ddraw: Implement ddraw7_GetVerticalBlankStatus() on top of wined3d_get_adapter_raster...
[wine] / dlls / wined3d / directx.c
1 /*
2  * Copyright 2002-2004 Jason Edmeades
3  * Copyright 2003-2004 Raphael Junqueira
4  * Copyright 2004 Christian Costa
5  * Copyright 2005 Oliver Stieber
6  * Copyright 2007-2008 Stefan Dösinger for CodeWeavers
7  * Copyright 2009-2011 Henri Verbeet for CodeWeavers
8  *
9  * This library is free software; you can redistribute it and/or
10  * modify it under the terms of the GNU Lesser General Public
11  * License as published by the Free Software Foundation; either
12  * version 2.1 of the License, or (at your option) any later version.
13  *
14  * This library is distributed in the hope that it will be useful,
15  * but WITHOUT ANY WARRANTY; without even the implied warranty of
16  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
17  * Lesser General Public License for more details.
18  *
19  * You should have received a copy of the GNU Lesser General Public
20  * License along with this library; if not, write to the Free Software
21  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
22  */
23
24 #include "config.h"
25 #include "wine/port.h"
26
27 #include <stdio.h>
28
29 #include "wined3d_private.h"
30 #ifndef USE_WIN32_OPENGL
31 #include "wine/gdi_driver.h"
32 #endif
33
34 WINE_DEFAULT_DEBUG_CHANNEL(d3d);
35
36 #define WINE_DEFAULT_VIDMEM (64 * 1024 * 1024)
37
38 /* The driver names reflect the lowest GPU supported
39  * by a certain driver, so DRIVER_AMD_R300 supports
40  * R3xx, R4xx and R5xx GPUs. */
41 enum wined3d_display_driver
42 {
43     DRIVER_AMD_RAGE_128PRO,
44     DRIVER_AMD_R100,
45     DRIVER_AMD_R300,
46     DRIVER_AMD_R600,
47     DRIVER_INTEL_GMA800,
48     DRIVER_INTEL_GMA900,
49     DRIVER_INTEL_GMA950,
50     DRIVER_INTEL_GMA3000,
51     DRIVER_NVIDIA_TNT,
52     DRIVER_NVIDIA_GEFORCE2MX,
53     DRIVER_NVIDIA_GEFORCEFX,
54     DRIVER_NVIDIA_GEFORCE6,
55     DRIVER_UNKNOWN
56 };
57
58 enum wined3d_driver_model
59 {
60     DRIVER_MODEL_WIN9X,
61     DRIVER_MODEL_NT40,
62     DRIVER_MODEL_NT5X,
63     DRIVER_MODEL_NT6X
64 };
65
66 enum wined3d_gl_vendor
67 {
68     GL_VENDOR_UNKNOWN,
69     GL_VENDOR_APPLE,
70     GL_VENDOR_FGLRX,
71     GL_VENDOR_INTEL,
72     GL_VENDOR_MESA,
73     GL_VENDOR_NVIDIA,
74 };
75
76 /* The d3d device ID */
77 static const GUID IID_D3DDEVICE_D3DUID = { 0xaeb2cdd4, 0x6e41, 0x43ea, { 0x94,0x1c,0x83,0x61,0xcc,0x76,0x07,0x81 } };
78
79 /* Extension detection */
80 struct wined3d_extension_map
81 {
82     const char *extension_string;
83     enum wined3d_gl_extension extension;
84     DWORD version;
85 };
86
87 static const struct wined3d_extension_map gl_extension_map[] =
88 {
89     /* APPLE */
90     {"GL_APPLE_client_storage",             APPLE_CLIENT_STORAGE,           0                           },
91     {"GL_APPLE_fence",                      APPLE_FENCE,                    0                           },
92     {"GL_APPLE_float_pixels",               APPLE_FLOAT_PIXELS,             0                           },
93     {"GL_APPLE_flush_buffer_range",         APPLE_FLUSH_BUFFER_RANGE,       0                           },
94     {"GL_APPLE_flush_render",               APPLE_FLUSH_RENDER,             0                           },
95     {"GL_APPLE_ycbcr_422",                  APPLE_YCBCR_422,                0                           },
96
97     /* ARB */
98     {"GL_ARB_color_buffer_float",           ARB_COLOR_BUFFER_FLOAT,         0                           },
99     {"GL_ARB_depth_buffer_float",           ARB_DEPTH_BUFFER_FLOAT,         0                           },
100     {"GL_ARB_depth_clamp",                  ARB_DEPTH_CLAMP,                0                           },
101     {"GL_ARB_depth_texture",                ARB_DEPTH_TEXTURE,              0                           },
102     {"GL_ARB_draw_buffers",                 ARB_DRAW_BUFFERS,               0                           },
103     {"GL_ARB_draw_elements_base_vertex",    ARB_DRAW_ELEMENTS_BASE_VERTEX,  0                           },
104     {"GL_ARB_fragment_program",             ARB_FRAGMENT_PROGRAM,           0                           },
105     {"GL_ARB_fragment_shader",              ARB_FRAGMENT_SHADER,            0                           },
106     {"GL_ARB_framebuffer_object",           ARB_FRAMEBUFFER_OBJECT,         0                           },
107     {"GL_ARB_geometry_shader4",             ARB_GEOMETRY_SHADER4,           0                           },
108     {"GL_ARB_half_float_pixel",             ARB_HALF_FLOAT_PIXEL,           0                           },
109     {"GL_ARB_half_float_vertex",            ARB_HALF_FLOAT_VERTEX,          0                           },
110     {"GL_ARB_map_buffer_alignment",         ARB_MAP_BUFFER_ALIGNMENT,       0                           },
111     {"GL_ARB_map_buffer_range",             ARB_MAP_BUFFER_RANGE,           0                           },
112     {"GL_ARB_multisample",                  ARB_MULTISAMPLE,                0                           }, /* needs GLX_ARB_MULTISAMPLE as well */
113     {"GL_ARB_multitexture",                 ARB_MULTITEXTURE,               0                           },
114     {"GL_ARB_occlusion_query",              ARB_OCCLUSION_QUERY,            0                           },
115     {"GL_ARB_pixel_buffer_object",          ARB_PIXEL_BUFFER_OBJECT,        0                           },
116     {"GL_ARB_point_parameters",             ARB_POINT_PARAMETERS,           0                           },
117     {"GL_ARB_point_sprite",                 ARB_POINT_SPRITE,               0                           },
118     {"GL_ARB_provoking_vertex",             ARB_PROVOKING_VERTEX,           0                           },
119     {"GL_ARB_shader_objects",               ARB_SHADER_OBJECTS,             0                           },
120     {"GL_ARB_shader_texture_lod",           ARB_SHADER_TEXTURE_LOD,         0                           },
121     {"GL_ARB_shading_language_100",         ARB_SHADING_LANGUAGE_100,       0                           },
122     {"GL_ARB_shadow",                       ARB_SHADOW,                     0                           },
123     {"GL_ARB_sync",                         ARB_SYNC,                       0                           },
124     {"GL_ARB_texture_border_clamp",         ARB_TEXTURE_BORDER_CLAMP,       0                           },
125     {"GL_ARB_texture_compression",          ARB_TEXTURE_COMPRESSION,        0                           },
126     {"GL_ARB_texture_compression_rgtc",     ARB_TEXTURE_COMPRESSION_RGTC,   0                           },
127     {"GL_ARB_texture_cube_map",             ARB_TEXTURE_CUBE_MAP,           0                           },
128     {"GL_ARB_texture_env_add",              ARB_TEXTURE_ENV_ADD,            0                           },
129     {"GL_ARB_texture_env_combine",          ARB_TEXTURE_ENV_COMBINE,        0                           },
130     {"GL_ARB_texture_env_dot3",             ARB_TEXTURE_ENV_DOT3,           0                           },
131     {"GL_ARB_texture_float",                ARB_TEXTURE_FLOAT,              0                           },
132     {"GL_ARB_texture_mirrored_repeat",      ARB_TEXTURE_MIRRORED_REPEAT,    0                           },
133     {"GL_ARB_texture_non_power_of_two",     ARB_TEXTURE_NON_POWER_OF_TWO,   MAKEDWORD_VERSION(2, 0)     },
134     {"GL_ARB_texture_rectangle",            ARB_TEXTURE_RECTANGLE,          0                           },
135     {"GL_ARB_texture_rg",                   ARB_TEXTURE_RG,                 0                           },
136     {"GL_ARB_vertex_array_bgra",            ARB_VERTEX_ARRAY_BGRA,          0                           },
137     {"GL_ARB_vertex_blend",                 ARB_VERTEX_BLEND,               0                           },
138     {"GL_ARB_vertex_buffer_object",         ARB_VERTEX_BUFFER_OBJECT,       0                           },
139     {"GL_ARB_vertex_program",               ARB_VERTEX_PROGRAM,             0                           },
140     {"GL_ARB_vertex_shader",                ARB_VERTEX_SHADER,              0                           },
141
142     /* ATI */
143     {"GL_ATI_fragment_shader",              ATI_FRAGMENT_SHADER,            0                           },
144     {"GL_ATI_separate_stencil",             ATI_SEPARATE_STENCIL,           0                           },
145     {"GL_ATI_texture_compression_3dc",      ATI_TEXTURE_COMPRESSION_3DC,    0                           },
146     {"GL_ATI_texture_env_combine3",         ATI_TEXTURE_ENV_COMBINE3,       0                           },
147     {"GL_ATI_texture_mirror_once",          ATI_TEXTURE_MIRROR_ONCE,        0                           },
148
149     /* EXT */
150     {"GL_EXT_blend_color",                  EXT_BLEND_COLOR,                0                           },
151     {"GL_EXT_blend_equation_separate",      EXT_BLEND_EQUATION_SEPARATE,    0                           },
152     {"GL_EXT_blend_func_separate",          EXT_BLEND_FUNC_SEPARATE,        0                           },
153     {"GL_EXT_blend_minmax",                 EXT_BLEND_MINMAX,               0                           },
154     {"GL_EXT_blend_subtract",               EXT_BLEND_SUBTRACT,             0                           },
155     {"GL_EXT_depth_bounds_test",            EXT_DEPTH_BOUNDS_TEST,          0                           },
156     {"GL_EXT_draw_buffers2",                EXT_DRAW_BUFFERS2,              0                           },
157     {"GL_EXT_fog_coord",                    EXT_FOG_COORD,                  0                           },
158     {"GL_EXT_framebuffer_blit",             EXT_FRAMEBUFFER_BLIT,           0                           },
159     {"GL_EXT_framebuffer_multisample",      EXT_FRAMEBUFFER_MULTISAMPLE,    0                           },
160     {"GL_EXT_framebuffer_object",           EXT_FRAMEBUFFER_OBJECT,         0                           },
161     {"GL_EXT_gpu_program_parameters",       EXT_GPU_PROGRAM_PARAMETERS,     0                           },
162     {"GL_EXT_gpu_shader4",                  EXT_GPU_SHADER4,                0                           },
163     {"GL_EXT_packed_depth_stencil",         EXT_PACKED_DEPTH_STENCIL,       0                           },
164     {"GL_EXT_paletted_texture",             EXT_PALETTED_TEXTURE,           0                           },
165     {"GL_EXT_point_parameters",             EXT_POINT_PARAMETERS,           0                           },
166     {"GL_EXT_provoking_vertex",             EXT_PROVOKING_VERTEX,           0                           },
167     {"GL_EXT_secondary_color",              EXT_SECONDARY_COLOR,            0                           },
168     {"GL_EXT_stencil_two_side",             EXT_STENCIL_TWO_SIDE,           0                           },
169     {"GL_EXT_stencil_wrap",                 EXT_STENCIL_WRAP,               0                           },
170     {"GL_EXT_texture3D",                    EXT_TEXTURE3D,                  MAKEDWORD_VERSION(1, 2)     },
171     {"GL_EXT_texture_compression_rgtc",     EXT_TEXTURE_COMPRESSION_RGTC,   0                           },
172     {"GL_EXT_texture_compression_s3tc",     EXT_TEXTURE_COMPRESSION_S3TC,   0                           },
173     {"GL_EXT_texture_env_add",              EXT_TEXTURE_ENV_ADD,            0                           },
174     {"GL_EXT_texture_env_combine",          EXT_TEXTURE_ENV_COMBINE,        0                           },
175     {"GL_EXT_texture_env_dot3",             EXT_TEXTURE_ENV_DOT3,           0                           },
176     {"GL_EXT_texture_filter_anisotropic",   EXT_TEXTURE_FILTER_ANISOTROPIC, 0                           },
177     {"GL_EXT_texture_lod_bias",             EXT_TEXTURE_LOD_BIAS,           0                           },
178     {"GL_EXT_texture_sRGB",                 EXT_TEXTURE_SRGB,               0                           },
179     {"GL_EXT_texture_sRGB_decode",          EXT_TEXTURE_SRGB_DECODE,        0                           },
180     {"GL_EXT_vertex_array_bgra",            EXT_VERTEX_ARRAY_BGRA,          0                           },
181
182     /* NV */
183     {"GL_NV_depth_clamp",                   NV_DEPTH_CLAMP,                 0                           },
184     {"GL_NV_fence",                         NV_FENCE,                       0                           },
185     {"GL_NV_fog_distance",                  NV_FOG_DISTANCE,                0                           },
186     {"GL_NV_fragment_program",              NV_FRAGMENT_PROGRAM,            0                           },
187     {"GL_NV_fragment_program2",             NV_FRAGMENT_PROGRAM2,           0                           },
188     {"GL_NV_fragment_program_option",       NV_FRAGMENT_PROGRAM_OPTION,     0                           },
189     {"GL_NV_half_float",                    NV_HALF_FLOAT,                  0                           },
190     {"GL_NV_light_max_exponent",            NV_LIGHT_MAX_EXPONENT,          0                           },
191     {"GL_NV_point_sprite",                  NV_POINT_SPRITE,                0                           },
192     {"GL_NV_register_combiners",            NV_REGISTER_COMBINERS,          0                           },
193     {"GL_NV_register_combiners2",           NV_REGISTER_COMBINERS2,         0                           },
194     {"GL_NV_texgen_reflection",             NV_TEXGEN_REFLECTION,           0                           },
195     {"GL_NV_texture_env_combine4",          NV_TEXTURE_ENV_COMBINE4,        0                           },
196     {"GL_NV_texture_shader",                NV_TEXTURE_SHADER,              0                           },
197     {"GL_NV_texture_shader2",               NV_TEXTURE_SHADER2,             0                           },
198     {"GL_NV_vertex_program",                NV_VERTEX_PROGRAM,              0                           },
199     {"GL_NV_vertex_program1_1",             NV_VERTEX_PROGRAM1_1,           0                           },
200     {"GL_NV_vertex_program2",               NV_VERTEX_PROGRAM2,             0                           },
201     {"GL_NV_vertex_program2_option",        NV_VERTEX_PROGRAM2_OPTION,      0                           },
202     {"GL_NV_vertex_program3",               NV_VERTEX_PROGRAM3,             0                           },
203
204     /* SGI */
205     {"GL_SGIS_generate_mipmap",             SGIS_GENERATE_MIPMAP,           0                           },
206 };
207
208 static const struct wined3d_extension_map wgl_extension_map[] =
209 {
210     {"WGL_ARB_pixel_format",                WGL_ARB_PIXEL_FORMAT,               0                        },
211     {"WGL_EXT_swap_control",                WGL_EXT_SWAP_CONTROL,               0                        },
212     {"WGL_WINE_pixel_format_passthrough",   WGL_WINE_PIXEL_FORMAT_PASSTHROUGH,  0                        },
213 };
214
215 /**********************************************************
216  * Utility functions follow
217  **********************************************************/
218
219 const struct min_lookup minMipLookup[] =
220 {
221     /* NONE         POINT                       LINEAR */
222     {{GL_NEAREST,   GL_NEAREST,                 GL_NEAREST}},               /* NONE */
223     {{GL_NEAREST,   GL_NEAREST_MIPMAP_NEAREST,  GL_NEAREST_MIPMAP_LINEAR}}, /* POINT*/
224     {{GL_LINEAR,    GL_LINEAR_MIPMAP_NEAREST,   GL_LINEAR_MIPMAP_LINEAR}},  /* LINEAR */
225 };
226
227 const struct min_lookup minMipLookup_noFilter[] =
228 {
229     /* NONE         POINT                       LINEAR */
230     {{GL_NEAREST,   GL_NEAREST,                 GL_NEAREST}},               /* NONE */
231     {{GL_NEAREST,   GL_NEAREST,                 GL_NEAREST}},               /* POINT */
232     {{GL_NEAREST,   GL_NEAREST,                 GL_NEAREST}},               /* LINEAR */
233 };
234
235 const struct min_lookup minMipLookup_noMip[] =
236 {
237     /* NONE         POINT                       LINEAR */
238     {{GL_NEAREST,   GL_NEAREST,                 GL_NEAREST}},               /* NONE */
239     {{GL_NEAREST,   GL_NEAREST,                 GL_NEAREST}},               /* POINT */
240     {{GL_LINEAR,    GL_LINEAR,                  GL_LINEAR }},               /* LINEAR */
241 };
242
243 const GLenum magLookup[] =
244 {
245     /* NONE     POINT       LINEAR */
246     GL_NEAREST, GL_NEAREST, GL_LINEAR,
247 };
248
249 const GLenum magLookup_noFilter[] =
250 {
251     /* NONE     POINT       LINEAR */
252     GL_NEAREST, GL_NEAREST, GL_NEAREST,
253 };
254
255 /* drawStridedSlow attributes */
256 glAttribFunc position_funcs[WINED3D_FFP_EMIT_COUNT];
257 glAttribFunc diffuse_funcs[WINED3D_FFP_EMIT_COUNT];
258 glAttribFunc specular_func_3ubv;
259 glAttribFunc specular_funcs[WINED3D_FFP_EMIT_COUNT];
260 glAttribFunc normal_funcs[WINED3D_FFP_EMIT_COUNT];
261 glMultiTexCoordFunc multi_texcoord_funcs[WINED3D_FFP_EMIT_COUNT];
262
263 /**
264  * Note: GL seems to trap if GetDeviceCaps is called before any HWND's created,
265  * i.e., there is no GL Context - Get a default rendering context to enable the
266  * function query some info from GL.
267  */
268
269 struct wined3d_fake_gl_ctx
270 {
271     HDC dc;
272     HWND wnd;
273     HGLRC gl_ctx;
274     HDC restore_dc;
275     HGLRC restore_gl_ctx;
276 };
277
278 static void WineD3D_ReleaseFakeGLContext(const struct wined3d_fake_gl_ctx *ctx)
279 {
280     TRACE("Destroying fake GL context.\n");
281
282     if (!pwglMakeCurrent(NULL, NULL))
283         ERR("Failed to disable fake GL context.\n");
284
285     if (!pwglDeleteContext(ctx->gl_ctx))
286     {
287         DWORD err = GetLastError();
288         ERR("wglDeleteContext(%p) failed, last error %#x.\n", ctx->gl_ctx, err);
289     }
290
291     ReleaseDC(ctx->wnd, ctx->dc);
292     DestroyWindow(ctx->wnd);
293
294     if (ctx->restore_gl_ctx && !pwglMakeCurrent(ctx->restore_dc, ctx->restore_gl_ctx))
295         ERR("Failed to restore previous GL context.\n");
296 }
297
298 /* Do not call while under the GL lock. */
299 static BOOL WineD3D_CreateFakeGLContext(struct wined3d_fake_gl_ctx *ctx)
300 {
301     PIXELFORMATDESCRIPTOR pfd;
302     int iPixelFormat;
303
304     TRACE("getting context...\n");
305
306     ctx->restore_dc = pwglGetCurrentDC();
307     ctx->restore_gl_ctx = pwglGetCurrentContext();
308
309     /* We need a fake window as a hdc retrieved using GetDC(0) can't be used for much GL purposes. */
310     ctx->wnd = CreateWindowA(WINED3D_OPENGL_WINDOW_CLASS_NAME, "WineD3D fake window",
311             WS_OVERLAPPEDWINDOW, 10, 10, 10, 10, NULL, NULL, NULL, NULL);
312     if (!ctx->wnd)
313     {
314         ERR("Failed to create a window.\n");
315         goto fail;
316     }
317
318     ctx->dc = GetDC(ctx->wnd);
319     if (!ctx->dc)
320     {
321         ERR("Failed to get a DC.\n");
322         goto fail;
323     }
324
325     /* PixelFormat selection */
326     ZeroMemory(&pfd, sizeof(pfd));
327     pfd.nSize = sizeof(pfd);
328     pfd.nVersion = 1;
329     pfd.dwFlags = PFD_SUPPORT_OPENGL | PFD_DOUBLEBUFFER | PFD_DRAW_TO_WINDOW; /* PFD_GENERIC_ACCELERATED */
330     pfd.iPixelType = PFD_TYPE_RGBA;
331     pfd.cColorBits = 32;
332     pfd.iLayerType = PFD_MAIN_PLANE;
333
334     if (!(iPixelFormat = ChoosePixelFormat(ctx->dc, &pfd)))
335     {
336         /* If this happens something is very wrong as ChoosePixelFormat barely fails. */
337         ERR("Failed to find a suitable pixel format.\n");
338         goto fail;
339     }
340     DescribePixelFormat(ctx->dc, iPixelFormat, sizeof(pfd), &pfd);
341     SetPixelFormat(ctx->dc, iPixelFormat, &pfd);
342
343     /* Create a GL context. */
344     if (!(ctx->gl_ctx = pwglCreateContext(ctx->dc)))
345     {
346         WARN("Failed to create default context for capabilities initialization.\n");
347         goto fail;
348     }
349
350     /* Make it the current GL context. */
351     if (!pwglMakeCurrent(ctx->dc, ctx->gl_ctx))
352     {
353         ERR("Failed to make fake GL context current.\n");
354         goto fail;
355     }
356
357     return TRUE;
358
359 fail:
360     if (ctx->gl_ctx) pwglDeleteContext(ctx->gl_ctx);
361     ctx->gl_ctx = NULL;
362     if (ctx->dc) ReleaseDC(ctx->wnd, ctx->dc);
363     ctx->dc = NULL;
364     if (ctx->wnd) DestroyWindow(ctx->wnd);
365     ctx->wnd = NULL;
366     if (ctx->restore_gl_ctx && !pwglMakeCurrent(ctx->restore_dc, ctx->restore_gl_ctx))
367         ERR("Failed to restore previous GL context.\n");
368
369     return FALSE;
370 }
371
372 /* Adjust the amount of used texture memory */
373 unsigned int adapter_adjust_memory(struct wined3d_adapter *adapter, int amount)
374 {
375     adapter->UsedTextureRam += amount;
376     TRACE("Adjusted adapter memory by %d to %d.\n", amount, adapter->UsedTextureRam);
377     return adapter->UsedTextureRam;
378 }
379
380 static void wined3d_adapter_cleanup(struct wined3d_adapter *adapter)
381 {
382     HeapFree(GetProcessHeap(), 0, adapter->gl_info.formats);
383     HeapFree(GetProcessHeap(), 0, adapter->cfgs);
384 }
385
386 ULONG CDECL wined3d_incref(struct wined3d *wined3d)
387 {
388     ULONG refcount = InterlockedIncrement(&wined3d->ref);
389
390     TRACE("%p increasing refcount to %u.\n", wined3d, refcount);
391
392     return refcount;
393 }
394
395 ULONG CDECL wined3d_decref(struct wined3d *wined3d)
396 {
397     ULONG refcount = InterlockedDecrement(&wined3d->ref);
398
399     TRACE("%p decreasing refcount to %u.\n", wined3d, refcount);
400
401     if (!refcount)
402     {
403         unsigned int i;
404
405         for (i = 0; i < wined3d->adapter_count; ++i)
406         {
407             wined3d_adapter_cleanup(&wined3d->adapters[i]);
408         }
409         HeapFree(GetProcessHeap(), 0, wined3d);
410     }
411
412     return refcount;
413 }
414
415 /* GL locking is done by the caller */
416 static inline BOOL test_arb_vs_offset_limit(const struct wined3d_gl_info *gl_info)
417 {
418     GLuint prog;
419     BOOL ret = FALSE;
420     const char *testcode =
421         "!!ARBvp1.0\n"
422         "PARAM C[66] = { program.env[0..65] };\n"
423         "ADDRESS A0;"
424         "PARAM zero = {0.0, 0.0, 0.0, 0.0};\n"
425         "ARL A0.x, zero.x;\n"
426         "MOV result.position, C[A0.x + 65];\n"
427         "END\n";
428
429     while(glGetError());
430     GL_EXTCALL(glGenProgramsARB(1, &prog));
431     if(!prog) {
432         ERR("Failed to create an ARB offset limit test program\n");
433     }
434     GL_EXTCALL(glBindProgramARB(GL_VERTEX_PROGRAM_ARB, prog));
435     GL_EXTCALL(glProgramStringARB(GL_VERTEX_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB,
436                                   strlen(testcode), testcode));
437     if (glGetError())
438     {
439         TRACE("OpenGL implementation does not allow indirect addressing offsets > 63\n");
440         TRACE("error: %s\n", debugstr_a((const char *)glGetString(GL_PROGRAM_ERROR_STRING_ARB)));
441         ret = TRUE;
442     } else TRACE("OpenGL implementation allows offsets > 63\n");
443
444     GL_EXTCALL(glBindProgramARB(GL_VERTEX_PROGRAM_ARB, 0));
445     GL_EXTCALL(glDeleteProgramsARB(1, &prog));
446     checkGLcall("ARB vp offset limit test cleanup");
447
448     return ret;
449 }
450
451 static DWORD ver_for_ext(enum wined3d_gl_extension ext)
452 {
453     unsigned int i;
454
455     for (i = 0; i < (sizeof(gl_extension_map) / sizeof(*gl_extension_map)); ++i)
456     {
457         if (gl_extension_map[i].extension == ext)
458             return gl_extension_map[i].version;
459     }
460     return 0;
461 }
462
463 static BOOL match_amd_r300_to_500(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
464         enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
465 {
466     if (card_vendor != HW_VENDOR_AMD) return FALSE;
467     if (device == CARD_AMD_RADEON_9500) return TRUE;
468     if (device == CARD_AMD_RADEON_X700) return TRUE;
469     if (device == CARD_AMD_RADEON_X1600) return TRUE;
470     return FALSE;
471 }
472
473 static BOOL match_geforce5(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
474         enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
475 {
476     if (card_vendor == HW_VENDOR_NVIDIA)
477     {
478         if (device == CARD_NVIDIA_GEFORCEFX_5200 ||
479             device == CARD_NVIDIA_GEFORCEFX_5600 ||
480             device == CARD_NVIDIA_GEFORCEFX_5800)
481         {
482             return TRUE;
483         }
484     }
485     return FALSE;
486 }
487
488 static BOOL match_apple(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
489         enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
490 {
491     /* MacOS has various specialities in the extensions it advertises. Some have to be loaded from
492      * the opengl 1.2+ core, while other extensions are advertised, but software emulated. So try to
493      * detect the Apple OpenGL implementation to apply some extension fixups afterwards.
494      *
495      * Detecting this isn't really easy. The vendor string doesn't mention Apple. Compile-time checks
496      * aren't sufficient either because a Linux binary may display on a macos X server via remote X11.
497      * So try to detect the GL implementation by looking at certain Apple extensions. Some extensions
498      * like client storage might be supported on other implementations too, but GL_APPLE_flush_render
499      * is specific to the Mac OS X window management, and GL_APPLE_ycbcr_422 is QuickTime specific. So
500      * the chance that other implementations support them is rather small since Win32 QuickTime uses
501      * DirectDraw, not OpenGL.
502      *
503      * This test has been moved into wined3d_guess_gl_vendor()
504      */
505     if (gl_vendor == GL_VENDOR_APPLE)
506     {
507         return TRUE;
508     }
509     return FALSE;
510 }
511
512 /* Context activation is done by the caller. */
513 static void test_pbo_functionality(struct wined3d_gl_info *gl_info)
514 {
515     /* Some OpenGL implementations, namely Apple's Geforce 8 driver, advertises PBOs,
516      * but glTexSubImage from a PBO fails miserably, with the first line repeated over
517      * all the texture. This function detects this bug by its symptom and disables PBOs
518      * if the test fails.
519      *
520      * The test uploads a 4x4 texture via the PBO in the "native" format GL_BGRA,
521      * GL_UNSIGNED_INT_8_8_8_8_REV. This format triggers the bug, and it is what we use
522      * for D3DFMT_A8R8G8B8. Then the texture is read back without any PBO and the data
523      * read back is compared to the original. If they are equal PBOs are assumed to work,
524      * otherwise the PBO extension is disabled. */
525     GLuint texture, pbo;
526     static const unsigned int pattern[] =
527     {
528         0x00000000, 0x000000ff, 0x0000ff00, 0x40ff0000,
529         0x80ffffff, 0x40ffff00, 0x00ff00ff, 0x0000ffff,
530         0x00ffff00, 0x00ff00ff, 0x0000ffff, 0x000000ff,
531         0x80ff00ff, 0x0000ffff, 0x00ff00ff, 0x40ff00ff
532     };
533     unsigned int check[sizeof(pattern) / sizeof(pattern[0])];
534
535     /* No PBO -> No point in testing them. */
536     if (!gl_info->supported[ARB_PIXEL_BUFFER_OBJECT]) return;
537
538     ENTER_GL();
539
540     while (glGetError());
541     glGenTextures(1, &texture);
542     glBindTexture(GL_TEXTURE_2D, texture);
543
544     glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 0);
545     glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 4, 4, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, 0);
546     checkGLcall("Specifying the PBO test texture");
547
548     GL_EXTCALL(glGenBuffersARB(1, &pbo));
549     GL_EXTCALL(glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, pbo));
550     GL_EXTCALL(glBufferDataARB(GL_PIXEL_UNPACK_BUFFER_ARB, sizeof(pattern), pattern, GL_STREAM_DRAW_ARB));
551     checkGLcall("Specifying the PBO test pbo");
552
553     glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 4, 4, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, NULL);
554     checkGLcall("Loading the PBO test texture");
555
556     GL_EXTCALL(glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, 0));
557     LEAVE_GL();
558
559     wglFinish(); /* just to be sure */
560
561     memset(check, 0, sizeof(check));
562     ENTER_GL();
563     glGetTexImage(GL_TEXTURE_2D, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, check);
564     checkGLcall("Reading back the PBO test texture");
565
566     glDeleteTextures(1, &texture);
567     GL_EXTCALL(glDeleteBuffersARB(1, &pbo));
568     checkGLcall("PBO test cleanup");
569
570     LEAVE_GL();
571
572     if (memcmp(check, pattern, sizeof(check)))
573     {
574         WARN("PBO test failed, read back data doesn't match original.\n"
575                 "Disabling PBOs. This may result in slower performance.\n");
576         gl_info->supported[ARB_PIXEL_BUFFER_OBJECT] = FALSE;
577     }
578     else
579     {
580         TRACE("PBO test successful.\n");
581     }
582 }
583
584 static BOOL match_apple_intel(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
585         enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
586 {
587     return (card_vendor == HW_VENDOR_INTEL) && (gl_vendor == GL_VENDOR_APPLE);
588 }
589
590 static BOOL match_apple_nonr500ati(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
591         enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
592 {
593     if (gl_vendor != GL_VENDOR_APPLE) return FALSE;
594     if (card_vendor != HW_VENDOR_AMD) return FALSE;
595     if (device == CARD_AMD_RADEON_X1600) return FALSE;
596     return TRUE;
597 }
598
599 static BOOL match_dx10_capable(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
600         enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
601 {
602     /* DX9 cards support 40 single float varyings in hardware, most drivers report 32. ATI misreports
603      * 44 varyings. So assume that if we have more than 44 varyings we have a dx10 card.
604      * This detection is for the gl_ClipPos varying quirk. If a d3d9 card really supports more than 44
605      * varyings and we subtract one in dx9 shaders its not going to hurt us because the dx9 limit is
606      * hardcoded
607      *
608      * dx10 cards usually have 64 varyings */
609     return gl_info->limits.glsl_varyings > 44;
610 }
611
612 static BOOL match_not_dx10_capable(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
613         enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
614 {
615     return !match_dx10_capable(gl_info, gl_renderer, gl_vendor, card_vendor, device);
616 }
617
618 /* A GL context is provided by the caller */
619 static BOOL match_allows_spec_alpha(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
620         enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
621 {
622     GLenum error;
623     DWORD data[16];
624
625     if (!gl_info->supported[EXT_SECONDARY_COLOR]) return FALSE;
626
627     ENTER_GL();
628     while(glGetError());
629     GL_EXTCALL(glSecondaryColorPointerEXT)(4, GL_UNSIGNED_BYTE, 4, data);
630     error = glGetError();
631     LEAVE_GL();
632
633     if(error == GL_NO_ERROR)
634     {
635         TRACE("GL Implementation accepts 4 component specular color pointers\n");
636         return TRUE;
637     }
638     else
639     {
640         TRACE("GL implementation does not accept 4 component specular colors, error %s\n",
641               debug_glerror(error));
642         return FALSE;
643     }
644 }
645
646 /* A GL context is provided by the caller */
647 static BOOL match_broken_nv_clip(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
648         enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
649 {
650     GLuint prog;
651     BOOL ret = FALSE;
652     GLint pos;
653     const char *testcode =
654         "!!ARBvp1.0\n"
655         "OPTION NV_vertex_program2;\n"
656         "MOV result.clip[0], 0.0;\n"
657         "MOV result.position, 0.0;\n"
658         "END\n";
659
660     if (!gl_info->supported[NV_VERTEX_PROGRAM2_OPTION]) return FALSE;
661
662     ENTER_GL();
663     while(glGetError());
664
665     GL_EXTCALL(glGenProgramsARB(1, &prog));
666     if(!prog)
667     {
668         ERR("Failed to create the NVvp clip test program\n");
669         LEAVE_GL();
670         return FALSE;
671     }
672     GL_EXTCALL(glBindProgramARB(GL_VERTEX_PROGRAM_ARB, prog));
673     GL_EXTCALL(glProgramStringARB(GL_VERTEX_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB,
674                                   strlen(testcode), testcode));
675     glGetIntegerv(GL_PROGRAM_ERROR_POSITION_ARB, &pos);
676     if(pos != -1)
677     {
678         WARN("GL_NV_vertex_program2_option result.clip[] test failed\n");
679         TRACE("error: %s\n", debugstr_a((const char *)glGetString(GL_PROGRAM_ERROR_STRING_ARB)));
680         ret = TRUE;
681         while(glGetError());
682     }
683     else TRACE("GL_NV_vertex_program2_option result.clip[] test passed\n");
684
685     GL_EXTCALL(glBindProgramARB(GL_VERTEX_PROGRAM_ARB, 0));
686     GL_EXTCALL(glDeleteProgramsARB(1, &prog));
687     checkGLcall("GL_NV_vertex_program2_option result.clip[] test cleanup");
688
689     LEAVE_GL();
690     return ret;
691 }
692
693 /* Context activation is done by the caller. */
694 static BOOL match_fbo_tex_update(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
695         enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
696 {
697     char data[4 * 4 * 4];
698     GLuint tex, fbo;
699     GLenum status;
700
701     if (wined3d_settings.offscreen_rendering_mode != ORM_FBO) return FALSE;
702
703     memset(data, 0xcc, sizeof(data));
704
705     ENTER_GL();
706
707     glGenTextures(1, &tex);
708     glBindTexture(GL_TEXTURE_2D, tex);
709     glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
710     glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
711     glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 4, 4, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, NULL);
712     checkGLcall("glTexImage2D");
713
714     gl_info->fbo_ops.glGenFramebuffers(1, &fbo);
715     gl_info->fbo_ops.glBindFramebuffer(GL_FRAMEBUFFER, fbo);
716     gl_info->fbo_ops.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex, 0);
717     checkGLcall("glFramebufferTexture2D");
718
719     status = gl_info->fbo_ops.glCheckFramebufferStatus(GL_FRAMEBUFFER);
720     if (status != GL_FRAMEBUFFER_COMPLETE) ERR("FBO status %#x\n", status);
721     checkGLcall("glCheckFramebufferStatus");
722
723     memset(data, 0x11, sizeof(data));
724     glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 4, 4, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, data);
725     checkGLcall("glTexSubImage2D");
726
727     glClearColor(0.996f, 0.729f, 0.745f, 0.792f);
728     glClear(GL_COLOR_BUFFER_BIT);
729     checkGLcall("glClear");
730
731     glGetTexImage(GL_TEXTURE_2D, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, data);
732     checkGLcall("glGetTexImage");
733
734     gl_info->fbo_ops.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0);
735     gl_info->fbo_ops.glBindFramebuffer(GL_FRAMEBUFFER, 0);
736     glBindTexture(GL_TEXTURE_2D, 0);
737     checkGLcall("glBindTexture");
738
739     gl_info->fbo_ops.glDeleteFramebuffers(1, &fbo);
740     glDeleteTextures(1, &tex);
741     checkGLcall("glDeleteTextures");
742
743     LEAVE_GL();
744
745     return *(DWORD *)data == 0x11111111;
746 }
747
748 /* Context activation is done by the caller. */
749 static BOOL match_broken_rgba16(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
750         enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
751 {
752     /* GL_RGBA16 uses GL_RGBA8 internally on Geforce 7 and older cards.
753      * This leads to graphical bugs in Half Life 2 and Unreal engine games. */
754     GLuint tex;
755     GLint size;
756
757     ENTER_GL();
758
759     glGenTextures(1, &tex);
760     glBindTexture(GL_TEXTURE_2D, tex);
761     glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA16, 4, 4, 0, GL_RGBA, GL_UNSIGNED_SHORT, NULL);
762     checkGLcall("glTexImage2D");
763
764     glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_RED_SIZE, &size);
765     checkGLcall("glGetTexLevelParameteriv");
766     TRACE("Real color depth is %d\n", size);
767
768     glBindTexture(GL_TEXTURE_2D, 0);
769     checkGLcall("glBindTexture");
770     glDeleteTextures(1, &tex);
771     checkGLcall("glDeleteTextures");
772
773     LEAVE_GL();
774
775     return size < 16;
776 }
777
778 static BOOL match_fglrx(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
779         enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
780 {
781     return gl_vendor == GL_VENDOR_FGLRX;
782 }
783
784 static void quirk_apple_glsl_constants(struct wined3d_gl_info *gl_info)
785 {
786     /* MacOS needs uniforms for relative addressing offsets. This can accumulate to quite a few uniforms.
787      * Beyond that the general uniform isn't optimal, so reserve a number of uniforms. 12 vec4's should
788      * allow 48 different offsets or other helper immediate values. */
789     TRACE("Reserving 12 GLSL constants for compiler private use.\n");
790     gl_info->reserved_glsl_constants = max(gl_info->reserved_glsl_constants, 12);
791 }
792
793 static void quirk_amd_dx9(struct wined3d_gl_info *gl_info)
794 {
795     /* MacOS advertises GL_ARB_texture_non_power_of_two on ATI r500 and earlier cards, although
796      * these cards only support GL_ARB_texture_rectangle(D3DPTEXTURECAPS_NONPOW2CONDITIONAL).
