ddraw: Remove another hack.
[wine] / dlls / ddraw / ddraw_private.h
1 /*
2  * Copyright 2006 Stefan Dösinger
3  *
4  * This library is free software; you can redistribute it and/or
5  * modify it under the terms of the GNU Lesser General Public
6  * License as published by the Free Software Foundation; either
7  * version 2.1 of the License, or (at your option) any later version.
8  *
9  * This library is distributed in the hope that it will be useful,
10  * but WITHOUT ANY WARRANTY; without even the implied warranty of
11  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
12  * Lesser General Public License for more details.
13  *
14  * You should have received a copy of the GNU Lesser General Public
15  * License along with this library; if not, write to the Free Software
16  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
17  */
18
19 #ifndef __WINE_DLLS_DDRAW_DDRAW_PRIVATE_H
20 #define __WINE_DLLS_DDRAW_DDRAW_PRIVATE_H
21
22 #include <assert.h>
23 #define COBJMACROS
24 #define NONAMELESSSTRUCT
25 #define NONAMELESSUNION
26 #include "wine/debug.h"
27
28 #include "winbase.h"
29 #include "wingdi.h"
30 #include "winuser.h"
31
32 #include "d3d.h"
33 #include "ddraw.h"
34 #ifdef DDRAW_INIT_GUID
35 #include "initguid.h"
36 #endif
37 #include "wine/list.h"
38 #include "wine/wined3d.h"
39
40 extern const struct wined3d_parent_ops ddraw_null_wined3d_parent_ops DECLSPEC_HIDDEN;
41
42 /*****************************************************************************
43  * IParent - a helper interface
44  *****************************************************************************/
45 DEFINE_GUID(IID_IParent, 0xc20e4c88, 0x74e7, 0x4940, 0xba, 0x9f, 0x2e, 0x32, 0x3f, 0x9d, 0xc9, 0x81);
46 typedef struct IParent *LPPARENT, *PPARENT;
47
48 #define INTERFACE IParent
49 DECLARE_INTERFACE_(IParent,IUnknown)
50 {
51     /*** IUnknown methods ***/
52     STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
53     STDMETHOD_(ULONG,AddRef)(THIS) PURE;
54     STDMETHOD_(ULONG,Release)(THIS) PURE;
55 };
56 #undef INTERFACE
57
58 #if !defined(__cplusplus) || defined(CINTERFACE)
59 /*** IUnknown methods ***/
60 #define IParent_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
61 #define IParent_AddRef(p)             (p)->lpVtbl->AddRef(p)
62 #define IParent_Release(p)            (p)->lpVtbl->Release(p)
63 #endif
64
65
66 /* Typdef the interfaces */
67 typedef struct IDirectDrawImpl            IDirectDrawImpl;
68 typedef struct IDirectDrawSurfaceImpl     IDirectDrawSurfaceImpl;
69 typedef struct IDirectDrawClipperImpl     IDirectDrawClipperImpl;
70 typedef struct IDirectDrawPaletteImpl     IDirectDrawPaletteImpl;
71 typedef struct IDirect3DDeviceImpl        IDirect3DDeviceImpl;
72 typedef struct IDirect3DLightImpl         IDirect3DLightImpl;
73 typedef struct IDirect3DViewportImpl      IDirect3DViewportImpl;
74 typedef struct IDirect3DMaterialImpl      IDirect3DMaterialImpl;
75 typedef struct IDirect3DExecuteBufferImpl IDirect3DExecuteBufferImpl;
76 typedef struct IDirect3DVertexBufferImpl  IDirect3DVertexBufferImpl;
77 typedef struct IParentImpl                IParentImpl;
78
79 /* Callbacks for implicit object destruction */
80 extern ULONG WINAPI D3D7CB_DestroySwapChain(IWineD3DSwapChain *pSwapChain) DECLSPEC_HIDDEN;
81
82 /* Global critical section */
