOR_INTEL, CARD_INTEL_SNBS, "Intel(R) Sandybridge Server", DRIVER_INTEL_GMA3000, 1024},
1190 {HW_VENDOR_INTEL, CARD_INTEL_IVBD, "Intel(R) Ivybridge Desktop", DRIVER_INTEL_GMA3000, 1024},
1191 {HW_VENDOR_INTEL, CARD_INTEL_IVBM, "Intel(R) Ivybridge Mobile", DRIVER_INTEL_GMA3000, 1024},
1192 {HW_VENDOR_INTEL, CARD_INTEL_IVBS, "Intel(R) Ivybridge Server", DRIVER_INTEL_GMA3000, 1024},
1195 static const struct driver_version_information *get_driver_version_info(enum wined3d_display_driver driver,
1196 enum wined3d_driver_model driver_model)
1200 TRACE("Looking up version info for driver=%d driver_model=%d\n", driver, driver_model);
1201 for (i = 0; i < (sizeof(driver_version_table) / sizeof(driver_version_table[0])); i++)
1203 const struct driver_version_information *entry = &driver_version_table[i];
1205 if (entry->driver == driver && entry->driver_model == driver_model)
1207 TRACE("Found driver \"%s\", version %u, subversion %u, build %u.\n",
1208 entry->driver_name, entry->version, entry->subversion, entry->build);
1215 static void init_driver_info(struct wined3d_driver_info *driver_info,
1216 enum wined3d_pci_vendor vendor, enum wined3d_pci_device device)
1218 OSVERSIONINFOW os_version;
1219 WORD driver_os_version;
1221 enum wined3d_display_driver driver = DRIVER_UNKNOWN;
1222 enum wined3d_driver_model driver_model;
1223 const struct driver_version_information *version_info;
1225 if (wined3d_settings.pci_vendor_id != PCI_VENDOR_NONE)
1227 TRACE("Overriding PCI vendor ID with 0x%04x.\n", wined3d_settings.pci_vendor_id);
1228 vendor = wined3d_settings.pci_vendor_id;
1230 driver_info->vendor = vendor;
1232 if (wined3d_settings.pci_device_id != PCI_DEVICE_NONE)
1234 TRACE("Overriding PCI device ID with 0x%04x.\n", wined3d_settings.pci_device_id);
1235 device = wined3d_settings.pci_device_id;
1237 driver_info->device = device;
1239 /* Set a default amount of video memory (64MB). In general this code isn't used unless the user
1240 * overrides the pci ids to a card which is not in our database. */
1241 driver_info->vidmem = WINE_DEFAULT_VIDMEM;
1243 memset(&os_version, 0, sizeof(os_version));
1244 os_version.dwOSVersionInfoSize = sizeof(os_version);
1245 if (!GetVersionExW(&os_version))
1247 ERR("Failed to get OS version, reporting 2000/XP.\n");
1248 driver_os_version = 6;
1249 driver_model = DRIVER_MODEL_NT5X;
1253 TRACE("OS version %u.%u.\n", os_version.dwMajorVersion, os_version.dwMinorVersion);
1254 switch (os_version.dwMajorVersion)
1257 /* If needed we could distinguish between 9x and NT4, but this code won't make
1258 * sense for NT4 since it had no way to obtain this info through DirectDraw 3.0.
1260 driver_os_version = 4;
1261 driver_model = DRIVER_MODEL_WIN9X;
1265 driver_os_version = 6;
1266 driver_model = DRIVER_MODEL_NT5X;
1270 if (os_version.dwMinorVersion == 0)
1272 driver_os_version = 7;
1273 driver_model = DRIVER_MODEL_NT6X;
1277 if (os_version.dwMinorVersion > 1)
1279 FIXME("Unhandled OS version %u.%u, reporting Win 7.\n",
1280 os_version.dwMajorVersion, os_version.dwMinorVersion);
1282 driver_os_version = 8;
1283 driver_model = DRIVER_MODEL_NT6X;
1288 FIXME("Unhandled OS version %u.%u, reporting 2000/XP.\n",
1289 os_version.dwMajorVersion, os_version.dwMinorVersion);
1290 driver_os_version = 6;
1291 driver_model = DRIVER_MODEL_NT5X;
1296 /* When we reach this stage we always have a vendor or device id (it can be a default one).
1297 * This means that unless the ids are overridden, we will always find a GPU description. */
1298 for (i = 0; i < (sizeof(gpu_description_table) / sizeof(gpu_description_table[0])); i++)
1300 if (vendor == gpu_description_table[i].vendor && device == gpu_description_table[i].card)
1302 TRACE("Found card %04x:%04x in driver DB.\n", vendor, device);
1304 driver_info->description = gpu_description_table[i].description;
1305 driver_info->vidmem = gpu_description_table[i].vidmem * 1024*1024;
1306 driver = gpu_description_table[i].driver;
1311 if (wined3d_settings.emulated_textureram)
1313 TRACE("Overriding amount of video memory with %u bytes.\n", wined3d_settings.emulated_textureram);
1314 driver_info->vidmem = wined3d_settings.emulated_textureram;
1317 /* Try to obtain driver version information for the current Windows version. This fails in
1319 * - the gpu is not available on the currently selected OS version:
1320 * - Geforce GTX480 on Win98. When running applications in compatibility mode on Windows,
1321 * version information for the current Windows version is returned instead of faked info.
1322 * We do the same and assume the default Windows version to emulate is WinXP.
1324 * - Videocard is a Riva TNT but winver is set to win7 (there are no drivers for this beast)
1325 * For now return the XP driver info. Perhaps later on we should return VESA.
1327 * - the gpu is not in our database (can happen when the user overrides the vendor_id / device_id)
1328 * This could be an indication that our database is not up to date, so this should be fixed.
1330 version_info = get_driver_version_info(driver, driver_model);
1333 driver_info->name = version_info->driver_name;
1334 driver_info->version_high = MAKEDWORD_VERSION(driver_os_version, version_info->version);
1335 driver_info->version_low = MAKEDWORD_VERSION(version_info->subversion, version_info->build);
1339 version_info = get_driver_version_info(driver, DRIVER_MODEL_NT5X);
1342 driver_info->name = version_info->driver_name;
1343 driver_info->version_high = MAKEDWORD_VERSION(driver_os_version, version_info->version);
1344 driver_info->version_low = MAKEDWORD_VERSION(version_info->subversion, version_info->build);
1348 driver_info->description = "Direct3D HAL";
1349 driver_info->name = "Display";
1350 driver_info->version_high = MAKEDWORD_VERSION(driver_os_version, 15);
1351 driver_info->version_low = MAKEDWORD_VERSION(8, 6); /* Nvidia RIVA TNT, arbitrary */
1353 FIXME("Unable to find a driver/device info for vendor_id=%#x device_id=%#x for driver_model=%d\n",
1354 vendor, device, driver_model);
1358 TRACE("Reporting (fake) driver version 0x%08x-0x%08x.\n",
1359 driver_info->version_high, driver_info->version_low);
1362 /* Context activation is done by the caller. */
1363 static void fixup_extensions(struct wined3d_gl_info *gl_info, const char *gl_renderer,
1364 enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
1368 for (i = 0; i < (sizeof(quirk_table) / sizeof(*quirk_table)); ++i)
1370 if (!quirk_table[i].match(gl_info, gl_renderer, gl_vendor, card_vendor, device)) continue;
1371 TRACE("Applying driver quirk \"%s\".\n", quirk_table[i].description);
1372 quirk_table[i].apply(gl_info);
1375 /* Find out if PBOs work as they are supposed to. */
1376 test_pbo_functionality(gl_info);
1379 static DWORD wined3d_parse_gl_version(const char *gl_version)
1381 const char *ptr = gl_version;
1386 ERR("Invalid OpenGL major version %d.\n", major);
1388 while (isdigit(*ptr)) ++ptr;
1390 ERR("Invalid OpenGL version string %s.\n", debugstr_a(gl_version));
1394 TRACE("Found OpenGL version %d.%d.\n", major, minor);
1396 return MAKEDWORD_VERSION(major, minor);
1399 static enum wined3d_gl_vendor wined3d_guess_gl_vendor(const struct wined3d_gl_info *gl_info,
1400 const char *gl_vendor_string, const char *gl_renderer)
1403 /* MacOS has various specialities in the extensions it advertises. Some have to be loaded from
1404 * the opengl 1.2+ core, while other extensions are advertised, but software emulated. So try to
1405 * detect the Apple OpenGL implementation to apply some extension fixups afterwards.
1407 * Detecting this isn't really easy. The vendor string doesn't mention Apple. Compile-time checks
1408 * aren't sufficient either because a Linux binary may display on a macos X server via remote X11.
1409 * So try to detect the GL implementation by looking at certain Apple extensions. Some extensions
1410 * like client storage might be supported on other implementations too, but GL_APPLE_flush_render
1411 * is specific to the Mac OS X window management, and GL_APPLE_ycbcr_422 is QuickTime specific. So
1412 * the chance that other implementations support them is rather small since Win32 QuickTime uses
1413 * DirectDraw, not OpenGL. */
1414 if (gl_info->supported[APPLE_FENCE]
1415 && gl_info->supported[APPLE_CLIENT_STORAGE]
1416 && gl_info->supported[APPLE_FLUSH_RENDER]
1417 && gl_info->supported[APPLE_YCBCR_422])
1418 return GL_VENDOR_APPLE;
1420 if (strstr(gl_vendor_string, "NVIDIA"))
1421 return GL_VENDOR_NVIDIA;
1423 if (strstr(gl_vendor_string, "ATI"))
1424 return GL_VENDOR_FGLRX;
1426 if (strstr(gl_vendor_string, "Intel(R)")
1427 /* Intel switched from Intel(R) to Intel® recently, so just match Intel. */
1428 || strstr(gl_renderer, "Intel")
1429 || strstr(gl_vendor_string, "Intel Inc."))
1430 return GL_VENDOR_INTEL;
1432 if (strstr(gl_vendor_string, "Mesa")
1433 || strstr(gl_vendor_string, "Advanced Micro Devices, Inc.")
1434 || strstr(gl_vendor_string, "DRI R300 Project")
1435 || strstr(gl_vendor_string, "X.Org R300 Project")
1436 || strstr(gl_vendor_string, "Tungsten Graphics, Inc")
1437 || strstr(gl_vendor_string, "VMware, Inc.")
1438 || strstr(gl_renderer, "Mesa")
1439 || strstr(gl_renderer, "Gallium"))
1440 return GL_VENDOR_MESA;
1442 FIXME("Received unrecognized GL_VENDOR %s. Returning GL_VENDOR_UNKNOWN.\n",
1443 debugstr_a(gl_vendor_string));
1445 return GL_VENDOR_UNKNOWN;
1448 static enum wined3d_pci_vendor wined3d_guess_card_vendor(const char *gl_vendor_string, const char *gl_renderer)
1450 if (strstr(gl_vendor_string, "NVIDIA")
1451 || strstr(gl_vendor_string, "Nouveau")
1452 || strstr(gl_vendor_string, "nouveau"))
1453 return HW_VENDOR_NVIDIA;
1455 if (strstr(gl_vendor_string, "ATI")
1456 || strstr(gl_vendor_string, "Advanced Micro Devices, Inc.")
1457 || strstr(gl_vendor_string, "X.Org R300 Project")
1458 || strstr(gl_renderer, "AMD")
1459 || strstr(gl_renderer, "R100")
1460 || strstr(gl_renderer, "R200")
1461 || strstr(gl_renderer, "R300")
1462 || strstr(gl_renderer, "R600")
1463 || strstr(gl_renderer, "R700"))
1464 return HW_VENDOR_AMD;
1466 if (strstr(gl_vendor_string, "Intel(R)")
1467 /* Intel switched from Intel(R) to Intel® recently, so just match Intel. */
1468 || strstr(gl_renderer, "Intel")
1469 || strstr(gl_renderer, "i915")
1470 || strstr(gl_vendor_string, "Intel Inc."))
1471 return HW_VENDOR_INTEL;
1473 if (strstr(gl_vendor_string, "Mesa")
1474 || strstr(gl_vendor_string, "Brian Paul")
1475 || strstr(gl_vendor_string, "Tungsten Graphics, Inc")
1476 || strstr(gl_vendor_string, "VMware, Inc."))
1477 return HW_VENDOR_SOFTWARE;
1479 FIXME("Received unrecognized GL_VENDOR %s. Returning HW_VENDOR_NVIDIA.\n", debugstr_a(gl_vendor_string));
1481 return HW_VENDOR_NVIDIA;
1484 static UINT d3d_level_from_gl_info(const struct wined3d_gl_info *gl_info)
1488 if (gl_info->supported[ARB_MULTITEXTURE])
1490 if (gl_info->supported[ARB_TEXTURE_COMPRESSION]
1491 && gl_info->supported[ARB_TEXTURE_CUBE_MAP]
1492 && gl_info->supported[ARB_TEXTURE_ENV_DOT3])
1494 if (level == 7 && gl_info->supported[ARB_MULTISAMPLE]
1495 && gl_info->supported[ARB_TEXTURE_BORDER_CLAMP])
1497 if (level == 8 && gl_info->supported[ARB_FRAGMENT_PROGRAM]
1498 && gl_info->supported[ARB_VERTEX_SHADER])
1500 if (level == 9 && gl_info->supported[EXT_GPU_SHADER4])
1506 static enum wined3d_pci_device select_card_nvidia_binary(const struct wined3d_gl_info *gl_info,
1507 const char *gl_renderer)
1509 UINT d3d_level = d3d_level_from_gl_info(gl_info);
1512 if (d3d_level >= 10)
1516 const char *renderer;
1517 enum wined3d_pci_device id;
1521 {"GTX 680", CARD_NVIDIA_GEFORCE_GTX680}, /* Geforce 600 - highend */
1522 {"GTX 670", CARD_NVIDIA_GEFORCE_GTX670}, /* Geforce 600 - midend high */
1523 {"GTX 580", CARD_NVIDIA_GEFORCE_GTX580}, /* Geforce 500 - highend */
1524 {"GTX 570", CARD_NVIDIA_GEFORCE_GTX570}, /* Geforce 500 - midend high */
1525 {"GTX 560 Ti", CARD_NVIDIA_GEFORCE_GTX560TI}, /* Geforce 500 - midend */
1526 {"GTX 560", CARD_NVIDIA_GEFORCE_GTX560}, /* Geforce 500 - midend */
1527 {"GT 555M", CARD_NVIDIA_GEFORCE_GT555M}, /* Geforce 500 - midend mobile */
1528 {"GTX 550 Ti", CARD_NVIDIA_GEFORCE_GTX550}, /* Geforce 500 - midend */
1529 {"GT 540M", CARD_NVIDIA_GEFORCE_GT540M}, /* Geforce 500 - midend mobile */
1530 {"GTX 480", CARD_NVIDIA_GEFORCE_GTX480}, /* Geforce 400 - highend */
1531 {"GTX 470", CARD_NVIDIA_GEFORCE_GTX470}, /* Geforce 400 - midend high */
1532 {"GTX 465", CARD_NVIDIA_GEFORCE_GTX465}, /* Geforce 400 - midend */
1533 {"GTX 460M", CARD_NVIDIA_GEFORCE_GTX460M}, /* Geforce 400 - highend mobile */
1534 {"GTX 460", CARD_NVIDIA_GEFORCE_GTX460}, /* Geforce 400 - midend */
1535 {"GTS 450", CARD_NVIDIA_GEFORCE_GTS450}, /* Geforce 400 - midend low */
1536 {"GT 440", CARD_NVIDIA_GEFORCE_GT440}, /* Geforce 400 - lowend */
1537 {"GT 430", CARD_NVIDIA_GEFORCE_GT430}, /* Geforce 400 - lowend */
1538 {"GT 420", CARD_NVIDIA_GEFORCE_GT420}, /* Geforce 400 - lowend */
1539 {"GT 330", CARD_NVIDIA_GEFORCE_GT330}, /* Geforce 300 - highend */
1540 {"GTS 360M", CARD_NVIDIA_GEFORCE_GTS350M}, /* Geforce 300 - highend mobile */
1541 {"GTS 350M", CARD_NVIDIA_GEFORCE_GTS350M}, /* Geforce 300 - highend mobile */
1542 {"GT 330M", CARD_NVIDIA_GEFORCE_GT325M}, /* Geforce 300 - midend mobile */
1543 {"GT 325M", CARD_NVIDIA_GEFORCE_GT325M}, /* Geforce 300 - midend mobile */
1544 {"GT 320M", CARD_NVIDIA_GEFORCE_GT320M}, /* Geforce 300 - midend mobile */
1545 {"320M", CARD_NVIDIA_GEFORCE_320M}, /* Geforce 300 - midend mobile */
1546 {"GTX 295", CARD_NVIDIA_GEFORCE_GTX280}, /* Geforce 200 - highend */
1547 {"GTX 285", CARD_NVIDIA_GEFORCE_GTX280}, /* Geforce 200 - highend */
1548 {"GTX 280", CARD_NVIDIA_GEFORCE_GTX280}, /* Geforce 200 - highend */
1549 {"GTX 275", CARD_NVIDIA_GEFORCE_GTX275}, /* Geforce 200 - midend high */
1550 {"GTX 260", CARD_NVIDIA_GEFORCE_GTX260}, /* Geforce 200 - midend */
1551 {"GT 240", CARD_NVIDIA_GEFORCE_GT240}, /* Geforce 200 - midend */
1552 {"GT 220", CARD_NVIDIA_GEFORCE_GT220}, /* Geforce 200 - lowend */
1553 {"Geforce 310", CARD_NVIDIA_GEFORCE_210}, /* Geforce 200 - lowend */
1554 {"Geforce 305", CARD_NVIDIA_GEFORCE_210}, /* Geforce 200 - lowend */
1555 {"Geforce 210", CARD_NVIDIA_GEFORCE_210}, /* Geforce 200 - lowend */
1556 {"G 210", CARD_NVIDIA_GEFORCE_210}, /* Geforce 200 - lowend */
1557 {"GTS 250", CARD_NVIDIA_GEFORCE_9800GT}, /* Geforce 9 - highend / Geforce 200 - midend */
1558 {"GTS 150", CARD_NVIDIA_GEFORCE_9800GT}, /* Geforce 9 - highend / Geforce 200 - midend */
1559 {"9800", CARD_NVIDIA_GEFORCE_9800GT}, /* Geforce 9 - highend / Geforce 200 - midend */
1560 {"GT 140", CARD_NVIDIA_GEFORCE_9600GT}, /* Geforce 9 - midend */
1561 {"9600", CARD_NVIDIA_GEFORCE_9600GT}, /* Geforce 9 - midend */
1562 {"GT 130", CARD_NVIDIA_GEFORCE_9500GT}, /* Geforce 9 - midend low / Geforce 200 - low */
1563 {"GT 120", CARD_NVIDIA_GEFORCE_9500GT}, /* Geforce 9 - midend low / Geforce 200 - low */
1564 {"9500", CARD_NVIDIA_GEFORCE_9500GT}, /* Geforce 9 - midend low / Geforce 200 - low */
1565 {"9400M", CARD_NVIDIA_GEFORCE_9400M}, /* Geforce 9 - lowend */
1566 {"9400", CARD_NVIDIA_GEFORCE_9400GT}, /* Geforce 9 - lowend */
1567 {"9300", CARD_NVIDIA_GEFORCE_9200}, /* Geforce 9 - lowend low */
1568 {"9200", CARD_NVIDIA_GEFORCE_9200}, /* Geforce 9 - lowend low */
1569 {"9100", CARD_NVIDIA_GEFORCE_9200}, /* Geforce 9 - lowend low */
1570 {"G 100", CARD_NVIDIA_GEFORCE_9200}, /* Geforce 9 - lowend low */
1571 {"8800 GTX", CARD_NVIDIA_GEFORCE_8800GTX}, /* Geforce 8 - highend high */
1572 {"8800", CARD_NVIDIA_GEFORCE_8800GTS}, /* Geforce 8 - highend */
1573 {"8600M", CARD_NVIDIA_GEFORCE_8600MGT}, /* Geforce 8 - midend mobile */
1574 {"8600 M", CARD_NVIDIA_GEFORCE_8600MGT}, /* Geforce 8 - midend mobile */
1575 {"8700", CARD_NVIDIA_GEFORCE_8600GT}, /* Geforce 8 - midend */
1576 {"8600", CARD_NVIDIA_GEFORCE_8600GT}, /* Geforce 8 - midend */
1577 {"8500", CARD_NVIDIA_GEFORCE_8400GS}, /* Geforce 8 - mid-lowend */
1578 {"8400", CARD_NVIDIA_GEFORCE_8400GS}, /* Geforce 8 - mid-lowend */
1579 {"8300", CARD_NVIDIA_GEFORCE_8300GS}, /* Geforce 8 - lowend */
1580 {"8200", CARD_NVIDIA_GEFORCE_8300GS}, /* Geforce 8 - lowend */
1581 {"8100", CARD_NVIDIA_GEFORCE_8300GS}, /* Geforce 8 - lowend */
1584 for (i = 0; i < sizeof(cards) / sizeof(*cards); ++i)
1586 if (strstr(gl_renderer, cards[i].renderer))
1590 /* Geforce8-compatible fall back if the GPU is not in the list yet */
1591 return CARD_NVIDIA_GEFORCE_8300GS;
1594 /* Both the GeforceFX, 6xxx and 7xxx series support D3D9. The last two types have more
1595 * shader capabilities, so we use the shader capabilities to distinguish between FX and 6xxx/7xxx.
