2 * Graphics paths (BeginPath, EndPath etc.)
4 * Copyright 1997, 1998 Martin Boehme
10 /* It should not be necessary to access the contents of the GdiPath
11 * structure directly; if you find that the exported functions don't
12 * allow you to do what you want, then please place a new exported
13 * function that does this job in path.c.
16 typedef enum tagGdiPathState
23 typedef struct tagGdiPath
28 int numEntriesUsed, numEntriesAllocated;
32 #define PATH_IsPathOpen(path) ((path).state==PATH_Open)
33 /* Returns TRUE if the specified path is in the open state, i.e. in the
34 * state where points will be added to the path, or FALSE otherwise. This
35 * function is implemented as a macro for performance reasons.
38 extern void PATH_InitGdiPath(GdiPath *pPath);
39 extern void PATH_DestroyGdiPath(GdiPath *pPath);
40 extern BOOL32 PATH_AssignGdiPath(GdiPath *pPathDest,
41 const GdiPath *pPathSrc);
43 extern BOOL32 PATH_MoveTo(HDC32 hdc);
44 extern BOOL32 PATH_LineTo(HDC32 hdc, INT32 x, INT32 y);
45 extern BOOL32 PATH_Rectangle(HDC32 hdc, INT32 x1, INT32 y1,
47 extern BOOL32 PATH_Ellipse(HDC32 hdc, INT32 x1, INT32 y1,
49 extern BOOL32 PATH_Arc(HDC32 hdc, INT32 x1, INT32 y1, INT32 x2, INT32 y2,
50 INT32 xStart, INT32 yStart, INT32 xEnd, INT32 yEnd);
52 #endif /* __WINE_PATH_H */