83 extern CRITICAL_SECTION ddraw_cs DECLSPEC_HIDDEN;
84
85 extern DWORD force_refresh_rate DECLSPEC_HIDDEN;
86
87 /*****************************************************************************
88  * IDirectDraw implementation structure
89  *****************************************************************************/
90 struct FvfToDecl
91 {
92     DWORD fvf;
93     IWineD3DVertexDeclaration *decl;
94 };
95
96 struct IDirectDrawImpl
97 {
98     /* IUnknown fields */
99     const IDirectDraw7Vtbl *lpVtbl;
100     const IDirectDraw4Vtbl *IDirectDraw4_vtbl;
101     const IDirectDraw3Vtbl *IDirectDraw3_vtbl;
102     const IDirectDraw2Vtbl *IDirectDraw2_vtbl;
103     const IDirectDrawVtbl *IDirectDraw_vtbl;
104     const IDirect3D7Vtbl *IDirect3D7_vtbl;
105     const IDirect3D3Vtbl *IDirect3D3_vtbl;
106     const IDirect3D2Vtbl *IDirect3D2_vtbl;
107     const IDirect3DVtbl *IDirect3D_vtbl;
108     const IWineD3DDeviceParentVtbl *device_parent_vtbl;
109
110     /* See comment in IDirectDraw::AddRef */
111     LONG                    ref7, ref4, ref2, ref3, ref1, numIfaces;
112
113     /* WineD3D linkage */
114     IWineD3D                *wineD3D;
115     IWineD3DDevice          *wineD3DDevice;
116     BOOL                    d3d_initialized;
117
118     /* Misc ddraw fields */
119     UINT                    total_vidmem;
120     DWORD                   cur_scanline;
121     BOOL                    fake_vblank;
122     BOOL                    initialized;
123
124     /* DirectDraw things, which are not handled by WineD3D */
125     DWORD                   cooperative_level;
126
127     DWORD                   orig_width, orig_height;
128     DWORD                   orig_bpp;
129
130     /* D3D things */
131     IDirectDrawSurfaceImpl  *d3d_target;
132     HWND                    d3d_window;
133     IDirect3DDeviceImpl     *d3ddevice;
134     int                     d3dversion;
135
136     /* Various HWNDs */
137     HWND                    focuswindow;
138     HWND                    devicewindow;
139     HWND                    dest_window;
140
141     /* The surface type to request */
142     WINED3DSURFTYPE         ImplType;
143
144     /* Helpers for surface creation */
145     IDirectDrawSurfaceImpl *tex_root;
146     BOOL                    depthstencil;
147
148     /* For the dll unload cleanup code */
149     struct list ddraw_list_entry;
150     /* The surface list - can't relay this to WineD3D
151      * because of IParent
152      */
153     struct list surface_list;
154     LONG surfaces;
155
156     /* FVF management */
157     struct FvfToDecl       *decls;
158     UINT                    numConvertedDecls, declArraySize;
159 };
160
161 #define DDRAW_WINDOW_CLASS_NAME "ddraw_wc"
162
163 HRESULT ddraw_init(IDirectDrawImpl *ddraw, WINED3DDEVTYPE device_type) DECLSPEC_HIDDEN;
164
165 /* Helper structures */
166 typedef struct EnumDisplayModesCBS
167 {
168     void *context;
169     LPDDENUMMODESCALLBACK2 callback;
170 } EnumDisplayModesCBS;
171
172 typedef struct EnumSurfacesCBS
173 {
174     void *context;
175     LPDDENUMSURFACESCALLBACK7 callback;
176     LPDDSURFACEDESC2 pDDSD;
177     DWORD Flags;
178 } EnumSurfacesCBS;
179
180 /* Utility functions */
181 void DDRAW_Convert_DDSCAPS_1_To_2(const DDSCAPS *pIn, DDSCAPS2 *pOut) DECLSPEC_HIDDEN;