1597 if (d3d_level >= 9 && gl_info->supported[NV_VERTEX_PROGRAM3])
1601 const char *renderer;
1602 enum wined3d_pci_device id;
1606 {"Quadro FX 5", CARD_NVIDIA_GEFORCE_7800GT}, /* Geforce 7 - highend */
1607 {"Quadro FX 4", CARD_NVIDIA_GEFORCE_7800GT}, /* Geforce 7 - highend */
1608 {"7950", CARD_NVIDIA_GEFORCE_7800GT}, /* Geforce 7 - highend */
1609 {"7900", CARD_NVIDIA_GEFORCE_7800GT}, /* Geforce 7 - highend */
1610 {"7800", CARD_NVIDIA_GEFORCE_7800GT}, /* Geforce 7 - highend */
1611 {"7700", CARD_NVIDIA_GEFORCE_7600}, /* Geforce 7 - midend */
1612 {"7600", CARD_NVIDIA_GEFORCE_7600}, /* Geforce 7 - midend */
1613 {"7400", CARD_NVIDIA_GEFORCE_7400}, /* Geforce 7 - lower medium */
1614 {"7300", CARD_NVIDIA_GEFORCE_7300}, /* Geforce 7 - lowend */
1615 {"6800", CARD_NVIDIA_GEFORCE_6800}, /* Geforce 6 - highend */
1616 {"6700", CARD_NVIDIA_GEFORCE_6600GT}, /* Geforce 6 - midend */
1617 {"6610", CARD_NVIDIA_GEFORCE_6600GT}, /* Geforce 6 - midend */
1618 {"6600", CARD_NVIDIA_GEFORCE_6600GT}, /* Geforce 6 - midend */
1621 for (i = 0; i < sizeof(cards) / sizeof(*cards); ++i)
1623 if (strstr(gl_renderer, cards[i].renderer))
1627 /* Geforce 6/7 - lowend */
1628 return CARD_NVIDIA_GEFORCE_6200; /* Geforce 6100/6150/6200/7300/7400/7500 */
1633 /* GeforceFX - highend */
1634 if (strstr(gl_renderer, "5800")
1635 || strstr(gl_renderer, "5900")
1636 || strstr(gl_renderer, "5950")
1637 || strstr(gl_renderer, "Quadro FX"))
1639 return CARD_NVIDIA_GEFORCEFX_5800;
1642 /* GeforceFX - midend */
1643 if (strstr(gl_renderer, "5600")
1644 || strstr(gl_renderer, "5650")
1645 || strstr(gl_renderer, "5700")
1646 || strstr(gl_renderer, "5750"))
1648 return CARD_NVIDIA_GEFORCEFX_5600;
1651 /* GeforceFX - lowend */
1652 return CARD_NVIDIA_GEFORCEFX_5200; /* GeforceFX 5100/5200/5250/5300/5500 */
1657 if (strstr(gl_renderer, "GeForce4 Ti") || strstr(gl_renderer, "Quadro4"))
1659 return CARD_NVIDIA_GEFORCE4_TI4200; /* Geforce4 Ti4200/Ti4400/Ti4600/Ti4800, Quadro4 */
1662 return CARD_NVIDIA_GEFORCE3; /* Geforce3 standard/Ti200/Ti500, Quadro DCC */
1667 if (strstr(gl_renderer, "GeForce4 MX"))
1669 return CARD_NVIDIA_GEFORCE4_MX; /* MX420/MX440/MX460/MX4000 */
1672 if (strstr(gl_renderer, "GeForce2 MX") || strstr(gl_renderer, "Quadro2 MXR"))
1674 return CARD_NVIDIA_GEFORCE2_MX; /* Geforce2 standard/MX100/MX200/MX400, Quadro2 MXR */
1677 if (strstr(gl_renderer, "GeForce2") || strstr(gl_renderer, "Quadro2"))
1679 return CARD_NVIDIA_GEFORCE2; /* Geforce2 GTS/Pro/Ti/Ultra, Quadro2 */
1682 return CARD_NVIDIA_GEFORCE; /* Geforce 256/DDR, Quadro */
1685 if (strstr(gl_renderer, "TNT2"))
1687 return CARD_NVIDIA_RIVA_TNT2; /* Riva TNT2 standard/M64/Pro/Ultra */
1690 return CARD_NVIDIA_RIVA_TNT; /* Riva TNT, Vanta */
1693 static enum wined3d_pci_device select_card_amd_binary(const struct wined3d_gl_info *gl_info,
1694 const char *gl_renderer)
1696 UINT d3d_level = d3d_level_from_gl_info(gl_info);
1698 /* See http://developer.amd.com/drivers/pc_vendor_id/Pages/default.aspx
1700 * Beware: renderer string do not match exact card model,
1701 * eg HD 4800 is returned for multiple cards, even for RV790 based ones. */
1702 if (d3d_level >= 10)
1708 const char *renderer;
1709 enum wined3d_pci_device id;
1713 /* Southern Islands */
1714 {"HD 7900", CARD_AMD_RADEON_HD7900},
1715 /* Northern Islands */
1716 {"HD 6900", CARD_AMD_RADEON_HD6900},
1717 {"HD 6800", CARD_AMD_RADEON_HD6800},
1718 {"HD 6770M",CARD_AMD_RADEON_HD6600M},
1719 {"HD 6750M",CARD_AMD_RADEON_HD6600M},
1720 {"HD 6700", CARD_AMD_RADEON_HD6700},
1721 {"HD 6630M",CARD_AMD_RADEON_HD6600M},
1722 {"HD 6600M",CARD_AMD_RADEON_HD6600M},
1723 {"HD 6600", CARD_AMD_RADEON_HD6600},
1724 {"HD 6500M",CARD_AMD_RADEON_HD6600M},
1725 {"HD 6500", CARD_AMD_RADEON_HD6600},
1726 {"HD 6400", CARD_AMD_RADEON_HD6400},
1727 {"HD 6300", CARD_AMD_RADEON_HD6300},
1728 {"HD 6200", CARD_AMD_RADEON_HD6300},
1730 {"HD 5870", CARD_AMD_RADEON_HD5800}, /* Radeon EG CYPRESS PRO */
1731 {"HD 5850", CARD_AMD_RADEON_HD5800}, /* Radeon EG CYPRESS XT */
1732 {"HD 5800", CARD_AMD_RADEON_HD5800}, /* Radeon EG CYPRESS HD58xx generic renderer string */
1733 {"HD 5770", CARD_AMD_RADEON_HD5700}, /* Radeon EG JUNIPER XT */
1734 {"HD 5750", CARD_AMD_RADEON_HD5700}, /* Radeon EG JUNIPER LE */
1735 {"HD 5700", CARD_AMD_RADEON_HD5700}, /* Radeon EG JUNIPER HD57xx generic renderer string */
1736 {"HD 5670", CARD_AMD_RADEON_HD5600}, /* Radeon EG REDWOOD XT */
1737 {"HD 5570", CARD_AMD_RADEON_HD5600}, /* Radeon EG REDWOOD PRO mapped to HD5600 series */
1738 {"HD 5550", CARD_AMD_RADEON_HD5600}, /* Radeon EG REDWOOD LE mapped to HD5600 series */
1739 {"HD 5450", CARD_AMD_RADEON_HD5400}, /* Radeon EG CEDAR PRO */
1741 {"HD 4890", CARD_AMD_RADEON_HD4800}, /* Radeon RV790 */
1742 {"HD 4870", CARD_AMD_RADEON_HD4800}, /* Radeon RV770 */
1743 {"HD 4850", CARD_AMD_RADEON_HD4800}, /* Radeon RV770 */
1744 {"HD 4830", CARD_AMD_RADEON_HD4800}, /* Radeon RV770 */
1745 {"HD 4800", CARD_AMD_RADEON_HD4800}, /* Radeon RV7xx HD48xx generic renderer string */
1746 {"HD 4770", CARD_AMD_RADEON_HD4700}, /* Radeon RV740 */
1747 {"HD 4700", CARD_AMD_RADEON_HD4700}, /* Radeon RV7xx HD47xx generic renderer string */
1748 {"HD 4670", CARD_AMD_RADEON_HD4600}, /* Radeon RV730 */
1749 {"HD 4650", CARD_AMD_RADEON_HD4600}, /* Radeon RV730 */
1750 {"HD 4600", CARD_AMD_RADEON_HD4600}, /* Radeon RV730 */
1751 {"HD 4550", CARD_AMD_RADEON_HD4350}, /* Radeon RV710 */
1752 {"HD 4350", CARD_AMD_RADEON_HD4350}, /* Radeon RV710 */
1753 /* R600/R700 integrated */
1754 {"HD 3300", CARD_AMD_RADEON_HD3200},
1755 {"HD 3200", CARD_AMD_RADEON_HD3200},
1756 {"HD 3100", CARD_AMD_RADEON_HD3200},
1758 {"HD 3870", CARD_AMD_RADEON_HD2900}, /* HD2900/HD3800 - highend */
1759 {"HD 3850", CARD_AMD_RADEON_HD2900}, /* HD2900/HD3800 - highend */
1760 {"HD 2900", CARD_AMD_RADEON_HD2900}, /* HD2900/HD3800 - highend */
1761 {"HD 3830", CARD_AMD_RADEON_HD2600}, /* China-only midend */
1762 {"HD 3690", CARD_AMD_RADEON_HD2600}, /* HD2600/HD3600 - midend */
1763 {"HD 3650", CARD_AMD_RADEON_HD2600}, /* HD2600/HD3600 - midend */
1764 {"HD 2600", CARD_AMD_RADEON_HD2600}, /* HD2600/HD3600 - midend */
1765 {"HD 3470", CARD_AMD_RADEON_HD2350}, /* HD2350/HD2400/HD3400 - lowend */
1766 {"HD 3450", CARD_AMD_RADEON_HD2350}, /* HD2350/HD2400/HD3400 - lowend */
1767 {"HD 3430", CARD_AMD_RADEON_HD2350}, /* HD2350/HD2400/HD3400 - lowend */
1768 {"HD 3400", CARD_AMD_RADEON_HD2350}, /* HD2350/HD2400/HD3400 - lowend */
1769 {"HD 2400", CARD_AMD_RADEON_HD2350}, /* HD2350/HD2400/HD3400 - lowend */
1770 {"HD 2350", CARD_AMD_RADEON_HD2350}, /* HD2350/HD2400/HD3400 - lowend */
1773 for (i = 0; i < sizeof(cards) / sizeof(*cards); ++i)
1775 if (strstr(gl_renderer, cards[i].renderer))
1779 /* Default for when no GPU has been found */
1780 return CARD_AMD_RADEON_HD3200;
1786 if (strstr(gl_renderer, "X1600")
1787 || strstr(gl_renderer, "X1650")
1788 || strstr(gl_renderer, "X1800")
1789 || strstr(gl_renderer, "X1900")
1790 || strstr(gl_renderer, "X1950"))
1792 return CARD_AMD_RADEON_X1600;
1795 /* Radeon R4xx + X1300/X1400/X1450/X1550/X2300/X2500/HD2300 (lowend R5xx)
1796 * Note X2300/X2500/HD2300 are R5xx GPUs with a 2xxx naming but they are still DX9-only */
1797 if (strstr(gl_renderer, "X700")
1798 || strstr(gl_renderer, "X800")
1799 || strstr(gl_renderer, "X850")
1800 || strstr(gl_renderer, "X1300")
1801 || strstr(gl_renderer, "X1400")
1802 || strstr(gl_renderer, "X1450")
1803 || strstr(gl_renderer, "X1550")
1804 || strstr(gl_renderer, "X2300")
1805 || strstr(gl_renderer, "X2500")
1806 || strstr(gl_renderer, "HD 2300")
1809 return CARD_AMD_RADEON_X700;
1812 /* Radeon Xpress Series - onboard, DX9b, Shader 2.0, 300-400MHz */
1813 if (strstr(gl_renderer, "Radeon Xpress"))
1815 return CARD_AMD_RADEON_XPRESS_200M;
1819 return CARD_AMD_RADEON_9500; /* Radeon 9500/9550/9600/9700/9800/X300/X550/X600 */
1823 return CARD_AMD_RADEON_8500; /* Radeon 8500/9000/9100/9200/9300 */
1826 return CARD_AMD_RADEON_7200; /* Radeon 7000/7100/7200/7500 */
1828 return CARD_AMD_RAGE_128PRO;
1831 static enum wined3d_pci_device select_card_intel(const struct wined3d_gl_info *gl_info,
1832 const char *gl_renderer)
1838 const char *renderer;
1839 enum wined3d_pci_device id;
1844 {"Ivybridge Server", CARD_INTEL_IVBS},
1845 {"Ivybridge Mobile", CARD_INTEL_IVBM},
1846 {"Ivybridge Desktop", CARD_INTEL_IVBD},
1848 {"Sandybridge Server", CARD_INTEL_SNBS},
1849 {"Sandybridge Mobile", CARD_INTEL_SNBM},
1850 {"Sandybridge Desktop", CARD_INTEL_SNBD},
1852 {"Ironlake Mobile", CARD_INTEL_ILKM},
1853 {"Ironlake Desktop", CARD_INTEL_ILKD},
1855 {"B43", CARD_INTEL_B43},
1856 {"G41", CARD_INTEL_G41},
1857 {"G45", CARD_INTEL_G45},
1858 {"Q45", CARD_INTEL_Q45},
1859 {"Integrated Graphics Device", CARD_INTEL_IGD},
1860 {"GM45", CARD_INTEL_GM45},
1862 {"965GME", CARD_INTEL_965GME},
1863 {"965GM", CARD_INTEL_965GM},
1864 {"X3100", CARD_INTEL_965GM}, /* MacOS */
1865 {"946GZ", CARD_INTEL_946GZ},
1866 {"965G", CARD_INTEL_965G},
1867 {"965Q", CARD_INTEL_965Q},
1869 {"Pineview M", CARD_INTEL_PNVM},
1870 {"Pineview G", CARD_INTEL_PNVG},
1871 {"IGD", CARD_INTEL_PNVG},
1872 {"Q33", CARD_INTEL_Q33},
1873 {"G33", CARD_INTEL_G33},
1874 {"Q35", CARD_INTEL_Q35},
1875 {"945GME", CARD_INTEL_945GME},
1876 {"945GM", CARD_INTEL_945GM},
1877 {"GMA 950", CARD_INTEL_945GM}, /* MacOS */
1878 {"945G", CARD_INTEL_945G},
1880 {"915GM", CARD_INTEL_915GM},
1881 {"E7221G", CARD_INTEL_E7221G},
1882 {"915G", CARD_INTEL_915G},
1884 {"865G", CARD_INTEL_865G},
1885 {"845G", CARD_INTEL_845G},
1886 {"855GM", CARD_INTEL_855GM},
1887 {"830M", CARD_INTEL_830M},
1890 for (i = 0; i < sizeof(cards) / sizeof(*cards); ++i)
1892 if (strstr(gl_renderer, cards[i].renderer))
1896 return CARD_INTEL_915G;
1899 static enum wined3d_pci_device select_card_amd_mesa(const struct wined3d_gl_info *gl_info,
1900 const char *gl_renderer)
1905 /* See http://developer.amd.com/drivers/pc_vendor_id/Pages/default.aspx
1907 * Beware: renderer string do not match exact card model,
1908 * eg HD 4800 is returned for multiple cards, even for RV790 based ones. */
1909 if (strstr(gl_renderer, "Gallium"))
1911 /* 20101109 - These are never returned by current Gallium radeon
1912 * drivers: R700, RV790, R680, RV535, RV516, R410, RS485, RV360, RV351.
1914 * These are returned but not handled: RC410, RV380. */
1917 const char *renderer;
1918 enum wined3d_pci_device id;
1922 /* Southern Islands */
1923 {"TAHITI", CARD_AMD_RADEON_HD7900},
1924 /* Northern Islands */
1925 {"CAYMAN", CARD_AMD_RADEON_HD6900},
1926 {"BARTS", CARD_AMD_RADEON_HD6800},
1927 {"TURKS", CARD_AMD_RADEON_HD6600},
1928 {"SUMO2", CARD_AMD_RADEON_HD6410D}, /* SUMO2 first, because we do a strstr(). */
1929 {"SUMO", CARD_AMD_RADEON_HD6550D},
1930 {"CAICOS", CARD_AMD_RADEON_HD6400},
1931 {"PALM", CARD_AMD_RADEON_HD6300},
1933 {"HEMLOCK", CARD_AMD_RADEON_HD5900},
1934 {"CYPRESS", CARD_AMD_RADEON_HD5800},
1935 {"JUNIPER", CARD_AMD_RADEON_HD5700},
1936 {"REDWOOD", CARD_AMD_RADEON_HD5600},
1937 {"CEDAR", CARD_AMD_RADEON_HD5400},
1939 {"R700", CARD_AMD_RADEON_HD4800}, /* HD4800 - highend */
1940 {"RV790", CARD_AMD_RADEON_HD4800},
1941 {"RV770", CARD_AMD_RADEON_HD4800},
1942 {"RV740", CARD_AMD_RADEON_HD4700}, /* HD4700 - midend */
1943 {"RV730", CARD_AMD_RADEON_HD4600}, /* HD4600 - midend */
1944 {"RV710", CARD_AMD_RADEON_HD4350}, /* HD4500/HD4350 - lowend */
1945 /* R600/R700 integrated */
1946 {"RS880", CARD_AMD_RADEON_HD3200},
1947 {"RS780", CARD_AMD_RADEON_HD3200},
1949 {"R680", CARD_AMD_RADEON_HD2900}, /* HD2900/HD3800 - highend */
1950 {"R600", CARD_AMD_RADEON_HD2900},
1951 {"RV670", CARD_AMD_RADEON_HD2900},
1952 {"RV635", CARD_AMD_RADEON_HD2600}, /* HD2600/HD3600 - midend; HD3830 is China-only midend */
1953 {"RV630", CARD_AMD_RADEON_HD2600},
1954 {"RV620", CARD_AMD_RADEON_HD2350}, /* HD2350/HD2400/HD3400 - lowend */
1955 {"RV610", CARD_AMD_RADEON_HD2350},
1957 {"R580", CARD_AMD_RADEON_X1600},
1958 {"R520", CARD_AMD_RADEON_X1600},
1959 {"RV570", CARD_AMD_RADEON_X1600},
1960 {"RV560", CARD_AMD_RADEON_X1600},
1961 {"RV535", CARD_AMD_RADEON_X1600},
1962 {"RV530", CARD_AMD_RADEON_X1600},
1963 {"RV516", CARD_AMD_RADEON_X700}, /* X700 is actually R400. */
1964 {"RV515", CARD_AMD_RADEON_X700},
1966 {"R481", CARD_AMD_RADEON_X700},
1967 {"R480", CARD_AMD_RADEON_X700},
1968 {"R430", CARD_AMD_RADEON_X700},
1969 {"R423", CARD_AMD_RADEON_X700},
1970 {"R420", CARD_AMD_RADEON_X700},
1971 {"R410", CARD_AMD_RADEON_X700},
1972 {"RV410", CARD_AMD_RADEON_X700},
1973 /* Radeon Xpress - onboard, DX9b, Shader 2.0, 300-400MHz */
1974 {"RS740", CARD_AMD_RADEON_XPRESS_200M},
1975 {"RS690", CARD_AMD_RADEON_XPRESS_200M},
1976 {"RS600", CARD_AMD_RADEON_XPRESS_200M},
1977 {"RS485", CARD_AMD_RADEON_XPRESS_200M},
1978 {"RS482", CARD_AMD_RADEON_XPRESS_200M},
1979 {"RS480", CARD_AMD_RADEON_XPRESS_200M},
1980 {"RS400", CARD_AMD_RADEON_XPRESS_200M},
1982 {"R360", CARD_AMD_RADEON_9500},
1983 {"R350", CARD_AMD_RADEON_9500},
1984 {"R300", CARD_AMD_RADEON_9500},
1985 {"RV370", CARD_AMD_RADEON_9500},
1986 {"RV360", CARD_AMD_RADEON_9500},
1987 {"RV351", CARD_AMD_RADEON_9500},
1988 {"RV350", CARD_AMD_RADEON_9500},
1991 for (i = 0; i < sizeof(cards) / sizeof(*cards); ++i)
1993 if (strstr(gl_renderer, cards[i].renderer))
1998 d3d_level = d3d_level_from_gl_info(gl_info);
1999 if (d3d_level >= 10)
2000 return CARD_AMD_RADEON_HD2600;
2006 const char *renderer;
2007 enum wined3d_pci_device id;
2012 {"(R700", CARD_AMD_RADEON_HD4800}, /* HD4800 - highend */
2013 {"(RV790", CARD_AMD_RADEON_HD4800},
2014 {"(RV770", CARD_AMD_RADEON_HD4800},
2015 {"(RV740", CARD_AMD_RADEON_HD4700}, /* HD4700 - midend */
2016 {"(RV730", CARD_AMD_RADEON_HD4600}, /* HD4600 - midend */
2017 {"(RV710", CARD_AMD_RADEON_HD4350}, /* HD4500/HD4350 - lowend */
2018 /* R600/R700 integrated */
2019 {"RS880", CARD_AMD_RADEON_HD3200},
2020 {"RS780", CARD_AMD_RADEON_HD3200},
2022 {"(R680", CARD_AMD_RADEON_HD2900}, /* HD2900/HD3800 - highend */
2023 {"(R600", CARD_AMD_RADEON_HD2900},
2024 {"(RV670", CARD_AMD_RADEON_HD2900},
2025 {"(RV635", CARD_AMD_RADEON_HD2600}, /* HD2600/HD3600 - midend; HD3830 is China-only midend */
2026 {"(RV630", CARD_AMD_RADEON_HD2600},
2027 {"(RV620", CARD_AMD_RADEON_HD2350}, /* HD2300/HD2400/HD3400 - lowend */
2028 {"(RV610", CARD_AMD_RADEON_HD2350},
2031 for (i = 0; i < sizeof(cards) / sizeof(*cards); ++i)
2033 if (strstr(gl_renderer, cards[i].renderer))
2037 return CARD_AMD_RADEON_9500;
2041 return CARD_AMD_RADEON_8500; /* Radeon 8500/9000/9100/9200/9300 */
2044 return CARD_AMD_RADEON_7200; /* Radeon 7000/7100/7200/7500 */
2046 return CARD_AMD_RAGE_128PRO;
2049 static enum wined3d_pci_device select_card_nvidia_mesa(const struct wined3d_gl_info *gl_info,
2050 const char *gl_renderer)
2057 const char *renderer;
2058 enum wined3d_pci_device id;
2063 {"NVE4", CARD_NVIDIA_GEFORCE_GTX680},
2065 {"NVCF", CARD_NVIDIA_GEFORCE_GTX550},
2066 {"NVCE", CARD_NVIDIA_GEFORCE_GTX560},
2067 {"NVC8", CARD_NVIDIA_GEFORCE_GTX570},
2068 {"NVC4", CARD_NVIDIA_GEFORCE_GTX460},
2069 {"NVC3", CARD_NVIDIA_GEFORCE_GT440},
2070 {"NVC1", CARD_NVIDIA_GEFORCE_GT420},
2071 {"NVC0", CARD_NVIDIA_GEFORCE_GTX480},
2073 {"NVAF", CARD_NVIDIA_GEFORCE_GT320M},
2074 {"NVAC", CARD_NVIDIA_GEFORCE_8200},
2075 {"NVAA", CARD_NVIDIA_GEFORCE_8200},
2076 {"NVA8", CARD_NVIDIA_GEFORCE_210},
2077 {"NVA5", CARD_NVIDIA_GEFORCE_GT220},
2078 {"NVA3", CARD_NVIDIA_GEFORCE_GT240},
2079 {"NVA0", CARD_NVIDIA_GEFORCE_GTX280},
2080 {"NV98", CARD_NVIDIA_GEFORCE_9200},
2081 {"NV96", CARD_NVIDIA_GEFORCE_9400GT},
2082 {"NV94", CARD_NVIDIA_GEFORCE_9600GT},
2083 {"NV92", CARD_NVIDIA_GEFORCE_9800GT},
2084 {"NV86", CARD_NVIDIA_GEFORCE_8500GT},
2085 {"NV84", CARD_NVIDIA_GEFORCE_8600GT},
2086 {"NV50", CARD_NVIDIA_GEFORCE_8800GTX},
2088 {"NV68", CARD_NVIDIA_GEFORCE_6200}, /* 7050 */
2089 {"NV67", CARD_NVIDIA_GEFORCE_6200}, /* 7000M */
2090 {"NV63", CARD_NVIDIA_GEFORCE_6200}, /* 7100 */
2091 {"NV4E", CARD_NVIDIA_GEFORCE_6200}, /* 6100 Go / 6150 Go */
2092 {"NV4C", CARD_NVIDIA_GEFORCE_6200}, /* 6150SE */
2093 {"NV4B", CARD_NVIDIA_GEFORCE_7600},
2094 {"NV4A", CARD_NVIDIA_GEFORCE_6200},
2095 {"NV49", CARD_NVIDIA_GEFORCE_7800GT}, /* 7900 */
2096 {"NV47", CARD_NVIDIA_GEFORCE_7800GT},
2097 {"NV46", CARD_NVIDIA_GEFORCE_7400},
2098 {"NV45", CARD_NVIDIA_GEFORCE_6800},
2099 {"NV44", CARD_NVIDIA_GEFORCE_6200},
2100 {"NV43", CARD_NVIDIA_GEFORCE_6600GT},
2101 {"NV42", CARD_NVIDIA_GEFORCE_6800},
2102 {"NV41", CARD_NVIDIA_GEFORCE_6800},
2103 {"NV40", CARD_NVIDIA_GEFORCE_6800},
2105 {"NV38", CARD_NVIDIA_GEFORCEFX_5800}, /* FX 5950 Ultra */
2106 {"NV36", CARD_NVIDIA_GEFORCEFX_5800}, /* FX 5700/5750 */
2107 {"NV35", CARD_NVIDIA_GEFORCEFX_5800}, /* FX 5900 */
2108 {"NV34", CARD_NVIDIA_GEFORCEFX_5200},
2109 {"NV31", CARD_NVIDIA_GEFORCEFX_5600},
2110 {"NV30", CARD_NVIDIA_GEFORCEFX_5800},
2112 {"nv28", CARD_NVIDIA_GEFORCE4_TI4200},
2113 {"nv25", CARD_NVIDIA_GEFORCE4_TI4200},
2114 {"nv20", CARD_NVIDIA_GEFORCE3},
2116 {"nv1F", CARD_NVIDIA_GEFORCE4_MX}, /* GF4 MX IGP */
2117 {"nv1A", CARD_NVIDIA_GEFORCE2}, /* GF2 IGP */
2118 {"nv18", CARD_NVIDIA_GEFORCE4_MX},
2119 {"nv17", CARD_NVIDIA_GEFORCE4_MX},
2120 {"nv16", CARD_NVIDIA_GEFORCE2},
2121 {"nv15", CARD_NVIDIA_GEFORCE2},
2122 {"nv11", CARD_NVIDIA_GEFORCE2_MX},
2123 {"nv10", CARD_NVIDIA_GEFORCE},
2125 {"nv05", CARD_NVIDIA_RIVA_TNT2},
2126 {"nv04", CARD_NVIDIA_RIVA_TNT},
2127 {"nv03", CARD_NVIDIA_RIVA_128},
2130 for (i = 0; i < sizeof(cards) / sizeof(*cards); ++i)
2132 if (strstr(gl_renderer, cards[i].renderer))
2136 FIXME("Unknown renderer %s.\n", debugstr_a(gl_renderer));
2138 d3d_level = d3d_level_from_gl_info(gl_info);
2139 if (d3d_level >= 10)
2140 return CARD_NVIDIA_GEFORCE_8800GTX;
2142 return CARD_NVIDIA_GEFORCEFX_5800;
2144 return CARD_NVIDIA_GEFORCE3;
2146 return CARD_NVIDIA_GEFORCE;
2148 return CARD_NVIDIA_RIVA_TNT;
2149 return CARD_NVIDIA_RIVA_128;
2153 struct vendor_card_selection
2155 enum wined3d_gl_vendor gl_vendor;
2156 enum wined3d_pci_vendor card_vendor;
2157 const char *description; /* Description of the card selector i.e. Apple OS/X Intel */
2158 enum wined3d_pci_device (*select_card)(const struct wined3d_gl_info *gl_info, const char *gl_renderer);
2161 static const struct vendor_card_selection vendor_card_select_table[] =
2163 {GL_VENDOR_NVIDIA, HW_VENDOR_NVIDIA, "Nvidia binary driver", select_card_nvidia_binary},
2164 {GL_VENDOR_APPLE, HW_VENDOR_NVIDIA, "Apple OSX NVidia binary driver", select_card_nvidia_binary},
2165 {GL_VENDOR_APPLE, HW_VENDOR_AMD, "Apple OSX AMD/ATI binary driver", select_card_amd_binary},
2166 {GL_VENDOR_APPLE, HW_VENDOR_INTEL, "Apple OSX Intel binary driver", select_card_intel},
2167 {GL_VENDOR_FGLRX, HW_VENDOR_AMD, "AMD/ATI binary driver", select_card_amd_binary},
2168 {GL_VENDOR_MESA, HW_VENDOR_AMD, "Mesa AMD/ATI driver", select_card_amd_mesa},
2169 {GL_VENDOR_MESA, HW_VENDOR_NVIDIA, "Mesa Nouveau driver", select_card_nvidia_mesa},
2170 {GL_VENDOR_MESA, HW_VENDOR_INTEL, "Mesa Intel driver", select_card_intel},
2171 {GL_VENDOR_INTEL, HW_VENDOR_INTEL, "Mesa Intel driver", select_card_intel}
2175 static enum wined3d_pci_device wined3d_guess_card(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
2176 enum wined3d_gl_vendor *gl_vendor, enum wined3d_pci_vendor *card_vendor)
2180 /* Above is a list of Nvidia and ATI GPUs. Both vendors have dozens of
2181 * different GPUs with roughly the same features. In most cases GPUs from a
2182 * certain family differ in clockspeeds, the amount of video memory and the
2183 * number of shader pipelines.
2185 * A Direct3D device object contains the PCI id (vendor + device) of the
2186 * videocard which is used for rendering. Various applications use this
2187 * information to get a rough estimation of the features of the card and
2188 * some might use it for enabling 3d effects only on certain types of
2189 * videocards. In some cases games might even use it to work around bugs
2190 * which happen on certain videocards/driver combinations. The problem is
2191 * that OpenGL only exposes a rendering string containing the name of the
2192 * videocard and not the PCI id.
2194 * Various games depend on the PCI id, so somehow we need to provide one.
2195 * A simple option is to parse the renderer string and translate this to
2196 * the right PCI id. This is a lot of work because there are more than 200
2197 * GPUs just for Nvidia. Various cards share the same renderer string, so
2198 * the amount of code might be 'small' but there are quite a number of
2199 * exceptions which would make this a pain to maintain. Another way would
2200 * be to query the PCI id from the operating system (assuming this is the
2201 * videocard which is used for rendering which is not always the case).
2202 * This would work but it is not very portable. Second it would not work
2203 * well in, let's say, a remote X situation in which the amount of 3d
2204 * features which can be used is limited.
2206 * As said most games only use the PCI id to get an indication of the
2207 * capabilities of the card. It doesn't really matter if the given id is
2208 * the correct one if we return the id of a card with similar 3d features.