797      * If real NP2 textures are used, the driver falls back to software. We could just remove the
798      * extension and use GL_ARB_texture_rectangle instead, but texture_rectangle is inconvenient
799      * due to the non-normalized texture coordinates. Thus set an internal extension flag,
800      * GL_WINE_normalized_texrect, which signals the code that it can use non power of two textures
801      * as per GL_ARB_texture_non_power_of_two, but has to stick to the texture_rectangle limits.
802      *
803      * fglrx doesn't advertise GL_ARB_texture_non_power_of_two, but it advertises opengl 2.0 which
804      * has this extension promoted to core. The extension loading code sets this extension supported
805      * due to that, so this code works on fglrx as well. */
806     if(gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO])
807     {
808         TRACE("GL_ARB_texture_non_power_of_two advertised on R500 or earlier card, removing.\n");
809         gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO] = FALSE;
810         gl_info->supported[WINED3D_GL_NORMALIZED_TEXRECT] = TRUE;
811     }
812 }
813
814 static void quirk_no_np2(struct wined3d_gl_info *gl_info)
815 {
816     /*  The nVidia GeForceFX series reports OpenGL 2.0 capabilities with the latest drivers versions, but
817      *  doesn't explicitly advertise the ARB_tex_npot extension in the GL extension string.
818      *  This usually means that ARB_tex_npot is supported in hardware as long as the application is staying
819      *  within the limits enforced by the ARB_texture_rectangle extension. This however is not true for the
820      *  FX series, which instantly falls back to a slower software path as soon as ARB_tex_npot is used.
821      *  We therefore completely remove ARB_tex_npot from the list of supported extensions.
822      *
823      *  Note that wine_normalized_texrect can't be used in this case because internally it uses ARB_tex_npot,
824      *  triggering the software fallback. There is not much we can do here apart from disabling the
825      *  software-emulated extension and re-enable ARB_tex_rect (which was previously disabled
826      *  in wined3d_adapter_init_gl_caps).
827      *  This fixup removes performance problems on both the FX 5900 and FX 5700 (e.g. for framebuffer
828      *  post-processing effects in the game "Max Payne 2").
829      *  The behaviour can be verified through a simple test app attached in bugreport #14724. */
830     TRACE("GL_ARB_texture_non_power_of_two advertised through OpenGL 2.0 on NV FX card, removing.\n");
831     gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO] = FALSE;
832     gl_info->supported[ARB_TEXTURE_RECTANGLE] = TRUE;
833 }
834
835 static void quirk_texcoord_w(struct wined3d_gl_info *gl_info)
836 {
837     /* The Intel GPUs on MacOS set the .w register of texcoords to 0.0 by default, which causes problems
838      * with fixed function fragment processing. Ideally this flag should be detected with a test shader
839      * and OpenGL feedback mode, but some GL implementations (MacOS ATI at least, probably all MacOS ones)
840      * do not like vertex shaders in feedback mode and return an error, even though it should be valid
841      * according to the spec.
842      *
843      * We don't want to enable this on all cards, as it adds an extra instruction per texcoord used. This
844      * makes the shader slower and eats instruction slots which should be available to the d3d app.
845      *
846      * ATI Radeon HD 2xxx cards on MacOS have the issue. Instead of checking for the buggy cards, blacklist
847      * all radeon cards on Macs and whitelist the good ones. That way we're prepared for the future. If
848      * this workaround is activated on cards that do not need it, it won't break things, just affect
849      * performance negatively. */
850     TRACE("Enabling vertex texture coord fixes in vertex shaders.\n");
851     gl_info->quirks |= WINED3D_QUIRK_SET_TEXCOORD_W;
852 }
853
854 static void quirk_clip_varying(struct wined3d_gl_info *gl_info)
855 {
856     gl_info->quirks |= WINED3D_QUIRK_GLSL_CLIP_VARYING;
857 }
858
859 static void quirk_allows_specular_alpha(struct wined3d_gl_info *gl_info)
860 {
861     gl_info->quirks |= WINED3D_QUIRK_ALLOWS_SPECULAR_ALPHA;
862 }
863
864 static void quirk_disable_nvvp_clip(struct wined3d_gl_info *gl_info)
865 {
866     gl_info->quirks |= WINED3D_QUIRK_NV_CLIP_BROKEN;
867 }
868
869 static void quirk_fbo_tex_update(struct wined3d_gl_info *gl_info)
870 {
871     gl_info->quirks |= WINED3D_QUIRK_FBO_TEX_UPDATE;
872 }
873
874 static void quirk_broken_rgba16(struct wined3d_gl_info *gl_info)
875 {
876     gl_info->quirks |= WINED3D_QUIRK_BROKEN_RGBA16;
877 }
878
879 static void quirk_infolog_spam(struct wined3d_gl_info *gl_info)
880 {
881     gl_info->quirks |= WINED3D_QUIRK_INFO_LOG_SPAM;
882 }
883
884 static void quirk_limited_tex_filtering(struct wined3d_gl_info *gl_info)
885 {
886     /* Nvidia GeForce 6xxx and 7xxx support accelerated VTF only on a few
887        selected texture formats. They are apparently the only DX9 class GPUs
888        supporting VTF.
889        Also, DX9-era GPUs are somewhat limited with float textures
890        filtering and blending. */
891     gl_info->quirks |= WINED3D_QUIRK_LIMITED_TEX_FILTERING;
892 }
893
894 struct driver_quirk
895 {
896     BOOL (*match)(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
897             enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device);
898     void (*apply)(struct wined3d_gl_info *gl_info);
899     const char *description;
900 };
901
902 static const struct driver_quirk quirk_table[] =
903 {
904     {
905         match_amd_r300_to_500,
906         quirk_amd_dx9,
907         "AMD normalized texrect quirk"
908     },
909     {
910         match_apple,
911         quirk_apple_glsl_constants,
912         "Apple GLSL uniform override"
913     },
914     {
915         match_geforce5,
916         quirk_no_np2,
917         "Geforce 5 NP2 disable"
918     },
919     {
920         match_apple_intel,
921         quirk_texcoord_w,
922         "Init texcoord .w for Apple Intel GPU driver"
923     },
924     {
925         match_apple_nonr500ati,
926         quirk_texcoord_w,
927         "Init texcoord .w for Apple ATI >= r600 GPU driver"
928     },
929     {
930         match_dx10_capable,
931         quirk_clip_varying,
932         "Reserved varying for gl_ClipPos"
933     },
934     {
935         /* GL_EXT_secondary_color does not allow 4 component secondary colors, but most
936          * GL implementations accept it. The Mac GL is the only implementation known to
937          * reject it.
938          *
939          * If we can pass 4 component specular colors, do it, because (a) we don't have
940          * to screw around with the data, and (b) the D3D fixed function vertex pipeline
941          * passes specular alpha to the pixel shader if any is used. Otherwise the
942          * specular alpha is used to pass the fog coordinate, which we pass to opengl
943          * via GL_EXT_fog_coord.
944          */
945         match_allows_spec_alpha,
946         quirk_allows_specular_alpha,
947         "Allow specular alpha quirk"
948     },
949     {
950         match_broken_nv_clip,
951         quirk_disable_nvvp_clip,
952         "Apple NV_vertex_program clip bug quirk"
953     },
954     {
955         match_fbo_tex_update,
956         quirk_fbo_tex_update,
957         "FBO rebind for attachment updates"
958     },
959     {
960         match_broken_rgba16,
961         quirk_broken_rgba16,
962         "True RGBA16 is not available"
963     },
964     {
965         match_fglrx,
966         quirk_infolog_spam,
967         "Not printing GLSL infolog"
968     },
969     {
970         match_not_dx10_capable,
971         quirk_limited_tex_filtering,
972         "Texture filtering, blending and VTF support is limited"
973     },
974 };
975
976 /* Certain applications (Steam) complain if we report an outdated driver version. In general,
977  * reporting a driver version is moot because we are not the Windows driver, and we have different
978  * bugs, features, etc.
979  *
980  * The driver version has the form "x.y.z.w".
981  *
982  * "x" is the Windows version the driver is meant for:
983  * 4 -> 95/98/NT4
984  * 5 -> 2000
985  * 6 -> 2000/XP
986  * 7 -> Vista
987  * 8 -> Win 7
988  *
989  * "y" is the maximum Direct3D version the driver supports.
990  * y  -> d3d version mapping:
991  * 11 -> d3d6
992  * 12 -> d3d7
993  * 13 -> d3d8
994  * 14 -> d3d9
995  * 15 -> d3d10
996  * 16 -> d3d10.1
997  * 17 -> d3d11
998  *
999  * "z" is the subversion number.
1000  *
1001  * "w" is the vendor specific driver build number.
1002  */
1003
1004 struct driver_version_information
1005 {
1006     enum wined3d_display_driver driver;
1007     enum wined3d_driver_model driver_model;
1008     const char *driver_name;            /* name of Windows driver */
1009     WORD version;                       /* version word ('y'), contained in low word of DriverVersion.HighPart */
1010     WORD subversion;                    /* subversion word ('z'), contained in high word of DriverVersion.LowPart */
1011     WORD build;                         /* build number ('w'), contained in low word of DriverVersion.LowPart */
1012 };
1013
1014 /* The driver version table contains driver information for different devices on several OS versions. */
1015 static const struct driver_version_information driver_version_table[] =
1016 {
1017     /* AMD
1018      * - Radeon HD2x00 (R600) and up supported by current drivers.
1019      * - Radeon 9500 (R300) - X1*00 (R5xx) supported up to Catalyst 9.3 (Linux) and 10.2 (XP/Vista/Win7)
1020      * - Radeon 7xxx (R100) - 9250 (RV250) supported up to Catalyst 6.11 (XP)
1021      * - Rage 128 supported up to XP, latest official build 6.13.3279 dated October 2001 */
1022     {DRIVER_AMD_RAGE_128PRO,    DRIVER_MODEL_NT5X,  "ati2dvaa.dll", 13, 3279,  0},
1023     {DRIVER_AMD_R100,           DRIVER_MODEL_NT5X,  "ati2dvag.dll", 14, 10, 6614},
1024     {DRIVER_AMD_R300,           DRIVER_MODEL_NT5X,  "ati2dvag.dll", 14, 10, 6764},
1025     {DRIVER_AMD_R600,           DRIVER_MODEL_NT5X,  "ati2dvag.dll", 14, 10, 8681},
1026     {DRIVER_AMD_R300,           DRIVER_MODEL_NT6X,  "atiumdag.dll", 14, 10, 741 },
1027     {DRIVER_AMD_R600,           DRIVER_MODEL_NT6X,  "atiumdag.dll", 14, 10, 741 },
1028
1029     /* Intel
1030      * The drivers are unified but not all versions support all GPUs. At some point the 2k/xp
1031      * drivers used ialmrnt5.dll for GMA800/GMA900 but at some point the file was renamed to
1032      * igxprd32.dll but the GMA800 driver was never updated. */
1033     {DRIVER_INTEL_GMA800,       DRIVER_MODEL_NT5X,  "ialmrnt5.dll", 14, 10, 3889},
1034     {DRIVER_INTEL_GMA900,       DRIVER_MODEL_NT5X,  "igxprd32.dll", 14, 10, 4764},
1035     {DRIVER_INTEL_GMA950,       DRIVER_MODEL_NT5X,  "igxprd32.dll", 14, 10, 4926},
1036     {DRIVER_INTEL_GMA3000,      DRIVER_MODEL_NT5X,  "igxprd32.dll", 14, 10, 5218},
1037     {DRIVER_INTEL_GMA950,       DRIVER_MODEL_NT6X,  "igdumd32.dll", 14, 10, 1504},
1038     {DRIVER_INTEL_GMA3000,      DRIVER_MODEL_NT6X,  "igdumd32.dll", 15, 10, 1666},
1039
1040     /* Nvidia
1041      * - Geforce6 and newer cards are supported by the current driver (197.x) on XP-Win7
1042      * - GeforceFX support is up to 173.x on <= XP
1043      * - Geforce2MX/3/4 up to 96.x on <= XP
1044      * - TNT/Geforce1/2 up to 71.x on <= XP
1045      * All version numbers used below are from the Linux nvidia drivers. */
1046     {DRIVER_NVIDIA_TNT,         DRIVER_MODEL_NT5X,  "nv4_disp.dll", 14, 10, 7186},
1047     {DRIVER_NVIDIA_GEFORCE2MX,  DRIVER_MODEL_NT5X,  "nv4_disp.dll", 14, 10, 9371},
1048     {DRIVER_NVIDIA_GEFORCEFX,   DRIVER_MODEL_NT5X,  "nv4_disp.dll", 14, 11, 7516},
1049     {DRIVER_NVIDIA_GEFORCE6,    DRIVER_MODEL_NT5X,  "nv4_disp.dll", 15, 12, 6658},
1050     {DRIVER_NVIDIA_GEFORCE6,    DRIVER_MODEL_NT6X,  "nvd3dum.dll",  15, 12, 6658},
1051 };
1052
1053 struct gpu_description
1054 {
1055     WORD vendor;                    /* reported PCI card vendor ID  */
1056     WORD card;                      /* reported PCI card device ID  */
1057     const char *description;        /* Description of the card e.g. NVIDIA RIVA TNT */
1058     enum wined3d_display_driver driver;
1059     unsigned int vidmem;
1060 };
1061
1062 /* The amount of video memory stored in the gpu description table is the minimum amount of video memory
1063  * found on a board containing a specific GPU. */
1064 static const struct gpu_description gpu_description_table[] =
1065 {
1066     /* Nvidia cards */
1067     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_RIVA_TNT,           "NVIDIA RIVA TNT",                  DRIVER_NVIDIA_TNT,       16  },
1068     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_RIVA_TNT2,          "NVIDIA RIVA TNT2/TNT2 Pro",        DRIVER_NVIDIA_TNT,       32  },
1069     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE,            "NVIDIA GeForce 256",               DRIVER_NVIDIA_TNT,       32  },
1070     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE2,           "NVIDIA GeForce2 GTS/GeForce2 Pro", DRIVER_NVIDIA_TNT,       32  },
1071     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE2_MX,        "NVIDIA GeForce2 MX/MX 400",        DRIVER_NVIDIA_GEFORCE2MX,32  },
1072     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE3,           "NVIDIA GeForce3",                  DRIVER_NVIDIA_GEFORCE2MX,64  },
1073     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE4_MX,        "NVIDIA GeForce4 MX 460",           DRIVER_NVIDIA_GEFORCE2MX,64  },
1074     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE4_TI4200,    "NVIDIA GeForce4 Ti 4200",          DRIVER_NVIDIA_GEFORCE2MX,64, },
1075     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCEFX_5200,     "NVIDIA GeForce FX 5200",           DRIVER_NVIDIA_GEFORCEFX, 64  },
1076     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCEFX_5600,     "NVIDIA GeForce FX 5600",           DRIVER_NVIDIA_GEFORCEFX, 128 },
1077     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCEFX_5800,     "NVIDIA GeForce FX 5800",           DRIVER_NVIDIA_GEFORCEFX, 256 },
1078     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_6200,       "NVIDIA GeForce 6200",              DRIVER_NVIDIA_GEFORCE6,  64  },
1079     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_6600GT,     "NVIDIA GeForce 6600 GT",           DRIVER_NVIDIA_GEFORCE6,  128 },
1080     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_6800,       "NVIDIA GeForce 6800",              DRIVER_NVIDIA_GEFORCE6,  128 },
1081     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_7300,       "NVIDIA GeForce Go 7300",           DRIVER_NVIDIA_GEFORCE6,  256 },
1082     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_7400,       "NVIDIA GeForce Go 7400",           DRIVER_NVIDIA_GEFORCE6,  256 },
1083     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_7600,       "NVIDIA GeForce 7600 GT",           DRIVER_NVIDIA_GEFORCE6,  256 },
1084     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_7800GT,     "NVIDIA GeForce 7800 GT",           DRIVER_NVIDIA_GEFORCE6,  256 },
1085     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_8300GS,     "NVIDIA GeForce 8300 GS",           DRIVER_NVIDIA_GEFORCE6,  128 },
1086     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_8400GS,     "NVIDIA GeForce 8400 GS",           DRIVER_NVIDIA_GEFORCE6,  128 },
1087     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_8600GT,     "NVIDIA GeForce 8600 GT",           DRIVER_NVIDIA_GEFORCE6,  256 },
1088     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_8600MGT,    "NVIDIA GeForce 8600M GT",          DRIVER_NVIDIA_GEFORCE6,  512 },
1089     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_8800GTS,    "NVIDIA GeForce 8800 GTS",          DRIVER_NVIDIA_GEFORCE6,  320 },
1090     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_8800GTX,    "NVIDIA GeForce 8800 GTX",          DRIVER_NVIDIA_GEFORCE6,  768 },
1091     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_9200,       "NVIDIA GeForce 9200",              DRIVER_NVIDIA_GEFORCE6,  256 },
1092     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_9400M,      "NVIDIA GeForce 9400M",             DRIVER_NVIDIA_GEFORCE6,  256 },
1093     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_9400GT,     "NVIDIA GeForce 9400 GT",           DRIVER_NVIDIA_GEFORCE6,  256 },
1094     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_9500GT,     "NVIDIA GeForce 9500 GT",           DRIVER_NVIDIA_GEFORCE6,  256 },
1095     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_9600GT,     "NVIDIA GeForce 9600 GT",           DRIVER_NVIDIA_GEFORCE6,  384 },
1096     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_9800GT,     "NVIDIA GeForce 9800 GT",           DRIVER_NVIDIA_GEFORCE6,  512 },
1097     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_210,        "NVIDIA GeForce 210",               DRIVER_NVIDIA_GEFORCE6,  512 },
1098     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GT220,      "NVIDIA GeForce GT 220",            DRIVER_NVIDIA_GEFORCE6,  512 },
1099     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GT240,      "NVIDIA GeForce GT 240",            DRIVER_NVIDIA_GEFORCE6,  512 },
1100     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GTX260,     "NVIDIA GeForce GTX 260",           DRIVER_NVIDIA_GEFORCE6,  1024},
1101     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GTX275,     "NVIDIA GeForce GTX 275",           DRIVER_NVIDIA_GEFORCE6,  896 },
1102     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GTX280,     "NVIDIA GeForce GTX 280",           DRIVER_NVIDIA_GEFORCE6,  1024},
1103     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_320M,       "NVIDIA GeForce 320M",              DRIVER_NVIDIA_GEFORCE6,  256},
1104     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GT320M,     "NVIDIA GeForce GT 320M",           DRIVER_NVIDIA_GEFORCE6,  1024},
1105     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GT325M,     "NVIDIA GeForce GT 325M",           DRIVER_NVIDIA_GEFORCE6,  1024},
1106     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GT330,      "NVIDIA GeForce GT 330",            DRIVER_NVIDIA_GEFORCE6,  1024},
1107     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GTS350M,    "NVIDIA GeForce GTS 350M",          DRIVER_NVIDIA_GEFORCE6,  1024},
1108     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GT420,      "NVIDIA GeForce GT 420",            DRIVER_NVIDIA_GEFORCE6,  2048},
1109     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GT430,      "NVIDIA GeForce GT 430",            DRIVER_NVIDIA_GEFORCE6,  1024},
1110     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GT440,      "NVIDIA GeForce GT 440",            DRIVER_NVIDIA_GEFORCE6,  1024},
1111     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GTS450,     "NVIDIA GeForce GTS 450",           DRIVER_NVIDIA_GEFORCE6,  1024},
1112     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GTX460,     "NVIDIA GeForce GTX 460",           DRIVER_NVIDIA_GEFORCE6,  768 },
1113     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GTX460M,    "NVIDIA GeForce GTX 460M",          DRIVER_NVIDIA_GEFORCE6,  1536},
1114     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GTX465,     "NVIDIA GeForce GTX 465",           DRIVER_NVIDIA_GEFORCE6,  1024},
1115     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GTX470,     "NVIDIA GeForce GTX 470",           DRIVER_NVIDIA_GEFORCE6,  1280},
1116     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GTX480,     "NVIDIA GeForce GTX 480",           DRIVER_NVIDIA_GEFORCE6,  1536},
1117     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GT540M,     "NVIDIA GeForce GT 540M",           DRIVER_NVIDIA_GEFORCE6,  1024},
1118     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GTX550,     "NVIDIA GeForce GTX 550 Ti",        DRIVER_NVIDIA_GEFORCE6,  1024},
1119     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GT555M,     "NVIDIA GeForce GT 555M",           DRIVER_NVIDIA_GEFORCE6,  1024},
1120     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GTX560TI,   "NVIDIA GeForce GTX 560 Ti",        DRIVER_NVIDIA_GEFORCE6,  1024},
1121     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GTX560,     "NVIDIA GeForce GTX 560",           DRIVER_NVIDIA_GEFORCE6,  1024},
1122     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GTX570,     "NVIDIA GeForce GTX 570",           DRIVER_NVIDIA_GEFORCE6,  1280},
1123     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GTX580,     "NVIDIA GeForce GTX 580",           DRIVER_NVIDIA_GEFORCE6,  1536},
1124     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GTX670,     "NVIDIA GeForce GTX 670",           DRIVER_NVIDIA_GEFORCE6,  2048},
1125     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GTX680,     "NVIDIA GeForce GTX 680",           DRIVER_NVIDIA_GEFORCE6,  2048},
1126
1127     /* AMD cards */
1128     {HW_VENDOR_AMD,        CARD_AMD_RAGE_128PRO,           "ATI Rage Fury",                    DRIVER_AMD_RAGE_128PRO,  16  },
1129     {HW_VENDOR_AMD,        CARD_AMD_RADEON_7200,           "ATI RADEON 7200 SERIES",           DRIVER_AMD_R100,         32  },
1130     {HW_VENDOR_AMD,        CARD_AMD_RADEON_8500,           "ATI RADEON 8500 SERIES",           DRIVER_AMD_R100,         64  },
1131     {HW_VENDOR_AMD,        CARD_AMD_RADEON_9500,           "ATI Radeon 9500",                  DRIVER_AMD_R300,         64  },
1132     {HW_VENDOR_AMD,        CARD_AMD_RADEON_XPRESS_200M,    "ATI RADEON XPRESS 200M Series",    DRIVER_AMD_R300,         64  },
1133     {HW_VENDOR_AMD,        CARD_AMD_RADEON_X700,           "ATI Radeon X700 SE",               DRIVER_AMD_R300,         128 },
1134     {HW_VENDOR_AMD,        CARD_AMD_RADEON_X1600,          "ATI Radeon X1600 Series",          DRIVER_AMD_R300,         128 },
1135     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD2350,         "ATI Mobility Radeon HD 2350",      DRIVER_AMD_R600,         256 },
1136     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD2600,         "ATI Mobility Radeon HD 2600",      DRIVER_AMD_R600,         256 },
1137     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD2900,         "ATI Radeon HD 2900 XT",            DRIVER_AMD_R600,         512 },
1138     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD3200,         "ATI Radeon HD 3200 Graphics",      DRIVER_AMD_R600,         128 },
1139     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD4350,         "ATI Radeon HD 4350",               DRIVER_AMD_R600,         256 },
1140     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD4600,         "ATI Radeon HD 4600 Series",        DRIVER_AMD_R600,         512 },
1141     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD4700,         "ATI Radeon HD 4700 Series",        DRIVER_AMD_R600,         512 },
1142     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD4800,         "ATI Radeon HD 4800 Series",        DRIVER_AMD_R600,         512 },
1143     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD5400,         "ATI Radeon HD 5400 Series",        DRIVER_AMD_R600,         512 },
1144     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD5600,         "ATI Radeon HD 5600 Series",        DRIVER_AMD_R600,         512 },
1145     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD5700,         "ATI Radeon HD 5700 Series",        DRIVER_AMD_R600,         512 },
1146     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD5800,         "ATI Radeon HD 5800 Series",        DRIVER_AMD_R600,         1024},
1147     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD5900,         "ATI Radeon HD 5900 Series",        DRIVER_AMD_R600,         1024},
1148     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD6300,         "AMD Radeon HD 6300 series Graphics", DRIVER_AMD_R600,       1024},
1149     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD6400,         "AMD Radeon HD 6400 Series",        DRIVER_AMD_R600,         1024},
1150     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD6410D,        "AMD Radeon HD 6410D",              DRIVER_AMD_R600,         1024},
1151     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD6550D,        "AMD Radeon HD 6550D",              DRIVER_AMD_R600,         1024},
1152     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD6600,         "AMD Radeon HD 6600 Series",        DRIVER_AMD_R600,         1024},
1153     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD6600M,        "AMD Radeon HD 6600M Series",       DRIVER_AMD_R600,         512 },
1154     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD6700,         "AMD Radeon HD 6700 Series",        DRIVER_AMD_R600,         1024},
1155     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD6800,         "AMD Radeon HD 6800 Series",        DRIVER_AMD_R600,         1024},
1156     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD6900,         "AMD Radeon HD 6900 Series",        DRIVER_AMD_R600,         2048},
1157     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD7900,         "AMD Radeon HD 7900 Series",        DRIVER_AMD_R600,         2048},
1158     /* Intel cards */
1159     {HW_VENDOR_INTEL,      CARD_INTEL_830M,                "Intel(R) 82830M Graphics Controller",                       DRIVER_INTEL_GMA800,  32 },
1160     {HW_VENDOR_INTEL,      CARD_INTEL_855GM,               "Intel(R) 82852/82855 GM/GME Graphics Controller",           DRIVER_INTEL_GMA800,  32 },
1161     {HW_VENDOR_INTEL,      CARD_INTEL_845G,                "Intel(R) 845G",                                             DRIVER_INTEL_GMA800,  32 },
1162     {HW_VENDOR_INTEL,      CARD_INTEL_865G,                "Intel(R) 82865G Graphics Controller",                       DRIVER_INTEL_GMA800,  32 },
1163     {HW_VENDOR_INTEL,      CARD_INTEL_915G,                "Intel(R) 82915G/GV/910GL Express Chipset Family",           DRIVER_INTEL_GMA900,  64 },
1164     {HW_VENDOR_INTEL,      CARD_INTEL_E7221G,              "Intel(R) E7221G",                                           DRIVER_INTEL_GMA900,  64 },
1165     {HW_VENDOR_INTEL,      CARD_INTEL_915GM,               "Mobile Intel(R) 915GM/GMS,910GML Express Chipset Family",   DRIVER_INTEL_GMA900,  64 },
1166     {HW_VENDOR_INTEL,      CARD_INTEL_945G,                "Intel(R) 945G",                                             DRIVER_INTEL_GMA950,  64 },
1167     {HW_VENDOR_INTEL,      CARD_INTEL_945GM,               "Mobile Intel(R) 945GM Express Chipset Family",              DRIVER_INTEL_GMA950,  64 },
1168     {HW_VENDOR_INTEL,      CARD_INTEL_945GME,              "Intel(R) 945GME",                                           DRIVER_INTEL_GMA950,  64 },
1169     {HW_VENDOR_INTEL,      CARD_INTEL_Q35,                 "Intel(R) Q35",                                              DRIVER_INTEL_GMA950,  64 },
1170     {HW_VENDOR_INTEL,      CARD_INTEL_G33,                 "Intel(R) G33",                                              DRIVER_INTEL_GMA950,  64 },
1171     {HW_VENDOR_INTEL,      CARD_INTEL_Q33,                 "Intel(R) Q33",                                              DRIVER_INTEL_GMA950,  64 },
1172     {HW_VENDOR_INTEL,      CARD_INTEL_PNVG,                "Intel(R) IGD",                                              DRIVER_INTEL_GMA950,  64 },
1173     {HW_VENDOR_INTEL,      CARD_INTEL_PNVM,                "Intel(R) IGD",                                              DRIVER_INTEL_GMA950,  64 },
1174     {HW_VENDOR_INTEL,      CARD_INTEL_965Q,                "Intel(R) 965Q",                                             DRIVER_INTEL_GMA3000, 128},
1175     {HW_VENDOR_INTEL,      CARD_INTEL_965G,                "Intel(R) 965G",                                             DRIVER_INTEL_GMA3000, 128},
1176     {HW_VENDOR_INTEL,      CARD_INTEL_946GZ,               "Intel(R) 946GZ",                                            DRIVER_INTEL_GMA3000, 128},
1177     {HW_VENDOR_INTEL,      CARD_INTEL_965GM,               "Mobile Intel(R) 965 Express Chipset Family",                DRIVER_INTEL_GMA3000, 128},
1178     {HW_VENDOR_INTEL,      CARD_INTEL_965GME,              "Intel(R) 965GME",                                           DRIVER_INTEL_GMA3000, 128},
1179     {HW_VENDOR_INTEL,      CARD_INTEL_GM45,                "Mobile Intel(R) GM45 Express Chipset Family",               DRIVER_INTEL_GMA3000, 512},
1180     {HW_VENDOR_INTEL,      CARD_INTEL_IGD,                 "Intel(R) Integrated Graphics Device",                       DRIVER_INTEL_GMA3000, 512},
1181     {HW_VENDOR_INTEL,      CARD_INTEL_G45,                 "Intel(R) G45/G43",                                          DRIVER_INTEL_GMA3000, 512},
1182     {HW_VENDOR_INTEL,      CARD_INTEL_Q45,                 "Intel(R) Q45/Q43",                                          DRIVER_INTEL_GMA3000, 512},
1183     {HW_VENDOR_INTEL,      CARD_INTEL_G41,                 "Intel(R) G41",                                              DRIVER_INTEL_GMA3000, 512},
1184     {HW_VENDOR_INTEL,      CARD_INTEL_B43,                 "Intel(R) B43",                                              DRIVER_INTEL_GMA3000, 512},
1185     {HW_VENDOR_INTEL,      CARD_INTEL_ILKD,                "Intel(R) Ironlake Desktop",                                 DRIVER_INTEL_GMA3000, 1024},
1186     {HW_VENDOR_INTEL,      CARD_INTEL_ILKM,                "Intel(R) Ironlake Mobile",                                  DRIVER_INTEL_GMA3000, 1024},
1187     {HW_VENDOR_INTEL,      CARD_INTEL_SNBD,                "Intel(R) Sandybridge Desktop",                              DRIVER_INTEL_GMA3000, 1024},
1188     {HW_VENDOR_INTEL,      CARD_INTEL_SNBM,                "Intel(R) Sandybridge Mobile",                               DRIVER_INTEL_GMA3000, 1024},
1189     {HW_VENDOR_INTEL,      CARD_INTEL_SNBS,                "Intel(R) Sandybridge Server",                               DRIVER_INTEL_GMA3000, 1024},
1190     {HW_VENDOR_INTEL,      CARD_INTEL_IVBD,                "Intel(R) Ivybridge Desktop",                                DRIVER_INTEL_GMA3000, 1024},
1191     {HW_VENDOR_INTEL,      CARD_INTEL_IVBM,                "Intel(R) Ivybridge Mobile",                                 DRIVER_INTEL_GMA3000, 1024},
1192     {HW_VENDOR_INTEL,      CARD_INTEL_IVBS,                "Intel(R) Ivybridge Server",                                 DRIVER_INTEL_GMA3000, 1024},
1193 };
1194
1195 static const struct driver_version_information *get_driver_version_info(enum wined3d_display_driver driver,
1196         enum wined3d_driver_model driver_model)
1197 {
1198     unsigned int i;
1199
1200     TRACE("Looking up version info for driver=%d driver_model=%d\n", driver, driver_model);
1201     for (i = 0; i < (sizeof(driver_version_table) / sizeof(driver_version_table[0])); i++)
1202     {
1203         const struct driver_version_information *entry = &driver_version_table[i];
1204
1205         if (entry->driver == driver && entry->driver_model == driver_model)
1206         {
1207             TRACE("Found driver \"%s\", version %u, subversion %u, build %u.\n",
1208                     entry->driver_name, entry->version, entry->subversion, entry->build);
1209             return entry;
1210         }
1211     }
1212     return NULL;
1213 }
1214
1215 static void init_driver_info(struct wined3d_driver_info *driver_info,
1216         enum wined3d_pci_vendor vendor, enum wined3d_pci_device device)
1217 {
1218     OSVERSIONINFOW os_version;
1219     WORD driver_os_version;
1220     unsigned int i;
1221     enum wined3d_display_driver driver = DRIVER_UNKNOWN;
1222     enum wined3d_driver_model driver_model;
1223     const struct driver_version_information *version_info;
1224
1225     if (wined3d_settings.pci_vendor_id != PCI_VENDOR_NONE)
1226     {
1227         TRACE("Overriding PCI vendor ID with 0x%04x.\n", wined3d_settings.pci_vendor_id);
1228         vendor = wined3d_settings.pci_vendor_id;
1229     }
1230     driver_info->vendor = vendor;
1231
1232     if (wined3d_settings.pci_device_id != PCI_DEVICE_NONE)
1233     {
1234         TRACE("Overriding PCI device ID with 0x%04x.\n", wined3d_settings.pci_device_id);
1235         device = wined3d_settings.pci_device_id;
1236     }
1237     driver_info->device = device;
1238
1239     /* Set a default amount of video memory (64MB). In general this code isn't used unless the user
1240      * overrides the pci ids to a card which is not in our database. */
1241     driver_info->vidmem = WINE_DEFAULT_VIDMEM;
1242
1243     memset(&os_version, 0, sizeof(os_version));
1244     os_version.dwOSVersionInfoSize = sizeof(os_version);
1245     if (!GetVersionExW(&os_version))
1246     {
1247         ERR("Failed to get OS version, reporting 2000/XP.\n");
1248         driver_os_version = 6;
1249         driver_model = DRIVER_MODEL_NT5X;
1250     }
1251     else
1252     {
1253         TRACE("OS version %u.%u.\n", os_version.dwMajorVersion, os_version.dwMinorVersion);
1254         switch (os_version.dwMajorVersion)
1255         {
1256             case 4:
1257                 /* If needed we could distinguish between 9x and NT4, but this code won't make
1258                  * sense for NT4 since it had no way to obtain this info through DirectDraw 3.0.
1259                  */
1260                 driver_os_version = 4;
1261                 driver_model = DRIVER_MODEL_WIN9X;
1262                 break;
1263
1264             case 5:
1265                 driver_os_version = 6;
1266                 driver_model = DRIVER_MODEL_NT5X;
1267                 break;
1268
1269             case 6:
1270                 if (os_version.dwMinorVersion == 0)
1271                 {
1272                     driver_os_version = 7;
1273                     driver_model = DRIVER_MODEL_NT6X;
1274                 }
1275                 else
1276                 {
1277                     if (os_version.dwMinorVersion > 1)
1278                     {
1279                         FIXME("Unhandled OS version %u.%u, reporting Win 7.\n",
1280                                 os_version.dwMajorVersion, os_version.dwMinorVersion);
1281                     }
1282                     driver_os_version = 8;
1283                     driver_model = DRIVER_MODEL_NT6X;
1284                 }
1285                 break;
1286
1287             default:
1288                 FIXME("Unhandled OS version %u.%u, reporting 2000/XP.\n",
1289                         os_version.dwMajorVersion, os_version.dwMinorVersion);
1290                 driver_os_version = 6;
1291                 driver_model = DRIVER_MODEL_NT5X;
1292                 break;
1293         }
1294     }
1295
1296     /* When we reach this stage we always have a vendor or device id (it can be a default one).
1297      * This means that unless the ids are overridden, we will always find a GPU description. */
1298     for (i = 0; i < (sizeof(gpu_description_table) / sizeof(gpu_description_table[0])); i++)
1299     {
1300         if (vendor == gpu_description_table[i].vendor && device == gpu_description_table[i].card)
1301         {
1302             TRACE("Found card %04x:%04x in driver DB.\n", vendor, device);
1303
1304             driver_info->description = gpu_description_table[i].description;
1305             driver_info->vidmem = gpu_description_table[i].vidmem * 1024*1024;
1306             driver = gpu_description_table[i].driver;
1307             break;
1308         }
1309     }
1310
1311     if (wined3d_settings.emulated_textureram)
1312     {
1313         TRACE("Overriding amount of video memory with %u bytes.\n", wined3d_settings.emulated_textureram);
1314         driver_info->vidmem = wined3d_settings.emulated_textureram;
1315     }
1316
1317     /* Try to obtain driver version information for the current Windows version. This fails in
1318      * some cases:
1319      * - the gpu is not available on the currently selected OS version:
1320      *   - Geforce GTX480 on Win98. When running applications in compatibility mode on Windows,
1321      *     version information for the current Windows version is returned instead of faked info.
1322      *     We do the same and assume the default Windows version to emulate is WinXP.
1323      *
1324      *   - Videocard is a Riva TNT but winver is set to win7 (there are no drivers for this beast)
1325      *     For now return the XP driver info. Perhaps later on we should return VESA.
1326      *
1327      * - the gpu is not in our database (can happen when the user overrides the vendor_id / device_id)
1328      *   This could be an indication that our database is not up to date, so this should be fixed.
1329      */
1330     version_info = get_driver_version_info(driver, driver_model);
1331     if (version_info)
1332     {
1333         driver_info->name = version_info->driver_name;
1334         driver_info->version_high = MAKEDWORD_VERSION(driver_os_version, version_info->version);
1335         driver_info->version_low = MAKEDWORD_VERSION(version_info->subversion, version_info->build);
1336     }
1337     else
1338     {
1339         version_info = get_driver_version_info(driver, DRIVER_MODEL_NT5X);
1340         if (version_info)
1341         {
1342             driver_info->name = version_info->driver_name;
1343             driver_info->version_high = MAKEDWORD_VERSION(driver_os_version, version_info->version);
1344             driver_info->version_low = MAKEDWORD_VERSION(version_info->subversion, version_info->build);
1345         }
1346         else
1347         {
1348             driver_info->description = "Direct3D HAL";
1349             driver_info->name = "Display";
1350             driver_info->version_high = MAKEDWORD_VERSION(driver_os_version, 15);
1351             driver_info->version_low = MAKEDWORD_VERSION(8, 6); /* Nvidia RIVA TNT, arbitrary */
1352
1353             FIXME("Unable to find a driver/device info for vendor_id=%#x device_id=%#x for driver_model=%d\n",
1354                     vendor, device, driver_model);
1355         }
1356     }
1357
1358     TRACE("Reporting (fake) driver version 0x%08x-0x%08x.\n",
1359             driver_info->version_high, driver_info->version_low);
1360 }
1361
1362 /* Context activation is done by the caller. */
1363 static void fixup_extensions(struct wined3d_gl_info *gl_info, const char *gl_renderer,
1364         enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
1365 {
1366     unsigned int i;
1367
1368     for (i = 0; i < (sizeof(quirk_table) / sizeof(*quirk_table)); ++i)
1369     {
1370         if (!quirk_table[i].match(gl_info, gl_renderer, gl_vendor, card_vendor, device)) continue;
1371         TRACE("Applying driver quirk \"%s\".\n", quirk_table[i].description);
1372         quirk_table[i].apply(gl_info);
1373     }
1374
1375     /* Find out if PBOs work as they are supposed to. */
1376     test_pbo_functionality(gl_info);
1377 }
1378
1379 static DWORD wined3d_parse_gl_version(const char *gl_version)
1380 {
1381     const char *ptr = gl_version;
1382     int major, minor;
1383
1384     major = atoi(ptr);
1385     if (major <= 0)
1386         ERR("Invalid OpenGL major version %d.\n", major);
1387
1388     while (isdigit(*ptr)) ++ptr;
1389     if (*ptr++ != '.')