182 void DDRAW_Convert_DDDEVICEIDENTIFIER_2_To_1(const DDDEVICEIDENTIFIER2 *pIn, DDDEVICEIDENTIFIER *pOut) DECLSPEC_HIDDEN;
183 HRESULT WINAPI ddraw_recreate_surfaces_cb(IDirectDrawSurface7 *surf,
184         DDSURFACEDESC2 *desc, void *Context) DECLSPEC_HIDDEN;
185 IWineD3DVertexDeclaration *ddraw_find_decl(IDirectDrawImpl *This, DWORD fvf) DECLSPEC_HIDDEN;
186
187 static inline IDirectDrawImpl *ddraw_from_d3d1(IDirect3D *iface)
188 {
189     return (IDirectDrawImpl *)((char*)iface - FIELD_OFFSET(IDirectDrawImpl, IDirect3D_vtbl));
190 }
191
192 static inline IDirectDrawImpl *ddraw_from_d3d2(IDirect3D2 *iface)
193 {
194     return (IDirectDrawImpl *)((char*)iface - FIELD_OFFSET(IDirectDrawImpl, IDirect3D2_vtbl));
195 }
196
197 static inline IDirectDrawImpl *ddraw_from_d3d3(IDirect3D3 *iface)
198 {
199     return (IDirectDrawImpl *)((char*)iface - FIELD_OFFSET(IDirectDrawImpl, IDirect3D3_vtbl));
200 }
201
202 static inline IDirectDrawImpl *ddraw_from_d3d7(IDirect3D7 *iface)
203 {
204     return (IDirectDrawImpl *)((char*)iface - FIELD_OFFSET(IDirectDrawImpl, IDirect3D7_vtbl));
205 }
206
207 /* The default surface type */
208 extern WINED3DSURFTYPE DefaultSurfaceType DECLSPEC_HIDDEN;
209
210 extern typeof(WineDirect3DCreateClipper) *pWineDirect3DCreateClipper DECLSPEC_HIDDEN;
211 extern typeof(WineDirect3DCreate) *pWineDirect3DCreate DECLSPEC_HIDDEN;
212
213
214 /*****************************************************************************
215  * IDirectDrawSurface implementation structure
216  *****************************************************************************/
217
218 struct IDirectDrawSurfaceImpl
219 {
220     /* IUnknown fields */
221     const IDirectDrawSurface7Vtbl *lpVtbl;
222     const IDirectDrawSurface3Vtbl *IDirectDrawSurface3_vtbl;
223     const IDirectDrawGammaControlVtbl *IDirectDrawGammaControl_vtbl;
224     const IDirect3DTexture2Vtbl *IDirect3DTexture2_vtbl;
225     const IDirect3DTextureVtbl *IDirect3DTexture_vtbl;
226
227     LONG                     ref;
228     IUnknown                *ifaceToRelease;
229
230     int                     version;
231
232     /* Connections to other Objects */
233     IDirectDrawImpl         *ddraw;
234     IWineD3DSurface         *WineD3DSurface;
235     IWineD3DBaseTexture     *wineD3DTexture;
236     IWineD3DSwapChain       *wineD3DSwapChain;
237
238     /* This implementation handles attaching surfaces to other surfaces */
239     IDirectDrawSurfaceImpl  *next_attached;
240     IDirectDrawSurfaceImpl  *first_attached;
241
242     /* Complex surfaces are organized in a tree, although the tree is degenerated to a list in most cases.
243      * In mipmap and primary surfaces each level has only one attachment, which is the next surface level.
244      * Only the cube texture root has 6 surfaces attached, which then have a normal mipmap chain attached
245      * to them. So hardcode the array to 6, a dynamic array or a list would be an overkill.
246      */
247 #define MAX_COMPLEX_ATTACHED 6
248     IDirectDrawSurfaceImpl  *complex_array[MAX_COMPLEX_ATTACHED];
249     /* You can't traverse the tree upwards. Only a flag for Surface::Release because its needed there,
250      * but no pointer to prevent temptations to traverse it in the wrong direction.