2210 * The code below checks the OpenGL capabilities of a videocard and matches
2211 * that to a certain level of Direct3D functionality. Once a card passes
2212 * the Direct3D9 check, we know that the card (in case of Nvidia) is at
2213 * least a GeforceFX. To give a better estimate we do a basic check on the
2214 * renderer string but if that won't pass we return a default card. This
2215 * way is better than maintaining a full card database as even without a
2216 * full database we can return a card with similar features. Second the
2217 * size of the database can be made quite small because when you know what
2218 * type of 3d functionality a card has, you know to which GPU family the
2219 * GPU must belong. Because of this you only have to check a small part of
2220 * the renderer string to distinguishes between different models from that
2223 * The code also selects a default amount of video memory which we will
2224 * use for an estimation of the amount of free texture memory. In case of
2225 * real D3D the amount of texture memory includes video memory and system
2226 * memory (to be specific AGP memory or in case of PCIE TurboCache /
2227 * HyperMemory). We don't know how much system memory can be addressed by
2228 * the system but we can make a reasonable estimation about the amount of
2229 * video memory. If the value is slightly wrong it doesn't matter as we
2230 * didn't include AGP-like memory which makes the amount of addressable
2231 * memory higher and second OpenGL isn't that critical it moves to system
2232 * memory behind our backs if really needed. Note that the amount of video
2233 * memory can be overruled using a registry setting. */
2237 for (i = 0; i < (sizeof(vendor_card_select_table) / sizeof(*vendor_card_select_table)); ++i)
2239 if ((vendor_card_select_table[i].gl_vendor != *gl_vendor)
2240 || (vendor_card_select_table[i].card_vendor != *card_vendor))
2242 TRACE("Applying card_selector \"%s\".\n", vendor_card_select_table[i].description);
2243 return vendor_card_select_table[i].select_card(gl_info, gl_renderer);
2246 FIXME("No card selector available for GL vendor %#x and card vendor %04x (using GL_RENDERER %s).\n",
2247 *gl_vendor, *card_vendor, debugstr_a(gl_renderer));
2249 /* Default to generic Nvidia hardware based on the supported OpenGL extensions. The choice
2250 * for Nvidia was because the hardware and drivers they make are of good quality. This makes
2251 * them a good generic choice. */
2252 *card_vendor = HW_VENDOR_NVIDIA;
2253 d3d_level = d3d_level_from_gl_info(gl_info);
2255 return CARD_NVIDIA_GEFORCEFX_5600;
2257 return CARD_NVIDIA_GEFORCE3;
2259 return CARD_NVIDIA_GEFORCE;
2261 return CARD_NVIDIA_RIVA_TNT;
2262 return CARD_NVIDIA_RIVA_128;
2265 static const struct fragment_pipeline *select_fragment_implementation(const struct wined3d_gl_info *gl_info)
2267 int vs_selected_mode, ps_selected_mode;
2269 select_shader_mode(gl_info, &ps_selected_mode, &vs_selected_mode);
2270 if ((ps_selected_mode == SHADER_ARB || ps_selected_mode == SHADER_GLSL)
2271 && gl_info->supported[ARB_FRAGMENT_PROGRAM]) return &arbfp_fragment_pipeline;
2272 else if (ps_selected_mode == SHADER_ATI) return &atifs_fragment_pipeline;
2273 else if (gl_info->supported[NV_REGISTER_COMBINERS]
2274 && gl_info->supported[NV_TEXTURE_SHADER2]) return &nvts_fragment_pipeline;
2275 else if (gl_info->supported[NV_REGISTER_COMBINERS]) return &nvrc_fragment_pipeline;
2276 else return &ffp_fragment_pipeline;
2279 static const struct wined3d_shader_backend_ops *select_shader_backend(const struct wined3d_gl_info *gl_info)
2281 int vs_selected_mode, ps_selected_mode;
2283 select_shader_mode(gl_info, &ps_selected_mode, &vs_selected_mode);
2284 if (vs_selected_mode == SHADER_GLSL || ps_selected_mode == SHADER_GLSL) return &glsl_shader_backend;
2285 if (vs_selected_mode == SHADER_ARB || ps_selected_mode == SHADER_ARB) return &arb_program_shader_backend;
2286 return &none_shader_backend;
2289 static const struct blit_shader *select_blit_implementation(const struct wined3d_gl_info *gl_info)
2291 int vs_selected_mode, ps_selected_mode;
2293 select_shader_mode(gl_info, &ps_selected_mode, &vs_selected_mode);
2294 if ((ps_selected_mode == SHADER_ARB || ps_selected_mode == SHADER_GLSL)
2295 && gl_info->supported[ARB_FRAGMENT_PROGRAM]) return &arbfp_blit;
2296 else return &ffp_blit;
2299 static void parse_extension_string(struct wined3d_gl_info *gl_info, const char *extensions,
2300 const struct wined3d_extension_map *map, UINT entry_count)
2308 while (isspace(*extensions))
2311 while (!isspace(*extensions) && *extensions)
2314 len = extensions - start;
2318 TRACE("- %s.\n", debugstr_an(start, len));
2320 for (i = 0; i < entry_count; ++i)
2322 if (len == strlen(map[i].extension_string)
2323 && !memcmp(start, map[i].extension_string, len))
2325 TRACE(" FOUND: %s support.\n", map[i].extension_string);
2326 gl_info->supported[map[i].extension] = TRUE;
2333 static void load_gl_funcs(struct wined3d_gl_info *gl_info, DWORD gl_version)
2337 #define USE_GL_FUNC(type, pfn, ext, replace) \
2338 if (gl_info->supported[ext]) gl_info->pfn = (type)pwglGetProcAddress(#pfn); \
2339 else if ((ver = ver_for_ext(ext)) && ver <= gl_version) gl_info->pfn = (type)pwglGetProcAddress(#replace); \
2340 else gl_info->pfn = NULL;
2345 #define USE_GL_FUNC(type, pfn, ext, replace) gl_info->pfn = (type)pwglGetProcAddress(#pfn);
2350 static void wined3d_adapter_init_limits(struct wined3d_gl_info *gl_info)
2352 GLfloat gl_floatv[2];
2355 gl_info->limits.blends = 1;
2356 gl_info->limits.buffers = 1;
2357 gl_info->limits.textures = 1;
2358 gl_info->limits.texture_coords = 1;
2359 gl_info->limits.fragment_samplers = 1;
2360 gl_info->limits.vertex_samplers = 0;
2361 gl_info->limits.combined_samplers = gl_info->limits.fragment_samplers + gl_info->limits.vertex_samplers;
2362 gl_info->limits.vertex_attribs = 16;
2363 gl_info->limits.glsl_vs_float_constants = 0;
2364 gl_info->limits.glsl_ps_float_constants = 0;
2365 gl_info->limits.arb_vs_float_constants = 0;
2366 gl_info->limits.arb_vs_native_constants = 0;
2367 gl_info->limits.arb_vs_instructions = 0;
2368 gl_info->limits.arb_vs_temps = 0;
2369 gl_info->limits.arb_ps_float_constants = 0;
2370 gl_info->limits.arb_ps_local_constants = 0;
2371 gl_info->limits.arb_ps_instructions = 0;
2372 gl_info->limits.arb_ps_temps = 0;
2374 glGetIntegerv(GL_MAX_CLIP_PLANES, &gl_max);
2375 gl_info->limits.clipplanes = min(WINED3DMAXUSERCLIPPLANES, gl_max);
2376 TRACE("Clip plane support - max planes %d.\n", gl_max);
2378 glGetIntegerv(GL_MAX_LIGHTS, &gl_max);
2379 gl_info->limits.lights = gl_max;
2380 TRACE("Light support - max lights %d.\n", gl_max);
2382 glGetIntegerv(GL_MAX_TEXTURE_SIZE, &gl_max);
2383 gl_info->limits.texture_size = gl_max;
2384 TRACE("Maximum texture size support - max texture size %d.\n", gl_max);
2386 glGetFloatv(GL_ALIASED_POINT_SIZE_RANGE, gl_floatv);
2387 gl_info->limits.pointsize_min = gl_floatv[0];
2388 gl_info->limits.pointsize_max = gl_floatv[1];
2389 TRACE("Maximum point size support - max point size %f.\n", gl_floatv[1]);
2391 if (gl_info->supported[ARB_MAP_BUFFER_ALIGNMENT])
2393 glGetIntegerv(GL_MIN_MAP_BUFFER_ALIGNMENT, &gl_max);
2394 TRACE("Minimum buffer map alignment: %d.\n", gl_max);
2398 WARN("Driver doesn't guarantee a minimum buffer map alignment.\n");
2400 if (gl_info->supported[NV_REGISTER_COMBINERS])
2402 glGetIntegerv(GL_MAX_GENERAL_COMBINERS_NV, &gl_max);
2403 gl_info->limits.general_combiners = gl_max;
2404 TRACE("Max general combiners: %d.\n", gl_max);
2406 if (gl_info->supported[ARB_DRAW_BUFFERS] && wined3d_settings.offscreen_rendering_mode != ORM_FBO)
2408 glGetIntegerv(GL_MAX_DRAW_BUFFERS_ARB, &gl_max);
2409 gl_info->limits.buffers = gl_max;
2410 TRACE("Max draw buffers: %u.\n", gl_max);
2412 if (gl_info->supported[ARB_MULTITEXTURE])
2414 glGetIntegerv(GL_MAX_TEXTURE_UNITS_ARB, &gl_max);
2415 gl_info->limits.textures = min(MAX_TEXTURES, gl_max);
2416 TRACE("Max textures: %d.\n", gl_info->limits.textures);
2418 if (gl_info->supported[ARB_FRAGMENT_PROGRAM])
2421 glGetIntegerv(GL_MAX_TEXTURE_COORDS_ARB, &gl_max);
2422 gl_info->limits.texture_coords = min(MAX_TEXTURES, gl_max);
2423 glGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS_ARB, &tmp);
2424 gl_info->limits.fragment_samplers = min(MAX_FRAGMENT_SAMPLERS, tmp);
2428 gl_info->limits.texture_coords = max(gl_info->limits.texture_coords, gl_max);
2429 gl_info->limits.fragment_samplers = max(gl_info->limits.fragment_samplers, gl_max);
2431 TRACE("Max texture coords: %d.\n", gl_info->limits.texture_coords);
2432 TRACE("Max fragment samplers: %d.\n", gl_info->limits.fragment_samplers);
2434 if (gl_info->supported[ARB_VERTEX_SHADER])
2437 glGetIntegerv(GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB, &tmp);
2438 gl_info->limits.vertex_samplers = tmp;
2439 glGetIntegerv(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB, &tmp);
2440 gl_info->limits.combined_samplers = tmp;
2441 glGetIntegerv(GL_MAX_VERTEX_ATTRIBS_ARB, &tmp);
2442 gl_info->limits.vertex_attribs = tmp;
2444 /* Loading GLSL sampler uniforms is much simpler if we can assume that the sampler setup
2445 * is known at shader link time. In a vertex shader + pixel shader combination this isn't
2446 * an issue because then the sampler setup only depends on the two shaders. If a pixel
2447 * shader is used with fixed function vertex processing we're fine too because fixed function
2448 * vertex processing doesn't use any samplers. If fixed function fragment processing is
2449 * used we have to make sure that all vertex sampler setups are valid together with all
2450 * possible fixed function fragment processing setups. This is true if vsamplers + MAX_TEXTURES
2451 * <= max_samplers. This is true on all d3d9 cards that support vtf(gf 6 and gf7 cards).
2452 * dx9 radeon cards do not support vertex texture fetch. DX10 cards have 128 samplers, and
2453 * dx9 is limited to 8 fixed function texture stages and 4 vertex samplers. DX10 does not have
2454 * a fixed function pipeline anymore.
2456 * So this is just a check to check that our assumption holds true. If not, write a warning
2457 * and reduce the number of vertex samplers or probably disable vertex texture fetch. */
2458 if (gl_info->limits.vertex_samplers && gl_info->limits.combined_samplers < 12
2459 && MAX_TEXTURES + gl_info->limits.vertex_samplers > gl_info->limits.combined_samplers)
2461 FIXME("OpenGL implementation supports %u vertex samplers and %u total samplers.\n",
2462 gl_info->limits.vertex_samplers, gl_info->limits.combined_samplers);
2463 FIXME("Expected vertex samplers + MAX_TEXTURES(=8) > combined_samplers.\n");
2464 if (gl_info->limits.combined_samplers > MAX_TEXTURES)
2465 gl_info->limits.vertex_samplers = gl_info->limits.combined_samplers - MAX_TEXTURES;
2467 gl_info->limits.vertex_samplers = 0;
2472 gl_info->limits.combined_samplers = gl_info->limits.fragment_samplers;
2474 TRACE("Max vertex samplers: %u.\n", gl_info->limits.vertex_samplers);
2475 TRACE("Max combined samplers: %u.\n", gl_info->limits.combined_samplers);
2477 if (gl_info->supported[ARB_VERTEX_BLEND])
2479 glGetIntegerv(GL_MAX_VERTEX_UNITS_ARB, &gl_max);
2480 gl_info->limits.blends = gl_max;
2481 TRACE("Max blends: %u.\n", gl_info->limits.blends);
2483 if (gl_info->supported[EXT_TEXTURE3D])
2485 glGetIntegerv(GL_MAX_3D_TEXTURE_SIZE_EXT, &gl_max);
2486 gl_info->limits.texture3d_size = gl_max;
2487 TRACE("Max texture3D size: %d.\n", gl_info->limits.texture3d_size);
2489 if (gl_info->supported[EXT_TEXTURE_FILTER_ANISOTROPIC])
2491 glGetIntegerv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &gl_max);
2492 gl_info->limits.anisotropy = gl_max;
2493 TRACE("Max anisotropy: %d.\n", gl_info->limits.anisotropy);
2495 if (gl_info->supported[ARB_FRAGMENT_PROGRAM])
2497 GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_ENV_PARAMETERS_ARB, &gl_max));
2498 gl_info->limits.arb_ps_float_constants = gl_max;
2499 TRACE("Max ARB_FRAGMENT_PROGRAM float constants: %d.\n", gl_info->limits.arb_ps_float_constants);
2500 GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB, &gl_max));
2501 gl_info->limits.arb_ps_native_constants = gl_max;
2502 TRACE("Max ARB_FRAGMENT_PROGRAM native float constants: %d.\n",
2503 gl_info->limits.arb_ps_native_constants);
2504 GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB, &gl_max));
2505 gl_info->limits.arb_ps_temps = gl_max;
2506 TRACE("Max ARB_FRAGMENT_PROGRAM native temporaries: %d.\n", gl_info->limits.arb_ps_temps);
2507 GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB, &gl_max));
2508 gl_info->limits.arb_ps_instructions = gl_max;
2509 TRACE("Max ARB_FRAGMENT_PROGRAM native instructions: %d.\n", gl_info->limits.arb_ps_instructions);
2510 GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB, &gl_max));
2511 gl_info->limits.arb_ps_local_constants = gl_max;
2512 TRACE("Max ARB_FRAGMENT_PROGRAM local parameters: %d.\n", gl_info->limits.arb_ps_instructions);
2514 if (gl_info->supported[ARB_VERTEX_PROGRAM])
2516 GL_EXTCALL(glGetProgramivARB(GL_VERTEX_PROGRAM_ARB, GL_MAX_PROGRAM_ENV_PARAMETERS_ARB, &gl_max));
2517 gl_info->limits.arb_vs_float_constants = gl_max;
2518 TRACE("Max ARB_VERTEX_PROGRAM float constants: %d.\n", gl_info->limits.arb_vs_float_constants);
2519 GL_EXTCALL(glGetProgramivARB(GL_VERTEX_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB, &gl_max));
2520 gl_info->limits.arb_vs_native_constants = gl_max;
2521 TRACE("Max ARB_VERTEX_PROGRAM native float constants: %d.\n",
2522 gl_info->limits.arb_vs_native_constants);
2523 GL_EXTCALL(glGetProgramivARB(GL_VERTEX_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB, &gl_max));
2524 gl_info->limits.arb_vs_temps = gl_max;
2525 TRACE("Max ARB_VERTEX_PROGRAM native temporaries: %d.\n", gl_info->limits.arb_vs_temps);
2526 GL_EXTCALL(glGetProgramivARB(GL_VERTEX_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB, &gl_max));
2527 gl_info->limits.arb_vs_instructions = gl_max;
2528 TRACE("Max ARB_VERTEX_PROGRAM native instructions: %d.\n", gl_info->limits.arb_vs_instructions);
2530 if (gl_info->supported[ARB_VERTEX_SHADER])
2532 glGetIntegerv(GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB, &gl_max);
2533 gl_info->limits.glsl_vs_float_constants = gl_max / 4;
2534 TRACE("Max ARB_VERTEX_SHADER float constants: %u.\n", gl_info->limits.glsl_vs_float_constants);
2536 if (gl_info->supported[ARB_FRAGMENT_SHADER])
2538 glGetIntegerv(GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB, &gl_max);
2539 gl_info->limits.glsl_ps_float_constants = gl_max / 4;
2540 TRACE("Max ARB_FRAGMENT_SHADER float constants: %u.\n", gl_info->limits.glsl_ps_float_constants);
2541 glGetIntegerv(GL_MAX_VARYING_FLOATS_ARB, &gl_max);
2542 gl_info->limits.glsl_varyings = gl_max;
2543 TRACE("Max GLSL varyings: %u (%u 4 component varyings).\n", gl_max, gl_max / 4);
2546 if (gl_info->supported[NV_LIGHT_MAX_EXPONENT])
2547 glGetFloatv(GL_MAX_SHININESS_NV, &gl_info->limits.shininess);
2549 gl_info->limits.shininess = 128.0f;
2551 if ((gl_info->supported[ARB_FRAMEBUFFER_OBJECT] || gl_info->supported[EXT_FRAMEBUFFER_MULTISAMPLE])
2552 && wined3d_settings.allow_multisampling)
2554 glGetIntegerv(GL_MAX_SAMPLES, &gl_max);
2555 gl_info->limits.samples = gl_max;
2559 /* Context activation is done by the caller. */
2560 static BOOL wined3d_adapter_init_gl_caps(struct wined3d_adapter *adapter)
2562 struct wined3d_driver_info *driver_info = &adapter->driver_info;
2563 const char *gl_vendor_str, *gl_renderer_str, *gl_version_str;
2564 struct wined3d_gl_info *gl_info = &adapter->gl_info;
2565 enum wined3d_pci_vendor card_vendor;
2566 struct fragment_caps fragment_caps;
2567 const char *WGL_Extensions = NULL;
2568 const char *GL_Extensions = NULL;
2569 enum wined3d_gl_vendor gl_vendor;
2570 enum wined3d_pci_device device;
2575 TRACE("adapter %p.\n", adapter);
2579 gl_renderer_str = (const char *)glGetString(GL_RENDERER);
2580 TRACE("GL_RENDERER: %s.\n", debugstr_a(gl_renderer_str));
2581 if (!gl_renderer_str)
2584 ERR("Received a NULL GL_RENDERER.\n");
2588 gl_vendor_str = (const char *)glGetString(GL_VENDOR);
2589 TRACE("GL_VENDOR: %s.\n", debugstr_a(gl_vendor_str));
2593 ERR("Received a NULL GL_VENDOR.\n");
2597 /* Parse the GL_VERSION field into major and minor information */
2598 gl_version_str = (const char *)glGetString(GL_VERSION);
2599 TRACE("GL_VERSION: %s.\n", debugstr_a(gl_version_str));
2600 if (!gl_version_str)
2603 ERR("Received a NULL GL_VERSION.\n");
2606 gl_version = wined3d_parse_gl_version(gl_version_str);
2608 /* Parse the gl supported features, in theory enabling parts of our code appropriately. */
2609 GL_Extensions = (const char *)glGetString(GL_EXTENSIONS);
2613 ERR("Received a NULL GL_EXTENSIONS.\n");
2619 memset(gl_info->supported, 0, sizeof(gl_info->supported));
2620 gl_info->supported[WINED3D_GL_EXT_NONE] = TRUE;
2622 TRACE("GL extensions reported:\n");
2623 parse_extension_string(gl_info, GL_Extensions, gl_extension_map,
2624 sizeof(gl_extension_map) / sizeof(*gl_extension_map));
2626 /* Now work out what GL support this card really has. */
2627 load_gl_funcs( gl_info, gl_version );
2629 hdc = pwglGetCurrentDC();
2630 /* Not all GL drivers might offer WGL extensions e.g. VirtualBox. */
2631 if (GL_EXTCALL(wglGetExtensionsStringARB))
2632 WGL_Extensions = GL_EXTCALL(wglGetExtensionsStringARB(hdc));
2633 if (!WGL_Extensions)
2634 WARN("WGL extensions not supported.\n");
2636 parse_extension_string(gl_info, WGL_Extensions, wgl_extension_map,
2637 sizeof(wgl_extension_map) / sizeof(*wgl_extension_map));
2641 /* Now mark all the extensions supported which are included in the opengl core version. Do this *after*
2642 * loading the functions, otherwise the code above will load the extension entry points instead of the
2643 * core functions, which may not work. */
2644 for (i = 0; i < (sizeof(gl_extension_map) / sizeof(*gl_extension_map)); ++i)
2646 if (!gl_info->supported[gl_extension_map[i].extension]
2647 && gl_extension_map[i].version <= gl_version && gl_extension_map[i].version)
2649 TRACE(" GL CORE: %s support.\n", gl_extension_map[i].extension_string);
2650 gl_info->supported[gl_extension_map[i].extension] = TRUE;
2654 if (gl_version >= MAKEDWORD_VERSION(2, 0)) gl_info->supported[WINED3D_GL_VERSION_2_0] = TRUE;
2656 if (gl_info->supported[APPLE_FENCE])
2658 /* GL_NV_fence and GL_APPLE_fence provide the same functionality basically.
2659 * The apple extension interacts with some other apple exts. Disable the NV
2660 * extension if the apple one is support to prevent confusion in other parts
2662 gl_info->supported[NV_FENCE] = FALSE;
2664 if (gl_info->supported[APPLE_FLOAT_PIXELS])
2666 /* GL_APPLE_float_pixels == GL_ARB_texture_float + GL_ARB_half_float_pixel
2668 * The enums are the same:
2669 * GL_RGBA16F_ARB = GL_RGBA_FLOAT16_APPLE = 0x881a
2670 * GL_RGB16F_ARB = GL_RGB_FLOAT16_APPLE = 0x881b
2671 * GL_RGBA32F_ARB = GL_RGBA_FLOAT32_APPLE = 0x8814
2672 * GL_RGB32F_ARB = GL_RGB_FLOAT32_APPLE = 0x8815
2673 * GL_HALF_FLOAT_ARB = GL_HALF_APPLE = 0x140b
2675 if (!gl_info->supported[ARB_TEXTURE_FLOAT])
2677 TRACE(" IMPLIED: GL_ARB_texture_float support (by GL_APPLE_float_pixels).\n");
2678 gl_info->supported[ARB_TEXTURE_FLOAT] = TRUE;
2680 if (!gl_info->supported[ARB_HALF_FLOAT_PIXEL])
2682 TRACE(" IMPLIED: GL_ARB_half_float_pixel support (by GL_APPLE_float_pixels).\n");
2683 gl_info->supported[ARB_HALF_FLOAT_PIXEL] = TRUE;
2686 if (gl_info->supported[ARB_MAP_BUFFER_RANGE])
2688 /* GL_ARB_map_buffer_range and GL_APPLE_flush_buffer_range provide the same
2689 * functionality. Prefer the ARB extension */
2690 gl_info->supported[APPLE_FLUSH_BUFFER_RANGE] = FALSE;
2692 if (gl_info->supported[ARB_TEXTURE_CUBE_MAP])
2694 TRACE(" IMPLIED: NVIDIA (NV) Texture Gen Reflection support.\n");
2695 gl_info->supported[NV_TEXGEN_REFLECTION] = TRUE;
2697 if (!gl_info->supported[ARB_DEPTH_CLAMP] && gl_info->supported[NV_DEPTH_CLAMP])
2699 TRACE(" IMPLIED: ARB_depth_clamp support (by NV_depth_clamp).\n");
2700 gl_info->supported[ARB_DEPTH_CLAMP] = TRUE;
2702 if (!gl_info->supported[ARB_VERTEX_ARRAY_BGRA] && gl_info->supported[EXT_VERTEX_ARRAY_BGRA])
2704 TRACE(" IMPLIED: ARB_vertex_array_bgra support (by EXT_vertex_array_bgra).\n");
2705 gl_info->supported[ARB_VERTEX_ARRAY_BGRA] = TRUE;
2707 if (!gl_info->supported[ARB_TEXTURE_COMPRESSION_RGTC] && gl_info->supported[EXT_TEXTURE_COMPRESSION_RGTC])
2709 TRACE(" IMPLIED: ARB_texture_compression_rgtc support (by EXT_texture_compression_rgtc).\n");
2710 gl_info->supported[ARB_TEXTURE_COMPRESSION_RGTC] = TRUE;
2712 if (gl_info->supported[NV_TEXTURE_SHADER2])
2714 if (gl_info->supported[NV_REGISTER_COMBINERS])
2716 /* Also disable ATI_FRAGMENT_SHADER if register combiners and texture_shader2
2717 * are supported. The nv extensions provide the same functionality as the
2718 * ATI one, and a bit more(signed pixelformats). */
2719 gl_info->supported[ATI_FRAGMENT_SHADER] = FALSE;
2722 if (gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO])
2724 /* If we have full NP2 texture support, disable
2725 * GL_ARB_texture_rectangle because we will never use it.
2726 * This saves a few redundant glDisable calls. */
2727 gl_info->supported[ARB_TEXTURE_RECTANGLE] = FALSE;
2729 if (gl_info->supported[ATI_FRAGMENT_SHADER])
2731 /* Disable NV_register_combiners and fragment shader if this is supported.