1390         ERR("Invalid OpenGL version string %s.\n", debugstr_a(gl_version));
1391
1392     minor = atoi(ptr);
1393
1394     TRACE("Found OpenGL version %d.%d.\n", major, minor);
1395
1396     return MAKEDWORD_VERSION(major, minor);
1397 }
1398
1399 static enum wined3d_gl_vendor wined3d_guess_gl_vendor(const struct wined3d_gl_info *gl_info,
1400         const char *gl_vendor_string, const char *gl_renderer)
1401 {
1402
1403     /* MacOS has various specialities in the extensions it advertises. Some have to be loaded from
1404      * the opengl 1.2+ core, while other extensions are advertised, but software emulated. So try to
1405      * detect the Apple OpenGL implementation to apply some extension fixups afterwards.
1406      *
1407      * Detecting this isn't really easy. The vendor string doesn't mention Apple. Compile-time checks
1408      * aren't sufficient either because a Linux binary may display on a macos X server via remote X11.
1409      * So try to detect the GL implementation by looking at certain Apple extensions. Some extensions
1410      * like client storage might be supported on other implementations too, but GL_APPLE_flush_render
1411      * is specific to the Mac OS X window management, and GL_APPLE_ycbcr_422 is QuickTime specific. So
1412      * the chance that other implementations support them is rather small since Win32 QuickTime uses
1413      * DirectDraw, not OpenGL. */
1414     if (gl_info->supported[APPLE_FENCE]
1415             && gl_info->supported[APPLE_CLIENT_STORAGE]
1416             && gl_info->supported[APPLE_FLUSH_RENDER]
1417             && gl_info->supported[APPLE_YCBCR_422])
1418         return GL_VENDOR_APPLE;
1419
1420     if (strstr(gl_vendor_string, "NVIDIA"))
1421         return GL_VENDOR_NVIDIA;
1422
1423     if (strstr(gl_vendor_string, "ATI"))
1424         return GL_VENDOR_FGLRX;
1425
1426     if (strstr(gl_vendor_string, "Intel(R)")
1427             /* Intel switched from Intel(R) to Intel® recently, so just match Intel. */
1428             || strstr(gl_renderer, "Intel")
1429             || strstr(gl_vendor_string, "Intel Inc."))
1430         return GL_VENDOR_INTEL;
1431
1432     if (strstr(gl_vendor_string, "Mesa")
1433             || strstr(gl_vendor_string, "Advanced Micro Devices, Inc.")
1434             || strstr(gl_vendor_string, "DRI R300 Project")
1435             || strstr(gl_vendor_string, "X.Org R300 Project")
1436             || strstr(gl_vendor_string, "Tungsten Graphics, Inc")
1437             || strstr(gl_vendor_string, "VMware, Inc.")
1438             || strstr(gl_renderer, "Mesa")
1439             || strstr(gl_renderer, "Gallium"))
1440         return GL_VENDOR_MESA;
1441
1442     FIXME("Received unrecognized GL_VENDOR %s. Returning GL_VENDOR_UNKNOWN.\n",
1443             debugstr_a(gl_vendor_string));
1444
1445     return GL_VENDOR_UNKNOWN;
1446 }
1447
1448 static enum wined3d_pci_vendor wined3d_guess_card_vendor(const char *gl_vendor_string, const char *gl_renderer)
1449 {
1450     if (strstr(gl_vendor_string, "NVIDIA")
1451             || strstr(gl_vendor_string, "Nouveau")
1452             || strstr(gl_vendor_string, "nouveau"))
1453         return HW_VENDOR_NVIDIA;
1454
1455     if (strstr(gl_vendor_string, "ATI")
1456             || strstr(gl_vendor_string, "Advanced Micro Devices, Inc.")
1457             || strstr(gl_vendor_string, "X.Org R300 Project")
1458             || strstr(gl_renderer, "AMD")
1459             || strstr(gl_renderer, "R100")
1460             || strstr(gl_renderer, "R200")
1461             || strstr(gl_renderer, "R300")
1462             || strstr(gl_renderer, "R600")
1463             || strstr(gl_renderer, "R700"))
1464         return HW_VENDOR_AMD;
1465
1466     if (strstr(gl_vendor_string, "Intel(R)")
1467             /* Intel switched from Intel(R) to Intel® recently, so just match Intel. */
1468             || strstr(gl_renderer, "Intel")
1469             || strstr(gl_renderer, "i915")
1470             || strstr(gl_vendor_string, "Intel Inc."))
1471         return HW_VENDOR_INTEL;
1472
1473     if (strstr(gl_vendor_string, "Mesa")
1474             || strstr(gl_vendor_string, "Brian Paul")
1475             || strstr(gl_vendor_string, "Tungsten Graphics, Inc")
1476             || strstr(gl_vendor_string, "VMware, Inc."))
1477         return HW_VENDOR_SOFTWARE;
1478
1479     FIXME("Received unrecognized GL_VENDOR %s. Returning HW_VENDOR_NVIDIA.\n", debugstr_a(gl_vendor_string));
1480
1481     return HW_VENDOR_NVIDIA;
1482 }
1483
1484 static UINT d3d_level_from_gl_info(const struct wined3d_gl_info *gl_info)
1485 {
1486     UINT level = 0;
1487
1488     if (gl_info->supported[ARB_MULTITEXTURE])
1489         level = 6;
1490     if (gl_info->supported[ARB_TEXTURE_COMPRESSION]
1491             && gl_info->supported[ARB_TEXTURE_CUBE_MAP]
1492             && gl_info->supported[ARB_TEXTURE_ENV_DOT3])
1493         level = 7;
1494     if (level == 7 && gl_info->supported[ARB_MULTISAMPLE]
1495             && gl_info->supported[ARB_TEXTURE_BORDER_CLAMP])
1496         level = 8;
1497     if (level == 8 && gl_info->supported[ARB_FRAGMENT_PROGRAM]
1498             && gl_info->supported[ARB_VERTEX_SHADER])
1499         level = 9;
1500     if (level == 9 && gl_info->supported[EXT_GPU_SHADER4])
1501         level = 10;
1502
1503     return level;
1504 }
1505
1506 static enum wined3d_pci_device select_card_nvidia_binary(const struct wined3d_gl_info *gl_info,
1507         const char *gl_renderer)
1508 {
1509     UINT d3d_level = d3d_level_from_gl_info(gl_info);
1510     unsigned int i;
1511
1512     if (d3d_level >= 10)
1513     {
1514         static const struct
1515         {
1516             const char *renderer;
1517             enum wined3d_pci_device id;
1518         }
1519         cards[] =
1520         {
1521             {"GTX 680",     CARD_NVIDIA_GEFORCE_GTX680},    /* Geforce 600 - highend */
1522             {"GTX 670",     CARD_NVIDIA_GEFORCE_GTX670},    /* Geforce 600 - midend high */
1523             {"GTX 580",     CARD_NVIDIA_GEFORCE_GTX580},    /* Geforce 500 - highend */
1524             {"GTX 570",     CARD_NVIDIA_GEFORCE_GTX570},    /* Geforce 500 - midend high */
1525             {"GTX 560 Ti",  CARD_NVIDIA_GEFORCE_GTX560TI},  /* Geforce 500 - midend */
1526             {"GTX 560",     CARD_NVIDIA_GEFORCE_GTX560},    /* Geforce 500 - midend */
1527             {"GT 555M",     CARD_NVIDIA_GEFORCE_GT555M},    /* Geforce 500 - midend mobile */
1528             {"GTX 550 Ti",  CARD_NVIDIA_GEFORCE_GTX550},    /* Geforce 500 - midend */
1529             {"GT 540M",     CARD_NVIDIA_GEFORCE_GT540M},    /* Geforce 500 - midend mobile */
1530             {"GTX 480",     CARD_NVIDIA_GEFORCE_GTX480},    /* Geforce 400 - highend */
1531             {"GTX 470",     CARD_NVIDIA_GEFORCE_GTX470},    /* Geforce 400 - midend high */
1532             {"GTX 465",     CARD_NVIDIA_GEFORCE_GTX465},    /* Geforce 400 - midend */
1533             {"GTX 460M",    CARD_NVIDIA_GEFORCE_GTX460M},   /* Geforce 400 - highend mobile */
1534             {"GTX 460",     CARD_NVIDIA_GEFORCE_GTX460},    /* Geforce 400 - midend */
1535             {"GTS 450",     CARD_NVIDIA_GEFORCE_GTS450},    /* Geforce 400 - midend low */
1536             {"GT 440",      CARD_NVIDIA_GEFORCE_GT440},     /* Geforce 400 - lowend */
1537             {"GT 430",      CARD_NVIDIA_GEFORCE_GT430},     /* Geforce 400 - lowend */
1538             {"GT 420",      CARD_NVIDIA_GEFORCE_GT420},     /* Geforce 400 - lowend */
1539             {"GT 330",      CARD_NVIDIA_GEFORCE_GT330},     /* Geforce 300 - highend */
1540             {"GTS 360M",    CARD_NVIDIA_GEFORCE_GTS350M},   /* Geforce 300 - highend mobile */
1541             {"GTS 350M",    CARD_NVIDIA_GEFORCE_GTS350M},   /* Geforce 300 - highend mobile */
1542             {"GT 330M",     CARD_NVIDIA_GEFORCE_GT325M},    /* Geforce 300 - midend mobile */
1543             {"GT 325M",     CARD_NVIDIA_GEFORCE_GT325M},    /* Geforce 300 - midend mobile */
1544             {"GT 320M",     CARD_NVIDIA_GEFORCE_GT320M},    /* Geforce 300 - midend mobile */
1545             {"320M",        CARD_NVIDIA_GEFORCE_320M},      /* Geforce 300 - midend mobile */
1546             {"GTX 295",     CARD_NVIDIA_GEFORCE_GTX280},    /* Geforce 200 - highend */
1547             {"GTX 285",     CARD_NVIDIA_GEFORCE_GTX280},    /* Geforce 200 - highend */
1548             {"GTX 280",     CARD_NVIDIA_GEFORCE_GTX280},    /* Geforce 200 - highend */
1549             {"GTX 275",     CARD_NVIDIA_GEFORCE_GTX275},    /* Geforce 200 - midend high */
1550             {"GTX 260",     CARD_NVIDIA_GEFORCE_GTX260},    /* Geforce 200 - midend */
1551             {"GT 240",      CARD_NVIDIA_GEFORCE_GT240},     /* Geforce 200 - midend */
1552             {"GT 220",      CARD_NVIDIA_GEFORCE_GT220},     /* Geforce 200 - lowend */
1553             {"Geforce 310", CARD_NVIDIA_GEFORCE_210},       /* Geforce 200 - lowend */
1554             {"Geforce 305", CARD_NVIDIA_GEFORCE_210},       /* Geforce 200 - lowend */
1555             {"Geforce 210", CARD_NVIDIA_GEFORCE_210},       /* Geforce 200 - lowend */
1556             {"G 210",       CARD_NVIDIA_GEFORCE_210},       /* Geforce 200 - lowend */
1557             {"GTS 250",     CARD_NVIDIA_GEFORCE_9800GT},    /* Geforce 9 - highend / Geforce 200 - midend */
1558             {"GTS 150",     CARD_NVIDIA_GEFORCE_9800GT},    /* Geforce 9 - highend / Geforce 200 - midend */
1559             {"9800",        CARD_NVIDIA_GEFORCE_9800GT},    /* Geforce 9 - highend / Geforce 200 - midend */
1560             {"GT 140",      CARD_NVIDIA_GEFORCE_9600GT},    /* Geforce 9 - midend */
1561             {"9600",        CARD_NVIDIA_GEFORCE_9600GT},    /* Geforce 9 - midend */
1562             {"GT 130",      CARD_NVIDIA_GEFORCE_9500GT},    /* Geforce 9 - midend low / Geforce 200 - low */
1563             {"GT 120",      CARD_NVIDIA_GEFORCE_9500GT},    /* Geforce 9 - midend low / Geforce 200 - low */
1564             {"9500",        CARD_NVIDIA_GEFORCE_9500GT},    /* Geforce 9 - midend low / Geforce 200 - low */
1565             {"9400M",       CARD_NVIDIA_GEFORCE_9400M},     /* Geforce 9 - lowend */
1566             {"9400",        CARD_NVIDIA_GEFORCE_9400GT},    /* Geforce 9 - lowend */
1567             {"9300",        CARD_NVIDIA_GEFORCE_9200},      /* Geforce 9 - lowend low */
1568             {"9200",        CARD_NVIDIA_GEFORCE_9200},      /* Geforce 9 - lowend low */
1569             {"9100",        CARD_NVIDIA_GEFORCE_9200},      /* Geforce 9 - lowend low */
1570             {"G 100",       CARD_NVIDIA_GEFORCE_9200},      /* Geforce 9 - lowend low */
1571             {"8800 GTX",    CARD_NVIDIA_GEFORCE_8800GTX},   /* Geforce 8 - highend high */
1572             {"8800",        CARD_NVIDIA_GEFORCE_8800GTS},   /* Geforce 8 - highend */
1573             {"8600M",       CARD_NVIDIA_GEFORCE_8600MGT},   /* Geforce 8 - midend mobile */
1574             {"8600 M",      CARD_NVIDIA_GEFORCE_8600MGT},   /* Geforce 8 - midend mobile */
1575             {"8700",        CARD_NVIDIA_GEFORCE_8600GT},    /* Geforce 8 - midend */
1576             {"8600",        CARD_NVIDIA_GEFORCE_8600GT},    /* Geforce 8 - midend */
1577             {"8500",        CARD_NVIDIA_GEFORCE_8400GS},    /* Geforce 8 - mid-lowend */
1578             {"8400",        CARD_NVIDIA_GEFORCE_8400GS},    /* Geforce 8 - mid-lowend */
1579             {"8300",        CARD_NVIDIA_GEFORCE_8300GS},    /* Geforce 8 - lowend */
1580             {"8200",        CARD_NVIDIA_GEFORCE_8300GS},    /* Geforce 8 - lowend */
1581             {"8100",        CARD_NVIDIA_GEFORCE_8300GS},    /* Geforce 8 - lowend */
1582         };
1583
1584         for (i = 0; i < sizeof(cards) / sizeof(*cards); ++i)
1585         {
1586             if (strstr(gl_renderer, cards[i].renderer))
1587                 return cards[i].id;
1588         }
1589
1590         /* Geforce8-compatible fall back if the GPU is not in the list yet */
1591         return CARD_NVIDIA_GEFORCE_8300GS;
1592     }
1593
1594     /* Both the GeforceFX, 6xxx and 7xxx series support D3D9. The last two types have more
1595      * shader capabilities, so we use the shader capabilities to distinguish between FX and 6xxx/7xxx.
1596      */
1597     if (d3d_level >= 9 && gl_info->supported[NV_VERTEX_PROGRAM3])
1598     {
1599         static const struct
1600         {
1601             const char *renderer;
1602             enum wined3d_pci_device id;
1603         }
1604         cards[] =
1605         {
1606             {"Quadro FX 5", CARD_NVIDIA_GEFORCE_7800GT},    /* Geforce 7 - highend */
1607             {"Quadro FX 4", CARD_NVIDIA_GEFORCE_7800GT},    /* Geforce 7 - highend */
1608             {"7950",        CARD_NVIDIA_GEFORCE_7800GT},    /* Geforce 7 - highend */
1609             {"7900",        CARD_NVIDIA_GEFORCE_7800GT},    /* Geforce 7 - highend */
1610             {"7800",        CARD_NVIDIA_GEFORCE_7800GT},    /* Geforce 7 - highend */
1611             {"7700",        CARD_NVIDIA_GEFORCE_7600},      /* Geforce 7 - midend */
1612             {"7600",        CARD_NVIDIA_GEFORCE_7600},      /* Geforce 7 - midend */
1613             {"7400",        CARD_NVIDIA_GEFORCE_7400},      /* Geforce 7 - lower medium */
1614             {"7300",        CARD_NVIDIA_GEFORCE_7300},      /* Geforce 7 - lowend */
1615             {"6800",        CARD_NVIDIA_GEFORCE_6800},      /* Geforce 6 - highend */
1616             {"6700",        CARD_NVIDIA_GEFORCE_6600GT},    /* Geforce 6 - midend */
1617             {"6610",        CARD_NVIDIA_GEFORCE_6600GT},    /* Geforce 6 - midend */
1618             {"6600",        CARD_NVIDIA_GEFORCE_6600GT},    /* Geforce 6 - midend */
1619         };
1620
1621         for (i = 0; i < sizeof(cards) / sizeof(*cards); ++i)
1622         {
1623             if (strstr(gl_renderer, cards[i].renderer))
1624                 return cards[i].id;
1625         }
1626
1627         /* Geforce 6/7 - lowend */
1628         return CARD_NVIDIA_GEFORCE_6200; /* Geforce 6100/6150/6200/7300/7400/7500 */
1629     }
1630
1631     if (d3d_level >= 9)
1632     {
1633         /* GeforceFX - highend */
1634         if (strstr(gl_renderer, "5800")
1635                 || strstr(gl_renderer, "5900")
1636                 || strstr(gl_renderer, "5950")
1637                 || strstr(gl_renderer, "Quadro FX"))
1638         {
1639             return CARD_NVIDIA_GEFORCEFX_5800;
1640         }
1641
1642         /* GeforceFX - midend */
1643         if (strstr(gl_renderer, "5600")
1644                 || strstr(gl_renderer, "5650")
1645                 || strstr(gl_renderer, "5700")
1646                 || strstr(gl_renderer, "5750"))
1647         {
1648             return CARD_NVIDIA_GEFORCEFX_5600;
1649         }
1650
1651         /* GeforceFX - lowend */
1652         return CARD_NVIDIA_GEFORCEFX_5200; /* GeforceFX 5100/5200/5250/5300/5500 */
1653     }
1654
1655     if (d3d_level >= 8)
1656     {
1657         if (strstr(gl_renderer, "GeForce4 Ti") || strstr(gl_renderer, "Quadro4"))
1658         {
1659             return CARD_NVIDIA_GEFORCE4_TI4200; /* Geforce4 Ti4200/Ti4400/Ti4600/Ti4800, Quadro4 */
1660         }
1661
1662         return CARD_NVIDIA_GEFORCE3; /* Geforce3 standard/Ti200/Ti500, Quadro DCC */
1663     }
1664
1665     if (d3d_level >= 7)
1666     {
1667         if (strstr(gl_renderer, "GeForce4 MX"))
1668         {
1669             return CARD_NVIDIA_GEFORCE4_MX; /* MX420/MX440/MX460/MX4000 */
1670         }
1671
1672         if (strstr(gl_renderer, "GeForce2 MX") || strstr(gl_renderer, "Quadro2 MXR"))
1673         {
1674             return CARD_NVIDIA_GEFORCE2_MX; /* Geforce2 standard/MX100/MX200/MX400, Quadro2 MXR */
1675         }
1676
1677         if (strstr(gl_renderer, "GeForce2") || strstr(gl_renderer, "Quadro2"))
1678         {
1679             return CARD_NVIDIA_GEFORCE2; /* Geforce2 GTS/Pro/Ti/Ultra, Quadro2 */
1680         }
1681
1682         return CARD_NVIDIA_GEFORCE; /* Geforce 256/DDR, Quadro */
1683     }
1684
1685     if (strstr(gl_renderer, "TNT2"))
1686     {
1687         return CARD_NVIDIA_RIVA_TNT2; /* Riva TNT2 standard/M64/Pro/Ultra */
1688     }
1689
1690     return CARD_NVIDIA_RIVA_TNT; /* Riva TNT, Vanta */
1691 }
1692
1693 static enum wined3d_pci_device select_card_amd_binary(const struct wined3d_gl_info *gl_info,
1694         const char *gl_renderer)
1695 {
1696     UINT d3d_level = d3d_level_from_gl_info(gl_info);
1697
1698     /* See http://developer.amd.com/drivers/pc_vendor_id/Pages/default.aspx
1699      *
1700      * Beware: renderer string do not match exact card model,
1701      * eg HD 4800 is returned for multiple cards, even for RV790 based ones. */
1702     if (d3d_level >= 10)
1703     {
1704         unsigned int i;
1705
1706         static const struct
1707         {
1708             const char *renderer;
1709             enum wined3d_pci_device id;
1710         }
1711         cards[] =
1712         {
1713             /* Southern Islands */
1714             {"HD 7900", CARD_AMD_RADEON_HD7900},
1715             /* Northern Islands */
1716             {"HD 6900", CARD_AMD_RADEON_HD6900},
1717             {"HD 6800", CARD_AMD_RADEON_HD6800},
1718             {"HD 6770M",CARD_AMD_RADEON_HD6600M},
1719             {"HD 6750M",CARD_AMD_RADEON_HD6600M},
1720             {"HD 6700", CARD_AMD_RADEON_HD6700},
1721             {"HD 6630M",CARD_AMD_RADEON_HD6600M},
1722             {"HD 6600M",CARD_AMD_RADEON_HD6600M},
1723             {"HD 6600", CARD_AMD_RADEON_HD6600},
1724             {"HD 6500M",CARD_AMD_RADEON_HD6600M},
1725             {"HD 6500", CARD_AMD_RADEON_HD6600},
1726             {"HD 6400", CARD_AMD_RADEON_HD6400},
1727             {"HD 6300", CARD_AMD_RADEON_HD6300},
1728             {"HD 6200", CARD_AMD_RADEON_HD6300},
1729             /* Evergreen */
1730             {"HD 5870", CARD_AMD_RADEON_HD5800},    /* Radeon EG CYPRESS PRO */
1731             {"HD 5850", CARD_AMD_RADEON_HD5800},    /* Radeon EG CYPRESS XT */
1732             {"HD 5800", CARD_AMD_RADEON_HD5800},    /* Radeon EG CYPRESS HD58xx generic renderer string */
1733             {"HD 5770", CARD_AMD_RADEON_HD5700},    /* Radeon EG JUNIPER XT */
1734             {"HD 5750", CARD_AMD_RADEON_HD5700},    /* Radeon EG JUNIPER LE */
1735             {"HD 5700", CARD_AMD_RADEON_HD5700},    /* Radeon EG JUNIPER HD57xx generic renderer string */
1736             {"HD 5670", CARD_AMD_RADEON_HD5600},    /* Radeon EG REDWOOD XT */
1737             {"HD 5570", CARD_AMD_RADEON_HD5600},    /* Radeon EG REDWOOD PRO mapped to HD5600 series */
1738             {"HD 5550", CARD_AMD_RADEON_HD5600},    /* Radeon EG REDWOOD LE mapped to HD5600 series */
1739             {"HD 5450", CARD_AMD_RADEON_HD5400},    /* Radeon EG CEDAR PRO */
1740             /* R700 */
1741             {"HD 4890", CARD_AMD_RADEON_HD4800},    /* Radeon RV790 */
1742             {"HD 4870", CARD_AMD_RADEON_HD4800},    /* Radeon RV770 */
1743             {"HD 4850", CARD_AMD_RADEON_HD4800},    /* Radeon RV770 */
1744             {"HD 4830", CARD_AMD_RADEON_HD4800},    /* Radeon RV770 */
1745             {"HD 4800", CARD_AMD_RADEON_HD4800},    /* Radeon RV7xx HD48xx generic renderer string */
1746             {"HD 4770", CARD_AMD_RADEON_HD4700},    /* Radeon RV740 */
1747             {"HD 4700", CARD_AMD_RADEON_HD4700},    /* Radeon RV7xx HD47xx generic renderer string */
1748             {"HD 4670", CARD_AMD_RADEON_HD4600},    /* Radeon RV730 */
1749             {"HD 4650", CARD_AMD_RADEON_HD4600},    /* Radeon RV730 */
1750             {"HD 4600", CARD_AMD_RADEON_HD4600},    /* Radeon RV730 */
1751             {"HD 4550", CARD_AMD_RADEON_HD4350},    /* Radeon RV710 */
1752             {"HD 4350", CARD_AMD_RADEON_HD4350},    /* Radeon RV710 */
1753             /* R600/R700 integrated */
1754             {"HD 3300", CARD_AMD_RADEON_HD3200},
1755             {"HD 3200", CARD_AMD_RADEON_HD3200},
1756             {"HD 3100", CARD_AMD_RADEON_HD3200},
1757             /* R600 */
1758             {"HD 3870", CARD_AMD_RADEON_HD2900},    /* HD2900/HD3800 - highend */
1759             {"HD 3850", CARD_AMD_RADEON_HD2900},    /* HD2900/HD3800 - highend */
1760             {"HD 2900", CARD_AMD_RADEON_HD2900},    /* HD2900/HD3800 - highend */
1761             {"HD 3830", CARD_AMD_RADEON_HD2600},    /* China-only midend */
1762             {"HD 3690", CARD_AMD_RADEON_HD2600},    /* HD2600/HD3600 - midend */
1763             {"HD 3650", CARD_AMD_RADEON_HD2600},    /* HD2600/HD3600 - midend */
1764             {"HD 2600", CARD_AMD_RADEON_HD2600},    /* HD2600/HD3600 - midend */
1765             {"HD 3470", CARD_AMD_RADEON_HD2350},    /* HD2350/HD2400/HD3400 - lowend */
1766             {"HD 3450", CARD_AMD_RADEON_HD2350},    /* HD2350/HD2400/HD3400 - lowend */
1767             {"HD 3430", CARD_AMD_RADEON_HD2350},    /* HD2350/HD2400/HD3400 - lowend */
1768             {"HD 3400", CARD_AMD_RADEON_HD2350},    /* HD2350/HD2400/HD3400 - lowend */
1769             {"HD 2400", CARD_AMD_RADEON_HD2350},    /* HD2350/HD2400/HD3400 - lowend */
1770             {"HD 2350", CARD_AMD_RADEON_HD2350},    /* HD2350/HD2400/HD3400 - lowend */
1771         };
1772
1773         for (i = 0; i < sizeof(cards) / sizeof(*cards); ++i)
1774         {
1775             if (strstr(gl_renderer, cards[i].renderer))
1776                 return cards[i].id;
1777         }
1778
1779         /* Default for when no GPU has been found */
1780         return CARD_AMD_RADEON_HD3200;
1781     }
1782
1783     if (d3d_level >= 9)
1784     {
1785         /* Radeon R5xx */
1786         if (strstr(gl_renderer, "X1600")
1787                 || strstr(gl_renderer, "X1650")
1788                 || strstr(gl_renderer, "X1800")
1789                 || strstr(gl_renderer, "X1900")
1790                 || strstr(gl_renderer, "X1950"))
1791         {
1792             return CARD_AMD_RADEON_X1600;
1793         }
1794
1795         /* Radeon R4xx + X1300/X1400/X1450/X1550/X2300/X2500/HD2300 (lowend R5xx)
1796          * Note X2300/X2500/HD2300 are R5xx GPUs with a 2xxx naming but they are still DX9-only */
1797         if (strstr(gl_renderer, "X700")
1798                 || strstr(gl_renderer, "X800")
1799                 || strstr(gl_renderer, "X850")
1800                 || strstr(gl_renderer, "X1300")
1801                 || strstr(gl_renderer, "X1400")
1802                 || strstr(gl_renderer, "X1450")
1803                 || strstr(gl_renderer, "X1550")
1804                 || strstr(gl_renderer, "X2300")
1805                 || strstr(gl_renderer, "X2500")
1806                 || strstr(gl_renderer, "HD 2300")
1807                 )
1808         {
1809             return CARD_AMD_RADEON_X700;
1810         }
1811
1812         /* Radeon Xpress Series - onboard, DX9b, Shader 2.0, 300-400MHz */
1813         if (strstr(gl_renderer, "Radeon Xpress"))
1814         {
1815             return CARD_AMD_RADEON_XPRESS_200M;
1816         }
1817
1818         /* Radeon R3xx */
1819         return CARD_AMD_RADEON_9500; /* Radeon 9500/9550/9600/9700/9800/X300/X550/X600 */
1820     }
1821
1822     if (d3d_level >= 8)
1823         return CARD_AMD_RADEON_8500; /* Radeon 8500/9000/9100/9200/9300 */
1824
1825     if (d3d_level >= 7)
1826         return CARD_AMD_RADEON_7200; /* Radeon 7000/7100/7200/7500 */
1827
1828     return CARD_AMD_RAGE_128PRO;
1829 }
1830
1831 static enum wined3d_pci_device select_card_intel(const struct wined3d_gl_info *gl_info,
1832         const char *gl_renderer)
1833 {
1834     unsigned int i;
1835
1836     static const struct
1837     {
1838         const char *renderer;
1839         enum wined3d_pci_device id;
1840     }
1841     cards[] =
1842     {
1843         /* Ivybridge */
1844         {"Ivybridge Server",            CARD_INTEL_IVBS},
1845         {"Ivybridge Mobile",            CARD_INTEL_IVBM},
1846         {"Ivybridge Desktop",           CARD_INTEL_IVBD},
1847         /* Sandybridge */
1848         {"Sandybridge Server",          CARD_INTEL_SNBS},
1849         {"Sandybridge Mobile",          CARD_INTEL_SNBM},
1850         {"Sandybridge Desktop",         CARD_INTEL_SNBD},
1851         /* Ironlake */
1852         {"Ironlake Mobile",             CARD_INTEL_ILKM},
1853         {"Ironlake Desktop",            CARD_INTEL_ILKD},
1854         /* G4x */
1855         {"B43",                         CARD_INTEL_B43},
1856         {"G41",                         CARD_INTEL_G41},
1857         {"G45",                         CARD_INTEL_G45},
1858         {"Q45",                         CARD_INTEL_Q45},
1859         {"Integrated Graphics Device",  CARD_INTEL_IGD},
1860         {"GM45",                        CARD_INTEL_GM45},
1861         /* i965 */
1862         {"965GME",                      CARD_INTEL_965GME},
1863         {"965GM",                       CARD_INTEL_965GM},
1864         {"X3100",                       CARD_INTEL_965GM},  /* MacOS */
1865         {"946GZ",                       CARD_INTEL_946GZ},
1866         {"965G",                        CARD_INTEL_965G},
1867         {"965Q",                        CARD_INTEL_965Q},
1868         /* i945 */
1869         {"Pineview M",                  CARD_INTEL_PNVM},
1870         {"Pineview G",                  CARD_INTEL_PNVG},
1871         {"IGD",                         CARD_INTEL_PNVG},
1872         {"Q33",                         CARD_INTEL_Q33},
1873         {"G33",                         CARD_INTEL_G33},
1874         {"Q35",                         CARD_INTEL_Q35},
1875         {"945GME",                      CARD_INTEL_945GME},
1876         {"945GM",                       CARD_INTEL_945GM},
1877         {"GMA 950",                     CARD_INTEL_945GM},  /* MacOS */
1878         {"945G",                        CARD_INTEL_945G},
1879         /* i915 */
1880         {"915GM",                       CARD_INTEL_915GM},
1881         {"E7221G",                      CARD_INTEL_E7221G},
1882         {"915G",                        CARD_INTEL_915G},
1883         /* i8xx */
1884         {"865G",                        CARD_INTEL_865G},
1885         {"845G",                        CARD_INTEL_845G},
1886         {"855GM",                       CARD_INTEL_855GM},
1887         {"830M",                        CARD_INTEL_830M},
1888     };
1889
1890     for (i = 0; i < sizeof(cards) / sizeof(*cards); ++i)
1891     {
1892         if (strstr(gl_renderer, cards[i].renderer))
1893             return cards[i].id;
1894     }
1895
1896     return CARD_INTEL_915G;
1897 }
1898
1899 static enum wined3d_pci_device select_card_amd_mesa(const struct wined3d_gl_info *gl_info,
1900         const char *gl_renderer)
1901 {
1902     UINT d3d_level;
1903     unsigned int i;
1904
1905     /* See http://developer.amd.com/drivers/pc_vendor_id/Pages/default.aspx
1906      *
1907      * Beware: renderer string do not match exact card model,
1908      * eg HD 4800 is returned for multiple cards, even for RV790 based ones. */
1909     if (strstr(gl_renderer, "Gallium"))
1910     {
1911         /* 20101109 - These are never returned by current Gallium radeon
1912          * drivers: R700, RV790, R680, RV535, RV516, R410, RS485, RV360, RV351.