251      */
252     BOOL                    is_complex_root;
253
254     /* Surface description, for GetAttachedSurface */
255     DDSURFACEDESC2          surface_desc;
256
257     /* Misc things */
258     DWORD                   uniqueness_value;
259     UINT                    mipmap_level;
260     WINED3DSURFTYPE         ImplType;
261
262     /* For D3DDevice creation */
263     BOOL                    isRenderTarget;
264
265     /* Clipper objects */
266     IDirectDrawClipperImpl  *clipper;
267
268     /* For the ddraw surface list */
269     struct list             surface_list_entry;
270
271     DWORD                   Handle;
272 };
273
274 void ddraw_surface_destroy(IDirectDrawSurfaceImpl *surface) DECLSPEC_HIDDEN;
275 HRESULT ddraw_surface_init(IDirectDrawSurfaceImpl *surface, IDirectDrawImpl *ddraw,
276         DDSURFACEDESC2 *desc, UINT mip_level, WINED3DSURFTYPE surface_type) DECLSPEC_HIDDEN;
277
278 static inline IDirectDrawSurfaceImpl *surface_from_texture1(IDirect3DTexture *iface)
279 {
280     return (IDirectDrawSurfaceImpl *)((char*)iface - FIELD_OFFSET(IDirectDrawSurfaceImpl, IDirect3DTexture_vtbl));
281 }
282
283 static inline IDirectDrawSurfaceImpl *surface_from_texture2(IDirect3DTexture2 *iface)
284 {
285     return (IDirectDrawSurfaceImpl *)((char*)iface - FIELD_OFFSET(IDirectDrawSurfaceImpl, IDirect3DTexture2_vtbl));
286 }
287
288 static inline IDirectDrawSurfaceImpl *surface_from_surface3(IDirectDrawSurface3 *iface)
289 {
290     return (IDirectDrawSurfaceImpl *)((char*)iface - FIELD_OFFSET(IDirectDrawSurfaceImpl, IDirectDrawSurface3_vtbl));
291 }
292
293 /* Get the number of bytes per pixel for a given surface */
294 #define PFGET_BPP(pf) (pf.dwFlags&DDPF_PALETTEINDEXED8?1:((pf.dwRGBBitCount+7)/8))
295 #define GET_BPP(desc) PFGET_BPP(desc.ddpfPixelFormat)
296
297 /*****************************************************************************
298  * IParent Implementation
299  *****************************************************************************/
300 struct IParentImpl
301 {
302     /* IUnknown fields */
303     const IParentVtbl *lpVtbl;
304     LONG                    ref;
305
306     /* IParentImpl fields */
307     IUnknown      *child;
308
309 };
310
311 void ddraw_parent_init(IParentImpl *parent) DECLSPEC_HIDDEN;
312
313 /*****************************************************************************
314  * IDirect3DDevice implementation
315  *****************************************************************************/
316
317 #define DDRAW_INVALID_HANDLE ~0U
318
319 enum ddraw_handle_type
320 {
321     DDRAW_HANDLE_FREE,
322     DDRAW_HANDLE_MATERIAL,
323     DDRAW_HANDLE_MATRIX,
324     DDRAW_HANDLE_STATEBLOCK,
325     DDRAW_HANDLE_SURFACE,
326 };
327
328 struct ddraw_handle_entry
329 {
330     void *object;
331     enum ddraw_handle_type type;
332 };
333
334 struct ddraw_handle_table
335 {
336     struct ddraw_handle_entry *entries;
337     struct ddraw_handle_entry *free_entries;
338     UINT table_size;
339     UINT entry_count;
340 };
341
342 BOOL ddraw_handle_table_init(struct ddraw_handle_table *t, UINT initial_size) DECLSPEC_HIDDEN;
343 void ddraw_handle_table_destroy(struct ddraw_handle_table *t) DECLSPEC_HIDDEN;
344 DWORD ddraw_allocate_handle(struct ddraw_handle_table *t, void *object, enum ddraw_handle_type type) DECLSPEC_HIDDEN;