2732 * generally the NV extensions are preferred over the ATI ones, and this
2733 * extension is disabled if register_combiners and texture_shader2 are both
2734 * supported. So we reach this place only if we have incomplete NV dxlevel 8
2735 * fragment processing support. */
2736 gl_info->supported[NV_REGISTER_COMBINERS] = FALSE;
2737 gl_info->supported[NV_REGISTER_COMBINERS2] = FALSE;
2738 gl_info->supported[NV_TEXTURE_SHADER] = FALSE;
2739 gl_info->supported[NV_TEXTURE_SHADER2] = FALSE;
2741 if (gl_info->supported[NV_HALF_FLOAT])
2743 /* GL_ARB_half_float_vertex is a subset of GL_NV_half_float. */
2744 gl_info->supported[ARB_HALF_FLOAT_VERTEX] = TRUE;
2747 wined3d_adapter_init_limits(gl_info);
2749 if (gl_info->supported[ARB_VERTEX_PROGRAM] && test_arb_vs_offset_limit(gl_info))
2750 gl_info->quirks |= WINED3D_QUIRK_ARB_VS_OFFSET_LIMIT;
2752 if (gl_info->supported[ARB_SHADING_LANGUAGE_100])
2754 const char *str = (const char *)glGetString(GL_SHADING_LANGUAGE_VERSION_ARB);
2755 unsigned int major, minor;
2757 TRACE("GLSL version string: %s.\n", debugstr_a(str));
2759 /* The format of the GLSL version string is "major.minor[.release] [vendor info]". */
2760 sscanf(str, "%u.%u", &major, &minor);
2761 gl_info->glsl_version = MAKEDWORD_VERSION(major, minor);
2764 checkGLcall("extension detection");
2768 adapter->fragment_pipe = select_fragment_implementation(gl_info);
2769 adapter->shader_backend = select_shader_backend(gl_info);
2770 adapter->blitter = select_blit_implementation(gl_info);
2772 adapter->fragment_pipe->get_caps(gl_info, &fragment_caps);
2773 gl_info->limits.texture_stages = fragment_caps.MaxTextureBlendStages;
2774 TRACE("Max texture stages: %u.\n", gl_info->limits.texture_stages);
2776 if (gl_info->supported[ARB_FRAMEBUFFER_OBJECT])
2778 gl_info->fbo_ops.glIsRenderbuffer = gl_info->glIsRenderbuffer;
2779 gl_info->fbo_ops.glBindRenderbuffer = gl_info->glBindRenderbuffer;
2780 gl_info->fbo_ops.glDeleteRenderbuffers = gl_info->glDeleteRenderbuffers;
2781 gl_info->fbo_ops.glGenRenderbuffers = gl_info->glGenRenderbuffers;
2782 gl_info->fbo_ops.glRenderbufferStorage = gl_info->glRenderbufferStorage;
2783 gl_info->fbo_ops.glRenderbufferStorageMultisample = gl_info->glRenderbufferStorageMultisample;
2784 gl_info->fbo_ops.glGetRenderbufferParameteriv = gl_info->glGetRenderbufferParameteriv;
2785 gl_info->fbo_ops.glIsFramebuffer = gl_info->glIsFramebuffer;
2786 gl_info->fbo_ops.glBindFramebuffer = gl_info->glBindFramebuffer;
2787 gl_info->fbo_ops.glDeleteFramebuffers = gl_info->glDeleteFramebuffers;
2788 gl_info->fbo_ops.glGenFramebuffers = gl_info->glGenFramebuffers;
2789 gl_info->fbo_ops.glCheckFramebufferStatus = gl_info->glCheckFramebufferStatus;
2790 gl_info->fbo_ops.glFramebufferTexture1D = gl_info->glFramebufferTexture1D;
2791 gl_info->fbo_ops.glFramebufferTexture2D = gl_info->glFramebufferTexture2D;
2792 gl_info->fbo_ops.glFramebufferTexture3D = gl_info->glFramebufferTexture3D;
2793 gl_info->fbo_ops.glFramebufferRenderbuffer = gl_info->glFramebufferRenderbuffer;
2794 gl_info->fbo_ops.glGetFramebufferAttachmentParameteriv = gl_info->glGetFramebufferAttachmentParameteriv;
2795 gl_info->fbo_ops.glBlitFramebuffer = gl_info->glBlitFramebuffer;
2796 gl_info->fbo_ops.glGenerateMipmap = gl_info->glGenerateMipmap;
2800 if (gl_info->supported[EXT_FRAMEBUFFER_OBJECT])
2802 gl_info->fbo_ops.glIsRenderbuffer = gl_info->glIsRenderbufferEXT;
2803 gl_info->fbo_ops.glBindRenderbuffer = gl_info->glBindRenderbufferEXT;
2804 gl_info->fbo_ops.glDeleteRenderbuffers = gl_info->glDeleteRenderbuffersEXT;
2805 gl_info->fbo_ops.glGenRenderbuffers = gl_info->glGenRenderbuffersEXT;
2806 gl_info->fbo_ops.glRenderbufferStorage = gl_info->glRenderbufferStorageEXT;
2807 gl_info->fbo_ops.glGetRenderbufferParameteriv = gl_info->glGetRenderbufferParameterivEXT;
2808 gl_info->fbo_ops.glIsFramebuffer = gl_info->glIsFramebufferEXT;
2809 gl_info->fbo_ops.glBindFramebuffer = gl_info->glBindFramebufferEXT;
2810 gl_info->fbo_ops.glDeleteFramebuffers = gl_info->glDeleteFramebuffersEXT;
2811 gl_info->fbo_ops.glGenFramebuffers = gl_info->glGenFramebuffersEXT;
2812 gl_info->fbo_ops.glCheckFramebufferStatus = gl_info->glCheckFramebufferStatusEXT;
2813 gl_info->fbo_ops.glFramebufferTexture1D = gl_info->glFramebufferTexture1DEXT;
2814 gl_info->fbo_ops.glFramebufferTexture2D = gl_info->glFramebufferTexture2DEXT;
2815 gl_info->fbo_ops.glFramebufferTexture3D = gl_info->glFramebufferTexture3DEXT;
2816 gl_info->fbo_ops.glFramebufferRenderbuffer = gl_info->glFramebufferRenderbufferEXT;
2817 gl_info->fbo_ops.glGetFramebufferAttachmentParameteriv = gl_info->glGetFramebufferAttachmentParameterivEXT;
2818 gl_info->fbo_ops.glGenerateMipmap = gl_info->glGenerateMipmapEXT;
2820 else if (wined3d_settings.offscreen_rendering_mode == ORM_FBO)
2822 WARN("Framebuffer objects not supported, falling back to backbuffer offscreen rendering mode.\n");
2823 wined3d_settings.offscreen_rendering_mode = ORM_BACKBUFFER;
2825 if (gl_info->supported[EXT_FRAMEBUFFER_BLIT])
2827 gl_info->fbo_ops.glBlitFramebuffer = gl_info->glBlitFramebufferEXT;
2829 if (gl_info->supported[EXT_FRAMEBUFFER_MULTISAMPLE])
2831 gl_info->fbo_ops.glRenderbufferStorageMultisample = gl_info->glRenderbufferStorageMultisampleEXT;
2835 gl_vendor = wined3d_guess_gl_vendor(gl_info, gl_vendor_str, gl_renderer_str);
2836 card_vendor = wined3d_guess_card_vendor(gl_vendor_str, gl_renderer_str);
2837 TRACE("Found GL_VENDOR (%s)->(0x%04x/0x%04x).\n", debugstr_a(gl_vendor_str), gl_vendor, card_vendor);
2839 device = wined3d_guess_card(gl_info, gl_renderer_str, &gl_vendor, &card_vendor);
2840 TRACE("Found (fake) card: 0x%x (vendor id), 0x%x (device id).\n", card_vendor, device);
2842 gl_info->wrap_lookup[WINED3D_TADDRESS_WRAP - WINED3D_TADDRESS_WRAP] = GL_REPEAT;
2843 gl_info->wrap_lookup[WINED3D_TADDRESS_MIRROR - WINED3D_TADDRESS_WRAP] =
2844 gl_info->supported[ARB_TEXTURE_MIRRORED_REPEAT] ? GL_MIRRORED_REPEAT_ARB : GL_REPEAT;
2845 gl_info->wrap_lookup[WINED3D_TADDRESS_CLAMP - WINED3D_TADDRESS_WRAP] = GL_CLAMP_TO_EDGE;
2846 gl_info->wrap_lookup[WINED3D_TADDRESS_BORDER - WINED3D_TADDRESS_WRAP] =
2847 gl_info->supported[ARB_TEXTURE_BORDER_CLAMP] ? GL_CLAMP_TO_BORDER_ARB : GL_REPEAT;
2848 gl_info->wrap_lookup[WINED3D_TADDRESS_MIRROR_ONCE - WINED3D_TADDRESS_WRAP] =
2849 gl_info->supported[ATI_TEXTURE_MIRROR_ONCE] ? GL_MIRROR_CLAMP_TO_EDGE_ATI : GL_REPEAT;
2851 fixup_extensions(gl_info, gl_renderer_str, gl_vendor, card_vendor, device);
2852 init_driver_info(driver_info, card_vendor, device);
2853 add_gl_compat_wrappers(gl_info);
2858 UINT CDECL wined3d_get_adapter_count(const struct wined3d *wined3d)
2860 TRACE("wined3d %p, reporting %u adapters.\n",
2861 wined3d, wined3d->adapter_count);
2863 return wined3d->adapter_count;
2866 HRESULT CDECL wined3d_register_software_device(struct wined3d *wined3d, void *init_function)
2868 FIXME("wined3d %p, init_function %p stub!\n", wined3d, init_function);
2873 HMONITOR CDECL wined3d_get_adapter_monitor(const struct wined3d *wined3d, UINT adapter_idx)
2875 TRACE("wined3d %p, adapter_idx %u.\n", wined3d, adapter_idx);
2877 if (adapter_idx >= wined3d->adapter_count)
2880 return MonitorFromPoint(wined3d->adapters[adapter_idx].monitorPoint, MONITOR_DEFAULTTOPRIMARY);
2883 /* FIXME: GetAdapterModeCount and EnumAdapterModes currently only returns modes
2884 of the same bpp but different resolutions */
2886 /* Note: dx9 supplies a format. Calls from d3d8 supply WINED3DFMT_UNKNOWN */
2887 UINT CDECL wined3d_get_adapter_mode_count(const struct wined3d *wined3d, UINT adapter_idx,
2888 enum wined3d_format_id format_id, enum wined3d_scanline_ordering scanline_ordering)
2890 const struct wined3d_adapter *adapter;
2891 const struct wined3d_format *format;
2897 TRACE("wined3d %p, adapter_idx %u, format %s, scanline_ordering %#x.\n",
2898 wined3d, adapter_idx, debug_d3dformat(format_id), scanline_ordering);
2900 if (adapter_idx >= wined3d->adapter_count)
2903 adapter = &wined3d->adapters[adapter_idx];
2904 format = wined3d_get_format(&adapter->gl_info, format_id);
2905 format_bits = format->byte_count * CHAR_BIT;
2907 memset(&mode, 0, sizeof(mode));
2908 mode.dmSize = sizeof(mode);
2910 while (EnumDisplaySettingsExW(adapter->DeviceName, j++, &mode, 0))
2912 if (mode.dmFields & DM_DISPLAYFLAGS)
2914 if (scanline_ordering == WINED3D_SCANLINE_ORDERING_PROGRESSIVE
2915 && (mode.u2.dmDisplayFlags & DM_INTERLACED))
2918 if (scanline_ordering == WINED3D_SCANLINE_ORDERING_INTERLACED
2919 && !(mode.u2.dmDisplayFlags & DM_INTERLACED))
2923 if (format_id == WINED3DFMT_UNKNOWN)
2925 /* This is for d3d8, do not enumerate P8 here. */
2926 if (mode.dmBitsPerPel == 32 || mode.dmBitsPerPel == 16) ++i;
2928 else if (mode.dmBitsPerPel == format_bits)
2934 TRACE("Returning %u matching modes (out of %u total) for adapter %u.\n", i, j, adapter_idx);
2939 /* Note: dx9 supplies a format. Calls from d3d8 supply WINED3DFMT_UNKNOWN */
2940 HRESULT CDECL wined3d_enum_adapter_modes(const struct wined3d *wined3d, UINT adapter_idx,
2941 enum wined3d_format_id format_id, enum wined3d_scanline_ordering scanline_ordering,
2942 UINT mode_idx, struct wined3d_display_mode *mode)
2944 const struct wined3d_adapter *adapter;
2945 const struct wined3d_format *format;
2951 TRACE("wined3d %p, adapter_idx %u, format %s, scanline_ordering %#x, mode_idx %u, mode %p.\n",
2952 wined3d, adapter_idx, debug_d3dformat(format_id), scanline_ordering, mode_idx, mode);
2954 if (!mode || adapter_idx >= wined3d->adapter_count)
2955 return WINED3DERR_INVALIDCALL;
2957 adapter = &wined3d->adapters[adapter_idx];
2958 format = wined3d_get_format(&adapter->gl_info, format_id);
2959 format_bits = format->byte_count * CHAR_BIT;
2961 memset(&m, 0, sizeof(m));
2962 m.dmSize = sizeof(m);
2964 while (i <= mode_idx)
2966 if (!EnumDisplaySettingsExW(adapter->DeviceName, j++, &m, 0))
2968 WARN("Invalid mode_idx %u.\n", mode_idx);
2969 return WINED3DERR_INVALIDCALL;
2972 if (m.dmFields & DM_DISPLAYFLAGS)
2974 if (scanline_ordering == WINED3D_SCANLINE_ORDERING_PROGRESSIVE
2975 && (m.u2.dmDisplayFlags & DM_INTERLACED))
2978 if (scanline_ordering == WINED3D_SCANLINE_ORDERING_INTERLACED
2979 && !(m.u2.dmDisplayFlags & DM_INTERLACED))
2983 if (format_id == WINED3DFMT_UNKNOWN)
2985 /* This is for d3d8, do not enumerate P8 here. */
2986 if (m.dmBitsPerPel == 32 || m.dmBitsPerPel == 16) ++i;
2988 else if (m.dmBitsPerPel == format_bits)
2994 mode->width = m.dmPelsWidth;
2995 mode->height = m.dmPelsHeight;
2996 mode->refresh_rate = DEFAULT_REFRESH_RATE;
2997 if (m.dmFields & DM_DISPLAYFREQUENCY)
2998 mode->refresh_rate = m.dmDisplayFrequency;
3000 if (format_id == WINED3DFMT_UNKNOWN)
3001 mode->format_id = pixelformat_for_depth(m.dmBitsPerPel);
3003 mode->format_id = format_id;
3005 if (!(m.dmFields & DM_DISPLAYFLAGS))
3006 mode->scanline_ordering = WINED3D_SCANLINE_ORDERING_UNKNOWN;
3007 else if (m.u2.dmDisplayFlags & DM_INTERLACED)
3008 mode->scanline_ordering = WINED3D_SCANLINE_ORDERING_INTERLACED;
3010 mode->scanline_ordering = WINED3D_SCANLINE_ORDERING_PROGRESSIVE;
3012 TRACE("%ux%u@%u %u bpp, %s %#x.\n", mode->width, mode->height, mode->refresh_rate,
3013 m.dmBitsPerPel, debug_d3dformat(mode->format_id), mode->scanline_ordering);
3018 HRESULT CDECL wined3d_get_adapter_display_mode(const struct wined3d *wined3d, UINT adapter_idx,
3019 struct wined3d_display_mode *mode, enum wined3d_display_rotation *rotation)
3021 const struct wined3d_adapter *adapter;
3024 TRACE("wined3d %p, adapter_idx %u, display_mode %p, rotation %p.\n",
3025 wined3d, adapter_idx, mode, rotation);
3027 if (!mode || adapter_idx >= wined3d->adapter_count)
3028 return WINED3DERR_INVALIDCALL;
3030 adapter = &wined3d->adapters[adapter_idx];
3032 memset(&m, 0, sizeof(m));
3033 m.dmSize = sizeof(m);
3035 EnumDisplaySettingsExW(adapter->DeviceName, ENUM_CURRENT_SETTINGS, &m, 0);
3036 mode->width = m.dmPelsWidth;
3037 mode->height = m.dmPelsHeight;
3038 mode->refresh_rate = DEFAULT_REFRESH_RATE;
3039 if (m.dmFields & DM_DISPLAYFREQUENCY)
3040 mode->refresh_rate = m.dmDisplayFrequency;
3041 mode->format_id = pixelformat_for_depth(m.dmBitsPerPel);
3043 /* Lie about the format. X11 can't change the color depth, and some apps
3044 * are pretty angry if they SetDisplayMode from 24 to 16 bpp and find out
3045 * that GetDisplayMode still returns 24 bpp. This should probably be
3046 * handled in winex11 instead. */
3047 if (adapter->screen_format && adapter->screen_format != mode->format_id)
3049 WARN("Overriding format %s with stored format %s.\n",
3050 debug_d3dformat(mode->format_id),
3051 debug_d3dformat(adapter->screen_format));
3052 mode->format_id = adapter->screen_format;
3055 if (!(m.dmFields & DM_DISPLAYFLAGS))
3056 mode->scanline_ordering = WINED3D_SCANLINE_ORDERING_UNKNOWN;
3057 else if (m.u2.dmDisplayFlags & DM_INTERLACED)
3058 mode->scanline_ordering = WINED3D_SCANLINE_ORDERING_INTERLACED;
3060 mode->scanline_ordering = WINED3D_SCANLINE_ORDERING_PROGRESSIVE;
3064 switch (m.u1.s2.dmDisplayOrientation)
3067 *rotation = WINED3D_DISPLAY_ROTATION_0;
3070 *rotation = WINED3D_DISPLAY_ROTATION_90;
3073 *rotation = WINED3D_DISPLAY_ROTATION_180;
3076 *rotation = WINED3D_DISPLAY_ROTATION_270;
3079 FIXME("Unhandled display rotation %#x.\n", m.u1.s2.dmDisplayOrientation);
3080 *rotation = WINED3D_DISPLAY_ROTATION_UNSPECIFIED;
3085 TRACE("Returning %ux%u@%u %s %#x.\n", mode->width, mode->height,
3086 mode->refresh_rate, debug_d3dformat(mode->format_id),
3087 mode->scanline_ordering);
3091 HRESULT CDECL wined3d_set_adapter_display_mode(struct wined3d *wined3d,
3092 UINT adapter_idx, const struct wined3d_display_mode *mode)
3094 struct wined3d_display_mode current_mode;
3095 const struct wined3d_format *format;
3096 struct wined3d_adapter *adapter;
3102 TRACE("wined3d %p, adapter_idx %u, mode %p (%ux%u@%u %s %#x).\n", wined3d, adapter_idx, mode,
3103 mode->width, mode->height, mode->refresh_rate, debug_d3dformat(mode->format_id),
3104 mode->scanline_ordering);
3106 if (adapter_idx >= wined3d->adapter_count)
3107 return WINED3DERR_INVALIDCALL;
3109 adapter = &wined3d->adapters[adapter_idx];
3110 format = wined3d_get_format(&adapter->gl_info, mode->format_id);
3112 memset(&devmode, 0, sizeof(devmode));
3113 devmode.dmSize = sizeof(devmode);
3114 devmode.dmFields = DM_BITSPERPEL | DM_PELSWIDTH | DM_PELSHEIGHT;
3115 devmode.dmBitsPerPel = format->byte_count * CHAR_BIT;
3116 devmode.dmPelsWidth = mode->width;
3117 devmode.dmPelsHeight = mode->height;
3119 devmode.dmDisplayFrequency = mode->refresh_rate;
3120 if (mode->refresh_rate)
3121 devmode.dmFields |= DM_DISPLAYFREQUENCY;
3123 if (mode->scanline_ordering != WINED3D_SCANLINE_ORDERING_UNKNOWN)
3125 devmode.dmFields |= DM_DISPLAYFLAGS;
3126 if (mode->scanline_ordering == WINED3D_SCANLINE_ORDERING_INTERLACED)
3127 devmode.u2.dmDisplayFlags |= DM_INTERLACED;
3130 /* Only change the mode if necessary. */
3131 if (FAILED(hr = wined3d_get_adapter_display_mode(wined3d, adapter_idx, ¤t_mode, NULL)))
3133 ERR("Failed to get current display mode, hr %#x.\n", hr);
3135 else if (current_mode.width == mode->width
3136 && current_mode.height == mode->height
3137 && current_mode.format_id == mode->format_id
3138 && (current_mode.refresh_rate == mode->refresh_rate
3139 || !mode->refresh_rate)
3140 && (current_mode.scanline_ordering == mode->scanline_ordering
3141 || mode->scanline_ordering == WINED3D_SCANLINE_ORDERING_UNKNOWN))
3143 TRACE("Skipping redundant mode setting call.\n");
3147 ret = ChangeDisplaySettingsExW(adapter->DeviceName, &devmode, NULL, CDS_FULLSCREEN, NULL);
3148 if (ret != DISP_CHANGE_SUCCESSFUL)
3150 if (devmode.dmDisplayFrequency)
3152 WARN("ChangeDisplaySettingsExW failed, trying without the refresh rate.\n");
3153 devmode.dmFields &= ~DM_DISPLAYFREQUENCY;
3154 devmode.dmDisplayFrequency = 0;
3155 ret = ChangeDisplaySettingsExW(adapter->DeviceName, &devmode, NULL, CDS_FULLSCREEN, NULL);
3157 if (ret != DISP_CHANGE_SUCCESSFUL)
3158 return WINED3DERR_NOTAVAILABLE;
3161 /* Store the new values. */
3162 adapter->screen_format = mode->format_id;
3164 /* And finally clip mouse to our screen. */
3165 SetRect(&clip_rc, 0, 0, mode->width, mode->height);
3166 ClipCursor(&clip_rc);
3171 /* NOTE: due to structure differences between dx8 and dx9 D3DADAPTER_IDENTIFIER,
3172 and fields being inserted in the middle, a new structure is used in place */
3173 HRESULT CDECL wined3d_get_adapter_identifier(const struct wined3d *wined3d,
3174 UINT adapter_idx, DWORD flags, struct wined3d_adapter_identifier *identifier)
3176 const struct wined3d_adapter *adapter;
3179 TRACE("wined3d %p, adapter_idx %u, flags %#x, identifier %p.\n",
3180 wined3d, adapter_idx, flags, identifier);
3182 if (adapter_idx >= wined3d->adapter_count)
3183 return WINED3DERR_INVALIDCALL;
3185 adapter = &wined3d->adapters[adapter_idx];
3187 if (identifier->driver_size)
3189 const char *name = adapter->driver_info.name;
3190 len = min(strlen(name), identifier->driver_size - 1);
3191 memcpy(identifier->driver, name, len);
3192 identifier->driver[len] = '\0';
3195 if (identifier->description_size)
3197 const char *description = adapter->driver_info.description;
3198 len = min(strlen(description), identifier->description_size - 1);
3199 memcpy(identifier->description, description, len);
3200 identifier->description[len] = '\0';
3203 /* Note that d3d8 doesn't supply a device name. */
3204 if (identifier->device_name_size)
3206 if (!WideCharToMultiByte(CP_ACP, 0, adapter->DeviceName, -1, identifier->device_name,
3207 identifier->device_name_size, NULL, NULL))
3209 ERR("Failed to convert device name, last error %#x.\n", GetLastError());
3210 return WINED3DERR_INVALIDCALL;
3214 identifier->driver_version.u.HighPart = adapter->driver_info.version_high;
3215 identifier->driver_version.u.LowPart = adapter->driver_info.version_low;
3216 identifier->vendor_id = adapter->driver_info.vendor;
3217 identifier->device_id = adapter->driver_info.device;
3218 identifier->subsystem_id = 0;
3219 identifier->revision = 0;
3220 memcpy(&identifier->device_identifier, &IID_D3DDEVICE_D3DUID, sizeof(identifier->device_identifier));
3221 identifier->whql_level = (flags & WINED3DENUM_NO_WHQL_LEVEL) ? 0 : 1;
3222 memcpy(&identifier->adapter_luid, &adapter->luid, sizeof(identifier->adapter_luid));
3223 identifier->video_memory = adapter->TextureRam;
3228 HRESULT CDECL wined3d_get_adapter_raster_status(const struct wined3d *wined3d, UINT adapter_idx,
3229 struct wined3d_raster_status *raster_status)
3231 LONGLONG freq_per_frame, freq_per_line;
3232 LARGE_INTEGER counter, freq_per_sec;
3233 struct wined3d_display_mode mode;
3237 FIXME("wined3d %p, adapter_idx %u, raster_status %p semi-stub!\n",
3238 wined3d, adapter_idx, raster_status);
3240 WARN("wined3d %p, adapter_idx %u, raster_status %p semi-stub!\n",
3241 wined3d, adapter_idx, raster_status);
3243 /* Obtaining the raster status is a widely implemented but optional
3244 * feature. When this method returns OK StarCraft 2 expects the
3245 * raster_status->InVBlank value to actually change over time.
3246 * And Endless Alice Crysis doesn't care even if this method fails.
3247 * Thus this method returns OK and fakes raster_status by
3248 * QueryPerformanceCounter. */
3250 if (!QueryPerformanceCounter(&counter) || !QueryPerformanceFrequency(&freq_per_sec))
3251 return WINED3DERR_INVALIDCALL;
3252 if (FAILED(wined3d_get_adapter_display_mode(wined3d, adapter_idx, &mode, NULL)))
3253 return WINED3DERR_INVALIDCALL;
3254 if (mode.refresh_rate == DEFAULT_REFRESH_RATE)
3255 mode.refresh_rate = 60;
3257 freq_per_frame = freq_per_sec.QuadPart / mode.refresh_rate;
3258 /* Assume 20 scan lines in the vertical blank. */
3259 freq_per_line = freq_per_frame / (mode.height + 20);
3260 raster_status->scan_line = (counter.QuadPart % freq_per_frame) / freq_per_line;
3261 if (raster_status->scan_line < mode.height)
3262 raster_status->in_vblank = FALSE;
3265 raster_status->scan_line = 0;
3266 raster_status->in_vblank = TRUE;
3269 TRACE("Returning fake value, in_vblank %u, scan_line %u.\n",
3270 raster_status->in_vblank, raster_status->scan_line);
3275 static BOOL wined3d_check_pixel_format_color(const struct wined3d_gl_info *gl_info,
3276 const struct wined3d_pixel_format *cfg, const struct wined3d_format *format)
3278 BYTE redSize, greenSize, blueSize, alphaSize, colorBits;
3280 /* Float formats need FBOs. If FBOs are used this function isn't called */
3281 if (format->flags & WINED3DFMT_FLAG_FLOAT) return FALSE;
3283 if(cfg->iPixelType == WGL_TYPE_RGBA_ARB) { /* Integer RGBA formats */
3284 if (!getColorBits(format, &redSize, &greenSize, &blueSize, &alphaSize, &colorBits))
3286 ERR("Unable to check compatibility for format %s.\n", debug_d3dformat(format->id));
3290 if(cfg->redSize < redSize)
3293 if(cfg->greenSize < greenSize)
3296 if(cfg->blueSize < blueSize)
3299 if(cfg->alphaSize < alphaSize)
3305 /* Probably a RGBA_float or color index mode */
3309 static BOOL wined3d_check_pixel_format_depth(const struct wined3d_gl_info *gl_info,
3310 const struct wined3d_pixel_format *cfg, const struct wined3d_format *format)
3312 BYTE depthSize, stencilSize;
3313 BOOL lockable = FALSE;
3315 if (!getDepthStencilBits(format, &depthSize, &stencilSize))
3317 ERR("Unable to check compatibility for format %s.\n", debug_d3dformat(format->id));
3321 /* Float formats need FBOs. If FBOs are used this function isn't called */
3322 if (format->flags & WINED3DFMT_FLAG_FLOAT) return FALSE;
3324 if ((format->id == WINED3DFMT_D16_LOCKABLE) || (format->id == WINED3DFMT_D32_FLOAT))
3327 /* On some modern cards like the Geforce8/9 GLX doesn't offer some dephthstencil formats which D3D9 reports.