1913          *
1914          * These are returned but not handled: RC410, RV380. */
1915         static const struct
1916         {
1917             const char *renderer;
1918             enum wined3d_pci_device id;
1919         }
1920         cards[] =
1921         {
1922             /* Southern Islands */
1923             {"TAHITI",     CARD_AMD_RADEON_HD7900},
1924             /* Northern Islands */
1925             {"CAYMAN",  CARD_AMD_RADEON_HD6900},
1926             {"BARTS",   CARD_AMD_RADEON_HD6800},
1927             {"TURKS",   CARD_AMD_RADEON_HD6600},
1928             {"SUMO2",   CARD_AMD_RADEON_HD6410D},   /* SUMO2 first, because we do a strstr(). */
1929             {"SUMO",    CARD_AMD_RADEON_HD6550D},
1930             {"CAICOS",  CARD_AMD_RADEON_HD6400},
1931             {"PALM",    CARD_AMD_RADEON_HD6300},
1932             /* Evergreen */
1933             {"HEMLOCK", CARD_AMD_RADEON_HD5900},
1934             {"CYPRESS", CARD_AMD_RADEON_HD5800},
1935             {"JUNIPER", CARD_AMD_RADEON_HD5700},
1936             {"REDWOOD", CARD_AMD_RADEON_HD5600},
1937             {"CEDAR",   CARD_AMD_RADEON_HD5400},
1938             /* R700 */
1939             {"R700",    CARD_AMD_RADEON_HD4800},    /* HD4800 - highend */
1940             {"RV790",   CARD_AMD_RADEON_HD4800},
1941             {"RV770",   CARD_AMD_RADEON_HD4800},
1942             {"RV740",   CARD_AMD_RADEON_HD4700},    /* HD4700 - midend */
1943             {"RV730",   CARD_AMD_RADEON_HD4600},    /* HD4600 - midend */
1944             {"RV710",   CARD_AMD_RADEON_HD4350},    /* HD4500/HD4350 - lowend */
1945             /* R600/R700 integrated */
1946             {"RS880",   CARD_AMD_RADEON_HD3200},
1947             {"RS780",   CARD_AMD_RADEON_HD3200},
1948             /* R600 */
1949             {"R680",    CARD_AMD_RADEON_HD2900},    /* HD2900/HD3800 - highend */
1950             {"R600",    CARD_AMD_RADEON_HD2900},
1951             {"RV670",   CARD_AMD_RADEON_HD2900},
1952             {"RV635",   CARD_AMD_RADEON_HD2600},    /* HD2600/HD3600 - midend; HD3830 is China-only midend */
1953             {"RV630",   CARD_AMD_RADEON_HD2600},
1954             {"RV620",   CARD_AMD_RADEON_HD2350},    /* HD2350/HD2400/HD3400 - lowend */
1955             {"RV610",   CARD_AMD_RADEON_HD2350},
1956             /* R500 */
1957             {"R580",    CARD_AMD_RADEON_X1600},
1958             {"R520",    CARD_AMD_RADEON_X1600},
1959             {"RV570",   CARD_AMD_RADEON_X1600},
1960             {"RV560",   CARD_AMD_RADEON_X1600},
1961             {"RV535",   CARD_AMD_RADEON_X1600},
1962             {"RV530",   CARD_AMD_RADEON_X1600},
1963             {"RV516",   CARD_AMD_RADEON_X700},      /* X700 is actually R400. */
1964             {"RV515",   CARD_AMD_RADEON_X700},
1965             /* R400 */
1966             {"R481",    CARD_AMD_RADEON_X700},
1967             {"R480",    CARD_AMD_RADEON_X700},
1968             {"R430",    CARD_AMD_RADEON_X700},
1969             {"R423",    CARD_AMD_RADEON_X700},
1970             {"R420",    CARD_AMD_RADEON_X700},
1971             {"R410",    CARD_AMD_RADEON_X700},
1972             {"RV410",   CARD_AMD_RADEON_X700},
1973             /* Radeon Xpress - onboard, DX9b, Shader 2.0, 300-400MHz */
1974             {"RS740",   CARD_AMD_RADEON_XPRESS_200M},
1975             {"RS690",   CARD_AMD_RADEON_XPRESS_200M},
1976             {"RS600",   CARD_AMD_RADEON_XPRESS_200M},
1977             {"RS485",   CARD_AMD_RADEON_XPRESS_200M},
1978             {"RS482",   CARD_AMD_RADEON_XPRESS_200M},
1979             {"RS480",   CARD_AMD_RADEON_XPRESS_200M},
1980             {"RS400",   CARD_AMD_RADEON_XPRESS_200M},
1981             /* R300 */
1982             {"R360",    CARD_AMD_RADEON_9500},
1983             {"R350",    CARD_AMD_RADEON_9500},
1984             {"R300",    CARD_AMD_RADEON_9500},
1985             {"RV370",   CARD_AMD_RADEON_9500},
1986             {"RV360",   CARD_AMD_RADEON_9500},
1987             {"RV351",   CARD_AMD_RADEON_9500},
1988             {"RV350",   CARD_AMD_RADEON_9500},
1989         };
1990
1991         for (i = 0; i < sizeof(cards) / sizeof(*cards); ++i)
1992         {
1993             if (strstr(gl_renderer, cards[i].renderer))
1994                 return cards[i].id;
1995         }
1996     }
1997
1998     d3d_level = d3d_level_from_gl_info(gl_info);
1999     if (d3d_level >= 10)
2000         return CARD_AMD_RADEON_HD2600;
2001
2002     if (d3d_level >= 9)
2003     {
2004         static const struct
2005         {
2006             const char *renderer;
2007             enum wined3d_pci_device id;
2008         }
2009         cards[] =
2010         {
2011             /* R700 */
2012             {"(R700",   CARD_AMD_RADEON_HD4800},    /* HD4800 - highend */
2013             {"(RV790",  CARD_AMD_RADEON_HD4800},
2014             {"(RV770",  CARD_AMD_RADEON_HD4800},
2015             {"(RV740",  CARD_AMD_RADEON_HD4700},    /* HD4700 - midend */
2016             {"(RV730",  CARD_AMD_RADEON_HD4600},    /* HD4600 - midend */
2017             {"(RV710",  CARD_AMD_RADEON_HD4350},    /* HD4500/HD4350 - lowend */
2018             /* R600/R700 integrated */
2019             {"RS880",   CARD_AMD_RADEON_HD3200},
2020             {"RS780",   CARD_AMD_RADEON_HD3200},
2021             /* R600 */
2022             {"(R680",   CARD_AMD_RADEON_HD2900},    /* HD2900/HD3800 - highend */
2023             {"(R600",   CARD_AMD_RADEON_HD2900},
2024             {"(RV670",  CARD_AMD_RADEON_HD2900},
2025             {"(RV635",  CARD_AMD_RADEON_HD2600},    /* HD2600/HD3600 - midend; HD3830 is China-only midend */
2026             {"(RV630",  CARD_AMD_RADEON_HD2600},
2027             {"(RV620",  CARD_AMD_RADEON_HD2350},    /* HD2300/HD2400/HD3400 - lowend */
2028             {"(RV610",  CARD_AMD_RADEON_HD2350},
2029         };
2030
2031         for (i = 0; i < sizeof(cards) / sizeof(*cards); ++i)
2032         {
2033             if (strstr(gl_renderer, cards[i].renderer))
2034                 return cards[i].id;
2035         }
2036
2037         return CARD_AMD_RADEON_9500;
2038     }
2039
2040     if (d3d_level >= 8)
2041         return CARD_AMD_RADEON_8500; /* Radeon 8500/9000/9100/9200/9300 */
2042
2043     if (d3d_level >= 7)
2044         return CARD_AMD_RADEON_7200; /* Radeon 7000/7100/7200/7500 */
2045
2046     return CARD_AMD_RAGE_128PRO;
2047 }
2048
2049 static enum wined3d_pci_device select_card_nvidia_mesa(const struct wined3d_gl_info *gl_info,
2050         const char *gl_renderer)
2051 {
2052     UINT d3d_level;
2053     unsigned int i;
2054
2055     static const struct
2056     {
2057         const char *renderer;
2058         enum wined3d_pci_device id;
2059     }
2060     cards[] =
2061     {
2062         /* Kepler */
2063         {"NVE4",    CARD_NVIDIA_GEFORCE_GTX680},
2064         /* Fermi */
2065         {"NVCF",    CARD_NVIDIA_GEFORCE_GTX550},
2066         {"NVCE",    CARD_NVIDIA_GEFORCE_GTX560},
2067         {"NVC8",    CARD_NVIDIA_GEFORCE_GTX570},
2068         {"NVC4",    CARD_NVIDIA_GEFORCE_GTX460},
2069         {"NVC3",    CARD_NVIDIA_GEFORCE_GT440},
2070         {"NVC1",    CARD_NVIDIA_GEFORCE_GT420},
2071         {"NVC0",    CARD_NVIDIA_GEFORCE_GTX480},
2072         /* Tesla */
2073         {"NVAF",    CARD_NVIDIA_GEFORCE_GT320M},
2074         {"NVAC",    CARD_NVIDIA_GEFORCE_8200},
2075         {"NVAA",    CARD_NVIDIA_GEFORCE_8200},
2076         {"NVA8",    CARD_NVIDIA_GEFORCE_210},
2077         {"NVA5",    CARD_NVIDIA_GEFORCE_GT220},
2078         {"NVA3",    CARD_NVIDIA_GEFORCE_GT240},
2079         {"NVA0",    CARD_NVIDIA_GEFORCE_GTX280},
2080         {"NV98",    CARD_NVIDIA_GEFORCE_9200},
2081         {"NV96",    CARD_NVIDIA_GEFORCE_9400GT},
2082         {"NV94",    CARD_NVIDIA_GEFORCE_9600GT},
2083         {"NV92",    CARD_NVIDIA_GEFORCE_9800GT},
2084         {"NV86",    CARD_NVIDIA_GEFORCE_8500GT},
2085         {"NV84",    CARD_NVIDIA_GEFORCE_8600GT},
2086         {"NV50",    CARD_NVIDIA_GEFORCE_8800GTX},
2087         /* Curie */
2088         {"NV68",    CARD_NVIDIA_GEFORCE_6200},      /* 7050 */
2089         {"NV67",    CARD_NVIDIA_GEFORCE_6200},      /* 7000M */
2090         {"NV63",    CARD_NVIDIA_GEFORCE_6200},      /* 7100 */
2091         {"NV4E",    CARD_NVIDIA_GEFORCE_6200},      /* 6100 Go / 6150 Go */
2092         {"NV4C",    CARD_NVIDIA_GEFORCE_6200},      /* 6150SE */
2093         {"NV4B",    CARD_NVIDIA_GEFORCE_7600},
2094         {"NV4A",    CARD_NVIDIA_GEFORCE_6200},
2095         {"NV49",    CARD_NVIDIA_GEFORCE_7800GT},    /* 7900 */
2096         {"NV47",    CARD_NVIDIA_GEFORCE_7800GT},
2097         {"NV46",    CARD_NVIDIA_GEFORCE_7400},
2098         {"NV45",    CARD_NVIDIA_GEFORCE_6800},
2099         {"NV44",    CARD_NVIDIA_GEFORCE_6200},
2100         {"NV43",    CARD_NVIDIA_GEFORCE_6600GT},
2101         {"NV42",    CARD_NVIDIA_GEFORCE_6800},
2102         {"NV41",    CARD_NVIDIA_GEFORCE_6800},
2103         {"NV40",    CARD_NVIDIA_GEFORCE_6800},
2104         /* Rankine */
2105         {"NV38",    CARD_NVIDIA_GEFORCEFX_5800},    /* FX 5950 Ultra */
2106         {"NV36",    CARD_NVIDIA_GEFORCEFX_5800},    /* FX 5700/5750 */
2107         {"NV35",    CARD_NVIDIA_GEFORCEFX_5800},    /* FX 5900 */
2108         {"NV34",    CARD_NVIDIA_GEFORCEFX_5200},
2109         {"NV31",    CARD_NVIDIA_GEFORCEFX_5600},
2110         {"NV30",    CARD_NVIDIA_GEFORCEFX_5800},
2111         /* Kelvin */
2112         {"nv28",    CARD_NVIDIA_GEFORCE4_TI4200},
2113         {"nv25",    CARD_NVIDIA_GEFORCE4_TI4200},
2114         {"nv20",    CARD_NVIDIA_GEFORCE3},
2115         /* Celsius */
2116         {"nv1F",    CARD_NVIDIA_GEFORCE4_MX},       /* GF4 MX IGP */
2117         {"nv1A",    CARD_NVIDIA_GEFORCE2},          /* GF2 IGP */
2118         {"nv18",    CARD_NVIDIA_GEFORCE4_MX},
2119         {"nv17",    CARD_NVIDIA_GEFORCE4_MX},
2120         {"nv16",    CARD_NVIDIA_GEFORCE2},
2121         {"nv15",    CARD_NVIDIA_GEFORCE2},
2122         {"nv11",    CARD_NVIDIA_GEFORCE2_MX},
2123         {"nv10",    CARD_NVIDIA_GEFORCE},
2124         /* Fahrenheit */
2125         {"nv05",    CARD_NVIDIA_RIVA_TNT2},
2126         {"nv04",    CARD_NVIDIA_RIVA_TNT},
2127         {"nv03",    CARD_NVIDIA_RIVA_128},
2128     };
2129
2130     for (i = 0; i < sizeof(cards) / sizeof(*cards); ++i)
2131     {
2132         if (strstr(gl_renderer, cards[i].renderer))
2133             return cards[i].id;
2134     }
2135
2136     FIXME("Unknown renderer %s.\n", debugstr_a(gl_renderer));
2137
2138     d3d_level = d3d_level_from_gl_info(gl_info);
2139     if (d3d_level >= 10)
2140         return CARD_NVIDIA_GEFORCE_8800GTX;
2141     if (d3d_level >= 9)
2142         return CARD_NVIDIA_GEFORCEFX_5800;
2143     if (d3d_level >= 8)
2144         return CARD_NVIDIA_GEFORCE3;
2145     if (d3d_level >= 7)
2146         return CARD_NVIDIA_GEFORCE;
2147     if (d3d_level >= 6)
2148         return CARD_NVIDIA_RIVA_TNT;
2149     return CARD_NVIDIA_RIVA_128;
2150 }
2151
2152
2153 struct vendor_card_selection
2154 {
2155     enum wined3d_gl_vendor gl_vendor;
2156     enum wined3d_pci_vendor card_vendor;
2157     const char *description;        /* Description of the card selector i.e. Apple OS/X Intel */
2158     enum wined3d_pci_device (*select_card)(const struct wined3d_gl_info *gl_info, const char *gl_renderer);
2159 };
2160
2161 static const struct vendor_card_selection vendor_card_select_table[] =
2162 {
2163     {GL_VENDOR_NVIDIA, HW_VENDOR_NVIDIA,  "Nvidia binary driver",     select_card_nvidia_binary},
2164     {GL_VENDOR_APPLE,  HW_VENDOR_NVIDIA,  "Apple OSX NVidia binary driver",   select_card_nvidia_binary},
2165     {GL_VENDOR_APPLE,  HW_VENDOR_AMD,     "Apple OSX AMD/ATI binary driver",  select_card_amd_binary},
2166     {GL_VENDOR_APPLE,  HW_VENDOR_INTEL,   "Apple OSX Intel binary driver",    select_card_intel},
2167     {GL_VENDOR_FGLRX,  HW_VENDOR_AMD,     "AMD/ATI binary driver",    select_card_amd_binary},
2168     {GL_VENDOR_MESA,   HW_VENDOR_AMD,     "Mesa AMD/ATI driver",      select_card_amd_mesa},
2169     {GL_VENDOR_MESA,   HW_VENDOR_NVIDIA,  "Mesa Nouveau driver",      select_card_nvidia_mesa},
2170     {GL_VENDOR_MESA,   HW_VENDOR_INTEL,   "Mesa Intel driver",        select_card_intel},
2171     {GL_VENDOR_INTEL,  HW_VENDOR_INTEL,   "Mesa Intel driver",        select_card_intel}
2172 };
2173
2174
2175 static enum wined3d_pci_device wined3d_guess_card(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
2176         enum wined3d_gl_vendor *gl_vendor, enum wined3d_pci_vendor *card_vendor)
2177 {
2178     UINT d3d_level;
2179
2180     /* Above is a list of Nvidia and ATI GPUs. Both vendors have dozens of
2181      * different GPUs with roughly the same features. In most cases GPUs from a
2182      * certain family differ in clockspeeds, the amount of video memory and the
2183      * number of shader pipelines.
2184      *
2185      * A Direct3D device object contains the PCI id (vendor + device) of the
2186      * videocard which is used for rendering. Various applications use this
2187      * information to get a rough estimation of the features of the card and
2188      * some might use it for enabling 3d effects only on certain types of
2189      * videocards. In some cases games might even use it to work around bugs
2190      * which happen on certain videocards/driver combinations. The problem is
2191      * that OpenGL only exposes a rendering string containing the name of the
2192      * videocard and not the PCI id.
2193      *
2194      * Various games depend on the PCI id, so somehow we need to provide one.
2195      * A simple option is to parse the renderer string and translate this to
2196      * the right PCI id. This is a lot of work because there are more than 200
2197      * GPUs just for Nvidia. Various cards share the same renderer string, so
2198      * the amount of code might be 'small' but there are quite a number of
2199      * exceptions which would make this a pain to maintain. Another way would
2200      * be to query the PCI id from the operating system (assuming this is the
2201      * videocard which is used for rendering which is not always the case).
2202      * This would work but it is not very portable. Second it would not work
2203      * well in, let's say, a remote X situation in which the amount of 3d
2204      * features which can be used is limited.
2205      *
2206      * As said most games only use the PCI id to get an indication of the
2207      * capabilities of the card. It doesn't really matter if the given id is
2208      * the correct one if we return the id of a card with similar 3d features.
2209      *
2210      * The code below checks the OpenGL capabilities of a videocard and matches
2211      * that to a certain level of Direct3D functionality. Once a card passes
2212      * the Direct3D9 check, we know that the card (in case of Nvidia) is at
2213      * least a GeforceFX. To give a better estimate we do a basic check on the
2214      * renderer string but if that won't pass we return a default card. This
2215      * way is better than maintaining a full card database as even without a
2216      * full database we can return a card with similar features. Second the
2217      * size of the database can be made quite small because when you know what
2218      * type of 3d functionality a card has, you know to which GPU family the
2219      * GPU must belong. Because of this you only have to check a small part of
2220      * the renderer string to distinguishes between different models from that
2221      * family.
2222      *
2223      * The code also selects a default amount of video memory which we will
2224      * use for an estimation of the amount of free texture memory. In case of
2225      * real D3D the amount of texture memory includes video memory and system
2226      * memory (to be specific AGP memory or in case of PCIE TurboCache /
2227      * HyperMemory). We don't know how much system memory can be addressed by
2228      * the system but we can make a reasonable estimation about the amount of
2229      * video memory. If the value is slightly wrong it doesn't matter as we
2230      * didn't include AGP-like memory which makes the amount of addressable
2231      * memory higher and second OpenGL isn't that critical it moves to system
2232      * memory behind our backs if really needed. Note that the amount of video
2233      * memory can be overruled using a registry setting. */
2234
2235     int i;
2236
2237     for (i = 0; i < (sizeof(vendor_card_select_table) / sizeof(*vendor_card_select_table)); ++i)
2238     {
2239         if ((vendor_card_select_table[i].gl_vendor != *gl_vendor)
2240                 || (vendor_card_select_table[i].card_vendor != *card_vendor))
2241             continue;
2242         TRACE("Applying card_selector \"%s\".\n", vendor_card_select_table[i].description);
2243         return vendor_card_select_table[i].select_card(gl_info, gl_renderer);
2244     }
2245
2246     FIXME("No card selector available for GL vendor %#x and card vendor %04x (using GL_RENDERER %s).\n",
2247             *gl_vendor, *card_vendor, debugstr_a(gl_renderer));
2248
2249     /* Default to generic Nvidia hardware based on the supported OpenGL extensions. The choice
2250      * for Nvidia was because the hardware and drivers they make are of good quality. This makes
2251      * them a good generic choice. */
2252     *card_vendor = HW_VENDOR_NVIDIA;
2253     d3d_level = d3d_level_from_gl_info(gl_info);
2254     if (d3d_level >= 9)
2255         return CARD_NVIDIA_GEFORCEFX_5600;
2256     if (d3d_level >= 8)
2257         return CARD_NVIDIA_GEFORCE3;
2258     if (d3d_level >= 7)
2259         return CARD_NVIDIA_GEFORCE;
2260     if (d3d_level >= 6)
2261         return CARD_NVIDIA_RIVA_TNT;
2262     return CARD_NVIDIA_RIVA_128;
2263 }
2264
2265 static const struct fragment_pipeline *select_fragment_implementation(const struct wined3d_gl_info *gl_info)
2266 {
2267     int vs_selected_mode, ps_selected_mode;
2268
2269     select_shader_mode(gl_info, &ps_selected_mode, &vs_selected_mode);
2270     if ((ps_selected_mode == SHADER_ARB || ps_selected_mode == SHADER_GLSL)
2271             && gl_info->supported[ARB_FRAGMENT_PROGRAM]) return &arbfp_fragment_pipeline;
2272     else if (ps_selected_mode == SHADER_ATI) return &atifs_fragment_pipeline;
2273     else if (gl_info->supported[NV_REGISTER_COMBINERS]
2274             && gl_info->supported[NV_TEXTURE_SHADER2]) return &nvts_fragment_pipeline;
2275     else if (gl_info->supported[NV_REGISTER_COMBINERS]) return &nvrc_fragment_pipeline;
2276     else return &ffp_fragment_pipeline;
2277 }
2278
2279 static const struct wined3d_shader_backend_ops *select_shader_backend(const struct wined3d_gl_info *gl_info)
2280 {
2281     int vs_selected_mode, ps_selected_mode;
2282
2283     select_shader_mode(gl_info, &ps_selected_mode, &vs_selected_mode);
2284     if (vs_selected_mode == SHADER_GLSL || ps_selected_mode == SHADER_GLSL) return &glsl_shader_backend;
2285     if (vs_selected_mode == SHADER_ARB || ps_selected_mode == SHADER_ARB) return &arb_program_shader_backend;
2286     return &none_shader_backend;
2287 }
2288
2289 static const struct blit_shader *select_blit_implementation(const struct wined3d_gl_info *gl_info)
2290 {
2291     int vs_selected_mode, ps_selected_mode;
2292
2293     select_shader_mode(gl_info, &ps_selected_mode, &vs_selected_mode);
2294     if ((ps_selected_mode == SHADER_ARB || ps_selected_mode == SHADER_GLSL)
2295             && gl_info->supported[ARB_FRAGMENT_PROGRAM]) return &arbfp_blit;
2296     else return &ffp_blit;
2297 }
2298
2299 static void parse_extension_string(struct wined3d_gl_info *gl_info, const char *extensions,
2300         const struct wined3d_extension_map *map, UINT entry_count)
2301 {
2302     while (*extensions)
2303     {
2304         const char *start;
2305         size_t len;
2306         UINT i;
2307
2308         while (isspace(*extensions))
2309             ++extensions;
2310         start = extensions;
2311         while (!isspace(*extensions) && *extensions)
2312             ++extensions;
2313
2314         len = extensions - start;
2315         if (!len)
2316             continue;
2317
2318         TRACE("- %s.\n", debugstr_an(start, len));
2319
2320         for (i = 0; i < entry_count; ++i)
2321         {
2322             if (len == strlen(map[i].extension_string)
2323                     && !memcmp(start, map[i].extension_string, len))
2324             {
2325                 TRACE(" FOUND: %s support.\n", map[i].extension_string);
2326                 gl_info->supported[map[i].extension] = TRUE;
2327                 break;
2328             }
2329         }
2330     }
2331 }
2332
2333 static void load_gl_funcs(struct wined3d_gl_info *gl_info, DWORD gl_version)
2334 {
2335     DWORD ver;
2336
2337 #define USE_GL_FUNC(type, pfn, ext, replace) \
2338     if (gl_info->supported[ext]) gl_info->pfn = (type)pwglGetProcAddress(#pfn); \
2339     else if ((ver = ver_for_ext(ext)) && ver <= gl_version) gl_info->pfn = (type)pwglGetProcAddress(#replace); \
2340     else gl_info->pfn = NULL;
2341
2342     GL_EXT_FUNCS_GEN;
2343 #undef USE_GL_FUNC
2344
2345 #define USE_GL_FUNC(type, pfn, ext, replace) gl_info->pfn = (type)pwglGetProcAddress(#pfn);
2346     WGL_EXT_FUNCS_GEN;
2347 #undef USE_GL_FUNC
2348 }
2349
2350 static void wined3d_adapter_init_limits(struct wined3d_gl_info *gl_info)
2351 {
2352     GLfloat gl_floatv[2];
2353     GLint gl_max;
2354
2355     gl_info->limits.blends = 1;
2356     gl_info->limits.buffers = 1;
2357     gl_info->limits.textures = 1;
2358     gl_info->limits.texture_coords = 1;
2359     gl_info->limits.fragment_samplers = 1;
2360     gl_info->limits.vertex_samplers = 0;
2361     gl_info->limits.combined_samplers = gl_info->limits.fragment_samplers + gl_info->limits.vertex_samplers;
2362     gl_info->limits.vertex_attribs = 16;
2363     gl_info->limits.glsl_vs_float_constants = 0;
2364     gl_info->limits.glsl_ps_float_constants = 0;
2365     gl_info->limits.arb_vs_float_constants = 0;
2366     gl_info->limits.arb_vs_native_constants = 0;
2367     gl_info->limits.arb_vs_instructions = 0;
2368     gl_info->limits.arb_vs_temps = 0;
2369     gl_info->limits.arb_ps_float_constants = 0;
2370     gl_info->limits.arb_ps_local_constants = 0;
2371     gl_info->limits.arb_ps_instructions = 0;
2372     gl_info->limits.arb_ps_temps = 0;
2373
2374     glGetIntegerv(GL_MAX_CLIP_PLANES, &gl_max);
2375     gl_info->limits.clipplanes = min(WINED3DMAXUSERCLIPPLANES, gl_max);
2376     TRACE("Clip plane support - max planes %d.\n", gl_max);
2377
2378     glGetIntegerv(GL_MAX_LIGHTS, &gl_max);
2379     gl_info->limits.lights = gl_max;
2380     TRACE("Light support - max lights %d.\n", gl_max);
2381
2382     glGetIntegerv(GL_MAX_TEXTURE_SIZE, &gl_max);
2383     gl_info->limits.texture_size = gl_max;
2384     TRACE("Maximum texture size support - max texture size %d.\n", gl_max);
2385
2386     glGetFloatv(GL_ALIASED_POINT_SIZE_RANGE, gl_floatv);
2387     gl_info->limits.pointsize_min = gl_floatv[0];
2388     gl_info->limits.pointsize_max = gl_floatv[1];
2389     TRACE("Maximum point size support - max point size %f.\n", gl_floatv[1]);
2390
2391     if (gl_info->supported[ARB_MAP_BUFFER_ALIGNMENT])
2392     {
2393         glGetIntegerv(GL_MIN_MAP_BUFFER_ALIGNMENT, &gl_max);
2394         TRACE("Minimum buffer map alignment: %d.\n", gl_max);
2395     }
2396     else
2397     {
2398         WARN("Driver doesn't guarantee a minimum buffer map alignment.\n");
2399     }
2400     if (gl_info->supported[NV_REGISTER_COMBINERS])
2401     {
2402         glGetIntegerv(GL_MAX_GENERAL_COMBINERS_NV, &gl_max);
2403         gl_info->limits.general_combiners = gl_max;
2404         TRACE("Max general combiners: %d.\n", gl_max);
2405     }
2406     if (gl_info->supported[ARB_DRAW_BUFFERS] && wined3d_settings.offscreen_rendering_mode != ORM_FBO)
2407     {
2408         glGetIntegerv(GL_MAX_DRAW_BUFFERS_ARB, &gl_max);
2409         gl_info->limits.buffers = gl_max;
2410         TRACE("Max draw buffers: %u.\n", gl_max);
2411     }
2412     if (gl_info->supported[ARB_MULTITEXTURE])
2413     {
2414         glGetIntegerv(GL_MAX_TEXTURE_UNITS_ARB, &gl_max);
2415         gl_info->limits.textures = min(MAX_TEXTURES, gl_max);
2416         TRACE("Max textures: %d.\n", gl_info->limits.textures);
2417
2418         if (gl_info->supported[ARB_FRAGMENT_PROGRAM])
2419         {
2420             GLint tmp;
2421             glGetIntegerv(GL_MAX_TEXTURE_COORDS_ARB, &gl_max);
2422             gl_info->limits.texture_coords = min(MAX_TEXTURES, gl_max);
2423             glGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS_ARB, &tmp);
2424             gl_info->limits.fragment_samplers = min(MAX_FRAGMENT_SAMPLERS, tmp);
2425         }
2426         else
2427         {
2428             gl_info->limits.texture_coords = max(gl_info->limits.texture_coords, gl_max);
2429             gl_info->limits.fragment_samplers = max(gl_info->limits.fragment_samplers, gl_max);
2430         }
2431         TRACE("Max texture coords: %d.\n", gl_info->limits.texture_coords);
2432         TRACE("Max fragment samplers: %d.\n", gl_info->limits.fragment_samplers);
2433
2434         if (gl_info->supported[ARB_VERTEX_SHADER])
2435         {
2436             GLint tmp;
2437             glGetIntegerv(GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB, &tmp);
2438             gl_info->limits.vertex_samplers = tmp;
2439             glGetIntegerv(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB, &tmp);
2440             gl_info->limits.combined_samplers = tmp;
2441             glGetIntegerv(GL_MAX_VERTEX_ATTRIBS_ARB, &tmp);
2442             gl_info->limits.vertex_attribs = tmp;
2443
2444             /* Loading GLSL sampler uniforms is much simpler if we can assume that the sampler setup
2445              * is known at shader link time. In a vertex shader + pixel shader combination this isn't
2446              * an issue because then the sampler setup only depends on the two shaders. If a pixel
2447              * shader is used with fixed function vertex processing we're fine too because fixed function
2448              * vertex processing doesn't use any samplers. If fixed function fragment processing is
2449              * used we have to make sure that all vertex sampler setups are valid together with all
2450              * possible fixed function fragment processing setups. This is true if vsamplers + MAX_TEXTURES
2451              * <= max_samplers. This is true on all d3d9 cards that support vtf(gf 6 and gf7 cards).
2452              * dx9 radeon cards do not support vertex texture fetch. DX10 cards have 128 samplers, and
2453              * dx9 is limited to 8 fixed function texture stages and 4 vertex samplers. DX10 does not have
2454              * a fixed function pipeline anymore.
2455              *
2456              * So this is just a check to check that our assumption holds true. If not, write a warning
2457              * and reduce the number of vertex samplers or probably disable vertex texture fetch. */
2458             if (gl_info->limits.vertex_samplers && gl_info->limits.combined_samplers < 12
2459                     && MAX_TEXTURES + gl_info->limits.vertex_samplers > gl_info->limits.combined_samplers)
2460             {
2461                 FIXME("OpenGL implementation supports %u vertex samplers and %u total samplers.\n",
2462                         gl_info->limits.vertex_samplers, gl_info->limits.combined_samplers);
2463                 FIXME("Expected vertex samplers + MAX_TEXTURES(=8) > combined_samplers.\n");
2464                 if (gl_info->limits.combined_samplers > MAX_TEXTURES)
2465                     gl_info->limits.vertex_samplers = gl_info->limits.combined_samplers - MAX_TEXTURES;
2466                 else
2467                     gl_info->limits.vertex_samplers = 0;
2468             }
2469         }
2470         else
2471         {
2472             gl_info->limits.combined_samplers = gl_info->limits.fragment_samplers;
2473         }
2474         TRACE("Max vertex samplers: %u.\n", gl_info->limits.vertex_samplers);
2475         TRACE("Max combined samplers: %u.\n", gl_info->limits.combined_samplers);
2476     }
2477     if (gl_info->supported[ARB_VERTEX_BLEND])
2478     {
2479         glGetIntegerv(GL_MAX_VERTEX_UNITS_ARB, &gl_max);
2480         gl_info->limits.blends = gl_max;
2481         TRACE("Max blends: %u.\n", gl_info->limits.blends);
2482     }
2483     if (gl_info->supported[EXT_TEXTURE3D])
2484     {
2485         glGetIntegerv(GL_MAX_3D_TEXTURE_SIZE_EXT, &gl_max);
2486         gl_info->limits.texture3d_size = gl_max;
2487         TRACE("Max texture3D size: %d.\n", gl_info->limits.texture3d_size);
2488     }
2489     if (gl_info->supported[EXT_TEXTURE_FILTER_ANISOTROPIC])
2490     {
2491         glGetIntegerv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &gl_max);
2492         gl_info->limits.anisotropy = gl_max;
2493         TRACE("Max anisotropy: %d.\n", gl_info->limits.anisotropy);
2494     }
2495     if (gl_info->supported[ARB_FRAGMENT_PROGRAM])
2496     {
2497         GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_ENV_PARAMETERS_ARB, &gl_max));
2498         gl_info->limits.arb_ps_float_constants = gl_max;
2499         TRACE("Max ARB_FRAGMENT_PROGRAM float constants: %d.\n", gl_info->limits.arb_ps_float_constants);
2500         GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB, &gl_max));
2501         gl_info->limits.arb_ps_native_constants = gl_max;
2502         TRACE("Max ARB_FRAGMENT_PROGRAM native float constants: %d.\n",
2503                 gl_info->limits.arb_ps_native_constants);
2504         GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB, &gl_max));
2505         gl_info->limits.arb_ps_temps = gl_max;
2506         TRACE("Max ARB_FRAGMENT_PROGRAM native temporaries: %d.\n", gl_info->limits.arb_ps_temps);
2507         GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB, &gl_max));
2508         gl_info->limits.arb_ps_instructions = gl_max;
2509         TRACE("Max ARB_FRAGMENT_PROGRAM native instructions: %d.\n", gl_info->limits.arb_ps_instructions);
2510         GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB, &gl_max));
2511         gl_info->limits.arb_ps_local_constants = gl_max;
2512         TRACE("Max ARB_FRAGMENT_PROGRAM local parameters: %d.\n", gl_info->limits.arb_ps_instructions);
2513     }
2514     if (gl_info->supported[ARB_VERTEX_PROGRAM])
2515     {
2516         GL_EXTCALL(glGetProgramivARB(GL_VERTEX_PROGRAM_ARB, GL_MAX_PROGRAM_ENV_PARAMETERS_ARB, &gl_max));
2517         gl_info->limits.arb_vs_float_constants = gl_max;
2518         TRACE("Max ARB_VERTEX_PROGRAM float constants: %d.\n", gl_info->limits.arb_vs_float_constants);
2519         GL_EXTCALL(glGetProgramivARB(GL_VERTEX_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB, &gl_max));
2520         gl_info->limits.arb_vs_native_constants = gl_max;
2521         TRACE("Max ARB_VERTEX_PROGRAM native float constants: %d.\n",
2522                 gl_info->limits.arb_vs_native_constants);
2523         GL_EXTCALL(glGetProgramivARB(GL_VERTEX_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB, &gl_max));
2524         gl_info->limits.arb_vs_temps = gl_max;
2525         TRACE("Max ARB_VERTEX_PROGRAM native temporaries: %d.\n", gl_info->limits.arb_vs_temps);
2526         GL_EXTCALL(glGetProgramivARB(GL_VERTEX_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB, &gl_max));
2527         gl_info->limits.arb_vs_instructions = gl_max;
2528         TRACE("Max ARB_VERTEX_PROGRAM native instructions: %d.\n", gl_info->limits.arb_vs_instructions);
2529     }
2530     if (gl_info->supported[ARB_VERTEX_SHADER])
2531     {
2532         glGetIntegerv(GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB, &gl_max);
2533         gl_info->limits.glsl_vs_float_constants = gl_max / 4;
2534         TRACE("Max ARB_VERTEX_SHADER float constants: %u.\n", gl_info->limits.glsl_vs_float_constants);
2535     }
2536     if (gl_info->supported[ARB_FRAGMENT_SHADER])
2537     {
2538         glGetIntegerv(GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB, &gl_max);
2539         gl_info->limits.glsl_ps_float_constants = gl_max / 4;
2540         TRACE("Max ARB_FRAGMENT_SHADER float constants: %u.\n", gl_info->limits.glsl_ps_float_constants);
2541         glGetIntegerv(GL_MAX_VARYING_FLOATS_ARB, &gl_max);
2542         gl_info->limits.glsl_varyings = gl_max;
2543         TRACE("Max GLSL varyings: %u (%u 4 component varyings).\n", gl_max, gl_max / 4);
2544     }
2545
2546     if (gl_info->supported[NV_LIGHT_MAX_EXPONENT])
2547         glGetFloatv(GL_MAX_SHININESS_NV, &gl_info->limits.shininess);
2548     else
2549         gl_info->limits.shininess = 128.0f;
2550
2551     if ((gl_info->supported[ARB_FRAMEBUFFER_OBJECT] || gl_info->supported[EXT_FRAMEBUFFER_MULTISAMPLE])
2552             && wined3d_settings.allow_multisampling)
2553     {
2554         glGetIntegerv(GL_MAX_SAMPLES, &gl_max);
2555         gl_info->limits.samples = gl_max;
2556     }
2557 }
2558
2559 /* Context activation is done by the caller. */
2560 static BOOL wined3d_adapter_init_gl_caps(struct wined3d_adapter *adapter)
2561 {
2562     struct wined3d_driver_info *driver_info = &adapter->driver_info;
2563     const char *gl_vendor_str, *gl_renderer_str, *gl_version_str;
2564     struct wined3d_gl_info *gl_info = &adapter->gl_info;
2565     enum wined3d_pci_vendor card_vendor;
2566     struct fragment_caps fragment_caps;
2567     const char *WGL_Extensions = NULL;
2568     const char *GL_Extensions = NULL;
2569     enum wined3d_gl_vendor gl_vendor;
2570     enum wined3d_pci_device device;
2571     DWORD gl_version;
2572     unsigned int i;
2573     HDC hdc;
2574
2575     TRACE("adapter %p.\n", adapter);
2576
2577     ENTER_GL();
2578
2579     gl_renderer_str = (const char *)glGetString(GL_RENDERER);
2580     TRACE("GL_RENDERER: %s.\n", debugstr_a(gl_renderer_str));
2581     if (!gl_renderer_str)
2582     {
2583         LEAVE_GL();
2584         ERR("Received a NULL GL_RENDERER.\n");
2585         return FALSE;
2586     }
2587
2588     gl_vendor_str = (const char *)glGetString(GL_VENDOR);
2589     TRACE("GL_VENDOR: %s.\n", debugstr_a(gl_vendor_str));
2590     if (!gl_vendor_str)
2591     {
2592         LEAVE_GL();
2593         ERR("Received a NULL GL_VENDOR.\n");
2594         return FALSE;
2595     }
2596
2597     /* Parse the GL_VERSION field into major and minor information */
2598     gl_version_str = (const char *)glGetString(GL_VERSION);
2599     TRACE("GL_VERSION: %s.\n", debugstr_a(gl_version_str));
2600     if (!gl_version_str)
2601     {
2602         LEAVE_GL();
2603         ERR("Received a NULL GL_VERSION.\n");
2604         return FALSE;
2605     }
2606     gl_version = wined3d_parse_gl_version(gl_version_str);
2607
2608     /* Parse the gl supported features, in theory enabling parts of our code appropriately. */
2609     GL_Extensions = (const char *)glGetString(GL_EXTENSIONS);
2610     if (!GL_Extensions)
2611     {
2612         LEAVE_GL();
2613         ERR("Received a NULL GL_EXTENSIONS.\n");
2614         return FALSE;
2615     }
2616
2617     LEAVE_GL();
2618
2619     memset(gl_info->supported, 0, sizeof(gl_info->supported));
2620     gl_info->supported[WINED3D_GL_EXT_NONE] = TRUE;
2621
2622     TRACE("GL extensions reported:\n");
2623     parse_extension_string(gl_info, GL_Extensions, gl_extension_map,
2624             sizeof(gl_extension_map) / sizeof(*gl_extension_map));
2625
2626     /* Now work out what GL support this card really has. */
2627     load_gl_funcs( gl_info, gl_version );
2628
2629     hdc = pwglGetCurrentDC();
2630     /* Not all GL drivers might offer WGL extensions e.g. VirtualBox. */
2631     if (GL_EXTCALL(wglGetExtensionsStringARB))
2632         WGL_Extensions = GL_EXTCALL(wglGetExtensionsStringARB(hdc));
2633     if (!WGL_Extensions)
2634         WARN("WGL extensions not supported.\n");
2635     else
2636         parse_extension_string(gl_info, WGL_Extensions, wgl_extension_map,
2637                 sizeof(wgl_extension_map) / sizeof(*wgl_extension_map));
2638
2639     ENTER_GL();
2640
2641     /* Now mark all the extensions supported which are included in the opengl core version. Do this *after*
2642      * loading the functions, otherwise the code above will load the extension entry points instead of the
2643      * core functions, which may not work. */
2644     for (i = 0; i < (sizeof(gl_extension_map) / sizeof(*gl_extension_map)); ++i)
2645     {
2646         if (!gl_info->supported[gl_extension_map[i].extension]
2647                 && gl_extension_map[i].version <= gl_version && gl_extension_map[i].version)
2648         {
2649             TRACE(" GL CORE: %s support.\n", gl_extension_map[i].extension_string);
2650             gl_info->supported[gl_extension_map[i].extension] = TRUE;
2651         }
2652     }
2653
2654     if (gl_version >= MAKEDWORD_VERSION(2, 0)) gl_info->supported[WINED3D_GL_VERSION_2_0] = TRUE;
2655
2656     if (gl_info->supported[APPLE_FENCE])
2657     {
2658         /* GL_NV_fence and GL_APPLE_fence provide the same functionality basically.
2659          * The apple extension interacts with some other apple exts. Disable the NV
2660          * extension if the apple one is support to prevent confusion in other parts
2661          * of the code. */
2662         gl_info->supported[NV_FENCE] = FALSE;
2663     }
2664     if (gl_info->supported[APPLE_FLOAT_PIXELS])
2665     {
2666         /* GL_APPLE_float_pixels == GL_ARB_texture_float + GL_ARB_half_float_pixel
2667          *
2668          * The enums are the same:
2669          * GL_RGBA16F_ARB     = GL_RGBA_FLOAT16_APPLE = 0x881a
2670          * GL_RGB16F_ARB      = GL_RGB_FLOAT16_APPLE  = 0x881b
2671          * GL_RGBA32F_ARB     = GL_RGBA_FLOAT32_APPLE = 0x8814
2672          * GL_RGB32F_ARB      = GL_RGB_FLOAT32_APPLE  = 0x8815
2673          * GL_HALF_FLOAT_ARB  = GL_HALF_APPLE         = 0x140b
2674          */
2675         if (!gl_info->supported[ARB_TEXTURE_FLOAT])
2676         {
2677             TRACE(" IMPLIED: GL_ARB_texture_float support (by GL_APPLE_float_pixels).\n");
2678             gl_info->supported[ARB_TEXTURE_FLOAT] = TRUE;
2679         }
2680         if (!gl_info->supported[ARB_HALF_FLOAT_PIXEL])
2681         {
2682             TRACE(" IMPLIED: GL_ARB_half_float_pixel support (by GL_APPLE_float_pixels).\n");
2683             gl_info->supported[ARB_HALF_FLOAT_PIXEL] = TRUE;
2684         }
2685     }
2686     if (gl_info->supported[ARB_MAP_BUFFER_RANGE])
2687     {
2688         /* GL_ARB_map_buffer_range and GL_APPLE_flush_buffer_range provide the same
2689          * functionality. Prefer the ARB extension */
2690         gl_info->supported[APPLE_FLUSH_BUFFER_RANGE] = FALSE;
2691     }
2692     if (gl_info->supported[ARB_TEXTURE_CUBE_MAP])
2693     {
2694         TRACE(" IMPLIED: NVIDIA (NV) Texture Gen Reflection support.\n");
2695         gl_info->supported[NV_TEXGEN_REFLECTION] = TRUE;
2696     }
2697     if (!gl_info->supported[ARB_DEPTH_CLAMP] && gl_info->supported[NV_DEPTH_CLAMP])
2698     {
2699         TRACE(" IMPLIED: ARB_depth_clamp support (by NV_depth_clamp).\n");
2700         gl_info->supported[ARB_DEPTH_CLAMP] = TRUE;
2701     }
2702     if (!gl_info->supported[ARB_VERTEX_ARRAY_BGRA] && gl_info->supported[EXT_VERTEX_ARRAY_BGRA])
2703     {
2704         TRACE(" IMPLIED: ARB_vertex_array_bgra support (by EXT_vertex_array_bgra).\n");
2705         gl_info->supported[ARB_VERTEX_ARRAY_BGRA] = TRUE;
2706     }
2707     if (!gl_info->supported[ARB_TEXTURE_COMPRESSION_RGTC] && gl_info->supported[EXT_TEXTURE_COMPRESSION_RGTC])
2708     {
2709         TRACE(" IMPLIED: ARB_texture_compression_rgtc support (by EXT_texture_compression_rgtc).\n");
2710         gl_info->supported[ARB_TEXTURE_COMPRESSION_RGTC] = TRUE;
2711     }
2712     if (gl_info->supported[NV_TEXTURE_SHADER2])
2713     {
2714         if (gl_info->supported[NV_REGISTER_COMBINERS])
2715         {
2716             /* Also disable ATI_FRAGMENT_SHADER if register combiners and texture_shader2
2717              * are supported. The nv extensions provide the same functionality as the
2718              * ATI one, and a bit more(signed pixelformats). */
2719             gl_info->supported[ATI_FRAGMENT_SHADER] = FALSE;
2720         }
2721     }
2722     if (gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO])
2723     {
2724         /* If we have full NP2 texture support, disable
2725          * GL_ARB_texture_rectangle because we will never use it.