345 void *ddraw_free_handle(struct ddraw_handle_table *t, DWORD handle, enum ddraw_handle_type type) DECLSPEC_HIDDEN;
346 void *ddraw_get_object(struct ddraw_handle_table *t, DWORD handle, enum ddraw_handle_type type) DECLSPEC_HIDDEN;
347
348 struct IDirect3DDeviceImpl
349 {
350     /* IUnknown */
351     const IDirect3DDevice7Vtbl *lpVtbl;
352     const IDirect3DDevice3Vtbl *IDirect3DDevice3_vtbl;
353     const IDirect3DDevice2Vtbl *IDirect3DDevice2_vtbl;
354     const IDirect3DDeviceVtbl *IDirect3DDevice_vtbl;
355     LONG                    ref;
356
357     /* Other object connections */
358     IWineD3DDevice          *wineD3DDevice;
359     IDirectDrawImpl         *ddraw;
360     IWineD3DBuffer          *indexbuffer;
361     IDirectDrawSurfaceImpl  *target;
362
363     /* Viewport management */
364     IDirect3DViewportImpl *viewport_list;
365     IDirect3DViewportImpl *current_viewport;
366     D3DVIEWPORT7 active_viewport;
367
368     /* Required to keep track which of two available texture blending modes in d3ddevice3 is used */
369     BOOL legacyTextureBlending;
370
371     /* Light state */
372     DWORD material;
373
374     /* Rendering functions to wrap D3D(1-3) to D3D7 */
375     D3DPRIMITIVETYPE primitive_type;
376     DWORD vertex_type;
377     DWORD render_flags;
378     DWORD nb_vertices;
379     LPBYTE vertex_buffer;
380     DWORD vertex_size;
381     DWORD buffer_size;
382
383     /* Handle management */
384     struct ddraw_handle_table handle_table;
385     D3DMATRIXHANDLE          world, proj, view;
386 };
387
388 HRESULT d3d_device_init(IDirect3DDeviceImpl *device, IDirectDrawImpl *ddraw,
389         IDirectDrawSurfaceImpl *target) DECLSPEC_HIDDEN;
390
391 /* The IID */
392 extern const GUID IID_D3DDEVICE_WineD3D DECLSPEC_HIDDEN;
393
394 /* Helper functions */
395 HRESULT IDirect3DImpl_GetCaps(IWineD3D *WineD3D, D3DDEVICEDESC *Desc123, D3DDEVICEDESC7 *Desc7) DECLSPEC_HIDDEN;
396 WINED3DZBUFFERTYPE IDirect3DDeviceImpl_UpdateDepthStencil(IDirect3DDeviceImpl *This) DECLSPEC_HIDDEN;
397
398 static inline IDirect3DDeviceImpl *device_from_device1(IDirect3DDevice *iface)
399 {
400     return (IDirect3DDeviceImpl *)((char*)iface - FIELD_OFFSET(IDirect3DDeviceImpl, IDirect3DDevice_vtbl));
401 }
402
403 static inline IDirect3DDeviceImpl *device_from_device2(IDirect3DDevice2 *iface)
404 {
405     return (IDirect3DDeviceImpl *)((char*)iface - FIELD_OFFSET(IDirect3DDeviceImpl, IDirect3DDevice2_vtbl));
406 }
407
408 static inline IDirect3DDeviceImpl *device_from_device3(IDirect3DDevice3 *iface)
409 {
410     return (IDirect3DDeviceImpl *)((char*)iface - FIELD_OFFSET(IDirect3DDeviceImpl, IDirect3DDevice3_vtbl));
411 }
412
413 /* Structures */
414 struct EnumTextureFormatsCBS
415 {
416     LPD3DENUMTEXTUREFORMATSCALLBACK cbv2;
417     LPD3DENUMPIXELFORMATSCALLBACK cbv7;
418     void *Context;
419 };
420
421 /* Structure for EnumZBufferFormats */
422 struct EnumZBufferFormatsData
423 {
424     LPD3DENUMPIXELFORMATSCALLBACK Callback;
425     void *Context;
426 };
427
428 /*****************************************************************************
429  * IDirectDrawClipper implementation structure
430  *****************************************************************************/
431 struct IDirectDrawClipperImpl
432 {
433     /* IUnknown fields */
434     const IDirectDrawClipperVtbl *lpVtbl;