3328 * We can safely report 'compatible' formats (e.g. D24 can be used for D16) as long as we aren't dealing with
3329 * a lockable format. This also helps D3D <= 7 as they expect D16 which isn't offered without this on Geforce8 cards. */
3330 if(!(cfg->depthSize == depthSize || (!lockable && cfg->depthSize > depthSize)))
3333 /* Some cards like Intel i915 ones only offer D24S8 but lots of games also need a format without stencil, so
3334 * allow more stencil bits than requested. */
3335 if(cfg->stencilSize < stencilSize)
3341 HRESULT CDECL wined3d_check_depth_stencil_match(const struct wined3d *wined3d,
3342 UINT adapter_idx, enum wined3d_device_type device_type, enum wined3d_format_id adapter_format_id,
3343 enum wined3d_format_id render_target_format_id, enum wined3d_format_id depth_stencil_format_id)
3345 const struct wined3d_format *rt_format;
3346 const struct wined3d_format *ds_format;
3347 const struct wined3d_adapter *adapter;
3349 TRACE("wined3d %p, adapter_idx %u, device_type %s,\n"
3350 "adapter_format %s, render_target_format %s, depth_stencil_format %s.\n",
3351 wined3d, adapter_idx, debug_d3ddevicetype(device_type), debug_d3dformat(adapter_format_id),
3352 debug_d3dformat(render_target_format_id), debug_d3dformat(depth_stencil_format_id));
3354 if (adapter_idx >= wined3d->adapter_count)
3355 return WINED3DERR_INVALIDCALL;
3357 adapter = &wined3d->adapters[adapter_idx];
3358 rt_format = wined3d_get_format(&adapter->gl_info, render_target_format_id);
3359 ds_format = wined3d_get_format(&adapter->gl_info, depth_stencil_format_id);
3360 if (wined3d_settings.offscreen_rendering_mode == ORM_FBO)
3362 if ((rt_format->flags & WINED3DFMT_FLAG_RENDERTARGET)
3363 && (ds_format->flags & (WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL)))
3365 TRACE("Formats match.\n");
3371 const struct wined3d_pixel_format *cfgs;
3372 unsigned int cfg_count;
3375 cfgs = adapter->cfgs;
3376 cfg_count = adapter->cfg_count;
3377 for (i = 0; i < cfg_count; ++i)
3379 if (wined3d_check_pixel_format_color(&adapter->gl_info, &cfgs[i], rt_format)
3380 && wined3d_check_pixel_format_depth(&adapter->gl_info, &cfgs[i], ds_format))
3382 TRACE("Formats match.\n");
3388 TRACE("Unsupported format pair: %s and %s.\n",
3389 debug_d3dformat(render_target_format_id),
3390 debug_d3dformat(depth_stencil_format_id));
3392 return WINED3DERR_NOTAVAILABLE;
3395 HRESULT CDECL wined3d_check_device_multisample_type(const struct wined3d *wined3d, UINT adapter_idx,
3396 enum wined3d_device_type device_type, enum wined3d_format_id surface_format_id, BOOL windowed,
3397 enum wined3d_multisample_type multisample_type, DWORD *quality_levels)
3399 const struct wined3d_gl_info *gl_info;
3401 TRACE("wined3d %p, adapter_idx %u, device_type %s, surface_format %s,\n"
3402 "windowed %#x, multisample_type %#x, quality_levels %p.\n",
3403 wined3d, adapter_idx, debug_d3ddevicetype(device_type), debug_d3dformat(surface_format_id),
3404 windowed, multisample_type, quality_levels);
3406 if (adapter_idx >= wined3d->adapter_count)
3407 return WINED3DERR_INVALIDCALL;
3409 gl_info = &wined3d->adapters[adapter_idx].gl_info;
3411 if (multisample_type > gl_info->limits.samples)
3413 TRACE("Returning not supported.\n");
3415 *quality_levels = 0;
3417 return WINED3DERR_NOTAVAILABLE;
3422 if (multisample_type == WINED3D_MULTISAMPLE_NON_MASKABLE)
3423 /* FIXME: This is probably wrong. */
3424 *quality_levels = gl_info->limits.samples;
3426 *quality_levels = 1;
3432 /* Check if we support bumpmapping for a format */
3433 static BOOL CheckBumpMapCapability(const struct wined3d_adapter *adapter, const struct wined3d_format *format)
3435 /* Ask the fixed function pipeline implementation if it can deal
3436 * with the conversion. If we've got a GL extension giving native
3437 * support this will be an identity conversion. */
3438 return (format->flags & WINED3DFMT_FLAG_BUMPMAP)
3439 && adapter->fragment_pipe->color_fixup_supported(format->color_fixup);
3442 /* Check if the given DisplayFormat + DepthStencilFormat combination is valid for the Adapter */
3443 static BOOL CheckDepthStencilCapability(const struct wined3d_adapter *adapter,
3444 const struct wined3d_format *display_format, const struct wined3d_format *ds_format)
3446 /* Only allow depth/stencil formats */
3447 if (!(ds_format->depth_size || ds_format->stencil_size)) return FALSE;
3449 /* Blacklist formats not supported on Windows */
3450 switch (ds_format->id)
3452 case WINED3DFMT_S1_UINT_D15_UNORM: /* Breaks the shadowvol2 dx7 sdk sample */
3453 case WINED3DFMT_S4X4_UINT_D24_UNORM:
3454 TRACE("[FAILED] - not supported on windows.\n");
3461 if (wined3d_settings.offscreen_rendering_mode == ORM_FBO)
3463 /* With FBOs WGL limitations do not apply, but the format needs to be FBO attachable */
3464 if (ds_format->flags & (WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL)) return TRUE;
3470 /* Walk through all WGL pixel formats to find a match */
3471 for (i = 0; i < adapter->cfg_count; ++i)
3473 const struct wined3d_pixel_format *cfg = &adapter->cfgs[i];
3474 if (wined3d_check_pixel_format_color(&adapter->gl_info, cfg, display_format)
3475 && wined3d_check_pixel_format_depth(&adapter->gl_info, cfg, ds_format))
3483 static BOOL CheckFilterCapability(const struct wined3d_adapter *adapter, const struct wined3d_format *format)
3485 /* The flags entry of a format contains the filtering capability */
3486 if ((format->flags & WINED3DFMT_FLAG_FILTERING)
3487 || !(adapter->gl_info.quirks & WINED3D_QUIRK_LIMITED_TEX_FILTERING))
3493 /* Check the render target capabilities of a format */
3494 static BOOL CheckRenderTargetCapability(const struct wined3d_adapter *adapter,
3495 const struct wined3d_format *adapter_format, const struct wined3d_format *check_format)
3497 /* Filter out non-RT formats */
3498 if (!(check_format->flags & WINED3DFMT_FLAG_RENDERTARGET)) return FALSE;
3499 if (wined3d_settings.offscreen_rendering_mode == ORM_BACKBUFFER)
3501 BYTE AdapterRed, AdapterGreen, AdapterBlue, AdapterAlpha, AdapterTotalSize;
3502 BYTE CheckRed, CheckGreen, CheckBlue, CheckAlpha, CheckTotalSize;
3503 const struct wined3d_pixel_format *cfgs = adapter->cfgs;
3506 getColorBits(adapter_format, &AdapterRed, &AdapterGreen, &AdapterBlue, &AdapterAlpha, &AdapterTotalSize);
3507 getColorBits(check_format, &CheckRed, &CheckGreen, &CheckBlue, &CheckAlpha, &CheckTotalSize);
3509 /* In backbuffer mode the front and backbuffer share the same WGL pixelformat.
3510 * The format must match in RGB, alpha is allowed to be different. (Only the backbuffer can have alpha) */
3511 if (!((AdapterRed == CheckRed) && (AdapterGreen == CheckGreen) && (AdapterBlue == CheckBlue)))
3513 TRACE("[FAILED]\n");
3517 /* Check if there is a WGL pixel format matching the requirements, the format should also be window
3518 * drawable (not offscreen; e.g. Nvidia offers R5G6B5 for pbuffers even when X is running at 24bit) */
3519 for (i = 0; i < adapter->cfg_count; ++i)
3521 if (cfgs[i].windowDrawable
3522 && wined3d_check_pixel_format_color(&adapter->gl_info, &cfgs[i], check_format))
3524 TRACE("Pixel format %d is compatible with format %s.\n",
3525 cfgs[i].iPixelFormat, debug_d3dformat(check_format->id));
3530 else if(wined3d_settings.offscreen_rendering_mode == ORM_FBO)
3532 /* For now return TRUE for FBOs until we have some proper checks.
3533 * Note that this function will only be called when the format is around for texturing. */
3539 static BOOL CheckSrgbReadCapability(const struct wined3d_adapter *adapter, const struct wined3d_format *format)
3541 return format->flags & WINED3DFMT_FLAG_SRGB_READ;
3544 static BOOL CheckSrgbWriteCapability(const struct wined3d_adapter *adapter, const struct wined3d_format *format)
3546 /* Only offer SRGB writing on X8R8G8B8/A8R8G8B8 when we use ARB or GLSL shaders as we are
3547 * doing the color fixup in shaders.
3548 * Note Windows drivers (at least on the Geforce 8800) also offer this on R5G6B5. */
3549 if (format->flags & WINED3DFMT_FLAG_SRGB_WRITE)
3551 int vs_selected_mode;
3552 int ps_selected_mode;
3553 select_shader_mode(&adapter->gl_info, &ps_selected_mode, &vs_selected_mode);
3555 if ((ps_selected_mode == SHADER_ARB) || (ps_selected_mode == SHADER_GLSL))
3562 TRACE("[FAILED] - sRGB writes not supported by format %s.\n", debug_d3dformat(format->id));
3566 /* Check if a format support blending in combination with pixel shaders */
3567 static BOOL CheckPostPixelShaderBlendingCapability(const struct wined3d_adapter *adapter,
3568 const struct wined3d_format *format)
3570 /* The flags entry of a format contains the post pixel shader blending capability */
3571 if (format->flags & WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING) return TRUE;
3576 static BOOL CheckWrapAndMipCapability(const struct wined3d_adapter *adapter, const struct wined3d_format *format)
3578 /* OpenGL supports mipmapping on all formats basically. Wrapping is unsupported,
3579 * but we have to report mipmapping so we cannot reject this flag. Tests show that
3580 * windows reports WRAPANDMIP on unfilterable surfaces as well, apparently to show
3581 * that wrapping is supported. The lack of filtering will sort out the mipmapping
3582 * capability anyway.
3584 * For now lets report this on all formats, but in the future we may want to
3585 * restrict it to some should games need that
3590 /* Check if a texture format is supported on the given adapter */
3591 static BOOL CheckTextureCapability(const struct wined3d_adapter *adapter, const struct wined3d_format *format)
3593 const struct wined3d_gl_info *gl_info = &adapter->gl_info;
3598 * supported: RGB(A) formats
3600 case WINED3DFMT_B8G8R8_UNORM:
3601 TRACE("[FAILED] - Not enumerated on Windows.\n");
3603 case WINED3DFMT_B8G8R8A8_UNORM:
3604 case WINED3DFMT_B8G8R8X8_UNORM:
3605 case WINED3DFMT_B5G6R5_UNORM:
3606 case WINED3DFMT_B5G5R5X1_UNORM:
3607 case WINED3DFMT_B5G5R5A1_UNORM:
3608 case WINED3DFMT_B4G4R4A4_UNORM:
3609 case WINED3DFMT_A8_UNORM:
3610 case WINED3DFMT_B4G4R4X4_UNORM:
3611 case WINED3DFMT_R8G8B8A8_UNORM:
3612 case WINED3DFMT_R8G8B8X8_UNORM:
3613 case WINED3DFMT_B10G10R10A2_UNORM:
3614 case WINED3DFMT_R10G10B10A2_UNORM:
3615 case WINED3DFMT_R16G16_UNORM:
3619 case WINED3DFMT_B2G3R3_UNORM:
3620 TRACE("[FAILED] - Not supported on Windows.\n");
3624 * Not supported: Palettized
3625 * Only some Geforce/Voodoo3/G400 cards offer 8-bit textures in case of <=Direct3D7.
3626 * Since it is not widely available, don't offer it. Further no Windows driver offers
3627 * WINED3DFMT_P8_UINT_A8_NORM, so don't offer it either.
3629 case WINED3DFMT_P8_UINT:
3630 case WINED3DFMT_P8_UINT_A8_UNORM:
3634 * Supported: (Alpha)-Luminance
3636 case WINED3DFMT_L8_UNORM:
3637 case WINED3DFMT_L8A8_UNORM:
3638 case WINED3DFMT_L16_UNORM:
3642 /* Not supported on Windows, thus disabled */
3643 case WINED3DFMT_L4A4_UNORM:
3644 TRACE("[FAILED] - not supported on windows\n");
3648 * Supported: Depth/Stencil formats
3650 case WINED3DFMT_D16_LOCKABLE:
3651 case WINED3DFMT_D16_UNORM:
3652 case WINED3DFMT_X8D24_UNORM:
3653 case WINED3DFMT_D24_UNORM_S8_UINT:
3654 case WINED3DFMT_S8_UINT_D24_FLOAT:
3655 case WINED3DFMT_D32_UNORM:
3656 case WINED3DFMT_D32_FLOAT:
3659 case WINED3DFMT_INTZ:
3660 if (gl_info->supported[EXT_PACKED_DEPTH_STENCIL]
3661 || gl_info->supported[ARB_FRAMEBUFFER_OBJECT])
3665 /* Not supported on Windows */
3666 case WINED3DFMT_S1_UINT_D15_UNORM:
3667 case WINED3DFMT_S4X4_UINT_D24_UNORM:
3668 TRACE("[FAILED] - not supported on windows\n");
3672 * Not supported everywhere(depends on GL_ATI_envmap_bumpmap or
3673 * GL_NV_texture_shader). Emulated by shaders
3675 case WINED3DFMT_R8G8_SNORM:
3676 case WINED3DFMT_R8G8_SNORM_L8X8_UNORM:
3677 case WINED3DFMT_R5G5_SNORM_L6_UNORM:
3678 case WINED3DFMT_R8G8B8A8_SNORM:
3679 case WINED3DFMT_R16G16_SNORM:
3680 /* Ask the shader backend if it can deal with the conversion. If
3681 * we've got a GL extension giving native support this will be an
3682 * identity conversion. */
3683 if (adapter->shader_backend->shader_color_fixup_supported(format->color_fixup))
3688 TRACE("[FAILED]\n");
3691 case WINED3DFMT_DXT1:
3692 case WINED3DFMT_DXT2:
3693 case WINED3DFMT_DXT3:
3694 case WINED3DFMT_DXT4:
3695 case WINED3DFMT_DXT5:
3696 if (gl_info->supported[EXT_TEXTURE_COMPRESSION_S3TC])
3701 TRACE("[FAILED]\n");
3706 * Odd formats - not supported
3708 case WINED3DFMT_VERTEXDATA:
3709 case WINED3DFMT_R16_UINT:
3710 case WINED3DFMT_R32_UINT:
3711 case WINED3DFMT_R16G16B16A16_SNORM:
3712 case WINED3DFMT_R10G10B10_SNORM_A2_UNORM:
3713 case WINED3DFMT_R10G11B11_SNORM:
3714 case WINED3DFMT_R16:
3715 case WINED3DFMT_AL16:
3716 TRACE("[FAILED]\n"); /* Enable when implemented */
3720 * WINED3DFMT_R8G8_SNORM_Cx: Not supported right now
3722 case WINED3DFMT_R8G8_SNORM_Cx:
3723 TRACE("[FAILED]\n"); /* Enable when implemented */
3727 case WINED3DFMT_UYVY:
3728 case WINED3DFMT_YUY2:
3729 if (gl_info->supported[APPLE_YCBCR_422])
3734 TRACE("[FAILED]\n");
3736 case WINED3DFMT_YV12:
3737 TRACE("[FAILED]\n");
3740 case WINED3DFMT_R16G16B16A16_UNORM:
3741 if (gl_info->quirks & WINED3D_QUIRK_BROKEN_RGBA16)
3743 TRACE("[FAILED]\n");
3750 case WINED3DFMT_B2G3R3A8_UNORM:
3751 TRACE("[FAILED]\n"); /* Enable when implemented */
3754 /* Floating point formats */
3755 case WINED3DFMT_R16_FLOAT:
3756 case WINED3DFMT_R16G16_FLOAT:
3757 case WINED3DFMT_R16G16B16A16_FLOAT:
3758 if (gl_info->supported[ARB_TEXTURE_FLOAT] && gl_info->supported[ARB_HALF_FLOAT_PIXEL])
3763 TRACE("[FAILED]\n");
3766 case WINED3DFMT_R32_FLOAT:
3767 case WINED3DFMT_R32G32_FLOAT:
3768 case WINED3DFMT_R32G32B32A32_FLOAT:
3769 if (gl_info->supported[ARB_TEXTURE_FLOAT])
3774 TRACE("[FAILED]\n");
3777 /* ATI instancing hack: Although ATI cards do not support Shader Model 3.0, they support
3778 * instancing. To query if the card supports instancing CheckDeviceFormat with the special format
3779 * MAKEFOURCC('I','N','S','T') is used. Should a (broken) app check for this provide a proper return value.
3780 * We can do instancing with all shader versions, but we need vertex shaders.
3782 * Additionally applications have to set the D3DRS_POINTSIZE render state to MAKEFOURCC('I','N','S','T') once
3783 * to enable instancing. WineD3D doesn't need that and just ignores it.
3785 * With Shader Model 3.0 capable cards Instancing 'just works' in Windows.
3787 case WINED3DFMT_INST:
3788 TRACE("ATI Instancing check hack\n");
3789 if (gl_info->supported[ARB_VERTEX_PROGRAM] || gl_info->supported[ARB_VERTEX_SHADER])
3794 TRACE("[FAILED]\n");
3797 /* Some weird FOURCC formats */
3798 case WINED3DFMT_R8G8_B8G8:
3799 case WINED3DFMT_G8R8_G8B8:
3800 case WINED3DFMT_MULTI2_ARGB8:
3801 TRACE("[FAILED]\n");
3804 /* Vendor specific formats */
3805 case WINED3DFMT_ATI2N:
3806 if (gl_info->supported[ATI_TEXTURE_COMPRESSION_3DC]
3807 || gl_info->supported[ARB_TEXTURE_COMPRESSION_RGTC])
3809 if (adapter->shader_backend->shader_color_fixup_supported(format->color_fixup)
3810 && adapter->fragment_pipe->color_fixup_supported(format->color_fixup))
3819 TRACE("[FAILED]\n");
3822 /* Depth bound test. To query if the card supports it CheckDeviceFormat with the special
3823 * format MAKEFOURCC('N','V','D','B') is used.
3824 * It is enabled by setting D3DRS_ADAPTIVETESS_X render state to MAKEFOURCC('N','V','D','B') and
3825 * then controlled by setting D3DRS_ADAPTIVETESS_Z (zMin) and D3DRS_ADAPTIVETESS_W (zMax)
3828 case WINED3DFMT_NVDB:
3829 if (gl_info->supported[EXT_DEPTH_BOUNDS_TEST])
3834 TRACE("[FAILED]\n");
3837 case WINED3DFMT_NVHU:
3838 case WINED3DFMT_NVHS:
3839 /* These formats seem to be similar to the HILO formats in GL_NV_texture_shader. NVHU
3840 * is said to be GL_UNSIGNED_HILO16, NVHS GL_SIGNED_HILO16. Rumours say that d3d computes
3841 * a 3rd channel similarly to D3DFMT_CxV8U8(So NVHS could be called D3DFMT_CxV16U16).
3842 * ATI refused to support formats which can easily be emulated with pixel shaders, so
3843 * Applications have to deal with not having NVHS and NVHU.
3845 TRACE("[FAILED]\n");
3848 case WINED3DFMT_NULL:
3849 if (gl_info->supported[ARB_FRAMEBUFFER_OBJECT])
3853 case WINED3DFMT_UNKNOWN:
3857 ERR("Unhandled format %s.\n", debug_d3dformat(format->id));
3863 static BOOL CheckSurfaceCapability(const struct wined3d_adapter *adapter,
3864 const struct wined3d_format *adapter_format,
3865 const struct wined3d_format *check_format,
3866 enum wined3d_surface_type surface_type)
3868 if (surface_type == WINED3D_SURFACE_TYPE_GDI)
3870 switch (check_format->id)
3872 case WINED3DFMT_B8G8R8_UNORM:
3873 TRACE("[FAILED] - Not enumerated on Windows.\n");
3875 case WINED3DFMT_B8G8R8A8_UNORM:
3876 case WINED3DFMT_B8G8R8X8_UNORM:
3877 case WINED3DFMT_B5G6R5_UNORM:
3878 case WINED3DFMT_B5G5R5X1_UNORM:
3879 case WINED3DFMT_B5G5R5A1_UNORM:
3880 case WINED3DFMT_B4G4R4A4_UNORM:
3881 case WINED3DFMT_B2G3R3_UNORM:
3882 case WINED3DFMT_A8_UNORM:
3883 case WINED3DFMT_B2G3R3A8_UNORM:
3884 case WINED3DFMT_B4G4R4X4_UNORM:
3885 case WINED3DFMT_R10G10B10A2_UNORM:
3886 case WINED3DFMT_R8G8B8A8_UNORM:
3887 case WINED3DFMT_R8G8B8X8_UNORM:
3888 case WINED3DFMT_R16G16_UNORM:
3889 case WINED3DFMT_B10G10R10A2_UNORM:
3890 case WINED3DFMT_R16G16B16A16_UNORM:
3891 case WINED3DFMT_P8_UINT:
3895 TRACE("[FAILED] - Not available on GDI surfaces.\n");
3900 /* All format that are supported for textures are supported for surfaces as well */
3901 if (CheckTextureCapability(adapter, check_format)) return TRUE;
3902 /* All depth stencil formats are supported on surfaces */
3903 if (CheckDepthStencilCapability(adapter, adapter_format, check_format)) return TRUE;
3905 /* If opengl can't process the format natively, the blitter may be able to convert it */
3906 if (adapter->blitter->blit_supported(&adapter->gl_info, WINED3D_BLIT_OP_COLOR_BLIT,
3907 NULL, WINED3D_POOL_DEFAULT, 0, check_format,
3908 NULL, WINED3D_POOL_DEFAULT, 0, adapter_format))
3914 /* Reject other formats */
3915 TRACE("[FAILED]\n");
3919 static BOOL CheckVertexTextureCapability(const struct wined3d_adapter *adapter,
3920 const struct wined3d_format *format)
3922 const struct wined3d_gl_info *gl_info = &adapter->gl_info;
3924 if (!gl_info->limits.vertex_samplers || !(format->flags & WINED3DFMT_FLAG_VTF))
3929 case WINED3DFMT_R32G32B32A32_FLOAT:
3930 case WINED3DFMT_R32_FLOAT:
3933 return !(gl_info->quirks & WINED3D_QUIRK_LIMITED_TEX_FILTERING);
3937 HRESULT CDECL wined3d_check_device_format(const struct wined3d *wined3d, UINT adapter_idx,
3938 enum wined3d_device_type device_type, enum wined3d_format_id adapter_format_id, DWORD usage,
3939 enum wined3d_resource_type resource_type, enum wined3d_format_id check_format_id,
3940 enum wined3d_surface_type surface_type)
3942 const struct wined3d_adapter *adapter = &wined3d->adapters[adapter_idx];
3943 const struct wined3d_gl_info *gl_info = &adapter->gl_info;
3944 const struct wined3d_format *adapter_format = wined3d_get_format(gl_info, adapter_format_id);
3945 const struct wined3d_format *format = wined3d_get_format(gl_info, check_format_id);
3946 DWORD usage_caps = 0;
3948 TRACE("wined3d %p, adapter_idx %u, device_type %s, adapter_format %s, usage %s, %s,\n"
3949 "resource_type %s, check_format %s, surface_type %#x.\n",
3950 wined3d, adapter_idx, debug_d3ddevicetype(device_type), debug_d3dformat(adapter_format_id),
3951 debug_d3dusage(usage), debug_d3dusagequery(usage), debug_d3dresourcetype(resource_type),
3952 debug_d3dformat(check_format_id), surface_type);
3954 if (adapter_idx >= wined3d->adapter_count)
3955 return WINED3DERR_INVALIDCALL;
3957 switch (resource_type)
3959 case WINED3D_RTYPE_CUBE_TEXTURE:
3960 /* Cubetexture allows:
3961 * - WINED3DUSAGE_AUTOGENMIPMAP
3962 * - WINED3DUSAGE_DEPTHSTENCIL
3963 * - WINED3DUSAGE_DYNAMIC
3964 * - WINED3DUSAGE_NONSECURE (d3d9ex)
3965 * - WINED3DUSAGE_RENDERTARGET
3966 * - WINED3DUSAGE_SOFTWAREPROCESSING
3967 * - WINED3DUSAGE_QUERY_WRAPANDMIP
3969 if (surface_type != WINED3D_SURFACE_TYPE_OPENGL)
3971 TRACE("[FAILED]\n");
3972 return WINED3DERR_NOTAVAILABLE;
3975 if (!gl_info->supported[ARB_TEXTURE_CUBE_MAP])
3977 TRACE("[FAILED] - No cube texture support.\n");
3978 return WINED3DERR_NOTAVAILABLE;
3981 if (!CheckTextureCapability(adapter, format))
3983 TRACE("[FAILED] - Cube texture format not supported.\n");
3984 return WINED3DERR_NOTAVAILABLE;
3987 if (usage & WINED3DUSAGE_AUTOGENMIPMAP)
3989 if (!gl_info->supported[SGIS_GENERATE_MIPMAP])
3990 /* When autogenmipmap isn't around continue and return
3991 * WINED3DOK_NOAUTOGEN instead of D3D_OK. */
3992 TRACE("[FAILED] - No autogenmipmap support, but continuing.\n");
3994 usage_caps |= WINED3DUSAGE_AUTOGENMIPMAP;
3997 /* Always report dynamic locking. */
3998 if (usage & WINED3DUSAGE_DYNAMIC)
3999 usage_caps |= WINED3DUSAGE_DYNAMIC;
4001 if (usage & WINED3DUSAGE_RENDERTARGET)
4003 if (!CheckRenderTargetCapability(adapter, adapter_format, format))
4005 TRACE("[FAILED] - No render target support.\n");
4006 return WINED3DERR_NOTAVAILABLE;
4008 usage_caps |= WINED3DUSAGE_RENDERTARGET;
4011 /* Always report software processing. */
4012 if (usage & WINED3DUSAGE_SOFTWAREPROCESSING)
4013 usage_caps |= WINED3DUSAGE_SOFTWAREPROCESSING;
4015 if (usage & WINED3DUSAGE_QUERY_FILTER)
4017 if (!CheckFilterCapability(adapter, format))
4019 TRACE("[FAILED] - No filter support.\n");
4020 return WINED3DERR_NOTAVAILABLE;
4022 usage_caps |= WINED3DUSAGE_QUERY_FILTER;
4025 if (usage & WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING)
4027 if (!CheckPostPixelShaderBlendingCapability(adapter, format))
4029 TRACE("[FAILED] - No post pixelshader blending support.\n");
4030 return WINED3DERR_NOTAVAILABLE;
4032 usage_caps |= WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING;
4035 if (usage & WINED3DUSAGE_QUERY_SRGBREAD)
4037 if (!CheckSrgbReadCapability(adapter, format))
4039 TRACE("[FAILED] - No sRGB read support.\n");
4040 return WINED3DERR_NOTAVAILABLE;
4042 usage_caps |= WINED3DUSAGE_QUERY_SRGBREAD;
4045 if (usage & WINED3DUSAGE_QUERY_SRGBWRITE)
4047 if (!CheckSrgbWriteCapability(adapter, format))
4049 TRACE("[FAILED] - No sRGB write support.\n");
4050 return WINED3DERR_NOTAVAILABLE;
4052 usage_caps |= WINED3DUSAGE_QUERY_SRGBWRITE;
4055 if (usage & WINED3DUSAGE_QUERY_VERTEXTEXTURE)
4057 if (!CheckVertexTextureCapability(adapter, format))
4059 TRACE("[FAILED] - No vertex texture support.\n");
4060 return WINED3DERR_NOTAVAILABLE;
4062 usage_caps |= WINED3DUSAGE_QUERY_VERTEXTEXTURE;
4065 if (usage & WINED3DUSAGE_QUERY_WRAPANDMIP)
4067 if (!CheckWrapAndMipCapability(adapter, format))
4069 TRACE("[FAILED] - No wrapping and mipmapping support.\n");
4070 return WINED3DERR_NOTAVAILABLE;
4072 usage_caps |= WINED3DUSAGE_QUERY_WRAPANDMIP;
4076 case WINED3D_RTYPE_SURFACE:
4078 * - WINED3DUSAGE_DEPTHSTENCIL
4079 * - WINED3DUSAGE_NONSECURE (d3d9ex)
4080 * - WINED3DUSAGE_RENDERTARGET
4082 if (!CheckSurfaceCapability(adapter, adapter_format, format, surface_type))
4084 TRACE("[FAILED] - Not supported for plain surfaces.\n");
4085 return WINED3DERR_NOTAVAILABLE;
4088 if (usage & WINED3DUSAGE_DEPTHSTENCIL)
4090 if (!CheckDepthStencilCapability(adapter, adapter_format, format))
4092 TRACE("[FAILED] - No depth/stencil support.\n");
4093 return WINED3DERR_NOTAVAILABLE;
4095 usage_caps |= WINED3DUSAGE_DEPTHSTENCIL;
4098 if (usage & WINED3DUSAGE_RENDERTARGET)
4100 if (!CheckRenderTargetCapability(adapter, adapter_format, format))
4102 TRACE("[FAILED] - No render target support.\n");
4103 return WINED3DERR_NOTAVAILABLE;
4105 usage_caps |= WINED3DUSAGE_RENDERTARGET;
4108 if (usage & WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING)
4110 if (!CheckPostPixelShaderBlendingCapability(adapter, format))
4112 TRACE("[FAILED] - No post pixelshader blending support.\n");
4113 return WINED3DERR_NOTAVAILABLE;
4115 usage_caps |= WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING;
4119 case WINED3D_RTYPE_TEXTURE:
4121 * - WINED3DUSAGE_AUTOGENMIPMAP
4122 * - WINED3DUSAGE_DEPTHSTENCIL
4123 * - WINED3DUSAGE_DMAP
4124 * - WINED3DUSAGE_DYNAMIC
4125 * - WINED3DUSAGE_NONSECURE (d3d9ex)
4126 * - WINED3DUSAGE_RENDERTARGET
4127 * - WINED3DUSAGE_SOFTWAREPROCESSING
4128 * - WINED3DUSAGE_TEXTAPI (d3d9ex)
4129 * - WINED3DUSAGE_QUERY_WRAPANDMIP
4131 if (surface_type != WINED3D_SURFACE_TYPE_OPENGL)
4133 TRACE("[FAILED]\n");
4134 return WINED3DERR_NOTAVAILABLE;
4137 if (!CheckTextureCapability(adapter, format))
4139 TRACE("[FAILED] - Texture format not supported.\n");
4140 return WINED3DERR_NOTAVAILABLE;
4143 if (usage & WINED3DUSAGE_AUTOGENMIPMAP)
4145 if (!gl_info->supported[SGIS_GENERATE_MIPMAP])
4146 /* When autogenmipmap isn't around continue and return
4147 * WINED3DOK_NOAUTOGEN instead of D3D_OK. */
4148 TRACE("[FAILED] - No autogenmipmap support, but continuing.\n");
4150 usage_caps |= WINED3DUSAGE_AUTOGENMIPMAP;
4153 /* Always report dynamic locking. */
4154 if (usage & WINED3DUSAGE_DYNAMIC)
4155 usage_caps |= WINED3DUSAGE_DYNAMIC;
4157 if (usage & WINED3DUSAGE_RENDERTARGET)
4159 if (!CheckRenderTargetCapability(adapter, adapter_format, format))
4161 TRACE("[FAILED] - No render target support.\n");
4162 return WINED3DERR_NOTAVAILABLE;
4164 usage_caps |= WINED3DUSAGE_RENDERTARGET;
4167 /* Always report software processing. */
4168 if (usage & WINED3DUSAGE_SOFTWAREPROCESSING)
4169 usage_caps |= WINED3DUSAGE_SOFTWAREPROCESSING;
4171 if (usage & WINED3DUSAGE_QUERY_FILTER)
4173 if (!CheckFilterCapability(adapter, format))
4175 TRACE("[FAILED] - No filter support.\n");
4176 return WINED3DERR_NOTAVAILABLE;
4178 usage_caps |= WINED3DUSAGE_QUERY_FILTER;
4181 if (usage & WINED3DUSAGE_QUERY_LEGACYBUMPMAP)
4183 if (!CheckBumpMapCapability(adapter, format))
4185 TRACE("[FAILED] - No legacy bumpmap support.\n");
4186 return WINED3DERR_NOTAVAILABLE;
4188 usage_caps |= WINED3DUSAGE_QUERY_LEGACYBUMPMAP;
4191 if (usage & WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING)
4193 if (!CheckPostPixelShaderBlendingCapability(adapter, format))
4195 TRACE("[FAILED] - No post pixelshader blending support.\n");
4196 return WINED3DERR_NOTAVAILABLE;
4198 usage_caps |= WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING;
4201 if (usage & WINED3DUSAGE_QUERY_SRGBREAD)
4203 if (!CheckSrgbReadCapability(adapter, format))
4205 TRACE("[FAILED] - No sRGB read support.\n");
4206 return WINED3DERR_NOTAVAILABLE;
4208 usage_caps |= WINED3DUSAGE_QUERY_SRGBREAD;
4211 if (usage & WINED3DUSAGE_QUERY_SRGBWRITE)
4213 if (!CheckSrgbWriteCapability(adapter, format))
4215 TRACE("[FAILED] - No sRGB write support.\n");
4216 return WINED3DERR_NOTAVAILABLE;
4218 usage_caps |= WINED3DUSAGE_QUERY_SRGBWRITE;
4221 if (usage & WINED3DUSAGE_QUERY_VERTEXTEXTURE)
4223 if (!CheckVertexTextureCapability(adapter, format))
4225 TRACE("[FAILED] - No vertex texture support.\n");
4226 return WINED3DERR_NOTAVAILABLE;
4228 usage_caps |= WINED3DUSAGE_QUERY_VERTEXTEXTURE;
4231 if (usage & WINED3DUSAGE_QUERY_WRAPANDMIP)
4233 if (!CheckWrapAndMipCapability(adapter, format))
4235 TRACE("[FAILED] - No wrapping and mipmapping support.\n");
4236 return WINED3DERR_NOTAVAILABLE;
4238 usage_caps |= WINED3DUSAGE_QUERY_WRAPANDMIP;
4241 if (usage & WINED3DUSAGE_DEPTHSTENCIL)
4243 if (!CheckDepthStencilCapability(adapter, adapter_format, format))
4245 TRACE("[FAILED] - No depth/stencil support.\n");
4246 return WINED3DERR_NOTAVAILABLE;
4248 if ((format->flags & WINED3DFMT_FLAG_SHADOW) && !gl_info->supported[ARB_SHADOW])
4250 TRACE("[FAILED] - No shadow sampler support.\n");
4251 return WINED3DERR_NOTAVAILABLE;
4253 usage_caps |= WINED3DUSAGE_DEPTHSTENCIL;
4257 case WINED3D_RTYPE_VOLUME_TEXTURE:
4258 case WINED3D_RTYPE_VOLUME:
4259 /* Volume is to VolumeTexture what Surface is to Texture, but its
4260 * usage caps are not documented. Most driver seem to offer
4261 * (nearly) the same on Volume and VolumeTexture, so do that too.