2726          * This saves a few redundant glDisable calls. */
2727         gl_info->supported[ARB_TEXTURE_RECTANGLE] = FALSE;
2728     }
2729     if (gl_info->supported[ATI_FRAGMENT_SHADER])
2730     {
2731         /* Disable NV_register_combiners and fragment shader if this is supported.
2732          * generally the NV extensions are preferred over the ATI ones, and this
2733          * extension is disabled if register_combiners and texture_shader2 are both
2734          * supported. So we reach this place only if we have incomplete NV dxlevel 8
2735          * fragment processing support. */
2736         gl_info->supported[NV_REGISTER_COMBINERS] = FALSE;
2737         gl_info->supported[NV_REGISTER_COMBINERS2] = FALSE;
2738         gl_info->supported[NV_TEXTURE_SHADER] = FALSE;
2739         gl_info->supported[NV_TEXTURE_SHADER2] = FALSE;
2740     }
2741     if (gl_info->supported[NV_HALF_FLOAT])
2742     {
2743         /* GL_ARB_half_float_vertex is a subset of GL_NV_half_float. */
2744         gl_info->supported[ARB_HALF_FLOAT_VERTEX] = TRUE;
2745     }
2746
2747     wined3d_adapter_init_limits(gl_info);
2748
2749     if (gl_info->supported[ARB_VERTEX_PROGRAM] && test_arb_vs_offset_limit(gl_info))
2750         gl_info->quirks |= WINED3D_QUIRK_ARB_VS_OFFSET_LIMIT;
2751
2752     if (gl_info->supported[ARB_SHADING_LANGUAGE_100])
2753     {
2754         const char *str = (const char *)glGetString(GL_SHADING_LANGUAGE_VERSION_ARB);
2755         unsigned int major, minor;
2756
2757         TRACE("GLSL version string: %s.\n", debugstr_a(str));
2758
2759         /* The format of the GLSL version string is "major.minor[.release] [vendor info]". */
2760         sscanf(str, "%u.%u", &major, &minor);
2761         gl_info->glsl_version = MAKEDWORD_VERSION(major, minor);
2762     }
2763
2764     checkGLcall("extension detection");
2765
2766     LEAVE_GL();
2767
2768     adapter->fragment_pipe = select_fragment_implementation(gl_info);
2769     adapter->shader_backend = select_shader_backend(gl_info);
2770     adapter->blitter = select_blit_implementation(gl_info);
2771
2772     adapter->fragment_pipe->get_caps(gl_info, &fragment_caps);
2773     gl_info->limits.texture_stages = fragment_caps.MaxTextureBlendStages;
2774     TRACE("Max texture stages: %u.\n", gl_info->limits.texture_stages);
2775
2776     if (gl_info->supported[ARB_FRAMEBUFFER_OBJECT])
2777     {
2778         gl_info->fbo_ops.glIsRenderbuffer = gl_info->glIsRenderbuffer;
2779         gl_info->fbo_ops.glBindRenderbuffer = gl_info->glBindRenderbuffer;
2780         gl_info->fbo_ops.glDeleteRenderbuffers = gl_info->glDeleteRenderbuffers;
2781         gl_info->fbo_ops.glGenRenderbuffers = gl_info->glGenRenderbuffers;
2782         gl_info->fbo_ops.glRenderbufferStorage = gl_info->glRenderbufferStorage;
2783         gl_info->fbo_ops.glRenderbufferStorageMultisample = gl_info->glRenderbufferStorageMultisample;
2784         gl_info->fbo_ops.glGetRenderbufferParameteriv = gl_info->glGetRenderbufferParameteriv;
2785         gl_info->fbo_ops.glIsFramebuffer = gl_info->glIsFramebuffer;
2786         gl_info->fbo_ops.glBindFramebuffer = gl_info->glBindFramebuffer;
2787         gl_info->fbo_ops.glDeleteFramebuffers = gl_info->glDeleteFramebuffers;
2788         gl_info->fbo_ops.glGenFramebuffers = gl_info->glGenFramebuffers;
2789         gl_info->fbo_ops.glCheckFramebufferStatus = gl_info->glCheckFramebufferStatus;
2790         gl_info->fbo_ops.glFramebufferTexture1D = gl_info->glFramebufferTexture1D;
2791         gl_info->fbo_ops.glFramebufferTexture2D = gl_info->glFramebufferTexture2D;
2792         gl_info->fbo_ops.glFramebufferTexture3D = gl_info->glFramebufferTexture3D;
2793         gl_info->fbo_ops.glFramebufferRenderbuffer = gl_info->glFramebufferRenderbuffer;
2794         gl_info->fbo_ops.glGetFramebufferAttachmentParameteriv = gl_info->glGetFramebufferAttachmentParameteriv;
2795         gl_info->fbo_ops.glBlitFramebuffer = gl_info->glBlitFramebuffer;
2796         gl_info->fbo_ops.glGenerateMipmap = gl_info->glGenerateMipmap;
2797     }
2798     else
2799     {
2800         if (gl_info->supported[EXT_FRAMEBUFFER_OBJECT])
2801         {
2802             gl_info->fbo_ops.glIsRenderbuffer = gl_info->glIsRenderbufferEXT;
2803             gl_info->fbo_ops.glBindRenderbuffer = gl_info->glBindRenderbufferEXT;
2804             gl_info->fbo_ops.glDeleteRenderbuffers = gl_info->glDeleteRenderbuffersEXT;
2805             gl_info->fbo_ops.glGenRenderbuffers = gl_info->glGenRenderbuffersEXT;
2806             gl_info->fbo_ops.glRenderbufferStorage = gl_info->glRenderbufferStorageEXT;
2807             gl_info->fbo_ops.glGetRenderbufferParameteriv = gl_info->glGetRenderbufferParameterivEXT;
2808             gl_info->fbo_ops.glIsFramebuffer = gl_info->glIsFramebufferEXT;
2809             gl_info->fbo_ops.glBindFramebuffer = gl_info->glBindFramebufferEXT;
2810             gl_info->fbo_ops.glDeleteFramebuffers = gl_info->glDeleteFramebuffersEXT;
2811             gl_info->fbo_ops.glGenFramebuffers = gl_info->glGenFramebuffersEXT;
2812             gl_info->fbo_ops.glCheckFramebufferStatus = gl_info->glCheckFramebufferStatusEXT;
2813             gl_info->fbo_ops.glFramebufferTexture1D = gl_info->glFramebufferTexture1DEXT;
2814             gl_info->fbo_ops.glFramebufferTexture2D = gl_info->glFramebufferTexture2DEXT;
2815             gl_info->fbo_ops.glFramebufferTexture3D = gl_info->glFramebufferTexture3DEXT;
2816             gl_info->fbo_ops.glFramebufferRenderbuffer = gl_info->glFramebufferRenderbufferEXT;
2817             gl_info->fbo_ops.glGetFramebufferAttachmentParameteriv = gl_info->glGetFramebufferAttachmentParameterivEXT;
2818             gl_info->fbo_ops.glGenerateMipmap = gl_info->glGenerateMipmapEXT;
2819         }
2820         else if (wined3d_settings.offscreen_rendering_mode == ORM_FBO)
2821         {
2822             WARN("Framebuffer objects not supported, falling back to backbuffer offscreen rendering mode.\n");
2823             wined3d_settings.offscreen_rendering_mode = ORM_BACKBUFFER;
2824         }
2825         if (gl_info->supported[EXT_FRAMEBUFFER_BLIT])
2826         {
2827             gl_info->fbo_ops.glBlitFramebuffer = gl_info->glBlitFramebufferEXT;
2828         }
2829         if (gl_info->supported[EXT_FRAMEBUFFER_MULTISAMPLE])
2830         {
2831             gl_info->fbo_ops.glRenderbufferStorageMultisample = gl_info->glRenderbufferStorageMultisampleEXT;
2832         }
2833     }
2834
2835     gl_vendor = wined3d_guess_gl_vendor(gl_info, gl_vendor_str, gl_renderer_str);
2836     card_vendor = wined3d_guess_card_vendor(gl_vendor_str, gl_renderer_str);
2837     TRACE("Found GL_VENDOR (%s)->(0x%04x/0x%04x).\n", debugstr_a(gl_vendor_str), gl_vendor, card_vendor);
2838
2839     device = wined3d_guess_card(gl_info, gl_renderer_str, &gl_vendor, &card_vendor);
2840     TRACE("Found (fake) card: 0x%x (vendor id), 0x%x (device id).\n", card_vendor, device);
2841
2842     gl_info->wrap_lookup[WINED3D_TADDRESS_WRAP - WINED3D_TADDRESS_WRAP] = GL_REPEAT;
2843     gl_info->wrap_lookup[WINED3D_TADDRESS_MIRROR - WINED3D_TADDRESS_WRAP] =
2844             gl_info->supported[ARB_TEXTURE_MIRRORED_REPEAT] ? GL_MIRRORED_REPEAT_ARB : GL_REPEAT;
2845     gl_info->wrap_lookup[WINED3D_TADDRESS_CLAMP - WINED3D_TADDRESS_WRAP] = GL_CLAMP_TO_EDGE;
2846     gl_info->wrap_lookup[WINED3D_TADDRESS_BORDER - WINED3D_TADDRESS_WRAP] =
2847             gl_info->supported[ARB_TEXTURE_BORDER_CLAMP] ? GL_CLAMP_TO_BORDER_ARB : GL_REPEAT;
2848     gl_info->wrap_lookup[WINED3D_TADDRESS_MIRROR_ONCE - WINED3D_TADDRESS_WRAP] =
2849             gl_info->supported[ATI_TEXTURE_MIRROR_ONCE] ? GL_MIRROR_CLAMP_TO_EDGE_ATI : GL_REPEAT;
2850
2851     fixup_extensions(gl_info, gl_renderer_str, gl_vendor, card_vendor, device);
2852     init_driver_info(driver_info, card_vendor, device);
2853     add_gl_compat_wrappers(gl_info);
2854
2855     return TRUE;
2856 }
2857
2858 UINT CDECL wined3d_get_adapter_count(const struct wined3d *wined3d)
2859 {
2860     TRACE("wined3d %p, reporting %u adapters.\n",
2861             wined3d, wined3d->adapter_count);
2862
2863     return wined3d->adapter_count;
2864 }
2865
2866 HRESULT CDECL wined3d_register_software_device(struct wined3d *wined3d, void *init_function)
2867 {
2868     FIXME("wined3d %p, init_function %p stub!\n", wined3d, init_function);
2869
2870     return WINED3D_OK;
2871 }
2872
2873 HMONITOR CDECL wined3d_get_adapter_monitor(const struct wined3d *wined3d, UINT adapter_idx)
2874 {
2875     TRACE("wined3d %p, adapter_idx %u.\n", wined3d, adapter_idx);
2876
2877     if (adapter_idx >= wined3d->adapter_count)
2878         return NULL;
2879
2880     return MonitorFromPoint(wined3d->adapters[adapter_idx].monitorPoint, MONITOR_DEFAULTTOPRIMARY);
2881 }
2882
2883 /* FIXME: GetAdapterModeCount and EnumAdapterModes currently only returns modes
2884      of the same bpp but different resolutions                                  */
2885
2886 /* Note: dx9 supplies a format. Calls from d3d8 supply WINED3DFMT_UNKNOWN */
2887 UINT CDECL wined3d_get_adapter_mode_count(const struct wined3d *wined3d, UINT adapter_idx,
2888         enum wined3d_format_id format_id, enum wined3d_scanline_ordering scanline_ordering)
2889 {
2890     const struct wined3d_adapter *adapter;
2891     const struct wined3d_format *format;
2892     unsigned int i = 0;
2893     unsigned int j = 0;
2894     UINT format_bits;
2895     DEVMODEW mode;
2896
2897     TRACE("wined3d %p, adapter_idx %u, format %s, scanline_ordering %#x.\n",
2898             wined3d, adapter_idx, debug_d3dformat(format_id), scanline_ordering);
2899
2900     if (adapter_idx >= wined3d->adapter_count)
2901         return 0;
2902
2903     adapter = &wined3d->adapters[adapter_idx];
2904     format = wined3d_get_format(&adapter->gl_info, format_id);
2905     format_bits = format->byte_count * CHAR_BIT;
2906
2907     memset(&mode, 0, sizeof(mode));
2908     mode.dmSize = sizeof(mode);
2909
2910     while (EnumDisplaySettingsExW(adapter->DeviceName, j++, &mode, 0))
2911     {
2912         if (mode.dmFields & DM_DISPLAYFLAGS)
2913         {
2914             if (scanline_ordering == WINED3D_SCANLINE_ORDERING_PROGRESSIVE
2915                     && (mode.u2.dmDisplayFlags & DM_INTERLACED))
2916                 continue;
2917
2918             if (scanline_ordering == WINED3D_SCANLINE_ORDERING_INTERLACED
2919                     && !(mode.u2.dmDisplayFlags & DM_INTERLACED))
2920                 continue;
2921         }
2922
2923         if (format_id == WINED3DFMT_UNKNOWN)
2924         {
2925             /* This is for d3d8, do not enumerate P8 here. */
2926             if (mode.dmBitsPerPel == 32 || mode.dmBitsPerPel == 16) ++i;
2927         }
2928         else if (mode.dmBitsPerPel == format_bits)
2929         {
2930             ++i;
2931         }
2932     }
2933
2934     TRACE("Returning %u matching modes (out of %u total) for adapter %u.\n", i, j, adapter_idx);
2935
2936     return i;
2937 }
2938
2939 /* Note: dx9 supplies a format. Calls from d3d8 supply WINED3DFMT_UNKNOWN */
2940 HRESULT CDECL wined3d_enum_adapter_modes(const struct wined3d *wined3d, UINT adapter_idx,
2941         enum wined3d_format_id format_id, enum wined3d_scanline_ordering scanline_ordering,
2942         UINT mode_idx, struct wined3d_display_mode *mode)
2943 {
2944     const struct wined3d_adapter *adapter;
2945     const struct wined3d_format *format;
2946     UINT format_bits;
2947     DEVMODEW m;
2948     UINT i = 0;
2949     int j = 0;
2950
2951     TRACE("wined3d %p, adapter_idx %u, format %s, scanline_ordering %#x, mode_idx %u, mode %p.\n",
2952             wined3d, adapter_idx, debug_d3dformat(format_id), scanline_ordering, mode_idx, mode);
2953
2954     if (!mode || adapter_idx >= wined3d->adapter_count)
2955         return WINED3DERR_INVALIDCALL;
2956
2957     adapter = &wined3d->adapters[adapter_idx];
2958     format = wined3d_get_format(&adapter->gl_info, format_id);
2959     format_bits = format->byte_count * CHAR_BIT;
2960
2961     memset(&m, 0, sizeof(m));
2962     m.dmSize = sizeof(m);
2963
2964     while (i <= mode_idx)
2965     {
2966         if (!EnumDisplaySettingsExW(adapter->DeviceName, j++, &m, 0))
2967         {
2968             WARN("Invalid mode_idx %u.\n", mode_idx);
2969             return WINED3DERR_INVALIDCALL;
2970         }
2971
2972         if (m.dmFields & DM_DISPLAYFLAGS)
2973         {
2974             if (scanline_ordering == WINED3D_SCANLINE_ORDERING_PROGRESSIVE
2975                     && (m.u2.dmDisplayFlags & DM_INTERLACED))
2976                 continue;
2977
2978             if (scanline_ordering == WINED3D_SCANLINE_ORDERING_INTERLACED
2979                     && !(m.u2.dmDisplayFlags & DM_INTERLACED))
2980                 continue;
2981         }
2982
2983         if (format_id == WINED3DFMT_UNKNOWN)
2984         {
2985             /* This is for d3d8, do not enumerate P8 here. */
2986             if (m.dmBitsPerPel == 32 || m.dmBitsPerPel == 16) ++i;
2987         }
2988         else if (m.dmBitsPerPel == format_bits)
2989         {
2990             ++i;
2991         }
2992     }
2993
2994     mode->width = m.dmPelsWidth;
2995     mode->height = m.dmPelsHeight;
2996     mode->refresh_rate = DEFAULT_REFRESH_RATE;
2997     if (m.dmFields & DM_DISPLAYFREQUENCY)
2998         mode->refresh_rate = m.dmDisplayFrequency;
2999
3000     if (format_id == WINED3DFMT_UNKNOWN)
3001         mode->format_id = pixelformat_for_depth(m.dmBitsPerPel);
3002     else
3003         mode->format_id = format_id;
3004
3005     if (!(m.dmFields & DM_DISPLAYFLAGS))
3006         mode->scanline_ordering = WINED3D_SCANLINE_ORDERING_UNKNOWN;
3007     else if (m.u2.dmDisplayFlags & DM_INTERLACED)
3008         mode->scanline_ordering = WINED3D_SCANLINE_ORDERING_INTERLACED;
3009     else
3010         mode->scanline_ordering = WINED3D_SCANLINE_ORDERING_PROGRESSIVE;
3011
3012     TRACE("%ux%u@%u %u bpp, %s %#x.\n", mode->width, mode->height, mode->refresh_rate,
3013             m.dmBitsPerPel, debug_d3dformat(mode->format_id), mode->scanline_ordering);
3014
3015     return WINED3D_OK;
3016 }
3017
3018 HRESULT CDECL wined3d_get_adapter_display_mode(const struct wined3d *wined3d, UINT adapter_idx,
3019         struct wined3d_display_mode *mode, enum wined3d_display_rotation *rotation)
3020 {
3021     const struct wined3d_adapter *adapter;
3022     DEVMODEW m;
3023
3024     TRACE("wined3d %p, adapter_idx %u, display_mode %p, rotation %p.\n",
3025             wined3d, adapter_idx, mode, rotation);
3026
3027     if (!mode || adapter_idx >= wined3d->adapter_count)
3028         return WINED3DERR_INVALIDCALL;
3029
3030     adapter = &wined3d->adapters[adapter_idx];
3031
3032     memset(&m, 0, sizeof(m));
3033     m.dmSize = sizeof(m);
3034
3035     EnumDisplaySettingsExW(adapter->DeviceName, ENUM_CURRENT_SETTINGS, &m, 0);
3036     mode->width = m.dmPelsWidth;
3037     mode->height = m.dmPelsHeight;
3038     mode->refresh_rate = DEFAULT_REFRESH_RATE;
3039     if (m.dmFields & DM_DISPLAYFREQUENCY)
3040         mode->refresh_rate = m.dmDisplayFrequency;
3041     mode->format_id = pixelformat_for_depth(m.dmBitsPerPel);
3042
3043     /* Lie about the format. X11 can't change the color depth, and some apps
3044      * are pretty angry if they SetDisplayMode from 24 to 16 bpp and find out
3045      * that GetDisplayMode still returns 24 bpp. This should probably be
3046      * handled in winex11 instead. */
3047     if (adapter->screen_format && adapter->screen_format != mode->format_id)
3048     {
3049         WARN("Overriding format %s with stored format %s.\n",
3050                 debug_d3dformat(mode->format_id),
3051                 debug_d3dformat(adapter->screen_format));
3052         mode->format_id = adapter->screen_format;
3053     }
3054
3055     if (!(m.dmFields & DM_DISPLAYFLAGS))
3056         mode->scanline_ordering = WINED3D_SCANLINE_ORDERING_UNKNOWN;
3057     else if (m.u2.dmDisplayFlags & DM_INTERLACED)
3058         mode->scanline_ordering = WINED3D_SCANLINE_ORDERING_INTERLACED;
3059     else
3060         mode->scanline_ordering = WINED3D_SCANLINE_ORDERING_PROGRESSIVE;
3061
3062     if (rotation)
3063     {
3064         switch (m.u1.s2.dmDisplayOrientation)
3065         {
3066             case DMDO_DEFAULT:
3067                 *rotation = WINED3D_DISPLAY_ROTATION_0;
3068                 break;
3069             case DMDO_90:
3070                 *rotation = WINED3D_DISPLAY_ROTATION_90;
3071                 break;
3072             case DMDO_180:
3073                 *rotation = WINED3D_DISPLAY_ROTATION_180;
3074                 break;
3075             case DMDO_270:
3076                 *rotation = WINED3D_DISPLAY_ROTATION_270;
3077                 break;
3078             default:
3079                 FIXME("Unhandled display rotation %#x.\n", m.u1.s2.dmDisplayOrientation);
3080                 *rotation = WINED3D_DISPLAY_ROTATION_UNSPECIFIED;
3081                 break;
3082         }
3083     }
3084
3085     TRACE("Returning %ux%u@%u %s %#x.\n", mode->width, mode->height,
3086             mode->refresh_rate, debug_d3dformat(mode->format_id),
3087             mode->scanline_ordering);
3088     return WINED3D_OK;
3089 }
3090
3091 HRESULT CDECL wined3d_set_adapter_display_mode(struct wined3d *wined3d,
3092         UINT adapter_idx, const struct wined3d_display_mode *mode)
3093 {
3094     struct wined3d_display_mode current_mode;
3095     const struct wined3d_format *format;
3096     struct wined3d_adapter *adapter;
3097     DEVMODEW devmode;
3098     RECT clip_rc;
3099     HRESULT hr;
3100     LONG ret;
3101
3102     TRACE("wined3d %p, adapter_idx %u, mode %p (%ux%u@%u %s %#x).\n", wined3d, adapter_idx, mode,
3103             mode->width, mode->height, mode->refresh_rate, debug_d3dformat(mode->format_id),
3104             mode->scanline_ordering);
3105
3106     if (adapter_idx >= wined3d->adapter_count)
3107         return WINED3DERR_INVALIDCALL;
3108
3109     adapter = &wined3d->adapters[adapter_idx];
3110     format = wined3d_get_format(&adapter->gl_info, mode->format_id);
3111
3112     memset(&devmode, 0, sizeof(devmode));
3113     devmode.dmSize = sizeof(devmode);
3114     devmode.dmFields = DM_BITSPERPEL | DM_PELSWIDTH | DM_PELSHEIGHT;
3115     devmode.dmBitsPerPel = format->byte_count * CHAR_BIT;
3116     devmode.dmPelsWidth = mode->width;
3117     devmode.dmPelsHeight = mode->height;
3118
3119     devmode.dmDisplayFrequency = mode->refresh_rate;
3120     if (mode->refresh_rate)
3121         devmode.dmFields |= DM_DISPLAYFREQUENCY;
3122
3123     if (mode->scanline_ordering != WINED3D_SCANLINE_ORDERING_UNKNOWN)
3124     {
3125         devmode.dmFields |= DM_DISPLAYFLAGS;
3126         if (mode->scanline_ordering == WINED3D_SCANLINE_ORDERING_INTERLACED)
3127             devmode.u2.dmDisplayFlags |= DM_INTERLACED;
3128     }
3129
3130     /* Only change the mode if necessary. */
3131     if (FAILED(hr = wined3d_get_adapter_display_mode(wined3d, adapter_idx, &current_mode, NULL)))
3132     {
3133         ERR("Failed to get current display mode, hr %#x.\n", hr);
3134     }
3135     else if (current_mode.width == mode->width
3136             && current_mode.height == mode->height
3137             && current_mode.format_id == mode->format_id
3138             && (current_mode.refresh_rate == mode->refresh_rate
3139             || !mode->refresh_rate)
3140             && (current_mode.scanline_ordering == mode->scanline_ordering
3141             || mode->scanline_ordering == WINED3D_SCANLINE_ORDERING_UNKNOWN))
3142     {
3143         TRACE("Skipping redundant mode setting call.\n");
3144         return WINED3D_OK;
3145     }
3146
3147     ret = ChangeDisplaySettingsExW(adapter->DeviceName, &devmode, NULL, CDS_FULLSCREEN, NULL);
3148     if (ret != DISP_CHANGE_SUCCESSFUL)
3149     {
3150         if (devmode.dmDisplayFrequency)
3151         {
3152             WARN("ChangeDisplaySettingsExW failed, trying without the refresh rate.\n");
3153             devmode.dmFields &= ~DM_DISPLAYFREQUENCY;
3154             devmode.dmDisplayFrequency = 0;
3155             ret = ChangeDisplaySettingsExW(adapter->DeviceName, &devmode, NULL, CDS_FULLSCREEN, NULL);
3156         }
3157         if (ret != DISP_CHANGE_SUCCESSFUL)
3158             return WINED3DERR_NOTAVAILABLE;
3159     }
3160
3161     /* Store the new values. */
3162     adapter->screen_format = mode->format_id;
3163
3164     /* And finally clip mouse to our screen. */
3165     SetRect(&clip_rc, 0, 0, mode->width, mode->height);
3166     ClipCursor(&clip_rc);
3167
3168     return WINED3D_OK;
3169 }
3170
3171 /* NOTE: due to structure differences between dx8 and dx9 D3DADAPTER_IDENTIFIER,
3172    and fields being inserted in the middle, a new structure is used in place    */
3173 HRESULT CDECL wined3d_get_adapter_identifier(const struct wined3d *wined3d,
3174         UINT adapter_idx, DWORD flags, struct wined3d_adapter_identifier *identifier)
3175 {
3176     const struct wined3d_adapter *adapter;
3177     size_t len;
3178
3179     TRACE("wined3d %p, adapter_idx %u, flags %#x, identifier %p.\n",
3180             wined3d, adapter_idx, flags, identifier);
3181
3182     if (adapter_idx >= wined3d->adapter_count)
3183         return WINED3DERR_INVALIDCALL;
3184
3185     adapter = &wined3d->adapters[adapter_idx];
3186
3187     if (identifier->driver_size)
3188     {
3189         const char *name = adapter->driver_info.name;
3190         len = min(strlen(name), identifier->driver_size - 1);
3191         memcpy(identifier->driver, name, len);
3192         identifier->driver[len] = '\0';
3193     }
3194
3195     if (identifier->description_size)
3196     {
3197         const char *description = adapter->driver_info.description;
3198         len = min(strlen(description), identifier->description_size - 1);
3199         memcpy(identifier->description, description, len);
3200         identifier->description[len] = '\0';
3201     }
3202
3203     /* Note that d3d8 doesn't supply a device name. */
3204     if (identifier->device_name_size)
3205     {
3206         if (!WideCharToMultiByte(CP_ACP, 0, adapter->DeviceName, -1, identifier->device_name,
3207                 identifier->device_name_size, NULL, NULL))
3208         {
3209             ERR("Failed to convert device name, last error %#x.\n", GetLastError());
3210             return WINED3DERR_INVALIDCALL;
3211         }
3212     }
3213
3214     identifier->driver_version.u.HighPart = adapter->driver_info.version_high;
3215     identifier->driver_version.u.LowPart = adapter->driver_info.version_low;
3216     identifier->vendor_id = adapter->driver_info.vendor;
3217     identifier->device_id = adapter->driver_info.device;
3218     identifier->subsystem_id = 0;
3219     identifier->revision = 0;
3220     memcpy(&identifier->device_identifier, &IID_D3DDEVICE_D3DUID, sizeof(identifier->device_identifier));
3221     identifier->whql_level = (flags & WINED3DENUM_NO_WHQL_LEVEL) ? 0 : 1;
3222     memcpy(&identifier->adapter_luid, &adapter->luid, sizeof(identifier->adapter_luid));
3223     identifier->video_memory = adapter->TextureRam;
3224
3225     return WINED3D_OK;
3226 }
3227
3228 HRESULT CDECL wined3d_get_adapter_raster_status(const struct wined3d *wined3d, UINT adapter_idx,
3229         struct wined3d_raster_status *raster_status)
3230 {
3231     LONGLONG freq_per_frame, freq_per_line;
3232     LARGE_INTEGER counter, freq_per_sec;
3233     struct wined3d_display_mode mode;
3234     static UINT once;
3235
3236     if (!once++)
3237         FIXME("wined3d %p, adapter_idx %u, raster_status %p semi-stub!\n",
3238                 wined3d, adapter_idx, raster_status);
3239     else
3240         WARN("wined3d %p, adapter_idx %u, raster_status %p semi-stub!\n",
3241                 wined3d, adapter_idx, raster_status);
3242
3243     /* Obtaining the raster status is a widely implemented but optional
3244      * feature. When this method returns OK StarCraft 2 expects the
3245      * raster_status->InVBlank value to actually change over time.
3246      * And Endless Alice Crysis doesn't care even if this method fails.
3247      * Thus this method returns OK and fakes raster_status by
3248      * QueryPerformanceCounter. */
3249
3250     if (!QueryPerformanceCounter(&counter) || !QueryPerformanceFrequency(&freq_per_sec))
3251         return WINED3DERR_INVALIDCALL;
3252     if (FAILED(wined3d_get_adapter_display_mode(wined3d, adapter_idx, &mode, NULL)))
3253         return WINED3DERR_INVALIDCALL;
3254     if (mode.refresh_rate == DEFAULT_REFRESH_RATE)
3255         mode.refresh_rate = 60;
3256
3257     freq_per_frame = freq_per_sec.QuadPart / mode.refresh_rate;
3258     /* Assume 20 scan lines in the vertical blank. */
3259     freq_per_line = freq_per_frame / (mode.height + 20);
3260     raster_status->scan_line = (counter.QuadPart % freq_per_frame) / freq_per_line;
3261     if (raster_status->scan_line < mode.height)
3262         raster_status->in_vblank = FALSE;
3263     else
3264     {
3265         raster_status->scan_line = 0;
3266         raster_status->in_vblank = TRUE;
3267     }
3268
3269     TRACE("Returning fake value, in_vblank %u, scan_line %u.\n",
3270             raster_status->in_vblank, raster_status->scan_line);
3271
3272     return WINED3D_OK;
3273 }
3274
3275 static BOOL wined3d_check_pixel_format_color(const struct wined3d_gl_info *gl_info,
3276         const struct wined3d_pixel_format *cfg, const struct wined3d_format *format)
3277 {
3278     BYTE redSize, greenSize, blueSize, alphaSize, colorBits;
3279
3280     /* Float formats need FBOs. If FBOs are used this function isn't called */
3281     if (format->flags & WINED3DFMT_FLAG_FLOAT) return FALSE;
3282
3283     if(cfg->iPixelType == WGL_TYPE_RGBA_ARB) { /* Integer RGBA formats */
3284         if (!getColorBits(format, &redSize, &greenSize, &blueSize, &alphaSize, &colorBits))
3285         {
3286             ERR("Unable to check compatibility for format %s.\n", debug_d3dformat(format->id));
3287             return FALSE;
3288         }
3289
3290         if(cfg->redSize < redSize)
3291             return FALSE;
3292
3293         if(cfg->greenSize < greenSize)
3294             return FALSE;
3295
3296         if(cfg->blueSize < blueSize)
3297             return FALSE;
3298
3299         if(cfg->alphaSize < alphaSize)
3300             return FALSE;
3301
3302         return TRUE;
3303     }
3304
3305     /* Probably a RGBA_float or color index mode */
3306     return FALSE;
3307 }
3308
3309 static BOOL wined3d_check_pixel_format_depth(const struct wined3d_gl_info *gl_info,
3310         const struct wined3d_pixel_format *cfg, const struct wined3d_format *format)
3311 {
3312     BYTE depthSize, stencilSize;
3313     BOOL lockable = FALSE;
3314
3315     if (!getDepthStencilBits(format, &depthSize, &stencilSize))
3316     {
3317         ERR("Unable to check compatibility for format %s.\n", debug_d3dformat(format->id));
3318         return FALSE;
3319     }
3320
3321     /* Float formats need FBOs. If FBOs are used this function isn't called */
3322     if (format->flags & WINED3DFMT_FLAG_FLOAT) return FALSE;
3323
3324     if ((format->id == WINED3DFMT_D16_LOCKABLE) || (format->id == WINED3DFMT_D32_FLOAT))
3325         lockable = TRUE;
3326
3327     /* On some modern cards like the Geforce8/9 GLX doesn't offer some dephthstencil formats which D3D9 reports.
3328      * We can safely report 'compatible' formats (e.g. D24 can be used for D16) as long as we aren't dealing with
3329      * a lockable format. This also helps D3D <= 7 as they expect D16 which isn't offered without this on Geforce8 cards. */
3330     if(!(cfg->depthSize == depthSize || (!lockable && cfg->depthSize > depthSize)))
3331         return FALSE;
3332
3333     /* Some cards like Intel i915 ones only offer D24S8 but lots of games also need a format without stencil, so
3334      * allow more stencil bits than requested. */
3335     if(cfg->stencilSize < stencilSize)
3336         return FALSE;
3337
3338     return TRUE;
3339 }
3340
3341 HRESULT CDECL wined3d_check_depth_stencil_match(const struct wined3d *wined3d,
3342         UINT adapter_idx, enum wined3d_device_type device_type, enum wined3d_format_id adapter_format_id,
3343         enum wined3d_format_id render_target_format_id, enum wined3d_format_id depth_stencil_format_id)
3344 {
3345     const struct wined3d_format *rt_format;
3346     const struct wined3d_format *ds_format;
3347     const struct wined3d_adapter *adapter;
3348
3349     TRACE("wined3d %p, adapter_idx %u, device_type %s,\n"
3350             "adapter_format %s, render_target_format %s, depth_stencil_format %s.\n",
3351             wined3d, adapter_idx, debug_d3ddevicetype(device_type), debug_d3dformat(adapter_format_id),
3352             debug_d3dformat(render_target_format_id), debug_d3dformat(depth_stencil_format_id));
3353
3354     if (adapter_idx >= wined3d->adapter_count)
3355         return WINED3DERR_INVALIDCALL;
3356
3357     adapter = &wined3d->adapters[adapter_idx];
3358     rt_format = wined3d_get_format(&adapter->gl_info, render_target_format_id);
3359     ds_format = wined3d_get_format(&adapter->gl_info, depth_stencil_format_id);
3360     if (wined3d_settings.offscreen_rendering_mode == ORM_FBO)
3361     {
3362         if ((rt_format->flags & WINED3DFMT_FLAG_RENDERTARGET)
3363                 && (ds_format->flags & (WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL)))
3364         {
3365             TRACE("Formats match.\n");
3366             return WINED3D_OK;
3367         }
3368     }
3369     else
3370     {
3371         const struct wined3d_pixel_format *cfgs;
3372         unsigned int cfg_count;
3373         unsigned int i;
3374
3375         cfgs = adapter->cfgs;
3376         cfg_count = adapter->cfg_count;
3377         for (i = 0; i < cfg_count; ++i)
3378         {
3379             if (wined3d_check_pixel_format_color(&adapter->gl_info, &cfgs[i], rt_format)
3380                     && wined3d_check_pixel_format_depth(&adapter->gl_info, &cfgs[i], ds_format))
3381             {
3382                 TRACE("Formats match.\n");
3383                 return WINED3D_OK;
3384             }
3385         }
3386     }
3387
3388     TRACE("Unsupported format pair: %s and %s.\n",
3389             debug_d3dformat(render_target_format_id),
3390             debug_d3dformat(depth_stencil_format_id));
3391
3392     return WINED3DERR_NOTAVAILABLE;
3393 }
3394
3395 HRESULT CDECL wined3d_check_device_multisample_type(const struct wined3d *wined3d, UINT adapter_idx,
3396         enum wined3d_device_type device_type, enum wined3d_format_id surface_format_id, BOOL windowed,
3397         enum wined3d_multisample_type multisample_type, DWORD *quality_levels)
3398 {
3399     const struct wined3d_gl_info *gl_info;
3400
3401     TRACE("wined3d %p, adapter_idx %u, device_type %s, surface_format %s,\n"
3402             "windowed %#x, multisample_type %#x, quality_levels %p.\n",
3403             wined3d, adapter_idx, debug_d3ddevicetype(device_type), debug_d3dformat(surface_format_id),
3404             windowed, multisample_type, quality_levels);
3405
3406     if (adapter_idx >= wined3d->adapter_count)
3407         return WINED3DERR_INVALIDCALL;
3408
3409     gl_info = &wined3d->adapters[adapter_idx].gl_info;
3410
3411     if (multisample_type > gl_info->limits.samples)
3412     {
3413         TRACE("Returning not supported.\n");
3414         if (quality_levels)
3415             *quality_levels = 0;
3416
3417         return WINED3DERR_NOTAVAILABLE;
3418     }
3419
3420     if (quality_levels)
3421     {
3422         if (multisample_type == WINED3D_MULTISAMPLE_NON_MASKABLE)
3423             /* FIXME: This is probably wrong. */
3424             *quality_levels = gl_info->limits.samples;
3425         else
3426             *quality_levels = 1;
3427     }
3428
3429     return WINED3D_OK;
3430 }
3431
3432 /* Check if we support bumpmapping for a format */
3433 static BOOL CheckBumpMapCapability(const struct wined3d_adapter *adapter, const struct wined3d_format *format)
3434 {
3435     /* Ask the fixed function pipeline implementation if it can deal
3436      * with the conversion. If we've got a GL extension giving native
3437      * support this will be an identity conversion. */
3438     return (format->flags & WINED3DFMT_FLAG_BUMPMAP)
3439             && adapter->fragment_pipe->color_fixup_supported(format->color_fixup);
3440 }
3441
3442 /* Check if the given DisplayFormat + DepthStencilFormat combination is valid for the Adapter */
3443 static BOOL CheckDepthStencilCapability(const struct wined3d_adapter *adapter,
3444         const struct wined3d_format *display_format, const struct wined3d_format *ds_format)
3445 {
3446     /* Only allow depth/stencil formats */
3447     if (!(ds_format->depth_size || ds_format->stencil_size)) return FALSE;
3448
3449     /* Blacklist formats not supported on Windows */
3450     switch (ds_format->id)
3451     {
3452         case WINED3DFMT_S1_UINT_D15_UNORM: /* Breaks the shadowvol2 dx7 sdk sample */
3453         case WINED3DFMT_S4X4_UINT_D24_UNORM:
3454             TRACE("[FAILED] - not supported on windows.\n");
3455             return FALSE;
3456
3457         default:
3458             break;
3459     }
3460
3461     if (wined3d_settings.offscreen_rendering_mode == ORM_FBO)
3462     {
3463         /* With FBOs WGL limitations do not apply, but the format needs to be FBO attachable */
3464         if (ds_format->flags & (WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL)) return TRUE;
3465     }
3466     else
3467     {
3468         unsigned int i;
3469
3470         /* Walk through all WGL pixel formats to find a match */
3471         for (i = 0; i < adapter->cfg_count; ++i)
3472         {
3473             const struct wined3d_pixel_format *cfg = &adapter->cfgs[i];
3474             if (wined3d_check_pixel_format_color(&adapter->gl_info, cfg, display_format)
3475                     && wined3d_check_pixel_format_depth(&adapter->gl_info, cfg, ds_format))
3476                 return TRUE;
3477         }
3478     }
3479
3480     return FALSE;
3481 }
3482
3483 static BOOL CheckFilterCapability(const struct wined3d_adapter *adapter, const struct wined3d_format *format)
3484 {
3485     /* The flags entry of a format contains the filtering capability */
3486     if ((format->flags & WINED3DFMT_FLAG_FILTERING)
3487             || !(adapter->gl_info.quirks & WINED3D_QUIRK_LIMITED_TEX_FILTERING))
3488         return TRUE;
3489
3490     return FALSE;
3491 }
3492
3493 /* Check the render target capabilities of a format */
3494 static BOOL CheckRenderTargetCapability(const struct wined3d_adapter *adapter,
3495         const struct wined3d_format *adapter_format, const struct wined3d_format *check_format)
3496 {
3497     /* Filter out non-RT formats */
3498     if (!(check_format->flags & WINED3DFMT_FLAG_RENDERTARGET)) return FALSE;
3499     if (wined3d_settings.offscreen_rendering_mode == ORM_BACKBUFFER)
3500     {
3501         BYTE AdapterRed, AdapterGreen, AdapterBlue, AdapterAlpha, AdapterTotalSize;
3502         BYTE CheckRed, CheckGreen, CheckBlue, CheckAlpha, CheckTotalSize;
3503         const struct wined3d_pixel_format *cfgs = adapter->cfgs;
3504         unsigned int i;
3505
3506         getColorBits(adapter_format, &AdapterRed, &AdapterGreen, &AdapterBlue, &AdapterAlpha, &AdapterTotalSize);
3507         getColorBits(check_format, &CheckRed, &CheckGreen, &CheckBlue, &CheckAlpha, &CheckTotalSize);
3508
3509         /* In backbuffer mode the front and backbuffer share the same WGL pixelformat.