435     LONG ref;
436
437     IWineD3DClipper           *wineD3DClipper;
438     BOOL initialized;
439 };
440
441 HRESULT ddraw_clipper_init(IDirectDrawClipperImpl *clipper) DECLSPEC_HIDDEN;
442
443 /*****************************************************************************
444  * IDirectDrawPalette implementation structure
445  *****************************************************************************/
446 struct IDirectDrawPaletteImpl
447 {
448     /* IUnknown fields */
449     const IDirectDrawPaletteVtbl *lpVtbl;
450     LONG ref;
451
452     /* WineD3D uplink */
453     IWineD3DPalette           *wineD3DPalette;
454
455     /* IDirectDrawPalette fields */
456     IUnknown                  *ifaceToRelease;
457 };
458
459 HRESULT ddraw_palette_init(IDirectDrawPaletteImpl *palette,
460         IDirectDrawImpl *ddraw, DWORD flags, PALETTEENTRY *entries) DECLSPEC_HIDDEN;
461
462 /******************************************************************************
463  * DirectDraw ClassFactory implementation - incomplete
464  ******************************************************************************/
465 typedef struct
466 {
467     const IClassFactoryVtbl *lpVtbl;
468
469     LONG ref;
470     HRESULT (*pfnCreateInstance)(IUnknown *pUnkOuter, REFIID iid, LPVOID *ppObj);
471 } IClassFactoryImpl;
472
473 /* Helper structures */
474 struct object_creation_info
475 {
476     const CLSID *clsid;
477     HRESULT (*pfnCreateInstance)(IUnknown *pUnkOuter, REFIID riid,
478                                  void **ppObj);
479 };
480
481 /******************************************************************************
482  * IDirect3DLight implementation structure - Wraps to D3D7
483  ******************************************************************************/
484 struct IDirect3DLightImpl
485 {
486     const IDirect3DLightVtbl *lpVtbl;
487     LONG ref;
488
489     /* IDirect3DLight fields */
490     IDirectDrawImpl           *ddraw;
491
492     /* If this light is active for one viewport, put the viewport here */
493     IDirect3DViewportImpl     *active_viewport;
494
495     D3DLIGHT2 light;
496     D3DLIGHT7 light7;
497
498     DWORD dwLightIndex;
499
500     /* Chained list used for adding / removing from viewports */
501     IDirect3DLightImpl        *next;
502 };
503
504 /* Helper functions */
505 void light_activate(IDirect3DLightImpl *light) DECLSPEC_HIDDEN;
506 void light_deactivate(IDirect3DLightImpl *light) DECLSPEC_HIDDEN;
507 void d3d_light_init(IDirect3DLightImpl *light, IDirectDrawImpl *ddraw) DECLSPEC_HIDDEN;
508
509 /******************************************************************************
510  * IDirect3DMaterial implementation structure - Wraps to D3D7
511  ******************************************************************************/
512 struct IDirect3DMaterialImpl
513 {
514     const IDirect3DMaterial3Vtbl *lpVtbl;
515     const IDirect3DMaterial2Vtbl *IDirect3DMaterial2_vtbl;
516     const IDirect3DMaterialVtbl *IDirect3DMaterial_vtbl;
517     LONG  ref;
518
519     /* IDirect3DMaterial2 fields */
520     IDirectDrawImpl               *ddraw;
521     IDirect3DDeviceImpl           *active_device;
522
523     D3DMATERIAL mat;
524     DWORD Handle;
525 };
526
527 /* Helper functions */
528 void material_activate(IDirect3DMaterialImpl* This) DECLSPEC_HIDDEN;