4263 * Volumetexture allows:
4264 * - D3DUSAGE_DYNAMIC
4265 * - D3DUSAGE_NONSECURE (d3d9ex)
4266 * - D3DUSAGE_SOFTWAREPROCESSING
4267 * - D3DUSAGE_QUERY_WRAPANDMIP
4269 if (surface_type != WINED3D_SURFACE_TYPE_OPENGL)
4271 TRACE("[FAILED]\n");
4272 return WINED3DERR_NOTAVAILABLE;
4275 if (!gl_info->supported[EXT_TEXTURE3D])
4277 TRACE("[FAILED] - No volume texture support.\n");
4278 return WINED3DERR_NOTAVAILABLE;
4281 if (!CheckTextureCapability(adapter, format))
4283 TRACE("[FAILED] - Format not supported.\n");
4284 return WINED3DERR_NOTAVAILABLE;
4287 /* Filter formats that need conversion; For one part, this
4288 * conversion is unimplemented, and volume textures are huge, so
4289 * it would be a big performance hit. Unless we hit an application
4290 * needing one of those formats, don't advertize them to avoid
4291 * leading applications into temptation. The windows drivers don't
4292 * support most of those formats on volumes anyway, except for
4293 * WINED3DFMT_R32_FLOAT. */
4294 switch (check_format_id)
4296 case WINED3DFMT_P8_UINT:
4297 case WINED3DFMT_L4A4_UNORM:
4298 case WINED3DFMT_R32_FLOAT:
4299 case WINED3DFMT_R16_FLOAT:
4300 case WINED3DFMT_R8G8_SNORM_L8X8_UNORM:
4301 case WINED3DFMT_R5G5_SNORM_L6_UNORM:
4302 case WINED3DFMT_R16G16_UNORM:
4303 TRACE("[FAILED] - No converted formats on volumes.\n");
4304 return WINED3DERR_NOTAVAILABLE;
4306 case WINED3DFMT_R8G8B8A8_SNORM:
4307 case WINED3DFMT_R16G16_SNORM:
4308 if (!gl_info->supported[NV_TEXTURE_SHADER])
4310 TRACE("[FAILED] - No converted formats on volumes.\n");
4311 return WINED3DERR_NOTAVAILABLE;
4315 case WINED3DFMT_R8G8_SNORM:
4316 if (!gl_info->supported[NV_TEXTURE_SHADER])
4318 TRACE("[FAILED] - No converted formats on volumes.\n");
4319 return WINED3DERR_NOTAVAILABLE;
4323 case WINED3DFMT_DXT1:
4324 case WINED3DFMT_DXT2:
4325 case WINED3DFMT_DXT3:
4326 case WINED3DFMT_DXT4:
4327 case WINED3DFMT_DXT5:
4328 /* The GL_EXT_texture_compression_s3tc spec requires that
4329 * loading an s3tc compressed texture results in an error.
4330 * While the D3D refrast does support s3tc volumes, at
4331 * least the nvidia windows driver does not, so we're free
4332 * not to support this format. */
4333 TRACE("[FAILED] - DXTn does not support 3D textures.\n");
4334 return WINED3DERR_NOTAVAILABLE;
4337 /* Do nothing, continue with checking the format below */
4341 /* Always report dynamic locking. */
4342 if (usage & WINED3DUSAGE_DYNAMIC)
4343 usage_caps |= WINED3DUSAGE_DYNAMIC;
4345 /* Always report software processing. */
4346 if (usage & WINED3DUSAGE_SOFTWAREPROCESSING)
4347 usage_caps |= WINED3DUSAGE_SOFTWAREPROCESSING;
4349 if (usage & WINED3DUSAGE_QUERY_FILTER)
4351 if (!CheckFilterCapability(adapter, format))
4353 TRACE("[FAILED] - No filter support.\n");
4354 return WINED3DERR_NOTAVAILABLE;
4356 usage_caps |= WINED3DUSAGE_QUERY_FILTER;
4359 if (usage & WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING)
4361 if (!CheckPostPixelShaderBlendingCapability(adapter, format))
4363 TRACE("[FAILED] - No post pixelshader blending support.\n");
4364 return WINED3DERR_NOTAVAILABLE;
4366 usage_caps |= WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING;
4369 if (usage & WINED3DUSAGE_QUERY_SRGBREAD)
4371 if (!CheckSrgbReadCapability(adapter, format))
4373 TRACE("[FAILED] - No sRGB read support.\n");
4374 return WINED3DERR_NOTAVAILABLE;
4376 usage_caps |= WINED3DUSAGE_QUERY_SRGBREAD;
4379 if (usage & WINED3DUSAGE_QUERY_SRGBWRITE)
4381 if (!CheckSrgbWriteCapability(adapter, format))
4383 TRACE("[FAILED] - No sRGB write support.\n");
4384 return WINED3DERR_NOTAVAILABLE;
4386 usage_caps |= WINED3DUSAGE_QUERY_SRGBWRITE;
4389 if (usage & WINED3DUSAGE_QUERY_VERTEXTEXTURE)
4391 if (!CheckVertexTextureCapability(adapter, format))
4393 TRACE("[FAILED] - No vertex texture support.\n");
4394 return WINED3DERR_NOTAVAILABLE;
4396 usage_caps |= WINED3DUSAGE_QUERY_VERTEXTEXTURE;
4399 if (usage & WINED3DUSAGE_QUERY_WRAPANDMIP)
4401 if (!CheckWrapAndMipCapability(adapter, format))
4403 TRACE("[FAILED] - No wrapping and mipmapping support.\n");
4404 return WINED3DERR_NOTAVAILABLE;
4406 usage_caps |= WINED3DUSAGE_QUERY_WRAPANDMIP;
4411 FIXME("Unhandled resource type %s.\n", debug_d3dresourcetype(resource_type));
4412 return WINED3DERR_NOTAVAILABLE;
4415 /* When the usage_caps exactly matches usage return WINED3D_OK except for
4416 * the situation in which WINED3DUSAGE_AUTOGENMIPMAP isn't around, then
4417 * WINED3DOK_NOAUTOGEN is returned if all the other usage flags match. */
4418 if (usage_caps == usage)
4420 if (usage_caps == (usage & ~WINED3DUSAGE_AUTOGENMIPMAP))
4421 return WINED3DOK_NOAUTOGEN;
4423 TRACE("[FAILED] - Usage %#x requested for format %s and resource_type %s but only %#x is available.\n",
4424 usage, debug_d3dformat(check_format_id), debug_d3dresourcetype(resource_type), usage_caps);
4426 return WINED3DERR_NOTAVAILABLE;
4429 HRESULT CDECL wined3d_check_device_format_conversion(const struct wined3d *wined3d, UINT adapter_idx,
4430 enum wined3d_device_type device_type, enum wined3d_format_id src_format, enum wined3d_format_id dst_format)
4432 FIXME("wined3d %p, adapter_idx %u, device_type %s, src_format %s, dst_format %s stub!\n",
4433 wined3d, adapter_idx, debug_d3ddevicetype(device_type), debug_d3dformat(src_format),
4434 debug_d3dformat(dst_format));
4439 HRESULT CDECL wined3d_check_device_type(const struct wined3d *wined3d, UINT adapter_idx,
4440 enum wined3d_device_type device_type, enum wined3d_format_id display_format,
4441 enum wined3d_format_id backbuffer_format, BOOL windowed)
4446 TRACE("wined3d %p, adapter_idx %u, device_type %s, display_format %s, backbuffer_format %s, windowed %#x.\n",
4447 wined3d, adapter_idx, debug_d3ddevicetype(device_type), debug_d3dformat(display_format),
4448 debug_d3dformat(backbuffer_format), windowed);
4450 if (adapter_idx >= wined3d->adapter_count)
4451 return WINED3DERR_INVALIDCALL;
4453 /* The task of this function is to check whether a certain display / backbuffer format
4454 * combination is available on the given adapter. In fullscreen mode microsoft specified
4455 * that the display format shouldn't provide alpha and that ignoring alpha the backbuffer
4456 * and display format should match exactly.
4457 * In windowed mode format conversion can occur and this depends on the driver. When format
4458 * conversion is done, this function should nevertheless fail and applications need to use
4459 * CheckDeviceFormatConversion.
4460 * At the moment we assume that fullscreen and windowed have the same capabilities. */
4462 /* There are only 4 display formats. */
4463 if (!(display_format == WINED3DFMT_B5G6R5_UNORM
4464 || display_format == WINED3DFMT_B5G5R5X1_UNORM
4465 || display_format == WINED3DFMT_B8G8R8X8_UNORM
4466 || display_format == WINED3DFMT_B10G10R10A2_UNORM))
4468 TRACE("Format %s is not supported as display format.\n", debug_d3dformat(display_format));
4469 return WINED3DERR_NOTAVAILABLE;
4472 /* If the requested display format is not available, don't continue. */
4473 mode_count = wined3d_get_adapter_mode_count(wined3d, adapter_idx,
4474 display_format, WINED3D_SCANLINE_ORDERING_UNKNOWN);
4477 TRACE("No available modes for display format %s.\n", debug_d3dformat(display_format));
4478 return WINED3DERR_NOTAVAILABLE;
4481 /* Windowed mode allows you to specify WINED3DFMT_UNKNOWN for the backbuffer format,
4482 * it means 'reuse' the display format for the backbuffer. */
4483 if (!windowed && backbuffer_format == WINED3DFMT_UNKNOWN)
4485 TRACE("backbuffer_format WINED3FMT_UNKNOWN only available in windowed mode.\n");
4486 return WINED3DERR_NOTAVAILABLE;
4489 /* In FULLSCREEN mode WINED3DFMT_B5G6R5_UNORM can only be mixed with
4490 * backbuffer format WINED3DFMT_B5G6R5_UNORM. */
4491 if (display_format == WINED3DFMT_B5G6R5_UNORM && backbuffer_format != WINED3DFMT_B5G6R5_UNORM)
4493 TRACE("Unsupported display/backbuffer format combination %s / %s.\n",
4494 debug_d3dformat(display_format), debug_d3dformat(backbuffer_format));
4495 return WINED3DERR_NOTAVAILABLE;
4498 /* In FULLSCREEN mode WINED3DFMT_B5G5R5X1_UNORM can only be mixed with
4499 * backbuffer formats WINED3DFMT_B5G5R5X1_UNORM and
4500 * WINED3DFMT_B5G5R5A1_UNORM. */
4501 if (display_format == WINED3DFMT_B5G5R5X1_UNORM
4502 && !(backbuffer_format == WINED3DFMT_B5G5R5X1_UNORM || backbuffer_format == WINED3DFMT_B5G5R5A1_UNORM))
4504 TRACE("Unsupported display/backbuffer format combination %s / %s.\n",
4505 debug_d3dformat(display_format), debug_d3dformat(backbuffer_format));
4506 return WINED3DERR_NOTAVAILABLE;
4509 /* In FULLSCREEN mode WINED3DFMT_B8G8R8X8_UNORM can only be mixed with
4510 * backbuffer formats WINED3DFMT_B8G8R8X8_UNORM and
4511 * WINED3DFMT_B8G8R8A8_UNORM. */
4512 if (display_format == WINED3DFMT_B8G8R8X8_UNORM
4513 && !(backbuffer_format == WINED3DFMT_B8G8R8X8_UNORM || backbuffer_format == WINED3DFMT_B8G8R8A8_UNORM))
4515 TRACE("Unsupported display/backbuffer format combination %s / %s.\n",
4516 debug_d3dformat(display_format), debug_d3dformat(backbuffer_format));
4517 return WINED3DERR_NOTAVAILABLE;
4520 /* WINED3DFMT_B10G10R10A2_UNORM is only allowed in fullscreen mode and it
4521 * can only be mixed with backbuffer format WINED3DFMT_B10G10R10A2_UNORM. */
4522 if (display_format == WINED3DFMT_B10G10R10A2_UNORM
4523 && (backbuffer_format != WINED3DFMT_B10G10R10A2_UNORM || windowed))
4525 TRACE("Unsupported display/backbuffer format combination %s / %s.\n",
4526 debug_d3dformat(display_format), debug_d3dformat(backbuffer_format));
4527 return WINED3DERR_NOTAVAILABLE;
4530 /* Use CheckDeviceFormat to see if the backbuffer_format is usable with the given display_format */
4531 hr = wined3d_check_device_format(wined3d, adapter_idx, device_type, display_format,
4532 WINED3DUSAGE_RENDERTARGET, WINED3D_RTYPE_SURFACE, backbuffer_format, WINED3D_SURFACE_TYPE_OPENGL);
4534 TRACE("Unsupported display/backbuffer format combination %s / %s.\n",
4535 debug_d3dformat(display_format), debug_d3dformat(backbuffer_format));
4540 HRESULT CDECL wined3d_get_device_caps(const struct wined3d *wined3d, UINT adapter_idx,
4541 enum wined3d_device_type device_type, WINED3DCAPS *caps)
4543 const struct wined3d_adapter *adapter = &wined3d->adapters[adapter_idx];
4544 const struct wined3d_gl_info *gl_info = &adapter->gl_info;
4545 int vs_selected_mode;
4546 int ps_selected_mode;
4547 struct shader_caps shader_caps;
4548 struct fragment_caps fragment_caps;
4549 DWORD ckey_caps, blit_caps, fx_caps, pal_caps;
4551 TRACE("wined3d %p, adapter_idx %u, device_type %s, caps %p.\n",
4552 wined3d, adapter_idx, debug_d3ddevicetype(device_type), caps);
4554 if (adapter_idx >= wined3d->adapter_count)
4555 return WINED3DERR_INVALIDCALL;
4557 select_shader_mode(&adapter->gl_info, &ps_selected_mode, &vs_selected_mode);
4559 /* ------------------------------------------------
4560 The following fields apply to both d3d8 and d3d9
4561 ------------------------------------------------ */
4562 /* Not quite true, but use h/w supported by opengl I suppose */
4563 caps->DeviceType = (device_type == WINED3D_DEVICE_TYPE_HAL) ? WINED3D_DEVICE_TYPE_HAL : WINED3D_DEVICE_TYPE_REF;
4564 caps->AdapterOrdinal = adapter_idx;
4567 caps->Caps2 = WINED3DCAPS2_CANRENDERWINDOWED |
4568 WINED3DCAPS2_FULLSCREENGAMMA |
4569 WINED3DCAPS2_DYNAMICTEXTURES;
4570 if (gl_info->supported[SGIS_GENERATE_MIPMAP])
4571 caps->Caps2 |= WINED3DCAPS2_CANAUTOGENMIPMAP;
4573 caps->Caps3 = WINED3DCAPS3_ALPHA_FULLSCREEN_FLIP_OR_DISCARD |
4574 WINED3DCAPS3_COPY_TO_VIDMEM |
4575 WINED3DCAPS3_COPY_TO_SYSTEMMEM;
4577 caps->PresentationIntervals = WINED3DPRESENT_INTERVAL_IMMEDIATE |
4578 WINED3DPRESENT_INTERVAL_ONE;
4580 caps->CursorCaps = WINED3DCURSORCAPS_COLOR |
4581 WINED3DCURSORCAPS_LOWRES;
4583 caps->DevCaps = WINED3DDEVCAPS_FLOATTLVERTEX |
4584 WINED3DDEVCAPS_EXECUTESYSTEMMEMORY |
4585 WINED3DDEVCAPS_TLVERTEXSYSTEMMEMORY|
4586 WINED3DDEVCAPS_TLVERTEXVIDEOMEMORY |
4587 WINED3DDEVCAPS_DRAWPRIMTLVERTEX |
4588 WINED3DDEVCAPS_HWTRANSFORMANDLIGHT |
4589 WINED3DDEVCAPS_EXECUTEVIDEOMEMORY |
4590 WINED3DDEVCAPS_PUREDEVICE |
4591 WINED3DDEVCAPS_HWRASTERIZATION |
4592 WINED3DDEVCAPS_TEXTUREVIDEOMEMORY |
4593 WINED3DDEVCAPS_TEXTURESYSTEMMEMORY |
4594 WINED3DDEVCAPS_CANRENDERAFTERFLIP |
4595 WINED3DDEVCAPS_DRAWPRIMITIVES2 |
4596 WINED3DDEVCAPS_DRAWPRIMITIVES2EX |
4597 WINED3DDEVCAPS_RTPATCHES;
4599 caps->PrimitiveMiscCaps = WINED3DPMISCCAPS_CULLNONE |
4600 WINED3DPMISCCAPS_CULLCCW |
4601 WINED3DPMISCCAPS_CULLCW |
4602 WINED3DPMISCCAPS_COLORWRITEENABLE |
4603 WINED3DPMISCCAPS_CLIPTLVERTS |
4604 WINED3DPMISCCAPS_CLIPPLANESCALEDPOINTS |
4605 WINED3DPMISCCAPS_MASKZ |
4606 WINED3DPMISCCAPS_BLENDOP |
4607 WINED3DPMISCCAPS_MRTPOSTPIXELSHADERBLENDING;
4609 WINED3DPMISCCAPS_NULLREFERENCE
4610 WINED3DPMISCCAPS_FOGANDSPECULARALPHA
4611 WINED3DPMISCCAPS_MRTINDEPENDENTBITDEPTHS
4612 WINED3DPMISCCAPS_FOGVERTEXCLAMPED */
4614 if (gl_info->supported[EXT_BLEND_EQUATION_SEPARATE] && gl_info->supported[EXT_BLEND_FUNC_SEPARATE])
4615 caps->PrimitiveMiscCaps |= WINED3DPMISCCAPS_SEPARATEALPHABLEND;
4616 if (gl_info->supported[EXT_DRAW_BUFFERS2])
4617 caps->PrimitiveMiscCaps |= WINED3DPMISCCAPS_INDEPENDENTWRITEMASKS;
4619 caps->RasterCaps = WINED3DPRASTERCAPS_DITHER |
4620 WINED3DPRASTERCAPS_PAT |
4621 WINED3DPRASTERCAPS_WFOG |
4622 WINED3DPRASTERCAPS_ZFOG |
4623 WINED3DPRASTERCAPS_FOGVERTEX |
4624 WINED3DPRASTERCAPS_FOGTABLE |
4625 WINED3DPRASTERCAPS_STIPPLE |
4626 WINED3DPRASTERCAPS_SUBPIXEL |
4627 WINED3DPRASTERCAPS_ZTEST |
4628 WINED3DPRASTERCAPS_SCISSORTEST |
4629 WINED3DPRASTERCAPS_SLOPESCALEDEPTHBIAS |
4630 WINED3DPRASTERCAPS_DEPTHBIAS;
4632 if (gl_info->supported[EXT_TEXTURE_FILTER_ANISOTROPIC])
4634 caps->RasterCaps |= WINED3DPRASTERCAPS_ANISOTROPY |
4635 WINED3DPRASTERCAPS_ZBIAS |
4636 WINED3DPRASTERCAPS_MIPMAPLODBIAS;
4638 if (gl_info->supported[NV_FOG_DISTANCE])
4640 caps->RasterCaps |= WINED3DPRASTERCAPS_FOGRANGE;
4643 WINED3DPRASTERCAPS_COLORPERSPECTIVE
4644 WINED3DPRASTERCAPS_STRETCHBLTMULTISAMPLE
4645 WINED3DPRASTERCAPS_ANTIALIASEDGES
4646 WINED3DPRASTERCAPS_ZBUFFERLESSHSR
4647 WINED3DPRASTERCAPS_WBUFFER */
4649 caps->ZCmpCaps = WINED3DPCMPCAPS_ALWAYS |
4650 WINED3DPCMPCAPS_EQUAL |
4651 WINED3DPCMPCAPS_GREATER |
4652 WINED3DPCMPCAPS_GREATEREQUAL |
4653 WINED3DPCMPCAPS_LESS |
4654 WINED3DPCMPCAPS_LESSEQUAL |
4655 WINED3DPCMPCAPS_NEVER |
4656 WINED3DPCMPCAPS_NOTEQUAL;
4658 caps->SrcBlendCaps = WINED3DPBLENDCAPS_BOTHINVSRCALPHA |
4659 WINED3DPBLENDCAPS_BOTHSRCALPHA |
4660 WINED3DPBLENDCAPS_DESTALPHA |
4661 WINED3DPBLENDCAPS_DESTCOLOR |
4662 WINED3DPBLENDCAPS_INVDESTALPHA |
4663 WINED3DPBLENDCAPS_INVDESTCOLOR |