3510          * The format must match in RGB, alpha is allowed to be different. (Only the backbuffer can have alpha) */
3511         if (!((AdapterRed == CheckRed) && (AdapterGreen == CheckGreen) && (AdapterBlue == CheckBlue)))
3512         {
3513             TRACE("[FAILED]\n");
3514             return FALSE;
3515         }
3516
3517         /* Check if there is a WGL pixel format matching the requirements, the format should also be window
3518          * drawable (not offscreen; e.g. Nvidia offers R5G6B5 for pbuffers even when X is running at 24bit) */
3519         for (i = 0; i < adapter->cfg_count; ++i)
3520         {
3521             if (cfgs[i].windowDrawable
3522                     && wined3d_check_pixel_format_color(&adapter->gl_info, &cfgs[i], check_format))
3523             {
3524                 TRACE("Pixel format %d is compatible with format %s.\n",
3525                         cfgs[i].iPixelFormat, debug_d3dformat(check_format->id));
3526                 return TRUE;
3527             }
3528         }
3529     }
3530     else if(wined3d_settings.offscreen_rendering_mode == ORM_FBO)
3531     {
3532         /* For now return TRUE for FBOs until we have some proper checks.
3533          * Note that this function will only be called when the format is around for texturing. */
3534         return TRUE;
3535     }
3536     return FALSE;
3537 }
3538
3539 static BOOL CheckSrgbReadCapability(const struct wined3d_adapter *adapter, const struct wined3d_format *format)
3540 {
3541     return format->flags & WINED3DFMT_FLAG_SRGB_READ;
3542 }
3543
3544 static BOOL CheckSrgbWriteCapability(const struct wined3d_adapter *adapter, const struct wined3d_format *format)
3545 {
3546     /* Only offer SRGB writing on X8R8G8B8/A8R8G8B8 when we use ARB or GLSL shaders as we are
3547      * doing the color fixup in shaders.
3548      * Note Windows drivers (at least on the Geforce 8800) also offer this on R5G6B5. */
3549     if (format->flags & WINED3DFMT_FLAG_SRGB_WRITE)
3550     {
3551         int vs_selected_mode;
3552         int ps_selected_mode;
3553         select_shader_mode(&adapter->gl_info, &ps_selected_mode, &vs_selected_mode);
3554
3555         if ((ps_selected_mode == SHADER_ARB) || (ps_selected_mode == SHADER_GLSL))
3556         {
3557             TRACE("[OK]\n");
3558             return TRUE;
3559         }
3560     }
3561
3562     TRACE("[FAILED] - sRGB writes not supported by format %s.\n", debug_d3dformat(format->id));
3563     return FALSE;
3564 }
3565
3566 /* Check if a format support blending in combination with pixel shaders */
3567 static BOOL CheckPostPixelShaderBlendingCapability(const struct wined3d_adapter *adapter,
3568         const struct wined3d_format *format)
3569 {
3570     /* The flags entry of a format contains the post pixel shader blending capability */
3571     if (format->flags & WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING) return TRUE;
3572
3573     return FALSE;
3574 }
3575
3576 static BOOL CheckWrapAndMipCapability(const struct wined3d_adapter *adapter, const struct wined3d_format *format)
3577 {
3578     /* OpenGL supports mipmapping on all formats basically. Wrapping is unsupported,
3579      * but we have to report mipmapping so we cannot reject this flag. Tests show that
3580      * windows reports WRAPANDMIP on unfilterable surfaces as well, apparently to show
3581      * that wrapping is supported. The lack of filtering will sort out the mipmapping
3582      * capability anyway.
3583      *
3584      * For now lets report this on all formats, but in the future we may want to
3585      * restrict it to some should games need that
3586      */
3587     return TRUE;
3588 }
3589
3590 /* Check if a texture format is supported on the given adapter */
3591 static BOOL CheckTextureCapability(const struct wined3d_adapter *adapter, const struct wined3d_format *format)
3592 {
3593     const struct wined3d_gl_info *gl_info = &adapter->gl_info;
3594
3595     switch (format->id)
3596     {
3597         /*****
3598          *  supported: RGB(A) formats
3599          */
3600         case WINED3DFMT_B8G8R8_UNORM:
3601             TRACE("[FAILED] - Not enumerated on Windows.\n");
3602             return FALSE;
3603         case WINED3DFMT_B8G8R8A8_UNORM:
3604         case WINED3DFMT_B8G8R8X8_UNORM:
3605         case WINED3DFMT_B5G6R5_UNORM:
3606         case WINED3DFMT_B5G5R5X1_UNORM:
3607         case WINED3DFMT_B5G5R5A1_UNORM:
3608         case WINED3DFMT_B4G4R4A4_UNORM:
3609         case WINED3DFMT_A8_UNORM:
3610         case WINED3DFMT_B4G4R4X4_UNORM:
3611         case WINED3DFMT_R8G8B8A8_UNORM:
3612         case WINED3DFMT_R8G8B8X8_UNORM:
3613         case WINED3DFMT_B10G10R10A2_UNORM:
3614         case WINED3DFMT_R10G10B10A2_UNORM:
3615         case WINED3DFMT_R16G16_UNORM:
3616             TRACE("[OK]\n");
3617             return TRUE;
3618
3619         case WINED3DFMT_B2G3R3_UNORM:
3620             TRACE("[FAILED] - Not supported on Windows.\n");
3621             return FALSE;
3622
3623         /*****
3624          *  Not supported: Palettized
3625          *  Only some Geforce/Voodoo3/G400 cards offer 8-bit textures in case of <=Direct3D7.
3626          *  Since it is not widely available, don't offer it. Further no Windows driver offers
3627          *  WINED3DFMT_P8_UINT_A8_NORM, so don't offer it either.
3628          */
3629         case WINED3DFMT_P8_UINT:
3630         case WINED3DFMT_P8_UINT_A8_UNORM:
3631             return FALSE;
3632
3633         /*****
3634          *  Supported: (Alpha)-Luminance
3635          */
3636         case WINED3DFMT_L8_UNORM:
3637         case WINED3DFMT_L8A8_UNORM:
3638         case WINED3DFMT_L16_UNORM:
3639             TRACE("[OK]\n");
3640             return TRUE;
3641
3642         /* Not supported on Windows, thus disabled */
3643         case WINED3DFMT_L4A4_UNORM:
3644             TRACE("[FAILED] - not supported on windows\n");
3645             return FALSE;
3646
3647         /*****
3648          *  Supported: Depth/Stencil formats
3649          */
3650         case WINED3DFMT_D16_LOCKABLE:
3651         case WINED3DFMT_D16_UNORM:
3652         case WINED3DFMT_X8D24_UNORM:
3653         case WINED3DFMT_D24_UNORM_S8_UINT:
3654         case WINED3DFMT_S8_UINT_D24_FLOAT:
3655         case WINED3DFMT_D32_UNORM:
3656         case WINED3DFMT_D32_FLOAT:
3657             return TRUE;
3658
3659         case WINED3DFMT_INTZ:
3660             if (gl_info->supported[EXT_PACKED_DEPTH_STENCIL]
3661                     || gl_info->supported[ARB_FRAMEBUFFER_OBJECT])
3662                 return TRUE;
3663             return FALSE;
3664
3665         /* Not supported on Windows */
3666         case WINED3DFMT_S1_UINT_D15_UNORM:
3667         case WINED3DFMT_S4X4_UINT_D24_UNORM:
3668             TRACE("[FAILED] - not supported on windows\n");
3669             return FALSE;
3670
3671         /*****
3672          *  Not supported everywhere(depends on GL_ATI_envmap_bumpmap or
3673          *  GL_NV_texture_shader). Emulated by shaders
3674          */
3675         case WINED3DFMT_R8G8_SNORM:
3676         case WINED3DFMT_R8G8_SNORM_L8X8_UNORM:
3677         case WINED3DFMT_R5G5_SNORM_L6_UNORM:
3678         case WINED3DFMT_R8G8B8A8_SNORM:
3679         case WINED3DFMT_R16G16_SNORM:
3680             /* Ask the shader backend if it can deal with the conversion. If
3681              * we've got a GL extension giving native support this will be an
3682              * identity conversion. */
3683             if (adapter->shader_backend->shader_color_fixup_supported(format->color_fixup))
3684             {
3685                 TRACE("[OK]\n");
3686                 return TRUE;
3687             }
3688             TRACE("[FAILED]\n");
3689             return FALSE;
3690
3691         case WINED3DFMT_DXT1:
3692         case WINED3DFMT_DXT2:
3693         case WINED3DFMT_DXT3:
3694         case WINED3DFMT_DXT4:
3695         case WINED3DFMT_DXT5:
3696             if (gl_info->supported[EXT_TEXTURE_COMPRESSION_S3TC])
3697             {
3698                 TRACE("[OK]\n");
3699                 return TRUE;
3700             }
3701             TRACE("[FAILED]\n");
3702             return FALSE;
3703
3704
3705         /*****
3706          *  Odd formats - not supported
3707          */
3708         case WINED3DFMT_VERTEXDATA:
3709         case WINED3DFMT_R16_UINT:
3710         case WINED3DFMT_R32_UINT:
3711         case WINED3DFMT_R16G16B16A16_SNORM:
3712         case WINED3DFMT_R10G10B10_SNORM_A2_UNORM:
3713         case WINED3DFMT_R10G11B11_SNORM:
3714         case WINED3DFMT_R16:
3715         case WINED3DFMT_AL16:
3716             TRACE("[FAILED]\n"); /* Enable when implemented */
3717             return FALSE;
3718
3719         /*****
3720          *  WINED3DFMT_R8G8_SNORM_Cx: Not supported right now
3721          */
3722         case WINED3DFMT_R8G8_SNORM_Cx:
3723             TRACE("[FAILED]\n"); /* Enable when implemented */
3724             return FALSE;
3725
3726         /* YUV formats */
3727         case WINED3DFMT_UYVY:
3728         case WINED3DFMT_YUY2:
3729             if (gl_info->supported[APPLE_YCBCR_422])
3730             {
3731                 TRACE("[OK]\n");
3732                 return TRUE;
3733             }
3734             TRACE("[FAILED]\n");
3735             return FALSE;
3736         case WINED3DFMT_YV12:
3737             TRACE("[FAILED]\n");
3738             return FALSE;
3739
3740         case WINED3DFMT_R16G16B16A16_UNORM:
3741             if (gl_info->quirks & WINED3D_QUIRK_BROKEN_RGBA16)
3742             {
3743                 TRACE("[FAILED]\n");
3744                 return FALSE;
3745             }
3746             TRACE("[OK]\n");
3747             return TRUE;
3748
3749             /* Not supported */
3750         case WINED3DFMT_B2G3R3A8_UNORM:
3751             TRACE("[FAILED]\n"); /* Enable when implemented */
3752             return FALSE;
3753
3754             /* Floating point formats */
3755         case WINED3DFMT_R16_FLOAT:
3756         case WINED3DFMT_R16G16_FLOAT:
3757         case WINED3DFMT_R16G16B16A16_FLOAT:
3758             if (gl_info->supported[ARB_TEXTURE_FLOAT] && gl_info->supported[ARB_HALF_FLOAT_PIXEL])
3759             {
3760                 TRACE("[OK]\n");
3761                 return TRUE;
3762             }
3763             TRACE("[FAILED]\n");
3764             return FALSE;
3765
3766         case WINED3DFMT_R32_FLOAT:
3767         case WINED3DFMT_R32G32_FLOAT:
3768         case WINED3DFMT_R32G32B32A32_FLOAT:
3769             if (gl_info->supported[ARB_TEXTURE_FLOAT])
3770             {
3771                 TRACE("[OK]\n");
3772                 return TRUE;
3773             }
3774             TRACE("[FAILED]\n");
3775             return FALSE;
3776
3777         /* ATI instancing hack: Although ATI cards do not support Shader Model 3.0, they support
3778          * instancing. To query if the card supports instancing CheckDeviceFormat with the special format
3779          * MAKEFOURCC('I','N','S','T') is used. Should a (broken) app check for this provide a proper return value.
3780          * We can do instancing with all shader versions, but we need vertex shaders.
3781          *
3782          * Additionally applications have to set the D3DRS_POINTSIZE render state to MAKEFOURCC('I','N','S','T') once
3783          * to enable instancing. WineD3D doesn't need that and just ignores it.
3784          *
3785          * With Shader Model 3.0 capable cards Instancing 'just works' in Windows.
3786          */
3787         case WINED3DFMT_INST:
3788             TRACE("ATI Instancing check hack\n");
3789             if (gl_info->supported[ARB_VERTEX_PROGRAM] || gl_info->supported[ARB_VERTEX_SHADER])
3790             {
3791                 TRACE("[OK]\n");
3792                 return TRUE;
3793             }
3794             TRACE("[FAILED]\n");
3795             return FALSE;
3796
3797         /* Some weird FOURCC formats */
3798         case WINED3DFMT_R8G8_B8G8:
3799         case WINED3DFMT_G8R8_G8B8:
3800         case WINED3DFMT_MULTI2_ARGB8:
3801             TRACE("[FAILED]\n");
3802             return FALSE;
3803
3804         /* Vendor specific formats */
3805         case WINED3DFMT_ATI2N:
3806             if (gl_info->supported[ATI_TEXTURE_COMPRESSION_3DC]
3807                     || gl_info->supported[ARB_TEXTURE_COMPRESSION_RGTC])
3808             {
3809                 if (adapter->shader_backend->shader_color_fixup_supported(format->color_fixup)
3810                         && adapter->fragment_pipe->color_fixup_supported(format->color_fixup))
3811                 {
3812                     TRACE("[OK]\n");
3813                     return TRUE;
3814                 }
3815
3816                 TRACE("[OK]\n");
3817                 return TRUE;
3818             }
3819             TRACE("[FAILED]\n");
3820             return FALSE;
3821
3822         /* Depth bound test. To query if the card supports it CheckDeviceFormat with the special
3823          * format MAKEFOURCC('N','V','D','B') is used.
3824          * It is enabled by setting D3DRS_ADAPTIVETESS_X render state to MAKEFOURCC('N','V','D','B') and
3825          * then controlled by setting D3DRS_ADAPTIVETESS_Z (zMin) and D3DRS_ADAPTIVETESS_W (zMax)
3826          * to test value.
3827          */
3828         case WINED3DFMT_NVDB:
3829             if (gl_info->supported[EXT_DEPTH_BOUNDS_TEST])
3830             {
3831                 TRACE("[OK]\n");
3832                 return TRUE;
3833             }
3834             TRACE("[FAILED]\n");
3835             return FALSE;
3836
3837         case WINED3DFMT_NVHU:
3838         case WINED3DFMT_NVHS:
3839             /* These formats seem to be similar to the HILO formats in GL_NV_texture_shader. NVHU
3840              * is said to be GL_UNSIGNED_HILO16, NVHS GL_SIGNED_HILO16. Rumours say that d3d computes
3841              * a 3rd channel similarly to D3DFMT_CxV8U8(So NVHS could be called D3DFMT_CxV16U16).
3842              * ATI refused to support formats which can easily be emulated with pixel shaders, so
3843              * Applications have to deal with not having NVHS and NVHU.
3844              */
3845             TRACE("[FAILED]\n");
3846             return FALSE;
3847
3848         case WINED3DFMT_NULL:
3849             if (gl_info->supported[ARB_FRAMEBUFFER_OBJECT])
3850                 return TRUE;
3851             return FALSE;
3852
3853         case WINED3DFMT_UNKNOWN:
3854             return FALSE;
3855
3856         default:
3857             ERR("Unhandled format %s.\n", debug_d3dformat(format->id));
3858             break;
3859     }
3860     return FALSE;
3861 }
3862
3863 static BOOL CheckSurfaceCapability(const struct wined3d_adapter *adapter,
3864         const struct wined3d_format *adapter_format,
3865         const struct wined3d_format *check_format,
3866         enum wined3d_surface_type surface_type)
3867 {
3868     if (surface_type == WINED3D_SURFACE_TYPE_GDI)
3869     {
3870         switch (check_format->id)
3871         {
3872             case WINED3DFMT_B8G8R8_UNORM:
3873                 TRACE("[FAILED] - Not enumerated on Windows.\n");
3874                 return FALSE;
3875             case WINED3DFMT_B8G8R8A8_UNORM:
3876             case WINED3DFMT_B8G8R8X8_UNORM:
3877             case WINED3DFMT_B5G6R5_UNORM:
3878             case WINED3DFMT_B5G5R5X1_UNORM:
3879             case WINED3DFMT_B5G5R5A1_UNORM:
3880             case WINED3DFMT_B4G4R4A4_UNORM:
3881             case WINED3DFMT_B2G3R3_UNORM:
3882             case WINED3DFMT_A8_UNORM:
3883             case WINED3DFMT_B2G3R3A8_UNORM:
3884             case WINED3DFMT_B4G4R4X4_UNORM:
3885             case WINED3DFMT_R10G10B10A2_UNORM:
3886             case WINED3DFMT_R8G8B8A8_UNORM:
3887             case WINED3DFMT_R8G8B8X8_UNORM:
3888             case WINED3DFMT_R16G16_UNORM:
3889             case WINED3DFMT_B10G10R10A2_UNORM:
3890             case WINED3DFMT_R16G16B16A16_UNORM:
3891             case WINED3DFMT_P8_UINT:
3892                 TRACE("[OK]\n");
3893                 return TRUE;
3894             default:
3895                 TRACE("[FAILED] - Not available on GDI surfaces.\n");
3896                 return FALSE;
3897         }
3898     }
3899
3900     /* All format that are supported for textures are supported for surfaces as well */
3901     if (CheckTextureCapability(adapter, check_format)) return TRUE;
3902     /* All depth stencil formats are supported on surfaces */
3903     if (CheckDepthStencilCapability(adapter, adapter_format, check_format)) return TRUE;
3904
3905     /* If opengl can't process the format natively, the blitter may be able to convert it */
3906     if (adapter->blitter->blit_supported(&adapter->gl_info, WINED3D_BLIT_OP_COLOR_BLIT,
3907             NULL, WINED3D_POOL_DEFAULT, 0, check_format,
3908             NULL, WINED3D_POOL_DEFAULT, 0, adapter_format))
3909     {
3910         TRACE("[OK]\n");
3911         return TRUE;
3912     }
3913
3914     /* Reject other formats */
3915     TRACE("[FAILED]\n");
3916     return FALSE;
3917 }
3918
3919 static BOOL CheckVertexTextureCapability(const struct wined3d_adapter *adapter,
3920         const struct wined3d_format *format)
3921 {
3922     const struct wined3d_gl_info *gl_info = &adapter->gl_info;
3923
3924     if (!gl_info->limits.vertex_samplers || !(format->flags & WINED3DFMT_FLAG_VTF))
3925         return FALSE;
3926
3927     switch (format->id)
3928     {
3929         case WINED3DFMT_R32G32B32A32_FLOAT:
3930         case WINED3DFMT_R32_FLOAT:
3931             return TRUE;
3932         default:
3933             return !(gl_info->quirks & WINED3D_QUIRK_LIMITED_TEX_FILTERING);
3934     }
3935 }
3936
3937 HRESULT CDECL wined3d_check_device_format(const struct wined3d *wined3d, UINT adapter_idx,
3938         enum wined3d_device_type device_type, enum wined3d_format_id adapter_format_id, DWORD usage,
3939         enum wined3d_resource_type resource_type, enum wined3d_format_id check_format_id,
3940         enum wined3d_surface_type surface_type)
3941 {
3942     const struct wined3d_adapter *adapter = &wined3d->adapters[adapter_idx];
3943     const struct wined3d_gl_info *gl_info = &adapter->gl_info;
3944     const struct wined3d_format *adapter_format = wined3d_get_format(gl_info, adapter_format_id);
3945     const struct wined3d_format *format = wined3d_get_format(gl_info, check_format_id);
3946     DWORD usage_caps = 0;
3947
3948     TRACE("wined3d %p, adapter_idx %u, device_type %s, adapter_format %s, usage %s, %s,\n"
3949             "resource_type %s, check_format %s, surface_type %#x.\n",
3950             wined3d, adapter_idx, debug_d3ddevicetype(device_type), debug_d3dformat(adapter_format_id),
3951             debug_d3dusage(usage), debug_d3dusagequery(usage), debug_d3dresourcetype(resource_type),
3952             debug_d3dformat(check_format_id), surface_type);
3953
3954     if (adapter_idx >= wined3d->adapter_count)
3955         return WINED3DERR_INVALIDCALL;
3956
3957     switch (resource_type)
3958     {
3959         case WINED3D_RTYPE_CUBE_TEXTURE:
3960             /* Cubetexture allows:
3961              *      - WINED3DUSAGE_AUTOGENMIPMAP
3962              *      - WINED3DUSAGE_DEPTHSTENCIL
3963              *      - WINED3DUSAGE_DYNAMIC
3964              *      - WINED3DUSAGE_NONSECURE (d3d9ex)
3965              *      - WINED3DUSAGE_RENDERTARGET
3966              *      - WINED3DUSAGE_SOFTWAREPROCESSING
3967              *      - WINED3DUSAGE_QUERY_WRAPANDMIP
3968              */
3969             if (surface_type != WINED3D_SURFACE_TYPE_OPENGL)
3970             {
3971                 TRACE("[FAILED]\n");
3972                 return WINED3DERR_NOTAVAILABLE;
3973             }
3974
3975             if (!gl_info->supported[ARB_TEXTURE_CUBE_MAP])
3976             {
3977                 TRACE("[FAILED] - No cube texture support.\n");
3978                 return WINED3DERR_NOTAVAILABLE;
3979             }
3980
3981             if (!CheckTextureCapability(adapter, format))
3982             {
3983                 TRACE("[FAILED] - Cube texture format not supported.\n");
3984                 return WINED3DERR_NOTAVAILABLE;
3985             }
3986
3987             if (usage & WINED3DUSAGE_AUTOGENMIPMAP)
3988             {
3989                 if (!gl_info->supported[SGIS_GENERATE_MIPMAP])
3990                     /* When autogenmipmap isn't around continue and return
3991                      * WINED3DOK_NOAUTOGEN instead of D3D_OK. */
3992                     TRACE("[FAILED] - No autogenmipmap support, but continuing.\n");
3993                 else
3994                     usage_caps |= WINED3DUSAGE_AUTOGENMIPMAP;
3995             }
3996
3997             /* Always report dynamic locking. */
3998             if (usage & WINED3DUSAGE_DYNAMIC)
3999                 usage_caps |= WINED3DUSAGE_DYNAMIC;
4000
4001             if (usage & WINED3DUSAGE_RENDERTARGET)
4002             {
4003                 if (!CheckRenderTargetCapability(adapter, adapter_format, format))
4004                 {
4005                     TRACE("[FAILED] - No render target support.\n");
4006                     return WINED3DERR_NOTAVAILABLE;
4007                 }
4008                 usage_caps |= WINED3DUSAGE_RENDERTARGET;
4009             }
4010
4011             /* Always report software processing. */
4012             if (usage & WINED3DUSAGE_SOFTWAREPROCESSING)
4013                 usage_caps |= WINED3DUSAGE_SOFTWAREPROCESSING;
4014
4015             if (usage & WINED3DUSAGE_QUERY_FILTER)
4016             {
4017                 if (!CheckFilterCapability(adapter, format))
4018                 {
4019                     TRACE("[FAILED] - No filter support.\n");
4020                     return WINED3DERR_NOTAVAILABLE;
4021                 }
4022                 usage_caps |= WINED3DUSAGE_QUERY_FILTER;
4023             }
4024
4025             if (usage & WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING)
4026             {
4027                 if (!CheckPostPixelShaderBlendingCapability(adapter, format))
4028                 {
4029                     TRACE("[FAILED] - No post pixelshader blending support.\n");
4030                     return WINED3DERR_NOTAVAILABLE;
4031                 }
4032                 usage_caps |= WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING;
4033             }
4034
4035             if (usage & WINED3DUSAGE_QUERY_SRGBREAD)
4036             {
4037                 if (!CheckSrgbReadCapability(adapter, format))
4038                 {
4039                     TRACE("[FAILED] - No sRGB read support.\n");
4040                     return WINED3DERR_NOTAVAILABLE;
4041                 }
4042                 usage_caps |= WINED3DUSAGE_QUERY_SRGBREAD;
4043             }
4044
4045             if (usage & WINED3DUSAGE_QUERY_SRGBWRITE)
4046             {
4047                 if (!CheckSrgbWriteCapability(adapter, format))
4048                 {
4049                     TRACE("[FAILED] - No sRGB write support.\n");
4050                     return WINED3DERR_NOTAVAILABLE;
4051                 }
4052                 usage_caps |= WINED3DUSAGE_QUERY_SRGBWRITE;
4053             }
4054
4055             if (usage & WINED3DUSAGE_QUERY_VERTEXTEXTURE)
4056             {
4057                 if (!CheckVertexTextureCapability(adapter, format))
4058                 {
4059                     TRACE("[FAILED] - No vertex texture support.\n");
4060                     return WINED3DERR_NOTAVAILABLE;
4061                 }
4062                 usage_caps |= WINED3DUSAGE_QUERY_VERTEXTEXTURE;
4063             }
4064
4065             if (usage & WINED3DUSAGE_QUERY_WRAPANDMIP)
4066             {
4067                 if (!CheckWrapAndMipCapability(adapter, format))
4068                 {
4069                     TRACE("[FAILED] - No wrapping and mipmapping support.\n");
4070                     return WINED3DERR_NOTAVAILABLE;
4071                 }
4072                 usage_caps |= WINED3DUSAGE_QUERY_WRAPANDMIP;
4073             }
4074             break;
4075
4076         case WINED3D_RTYPE_SURFACE:
4077             /* Surface allows:
4078              *      - WINED3DUSAGE_DEPTHSTENCIL
4079              *      - WINED3DUSAGE_NONSECURE (d3d9ex)
4080              *      - WINED3DUSAGE_RENDERTARGET
4081              */
4082             if (!CheckSurfaceCapability(adapter, adapter_format, format, surface_type))
4083             {
4084                 TRACE("[FAILED] - Not supported for plain surfaces.\n");
4085                 return WINED3DERR_NOTAVAILABLE;
4086             }
4087
4088             if (usage & WINED3DUSAGE_DEPTHSTENCIL)
4089             {
4090                 if (!CheckDepthStencilCapability(adapter, adapter_format, format))
4091                 {
4092                     TRACE("[FAILED] - No depth/stencil support.\n");
4093                     return WINED3DERR_NOTAVAILABLE;
4094                 }
4095                 usage_caps |= WINED3DUSAGE_DEPTHSTENCIL;
4096             }
4097
4098             if (usage & WINED3DUSAGE_RENDERTARGET)
4099             {
4100                 if (!CheckRenderTargetCapability(adapter, adapter_format, format))
4101                 {
4102                     TRACE("[FAILED] - No render target support.\n");
4103                     return WINED3DERR_NOTAVAILABLE;
4104                 }
4105                 usage_caps |= WINED3DUSAGE_RENDERTARGET;
4106             }
4107
4108             if (usage & WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING)
4109             {
4110                 if (!CheckPostPixelShaderBlendingCapability(adapter, format))
4111                 {
4112                     TRACE("[FAILED] - No post pixelshader blending support.\n");
4113                     return WINED3DERR_NOTAVAILABLE;
4114                 }
4115                 usage_caps |= WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING;
4116             }
4117             break;
4118
4119         case WINED3D_RTYPE_TEXTURE:
4120             /* Texture allows:
4121              *      - WINED3DUSAGE_AUTOGENMIPMAP
4122              *      - WINED3DUSAGE_DEPTHSTENCIL
4123              *      - WINED3DUSAGE_DMAP
4124              *      - WINED3DUSAGE_DYNAMIC
4125              *      - WINED3DUSAGE_NONSECURE (d3d9ex)
4126              *      - WINED3DUSAGE_RENDERTARGET
4127              *      - WINED3DUSAGE_SOFTWAREPROCESSING
4128              *      - WINED3DUSAGE_TEXTAPI (d3d9ex)
4129              *      - WINED3DUSAGE_QUERY_WRAPANDMIP
4130              */
4131             if (surface_type != WINED3D_SURFACE_TYPE_OPENGL)
4132             {
4133                 TRACE("[FAILED]\n");
4134                 return WINED3DERR_NOTAVAILABLE;
4135             }
4136
4137             if (!CheckTextureCapability(adapter, format))
4138             {
4139                 TRACE("[FAILED] - Texture format not supported.\n");
4140                 return WINED3DERR_NOTAVAILABLE;
4141             }
4142
4143             if (usage & WINED3DUSAGE_AUTOGENMIPMAP)
4144             {
4145                 if (!gl_info->supported[SGIS_GENERATE_MIPMAP])
4146                     /* When autogenmipmap isn't around continue and return
4147                      * WINED3DOK_NOAUTOGEN instead of D3D_OK. */
4148                     TRACE("[FAILED] - No autogenmipmap support, but continuing.\n");
4149                 else
4150                     usage_caps |= WINED3DUSAGE_AUTOGENMIPMAP;
4151             }
4152
4153             /* Always report dynamic locking. */
4154             if (usage & WINED3DUSAGE_DYNAMIC)
4155                 usage_caps |= WINED3DUSAGE_DYNAMIC;
4156
4157             if (usage & WINED3DUSAGE_RENDERTARGET)
4158             {
4159                 if (!CheckRenderTargetCapability(adapter, adapter_format, format))
4160                 {
4161                     TRACE("[FAILED] - No render target support.\n");
4162                     return WINED3DERR_NOTAVAILABLE;
4163                 }
4164                 usage_caps |= WINED3DUSAGE_RENDERTARGET;
4165             }
4166
4167             /* Always report software processing. */
4168             if (usage & WINED3DUSAGE_SOFTWAREPROCESSING)
4169                 usage_caps |= WINED3DUSAGE_SOFTWAREPROCESSING;
4170
4171             if (usage & WINED3DUSAGE_QUERY_FILTER)
4172             {
4173                 if (!CheckFilterCapability(adapter, format))
4174                 {
4175                     TRACE("[FAILED] - No filter support.\n");
4176                     return WINED3DERR_NOTAVAILABLE;
4177                 }
4178                 usage_caps |= WINED3DUSAGE_QUERY_FILTER;
4179             }
4180
4181             if (usage & WINED3DUSAGE_QUERY_LEGACYBUMPMAP)
4182             {
4183                 if (!CheckBumpMapCapability(adapter, format))
4184                 {
4185                     TRACE("[FAILED] - No legacy bumpmap support.\n");
4186                     return WINED3DERR_NOTAVAILABLE;
4187                 }
4188                 usage_caps |= WINED3DUSAGE_QUERY_LEGACYBUMPMAP;
4189             }
4190
4191             if (usage & WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING)
4192             {
4193                 if (!CheckPostPixelShaderBlendingCapability(adapter, format))
4194                 {
4195                     TRACE("[FAILED] - No post pixelshader blending support.\n");
4196                     return WINED3DERR_NOTAVAILABLE;
4197                 }
4198                 usage_caps |= WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING;
4199             }
4200
4201             if (usage & WINED3DUSAGE_QUERY_SRGBREAD)
4202             {
4203                 if (!CheckSrgbReadCapability(adapter, format))
4204                 {
4205                     TRACE("[FAILED] - No sRGB read support.\n");
4206                     return WINED3DERR_NOTAVAILABLE;
4207                 }
4208                 usage_caps |= WINED3DUSAGE_QUERY_SRGBREAD;
4209             }
4210
4211             if (usage & WINED3DUSAGE_QUERY_SRGBWRITE)
4212             {
4213                 if (!CheckSrgbWriteCapability(adapter, format))
4214                 {
4215                     TRACE("[FAILED] - No sRGB write support.\n");
4216                     return WINED3DERR_NOTAVAILABLE;
4217                 }
4218                 usage_caps |= WINED3DUSAGE_QUERY_SRGBWRITE;
4219             }
4220
4221             if (usage & WINED3DUSAGE_QUERY_VERTEXTEXTURE)
4222             {
4223                 if (!CheckVertexTextureCapability(adapter, format))
4224                 {
4225                     TRACE("[FAILED] - No vertex texture support.\n");
4226                     return WINED3DERR_NOTAVAILABLE;
4227                 }
4228                 usage_caps |= WINED3DUSAGE_QUERY_VERTEXTEXTURE;
4229             }
4230
4231             if (usage & WINED3DUSAGE_QUERY_WRAPANDMIP)
4232             {
4233                 if (!CheckWrapAndMipCapability(adapter, format))
4234                 {
4235                     TRACE("[FAILED] - No wrapping and mipmapping support.\n");
4236                     return WINED3DERR_NOTAVAILABLE;
4237                 }
4238                 usage_caps |= WINED3DUSAGE_QUERY_WRAPANDMIP;
4239             }
4240
4241             if (usage & WINED3DUSAGE_DEPTHSTENCIL)
4242             {
4243                 if (!CheckDepthStencilCapability(adapter, adapter_format, format))
4244                 {
4245                     TRACE("[FAILED] - No depth/stencil support.\n");
4246                     return WINED3DERR_NOTAVAILABLE;
4247                 }
4248                 if ((format->flags & WINED3DFMT_FLAG_SHADOW) && !gl_info->supported[ARB_SHADOW])
4249                 {
4250                     TRACE("[FAILED] - No shadow sampler support.\n");
4251                     return WINED3DERR_NOTAVAILABLE;
4252                 }
4253                 usage_caps |= WINED3DUSAGE_DEPTHSTENCIL;
4254             }
4255             break;
4256
4257         case WINED3D_RTYPE_VOLUME_TEXTURE:
4258         case WINED3D_RTYPE_VOLUME:
4259             /* Volume is to VolumeTexture what Surface is to Texture, but its
4260              * usage caps are not documented. Most driver seem to offer
4261              * (nearly) the same on Volume and VolumeTexture, so do that too.
4262              *
4263              * Volumetexture allows:
4264              *      - D3DUSAGE_DYNAMIC
4265              *      - D3DUSAGE_NONSECURE (d3d9ex)
4266              *      - D3DUSAGE_SOFTWAREPROCESSING
4267              *      - D3DUSAGE_QUERY_WRAPANDMIP
4268              */
4269             if (surface_type != WINED3D_SURFACE_TYPE_OPENGL)
4270             {
4271                 TRACE("[FAILED]\n");
4272                 return WINED3DERR_NOTAVAILABLE;
4273             }
4274
4275             if (!gl_info->supported[EXT_TEXTURE3D])
4276             {
4277                 TRACE("[FAILED] - No volume texture support.\n");
4278                 return WINED3DERR_NOTAVAILABLE;
4279             }
4280
4281             if (!CheckTextureCapability(adapter, format))
4282             {
4283                 TRACE("[FAILED] - Format not supported.\n");
4284                 return WINED3DERR_NOTAVAILABLE;
4285             }
4286
4287             /* Filter formats that need conversion; For one part, this
4288              * conversion is unimplemented, and volume textures are huge, so
4289              * it would be a big performance hit. Unless we hit an application
4290              * needing one of those formats, don't advertize them to avoid
4291              * leading applications into temptation. The windows drivers don't
4292              * support most of those formats on volumes anyway, except for
4293              * WINED3DFMT_R32_FLOAT. */
4294             switch (check_format_id)
4295             {
4296                 case WINED3DFMT_P8_UINT:
4297                 case WINED3DFMT_L4A4_UNORM:
4298                 case WINED3DFMT_R32_FLOAT:
4299                 case WINED3DFMT_R16_FLOAT:
4300                 case WINED3DFMT_R8G8_SNORM_L8X8_UNORM:
4301                 case WINED3DFMT_R5G5_SNORM_L6_UNORM:
4302                 case WINED3DFMT_R16G16_UNORM:
4303                     TRACE("[FAILED] - No converted formats on volumes.\n");
4304                     return WINED3DERR_NOTAVAILABLE;
4305
4306                 case WINED3DFMT_R8G8B8A8_SNORM:
4307                 case WINED3DFMT_R16G16_SNORM:
4308                     if (!gl_info->supported[NV_TEXTURE_SHADER])
4309                     {
4310                         TRACE("[FAILED] - No converted formats on volumes.\n");
4311                         return WINED3DERR_NOTAVAILABLE;
4312                     }
4313                     break;
4314
4315                 case WINED3DFMT_R8G8_SNORM:
4316                     if (!gl_info->supported[NV_TEXTURE_SHADER])
4317                     {
4318                         TRACE("[FAILED] - No converted formats on volumes.\n");
4319                         return WINED3DERR_NOTAVAILABLE;
4320                     }
4321                     break;
4322
4323                 case WINED3DFMT_DXT1:
4324                 case WINED3DFMT_DXT2:
4325                 case WINED3DFMT_DXT3:
4326                 case WINED3DFMT_DXT4:
4327                 case WINED3DFMT_DXT5:
4328                     /* The GL_EXT_texture_compression_s3tc spec requires that
4329                      * loading an s3tc compressed texture results in an error.