529 void d3d_material_init(IDirect3DMaterialImpl *material, IDirectDrawImpl *ddraw) DECLSPEC_HIDDEN;
530
531 /*****************************************************************************
532  * IDirect3DViewport - Wraps to D3D7
533  *****************************************************************************/
534 struct IDirect3DViewportImpl
535 {
536     const IDirect3DViewport3Vtbl *lpVtbl;
537     LONG ref;
538
539     /* IDirect3DViewport fields */
540     IDirectDrawImpl           *ddraw;
541
542     /* If this viewport is active for one device, put the device here */
543     IDirect3DDeviceImpl       *active_device;
544
545     DWORD                     num_lights;
546     DWORD                     map_lights;
547
548     int                       use_vp2;
549
550     union
551     {
552         D3DVIEWPORT vp1;
553         D3DVIEWPORT2 vp2;
554     } viewports;
555
556     /* Field used to chain viewports together */
557     IDirect3DViewportImpl     *next;
558
559     /* Lights list */
560     IDirect3DLightImpl        *lights;
561
562     /* Background material */
563     IDirect3DMaterialImpl     *background;
564 };
565
566 /* Helper functions */
567 void viewport_activate(IDirect3DViewportImpl* This, BOOL ignore_lights) DECLSPEC_HIDDEN;
568 void d3d_viewport_init(IDirect3DViewportImpl *viewport, IDirectDrawImpl *ddraw) DECLSPEC_HIDDEN;
569
570 /*****************************************************************************
571  * IDirect3DExecuteBuffer - Wraps to D3D7
572  *****************************************************************************/
573 struct IDirect3DExecuteBufferImpl
574 {
575     /* IUnknown */
576     const IDirect3DExecuteBufferVtbl *lpVtbl;
577     LONG                 ref;
578
579     /* IDirect3DExecuteBuffer fields */
580     IDirectDrawImpl      *ddraw;
581     IDirect3DDeviceImpl  *d3ddev;
582
583     D3DEXECUTEBUFFERDESC desc;
584     D3DEXECUTEDATA       data;
585
586     /* This buffer will store the transformed vertices */
587     void                 *vertex_data;
588     WORD                 *indices;
589     int                  nb_indices;
590
591     /* This flags is set to TRUE if we allocated ourselves the
592      * data buffer
593      */
594     BOOL                 need_free;
595 };
596
597 HRESULT d3d_execute_buffer_init(IDirect3DExecuteBufferImpl *execute_buffer,
598         IDirect3DDeviceImpl *device, D3DEXECUTEBUFFERDESC *desc) DECLSPEC_HIDDEN;
599
600 /* The execute function */
601 void IDirect3DExecuteBufferImpl_Execute(IDirect3DExecuteBufferImpl *This,
602         IDirect3DDeviceImpl *Device, IDirect3DViewportImpl *ViewportImpl) DECLSPEC_HIDDEN;
603
604 /*****************************************************************************
605  * IDirect3DVertexBuffer
606  *****************************************************************************/
607 struct IDirect3DVertexBufferImpl
608 {
609     /*** IUnknown Methods ***/
610     const IDirect3DVertexBuffer7Vtbl *lpVtbl;
611     const IDirect3DVertexBufferVtbl *IDirect3DVertexBuffer_vtbl;
612     LONG                 ref;
613
614     /*** WineD3D and ddraw links ***/
615     IWineD3DBuffer *wineD3DVertexBuffer;
616     IWineD3DVertexDeclaration *wineD3DVertexDeclaration;
617     IDirectDrawImpl *ddraw;
618
619     /*** Storage for D3D7 specific things ***/
620     DWORD                Caps;