4664 WINED3DPBLENDCAPS_INVSRCALPHA |
4665 WINED3DPBLENDCAPS_INVSRCCOLOR |
4666 WINED3DPBLENDCAPS_ONE |
4667 WINED3DPBLENDCAPS_SRCALPHA |
4668 WINED3DPBLENDCAPS_SRCALPHASAT |
4669 WINED3DPBLENDCAPS_SRCCOLOR |
4670 WINED3DPBLENDCAPS_ZERO;
4672 caps->DestBlendCaps = WINED3DPBLENDCAPS_DESTALPHA |
4673 WINED3DPBLENDCAPS_DESTCOLOR |
4674 WINED3DPBLENDCAPS_INVDESTALPHA |
4675 WINED3DPBLENDCAPS_INVDESTCOLOR |
4676 WINED3DPBLENDCAPS_INVSRCALPHA |
4677 WINED3DPBLENDCAPS_INVSRCCOLOR |
4678 WINED3DPBLENDCAPS_ONE |
4679 WINED3DPBLENDCAPS_SRCALPHA |
4680 WINED3DPBLENDCAPS_SRCCOLOR |
4681 WINED3DPBLENDCAPS_ZERO;
4682 /* NOTE: WINED3DPBLENDCAPS_SRCALPHASAT is not supported as dest blend factor,
4683 * according to the glBlendFunc manpage
4685 * WINED3DPBLENDCAPS_BOTHINVSRCALPHA and WINED3DPBLENDCAPS_BOTHSRCALPHA are
4686 * legacy settings for srcblend only
4689 if (gl_info->supported[EXT_BLEND_COLOR])
4691 caps->SrcBlendCaps |= WINED3DPBLENDCAPS_BLENDFACTOR;
4692 caps->DestBlendCaps |= WINED3DPBLENDCAPS_BLENDFACTOR;
4696 caps->AlphaCmpCaps = WINED3DPCMPCAPS_ALWAYS |
4697 WINED3DPCMPCAPS_EQUAL |
4698 WINED3DPCMPCAPS_GREATER |
4699 WINED3DPCMPCAPS_GREATEREQUAL |
4700 WINED3DPCMPCAPS_LESS |
4701 WINED3DPCMPCAPS_LESSEQUAL |
4702 WINED3DPCMPCAPS_NEVER |
4703 WINED3DPCMPCAPS_NOTEQUAL;
4705 caps->ShadeCaps = WINED3DPSHADECAPS_SPECULARGOURAUDRGB |
4706 WINED3DPSHADECAPS_COLORGOURAUDRGB |
4707 WINED3DPSHADECAPS_ALPHAFLATBLEND |
4708 WINED3DPSHADECAPS_ALPHAGOURAUDBLEND |
4709 WINED3DPSHADECAPS_COLORFLATRGB |
4710 WINED3DPSHADECAPS_FOGFLAT |
4711 WINED3DPSHADECAPS_FOGGOURAUD |
4712 WINED3DPSHADECAPS_SPECULARFLATRGB;
4714 caps->TextureCaps = WINED3DPTEXTURECAPS_ALPHA |
4715 WINED3DPTEXTURECAPS_ALPHAPALETTE |
4716 WINED3DPTEXTURECAPS_TRANSPARENCY |
4717 WINED3DPTEXTURECAPS_BORDER |
4718 WINED3DPTEXTURECAPS_MIPMAP |
4719 WINED3DPTEXTURECAPS_PROJECTED |
4720 WINED3DPTEXTURECAPS_PERSPECTIVE;
4722 if (!gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO])
4724 caps->TextureCaps |= WINED3DPTEXTURECAPS_POW2 |
4725 WINED3DPTEXTURECAPS_NONPOW2CONDITIONAL;
4728 if (gl_info->supported[EXT_TEXTURE3D])
4730 caps->TextureCaps |= WINED3DPTEXTURECAPS_VOLUMEMAP |
4731 WINED3DPTEXTURECAPS_MIPVOLUMEMAP;
4732 if (!gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO])
4734 caps->TextureCaps |= WINED3DPTEXTURECAPS_VOLUMEMAP_POW2;
4738 if (gl_info->supported[ARB_TEXTURE_CUBE_MAP])
4740 caps->TextureCaps |= WINED3DPTEXTURECAPS_CUBEMAP |
4741 WINED3DPTEXTURECAPS_MIPCUBEMAP;
4742 if (!gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO])
4744 caps->TextureCaps |= WINED3DPTEXTURECAPS_CUBEMAP_POW2;
4748 caps->TextureFilterCaps = WINED3DPTFILTERCAPS_MAGFLINEAR |
4749 WINED3DPTFILTERCAPS_MAGFPOINT |
4750 WINED3DPTFILTERCAPS_MINFLINEAR |
4751 WINED3DPTFILTERCAPS_MINFPOINT |
4752 WINED3DPTFILTERCAPS_MIPFLINEAR |
4753 WINED3DPTFILTERCAPS_MIPFPOINT |
4754 WINED3DPTFILTERCAPS_LINEAR |
4755 WINED3DPTFILTERCAPS_LINEARMIPLINEAR |
4756 WINED3DPTFILTERCAPS_LINEARMIPNEAREST |
4757 WINED3DPTFILTERCAPS_MIPLINEAR |
4758 WINED3DPTFILTERCAPS_MIPNEAREST |
4759 WINED3DPTFILTERCAPS_NEAREST;
4761 if (gl_info->supported[EXT_TEXTURE_FILTER_ANISOTROPIC])
4763 caps->TextureFilterCaps |= WINED3DPTFILTERCAPS_MAGFANISOTROPIC |
4764 WINED3DPTFILTERCAPS_MINFANISOTROPIC;
4767 if (gl_info->supported[ARB_TEXTURE_CUBE_MAP])
4769 caps->CubeTextureFilterCaps = WINED3DPTFILTERCAPS_MAGFLINEAR |
4770 WINED3DPTFILTERCAPS_MAGFPOINT |
4771 WINED3DPTFILTERCAPS_MINFLINEAR |
4772 WINED3DPTFILTERCAPS_MINFPOINT |
4773 WINED3DPTFILTERCAPS_MIPFLINEAR |
4774 WINED3DPTFILTERCAPS_MIPFPOINT |
4775 WINED3DPTFILTERCAPS_LINEAR |
4776 WINED3DPTFILTERCAPS_LINEARMIPLINEAR |
4777 WINED3DPTFILTERCAPS_LINEARMIPNEAREST |
4778 WINED3DPTFILTERCAPS_MIPLINEAR |
4779 WINED3DPTFILTERCAPS_MIPNEAREST |
4780 WINED3DPTFILTERCAPS_NEAREST;
4782 if (gl_info->supported[EXT_TEXTURE_FILTER_ANISOTROPIC])
4784 caps->CubeTextureFilterCaps |= WINED3DPTFILTERCAPS_MAGFANISOTROPIC |
4785 WINED3DPTFILTERCAPS_MINFANISOTROPIC;
4790 caps->CubeTextureFilterCaps = 0;
4793 if (gl_info->supported[EXT_TEXTURE3D])
4795 caps->VolumeTextureFilterCaps = WINED3DPTFILTERCAPS_MAGFLINEAR |
4796 WINED3DPTFILTERCAPS_MAGFPOINT |
4797 WINED3DPTFILTERCAPS_MINFLINEAR |
4798 WINED3DPTFILTERCAPS_MINFPOINT |
4799 WINED3DPTFILTERCAPS_MIPFLINEAR |
4800 WINED3DPTFILTERCAPS_MIPFPOINT |
4801 WINED3DPTFILTERCAPS_LINEAR |
4802 WINED3DPTFILTERCAPS_LINEARMIPLINEAR |
4803 WINED3DPTFILTERCAPS_LINEARMIPNEAREST |
4804 WINED3DPTFILTERCAPS_MIPLINEAR |
4805 WINED3DPTFILTERCAPS_MIPNEAREST |
4806 WINED3DPTFILTERCAPS_NEAREST;
4810 caps->VolumeTextureFilterCaps = 0;
4813 caps->TextureAddressCaps = WINED3DPTADDRESSCAPS_INDEPENDENTUV |
4814 WINED3DPTADDRESSCAPS_CLAMP |
4815 WINED3DPTADDRESSCAPS_WRAP;
4817 if (gl_info->supported[ARB_TEXTURE_BORDER_CLAMP])
4819 caps->TextureAddressCaps |= WINED3DPTADDRESSCAPS_BORDER;
4821 if (gl_info->supported[ARB_TEXTURE_MIRRORED_REPEAT])
4823 caps->TextureAddressCaps |= WINED3DPTADDRESSCAPS_MIRROR;
4825 if (gl_info->supported[ATI_TEXTURE_MIRROR_ONCE])
4827 caps->TextureAddressCaps |= WINED3DPTADDRESSCAPS_MIRRORONCE;
4830 if (gl_info->supported[EXT_TEXTURE3D])
4832 caps->VolumeTextureAddressCaps = WINED3DPTADDRESSCAPS_INDEPENDENTUV |
4833 WINED3DPTADDRESSCAPS_CLAMP |
4834 WINED3DPTADDRESSCAPS_WRAP;
4835 if (gl_info->supported[ARB_TEXTURE_BORDER_CLAMP])
4837 caps->VolumeTextureAddressCaps |= WINED3DPTADDRESSCAPS_BORDER;
4839 if (gl_info->supported[ARB_TEXTURE_MIRRORED_REPEAT])
4841 caps->VolumeTextureAddressCaps |= WINED3DPTADDRESSCAPS_MIRROR;
4843 if (gl_info->supported[ATI_TEXTURE_MIRROR_ONCE])
4845 caps->VolumeTextureAddressCaps |= WINED3DPTADDRESSCAPS_MIRRORONCE;
4850 caps->VolumeTextureAddressCaps = 0;
4853 caps->LineCaps = WINED3DLINECAPS_TEXTURE |
4854 WINED3DLINECAPS_ZTEST |
4855 WINED3DLINECAPS_BLEND |
4856 WINED3DLINECAPS_ALPHACMP |
4857 WINED3DLINECAPS_FOG;
4858 /* WINED3DLINECAPS_ANTIALIAS is not supported on Windows, and dx and gl seem to have a different
4859 * idea how generating the smoothing alpha values works; the result is different
4862 caps->MaxTextureWidth = gl_info->limits.texture_size;
4863 caps->MaxTextureHeight = gl_info->limits.texture_size;
4865 if (gl_info->supported[EXT_TEXTURE3D])
4866 caps->MaxVolumeExtent = gl_info->limits.texture3d_size;
4868 caps->MaxVolumeExtent = 0;
4870 caps->MaxTextureRepeat = 32768;
4871 caps->MaxTextureAspectRatio = gl_info->limits.texture_size;
4872 caps->MaxVertexW = 1.0f;
4874 caps->GuardBandLeft = 0.0f;
4875 caps->GuardBandTop = 0.0f;
4876 caps->GuardBandRight = 0.0f;
4877 caps->GuardBandBottom = 0.0f;
4879 caps->ExtentsAdjust = 0.0f;
4881 caps->StencilCaps = WINED3DSTENCILCAPS_DECRSAT |
4882 WINED3DSTENCILCAPS_INCRSAT |
4883 WINED3DSTENCILCAPS_INVERT |
4884 WINED3DSTENCILCAPS_KEEP |
4885 WINED3DSTENCILCAPS_REPLACE |
4886 WINED3DSTENCILCAPS_ZERO;
4887 if (gl_info->supported[EXT_STENCIL_WRAP])
4889 caps->StencilCaps |= WINED3DSTENCILCAPS_DECR |
4890 WINED3DSTENCILCAPS_INCR;
4892 if (gl_info->supported[EXT_STENCIL_TWO_SIDE] || gl_info->supported[ATI_SEPARATE_STENCIL])
4894 caps->StencilCaps |= WINED3DSTENCILCAPS_TWOSIDED;
4897 caps->FVFCaps = WINED3DFVFCAPS_PSIZE | 0x0008; /* 8 texture coords */
4899 caps->MaxUserClipPlanes = gl_info->limits.clipplanes;
4900 caps->MaxActiveLights = gl_info->limits.lights;
4902 caps->MaxVertexBlendMatrices = gl_info->limits.blends;
4903 caps->MaxVertexBlendMatrixIndex = 0;
4905 caps->MaxAnisotropy = gl_info->limits.anisotropy;
4906 caps->MaxPointSize = gl_info->limits.pointsize_max;
4909 /* FIXME: Add D3DVTXPCAPS_TWEENING, D3DVTXPCAPS_TEXGEN_SPHEREMAP */
4910 caps->VertexProcessingCaps = WINED3DVTXPCAPS_DIRECTIONALLIGHTS |
4911 WINED3DVTXPCAPS_MATERIALSOURCE7 |
4912 WINED3DVTXPCAPS_POSITIONALLIGHTS |
4913 WINED3DVTXPCAPS_LOCALVIEWER |
4914 WINED3DVTXPCAPS_VERTEXFOG |
4915 WINED3DVTXPCAPS_TEXGEN;
4917 caps->MaxPrimitiveCount = 0xFFFFF; /* For now set 2^20-1 which is used by most >=Geforce3/Radeon8500 cards */
4918 caps->MaxVertexIndex = 0xFFFFF;
4919 caps->MaxStreams = MAX_STREAMS;
4920 caps->MaxStreamStride = 1024;
4922 /* d3d9.dll sets D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES here because StretchRects is implemented in d3d9 */
4923 caps->DevCaps2 = WINED3DDEVCAPS2_STREAMOFFSET |
4924 WINED3DDEVCAPS2_VERTEXELEMENTSCANSHARESTREAMOFFSET;
4925 caps->MaxNpatchTessellationLevel = 0;
4926 caps->MasterAdapterOrdinal = 0;
4927 caps->AdapterOrdinalInGroup = 0;
4928 caps->NumberOfAdaptersInGroup = 1;
4930 caps->NumSimultaneousRTs = gl_info->limits.buffers;
4932 caps->StretchRectFilterCaps = WINED3DPTFILTERCAPS_MINFPOINT |
4933 WINED3DPTFILTERCAPS_MAGFPOINT |
4934 WINED3DPTFILTERCAPS_MINFLINEAR |
4935 WINED3DPTFILTERCAPS_MAGFLINEAR;
4936 caps->VertexTextureFilterCaps = 0;
4938 adapter->shader_backend->shader_get_caps(&adapter->gl_info, &shader_caps);
4939 adapter->fragment_pipe->get_caps(&adapter->gl_info, &fragment_caps);
4941 /* Add shader misc caps. Only some of them belong to the shader parts of the pipeline */
4942 caps->PrimitiveMiscCaps |= fragment_caps.PrimitiveMiscCaps;
4944 /* This takes care for disabling vertex shader or pixel shader caps while leaving the other one enabled.
4945 * Ignore shader model capabilities if disabled in config
4947 if (vs_selected_mode == SHADER_NONE)
4949 TRACE("Vertex shader disabled in config, reporting version 0.0.\n");
4950 caps->VertexShaderVersion = 0;
4951 caps->MaxVertexShaderConst = 0;
4955 caps->VertexShaderVersion = shader_caps.VertexShaderVersion;
4956 caps->MaxVertexShaderConst = shader_caps.MaxVertexShaderConst;
4959 if (ps_selected_mode == SHADER_NONE)
4961 TRACE("Pixel shader disabled in config, reporting version 0.0.\n");
4962 caps->PixelShaderVersion = 0;
4963 caps->PixelShader1xMaxValue = 0.0f;
4965 caps->PixelShaderVersion = shader_caps.PixelShaderVersion;
4966 caps->PixelShader1xMaxValue = shader_caps.PixelShader1xMaxValue;
4969 caps->TextureOpCaps = fragment_caps.TextureOpCaps;
4970 caps->MaxTextureBlendStages = fragment_caps.MaxTextureBlendStages;
4971 caps->MaxSimultaneousTextures = fragment_caps.MaxSimultaneousTextures;
4973 /* The following caps are shader specific, but they are things we cannot detect, or which
4974 * are the same among all shader models. So to avoid code duplication set the shader version
4975 * specific, but otherwise constant caps here
4977 if (caps->VertexShaderVersion >= 3)
4979 /* Where possible set the caps based on OpenGL extensions and if they
4980 * aren't set (in case of software rendering) use the VS 3.0 from
4981 * MSDN or else if there's OpenGL spec use a hardcoded value minimum
4983 caps->VS20Caps.caps = WINED3DVS20CAPS_PREDICATION;
4984 /* VS 3.0 requires MAX_DYNAMICFLOWCONTROLDEPTH (24) */
4985 caps->VS20Caps.dynamic_flow_control_depth = WINED3DVS20_MAX_DYNAMICFLOWCONTROLDEPTH;
4986 caps->VS20Caps.temp_count = max(32, adapter->gl_info.limits.arb_vs_temps);
4987 /* level of nesting in loops / if-statements; VS 3.0 requires MAX (4) */
4988 caps->VS20Caps.static_flow_control_depth = WINED3DVS20_MAX_STATICFLOWCONTROLDEPTH;
4990 caps->MaxVShaderInstructionsExecuted = 65535; /* VS 3.0 needs at least 65535, some cards even use 2^32-1 */
4991 caps->MaxVertexShader30InstructionSlots = max(512, adapter->gl_info.limits.arb_vs_instructions);
4993 else if (caps->VertexShaderVersion == 2)
4995 caps->VS20Caps.caps = 0;
4996 caps->VS20Caps.dynamic_flow_control_depth = WINED3DVS20_MIN_DYNAMICFLOWCONTROLDEPTH;
4997 caps->VS20Caps.temp_count = max(12, adapter->gl_info.limits.arb_vs_temps);
4998 caps->VS20Caps.static_flow_control_depth = 1;
5000 caps->MaxVShaderInstructionsExecuted = 65535;
5001 caps->MaxVertexShader30InstructionSlots = 0;
5005 caps->VS20Caps.caps = 0;
5006 caps->VS20Caps.dynamic_flow_control_depth = 0;
5007 caps->VS20Caps.temp_count = 0;
5008 caps->VS20Caps.static_flow_control_depth = 0;
5010 caps->MaxVShaderInstructionsExecuted = 0;
5011 caps->MaxVertexShader30InstructionSlots = 0;
5014 if (caps->PixelShaderVersion >= 3)
5016 /* Where possible set the caps based on OpenGL extensions and if they
5017 * aren't set (in case of software rendering) use the PS 3.0 from
5018 * MSDN or else if there's OpenGL spec use a hardcoded value minimum
5021 /* Caps is more or less undocumented on MSDN but it appears to be
5022 * used for PS20Caps based on results from R9600/FX5900/Geforce6800
5023 * cards from Windows */
5024 caps->PS20Caps.caps = WINED3DPS20CAPS_ARBITRARYSWIZZLE |
5025 WINED3DPS20CAPS_GRADIENTINSTRUCTIONS |
5026 WINED3DPS20CAPS_PREDICATION |
5027 WINED3DPS20CAPS_NODEPENDENTREADLIMIT |
5028 WINED3DPS20CAPS_NOTEXINSTRUCTIONLIMIT;
5029 /* PS 3.0 requires MAX_DYNAMICFLOWCONTROLDEPTH (24) */
5030 caps->PS20Caps.dynamic_flow_control_depth = WINED3DPS20_MAX_DYNAMICFLOWCONTROLDEPTH;
5031 caps->PS20Caps.temp_count = max(32, adapter->gl_info.limits.arb_ps_temps);
5032 /* PS 3.0 requires MAX_STATICFLOWCONTROLDEPTH (4) */
5033 caps->PS20Caps.static_flow_control_depth = WINED3DPS20_MAX_STATICFLOWCONTROLDEPTH;
5034 /* PS 3.0 requires MAX_NUMINSTRUCTIONSLOTS (512) */
5035 caps->PS20Caps.instruction_slot_count = WINED3DPS20_MAX_NUMINSTRUCTIONSLOTS;
5037 caps->MaxPShaderInstructionsExecuted = 65535;
5038 caps->MaxPixelShader30InstructionSlots = max(WINED3DMIN30SHADERINSTRUCTIONS,
5039 adapter->gl_info.limits.arb_ps_instructions);
5041 else if(caps->PixelShaderVersion == 2)
5043 /* Below we assume PS2.0 specs, not extended 2.0a(GeforceFX)/2.0b(Radeon R3xx) ones */
5044 caps->PS20Caps.caps = 0;
5045 caps->PS20Caps.dynamic_flow_control_depth = 0; /* WINED3DVS20_MIN_DYNAMICFLOWCONTROLDEPTH = 0 */
5046 caps->PS20Caps.temp_count = max(12, adapter->gl_info.limits.arb_ps_temps);
5047 caps->PS20Caps.static_flow_control_depth = WINED3DPS20_MIN_STATICFLOWCONTROLDEPTH; /* Minimum: 1 */
5048 /* Minimum number (64 ALU + 32 Texture), a GeforceFX uses 512 */
5049 caps->PS20Caps.instruction_slot_count = WINED3DPS20_MIN_NUMINSTRUCTIONSLOTS;
5051 caps->MaxPShaderInstructionsExecuted = 512; /* Minimum value, a GeforceFX uses 1024 */
5052 caps->MaxPixelShader30InstructionSlots = 0;
5056 caps->PS20Caps.caps = 0;
5057 caps->PS20Caps.dynamic_flow_control_depth = 0;
5058 caps->PS20Caps.temp_count = 0;
5059 caps->PS20Caps.static_flow_control_depth = 0;
5060 caps->PS20Caps.instruction_slot_count = 0;
5062 caps->MaxPShaderInstructionsExecuted = 0;
5063 caps->MaxPixelShader30InstructionSlots = 0;
5066 if (caps->VertexShaderVersion >= 2)
5068 /* OpenGL supports all the formats below, perhaps not always
5069 * without conversion, but it supports them.
5070 * Further GLSL doesn't seem to have an official unsigned type so
5071 * don't advertise it yet as I'm not sure how we handle it.