4330                      * While the D3D refrast does support s3tc volumes, at
4331                      * least the nvidia windows driver does not, so we're free
4332                      * not to support this format. */
4333                     TRACE("[FAILED] - DXTn does not support 3D textures.\n");
4334                     return WINED3DERR_NOTAVAILABLE;
4335
4336                 default:
4337                     /* Do nothing, continue with checking the format below */
4338                     break;
4339             }
4340
4341             /* Always report dynamic locking. */
4342             if (usage & WINED3DUSAGE_DYNAMIC)
4343                 usage_caps |= WINED3DUSAGE_DYNAMIC;
4344
4345             /* Always report software processing. */
4346             if (usage & WINED3DUSAGE_SOFTWAREPROCESSING)
4347                 usage_caps |= WINED3DUSAGE_SOFTWAREPROCESSING;
4348
4349             if (usage & WINED3DUSAGE_QUERY_FILTER)
4350             {
4351                 if (!CheckFilterCapability(adapter, format))
4352                 {
4353                     TRACE("[FAILED] - No filter support.\n");
4354                     return WINED3DERR_NOTAVAILABLE;
4355                 }
4356                 usage_caps |= WINED3DUSAGE_QUERY_FILTER;
4357             }
4358
4359             if (usage & WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING)
4360             {
4361                 if (!CheckPostPixelShaderBlendingCapability(adapter, format))
4362                 {
4363                     TRACE("[FAILED] - No post pixelshader blending support.\n");
4364                     return WINED3DERR_NOTAVAILABLE;
4365                 }
4366                 usage_caps |= WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING;
4367             }
4368
4369             if (usage & WINED3DUSAGE_QUERY_SRGBREAD)
4370             {
4371                 if (!CheckSrgbReadCapability(adapter, format))
4372                 {
4373                     TRACE("[FAILED] - No sRGB read support.\n");
4374                     return WINED3DERR_NOTAVAILABLE;
4375                 }
4376                 usage_caps |= WINED3DUSAGE_QUERY_SRGBREAD;
4377             }
4378
4379             if (usage & WINED3DUSAGE_QUERY_SRGBWRITE)
4380             {
4381                 if (!CheckSrgbWriteCapability(adapter, format))
4382                 {
4383                     TRACE("[FAILED] - No sRGB write support.\n");
4384                     return WINED3DERR_NOTAVAILABLE;
4385                 }
4386                 usage_caps |= WINED3DUSAGE_QUERY_SRGBWRITE;
4387             }
4388
4389             if (usage & WINED3DUSAGE_QUERY_VERTEXTEXTURE)
4390             {
4391                 if (!CheckVertexTextureCapability(adapter, format))
4392                 {
4393                     TRACE("[FAILED] - No vertex texture support.\n");
4394                     return WINED3DERR_NOTAVAILABLE;
4395                 }
4396                 usage_caps |= WINED3DUSAGE_QUERY_VERTEXTEXTURE;
4397             }
4398
4399             if (usage & WINED3DUSAGE_QUERY_WRAPANDMIP)
4400             {
4401                 if (!CheckWrapAndMipCapability(adapter, format))
4402                 {
4403                     TRACE("[FAILED] - No wrapping and mipmapping support.\n");
4404                     return WINED3DERR_NOTAVAILABLE;
4405                 }
4406                 usage_caps |= WINED3DUSAGE_QUERY_WRAPANDMIP;
4407             }
4408             break;
4409
4410         default:
4411             FIXME("Unhandled resource type %s.\n", debug_d3dresourcetype(resource_type));
4412             return WINED3DERR_NOTAVAILABLE;
4413     }
4414
4415     /* When the usage_caps exactly matches usage return WINED3D_OK except for
4416      * the situation in which WINED3DUSAGE_AUTOGENMIPMAP isn't around, then
4417      * WINED3DOK_NOAUTOGEN is returned if all the other usage flags match. */
4418     if (usage_caps == usage)
4419         return WINED3D_OK;
4420     if (usage_caps == (usage & ~WINED3DUSAGE_AUTOGENMIPMAP))
4421         return WINED3DOK_NOAUTOGEN;
4422
4423     TRACE("[FAILED] - Usage %#x requested for format %s and resource_type %s but only %#x is available.\n",
4424             usage, debug_d3dformat(check_format_id), debug_d3dresourcetype(resource_type), usage_caps);
4425
4426     return WINED3DERR_NOTAVAILABLE;
4427 }
4428
4429 HRESULT CDECL wined3d_check_device_format_conversion(const struct wined3d *wined3d, UINT adapter_idx,
4430         enum wined3d_device_type device_type, enum wined3d_format_id src_format, enum wined3d_format_id dst_format)
4431 {
4432     FIXME("wined3d %p, adapter_idx %u, device_type %s, src_format %s, dst_format %s stub!\n",
4433             wined3d, adapter_idx, debug_d3ddevicetype(device_type), debug_d3dformat(src_format),
4434             debug_d3dformat(dst_format));
4435
4436     return WINED3D_OK;
4437 }
4438
4439 HRESULT CDECL wined3d_check_device_type(const struct wined3d *wined3d, UINT adapter_idx,
4440         enum wined3d_device_type device_type, enum wined3d_format_id display_format,
4441         enum wined3d_format_id backbuffer_format, BOOL windowed)
4442 {
4443     UINT mode_count;
4444     HRESULT hr;
4445
4446     TRACE("wined3d %p, adapter_idx %u, device_type %s, display_format %s, backbuffer_format %s, windowed %#x.\n",
4447             wined3d, adapter_idx, debug_d3ddevicetype(device_type), debug_d3dformat(display_format),
4448             debug_d3dformat(backbuffer_format), windowed);
4449
4450     if (adapter_idx >= wined3d->adapter_count)
4451         return WINED3DERR_INVALIDCALL;
4452
4453     /* The task of this function is to check whether a certain display / backbuffer format
4454      * combination is available on the given adapter. In fullscreen mode microsoft specified
4455      * that the display format shouldn't provide alpha and that ignoring alpha the backbuffer
4456      * and display format should match exactly.
4457      * In windowed mode format conversion can occur and this depends on the driver. When format
4458      * conversion is done, this function should nevertheless fail and applications need to use
4459      * CheckDeviceFormatConversion.
4460      * At the moment we assume that fullscreen and windowed have the same capabilities. */
4461
4462     /* There are only 4 display formats. */
4463     if (!(display_format == WINED3DFMT_B5G6R5_UNORM
4464             || display_format == WINED3DFMT_B5G5R5X1_UNORM
4465             || display_format == WINED3DFMT_B8G8R8X8_UNORM
4466             || display_format == WINED3DFMT_B10G10R10A2_UNORM))
4467     {
4468         TRACE("Format %s is not supported as display format.\n", debug_d3dformat(display_format));
4469         return WINED3DERR_NOTAVAILABLE;
4470     }
4471
4472     /* If the requested display format is not available, don't continue. */
4473     mode_count = wined3d_get_adapter_mode_count(wined3d, adapter_idx,
4474             display_format, WINED3D_SCANLINE_ORDERING_UNKNOWN);
4475     if (!mode_count)
4476     {
4477         TRACE("No available modes for display format %s.\n", debug_d3dformat(display_format));
4478         return WINED3DERR_NOTAVAILABLE;
4479     }
4480
4481     /* Windowed mode allows you to specify WINED3DFMT_UNKNOWN for the backbuffer format,
4482      * it means 'reuse' the display format for the backbuffer. */
4483     if (!windowed && backbuffer_format == WINED3DFMT_UNKNOWN)
4484     {
4485         TRACE("backbuffer_format WINED3FMT_UNKNOWN only available in windowed mode.\n");
4486         return WINED3DERR_NOTAVAILABLE;
4487     }
4488
4489     /* In FULLSCREEN mode WINED3DFMT_B5G6R5_UNORM can only be mixed with
4490      * backbuffer format WINED3DFMT_B5G6R5_UNORM. */
4491     if (display_format == WINED3DFMT_B5G6R5_UNORM && backbuffer_format != WINED3DFMT_B5G6R5_UNORM)
4492     {
4493         TRACE("Unsupported display/backbuffer format combination %s / %s.\n",
4494                 debug_d3dformat(display_format), debug_d3dformat(backbuffer_format));
4495         return WINED3DERR_NOTAVAILABLE;
4496     }
4497
4498     /* In FULLSCREEN mode WINED3DFMT_B5G5R5X1_UNORM can only be mixed with
4499      * backbuffer formats WINED3DFMT_B5G5R5X1_UNORM and
4500      * WINED3DFMT_B5G5R5A1_UNORM. */
4501     if (display_format == WINED3DFMT_B5G5R5X1_UNORM
4502             && !(backbuffer_format == WINED3DFMT_B5G5R5X1_UNORM || backbuffer_format == WINED3DFMT_B5G5R5A1_UNORM))
4503     {
4504         TRACE("Unsupported display/backbuffer format combination %s / %s.\n",
4505                 debug_d3dformat(display_format), debug_d3dformat(backbuffer_format));
4506         return WINED3DERR_NOTAVAILABLE;
4507     }
4508
4509     /* In FULLSCREEN mode WINED3DFMT_B8G8R8X8_UNORM can only be mixed with
4510      * backbuffer formats WINED3DFMT_B8G8R8X8_UNORM and
4511      * WINED3DFMT_B8G8R8A8_UNORM. */
4512     if (display_format == WINED3DFMT_B8G8R8X8_UNORM
4513             && !(backbuffer_format == WINED3DFMT_B8G8R8X8_UNORM || backbuffer_format == WINED3DFMT_B8G8R8A8_UNORM))
4514     {
4515         TRACE("Unsupported display/backbuffer format combination %s / %s.\n",
4516                 debug_d3dformat(display_format), debug_d3dformat(backbuffer_format));
4517         return WINED3DERR_NOTAVAILABLE;
4518     }
4519
4520     /* WINED3DFMT_B10G10R10A2_UNORM is only allowed in fullscreen mode and it
4521      * can only be mixed with backbuffer format WINED3DFMT_B10G10R10A2_UNORM. */
4522     if (display_format == WINED3DFMT_B10G10R10A2_UNORM
4523             && (backbuffer_format != WINED3DFMT_B10G10R10A2_UNORM || windowed))
4524     {
4525         TRACE("Unsupported display/backbuffer format combination %s / %s.\n",
4526                 debug_d3dformat(display_format), debug_d3dformat(backbuffer_format));
4527         return WINED3DERR_NOTAVAILABLE;
4528     }
4529
4530     /* Use CheckDeviceFormat to see if the backbuffer_format is usable with the given display_format */
4531     hr = wined3d_check_device_format(wined3d, adapter_idx, device_type, display_format,
4532             WINED3DUSAGE_RENDERTARGET, WINED3D_RTYPE_SURFACE, backbuffer_format, WINED3D_SURFACE_TYPE_OPENGL);
4533     if (FAILED(hr))
4534         TRACE("Unsupported display/backbuffer format combination %s / %s.\n",
4535                 debug_d3dformat(display_format), debug_d3dformat(backbuffer_format));
4536
4537     return hr;
4538 }
4539
4540 HRESULT CDECL wined3d_get_device_caps(const struct wined3d *wined3d, UINT adapter_idx,
4541         enum wined3d_device_type device_type, WINED3DCAPS *caps)
4542 {
4543     const struct wined3d_adapter *adapter = &wined3d->adapters[adapter_idx];
4544     const struct wined3d_gl_info *gl_info = &adapter->gl_info;
4545     int vs_selected_mode;
4546     int ps_selected_mode;
4547     struct shader_caps shader_caps;
4548     struct fragment_caps fragment_caps;
4549     DWORD ckey_caps, blit_caps, fx_caps, pal_caps;
4550
4551     TRACE("wined3d %p, adapter_idx %u, device_type %s, caps %p.\n",
4552             wined3d, adapter_idx, debug_d3ddevicetype(device_type), caps);
4553
4554     if (adapter_idx >= wined3d->adapter_count)
4555         return WINED3DERR_INVALIDCALL;
4556
4557     select_shader_mode(&adapter->gl_info, &ps_selected_mode, &vs_selected_mode);
4558
4559     /* ------------------------------------------------
4560        The following fields apply to both d3d8 and d3d9
4561        ------------------------------------------------ */
4562     /* Not quite true, but use h/w supported by opengl I suppose */
4563     caps->DeviceType = (device_type == WINED3D_DEVICE_TYPE_HAL) ? WINED3D_DEVICE_TYPE_HAL : WINED3D_DEVICE_TYPE_REF;
4564     caps->AdapterOrdinal           = adapter_idx;
4565
4566     caps->Caps                     = 0;
4567     caps->Caps2                    = WINED3DCAPS2_CANRENDERWINDOWED |
4568                                      WINED3DCAPS2_FULLSCREENGAMMA |
4569                                      WINED3DCAPS2_DYNAMICTEXTURES;
4570     if (gl_info->supported[SGIS_GENERATE_MIPMAP])
4571         caps->Caps2 |= WINED3DCAPS2_CANAUTOGENMIPMAP;
4572
4573     caps->Caps3                    = WINED3DCAPS3_ALPHA_FULLSCREEN_FLIP_OR_DISCARD |
4574                                      WINED3DCAPS3_COPY_TO_VIDMEM                   |
4575                                      WINED3DCAPS3_COPY_TO_SYSTEMMEM;
4576
4577     caps->PresentationIntervals    = WINED3DPRESENT_INTERVAL_IMMEDIATE  |
4578                                      WINED3DPRESENT_INTERVAL_ONE;
4579
4580     caps->CursorCaps               = WINED3DCURSORCAPS_COLOR            |
4581                                      WINED3DCURSORCAPS_LOWRES;
4582
4583     caps->DevCaps                  = WINED3DDEVCAPS_FLOATTLVERTEX       |
4584                                      WINED3DDEVCAPS_EXECUTESYSTEMMEMORY |
4585                                      WINED3DDEVCAPS_TLVERTEXSYSTEMMEMORY|
4586                                      WINED3DDEVCAPS_TLVERTEXVIDEOMEMORY |
4587                                      WINED3DDEVCAPS_DRAWPRIMTLVERTEX    |
4588                                      WINED3DDEVCAPS_HWTRANSFORMANDLIGHT |
4589                                      WINED3DDEVCAPS_EXECUTEVIDEOMEMORY  |
4590                                      WINED3DDEVCAPS_PUREDEVICE          |
4591                                      WINED3DDEVCAPS_HWRASTERIZATION     |
4592                                      WINED3DDEVCAPS_TEXTUREVIDEOMEMORY  |
4593                                      WINED3DDEVCAPS_TEXTURESYSTEMMEMORY |
4594                                      WINED3DDEVCAPS_CANRENDERAFTERFLIP  |
4595                                      WINED3DDEVCAPS_DRAWPRIMITIVES2     |
4596                                      WINED3DDEVCAPS_DRAWPRIMITIVES2EX   |
4597                                      WINED3DDEVCAPS_RTPATCHES;
4598
4599     caps->PrimitiveMiscCaps        = WINED3DPMISCCAPS_CULLNONE              |
4600                                      WINED3DPMISCCAPS_CULLCCW               |
4601                                      WINED3DPMISCCAPS_CULLCW                |
4602                                      WINED3DPMISCCAPS_COLORWRITEENABLE      |
4603                                      WINED3DPMISCCAPS_CLIPTLVERTS           |
4604                                      WINED3DPMISCCAPS_CLIPPLANESCALEDPOINTS |
4605                                      WINED3DPMISCCAPS_MASKZ                 |
4606                                      WINED3DPMISCCAPS_BLENDOP               |
4607                                      WINED3DPMISCCAPS_MRTPOSTPIXELSHADERBLENDING;
4608                                     /* TODO:
4609                                         WINED3DPMISCCAPS_NULLREFERENCE
4610                                         WINED3DPMISCCAPS_FOGANDSPECULARALPHA
4611                                         WINED3DPMISCCAPS_MRTINDEPENDENTBITDEPTHS
4612                                         WINED3DPMISCCAPS_FOGVERTEXCLAMPED */
4613
4614     if (gl_info->supported[EXT_BLEND_EQUATION_SEPARATE] && gl_info->supported[EXT_BLEND_FUNC_SEPARATE])
4615         caps->PrimitiveMiscCaps |= WINED3DPMISCCAPS_SEPARATEALPHABLEND;
4616     if (gl_info->supported[EXT_DRAW_BUFFERS2])
4617         caps->PrimitiveMiscCaps |= WINED3DPMISCCAPS_INDEPENDENTWRITEMASKS;
4618
4619     caps->RasterCaps               = WINED3DPRASTERCAPS_DITHER    |
4620                                      WINED3DPRASTERCAPS_PAT       |
4621                                      WINED3DPRASTERCAPS_WFOG      |
4622                                      WINED3DPRASTERCAPS_ZFOG      |
4623                                      WINED3DPRASTERCAPS_FOGVERTEX |
4624                                      WINED3DPRASTERCAPS_FOGTABLE  |
4625                                      WINED3DPRASTERCAPS_STIPPLE   |
4626                                      WINED3DPRASTERCAPS_SUBPIXEL  |
4627                                      WINED3DPRASTERCAPS_ZTEST     |
4628                                      WINED3DPRASTERCAPS_SCISSORTEST   |
4629                                      WINED3DPRASTERCAPS_SLOPESCALEDEPTHBIAS |
4630                                      WINED3DPRASTERCAPS_DEPTHBIAS;
4631
4632     if (gl_info->supported[EXT_TEXTURE_FILTER_ANISOTROPIC])
4633     {
4634         caps->RasterCaps  |= WINED3DPRASTERCAPS_ANISOTROPY    |
4635                              WINED3DPRASTERCAPS_ZBIAS         |
4636                              WINED3DPRASTERCAPS_MIPMAPLODBIAS;
4637     }
4638     if (gl_info->supported[NV_FOG_DISTANCE])
4639     {
4640         caps->RasterCaps          |= WINED3DPRASTERCAPS_FOGRANGE;
4641     }
4642                         /* FIXME Add:
4643                            WINED3DPRASTERCAPS_COLORPERSPECTIVE
4644                            WINED3DPRASTERCAPS_STRETCHBLTMULTISAMPLE
4645                            WINED3DPRASTERCAPS_ANTIALIASEDGES
4646                            WINED3DPRASTERCAPS_ZBUFFERLESSHSR
4647                            WINED3DPRASTERCAPS_WBUFFER */
4648
4649     caps->ZCmpCaps =  WINED3DPCMPCAPS_ALWAYS       |
4650                       WINED3DPCMPCAPS_EQUAL        |
4651                       WINED3DPCMPCAPS_GREATER      |
4652                       WINED3DPCMPCAPS_GREATEREQUAL |
4653                       WINED3DPCMPCAPS_LESS         |
4654                       WINED3DPCMPCAPS_LESSEQUAL    |
4655                       WINED3DPCMPCAPS_NEVER        |
4656                       WINED3DPCMPCAPS_NOTEQUAL;
4657
4658     caps->SrcBlendCaps  =  WINED3DPBLENDCAPS_BOTHINVSRCALPHA |
4659                            WINED3DPBLENDCAPS_BOTHSRCALPHA    |
4660                            WINED3DPBLENDCAPS_DESTALPHA       |
4661                            WINED3DPBLENDCAPS_DESTCOLOR       |
4662                            WINED3DPBLENDCAPS_INVDESTALPHA    |
4663                            WINED3DPBLENDCAPS_INVDESTCOLOR    |
4664                            WINED3DPBLENDCAPS_INVSRCALPHA     |
4665                            WINED3DPBLENDCAPS_INVSRCCOLOR     |
4666                            WINED3DPBLENDCAPS_ONE             |
4667                            WINED3DPBLENDCAPS_SRCALPHA        |
4668                            WINED3DPBLENDCAPS_SRCALPHASAT     |
4669                            WINED3DPBLENDCAPS_SRCCOLOR        |
4670                            WINED3DPBLENDCAPS_ZERO;
4671
4672     caps->DestBlendCaps =  WINED3DPBLENDCAPS_DESTALPHA       |
4673                            WINED3DPBLENDCAPS_DESTCOLOR       |
4674                            WINED3DPBLENDCAPS_INVDESTALPHA    |
4675                            WINED3DPBLENDCAPS_INVDESTCOLOR    |
4676                            WINED3DPBLENDCAPS_INVSRCALPHA     |
4677                            WINED3DPBLENDCAPS_INVSRCCOLOR     |
4678                            WINED3DPBLENDCAPS_ONE             |
4679                            WINED3DPBLENDCAPS_SRCALPHA        |
4680                            WINED3DPBLENDCAPS_SRCCOLOR        |
4681                            WINED3DPBLENDCAPS_ZERO;
4682     /* NOTE: WINED3DPBLENDCAPS_SRCALPHASAT is not supported as dest blend factor,
4683      * according to the glBlendFunc manpage
4684      *
4685      * WINED3DPBLENDCAPS_BOTHINVSRCALPHA and WINED3DPBLENDCAPS_BOTHSRCALPHA are
4686      * legacy settings for srcblend only
4687      */
4688
4689     if (gl_info->supported[EXT_BLEND_COLOR])
4690     {
4691         caps->SrcBlendCaps |= WINED3DPBLENDCAPS_BLENDFACTOR;
4692         caps->DestBlendCaps |= WINED3DPBLENDCAPS_BLENDFACTOR;
4693     }
4694
4695
4696     caps->AlphaCmpCaps  = WINED3DPCMPCAPS_ALWAYS       |
4697                           WINED3DPCMPCAPS_EQUAL        |
4698                           WINED3DPCMPCAPS_GREATER      |
4699                           WINED3DPCMPCAPS_GREATEREQUAL |
4700                           WINED3DPCMPCAPS_LESS         |
4701                           WINED3DPCMPCAPS_LESSEQUAL    |
4702                           WINED3DPCMPCAPS_NEVER        |
4703                           WINED3DPCMPCAPS_NOTEQUAL;
4704
4705     caps->ShadeCaps      = WINED3DPSHADECAPS_SPECULARGOURAUDRGB |
4706                            WINED3DPSHADECAPS_COLORGOURAUDRGB    |
4707                            WINED3DPSHADECAPS_ALPHAFLATBLEND     |
4708                            WINED3DPSHADECAPS_ALPHAGOURAUDBLEND  |
4709                            WINED3DPSHADECAPS_COLORFLATRGB       |
4710                            WINED3DPSHADECAPS_FOGFLAT            |
4711                            WINED3DPSHADECAPS_FOGGOURAUD         |
4712                            WINED3DPSHADECAPS_SPECULARFLATRGB;
4713
4714     caps->TextureCaps   = WINED3DPTEXTURECAPS_ALPHA              |
4715                           WINED3DPTEXTURECAPS_ALPHAPALETTE       |
4716                           WINED3DPTEXTURECAPS_TRANSPARENCY       |
4717                           WINED3DPTEXTURECAPS_BORDER             |
4718                           WINED3DPTEXTURECAPS_MIPMAP             |
4719                           WINED3DPTEXTURECAPS_PROJECTED          |
4720                           WINED3DPTEXTURECAPS_PERSPECTIVE;
4721
4722     if (!gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO])
4723     {
4724         caps->TextureCaps  |= WINED3DPTEXTURECAPS_POW2 |
4725                               WINED3DPTEXTURECAPS_NONPOW2CONDITIONAL;
4726     }
4727
4728     if (gl_info->supported[EXT_TEXTURE3D])
4729     {
4730         caps->TextureCaps  |=  WINED3DPTEXTURECAPS_VOLUMEMAP      |
4731                                WINED3DPTEXTURECAPS_MIPVOLUMEMAP;
4732         if (!gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO])
4733         {
4734             caps->TextureCaps |= WINED3DPTEXTURECAPS_VOLUMEMAP_POW2;
4735         }
4736     }
4737
4738     if (gl_info->supported[ARB_TEXTURE_CUBE_MAP])
4739     {
4740         caps->TextureCaps  |= WINED3DPTEXTURECAPS_CUBEMAP     |
4741                               WINED3DPTEXTURECAPS_MIPCUBEMAP;
4742         if (!gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO])
4743         {
4744             caps->TextureCaps |= WINED3DPTEXTURECAPS_CUBEMAP_POW2;
4745         }
4746     }
4747
4748     caps->TextureFilterCaps =  WINED3DPTFILTERCAPS_MAGFLINEAR       |
4749                                WINED3DPTFILTERCAPS_MAGFPOINT        |
4750                                WINED3DPTFILTERCAPS_MINFLINEAR       |
4751                                WINED3DPTFILTERCAPS_MINFPOINT        |
4752                                WINED3DPTFILTERCAPS_MIPFLINEAR       |
4753                                WINED3DPTFILTERCAPS_MIPFPOINT        |
4754                                WINED3DPTFILTERCAPS_LINEAR           |
4755                                WINED3DPTFILTERCAPS_LINEARMIPLINEAR  |
4756                                WINED3DPTFILTERCAPS_LINEARMIPNEAREST |
4757                                WINED3DPTFILTERCAPS_MIPLINEAR        |
4758                                WINED3DPTFILTERCAPS_MIPNEAREST       |
4759                                WINED3DPTFILTERCAPS_NEAREST;
4760
4761     if (gl_info->supported[EXT_TEXTURE_FILTER_ANISOTROPIC])
4762     {
4763         caps->TextureFilterCaps  |= WINED3DPTFILTERCAPS_MAGFANISOTROPIC |
4764                                     WINED3DPTFILTERCAPS_MINFANISOTROPIC;
4765     }
4766
4767     if (gl_info->supported[ARB_TEXTURE_CUBE_MAP])
4768     {
4769         caps->CubeTextureFilterCaps =  WINED3DPTFILTERCAPS_MAGFLINEAR       |
4770                                        WINED3DPTFILTERCAPS_MAGFPOINT        |
4771                                        WINED3DPTFILTERCAPS_MINFLINEAR       |
4772                                        WINED3DPTFILTERCAPS_MINFPOINT        |
4773                                        WINED3DPTFILTERCAPS_MIPFLINEAR       |
4774                                        WINED3DPTFILTERCAPS_MIPFPOINT        |
4775                                        WINED3DPTFILTERCAPS_LINEAR           |
4776                                        WINED3DPTFILTERCAPS_LINEARMIPLINEAR  |
4777                                        WINED3DPTFILTERCAPS_LINEARMIPNEAREST |
4778                                        WINED3DPTFILTERCAPS_MIPLINEAR        |
4779                                        WINED3DPTFILTERCAPS_MIPNEAREST       |
4780                                        WINED3DPTFILTERCAPS_NEAREST;
4781
4782         if (gl_info->supported[EXT_TEXTURE_FILTER_ANISOTROPIC])
4783         {
4784             caps->CubeTextureFilterCaps  |= WINED3DPTFILTERCAPS_MAGFANISOTROPIC |
4785                                             WINED3DPTFILTERCAPS_MINFANISOTROPIC;
4786         }
4787     }
4788     else
4789     {
4790         caps->CubeTextureFilterCaps = 0;
4791     }
4792
4793     if (gl_info->supported[EXT_TEXTURE3D])
4794     {
4795         caps->VolumeTextureFilterCaps  = WINED3DPTFILTERCAPS_MAGFLINEAR       |
4796                                          WINED3DPTFILTERCAPS_MAGFPOINT        |
4797                                          WINED3DPTFILTERCAPS_MINFLINEAR       |
4798                                          WINED3DPTFILTERCAPS_MINFPOINT        |
4799                                          WINED3DPTFILTERCAPS_MIPFLINEAR       |
4800                                          WINED3DPTFILTERCAPS_MIPFPOINT        |
4801                                          WINED3DPTFILTERCAPS_LINEAR           |
4802                                          WINED3DPTFILTERCAPS_LINEARMIPLINEAR  |
4803                                          WINED3DPTFILTERCAPS_LINEARMIPNEAREST |
4804                                          WINED3DPTFILTERCAPS_MIPLINEAR        |
4805                                          WINED3DPTFILTERCAPS_MIPNEAREST       |
4806                                          WINED3DPTFILTERCAPS_NEAREST;
4807     }
4808     else
4809     {
4810         caps->VolumeTextureFilterCaps = 0;
4811     }
4812
4813     caps->TextureAddressCaps  =  WINED3DPTADDRESSCAPS_INDEPENDENTUV |
4814                                  WINED3DPTADDRESSCAPS_CLAMP  |
4815                                  WINED3DPTADDRESSCAPS_WRAP;
4816
4817     if (gl_info->supported[ARB_TEXTURE_BORDER_CLAMP])
4818     {
4819         caps->TextureAddressCaps |= WINED3DPTADDRESSCAPS_BORDER;
4820     }
4821     if (gl_info->supported[ARB_TEXTURE_MIRRORED_REPEAT])
4822     {
4823         caps->TextureAddressCaps |= WINED3DPTADDRESSCAPS_MIRROR;
4824     }
4825     if (gl_info->supported[ATI_TEXTURE_MIRROR_ONCE])
4826     {
4827         caps->TextureAddressCaps |= WINED3DPTADDRESSCAPS_MIRRORONCE;
4828     }
4829
4830     if (gl_info->supported[EXT_TEXTURE3D])
4831     {
4832         caps->VolumeTextureAddressCaps =   WINED3DPTADDRESSCAPS_INDEPENDENTUV |
4833                                            WINED3DPTADDRESSCAPS_CLAMP  |
4834                                            WINED3DPTADDRESSCAPS_WRAP;
4835         if (gl_info->supported[ARB_TEXTURE_BORDER_CLAMP])
4836         {
4837             caps->VolumeTextureAddressCaps |= WINED3DPTADDRESSCAPS_BORDER;
4838         }
4839         if (gl_info->supported[ARB_TEXTURE_MIRRORED_REPEAT])
4840         {
4841             caps->VolumeTextureAddressCaps |= WINED3DPTADDRESSCAPS_MIRROR;
4842         }
4843         if (gl_info->supported[ATI_TEXTURE_MIRROR_ONCE])
4844         {
4845             caps->VolumeTextureAddressCaps |= WINED3DPTADDRESSCAPS_MIRRORONCE;
4846         }
4847     }
4848     else
4849     {
4850         caps->VolumeTextureAddressCaps = 0;
4851     }
4852
4853     caps->LineCaps  = WINED3DLINECAPS_TEXTURE       |
4854                       WINED3DLINECAPS_ZTEST         |
4855                       WINED3DLINECAPS_BLEND         |
4856                       WINED3DLINECAPS_ALPHACMP      |
4857                       WINED3DLINECAPS_FOG;
4858     /* WINED3DLINECAPS_ANTIALIAS is not supported on Windows, and dx and gl seem to have a different
4859      * idea how generating the smoothing alpha values works; the result is different
4860      */
4861
4862     caps->MaxTextureWidth = gl_info->limits.texture_size;
4863     caps->MaxTextureHeight = gl_info->limits.texture_size;
4864
4865     if (gl_info->supported[EXT_TEXTURE3D])
4866         caps->MaxVolumeExtent = gl_info->limits.texture3d_size;
4867     else
4868         caps->MaxVolumeExtent = 0;
4869
4870     caps->MaxTextureRepeat = 32768;
4871     caps->MaxTextureAspectRatio = gl_info->limits.texture_size;
4872     caps->MaxVertexW = 1.0f;
4873
4874     caps->GuardBandLeft = 0.0f;
4875     caps->GuardBandTop = 0.0f;
4876     caps->GuardBandRight = 0.0f;
4877     caps->GuardBandBottom = 0.0f;
4878
4879     caps->ExtentsAdjust = 0.0f;
4880
4881     caps->StencilCaps   = WINED3DSTENCILCAPS_DECRSAT |
4882                           WINED3DSTENCILCAPS_INCRSAT |
4883                           WINED3DSTENCILCAPS_INVERT  |
4884                           WINED3DSTENCILCAPS_KEEP    |
4885                           WINED3DSTENCILCAPS_REPLACE |
4886                           WINED3DSTENCILCAPS_ZERO;
4887     if (gl_info->supported[EXT_STENCIL_WRAP])
4888     {
4889         caps->StencilCaps |= WINED3DSTENCILCAPS_DECR  |
4890                               WINED3DSTENCILCAPS_INCR;
4891     }
4892     if (gl_info->supported[EXT_STENCIL_TWO_SIDE] || gl_info->supported[ATI_SEPARATE_STENCIL])
4893     {
4894         caps->StencilCaps |= WINED3DSTENCILCAPS_TWOSIDED;
4895     }
4896
4897     caps->FVFCaps = WINED3DFVFCAPS_PSIZE | 0x0008; /* 8 texture coords */
4898
4899     caps->MaxUserClipPlanes = gl_info->limits.clipplanes;
4900     caps->MaxActiveLights = gl_info->limits.lights;
4901
4902     caps->MaxVertexBlendMatrices = gl_info->limits.blends;
4903     caps->MaxVertexBlendMatrixIndex   = 0;
4904
4905     caps->MaxAnisotropy = gl_info->limits.anisotropy;
4906     caps->MaxPointSize = gl_info->limits.pointsize_max;
4907
4908
4909     /* FIXME: Add D3DVTXPCAPS_TWEENING, D3DVTXPCAPS_TEXGEN_SPHEREMAP */
4910     caps->VertexProcessingCaps  = WINED3DVTXPCAPS_DIRECTIONALLIGHTS |
4911                                   WINED3DVTXPCAPS_MATERIALSOURCE7   |
4912                                   WINED3DVTXPCAPS_POSITIONALLIGHTS  |
4913                                   WINED3DVTXPCAPS_LOCALVIEWER       |
4914                                   WINED3DVTXPCAPS_VERTEXFOG         |
4915                                   WINED3DVTXPCAPS_TEXGEN;
4916
4917     caps->MaxPrimitiveCount   = 0xFFFFF; /* For now set 2^20-1 which is used by most >=Geforce3/Radeon8500 cards */
4918     caps->MaxVertexIndex      = 0xFFFFF;
4919     caps->MaxStreams          = MAX_STREAMS;
4920     caps->MaxStreamStride     = 1024;
4921
4922     /* d3d9.dll sets D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES here because StretchRects is implemented in d3d9 */
4923     caps->DevCaps2                          = WINED3DDEVCAPS2_STREAMOFFSET |
4924                                               WINED3DDEVCAPS2_VERTEXELEMENTSCANSHARESTREAMOFFSET;
4925     caps->MaxNpatchTessellationLevel        = 0;
4926     caps->MasterAdapterOrdinal              = 0;
4927     caps->AdapterOrdinalInGroup             = 0;
4928     caps->NumberOfAdaptersInGroup           = 1;
4929
4930     caps->NumSimultaneousRTs = gl_info->limits.buffers;
4931
4932     caps->StretchRectFilterCaps               = WINED3DPTFILTERCAPS_MINFPOINT  |
4933                                                 WINED3DPTFILTERCAPS_MAGFPOINT  |
4934                                                 WINED3DPTFILTERCAPS_MINFLINEAR |
4935                                                 WINED3DPTFILTERCAPS_MAGFLINEAR;
4936     caps->VertexTextureFilterCaps             = 0;
4937
4938     adapter->shader_backend->shader_get_caps(&adapter->gl_info, &shader_caps);
4939     adapter->fragment_pipe->get_caps(&adapter->gl_info, &fragment_caps);
4940
4941     /* Add shader misc caps. Only some of them belong to the shader parts of the pipeline */
4942     caps->PrimitiveMiscCaps |= fragment_caps.PrimitiveMiscCaps;
4943
4944     /* This takes care for disabling vertex shader or pixel shader caps while leaving the other one enabled.
4945      * Ignore shader model capabilities if disabled in config
4946      */
4947     if (vs_selected_mode == SHADER_NONE)
4948     {
4949         TRACE("Vertex shader disabled in config, reporting version 0.0.\n");
4950         caps->VertexShaderVersion          = 0;
4951         caps->MaxVertexShaderConst         = 0;
4952     }
4953     else
4954     {
4955         caps->VertexShaderVersion          = shader_caps.VertexShaderVersion;
4956         caps->MaxVertexShaderConst         = shader_caps.MaxVertexShaderConst;
4957     }
4958
4959     if (ps_selected_mode == SHADER_NONE)
4960     {
4961         TRACE("Pixel shader disabled in config, reporting version 0.0.\n");
4962         caps->PixelShaderVersion           = 0;
4963         caps->PixelShader1xMaxValue        = 0.0f;
4964     } else {
4965         caps->PixelShaderVersion           = shader_caps.PixelShaderVersion;
4966         caps->PixelShader1xMaxValue        = shader_caps.PixelShader1xMaxValue;
4967     }
4968
4969     caps->TextureOpCaps                    = fragment_caps.TextureOpCaps;
4970     caps->MaxTextureBlendStages            = fragment_caps.MaxTextureBlendStages;
4971     caps->MaxSimultaneousTextures          = fragment_caps.MaxSimultaneousTextures;
4972
4973     /* The following caps are shader specific, but they are things we cannot detect, or which
4974      * are the same among all shader models. So to avoid code duplication set the shader version
4975      * specific, but otherwise constant caps here
4976      */
4977     if (caps->VertexShaderVersion >= 3)
4978     {
4979         /* Where possible set the caps based on OpenGL extensions and if they
4980          * aren't set (in case of software rendering) use the VS 3.0 from
4981          * MSDN or else if there's OpenGL spec use a hardcoded value minimum
4982          * VS3.0 value. */
4983         caps->VS20Caps.caps = WINED3DVS20CAPS_PREDICATION;
4984         /* VS 3.0 requires MAX_DYNAMICFLOWCONTROLDEPTH (24) */
4985         caps->VS20Caps.dynamic_flow_control_depth = WINED3DVS20_MAX_DYNAMICFLOWCONTROLDEPTH;
4986         caps->VS20Caps.temp_count = max(32, adapter->gl_info.limits.arb_vs_temps);
4987         /* level of nesting in loops / if-statements; VS 3.0 requires MAX (4) */
4988         caps->VS20Caps.static_flow_control_depth = WINED3DVS20_MAX_STATICFLOWCONTROLDEPTH;
4989
4990         caps->MaxVShaderInstructionsExecuted    = 65535; /* VS 3.0 needs at least 65535, some cards even use 2^32-1 */
4991         caps->MaxVertexShader30InstructionSlots = max(512, adapter->gl_info.limits.arb_vs_instructions);
4992     }
4993     else if (caps->VertexShaderVersion == 2)
4994     {
4995         caps->VS20Caps.caps = 0;
4996         caps->VS20Caps.dynamic_flow_control_depth = WINED3DVS20_MIN_DYNAMICFLOWCONTROLDEPTH;
4997         caps->VS20Caps.temp_count = max(12, adapter->gl_info.limits.arb_vs_temps);
4998         caps->VS20Caps.static_flow_control_depth = 1;
4999
5000         caps->MaxVShaderInstructionsExecuted    = 65535;
5001         caps->MaxVertexShader30InstructionSlots = 0;
5002     }
5003     else
5004     { /* VS 1.x */
5005         caps->VS20Caps.caps = 0;
5006         caps->VS20Caps.dynamic_flow_control_depth = 0;
5007         caps->VS20Caps.temp_count = 0;
5008         caps->VS20Caps.static_flow_control_depth = 0;
5009
5010         caps->MaxVShaderInstructionsExecuted    = 0;
5011         caps->MaxVertexShader30InstructionSlots = 0;
5012     }
5013
5014     if (caps->PixelShaderVersion >= 3)
5015     {
5016         /* Where possible set the caps based on OpenGL extensions and if they
5017          * aren't set (in case of software rendering) use the PS 3.0 from
5018          * MSDN or else if there's OpenGL spec use a hardcoded value minimum
5019          * PS 3.0 value. */
5020
5021         /* Caps is more or less undocumented on MSDN but it appears to be
5022          * used for PS20Caps based on results from R9600/FX5900/Geforce6800
5023          * cards from Windows */
5024         caps->PS20Caps.caps = WINED3DPS20CAPS_ARBITRARYSWIZZLE |
5025                 WINED3DPS20CAPS_GRADIENTINSTRUCTIONS |
5026                 WINED3DPS20CAPS_PREDICATION          |
5027                 WINED3DPS20CAPS_NODEPENDENTREADLIMIT |
5028                 WINED3DPS20CAPS_NOTEXINSTRUCTIONLIMIT;
5029         /* PS 3.0 requires MAX_DYNAMICFLOWCONTROLDEPTH (24) */
5030         caps->PS20Caps.dynamic_flow_control_depth = WINED3DPS20_MAX_DYNAMICFLOWCONTROLDEPTH;
5031         caps->PS20Caps.temp_count = max(32, adapter->gl_info.limits.arb_ps_temps);
5032         /* PS 3.0 requires MAX_STATICFLOWCONTROLDEPTH (4) */
5033         caps->PS20Caps.static_flow_control_depth = WINED3DPS20_MAX_STATICFLOWCONTROLDEPTH;
5034         /* PS 3.0 requires MAX_NUMINSTRUCTIONSLOTS (512) */
5035         caps->PS20Caps.instruction_slot_count = WINED3DPS20_MAX_NUMINSTRUCTIONSLOTS;
5036
5037         caps->MaxPShaderInstructionsExecuted = 65535;
5038         caps->MaxPixelShader30InstructionSlots = max(WINED3DMIN30SHADERINSTRUCTIONS,
5039                 adapter->gl_info.limits.arb_ps_instructions);
5040     }
5041     else if(caps->PixelShaderVersion == 2)
5042     {
5043         /* Below we assume PS2.0 specs, not extended 2.0a(GeforceFX)/2.0b(Radeon R3xx) ones */
5044         caps->PS20Caps.caps = 0;
5045         caps->PS20Caps.dynamic_flow_control_depth = 0; /* WINED3DVS20_MIN_DYNAMICFLOWCONTROLDEPTH = 0 */
5046         caps->PS20Caps.temp_count = max(12, adapter->gl_info.limits.arb_ps_temps);
5047         caps->PS20Caps.static_flow_control_depth = WINED3DPS20_MIN_STATICFLOWCONTROLDEPTH; /* Minimum: 1 */
5048         /* Minimum number (64 ALU + 32 Texture), a GeforceFX uses 512 */
5049         caps->PS20Caps.instruction_slot_count = WINED3DPS20_MIN_NUMINSTRUCTIONSLOTS;
5050
5051         caps->MaxPShaderInstructionsExecuted    = 512; /* Minimum value, a GeforceFX uses 1024 */
5052         caps->MaxPixelShader30InstructionSlots  = 0;
5053     }
5054     else /* PS 1.x */
5055     {
5056         caps->PS20Caps.caps = 0;
5057         caps->PS20Caps.dynamic_flow_control_depth = 0;
5058         caps->PS20Caps.temp_count = 0;
5059         caps->PS20Caps.static_flow_control_depth = 0;
5060         caps->PS20Caps.instruction_slot_count = 0;
5061
5062         caps->MaxPShaderInstructionsExecuted    = 0;
5063         caps->MaxPixelShader30InstructionSlots  = 0;
5064     }
5065
5066     if (caps->VertexShaderVersion >= 2)
5067     {
5068         /* OpenGL supports all the formats below, perhaps not always
5069          * without conversion, but it supports them.