621     DWORD                fvf;
622 };
623
624 HRESULT d3d_vertex_buffer_init(IDirect3DVertexBufferImpl *buffer,
625         IDirectDrawImpl *ddraw, D3DVERTEXBUFFERDESC *desc) DECLSPEC_HIDDEN;
626
627 static inline IDirect3DVertexBufferImpl *vb_from_vb1(IDirect3DVertexBuffer *iface)
628 {
629     return (IDirect3DVertexBufferImpl *)((char*)iface
630             - FIELD_OFFSET(IDirect3DVertexBufferImpl, IDirect3DVertexBuffer_vtbl));
631 }
632
633 /*****************************************************************************
634  * Helper functions from utils.c
635  *****************************************************************************/
636
637 #define GET_TEXCOUNT_FROM_FVF(d3dvtVertexType) \
638     (((d3dvtVertexType) & D3DFVF_TEXCOUNT_MASK) >> D3DFVF_TEXCOUNT_SHIFT)
639
640 #define GET_TEXCOORD_SIZE_FROM_FVF(d3dvtVertexType, tex_num) \
641     (((((d3dvtVertexType) >> (16 + (2 * (tex_num)))) + 1) & 0x03) + 1)
642
643 void PixelFormat_WineD3DtoDD(DDPIXELFORMAT *DDPixelFormat, enum wined3d_format_id WineD3DFormat) DECLSPEC_HIDDEN;
644 enum wined3d_format_id PixelFormat_DD2WineD3D(const DDPIXELFORMAT *DDPixelFormat) DECLSPEC_HIDDEN;
645 void DDRAW_dump_surface_desc(const DDSURFACEDESC2 *lpddsd) DECLSPEC_HIDDEN;
646 void dump_D3DMATRIX(const D3DMATRIX *mat) DECLSPEC_HIDDEN;
647 void DDRAW_dump_DDCAPS(const DDCAPS *lpcaps) DECLSPEC_HIDDEN;
648 DWORD get_flexible_vertex_size(DWORD d3dvtVertexType) DECLSPEC_HIDDEN;
649 void DDRAW_dump_DDSCAPS2(const DDSCAPS2 *in) DECLSPEC_HIDDEN;
650 void DDRAW_dump_cooperativelevel(DWORD cooplevel) DECLSPEC_HIDDEN;
651
652 /* This only needs to be here as long the processvertices functionality of
653  * IDirect3DExecuteBuffer isn't in WineD3D */
654 void multiply_matrix(LPD3DMATRIX dest, const D3DMATRIX *src1, const D3DMATRIX *src2) DECLSPEC_HIDDEN;
655
656 void multiply_matrix_D3D_way(LPD3DMATRIX result, const D3DMATRIX *m1, const D3DMATRIX *m2) DECLSPEC_HIDDEN;
657
658 /* Helper function in main.c */
659 BOOL LoadWineD3D(void) DECLSPEC_HIDDEN;
660
661 /* Used for generic dumping */
662 typedef struct
663 {
664     DWORD val;
665     const char* name;
666 } flag_info;
667
668 #define FE(x) { x, #x }
669
670 typedef struct
671 {
672     DWORD val;
673     const char* name;
674     void (*func)(const void *);
675     ptrdiff_t offset;
676 } member_info;
677
678 /* Structure copy */
679 #define ME(x,f,e) { x, #x, (void (*)(const void *))(f), offsetof(STRUCT, e) }
680
681 #define DD_STRUCT_COPY_BYSIZE(to,from)                  \
682         do {                                            \
683                 DWORD __size = (to)->dwSize;            \
684                 DWORD __copysize = __size;              \
685                 DWORD __resetsize = __size;             \
686                 assert(to != from);                     \
687                 if (__resetsize > sizeof(*to))          \
688                     __resetsize = sizeof(*to);          \
689                 memset(to,0,__resetsize);               \
690                 if ((from)->dwSize < __size)            \
691                     __copysize = (from)->dwSize;        \
692                 memcpy(to,from,__copysize);             \
693                 (to)->dwSize = __size;/*restore size*/  \
694         } while (0)
695
696
697 #endif
698
699 HRESULT hr_ddraw_from_wined3d(HRESULT hr) DECLSPEC_HIDDEN;