5072 * We might need to add some clamping in the shader engine to
5074 * TODO: WINED3DDTCAPS_USHORT2N, WINED3DDTCAPS_USHORT4N, WINED3DDTCAPS_UDEC3, WINED3DDTCAPS_DEC3N */
5075 caps->DeclTypes = WINED3DDTCAPS_UBYTE4 |
5076 WINED3DDTCAPS_UBYTE4N |
5077 WINED3DDTCAPS_SHORT2N |
5078 WINED3DDTCAPS_SHORT4N;
5079 if (gl_info->supported[ARB_HALF_FLOAT_VERTEX])
5081 caps->DeclTypes |= WINED3DDTCAPS_FLOAT16_2 |
5082 WINED3DDTCAPS_FLOAT16_4;
5087 caps->DeclTypes = 0;
5090 /* Set DirectDraw helper Caps */
5091 ckey_caps = WINEDDCKEYCAPS_DESTBLT |
5092 WINEDDCKEYCAPS_SRCBLT;
5093 fx_caps = WINEDDFXCAPS_BLTALPHA |
5094 WINEDDFXCAPS_BLTMIRRORLEFTRIGHT |
5095 WINEDDFXCAPS_BLTMIRRORUPDOWN |
5096 WINEDDFXCAPS_BLTROTATION90 |
5097 WINEDDFXCAPS_BLTSHRINKX |
5098 WINEDDFXCAPS_BLTSHRINKXN |
5099 WINEDDFXCAPS_BLTSHRINKY |
5100 WINEDDFXCAPS_BLTSHRINKXN |
5101 WINEDDFXCAPS_BLTSTRETCHX |
5102 WINEDDFXCAPS_BLTSTRETCHXN |
5103 WINEDDFXCAPS_BLTSTRETCHY |
5104 WINEDDFXCAPS_BLTSTRETCHYN;
5105 blit_caps = WINEDDCAPS_BLT |
5106 WINEDDCAPS_BLTCOLORFILL |
5107 WINEDDCAPS_BLTDEPTHFILL |
5108 WINEDDCAPS_BLTSTRETCH |
5109 WINEDDCAPS_CANBLTSYSMEM |
5110 WINEDDCAPS_CANCLIP |
5111 WINEDDCAPS_CANCLIPSTRETCHED |
5112 WINEDDCAPS_COLORKEY |
5113 WINEDDCAPS_COLORKEYHWASSIST |
5114 WINEDDCAPS_ALIGNBOUNDARYSRC;
5115 pal_caps = WINEDDPCAPS_8BIT |
5116 WINEDDPCAPS_PRIMARYSURFACE;
5118 /* Fill the ddraw caps structure */
5119 caps->ddraw_caps.caps = WINEDDCAPS_GDI |
5120 WINEDDCAPS_PALETTE |
5122 caps->ddraw_caps.caps2 = WINEDDCAPS2_CERTIFIED |
5123 WINEDDCAPS2_NOPAGELOCKREQUIRED |
5124 WINEDDCAPS2_PRIMARYGAMMA |
5125 WINEDDCAPS2_WIDESURFACES |
5126 WINEDDCAPS2_CANRENDERWINDOWED;
5127 caps->ddraw_caps.color_key_caps = ckey_caps;
5128 caps->ddraw_caps.fx_caps = fx_caps;
5129 caps->ddraw_caps.pal_caps = pal_caps;
5130 caps->ddraw_caps.svb_caps = blit_caps;
5131 caps->ddraw_caps.svb_color_key_caps = ckey_caps;
5132 caps->ddraw_caps.svb_fx_caps = fx_caps;
5133 caps->ddraw_caps.vsb_caps = blit_caps;
5134 caps->ddraw_caps.vsb_color_key_caps = ckey_caps;
5135 caps->ddraw_caps.vsb_fx_caps = fx_caps;
5136 caps->ddraw_caps.ssb_caps = blit_caps;
5137 caps->ddraw_caps.ssb_color_key_caps = ckey_caps;
5138 caps->ddraw_caps.ssb_fx_caps = fx_caps;
5140 caps->ddraw_caps.dds_caps = WINEDDSCAPS_ALPHA |
5141 WINEDDSCAPS_BACKBUFFER |
5143 WINEDDSCAPS_FRONTBUFFER |
5144 WINEDDSCAPS_OFFSCREENPLAIN |
5145 WINEDDSCAPS_PALETTE |
5146 WINEDDSCAPS_PRIMARYSURFACE |
5147 WINEDDSCAPS_SYSTEMMEMORY |
5148 WINEDDSCAPS_VIDEOMEMORY |
5149 WINEDDSCAPS_VISIBLE;
5150 caps->ddraw_caps.stride_align = DDRAW_PITCH_ALIGNMENT;
5152 /* Set D3D caps if OpenGL is available. */
5153 if (adapter->opengl)
5155 caps->ddraw_caps.dds_caps |= WINEDDSCAPS_3DDEVICE |
5156 WINEDDSCAPS_MIPMAP |
5157 WINEDDSCAPS_TEXTURE |
5158 WINEDDSCAPS_ZBUFFER;
5159 caps->ddraw_caps.caps |= WINEDDCAPS_3D;
5165 HRESULT CDECL wined3d_device_create(struct wined3d *wined3d, UINT adapter_idx, enum wined3d_device_type device_type,
5166 HWND focus_window, DWORD flags, BYTE surface_alignment, struct wined3d_device_parent *device_parent,
5167 struct wined3d_device **device)
5169 struct wined3d_device *object;
5172 TRACE("wined3d %p, adapter_idx %u, device_type %#x, focus_window %p, flags %#x, device_parent %p, device %p.\n",
5173 wined3d, adapter_idx, device_type, focus_window, flags, device_parent, device);
5175 /* Validate the adapter number. If no adapters are available(no GL), ignore the adapter
5176 * number and create a device without a 3D adapter for 2D only operation. */
5177 if (wined3d->adapter_count && adapter_idx >= wined3d->adapter_count)
5178 return WINED3DERR_INVALIDCALL;
5180 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
5183 ERR("Failed to allocate device memory.\n");
5184 return E_OUTOFMEMORY;
5187 hr = device_init(object, wined3d, adapter_idx, device_type,
5188 focus_window, flags, surface_alignment, device_parent);
5191 WARN("Failed to initialize device, hr %#x.\n", hr);
5192 HeapFree(GetProcessHeap(), 0, object);
5196 TRACE("Created device %p.\n", object);
5199 device_parent->ops->wined3d_device_created(device_parent, *device);
5204 static void WINE_GLAPI invalid_func(const void *data)
5206 ERR("Invalid vertex attribute function called\n");
5210 static void WINE_GLAPI invalid_texcoord_func(GLenum unit, const void *data)
5212 ERR("Invalid texcoord function called\n");
5216 /* Helper functions for providing vertex data to opengl. The arrays are initialized based on
5217 * the extension detection and are used in drawStridedSlow
5219 static void WINE_GLAPI position_d3dcolor(const void *data)
5221 DWORD pos = *((const DWORD *)data);
5223 FIXME("Add a test for fixed function position from d3dcolor type\n");
5224 glVertex4s(D3DCOLOR_B_R(pos),
5230 static void WINE_GLAPI position_float4(const void *data)
5232 const GLfloat *pos = data;
5234 if (pos[3] != 0.0f && pos[3] != 1.0f)
5236 float w = 1.0f / pos[3];
5238 glVertex4f(pos[0] * w, pos[1] * w, pos[2] * w, w);
5246 static void WINE_GLAPI diffuse_d3dcolor(const void *data)
5248 DWORD diffuseColor = *((const DWORD *)data);
5250 glColor4ub(D3DCOLOR_B_R(diffuseColor),
5251 D3DCOLOR_B_G(diffuseColor),
5252 D3DCOLOR_B_B(diffuseColor),
5253 D3DCOLOR_B_A(diffuseColor));
5256 static void WINE_GLAPI specular_d3dcolor(const void *data)
5258 DWORD specularColor = *((const DWORD *)data);
5259 GLbyte d[] = {D3DCOLOR_B_R(specularColor),
5260 D3DCOLOR_B_G(specularColor),
5261 D3DCOLOR_B_B(specularColor)};
5263 specular_func_3ubv(d);
5266 static void WINE_GLAPI warn_no_specular_func(const void *data)
5268 WARN("GL_EXT_secondary_color not supported\n");
5271 static void fillGLAttribFuncs(const struct wined3d_gl_info *gl_info)
5273 position_funcs[WINED3D_FFP_EMIT_FLOAT1] = invalid_func;
5274 position_funcs[WINED3D_FFP_EMIT_FLOAT2] = invalid_func;
5275 position_funcs[WINED3D_FFP_EMIT_FLOAT3] = (glAttribFunc)glVertex3fv;
5276 position_funcs[WINED3D_FFP_EMIT_FLOAT4] = position_float4;
5277 position_funcs[WINED3D_FFP_EMIT_D3DCOLOR] = position_d3dcolor;
5278 position_funcs[WINED3D_FFP_EMIT_UBYTE4] = invalid_func;
5279 position_funcs[WINED3D_FFP_EMIT_SHORT2] = invalid_func;
5280 position_funcs[WINED3D_FFP_EMIT_SHORT4] = (glAttribFunc)glVertex2sv;
5281 position_funcs[WINED3D_FFP_EMIT_UBYTE4N] = invalid_func;
5282 position_funcs[WINED3D_FFP_EMIT_SHORT2N] = invalid_func;
5283 position_funcs[WINED3D_FFP_EMIT_SHORT4N] = invalid_func;
5284 position_funcs[WINED3D_FFP_EMIT_USHORT2N] = invalid_func;
5285 position_funcs[WINED3D_FFP_EMIT_USHORT4N] = invalid_func;
5286 position_funcs[WINED3D_FFP_EMIT_UDEC3] = invalid_func;
5287 position_funcs[WINED3D_FFP_EMIT_DEC3N] = invalid_func;
5288 position_funcs[WINED3D_FFP_EMIT_FLOAT16_2] = invalid_func;
5289 position_funcs[WINED3D_FFP_EMIT_FLOAT16_4] = invalid_func;
5291 diffuse_funcs[WINED3D_FFP_EMIT_FLOAT1] = invalid_func;
5292 diffuse_funcs[WINED3D_FFP_EMIT_FLOAT2] = invalid_func;
5293 diffuse_funcs[WINED3D_FFP_EMIT_FLOAT3] = (glAttribFunc)glColor3fv;
5294 diffuse_funcs[WINED3D_FFP_EMIT_FLOAT4] = (glAttribFunc)glColor4fv;
5295 diffuse_funcs[WINED3D_FFP_EMIT_D3DCOLOR] = diffuse_d3dcolor;
5296 diffuse_funcs[WINED3D_FFP_EMIT_UBYTE4] = invalid_func;
5297 diffuse_funcs[WINED3D_FFP_EMIT_SHORT2] = invalid_func;
5298 diffuse_funcs[WINED3D_FFP_EMIT_SHORT4] = invalid_func;
5299 diffuse_funcs[WINED3D_FFP_EMIT_UBYTE4N] = (glAttribFunc)glColor4ubv;
5300 diffuse_funcs[WINED3D_FFP_EMIT_SHORT2N] = invalid_func;
5301 diffuse_funcs[WINED3D_FFP_EMIT_SHORT4N] = (glAttribFunc)glColor4sv;
5302 diffuse_funcs[WINED3D_FFP_EMIT_USHORT2N] = invalid_func;
5303 diffuse_funcs[WINED3D_FFP_EMIT_USHORT4N] = (glAttribFunc)glColor4usv;
5304 diffuse_funcs[WINED3D_FFP_EMIT_UDEC3] = invalid_func;
5305 diffuse_funcs[WINED3D_FFP_EMIT_DEC3N] = invalid_func;
5306 diffuse_funcs[WINED3D_FFP_EMIT_FLOAT16_2] = invalid_func;
5307 diffuse_funcs[WINED3D_FFP_EMIT_FLOAT16_4] = invalid_func;
5309 /* No 4 component entry points here */
5310 specular_funcs[WINED3D_FFP_EMIT_FLOAT1] = invalid_func;
5311 specular_funcs[WINED3D_FFP_EMIT_FLOAT2] = invalid_func;
5312 if (gl_info->supported[EXT_SECONDARY_COLOR])
5314 specular_funcs[WINED3D_FFP_EMIT_FLOAT3] = (glAttribFunc)GL_EXTCALL(glSecondaryColor3fvEXT);
5318 specular_funcs[WINED3D_FFP_EMIT_FLOAT3] = warn_no_specular_func;
5320 specular_funcs[WINED3D_FFP_EMIT_FLOAT4] = invalid_func;
5321 if (gl_info->supported[EXT_SECONDARY_COLOR])
5323 specular_func_3ubv = (glAttribFunc)GL_EXTCALL(glSecondaryColor3ubvEXT);
5324 specular_funcs[WINED3D_FFP_EMIT_D3DCOLOR] = specular_d3dcolor;
5328 specular_funcs[WINED3D_FFP_EMIT_D3DCOLOR] = warn_no_specular_func;
5330 specular_funcs[WINED3D_FFP_EMIT_UBYTE4] = invalid_func;
5331 specular_funcs[WINED3D_FFP_EMIT_SHORT2] = invalid_func;
5332 specular_funcs[WINED3D_FFP_EMIT_SHORT4] = invalid_func;
5333 specular_funcs[WINED3D_FFP_EMIT_UBYTE4N] = invalid_func;
5334 specular_funcs[WINED3D_FFP_EMIT_SHORT2N] = invalid_func;
5335 specular_funcs[WINED3D_FFP_EMIT_SHORT4N] = invalid_func;
5336 specular_funcs[WINED3D_FFP_EMIT_USHORT2N] = invalid_func;
5337 specular_funcs[WINED3D_FFP_EMIT_USHORT4N] = invalid_func;
5338 specular_funcs[WINED3D_FFP_EMIT_UDEC3] = invalid_func;
5339 specular_funcs[WINED3D_FFP_EMIT_DEC3N] = invalid_func;
5340 specular_funcs[WINED3D_FFP_EMIT_FLOAT16_2] = invalid_func;
5341 specular_funcs[WINED3D_FFP_EMIT_FLOAT16_4] = invalid_func;
5343 /* Only 3 component entry points here. Test how others behave. Float4 normals are used
5344 * by one of our tests, trying to pass it to the pixel shader, which fails on Windows.
5346 normal_funcs[WINED3D_FFP_EMIT_FLOAT1] = invalid_func;
5347 normal_funcs[WINED3D_FFP_EMIT_FLOAT2] = invalid_func;
5348 normal_funcs[WINED3D_FFP_EMIT_FLOAT3] = (glAttribFunc)glNormal3fv;
5349 normal_funcs[WINED3D_FFP_EMIT_FLOAT4] = (glAttribFunc)glNormal3fv; /* Just ignore the 4th value */
5350 normal_funcs[WINED3D_FFP_EMIT_D3DCOLOR] = invalid_func;
5351 normal_funcs[WINED3D_FFP_EMIT_UBYTE4] = invalid_func;
5352 normal_funcs[WINED3D_FFP_EMIT_SHORT2] = invalid_func;
5353 normal_funcs[WINED3D_FFP_EMIT_SHORT4] = invalid_func;
5354 normal_funcs[WINED3D_FFP_EMIT_UBYTE4N] = invalid_func;
5355 normal_funcs[WINED3D_FFP_EMIT_SHORT2N] = invalid_func;
5356 normal_funcs[WINED3D_FFP_EMIT_SHORT4N] = invalid_func;
5357 normal_funcs[WINED3D_FFP_EMIT_USHORT2N] = invalid_func;
5358 normal_funcs[WINED3D_FFP_EMIT_USHORT4N] = invalid_func;
5359 normal_funcs[WINED3D_FFP_EMIT_UDEC3] = invalid_func;
5360 normal_funcs[WINED3D_FFP_EMIT_DEC3N] = invalid_func;
5361 normal_funcs[WINED3D_FFP_EMIT_FLOAT16_2] = invalid_func;
5362 normal_funcs[WINED3D_FFP_EMIT_FLOAT16_4] = invalid_func;
5364 multi_texcoord_funcs[WINED3D_FFP_EMIT_FLOAT1] = (glMultiTexCoordFunc)GL_EXTCALL(glMultiTexCoord1fvARB);
5365 multi_texcoord_funcs[WINED3D_FFP_EMIT_FLOAT2] = (glMultiTexCoordFunc)GL_EXTCALL(glMultiTexCoord2fvARB);
5366 multi_texcoord_funcs[WINED3D_FFP_EMIT_FLOAT3] = (glMultiTexCoordFunc)GL_EXTCALL(glMultiTexCoord3fvARB);
5367 multi_texcoord_funcs[WINED3D_FFP_EMIT_FLOAT4] = (glMultiTexCoordFunc)GL_EXTCALL(glMultiTexCoord4fvARB);
5368 multi_texcoord_funcs[WINED3D_FFP_EMIT_D3DCOLOR] = invalid_texcoord_func;
5369 multi_texcoord_funcs[WINED3D_FFP_EMIT_UBYTE4] = invalid_texcoord_func;
5370 multi_texcoord_funcs[WINED3D_FFP_EMIT_SHORT2] = (glMultiTexCoordFunc)GL_EXTCALL(glMultiTexCoord2svARB);
5371 multi_texcoord_funcs[WINED3D_FFP_EMIT_SHORT4] = (glMultiTexCoordFunc)GL_EXTCALL(glMultiTexCoord4svARB);
5372 multi_texcoord_funcs[WINED3D_FFP_EMIT_UBYTE4N] = invalid_texcoord_func;
5373 multi_texcoord_funcs[WINED3D_FFP_EMIT_SHORT2N] = invalid_texcoord_func;
5374 multi_texcoord_funcs[WINED3D_FFP_EMIT_SHORT4N] = invalid_texcoord_func;
5375 multi_texcoord_funcs[WINED3D_FFP_EMIT_USHORT2N] = invalid_texcoord_func;
5376 multi_texcoord_funcs[WINED3D_FFP_EMIT_USHORT4N] = invalid_texcoord_func;
5377 multi_texcoord_funcs[WINED3D_FFP_EMIT_UDEC3] = invalid_texcoord_func;
5378 multi_texcoord_funcs[WINED3D_FFP_EMIT_DEC3N] = invalid_texcoord_func;
5379 if (gl_info->supported[NV_HALF_FLOAT])
5381 /* Not supported by ARB_HALF_FLOAT_VERTEX, so check for NV_HALF_FLOAT */
5382 multi_texcoord_funcs[WINED3D_FFP_EMIT_FLOAT16_2] = (glMultiTexCoordFunc)GL_EXTCALL(glMultiTexCoord2hvNV);
5383 multi_texcoord_funcs[WINED3D_FFP_EMIT_FLOAT16_4] = (glMultiTexCoordFunc)GL_EXTCALL(glMultiTexCoord4hvNV);
5385 multi_texcoord_funcs[WINED3D_FFP_EMIT_FLOAT16_2] = invalid_texcoord_func;
5386 multi_texcoord_funcs[WINED3D_FFP_EMIT_FLOAT16_4] = invalid_texcoord_func;
5390 /* Do not call while under the GL lock. */
5391 static BOOL InitAdapters(struct wined3d *wined3d)
5393 static HMODULE mod_gl;
5395 int ps_selected_mode, vs_selected_mode;
5397 /* No need to hold any lock. The calling library makes sure only one thread calls
5398 * wined3d simultaneously
5401 TRACE("Initializing adapters\n");
5404 mod_gl = LoadLibraryA("opengl32.dll");
5406 ERR("Can't load opengl32.dll!\n");
5411 #ifdef USE_WIN32_OPENGL
5412 pwglGetProcAddress = (void*)GetProcAddress(mod_gl, "wglGetProcAddress");
5413 #define USE_GL_FUNC(pfn) pfn = (void*)GetProcAddress(mod_gl, #pfn);
5415 /* To bypass the opengl32 thunks load wglGetProcAddress from gdi32 instead of opengl32 */
5417 HDC hdc = GetDC( 0 );
5418 const struct wgl_funcs *wgl_driver = __wine_get_wgl_driver( hdc, WINE_GDI_DRIVER_VERSION );
5419 pwglGetProcAddress = wgl_driver->p_wglGetProcAddress;
5420 ReleaseDC( 0, hdc );
5422 #define USE_GL_FUNC(pfn) pfn = (void*)pwglGetProcAddress(#pfn);
5425 /* Load WGL core functions from opengl32.dll */
5426 #define USE_WGL_FUNC(pfn) p##pfn = (void*)GetProcAddress(mod_gl, #pfn);
5430 /* Dynamically load all GL core functions */
5434 /* Load glFinish and glFlush from opengl32.dll even if we're not using WIN32 opengl
5435 * otherwise because we have to use winex11.drv's override
5437 wglFinish = (void*)GetProcAddress(mod_gl, "glFinish");
5438 wglFlush = (void*)GetProcAddress(mod_gl, "glFlush");
5440 glEnableWINE = glEnable;
5441 glDisableWINE = glDisable;
5443 /* For now only one default adapter */
5445 struct wined3d_adapter *adapter = &wined3d->adapters[0];
5446 const struct wined3d_gl_info *gl_info = &adapter->gl_info;
5447 struct wined3d_fake_gl_ctx fake_gl_ctx = {0};
5448 struct wined3d_pixel_format *cfgs;
5451 DISPLAY_DEVICEW DisplayDevice;
5454 TRACE("Initializing default adapter\n");
5455 adapter->ordinal = 0;
5456 adapter->monitorPoint.x = -1;
5457 adapter->monitorPoint.y = -1;
5459 if (!AllocateLocallyUniqueId(&adapter->luid))
5461 DWORD err = GetLastError();
5462 ERR("Failed to set adapter LUID (%#x).\n", err);
5465 TRACE("Allocated LUID %08x:%08x for adapter.\n",
5466 adapter->luid.HighPart, adapter->luid.LowPart);
5468 if (!WineD3D_CreateFakeGLContext(&fake_gl_ctx))
5470 ERR("Failed to get a gl context for default adapter\n");
5474 ret = wined3d_adapter_init_gl_caps(adapter);
5476 ERR("Failed to initialize gl caps for default adapter\n");
5477 WineD3D_ReleaseFakeGLContext(&fake_gl_ctx);
5480 ret = initPixelFormats(&adapter->gl_info, adapter->driver_info.vendor);
5482 ERR("Failed to init gl formats\n");
5483 WineD3D_ReleaseFakeGLContext(&fake_gl_ctx);
5487 hdc = fake_gl_ctx.dc;
5489 adapter->TextureRam = adapter->driver_info.vidmem;
5490 adapter->UsedTextureRam = 0;
5491 TRACE("Emulating %dMB of texture ram\n", adapter->TextureRam/(1024*1024));
5493 /* Initialize the Adapter's DeviceName which is required for ChangeDisplaySettings and friends */
5494 DisplayDevice.cb = sizeof(DisplayDevice);
5495 EnumDisplayDevicesW(NULL, 0 /* Adapter 0 = iDevNum 0 */, &DisplayDevice, 0);
5496 TRACE("DeviceName: %s\n", debugstr_w(DisplayDevice.DeviceName));
5497 strcpyW(adapter->DeviceName, DisplayDevice.DeviceName);
5499 if (gl_info->supported[WGL_ARB_PIXEL_FORMAT])
5507 attribute = WGL_NUMBER_PIXEL_FORMATS_ARB;
5508 GL_EXTCALL(wglGetPixelFormatAttribivARB(hdc, 0, 0, 1, &attribute, &cfg_count));
5509 adapter->cfg_count = cfg_count;
5511 adapter->cfgs = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, adapter->cfg_count * sizeof(*adapter->cfgs));
5512 cfgs = adapter->cfgs;
5513 attribs[nAttribs++] = WGL_RED_BITS_ARB;
5514 attribs[nAttribs++] = WGL_GREEN_BITS_ARB;
5515 attribs[nAttribs++] = WGL_BLUE_BITS_ARB;
5516 attribs[nAttribs++] = WGL_ALPHA_BITS_ARB;
5517 attribs[nAttribs++] = WGL_COLOR_BITS_ARB;
5518 attribs[nAttribs++] = WGL_DEPTH_BITS_ARB;
5519 attribs[nAttribs++] = WGL_STENCIL_BITS_ARB;
5520 attribs[nAttribs++] = WGL_DRAW_TO_WINDOW_ARB;
5521 attribs[nAttribs++] = WGL_PIXEL_TYPE_ARB;
5522 attribs[nAttribs++] = WGL_DOUBLE_BUFFER_ARB;
5523 attribs[nAttribs++] = WGL_AUX_BUFFERS_ARB;
5525 for (iPixelFormat=1; iPixelFormat <= adapter->cfg_count; ++iPixelFormat)
5527 res = GL_EXTCALL(wglGetPixelFormatAttribivARB(hdc, iPixelFormat, 0, nAttribs, attribs, values));
5532 /* Cache the pixel format */
5533 cfgs->iPixelFormat = iPixelFormat;
5534 cfgs->redSize = values[0];
5535 cfgs->greenSize = values[1];
5536 cfgs->blueSize = values[2];
5537 cfgs->alphaSize = values[3];
5538 cfgs->colorSize = values[4];
5539 cfgs->depthSize = values[5];
5540 cfgs->stencilSize = values[6];
5541 cfgs->windowDrawable = values[7];
5542 cfgs->iPixelType = values[8];
5543 cfgs->doubleBuffer = values[9];
5544 cfgs->auxBuffers = values[10];
5546 cfgs->numSamples = 0;
5547 /* Check multisample support */
5548 if (gl_info->supported[ARB_MULTISAMPLE])
5550 int attrib[2] = {WGL_SAMPLE_BUFFERS_ARB, WGL_SAMPLES_ARB};
5552 if(GL_EXTCALL(wglGetPixelFormatAttribivARB(hdc, iPixelFormat, 0, 2, attrib, value))) {
5553 /* value[0] = WGL_SAMPLE_BUFFERS_ARB which tells whether multisampling is supported.
5554 * value[1] = number of multi sample buffers*/
5556 cfgs->numSamples = value[1];
5560 TRACE("iPixelFormat=%d, iPixelType=%#x, doubleBuffer=%d, RGBA=%d/%d/%d/%d, "
5561 "depth=%d, stencil=%d, samples=%d, windowDrawable=%d\n",
5562 cfgs->iPixelFormat, cfgs->iPixelType, cfgs->doubleBuffer,
5563 cfgs->redSize, cfgs->greenSize, cfgs->blueSize, cfgs->alphaSize,
5564 cfgs->depthSize, cfgs->stencilSize, cfgs->numSamples, cfgs->windowDrawable);
5570 int nCfgs = DescribePixelFormat(hdc, 0, 0, 0);
5571 adapter->cfgs = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, nCfgs * sizeof(*adapter->cfgs));
5572 adapter->cfg_count = 0; /* We won't accept all formats e.g. software accelerated ones will be skipped */
5574 cfgs = adapter->cfgs;
5575 for(iPixelFormat=1; iPixelFormat<=nCfgs; iPixelFormat++)
5577 PIXELFORMATDESCRIPTOR ppfd;
5579 res = DescribePixelFormat(hdc, iPixelFormat, sizeof(PIXELFORMATDESCRIPTOR), &ppfd);
5583 /* We only want HW acceleration using an OpenGL ICD driver.
5584 * PFD_GENERIC_FORMAT = slow opengl 1.1 gdi software rendering
5585 * PFD_GENERIC_ACCELERATED = partial hw acceleration using a MCD driver (e.g. 3dfx minigl)
5587 if(ppfd.dwFlags & (PFD_GENERIC_FORMAT | PFD_GENERIC_ACCELERATED))
5589 TRACE("Skipping iPixelFormat=%d because it isn't ICD accelerated\n", iPixelFormat);
5593 cfgs->iPixelFormat = iPixelFormat;
5594 cfgs->redSize = ppfd.cRedBits;
5595 cfgs->greenSize = ppfd.cGreenBits;
5596 cfgs->blueSize = ppfd.cBlueBits;
5597 cfgs->alphaSize = ppfd.cAlphaBits;
5598 cfgs->colorSize = ppfd.cColorBits;
5599 cfgs->depthSize = ppfd.cDepthBits;
5600 cfgs->stencilSize = ppfd.cStencilBits;
5601 cfgs->windowDrawable = (ppfd.dwFlags & PFD_DRAW_TO_WINDOW) ? 1 : 0;
5602 cfgs->iPixelType = (ppfd.iPixelType == PFD_TYPE_RGBA) ? WGL_TYPE_RGBA_ARB : WGL_TYPE_COLORINDEX_ARB;
5603 cfgs->doubleBuffer = (ppfd.dwFlags & PFD_DOUBLEBUFFER) ? 1 : 0;
5604 cfgs->auxBuffers = ppfd.cAuxBuffers;
5605 cfgs->numSamples = 0;
5607 TRACE("iPixelFormat=%d, iPixelType=%#x, doubleBuffer=%d, RGBA=%d/%d/%d/%d, "
5608 "depth=%d, stencil=%d, windowDrawable=%d\n",
5609 cfgs->iPixelFormat, cfgs->iPixelType, cfgs->doubleBuffer,
5610 cfgs->redSize, cfgs->greenSize, cfgs->blueSize, cfgs->alphaSize,
5611 cfgs->depthSize, cfgs->stencilSize, cfgs->windowDrawable);
5613 adapter->cfg_count++;
5616 /* We haven't found any suitable formats. This should only happen
5617 * in case of GDI software rendering, which is pretty useless
5619 if (!adapter->cfg_count)
5621 ERR("Disabling Direct3D because no hardware accelerated pixel formats have been found!\n");
5623 WineD3D_ReleaseFakeGLContext(&fake_gl_ctx);
5624 HeapFree(GetProcessHeap(), 0, adapter->cfgs);
5629 WineD3D_ReleaseFakeGLContext(&fake_gl_ctx);
5631 select_shader_mode(&adapter->gl_info, &ps_selected_mode, &vs_selected_mode);
5632 fillGLAttribFuncs(&adapter->gl_info);
5633 adapter->opengl = TRUE;
5635 wined3d->adapter_count = 1;
5636 TRACE("%u adapters successfully initialized.\n", wined3d->adapter_count);
5641 /* Initialize an adapter for ddraw-only memory counting */
5642 memset(wined3d->adapters, 0, sizeof(wined3d->adapters));
5643 wined3d->adapters[0].ordinal = 0;
5644 wined3d->adapters[0].opengl = FALSE;
5645 wined3d->adapters[0].monitorPoint.x = -1;
5646 wined3d->adapters[0].monitorPoint.y = -1;
5648 wined3d->adapters[0].driver_info.name = "Display";
5649 wined3d->adapters[0].driver_info.description = "WineD3D DirectDraw Emulation";
5650 if (wined3d_settings.emulated_textureram)
5651 wined3d->adapters[0].TextureRam = wined3d_settings.emulated_textureram;
5653 wined3d->adapters[0].TextureRam = 8 * 1024 * 1024; /* This is plenty for a DDraw-only card */
5655 initPixelFormatsNoGL(&wined3d->adapters[0].gl_info);
5657 wined3d->adapter_count = 1;
5661 static void STDMETHODCALLTYPE wined3d_null_wined3d_object_destroyed(void *parent) {}
5663 const struct wined3d_parent_ops wined3d_null_parent_ops =
5665 wined3d_null_wined3d_object_destroyed,
5668 /* Do not call while under the GL lock. */
5669 HRESULT wined3d_init(struct wined3d *wined3d, UINT version, DWORD flags)
5671 wined3d->dxVersion = version;
5673 wined3d->flags = flags;
5675 if (!InitAdapters(wined3d))
5677 WARN("Failed to initialize adapters.\n");
5680 MESSAGE("Direct3D%u is not available without OpenGL.\n", version);