5070          * Further GLSL doesn't seem to have an official unsigned type so
5071          * don't advertise it yet as I'm not sure how we handle it.
5072          * We might need to add some clamping in the shader engine to
5073          * support it.
5074          * TODO: WINED3DDTCAPS_USHORT2N, WINED3DDTCAPS_USHORT4N, WINED3DDTCAPS_UDEC3, WINED3DDTCAPS_DEC3N */
5075         caps->DeclTypes = WINED3DDTCAPS_UBYTE4    |
5076                           WINED3DDTCAPS_UBYTE4N   |
5077                           WINED3DDTCAPS_SHORT2N   |
5078                           WINED3DDTCAPS_SHORT4N;
5079         if (gl_info->supported[ARB_HALF_FLOAT_VERTEX])
5080         {
5081             caps->DeclTypes |= WINED3DDTCAPS_FLOAT16_2 |
5082                                WINED3DDTCAPS_FLOAT16_4;
5083         }
5084     }
5085     else
5086     {
5087         caps->DeclTypes = 0;
5088     }
5089
5090     /* Set DirectDraw helper Caps */
5091     ckey_caps =                         WINEDDCKEYCAPS_DESTBLT              |
5092                                         WINEDDCKEYCAPS_SRCBLT;
5093     fx_caps =                           WINEDDFXCAPS_BLTALPHA               |
5094                                         WINEDDFXCAPS_BLTMIRRORLEFTRIGHT     |
5095                                         WINEDDFXCAPS_BLTMIRRORUPDOWN        |
5096                                         WINEDDFXCAPS_BLTROTATION90          |
5097                                         WINEDDFXCAPS_BLTSHRINKX             |
5098                                         WINEDDFXCAPS_BLTSHRINKXN            |
5099                                         WINEDDFXCAPS_BLTSHRINKY             |
5100                                         WINEDDFXCAPS_BLTSHRINKXN            |
5101                                         WINEDDFXCAPS_BLTSTRETCHX            |
5102                                         WINEDDFXCAPS_BLTSTRETCHXN           |
5103                                         WINEDDFXCAPS_BLTSTRETCHY            |
5104                                         WINEDDFXCAPS_BLTSTRETCHYN;
5105     blit_caps =                         WINEDDCAPS_BLT                      |
5106                                         WINEDDCAPS_BLTCOLORFILL             |
5107                                         WINEDDCAPS_BLTDEPTHFILL             |
5108                                         WINEDDCAPS_BLTSTRETCH               |
5109                                         WINEDDCAPS_CANBLTSYSMEM             |
5110                                         WINEDDCAPS_CANCLIP                  |
5111                                         WINEDDCAPS_CANCLIPSTRETCHED         |
5112                                         WINEDDCAPS_COLORKEY                 |
5113                                         WINEDDCAPS_COLORKEYHWASSIST         |
5114                                         WINEDDCAPS_ALIGNBOUNDARYSRC;
5115     pal_caps =                          WINEDDPCAPS_8BIT                    |
5116                                         WINEDDPCAPS_PRIMARYSURFACE;
5117
5118     /* Fill the ddraw caps structure */
5119     caps->ddraw_caps.caps =             WINEDDCAPS_GDI                      |
5120                                         WINEDDCAPS_PALETTE                  |
5121                                         blit_caps;
5122     caps->ddraw_caps.caps2 =            WINEDDCAPS2_CERTIFIED               |
5123                                         WINEDDCAPS2_NOPAGELOCKREQUIRED      |
5124                                         WINEDDCAPS2_PRIMARYGAMMA            |
5125                                         WINEDDCAPS2_WIDESURFACES            |
5126                                         WINEDDCAPS2_CANRENDERWINDOWED;
5127     caps->ddraw_caps.color_key_caps = ckey_caps;
5128     caps->ddraw_caps.fx_caps = fx_caps;
5129     caps->ddraw_caps.pal_caps = pal_caps;
5130     caps->ddraw_caps.svb_caps = blit_caps;
5131     caps->ddraw_caps.svb_color_key_caps = ckey_caps;
5132     caps->ddraw_caps.svb_fx_caps = fx_caps;
5133     caps->ddraw_caps.vsb_caps = blit_caps;
5134     caps->ddraw_caps.vsb_color_key_caps = ckey_caps;
5135     caps->ddraw_caps.vsb_fx_caps = fx_caps;
5136     caps->ddraw_caps.ssb_caps = blit_caps;
5137     caps->ddraw_caps.ssb_color_key_caps = ckey_caps;
5138     caps->ddraw_caps.ssb_fx_caps = fx_caps;
5139
5140     caps->ddraw_caps.dds_caps =         WINEDDSCAPS_ALPHA                   |
5141                                         WINEDDSCAPS_BACKBUFFER              |
5142                                         WINEDDSCAPS_FLIP                    |
5143                                         WINEDDSCAPS_FRONTBUFFER             |
5144                                         WINEDDSCAPS_OFFSCREENPLAIN          |
5145                                         WINEDDSCAPS_PALETTE                 |
5146                                         WINEDDSCAPS_PRIMARYSURFACE          |
5147                                         WINEDDSCAPS_SYSTEMMEMORY            |
5148                                         WINEDDSCAPS_VIDEOMEMORY             |
5149                                         WINEDDSCAPS_VISIBLE;
5150     caps->ddraw_caps.stride_align = DDRAW_PITCH_ALIGNMENT;
5151
5152     /* Set D3D caps if OpenGL is available. */
5153     if (adapter->opengl)
5154     {
5155         caps->ddraw_caps.dds_caps |=    WINEDDSCAPS_3DDEVICE                |
5156                                         WINEDDSCAPS_MIPMAP                  |
5157                                         WINEDDSCAPS_TEXTURE                 |
5158                                         WINEDDSCAPS_ZBUFFER;
5159         caps->ddraw_caps.caps |=        WINEDDCAPS_3D;
5160     }
5161
5162     return WINED3D_OK;
5163 }
5164
5165 HRESULT CDECL wined3d_device_create(struct wined3d *wined3d, UINT adapter_idx, enum wined3d_device_type device_type,
5166         HWND focus_window, DWORD flags, BYTE surface_alignment, struct wined3d_device_parent *device_parent,
5167         struct wined3d_device **device)
5168 {
5169     struct wined3d_device *object;
5170     HRESULT hr;
5171
5172     TRACE("wined3d %p, adapter_idx %u, device_type %#x, focus_window %p, flags %#x, device_parent %p, device %p.\n",
5173             wined3d, adapter_idx, device_type, focus_window, flags, device_parent, device);
5174
5175     /* Validate the adapter number. If no adapters are available(no GL), ignore the adapter
5176      * number and create a device without a 3D adapter for 2D only operation. */
5177     if (wined3d->adapter_count && adapter_idx >= wined3d->adapter_count)
5178         return WINED3DERR_INVALIDCALL;
5179
5180     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
5181     if (!object)
5182     {
5183         ERR("Failed to allocate device memory.\n");
5184         return E_OUTOFMEMORY;
5185     }
5186
5187     hr = device_init(object, wined3d, adapter_idx, device_type,
5188             focus_window, flags, surface_alignment, device_parent);
5189     if (FAILED(hr))
5190     {
5191         WARN("Failed to initialize device, hr %#x.\n", hr);
5192         HeapFree(GetProcessHeap(), 0, object);
5193         return hr;
5194     }
5195
5196     TRACE("Created device %p.\n", object);
5197     *device = object;
5198
5199     device_parent->ops->wined3d_device_created(device_parent, *device);
5200
5201     return WINED3D_OK;
5202 }
5203
5204 static void WINE_GLAPI invalid_func(const void *data)
5205 {
5206     ERR("Invalid vertex attribute function called\n");
5207     DebugBreak();
5208 }
5209
5210 static void WINE_GLAPI invalid_texcoord_func(GLenum unit, const void *data)
5211 {
5212     ERR("Invalid texcoord function called\n");
5213     DebugBreak();
5214 }
5215
5216 /* Helper functions for providing vertex data to opengl. The arrays are initialized based on
5217  * the extension detection and are used in drawStridedSlow
5218  */
5219 static void WINE_GLAPI position_d3dcolor(const void *data)
5220 {
5221     DWORD pos = *((const DWORD *)data);
5222
5223     FIXME("Add a test for fixed function position from d3dcolor type\n");
5224     glVertex4s(D3DCOLOR_B_R(pos),
5225                D3DCOLOR_B_G(pos),
5226                D3DCOLOR_B_B(pos),
5227                D3DCOLOR_B_A(pos));
5228 }
5229
5230 static void WINE_GLAPI position_float4(const void *data)
5231 {
5232     const GLfloat *pos = data;
5233
5234     if (pos[3] != 0.0f && pos[3] != 1.0f)
5235     {
5236         float w = 1.0f / pos[3];
5237
5238         glVertex4f(pos[0] * w, pos[1] * w, pos[2] * w, w);
5239     }
5240     else
5241     {
5242         glVertex3fv(pos);
5243     }
5244 }
5245
5246 static void WINE_GLAPI diffuse_d3dcolor(const void *data)
5247 {
5248     DWORD diffuseColor = *((const DWORD *)data);
5249
5250     glColor4ub(D3DCOLOR_B_R(diffuseColor),
5251                D3DCOLOR_B_G(diffuseColor),
5252                D3DCOLOR_B_B(diffuseColor),
5253                D3DCOLOR_B_A(diffuseColor));
5254 }
5255
5256 static void WINE_GLAPI specular_d3dcolor(const void *data)
5257 {
5258     DWORD specularColor = *((const DWORD *)data);
5259     GLbyte d[] = {D3DCOLOR_B_R(specularColor),
5260             D3DCOLOR_B_G(specularColor),
5261             D3DCOLOR_B_B(specularColor)};
5262
5263     specular_func_3ubv(d);
5264 }
5265
5266 static void WINE_GLAPI warn_no_specular_func(const void *data)
5267 {
5268     WARN("GL_EXT_secondary_color not supported\n");
5269 }
5270
5271 static void fillGLAttribFuncs(const struct wined3d_gl_info *gl_info)
5272 {
5273     position_funcs[WINED3D_FFP_EMIT_FLOAT1]      = invalid_func;
5274     position_funcs[WINED3D_FFP_EMIT_FLOAT2]      = invalid_func;
5275     position_funcs[WINED3D_FFP_EMIT_FLOAT3]      = (glAttribFunc)glVertex3fv;
5276     position_funcs[WINED3D_FFP_EMIT_FLOAT4]      = position_float4;
5277     position_funcs[WINED3D_FFP_EMIT_D3DCOLOR]    = position_d3dcolor;
5278     position_funcs[WINED3D_FFP_EMIT_UBYTE4]      = invalid_func;
5279     position_funcs[WINED3D_FFP_EMIT_SHORT2]      = invalid_func;
5280     position_funcs[WINED3D_FFP_EMIT_SHORT4]      = (glAttribFunc)glVertex2sv;
5281     position_funcs[WINED3D_FFP_EMIT_UBYTE4N]     = invalid_func;
5282     position_funcs[WINED3D_FFP_EMIT_SHORT2N]     = invalid_func;
5283     position_funcs[WINED3D_FFP_EMIT_SHORT4N]     = invalid_func;
5284     position_funcs[WINED3D_FFP_EMIT_USHORT2N]    = invalid_func;
5285     position_funcs[WINED3D_FFP_EMIT_USHORT4N]    = invalid_func;
5286     position_funcs[WINED3D_FFP_EMIT_UDEC3]       = invalid_func;
5287     position_funcs[WINED3D_FFP_EMIT_DEC3N]       = invalid_func;
5288     position_funcs[WINED3D_FFP_EMIT_FLOAT16_2]   = invalid_func;
5289     position_funcs[WINED3D_FFP_EMIT_FLOAT16_4]   = invalid_func;
5290
5291     diffuse_funcs[WINED3D_FFP_EMIT_FLOAT1]       = invalid_func;
5292     diffuse_funcs[WINED3D_FFP_EMIT_FLOAT2]       = invalid_func;
5293     diffuse_funcs[WINED3D_FFP_EMIT_FLOAT3]       = (glAttribFunc)glColor3fv;
5294     diffuse_funcs[WINED3D_FFP_EMIT_FLOAT4]       = (glAttribFunc)glColor4fv;
5295     diffuse_funcs[WINED3D_FFP_EMIT_D3DCOLOR]     = diffuse_d3dcolor;
5296     diffuse_funcs[WINED3D_FFP_EMIT_UBYTE4]       = invalid_func;
5297     diffuse_funcs[WINED3D_FFP_EMIT_SHORT2]       = invalid_func;
5298     diffuse_funcs[WINED3D_FFP_EMIT_SHORT4]       = invalid_func;
5299     diffuse_funcs[WINED3D_FFP_EMIT_UBYTE4N]      = (glAttribFunc)glColor4ubv;
5300     diffuse_funcs[WINED3D_FFP_EMIT_SHORT2N]      = invalid_func;
5301     diffuse_funcs[WINED3D_FFP_EMIT_SHORT4N]      = (glAttribFunc)glColor4sv;
5302     diffuse_funcs[WINED3D_FFP_EMIT_USHORT2N]     = invalid_func;
5303     diffuse_funcs[WINED3D_FFP_EMIT_USHORT4N]     = (glAttribFunc)glColor4usv;
5304     diffuse_funcs[WINED3D_FFP_EMIT_UDEC3]        = invalid_func;
5305     diffuse_funcs[WINED3D_FFP_EMIT_DEC3N]        = invalid_func;
5306     diffuse_funcs[WINED3D_FFP_EMIT_FLOAT16_2]    = invalid_func;
5307     diffuse_funcs[WINED3D_FFP_EMIT_FLOAT16_4]    = invalid_func;
5308
5309     /* No 4 component entry points here */
5310     specular_funcs[WINED3D_FFP_EMIT_FLOAT1]      = invalid_func;
5311     specular_funcs[WINED3D_FFP_EMIT_FLOAT2]      = invalid_func;
5312     if (gl_info->supported[EXT_SECONDARY_COLOR])
5313     {
5314         specular_funcs[WINED3D_FFP_EMIT_FLOAT3]  = (glAttribFunc)GL_EXTCALL(glSecondaryColor3fvEXT);
5315     }
5316     else
5317     {
5318         specular_funcs[WINED3D_FFP_EMIT_FLOAT3]  = warn_no_specular_func;
5319     }
5320     specular_funcs[WINED3D_FFP_EMIT_FLOAT4]      = invalid_func;
5321     if (gl_info->supported[EXT_SECONDARY_COLOR])
5322     {
5323         specular_func_3ubv = (glAttribFunc)GL_EXTCALL(glSecondaryColor3ubvEXT);
5324         specular_funcs[WINED3D_FFP_EMIT_D3DCOLOR] = specular_d3dcolor;
5325     }
5326     else
5327     {
5328         specular_funcs[WINED3D_FFP_EMIT_D3DCOLOR] = warn_no_specular_func;
5329     }
5330     specular_funcs[WINED3D_FFP_EMIT_UBYTE4]      = invalid_func;
5331     specular_funcs[WINED3D_FFP_EMIT_SHORT2]      = invalid_func;
5332     specular_funcs[WINED3D_FFP_EMIT_SHORT4]      = invalid_func;
5333     specular_funcs[WINED3D_FFP_EMIT_UBYTE4N]     = invalid_func;
5334     specular_funcs[WINED3D_FFP_EMIT_SHORT2N]     = invalid_func;
5335     specular_funcs[WINED3D_FFP_EMIT_SHORT4N]     = invalid_func;
5336     specular_funcs[WINED3D_FFP_EMIT_USHORT2N]    = invalid_func;
5337     specular_funcs[WINED3D_FFP_EMIT_USHORT4N]    = invalid_func;
5338     specular_funcs[WINED3D_FFP_EMIT_UDEC3]       = invalid_func;
5339     specular_funcs[WINED3D_FFP_EMIT_DEC3N]       = invalid_func;
5340     specular_funcs[WINED3D_FFP_EMIT_FLOAT16_2]   = invalid_func;
5341     specular_funcs[WINED3D_FFP_EMIT_FLOAT16_4]   = invalid_func;
5342
5343     /* Only 3 component entry points here. Test how others behave. Float4 normals are used
5344      * by one of our tests, trying to pass it to the pixel shader, which fails on Windows.
5345      */
5346     normal_funcs[WINED3D_FFP_EMIT_FLOAT1]         = invalid_func;
5347     normal_funcs[WINED3D_FFP_EMIT_FLOAT2]         = invalid_func;
5348     normal_funcs[WINED3D_FFP_EMIT_FLOAT3]         = (glAttribFunc)glNormal3fv;
5349     normal_funcs[WINED3D_FFP_EMIT_FLOAT4]         = (glAttribFunc)glNormal3fv; /* Just ignore the 4th value */
5350     normal_funcs[WINED3D_FFP_EMIT_D3DCOLOR]       = invalid_func;
5351     normal_funcs[WINED3D_FFP_EMIT_UBYTE4]         = invalid_func;
5352     normal_funcs[WINED3D_FFP_EMIT_SHORT2]         = invalid_func;
5353     normal_funcs[WINED3D_FFP_EMIT_SHORT4]         = invalid_func;
5354     normal_funcs[WINED3D_FFP_EMIT_UBYTE4N]        = invalid_func;
5355     normal_funcs[WINED3D_FFP_EMIT_SHORT2N]        = invalid_func;
5356     normal_funcs[WINED3D_FFP_EMIT_SHORT4N]        = invalid_func;
5357     normal_funcs[WINED3D_FFP_EMIT_USHORT2N]       = invalid_func;
5358     normal_funcs[WINED3D_FFP_EMIT_USHORT4N]       = invalid_func;
5359     normal_funcs[WINED3D_FFP_EMIT_UDEC3]          = invalid_func;
5360     normal_funcs[WINED3D_FFP_EMIT_DEC3N]          = invalid_func;
5361     normal_funcs[WINED3D_FFP_EMIT_FLOAT16_2]      = invalid_func;
5362     normal_funcs[WINED3D_FFP_EMIT_FLOAT16_4]      = invalid_func;
5363
5364     multi_texcoord_funcs[WINED3D_FFP_EMIT_FLOAT1]    = (glMultiTexCoordFunc)GL_EXTCALL(glMultiTexCoord1fvARB);
5365     multi_texcoord_funcs[WINED3D_FFP_EMIT_FLOAT2]    = (glMultiTexCoordFunc)GL_EXTCALL(glMultiTexCoord2fvARB);
5366     multi_texcoord_funcs[WINED3D_FFP_EMIT_FLOAT3]    = (glMultiTexCoordFunc)GL_EXTCALL(glMultiTexCoord3fvARB);
5367     multi_texcoord_funcs[WINED3D_FFP_EMIT_FLOAT4]    = (glMultiTexCoordFunc)GL_EXTCALL(glMultiTexCoord4fvARB);
5368     multi_texcoord_funcs[WINED3D_FFP_EMIT_D3DCOLOR]  = invalid_texcoord_func;
5369     multi_texcoord_funcs[WINED3D_FFP_EMIT_UBYTE4]    = invalid_texcoord_func;
5370     multi_texcoord_funcs[WINED3D_FFP_EMIT_SHORT2]    = (glMultiTexCoordFunc)GL_EXTCALL(glMultiTexCoord2svARB);
5371     multi_texcoord_funcs[WINED3D_FFP_EMIT_SHORT4]    = (glMultiTexCoordFunc)GL_EXTCALL(glMultiTexCoord4svARB);
5372     multi_texcoord_funcs[WINED3D_FFP_EMIT_UBYTE4N]   = invalid_texcoord_func;
5373     multi_texcoord_funcs[WINED3D_FFP_EMIT_SHORT2N]   = invalid_texcoord_func;
5374     multi_texcoord_funcs[WINED3D_FFP_EMIT_SHORT4N]   = invalid_texcoord_func;
5375     multi_texcoord_funcs[WINED3D_FFP_EMIT_USHORT2N]  = invalid_texcoord_func;
5376     multi_texcoord_funcs[WINED3D_FFP_EMIT_USHORT4N]  = invalid_texcoord_func;
5377     multi_texcoord_funcs[WINED3D_FFP_EMIT_UDEC3]     = invalid_texcoord_func;
5378     multi_texcoord_funcs[WINED3D_FFP_EMIT_DEC3N]     = invalid_texcoord_func;
5379     if (gl_info->supported[NV_HALF_FLOAT])
5380     {
5381         /* Not supported by ARB_HALF_FLOAT_VERTEX, so check for NV_HALF_FLOAT */
5382         multi_texcoord_funcs[WINED3D_FFP_EMIT_FLOAT16_2] = (glMultiTexCoordFunc)GL_EXTCALL(glMultiTexCoord2hvNV);
5383         multi_texcoord_funcs[WINED3D_FFP_EMIT_FLOAT16_4] = (glMultiTexCoordFunc)GL_EXTCALL(glMultiTexCoord4hvNV);
5384     } else {
5385         multi_texcoord_funcs[WINED3D_FFP_EMIT_FLOAT16_2] = invalid_texcoord_func;
5386         multi_texcoord_funcs[WINED3D_FFP_EMIT_FLOAT16_4] = invalid_texcoord_func;
5387     }
5388 }
5389
5390 /* Do not call while under the GL lock. */
5391 static BOOL InitAdapters(struct wined3d *wined3d)
5392 {
5393     static HMODULE mod_gl;
5394     BOOL ret;
5395     int ps_selected_mode, vs_selected_mode;
5396
5397     /* No need to hold any lock. The calling library makes sure only one thread calls
5398      * wined3d simultaneously
5399      */
5400
5401     TRACE("Initializing adapters\n");
5402
5403     if(!mod_gl) {
5404         mod_gl = LoadLibraryA("opengl32.dll");
5405         if(!mod_gl) {
5406             ERR("Can't load opengl32.dll!\n");
5407             goto nogl_adapter;
5408         }
5409     }
5410
5411 #ifdef USE_WIN32_OPENGL
5412     pwglGetProcAddress = (void*)GetProcAddress(mod_gl, "wglGetProcAddress");
5413 #define USE_GL_FUNC(pfn) pfn = (void*)GetProcAddress(mod_gl, #pfn);
5414 #else
5415     /* To bypass the opengl32 thunks load wglGetProcAddress from gdi32 instead of opengl32 */
5416     {
5417         HDC hdc = GetDC( 0 );
5418         const struct wgl_funcs *wgl_driver = __wine_get_wgl_driver( hdc, WINE_GDI_DRIVER_VERSION );
5419         pwglGetProcAddress = wgl_driver->p_wglGetProcAddress;
5420         ReleaseDC( 0, hdc );
5421     }
5422 #define USE_GL_FUNC(pfn) pfn = (void*)pwglGetProcAddress(#pfn);
5423 #endif
5424
5425 /* Load WGL core functions from opengl32.dll */
5426 #define USE_WGL_FUNC(pfn) p##pfn = (void*)GetProcAddress(mod_gl, #pfn);
5427     WGL_FUNCS_GEN;
5428 #undef USE_WGL_FUNC
5429
5430 /* Dynamically load all GL core functions */
5431     GL_FUNCS_GEN;
5432 #undef USE_GL_FUNC
5433
5434     /* Load glFinish and glFlush from opengl32.dll even if we're not using WIN32 opengl
5435      * otherwise because we have to use winex11.drv's override
5436      */
5437     wglFinish = (void*)GetProcAddress(mod_gl, "glFinish");
5438     wglFlush = (void*)GetProcAddress(mod_gl, "glFlush");
5439
5440     glEnableWINE = glEnable;
5441     glDisableWINE = glDisable;
5442
5443     /* For now only one default adapter */
5444     {
5445         struct wined3d_adapter *adapter = &wined3d->adapters[0];
5446         const struct wined3d_gl_info *gl_info = &adapter->gl_info;
5447         struct wined3d_fake_gl_ctx fake_gl_ctx = {0};
5448         struct wined3d_pixel_format *cfgs;
5449         int iPixelFormat;
5450         int res;
5451         DISPLAY_DEVICEW DisplayDevice;
5452         HDC hdc;
5453
5454         TRACE("Initializing default adapter\n");
5455         adapter->ordinal = 0;
5456         adapter->monitorPoint.x = -1;
5457         adapter->monitorPoint.y = -1;
5458
5459         if (!AllocateLocallyUniqueId(&adapter->luid))
5460         {
5461             DWORD err = GetLastError();
5462             ERR("Failed to set adapter LUID (%#x).\n", err);
5463             goto nogl_adapter;
5464         }
5465         TRACE("Allocated LUID %08x:%08x for adapter.\n",
5466                 adapter->luid.HighPart, adapter->luid.LowPart);
5467
5468         if (!WineD3D_CreateFakeGLContext(&fake_gl_ctx))
5469         {
5470             ERR("Failed to get a gl context for default adapter\n");
5471             goto nogl_adapter;
5472         }
5473
5474         ret = wined3d_adapter_init_gl_caps(adapter);
5475         if(!ret) {
5476             ERR("Failed to initialize gl caps for default adapter\n");
5477             WineD3D_ReleaseFakeGLContext(&fake_gl_ctx);
5478             goto nogl_adapter;
5479         }
5480         ret = initPixelFormats(&adapter->gl_info, adapter->driver_info.vendor);
5481         if(!ret) {
5482             ERR("Failed to init gl formats\n");
5483             WineD3D_ReleaseFakeGLContext(&fake_gl_ctx);
5484             goto nogl_adapter;
5485         }
5486
5487         hdc = fake_gl_ctx.dc;
5488
5489         adapter->TextureRam = adapter->driver_info.vidmem;
5490         adapter->UsedTextureRam = 0;
5491         TRACE("Emulating %dMB of texture ram\n", adapter->TextureRam/(1024*1024));
5492
5493         /* Initialize the Adapter's DeviceName which is required for ChangeDisplaySettings and friends */
5494         DisplayDevice.cb = sizeof(DisplayDevice);
5495         EnumDisplayDevicesW(NULL, 0 /* Adapter 0 = iDevNum 0 */, &DisplayDevice, 0);
5496         TRACE("DeviceName: %s\n", debugstr_w(DisplayDevice.DeviceName));
5497         strcpyW(adapter->DeviceName, DisplayDevice.DeviceName);
5498
5499         if (gl_info->supported[WGL_ARB_PIXEL_FORMAT])
5500         {
5501             GLint cfg_count;
5502             int attribute;
5503             int attribs[11];
5504             int values[11];
5505             int nAttribs = 0;
5506
5507             attribute = WGL_NUMBER_PIXEL_FORMATS_ARB;
5508             GL_EXTCALL(wglGetPixelFormatAttribivARB(hdc, 0, 0, 1, &attribute, &cfg_count));
5509             adapter->cfg_count = cfg_count;
5510
5511             adapter->cfgs = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, adapter->cfg_count * sizeof(*adapter->cfgs));
5512             cfgs = adapter->cfgs;
5513             attribs[nAttribs++] = WGL_RED_BITS_ARB;
5514             attribs[nAttribs++] = WGL_GREEN_BITS_ARB;
5515             attribs[nAttribs++] = WGL_BLUE_BITS_ARB;
5516             attribs[nAttribs++] = WGL_ALPHA_BITS_ARB;
5517             attribs[nAttribs++] = WGL_COLOR_BITS_ARB;
5518             attribs[nAttribs++] = WGL_DEPTH_BITS_ARB;
5519             attribs[nAttribs++] = WGL_STENCIL_BITS_ARB;
5520             attribs[nAttribs++] = WGL_DRAW_TO_WINDOW_ARB;
5521             attribs[nAttribs++] = WGL_PIXEL_TYPE_ARB;
5522             attribs[nAttribs++] = WGL_DOUBLE_BUFFER_ARB;
5523             attribs[nAttribs++] = WGL_AUX_BUFFERS_ARB;
5524
5525             for (iPixelFormat=1; iPixelFormat <= adapter->cfg_count; ++iPixelFormat)
5526             {
5527                 res = GL_EXTCALL(wglGetPixelFormatAttribivARB(hdc, iPixelFormat, 0, nAttribs, attribs, values));
5528
5529                 if(!res)
5530                     continue;
5531
5532                 /* Cache the pixel format */
5533                 cfgs->iPixelFormat = iPixelFormat;
5534                 cfgs->redSize = values[0];
5535                 cfgs->greenSize = values[1];
5536                 cfgs->blueSize = values[2];
5537                 cfgs->alphaSize = values[3];
5538                 cfgs->colorSize = values[4];
5539                 cfgs->depthSize = values[5];
5540                 cfgs->stencilSize = values[6];
5541                 cfgs->windowDrawable = values[7];
5542                 cfgs->iPixelType = values[8];
5543                 cfgs->doubleBuffer = values[9];
5544                 cfgs->auxBuffers = values[10];
5545
5546                 cfgs->numSamples = 0;
5547                 /* Check multisample support */
5548                 if (gl_info->supported[ARB_MULTISAMPLE])
5549                 {
5550                     int attrib[2] = {WGL_SAMPLE_BUFFERS_ARB, WGL_SAMPLES_ARB};
5551                     int value[2];
5552                     if(GL_EXTCALL(wglGetPixelFormatAttribivARB(hdc, iPixelFormat, 0, 2, attrib, value))) {
5553                         /* value[0] = WGL_SAMPLE_BUFFERS_ARB which tells whether multisampling is supported.
5554                         * value[1] = number of multi sample buffers*/
5555                         if(value[0])
5556                             cfgs->numSamples = value[1];
5557                     }
5558                 }
5559
5560                 TRACE("iPixelFormat=%d, iPixelType=%#x, doubleBuffer=%d, RGBA=%d/%d/%d/%d, "
5561                         "depth=%d, stencil=%d, samples=%d, windowDrawable=%d\n",
5562                         cfgs->iPixelFormat, cfgs->iPixelType, cfgs->doubleBuffer,
5563                         cfgs->redSize, cfgs->greenSize, cfgs->blueSize, cfgs->alphaSize,
5564                         cfgs->depthSize, cfgs->stencilSize, cfgs->numSamples, cfgs->windowDrawable);
5565                 cfgs++;
5566             }
5567         }
5568         else
5569         {
5570             int nCfgs = DescribePixelFormat(hdc, 0, 0, 0);
5571             adapter->cfgs = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, nCfgs * sizeof(*adapter->cfgs));
5572             adapter->cfg_count = 0; /* We won't accept all formats e.g. software accelerated ones will be skipped */
5573
5574             cfgs = adapter->cfgs;
5575             for(iPixelFormat=1; iPixelFormat<=nCfgs; iPixelFormat++)
5576             {
5577                 PIXELFORMATDESCRIPTOR ppfd;
5578
5579                 res = DescribePixelFormat(hdc, iPixelFormat, sizeof(PIXELFORMATDESCRIPTOR), &ppfd);
5580                 if(!res)
5581                     continue;
5582
5583                 /* We only want HW acceleration using an OpenGL ICD driver.
5584                  * PFD_GENERIC_FORMAT = slow opengl 1.1 gdi software rendering
5585                  * PFD_GENERIC_ACCELERATED = partial hw acceleration using a MCD driver (e.g. 3dfx minigl)
5586                  */
5587                 if(ppfd.dwFlags & (PFD_GENERIC_FORMAT | PFD_GENERIC_ACCELERATED))
5588                 {
5589                     TRACE("Skipping iPixelFormat=%d because it isn't ICD accelerated\n", iPixelFormat);
5590                     continue;
5591                 }
5592
5593                 cfgs->iPixelFormat = iPixelFormat;
5594                 cfgs->redSize = ppfd.cRedBits;
5595                 cfgs->greenSize = ppfd.cGreenBits;
5596                 cfgs->blueSize = ppfd.cBlueBits;
5597                 cfgs->alphaSize = ppfd.cAlphaBits;
5598                 cfgs->colorSize = ppfd.cColorBits;
5599                 cfgs->depthSize = ppfd.cDepthBits;
5600                 cfgs->stencilSize = ppfd.cStencilBits;
5601                 cfgs->windowDrawable = (ppfd.dwFlags & PFD_DRAW_TO_WINDOW) ? 1 : 0;
5602                 cfgs->iPixelType = (ppfd.iPixelType == PFD_TYPE_RGBA) ? WGL_TYPE_RGBA_ARB : WGL_TYPE_COLORINDEX_ARB;
5603                 cfgs->doubleBuffer = (ppfd.dwFlags & PFD_DOUBLEBUFFER) ? 1 : 0;
5604                 cfgs->auxBuffers = ppfd.cAuxBuffers;
5605                 cfgs->numSamples = 0;
5606
5607                 TRACE("iPixelFormat=%d, iPixelType=%#x, doubleBuffer=%d, RGBA=%d/%d/%d/%d, "
5608                         "depth=%d, stencil=%d, windowDrawable=%d\n",
5609                         cfgs->iPixelFormat, cfgs->iPixelType, cfgs->doubleBuffer,
5610                         cfgs->redSize, cfgs->greenSize, cfgs->blueSize, cfgs->alphaSize,
5611                         cfgs->depthSize, cfgs->stencilSize, cfgs->windowDrawable);
5612                 cfgs++;
5613                 adapter->cfg_count++;
5614             }
5615
5616             /* We haven't found any suitable formats. This should only happen
5617              * in case of GDI software rendering, which is pretty useless
5618              * anyway. */
5619             if (!adapter->cfg_count)
5620             {
5621                 ERR("Disabling Direct3D because no hardware accelerated pixel formats have been found!\n");
5622
5623                 WineD3D_ReleaseFakeGLContext(&fake_gl_ctx);
5624                 HeapFree(GetProcessHeap(), 0, adapter->cfgs);
5625                 goto nogl_adapter;
5626             }
5627         }
5628
5629         WineD3D_ReleaseFakeGLContext(&fake_gl_ctx);
5630
5631         select_shader_mode(&adapter->gl_info, &ps_selected_mode, &vs_selected_mode);
5632         fillGLAttribFuncs(&adapter->gl_info);
5633         adapter->opengl = TRUE;
5634     }
5635     wined3d->adapter_count = 1;
5636     TRACE("%u adapters successfully initialized.\n", wined3d->adapter_count);
5637
5638     return TRUE;
5639
5640 nogl_adapter:
5641     /* Initialize an adapter for ddraw-only memory counting */
5642     memset(wined3d->adapters, 0, sizeof(wined3d->adapters));
5643     wined3d->adapters[0].ordinal = 0;
5644     wined3d->adapters[0].opengl = FALSE;
5645     wined3d->adapters[0].monitorPoint.x = -1;
5646     wined3d->adapters[0].monitorPoint.y = -1;
5647
5648     wined3d->adapters[0].driver_info.name = "Display";
5649     wined3d->adapters[0].driver_info.description = "WineD3D DirectDraw Emulation";
5650     if (wined3d_settings.emulated_textureram)
5651         wined3d->adapters[0].TextureRam = wined3d_settings.emulated_textureram;
5652     else
5653         wined3d->adapters[0].TextureRam = 8 * 1024 * 1024; /* This is plenty for a DDraw-only card */
5654
5655     initPixelFormatsNoGL(&wined3d->adapters[0].gl_info);
5656
5657     wined3d->adapter_count = 1;
5658     return FALSE;
5659 }
5660
5661 static void STDMETHODCALLTYPE wined3d_null_wined3d_object_destroyed(void *parent) {}
5662
5663 const struct wined3d_parent_ops wined3d_null_parent_ops =
5664 {
5665     wined3d_null_wined3d_object_destroyed,
5666 };
5667
5668 /* Do not call while under the GL lock. */
5669 HRESULT wined3d_init(struct wined3d *wined3d, UINT version, DWORD flags)
5670 {
5671     wined3d->dxVersion = version;
5672     wined3d->ref = 1;
5673     wined3d->flags = flags;
5674
5675     if (!InitAdapters(wined3d))
5676     {
5677         WARN("Failed to initialize adapters.\n");
5678         if (version > 7)
5679         {
5680             MESSAGE("Direct3D%u is not available without OpenGL.\n", version);
5681             return E_FAIL;
5682         }
5683     }
5684
5685     return WINED3D_OK;
5686 }